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Treasure Effects

393,296 bytes added, 12:24, 3 April 2015
Created page with "<!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015 This data does not have info on what skill these effects belong to or level r..."
<!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015
This data does not have info on what skill these effects belong to or level requirements -->
{| {{STDT|sortable}} style='width:100%;'
! Skill(?) !! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || || || {IGNORE_CHANCE_STUN}{0.15}{Shield} ||
|-
|| || || || Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) ||
|-
|| || || || Heart Thorn resets the timer on Regrowth (so it can be used again immediately) ||
|-
|| || || || Rotskin resets the timer on Regrowth (so it can be used again immediately) ||
|-
|| || || || Brambleskin resets the timer on Regrowth (so it can be used again immediately) ||
|-
|| || || of Mandibles || Spider Bite deals +20% damage || {{Spoiler|
*;2
:Spider Bite deals +40% damage
*;3
:Spider Bite deals +60% damage
*;4
:Spider Bite deals +80% damage
*;5
:Spider Bite deals +100% damage
}}
|-
|| || || of Spider Toughness || {MITIGATION_POISON}{1}{Spider} || {{Spoiler|
*;2
:{MITIGATION_POISON}{2}{Spider}
*;3
:{MITIGATION_POISON}{3}{Spider}
*;4
:{MITIGATION_POISON}{4}{Spider}
*;5
:{MITIGATION_POISON}{5}{Spider}
*;6
:{MITIGATION_POISON}{6}{Spider}
*;7
:{MITIGATION_POISON}{7}{Spider}
*;8
:{MITIGATION_POISON}{8}{Spider}
*;9
:{MITIGATION_POISON}{9}{Spider}
*;10
:{MITIGATION_POISON}{10}{Spider}
}}
|-
|| || || of Acid Spitting || Spit Acid deals +4 armor damage || {{Spoiler|
*;2
:Spit Acid deals +8 armor damage
*;3
:Spit Acid deals +12 armor damage
*;4
:Spit Acid deals +16 armor damage
*;5
:Spit Acid deals +20 armor damage
*;6
:Spit Acid deals +24 armor damage
*;7
:Spit Acid deals +28 armor damage
*;8
:Spit Acid deals +32 armor damage
*;9
:Spit Acid deals +36 armor damage
*;10
:Spit Acid deals +40 armor damage
}}
|-
|| || || || Terrifying Bite boosts sprint speed by 1 for 10 seconds || {{Spoiler|
*;2
:Terrifying Bite boosts sprint speed by 2 for 10 seconds
*;3
:Terrifying Bite boosts sprint speed by 3 for 10 seconds
*;4
:Terrifying Bite boosts sprint speed by 3.5 for 10 seconds
*;5
:Terrifying Bite boosts sprint speed by 4 for 10 seconds
}}
|-
|| || || || Terrifying Bite deals +3 direct health damage || {{Spoiler|
*;2
:Terrifying Bite deals +6 direct health damage
*;3
:Terrifying Bite deals +9 direct health damage
*;4
:Terrifying Bite deals +12 direct health damage
*;5
:Terrifying Bite deals +15 direct health damage
*;6
:Terrifying Bite deals +18 direct health damage
*;7
:Terrifying Bite deals +21 direct health damage
*;8
:Terrifying Bite deals +24 direct health damage
*;9
:Terrifying Bite deals +27 direct health damage
*;10
:Terrifying Bite deals +30 direct health damage
}}
|-
|| || || || Scuttling Gait heals you for 20 health || {{Spoiler|
*;2
:Scuttling Gait heals you for 40 health
*;3
:Scuttling Gait heals you for 60 health
*;4
:Scuttling Gait heals you for 80 health
*;5
:Scuttling Gait heals you for 100 health
*;6
:Scuttling Gait heals you for 120 health
*;7
:Scuttling Gait heals you for 140 health
*;8
:Scuttling Gait heals you for 160 health
*;9
:Scuttling Gait heals you for 180 health
*;10
:Scuttling Gait heals you for 200 health
}}
|-
|| || || || Scuttling Gait restores 20 armor || {{Spoiler|
*;2
:Scuttling Gait restores 40 armor
*;3
:Scuttling Gait restores 60 armor
*;4
:Scuttling Gait restores 80 armor
*;5
:Scuttling Gait restores 100 armor
*;6
:Scuttling Gait restores 120 armor
*;7
:Scuttling Gait restores 140 armor
*;8
:Scuttling Gait restores 160 armor
*;9
:Scuttling Gait restores 180 armor
*;10
:Scuttling Gait restores 200 armor
}}
|-
|| || || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} ||
|-
|| || || of Hammering || {MOD_SKILL_HAMMER}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_HAMMER}{0.2}
*;3
:{MOD_SKILL_HAMMER}{0.25}
*;4
:{MOD_SKILL_HAMMER}{0.3}
*;5
:{MOD_SKILL_HAMMER}{0.35}
}}
|-
|| || || || Discharging Strike restores 1 Power to you || {{Spoiler|
*;2
:Discharging Strike restores 2 Power to you
*;3
:Discharging Strike restores 3 Power to you
*;4
:Discharging Strike restores 4 Power to you
*;5
:Discharging Strike restores 5 Power to you
}}
|-
|| || || of Druiding || {MOD_SKILL_DRUID}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_DRUID}{0.2}
*;3
:{MOD_SKILL_DRUID}{0.25}
*;4
:{MOD_SKILL_DRUID}{0.3}
*;5
:{MOD_SKILL_DRUID}{0.35}
}}
|-
|| || || || Regrowth restores +2 power || {{Spoiler|
*;2
:Regrowth restores +4 power
*;3
:Regrowth restores +6 power
*;4
:Regrowth restores +8 power
*;5
:Regrowth restores +10 power
}}
|-
|| || Bovine || of Bovinity || {MOD_SKILL_COW}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_COW}{0.2}
*;3
:{MOD_SKILL_COW}{0.25}
*;4
:{MOD_SKILL_COW}{0.3}
*;5
:{MOD_SKILL_COW}{0.35}
}}
|-
|| || || of Trampling || Cow's Stampede deals +2 damage || {{Spoiler|
*;2
:Cow's Stampede deals +4 damage
*;3
:Cow's Stampede deals +6 damage
*;4
:Cow's Stampede deals +8 damage
*;5
:Cow's Stampede deals +10 damage
}}
|-
|| || || of Punitive Hooves || Cow's Front Kick deals +3 damage || {{Spoiler|
*;2
:Cow's Front Kick deals +6 damage
*;3
:Cow's Front Kick deals +10 damage
*;4
:Cow's Front Kick deals +15 damage
*;5
:Cow's Front Kick deals +20 damage
}}
|-
|| || || of Deeriness || {MOD_SKILL_DEER}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_DEER}{0.2}
*;3
:{MOD_SKILL_DEER}{0.25}
*;4
:{MOD_SKILL_DEER}{0.3}
*;5
:{MOD_SKILL_DEER}{0.35}
}}
|-
|| || || of Deer Kicks || Deer Kick deals +4 damage || {{Spoiler|
*;2
:Deer Kick deals +8 damage
*;3
:Deer Kick deals +12 damage
*;4
:Deer Kick deals +16 damage
*;5
:Deer Kick deals +20 damage
}}
|-
|| || || || Antler Slash restores 1 power to you || {{Spoiler|
*;2
:Antler Slash restores 2 power to you
*;3
:Antler Slash restores 4 power to you
*;4
:Antler Slash restores 5 power to you
*;5
:Antler Slash restores 7 power to you
}}
|-
|| || || of Pigginess || {MOD_SKILL_PIG}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_PIG}{0.2}
*;3
:{MOD_SKILL_PIG}{0.25}
*;4
:{MOD_SKILL_PIG}{0.3}
*;5
:{MOD_SKILL_PIG}{0.35}
}}
|-
|| || || of Piggy Bites || Pig Bite deals +3 damage || {{Spoiler|
*;2
:Pig Bite deals +6 damage
*;3
:Pig Bite deals +9 damage
*;4
:Pig Bite deals +12 damage
*;5
:Pig Bite deals +15 damage
}}
|-
|| || || || Strategic Chomp restores 5 Power || {{Spoiler|
*;2
:Strategic Chomp restores 10 Power
*;3
:Strategic Chomp restores 15 Power
*;4
:Strategic Chomp restores 20 Power
*;5
:Strategic Chomp restores 25 Power
}}
|-
|| || Confusing || of Harmless Confusion || Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about ||
|-
|| || || of Punting || Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage || {{Spoiler|
*;2
:Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage
*;3
:Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage
*;4
:Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage
*;5
:Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage
*;6
:Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage
*;7
:Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage
*;8
:Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage
*;9
:Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage
*;10
:Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage
}}
|-
|| || || || Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || {{Spoiler|
*;2
:Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
*;3
:Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
*;4
:Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
*;5
:Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
}}
|-
|| || || || Frenzy boosts sprint speed by 1 for 10 seconds || {{Spoiler|
*;2
:Frenzy boosts sprint speed by 2 for 10 seconds
*;3
:Frenzy boosts sprint speed by 3 for 10 seconds
*;4
:Frenzy boosts sprint speed by 3.5 for 10 seconds
*;5
:Frenzy boosts sprint speed by 4 for 10 seconds
}}
|-
|| || || || Frenzy restores 1 power to you || {{Spoiler|
*;2
:Frenzy restores 2 power to you
*;3
:Frenzy restores 3 power to you
*;4
:Frenzy restores 4 power to you
*;5
:Frenzy restores 5 power to you
*;6
:Frenzy restores 6 power to you
*;7
:Frenzy restores 7 power to you
*;8
:Frenzy restores 8 power to you
*;9
:Frenzy restores 9 power to you
*;10
:Frenzy restores 10 power to you
}}
|-
|| || || || Frenzy gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
*;2
:Frenzy gives you +2 absorption of any physical damage for 10 seconds
*;3
:Frenzy gives you +3 absorption of any physical damage for 10 seconds
*;4
:Frenzy gives you +4 absorption of any physical damage for 10 seconds
*;5
:Frenzy gives you +5 absorption of any physical damage for 10 seconds
}}
|-
|| || || of Spiders || {MOD_SKILL_SPIDER}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_SPIDER}{0.2}
*;3
:{MOD_SKILL_SPIDER}{0.25}
*;4
:{MOD_SKILL_SPIDER}{0.3}
*;5
:{MOD_SKILL_SPIDER}{0.35}
}}
|-
|| || || of Mandibular Refreshment || Spider Bite attacks restore 2 health || {{Spoiler|
*;2
:Spider Bite attacks restore 4 health
*;3
:Spider Bite attacks restore 6 health
*;4
:Spider Bite attacks restore 8 health
*;5
:Spider Bite attacks restore 10 health
*;6
:Spider Bite attacks restore 12 health
*;7
:Spider Bite attacks restore 14 health
*;8
:Spider Bite attacks restore 16 health
*;9
:Spider Bite attacks restore 18 health
*;10
:Spider Bite attacks restore 20 health
}}
|-
|| || || of Venom Injection || Spider Bite has a 20% chance to deal +100% damage || {{Spoiler|
*;2
:Spider Bite has a 20% chance to deal +110% damage
*;3
:Spider Bite has a 20% chance to deal +120% damage
*;4
:Spider Bite has a 20% chance to deal +130% damage
*;5
:Spider Bite has a 20% chance to deal +140% damage
*;6
:Spider Bite has a 20% chance to deal +150% damage
*;7
:Spider Bite has a 20% chance to deal +160% damage
*;8
:Spider Bite has a 20% chance to deal +170% damage
*;9
:Spider Bite has a 25% chance to deal +185% damage
*;10
:Spider Bite has a 25% chance to deal +200% damage
}}
|-
|| || || of Venom Injection || Inject Venom deals +10% damage || {{Spoiler|
*;2
:Inject Venom deals +20% damage
*;3
:Inject Venom deals +30% damage
*;4
:Inject Venom deals +40% damage
*;5
:Inject Venom deals +50% damage
*;6
:Inject Venom deals +60% damage
*;7
:Inject Venom deals +70% damage
*;8
:Inject Venom deals +80% damage
*;9
:Inject Venom deals +90% damage
*;10
:Inject Venom deals +100% damage
}}
|-
|| || || of Critical Venom Injection || Inject Venom has a 30% chance to deal +100% damage || {{Spoiler|
*;2
:Inject Venom has a 30% chance to deal +110% damage
*;3
:Inject Venom has a 30% chance to deal +120% damage
*;4
:Inject Venom has a 30% chance to deal +130% damage
*;5
:Inject Venom has a 30% chance to deal +140% damage
*;6
:Inject Venom has a 30% chance to deal +150% damage
*;7
:Inject Venom has a 30% chance to deal +160% damage
*;8
:Inject Venom has a 30% chance to deal +170% damage
*;9
:Inject Venom has a 30% chance to deal +185% damage
*;10
:Inject Venom has a 30% chance to deal +200% damage
}}
|-
|| || || of Bloodsucking Venom || Inject Venom heals you for 4 health || {{Spoiler|
*;2
:Inject Venom heals you for 8 health
*;3
:Inject Venom heals you for 12 health
*;4
:Inject Venom heals you for 16 health
*;5
:Inject Venom heals you for 20 health
*;6
:Inject Venom heals you for 24 health
*;7
:Inject Venom heals you for 28 health
*;8
:Inject Venom heals you for 32 health
*;9
:Inject Venom heals you for 36 health
*;10
:Inject Venom heals you for 40 health
}}
|-
|| || || of Trapping and Leaving || Web Trap boosts your movement speed by 2 for 10 seconds || {{Spoiler|
*;2
:Web Trap boosts your movement speed by 3 for 10 seconds
*;3
:Web Trap boosts your movement speed by 4 for 10 seconds
*;4
:Web Trap boosts your movement speed by 5 for 10 seconds
*;5
:Web Trap boosts your movement speed by 6 for 10 seconds
}}
|-
|| || || of Invigorating Grips || Gripjaw heals 5 health || {{Spoiler|
*;2
:Gripjaw heals 10 health
*;3
:Gripjaw heals 15 health
*;4
:Gripjaw heals 20 health
*;5
:Gripjaw heals 25 health
*;6
:Gripjaw heals 30 health
*;7
:Gripjaw heals 35 health
*;8
:Gripjaw heals 40 health
*;9
:Gripjaw heals 45 health
*;10
:Gripjaw heals 50 health
}}
|-
|| || || of Crushing Gripjaws || Gripjaw attacks deal +4 damage || {{Spoiler|
*;2
:Gripjaw attacks deal +8 damage
*;3
:Gripjaw attacks deal +12 damage
*;4
:Gripjaw attacks deal +16 damage
*;5
:Gripjaw attacks deal +20 damage
*;6
:Gripjaw attacks deal +24 damage
*;7
:Gripjaw attacks deal +28 damage
*;8
:Gripjaw attacks deal +32 damage
*;9
:Gripjaw attacks deal +36 damage
*;10
:Gripjaw attacks deal +40 damage
}}
|-
|| || || || Gripjaw has a 30% chance to deal +150% damage || {{Spoiler|
*;2
:Gripjaw has a 30% chance to deal +160% damage
*;3
:Gripjaw has a 30% chance to deal +170% damage
*;4
:Gripjaw has a 30% chance to deal +180% damage
*;5
:Gripjaw has a 30% chance to deal +190% damage
*;6
:Gripjaw has a 30% chance to deal +200% damage
*;7
:Gripjaw has a 30% chance to deal +210% damage
*;8
:Gripjaw has a 30% chance to deal +220% damage
*;9
:Gripjaw has a 30% chance to deal +230% damage
*;10
:Gripjaw has a 30% chance to deal +240% damage
}}
|-
|| || || of Spider Armoring || Infinite Legs restores 2 Armor || {{Spoiler|
*;2
:Infinite Legs restores 4 Armor
*;3
:Infinite Legs restores 6 Armor
*;4
:Infinite Legs restores 8 Armor
*;5
:Infinite Legs restores 10 Armor
*;6
:Infinite Legs restores 12 Armor
*;7
:Infinite Legs restores 14 Armor
*;8
:Infinite Legs restores 16 Armor
*;9
:Infinite Legs restores 18 Armor
*;10
:Infinite Legs restores 20 Armor
}}
|-
|| || || || Infinite Legs restores 1 Power || {{Spoiler|
*;2
:Infinite Legs restores 2 Power
*;3
:Infinite Legs restores 3 Power
*;4
:Infinite Legs restores 4 Power
*;5
:Infinite Legs restores 5 Power
*;6
:Infinite Legs restores 6 Power
*;7
:Infinite Legs restores 7 Power
*;8
:Infinite Legs restores 8 Power
*;9
:Infinite Legs restores 9 Power
*;10
:Infinite Legs restores 10 Power
}}
|-
|| || || of Infinite Legs || Infinite Legs deals +3 damage || {{Spoiler|
*;2
:Infinite Legs deals +5 damage
*;3
:Infinite Legs deals +7 damage
*;4
:Infinite Legs deals +10 damage
*;5
:Infinite Legs deals +13 damage
*;6
:Infinite Legs deals +15 damage
*;7
:Infinite Legs deals +17 damage
*;8
:Infinite Legs deals +20 damage
*;9
:Infinite Legs deals +23 damage
*;10
:Infinite Legs deals +25 damage
}}
|-
|| || || of Healthy Spiderlings || Incubated Spiders have +6 health || {{Spoiler|
*;2
:Incubated Spiders have +12 health
*;3
:Incubated Spiders have +18 health
*;4
:Incubated Spiders have +24 health
*;5
:Incubated Spiders have +30 health
*;6
:Incubated Spiders have +36 health
*;7
:Incubated Spiders have +42 health
*;8
:Incubated Spiders have +48 health
*;9
:Incubated Spiders have +54 health
*;10
:Incubated Spiders have +60 health
}}
|-
|| || || of Tough Spiderlings || Incubated Spiders have +5 armor || {{Spoiler|
*;2
:Incubated Spiders have +10 armor
*;3
:Incubated Spiders have +15 armor
*;4
:Incubated Spiders have +20 armor
*;5
:Incubated Spiders have +25 armor
*;6
:Incubated Spiders have +30 armor
*;7
:Incubated Spiders have +35 armor
*;8
:Incubated Spiders have +40 armor
*;9
:Incubated Spiders have +45 armor
*;10
:Incubated Spiders have +50 armor
}}
|-
|| || || of Bitey Baby Spiders || Incubated Spiders deal +1 direct damage with each attack || {{Spoiler|
*;2
:Incubated Spiders deal +2 direct damage with each attack
*;3
:Incubated Spiders deal +3 direct damage with each attack
*;4
:Incubated Spiders deal +4 direct damage with each attack
*;5
:Incubated Spiders deal +5 direct damage with each attack
*;6
:Incubated Spiders deal +6 direct damage with each attack
*;7
:Incubated Spiders deal +7 direct damage with each attack
*;8
:Incubated Spiders deal +8 direct damage with each attack
*;9
:Incubated Spiders deal +9 direct damage with each attack
*;10
:Incubated Spiders deal +10 direct damage with each attack
}}
|-
|| || || of Spider Toughness || {MITIGATION_ACID}{1}{Spider} || {{Spoiler|
*;2
:{MITIGATION_ACID}{2}{Spider}
*;3
:{MITIGATION_ACID}{3}{Spider}
*;4
:{MITIGATION_ACID}{4}{Spider}
*;5
:{MITIGATION_ACID}{5}{Spider}
*;6
:{MITIGATION_ACID}{6}{Spider}
*;7
:{MITIGATION_ACID}{7}{Spider}
*;8
:{MITIGATION_ACID}{8}{Spider}
*;9
:{MITIGATION_ACID}{9}{Spider}
*;10
:{MITIGATION_ACID}{10}{Spider}
}}
|-
|| || Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler|
*;2
:{MOD_SKILL_NECROMANCY}{0.02}
*;3
:{MOD_SKILL_NECROMANCY}{0.03}
*;4
:{MOD_SKILL_NECROMANCY}{0.04}
*;5
:{MOD_SKILL_NECROMANCY}{0.05}
}}
|-
|| || || of Fast Zombies || Raised Zombies move +1 faster || {{Spoiler|
*;2
:Raised Zombies move +2 faster
*;3
:Raised Zombies move +3 faster
*;4
:Raised Zombies move +4 faster
*;5
:Raised Zombies move +5 faster
}}
|-
|| || Mentalist's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_MENTALISM}{0.2}
*;3
:{MOD_SKILL_MENTALISM}{0.25}
*;4
:{MOD_SKILL_MENTALISM}{0.3}
*;5
:{MOD_SKILL_MENTALISM}{0.35}
}}
|-
|| || || of Health Waves || {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler|
*;2
:{BOOST_HEALTHWAVE_SENDER}{2}
*;3
:{BOOST_HEALTHWAVE_SENDER}{3}
*;4
:{BOOST_HEALTHWAVE_SENDER}{4}
*;5
:{BOOST_HEALTHWAVE_SENDER}{5}
}}
|-
|| || || of Shielding Waves || Psi Armor Wave has a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;3
:Psi Armor Wave has a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;4
:Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;5
:Psi Armor Wave has a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;6
:Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;7
:Psi Armor Wave has a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;8
:Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;9
:Psi Armor Wave has a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;10
:Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
}}
|-
|| || || of Armor Waves || {BOOST_ARMORWAVE_SENDER}{1} || {{Spoiler|
*;2
:{BOOST_ARMORWAVE_SENDER}{2}
*;3
:{BOOST_ARMORWAVE_SENDER}{3}
*;4
:{BOOST_ARMORWAVE_SENDER}{4}
*;5
:{BOOST_ARMORWAVE_SENDER}{5}
}}
|-
|| || || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} || {{Spoiler|
*;2
:{BOOST_POWERWAVE_SENDER}{2}
*;3
:{BOOST_POWERWAVE_SENDER}{3}
*;4
:{BOOST_POWERWAVE_SENDER}{4}
*;5
:{BOOST_POWERWAVE_SENDER}{5}
}}
|-
|| || || of Archery || {MOD_SKILL_ARCHERY}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_ARCHERY}{0.2}
*;3
:{MOD_SKILL_ARCHERY}{0.25}
*;4
:{MOD_SKILL_ARCHERY}{0.3}
*;5
:{MOD_SKILL_ARCHERY}{0.35}
}}
|-
|| || || of Shielding || {MOD_SKILL_SHIELD}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_SHIELD}{0.2}
*;3
:{MOD_SKILL_SHIELD}{0.25}
*;4
:{MOD_SKILL_SHIELD}{0.3}
*;5
:{MOD_SKILL_SHIELD}{0.35}
}}
|-
|| || Armor Master's || || After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) ||
|-
|| || || || Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) ||
|-
|| || || || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|
*;2
:Brambleskin increases your Max Armor by +12 for 30 seconds
*;3
:Brambleskin increases your Max Armor by +18 for 30 seconds
*;4
:Brambleskin increases your Max Armor by +24 for 30 seconds
*;5
:Brambleskin increases your Max Armor by +30 for 30 seconds
*;6
:Brambleskin increases your Max Armor by +36 for 30 seconds
*;7
:Brambleskin increases your Max Armor by +42 for 30 seconds
*;8
:Brambleskin increases your Max Armor by +48 for 30 seconds
*;9
:Brambleskin increases your Max Armor by +54 for 30 seconds
*;10
:Brambleskin increases your Max Armor by +60 for 30 seconds
}}
|-
|| || || || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|
*;2
:Brambleskin increases your Max Power by +4 for 30 seconds
*;3
:Brambleskin increases your Max Power by +6 for 30 seconds
*;4
:Brambleskin increases your Max Power by +8 for 30 seconds
*;5
:Brambleskin increases your Max Power by +10 for 30 seconds
*;6
:Brambleskin increases your Max Power by +12 for 30 seconds
*;7
:Brambleskin increases your Max Power by +14 for 30 seconds
*;8
:Brambleskin increases your Max Power by +16 for 30 seconds
*;9
:Brambleskin increases your Max Power by +18 for 30 seconds
*;10
:Brambleskin increases your Max Power by +20 for 30 seconds
}}
|-
|| || || || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|
*;2
:Brambleskin increases your Max Power by +4 for 30 seconds
*;3
:Brambleskin increases your Max Power by +6 for 30 seconds
*;4
:Brambleskin increases your Max Power by +8 for 30 seconds
*;5
:Brambleskin increases your Max Power by +10 for 30 seconds
*;6
:Brambleskin increases your Max Power by +12 for 30 seconds
*;7
:Brambleskin increases your Max Power by +14 for 30 seconds
*;8
:Brambleskin increases your Max Power by +16 for 30 seconds
*;9
:Brambleskin increases your Max Power by +18 for 30 seconds
*;10
:Brambleskin increases your Max Power by +20 for 30 seconds
}}
|-
|| || || || Cosmic Strike attacks have a 5% chance to deal +100 armor damage || {{Spoiler|
*;2
:Cosmic Strike attacks have a 10% chance to deal +100 armor damage
*;3
:Cosmic Strike attacks have a 15% chance to deal +100 armor damage
*;4
:Cosmic Strike attacks have a 20% chance to deal +100 armor damage
*;5
:Cosmic Strike attacks have a 25% chance to deal +100 armor damage
*;6
:Cosmic Strike attacks have a 30% chance to deal +100 armor damage
*;7
:Cosmic Strike attacks have a 35% chance to deal +100 armor damage
*;8
:Cosmic Strike attacks have a 40% chance to deal +100 armor damage
*;9
:Cosmic Strike attacks have a 45% chance to deal +100 armor damage
*;10
:Cosmic Strike attacks have a 50% chance to deal +100 armor damage
}}
|-
|| || || || Cosmic Strike attacks deplete 7 rage and deal +2 damage || {{Spoiler|
*;2
:Cosmic Strike attacks deplete 14 rage and deal +4 damage
*;3
:Cosmic Strike attacks deplete 21 rage and deal +6 damage
*;4
:Cosmic Strike attacks deplete 28 rage and deal +8 damage
*;5
:Cosmic Strike attacks deplete 35 rage and deal +10 damage
*;6
:Cosmic Strike attacks deplete 42 rage and deal +12 damage
*;7
:Cosmic Strike attacks deplete 49 rage and deal +14 damage
*;8
:Cosmic Strike attacks deplete 56 rage and deal +16 damage
*;9
:Cosmic Strike attacks deplete 63 rage and deal +18 damage
*;10
:Cosmic Strike attacks deplete 70 rage and deal +20 damage
}}
|-
|| || || || Cosmic Strike attacks have a 3% chance to heal you for 150 health || {{Spoiler|
*;2
:Cosmic Strike attacks have a 6% chance to heal you for 150 health
*;3
:Cosmic Strike attacks have a 9% chance to heal you for 150 health
*;4
:Cosmic Strike attacks have a 12% chance to heal you for 150 health
*;5
:Cosmic Strike attacks have a 15% chance to heal you for 150 health
*;6
:Cosmic Strike attacks have a 18% chance to heal you for 150 health
*;7
:Cosmic Strike attacks have a 21% chance to heal you for 150 health
*;8
:Cosmic Strike attacks have a 24% chance to heal you for 150 health
*;9
:Cosmic Strike attacks have a 27% chance to heal you for 150 health
*;10
:Cosmic Strike attacks have a 30% chance to heal you for 150 health
}}
|-
|| || || || Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler|
*;2
:Fill With Bile increases target's Max Health by +10 for 60 seconds
*;3
:Fill With Bile increases target's Max Health by +15 for 60 seconds
*;4
:Fill With Bile increases target's Max Health by +20 for 60 seconds
*;5
:Fill With Bile increases target's Max Health by +25 for 60 seconds
*;6
:Fill With Bile increases target's Max Health by +30 for 60 seconds
*;7
:Fill With Bile increases target's Max Health by +35 for 60 seconds
*;8
:Fill With Bile increases target's Max Health by +40 for 60 seconds
*;9
:Fill With Bile increases target's Max Health by +45 for 60 seconds
*;10
:Fill With Bile increases target's Max Health by +50 for 60 seconds
}}
|-
|| || || || Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler|
*;2
:Fill With Bile increases target's Max Health by +10 for 60 seconds
*;3
:Fill With Bile increases target's Max Health by +15 for 60 seconds
*;4
:Fill With Bile increases target's Max Health by +20 for 60 seconds
*;5
:Fill With Bile increases target's Max Health by +25 for 60 seconds
*;6
:Fill With Bile increases target's Max Health by +30 for 60 seconds
*;7
:Fill With Bile increases target's Max Health by +35 for 60 seconds
*;8
:Fill With Bile increases target's Max Health by +40 for 60 seconds
*;9
:Fill With Bile increases target's Max Health by +45 for 60 seconds
*;10
:Fill With Bile increases target's Max Health by +50 for 60 seconds
}}
|-
|| || || || Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Regrowth has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;3
:Regrowth has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;4
:Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;5
:Regrowth has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;6
:Regrowth has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;7
:Regrowth has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;8
:Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;9
:Regrowth has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;10
:Regrowth has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
}}
|-
|| || || || Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;3
:Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;4
:Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;5
:Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;6
:Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;7
:Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;8
:Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;9
:Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;10
:Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
}}
|-
|| || || || Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1 || {{Spoiler|
*;2
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2
*;3
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +3
*;4
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4
*;5
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +5
*;6
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6
*;7
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +7
*;8
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8
*;9
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +9
*;10
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10
}}
|-
|| || || || Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 || {{Spoiler|
*;2
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2
*;3
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3
*;4
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4
*;5
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5
*;6
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6
*;7
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7
*;8
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +8
*;9
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9
*;10
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10
}}
|-
|| || || || Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1 || {{Spoiler|
*;2
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2
*;3
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +3
*;4
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4
*;5
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +5
*;6
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6
*;7
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +7
*;8
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8
*;9
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +9
*;10
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10
}}
|-
|| || || of Exploding Toxic Balls || Toxinball attacks have a 5% chance to deal +100 damage || {{Spoiler|
*;2
:Toxinball attacks have a 10% chance to deal +100 damage
*;3
:Toxinball attacks have a 15% chance to deal +100 damage
*;4
:Toxinball attacks have a 20% chance to deal +100 damage
*;5
:Toxinball attacks have a 25% chance to deal +100 damage
*;6
:Toxinball attacks have a 30% chance to deal +100 damage
*;7
:Toxinball attacks have a 35% chance to deal +100 damage
*;8
:Toxinball attacks have a 40% chance to deal +100 damage
*;9
:Toxinball attacks have a 45% chance to deal +100 damage
*;10
:Toxinball attacks have a 50% chance to deal +100 damage
}}
|-
|| || || of Critical Hooves || Cow's Front Kick has a 25% chance to deal +50 damage || {{Spoiler|
*;2
:Cow's Front Kick has a 25% chance to deal +60 damage
*;3
:Cow's Front Kick has a 25% chance to deal +65 damage
*;4
:Cow's Front Kick has a 25% chance to deal +70 damage
*;5
:Cow's Front Kick has a 25% chance to deal +75 damage
*;6
:Cow's Front Kick has a 25% chance to deal +80 damage
*;7
:Cow's Front Kick has a 25% chance to deal +85 damage
*;8
:Cow's Front Kick has a 25% chance to deal +90 damage
*;9
:Cow's Front Kick has a 25% chance to deal +95 damage
*;10
:Cow's Front Kick has a 25% chance to deal +100 damage
}}
|-
|| || || of Insulting Kicks || Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage || {{Spoiler|
*;2
:Cow's Front Kick deals +6% damage and taunts the target as if you'd done +20 damage
*;3
:Cow's Front Kick deals +9% damage and taunts the target as if you'd done +30 damage
*;4
:Cow's Front Kick deals +12% damage and taunts the target as if you'd done +40 damage
*;5
:Cow's Front Kick deals +15% damage and taunts the target as if you'd done +50 damage
*;6
:Cow's Front Kick deals +18% damage and taunts the target as if you'd done +60 damage
*;7
:Cow's Front Kick deals +21% damage and taunts the target as if you'd done +70 damage
*;8
:Cow's Front Kick deals +24% damage and taunts the target as if you'd done +80 damage
*;9
:Cow's Front Kick deals +27% damage and taunts the target as if you'd done +90 damage
*;10
:Cow's Front Kick deals +30% damage and taunts the target as if you'd done +100 damage
}}
|-
|| || Cudspeeder's || || Chew Cud boosts your movement speed by 1 for 6 seconds || {{Spoiler|
*;2
:Chew Cud boosts your movement speed by 1 for 8 seconds
*;3
:Chew Cud boosts your movement speed by 2 for 8 seconds
*;4
:Chew Cud boosts your movement speed by 2.5 for 8 seconds
*;5
:Chew Cud boosts your movement speed by 2.5 for 10 seconds
*;6
:Chew Cud boosts your movement speed by 3 for 10 seconds
*;7
:Chew Cud boosts your movement speed by 3.5 for 10 seconds
*;8
:Chew Cud boosts your movement speed by 4 for 10 seconds
*;9
:Chew Cud boosts your movement speed by 4.5 for 10 seconds
*;10
:Chew Cud boosts your movement speed by 5 for 10 seconds
}}
|-
|| || || of Clobbering Hooves || Clobbering Hoof deals +10% damage || {{Spoiler|
*;2
:Clobbering Hoof deals +20% damage
*;3
:Clobbering Hoof deals +30% damage
*;4
:Clobbering Hoof deals +40% damage
*;5
:Clobbering Hoof deals +50% damage
*;6
:Clobbering Hoof deals +60% damage
*;7
:Clobbering Hoof deals +70% damage
*;8
:Clobbering Hoof deals +80% damage
*;9
:Clobbering Hoof deals +90% damage
*;10
:Clobbering Hoof deals +100% damage
}}
|-
|| || || of Clobbering Hooves || Clobbering Hoof attacks have a 3% chance to deal +160 damage || {{Spoiler|
*;2
:Clobbering Hoof attacks have a 6% chance to deal +160 damage
*;3
:Clobbering Hoof attacks have a 9% chance to deal +160 damage
*;4
:Clobbering Hoof attacks have a 12% chance to deal +160 damage
*;5
:Clobbering Hoof attacks have a 15% chance to deal +160 damage
*;6
:Clobbering Hoof attacks have a 18% chance to deal +160 damage
*;7
:Clobbering Hoof attacks have a 21% chance to deal +160 damage
*;8
:Clobbering Hoof attacks have a 24% chance to deal +160 damage
*;9
:Clobbering Hoof attacks have a 27% chance to deal +160 damage
*;10
:Clobbering Hoof attacks have a 30% chance to deal +160 damage
}}
|-
|| || || of Clobbering Hooves || Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage || {{Spoiler|
*;2
:Clobbering Hoof deals +10% damage and taunts the target as if it did +50 more damage
*;3
:Clobbering Hoof deals +15% damage and taunts the target as if it did +75 more damage
*;4
:Clobbering Hoof deals +20% damage and taunts the target as if it did +100 more damage
*;5
:Clobbering Hoof deals +25% damage and taunts the target as if it did +125 more damage
*;6
:Clobbering Hoof deals +30% damage and taunts the target as if it did +150 more damage
*;7
:Clobbering Hoof deals +35% damage and taunts the target as if it did +175 more damage
*;8
:Clobbering Hoof deals +40% damage and taunts the target as if it did +200 more damage
*;9
:Clobbering Hoof deals +45% damage and taunts the target as if it did +225 more damage
*;10
:Clobbering Hoof deals +50% damage and taunts the target as if it did +250 more damage
}}
|-
|| || || of Four-Stomach Mastery || {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow}<br> {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} || {{Spoiler|
*;2
:{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
*;3
:{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
*;4
:{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
*;5
:{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
*;6
:{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
*;7
:{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
*;8
:{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
*;9
:{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
*;10
:{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
}}
|-
|| || || of Aggravating Moos || {TAUNT_MOD}{0.1}{Cow} || {{Spoiler|
*;2
:{TAUNT_MOD}{0.2}{Cow}
*;3
:{TAUNT_MOD}{0.3}{Cow}
*;4
:{TAUNT_MOD}{0.4}{Cow}
*;5
:{TAUNT_MOD}{0.5}{Cow}
*;6
:{TAUNT_MOD}{0.6}{Cow}
*;7
:{TAUNT_MOD}{0.7}{Cow}
*;8
:{TAUNT_MOD}{0.8}{Cow}
*;9
:{TAUNT_MOD}{0.9}{Cow}
*;10
:{TAUNT_MOD}{1}{Cow}
}}
|-
|| || Hearty || of Healthy Livestock || {MAX_HEALTH}{5}{Cow} || {{Spoiler|
*;2
:{MAX_HEALTH}{10}{Cow}
*;3
:{MAX_HEALTH}{15}{Cow}
*;4
:{MAX_HEALTH}{20}{Cow}
*;5
:{MAX_HEALTH}{25}{Cow}
*;6
:{MAX_HEALTH}{30}{Cow}
*;7
:{MAX_HEALTH}{35}{Cow}
*;8
:{MAX_HEALTH}{40}{Cow}
*;9
:{MAX_HEALTH}{45}{Cow}
*;10
:{MAX_HEALTH}{50}{Cow}
}}
|-
|| || || of Flying Hooves || Deer Kick deals +2 damage and hits all enemies within 5 meters || {{Spoiler|
*;2
:Deer Kick deals +4 damage and hits all enemies within 5 meters
*;3
:Deer Kick deals +6 damage and hits all enemies within 5 meters
*;4
:Deer Kick deals +8 damage and hits all enemies within 5 meters
*;5
:Deer Kick deals +10 damage and hits all enemies within 5 meters
}}
|-
|| || || || Deer Kick has a 10% chance to deal +2 damage and stun the target || {{Spoiler|
*;2
:Deer Kick has a 20% chance to deal +4 damage and stun the target
*;3
:Deer Kick has a 30% chance to deal +6 damage and stun the target
*;4
:Deer Kick has a 40% chance to deal +8 damage and stun the target
*;5
:Deer Kick has a 50% chance to deal +10 damage and stun the target
}}
|-
|| || || of Antlersprings || Deer Bash deals +10 damage and knocks the enemy backwards || {{Spoiler|
*;2
:Deer Bash deals +20 damage and knocks the enemy backwards
*;3
:Deer Bash deals +30 damage and knocks the enemy backwards
*;4
:Deer Bash deals +40 damage and knocks the enemy backwards
*;5
:Deer Bash deals +50 damage and knocks the enemy backwards
}}
|-
|| || || of Antlery || Deer Bash deals +10% damage || {{Spoiler|
*;2
:Deer Bash deals +20% damage
*;3
:Deer Bash deals +30% damage
*;4
:Deer Bash deals +40% damage
*;5
:Deer Bash deals +50% damage
*;6
:Deer Bash deals +60% damage
*;7
:Deer Bash deals +70% damage
*;8
:Deer Bash deals +80% damage
*;9
:Deer Bash deals +90% damage
*;10
:Deer Bash deals +100% damage
}}
|-
|| || Lucky Basher's || || Deer Bash has a 5% chance to deal +100% damage || {{Spoiler|
*;2
:Deer Bash has a 10% chance to deal +100% damage
*;3
:Deer Bash has a 15% chance to deal +100% damage
*;4
:Deer Bash has a 20% chance to deal +100% damage
*;5
:Deer Bash has a 25% chance to deal +100% damage
*;6
:Deer Bash has a 30% chance to deal +100% damage
*;7
:Deer Bash has a 35% chance to deal +100% damage
*;8
:Deer Bash has a 40% chance to deal +100% damage
*;9
:Deer Bash has a 45% chance to deal +100% damage
*;10
:Deer Bash has a 50% chance to deal +100% damage
}}
|-
|| || || of Deceitful Eyes || After using Doe Eyes, your next attack deals +5 damage || {{Spoiler|
*;2
:After using Doe Eyes, your next attack deals +10 damage
*;3
:After using Doe Eyes, your next attack deals +15 damage
*;4
:After using Doe Eyes, your next attack deals +20 damage
*;5
:After using Doe Eyes, your next attack deals +25 damage
*;6
:After using Doe Eyes, your next attack deals +30 damage
*;7
:After using Doe Eyes, your next attack deals +35 damage
*;8
:After using Doe Eyes, your next attack deals +40 damage
*;9
:After using Doe Eyes, your next attack deals +45 damage
*;10
:After using Doe Eyes, your next attack deals +50 damage
}}
|-
|| || || of Armored Glances || Doe Eyes restores 15 armor || {{Spoiler|
*;2
:Doe Eyes restores 30 armor
*;3
:Doe Eyes restores 45 armor
*;4
:Doe Eyes restores 60 armor
*;5
:Doe Eyes restores 75 armor
*;6
:Doe Eyes restores 90 armor
*;7
:Doe Eyes restores 105 armor
*;8
:Doe Eyes restores 120 armor
*;9
:Doe Eyes restores 135 armor
*;10
:Doe Eyes restores 150 armor
}}
|-
|| || || || Doe Eyes restores 2 power || {{Spoiler|
*;2
:Doe Eyes restores 4 power
*;3
:Doe Eyes restores 6 power
*;4
:Doe Eyes restores 8 power
*;5
:Doe Eyes restores 10 power
*;6
:Doe Eyes restores 12 power
*;7
:Doe Eyes restores 14 power
*;8
:Doe Eyes restores 16 power
*;9
:Doe Eyes restores 18 power
*;10
:Doe Eyes restores 20 power
}}
|-
|| || || || Doe Eyes heals 12 health || {{Spoiler|
*;2
:Doe Eyes heals 24 health
*;3
:Doe Eyes heals 36 health
*;4
:Doe Eyes heals 48 health
*;5
:Doe Eyes heals 60 health
*;6
:Doe Eyes heals 72 health
*;7
:Doe Eyes heals 84 health
*;8
:Doe Eyes heals 96 health
*;9
:Doe Eyes heals 108 health
*;10
:Doe Eyes heals 120 health
}}
|-
|| || || of Healthy Cuteness || Cuteness Overload heals you for 20 health || {{Spoiler|
*;2
:Cuteness Overload heals you for 40 health
*;3
:Cuteness Overload heals you for 60 health
*;4
:Cuteness Overload heals you for 80 health
*;5
:Cuteness Overload heals you for 100 health
}}
|-
|| || || of Adorable Fleeing || Cuteness Overload increases your movement speed by +1 for 20 seconds || {{Spoiler|
*;2
:Cuteness Overload increases your movement speed by +1.5 for 20 seconds
*;3
:Cuteness Overload increases your movement speed by +2 for 20 seconds
*;4
:Cuteness Overload increases your movement speed by +2.5 for 20 seconds
*;5
:Cuteness Overload increases your movement speed by +3 for 20 seconds
}}
|-
|| || || of Energetic Bounding || {MAX_POWER}{3}{Deer} || {{Spoiler|
*;2
:{MAX_POWER}{5}{Deer}
*;3
:{MAX_POWER}{8}{Deer}
*;4
:{MAX_POWER}{10}{Deer}
*;5
:{MAX_POWER}{13}{Deer}
*;6
:{MAX_POWER}{15}{Deer}
*;7
:{MAX_POWER}{18}{Deer}
*;8
:{MAX_POWER}{20}{Deer}
*;9
:{MAX_POWER}{23}{Deer}
*;10
:{MAX_POWER}{25}{Deer}
}}
|-
|| || || of Guilty Looks || Cuteness Overload deals +10% damage || {{Spoiler|
*;2
:Cuteness Overload deals +20% damage
*;3
:Cuteness Overload deals +30% damage
*;4
:Cuteness Overload deals +40% damage
*;5
:Cuteness Overload deals +50% damage
*;6
:Cuteness Overload deals +60% damage
*;7
:Cuteness Overload deals +70% damage
*;8
:Cuteness Overload deals +80% damage
*;9
:Cuteness Overload deals +90% damage
*;10
:Cuteness Overload deals +100% damage
}}
|-
|| || || of Tough Cuteness || Cuteness Overload restores 15 armor to you || {{Spoiler|
*;2
:Cuteness Overload restores 30 armor to you
*;3
:Cuteness Overload restores 45 armor to you
*;4
:Cuteness Overload restores 60 armor to you
*;5
:Cuteness Overload restores 75 armor to you
*;6
:Cuteness Overload restores 90 armor to you
*;7
:Cuteness Overload restores 105 armor to you
*;8
:Cuteness Overload restores 120 armor to you
*;9
:Cuteness Overload restores 135 armor to you
*;10
:Cuteness Overload restores 150 armor to you
}}
|-
|| || || of Antlery || King of the Forest has a 5% chance to deal +200 damage || {{Spoiler|
*;2
:King of the Forest has a 7% chance to deal +200 damage
*;3
:King of the Forest has a 9% chance to deal +200 damage
*;4
:King of the Forest has a 11% chance to deal +200 damage
*;5
:King of the Forest has a 13% chance to deal +200 damage
*;6
:King of the Forest has a 15% chance to deal +200 damage
*;7
:King of the Forest has a 17% chance to deal +200 damage
*;8
:King of the Forest has a 19% chance to deal +200 damage
*;9
:King of the Forest has a 21% chance to deal +200 damage
*;10
:King of the Forest has a 23% chance to deal +200 damage
}}
|-
|| || || of Antlery || King of the Forest deals +10% damage || {{Spoiler|
*;2
:King of the Forest deals +20% damage
*;3
:King of the Forest deals +30% damage
*;4
:King of the Forest deals +40% damage
*;5
:King of the Forest deals +50% damage
*;6
:King of the Forest deals +60% damage
*;7
:King of the Forest deals +70% damage
*;8
:King of the Forest deals +80% damage
*;9
:King of the Forest deals +90% damage
*;10
:King of the Forest deals +100% damage
}}
|-
|| || Forest King's || of Invincible Kings || King of the Forest gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
*;2
:King of the Forest gives you +2 absorption of any physical damage for 10 seconds
*;3
:King of the Forest gives you +3 absorption of any physical damage for 10 seconds
*;4
:King of the Forest gives you +4 absorption of any physical damage for 10 seconds
*;5
:King of the Forest gives you +5 absorption of any physical damage for 10 seconds
}}
|-
|| || Dumb Deer's || || {MITIGATION_PSYCHIC}{1}{Deer} || {{Spoiler|
*;2
:{MITIGATION_PSYCHIC}{2}{Deer}
*;3
:{MITIGATION_PSYCHIC}{3}{Deer}
*;4
:{MITIGATION_PSYCHIC}{4}{Deer}
*;5
:{MITIGATION_PSYCHIC}{5}{Deer}
*;6
:{MITIGATION_PSYCHIC}{6}{Deer}
*;7
:{MITIGATION_PSYCHIC}{7}{Deer}
*;8
:{MITIGATION_PSYCHIC}{8}{Deer}
*;9
:{MITIGATION_PSYCHIC}{9}{Deer}
*;10
:{MITIGATION_PSYCHIC}{10}{Deer}
}}
|-
|| || Natural Deer's || || {MITIGATION_NATURE}{1}{Deer} || {{Spoiler|
*;2
:{MITIGATION_NATURE}{2}{Deer}
*;3
:{MITIGATION_NATURE}{3}{Deer}
*;4
:{MITIGATION_NATURE}{4}{Deer}
*;5
:{MITIGATION_NATURE}{5}{Deer}
*;6
:{MITIGATION_NATURE}{6}{Deer}
*;7
:{MITIGATION_NATURE}{7}{Deer}
*;8
:{MITIGATION_NATURE}{8}{Deer}
*;9
:{MITIGATION_NATURE}{9}{Deer}
*;10
:{MITIGATION_NATURE}{10}{Deer}
}}
|-
|| || || || Pummeling Hooves deals +10% damage || {{Spoiler|
*;2
:Pummeling Hooves deals +20% damage
*;3
:Pummeling Hooves deals +30% damage
*;4
:Pummeling Hooves deals +40% damage
*;5
:Pummeling Hooves deals +50% damage
*;6
:Pummeling Hooves deals +60% damage
*;7
:Pummeling Hooves deals +70% damage
*;8
:Pummeling Hooves deals +80% damage
*;9
:Pummeling Hooves deals +90% damage
*;10
:Pummeling Hooves deals +100% damage
}}
|-
|| || || || Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage || {{Spoiler|
*;2
:Pummeling Hooves deals +20% damage and taunts the enemy as if it did +40 more damage
*;3
:Pummeling Hooves deals +30% damage and taunts the enemy as if it did +60 more damage
*;4
:Pummeling Hooves deals +40% damage and taunts the enemy as if it did +80 more damage
*;5
:Pummeling Hooves deals +50% damage and taunts the enemy as if it did +100 more damage
*;6
:Pummeling Hooves deals +60% damage and taunts the enemy as if it did +120 more damage
*;7
:Pummeling Hooves deals +70% damage and taunts the enemy as if it did +140 more damage
*;8
:Pummeling Hooves deals +80% damage and taunts the enemy as if it did +160 more damage
*;9
:Pummeling Hooves deals +90% damage and taunts the enemy as if it did +180 more damage
*;10
:Pummeling Hooves deals +100% damage and taunts the enemy as if it did +200 more damage
}}
|-
|| || || || Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage || {{Spoiler|
*;2
:Pummeling Hooves has a 25% chance to deal +60% damage and taunt the enemy as if it did +120 more damage
*;3
:Pummeling Hooves has a 25% chance to deal +90% damage and taunt the enemy as if it did +180 more damage
*;4
:Pummeling Hooves has a 25% chance to deal +120% damage and taunt the enemy as if it did +240 more damage
*;5
:Pummeling Hooves has a 25% chance to deal +150% damage and taunt the enemy as if it did +300 more damage
*;6
:Pummeling Hooves has a 25% chance to deal +180% damage and taunt the enemy as if it did +360 more damage
*;7
:Pummeling Hooves has a 25% chance to deal +210% damage and taunt the enemy as if it did +420 more damage
*;8
:Pummeling Hooves has a 25% chance to deal +240% damage and taunt the enemy as if it did +480 more damage
*;9
:Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damage
*;10
:Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damage
}}
|-
|| || || of Tough Stag Brothers || Summoned Deer have +6 health || {{Spoiler|
*;2
:Summoned Deer have +12 health
*;3
:Summoned Deer have +18 health
*;4
:Summoned Deer have +24 health
*;5
:Summoned Deer have +30 health
*;6
:Summoned Deer have +36 health
*;7
:Summoned Deer have +42 health
*;8
:Summoned Deer have +48 health
*;9
:Summoned Deer have +54 health
*;10
:Summoned Deer have +60 health
}}
|-
|| || || of Rough Stag Brothers || Summoned Deer have +5 armor || {{Spoiler|
*;2
:Summoned Deer have +10 armor
*;3
:Summoned Deer have +15 armor
*;4
:Summoned Deer have +20 armor
*;5
:Summoned Deer have +25 armor
*;6
:Summoned Deer have +30 armor
*;7
:Summoned Deer have +35 armor
*;8
:Summoned Deer have +40 armor
*;9
:Summoned Deer have +45 armor
*;10
:Summoned Deer have +50 armor
}}
|-
|| || || of Violent Brethren || Summoned Deer deal +1 damage with each attack || {{Spoiler|
*;2
:Summoned Deer deal +2 damage with each attack
*;3
:Summoned Deer deal +3 damage with each attack
*;4
:Summoned Deer deal +4 damage with each attack
*;5
:Summoned Deer deal +5 damage with each attack
*;6
:Summoned Deer deal +6 damage with each attack
*;7
:Summoned Deer deal +7 damage with each attack
*;8
:Summoned Deer deal +8 damage with each attack
*;9
:Summoned Deer deal +9 damage with each attack
*;10
:Summoned Deer deal +10 damage with each attack
}}
|-
|| || || of Enraging Brethren || Summoned Deer taunt as if they did 5% more damage than they do || {{Spoiler|
*;2
:Summoned Deer taunt as if they did 10% more damage than they do
*;3
:Summoned Deer taunt as if they did 15% more damage than they do
*;4
:Summoned Deer taunt as if they did 20% more damage than they do
*;5
:Summoned Deer taunt as if they did 25% more damage than they do
*;6
:Summoned Deer taunt as if they did 30% more damage than they do
*;7
:Summoned Deer taunt as if they did 35% more damage than they do
*;8
:Summoned Deer taunt as if they did 40% more damage than they do
*;9
:Summoned Deer taunt as if they did 45% more damage than they do
*;10
:Summoned Deer taunt as if they did 50% more damage than they do
}}
|-
|| || || of Survivable Escapes || Bounding Escape heals you for 20 health || {{Spoiler|
*;2
:Bounding Escape heals you for 40 health
*;3
:Bounding Escape heals you for 60 health
*;4
:Bounding Escape heals you for 80 health
*;5
:Bounding Escape heals you for 100 health
*;6
:Bounding Escape heals you for 120 health
*;7
:Bounding Escape heals you for 140 health
*;8
:Bounding Escape heals you for 160 health
*;9
:Bounding Escape heals you for 180 health
*;10
:Bounding Escape heals you for 200 health
}}
|-
|| || || of Survivable Escapes || Bounding Escape restores 20 armor to you || {{Spoiler|
*;2
:Bounding Escape restores 40 armor to you
*;3
:Bounding Escape restores 60 armor to you
*;4
:Bounding Escape restores 80 armor to you
*;5
:Bounding Escape restores 100 armor to you
*;6
:Bounding Escape restores 120 armor to you
*;7
:Bounding Escape restores 140 armor to you
*;8
:Bounding Escape restores 160 armor to you
*;9
:Bounding Escape restores 180 armor to you
*;10
:Bounding Escape restores 200 armor to you
}}
|-
|| || || of Fresh Escapes || Bounding Escape restores 5 power to you || {{Spoiler|
*;2
:Bounding Escape restores 10 power to you
*;3
:Bounding Escape restores 15 power to you
*;4
:Bounding Escape restores 20 power to you
*;5
:Bounding Escape restores 25 power to you
*;6
:Bounding Escape restores 30 power to you
*;7
:Bounding Escape restores 35 power to you
*;8
:Bounding Escape restores 40 power to you
*;9
:Bounding Escape restores 45 power to you
*;10
:Bounding Escape restores 50 power to you
}}
|-
|| || || of Antler Slashing || Antler Slash deals +8% damage || {{Spoiler|
*;2
:Antler Slash deals +16% damage
*;3
:Antler Slash deals +24% damage
*;4
:Antler Slash deals +32% damage
*;5
:Antler Slash deals +40% damage
*;6
:Antler Slash deals +48% damage
*;7
:Antler Slash deals +56% damage
*;8
:Antler Slash deals +64% damage
*;9
:Antler Slash deals +72% damage
*;10
:Antler Slash deals +80% damage
}}
|-
|| || || || Antler Slash has a 15% chance to heal you for 10 health || {{Spoiler|
*;2
:Antler Slash has a 15% chance to heal you for 20 health
*;3
:Antler Slash has a 15% chance to heal you for 30 health
*;4
:Antler Slash has a 15% chance to heal you for 40 health
*;5
:Antler Slash has a 15% chance to heal you for 50 health
*;6
:Antler Slash has a 15% chance to heal you for 60 health
*;7
:Antler Slash has a 15% chance to heal you for 70 health
*;8
:Antler Slash has a 20% chance to heal you for 80 health
*;9
:Antler Slash has a 20% chance to heal you for 90 health
*;10
:Antler Slash has a 20% chance to heal you for 100 health
}}
|-
|| || || of Chomping All Foes || Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters || {{Spoiler|
*;2
:Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters
*;3
:Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters
*;4
:Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters
*;5
:Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters
*;6
:Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters
*;7
:Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters
*;8
:Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters
*;9
:Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters
*;10
:Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters
}}
|-
|| || || of Healthy Chomping || Pig Bite restores 3 Health || {{Spoiler|
*;2
:Pig Bite restores 6 Health
*;3
:Pig Bite restores 9 Health
*;4
:Pig Bite restores 12 Health
*;5
:Pig Bite restores 15 Health
*;6
:Pig Bite restores 18 Health
*;7
:Pig Bite restores 21 Health
*;8
:Pig Bite restores 24 Health
*;9
:Pig Bite restores 27 Health
*;10
:Pig Bite restores 30 Health
}}
|-
|| || || of Unnoticeable Bites || Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it || {{Spoiler|
*;2
:Pig Bite lowers enemy aggression toward you as if you'd done -8 damage to it
*;3
:Pig Bite lowers enemy aggression toward you as if you'd done -12 damage to it
*;4
:Pig Bite lowers enemy aggression toward you as if you'd done -16 damage to it
*;5
:Pig Bite lowers enemy aggression toward you as if you'd done -20 damage to it
*;6
:Pig Bite lowers enemy aggression toward you as if you'd done -24 damage to it
*;7
:Pig Bite lowers enemy aggression toward you as if you'd done -28 damage to it
*;8
:Pig Bite lowers enemy aggression toward you as if you'd done -32 damage to it
*;9
:Pig Bite lowers enemy aggression toward you as if you'd done -36 damage to it
*;10
:Pig Bite lowers enemy aggression toward you as if you'd done -40 damage to it
}}
|-
|| || || of Porcine Rending || Pig Rend attacks deal +4 damage || {{Spoiler|
*;2
:Pig Rend attacks deal +8 damage
*;3
:Pig Rend attacks deal +12 damage
*;4
:Pig Rend attacks deal +16 damage
*;5
:Pig Rend attacks deal +20 damage
*;6
:Pig Rend attacks deal +24 damage
*;7
:Pig Rend attacks deal +28 damage
*;8
:Pig Rend attacks deal +32 damage
*;9
:Pig Rend attacks deal +36 damage
*;10
:Pig Rend attacks deal +40 damage
}}
|-
|| || || of Contemplative Snacking || Sustaining Snack restores 5 Power || {{Spoiler|
*;2
:Sustaining Snack restores 10 Power
*;3
:Sustaining Snack restores 15 Power
*;4
:Sustaining Snack restores 20 Power
*;5
:Sustaining Snack restores 25 Power
*;6
:Sustaining Snack restores 30 Power
*;7
:Sustaining Snack restores 35 Power
*;8
:Sustaining Snack restores 40 Power
*;9
:Sustaining Snack restores 45 Power
*;10
:Sustaining Snack restores 50 Power
}}
|-
|| || Snacker's || of Quality Shrooming || Sustaining Snack heals +15 Health || {{Spoiler|
*;2
:Sustaining Snack heals +30 Health
*;3
:Sustaining Snack heals +45 Health
*;4
:Sustaining Snack heals +60 Health
*;5
:Sustaining Snack heals +75 Health
*;6
:Sustaining Snack heals +90 Health
*;7
:Sustaining Snack heals +105 Health
*;8
:Sustaining Snack heals +120 Health
*;9
:Sustaining Snack heals +135 Health
*;10
:Sustaining Snack heals +150 Health
}}
|-
|| || Snacker's || of Heavy Mushrooms || Sustaining Snack restores +20 armor || {{Spoiler|
*;2
:Sustaining Snack restores +40 armor
*;3
:Sustaining Snack restores +60 armor
*;4
:Sustaining Snack restores +80 armor
*;5
:Sustaining Snack restores +100 armor
*;6
:Sustaining Snack restores +120 armor
*;7
:Sustaining Snack restores +140 armor
*;8
:Sustaining Snack restores +160 armor
*;9
:Sustaining Snack restores +180 armor
*;10
:Sustaining Snack restores +200 armor
}}
|-
|| || || of Healthy Shrooming || Truffle Sniff restores 10 Health || {{Spoiler|
*;2
:Truffle Sniff restores 20 Health
*;3
:Truffle Sniff restores 30 Health
*;4
:Truffle Sniff restores 40 Health
*;5
:Truffle Sniff restores 50 Health
*;6
:Truffle Sniff restores 60 Health
*;7
:Truffle Sniff restores 70 Health
*;8
:Truffle Sniff restores 80 Health
*;9
:Truffle Sniff restores 90 Health
*;10
:Truffle Sniff restores 100 Health
}}
|-
|| || || of Infuriating Chomps || Strategic Chomp deals +2% damage and generates 15 less Rage || {{Spoiler|
*;2
:Strategic Chomp deals +4% damage and generates 30 less Rage
*;3
:Strategic Chomp deals +6% damage and generates 45 less Rage
*;4
:Strategic Chomp deals +8% damage and generates 60 less Rage
*;5
:Strategic Chomp deals +10% damage and generates 75 less Rage
*;6
:Strategic Chomp deals +12% damage and generates 90 less Rage
*;7
:Strategic Chomp deals +14% damage and generates 105 less Rage
*;8
:Strategic Chomp deals +16% damage and generates 120 less Rage
*;9
:Strategic Chomp deals +18% damage and generates 135 less Rage
*;10
:Strategic Chomp deals +20% damage and generates 150 less Rage
}}
|-
|| || || of Unimpressive Chomping || Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it || {{Spoiler|
*;2
:Strategic Chomp reduces enemy's aggro toward you as if you had done -30 damage to it
*;3
:Strategic Chomp reduces enemy's aggro toward you as if you had done -45 damage to it
*;4
:Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it
*;5
:Strategic Chomp reduces enemy's aggro toward you as if you had done -75 damage to it
*;6
:Strategic Chomp reduces enemy's aggro toward you as if you had done -90 damage to it
*;7
:Strategic Chomp reduces enemy's aggro toward you as if you had done -105 damage to it
*;8
:Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it
*;9
:Strategic Chomp reduces enemy's aggro toward you as if you had done -135 damage to it
*;10
:Strategic Chomp reduces enemy's aggro toward you as if you had done -150 damage to it
}}
|-
|| || || of Strategic Chomping || Strategic Chomp deals +12% damage || {{Spoiler|
*;2
:Strategic Chomp deals +24% damage
*;3
:Strategic Chomp deals +36% damage
*;4
:Strategic Chomp deals +48% damage
*;5
:Strategic Chomp deals +60% damage
*;6
:Strategic Chomp deals +72% damage
*;7
:Strategic Chomp deals +84% damage
*;8
:Strategic Chomp deals +96% damage
*;9
:Strategic Chomp deals +108% damage
*;10
:Strategic Chomp deals +120% damage
}}
|-
|| || || of Defensive Chomping || Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds || {{Spoiler|
*;2
:Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds
*;3
:Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds
*;4
:Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds
*;5
:Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds
}}
|-
|| || || of Porcine Resistance || {MITIGATION_POISON}{1}{Pig} || {{Spoiler|
*;2
:{MITIGATION_POISON}{2}{Pig}
*;3
:{MITIGATION_POISON}{3}{Pig}
*;4
:{MITIGATION_POISON}{4}{Pig}
*;5
:{MITIGATION_POISON}{5}{Pig}
*;6
:{MITIGATION_POISON}{6}{Pig}
*;7
:{MITIGATION_POISON}{7}{Pig}
*;8
:{MITIGATION_POISON}{8}{Pig}
*;9
:{MITIGATION_POISON}{9}{Pig}
*;10
:{MITIGATION_POISON}{10}{Pig}
}}
|-
|| || || of Porcine Resistance || {MITIGATION_TRAUMA}{1}{Pig} || {{Spoiler|
*;2
:{MITIGATION_TRAUMA}{2}{Pig}
*;3
:{MITIGATION_TRAUMA}{3}{Pig}
*;4
:{MITIGATION_TRAUMA}{4}{Pig}
*;5
:{MITIGATION_TRAUMA}{5}{Pig}
*;6
:{MITIGATION_TRAUMA}{6}{Pig}
*;7
:{MITIGATION_TRAUMA}{7}{Pig}
*;8
:{MITIGATION_TRAUMA}{8}{Pig}
*;9
:{MITIGATION_TRAUMA}{9}{Pig}
*;10
:{MITIGATION_TRAUMA}{10}{Pig}
}}
|-
|| || || of Pigheaded Stupidity || {MITIGATION_PSYCHIC}{1}{Pig} || {{Spoiler|
*;2
:{MITIGATION_PSYCHIC}{2}{Pig}
*;3
:{MITIGATION_PSYCHIC}{3}{Pig}
*;4
:{MITIGATION_PSYCHIC}{4}{Pig}
*;5
:{MITIGATION_PSYCHIC}{5}{Pig}
*;6
:{MITIGATION_PSYCHIC}{6}{Pig}
*;7
:{MITIGATION_PSYCHIC}{7}{Pig}
*;8
:{MITIGATION_PSYCHIC}{8}{Pig}
*;9
:{MITIGATION_PSYCHIC}{9}{Pig}
*;10
:{MITIGATION_PSYCHIC}{10}{Pig}
}}
|-
|| || || of Unshockable Sows || {MITIGATION_ELECTRICITY}{1}{Pig} || {{Spoiler|
*;2
:{MITIGATION_ELECTRICITY}{2}{Pig}
*;3
:{MITIGATION_ELECTRICITY}{3}{Pig}
*;4
:{MITIGATION_ELECTRICITY}{4}{Pig}
*;5
:{MITIGATION_ELECTRICITY}{5}{Pig}
*;6
:{MITIGATION_ELECTRICITY}{6}{Pig}
*;7
:{MITIGATION_ELECTRICITY}{7}{Pig}
*;8
:{MITIGATION_ELECTRICITY}{8}{Pig}
*;9
:{MITIGATION_ELECTRICITY}{9}{Pig}
*;10
:{MITIGATION_ELECTRICITY}{10}{Pig}
}}
|-
|| || || of Pigskin || {MAX_ARMOR}{7}{Pig} || {{Spoiler|
*;2
:{MAX_ARMOR}{14}{Pig}
*;3
:{MAX_ARMOR}{21}{Pig}
*;4
:{MAX_ARMOR}{28}{Pig}
*;5
:{MAX_ARMOR}{35}{Pig}
*;6
:{MAX_ARMOR}{42}{Pig}
*;7
:{MAX_ARMOR}{49}{Pig}
*;8
:{MAX_ARMOR}{56}{Pig}
*;9
:{MAX_ARMOR}{63}{Pig}
*;10
:{MAX_ARMOR}{70}{Pig}
}}
|-
|| || || of Squealing || Squeal deals +20% damage || {{Spoiler|
*;2
:Squeal deals +40% damage
*;3
:Squeal deals +60% damage
*;4
:Squeal deals +80% damage
*;5
:Squeal deals +100% damage
*;6
:Squeal deals +120% damage
*;7
:Squeal deals +140% damage
*;8
:Squeal deals +160% damage
*;9
:Squeal deals +180% damage
*;10
:Squeal deals +200% damage
}}
|-
|| || || of Heart-Exploding Squealing || Squeal has a 30% chance to deal +30% damage || {{Spoiler|
*;2
:Squeal has a 30% chance to deal +60% damage
*;3
:Squeal has a 30% chance to deal +90% damage
*;4
:Squeal has a 30% chance to deal +120% damage
*;5
:Squeal has a 30% chance to deal +150% damage
*;6
:Squeal has a 30% chance to deal +180% damage
*;7
:Squeal has a 30% chance to deal +210% damage
*;8
:Squeal has a 30% chance to deal +240% damage
*;9
:Squeal has a 30% chance to deal +270% damage
*;10
:Squeal has a 30% chance to deal +300% damage
}}
|-
|| || || || Squeal boosts sprint speed by 1 for 10 seconds || {{Spoiler|
*;2
:Squeal boosts sprint speed by 2 for 10 seconds
*;3
:Squeal boosts sprint speed by 3 for 10 seconds
*;4
:Squeal boosts sprint speed by 3.5 for 10 seconds
*;5
:Squeal boosts sprint speed by 4 for 10 seconds
}}
|-
|| || || || Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts || {{Spoiler|
*;2
:Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
*;3
:Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
*;4
:Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
*;5
:Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
}}
|-
|| || || of Cooling Mud || Mudbath heals you for 15 health || {{Spoiler|
*;2
:Mudbath heals you for 30 health
*;3
:Mudbath heals you for 45 health
*;4
:Mudbath heals you for 60 health
*;5
:Mudbath heals you for 75 health
*;6
:Mudbath heals you for 90 health
*;7
:Mudbath heals you for 105 health
*;8
:Mudbath heals you for 120 health
*;9
:Mudbath heals you for 135 health
*;10
:Mudbath heals you for 150 health
}}
|-
|| || || of Thick Mud || Mudbath restores 15 armor || {{Spoiler|
*;2
:Mudbath restores 30 armor
*;3
:Mudbath restores 45 armor
*;4
:Mudbath restores 60 armor
*;5
:Mudbath restores 75 armor
*;6
:Mudbath restores 90 armor
*;7
:Mudbath restores 105 armor
*;8
:Mudbath restores 120 armor
*;9
:Mudbath restores 135 armor
*;10
:Mudbath restores 150 armor
}}
|-
|| || || || Mudbath gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
*;2
:Mudbath gives you +2 absorption of any physical damage for 10 seconds
*;3
:Mudbath gives you +3 absorption of any physical damage for 10 seconds
*;4
:Mudbath gives you +4 absorption of any physical damage for 10 seconds
*;5
:Mudbath gives you +5 absorption of any physical damage for 10 seconds
}}
|-
|| || || || Harmlessness heals you for 20 health || {{Spoiler|
*;2
:Harmlessness heals you for 40 health
*;3
:Harmlessness heals you for 60 health
*;4
:Harmlessness heals you for 80 health
*;5
:Harmlessness heals you for 100 health
*;6
:Harmlessness heals you for 120 health
*;7
:Harmlessness heals you for 140 health
*;8
:Harmlessness heals you for 160 health
*;9
:Harmlessness heals you for 180 health
*;10
:Harmlessness heals you for 200 health
}}
|-
|| || || || Harmlessness restores 20 armor to you || {{Spoiler|
*;2
:Harmlessness restores 40 armor to you
*;3
:Harmlessness restores 60 armor to you
*;4
:Harmlessness restores 80 armor to you
*;5
:Harmlessness restores 100 armor to you
*;6
:Harmlessness restores 120 armor to you
*;7
:Harmlessness restores 140 armor to you
*;8
:Harmlessness restores 160 armor to you
*;9
:Harmlessness restores 180 armor to you
*;10
:Harmlessness restores 200 armor to you
}}
|-
|| || || || Harmlessness restores 4 power to you || {{Spoiler|
*;2
:Harmlessness restores 8 power to you
*;3
:Harmlessness restores 12 power to you
*;4
:Harmlessness restores 16 power to you
*;5
:Harmlessness restores 20 power to you
*;6
:Harmlessness restores 24 power to you
*;7
:Harmlessness restores 28 power to you
*;8
:Harmlessness restores 32 power to you
*;9
:Harmlessness restores 36 power to you
*;10
:Harmlessness restores 40 power to you
}}
|-
|| || || of Punting || Pig Punt deals +10% damage || {{Spoiler|
*;2
:Pig Punt deals +20% damage
*;3
:Pig Punt deals +30% damage
*;4
:Pig Punt deals +40% damage
*;5
:Pig Punt deals +50% damage
*;6
:Pig Punt deals +60% damage
*;7
:Pig Punt deals +70% damage
*;8
:Pig Punt deals +80% damage
*;9
:Pig Punt deals +90% damage
*;10
:Pig Punt deals +100% damage
}}
|-
|| || || || Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again || {{Spoiler|
*;2
:Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again
*;3
:Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again
*;4
:Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again
*;5
:Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again
}}
|-
|| || || of Crippling Punts || Pig Punt has a 15% chance to slow target's movement by 45% || {{Spoiler|
*;2
:Pig Punt has a 30% chance to slow target's movement by 45%
*;3
:Pig Punt has a 45% chance to slow target's movement by 45%
*;4
:Pig Punt has a 60% chance to slow target's movement by 45%
*;5
:Pig Punt has a 70% chance to slow target's movement by 45%
}}
|-
|| || Tidy || || {HYGIENE_BONUS}{1} ||
|-
|| || Sprinter's || || {SPRINT_BOOST}{1} ||
|-
|| || || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler|
*;2
:Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters
*;3
:Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters
}}
|-
|| || Wind Dancer's || || Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. ||
|-
|| || Wind Dancer's || || Using Wind Strike grants you +50% projectile evasion for 5 seconds. ||
|-
|| || || of Mortifying Wounds || Finishing Blow attacks leave their targets terrified for a moment ||
|-
|| || || || {IGNORE_CHANCE_STUN}{0.15}{Sword} ||
|-
|| || Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_FIREMAGIC}{0.2}
*;3
:{MOD_SKILL_FIREMAGIC}{0.25}
*;4
:{MOD_SKILL_FIREMAGIC}{0.3}
*;5
:{MOD_SKILL_FIREMAGIC}{0.35}
}}
|-
|| || Flameproof || || {MITIGATION_FIRE}{1}{FireMagic} || {{Spoiler|
*;2
:{MITIGATION_FIRE}{2}{FireMagic}
*;3
:{MITIGATION_FIRE}{3}{FireMagic}
*;4
:{MITIGATION_FIRE}{4}{FireMagic}
*;5
:{MITIGATION_FIRE}{5}{FireMagic}
}}
|-
|| || || of Flesh Frying || Flesh to Fuel restores +3 Power || {{Spoiler|
*;2
:Flesh to Fuel restores +6 Power
*;3
:Flesh to Fuel restores +9 Power
*;4
:Flesh to Fuel restores +12 Power
*;5
:Flesh to Fuel restores +15 Power
}}
|-
|| || Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.01} || {{Spoiler|
*;2
:{MOD_SKILL_FIREMAGIC}{0.02}
*;3
:{MOD_SKILL_FIREMAGIC}{0.03}
*;4
:{MOD_SKILL_FIREMAGIC}{0.04}
*;5
:{MOD_SKILL_FIREMAGIC}{0.05}
}}
|-
|| || || of Fiery Bolts || Fire Bolts deals +10% damage || {{Spoiler|
*;2
:Fire Bolts deals +20% damage
*;3
:Fire Bolts deals +30% damage
*;4
:Fire Bolts deals +40% damage
*;5
:Fire Bolts deals +50% damage
}}
|-
|| || Freezeproof || || {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler|
*;2
:{MITIGATION_COLD}{2}{FireMagic}
*;3
:{MITIGATION_COLD}{3}{FireMagic}
*;4
:{MITIGATION_COLD}{4}{FireMagic}
*;5
:{MITIGATION_COLD}{5}{FireMagic}
}}
|-
|| || Martial || of Deadly Fists || {MOD_SKILL_UNARMED}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_UNARMED}{0.2}
*;3
:{MOD_SKILL_UNARMED}{0.25}
*;4
:{MOD_SKILL_UNARMED}{0.3}
*;5
:{MOD_SKILL_UNARMED}{0.35}
}}
|-
|| || Unflappable || of Mind-Defense || {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler|
*;2
:{MITIGATION_PSYCHIC}{2}{Unarmed}
*;3
:{MITIGATION_PSYCHIC}{3}{Unarmed}
*;4
:{MITIGATION_PSYCHIC}{4}{Unarmed}
*;5
:{MITIGATION_PSYCHIC}{5}{Unarmed}
}}
|-
|| || Martial Artist's || || {MOD_SKILL_UNARMED}{0.01} || {{Spoiler|
*;2
:{MOD_SKILL_UNARMED}{0.02}
*;3
:{MOD_SKILL_UNARMED}{0.03}
*;4
:{MOD_SKILL_UNARMED}{0.04}
*;5
:{MOD_SKILL_UNARMED}{0.05}
}}
|-
|| || || of Kicking Away Toxins || Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
*;2
:Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;3
:Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;4
:Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;5
:Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;6
:Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;7
:Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;8
:Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;9
:Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;10
:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
}}
|-
|| || || of Barrage Bubbles || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
*;3
:Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
*;4
:Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
*;5
:Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
*;6
:Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
*;7
:Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
*;8
:Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
*;9
:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
*;10
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
}}
|-
|| || Slashing || of Slashing Strikes || Slashing Strike deals +50% damage || {{Spoiler|
*;2
:Slashing Strike deals +60% damage
*;3
:Slashing Strike deals +70% damage
*;4
:Slashing Strike deals +85% damage
*;5
:Slashing Strike deals +100% damage
}}
|-
|| || || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Unarmed} ||
|-
|| || Psychologist's || of Psychology || {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_PSYCHOLOGY}{0.2}
*;3
:{MOD_SKILL_PSYCHOLOGY}{0.25}
*;4
:{MOD_SKILL_PSYCHOLOGY}{0.3}
*;5
:{MOD_SKILL_PSYCHOLOGY}{0.35}
}}
|-
|| || || || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) ||
|-
|| || || || Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) ||
|-
|| || || || Strike a Nerve generates 3 less Rage || {{Spoiler|
*;2
:Strike a Nerve generates 6 less Rage
*;3
:Strike a Nerve generates 9 less Rage
*;4
:Strike a Nerve generates 12 less Rage
*;5
:Strike a Nerve generates 15 less Rage
*;6
:Strike a Nerve generates 18 less Rage
*;7
:Strike a Nerve generates 21 less Rage
*;8
:Strike a Nerve generates 24 less Rage
*;9
:Strike a Nerve generates 27 less Rage
*;10
:Strike a Nerve generates 30 less Rage
}}
|-
|| || || || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 10 seconds ||
|-
|| || Peppy || of Pep || {BOOST_PEPTALK_SENDER}{7} || {{Spoiler|
*;2
:{BOOST_PEPTALK_SENDER}{14}
*;3
:{BOOST_PEPTALK_SENDER}{21}
*;4
:{BOOST_PEPTALK_SENDER}{28}
*;5
:{BOOST_PEPTALK_SENDER}{35}
*;6
:{BOOST_PEPTALK_SENDER}{42}
*;7
:{BOOST_PEPTALK_SENDER}{49}
*;8
:{BOOST_PEPTALK_SENDER}{56}
*;9
:{BOOST_PEPTALK_SENDER}{63}
*;10
:{BOOST_PEPTALK_SENDER}{70}
}}
|-
|| || Inspiring || of Inspiration || Pep Talk restores 5 Power || {{Spoiler|
*;2
:Pep Talk restores 10 Power
*;3
:Pep Talk restores 15 Power
*;4
:Pep Talk restores 20 Power
*;5
:Pep Talk restores 25 Power
*;6
:Pep Talk restores 30 Power
*;7
:Pep Talk restores 35 Power
*;8
:Pep Talk restores 40 Power
*;9
:Pep Talk restores 45 Power
*;10
:Pep Talk restores 50 Power
}}
|-
|| || Peppy || of Pep || Pep Talk restores 10 Armor || {{Spoiler|
*;2
:Pep Talk restores 20 Armor
*;3
:Pep Talk restores 30 Armor
*;4
:Pep Talk restores 40 Armor
*;5
:Pep Talk restores 50 Armor
*;6
:Pep Talk restores 60 Armor
*;7
:Pep Talk restores 70 Armor
*;8
:Pep Talk restores 80 Armor
*;9
:Pep Talk restores 90 Armor
*;10
:Pep Talk restores 100 Armor
}}
|-
|| || || of Dissuasion || Fast Talk also reduces Rage by 30 || {{Spoiler|
*;2
:Fast Talk also reduces Rage by 60
*;3
:Fast Talk also reduces Rage by 90
*;4
:Fast Talk also reduces Rage by 120
*;5
:Fast Talk also reduces Rage by 150
}}
|-
|| || || of Sly Talk || Fast Talk also heals you for 3 health || {{Spoiler|
*;2
:Fast Talk also heals you for 6 health
*;3
:Fast Talk also heals you for 9 health
*;4
:Fast Talk also heals you for 12 health
*;5
:Fast Talk also heals you for 15 health
*;6
:Fast Talk also heals you for 18 health
*;7
:Fast Talk also heals you for 21 health
*;8
:Fast Talk also heals you for 24 health
*;9
:Fast Talk also heals you for 27 health
*;10
:Fast Talk also heals you for 30 health
}}
|-
|| || || of Sly Talk || Fast Talk also heals you for 4 armor || {{Spoiler|
*;2
:Fast Talk also heals you for 8 armor
*;3
:Fast Talk also heals you for 12 armor
*;4
:Fast Talk also heals you for 16 armor
*;5
:Fast Talk also heals you for 20 armor
*;6
:Fast Talk also heals you for 24 armor
*;7
:Fast Talk also heals you for 28 armor
*;8
:Fast Talk also heals you for 32 armor
*;9
:Fast Talk also heals you for 36 armor
*;10
:Fast Talk also heals you for 40 armor
}}
|-
|| || || || Positive Attitude boosts your sprint speed by 10 for 10 seconds ||
|-
|| || || of Confident Killing || Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds || {{Spoiler|
*;2
:Inspire Confidence increases the damage of all targets' attacks +2 for 5 seconds
*;3
:Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds
*;4
:Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds
*;5
:Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds
}}
|-
|| || || of Healing Love || But I Love You heals you for 25 health || {{Spoiler|
*;2
:But I Love You heals you for 35 health
*;3
:But I Love You heals you for 45 health
*;4
:But I Love You heals you for 60 health
*;5
:But I Love You heals you for 70 health
*;6
:But I Love You heals you for 80 health
*;7
:But I Love You heals you for 90 health
*;8
:But I Love You heals you for 100 health
*;9
:But I Love You heals you for 110 health
*;10
:But I Love You heals you for 120 health
}}
|-
|| || || of Stunning Love || But I Love You has a 10% chance to stun the target || {{Spoiler|
*;2
:But I Love You has a 20% chance to stun the target
*;3
:But I Love You has a 30% chance to stun the target
*;4
:But I Love You has a 40% chance to stun the target
*;5
:But I Love You has a 50% chance to stun the target
*;6
:But I Love You has a 60% chance to stun the target
*;7
:But I Love You has a 70% chance to stun the target
*;8
:But I Love You has a 80% chance to stun the target
*;9
:But I Love You has a 90% chance to stun the target
*;10
:But I Love You has a 100% chance to stun the target
}}
|-
|| || Sociopathic || of Cruel Dialogue || You Were Adopted restores 10 power to you || {{Spoiler|
*;2
:You Were Adopted restores 20 power to you
*;3
:You Were Adopted restores 30 power to you
*;4
:You Were Adopted restores 40 power to you
*;5
:You Were Adopted restores 50 power to you
*;6
:You Were Adopted restores 60 power to you
*;7
:You Were Adopted restores 70 power to you
*;8
:You Were Adopted restores 80 power to you
*;9
:You Were Adopted restores 90 power to you
*;10
:You Were Adopted restores 100 power to you
}}
|-
|| || Sociopathic || of Cruel Dialogue || You Were Adopted deals +5% damage || {{Spoiler|
*;2
:You Were Adopted deals +10% damage
*;3
:You Were Adopted deals +15% damage
*;4
:You Were Adopted deals +20% damage
*;5
:You Were Adopted deals +25% damage
*;6
:You Were Adopted deals +30% damage
*;7
:You Were Adopted deals +35% damage
*;8
:You Were Adopted deals +40% damage
*;9
:You Were Adopted deals +45% damage
*;10
:You Were Adopted deals +50% damage
}}
|-
|| || || || Cause Terror deals +5 damage || {{Spoiler|
*;2
:Cause Terror deals +10 damage
*;3
:Cause Terror deals +15 damage
*;4
:Cause Terror deals +20 damage
*;5
:Cause Terror deals +25 damage
*;6
:Cause Terror deals +30 damage
*;7
:Cause Terror deals +35 damage
*;8
:Cause Terror deals +40 damage
*;9
:Cause Terror deals +45 damage
*;10
:Cause Terror deals +50 damage
}}
|-
|| || || || Cause Terror heals you for 8 health || {{Spoiler|
*;2
:Cause Terror heals you for 16 health
*;3
:Cause Terror heals you for 24 health
*;4
:Cause Terror heals you for 32 health
*;5
:Cause Terror heals you for 40 health
*;6
:Cause Terror heals you for 48 health
*;7
:Cause Terror heals you for 56 health
*;8
:Cause Terror heals you for 64 health
*;9
:Cause Terror heals you for 72 health
*;10
:Cause Terror heals you for 80 health
}}
|-
|| || || of Backhanded Compliments || Soothe deals +5 psychic damage || {{Spoiler|
*;2
:Soothe deals +10 psychic damage
*;3
:Soothe deals +15 psychic damage
*;4
:Soothe deals +20 psychic damage
*;5
:Soothe deals +25 psychic damage
*;6
:Soothe deals +30 psychic damage
*;7
:Soothe deals +35 psychic damage
*;8
:Soothe deals +40 psychic damage
*;9
:Soothe deals +45 psychic damage
*;10
:Soothe deals +50 psychic damage
}}
|-
|| || || || Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again || {{Spoiler|
*;2
:Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
*;3
:Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
*;4
:Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
*;5
:Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
}}
|-
|| || || of Ridiculous Speed || Ridicule boosts movement speed by 1 for 6 seconds || {{Spoiler|
*;2
:Ridicule boosts movement speed by 2 for 6 seconds
*;3
:Ridicule boosts movement speed by 3 for 6 seconds
*;4
:Ridicule boosts movement speed by 4 for 6 seconds
*;5
:Ridicule boosts movement speed by 5 for 6 seconds
}}
|-
|| || || of Staff-Fighting || {MOD_SKILL_STAFF}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_STAFF}{0.2}
*;3
:{MOD_SKILL_STAFF}{0.25}
*;4
:{MOD_SKILL_STAFF}{0.3}
*;5
:{MOD_SKILL_STAFF}{0.35}
}}
|-
|| || || of Armor Smashing || Smash deals +1 armor damage || {{Spoiler|
*;2
:Smash deals +3 armor damage
*;3
:Smash deals +5 armor damage
*;4
:Smash deals +6 armor damage
*;5
:Smash deals +8 armor damage
*;6
:Smash deals +10 armor damage
*;7
:Smash deals +11 armor damage
*;8
:Smash deals +13 armor damage
*;9
:Smash deals +14 armor damage
*;10
:Smash deals +15 armor damage
}}
|-
|| || || of Smashing || Smash deals +1 damage || {{Spoiler|
*;2
:Smash deals +3 damage
*;3
:Smash deals +5 damage
*;4
:Smash deals +6 damage
*;5
:Smash deals +8 damage
*;6
:Smash deals +10 damage
*;7
:Smash deals +11 damage
*;8
:Smash deals +13 damage
*;9
:Smash deals +14 damage
*;10
:Smash deals +15 damage
}}
|-
|| || || of Critical Smashing || Smash has a 5% chance to deal +25 damage || {{Spoiler|
*;2
:Smash has a 10% chance to deal +25 damage
*;3
:Smash has a 15% chance to deal +25 damage
*;4
:Smash has a 20% chance to deal +25 damage
*;5
:Smash has a 25% chance to deal +25 damage
*;6
:Smash has a 30% chance to deal +25 damage
*;7
:Smash has a 9% chance to deal +100 damage
*;8
:Smash has a 10% chance to deal +105 damage
*;9
:Smash has a 11% chance to deal +110 damage
*;10
:Smash has a 12% chance to deal +115 damage
}}
|-
|| || Stress-Releasing || of Healthful Smashing || Smash has a 5% chance to heal you for 25 health || {{Spoiler|
*;2
:Smash has a 10% chance to heal you for 25 health
*;3
:Smash has a 15% chance to heal you for 25 health
*;4
:Smash has a 20% chance to heal you for 25 health
*;5
:Smash has a 25% chance to heal you for 25 health
*;6
:Smash has a 30% chance to heal you for 25 health
*;7
:Smash has a 35% chance to heal you for 25 health
*;8
:Smash has a 40% chance to heal you for 25 health
*;9
:Smash has a 45% chance to heal you for 25 health
*;10
:Smash has a 50% chance to heal you for 25 health
}}
|-
|| || || of Infections || Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds || {{Spoiler|
*;2
:Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds
*;3
:Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds
*;4
:Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds
*;5
:Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds
}}
|-
|| || || of Unhealing Wounds || Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds || {{Spoiler|
*;2
:Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds
*;3
:Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds
*;4
:Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds
*;5
:Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds
}}
|-
|| || || of Ankle Smashing || Smash has a 10% chance to slow target's movement by 25% || {{Spoiler|
*;2
:Smash has a 15% chance to slow target's movement by 25%
*;3
:Smash has a 20% chance to slow target's movement by 25%
*;4
:Smash has a 25% chance to slow target's movement by 25%
*;5
:Smash has a 30% chance to slow target's movement by 25%
}}
|-
|| || || of Double Hits || Double Hit deals +7% damage || {{Spoiler|
*;2
:Double Hit deals +14% damage
*;3
:Double Hit deals +21% damage
*;4
:Double Hit deals +28% damage
*;5
:Double Hit deals +35% damage
*;6
:Double Hit deals +42% damage
*;7
:Double Hit deals +49% damage
*;8
:Double Hit deals +56% damage
*;9
:Double Hit deals +63% damage
*;10
:Double Hit deals +70% damage
}}
|-
|| || || of Ankle Smashing || Double Hit has a 20% chance to slow target's movement by 25% || {{Spoiler|
*;2
:Double Hit has a 40% chance to slow target's movement by 25%
*;3
:Double Hit has a 60% chance to slow target's movement by 25%
*;4
:Double Hit has a 80% chance to slow target's movement by 25%
*;5
:Double Hit has a 100% chance to slow target's movement by 25%
}}
|-
|| || || of Knee Smashing || Double Hit has a 20% chance to slow target's movement by 45% || {{Spoiler|
*;2
:Double Hit has a 40% chance to slow target's movement by 45%
*;3
:Double Hit has a 60% chance to slow target's movement by 45%
*;4
:Double Hit has a 80% chance to slow target's movement by 45%
*;5
:Double Hit has a 100% chance to slow target's movement by 45%
}}
|-
|| || || of Hip Smashing || Double Hit has a 20% chance to slow target's movement by 75% || {{Spoiler|
*;2
:Double Hit has a 40% chance to slow target's movement by 75%
*;3
:Double Hit has a 60% chance to slow target's movement by 75%
*;4
:Double Hit has a 80% chance to slow target's movement by 75%
*;5
:Double Hit has a 100% chance to slow target's movement by 75%
}}
|-
|| || || of Fiery Double Hits || Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds || {{Spoiler|
*;2
:Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
*;3
:Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds
*;4
:Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds
*;5
:Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds
}}
|-
|| || || of Refreshing Double Hits || Double Hit has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
*;2
:Double Hit has a 5% chance to restore 60 Power to you over 60 seconds
*;3
:Double Hit has a 7% chance to restore 60 Power to you over 60 seconds
*;4
:Double Hit has a 9% chance to restore 60 Power to you over 60 seconds
*;5
:Double Hit has a 11% chance to restore 60 Power to you over 60 seconds
*;6
:Double Hit has a 13% chance to restore 60 Power to you over 60 seconds
*;7
:Double Hit has a 15% chance to restore 60 Power to you over 60 seconds
*;8
:Double Hit has a 18% chance to restore 60 Power to you over 60 seconds
*;9
:Double Hit has a 21% chance to restore 60 Power to you over 60 seconds
*;10
:Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
}}
|-
|| || || of Healthy Double Hitting || Double Hit has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|
*;2
:Double Hit has a 10% chance to heal 60 Health over 60 seconds
*;3
:Double Hit has a 15% chance to heal 60 Health over 60 seconds
*;4
:Double Hit has a 20% chance to heal 60 Health over 60 seconds
*;5
:Double Hit has a 25% chance to heal 60 Health over 60 seconds
*;6
:Double Hit has a 30% chance to heal 60 Health over 60 seconds
*;7
:Double Hit has a 35% chance to heal 60 Health over 60 seconds
*;8
:Double Hit has a 40% chance to heal 60 Health over 60 seconds
*;9
:Double Hit has a 45% chance to heal 60 Health over 60 seconds
*;10
:Double Hit has a 50% chance to heal 60 Health over 60 seconds
}}
|-
|| || Belaying || of Belaying || Double Hit generates 10 less Rage || {{Spoiler|
*;2
:Double Hit generates 20 less Rage
*;3
:Double Hit generates 30 less Rage
*;4
:Double Hit generates 40 less Rage
*;5
:Double Hit generates 50 less Rage
*;6
:Double Hit generates 60 less Rage
*;7
:Double Hit generates 70 less Rage
*;8
:Double Hit generates 80 less Rage
*;9
:Double Hit generates 90 less Rage
*;10
:Double Hit generates 100 less Rage
}}
|-
|| || || of Double Hits || Double Hit deals +3% damage and generates 5 less Rage || {{Spoiler|
*;2
:Double Hit deals +6% damage and generates 10 less Rage
*;3
:Double Hit deals +9% damage and generates 15 less Rage
*;4
:Double Hit deals +12% damage and generates 20 less Rage
*;5
:Double Hit deals +15% damage and generates 25 less Rage
*;6
:Double Hit deals +18% damage and generates 30 less Rage
*;7
:Double Hit deals +21% damage and generates 35 less Rage
*;8
:Double Hit deals +24% damage and generates 40 less Rage
*;9
:Double Hit deals +27% damage and generates 45 less Rage
*;10
:Double Hit deals +30% damage and generates 50 less Rage
}}
|-
|| || || || Double Hit has a 2% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately) || {{Spoiler|
*;2
:Double Hit has a 4% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
*;3
:Double Hit has a 6% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
*;4
:Double Hit has a 8% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
*;5
:Double Hit has a 10% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
*;6
:Double Hit has a 12% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
*;7
:Double Hit has a 14% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
*;8
:Double Hit has a 16% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
*;9
:Double Hit has a 18% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
*;10
:Double Hit has a 20% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
}}
|-
|| || || of Lunging || Lunge deals +10% damage to health and armor || {{Spoiler|
*;2
:Lunge deals +20% damage to health and armor
*;3
:Lunge deals +30% damage to health and armor
*;4
:Lunge deals +40% damage to health and armor
*;5
:Lunge deals +50% damage to health and armor
*;6
:Lunge deals +60% damage to health and armor
*;7
:Lunge deals +70% damage to health and armor
*;8
:Lunge deals +80% damage to health and armor
*;9
:Lunge deals +90% damage to health and armor
*;10
:Lunge deals +100% damage to health and armor
}}
|-
|| || || of Group-Lunging || Lunge has a 5% chance to hit all enemies within 5 meters, dealing +6 damage || {{Spoiler|
*;2
:Lunge has a 5% chance to hit all enemies within 5 meters, dealing +9 damage
*;3
:Lunge has a 10% chance to hit all enemies within 5 meters, dealing +12 damage
*;4
:Lunge has a 10% chance to hit all enemies within 5 meters, dealing +15 damage
*;5
:Lunge has a 15% chance to hit all enemies within 5 meters, dealing +18 damage
*;6
:Lunge has a 15% chance to hit all enemies within 5 meters, dealing +21 damage
*;7
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +24 damage
*;8
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +27 damage
*;9
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +30 damage
*;10
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +33 damage
}}
|-
|| || || of Stunning Lunges || Lunge has a 1% chance to stun the target || {{Spoiler|
*;2
:Lunge has a 3% chance to stun the target
*;3
:Lunge has a 4% chance to stun the target
*;4
:Lunge has a 6% chance to stun the target
*;5
:Lunge has a 8% chance to stun the target
*;6
:Lunge has a 10% chance to stun the target
*;7
:Lunge has a 11% chance to stun the target
*;8
:Lunge has a 12% chance to stun the target
*;9
:Lunge has a 14% chance to stun the target
*;10
:Lunge has a 15% chance to stun the target
}}
|-
|| || || of Knockback Lunges || Lunge has a 2% chance to knock the target backwards || {{Spoiler|
*;2
:Lunge has a 4% chance to knock the target backwards
*;3
:Lunge has a 6% chance to knock the target backwards
*;4
:Lunge has a 8% chance to knock the target backwards
*;5
:Lunge has a 10% chance to knock the target backwards
*;6
:Lunge has a 13% chance to knock the target backwards
*;7
:Lunge has a 15% chance to knock the target backwards
*;8
:Lunge has a 18% chance to knock the target backwards
*;9
:Lunge has a 21% chance to knock the target backwards
*;10
:Lunge has a 24% chance to knock the target backwards
}}
|-
|| || || of Lunging || Lunge deals +4 armor damage || {{Spoiler|
*;2
:Lunge deals +8 armor damage
*;3
:Lunge deals +12 armor damage
*;4
:Lunge deals +16 armor damage
*;5
:Lunge deals +20 armor damage
*;6
:Lunge deals +24 armor damage
*;7
:Lunge deals +28 armor damage
*;8
:Lunge deals +32 armor damage
*;9
:Lunge deals +36 armor damage
*;10
:Lunge deals +40 armor damage
}}
|-
|| || || of Healthy Deflection || Deflective Spin has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|
*;2
:Deflective Spin has a 10% chance to heal 60 Health over 60 seconds
*;3
:Deflective Spin has a 15% chance to heal 60 Health over 60 seconds
*;4
:Deflective Spin has a 20% chance to heal 60 Health over 60 seconds
*;5
:Deflective Spin has a 25% chance to heal 60 Health over 60 seconds
*;6
:Deflective Spin has a 30% chance to heal 60 Health over 60 seconds
*;7
:Deflective Spin has a 35% chance to heal 60 Health over 60 seconds
*;8
:Deflective Spin has a 40% chance to heal 60 Health over 60 seconds
*;9
:Deflective Spin has a 45% chance to heal 60 Health over 60 seconds
*;10
:Deflective Spin has a 50% chance to heal 60 Health over 60 seconds
}}
|-
|| || || of Refreshing Deflection || Deflective Spin has a 4% chance to restore 60 Power over 60 seconds || {{Spoiler|
*;2
:Deflective Spin has a 7% chance to restore 60 Power over 60 seconds
*;3
:Deflective Spin has a 11% chance to restore 60 Power over 60 seconds
*;4
:Deflective Spin has a 14% chance to restore 60 Power over 60 seconds
*;5
:Deflective Spin has a 18% chance to restore 60 Power over 60 seconds
*;6
:Deflective Spin has a 21% chance to restore 60 Power over 60 seconds
*;7
:Deflective Spin has a 25% chance to restore 60 Power over 60 seconds
*;8
:Deflective Spin has a 28% chance to restore 60 Power over 60 seconds
*;9
:Deflective Spin has a 32% chance to restore 60 Power over 60 seconds
*;10
:Deflective Spin has a 35% chance to restore 60 Power over 60 seconds
}}
|-
|| || || of Second Chances || Deflective Spin has a 1% chance to fully restore your Health || {{Spoiler|
*;2
:Deflective Spin has a 2% chance to fully restore your Health
*;3
:Deflective Spin has a 3% chance to fully restore your Health
*;4
:Deflective Spin has a 4% chance to fully restore your Health
*;5
:Deflective Spin has a 5% chance to fully restore your Health
}}
|-
|| || || of Second Chances || Blocking Stance has a 1% chance to fully restore your Health || {{Spoiler|
*;2
:Blocking Stance has a 2% chance to fully restore your Health
*;3
:Blocking Stance has a 3% chance to fully restore your Health
*;4
:Blocking Stance has a 4% chance to fully restore your Health
*;5
:Blocking Stance has a 5% chance to fully restore your Health
}}
|-
|| || || of Martial Arts || For 8 seconds after using Blocking Stance, your Unarmed attacks deal +1 damage || {{Spoiler|
*;2
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +2 damage
*;3
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +3 damage
*;4
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +4 damage
*;5
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +5 damage
*;6
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +6 damage
*;7
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +7 damage
*;8
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +8 damage
*;9
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +9 damage
*;10
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +10 damage
}}
|-
|| || || of Mind-Body Arts || For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage || {{Spoiler|
*;2
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
*;3
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
*;4
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
*;5
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
*;6
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
*;7
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
*;8
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
*;9
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
*;10
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
}}
|-
|| || || || For 8 seconds after using Blocking Stance, First Aid heals you +8 || {{Spoiler|
*;2
:For 8 seconds after using Blocking Stance, First Aid heals you +16
*;3
:For 8 seconds after using Blocking Stance, First Aid heals you +24
*;4
:For 8 seconds after using Blocking Stance, First Aid heals you +32
*;5
:For 8 seconds after using Blocking Stance, First Aid heals you +40
*;6
:For 8 seconds after using Blocking Stance, First Aid heals you +48
*;7
:For 8 seconds after using Blocking Stance, First Aid heals you +56
*;8
:For 8 seconds after using Blocking Stance, First Aid heals you +64
*;9
:For 8 seconds after using Blocking Stance, First Aid heals you +72
*;10
:For 8 seconds after using Blocking Stance, First Aid heals you +80
}}
|-
|| || || of Redirection || Redirect deals +10 damage (but does not increase rage or aggro) || {{Spoiler|
*;2
:Redirect deals +20 damage (but does not increase rage or aggro)
*;3
:Redirect deals +30 damage (but does not increase rage or aggro)
*;4
:Redirect deals +40 damage (but does not increase rage or aggro)
*;5
:Redirect deals +50 damage (but does not increase rage or aggro)
*;6
:Redirect deals +60 damage (but does not increase rage or aggro)
*;7
:Redirect deals +70 damage (but does not increase rage or aggro)
*;8
:Redirect deals +80 damage (but does not increase rage or aggro)
*;9
:Redirect deals +90 damage (but does not increase rage or aggro)
*;10
:Redirect deals +100 damage (but does not increase rage or aggro)
}}
|-
|| || || of Redirection || For 8 seconds after using Redirect, First Aid heals you +20 || {{Spoiler|
*;2
:For 8 seconds after using Redirect, First Aid heals you +40
*;3
:For 8 seconds after using Redirect, First Aid heals you +60
*;4
:For 8 seconds after using Redirect, First Aid heals you +80
*;5
:For 8 seconds after using Redirect, First Aid heals you +100
}}
|-
|| || || || Redirect further reduces aggro by 15 and reduces Rage by 10 || {{Spoiler|
*;2
:Redirect further reduces aggro by 30 and reduces Rage by 20
*;3
:Redirect further reduces aggro by 45 and reduces Rage by 30
*;4
:Redirect further reduces aggro by 60 and reduces Rage by 40
*;5
:Redirect further reduces aggro by 75 and reduces Rage by 50
*;6
:Redirect further reduces aggro by 90 and reduces Rage by 60
*;7
:Redirect further reduces aggro by 105 and reduces Rage by 70
*;8
:Redirect further reduces aggro by 120 and reduces Rage by 80
*;9
:Redirect further reduces aggro by 135 and reduces Rage by 90
*;10
:Redirect further reduces aggro by 150 and reduces Rage by 100
}}
|-
|| || || || Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) || {{Spoiler|
*;2
:Redirect stuns the target and deals +8 damage (but does not increase rage or aggro)
*;3
:Redirect stuns the target and deals +12 damage (but does not increase rage or aggro)
*;4
:Redirect stuns the target and deals +16 damage (but does not increase rage or aggro)
*;5
:Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
*;6
:Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)
*;7
:Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)
*;8
:Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)
*;9
:Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)
*;10
:Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)
}}
|-
|| || || of Strategic Thrusts || Strategic Thrust attacks deal +5% damage || {{Spoiler|
*;2
:Strategic Thrust attacks deal +10% damage
*;3
:Strategic Thrust attacks deal +15% damage
*;4
:Strategic Thrust attacks deal +20% damage
*;5
:Strategic Thrust attacks deal +25% damage
*;6
:Strategic Thrust attacks deal +30% damage
*;7
:Strategic Thrust attacks deal +35% damage
*;8
:Strategic Thrust attacks deal +40% damage
*;9
:Strategic Thrust attacks deal +45% damage
*;10
:Strategic Thrust attacks deal +50% damage
}}
|-
|| || || of Critical Strategic Thrusts || Strategic Thrust attacks have a 2% chance to deal +300% damage || {{Spoiler|
*;2
:Strategic Thrust attacks have a 4% chance to deal +300% damage
*;3
:Strategic Thrust attacks have a 6% chance to deal +300% damage
*;4
:Strategic Thrust attacks have a 8% chance to deal +300% damage
*;5
:Strategic Thrust attacks have a 10% chance to deal +300% damage
*;6
:Strategic Thrust attacks have a 12% chance to deal +300% damage
*;7
:Strategic Thrust attacks have a 14% chance to deal +300% damage
*;8
:Strategic Thrust attacks have a 16% chance to deal +300% damage
*;9
:Strategic Thrust attacks have a 18% chance to deal +300% damage
*;10
:Strategic Thrust attacks have a 20% chance to deal +300% damage
}}
|-
|| || || of Fatal Vulnerabilities || Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable || {{Spoiler|
*;2
:Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable
*;3
:Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable
*;4
:Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable
*;5
:Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable
*;6
:Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable
*;7
:Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable
*;8
:Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable
*;9
:Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable
*;10
:Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable
}}
|-
|| || || of Heedfulness || Heed The Stick attacks deal +3 damage || {{Spoiler|
*;2
:Heed The Stick attacks deal +6 damage
*;3
:Heed The Stick attacks deal +9 damage
*;4
:Heed The Stick attacks deal +12 damage
*;5
:Heed The Stick attacks deal +15 damage
*;6
:Heed The Stick attacks deal +18 damage
*;7
:Heed The Stick attacks deal +21 damage
*;8
:Heed The Stick attacks deal +24 damage
*;9
:Heed The Stick attacks deal +27 damage
*;10
:Heed The Stick attacks deal +30 damage
}}
|-
|| || || of Potent Heeding || Heed The Stick attacks taunt the target as if you did +30 damage || {{Spoiler|
*;2
:Heed The Stick attacks taunt the target as if you did +60 damage
*;3
:Heed The Stick attacks taunt the target as if you did +90 damage
*;4
:Heed The Stick attacks taunt the target as if you did +120 damage
*;5
:Heed The Stick attacks taunt the target as if you did +150 damage
*;6
:Heed The Stick attacks taunt the target as if you did +180 damage
*;7
:Heed The Stick attacks taunt the target as if you did +210 damage
*;8
:Heed The Stick attacks taunt the target as if you did +240 damage
*;9
:Heed The Stick attacks taunt the target as if you did +270 damage
*;10
:Heed The Stick attacks taunt the target as if you did +300 damage
}}
|-
|| || || of Healthy Heeding || Heed The Stick attacks heal you for 5 health (or armor if health is full) || {{Spoiler|
*;2
:Heed The Stick attacks heal you for 10 health (or armor if health is full)
*;3
:Heed The Stick attacks heal you for 15 health (or armor if health is full)
*;4
:Heed The Stick attacks heal you for 20 health (or armor if health is full)
*;5
:Heed The Stick attacks heal you for 25 health (or armor if health is full)
*;6
:Heed The Stick attacks heal you for 30 health (or armor if health is full)
*;7
:Heed The Stick attacks heal you for 35 health (or armor if health is full)
*;8
:Heed The Stick attacks heal you for 40 health (or armor if health is full)
*;9
:Heed The Stick attacks heal you for 45 health (or armor if health is full)
*;10
:Heed The Stick attacks heal you for 50 health (or armor if health is full)
}}
|-
|| || || of Headcracking || Headcracker deals +8% damage || {{Spoiler|
*;2
:Headcracker deals +16% damage
*;3
:Headcracker deals +24% damage
*;4
:Headcracker deals +32% damage
*;5
:Headcracker deals +40% damage
*;6
:Headcracker deals +48% damage
*;7
:Headcracker deals +56% damage
*;8
:Headcracker deals +64% damage
*;9
:Headcracker deals +72% damage
*;10
:Headcracker deals +80% damage
}}
|-
|| || || || Headcracker generates 25 less Rage || {{Spoiler|
*;2
:Headcracker generates 50 less Rage
*;3
:Headcracker generates 75 less Rage
*;4
:Headcracker generates 100 less Rage
*;5
:Headcracker generates 125 less Rage
*;6
:Headcracker generates 150 less Rage
*;7
:Headcracker generates 175 less Rage
*;8
:Headcracker generates 200 less Rage
*;9
:Headcracker generates 225 less Rage
*;10
:Headcracker generates 250 less Rage
}}
|-
|| || || || Headcracker gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
*;2
:Headcracker gives you +2 absorption of any physical damage for 10 seconds
*;3
:Headcracker gives you +3 absorption of any physical damage for 10 seconds
*;4
:Headcracker gives you +4 absorption of any physical damage for 10 seconds
*;5
:Headcracker gives you +5 absorption of any physical damage for 10 seconds
}}
|-
|| || || of Pinning || Pin deals +10% damage || {{Spoiler|
*;2
:Pin deals +20% damage
*;3
:Pin deals +30% damage
*;4
:Pin deals +40% damage
*;5
:Pin deals +50% damage
*;6
:Pin deals +60% damage
*;7
:Pin deals +70% damage
*;8
:Pin deals +80% damage
*;9
:Pin deals +90% damage
*;10
:Pin deals +100% damage
}}
|-
|| || || || Pin generates 12 less Rage || {{Spoiler|
*;2
:Pin generates 24 less Rage
*;3
:Pin generates 36 less Rage
*;4
:Pin generates 48 less Rage
*;5
:Pin generates 60 less Rage
*;6
:Pin generates 72 less Rage
*;7
:Pin generates 84 less Rage
*;8
:Pin generates 96 less Rage
*;9
:Pin generates 108 less Rage
*;10
:Pin generates 120 less Rage
}}
|-
|| || || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} ||
|-
|| || || || {IGNORE_CHANCE_STUN}{0.15}{Staff} ||
|-
|| || || of Suppression || Suppress deals +8% damage || {{Spoiler|
*;2
:Suppress deals +16% damage
*;3
:Suppress deals +24% damage
*;4
:Suppress deals +32% damage
*;5
:Suppress deals +40% damage
*;6
:Suppress deals +48% damage
*;7
:Suppress deals +56% damage
*;8
:Suppress deals +64% damage
*;9
:Suppress deals +72% damage
*;10
:Suppress deals +80% damage
}}
|-
|| || || of Suppression || Suppress deals +4% damage and causes targets to lose an additional 12 Rage || {{Spoiler|
*;2
:Suppress deals +8% damage and causes targets to lose an additional 24 Rage
*;3
:Suppress deals +12% damage and causes targets to lose an additional 36 Rage
*;4
:Suppress deals +16% damage and causes targets to lose an additional 48 Rage
*;5
:Suppress deals +20% damage and causes targets to lose an additional 60 Rage
*;6
:Suppress deals +24% damage and causes targets to lose an additional 72 Rage
*;7
:Suppress deals +28% damage and causes targets to lose an additional 84 Rage
*;8
:Suppress deals +32% damage and causes targets to lose an additional 96 Rage
*;9
:Suppress deals +36% damage and causes targets to lose an additional 108 Rage
*;10
:Suppress deals +40% damage and causes targets to lose an additional 120 Rage
}}
|-
|| || || of Stunning Suppression || Suppress has a 4% chance to stun all targets and deal +3% damage || {{Spoiler|
*;2
:Suppress has a 8% chance to stun all targets and deal +6% damage
*;3
:Suppress has a 12% chance to stun all targets and deal +9% damage
*;4
:Suppress has a 16% chance to stun all targets and deal +12% damage
*;5
:Suppress has a 20% chance to stun all targets and deal +15% damage
*;6
:Suppress has a 24% chance to stun all targets and deal +18% damage
*;7
:Suppress has a 28% chance to stun all targets and deal +21% damage
*;8
:Suppress has a 32% chance to stun all targets and deal +24% damage
*;9
:Suppress has a 36% chance to stun all targets and deal +27% damage
*;10
:Suppress has a 40% chance to stun all targets and deal +30% damage
}}
|-
|| || Hairy || of Lycanthropy || {MOD_SKILL_WEREWOLF}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_WEREWOLF}{0.2}
*;3
:{MOD_SKILL_WEREWOLF}{0.25}
*;4
:{MOD_SKILL_WEREWOLF}{0.3}
*;5
:{MOD_SKILL_WEREWOLF}{0.35}
}}
|-
|| || || of Clawing || Claw attacks deal +1 damage || {{Spoiler|
*;2
:Claw attacks deal +3 damage
*;3
:Claw attacks deal +4 damage
*;4
:Claw attacks deal +6 damage
*;5
:Claw attacks deal +7 damage
*;6
:Claw attacks deal +9 damage
*;7
:Claw attacks deal +10 damage
*;8
:Claw attacks deal +12 damage
*;9
:Claw attacks deal +14 damage
*;10
:Claw attacks deal +15 damage
}}
|-
|| || || of Masseuse Claws || Claw attacks heal you for 2 health || {{Spoiler|
*;2
:Claw attacks heal you for 4 health
*;3
:Claw attacks heal you for 6 health
*;4
:Claw attacks heal you for 8 health
*;5
:Claw attacks heal you for 10 health
*;6
:Claw attacks heal you for 12 health
*;7
:Claw attacks heal you for 14 health
*;8
:Claw attacks heal you for 16 health
*;9
:Claw attacks heal you for 18 health
*;10
:Claw attacks heal you for 20 health
}}
|-
|| || || of Sneaky Claws || Claw attacks generate 3 less Rage || {{Spoiler|
*;2
:Claw attacks generate 6 less Rage
*;3
:Claw attacks generate 9 less Rage
*;4
:Claw attacks generate 12 less Rage
*;5
:Claw attacks generate 15 less Rage
*;6
:Claw attacks generate 18 less Rage
*;7
:Claw attacks generate 21 less Rage
*;8
:Claw attacks generate 24 less Rage
*;9
:Claw attacks generate 27 less Rage
*;10
:Claw attacks generate 30 less Rage
}}
|-
|| || || of Critical Claws || Claw attacks have a 2% chance to deal +125 damage || {{Spoiler|
*;2
:Claw attacks have a 4% chance to deal +125 damage
*;3
:Claw attacks have a 6% chance to deal +125 damage
*;4
:Claw attacks have a 8% chance to deal +125 damage
*;5
:Claw attacks have a 10% chance to deal +125 damage
*;6
:Claw attacks have a 12% chance to deal +125 damage
*;7
:Claw attacks have a 14% chance to deal +125 damage
*;8
:Claw attacks have a 16% chance to deal +125 damage
*;9
:Claw attacks have a 18% chance to deal +125 damage
*;10
:Claw attacks have a 20% chance to deal +125 damage
}}
|-
|| || Biter's || of Biting || Bite attacks deal +1 damage || {{Spoiler|
*;2
:Bite attacks deal +2 damage
*;3
:Bite attacks deal +3 damage
*;4
:Bite attacks deal +4 damage
*;5
:Bite attacks deal +6 damage
*;6
:Bite attacks deal +9 damage
*;7
:Bite attacks deal +12 damage
*;8
:Bite attacks deal +15 damage
*;9
:Bite attacks deal +18 damage
*;10
:Bite attacks deal +21 damage
}}
|-
|| || Biter's || of Critical Biting || Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler|
*;2
:Bite attacks have a 6% chance to deal 100 extra damage
*;3
:Bite attacks have a 9% chance to deal 100 extra damage
*;4
:Bite attacks have a 12% chance to deal 100 extra damage
*;5
:Bite attacks have a 15% chance to deal 100 extra damage
*;6
:Bite attacks have a 18% chance to deal 100 extra damage
*;7
:Bite attacks have a 21% chance to deal 100 extra damage
*;8
:Bite attacks have a 24% chance to deal 100 extra damage
*;9
:Bite attacks have a 27% chance to deal 100 extra damage
*;10
:Bite attacks have a 30% chance to deal 100 extra damage
}}
|-
|| || || || Bite attacks heal you for 4 health || {{Spoiler|
*;2
:Bite attacks heal you for 8 health
*;3
:Bite attacks heal you for 12 health
*;4
:Bite attacks heal you for 16 health
*;5
:Bite attacks heal you for 20 health
*;6
:Bite attacks heal you for 24 health
*;7
:Bite attacks heal you for 28 health
*;8
:Bite attacks heal you for 32 health
*;9
:Bite attacks heal you for 36 health
*;10
:Bite attacks heal you for 40 health
}}
|-
|| || || of Gorey Biting || Bite attacks hit all enemies within 5 meters and deal 3 extra damage || {{Spoiler|
*;2
:Bite attacks hit all enemies within 5 meters and deal 6 extra damage
*;3
:Bite attacks hit all enemies within 5 meters and deal 9 extra damage
*;4
:Bite attacks hit all enemies within 5 meters and deal 12 extra damage
*;5
:Bite attacks hit all enemies within 5 meters and deal 15 extra damage
}}
|-
|| || Biter's || of Biting || Bite attacks deal +1 armor damage || {{Spoiler|
*;2
:Bite attacks deal +2 armor damage
*;3
:Bite attacks deal +3 armor damage
*;4
:Bite attacks deal +4 armor damage
*;5
:Bite attacks deal +6 armor damage
*;6
:Bite attacks deal +9 armor damage
*;7
:Bite attacks deal +12 armor damage
*;8
:Bite attacks deal +15 armor damage
*;9
:Bite attacks deal +18 armor damage
*;10
:Bite attacks deal +21 armor damage
}}
|-
|| || Pouncer's || of Pouncing || Pouncing Rake deals +4 damage || {{Spoiler|
*;2
:Pouncing Rake deals +8 damage
*;3
:Pouncing Rake deals +12 damage
*;4
:Pouncing Rake deals +16 damage
*;5
:Pouncing Rake deals +20 damage
*;6
:Pouncing Rake deals +24 damage
*;7
:Pouncing Rake deals +28 damage
*;8
:Pouncing Rake deals +32 damage
*;9
:Pouncing Rake deals +36 damage
*;10
:Pouncing Rake deals +40 damage
}}
|-
|| || Double Clawed || of Double Clawing || Double Claw deals +4 armor damage || {{Spoiler|
*;2
:Double Claw deals +8 armor damage
*;3
:Double Claw deals +12 armor damage
*;4
:Double Claw deals +16 armor damage
*;5
:Double Claw deals +20 armor damage
*;6
:Double Claw deals +24 armor damage
*;7
:Double Claw deals +28 armor damage
*;8
:Double Claw deals +32 armor damage
*;9
:Double Claw deals +36 armor damage
*;10
:Double Claw deals +40 armor damage
}}
|-
|| || Pouncer's || of Pouncing || Pouncing Rake deals +4 Armor damage || {{Spoiler|
*;2
:Pouncing Rake deals +8 Armor damage
*;3
:Pouncing Rake deals +12 Armor damage
*;4
:Pouncing Rake deals +16 Armor damage
*;5
:Pouncing Rake deals +20 Armor damage
*;6
:Pouncing Rake deals +24 Armor damage
*;7
:Pouncing Rake deals +28 Armor damage
*;8
:Pouncing Rake deals +32 Armor damage
*;9
:Pouncing Rake deals +36 Armor damage
*;10
:Pouncing Rake deals +40 Armor damage
}}
|-
|| || Pouncer's || of Pouncing || Pouncing Rake has a 50% chance to deal +10% health and armor damage || {{Spoiler|
*;2
:Pouncing Rake has a 50% chance to deal +20% health and armor damage
*;3
:Pouncing Rake has a 50% chance to deal +30% health and armor damage
*;4
:Pouncing Rake has a 50% chance to deal +40% health and armor damage
*;5
:Pouncing Rake has a 50% chance to deal +50% health and armor damage
*;6
:Pouncing Rake has a 50% chance to deal +60% health and armor damage
*;7
:Pouncing Rake has a 50% chance to deal +70% health and armor damage
*;8
:Pouncing Rake has a 50% chance to deal +80% health and armor damage
*;9
:Pouncing Rake has a 50% chance to deal +90% health and armor damage
*;10
:Pouncing Rake has a 50% chance to deal +100% health and armor damage
}}
|-
|| || Pouncer's || of Pouncing || Pouncing Rake deals +5% health and armor damage || {{Spoiler|
*;2
:Pouncing Rake deals +10% health and armor damage
*;3
:Pouncing Rake deals +15% health and armor damage
*;4
:Pouncing Rake deals +20% health and armor damage
*;5
:Pouncing Rake deals +25% health and armor damage
*;6
:Pouncing Rake deals +30% health and armor damage
*;7
:Pouncing Rake deals +35% health and armor damage
*;8
:Pouncing Rake deals +40% health and armor damage
*;9
:Pouncing Rake deals +45% health and armor damage
*;10
:Pouncing Rake deals +50% health and armor damage
}}
|-
|| || Double Clawed || of Double Clawing || Double Claw deals +10% damage || {{Spoiler|
*;2
:Double Claw deals +20% damage
*;3
:Double Claw deals +30% damage
*;4
:Double Claw deals +40% damage
*;5
:Double Claw deals +50% damage
*;6
:Double Claw deals +60% damage
*;7
:Double Claw deals +70% damage
*;8
:Double Claw deals +80% damage
*;9
:Double Claw deals +90% damage
*;10
:Double Claw deals +100% damage
}}
|-
|| || Double Clawed || of Double Clawing || Double Claw deals +3% damage and restores 1 Power to you || {{Spoiler|
*;2
:Double Claw deals +6% damage and restores 2 Power to you
*;3
:Double Claw deals +9% damage and restores 3 Power to you
*;4
:Double Claw deals +12% damage and restores 4 Power to you
*;5
:Double Claw deals +15% damage and restores 5 Power to you
*;6
:Double Claw deals +18% damage and restores 6 Power to you
*;7
:Double Claw deals +21% damage and restores 7 Power to you
*;8
:Double Claw deals +24% damage and restores 8 Power to you
*;9
:Double Claw deals +27% damage and restores 9 Power to you
*;10
:Double Claw deals +30% damage and restores 10 Power to you
}}
|-
|| || || of Pack Attacking || Pack Attack deals +6% damage || {{Spoiler|
*;2
:Pack Attack deals +12% damage
*;3
:Pack Attack deals +18% damage
*;4
:Pack Attack deals +24% damage
*;5
:Pack Attack deals +30% damage
*;6
:Pack Attack deals +36% damage
*;7
:Pack Attack deals +42% damage
*;8
:Pack Attack deals +48% damage
*;9
:Pack Attack deals +54% damage
*;10
:Pack Attack deals +60% damage
}}
|-
|| || || of Sanguine Fangs || Sanguine Fangs deals +10% damage || {{Spoiler|
*;2
:Sanguine Fangs deals +20% damage
*;3
:Sanguine Fangs deals +30% damage
*;4
:Sanguine Fangs deals +40% damage
*;5
:Sanguine Fangs deals +50% damage
*;6
:Sanguine Fangs deals +60% damage
*;7
:Sanguine Fangs deals +70% damage
*;8
:Sanguine Fangs deals +80% damage
*;9
:Sanguine Fangs deals +90% damage
*;10
:Sanguine Fangs deals +100% damage
}}
|-
|| || || of Sanguine Fangs || Sanguine Fangs deals +15 damage over 15 seconds || {{Spoiler|
*;2
:Sanguine Fangs deals +20 damage over 20 seconds
*;3
:Sanguine Fangs deals +27 damage over 9 seconds
*;4
:Sanguine Fangs deals +32 damage over 8 seconds
*;5
:Sanguine Fangs deals +35 damage over 7 seconds
}}
|-
|| || || || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds || {{Spoiler|
*;2
:Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
*;3
:Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
*;4
:Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
*;5
:Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds
}}
|-
|| || || of Bloody Mists || See Red heals you for 10 health || {{Spoiler|
*;2
:See Red heals you for 20 health
*;3
:See Red heals you for 30 health
*;4
:See Red heals you for 40 health
*;5
:See Red heals you for 50 health
*;6
:See Red heals you for 60 health
*;7
:See Red heals you for 70 health
*;8
:See Red heals you for 80 health
*;9
:See Red heals you for 90 health
*;10
:See Red heals you for 100 health
}}
|-
|| || || of Blood-Fueled Fury || See Red restores 3 Power || {{Spoiler|
*;2
:See Red restores 6 Power
*;3
:See Red restores 9 Power
*;4
:See Red restores 12 Power
*;5
:See Red restores 15 Power
*;6
:See Red restores 18 Power
*;7
:See Red restores 21 Power
*;8
:See Red restores 24 Power
*;9
:See Red restores 27 Power
*;10
:See Red restores 30 Power
}}
|-
|| || || || See Red restores 10 Armor || {{Spoiler|
*;2
:See Red restores 20 Armor
*;3
:See Red restores 30 Armor
*;4
:See Red restores 40 Armor
*;5
:See Red restores 50 Armor
*;6
:See Red restores 60 Armor
*;7
:See Red restores 70 Armor
*;8
:See Red restores 80 Armor
*;9
:See Red restores 90 Armor
*;10
:See Red restores 100 Armor
}}
|-
|| || Fear-Scented || || Smell Fear deals +10% damage || {{Spoiler|
*;2
:Smell Fear deals +20% damage
*;3
:Smell Fear deals +30% damage
*;4
:Smell Fear deals +40% damage
*;5
:Smell Fear deals +50% damage
*;6
:Smell Fear deals +60% damage
*;7
:Smell Fear deals +70% damage
*;8
:Smell Fear deals +80% damage
*;9
:Smell Fear deals +90% damage
*;10
:Smell Fear deals +100% damage
}}
|-
|| || Fear-Scented || || Smell Fear deals +4% damage and further reduces Rage by 15 || {{Spoiler|
*;2
:Smell Fear deals +8% damage and further reduces Rage by 30
*;3
:Smell Fear deals +12% damage and further reduces Rage by 45
*;4
:Smell Fear deals +16% damage and further reduces Rage by 60
*;5
:Smell Fear deals +20% damage and further reduces Rage by 75
*;6
:Smell Fear deals +24% damage and further reduces Rage by 90
*;7
:Smell Fear deals +28% damage and further reduces Rage by 105
*;8
:Smell Fear deals +32% damage and further reduces Rage by 120
*;9
:Smell Fear deals +36% damage and further reduces Rage by 135
*;10
:Smell Fear deals +40% damage and further reduces Rage by 150
}}
|-
|| || Fear-Scented || || Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 || {{Spoiler|
*;2
:Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60
*;3
:Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90
*;4
:Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120
*;5
:Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150
*;6
:Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180
*;7
:Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210
*;8
:Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240
*;9
:Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270
*;10
:Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300
}}
|-
|| || || of Bonechewing || {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || {{Spoiler|
*;2
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
*;3
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
*;4
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
*;5
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
*;6
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
*;7
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
*;8
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
*;9
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
*;10
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
}}
|-
|| || || of Savaging Blows || Lets you use the werewolf combo Savaging Blows 1 || {{Spoiler|
*;2
:Lets you use the werewolf combo Savaging Blows 2
*;3
:Lets you use the werewolf combo Savaging Blows 3
*;4
:Lets you use the werewolf combo Savaging Blows 4
*;5
:Lets you use the werewolf combo Savaging Blows 5
*;6
:Lets you use the werewolf combo Savaging Blows 6
*;7
:Lets you use the werewolf combo Savaging Blows 7
*;8
:Lets you use the werewolf combo Savaging Blows 8
*;9
:Lets you use the werewolf combo Savaging Blows 9
*;10
:Lets you use the werewolf combo Savaging Blows 10
}}
|-
|| || || of Savaging Blows || Lets you use the werewolf combo Deadly Rending 1 || {{Spoiler|
*;2
:Lets you use the werewolf combo Deadly Rending 2
*;3
:Lets you use the werewolf combo Deadly Rending 3
*;4
:Lets you use the werewolf combo Deadly Rending 4
*;5
:Lets you use the werewolf combo Deadly Rending 5
*;6
:Lets you use the werewolf combo Deadly Rending 6
*;7
:Lets you use the werewolf combo Deadly Rending 7
*;8
:Lets you use the werewolf combo Deadly Rending 8
*;9
:Lets you use the werewolf combo Deadly Rending 9
*;10
:Lets you use the werewolf combo Deadly Rending 10
}}
|-
|| || || of Sanguine Horror || Lets you use the werewolf combo Sanguine Horror 1 || {{Spoiler|
*;2
:Lets you use the werewolf combo Sanguine Horror 2
*;3
:Lets you use the werewolf combo Sanguine Horror 3
*;4
:Lets you use the werewolf combo Sanguine Horror 4
*;5
:Lets you use the werewolf combo Sanguine Horror 5
*;6
:Lets you use the werewolf combo Sanguine Horror 6
*;7
:Lets you use the werewolf combo Sanguine Horror 7
*;8
:Lets you use the werewolf combo Sanguine Horror 8
*;9
:Lets you use the werewolf combo Sanguine Horror 9
*;10
:Lets you use the werewolf combo Sanguine Horror 10
}}
|-
|| || || of Pack Protection || Lets you use the werewolf combo Pack Protection 1 || {{Spoiler|
*;2
:Lets you use the werewolf combo Pack Protection 2
*;3
:Lets you use the werewolf combo Pack Protection 3
*;4
:Lets you use the werewolf combo Pack Protection 4
*;5
:Lets you use the werewolf combo Pack Protection 5
*;6
:Lets you use the werewolf combo Pack Protection 6
*;7
:Lets you use the werewolf combo Pack Protection 7
*;8
:Lets you use the werewolf combo Pack Protection 8
*;9
:Lets you use the werewolf combo Pack Protection 9
*;10
:Lets you use the werewolf combo Pack Protection 10
}}
|-
|| || || of Gore Mastery || Lets you use the werewolf combo Gore Master 1 || {{Spoiler|
*;2
:Lets you use the werewolf combo Gore Master 2
*;3
:Lets you use the werewolf combo Gore Master 3
*;4
:Lets you use the werewolf combo Gore Master 4
*;5
:Lets you use the werewolf combo Gore Master 5
*;6
:Lets you use the werewolf combo Gore Master 6
*;7
:Lets you use the werewolf combo Gore Master 7
*;8
:Lets you use the werewolf combo Gore Master 8
*;9
:Lets you use the werewolf combo Gore Master 9
*;10
:Lets you use the werewolf combo Gore Master 10
}}
|-
|| || || of Survival Mastery || Lets you use the werewolf combo Survival Master 1 || {{Spoiler|
*;2
:Lets you use the werewolf combo Survival Master 2
*;3
:Lets you use the werewolf combo Survival Master 3
*;4
:Lets you use the werewolf combo Survival Master 4
*;5
:Lets you use the werewolf combo Survival Master 5
*;6
:Lets you use the werewolf combo Survival Master 6
*;7
:Lets you use the werewolf combo Survival Master 7
*;8
:Lets you use the werewolf combo Survival Master 8
*;9
:Lets you use the werewolf combo Survival Master 9
*;10
:Lets you use the werewolf combo Survival Master 10
}}
|-
|| || || of Fireteeth || Lets you use the werewolf combo Fireteeth 1 || {{Spoiler|
*;2
:Lets you use the werewolf combo Fireteeth 2
*;3
:Lets you use the werewolf combo Fireteeth 3
*;4
:Lets you use the werewolf combo Fireteeth 4
*;5
:Lets you use the werewolf combo Fireteeth 5
}}
|-
|| || || of Incitement || Lets you use the werewolf combo Incitement 1 || {{Spoiler|
*;2
:Lets you use the werewolf combo Incitement 2
*;3
:Lets you use the werewolf combo Incitement 3
*;4
:Lets you use the werewolf combo Incitement 4
*;5
:Lets you use the werewolf combo Incitement 5
}}
|-
|| || Chemist's || of Chemistry || {MOD_SKILL_BATTLECHEMISTRY}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_BATTLECHEMISTRY}{0.2}
*;3
:{MOD_SKILL_BATTLECHEMISTRY}{0.25}
*;4
:{MOD_SKILL_BATTLECHEMISTRY}{0.3}
*;5
:{MOD_SKILL_BATTLECHEMISTRY}{0.35}
}}
|-
|| || Bomber's || of Bombing || All Bomb attacks (from any skill!) deal +1 damage || {{Spoiler|
*;2
:All Bomb attacks (from any skill!) deal +2 damage
*;3
:All Bomb attacks (from any skill!) deal +3 damage
*;4
:All Bomb attacks (from any skill!) deal +4 damage
*;5
:All Bomb attacks (from any skill!) deal +5 damage
*;6
:All Bomb attacks (from any skill!) deal +6 damage
*;7
:All Bomb attacks (from any skill!) deal +7 damage
*;8
:All Bomb attacks (from any skill!) deal +8 damage
*;9
:All Bomb attacks (from any skill!) deal +9 damage
*;10
:All Bomb attacks (from any skill!) deal +10 damage
}}
|-
|| || || of Toxin Bombs || Toxin Bomb deals +15% damage || {{Spoiler|
*;2
:Toxin Bomb deals +30% damage
*;3
:Toxin Bomb deals +45% damage
*;4
:Toxin Bomb deals +60% damage
*;5
:Toxin Bomb deals +75% damage
}}
|-
|| || || of Mycotoxins || Mycotoxin Formula deals +15% damage || {{Spoiler|
*;2
:Mycotoxin Formula deals +30% damage
*;3
:Mycotoxin Formula deals +45% damage
*;4
:Mycotoxin Formula deals +60% damage
*;5
:Mycotoxin Formula deals +75% damage
}}
|-
|| || || of Acid Bombs || Acid Bomb deals +15% damage || {{Spoiler|
*;2
:Acid Bomb deals +30% damage
*;3
:Acid Bomb deals +45% damage
*;4
:Acid Bomb deals +60% damage
*;5
:Acid Bomb deals +75% damage
}}
|-
|| || || of Painful Freezefog || Freezing Mist deals +30% damage || {{Spoiler|
*;2
:Freezing Mist deals +60% damage
*;3
:Freezing Mist deals +90% damage
*;4
:Freezing Mist deals +110% damage
*;5
:Freezing Mist deals +140% damage
}}
|-
|| || || of Ice Cold Healing || Freezing Mist heals you for 20 Health || {{Spoiler|
*;2
:Freezing Mist heals you for 40 Health
*;3
:Freezing Mist heals you for 60 Health
*;4
:Freezing Mist heals you for 80 Health
*;5
:Freezing Mist heals you for 100 Health
*;6
:Freezing Mist heals you for 120 Health
*;7
:Freezing Mist heals you for 140 Health
*;8
:Freezing Mist heals you for 160 Health
*;9
:Freezing Mist heals you for 180 Health
*;10
:Freezing Mist heals you for 200 Health
}}
|-
|| || || of Healing Vapors || Healing Mist heals +10 Health || {{Spoiler|
*;2
:Healing Mist heals +20 Health
*;3
:Healing Mist heals +30 Health
*;4
:Healing Mist heals +40 Health
*;5
:Healing Mist heals +50 Health
*;6
:Healing Mist heals +60 Health
*;7
:Healing Mist heals +70 Health
*;8
:Healing Mist heals +80 Health
*;9
:Healing Mist heals +90 Health
*;10
:Healing Mist heals +100 Health
}}
|-
|| || || of Reinforcing Vapors || Healing Mist heals +10 Armor || {{Spoiler|
*;2
:Healing Mist heals +20 Armor
*;3
:Healing Mist heals +30 Armor
*;4
:Healing Mist heals +40 Armor
*;5
:Healing Mist heals +50 Armor
*;6
:Healing Mist heals +60 Armor
*;7
:Healing Mist heals +70 Armor
*;8
:Healing Mist heals +80 Armor
*;9
:Healing Mist heals +90 Armor
*;10
:Healing Mist heals +100 Armor
}}
|-
|| || || of Fiery Bombs || Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|
*;2
:Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds
*;3
:Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds
*;4
:Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds
*;5
:Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds
}}
|-
|| || || of Potent Health Injections || Healing Injection heals +7 health || {{Spoiler|
*;2
:Healing Injection heals +14 health
*;3
:Healing Injection heals +21 health
*;4
:Healing Injection heals +28 health
*;5
:Healing Injection heals +35 health
*;6
:Healing Injection heals +42 health
*;7
:Healing Injection heals +49 health
*;8
:Healing Injection heals +56 health
*;9
:Healing Injection heals +63 health
*;10
:Healing Injection heals +70 health
}}
|-
|| || || of Invigorating Vapors || Healing Mist restores 3 power || {{Spoiler|
*;2
:Healing Mist restores 6 power
*;3
:Healing Mist restores 9 power
*;4
:Healing Mist restores 12 power
*;5
:Healing Mist restores 15 power
*;6
:Healing Mist restores 18 power
*;7
:Healing Mist restores 21 power
*;8
:Healing Mist restores 24 power
*;9
:Healing Mist restores 27 power
*;10
:Healing Mist restores 30 power
}}
|-
|| || || of Potent Health Injections || Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) || {{Spoiler|
*;2
:Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)
*;3
:Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
*;4
:Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)
*;5
:Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)
*;6
:Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
*;7
:Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)
*;8
:Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)
*;9
:Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
*;10
:Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)
}}
|-
|| || || || Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler|
*;2
:Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;3
:Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;4
:Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;5
:Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;6
:Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;7
:Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;8
:Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;9
:Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;10
:Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately)
}}
|-
|| || || || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) ||
|-
|| || || || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) ||
|-
|| || || || Healing Mist resets the timer on Regrowth (so it can be used again immediately) ||
|-
|| || || || You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler|
*;2
:You heal 4 health per second while under the effect of Haste Concoction
*;3
:You heal 6 health per second while under the effect of Haste Concoction
*;4
:You heal 8 health per second while under the effect of Haste Concoction
*;5
:You heal 10 health per second while under the effect of Haste Concoction
*;6
:You heal 12 health per second while under the effect of Haste Concoction
*;7
:You heal 14 health per second while under the effect of Haste Concoction
*;8
:You heal 16 health per second while under the effect of Haste Concoction
*;9
:You heal 18 health per second while under the effect of Haste Concoction
*;10
:You heal 20 health per second while under the effect of Haste Concoction
}}
|-
|| || || || You heal 2 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler|
*;2
:You heal 4 health and 4 armor per second while under the effect of Haste Concoction
*;3
:You heal 6 health and 6 armor per second while under the effect of Haste Concoction
*;4
:You heal 8 health and 8 armor per second while under the effect of Haste Concoction
*;5
:You heal 10 health and 10 armor per second while under the effect of Haste Concoction
*;6
:You heal 12 health and 12 armor per second while under the effect of Haste Concoction
*;7
:You heal 14 health and 14 armor per second while under the effect of Haste Concoction
*;8
:You heal 16 health and 16 armor per second while under the effect of Haste Concoction
*;9
:You heal 18 health and 18 armor per second while under the effect of Haste Concoction
*;10
:You heal 20 health and 20 armor per second while under the effect of Haste Concoction
}}
|-
|| || || || You regain 1 Power per second while under the effect of Haste Concoction || {{Spoiler|
*;2
:You regain 2 Power per second while under the effect of Haste Concoction
*;3
:You regain 3 Power per second while under the effect of Haste Concoction
*;4
:You regain 4 Power per second while under the effect of Haste Concoction
*;5
:You regain 5 Power per second while under the effect of Haste Concoction
}}
|-
|| || || || Your golem minion's Taunting Punch deals +2 damage || {{Spoiler|
*;2
:Your golem minion's Taunting Punch deals +4 damage
*;3
:Your golem minion's Taunting Punch deals +6 damage
*;4
:Your golem minion's Taunting Punch deals +8 damage
*;5
:Your golem minion's Taunting Punch deals +10 damage
*;6
:Your golem minion's Taunting Punch deals +12 damage
*;7
:Your golem minion's Taunting Punch deals +14 damage
*;8
:Your golem minion's Taunting Punch deals +16 damage
*;9
:Your golem minion's Taunting Punch deals +18 damage
*;10
:Your golem minion's Taunting Punch deals +20 damage
}}
|-
|| || || || Your golem minion's Poison Bomb deals +3 damage || {{Spoiler|
*;2
:Your golem minion's Poison Bomb deals +6 damage
*;3
:Your golem minion's Poison Bomb deals +9 damage
*;4
:Your golem minion's Poison Bomb deals +12 damage
*;5
:Your golem minion's Poison Bomb deals +15 damage
*;6
:Your golem minion's Poison Bomb deals +18 damage
*;7
:Your golem minion's Poison Bomb deals +21 damage
*;8
:Your golem minion's Poison Bomb deals +24 damage
*;9
:Your golem minion's Poison Bomb deals +27 damage
*;10
:Your golem minion's Poison Bomb deals +30 damage
}}
|-
|| || || || Your golem minion's Self Destruct deals +7 damage || {{Spoiler|
*;2
:Your golem minion's Self Destruct deals +14 damage
*;3
:Your golem minion's Self Destruct deals +21 damage
*;4
:Your golem minion's Self Destruct deals +28 damage
*;5
:Your golem minion's Self Destruct deals +35 damage
*;6
:Your golem minion's Self Destruct deals +42 damage
*;7
:Your golem minion's Self Destruct deals +49 damage
*;8
:Your golem minion's Self Destruct deals +56 damage
*;9
:Your golem minion's Self Destruct deals +63 damage
*;10
:Your golem minion's Self Destruct deals +70 damage
}}
|-
|| || || || Your golem minion's Rage Acid Toss deals +4 damage || {{Spoiler|
*;2
:Your golem minion's Rage Acid Toss deals +8 damage
*;3
:Your golem minion's Rage Acid Toss deals +12 damage
*;4
:Your golem minion's Rage Acid Toss deals +16 damage
*;5
:Your golem minion's Rage Acid Toss deals +20 damage
*;6
:Your golem minion's Rage Acid Toss deals +24 damage
*;7
:Your golem minion's Rage Acid Toss deals +28 damage
*;8
:Your golem minion's Rage Acid Toss deals +32 damage
*;9
:Your golem minion's Rage Acid Toss deals +36 damage
*;10
:Your golem minion's Rage Acid Toss deals +40 damage
}}
|-
|| || || || Your golem minion's Doom Admixture deals +5 damage || {{Spoiler|
*;2
:Your golem minion's Doom Admixture deals +10 damage
*;3
:Your golem minion's Doom Admixture deals +15 damage
*;4
:Your golem minion's Doom Admixture deals +20 damage
*;5
:Your golem minion's Doom Admixture deals +25 damage
*;6
:Your golem minion's Doom Admixture deals +30 damage
*;7
:Your golem minion's Doom Admixture deals +35 damage
*;8
:Your golem minion's Doom Admixture deals +40 damage
*;9
:Your golem minion's Doom Admixture deals +45 damage
*;10
:Your golem minion's Doom Admixture deals +50 damage
}}
|-
|| || || || Your golem minion's Healing Mist heals 4 health || {{Spoiler|
*;2
:Your golem minion's Healing Mist heals 8 health
*;3
:Your golem minion's Healing Mist heals 12 health
*;4
:Your golem minion's Healing Mist heals 16 health
*;5
:Your golem minion's Healing Mist heals 20 health
*;6
:Your golem minion's Healing Mist heals 24 health
*;7
:Your golem minion's Healing Mist heals 28 health
*;8
:Your golem minion's Healing Mist heals 32 health
*;9
:Your golem minion's Healing Mist heals 36 health
*;10
:Your golem minion's Healing Mist heals 40 health
}}
|-
|| || || || Your golem minion's Invigorating Mist heals 2 health || {{Spoiler|
*;2
:Your golem minion's Invigorating Mist heals 4 health
*;3
:Your golem minion's Invigorating Mist heals 6 health
*;4
:Your golem minion's Invigorating Mist heals 8 health
*;5
:Your golem minion's Invigorating Mist heals 10 health
*;6
:Your golem minion's Invigorating Mist heals 12 health
*;7
:Your golem minion's Invigorating Mist heals 14 health
*;8
:Your golem minion's Invigorating Mist heals 16 health
*;9
:Your golem minion's Invigorating Mist heals 18 health
*;10
:Your golem minion's Invigorating Mist heals 20 health
}}
|-
|| || || || Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health || {{Spoiler|
*;2
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
*;3
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
*;4
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
*;5
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
*;6
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
*;7
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
*;8
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
*;9
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
*;10
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
}}
|-
|| || || || Your golem minion's Healing Injection heals +4 health || {{Spoiler|
*;2
:Your golem minion's Healing Injection heals +8 health
*;3
:Your golem minion's Healing Injection heals +12 health
*;4
:Your golem minion's Healing Injection heals +16 health
*;5
:Your golem minion's Healing Injection heals +20 health
*;6
:Your golem minion's Healing Injection heals +24 health
*;7
:Your golem minion's Healing Injection heals +28 health
*;8
:Your golem minion's Healing Injection heals +32 health
*;9
:Your golem minion's Healing Injection heals +36 health
*;10
:Your golem minion's Healing Injection heals +40 health
}}
|-
|| || || || Your golem minion's Fire Balm heals +3 health || {{Spoiler|
*;2
:Your golem minion's Fire Balm heals +6 health
*;3
:Your golem minion's Fire Balm heals +9 health
*;4
:Your golem minion's Fire Balm heals +12 health
*;5
:Your golem minion's Fire Balm heals +15 health
*;6
:Your golem minion's Fire Balm heals +18 health
*;7
:Your golem minion's Fire Balm heals +21 health
*;8
:Your golem minion's Fire Balm heals +24 health
*;9
:Your golem minion's Fire Balm heals +27 health
*;10
:Your golem minion's Fire Balm heals +30 health
}}
|-
|| || Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_NECROMANCY}{0.2}
*;3
:{MOD_SKILL_NECROMANCY}{0.25}
*;4
:{MOD_SKILL_NECROMANCY}{0.3}
*;5
:{MOD_SKILL_NECROMANCY}{0.35}
}}
|-
|| || Lifecrusher's || of Lifecrushing || Life Crush deals +1 damage || {{Spoiler|
*;2
:Life Crush deals +2 damage
*;3
:Life Crush deals +3 damage
*;4
:Life Crush deals +4 damage
*;5
:Life Crush deals +5 damage
*;6
:Life Crush deals +6 damage
*;7
:Life Crush deals +7 damage
*;8
:Life Crush deals +8 damage
*;9
:Life Crush deals +9 damage
*;10
:Life Crush deals +10 damage
}}
|-
|| || Liferipper's || of Liferipping || Life Crush has a 3% chance to deal double damage || {{Spoiler|
*;2
:Life Crush has a 6% chance to deal double damage
*;3
:Life Crush has a 9% chance to deal double damage
*;4
:Life Crush has a 12% chance to deal double damage
*;5
:Life Crush has a 15% chance to deal double damage
*;6
:Life Crush has a 18% chance to deal double damage
*;7
:Life Crush has a 21% chance to deal double damage
*;8
:Life Crush has a 24% chance to deal double damage
*;9
:Life Crush has a 27% chance to deal double damage
*;10
:Life Crush has a 30% chance to deal double damage
}}
|-
|| || Lifestealer's || of Life Stealing || Life Steal has a 5% chance to deal double damage (but no additional healing) || {{Spoiler|
*;2
:Life Steal has a 8% chance to deal double damage (but no additional healing)
*;3
:Life Steal has a 11% chance to deal double damage (but no additional healing)
*;4
:Life Steal has a 14% chance to deal double damage (but no additional healing)
*;5
:Life Steal has a 17% chance to deal double damage (but no additional healing)
*;6
:Life Steal has a 20% chance to deal double damage (but no additional healing)
*;7
:Life Steal has a 23% chance to deal double damage (but no additional healing)
*;8
:Life Steal has a 26% chance to deal double damage (but no additional healing)
*;9
:Life Steal has a 29% chance to deal double damage (but no additional healing)
*;10
:Life Steal has a 32% chance to deal double damage (but no additional healing)
}}
|-
|| || || of Crowd Reaping || Life Steal has a 3% chance to affect all targets within 15 meters || {{Spoiler|
*;2
:Life Steal has a 6% chance to affect all targets within 15 meters
*;3
:Life Steal has a 9% chance to affect all targets within 15 meters
*;4
:Life Steal has a 12% chance to affect all targets within 15 meters
*;5
:Life Steal has a 15% chance to affect all targets within 15 meters
*;6
:Life Steal has a 18% chance to affect all targets within 15 meters
*;7
:Life Steal has a 21% chance to affect all targets within 15 meters
*;8
:Life Steal has a 24% chance to affect all targets within 15 meters
*;9
:Life Steal has a 27% chance to affect all targets within 15 meters
*;10
:Life Steal has a 30% chance to affect all targets within 15 meters
}}
|-
|| || || || Life Steal attacks deal +2 damage || {{Spoiler|
*;2
:Life Steal attacks deal +4 damage
*;3
:Life Steal attacks deal +6 damage
*;4
:Life Steal attacks deal +8 damage
*;5
:Life Steal attacks deal +10 damage
*;6
:Life Steal attacks deal +12 damage
*;7
:Life Steal attacks deal +14 damage
*;8
:Life Steal attacks deal +16 damage
*;9
:Life Steal attacks deal +18 damage
*;10
:Life Steal attacks deal +20 damage
}}
|-
|| || || || Life Steal reduces monster aggression toward you as if you did 10 less damage || {{Spoiler|
*;2
:Life Steal reduces monster aggression toward you as if you did 20 less damage
*;3
:Life Steal reduces monster aggression toward you as if you did 30 less damage
*;4
:Life Steal reduces monster aggression toward you as if you did 40 less damage
*;5
:Life Steal reduces monster aggression toward you as if you did 50 less damage
*;6
:Life Steal reduces monster aggression toward you as if you did 60 less damage
*;7
:Life Steal reduces monster aggression toward you as if you did 70 less damage
*;8
:Life Steal reduces monster aggression toward you as if you did 80 less damage
*;9
:Life Steal reduces monster aggression toward you as if you did 90 less damage
*;10
:Life Steal reduces monster aggression toward you as if you did 100 less damage
}}
|-
|| || || of Death Gazing || Deathgaze deals +10% damage || {{Spoiler|
*;2
:Deathgaze deals +20% damage
*;3
:Deathgaze deals +30% damage
*;4
:Deathgaze deals +40% damage
*;5
:Deathgaze deals +50% damage
*;6
:Deathgaze deals +60% damage
*;7
:Deathgaze deals +70% damage
*;8
:Deathgaze deals +80% damage
*;9
:Deathgaze deals +90% damage
*;10
:Deathgaze deals +100% damage
}}
|-
|| || || of Death Gazing || Deathgaze has a 4% chance to deal +200 damage || {{Spoiler|
*;2
:Deathgaze has a 8% chance to deal +200 damage
*;3
:Deathgaze has a 12% chance to deal +200 damage
*;4
:Deathgaze has a 16% chance to deal +200 damage
*;5
:Deathgaze has a 20% chance to deal +200 damage
*;6
:Deathgaze has a 24% chance to deal +200 damage
*;7
:Deathgaze has a 28% chance to deal +200 damage
*;8
:Deathgaze has a 32% chance to deal +200 damage
*;9
:Deathgaze has a 36% chance to deal +200 damage
*;10
:Deathgaze has a 40% chance to deal +200 damage
}}
|-
|| || || of Reaching Dead || Death's Hold deals +10% damage || {{Spoiler|
*;2
:Death's Hold deals +20% damage
*;3
:Death's Hold deals +30% damage
*;4
:Death's Hold deals +40% damage
*;5
:Death's Hold deals +50% damage
*;6
:Death's Hold deals +60% damage
*;7
:Death's Hold deals +70% damage
*;8
:Death's Hold deals +80% damage
*;9
:Death's Hold deals +90% damage
*;10
:Death's Hold deals +100% damage
}}
|-
|| || || || Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage || {{Spoiler|
*;2
:Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage
*;3
:Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage
*;4
:Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage
*;5
:Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage
*;6
:Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage
*;7
:Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage
*;8
:Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage
*;9
:Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage
*;10
:Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage
}}
|-
|| || || of Reaching Dead || Death's Hold has a 4% chance to deal +100 damage || {{Spoiler|
*;2
:Death's Hold has a 8% chance to deal +100 damage
*;3
:Death's Hold has a 12% chance to deal +100 damage
*;4
:Death's Hold has a 16% chance to deal +100 damage
*;5
:Death's Hold has a 20% chance to deal +100 damage
*;6
:Death's Hold has a 24% chance to deal +100 damage
*;7
:Death's Hold has a 28% chance to deal +100 damage
*;8
:Death's Hold has a 32% chance to deal +100 damage
*;9
:Death's Hold has a 36% chance to deal +100 damage
*;10
:Death's Hold has a 40% chance to deal +100 damage
}}
|-
|| || || of Deathsparks || Spark of Death deals +10% damage || {{Spoiler|
*;2
:Spark of Death deals +20% damage
*;3
:Spark of Death deals +30% damage
*;4
:Spark of Death deals +40% damage
*;5
:Spark of Death deals +50% damage
*;6
:Spark of Death deals +60% damage
*;7
:Spark of Death deals +70% damage
*;8
:Spark of Death deals +80% damage
*;9
:Spark of Death deals +90% damage
*;10
:Spark of Death deals +100% damage
}}
|-
|| || || of Deathsparks || Spark of Death has a 4% chance to deal +70 damage || {{Spoiler|
*;2
:Spark of Death has a 8% chance to deal +70 damage
*;3
:Spark of Death has a 12% chance to deal +70 damage
*;4
:Spark of Death has a 16% chance to deal +70 damage
*;5
:Spark of Death has a 20% chance to deal +70 damage
*;6
:Spark of Death has a 24% chance to deal +70 damage
*;7
:Spark of Death has a 28% chance to deal +70 damage
*;8
:Spark of Death has a 32% chance to deal +70 damage
*;9
:Spark of Death has a 36% chance to deal +70 damage
*;10
:Spark of Death has a 40% chance to deal +70 damage
}}
|-
|| || Chirurgeon's || || {BOOST_UNDEADHEALALL_SENDER}{4} || {{Spoiler|
*;2
:{BOOST_UNDEADHEALALL_SENDER}{8}
*;3
:{BOOST_UNDEADHEALALL_SENDER}{12}
*;4
:{BOOST_UNDEADHEALALL_SENDER}{16}
*;5
:{BOOST_UNDEADHEALALL_SENDER}{20}
*;6
:{BOOST_UNDEADHEALALL_SENDER}{24}
*;7
:{BOOST_UNDEADHEALALL_SENDER}{28}
*;8
:{BOOST_UNDEADHEALALL_SENDER}{32}
*;9
:{BOOST_UNDEADHEALALL_SENDER}{36}
*;10
:{BOOST_UNDEADHEALALL_SENDER}{40}
}}
|-
|| || Chirurgeon's || || Rebuild Undead heals you for 4 health || {{Spoiler|
*;2
:Rebuild Undead heals you for 8 health
*;3
:Rebuild Undead heals you for 12 health
*;4
:Rebuild Undead heals you for 16 health
*;5
:Rebuild Undead heals you for 20 health
*;6
:Rebuild Undead heals you for 24 health
*;7
:Rebuild Undead heals you for 28 health
*;8
:Rebuild Undead heals you for 32 health
*;9
:Rebuild Undead heals you for 36 health
*;10
:Rebuild Undead heals you for 40 health
}}
|-
|| || || || Rebuild Undead heals you for 4 armor || {{Spoiler|
*;2
:Rebuild Undead heals you for 8 armor
*;3
:Rebuild Undead heals you for 12 armor
*;4
:Rebuild Undead heals you for 16 armor
*;5
:Rebuild Undead heals you for 20 armor
*;6
:Rebuild Undead heals you for 24 armor
*;7
:Rebuild Undead heals you for 28 armor
*;8
:Rebuild Undead heals you for 32 armor
*;9
:Rebuild Undead heals you for 36 armor
*;10
:Rebuild Undead heals you for 40 armor
}}
|-
|| || || || Rebuild Undead recovers 2 power for you || {{Spoiler|
*;2
:Rebuild Undead recovers 4 power for you
*;3
:Rebuild Undead recovers 6 power for you
*;4
:Rebuild Undead recovers 8 power for you
*;5
:Rebuild Undead recovers 10 power for you
*;6
:Rebuild Undead recovers 12 power for you
*;7
:Rebuild Undead recovers 14 power for you
*;8
:Rebuild Undead recovers 16 power for you
*;9
:Rebuild Undead recovers 18 power for you
*;10
:Rebuild Undead recovers 20 power for you
}}
|-
|| || || || Create Super Zombie also heals yourself for 30 health || {{Spoiler|
*;2
:Create Super Zombie also heals yourself for 40 health
*;3
:Create Super Zombie also heals yourself for 50 health
*;4
:Create Super Zombie also heals yourself for 60 health
*;5
:Create Super Zombie also heals yourself for 70 health
*;6
:Create Super Zombie also heals yourself for 80 health
*;7
:Create Super Zombie also heals yourself for 90 health
*;8
:Create Super Zombie also heals yourself for 100 health
*;9
:Create Super Zombie also heals yourself for 110 health
*;10
:Create Super Zombie also heals yourself for 120 health
}}
|-
|| || || || Create Shambling Corpse also heals yourself for 20 health || {{Spoiler|
*;2
:Create Shambling Corpse also heals yourself for 25 health
*;3
:Create Shambling Corpse also heals yourself for 30 health
*;4
:Create Shambling Corpse also heals yourself for 35 health
*;5
:Create Shambling Corpse also heals yourself for 40 health
*;6
:Create Shambling Corpse also heals yourself for 45 health
*;7
:Create Shambling Corpse also heals yourself for 50 health
*;8
:Create Shambling Corpse also heals yourself for 55 health
*;9
:Create Shambling Corpse also heals yourself for 60 health
*;10
:Create Shambling Corpse also heals yourself for 65 health
}}
|-
|| || Fearmongering || of Dark Waves || Wave of Darkness deals +10% damage || {{Spoiler|
*;2
:Wave of Darkness deals +20% damage
*;3
:Wave of Darkness deals +30% damage
*;4
:Wave of Darkness deals +40% damage
*;5
:Wave of Darkness deals +50% damage
*;6
:Wave of Darkness deals +60% damage
*;7
:Wave of Darkness deals +70% damage
*;8
:Wave of Darkness deals +80% damage
*;9
:Wave of Darkness deals +90% damage
*;10
:Wave of Darkness deals +100% damage
}}
|-
|| || || of Dark Waves of Power || Wave of Darkness restores 2 power to you || {{Spoiler|
*;2
:Wave of Darkness restores 4 power to you
*;3
:Wave of Darkness restores 6 power to you
*;4
:Wave of Darkness restores 8 power to you
*;5
:Wave of Darkness restores 10 power to you
*;6
:Wave of Darkness restores 12 power to you
*;7
:Wave of Darkness restores 14 power to you
*;8
:Wave of Darkness restores 16 power to you
*;9
:Wave of Darkness restores 18 power to you
*;10
:Wave of Darkness restores 20 power to you
}}
|-
|| || || of Dark Life || Wave of Darkness heals you for 15 health || {{Spoiler|
*;2
:Wave of Darkness heals you for 30 health
*;3
:Wave of Darkness heals you for 45 health
*;4
:Wave of Darkness heals you for 60 health
*;5
:Wave of Darkness heals you for 75 health
*;6
:Wave of Darkness heals you for 90 health
*;7
:Wave of Darkness heals you for 105 health
*;8
:Wave of Darkness heals you for 120 health
*;9
:Wave of Darkness heals you for 135 health
*;10
:Wave of Darkness heals you for 150 health
}}
|-
|| || Fearmongering || of Dark Waves || Wave of Darkness deals +6 damage to sentient creatures || {{Spoiler|
*;2
:Wave of Darkness deals +12 damage to sentient creatures
*;3
:Wave of Darkness deals +18 damage to sentient creatures
*;4
:Wave of Darkness deals +24 damage to sentient creatures
*;5
:Wave of Darkness deals +30 damage to sentient creatures
*;6
:Wave of Darkness deals +36 damage to sentient creatures
*;7
:Wave of Darkness deals +42 damage to sentient creatures
*;8
:Wave of Darkness deals +48 damage to sentient creatures
*;9
:Wave of Darkness deals +54 damage to sentient creatures
*;10
:Wave of Darkness deals +60 damage to sentient creatures
}}
|-
|| || || of Stone Bone Warriors || All Summoned Skeletons have +12 health || {{Spoiler|
*;2
:All Summoned Skeletons have +24 health
*;3
:All Summoned Skeletons have +36 health
*;4
:All Summoned Skeletons have +48 health
*;5
:All Summoned Skeletons have +60 health
*;6
:All Summoned Skeletons have +72 health
*;7
:All Summoned Skeletons have +84 health
*;8
:All Summoned Skeletons have +96 health
*;9
:All Summoned Skeletons have +108 health
*;10
:All Summoned Skeletons have +120 health
}}
|-
|| || || of Plated Bone Warriors || All Summoned Skeletons have +15 armor || {{Spoiler|
*;2
:All Summoned Skeletons have +30 armor
*;3
:All Summoned Skeletons have +45 armor
*;4
:All Summoned Skeletons have +60 armor
*;5
:All Summoned Skeletons have +75 armor
*;6
:All Summoned Skeletons have +90 armor
*;7
:All Summoned Skeletons have +105 armor
*;8
:All Summoned Skeletons have +120 armor
*;9
:All Summoned Skeletons have +135 armor
*;10
:All Summoned Skeletons have +150 armor
}}
|-
|| || || of Bone Arrows || Summoned Skeletal Archers deal +1 direct damage with each attack || {{Spoiler|
*;2
:Summoned Skeletal Archers deal +2 direct damage with each attack
*;3
:Summoned Skeletal Archers deal +3 direct damage with each attack
*;4
:Summoned Skeletal Archers deal +4 direct damage with each attack
*;5
:Summoned Skeletal Archers deal +5 direct damage with each attack
*;6
:Summoned Skeletal Archers deal +6 direct damage with each attack
*;7
:Summoned Skeletal Archers deal +7 direct damage with each attack
*;8
:Summoned Skeletal Archers deal +8 direct damage with each attack
*;9
:Summoned Skeletal Archers deal +9 direct damage with each attack
*;10
:Summoned Skeletal Archers deal +10 direct damage with each attack
}}
|-
|| || || of Dense Sentries || Summoned Skeletal Swordsmen have +25 armor || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen have +50 armor
*;3
:Summoned Skeletal Swordsmen have +75 armor
*;4
:Summoned Skeletal Swordsmen have +100 armor
*;5
:Summoned Skeletal Swordsmen have +125 armor
*;6
:Summoned Skeletal Swordsmen have +150 armor
*;7
:Summoned Skeletal Swordsmen have +175 armor
*;8
:Summoned Skeletal Swordsmen have +200 armor
*;9
:Summoned Skeletal Swordsmen have +225 armor
*;10
:Summoned Skeletal Swordsmen have +250 armor
}}
|-
|| || || of Fiery Death || Summoned Skeletal Mages deal +1 direct damage with each attack || {{Spoiler|
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack
*;3
:Summoned Skeletal Mages deal +3 direct damage with each attack
*;4
:Summoned Skeletal Mages deal +5 direct damage with each attack
*;5
:Summoned Skeletal Mages deal +6 direct damage with each attack
*;6
:Summoned Skeletal Mages deal +8 direct damage with each attack
*;7
:Summoned Skeletal Mages deal +9 direct damage with each attack
*;8
:Summoned Skeletal Mages deal +10 direct damage with each attack
*;9
:Summoned Skeletal Mages deal +12 direct damage with each attack
*;10
:Summoned Skeletal Mages deal +13 direct damage with each attack
}}
|-
|| || || || Summoned Skeletal Mages have +8 health || {{Spoiler|
*;2
:Summoned Skeletal Mages have +16 health
*;3
:Summoned Skeletal Mages have +24 health
*;4
:Summoned Skeletal Mages have +32 health
*;5
:Summoned Skeletal Mages have +40 health
*;6
:Summoned Skeletal Mages have +48 health
*;7
:Summoned Skeletal Mages have +56 health
*;8
:Summoned Skeletal Mages have +64 health
*;9
:Summoned Skeletal Mages have +72 health
*;10
:Summoned Skeletal Mages have +80 health
}}
|-
|| || Necromancer's || of Mighty Bone Warriors || Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen deal +2 damage with each attack
*;3
:Summoned Skeletal Swordsmen deal +3 damage with each attack
*;4
:Summoned Skeletal Swordsmen deal +5 damage with each attack
*;5
:Summoned Skeletal Swordsmen deal +7 damage with each attack
}}
|-
|| || || || Summoned Skeletal Swordsmen taunt as if they did 10% more damage || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen taunt as if they did 20% more damage
*;3
:Summoned Skeletal Swordsmen taunt as if they did 30% more damage
*;4
:Summoned Skeletal Swordsmen taunt as if they did 40% more damage
*;5
:Summoned Skeletal Swordsmen taunt as if they did 50% more damage
*;6
:Summoned Skeletal Swordsmen taunt as if they did 60% more damage
*;7
:Summoned Skeletal Swordsmen taunt as if they did 70% more damage
*;8
:Summoned Skeletal Swordsmen taunt as if they did 80% more damage
*;9
:Summoned Skeletal Swordsmen taunt as if they did 90% more damage
*;10
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
}}
|-
|| || || || Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat || {{Spoiler|
*;2
:Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
*;3
:Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
*;4
:Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
*;5
:Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
*;6
:Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
*;7
:Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat
*;8
:Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat
*;9
:Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat
*;10
:Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat
}}
|-
|| || || || Summoned Skeletal Swordsmen regenerate +2 health every update, both in and out of combat || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen regenerate +4 health every update, both in and out of combat
*;3
:Summoned Skeletal Swordsmen regenerate +6 health every update, both in and out of combat
*;4
:Summoned Skeletal Swordsmen regenerate +8 health every update, both in and out of combat
*;5
:Summoned Skeletal Swordsmen regenerate +10 health every update, both in and out of combat
*;6
:Summoned Skeletal Swordsmen regenerate +12 health every update, both in and out of combat
*;7
:Summoned Skeletal Swordsmen regenerate +14 health every update, both in and out of combat
*;8
:Summoned Skeletal Swordsmen regenerate +16 health every update, both in and out of combat
*;9
:Summoned Skeletal Swordsmen regenerate +18 health every update, both in and out of combat
*;10
:Summoned Skeletal Swordsmen regenerate +20 health every update, both in and out of combat
}}
|-
|| || || || Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
*;3
:Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
*;4
:Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
*;5
:Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
*;6
:Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
*;7
:Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
*;8
:Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
*;9
:Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
*;10
:Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
}}
|-
|| || || of Angry Bone Warriors || Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
*;3
:Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
*;4
:Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
*;5
:Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
}}
|-
|| || || of Toughened Bone Warriors || Summoned Skeletal Swordsmen take 1 less direct damage from each attack || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen take 2 less direct damage from each attack
*;3
:Summoned Skeletal Swordsmen take 3 less direct damage from each attack
*;4
:Summoned Skeletal Swordsmen take 4 less direct damage from each attack
*;5
:Summoned Skeletal Swordsmen take 5 less direct damage from each attack
}}
|-
|| || || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Crushing attacks || {{Spoiler|
*;2
:All Summoned Skeletons take 2 less damage from Crushing attacks
*;3
:All Summoned Skeletons take 3 less damage from Crushing attacks
*;4
:All Summoned Skeletons take 4 less damage from Crushing attacks
*;5
:All Summoned Skeletons take 5 less damage from Crushing attacks
}}
|-
|| || || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Piercing attacks || {{Spoiler|
*;2
:All Summoned Skeletons take 2 less damage from Piercing attacks
*;3
:All Summoned Skeletons take 3 less damage from Piercing attacks
*;4
:All Summoned Skeletons take 4 less damage from Piercing attacks
*;5
:All Summoned Skeletons take 5 less damage from Piercing attacks
}}
|-
|| || || of Unflapping Skeletons || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback effect || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback effect
*;3
:Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback effect
*;4
:Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback effect
*;5
:Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback effect
}}
|-
|| || || of Nimble Bone Archers || Summoned Skeletal Archers have a 6% chance to dodge any projectile || {{Spoiler|
*;2
:Summoned Skeletal Archers have a 12% chance to dodge any projectile
*;3
:Summoned Skeletal Archers have a 18% chance to dodge any projectile
*;4
:Summoned Skeletal Archers have a 24% chance to dodge any projectile
*;5
:Summoned Skeletal Archers have a 30% chance to dodge any projectile
}}
|-
|| || || of Nimble Bone Mages || Summoned Skeletal Mages have a 6% chance to dodge any burst attack || {{Spoiler|
*;2
:Summoned Skeletal Mages have a 12% chance to dodge any burst attack
*;3
:Summoned Skeletal Mages have a 18% chance to dodge any burst attack
*;4
:Summoned Skeletal Mages have a 24% chance to dodge any burst attack
*;5
:Summoned Skeletal Mages have a 30% chance to dodge any burst attack
}}
|-
|| || || of Heated Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks || {{Spoiler|
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
*;3
:Summoned Skeletal Mages deal +3 direct damage with each attack, but take 30% more damage from any cold attacks
*;4
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
*;5
:Summoned Skeletal Mages deal +5 direct damage with each attack, but take 50% more damage from any cold attacks
}}
|-
|| || || of Fragile Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
*;3
:Summoned Skeletal Mages deal +3 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
*;4
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
*;5
:Summoned Skeletal Mages deal +5 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
}}
|-
|| || || of Fragile Bones || Summoned Skeletal Archers deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
*;2
:Summoned Skeletal Archers deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
*;3
:Summoned Skeletal Archers deal +3 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
*;4
:Summoned Skeletal Archers deal +4 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
*;5
:Summoned Skeletal Archers deal +5 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
}}
|-
|| || || of Anti-Nature Skeletons || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || {{Spoiler|
*;2
:All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
*;3
:All Summoned Skeletons deal +3 damage with each attack, but are instantly destroyed by ANY Nature attack
*;4
:All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
*;5
:All Summoned Skeletons deal +5 damage with each attack, but are instantly destroyed by ANY Nature attack
}}
|-
|| || || of Strong Zombies || Raised Zombies deal +1 damage with each attack || {{Spoiler|
*;2
:Raised Zombies deal +2 damage with each attack
*;3
:Raised Zombies deal +3 damage with each attack
*;4
:Raised Zombies deal +4 damage with each attack
*;5
:Raised Zombies deal +5 damage with each attack
*;6
:Raised Zombies deal +6 damage with each attack
*;7
:Raised Zombies deal +7 damage with each attack
*;8
:Raised Zombies deal +8 damage with each attack
*;9
:Raised Zombies deal +9 damage with each attack
*;10
:Raised Zombies deal +10 damage with each attack
}}
|-
|| || || of Inciting Zombies || Raised Zombies taunt as if they did 10% more damage || {{Spoiler|
*;2
:Raised Zombies taunt as if they did 20% more damage
*;3
:Raised Zombies taunt as if they did 30% more damage
*;4
:Raised Zombies taunt as if they did 40% more damage
*;5
:Raised Zombies taunt as if they did 50% more damage
*;6
:Raised Zombies taunt as if they did 60% more damage
*;7
:Raised Zombies taunt as if they did 70% more damage
*;8
:Raised Zombies taunt as if they did 80% more damage
*;9
:Raised Zombies taunt as if they did 90% more damage
*;10
:Raised Zombies taunt as if they did 100% more damage
}}
|-
|| || Mindreaver's || of Mindreaving || Mindreave deals +1 damage || {{Spoiler|
*;2
:Mindreave deals +2 damage
*;3
:Mindreave deals +3 damage
*;4
:Mindreave deals +4 damage
*;5
:Mindreave deals +5 damage
*;6
:Mindreave deals +6 damage
*;7
:Mindreave deals +7 damage
*;8
:Mindreave deals +8 damage
*;9
:Mindreave deals +9 damage
*;10
:Mindreave deals +10 damage
}}
|-
|| || || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 15 additional damage over 15 seconds. || {{Spoiler|
*;2
:Mindreave attacks have a 40% chance to cause 15 additional damage over 15 seconds.
*;3
:Mindreave attacks have a 60% chance to cause 15 additional damage over 15 seconds.
*;4
:Mindreave attacks have an 80% chance to cause 15 additional damage over 15 seconds.
*;5
:Mindreave attacks have a 100% chance to cause 15 additional damage over 15 seconds.
*;6
:Mindreave attacks have a 20% chance to cause 30 additional damage over 15 seconds.
*;7
:Mindreave attacks have a 40% chance to cause 30 additional damage over 15 seconds.
*;8
:Mindreave attacks have a 60% chance to cause 30 additional damage over 15 seconds.
*;9
:Mindreave attacks have an 80% chance to cause 30 additional damage over 15 seconds.
*;10
:Mindreave attacks have a 100% chance to cause 30 additional damage over 15 seconds.
}}
|-
|| || || of Expansive Mindreaves || Mindreave has a 5% chance to hit all enemies within 10 meters || {{Spoiler|
*;2
:Mindreave has a 8% chance to hit all enemies within 10 meters
*;3
:Mindreave has a 12% chance to hit all enemies within 10 meters
*;4
:Mindreave has a 16% chance to hit all enemies within 10 meters
*;5
:Mindreave has a 20% chance to hit all enemies within 10 meters
*;6
:Mindreave has a 25% chance to hit all enemies within 10 meters
*;7
:Mindreave has a 28% chance to hit all enemies within 10 meters
*;8
:Mindreave has a 32% chance to hit all enemies within 10 meters
*;9
:Mindreave has a 36% chance to hit all enemies within 10 meters
*;10
:Mindreave has a 40% chance to hit all enemies within 10 meters
}}
|-
|| || || of Stunning Mindreaves || Mindreave has a 2% chance to stun the target || {{Spoiler|
*;2
:Mindreave has a 3% chance to stun the target
*;3
:Mindreave has a 4% chance to stun the target
*;4
:Mindreave has a 5% chance to stun the target
*;5
:Mindreave has a 6% chance to stun the target
*;6
:Mindreave has a 7% chance to stun the target
*;7
:Mindreave has a 8% chance to stun the target
*;8
:Mindreave has a 9% chance to stun the target
*;9
:Mindreave has a 10% chance to stun the target
*;10
:Mindreave has a 12% chance to stun the target
}}
|-
|| || || of Recuperative Mindreaves || Mindreave gives you 1 Power || {{Spoiler|
*;2
:Mindreave gives you 2 Power
*;3
:Mindreave gives you 4 Power
*;4
:Mindreave gives you 5 Power
*;5
:Mindreave gives you 7 Power
*;6
:Mindreave gives you 8 Power
*;7
:Mindreave gives you 10 Power
*;8
:Mindreave gives you 11 Power
*;9
:Mindreave gives you 13 Power
*;10
:Mindreave gives you 15 Power
}}
|-
|| || || || After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler|
*;2
:After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
*;3
:After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
*;4
:After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
*;5
:After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
*;6
:After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
*;7
:After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
*;8
:After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
*;9
:After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
*;10
:After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
}}
|-
|| || || || After using Mindreave, your Reconstruct ability heals +20 for 15 seconds || {{Spoiler|
*;2
:After using Mindreave, your Reconstruct ability heals +40 for 15 seconds
*;3
:After using Mindreave, your Reconstruct ability heals +60 for 15 seconds
*;4
:After using Mindreave, your Reconstruct ability heals +80 for 15 seconds
*;5
:After using Mindreave, your Reconstruct ability heals +100 for 15 seconds
}}
|-
|| || || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
*;2
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
*;3
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}
*;4
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}
*;5
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}
*;6
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}
*;7
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}
*;8
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}
*;9
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}
*;10
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
}}
|-
|| || || of Recuperative Mindreaves || Pain Bubble gives you 4 Power || {{Spoiler|
*;2
:Pain Bubble gives you 8 Power
*;3
:Pain Bubble gives you 12 Power
*;4
:Pain Bubble gives you 16 Power
*;5
:Pain Bubble gives you 20 Power
*;6
:Pain Bubble gives you 24 Power
*;7
:Pain Bubble gives you 28 Power
*;8
:Pain Bubble gives you 32 Power
*;9
:Pain Bubble gives you 36 Power
*;10
:Pain Bubble gives you 40 Power
}}
|-
|| || || of System Shock || System Shock deals +10% damage || {{Spoiler|
*;2
:System Shock deals +20% damage
*;3
:System Shock deals +30% damage
*;4
:System Shock deals +40% damage
*;5
:System Shock deals +50% damage
*;6
:System Shock deals +60% damage
*;7
:System Shock deals +70% damage
*;8
:System Shock deals +80% damage
*;9
:System Shock deals +90% damage
*;10
:System Shock deals +100% damage
}}
|-
|| || || of Aftershocks || System Shock attacks have a 20% chance to cause 15 additional damage over 15 seconds. || {{Spoiler|
*;2
:System Shock attacks have a 20% chance to cause 30 additional damage over 15 seconds.
*;3
:System Shock attacks have a 25% chance to cause 30 additional damage over 15 seconds.
*;4
:System Shock attacks have a 60% chance to cause 15 additional damage over 15 seconds.
*;5
:System Shock attacks have a 40% chance to cause 30 additional damage over 15 seconds.
*;6
:System Shock attacks have a 50% chance to cause 30 additional damage over 15 seconds.
*;7
:System Shock attacks have a 60% chance to cause 30 additional damage over 15 seconds.
*;8
:System Shock attacks have a 70% chance to cause 30 additional damage over 15 seconds.
*;9
:System Shock attacks have an 80% chance to cause 30 additional damage over 15 seconds.
*;10
:System Shock attacks have a 100% chance to cause 30 additional damage over 15 seconds.
}}
|-
|| || || of Calming Shocks || System Shock generates 4 less Rage || {{Spoiler|
*;2
:System Shock generates 8 less Rage
*;3
:System Shock generates 12 less Rage
*;4
:System Shock generates 16 less Rage
*;5
:System Shock generates 20 less Rage
*;6
:System Shock generates 24 less Rage
*;7
:System Shock generates 28 less Rage
*;8
:System Shock generates 32 less Rage
*;9
:System Shock generates 36 less Rage
*;10
:System Shock generates 40 less Rage
}}
|-
|| || || of Critical Shocks || System Shock has a 4% chance to deal +50 damage || {{Spoiler|
*;2
:System Shock has a 8% chance to deal +50 damage
*;3
:System Shock has a 12% chance to deal +50 damage
*;4
:System Shock has a 16% chance to deal +50 damage
*;5
:System Shock has a 20% chance to deal +50 damage
*;6
:System Shock has a 24% chance to deal +50 damage
*;7
:System Shock has a 28% chance to deal +50 damage
*;8
:System Shock has a 32% chance to deal +50 damage
*;9
:System Shock has a 36% chance to deal +50 damage
*;10
:System Shock has a 40% chance to deal +50 damage
}}
|-
|| || || of Refreshing Shocks || System Shock heals you for 3 health || {{Spoiler|
*;2
:System Shock heals you for 6 health
*;3
:System Shock heals you for 9 health
*;4
:System Shock heals you for 12 health
*;5
:System Shock heals you for 15 health
*;6
:System Shock heals you for 18 health
*;7
:System Shock heals you for 21 health
*;8
:System Shock heals you for 24 health
*;9
:System Shock heals you for 27 health
*;10
:System Shock heals you for 30 health
}}
|-
|| || || of Reconstruction || {BOOST_RECONSTRUCT_SENDER}{12} || {{Spoiler|
*;2
:{BOOST_RECONSTRUCT_SENDER}{24}
*;3
:{BOOST_RECONSTRUCT_SENDER}{36}
*;4
:{BOOST_RECONSTRUCT_SENDER}{48}
*;5
:{BOOST_RECONSTRUCT_SENDER}{60}
*;6
:{BOOST_RECONSTRUCT_SENDER}{72}
*;7
:{BOOST_RECONSTRUCT_SENDER}{84}
*;8
:{BOOST_RECONSTRUCT_SENDER}{96}
*;9
:{BOOST_RECONSTRUCT_SENDER}{108}
*;10
:{BOOST_RECONSTRUCT_SENDER}{120}
}}
|-
|| || || of Revitalization || {BOOST_REVITALIZE_SENDER}{6} || {{Spoiler|
*;2
:{BOOST_REVITALIZE_SENDER}{12}
*;3
:{BOOST_REVITALIZE_SENDER}{18}
*;4
:{BOOST_REVITALIZE_SENDER}{24}
*;5
:{BOOST_REVITALIZE_SENDER}{30}
*;6
:{BOOST_REVITALIZE_SENDER}{36}
*;7
:{BOOST_REVITALIZE_SENDER}{42}
*;8
:{BOOST_REVITALIZE_SENDER}{48}
*;9
:{BOOST_REVITALIZE_SENDER}{54}
*;10
:{BOOST_REVITALIZE_SENDER}{60}
}}
|-
|| || || of Reconstruction || Reconstruct causes the target to take 1 less damage from any attack for 10 seconds || {{Spoiler|
*;2
:Reconstruct causes the target to take 2 less damage from any attack for 10 seconds
*;3
:Reconstruct causes the target to take 3 less damage from any attack for 10 seconds
*;4
:Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
*;5
:Reconstruct causes the target to take 5 less damage from any attack for 10 seconds
}}
|-
|| || || of Mind Protection || Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds || {{Spoiler|
*;2
:Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds
*;3
:Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds
*;4
:Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds
*;5
:Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds
}}
|-
|| || || || Reconstruct also restores 5 power to the target || {{Spoiler|
*;2
:Reconstruct also restores 10 power to the target
*;3
:Reconstruct also restores 15 power to the target
*;4
:Reconstruct also restores 20 power to the target
*;5
:Reconstruct also restores 25 power to the target
*;6
:Reconstruct also restores 30 power to the target
*;7
:Reconstruct also restores 35 power to the target
*;8
:Reconstruct also restores 40 power to the target
*;9
:Reconstruct also restores 45 power to the target
*;10
:Reconstruct also restores 50 power to the target
}}
|-
|| || || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 3 dmg/sec) || {{Spoiler|
*;2
:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)
*;3
:Reconstruct removes ongoing Trauma effects (up to 9 dmg/sec)
*;4
:Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)
*;5
:Reconstruct removes ongoing Trauma effects (up to 15 dmg/sec)
*;6
:Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)
*;7
:Reconstruct removes ongoing Trauma effects (up to 21 dmg/sec)
*;8
:Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)
*;9
:Reconstruct removes ongoing Trauma effects (up to 27 dmg/sec)
*;10
:Reconstruct removes ongoing Trauma effects (up to 30 dmg/sec)
}}
|-
|| || || of Reconstructed Feet || Reconstruct increases target's sprint speed by 1 for 10 seconds || {{Spoiler|
*;2
:Reconstruct increases target's sprint speed by 1.5 for 10 seconds
*;3
:Reconstruct increases target's sprint speed by 2 for 10 seconds
*;4
:Reconstruct increases target's sprint speed by 2.5 for 10 seconds
*;5
:Reconstruct increases target's sprint speed by 3 for 10 seconds
*;6
:Reconstruct increases target's sprint speed by 3.5 for 10 seconds
*;7
:Reconstruct increases target's sprint speed by 4 for 10 seconds
*;8
:Reconstruct increases target's sprint speed by 4.5 for 10 seconds
*;9
:Reconstruct increases target's sprint speed by 5 for 10 seconds
*;10
:Reconstruct increases target's sprint speed by 5.5 for 10 seconds
}}
|-
|| || || of Armored Reconstruction || Revitalize restores 10 armor to YOU (regardless of the target of the ability) || {{Spoiler|
*;2
:Revitalize restores 20 armor to YOU (regardless of the target of the ability)
*;3
:Revitalize restores 30 armor to YOU (regardless of the target of the ability)
*;4
:Revitalize restores 40 armor to YOU (regardless of the target of the ability)
*;5
:Revitalize restores 50 armor to YOU (regardless of the target of the ability)
*;6
:Revitalize restores 60 armor to YOU (regardless of the target of the ability)
*;7
:Revitalize restores 70 armor to YOU (regardless of the target of the ability)
*;8
:Revitalize restores 80 armor to YOU (regardless of the target of the ability)
*;9
:Revitalize restores 90 armor to YOU (regardless of the target of the ability)
*;10
:Revitalize restores 100 armor to YOU (regardless of the target of the ability)
}}
|-
|| || || || Psi Health Wave instantly heals all targets for 7 health || {{Spoiler|
*;2
:Psi Health Wave instantly heals all targets for 14 health
*;3
:Psi Health Wave instantly heals all targets for 21 health
*;4
:Psi Health Wave instantly heals all targets for 28 health
*;5
:Psi Health Wave instantly heals all targets for 35 health
*;6
:Psi Health Wave instantly heals all targets for 42 health
*;7
:Psi Health Wave instantly heals all targets for 49 health
*;8
:Psi Health Wave instantly heals all targets for 56 health
*;9
:Psi Health Wave instantly heals all targets for 63 health
*;10
:Psi Health Wave instantly heals all targets for 70 health
}}
|-
|| || || of Miraculous Psi Waves || Psi Health Wave has a 2% chance to heal all targets for 250 health || {{Spoiler|
*;2
:Psi Health Wave has a 4% chance to heal all targets for 250 health
*;3
:Psi Health Wave has a 6% chance to heal all targets for 250 health
*;4
:Psi Health Wave has a 8% chance to heal all targets for 250 health
*;5
:Psi Health Wave has a 10% chance to heal all targets for 250 health
*;6
:Psi Health Wave has a 12% chance to heal all targets for 250 health
*;7
:Psi Health Wave has a 14% chance to heal all targets for 250 health
*;8
:Psi Health Wave has a 16% chance to heal all targets for 250 health
*;9
:Psi Health Wave has a 18% chance to heal all targets for 250 health
*;10
:Psi Health Wave has a 20% chance to heal all targets for 250 health
}}
|-
|| || || || Psi Health Wave instantly heals you for 30 health || {{Spoiler|
*;2
:Psi Health Wave instantly heals you for 50 health
*;3
:Psi Health Wave instantly heals you for 70 health
*;4
:Psi Health Wave instantly heals you for 90 health
*;5
:Psi Health Wave instantly heals you for 110 health
}}
|-
|| || || || Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. || {{Spoiler|
*;2
:Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.
*;3
:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.
*;4
:Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.
*;5
:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.
}}
|-
|| || || || Psi Armor Wave instantly restores 8 armor to all targets || {{Spoiler|
*;2
:Psi Armor Wave instantly restores 16 armor to all targets
*;3
:Psi Armor Wave instantly restores 24 armor to all targets
*;4
:Psi Armor Wave instantly restores 32 armor to all targets
*;5
:Psi Armor Wave instantly restores 40 armor to all targets
*;6
:Psi Armor Wave instantly restores 48 armor to all targets
*;7
:Psi Armor Wave instantly restores 56 armor to all targets
*;8
:Psi Armor Wave instantly restores 64 armor to all targets
*;9
:Psi Armor Wave instantly restores 72 armor to all targets
*;10
:Psi Armor Wave instantly restores 80 armor to all targets
}}
|-
|| || || of Armor Surprises || Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets || {{Spoiler|
*;2
:Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets
*;3
:Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets
*;4
:Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets
*;5
:Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets
*;6
:Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets
*;7
:Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets
*;8
:Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets
*;9
:Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets
*;10
:Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets
}}
|-
|| || || || Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you || {{Spoiler|
*;2
:Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you
*;3
:Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you
*;4
:Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you
*;5
:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you
}}
|-
|| || || || Psi Power Wave has a 5% chance to instantly restore 20 power to all targets || {{Spoiler|
*;2
:Psi Power Wave has a 10% chance to instantly restore 20 power to all targets
*;3
:Psi Power Wave has a 15% chance to instantly restore 20 power to all targets
*;4
:Psi Power Wave has a 20% chance to instantly restore 20 power to all targets
*;5
:Psi Power Wave has a 25% chance to instantly restore 20 power to all targets
*;6
:Psi Power Wave has a 30% chance to instantly restore 20 power to all targets
*;7
:Psi Power Wave has a 35% chance to instantly restore 20 power to all targets
*;8
:Psi Power Wave has a 40% chance to instantly restore 20 power to all targets
*;9
:Psi Power Wave has a 45% chance to instantly restore 20 power to all targets
*;10
:Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
}}
|-
|| || || of Sudden Power Overloads || Psi Power Wave has a 1% chance to restore 100 power to all targets || {{Spoiler|
*;2
:Psi Power Wave has a 2% chance to restore 100 power to all targets
*;3
:Psi Power Wave has a 3% chance to restore 100 power to all targets
*;4
:Psi Power Wave has a 4% chance to restore 100 power to all targets
*;5
:Psi Power Wave has a 5% chance to restore 100 power to all targets
*;6
:Psi Power Wave has a 6% chance to restore 100 power to all targets
*;7
:Psi Power Wave has a 7% chance to restore 100 power to all targets
*;8
:Psi Power Wave has a 8% chance to restore 100 power to all targets
*;9
:Psi Power Wave has a 9% chance to restore 100 power to all targets
*;10
:Psi Power Wave has a 10% chance to restore 100 power to all targets
}}
|-
|| || || || Psi Power Wave and Mind Armor Wave instantly restores 5 power to you || {{Spoiler|
*;2
:Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
*;3
:Psi Power Wave and Mind Armor Wave instantly restores 15 power to you
*;4
:Psi Power Wave and Mind Armor Wave instantly restores 20 power to you
*;5
:Psi Power Wave and Mind Armor Wave instantly restores 25 power to you
}}
|-
|| || || || Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds || {{Spoiler|
*;2
:Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
*;3
:Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
*;4
:Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
*;5
:Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
}}
|-
|| || || || Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || {{Spoiler|
*;2
:Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
*;3
:Mind Armor Wave grants all allies +3 Psychic Damage for 60 seconds
*;4
:Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
*;5
:Mind Armor Wave grants all allies +5 Psychic Damage for 60 seconds
}}
|-
|| || || || Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds || {{Spoiler|
*;2
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds
*;3
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds
*;4
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds
*;5
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds
}}
|-
|| || || || Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler|
*;2
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds
*;3
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 20% for 10 seconds
*;4
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 25% for 10 seconds
*;5
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 30% for 10 seconds
}}
|-
|| || || || Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds || {{Spoiler|
*;2
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 15% for 10 seconds
*;3
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 20% for 10 seconds
*;4
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 25% for 10 seconds
*;5
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 30% for 10 seconds
}}
|-
|| || || || Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you || {{Spoiler|
*;2
:Mind Armor Wave has a 25% chance to restore 80 health and 80 armor to you
*;3
:Mind Armor Wave has a 25% chance to restore 110 health and 110 armor to you
*;4
:Mind Armor Wave has a 25% chance to restore 140 health and 140 armor to you
*;5
:Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you
}}
|-
|| || Supercharging || || Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds || {{Spoiler|
*;2
:Psi Adrenaline Wave has a 6% chance to boost all targets' damage output by 10 for 20 seconds
*;3
:Psi Adrenaline Wave has a 9% chance to boost all targets' damage output by 10 for 20 seconds
*;4
:Psi Adrenaline Wave has a 12% chance to boost all targets' damage output by 10 for 20 seconds
*;5
:Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds
}}
|-
|| || || of System Shock || Panic Charge deals +10% damage || {{Spoiler|
*;2
:Panic Charge deals +20% damage
*;3
:Panic Charge deals +30% damage
*;4
:Panic Charge deals +40% damage
*;5
:Panic Charge deals +50% damage
*;6
:Panic Charge deals +60% damage
*;7
:Panic Charge deals +70% damage
*;8
:Panic Charge deals +80% damage
*;9
:Panic Charge deals +90% damage
*;10
:Panic Charge deals +100% damage
}}
|-
|| || || of System Shock || Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds || {{Spoiler|
*;2
:Panic Charge has a 6% chance to boost all your attack damage by 10 for 20 seconds
*;3
:Panic Charge has a 9% chance to boost all your attack damage by 10 for 20 seconds
*;4
:Panic Charge has a 12% chance to boost all your attack damage by 10 for 20 seconds
*;5
:Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds
*;6
:Panic Charge has a 18% chance to boost all your attack damage by 10 for 20 seconds
*;7
:Panic Charge has a 21% chance to boost all your attack damage by 10 for 20 seconds
*;8
:Panic Charge has a 24% chance to boost all your attack damage by 10 for 20 seconds
*;9
:Panic Charge has a 27% chance to boost all your attack damage by 10 for 20 seconds
*;10
:Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds
}}
|-
|| || || of System Shock || Panic Charge instantly restores 6 armor || {{Spoiler|
*;2
:Panic Charge instantly restores 12 armor
*;3
:Panic Charge instantly restores 18 armor
*;4
:Panic Charge instantly restores 24 armor
*;5
:Panic Charge instantly restores 30 armor
*;6
:Panic Charge instantly restores 36 armor
*;7
:Panic Charge instantly restores 42 armor
*;8
:Panic Charge instantly restores 48 armor
*;9
:Panic Charge instantly restores 54 armor
*;10
:Panic Charge instantly restores 60 armor
}}
|-
|| || || of Electrification || Electrify deals +10% damage || {{Spoiler|
*;2
:Electrify deals +20% damage
*;3
:Electrify deals +30% damage
*;4
:Electrify deals +40% damage
*;5
:Electrify deals +50% damage
*;6
:Electrify deals +60% damage
*;7
:Electrify deals +70% damage
*;8
:Electrify deals +80% damage
*;9
:Electrify deals +90% damage
*;10
:Electrify deals +100% damage
}}
|-
|| || || of Aftershocks || Electrify has a 8% chance to deal +25% damage and heal you for 50 armor || {{Spoiler|
*;2
:Electrify has a 16% chance to deal +25% damage and heal you for 50 armor
*;3
:Electrify has a 24% chance to deal +25% damage and heal you for 50 armor
*;4
:Electrify has a 32% chance to deal +25% damage and heal you for 50 armor
*;5
:Electrify has a 40% chance to deal +25% damage and heal you for 50 armor
*;6
:Electrify has a 48% chance to deal +25% damage and heal you for 50 armor
*;7
:Electrify has a 56% chance to deal +25% damage and heal you for 50 armor
*;8
:Electrify has a 64% chance to deal +25% damage and heal you for 50 armor
*;9
:Electrify has a 72% chance to deal +25% damage and heal you for 50 armor
*;10
:Electrify has a 80% chance to deal +25% damage and heal you for 50 armor
}}
|-
|| || || of Calming Shocks || Electrify generates 10 less Rage || {{Spoiler|
*;2
:Electrify generates 20 less Rage
*;3
:Electrify generates 30 less Rage
*;4
:Electrify generates 40 less Rage
*;5
:Electrify generates 50 less Rage
*;6
:Electrify generates 60 less Rage
*;7
:Electrify generates 70 less Rage
*;8
:Electrify generates 80 less Rage
*;9
:Electrify generates 90 less Rage
*;10
:Electrify generates 100 less Rage
}}
|-
|| || || of Refreshing Shocks || Electrify heals you for 10 health || {{Spoiler|
*;2
:Electrify heals you for 20 health
*;3
:Electrify heals you for 30 health
*;4
:Electrify heals you for 40 health
*;5
:Electrify heals you for 50 health
*;6
:Electrify heals you for 60 health
*;7
:Electrify heals you for 70 health
*;8
:Electrify heals you for 80 health
*;9
:Electrify heals you for 90 health
*;10
:Electrify heals you for 100 health
}}
|-
|| || || of Stunning Shocks || Electrify has a 18% chance to stun the target || {{Spoiler|
*;2
:Electrify has a 36% chance to stun the target
*;3
:Electrify has a 54% chance to stun the target
*;4
:Electrify has a 72% chance to stun the target
*;5
:Electrify has a 90% chance to stun the target
}}
|-
|| || || of Recharging Shocks || Electrify restores 10 power to you || {{Spoiler|
*;2
:Electrify restores 20 power to you
*;3
:Electrify restores 30 power to you
*;4
:Electrify restores 40 power to you
*;5
:Electrify restores 50 power to you
*;6
:Electrify restores 60 power to you
*;7
:Electrify restores 70 power to you
*;8
:Electrify restores 80 power to you
*;9
:Electrify restores 90 power to you
*;10
:Electrify restores 100 power to you
}}
|-
|| || || of Painful Bubbles || Pain Bubble deals 10 Psychic damage before applying the bubble || {{Spoiler|
*;2
:Pain Bubble deals 20 Psychic damage before applying the bubble
*;3
:Pain Bubble deals 30 Psychic damage before applying the bubble
*;4
:Pain Bubble deals 40 Psychic damage before applying the bubble
*;5
:Pain Bubble deals 50 Psychic damage before applying the bubble
*;6
:Pain Bubble deals 60 Psychic damage before applying the bubble
*;7
:Pain Bubble deals 70 Psychic damage before applying the bubble
*;8
:Pain Bubble deals 80 Psychic damage before applying the bubble
*;9
:Pain Bubble deals 90 Psychic damage before applying the bubble
*;10
:Pain Bubble deals 100 Psychic damage before applying the bubble
}}
|-
|| || || of Painful Bubbles || Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble || {{Spoiler|
*;2
:Pain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubble
*;3
:Pain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubble
*;4
:Pain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubble
*;5
:Pain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble
*;6
:Pain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble
*;7
:Pain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble
*;8
:Pain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble
*;9
:Pain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble
*;10
:Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble
}}
|-
|| || || of Practical Archery || Basic Shot deals +10% damage || {{Spoiler|
*;2
:Basic Shot deals +15% damage
*;3
:Basic Shot deals +20% damage
*;4
:Basic Shot deals +25% damage
*;5
:Basic Shot deals +30% damage
*;6
:Basic Shot deals +35% damage
*;7
:Basic Shot deals +40% damage
*;8
:Basic Shot deals +45% damage
*;9
:Basic Shot deals +50% damage
*;10
:Basic Shot deals +60% damage
}}
|-
|| || || of Medicinal Arrows || Basic Shot attacks heal you for 3 health || {{Spoiler|
*;2
:Basic Shot attacks heal you for 6 health
*;3
:Basic Shot attacks heal you for 10 health
*;4
:Basic Shot attacks heal you for 15 health
*;5
:Basic Shot attacks heal you for 20 health
}}
|-
|| || || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
*;2
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
*;3
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}
*;4
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}
*;5
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}
*;6
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}
*;7
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}
*;8
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}
*;9
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}
*;10
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
}}
|-
|| || || of Splintering Shots || Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage || {{Spoiler|
*;2
:Basic Shot has a 2% chance to hit all targets within 30 meters, dealing +2 damage
*;3
:Basic Shot has a 3% chance to hit all targets within 30 meters, dealing +3 damage
*;4
:Basic Shot has a 4% chance to hit all targets within 30 meters, dealing +4 damage
*;5
:Basic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damage
*;6
:Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damage
*;7
:Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damage
*;8
:Basic Shot has a 8% chance to hit all targets within 30 meters, dealing +8 damage
*;9
:Basic Shot has a 9% chance to hit all targets within 30 meters, dealing +9 damage
*;10
:Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage
}}
|-
|| || Arrow-Resistant || || {MITIGATION_PIERCING}{1}{Archery} || {{Spoiler|
*;2
:{MITIGATION_PIERCING}{2}{Archery}
*;3
:{MITIGATION_PIERCING}{3}{Archery}
*;4
:{MITIGATION_PIERCING}{4}{Archery}
*;5
:{MITIGATION_PIERCING}{5}{Archery}
*;6
:{MITIGATION_PIERCING}{6}{Archery}
*;7
:{MITIGATION_PIERCING}{7}{Archery}
*;8
:{MITIGATION_PIERCING}{8}{Archery}
*;9
:{MITIGATION_PIERCING}{9}{Archery}
*;10
:{MITIGATION_PIERCING}{10}{Archery}
}}
|-
|| || Marksman's || of Aimed Shots || Aimed Shot deals +5% damage || {{Spoiler|
*;2
:Aimed Shot deals +10% damage
*;3
:Aimed Shot deals +15% damage
*;4
:Aimed Shot deals +20% damage
*;5
:Aimed Shot deals +25% damage
*;6
:Aimed Shot deals +30% damage
*;7
:Aimed Shot deals +35% damage
*;8
:Aimed Shot deals +40% damage
*;9
:Aimed Shot deals +45% damage
*;10
:Aimed Shot deals +50% damage
}}
|-
|| || Marksman's || of Lingering Arrows || Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. || {{Spoiler|
*;2
:Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds.
*;3
:Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds.
*;4
:Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds.
*;5
:Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.
*;6
:Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.
*;7
:Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.
*;8
:Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.
*;9
:Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.
*;10
:Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds.
}}
|-
|| || Marksman's || of Lucky Aimed Shots || Aimed Shot has a 2% chance to deal +150 damage || {{Spoiler|
*;2
:Aimed Shot has a 4% chance to deal +150 damage
*;3
:Aimed Shot has a 6% chance to deal +150 damage
*;4
:Aimed Shot has a 8% chance to deal +150 damage
*;5
:Aimed Shot has a 10% chance to deal +150 damage
*;6
:Aimed Shot has a 12% chance to deal +150 damage
*;7
:Aimed Shot has a 14% chance to deal +150 damage
*;8
:Aimed Shot has a 16% chance to deal +150 damage
*;9
:Aimed Shot has a 18% chance to deal +150 damage
*;10
:Aimed Shot has a 20% chance to deal +150 damage
}}
|-
|| || || of Orcish Racism || Aimed Shot deals +10 damage versus orcs || {{Spoiler|
*;2
:Aimed Shot deals +20 damage versus orcs
*;3
:Aimed Shot deals +30 damage versus orcs
*;4
:Aimed Shot deals +40 damage versus orcs
*;5
:Aimed Shot deals +50 damage versus orcs
*;6
:Aimed Shot deals +60 damage versus orcs
*;7
:Aimed Shot deals +70 damage versus orcs
*;8
:Aimed Shot deals +80 damage versus orcs
*;9
:Aimed Shot deals +90 damage versus orcs
*;10
:Aimed Shot deals +100 damage versus orcs
}}
|-
|| || || of The Porcupine || Multishot deals +5% damage || {{Spoiler|
*;2
:Multishot deals +10% damage
*;3
:Multishot deals +15% damage
*;4
:Multishot deals +20% damage
*;5
:Multishot deals +25% damage
*;6
:Multishot deals +30% damage
*;7
:Multishot deals +35% damage
*;8
:Multishot deals +40% damage
*;9
:Multishot deals +45% damage
*;10
:Multishot deals +50% damage
}}
|-
|| || || of Stupifying Arrows || Multishot attacks have a 10% chance to stun all targets || {{Spoiler|
*;2
:Multishot attacks have a 13% chance to stun all targets
*;3
:Multishot attacks have a 16% chance to stun all targets
*;4
:Multishot attacks have a 19% chance to stun all targets
*;5
:Multishot attacks have a 23% chance to stun all targets
}}
|-
|| || || of Long Shots || Long Shot deals +5% damage || {{Spoiler|
*;2
:Long Shot deals +10% damage
*;3
:Long Shot deals +15% damage
*;4
:Long Shot deals +20% damage
*;5
:Long Shot deals +25% damage
*;6
:Long Shot deals +30% damage
*;7
:Long Shot deals +35% damage
*;8
:Long Shot deals +40% damage
*;9
:Long Shot deals +45% damage
*;10
:Long Shot deals +50% damage
}}
|-
|| || || of Long Horrific Shots || Long Shot attacks have a 50% chance to deal +100 damage || {{Spoiler|
*;2
:Long Shot attacks have a 50% chance to deal +100 damage
*;3
:Long Shot attacks have a 50% chance to deal +100 damage
*;4
:Long Shot attacks have a 50% chance to deal +100 damage
*;5
:Long Shot attacks have a 50% chance to deal +100 damage
*;6
:Long Shot attacks have a 50% chance to deal +100 damage
*;7
:Long Shot attacks have a 50% chance to deal +100 damage
*;8
:Long Shot attacks have a 50% chance to deal +100 damage
*;9
:Long Shot attacks have a 50% chance to deal +100 damage
*;10
:Long Shot attacks have a 50% chance to deal +100 damage
}}
|-
|| || || of Long Horrific Shots || Long Shot attacks heal you for 10 health || {{Spoiler|
*;2
:Long Shot attacks heal you for 20 health
*;3
:Long Shot attacks heal you for 30 health
*;4
:Long Shot attacks heal you for 40 health
*;5
:Long Shot attacks heal you for 50 health
*;6
:Long Shot attacks heal you for 60 health
*;7
:Long Shot attacks heal you for 70 health
*;8
:Long Shot attacks heal you for 80 health
*;9
:Long Shot attacks heal you for 90 health
*;10
:Long Shot attacks heal you for 100 health
}}
|-
|| || Blitzing || of Blitzing || Blitz Shot deals +1 damage || {{Spoiler|
*;2
:Blitz Shot deals +2 damage
*;3
:Blitz Shot deals +3 damage
*;4
:Blitz Shot deals +4 damage
*;5
:Blitz Shot deals +5 damage
*;6
:Blitz Shot deals +6 damage
*;7
:Blitz Shot deals +7 damage
*;8
:Blitz Shot deals +8 damage
*;9
:Blitz Shot deals +9 damage
*;10
:Blitz Shot deals +10 damage
}}
|-
|| || || of Recuperative Blitzing || Blitz Shot attacks heal you for 3 health || {{Spoiler|
*;2
:Blitz Shot attacks heal you for 6 health
*;3
:Blitz Shot attacks heal you for 9 health
*;4
:Blitz Shot attacks heal you for 12 health
*;5
:Blitz Shot attacks heal you for 15 health
}}
|-
|| || || of Heavy Arrows || Heavy Shot and Heavy Multishot attacks deal +4% damage || {{Spoiler|
*;2
:Heavy Shot and Heavy Multishot attacks deal +8% damage
*;3
:Heavy Shot and Heavy Multishot attacks deal +12% damage
*;4
:Heavy Shot and Heavy Multishot attacks deal +16% damage
*;5
:Heavy Shot and Heavy Multishot attacks deal +20% damage
*;6
:Heavy Shot and Heavy Multishot attacks deal +24% damage
*;7
:Heavy Shot and Heavy Multishot attacks deal +28% damage
*;8
:Heavy Shot and Heavy Multishot attacks deal +32% damage
*;9
:Heavy Shot and Heavy Multishot attacks deal +36% damage
*;10
:Heavy Shot and Heavy Multishot attacks deal +40% damage
}}
|-
|| || || of Lucky Heavy Arrows || Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage || {{Spoiler|
*;2
:Heavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damage
*;3
:Heavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damage
*;4
:Heavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damage
*;5
:Heavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damage
*;6
:Heavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damage
*;7
:Heavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damage
*;8
:Heavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damage
*;9
:Heavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damage
*;10
:Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage
}}
|-
|| || || of Fire Arrows || Fire Arrow deals +7% damage || {{Spoiler|
*;2
:Fire Arrow deals +14% damage
*;3
:Fire Arrow deals +21% damage
*;4
:Fire Arrow deals +28% damage
*;5
:Fire Arrow deals +35% damage
*;6
:Fire Arrow deals +42% damage
*;7
:Fire Arrow deals +49% damage
*;8
:Fire Arrow deals +56% damage
*;9
:Fire Arrow deals +63% damage
*;10
:Fire Arrow deals +70% damage
}}
|-
|| || || of Acid Arrows || Acid Arrow deals +8% damage || {{Spoiler|
*;2
:Acid Arrow deals +16% damage
*;3
:Acid Arrow deals +24% damage
*;4
:Acid Arrow deals +32% damage
*;5
:Acid Arrow deals +40% damage
*;6
:Acid Arrow deals +48% damage
*;7
:Acid Arrow deals +56% damage
*;8
:Acid Arrow deals +64% damage
*;9
:Acid Arrow deals +72% damage
*;10
:Acid Arrow deals +80% damage
}}
|-
|| || || of Poison Arrows || Poison Arrow deals +7% damage || {{Spoiler|
*;2
:Poison Arrow deals +14% damage
*;3
:Poison Arrow deals +21% damage
*;4
:Poison Arrow deals +28% damage
*;5
:Poison Arrow deals +35% damage
*;6
:Poison Arrow deals +42% damage
*;7
:Poison Arrow deals +49% damage
*;8
:Poison Arrow deals +56% damage
*;9
:Poison Arrow deals +63% damage
*;10
:Poison Arrow deals +70% damage
}}
|-
|| || || of Elemental Arrows || Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage || {{Spoiler|
*;2
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +6% damage
*;3
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +9% damage
*;4
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage
*;5
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +15% damage
*;6
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage
*;7
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +21% damage
*;8
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage
*;9
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +27% damage
*;10
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
}}
|-
|| || || of Devastating Snare Arrows || Snare Arrow deals +20% damage. || {{Spoiler|
*;2
:Snare Arrow deals +30% damage.
*;3
:Snare Arrow deals +40% damage.
*;4
:Snare Arrow deals +50% damage.
*;5
:Snare Arrow deals +60% damage.
*;6
:Snare Arrow deals +70% damage.
*;7
:Snare Arrow deals +80% damage.
*;8
:Snare Arrow deals +90% damage.
*;9
:Snare Arrow deals +100% damage.
*;10
:Snare Arrow deals +120% damage.
}}
|-
|| || || of Critical Snaring || Snare Arrow has a 10% chance to deal +100 damage || {{Spoiler|
*;2
:Snare Arrow has a 10% chance to deal +200 damage
*;3
:Snare Arrow has a 10% chance to deal +300 damage
*;4
:Snare Arrow has a 10% chance to deal +400 damage
*;5
:Snare Arrow has a 10% chance to deal +500 damage
*;6
:Snare Arrow has a 10% chance to deal +600 damage
*;7
:Snare Arrow has a 10% chance to deal +700 damage
*;8
:Snare Arrow has a 10% chance to deal +800 damage
*;9
:Snare Arrow has a 10% chance to deal +900 damage
*;10
:Snare Arrow has a 10% chance to deal +1000 damage
}}
|-
|| || || of Soothing Snares || Snare Arrow lowers targets rage by 40 || {{Spoiler|
*;2
:Snare Arrow lowers targets rage by 80
*;3
:Snare Arrow lowers targets rage by 120
*;4
:Snare Arrow lowers targets rage by 160
*;5
:Snare Arrow lowers targets rage by 200
*;6
:Snare Arrow lowers targets rage by 240
*;7
:Snare Arrow lowers targets rage by 280
*;8
:Snare Arrow lowers targets rage by 320
*;9
:Snare Arrow lowers targets rage by 360
*;10
:Snare Arrow lowers targets rage by 400
}}
|-
|| || || of Defensive Bashing || Bow Bash gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
*;2
:Bow Bash gives you +2 absorption of any physical damage for 10 seconds
*;3
:Bow Bash gives you +3 absorption of any physical damage for 10 seconds
*;4
:Bow Bash gives you +4 absorption of any physical damage for 10 seconds
*;5
:Bow Bash gives you +5 absorption of any physical damage for 10 seconds
}}
|-
|| || || of Recuperative Bashing || Bow Bash heals you for 4 health || {{Spoiler|
*;2
:Bow Bash heals you for 8 health
*;3
:Bow Bash heals you for 12 health
*;4
:Bow Bash heals you for 16 health
*;5
:Bow Bash heals you for 20 health
*;6
:Bow Bash heals you for 24 health
*;7
:Bow Bash heals you for 28 health
*;8
:Bow Bash heals you for 32 health
*;9
:Bow Bash heals you for 36 health
*;10
:Bow Bash heals you for 40 health
}}
|-
|| || || of Horrifying Bow Bashes || Bow Bash deals +10% damage || {{Spoiler|
*;2
:Bow Bash deals +20% damage
*;3
:Bow Bash deals +30% damage
*;4
:Bow Bash deals +40% damage
*;5
:Bow Bash deals +50% damage
*;6
:Bow Bash deals +60% damage
*;7
:Bow Bash deals +70% damage
*;8
:Bow Bash deals +80% damage
*;9
:Bow Bash deals +90% damage
*;10
:Bow Bash deals +100% damage
}}
|-
|| || || || Bow Bash deals +5% damage and knocks the target backwards || {{Spoiler|
*;2
:Bow Bash deals +10% damage and knocks the target backwards
*;3
:Bow Bash deals +15% damage and knocks the target backwards
*;4
:Bow Bash deals +20% damage and knocks the target backwards
*;5
:Bow Bash deals +25% damage and knocks the target backwards
}}
|-
|| || || of Bashing || All types of shield Bash attacks deal +1 damage || {{Spoiler|
*;2
:All types of shield Bash attacks deal +2 damage
*;3
:All types of shield Bash attacks deal +3 damage
*;4
:All types of shield Bash attacks deal +4 damage
*;5
:All types of shield Bash attacks deal +5 damage
*;6
:All types of shield Bash attacks deal +6 damage
*;7
:All types of shield Bash attacks deal +7 damage
*;8
:All types of shield Bash attacks deal +8 damage
*;9
:All types of shield Bash attacks deal +9 damage
*;10
:All types of shield Bash attacks deal +10 damage
}}
|-
|| || || of Critical Bashing || All types of shield Bash attacks have a 3% chance to deal +50 damage || {{Spoiler|
*;2
:All types of shield Bash attacks have a 6% chance to deal +50 damage
*;3
:All types of shield Bash attacks have a 9% chance to deal +50 damage
*;4
:All types of shield Bash attacks have a 12% chance to deal +50 damage
*;5
:All types of shield Bash attacks have a 15% chance to deal +50 damage
*;6
:All types of shield Bash attacks have a 18% chance to deal +50 damage
*;7
:All types of shield Bash attacks have a 21% chance to deal +50 damage
*;8
:All types of shield Bash attacks have a 24% chance to deal +50 damage
*;9
:All types of shield Bash attacks have a 27% chance to deal +50 damage
*;10
:All types of shield Bash attacks have a 30% chance to deal +50 damage
}}
|-
|| || || of Reconciliatory Stunning || Stunning Bash attacks heal you of 5 damage || {{Spoiler|
*;2
:Stunning Bash attacks heal you of 10 damage
*;3
:Stunning Bash attacks heal you of 15 damage
*;4
:Stunning Bash attacks heal you of 20 damage
*;5
:Stunning Bash attacks heal you of 25 damage
*;6
:Stunning Bash attacks heal you of 30 damage
*;7
:Stunning Bash attacks heal you of 35 damage
*;8
:Stunning Bash attacks heal you of 40 damage
*;9
:Stunning Bash attacks heal you of 45 damage
*;10
:Stunning Bash attacks heal you of 50 damage
}}
|-
|| || || of Stunning Bashes || Stunning Bash deals +8% damage || {{Spoiler|
*;2
:Stunning Bash deals +16% damage
*;3
:Stunning Bash deals +24% damage
*;4
:Stunning Bash deals +32% damage
*;5
:Stunning Bash deals +40% damage
*;6
:Stunning Bash deals +48% damage
*;7
:Stunning Bash deals +56% damage
*;8
:Stunning Bash deals +64% damage
*;9
:Stunning Bash deals +72% damage
*;10
:Stunning Bash deals +80% damage
}}
|-
|| || Armored || || {MAX_ARMOR}{7}{Shield} || {{Spoiler|
*;2
:{MAX_ARMOR}{14}{Shield}
*;3
:{MAX_ARMOR}{21}{Shield}
*;4
:{MAX_ARMOR}{28}{Shield}
*;5
:{MAX_ARMOR}{35}{Shield}
*;6
:{MAX_ARMOR}{42}{Shield}
*;7
:{MAX_ARMOR}{49}{Shield}
*;8
:{MAX_ARMOR}{56}{Shield}
*;9
:{MAX_ARMOR}{63}{Shield}
*;10
:{MAX_ARMOR}{70}{Shield}
}}
|-
|| || Protective || || {MITIGATION_SLASHING}{1}{Shield} || {{Spoiler|
*;2
:{MITIGATION_SLASHING}{2}{Shield}
*;3
:{MITIGATION_SLASHING}{3}{Shield}
*;4
:{MITIGATION_SLASHING}{4}{Shield}
*;5
:{MITIGATION_SLASHING}{5}{Shield}
*;6
:{MITIGATION_SLASHING}{6}{Shield}
*;7
:{MITIGATION_SLASHING}{7}{Shield}
*;8
:{MITIGATION_SLASHING}{8}{Shield}
*;9
:{MITIGATION_SLASHING}{9}{Shield}
*;10
:{MITIGATION_SLASHING}{10}{Shield}
}}
|-
|| || Protective || || {MITIGATION_PIERCING}{1}{Shield} || {{Spoiler|
*;2
:{MITIGATION_PIERCING}{2}{Shield}
*;3
:{MITIGATION_PIERCING}{3}{Shield}
*;4
:{MITIGATION_PIERCING}{4}{Shield}
*;5
:{MITIGATION_PIERCING}{5}{Shield}
*;6
:{MITIGATION_PIERCING}{6}{Shield}
*;7
:{MITIGATION_PIERCING}{7}{Shield}
*;8
:{MITIGATION_PIERCING}{8}{Shield}
*;9
:{MITIGATION_PIERCING}{9}{Shield}
*;10
:{MITIGATION_PIERCING}{10}{Shield}
}}
|-
|| || Protective || || {MITIGATION_CRUSHING}{1}{Shield} || {{Spoiler|
*;2
:{MITIGATION_CRUSHING}{2}{Shield}
*;3
:{MITIGATION_CRUSHING}{3}{Shield}
*;4
:{MITIGATION_CRUSHING}{4}{Shield}
*;5
:{MITIGATION_CRUSHING}{5}{Shield}
*;6
:{MITIGATION_CRUSHING}{6}{Shield}
*;7
:{MITIGATION_CRUSHING}{7}{Shield}
*;8
:{MITIGATION_CRUSHING}{8}{Shield}
*;9
:{MITIGATION_CRUSHING}{9}{Shield}
*;10
:{MITIGATION_CRUSHING}{10}{Shield}
}}
|-
|| || || of Disrupting Bashes || Disrupting Bash further reduces target's Rage by 10 || {{Spoiler|
*;2
:Disrupting Bash further reduces target's Rage by 20
*;3
:Disrupting Bash further reduces target's Rage by 30
*;4
:Disrupting Bash further reduces target's Rage by 40
*;5
:Disrupting Bash further reduces target's Rage by 50
*;6
:Disrupting Bash further reduces target's Rage by 60
*;7
:Disrupting Bash further reduces target's Rage by 70
*;8
:Disrupting Bash further reduces target's Rage by 80
*;9
:Disrupting Bash further reduces target's Rage by 90
*;10
:Disrupting Bash further reduces target's Rage by 100
}}
|-
|| || || of Disrupting Bashes || Disrupting Bash deals +6% damage || {{Spoiler|
*;2
:Disrupting Bash deals +12% damage
*;3
:Disrupting Bash deals +18% damage
*;4
:Disrupting Bash deals +24% damage
*;5
:Disrupting Bash deals +30% damage
*;6
:Disrupting Bash deals +36% damage
*;7
:Disrupting Bash deals +42% damage
*;8
:Disrupting Bash deals +48% damage
*;9
:Disrupting Bash deals +54% damage
*;10
:Disrupting Bash deals +60% damage
}}
|-
|| || || of Disrupting Bashes || Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage || {{Spoiler|
*;2
:Disrupting Bash deals +2% damage and taunts the target as if it did 40 additional damage
*;3
:Disrupting Bash deals +3% damage and taunts the target as if it did 60 additional damage
*;4
:Disrupting Bash deals +4% damage and taunts the target as if it did 80 additional damage
*;5
:Disrupting Bash deals +5% damage and taunts the target as if it did 100 additional damage
*;6
:Disrupting Bash deals +6% damage and taunts the target as if it did 120 additional damage
*;7
:Disrupting Bash deals +7% damage and taunts the target as if it did 140 additional damage
*;8
:Disrupting Bash deals +8% damage and taunts the target as if it did 160 additional damage
*;9
:Disrupting Bash deals +9% damage and taunts the target as if it did 180 additional damage
*;10
:Disrupting Bash deals +10% damage and taunts the target as if it did 200 additional damage
}}
|-
|| || || of Rageless Infuriation || Infuriating Bash generates 10 less Rage || {{Spoiler|
*;2
:Infuriating Bash generates 20 less Rage
*;3
:Infuriating Bash generates 30 less Rage
*;4
:Infuriating Bash generates 40 less Rage
*;5
:Infuriating Bash generates 50 less Rage
*;6
:Infuriating Bash generates 60 less Rage
*;7
:Infuriating Bash generates 70 less Rage
*;8
:Infuriating Bash generates 80 less Rage
*;9
:Infuriating Bash generates 90 less Rage
*;10
:Infuriating Bash generates 100 less Rage
}}
|-
|| || || of Infuriating Bashes || Infuriating Bash deals +7% damage || {{Spoiler|
*;2
:Infuriating Bash deals +14% damage
*;3
:Infuriating Bash deals +21% damage
*;4
:Infuriating Bash deals +28% damage
*;5
:Infuriating Bash deals +35% damage
*;6
:Infuriating Bash deals +42% damage
*;7
:Infuriating Bash deals +49% damage
*;8
:Infuriating Bash deals +56% damage
*;9
:Infuriating Bash deals +63% damage
*;10
:Infuriating Bash deals +70% damage
}}
|-
|| || || of Infuriating Bashes || Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage || {{Spoiler|
*;2
:Infuriating Bash deals +8% damage and taunts the target as if it did 50 additional damage
*;3
:Infuriating Bash deals +12% damage and taunts the target as if it did 75 additional damage
*;4
:Infuriating Bash deals +16% damage and taunts the target as if it did 100 additional damage
*;5
:Infuriating Bash deals +20% damage and taunts the target as if it did 125 additional damage
*;6
:Infuriating Bash deals +24% damage and taunts the target as if it did 150 additional damage
*;7
:Infuriating Bash deals +28% damage and taunts the target as if it did 175 additional damage
*;8
:Infuriating Bash deals +32% damage and taunts the target as if it did 200 additional damage
*;9
:Infuriating Bash deals +36% damage and taunts the target as if it did 225 additional damage
*;10
:Infuriating Bash deals +40% damage and taunts the target as if it did 250 additional damage
}}
|-
|| || || || Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds || {{Spoiler|
*;2
:Using Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
*;3
:Using Strategic Preparation boosts your in-combat Armor regeneration +15 for 20 seconds
*;4
:Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
*;5
:Using Strategic Preparation boosts your in-combat Armor regeneration +25 for 20 seconds
*;6
:Using Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds
*;7
:Using Strategic Preparation boosts your in-combat Armor regeneration +35 for 20 seconds
*;8
:Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
*;9
:Using Strategic Preparation boosts your in-combat Armor regeneration +45 for 20 seconds
*;10
:Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 seconds
}}
|-
|| || || || Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds || {{Spoiler|
*;2
:Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
*;3
:Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds
*;4
:Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds
*;5
:Using Strategic Preparation boosts your in-combat Health regeneration +25 for 20 seconds
*;6
:Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds
*;7
:Using Strategic Preparation boosts your in-combat Health regeneration +35 for 20 seconds
*;8
:Using Strategic Preparation boosts your in-combat Health regeneration +40 for 20 seconds
*;9
:Using Strategic Preparation boosts your in-combat Health regeneration +45 for 20 seconds
*;10
:Using Strategic Preparation boosts your in-combat Health regeneration +50 for 20 seconds
}}
|-
|| || Unpoisonable || || Elemental Ward grants you +20% Poison Mitigation || {{Spoiler|
*;2
:Elemental Ward grants you +40% Poison Mitigation
*;3
:Elemental Ward grants you +60% Poison Mitigation
*;4
:Elemental Ward grants you +80% Poison Mitigation
*;5
:Elemental Ward makes you immune to Poison damage
}}
|-
|| || Untraumatic || || Elemental Ward grants you +20% Trauma Mitigation || {{Spoiler|
*;2
:Elemental Ward grants you +40% Trauma Mitigation
*;3
:Elemental Ward grants you +60% Trauma Mitigation
*;4
:Elemental Ward grants you +80% Trauma Mitigation
*;5
:Elemental Ward makes you immune to Trauma damage
}}
|-
|| || Repositioning || || You regain 10 Armor whenever you use Elemental Ward || {{Spoiler|
*;2
:You regain 20 Armor whenever you use Elemental Ward
*;3
:You regain 30 Armor whenever you use Elemental Ward
*;4
:You regain 40 Armor whenever you use Elemental Ward
*;5
:You regain 50 Armor whenever you use Elemental Ward
*;6
:You regain 60 Armor whenever you use Elemental Ward
*;7
:You regain 70 Armor whenever you use Elemental Ward
*;8
:You regain 80 Armor whenever you use Elemental Ward
*;9
:You regain 90 Armor whenever you use Elemental Ward
*;10
:You regain 100 Armor whenever you use Elemental Ward
}}
|-
|| || Reinforcing || || {BOOST_REINFORCE_SENDER}{10} || {{Spoiler|
*;2
:{BOOST_REINFORCE_SENDER}{20}
*;3
:{BOOST_REINFORCE_SENDER}{30}
*;4
:{BOOST_REINFORCE_SENDER}{40}
*;5
:{BOOST_REINFORCE_SENDER}{50}
*;6
:{BOOST_REINFORCE_SENDER}{60}
*;7
:{BOOST_REINFORCE_SENDER}{70}
*;8
:{BOOST_REINFORCE_SENDER}{80}
*;9
:{BOOST_REINFORCE_SENDER}{90}
*;10
:{BOOST_REINFORCE_SENDER}{100}
}}
|-
|| || || || Vigorous Defense also heals you for 20 Health || {{Spoiler|
*;2
:Vigorous Defense also heals you for 30 Health
*;3
:Vigorous Defense also heals you for 40 Health
*;4
:Vigorous Defense also heals you for 50 Health
*;5
:Vigorous Defense also heals you for 70 Health
*;6
:Vigorous Defense also heals you for 80 Health
*;7
:Vigorous Defense also heals you for 100 Health
*;8
:Vigorous Defense also heals you for 110 Health
*;9
:Vigorous Defense also heals you for 130 Health
*;10
:Vigorous Defense also heals you for 150 Health
}}
|-
|| || || || Reinforce also restores 3 Power || {{Spoiler|
*;2
:Reinforce also restores 6 Power
*;3
:Reinforce also restores 9 Power
*;4
:Reinforce also restores 12 Power
*;5
:Reinforce also restores 15 Power
*;6
:Reinforce also restores 18 Power
*;7
:Reinforce also restores 21 Power
*;8
:Reinforce also restores 24 Power
*;9
:Reinforce also restores 27 Power
*;10
:Reinforce also restores 30 Power
}}
|-
|| || || || Vigorous Defense also has a 25% chance to heal you for 40 Health || {{Spoiler|
*;2
:Vigorous Defense also has a 25% chance to heal you for 60 Health
*;3
:Vigorous Defense also has a 25% chance to heal you for 80 Health
*;4
:Vigorous Defense also has a 25% chance to heal you for 100 Health
*;5
:Vigorous Defense also has a 25% chance to heal you for 140 Health
*;6
:Vigorous Defense also has a 25% chance to heal you for 180 Health
*;7
:Vigorous Defense also has a 25% chance to heal you for 200 Health
*;8
:Vigorous Defense also has a 25% chance to heal you for 220 Health
*;9
:Vigorous Defense also has a 25% chance to heal you for 260 Health
*;10
:Vigorous Defense also has a 25% chance to heal you for 300 Health
}}
|-
|| || || of Burst-Dodging || For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks || {{Spoiler|
*;2
:For 10 seconds after using Deflect Arrows, you evade 15% of Burst attacks
*;3
:For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
*;4
:For 10 seconds after using Deflect Arrows, you evade 25% of Burst attacks
*;5
:For 10 seconds after using Deflect Arrows, you evade 30% of Burst attacks
}}
|-
|| || Evasive || || For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks || {{Spoiler|
*;2
:For 10 seconds after using Deflect Arrows, you evade 4% of Melee attacks
*;3
:For 10 seconds after using Deflect Arrows, you evade 6% of Melee attacks
*;4
:For 10 seconds after using Deflect Arrows, you evade 8% of Melee attacks
*;5
:For 10 seconds after using Deflect Arrows, you evade 10% of Melee attacks
}}
|-
|| || || || For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) || {{Spoiler|
*;2
:For 10 seconds after using Deflect Arrows, you gain +2 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
*;3
:For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
*;4
:For 10 seconds after using Deflect Arrows, you gain +4 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
*;5
:For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
}}
|-
|| || || || For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed || {{Spoiler|
*;2
:For 10 seconds after using Deflect Arrows, you gain +1 sprint speed
*;3
:For 10 seconds after using Deflect Arrows, you gain +1.5 sprint speed
*;4
:For 10 seconds after using Deflect Arrows, you gain +2 sprint speed
*;5
:For 10 seconds after using Deflect Arrows, you gain +2.5 sprint speed
}}
|-
|| || || || Take the Lead heals you for 10 Health || {{Spoiler|
*;2
:Take the Lead heals you for 15 Health
*;3
:Take the Lead heals you for 20 Health
*;4
:Take the Lead heals you for 25 Health
*;5
:Take the Lead heals you for 30 Health
*;6
:Take the Lead heals you for 35 Health
*;7
:Take the Lead heals you for 40 Health
*;8
:Take the Lead heals you for 45 Health
*;9
:Take the Lead heals you for 50 Health
*;10
:Take the Lead heals you for 55 Health
}}
|-
|| || || || Take the Lead boosts your movement speed by an additional +1 || {{Spoiler|
*;2
:Take the Lead boosts your movement speed by an additional +2
*;3
:Take the Lead boosts your movement speed by an additional +3
*;4
:Take the Lead boosts your movement speed by an additional +4
*;5
:Take the Lead boosts your movement speed by an additional +5
}}
|-
|| || || || Take the Lead boosts the aggro of all your attacks by +5% || {{Spoiler|
*;2
:Take the Lead boosts the aggro of all your attacks by +10%
*;3
:Take the Lead boosts the aggro of all your attacks by +15%
*;4
:Take the Lead boosts the aggro of all your attacks by +20%
*;5
:Take the Lead boosts the aggro of all your attacks by +25%
*;6
:Take the Lead boosts the aggro of all your attacks by +30%
*;7
:Take the Lead boosts the aggro of all your attacks by +35%
*;8
:Take the Lead boosts the aggro of all your attacks by +40%
*;9
:Take the Lead boosts the aggro of all your attacks by +45%
*;10
:Take the Lead boosts the aggro of all your attacks by +50%
}}
|-
|| || || of Fool Fighting || Fight Me You Fools deals +10% damage || {{Spoiler|
*;2
:Fight Me You Fools deals +20% damage
*;3
:Fight Me You Fools deals +30% damage
*;4
:Fight Me You Fools deals +40% damage
*;5
:Fight Me You Fools deals +50% damage
*;6
:Fight Me You Fools deals +60% damage
*;7
:Fight Me You Fools deals +70% damage
*;8
:Fight Me You Fools deals +80% damage
*;9
:Fight Me You Fools deals +90% damage
*;10
:Fight Me You Fools deals +100% damage
}}
|-
|| || || of Fool Fighting || Fight Me You Fools deals +1% damage and taunts as if it did +25 damage || {{Spoiler|
*;2
:Fight Me You Fools deals +2% damage and taunts as if it did +50 damage
*;3
:Fight Me You Fools deals +3% damage and taunts as if it did +75 damage
*;4
:Fight Me You Fools deals +4% damage and taunts as if it did +100 damage
*;5
:Fight Me You Fools deals +5% damage and taunts as if it did +125 damage
*;6
:Fight Me You Fools deals +6% damage and taunts as if it did +150 damage
*;7
:Fight Me You Fools deals +7% damage and taunts as if it did +175 damage
*;8
:Fight Me You Fools deals +8% damage and taunts as if it did +200 damage
*;9
:Fight Me You Fools deals +9% damage and taunts as if it did +225 damage
*;10
:Fight Me You Fools deals +10% damage and taunts as if it did +250 damage
}}
|-
|| || Finisher's || of Finishing || Finish It deals +10% damage || {{Spoiler|
*;2
:Finish It deals +20% damage
*;3
:Finish It deals +30% damage
*;4
:Finish It deals +40% damage
*;5
:Finish It deals +50% damage
*;6
:Finish It deals +60% damage
*;7
:Finish It deals +70% damage
*;8
:Finish It deals +80% damage
*;9
:Finish It deals +90% damage
*;10
:Finish It deals +100% damage
}}
|-
|| || || of Sudden Finishes || "Finish It" has a 1% chance to deal +250 damage || {{Spoiler|
*;2
:"Finish It" has a 2% chance to deal +250 damage
*;3
:"Finish It" has a 3% chance to deal +250 damage
*;4
:"Finish It" has a 4% chance to deal +250 damage
*;5
:"Finish It" has a 5% chance to deal +250 damage
*;6
:"Finish It" has a 6% chance to deal +250 damage
*;7
:"Finish It" has a 7% chance to deal +250 damage
*;8
:"Finish It" has a 8% chance to deal +250 damage
*;9
:"Finish It" has a 9% chance to deal +250 damage
*;10
:"Finish It" has a 10% chance to deal +250 damage
}}
|-
|| || || of Sudden Finishes || {AVOID_DEATH_CHANCE}{0.1}{Shield} || {{Spoiler|
*;2
:{AVOID_DEATH_CHANCE}{0.2}{Shield}
*;3
:{AVOID_DEATH_CHANCE}{0.3}{Shield}
*;4
:{AVOID_DEATH_CHANCE}{0.4}{Shield}
*;5
:{AVOID_DEATH_CHANCE}{0.5}{Shield}
*;6
:{AVOID_DEATH_CHANCE}{0.6}{Shield}
*;7
:{AVOID_DEATH_CHANCE}{0.7}{Shield}
*;8
:{AVOID_DEATH_CHANCE}{0.8}{Shield}
*;9
:{AVOID_DEATH_CHANCE}{0.9}{Shield}
*;10
:{AVOID_DEATH_CHANCE}{1}{Shield}
}}
|-
|| || Fire-Shielding || || Fire Shield also restores 10 Armor || {{Spoiler|
*;2
:Fire Shield also restores 20 Armor
*;3
:Fire Shield also restores 30 Armor
*;4
:Fire Shield also restores 40 Armor
*;5
:Fire Shield also restores 50 Armor
*;6
:Fire Shield also restores 60 Armor
*;7
:Fire Shield also restores 70 Armor
*;8
:Fire Shield also restores 80 Armor
*;9
:Fire Shield also restores 90 Armor
*;10
:Fire Shield also restores 100 Armor
}}
|-
|| || || of Fiery Insulation || While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks || {{Spoiler|
*;2
:While using Fire Shield, you take 2 less damage from direct and indirect Cold attacks
*;3
:While using Fire Shield, you take 3 less damage from direct and indirect Cold attacks
*;4
:While using Fire Shield, you take 4 less damage from direct and indirect Cold attacks
*;5
:While using Fire Shield, you take 5 less damage from direct and indirect Cold attacks
*;6
:While using Fire Shield, you take 6 less damage from direct and indirect Cold attacks
*;7
:While using Fire Shield, you take 7 less damage from direct and indirect Cold attacks
*;8
:While using Fire Shield, you take 8 less damage from direct and indirect Cold attacks
*;9
:While using Fire Shield, you take 9 less damage from direct and indirect Cold attacks
*;10
:While using Fire Shield, you take 10 less damage from direct and indirect Cold attacks
}}
|-
|| || || of True Fire Shielding || While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks || {{Spoiler|
*;2
:While using Fire Shield, you take 2 less damage from direct and indirect Fire attacks
*;3
:While using Fire Shield, you take 3 less damage from direct and indirect Fire attacks
*;4
:While using Fire Shield, you take 4 less damage from direct and indirect Fire attacks
*;5
:While using Fire Shield, you take 5 less damage from direct and indirect Fire attacks
*;6
:While using Fire Shield, you take 6 less damage from direct and indirect Fire attacks
*;7
:While using Fire Shield, you take 7 less damage from direct and indirect Fire attacks
*;8
:While using Fire Shield, you take 8 less damage from direct and indirect Fire attacks
*;9
:While using Fire Shield, you take 9 less damage from direct and indirect Fire attacks
*;10
:While using Fire Shield, you take 10 less damage from direct and indirect Fire attacks
}}
|-
|| || || of Shrill Commands || Shrill Command attacks deal +5 damage || {{Spoiler|
*;2
:Shrill Command attacks deal +10 damage
*;3
:Shrill Command attacks deal +15 damage
*;4
:Shrill Command attacks deal +20 damage
*;5
:Shrill Command attacks deal +25 damage
*;6
:Shrill Command attacks deal +30 damage
*;7
:Shrill Command attacks deal +35 damage
*;8
:Shrill Command attacks deal +40 damage
*;9
:Shrill Command attacks deal +45 damage
*;10
:Shrill Command attacks deal +50 damage
}}
|-
|| || || of Shrill Moments || Shrill Command attacks have a 5% chance to deal +100% damage || {{Spoiler|
*;2
:Shrill Command attacks have a 10% chance to deal +100% damage
*;3
:Shrill Command attacks have a 15% chance to deal +100% damage
*;4
:Shrill Command attacks have a 20% chance to deal +100% damage
*;5
:Shrill Command attacks have a 25% chance to deal +100% damage
*;6
:Shrill Command attacks have a 30% chance to deal +100% damage
*;7
:Shrill Command attacks have a 35% chance to deal +100% damage
*;8
:Shrill Command attacks have a 40% chance to deal +100% damage
*;9
:Shrill Command attacks have a 45% chance to deal +100% damage
*;10
:Shrill Command attacks have a 50% chance to deal +100% damage
}}
|-
|| || || of Synchronized Slashing || When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds || {{Spoiler|
*;2
:When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds
*;3
:When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds
*;4
:When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds
*;5
:When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds
*;6
:When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds
*;7
:When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds
*;8
:When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds
*;9
:When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds
*;10
:When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds
}}
|-
|| || || of Synchronized Crushing || When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds || {{Spoiler|
*;2
:When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds
*;3
:When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds
*;4
:When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds
*;5
:When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds
*;6
:When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds
*;7
:When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds
*;8
:When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds
*;9
:When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds
*;10
:When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds
}}
|-
|| || || of Enhanced Orders || When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage || {{Spoiler|
*;2
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage
*;3
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage
*;4
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage
*;5
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage
*;6
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage
*;7
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage
*;8
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage
*;9
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage
*;10
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage
}}
|-
|| || || of Synchronized Sprinting || When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds || {{Spoiler|
*;2
:When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds
*;3
:When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds
*;4
:When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds
*;5
:When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds
*;6
:When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds
*;7
:When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds
*;8
:When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds
*;9
:When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
*;10
:When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds
}}
|-
|| || || of Speedy Slashing || When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds || {{Spoiler|
*;2
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds
*;3
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds
*;4
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds
*;5
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds
*;6
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds
*;7
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds
*;8
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds
*;9
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds
*;10
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds
}}
|-
|| || || of Concerned Pets || When you use Get It Off Me, your pet's attacks taunt an additional +20% || {{Spoiler|
*;2
:When you use Get It Off Me, your pet's attacks taunt an additional +40%
*;3
:When you use Get It Off Me, your pet's attacks taunt an additional +60%
*;4
:When you use Get It Off Me, your pet's attacks taunt an additional +80%
*;5
:When you use Get It Off Me, your pet's attacks taunt an additional +100%
*;6
:When you use Get It Off Me, your pet's attacks taunt an additional +120%
*;7
:When you use Get It Off Me, your pet's attacks taunt an additional +140%
*;8
:When you use Get It Off Me, your pet's attacks taunt an additional +160%
*;9
:When you use Get It Off Me, your pet's attacks taunt an additional +180%
*;10
:When you use Get It Off Me, your pet's attacks taunt an additional +200%
}}
|-
|| || || of Regenerative Pleas || When you use Get It Off Me, you regenerate 25 Armor || {{Spoiler|
*;2
:When you use Get It Off Me, you regenerate 50 Armor
*;3
:When you use Get It Off Me, you regenerate 75 Armor
*;4
:When you use Get It Off Me, you regenerate 100 Armor
*;5
:When you use Get It Off Me, you regenerate 125 Armor
*;6
:When you use Get It Off Me, you regenerate 150 Armor
*;7
:When you use Get It Off Me, you regenerate 175 Armor
*;8
:When you use Get It Off Me, you regenerate 200 Armor
*;9
:When you use Get It Off Me, you regenerate 225 Armor
*;10
:When you use Get It Off Me, you regenerate 250 Armor
}}
|-
|| || Treat Keeper's || || {BOOST_STABLEDPETHEAL_SENDER}{8} || {{Spoiler|
*;2
:{BOOST_STABLEDPETHEAL_SENDER}{16}
*;3
:{BOOST_STABLEDPETHEAL_SENDER}{24}
*;4
:{BOOST_STABLEDPETHEAL_SENDER}{35}
*;5
:{BOOST_STABLEDPETHEAL_SENDER}{46}
*;6
:{BOOST_STABLEDPETHEAL_SENDER}{55}
*;7
:{BOOST_STABLEDPETHEAL_SENDER}{70}
*;8
:{BOOST_STABLEDPETHEAL_SENDER}{80}
*;9
:{BOOST_STABLEDPETHEAL_SENDER}{90}
*;10
:{BOOST_STABLEDPETHEAL_SENDER}{100}
}}
|-
|| || || || Wild Endurance heals your pet for 20 Health/Armor || {{Spoiler|
*;2
:Wild Endurance heals your pet for 40 Health/Armor
*;3
:Wild Endurance heals your pet for 60 Health/Armor
*;4
:Wild Endurance heals your pet for 80 Health/Armor
*;5
:Wild Endurance heals your pet for 100 Health/Armor
*;6
:Wild Endurance heals your pet for 120 Health/Armor
*;7
:Wild Endurance heals your pet for 140 Health/Armor
*;8
:Wild Endurance heals your pet for 160 Health/Armor
*;9
:Wild Endurance heals your pet for 180 Health/Armor
*;10
:Wild Endurance heals your pet for 200 Health/Armor
}}
|-
|| || || || Nimble Limbs heals your pet for 20 Health/Armor || {{Spoiler|
*;2
:Nimble Limbs heals your pet for 40 Health/Armor
*;3
:Nimble Limbs heals your pet for 60 Health/Armor
*;4
:Nimble Limbs heals your pet for 80 Health/Armor
*;5
:Nimble Limbs heals your pet for 100 Health/Armor
*;6
:Nimble Limbs heals your pet for 120 Health/Armor
*;7
:Nimble Limbs heals your pet for 140 Health/Armor
*;8
:Nimble Limbs heals your pet for 160 Health/Armor
*;9
:Nimble Limbs heals your pet for 180 Health/Armor
*;10
:Nimble Limbs heals your pet for 200 Health/Armor
}}
|-
|| || Pet Sadist's || || Using Unnatural Wrath on your pet heals you for 20 Health/Armor || {{Spoiler|
*;2
:Using Unnatural Wrath on your pet heals you for 40 Health/Armor
*;3
:Using Unnatural Wrath on your pet heals you for 60 Health/Armor
*;4
:Using Unnatural Wrath on your pet heals you for 80 Health/Armor
*;5
:Using Unnatural Wrath on your pet heals you for 100 Health/Armor
*;6
:Using Unnatural Wrath on your pet heals you for 120 Health/Armor
*;7
:Using Unnatural Wrath on your pet heals you for 140 Health/Armor
*;8
:Using Unnatural Wrath on your pet heals you for 160 Health/Armor
*;9
:Using Unnatural Wrath on your pet heals you for 180 Health/Armor
*;10
:Using Unnatural Wrath on your pet heals you for 200 Health/Armor
}}
|-
|| || || of Healthy Pets || Animal Handling pets have +10 health || {{Spoiler|
*;2
:Animal Handling pets have +20 health
*;3
:Animal Handling pets have +30 health
*;4
:Animal Handling pets have +40 health
*;5
:Animal Handling pets have +50 health
*;6
:Animal Handling pets have +60 health
*;7
:Animal Handling pets have +70 health
*;8
:Animal Handling pets have +80 health
*;9
:Animal Handling pets have +90 health
*;10
:Animal Handling pets have +100 health
}}
|-
|| || || of Plated Pets || Animal Handling pets have +15 armor || {{Spoiler|
*;2
:Animal Handling pets have +30 armor
*;3
:Animal Handling pets have +45 armor
*;4
:Animal Handling pets have +60 armor
*;5
:Animal Handling pets have +75 armor
*;6
:Animal Handling pets have +90 armor
*;7
:Animal Handling pets have +105 armor
*;8
:Animal Handling pets have +120 armor
*;9
:Animal Handling pets have +135 armor
*;10
:Animal Handling pets have +150 armor
}}
|-
|| || || of Vicious Pets || Animal Handling pets deal +1 direct damage with each attack || {{Spoiler|
*;2
:Animal Handling pets deal +2 direct damage with each attack
*;3
:Animal Handling pets deal +3 direct damage with each attack
*;4
:Animal Handling pets deal +4 direct damage with each attack
*;5
:Animal Handling pets deal +5 direct damage with each attack
*;6
:Animal Handling pets deal +6 direct damage with each attack
*;7
:Animal Handling pets deal +7 direct damage with each attack
*;8
:Animal Handling pets deal +8 direct damage with each attack
*;9
:Animal Handling pets deal +9 direct damage with each attack
*;10
:Animal Handling pets deal +10 direct damage with each attack
}}
|-
|| || || of Deadly Pets || Animal Handling pets deal +2.5% direct damage with each attack || {{Spoiler|
*;2
:Animal Handling pets deal +5% direct damage with each attack
*;3
:Animal Handling pets deal +7.5% direct damage with each attack
*;4
:Animal Handling pets deal +10% direct damage with each attack
*;5
:Animal Handling pets deal +12.5% direct damage with each attack
*;6
:Animal Handling pets deal +15% direct damage with each attack
*;7
:Animal Handling pets deal +17.5% direct damage with each attack
*;8
:Animal Handling pets deal +20% direct damage with each attack
*;9
:Animal Handling pets deal +22.5% direct damage with each attack
*;10
:Animal Handling pets deal +25% direct damage with each attack
}}
|-
|| || || of Masterful Instruction || Animal Handling pets earn +2% XP || {{Spoiler|
*;2
:Animal Handling pets earn +4% XP
*;3
:Animal Handling pets earn +6% XP
*;4
:Animal Handling pets earn +8% XP
*;5
:Animal Handling pets earn +10% XP
*;6
:Animal Handling pets earn +12% XP
*;7
:Animal Handling pets earn +14% XP
*;8
:Animal Handling pets earn +16% XP
*;9
:Animal Handling pets earn +18% XP
*;10
:Animal Handling pets earn +20% XP
}}
|-
|| || || of Enthusiastic Orders || Animal Handling pets have +3% Enthusiasm || {{Spoiler|
*;2
:Animal Handling pets have +6% Enthusiasm
*;3
:Animal Handling pets have +9% Enthusiasm
*;4
:Animal Handling pets have +12% Enthusiasm
*;5
:Animal Handling pets have +15% Enthusiasm
*;6
:Animal Handling pets have +18% Enthusiasm
*;7
:Animal Handling pets have +21% Enthusiasm
*;8
:Animal Handling pets have +24% Enthusiasm
*;9
:Animal Handling pets have +27% Enthusiasm
*;10
:Animal Handling pets have +30% Enthusiasm
}}
|-
|| || || of Scary Looking Pets || Animal Handling pets taunt as if they did +5% additional damage || {{Spoiler|
*;2
:Animal Handling pets taunt as if they did +10% additional damage
*;3
:Animal Handling pets taunt as if they did +15% additional damage
*;4
:Animal Handling pets taunt as if they did +20% additional damage
*;5
:Animal Handling pets taunt as if they did +25% additional damage
*;6
:Animal Handling pets taunt as if they did +30% additional damage
*;7
:Animal Handling pets taunt as if they did +35% additional damage
*;8
:Animal Handling pets taunt as if they did +40% additional damage
*;9
:Animal Handling pets taunt as if they did +45% additional damage
*;10
:Animal Handling pets taunt as if they did +50% additional damage
}}
|-
|| || || of Wimpy Looking Pets || Animal Handling pets taunt monsters less, as if they did -2% damage || {{Spoiler|
*;2
:Animal Handling pets taunt monsters less, as if they did -4% damage
*;3
:Animal Handling pets taunt monsters less, as if they did -6% damage
*;4
:Animal Handling pets taunt monsters less, as if they did -8% damage
*;5
:Animal Handling pets taunt monsters less, as if they did -10% damage
*;6
:Animal Handling pets taunt monsters less, as if they did -12% damage
*;7
:Animal Handling pets taunt monsters less, as if they did -14% damage
*;8
:Animal Handling pets taunt monsters less, as if they did -16% damage
*;9
:Animal Handling pets taunt monsters less, as if they did -18% damage
*;10
:Animal Handling pets taunt monsters less, as if they did -20% damage
}}
|-
|| || || of Clubbing || Pound attacks deal +2 damage || {{Spoiler|
*;2
:Pound attacks deal +4 damage
*;3
:Pound attacks deal +6 damage
*;4
:Pound attacks deal +8 damage
*;5
:Pound attacks deal +10 damage
*;6
:Pound attacks deal +12 damage
*;7
:Pound attacks deal +14 damage
*;8
:Pound attacks deal +16 damage
*;9
:Pound attacks deal +18 damage
*;10
:Pound attacks deal +20 damage
}}
|-
|| || || of Braining || Pound attacks have a 3% chance to deal +150 damage || {{Spoiler|
*;2
:Pound attacks have a 6% chance to deal +150 damage
*;3
:Pound attacks have a 9% chance to deal +150 damage
*;4
:Pound attacks have a 12% chance to deal +150 damage
*;5
:Pound attacks have a 15% chance to deal +150 damage
*;6
:Pound attacks have a 18% chance to deal +150 damage
*;7
:Pound attacks have a 21% chance to deal +150 damage
*;8
:Pound attacks have a 24% chance to deal +150 damage
*;9
:Pound attacks have a 27% chance to deal +150 damage
*;10
:Pound attacks have a 30% chance to deal +150 damage
}}
|-
|| || || of Dazing || Pound attacks have a 2% chance to stun the target and deal +2 damage || {{Spoiler|
*;2
:Pound attacks have a 4% chance to stun the target and deal +4 damage
*;3
:Pound attacks have a 6% chance to stun the target and deal +6 damage
*;4
:Pound attacks have a 8% chance to stun the target and deal +8 damage
*;5
:Pound attacks have a 10% chance to stun the target and deal +10 damage
*;6
:Pound attacks have a 12% chance to stun the target and deal +12 damage
*;7
:Pound attacks have a 14% chance to stun the target and deal +14 damage
*;8
:Pound attacks have a 16% chance to stun the target and deal +16 damage
*;9
:Pound attacks have a 18% chance to stun the target and deal +18 damage
*;10
:Pound attacks have a 20% chance to stun the target and deal +20 damage
}}
|-
|| || || of Suspicious Bashing || Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage || {{Spoiler|
*;2
:Pound attacks taunt the target so that it temporarily thinks the attack did +30 damage
*;3
:Pound attacks taunt the target so that it temporarily thinks the attack did +45 damage
*;4
:Pound attacks taunt the target so that it temporarily thinks the attack did +60 damage
*;5
:Pound attacks taunt the target so that it temporarily thinks the attack did +75 damage
*;6
:Pound attacks taunt the target so that it temporarily thinks the attack did +90 damage
*;7
:Pound attacks taunt the target so that it temporarily thinks the attack did +105 damage
*;8
:Pound attacks taunt the target so that it temporarily thinks the attack did +120 damage
*;9
:Pound attacks taunt the target so that it temporarily thinks the attack did +135 damage
*;10
:Pound attacks taunt the target so that it temporarily thinks the attack did +150 damage
}}
|-
|| || || of Slagging || Pound To Slag deals +7% damage || {{Spoiler|
*;2
:Pound To Slag deals +14% damage
*;3
:Pound To Slag deals +21% damage
*;4
:Pound To Slag deals +28% damage
*;5
:Pound To Slag deals +35% damage
*;6
:Pound To Slag deals +42% damage
*;7
:Pound To Slag deals +49% damage
*;8
:Pound To Slag deals +56% damage
*;9
:Pound To Slag deals +63% damage
*;10
:Pound To Slag deals +70% damage
}}
|-
|| || || of Slagging || Pound To Slag deals +2% damage and stun the target || {{Spoiler|
*;2
:Pound To Slag deals +4% damage and stun the target
*;3
:Pound To Slag deals +6% damage and stun the target
*;4
:Pound To Slag deals +8% damage and stun the target
*;5
:Pound To Slag deals +10% damage and stun the target
*;6
:Pound To Slag deals +12% damage and stun the target
*;7
:Pound To Slag deals +14% damage and stun the target
*;8
:Pound To Slag deals +16% damage and stun the target
*;9
:Pound To Slag deals +18% damage and stun the target
*;10
:Pound To Slag deals +20% damage and stun the target
}}
|-
|| || || of Healthy Obliteration || Pound To Slag attacks restore 7 health to you || {{Spoiler|
*;2
:Pound To Slag attacks restore 14 health to you
*;3
:Pound To Slag attacks restore 21 health to you
*;4
:Pound To Slag attacks restore 28 health to you
*;5
:Pound To Slag attacks restore 35 health to you
*;6
:Pound To Slag attacks restore 42 health to you
*;7
:Pound To Slag attacks restore 49 health to you
*;8
:Pound To Slag attacks restore 56 health to you
*;9
:Pound To Slag attacks restore 63 health to you
*;10
:Pound To Slag attacks restore 70 health to you
}}
|-
|| || || of Frenzied Slagging || Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage || {{Spoiler|
*;2
:Pound To Slag attacks have a 10% chance to hit all enemies within 5 meters, dealing +10 damage
*;3
:Pound To Slag attacks have a 15% chance to hit all enemies within 5 meters, dealing +15 damage
*;4
:Pound To Slag attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage
*;5
:Pound To Slag attacks have a 25% chance to hit all enemies within 5 meters, dealing +25 damage
*;6
:Pound To Slag attacks have a 30% chance to hit all enemies within 5 meters, dealing +30 damage
*;7
:Pound To Slag attacks have a 35% chance to hit all enemies within 5 meters, dealing +35 damage
*;8
:Pound To Slag attacks have a 40% chance to hit all enemies within 5 meters, dealing +40 damage
*;9
:Pound To Slag attacks have a 45% chance to hit all enemies within 5 meters, dealing +45 damage
*;10
:Pound To Slag attacks have a 50% chance to hit all enemies within 5 meters, dealing +50 damage
}}
|-
|| || || of Nice Looking Hammers || Look At My Hammer restores +6 health to you || {{Spoiler|
*;2
:Look At My Hammer restores +12 health to you
*;3
:Look At My Hammer restores +18 health to you
*;4
:Look At My Hammer restores +24 health to you
*;5
:Look At My Hammer restores +30 health to you
*;6
:Look At My Hammer restores +36 health to you
*;7
:Look At My Hammer restores +42 health to you
*;8
:Look At My Hammer restores +48 health to you
*;9
:Look At My Hammer restores +54 health to you
*;10
:Look At My Hammer restores +60 health to you
}}
|-
|| || || of Attractive Clubs || Look At My Hammer restores +6 armor to you || {{Spoiler|
*;2
:Look At My Hammer restores +12 armor to you
*;3
:Look At My Hammer restores +18 armor to you
*;4
:Look At My Hammer restores +24 armor to you
*;5
:Look At My Hammer restores +30 armor to you
*;6
:Look At My Hammer restores +36 armor to you
*;7
:Look At My Hammer restores +42 armor to you
*;8
:Look At My Hammer restores +48 armor to you
*;9
:Look At My Hammer restores +54 armor to you
*;10
:Look At My Hammer restores +60 armor to you
}}
|-
|| || Nice Clubbin' || || Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds || {{Spoiler|
*;2
:Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
*;3
:Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
*;4
:Look At My Hammer causes your Crushing attacks to deal +10% damage for 10 seconds
*;5
:Look At My Hammer causes your Crushing attacks to deal +12% damage for 10 seconds
*;6
:Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
*;7
:Look At My Hammer causes your Crushing attacks to deal +16% damage for 10 seconds
*;8
:Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
*;9
:Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
*;10
:Look At My Hammer causes your Crushing attacks to deal +22% damage for 10 seconds
}}
|-
|| || || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler|
*;2
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds
*;3
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
*;4
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
*;5
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
}}
|-
|| || || of Performant Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler|
*;2
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 10 seconds
*;3
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
*;4
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 15 seconds
*;5
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds
}}
|-
|| || || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds || {{Spoiler|
*;2
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
*;3
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
*;4
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds
*;5
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds
}}
|-
|| || || of Leaping and Smashing || Leaping Smash deals +10% damage || {{Spoiler|
*;2
:Leaping Smash deals +20% damage
*;3
:Leaping Smash deals +30% damage
*;4
:Leaping Smash deals +40% damage
*;5
:Leaping Smash deals +50% damage
*;6
:Leaping Smash deals +60% damage
*;7
:Leaping Smash deals +70% damage
*;8
:Leaping Smash deals +80% damage
*;9
:Leaping Smash deals +90% damage
*;10
:Leaping Smash deals +100% damage
}}
|-
|| || || of Leaping and Smashing || Leaping Smash has a 5% chance to deal +100% damage || {{Spoiler|
*;2
:Leaping Smash has a 10% chance to deal +100% damage
*;3
:Leaping Smash has a 15% chance to deal +100% damage
*;4
:Leaping Smash has a 20% chance to deal +100% damage
*;5
:Leaping Smash has a 25% chance to deal +100% damage
*;6
:Leaping Smash has a 30% chance to deal +100% damage
*;7
:Leaping Smash has a 35% chance to deal +100% damage
*;8
:Leaping Smash has a 40% chance to deal +100% damage
*;9
:Leaping Smash has a 45% chance to deal +100% damage
*;10
:Leaping Smash has a 50% chance to deal +100% damage
}}
|-
|| || || || Leaping Smash heals you for 10 health || {{Spoiler|
*;2
:Leaping Smash heals you for 20 health
*;3
:Leaping Smash heals you for 30 health
*;4
:Leaping Smash heals you for 40 health
*;5
:Leaping Smash heals you for 50 health
*;6
:Leaping Smash heals you for 60 health
*;7
:Leaping Smash heals you for 70 health
*;8
:Leaping Smash heals you for 80 health
*;9
:Leaping Smash heals you for 90 health
*;10
:Leaping Smash heals you for 100 health
}}
|-
|| || || of Rib Removal || Rib Shatter deals +6 damage || {{Spoiler|
*;2
:Rib Shatter deals +12 damage
*;3
:Rib Shatter deals +18 damage
*;4
:Rib Shatter deals +24 damage
*;5
:Rib Shatter deals +30 damage
*;6
:Rib Shatter deals +36 damage
*;7
:Rib Shatter deals +42 damage
*;8
:Rib Shatter deals +48 damage
*;9
:Rib Shatter deals +54 damage
*;10
:Rib Shatter deals +60 damage
}}
|-
|| || || of Rib Removal || Rib Shatter deals +6 armor damage || {{Spoiler|
*;2
:Rib Shatter deals +12 armor damage
*;3
:Rib Shatter deals +18 armor damage
*;4
:Rib Shatter deals +24 armor damage
*;5
:Rib Shatter deals +30 armor damage
*;6
:Rib Shatter deals +36 armor damage
*;7
:Rib Shatter deals +42 armor damage
*;8
:Rib Shatter deals +48 armor damage
*;9
:Rib Shatter deals +54 armor damage
*;10
:Rib Shatter deals +60 armor damage
}}
|-
|| || || of Critical De-Ribbing || Rib Shatter attacks have a 3% chance to deal +150 damage || {{Spoiler|
*;2
:Rib Shatter attacks have a 6% chance to deal +150 damage
*;3
:Rib Shatter attacks have a 9% chance to deal +150 damage
*;4
:Rib Shatter attacks have a 12% chance to deal +150 damage
*;5
:Rib Shatter attacks have a 15% chance to deal +150 damage
*;6
:Rib Shatter attacks have a 18% chance to deal +150 damage
*;7
:Rib Shatter attacks have a 21% chance to deal +150 damage
*;8
:Rib Shatter attacks have a 24% chance to deal +150 damage
*;9
:Rib Shatter attacks have a 27% chance to deal +150 damage
*;10
:Rib Shatter attacks have a 30% chance to deal +150 damage
}}
|-
|| || || of Ribcage Explosion || Rib Shatter attacks deal +5 damage to targets that are knocked down || {{Spoiler|
*;2
:Rib Shatter attacks deal +10 damage to targets that are knocked down
*;3
:Rib Shatter attacks deal +15 damage to targets that are knocked down
*;4
:Rib Shatter attacks deal +20 damage to targets that are knocked down
*;5
:Rib Shatter attacks deal +25 damage to targets that are knocked down
*;6
:Rib Shatter attacks deal +30 damage to targets that are knocked down
*;7
:Rib Shatter attacks deal +35 damage to targets that are knocked down
*;8
:Rib Shatter attacks deal +40 damage to targets that are knocked down
*;9
:Rib Shatter attacks deal +45 damage to targets that are knocked down
*;10
:Rib Shatter attacks deal +50 damage to targets that are knocked down
}}
|-
|| || Thunderstriking || of Thunder Strikes || Thunderstrike deals +4 damage || {{Spoiler|
*;2
:Thunderstrike deals +8 damage
*;3
:Thunderstrike deals +12 damage
*;4
:Thunderstrike deals +16 damage
*;5
:Thunderstrike deals +20 damage
*;6
:Thunderstrike deals +24 damage
*;7
:Thunderstrike deals +28 damage
*;8
:Thunderstrike deals +32 damage
*;9
:Thunderstrike deals +36 damage
*;10
:Thunderstrike deals +40 damage
}}
|-
|| || || of Thunder Healing || Thunderstrike attacks heal you for 4 health || {{Spoiler|
*;2
:Thunderstrike attacks heal you for 8 health
*;3
:Thunderstrike attacks heal you for 12 health
*;4
:Thunderstrike attacks heal you for 16 health
*;5
:Thunderstrike attacks heal you for 20 health
*;6
:Thunderstrike attacks heal you for 24 health
*;7
:Thunderstrike attacks heal you for 28 health
*;8
:Thunderstrike attacks heal you for 32 health
*;9
:Thunderstrike attacks heal you for 36 health
*;10
:Thunderstrike attacks heal you for 40 health
}}
|-
|| || || of Discordant Thunder || Thunderstrike deals +2 damage and knock all targets back || {{Spoiler|
*;2
:Thunderstrike deals +4 damage and knock all targets back
*;3
:Thunderstrike deals +6 damage and knock all targets back
*;4
:Thunderstrike deals +8 damage and knock all targets back
*;5
:Thunderstrike deals +10 damage and knock all targets back
*;6
:Thunderstrike deals +12 damage and knock all targets back
*;7
:Thunderstrike deals +14 damage and knock all targets back
*;8
:Thunderstrike deals +16 damage and knock all targets back
*;9
:Thunderstrike deals +18 damage and knock all targets back
*;10
:Thunderstrike deals +20 damage and knock all targets back
}}
|-
|| || Discharging || || Discharging Strike deals +7% damage || {{Spoiler|
*;2
:Discharging Strike deals +14% damage
*;3
:Discharging Strike deals +21% damage
*;4
:Discharging Strike deals +28% damage
*;5
:Discharging Strike deals +35% damage
*;6
:Discharging Strike deals +42% damage
*;7
:Discharging Strike deals +49% damage
*;8
:Discharging Strike deals +56% damage
*;9
:Discharging Strike deals +63% damage
*;10
:Discharging Strike deals +70% damage
}}
|-
|| || || || Discharging Strike has a 1% chance to knock down the target || {{Spoiler|
*;2
:Discharging Strike has a 2% chance to knock down the target
*;3
:Discharging Strike has a 3% chance to knock down the target
*;4
:Discharging Strike has a 4% chance to knock down the target
*;5
:Discharging Strike has a 5% chance to knock down the target
*;6
:Discharging Strike has a 6% chance to knock down the target
*;7
:Discharging Strike has a 7% chance to knock down the target
*;8
:Discharging Strike has a 8% chance to knock down the target
*;9
:Discharging Strike has a 9% chance to knock down the target
*;10
:Discharging Strike has a 10% chance to knock down the target
}}
|-
|| || || || Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage || {{Spoiler|
*;2
:Discharging Strike deals +2% damage and taunts the target as if you'd done +40 damage
*;3
:Discharging Strike deals +3% damage and taunts the target as if you'd done +60 damage
*;4
:Discharging Strike deals +4% damage and taunts the target as if you'd done +80 damage
*;5
:Discharging Strike deals +5% damage and taunts the target as if you'd done +100 damage
*;6
:Discharging Strike deals +6% damage and taunts the target as if you'd done +120 damage
*;7
:Discharging Strike deals +7% damage and taunts the target as if you'd done +140 damage
*;8
:Discharging Strike deals +8% damage and taunts the target as if you'd done +160 damage
*;9
:Discharging Strike deals +9% damage and taunts the target as if you'd done +180 damage
*;10
:Discharging Strike deals +10% damage and taunts the target as if you'd done +200 damage
}}
|-
|| || || || For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation || {{Spoiler|
*;2
:For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
*;3
:For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
*;4
:For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
*;5
:For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation
}}
|-
|| || || || Reckless Slam attacks heal you for 3 health || {{Spoiler|
*;2
:Reckless Slam attacks heal you for 6 health
*;3
:Reckless Slam attacks heal you for 9 health
*;4
:Reckless Slam attacks heal you for 12 health
*;5
:Reckless Slam attacks heal you for 15 health
*;6
:Reckless Slam attacks heal you for 18 health
*;7
:Reckless Slam attacks heal you for 21 health
*;8
:Reckless Slam attacks heal you for 24 health
*;9
:Reckless Slam attacks heal you for 27 health
*;10
:Reckless Slam attacks heal you for 30 health
}}
|-
|| || Reckless || of Reckless Slamming || Reckless Slam deals +10% damage || {{Spoiler|
*;2
:Reckless Slam deals +20% damage
*;3
:Reckless Slam deals +30% damage
*;4
:Reckless Slam deals +40% damage
*;5
:Reckless Slam deals +50% damage
*;6
:Reckless Slam deals +60% damage
*;7
:Reckless Slam deals +70% damage
*;8
:Reckless Slam deals +80% damage
*;9
:Reckless Slam deals +90% damage
*;10
:Reckless Slam deals +100% damage
}}
|-
|| || Reckless || of Reckless Slamming || Reckless Slam has a 25% chance to deal +20% damage || {{Spoiler|
*;2
:Reckless Slam has a 25% chance to deal +40% damage
*;3
:Reckless Slam has a 25% chance to deal +60% damage
*;4
:Reckless Slam has a 25% chance to deal +80% damage
*;5
:Reckless Slam has a 25% chance to deal +100% damage
*;6
:Reckless Slam has a 25% chance to deal +120% damage
*;7
:Reckless Slam has a 25% chance to deal +140% damage
*;8
:Reckless Slam has a 25% chance to deal +160% damage
*;9
:Reckless Slam has a 25% chance to deal +180% damage
*;10
:Reckless Slam has a 25% chance to deal +200% damage
}}
|-
|| || || || Reckless Slam deals +1% damage and taunts as if it did +20 damage || {{Spoiler|
*;2
:Reckless Slam deals +2% damage and taunts as if it did +40 damage
*;3
:Reckless Slam deals +3% damage and taunts as if it did +60 damage
*;4
:Reckless Slam deals +4% damage and taunts as if it did +80 damage
*;5
:Reckless Slam deals +5% damage and taunts as if it did +100 damage
*;6
:Reckless Slam deals +6% damage and taunts as if it did +120 damage
*;7
:Reckless Slam deals +7% damage and taunts as if it did +140 damage
*;8
:Reckless Slam deals +8% damage and taunts as if it did +160 damage
*;9
:Reckless Slam deals +9% damage and taunts as if it did +180 damage
*;10
:Reckless Slam deals +10% damage and taunts as if it did +200 damage
}}
|-
|| || Reverberating || || Reverberating Strike has a 2% chance to deal +250 armor damage || {{Spoiler|
*;2
:Reverberating Strike has a 4% chance to deal +250 armor damage
*;3
:Reverberating Strike has a 6% chance to deal +250 armor damage
*;4
:Reverberating Strike has a 8% chance to deal +250 armor damage
*;5
:Reverberating Strike has a 10% chance to deal +250 armor damage
*;6
:Reverberating Strike has a 12% chance to deal +250 armor damage
*;7
:Reverberating Strike has a 14% chance to deal +250 armor damage
*;8
:Reverberating Strike has a 16% chance to deal +250 armor damage
*;9
:Reverberating Strike has a 18% chance to deal +250 armor damage
*;10
:Reverberating Strike has a 20% chance to deal +250 armor damage
}}
|-
|| || || of Taunting Reverberations || Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage || {{Spoiler|
*;2
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +50 damage
*;3
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +75 damage
*;4
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +100 damage
*;5
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +125 damage
*;6
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +150 damage
*;7
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +175 damage
*;8
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +200 damage
*;9
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +225 damage
*;10
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +250 damage
}}
|-
|| || Reverberating || || Reverberating Strike deals +5% armor damage || {{Spoiler|
*;2
:Reverberating Strike deals +10% armor damage
*;3
:Reverberating Strike deals +15% armor damage
*;4
:Reverberating Strike deals +20% armor damage
*;5
:Reverberating Strike deals +25% armor damage
*;6
:Reverberating Strike deals +30% armor damage
*;7
:Reverberating Strike deals +35% armor damage
*;8
:Reverberating Strike deals +40% armor damage
*;9
:Reverberating Strike deals +45% armor damage
*;10
:Reverberating Strike deals +50% armor damage
}}
|-
|| || || || Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds || {{Spoiler|
*;2
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 8% for 10 seconds
*;3
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 12% for 10 seconds
*;4
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 16% for 10 seconds
*;5
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 20% for 10 seconds
*;6
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 24% for 10 seconds
*;7
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 28% for 10 seconds
*;8
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 32% for 10 seconds
*;9
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 36% for 10 seconds
*;10
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 40% for 10 seconds
}}
|-
|| || || || Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds || {{Spoiler|
*;2
:Reverberating Strike reduces target's Health regeneration per heartbeat by 6% for 10 seconds
*;3
:Reverberating Strike reduces target's Health regeneration per heartbeat by 9% for 10 seconds
*;4
:Reverberating Strike reduces target's Health regeneration per heartbeat by 12% for 10 seconds
*;5
:Reverberating Strike reduces target's Health regeneration per heartbeat by 15% for 10 seconds
*;6
:Reverberating Strike reduces target's Health regeneration per heartbeat by 18% for 10 seconds
*;7
:Reverberating Strike reduces target's Health regeneration per heartbeat by 21% for 10 seconds
*;8
:Reverberating Strike reduces target's Health regeneration per heartbeat by 24% for 10 seconds
*;9
:Reverberating Strike reduces target's Health regeneration per heartbeat by 27% for 10 seconds
*;10
:Reverberating Strike reduces target's Health regeneration per heartbeat by 30% for 10 seconds
}}
|-
|| || || of Heart Thorns || Heart Thorn deals +10% damage || {{Spoiler|
*;2
:Heart Thorn deals +20% damage
*;3
:Heart Thorn deals +30% damage
*;4
:Heart Thorn deals +40% damage
*;5
:Heart Thorn deals +50% damage
*;6
:Heart Thorn deals +60% damage
*;7
:Heart Thorn deals +70% damage
*;8
:Heart Thorn deals +80% damage
*;9
:Heart Thorn deals +90% damage
*;10
:Heart Thorn deals +100% damage
}}
|-
|| || || of Explosive Heart Thorns || Heart Thorn attacks have a 5% chance to deal +100 damage || {{Spoiler|
*;2
:Heart Thorn attacks have a 10% chance to deal +100 damage
*;3
:Heart Thorn attacks have a 15% chance to deal +100 damage
*;4
:Heart Thorn attacks have a 20% chance to deal +100 damage
*;5
:Heart Thorn attacks have a 25% chance to deal +100 damage
*;6
:Heart Thorn attacks have a 30% chance to deal +100 damage
*;7
:Heart Thorn attacks have a 35% chance to deal +100 damage
*;8
:Heart Thorn attacks have a 40% chance to deal +100 damage
*;9
:Heart Thorn attacks have a 45% chance to deal +100 damage
*;10
:Heart Thorn attacks have a 50% chance to deal +100 damage
}}
|-
|| || || || Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds || {{Spoiler|
*;2
:Heart Thorn reduces the target's Slashing damage by 2% for 30 seconds
*;3
:Heart Thorn reduces the target's Slashing damage by 3% for 30 seconds
*;4
:Heart Thorn reduces the target's Slashing damage by 4% for 30 seconds
*;5
:Heart Thorn reduces the target's Slashing damage by 5% for 30 seconds
*;6
:Heart Thorn reduces the target's Slashing damage by 6% for 30 seconds
*;7
:Heart Thorn reduces the target's Slashing damage by 7% for 30 seconds
*;8
:Heart Thorn reduces the target's Slashing damage by 8% for 30 seconds
*;9
:Heart Thorn reduces the target's Slashing damage by 9% for 30 seconds
*;10
:Heart Thorn reduces the target's Slashing damage by 10% for 30 seconds
}}
|-
|| || || || Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds || {{Spoiler|
*;2
:Heart Thorn reduces the target's Piercing damage by 2% for 30 seconds
*;3
:Heart Thorn reduces the target's Piercing damage by 3% for 30 seconds
*;4
:Heart Thorn reduces the target's Piercing damage by 4% for 30 seconds
*;5
:Heart Thorn reduces the target's Piercing damage by 5% for 30 seconds
*;6
:Heart Thorn reduces the target's Piercing damage by 6% for 30 seconds
*;7
:Heart Thorn reduces the target's Piercing damage by 7% for 30 seconds
*;8
:Heart Thorn reduces the target's Piercing damage by 8% for 30 seconds
*;9
:Heart Thorn reduces the target's Piercing damage by 9% for 30 seconds
*;10
:Heart Thorn reduces the target's Piercing damage by 10% for 30 seconds
}}
|-
|| || || || Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds || {{Spoiler|
*;2
:Heart Thorn reduces the target's Crushing damage by 2% for 30 seconds
*;3
:Heart Thorn reduces the target's Crushing damage by 3% for 30 seconds
*;4
:Heart Thorn reduces the target's Crushing damage by 4% for 30 seconds
*;5
:Heart Thorn reduces the target's Crushing damage by 5% for 30 seconds
*;6
:Heart Thorn reduces the target's Crushing damage by 6% for 30 seconds
*;7
:Heart Thorn reduces the target's Crushing damage by 7% for 30 seconds
*;8
:Heart Thorn reduces the target's Crushing damage by 8% for 30 seconds
*;9
:Heart Thorn reduces the target's Crushing damage by 9% for 30 seconds
*;10
:Heart Thorn reduces the target's Crushing damage by 10% for 30 seconds
}}
|-
|| || || || Heart Thorn restores 7 armor to you || {{Spoiler|
*;2
:Heart Thorn restores 14 armor to you
*;3
:Heart Thorn restores 21 armor to you
*;4
:Heart Thorn restores 28 armor to you
*;5
:Heart Thorn restores 35 armor to you
*;6
:Heart Thorn restores 42 armor to you
*;7
:Heart Thorn restores 49 armor to you
*;8
:Heart Thorn restores 56 armor to you
*;9
:Heart Thorn restores 63 armor to you
*;10
:Heart Thorn restores 70 armor to you
}}
|-
|| || || || Rotskin deals +10% armor damage || {{Spoiler|
*;2
:Rotskin deals +20% armor damage
*;3
:Rotskin deals +30% armor damage
*;4
:Rotskin deals +40% armor damage
*;5
:Rotskin deals +50% armor damage
*;6
:Rotskin deals +60% armor damage
*;7
:Rotskin deals +70% armor damage
*;8
:Rotskin deals +80% armor damage
*;9
:Rotskin deals +90% armor damage
*;10
:Rotskin deals +100% armor damage
}}
|-
|| || || || Rotskin attacks have a 5% chance to deal +50 armor damage || {{Spoiler|
*;2
:Rotskin attacks have a 10% chance to deal +50 armor damage
*;3
:Rotskin attacks have a 15% chance to deal +50 armor damage
*;4
:Rotskin attacks have a 20% chance to deal +50 armor damage
*;5
:Rotskin attacks have a 25% chance to deal +50 armor damage
*;6
:Rotskin attacks have a 30% chance to deal +50 armor damage
*;7
:Rotskin attacks have a 35% chance to deal +50 armor damage
*;8
:Rotskin attacks have a 40% chance to deal +50 armor damage
*;9
:Rotskin attacks have a 45% chance to deal +50 armor damage
*;10
:Rotskin attacks have a 50% chance to deal +50 armor damage
}}
|-
|| || || || Rotskin attacks have a 3% chance to hit all targets within 20 meters || {{Spoiler|
*;2
:Rotskin attacks have a 6% chance to hit all targets within 20 meters
*;3
:Rotskin attacks have a 9% chance to hit all targets within 20 meters
*;4
:Rotskin attacks have a 12% chance to hit all targets within 20 meters
*;5
:Rotskin attacks have a 15% chance to hit all targets within 20 meters
*;6
:Rotskin attacks have a 18% chance to hit all targets within 20 meters
*;7
:Rotskin attacks have a 21% chance to hit all targets within 20 meters
*;8
:Rotskin attacks have a 24% chance to hit all targets within 20 meters
*;9
:Rotskin attacks have a 27% chance to hit all targets within 20 meters
*;10
:Rotskin attacks have a 30% chance to hit all targets within 20 meters
}}
|-
|| || || || Delerium deals +10% damage || {{Spoiler|
*;2
:Delerium deals +20% damage
*;3
:Delerium deals +30% damage
*;4
:Delerium deals +40% damage
*;5
:Delerium deals +50% damage
*;6
:Delerium deals +60% damage
*;7
:Delerium deals +70% damage
*;8
:Delerium deals +80% damage
*;9
:Delerium deals +90% damage
*;10
:Delerium deals +100% damage
}}
|-
|| || || || Delerium attacks detaunt the enemy as if you had done 20 less damage || {{Spoiler|
*;2
:Delerium attacks detaunt the enemy as if you had done 40 less damage
*;3
:Delerium attacks detaunt the enemy as if you had done 60 less damage
*;4
:Delerium attacks detaunt the enemy as if you had done 80 less damage
*;5
:Delerium attacks detaunt the enemy as if you had done 100 less damage
*;6
:Delerium attacks detaunt the enemy as if you had done 120 less damage
*;7
:Delerium attacks detaunt the enemy as if you had done 140 less damage
*;8
:Delerium attacks detaunt the enemy as if you had done 160 less damage
*;9
:Delerium attacks detaunt the enemy as if you had done 180 less damage
*;10
:Delerium attacks detaunt the enemy as if you had done 200 less damage
}}
|-
|| || || || Delerium attacks deplete an additional 10 rage and deal +2 damage || {{Spoiler|
*;2
:Delerium attacks deplete an additional 20 rage and deal +4 damage
*;3
:Delerium attacks deplete an additional 30 rage and deal +6 damage
*;4
:Delerium attacks deplete an additional 40 rage and deal +8 damage
*;5
:Delerium attacks deplete an additional 50 rage and deal +10 damage
*;6
:Delerium attacks deplete an additional 60 rage and deal +12 damage
*;7
:Delerium attacks deplete an additional 70 rage and deal +14 damage
*;8
:Delerium attacks deplete an additional 80 rage and deal +16 damage
*;9
:Delerium attacks deplete an additional 90 rage and deal +18 damage
*;10
:Delerium attacks deplete an additional 100 rage and deal +20 damage
}}
|-
|| || || || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|
*;2
:Brambleskin increases your Max Health by +12 for 30 seconds
*;3
:Brambleskin increases your Max Health by +18 for 30 seconds
*;4
:Brambleskin increases your Max Health by +24 for 30 seconds
*;5
:Brambleskin increases your Max Health by +30 for 30 seconds
*;6
:Brambleskin increases your Max Health by +36 for 30 seconds
*;7
:Brambleskin increases your Max Health by +42 for 30 seconds
*;8
:Brambleskin increases your Max Health by +48 for 30 seconds
*;9
:Brambleskin increases your Max Health by +54 for 30 seconds
*;10
:Brambleskin increases your Max Health by +60 for 30 seconds
}}
|-
|| || || || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|
*;2
:Brambleskin increases your Max Health by +12 for 30 seconds
*;3
:Brambleskin increases your Max Health by +18 for 30 seconds
*;4
:Brambleskin increases your Max Health by +24 for 30 seconds
*;5
:Brambleskin increases your Max Health by +30 for 30 seconds
*;6
:Brambleskin increases your Max Health by +36 for 30 seconds
*;7
:Brambleskin increases your Max Health by +42 for 30 seconds
*;8
:Brambleskin increases your Max Health by +48 for 30 seconds
*;9
:Brambleskin increases your Max Health by +54 for 30 seconds
*;10
:Brambleskin increases your Max Health by +60 for 30 seconds
}}
|-
|| || || || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|
*;2
:Brambleskin increases your Max Armor by +12 for 30 seconds
*;3
:Brambleskin increases your Max Armor by +18 for 30 seconds
*;4
:Brambleskin increases your Max Armor by +24 for 30 seconds
*;5
:Brambleskin increases your Max Armor by +30 for 30 seconds
*;6
:Brambleskin increases your Max Armor by +36 for 30 seconds
*;7
:Brambleskin increases your Max Armor by +42 for 30 seconds
*;8
:Brambleskin increases your Max Armor by +48 for 30 seconds
*;9
:Brambleskin increases your Max Armor by +54 for 30 seconds
*;10
:Brambleskin increases your Max Armor by +60 for 30 seconds
}}
|-
|| || || || Brambleskin heals you for 10 health || {{Spoiler|
*;2
:Brambleskin heals you for 20 health
*;3
:Brambleskin heals you for 30 health
*;4
:Brambleskin heals you for 40 health
*;5
:Brambleskin heals you for 50 health
*;6
:Brambleskin heals you for 60 health
*;7
:Brambleskin heals you for 70 health
*;8
:Brambleskin heals you for 80 health
*;9
:Brambleskin heals you for 90 health
*;10
:Brambleskin heals you for 100 health
}}
|-
|| || || || Cosmic Strike deals +10% damage || {{Spoiler|
*;2
:Cosmic Strike deals +20% damage
*;3
:Cosmic Strike deals +30% damage
*;4
:Cosmic Strike deals +40% damage
*;5
:Cosmic Strike deals +50% damage
*;6
:Cosmic Strike deals +60% damage
*;7
:Cosmic Strike deals +70% damage
*;8
:Cosmic Strike deals +80% damage
*;9
:Cosmic Strike deals +90% damage
*;10
:Cosmic Strike deals +100% damage
}}
|-
|| || || || Fill With Bile heals the target for 5 health || {{Spoiler|
*;2
:Fill With Bile heals the target for 10 health
*;3
:Fill With Bile heals the target for 15 health
*;4
:Fill With Bile heals the target for 20 health
*;5
:Fill With Bile heals the target for 25 health
*;6
:Fill With Bile heals the target for 30 health
*;7
:Fill With Bile heals the target for 35 health
*;8
:Fill With Bile heals the target for 40 health
*;9
:Fill With Bile heals the target for 45 health
*;10
:Fill With Bile heals the target for 50 health
}}
|-
|| || || || {BOOST_DRUIDHEAL_SENDER}{6} || {{Spoiler|
*;2
:{BOOST_DRUIDHEAL_SENDER}{12}
*;3
:{BOOST_DRUIDHEAL_SENDER}{18}
*;4
:{BOOST_DRUIDHEAL_SENDER}{24}
*;5
:{BOOST_DRUIDHEAL_SENDER}{30}
*;6
:{BOOST_DRUIDHEAL_SENDER}{36}
*;7
:{BOOST_DRUIDHEAL_SENDER}{42}
*;8
:{BOOST_DRUIDHEAL_SENDER}{48}
*;9
:{BOOST_DRUIDHEAL_SENDER}{54}
*;10
:{BOOST_DRUIDHEAL_SENDER}{60}
}}
|-
|| || || || Regrowth has a 2% chance to heal +100 armor damage || {{Spoiler|
*;2
:Regrowth has a 4% chance to heal +100 armor damage
*;3
:Regrowth has a 6% chance to heal +100 armor damage
*;4
:Regrowth has a 8% chance to heal +100 armor damage
*;5
:Regrowth has a 10% chance to heal +100 armor damage
*;6
:Regrowth has a 12% chance to heal +100 armor damage
*;7
:Regrowth has a 14% chance to heal +100 armor damage
*;8
:Regrowth has a 16% chance to heal +100 armor damage
*;9
:Regrowth has a 18% chance to heal +100 armor damage
*;10
:Regrowth has a 20% chance to heal +100 armor damage
}}
|-
|| || || || Enervate has a 2% chance to heal +200 armor damage || {{Spoiler|
*;2
:Enervate has a 4% chance to heal +200 armor damage
*;3
:Enervate has a 6% chance to heal +200 armor damage
*;4
:Enervate has a 8% chance to heal +200 armor damage
*;5
:Enervate has a 10% chance to heal +200 armor damage
*;6
:Enervate has a 12% chance to heal +200 armor damage
*;7
:Enervate has a 14% chance to heal +200 armor damage
*;8
:Enervate has a 16% chance to heal +200 armor damage
*;9
:Enervate has a 18% chance to heal +200 armor damage
*;10
:Enervate has a 20% chance to heal +200 armor damage
}}
|-
|| || || of Toxic Balls || Toxinball attacks deal +6 damage || {{Spoiler|
*;2
:Toxinball attacks deal +12 damage
*;3
:Toxinball attacks deal +18 damage
*;4
:Toxinball attacks deal +24 damage
*;5
:Toxinball attacks deal +30 damage
*;6
:Toxinball attacks deal +36 damage
*;7
:Toxinball attacks deal +42 damage
*;8
:Toxinball attacks deal +48 damage
*;9
:Toxinball attacks deal +54 damage
*;10
:Toxinball attacks deal +60 damage
}}
|-
|| || || || Toxinball restores 1 power || {{Spoiler|
*;2
:Toxinball restores 2 power
*;3
:Toxinball restores 3 power
*;4
:Toxinball restores 4 power
*;5
:Toxinball restores 5 power
*;6
:Toxinball restores 6 power
*;7
:Toxinball restores 7 power
*;8
:Toxinball restores 8 power
*;9
:Toxinball restores 9 power
*;10
:Toxinball restores 10 power
}}
|-
|| || || of Cowhide || {MAX_ARMOR}{5}{Cow}<br> {MAX_ARMOR}{7}{Cow} || {{Spoiler|
*;2
:{MAX_ARMOR}{10}{Cow}
:{MAX_ARMOR}{14}{Cow}
*;3
:{MAX_ARMOR}{15}{Cow}
:{MAX_ARMOR}{21}{Cow}
*;4
:{MAX_ARMOR}{20}{Cow}
:{MAX_ARMOR}{28}{Cow}
*;5
:{MAX_ARMOR}{25}{Cow}
:{MAX_ARMOR}{35}{Cow}
*;6
:{MAX_ARMOR}{30}{Cow}
:{MAX_ARMOR}{42}{Cow}
*;7
:{MAX_ARMOR}{35}{Cow}
:{MAX_ARMOR}{49}{Cow}
*;8
:{MAX_ARMOR}{40}{Cow}
:{MAX_ARMOR}{56}{Cow}
*;9
:{MAX_ARMOR}{45}{Cow}
:{MAX_ARMOR}{63}{Cow}
*;10
:{MAX_ARMOR}{50}{Cow}
:{MAX_ARMOR}{70}{Cow}
}}
|-
|| || || of Lucky Trampling || Cow's Stampede has a 25% chance to deal +40 damage || {{Spoiler|
*;2
:Cow's Stampede has a 25% chance to deal +45 damage
*;3
:Cow's Stampede has a 25% chance to deal +50 damage
*;4
:Cow's Stampede has a 25% chance to deal +55 damage
*;5
:Cow's Stampede has a 25% chance to deal +60 damage
*;6
:Cow's Stampede has a 25% chance to deal +65 damage
*;7
:Cow's Stampede has a 25% chance to deal +70 damage
*;8
:Cow's Stampede has a 25% chance to deal +75 damage
*;9
:Cow's Stampede has a 25% chance to deal +80 damage
*;10
:Cow's Stampede has a 25% chance to deal +85 damage
}}
|-
|| || || of Bovine Bashing || Cow's Bash deals +7% damage || {{Spoiler|
*;2
:Cow's Bash deals +14% damage
*;3
:Cow's Bash deals +21% damage
*;4
:Cow's Bash deals +28% damage
*;5
:Cow's Bash deals +35% damage
*;6
:Cow's Bash deals +42% damage
*;7
:Cow's Bash deals +49% damage
*;8
:Cow's Bash deals +56% damage
*;9
:Cow's Bash deals +63% damage
*;10
:Cow's Bash deals +70% damage
}}
|-
|| || || of Refreshing Headbutts || Cow's Bash restores 3 Power to you || {{Spoiler|
*;2
:Cow's Bash restores 6 Power to you
*;3
:Cow's Bash restores 9 Power to you
*;4
:Cow's Bash restores 12 Power to you
*;5
:Cow's Bash restores 15 Power to you
*;6
:Cow's Bash restores 18 Power to you
*;7
:Cow's Bash restores 21 Power to you
*;8
:Cow's Bash restores 24 Power to you
*;9
:Cow's Bash restores 27 Power to you
*;10
:Cow's Bash restores 30 Power to you
}}
|-
|| || || of Recuperative Headbutts || Cow's Bash heals you for 5 health || {{Spoiler|
*;2
:Cow's Bash heals you for 10 health
*;3
:Cow's Bash heals you for 15 health
*;4
:Cow's Bash heals you for 20 health
*;5
:Cow's Bash heals you for 25 health
*;6
:Cow's Bash heals you for 30 health
*;7
:Cow's Bash heals you for 35 health
*;8
:Cow's Bash heals you for 40 health
*;9
:Cow's Bash heals you for 45 health
*;10
:Cow's Bash heals you for 50 health
}}
|-
|| || Mooer's || of Wholesome Mooing || Moo of Calm heals +10 health || {{Spoiler|
*;2
:Moo of Calm heals +20 health
*;3
:Moo of Calm heals +30 health
*;4
:Moo of Calm heals +40 health
*;5
:Moo of Calm heals +50 health
*;6
:Moo of Calm heals +60 health
*;7
:Moo of Calm heals +70 health
*;8
:Moo of Calm heals +80 health
*;9
:Moo of Calm heals +90 health
*;10
:Moo of Calm heals +100 health
}}
|-
|| || || of Calm Mooing || Moo of Calm restores +5 power || {{Spoiler|
*;2
:Moo of Calm restores +10 power
*;3
:Moo of Calm restores +15 power
*;4
:Moo of Calm restores +20 power
*;5
:Moo of Calm restores +25 power
*;6
:Moo of Calm restores +30 power
*;7
:Moo of Calm restores +35 power
*;8
:Moo of Calm restores +40 power
*;9
:Moo of Calm restores +45 power
*;10
:Moo of Calm restores +50 power
}}
|-
|| || Mooer's || of Defensive Mooing || Moo of Calm restores +10 armor || {{Spoiler|
*;2
:Moo of Calm restores +20 armor
*;3
:Moo of Calm restores +30 armor
*;4
:Moo of Calm restores +40 armor
*;5
:Moo of Calm restores +50 armor
*;6
:Moo of Calm restores +60 armor
*;7
:Moo of Calm restores +70 armor
*;8
:Moo of Calm restores +80 armor
*;9
:Moo of Calm restores +90 armor
*;10
:Moo of Calm restores +100 armor
}}
|-
|| || Cud-Toughened || || Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds || {{Spoiler|
*;2
:Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds
*;3
:Chew Cud increases your mitigation versus Crushing attacks +3 for 10 seconds
*;4
:Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
*;5
:Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds
}}
|-
|| || Cud-Toughened || || Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds || {{Spoiler|
*;2
:Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds
*;3
:Chew Cud increases your mitigation versus Slashing attacks +3 for 10 seconds
*;4
:Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
*;5
:Chew Cud increases your mitigation versus Slashing attacks +5 for 10 seconds
}}
|-
|| || Cud-Toughened || || Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds || {{Spoiler|
*;2
:Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds
*;3
:Chew Cud increases your mitigation versus Piercing attacks +3 for 10 seconds
*;4
:Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds
*;5
:Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds
}}
|-
|| || Odor-Eating || of Odor-Eating || {HYGIENE_BONUS}{1} ||
|-
|| || Stain-Resistant || of Stain Resistance || {HYGIENE_BONUS}{1} ||
|-
|| || Featherlight || of Light Feet || {FALLING_DAMAGE_MOD}{-0.1} || {{Spoiler|
*;2
:{FALLING_DAMAGE_MOD}{-0.2}
*;3
:{FALLING_DAMAGE_MOD}{-0.3}
*;4
:{FALLING_DAMAGE_MOD}{-0.4}
*;5
:{FALLING_DAMAGE_MOD}{-0.5}
}}
|-
|| || || || {MAX_HEALTH}{1} || {{Spoiler|
*;2
:{MAX_HEALTH}{3}
*;3
:{MAX_HEALTH}{5}
*;4
:{MAX_HEALTH}{10}
*;5
:{MAX_HEALTH}{13}
*;6
:{MAX_HEALTH}{15}
*;7
:{MAX_HEALTH}{18}
*;8
:{MAX_HEALTH}{20}
*;9
:{MAX_HEALTH}{23}
*;10
:{MAX_HEALTH}{25}
}}
|-
|| || || || {MAX_POWER}{1} || {{Spoiler|
*;2
:{MAX_POWER}{3}
*;3
:{MAX_POWER}{5}
*;4
:{MAX_POWER}{10}
*;5
:{MAX_POWER}{13}
*;6
:{MAX_POWER}{15}
*;7
:{MAX_POWER}{18}
*;8
:{MAX_POWER}{20}
*;9
:{MAX_POWER}{23}
*;10
:{MAX_POWER}{25}
}}
|-
|| || || || {NONCOMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler|
*;2
:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}
*;3
:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}
*;4
:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}
*;5
:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}
*;6
:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}
*;7
:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}
*;8
:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}
*;9
:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}
*;10
:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}
}}
|-
|| || Tireless || || {NONCOMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler|
*;2
:{NONCOMBAT_REGEN_POWER_DELTA}{2}
*;3
:{NONCOMBAT_REGEN_POWER_DELTA}{3}
*;4
:{NONCOMBAT_REGEN_POWER_DELTA}{4}
*;5
:{NONCOMBAT_REGEN_POWER_DELTA}{5}
*;6
:{NONCOMBAT_REGEN_POWER_DELTA}{6}
}}
|-
|| || || || {NONCOMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler|
*;2
:{NONCOMBAT_REGEN_ARMOR_DELTA}{2}
*;3
:{NONCOMBAT_REGEN_ARMOR_DELTA}{3}
*;4
:{NONCOMBAT_REGEN_ARMOR_DELTA}{4}
*;5
:{NONCOMBAT_REGEN_ARMOR_DELTA}{5}
*;6
:{NONCOMBAT_REGEN_ARMOR_DELTA}{6}
}}
|-
|| || || of the Wolf || {COMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler|
*;2
:{COMBAT_REGEN_HEALTH_DELTA}{2}
*;3
:{COMBAT_REGEN_HEALTH_DELTA}{3}
*;4
:{COMBAT_REGEN_HEALTH_DELTA}{4}
*;5
:{COMBAT_REGEN_HEALTH_DELTA}{5}
*;6
:{COMBAT_REGEN_HEALTH_DELTA}{6}
}}
|-
|| || Indefatigable || || {COMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler|
*;2
:{COMBAT_REGEN_POWER_DELTA}{2}
*;3
:{COMBAT_REGEN_POWER_DELTA}{3}
*;4
:{COMBAT_REGEN_POWER_DELTA}{4}
*;5
:{COMBAT_REGEN_POWER_DELTA}{5}
*;6
:{COMBAT_REGEN_POWER_DELTA}{6}
}}
|-
|| || Titan's || || {COMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler|
*;2
:{COMBAT_REGEN_ARMOR_DELTA}{2}
*;3
:{COMBAT_REGEN_ARMOR_DELTA}{3}
*;4
:{COMBAT_REGEN_ARMOR_DELTA}{4}
*;5
:{COMBAT_REGEN_ARMOR_DELTA}{5}
*;6
:{COMBAT_REGEN_ARMOR_DELTA}{6}
}}
|-
|| || First Responder's || || {BOOST_FIRSTAID_RECEIVER}{5} || {{Spoiler|
*;2
:{BOOST_FIRSTAID_RECEIVER}{10}
*;3
:{BOOST_FIRSTAID_RECEIVER}{15}
*;4
:{BOOST_FIRSTAID_RECEIVER}{20}
*;5
:{BOOST_FIRSTAID_RECEIVER}{25}
*;6
:{BOOST_FIRSTAID_RECEIVER}{30}
}}
|-
|| || Repairman's || || {BOOST_ARMORREPAIR_RECEIVER}{5} || {{Spoiler|
*;2
:{BOOST_ARMORREPAIR_RECEIVER}{10}
*;3
:{BOOST_ARMORREPAIR_RECEIVER}{15}
*;4
:{BOOST_ARMORREPAIR_RECEIVER}{20}
*;5
:{BOOST_ARMORREPAIR_RECEIVER}{25}
*;6
:{BOOST_ARMORREPAIR_RECEIVER}{30}
}}
|-
|| || Treasure-Hunter's || || {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} || {{Spoiler|
*;2
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.02}
*;3
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.03}
*;4
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.04}
*;5
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.05}
*;6
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}
}}
|-
|| || Treasure-Hunter's || || {LOOT_BOOST_CHANCE_RARE}{0.01} || {{Spoiler|
*;2
:{LOOT_BOOST_CHANCE_RARE}{0.02}
*;3
:{LOOT_BOOST_CHANCE_RARE}{0.03}
*;4
:{LOOT_BOOST_CHANCE_RARE}{0.04}
*;5
:{LOOT_BOOST_CHANCE_RARE}{0.05}
}}
|-
|| || Roomy || || {MAX_INVENTORY_SIZE}{1} || {{Spoiler|
*;2
:{MAX_INVENTORY_SIZE}{2}
*;3
:{MAX_INVENTORY_SIZE}{3}
*;4
:{MAX_INVENTORY_SIZE}{4}
*;5
:{MAX_INVENTORY_SIZE}{5}
}}
|-
|| || Provocative || || {TAUNT_MOD}{0.01} || {{Spoiler|
*;2
:{TAUNT_MOD}{0.02}
*;3
:{TAUNT_MOD}{0.03}
*;4
:{TAUNT_MOD}{0.04}
*;5
:{TAUNT_MOD}{0.05}
}}
|-
|| || Insulated || || {MITIGATION_ELECTRICITY}{1} || {{Spoiler|
*;2
:{MITIGATION_ELECTRICITY}{2}
*;3
:{MITIGATION_ELECTRICITY}{3}
*;4
:{MITIGATION_ELECTRICITY}{4}
*;5
:{MITIGATION_ELECTRICITY}{5}
*;6
:{MITIGATION_ELECTRICITY}{6}
}}
|-
|| || Foil-Lined || || {MITIGATION_PSYCHIC}{1} || {{Spoiler|
*;2
:{MITIGATION_PSYCHIC}{2}
*;3
:{MITIGATION_PSYCHIC}{3}
*;4
:{MITIGATION_PSYCHIC}{4}
*;5
:{MITIGATION_PSYCHIC}{5}
*;6
:{MITIGATION_PSYCHIC}{6}
}}
|-
|| || Waterproof || || {MITIGATION_TRAUMA}{1} || {{Spoiler|
*;2
:{MITIGATION_TRAUMA}{2}
*;3
:{MITIGATION_TRAUMA}{3}
*;4
:{MITIGATION_TRAUMA}{4}
*;5
:{MITIGATION_TRAUMA}{5}
*;6
:{MITIGATION_TRAUMA}{6}
}}
|-
|| || Antifungal || || {MITIGATION_NATURE}{1} || {{Spoiler|
*;2
:{MITIGATION_NATURE}{2}
*;3
:{MITIGATION_NATURE}{3}
*;4
:{MITIGATION_NATURE}{4}
*;5
:{MITIGATION_NATURE}{5}
*;6
:{MITIGATION_NATURE}{6}
}}
|-
|| || Antitoxic || || {MITIGATION_POISON}{1} || {{Spoiler|
*;2
:{MITIGATION_POISON}{2}
*;3
:{MITIGATION_POISON}{3}
*;4
:{MITIGATION_POISON}{4}
*;5
:{MITIGATION_POISON}{5}
*;6
:{MITIGATION_POISON}{6}
}}
|-
|| || Learner's || || {COMBAT_XP_EARNED_MOD}{0.01} || {{Spoiler|
*;2
:{COMBAT_XP_EARNED_MOD}{0.02}
*;3
:{COMBAT_XP_EARNED_MOD}{0.03}
*;4
:{COMBAT_XP_EARNED_MOD}{0.04}
*;5
:{COMBAT_XP_EARNED_MOD}{0.05}
}}
|-
|| || Poisoner's || || {BOOST_POISON}{1} || {{Spoiler|
*;2
:{BOOST_POISON}{2}
*;3
:{BOOST_POISON}{3}
*;4
:{BOOST_POISON}{4}
*;5
:{BOOST_POISON}{5}
*;10
:{BOOST_POISON}{10}
}}
|-
|| || Traumatic || || {BOOST_TRAUMA}{1} || {{Spoiler|
*;2
:{BOOST_TRAUMA}{2}
*;3
:{BOOST_TRAUMA}{3}
*;4
:{BOOST_TRAUMA}{4}
*;5
:{BOOST_TRAUMA}{5}
*;6
:{BOOST_TRAUMA}{6}
}}
|-
|| || Natural || || {BOOST_NATURE}{1} || {{Spoiler|
*;2
:{BOOST_NATURE}{2}
*;3
:{BOOST_NATURE}{3}
*;4
:{BOOST_NATURE}{4}
*;5
:{BOOST_NATURE}{5}
*;6
:{BOOST_NATURE}{6}
*;7
:{BOOST_NATURE}{7}
*;8
:{BOOST_NATURE}{8}
*;9
:{BOOST_NATURE}{9}
*;10
:{BOOST_NATURE}{10}
}}
|-
|| || Patient's || || {BOOST_MISCPLAYERHEAL_RECEIVER}{2} || {{Spoiler|
*;2
:{BOOST_MISCPLAYERHEAL_RECEIVER}{4}
*;3
:{BOOST_MISCPLAYERHEAL_RECEIVER}{6}
*;4
:{BOOST_MISCPLAYERHEAL_RECEIVER}{8}
*;5
:{BOOST_MISCPLAYERHEAL_RECEIVER}{10}
*;6
:{BOOST_MISCPLAYERHEAL_RECEIVER}{12}
*;7
:{BOOST_MISCPLAYERHEAL_RECEIVER}{14}
*;8
:{BOOST_MISCPLAYERHEAL_RECEIVER}{16}
*;9
:{BOOST_MISCPLAYERHEAL_RECEIVER}{18}
*;10
:{BOOST_MISCPLAYERHEAL_RECEIVER}{20}
}}
|-
|| || Calming || || {RAGE_INFLICT_MOD}{-0.01} || {{Spoiler|
*;2
:{RAGE_INFLICT_MOD}{-0.02}
*;3
:{RAGE_INFLICT_MOD}{-0.03}
*;4
:{RAGE_INFLICT_MOD}{-0.04}
*;5
:{RAGE_INFLICT_MOD}{-0.05}
*;6
:{RAGE_INFLICT_MOD}{-0.06}
}}
|-
|| || || of the Redwall || {MAX_ARMOR}{2} || {{Spoiler|
*;2
:{MAX_ARMOR}{4}
*;3
:{MAX_ARMOR}{7}
*;4
:{MAX_ARMOR}{12}
*;5
:{MAX_ARMOR}{15}
*;6
:{MAX_ARMOR}{18}
*;7
:{MAX_ARMOR}{20}
*;8
:{MAX_ARMOR}{23}
*;9
:{MAX_ARMOR}{25}
*;10
:{MAX_ARMOR}{30}
}}
|-
|| || || of the Redwall || {MAX_ARMOR}{7} || {{Spoiler|
*;2
:{MAX_ARMOR}{12}
*;3
:{MAX_ARMOR}{15}
*;4
:{MAX_ARMOR}{18}
*;5
:{MAX_ARMOR}{20}
*;6
:{MAX_ARMOR}{23}
*;7
:{MAX_ARMOR}{25}
*;8
:{MAX_ARMOR}{30}
*;9
:{MAX_ARMOR}{35}
*;10
:{MAX_ARMOR}{40}
}}
|-
|| || || of the Redwall || {MAX_ARMOR}{8} || {{Spoiler|
*;2
:{MAX_ARMOR}{14}
*;3
:{MAX_ARMOR}{20}
*;4
:{MAX_ARMOR}{26}
*;5
:{MAX_ARMOR}{32}
*;6
:{MAX_ARMOR}{38}
*;7
:{MAX_ARMOR}{46}
*;8
:{MAX_ARMOR}{54}
*;9
:{MAX_ARMOR}{62}
*;10
:{MAX_ARMOR}{70}
}}
|-
|| || || of the Redwall || {MITIGATION_SLASHING}{1}<br> {MITIGATION_CRUSHING}{1} <br> {MITIGATION_PIERCING}{1} || {{Spoiler|
*;2
:{MITIGATION_SLASHING}{2}
:{MITIGATION_CRUSHING}{1}
:{MITIGATION_PIERCING}{1}
*;3
:{MITIGATION_SLASHING}{2}
:{MITIGATION_CRUSHING}{2}
:{MITIGATION_PIERCING}{1}
*;4
:{MITIGATION_SLASHING}{2}
:{MITIGATION_CRUSHING}{2}
:{MITIGATION_PIERCING}{2}
*;5
:{MITIGATION_SLASHING}{3}
:{MITIGATION_CRUSHING}{2}
:{MITIGATION_PIERCING}{2}
*;6
:{MITIGATION_SLASHING}{3}
:{MITIGATION_CRUSHING}{3}
:{MITIGATION_PIERCING}{2}
}}
|-
|| || || of the Redwall || {MITIGATION_POISON}{1}<br> {MITIGATION_TRAUMA}{1} <br> {MITIGATION_PSYCHIC}{1} || {{Spoiler|
*;2
:{MITIGATION_POISON}{2}
:{MITIGATION_TRAUMA}{1}
:{MITIGATION_PSYCHIC}{1}
*;3
:{MITIGATION_POISON}{2}
:{MITIGATION_TRAUMA}{2}
:{MITIGATION_PSYCHIC}{1}
*;4
:{MITIGATION_POISON}{2}
:{MITIGATION_TRAUMA}{2}
:{MITIGATION_PSYCHIC}{2}
*;5
:{MITIGATION_POISON}{3}
:{MITIGATION_TRAUMA}{2}
:{MITIGATION_PSYCHIC}{2}
*;6
:{MITIGATION_POISON}{3}
:{MITIGATION_TRAUMA}{3}
:{MITIGATION_PSYCHIC}{2}
}}
|-
|| || || of the Redwall || {MITIGATION_ACID}{1}<br> {MITIGATION_NATURE}{1} <br> {MITIGATION_DARKNESS}{1} || {{Spoiler|
*;2
:{MITIGATION_ACID}{2}
:{MITIGATION_NATURE}{1}
:{MITIGATION_DARKNESS}{1}
*;3
:{MITIGATION_ACID}{2}
:{MITIGATION_NATURE}{2}
:{MITIGATION_DARKNESS}{1}
*;4
:{MITIGATION_ACID}{2}
:{MITIGATION_NATURE}{2}
:{MITIGATION_DARKNESS}{2}
*;5
:{MITIGATION_ACID}{3}
:{MITIGATION_NATURE}{2}
:{MITIGATION_DARKNESS}{2}
*;6
:{MITIGATION_ACID}{3}
:{MITIGATION_NATURE}{3}
:{MITIGATION_DARKNESS}{2}
}}
|-
|| || || of the Redwall || {MITIGATION_FIRE}{1}<br> {MITIGATION_COLD}{1} <br> {MITIGATION_ELECTRICITY}{1} || {{Spoiler|
*;2
:{MITIGATION_FIRE}{2}
:{MITIGATION_COLD}{1}
:{MITIGATION_ELECTRICITY}{1}
*;3
:{MITIGATION_FIRE}{2}
:{MITIGATION_COLD}{2}
:{MITIGATION_ELECTRICITY}{1}
*;4
:{MITIGATION_FIRE}{2}
:{MITIGATION_COLD}{2}
:{MITIGATION_ELECTRICITY}{2}
*;5
:{MITIGATION_FIRE}{3}
:{MITIGATION_COLD}{2}
:{MITIGATION_ELECTRICITY}{2}
*;6
:{MITIGATION_FIRE}{3}
:{MITIGATION_COLD}{3}
:{MITIGATION_ELECTRICITY}{2}
}}
|-
|| || || of the Redwall || {MAX_HEALTH}{1} || {{Spoiler|
*;2
:{MAX_HEALTH}{2}
*;3
:{MAX_HEALTH}{3}
*;4
:{MAX_HEALTH}{4}
*;5
:{MAX_HEALTH}{5}
*;6
:{MAX_HEALTH}{6}
*;7
:{MAX_HEALTH}{7}
*;8
:{MAX_HEALTH}{8}
*;9
:{MAX_HEALTH}{9}
*;10
:{MAX_HEALTH}{10}
}}
|-
|| || Swordsman's || of Swordsmanship || {MOD_SKILL_SWORD}{0.15} || {{Spoiler|
*;2
:{MOD_SKILL_SWORD}{0.2}
*;3
:{MOD_SKILL_SWORD}{0.25}
*;4
:{MOD_SKILL_SWORD}{0.3}
*;5
:{MOD_SKILL_SWORD}{0.35}
}}
|-
|| || Rallying || of Rallying || Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left || {{Spoiler|
*;2
:Sword Slash and Thrusting Blade deal +10 damage when you have 33% or less of your Armor left
*;3
:Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left
*;4
:Sword Slash and Thrusting Blade deal +20 damage when you have 33% or less of your Armor left
*;5
:Sword Slash and Thrusting Blade deal +25 damage when you have 33% or less of your Armor left
}}
|-
|| || Slashy || of Slashing || Sword Slash and Thrusting Blade deal +3 damage || {{Spoiler|
*;2
:Sword Slash and Thrusting Blade deal +6 damage
*;3
:Sword Slash and Thrusting Blade deal +9 damage
*;4
:Sword Slash and Thrusting Blade deal +12 damage
*;5
:Sword Slash and Thrusting Blade deal +15 damage
}}
|-
|| || Refortifying || of Refortifying || Sword Slash and Thrusting Blade restore 3 armor || {{Spoiler|
*;2
:Sword Slash and Thrusting Blade restore 5 armor
*;3
:Sword Slash and Thrusting Blade restore 9 armor
*;4
:Sword Slash and Thrusting Blade restore 12 armor
*;5
:Sword Slash and Thrusting Blade restore 15 armor
}}
|-
|| || || of Undetected Slashes || Sword Slash and Thrusting Blade generate 2 less rage || {{Spoiler|
*;2
:Sword Slash and Thrusting Blade generate 4 less rage
*;3
:Sword Slash and Thrusting Blade generate 6 less rage
*;4
:Sword Slash and Thrusting Blade generate 8 less rage
*;5
:Sword Slash and Thrusting Blade generate 10 less rage
*;6
:Sword Slash and Thrusting Blade generate 12 less rage
*;7
:Sword Slash and Thrusting Blade generate 15 less rage
*;8
:Sword Slash and Thrusting Blade generate 18 less rage
*;9
:Sword Slash and Thrusting Blade generate 21 less rage
*;10
:Sword Slash and Thrusting Blade generate 25 less rage
}}
|-
|| || Razorslash || || Many Cuts and Debilitating Blow have a 1% chance to deal double damage || {{Spoiler|
*;2
:Many Cuts and Debilitating Blow have a 2% chance to deal double damage
*;3
:Many Cuts and Debilitating Blow have a 3% chance to deal double damage
*;4
:Many Cuts and Debilitating Blow have a 4% chance to deal double damage
*;5
:Many Cuts and Debilitating Blow have a 5% chance to deal double damage
*;6
:Many Cuts and Debilitating Blow have a 6% chance to deal double damage
*;7
:Many Cuts and Debilitating Blow have a 7% chance to deal double damage
*;8
:Many Cuts and Debilitating Blow have a 8% chance to deal double damage
*;9
:Many Cuts and Debilitating Blow have a 9% chance to deal double damage
*;10
:Many Cuts and Debilitating Blow have a 10% chance to deal double damage
}}
|-
|| || Keenslash || || Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage || {{Spoiler|
*;2
:Sword Slash and Thrusting Blade have a 20% chance to deal +60 damage
*;3
:Sword Slash and Thrusting Blade have a 20% chance to deal +65 damage
*;4
:Sword Slash and Thrusting Blade have a 20% chance to deal +70 damage
*;5
:Sword Slash and Thrusting Blade have a 20% chance to deal +75 damage
*;6
:Sword Slash and Thrusting Blade have a 20% chance to deal +80 damage
*;7
:Sword Slash and Thrusting Blade have a 20% chance to deal +85 damage
*;8
:Sword Slash and Thrusting Blade have a 20% chance to deal +90 damage
*;9
:Sword Slash and Thrusting Blade have a 20% chance to deal +95 damage
*;10
:Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage
}}
|-
|| || || of Many Cuts || Many Cuts deals +4 armor damage || {{Spoiler|
*;2
:Many Cuts deals +8 armor damage
*;3
:Many Cuts deals +12 armor damage
*;4
:Many Cuts deals +16 armor damage
*;5
:Many Cuts deals +20 armor damage
*;6
:Many Cuts deals +24 armor damage
*;7
:Many Cuts deals +28 armor damage
*;8
:Many Cuts deals +32 armor damage
*;9
:Many Cuts deals +36 armor damage
*;10
:Many Cuts deals +40 armor damage
}}
|-
|| || || of Dazing the Naked || Many Cuts attacks have a 15% chance to stun targets that have less than half of their Armor || {{Spoiler|
*;2
:Many Cuts attacks have a 18% chance to stun targets that have less than half of their Armor
*;3
:Many Cuts attacks have a 21% chance to stun targets that have less than half of their Armor
*;4
:Many Cuts attacks have a 24% chance to stun targets that have less than half of their Armor
*;5
:Many Cuts attacks have a 27% chance to stun targets that have less than half of their Armor
}}
|-
|| || || of Flinging the Naked || Many Cuts attacks have a 15% chance to knock back targets that have less than half of their Armor, also dealing +3 damage || {{Spoiler|
*;2
:Many Cuts attacks have a 18% chance to knock back targets that have less than half of their Armor, also dealing +6 damage
*;3
:Many Cuts attacks have a 21% chance to knock back targets that have less than half of their Armor, also dealing +9 damage
*;4
:Many Cuts attacks have a 24% chance to knock back targets that have less than half of their Armor, also dealing +12 damage
*;5
:Many Cuts attacks have a 27% chance to knock back targets that have less than half of their Armor, also dealing +15 damage
}}
|-
|| || || of Arachnid Slicing || Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders || {{Spoiler|
*;2
:Many Cuts and Debilitating Blow attacks deal +10 damage to Spiders
*;3
:Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders
*;4
:Many Cuts and Debilitating Blow attacks deal +20 damage to Spiders
*;5
:Many Cuts and Debilitating Blow attacks deal +25 damage to Spiders
*;6
:Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders
*;7
:Many Cuts and Debilitating Blow attacks deal +35 damage to Spiders
*;8
:Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders
*;9
:Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders
*;10
:Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders
}}
|-
|| || Rage Poking || || Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20 || {{Spoiler|
*;2
:Precision Pierce deals 10 more direct health damage and further reduces target's Rage by 40
*;3
:Precision Pierce deals 15 more direct health damage and further reduces target's Rage by 60
*;4
:Precision Pierce deals 20 more direct health damage and further reduces target's Rage by 80
*;5
:Precision Pierce deals 25 more direct health damage and further reduces target's Rage by 100
}}
|-
|| || || || Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) || {{Spoiler|
*;2
:Wind Strike has a 20% chance to reset the timer on Finishing Blow (so it can be used again immediately)
*;3
:Wind Strike has a 30% chance to reset the timer on Finishing Blow (so it can be used again immediately)
*;4
:Wind Strike has a 40% chance to reset the timer on Finishing Blow (so it can be used again immediately)
*;5
:Wind Strike has a 50% chance to reset the timer on Finishing Blow (so it can be used again immediately)
}}
|-
|| || || || Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) || {{Spoiler|
*;2
:Wind Strike has a 6% chance to deal +50 damage and reset the timer on Decapitate (so it can be used again immediately)
*;3
:Wind Strike has a 9% chance to deal +75 damage and reset the timer on Decapitate (so it can be used again immediately)
*;4
:Wind Strike has a 12% chance to deal +100 damage and reset the timer on Decapitate (so it can be used again immediately)
*;5
:Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately)
}}
|-
|| || || of Explosive Cuts || Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|
*;2
:Many Cuts attacks hit all enemies within 5 meters, dealing +2 damage
*;3
:Many Cuts attacks hit all enemies within 5 meters, dealing +3 damage
*;4
:Many Cuts attacks hit all enemies within 5 meters, dealing +4 damage
*;5
:Many Cuts attacks hit all enemies within 5 meters, dealing +5 damage
*;6
:Many Cuts attacks hit all enemies within 5 meters, dealing +7 damage
*;7
:Many Cuts attacks hit all enemies within 5 meters, dealing +10 damage
*;8
:Many Cuts attacks hit all enemies within 5 meters, dealing +14 damage
*;9
:Many Cuts attacks hit all enemies within 5 meters, dealing +18 damage
*;10
:Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage
}}
|-
|| || Belaying || of Belaying || Parry and Riposte further reduce target's Rage by 5 || {{Spoiler|
*;2
:Parry and Riposte further reduce target's Rage by 10
*;3
:Parry and Riposte further reduce target's Rage by 15
*;4
:Parry and Riposte further reduce target's Rage by 20
*;5
:Parry and Riposte further reduce target's Rage by 25
*;6
:Parry and Riposte further reduce target's Rage by 30
*;7
:Parry and Riposte further reduce target's Rage by 35
*;8
:Parry and Riposte further reduce target's Rage by 40
*;9
:Parry and Riposte further reduce target's Rage by 45
*;10
:Parry and Riposte further reduce target's Rage by 50
}}
|-
|| || Repositioning || || You regain 5 health whenever you use Parry or Riposte || {{Spoiler|
*;2
:You regain 10 health whenever you use Parry or Riposte
*;3
:You regain 15 health whenever you use Parry or Riposte
*;4
:You regain 20 health whenever you use Parry or Riposte
*;5
:You regain 25 health whenever you use Parry or Riposte
*;6
:You regain 30 health whenever you use Parry or Riposte
*;7
:You regain 35 health whenever you use Parry or Riposte
*;8
:You regain 40 health whenever you use Parry or Riposte
*;9
:You regain 45 health whenever you use Parry or Riposte
*;10
:You regain 50 health whenever you use Parry or Riposte
}}
|-
|| || Invigorating || of Invigoration || Parry and Riposte have a 10% chance to restore 25 Power to you || {{Spoiler|
*;2
:Parry and Riposte have a 10% chance to restore 50 Power to you
*;3
:Parry and Riposte have a 10% chance to restore 75 Power to you
*;4
:Parry and Riposte have a 10% chance to restore 100 Power to you
*;5
:Parry and Riposte have a 10% chance to restore 125 Power to you
}}
|-
|| || || of Masterful Parrying || Parry and Riposte hit all enemies within 5 meters, dealing an additional +5 damage and further reducing Rage by 10 || {{Spoiler|
*;2
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +10 damage and further reducing Rage by 20
*;3
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +15 damage and further reducing Rage by 30
*;4
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +20 damage and further reducing Rage by 40
*;5
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +25 damage and further reducing Rage by 50
}}
|-
|| || || of Feinting || After a Wind Strike attack, your next attack deals an additional +8 damage || {{Spoiler|
*;2
:After a Wind Strike attack, your next attack deals an additional +16 damage
*;3
:After a Wind Strike attack, your next attack deals an additional +24 damage
*;4
:After a Wind Strike attack, your next attack deals an additional +32 damage
*;5
:After a Wind Strike attack, your next attack deals an additional +40 damage
*;6
:After a Wind Strike attack, your next attack deals an additional +48 damage
*;7
:After a Wind Strike attack, your next attack deals an additional +56 damage
*;8
:After a Wind Strike attack, your next attack deals an additional +64 damage
*;9
:After a Wind Strike attack, your next attack deals an additional +72 damage
*;10
:After a Wind Strike attack, your next attack deals an additional +80 damage
}}
|-
|| || Platestriker || || Wind Strike deals +5 armor damage || {{Spoiler|
*;2
:Wind Strike deals +10 armor damage
*;3
:Wind Strike deals +15 armor damage
*;4
:Wind Strike deals +20 armor damage
*;5
:Wind Strike deals +25 armor damage
*;6
:Wind Strike deals +30 armor damage
*;7
:Wind Strike deals +35 armor damage
*;8
:Wind Strike deals +40 armor damage
*;9
:Wind Strike deals +45 armor damage
*;10
:Wind Strike deals +50 armor damage
}}
|-
|| || || of Goblin Racism || Wind Strike deals +10 damage to Goblins || {{Spoiler|
*;2
:Wind Strike deals +20 damage to Goblins
*;3
:Wind Strike deals +30 damage to Goblins
*;4
:Wind Strike deals +40 damage to Goblins
*;5
:Wind Strike deals +50 damage to Goblins
*;6
:Wind Strike deals +60 damage to Goblins
*;7
:Wind Strike deals +70 damage to Goblins
*;8
:Wind Strike deals +80 damage to Goblins
*;9
:Wind Strike deals +90 damage to Goblins
*;10
:Wind Strike deals +100 damage to Goblins
}}
|-
|| || || || Wind Strike has a 4% chance to deal +100 damage || {{Spoiler|
*;2
:Wind Strike has a 8% chance to deal +100 damage
*;3
:Wind Strike has a 12% chance to deal +100 damage
*;4
:Wind Strike has a 16% chance to deal +100 damage
*;5
:Wind Strike has a 20% chance to deal +100 damage
*;6
:Wind Strike has a 24% chance to deal +100 damage
*;7
:Wind Strike has a 28% chance to deal +100 damage
*;8
:Wind Strike has a 32% chance to deal +100 damage
*;9
:Wind Strike has a 36% chance to deal +100 damage
*;10
:Wind Strike has a 40% chance to deal +100 damage
}}
|-
|| || || of Resurgence || Finishing Blow has a 15% chance to restore 25 Power to you || {{Spoiler|
*;2
:Finishing Blow has a 15% chance to restore 50 Power to you
*;3
:Finishing Blow has a 15% chance to restore 75 Power to you
*;4
:Finishing Blow has a 15% chance to restore 100 Power to you
*;5
:Finishing Blow has a 15% chance to restore 125 Power to you
}}
|-
|| || || of Finishing Blows || Finishing Blow deals +8% damage || {{Spoiler|
*;2
:Finishing Blow deals +16% damage
*;3
:Finishing Blow deals +24% damage
*;4
:Finishing Blow deals +32% damage
*;5
:Finishing Blow deals +40% damage
*;6
:Finishing Blow deals +48% damage
*;7
:Finishing Blow deals +55% damage
*;8
:Finishing Blow deals +62% damage
*;9
:Finishing Blow deals +68% damage
*;10
:Finishing Blow deals +75% damage
}}
|-
|| || || of Heart Seeking || Finishing Blow and Decapitate deal +3 health damage || {{Spoiler|
*;2
:Finishing Blow and Decapitate deal +5 health damage
*;3
:Finishing Blow and Decapitate deal +8 health damage
*;4
:Finishing Blow and Decapitate deal +12 health damage
*;5
:Finishing Blow and Decapitate deal +15 health damage
*;6
:Finishing Blow and Decapitate deal +19 health damage
*;7
:Finishing Blow and Decapitate deal +22 health damage
*;8
:Finishing Blow and Decapitate deal +26 health damage
*;9
:Finishing Blow and Decapitate deal +29 health damage
*;10
:Finishing Blow and Decapitate deal +33 health damage
}}
|-
|| || Death Vigor || || Finishing Blow heals you for 8 health || {{Spoiler|
*;2
:Finishing Blow heals you for 15 health
*;3
:Finishing Blow heals you for 23 health
*;4
:Finishing Blow heals you for 30 health
*;5
:Finishing Blow heals you for 37 health
*;6
:Finishing Blow heals you for 45 health
*;7
:Finishing Blow heals you for 52 health
*;8
:Finishing Blow heals you for 60 health
*;9
:Finishing Blow heals you for 67 health
*;10
:Finishing Blow heals you for 75 health
}}
|-
|| || || of Decapitations || Decapitate deals +5% damage || {{Spoiler|
*;2
:Decapitate deals +10% damage
*;3
:Decapitate deals +15% damage
*;4
:Decapitate deals +20% damage
*;5
:Decapitate deals +25% damage
*;6
:Decapitate deals +30% damage
*;7
:Decapitate deals +35% damage
*;8
:Decapitate deals +40% damage
*;9
:Decapitate deals +45% damage
*;10
:Decapitate deals +50% damage
}}
|-
|| || || || Decapitate restores 15 armor to you || {{Spoiler|
*;2
:Decapitate restores 30 armor to you
*;3
:Decapitate restores 45 armor to you
*;4
:Decapitate restores 60 armor to you
*;5
:Decapitate restores 75 armor to you
*;6
:Decapitate restores 90 armor to you
*;7
:Decapitate restores 105 armor to you
*;8
:Decapitate restores 120 armor to you
*;9
:Decapitate restores 135 armor to you
*;10
:Decapitate restores 150 armor to you
}}
|-
|| || || of De-cat-itation || Decapitate deals +20 damage to Cats || {{Spoiler|
*;2
:Decapitate deals +40 damage to Cats
*;3
:Decapitate deals +60 damage to Cats
*;4
:Decapitate deals +80 damage to Cats
*;5
:Decapitate deals +100 damage to Cats
*;6
:Decapitate deals +120 damage to Cats
*;7
:Decapitate deals +140 damage to Cats
*;8
:Decapitate deals +160 damage to Cats
*;9
:Decapitate deals +180 damage to Cats
*;10
:Decapitate deals +200 damage to Cats
}}
|-
|| || || of Flashing Life || Flashing Strike heals you for 6 health || {{Spoiler|
*;2
:Flashing Strike heals you for 12 health
*;3
:Flashing Strike heals you for 18 health
*;4
:Flashing Strike heals you for 24 health
*;5
:Flashing Strike heals you for 30 health
*;6
:Flashing Strike heals you for 36 health
*;7
:Flashing Strike heals you for 42 health
*;8
:Flashing Strike heals you for 48 health
*;9
:Flashing Strike heals you for 54 health
*;10
:Flashing Strike heals you for 60 health
}}
|-
|| || || || Flashing Strike deals +10% Slashing damage || {{Spoiler|
*;2
:Flashing Strike deals +20% Slashing damage
*;3
:Flashing Strike deals +30% Slashing damage
*;4
:Flashing Strike deals +40% Slashing damage
*;5
:Flashing Strike deals +50% Slashing damage
*;6
:Flashing Strike deals +60% Slashing damage
*;7
:Flashing Strike deals +70% Slashing damage
*;8
:Flashing Strike deals +80% Slashing damage
*;9
:Flashing Strike deals +90% Slashing damage
*;10
:Flashing Strike deals +100% Slashing damage
}}
|-
|| || || of Flashing Life || Flashing Strike deals +8 damage to undead || {{Spoiler|
*;2
:Flashing Strike deals +16 damage to undead
*;3
:Flashing Strike deals +24 damage to undead
*;4
:Flashing Strike deals +32 damage to undead
*;5
:Flashing Strike deals +40 damage to undead
*;6
:Flashing Strike deals +48 damage to undead
*;7
:Flashing Strike deals +56 damage to undead
*;8
:Flashing Strike deals +64 damage to undead
*;9
:Flashing Strike deals +72 damage to undead
*;10
:Flashing Strike deals +80 damage to undead
}}
|-
|| || || || Heart Piercer heals you for 6 health || {{Spoiler|
*;2
:Heart Piercer heals you for 12 health
*;3
:Heart Piercer heals you for 18 health
*;4
:Heart Piercer heals you for 24 health
*;5
:Heart Piercer heals you for 30 health
*;6
:Heart Piercer heals you for 36 health
*;7
:Heart Piercer heals you for 42 health
*;8
:Heart Piercer heals you for 48 health
*;9
:Heart Piercer heals you for 54 health
*;10
:Heart Piercer heals you for 60 health
}}
|-
|| || || || Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage || {{Spoiler|
*;2
:Heart Piercer removes (up to) 30 more Rage, turning half of that into Trauma damage
*;3
:Heart Piercer removes (up to) 45 more Rage, turning half of that into Trauma damage
*;4
:Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
*;5
:Heart Piercer removes (up to) 75 more Rage, turning half of that into Trauma damage
*;6
:Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage
*;7
:Heart Piercer removes (up to) 105 more Rage, turning half of that into Trauma damage
*;8
:Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
*;9
:Heart Piercer removes (up to) 135 more Rage, turning half of that into Trauma damage
*;10
:Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage
}}
|-
|| || || || Heart Piercer deals +5% piercing damage and heals you for 3 health || {{Spoiler|
*;2
:Heart Piercer deals +10% piercing damage and heals you for 6 health
*;3
:Heart Piercer deals +15% piercing damage and heals you for 9 health
*;4
:Heart Piercer deals +20% piercing damage and heals you for 12 health
*;5
:Heart Piercer deals +25% piercing damage and heals you for 15 health
*;6
:Heart Piercer deals +30% piercing damage and heals you for 18 health
*;7
:Heart Piercer deals +35% piercing damage and heals you for 21 health
*;8
:Heart Piercer deals +40% piercing damage and heals you for 24 health
*;9
:Heart Piercer deals +45% piercing damage and heals you for 27 health
*;10
:Heart Piercer deals +50% piercing damage and heals you for 30 health
}}
|-
|| || || || Precision Pierce heals you for 5 health || {{Spoiler|
*;2
:Precision Pierce heals you for 10 health
*;3
:Precision Pierce heals you for 15 health
*;4
:Precision Pierce heals you for 20 health
*;5
:Precision Pierce heals you for 25 health
*;6
:Precision Pierce heals you for 30 health
*;7
:Precision Pierce heals you for 35 health
*;8
:Precision Pierce heals you for 40 health
*;9
:Precision Pierce heals you for 45 health
*;10
:Precision Pierce heals you for 50 health
}}
|-
|| || || || Precision Pierce deals +10 direct health damage || {{Spoiler|
*;2
:Precision Pierce deals +20 direct health damage
*;3
:Precision Pierce deals +30 direct health damage
*;4
:Precision Pierce deals +40 direct health damage
*;5
:Precision Pierce deals +50 direct health damage
}}
|-
|| || || || Precision Pierce has a 4% chance to deal +100 damage || {{Spoiler|
*;2
:Precision Pierce has a 8% chance to deal +100 damage
*;3
:Precision Pierce has a 12% chance to deal +100 damage
*;4
:Precision Pierce has a 16% chance to deal +100 damage
*;5
:Precision Pierce has a 20% chance to deal +100 damage
*;6
:Precision Pierce has a 24% chance to deal +100 damage
*;7
:Precision Pierce has a 28% chance to deal +100 damage
*;8
:Precision Pierce has a 32% chance to deal +100 damage
*;9
:Precision Pierce has a 36% chance to deal +100 damage
*;10
:Precision Pierce has a 40% chance to deal +100 damage
}}
|-
|| || || || Precision Pierce has a 3% chance to deal +40 damage and stun the target || {{Spoiler|
*;2
:Precision Pierce has a 6% chance to deal +40 damage and stun the target
*;3
:Precision Pierce has a 9% chance to deal +40 damage and stun the target
*;4
:Precision Pierce has a 12% chance to deal +40 damage and stun the target
*;5
:Precision Pierce has a 15% chance to deal +40 damage and stun the target
*;6
:Precision Pierce has a 18% chance to deal +40 damage and stun the target
*;7
:Precision Pierce has a 21% chance to deal +40 damage and stun the target
*;8
:Precision Pierce has a 24% chance to deal +40 damage and stun the target
*;9
:Precision Pierce has a 27% chance to deal +40 damage and stun the target
*;10
:Precision Pierce has a 30% chance to deal +40 damage and stun the target
}}
|-
|| || || || Hacking Blade deals +10% slashing damage || {{Spoiler|
*;2
:Hacking Blade deals +20% slashing damage
*;3
:Hacking Blade deals +30% slashing damage
*;4
:Hacking Blade deals +40% slashing damage
*;5
:Hacking Blade deals +50% slashing damage
*;6
:Hacking Blade deals +60% slashing damage
*;7
:Hacking Blade deals +70% slashing damage
*;8
:Hacking Blade deals +80% slashing damage
*;9
:Hacking Blade deals +90% slashing damage
*;10
:Hacking Blade deals +100% slashing damage
}}
|-
|| || Hacking || || Hacking Blade deals +1 Trauma damage every second for 5 seconds || {{Spoiler|
*;2
:Hacking Blade deals +2 Trauma damage every second for 5 seconds
*;3
:Hacking Blade deals +3 Trauma damage every second for 5 seconds
*;4
:Hacking Blade deals +4 Trauma damage every second for 5 seconds
*;5
:Hacking Blade deals +5 Trauma damage every second for 5 seconds
*;6
:Hacking Blade deals +6 Trauma damage every second for 5 seconds
*;7
:Hacking Blade deals +7 Trauma damage every second for 5 seconds
*;8
:Hacking Blade deals +8 Trauma damage every second for 5 seconds
*;9
:Hacking Blade deals +9 Trauma damage every second for 5 seconds
*;10
:Hacking Blade deals +10 Trauma damage every second for 5 seconds
}}
|-
|| || Hacking || || Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds || {{Spoiler|
*;2
:Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 seconds
*;3
:Hacking Blade has a 15% chance to deal +3 Trauma damage every second for 20 seconds
*;4
:Hacking Blade has a 20% chance to deal +3 Trauma damage every second for 20 seconds
*;5
:Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 seconds
*;6
:Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 seconds
*;7
:Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds
*;8
:Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds
*;9
:Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds
*;10
:Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds
}}
|-
|| || || || Hacking Blade deals +1 immediate slashing damage and generates -6 rage || {{Spoiler|
*;2
:Hacking Blade deals +2 immediate slashing damage and generates -12 rage
*;3
:Hacking Blade deals +3 immediate slashing damage and generates -18 rage
*;4
:Hacking Blade deals +4 immediate slashing damage and generates -24 rage
*;5
:Hacking Blade deals +5 immediate slashing damage and generates -30 rage
*;6
:Hacking Blade deals +6 immediate slashing damage and generates -36 rage
*;7
:Hacking Blade deals +7 immediate slashing damage and generates -42 rage
*;8
:Hacking Blade deals +8 immediate slashing damage and generates -48 rage
*;9
:Hacking Blade deals +9 immediate slashing damage and generates -54 rage
*;10
:Hacking Blade deals +10 immediate slashing damage and generates -60 rage
}}
|-
|| || Debilitating || || Debilitating Blow deals +5 damage || {{Spoiler|
*;2
:Debilitating Blow deals +10 damage
*;3
:Debilitating Blow deals +15 damage
*;4
:Debilitating Blow deals +20 damage
*;5
:Debilitating Blow deals +25 damage
*;6
:Debilitating Blow deals +30 damage
*;7
:Debilitating Blow deals +35 damage
*;8
:Debilitating Blow deals +40 damage
*;9
:Debilitating Blow deals +45 damage
*;10
:Debilitating Blow deals +50 damage
}}
|-
|| || Debilitating || || Debilitating Blow deals +2 damage and generates -10 rage || {{Spoiler|
*;2
:Debilitating Blow deals +4 damage and generates -20 rage
*;3
:Debilitating Blow deals +6 damage and generates -30 rage
*;4
:Debilitating Blow deals +8 damage and generates -40 rage
*;5
:Debilitating Blow deals +10 damage and generates -50 rage
*;6
:Debilitating Blow deals +12 damage and generates -60 rage
*;7
:Debilitating Blow deals +14 damage and generates -70 rage
*;8
:Debilitating Blow deals +16 damage and generates -80 rage
*;9
:Debilitating Blow deals +18 damage and generates -90 rage
*;10
:Debilitating Blow deals +20 damage and generates -100 rage
}}
|-
|| || || of Fireballs || Fireball deals +5% damage || {{Spoiler|
*;2
:Fireball deals +10% damage
*;3
:Fireball deals +15% damage
*;4
:Fireball deals +20% damage
*;5
:Fireball deals +25% damage
*;6
:Fireball deals +30% damage
*;7
:Fireball deals +35% damage
*;8
:Fireball deals +40% damage
*;9
:Fireball deals +45% damage
*;10
:Fireball deals +50% damage
}}
|-
|| || Sparkly || of Sparklefire || Scintillating Flame and Scintillating Frost deal +15% damage || {{Spoiler|
*;2
:Scintillating Flame and Scintillating Frost deal +30% damage
*;3
:Scintillating Flame and Scintillating Frost deal +45% damage
*;4
:Scintillating Flame and Scintillating Frost deal +60% damage
*;5
:Scintillating Flame and Scintillating Frost deal +75% damage
}}
|-
|| || || of Burning || Fireball and Super Fireball deal an additional +10 damage over 5 seconds || {{Spoiler|
*;2
:Fireball and Super Fireball deal an additional +14 damage over 7 seconds
*;3
:Fireball and Super Fireball deal an additional +18 damage over 9 seconds
*;4
:Fireball and Super Fireball deal an additional +24 damage over 12 seconds
*;5
:Fireball and Super Fireball deal an additional +30 damage over 15 seconds
}}
|-
|| || || of Prolonged Agony || {MOD_FIRE_INDIRECT}{0.05} || {{Spoiler|
*;2
:{MOD_FIRE_INDIRECT}{0.1}
*;3
:{MOD_FIRE_INDIRECT}{0.15}
*;4
:{MOD_FIRE_INDIRECT}{0.2}
*;5
:{MOD_FIRE_INDIRECT}{0.25}
*;6
:{MOD_FIRE_INDIRECT}{0.3}
*;7
:{MOD_FIRE_INDIRECT}{0.35}
*;8
:{MOD_FIRE_INDIRECT}{0.4}
*;9
:{MOD_FIRE_INDIRECT}{0.45}
*;10
:{MOD_FIRE_INDIRECT}{0.5}
}}
|-
|| || Super || of Super Fire || Super Fireball deals +8% damage || {{Spoiler|
*;2
:Super Fireball deals +16% damage
*;3
:Super Fireball deals +24% damage
*;4
:Super Fireball deals +32% damage
*;5
:Super Fireball deals +40% damage
*;6
:Super Fireball deals +48% damage
*;7
:Super Fireball deals +56% damage
*;8
:Super Fireball deals +64% damage
*;9
:Super Fireball deals +72% damage
*;10
:Super Fireball deals +80% damage
}}
|-
|| || || || Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds || {{Spoiler|
*;2
:Fire Breath attacks deal +10 damage and grant you +6 mitigation vs Fire for 5 seconds
*;3
:Fire Breath attacks deal +15 damage and grant you +9 mitigation vs Fire for 5 seconds
*;4
:Fire Breath attacks deal +20 damage and grant you +12 mitigation vs Fire for 5 seconds
*;5
:Fire Breath attacks deal +25 damage and grant you +15 mitigation vs Fire for 5 seconds
}}
|-
|| || Room-Temperature || || Room-Temperature Ball deals +20% damage || {{Spoiler|
*;2
:Room-Temperature Ball deals +40% damage
*;3
:Room-Temperature Ball deals +60% damage
*;4
:Room-Temperature Ball deals +80% damage
*;5
:Room-Temperature Ball deals +100% damage
}}
|-
|| || || of Molten Spewing || Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage || {{Spoiler|
*;2
:Fire Breath has a 8% chance to hit all enemies within 7 meters and deal +8% damage
*;3
:Fire Breath has a 12% chance to hit all enemies within 7 meters and deal +12% damage
*;4
:Fire Breath has a 16% chance to hit all enemies within 7 meters and deal +16% damage
*;5
:Fire Breath has a 20% chance to hit all enemies within 7 meters and deal +20% damage
*;6
:Fire Breath has a 24% chance to hit all enemies within 7 meters and deal +24% damage
*;7
:Fire Breath has a 28% chance to hit all enemies within 7 meters and deal +28% damage
*;8
:Fire Breath has a 32% chance to hit all enemies within 7 meters and deal +32% damage
*;9
:Fire Breath has a 36% chance to hit all enemies within 7 meters and deal +36% damage
*;10
:Fire Breath has a 40% chance to hit all enemies within 7 meters and deal +40% damage
}}
|-
|| || || of Staggering Flame || Super Fireball has a 3% chance to stun the target and deal +2% damage || {{Spoiler|
*;2
:Super Fireball has a 5% chance to stun the target and deal +4% damage
*;3
:Super Fireball has a 7% chance to stun the target and deal +6% damage
*;4
:Super Fireball has a 10% chance to stun the target and deal +8% damage
*;5
:Super Fireball has a 13% chance to stun the target and deal +10% damage
*;6
:Super Fireball has a 15% chance to stun the target and deal +12% damage
*;7
:Super Fireball has a 17% chance to stun the target and deal +14% damage
*;8
:Super Fireball has a 20% chance to stun the target and deal +16% damage
*;9
:Super Fireball has a 23% chance to stun the target and deal +18% damage
*;10
:Super Fireball has a 25% chance to stun the target and deal +20% damage
}}
|-
|| || || of Burning Breath || Fire Breath deals +6% damage || {{Spoiler|
*;2
:Fire Breath deals +12% damage
*;3
:Fire Breath deals +18% damage
*;4
:Fire Breath deals +24% damage
*;5
:Fire Breath deals +30% damage
*;6
:Fire Breath deals +36% damage
*;7
:Fire Breath deals +42% damage
*;8
:Fire Breath deals +48% damage
*;9
:Fire Breath deals +54% damage
*;10
:Fire Breath deals +60% damage
}}
|-
|| || || of Lucky Fireballs || Fireball and Frostball have a 25% chance to deal +20% damage || {{Spoiler|
*;2
:Fireball and Frostball have a 25% chance to deal +40% damage
*;3
:Fireball and Frostball have a 25% chance to deal +60% damage
*;4
:Fireball and Frostball have a 25% chance to deal +80% damage
*;5
:Fireball and Frostball have a 25% chance to deal +100% damage
*;6
:Fireball and Frostball have a 25% chance to deal +120% damage
*;7
:Fireball and Frostball have a 25% chance to deal +140% damage
*;8
:Fireball and Frostball have a 25% chance to deal +160% damage
*;9
:Fireball and Frostball have a 25% chance to deal +180% damage
*;10
:Fireball and Frostball have a 25% chance to deal +200% damage
}}
|-
|| || || of Terrifying Flame || Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you || {{Spoiler|
*;2
:Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you
*;3
:Fire Breath has a 50% chance to deal +15% damage and restore 21 Armor to you
*;4
:Fire Breath has a 50% chance to deal +20% damage and restore 28 Armor to you
*;5
:Fire Breath has a 50% chance to deal +25% damage and restore 35 Armor to you
*;6
:Fire Breath has a 50% chance to deal +30% damage and restore 42 Armor to you
*;7
:Fire Breath has a 50% chance to deal +35% damage and restore 49 Armor to you
*;8
:Fire Breath has a 50% chance to deal +40% damage and restore 56 Armor to you
*;9
:Fire Breath has a 50% chance to deal +45% damage and restore 63 Armor to you
*;10
:Fire Breath has a 50% chance to deal +50% damage and restore 70 Armor to you
}}
|-
|| || || of Fire Tapping || You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
*;2
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;3
:You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;4
:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;5
:You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;6
:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;7
:You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;8
:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;9
:You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;10
:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
|| || || of the Salamander || You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
*;2
:You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;3
:You regain 15 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;4
:You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;5
:You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;6
:You regain 30 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;7
:You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;8
:You regain 40 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;9
:You regain 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;10
:You regain 50 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
|| || || of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power || {{Spoiler|
*;2
:Scintillating Frost and Scintillating Flame restore 4 Power
*;3
:Scintillating Frost and Scintillating Flame restore 6 Power
*;4
:Scintillating Frost and Scintillating Flame restore 8 Power
*;5
:Scintillating Frost and Scintillating Flame restore 10 Power
*;6
:Scintillating Frost and Scintillating Flame restore 12 Power
*;7
:Scintillating Frost and Scintillating Flame restore 14 Power
*;8
:Scintillating Frost and Scintillating Flame restore 16 Power
*;9
:Scintillating Frost and Scintillating Flame restore 18 Power
*;10
:Scintillating Frost and Scintillating Flame restore 20 Power
}}
|-
|| || || of Scintillating Life || Scintillating Frost and Scintillating Flame restore 7 Health || {{Spoiler|
*;2
:Scintillating Frost and Scintillating Flame restore 14 Health
*;3
:Scintillating Frost and Scintillating Flame restore 21 Health
*;4
:Scintillating Frost and Scintillating Flame restore 28 Health
*;5
:Scintillating Frost and Scintillating Flame restore 35 Health
*;6
:Scintillating Frost and Scintillating Flame restore 42 Health
*;7
:Scintillating Frost and Scintillating Flame restore 49 Health
*;8
:Scintillating Frost and Scintillating Flame restore 56 Health
*;9
:Scintillating Frost and Scintillating Flame restore 63 Health
*;10
:Scintillating Frost and Scintillating Flame restore 70 Health
}}
|-
|| || || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler|
*;2
:Fire Bolts hit all targets within 26 meters (instead of 20)
*;3
:Fire Bolts hit all targets within 29 meters (instead of 20)
*;4
:Fire Bolts hit all targets within 32 meters (instead of 20)
*;5
:Fire Bolts hit all targets within 35 meters (instead of 20)
}}
|-
|| || || of Drilling Fire Bolts || Fire Bolts deal +3 armor damage || {{Spoiler|
*;2
:Fire Bolts deal +6 armor damage
*;3
:Fire Bolts deal +9 armor damage
*;4
:Fire Bolts deal +12 armor damage
*;5
:Fire Bolts deal +15 armor damage
*;6
:Fire Bolts deal +18 armor damage
*;7
:Fire Bolts deal +21 armor damage
*;8
:Fire Bolts deal +24 armor damage
*;9
:Fire Bolts deal +27 armor damage
*;10
:Fire Bolts deal +30 armor damage
}}
|-
|| || || of Calefaction || Calefaction deals +10% damage || {{Spoiler|
*;2
:Calefaction deals +20% damage
*;3
:Calefaction deals +30% damage
*;4
:Calefaction deals +40% damage
*;5
:Calefaction deals +50% damage
*;6
:Calefaction deals +60% damage
*;7
:Calefaction deals +70% damage
*;8
:Calefaction deals +80% damage
*;9
:Calefaction deals +90% damage
*;10
:Calefaction deals +100% damage
}}
|-
|| || || of Nuclear Calefaction || Calefaction has a 10% chance to deal +30% damage and stun the target || {{Spoiler|
*;2
:Calefaction has a 10% chance to deal +60% damage and stun the target
*;3
:Calefaction has a 10% chance to deal +90% damage and stun the target
*;4
:Calefaction has a 15% chance to deal +120% damage and stun the target
*;5
:Calefaction has a 15% chance to deal +150% damage and stun the target
*;6
:Calefaction has a 15% chance to deal +180% damage and stun the target
*;7
:Calefaction has a 20% chance to deal +210% damage and stun the target
*;8
:Calefaction has a 20% chance to deal +240% damage and stun the target
*;9
:Calefaction has a 20% chance to deal +270% damage and stun the target
*;10
:Calefaction has a 20% chance to deal +300% damage and stun the target
}}
|-
|| || || || Calefaction restores 7 Health || {{Spoiler|
*;2
:Calefaction restores 14 Health
*;3
:Calefaction restores 21 Health
*;4
:Calefaction restores 28 Health
*;5
:Calefaction restores 35 Health
*;6
:Calefaction restores 42 Health
*;7
:Calefaction restores 49 Health
*;8
:Calefaction restores 56 Health
*;9
:Calefaction restores 63 Health
*;10
:Calefaction restores 70 Health
}}
|-
|| || || of Frosty Balls || Frostball deals +7% damage || {{Spoiler|
*;2
:Frostball deals +14% damage
*;3
:Frostball deals +21% damage
*;4
:Frostball deals +28% damage
*;5
:Frostball deals +35% damage
*;6
:Frostball deals +42% damage
*;7
:Frostball deals +49% damage
*;8
:Frostball deals +56% damage
*;9
:Frostball deals +63% damage
*;10
:Frostball deals +70% damage
}}
|-
|| || || of Frost Waves || Frostball has a 5% chance to target all enemies within 30 meters || {{Spoiler|
*;2
:Frostball has a 8% chance to target all enemies within 30 meters
*;3
:Frostball has a 10% chance to target all enemies within 30 meters
*;4
:Frostball has a 13% chance to target all enemies within 30 meters
*;5
:Frostball has a 15% chance to target all enemies within 30 meters
*;6
:Frostball has a 18% chance to target all enemies within 30 meters
*;7
:Frostball has a 20% chance to target all enemies within 30 meters
*;8
:Frostball has a 23% chance to target all enemies within 30 meters
*;9
:Frostball has a 25% chance to target all enemies within 30 meters
*;10
:Frostball has a 28% chance to target all enemies within 30 meters
}}
|-
|| || || of Stiffening Winds || Frostball has a 20% chance to slow target's movement by 25% || {{Spoiler|
*;2
:Frostball has a 40% chance to slow target's movement by 25%
*;3
:Frostball has a 60% chance to slow target's movement by 25%
*;4
:Frostball has a 80% chance to slow target's movement by 25%
*;5
:Frostball has a 100% chance to slow target's movement by 25%
}}
|-
|| || || of Spider Freezing || Frostball deals +5 damage to Arachnids || {{Spoiler|
*;2
:Frostball deals +10 damage to Arachnids
*;3
:Frostball deals +15 damage to Arachnids
*;4
:Frostball deals +20 damage to Arachnids
*;5
:Frostball deals +25 damage to Arachnids
}}
|-
|| || || of Flame-Beast Freezing || Frostball deals +10 damage to creatures that are inherently on fire. || {{Spoiler|
*;2
:Frostball deals +20 damage to creatures that are inherently on fire.
*;3
:Frostball deals +30 damage to creatures that are inherently on fire.
*;4
:Frostball deals +40 damage to creatures that are inherently on fire.
*;5
:Frostball deals +50 damage to creatures that are inherently on fire.
}}
|-
|| || || of Freezewalls || Defensive Chill deals +5% damage || {{Spoiler|
*;2
:Defensive Chill deals +10% damage
*;3
:Defensive Chill deals +15% damage
*;4
:Defensive Chill deals +20% damage
*;5
:Defensive Chill deals +25% damage
*;6
:Defensive Chill deals +30% damage
*;7
:Defensive Chill deals +35% damage
*;8
:Defensive Chill deals +40% damage
*;9
:Defensive Chill deals +45% damage
*;10
:Defensive Chill deals +50% damage
}}
|-
|| || || of Icy Blood || You regain 5 health when using Defensive Burst or Defensive Chill || {{Spoiler|
*;2
:You regain 8 health when using Defensive Burst or Defensive Chill
*;3
:You regain 11 health when using Defensive Burst or Defensive Chill
*;4
:You regain 14 health when using Defensive Burst or Defensive Chill
*;5
:You regain 17 health when using Defensive Burst or Defensive Chill
*;6
:You regain 20 health when using Defensive Burst or Defensive Chill
*;7
:You regain 23 health when using Defensive Burst or Defensive Chill
*;8
:You regain 26 health when using Defensive Burst or Defensive Chill
*;9
:You regain 29 health when using Defensive Burst or Defensive Chill
*;10
:You regain 32 health when using Defensive Burst or Defensive Chill
}}
|-
|| || Punching || of Punches || Punch and Jab attacks deal +1 damage || {{Spoiler|
*;2
:Punch and Jab attacks deal +2 damage
*;3
:Punch and Jab attacks deal +4 damage
*;4
:Punch and Jab attacks deal +7 damage
*;5
:Punch and Jab attacks deal +10 damage
}}
|-
|| || || of Refreshing Punches || You regain 2 health whenever you use Punch or Jab || {{Spoiler|
*;2
:You regain 4 health whenever you use Punch or Jab
*;3
:You regain 6 health whenever you use Punch or Jab
*;4
:You regain 8 health whenever you use Punch or Jab
*;5
:You regain 10 health whenever you use Punch or Jab
}}
|-
|| || || of Armor Punching || Punch and Jab attacks deal +2 armor damage || {{Spoiler|
*;2
:Punch and Jab attacks deal +3 armor damage
*;3
:Punch and Jab attacks deal +5 armor damage
*;4
:Punch and Jab attacks deal +6 armor damage
*;5
:Punch and Jab attacks deal +9 armor damage
*;6
:Punch and Jab attacks deal +10 armor damage
*;7
:Punch and Jab attacks deal +12 armor damage
*;8
:Punch and Jab attacks deal +13 armor damage
*;9
:Punch and Jab attacks deal +14 armor damage
*;10
:Punch and Jab attacks deal +15 armor damage
}}
|-
|| || || of Naked Fury || All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left || {{Spoiler|
*;2
:All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
*;3
:All Unarmed attacks deal +3 damage when you have 33% or less of your Armor left
*;4
:All Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
*;5
:All Unarmed attacks deal +5 damage when you have 33% or less of your Armor left
*;6
:All Unarmed attacks deal +6 damage when you have 33% or less of your Armor left
*;7
:All Unarmed attacks deal +7 damage when you have 33% or less of your Armor left
*;8
:All Unarmed attacks deal +8 damage when you have 33% or less of your Armor left
*;9
:All Unarmed attacks deal +9 damage when you have 33% or less of your Armor left
*;10
:All Unarmed attacks deal +10 damage when you have 33% or less of your Armor left
}}
|-
|| || || of Armor Hatred || All Unarmed attacks deal +1 Armor damage || {{Spoiler|
*;2
:All Unarmed attacks deal +2 Armor damage
*;3
:All Unarmed attacks deal +3 Armor damage
*;4
:All Unarmed attacks deal +4 Armor damage
*;5
:All Unarmed attacks deal +5 Armor damage
}}
|-
|| || || of Goblin Hatred || Punch and Jab attacks deal +2 damage versus goblins || {{Spoiler|
*;2
:Punch and Jab attacks deal +4 damage versus goblins
*;3
:Punch and Jab attacks deal +6 damage versus goblins
*;4
:Punch and Jab attacks deal +8 damage versus goblins
*;5
:Punch and Jab attacks deal +10 damage versus goblins
*;6
:Punch and Jab attacks deal +13 damage versus goblins
*;7
:Punch and Jab attacks deal +16 damage versus goblins
*;8
:Punch and Jab attacks deal +19 damage versus goblins
*;9
:Punch and Jab attacks deal +21 damage versus goblins
*;10
:Punch and Jab attacks deal +24 damage versus goblins
}}
|-
|| || || of Punch-Shielding || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;3
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;4
:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;5
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;6
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;7
:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;8
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;9
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;10
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
}}
|-
|| || || of Pain-Reflection || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
*;2
:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;3
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;4
:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;5
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;6
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;7
:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;8
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;9
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;10
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
}}
|-
|| || || of Angst Fists || Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || {{Spoiler|
*;2
:Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
*;3
:Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
*;4
:Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
*;5
:Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
*;6
:Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
*;7
:Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
*;8
:Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
*;9
:Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
*;10
:Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
}}
|-
|| || Anti-Darkness || || 5% of any Darkness damage you take is reflected back in your next Punch or Jab. || {{Spoiler|
*;2
:10% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;3
:15% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;4
:20% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;5
:25% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;6
:30% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;7
:35% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;8
:40% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;9
:45% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;10
:50% of any Darkness damage you take is reflected back in your next Punch or Jab.
}}
|-
|| || Uncrushable || of Crush-Defense || {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler|
*;2
:{MITIGATION_CRUSHING}{2}{Unarmed}
*;3
:{MITIGATION_CRUSHING}{3}{Unarmed}
*;4
:{MITIGATION_CRUSHING}{4}{Unarmed}
*;5
:{MITIGATION_CRUSHING}{5}{Unarmed}
*;6
:{MITIGATION_CRUSHING}{6}{Unarmed}
*;7
:{MITIGATION_CRUSHING}{7}{Unarmed}
*;8
:{MITIGATION_CRUSHING}{8}{Unarmed}
*;9
:{MITIGATION_CRUSHING}{9}{Unarmed}
*;10
:{MITIGATION_CRUSHING}{10}{Unarmed}
}}
|-
|| || Kicking || of Kicking || All kick attacks (even animal kicks!) deal +1 damage || {{Spoiler|
*;2
:All kick attacks (even animal kicks!) deal +2 damage
*;3
:All kick attacks (even animal kicks!) deal +3 damage
*;4
:All kick attacks (even animal kicks!) deal +4 damage
*;5
:All kick attacks (even animal kicks!) deal +5 damage
*;6
:All kick attacks (even animal kicks!) deal +6 damage
*;7
:All kick attacks (even animal kicks!) deal +7 damage
*;8
:All kick attacks (even animal kicks!) deal +8 damage
*;9
:All kick attacks (even animal kicks!) deal +9 damage
*;10
:All kick attacks (even animal kicks!) deal +10 damage
}}
|-
|| || Aerobic || || You regain 5 Health whenever you use a kick (from any skill!) || {{Spoiler|
*;2
:You regain 10 Health whenever you use a kick (from any skill!)
*;3
:You regain 15 Health whenever you use a kick (from any skill!)
*;4
:You regain 20 Health whenever you use a kick (from any skill!)
*;5
:You regain 25 Health whenever you use a kick (from any skill!)
*;6
:You regain 30 Health whenever you use a kick (from any skill!)
*;7
:You regain 35 Health whenever you use a kick (from any skill!)
*;8
:You regain 40 Health whenever you use a kick (from any skill!)
*;9
:You regain 45 Health whenever you use a kick (from any skill!)
*;10
:You regain 50 Health whenever you use a kick (from any skill!)
}}
|-
|| || Ankle-Kicking || of Ankle-Kicking || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%
}}
|-
|| || Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%
}}
|-
|| || Hip-Shattering || of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%
}}
|-
|| || || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
*;3
:Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left
*;4
:Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
*;5
:Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left
*;6
:Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
*;7
:Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left
*;8
:Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
*;9
:Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left
*;10
:Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left
}}
|-
|| || || of Reckless Barrages || Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage || {{Spoiler|
*;2
:Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
*;3
:Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage
*;4
:Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
*;5
:Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage
*;6
:Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage
*;7
:Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage
*;8
:Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage
*;9
:Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage
*;10
:Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage
}}
|-
|| || Mindfist || || Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds || {{Spoiler|
*;2
:Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
*;3
:Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
*;4
:Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
*;5
:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
}}
|-
|| || || of Deadly Barrages || Barrage and Headbutt deal +7% damage || {{Spoiler|
*;2
:Barrage and Headbutt deal +14% damage
*;3
:Barrage and Headbutt deal +21% damage
*;4
:Barrage and Headbutt deal +28% damage
*;5
:Barrage and Headbutt deal +35% damage
*;6
:Barrage and Headbutt deal +42% damage
*;7
:Barrage and Headbutt deal +49% damage
*;8
:Barrage and Headbutt deal +56% damage
*;9
:Barrage and Headbutt deal +63% damage
*;10
:Barrage and Headbutt deal +70% damage
}}
|-
|| || || of Fiery Barrages || Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|
*;2
:Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds
*;3
:Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds
*;4
:Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds
*;5
:Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds
}}
|-
|| || || of Armor Barrages || Barrage and Headbutt deal +4 armor damage || {{Spoiler|
*;2
:Barrage and Headbutt deal +8 armor damage
*;3
:Barrage and Headbutt deal +12 armor damage
*;4
:Barrage and Headbutt deal +16 armor damage
*;5
:Barrage and Headbutt deal +20 armor damage
*;6
:Barrage and Headbutt deal +24 armor damage
*;7
:Barrage and Headbutt deal +28 armor damage
*;8
:Barrage and Headbutt deal +32 armor damage
*;9
:Barrage and Headbutt deal +36 armor damage
*;10
:Barrage and Headbutt deal +40 armor damage
}}
|-
|| || || of Healthy Barrages || Barrage and Headbutt heal you for 4 health || {{Spoiler|
*;2
:Barrage and Headbutt heal you for 8 health
*;3
:Barrage and Headbutt heal you for 12 health
*;4
:Barrage and Headbutt heal you for 16 health
*;5
:Barrage and Headbutt heal you for 20 health
*;6
:Barrage and Headbutt heal you for 24 health
*;7
:Barrage and Headbutt heal you for 28 health
*;8
:Barrage and Headbutt heal you for 32 health
*;9
:Barrage and Headbutt heal you for 36 health
*;10
:Barrage and Headbutt heal you for 40 health
}}
|-
|| || || of Hip Throwing || Hip Throw and Bodyslam deal +5% damage || {{Spoiler|
*;2
:Hip Throw and Bodyslam deal +10% damage
*;3
:Hip Throw and Bodyslam deal +15% damage
*;4
:Hip Throw and Bodyslam deal +20% damage
*;5
:Hip Throw and Bodyslam deal +25% damage
*;6
:Hip Throw and Bodyslam deal +30% damage
*;7
:Hip Throw and Bodyslam deal +35% damage
*;8
:Hip Throw and Bodyslam deal +40% damage
*;9
:Hip Throw and Bodyslam deal +45% damage
*;10
:Hip Throw and Bodyslam deal +50% damage
}}
|-
|| || || of Armor Tossing || Hip Throw and Bodyslam deal +5 armor damage || {{Spoiler|
*;2
:Hip Throw and Bodyslam deal +10 armor damage
*;3
:Hip Throw and Bodyslam deal +15 armor damage
*;4
:Hip Throw and Bodyslam deal +20 armor damage
*;5
:Hip Throw and Bodyslam deal +25 armor damage
*;6
:Hip Throw and Bodyslam deal +30 armor damage
*;7
:Hip Throw and Bodyslam deal +35 armor damage
*;8
:Hip Throw and Bodyslam deal +40 armor damage
*;9
:Hip Throw and Bodyslam deal +45 armor damage
*;10
:Hip Throw and Bodyslam deal +50 armor damage
}}
|-
|| || || of Anger Tossing || Hip Throw and Bodyslam attacks deplete target's Rage by 20 || {{Spoiler|
*;2
:Hip Throw and Bodyslam attacks deplete target's Rage by 40
*;3
:Hip Throw and Bodyslam attacks deplete target's Rage by 60
*;4
:Hip Throw and Bodyslam attacks deplete target's Rage by 80
*;5
:Hip Throw and Bodyslam attacks deplete target's Rage by 100
*;6
:Hip Throw and Bodyslam attacks deplete target's Rage by 120
*;7
:Hip Throw and Bodyslam attacks deplete target's Rage by 140
*;8
:Hip Throw and Bodyslam attacks deplete target's Rage by 160
*;9
:Hip Throw and Bodyslam attacks deplete target's Rage by 180
*;10
:Hip Throw and Bodyslam attacks deplete target's Rage by 200
}}
|-
|| || || of Impossible Hip Throws || Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters || {{Spoiler|
*;2
:Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters
*;3
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters
*;4
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters
*;5
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
}}
|-
|| || Bodyslamming || of Bodyslamming || Bodyslam deals +5% damage || {{Spoiler|
*;2
:Bodyslam deals +10% damage
*;3
:Bodyslam deals +15% damage
*;4
:Bodyslam deals +20% damage
*;5
:Bodyslam deals +25% damage
*;6
:Bodyslam deals +30% damage
*;7
:Bodyslam deals +35% damage
*;8
:Bodyslam deals +40% damage
*;9
:Bodyslam deals +45% damage
*;10
:Bodyslam deals +50% damage
}}
|-
|| || || of Crippling Slams || Bodyslam deals +5% damage and slows target's movement speed by 45% || {{Spoiler|
*;2
:Bodyslam deals +10% damage and slows target's movement speed by 45%
*;3
:Bodyslam deals +15% damage and slows target's movement speed by 45%
*;4
:Bodyslam deals +20% damage and slows target's movement speed by 45%
*;5
:Bodyslam deals +25% damage and slows target's movement speed by 45%
}}
|-
|| || || of Slamming and Jogging || Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds || {{Spoiler|
*;2
:Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds
*;3
:Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds
*;4
:Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds
*;5
:Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds
}}
|-
|| || || of Slamming Snails || Bodyslam deals +10 damage to Snails || {{Spoiler|
*;2
:Bodyslam deals +20 damage to Snails
*;3
:Bodyslam deals +30 damage to Snails
*;4
:Bodyslam deals +40 damage to Snails
*;5
:Bodyslam deals +50 damage to Snails
*;6
:Bodyslam deals +60 damage to Snails
*;7
:Bodyslam deals +70 damage to Snails
*;8
:Bodyslam deals +80 damage to Snails
*;9
:Bodyslam deals +90 damage to Snails
*;10
:Bodyslam deals +100 damage to Snails
}}
|-
|| || || of Healslamming || Bodyslam heals you for 10 health || {{Spoiler|
*;2
:Bodyslam heals you for 20 health
*;3
:Bodyslam heals you for 30 health
*;4
:Bodyslam heals you for 40 health
*;5
:Bodyslam heals you for 50 health
*;6
:Bodyslam heals you for 60 health
*;7
:Bodyslam heals you for 70 health
*;8
:Bodyslam heals you for 80 health
*;9
:Bodyslam heals you for 90 health
*;10
:Bodyslam heals you for 100 health
}}
|-
|| || Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike deal +3 damage || {{Spoiler|
*;2
:Cobra Strike and Mamba Strike deal +6 damage
*;3
:Cobra Strike and Mamba Strike deal +9 damage
*;4
:Cobra Strike and Mamba Strike deal +12 damage
*;5
:Cobra Strike and Mamba Strike deal +15 damage
*;6
:Cobra Strike and Mamba Strike deal +18 damage
*;7
:Cobra Strike and Mamba Strike deal +21 damage
*;8
:Cobra Strike and Mamba Strike deal +24 damage
*;9
:Cobra Strike and Mamba Strike deal +27 damage
*;10
:Cobra Strike and Mamba Strike deal +30 damage
}}
|-
|| || Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike have a 2% chance to deal double damage || {{Spoiler|
*;2
:Cobra Strike and Mamba Strike have a 4% chance to deal double damage
*;3
:Cobra Strike and Mamba Strike have a 6% chance to deal double damage
*;4
:Cobra Strike and Mamba Strike have a 8% chance to deal double damage
*;5
:Cobra Strike and Mamba Strike have a 10% chance to deal double damage
*;6
:Cobra Strike and Mamba Strike have a 12% chance to deal double damage
*;7
:Cobra Strike and Mamba Strike have a 14% chance to deal double damage
*;8
:Cobra Strike and Mamba Strike have a 16% chance to deal double damage
*;9
:Cobra Strike and Mamba Strike have a 18% chance to deal double damage
*;10
:Cobra Strike and Mamba Strike have a 20% chance to deal double damage
}}
|-
|| || Serpentine || of Cobra Striking || You regain 8 Health whenever you use Cobra Strike or Mamba Strike || {{Spoiler|
*;2
:You regain 15 Health whenever you use Cobra Strike or Mamba Strike
*;3
:You regain 23 Health whenever you use Cobra Strike or Mamba Strike
*;4
:You regain 30 Health whenever you use Cobra Strike or Mamba Strike
*;5
:You regain 38 Health whenever you use Cobra Strike or Mamba Strike
*;6
:You regain 45 Health whenever you use Cobra Strike or Mamba Strike
*;7
:You regain 53 Health whenever you use Cobra Strike or Mamba Strike
*;8
:You regain 60 Health whenever you use Cobra Strike or Mamba Strike
*;9
:You regain 68 Health whenever you use Cobra Strike or Mamba Strike
*;10
:You regain 75 Health whenever you use Cobra Strike or Mamba Strike
}}
|-
|| || Bruising || of Bruises || Bruising Blow deals +6% damage || {{Spoiler|
*;2
:Bruising Blow deals +12% damage
*;3
:Bruising Blow deals +18% damage
*;4
:Bruising Blow deals +24% damage
*;5
:Bruising Blow deals +30% damage
*;6
:Bruising Blow deals +36% damage
*;7
:Bruising Blow deals +42% damage
*;8
:Bruising Blow deals +48% damage
*;9
:Bruising Blow deals +54% damage
*;10
:Bruising Blow deals +60% damage
}}
|-
|| || || || Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || {{Spoiler|
*;2
:Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;3
:Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;4
:Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;5
:Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;6
:Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;7
:Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;8
:Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;9
:Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;10
:Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
}}
|-
|| || || of Bleeding Strikes || Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler|
*;2
:Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds
*;3
:Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
*;4
:Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds
*;5
:Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds
}}
|-
|| || Slashing || of Slashing Strikes || Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler|
*;2
:Slashing Strike has a 30% chance to deal double slashing damage
*;3
:Slashing Strike has a 40% chance to deal double slashing damage
*;4
:Slashing Strike has a 50% chance to deal double slashing damage
*;5
:Slashing Strike has a 60% chance to deal double slashing damage
}}
|-
|| || Slashing || of Slashing Strikes || Slashing Strike generates -30 Rage and aggro || {{Spoiler|
*;2
:Slashing Strike generates -60 Rage and aggro
*;3
:Slashing Strike generates -90 Rage and aggro
*;4
:Slashing Strike generates -120 Rage and aggro
*;5
:Slashing Strike generates -150 Rage and aggro
}}
|-
|| || || of Critical Insight || Psychoanalyze has a 10% chance to deal +150% damage || {{Spoiler|
*;2
:Psychoanalyze has a 20% chance to deal +150% damage
*;3
:Psychoanalyze has a 30% chance to deal +150% damage
*;4
:Psychoanalyze has a 40% chance to deal +150% damage
*;5
:Psychoanalyze has a 50% chance to deal +150% damage
*;6
:Psychoanalyze has a 60% chance to deal +150% damage
*;7
:Psychoanalyze has a 65% chance to deal +150% damage
*;8
:Psychoanalyze has a 70% chance to deal +150% damage
*;9
:Psychoanalyze has a 75% chance to deal +150% damage
*;10
:Psychoanalyze has a 80% chance to deal +150% damage
}}
|-
|| || Smug || || Psychoanalyze attacks also heal you for 8 health || {{Spoiler|
*;2
:Psychoanalyze attacks also heal you for 16 health
*;3
:Psychoanalyze attacks also heal you for 24 health
*;4
:Psychoanalyze attacks also heal you for 32 health
*;5
:Psychoanalyze attacks also heal you for 40 health
*;6
:Psychoanalyze attacks also heal you for 48 health
*;7
:Psychoanalyze attacks also heal you for 56 health
*;8
:Psychoanalyze attacks also heal you for 64 health
*;9
:Psychoanalyze attacks also heal you for 72 health
*;10
:Psychoanalyze attacks also heal you for 80 health
}}
|-
|| || || of Emotional Walls || Psychoanalyze attacks also restore 8 of your Armor || {{Spoiler|
*;2
:Psychoanalyze attacks also restore 16 of your Armor
*;3
:Psychoanalyze attacks also restore 24 of your Armor
*;4
:Psychoanalyze attacks also restore 32 of your Armor
*;5
:Psychoanalyze attacks also restore 40 of your Armor
*;6
:Psychoanalyze attacks also restore 48 of your Armor
*;7
:Psychoanalyze attacks also restore 56 of your Armor
*;8
:Psychoanalyze attacks also restore 64 of your Armor
*;9
:Psychoanalyze attacks also restore 72 of your Armor
*;10
:Psychoanalyze attacks also restore 80 of your Armor
}}
|-
|| || || of Tragic Lessons || Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || {{Spoiler|
*;2
:Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
*;3
:Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
*;4
:Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
*;5
:Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
*;6
:Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
*;7
:Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
*;8
:Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
*;9
:Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
*;10
:Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
}}
|-
|| || Mind-Shattering || || Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler|
*;2
:Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
*;3
:Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
*;4
:Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
*;5
:Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
*;6
:Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
*;7
:Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
*;8
:Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
*;9
:Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
*;10
:Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
}}
|-
|| || || || Psychoanalyze deals +10% damage || {{Spoiler|
*;2
:Psychoanalyze deals +20% damage
*;3
:Psychoanalyze deals +30% damage
*;4
:Psychoanalyze deals +40% damage
*;5
:Psychoanalyze deals +50% damage
*;6
:Psychoanalyze deals +60% damage
*;7
:Psychoanalyze deals +70% damage
*;8
:Psychoanalyze deals +80% damage
*;9
:Psychoanalyze deals +90% damage
*;10
:Psychoanalyze deals +100% damage
}}
|-
|| || || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
*;2
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
*;3
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}
*;4
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}
*;5
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}
*;6
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}
*;7
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}
*;8
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}
*;9
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}
*;10
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
}}
|-
|| || || || Tell Me About Your Mother attacks deal +5 damage || {{Spoiler|
*;2
:Tell Me About Your Mother attacks deal +10 damage
*;3
:Tell Me About Your Mother attacks deal +15 damage
*;4
:Tell Me About Your Mother attacks deal +20 damage
*;5
:Tell Me About Your Mother attacks deal +25 damage
*;6
:Tell Me About Your Mother attacks deal +30 damage
*;7
:Tell Me About Your Mother attacks deal +35 damage
*;8
:Tell Me About Your Mother attacks deal +40 damage
*;9
:Tell Me About Your Mother attacks deal +45 damage
*;10
:Tell Me About Your Mother attacks deal +50 damage
}}
|-
|| || Mind-Numbing || || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 25% || {{Spoiler|
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 25%
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 25%
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 25%
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 25%
}}
|-
|| || Mind-Numbing || || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45% || {{Spoiler|
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 45%
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 45%
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 45%
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%
}}
|-
|| || Mind-Numbing || || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 75% || {{Spoiler|
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 75%
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 75%
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 75%
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 75%
}}
|-
|| || Depressing || || Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || {{Spoiler|
*;2
:Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
*;3
:Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
*;4
:Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
*;5
:Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
*;6
:Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
*;7
:Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
*;8
:Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
*;9
:Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
*;10
:Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
}}
|-
|| || Grating || of Nerve-Striking || Strike a Nerve deals +5% damage || {{Spoiler|
*;2
:Strike a Nerve deals +10% damage
*;3
:Strike a Nerve deals +15% damage
*;4
:Strike a Nerve deals +20% damage
*;5
:Strike a Nerve deals +25% damage
*;6
:Strike a Nerve deals +30% damage
*;7
:Strike a Nerve deals +35% damage
*;8
:Strike a Nerve deals +40% damage
*;9
:Strike a Nerve deals +45% damage
*;10
:Strike a Nerve deals +50% damage
}}
|-
|| || || of Aneurysms || Strike a Nerve has a 3% chance to deal +100% damage || {{Spoiler|
*;2
:Strike a Nerve has a 6% chance to deal +100% damage
*;3
:Strike a Nerve has a 9% chance to deal +100% damage
*;4
:Strike a Nerve has a 12% chance to deal +100% damage
*;5
:Strike a Nerve has a 15% chance to deal +100% damage
*;6
:Strike a Nerve has a 18% chance to deal +100% damage
*;7
:Strike a Nerve has a 21% chance to deal +100% damage
*;8
:Strike a Nerve has a 24% chance to deal +100% damage
*;9
:Strike a Nerve has a 27% chance to deal +100% damage
*;10
:Strike a Nerve has a 30% chance to deal +100% damage
}}
|-
|| || Grating || of Nerve-Striking || Strike a Nerve deals +2 armor damage || {{Spoiler|
*;2
:Strike a Nerve deals +4 armor damage
*;3
:Strike a Nerve deals +6 armor damage
*;4
:Strike a Nerve deals +8 armor damage
*;5
:Strike a Nerve deals +10 armor damage
*;6
:Strike a Nerve deals +12 armor damage
*;7
:Strike a Nerve deals +14 armor damage
*;8
:Strike a Nerve deals +16 armor damage
*;9
:Strike a Nerve deals +18 armor damage
*;10
:Strike a Nerve deals +20 armor damage
}}
|-
|| || || || Strike a Nerve has a 1% chance to also trigger monster's vulnerability || {{Spoiler|
*;2
:Strike a Nerve has a 2% chance to also trigger monster's vulnerability
*;3
:Strike a Nerve has a 3% chance to also trigger monster's vulnerability
*;4
:Strike a Nerve has a 4% chance to also trigger monster's vulnerability
*;5
:Strike a Nerve has a 5% chance to also trigger monster's vulnerability
*;6
:Strike a Nerve has a 6% chance to also trigger monster's vulnerability
*;7
:Strike a Nerve has a 7% chance to also trigger monster's vulnerability
*;8
:Strike a Nerve has a 8% chance to also trigger monster's vulnerability
*;9
:Strike a Nerve has a 9% chance to also trigger monster's vulnerability
*;10
:Strike a Nerve has a 10% chance to also trigger monster's vulnerability
}}
|-
|| || || of Antivenin Phrasing || Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || {{Spoiler|
*;2
:Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
*;3
:Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
*;4
:Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
*;5
:Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
*;6
:Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
*;7
:Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
*;8
:Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
*;9
:Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
*;10
:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
}}
|-
|| || || of Extinguishing Words || Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || {{Spoiler|
*;2
:Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
*;3
:Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
*;4
:Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
*;5
:Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
*;6
:Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
*;7
:Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
*;8
:Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
*;9
:Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
*;10
:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
}}
|-
|| || || of Denying Poison || Positive Attitude increases your Poison Mitigation +1 for 10 seconds || {{Spoiler|
*;2
:Positive Attitude increases your Poison Mitigation +2 for 10 seconds
*;3
:Positive Attitude increases your Poison Mitigation +3 for 10 seconds
*;4
:Positive Attitude increases your Poison Mitigation +4 for 10 seconds
*;5
:Positive Attitude increases your Poison Mitigation +5 for 10 seconds
*;6
:Positive Attitude increases your Poison Mitigation +6 for 10 seconds
*;7
:Positive Attitude increases your Poison Mitigation +7 for 10 seconds
*;8
:Positive Attitude increases your Poison Mitigation +8 for 10 seconds
*;9
:Positive Attitude increases your Poison Mitigation +9 for 10 seconds
*;10
:Positive Attitude increases your Poison Mitigation +10 for 10 seconds
}}
|-
|| || || of Denying the Psyche || Positive Attitude increases your Psychic Mitigation +1 for 10 seconds || {{Spoiler|
*;2
:Positive Attitude increases your Psychic Mitigation +2 for 10 seconds
*;3
:Positive Attitude increases your Psychic Mitigation +3 for 10 seconds
*;4
:Positive Attitude increases your Psychic Mitigation +4 for 10 seconds
*;5
:Positive Attitude increases your Psychic Mitigation +5 for 10 seconds
*;6
:Positive Attitude increases your Psychic Mitigation +6 for 10 seconds
*;7
:Positive Attitude increases your Psychic Mitigation +7 for 10 seconds
*;8
:Positive Attitude increases your Psychic Mitigation +8 for 10 seconds
*;9
:Positive Attitude increases your Psychic Mitigation +9 for 10 seconds
*;10
:Positive Attitude increases your Psychic Mitigation +10 for 10 seconds
}}
|-
|| || || of Denying the Psyche || Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds || {{Spoiler|
*;2
:Inspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds
*;3
:Inspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds
*;4
:Inspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds
*;5
:Inspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds
*;6
:Inspire Confidence increases targets' Psychic Mitigation +6 for 10 seconds
*;7
:Inspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds
*;8
:Inspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds
*;9
:Inspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds
*;10
:Inspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds
}}
|-
|| || || of Denying the Darkness || Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds || {{Spoiler|
*;2
:Inspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds
*;3
:Inspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds
*;4
:Inspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds
*;5
:Inspire Confidence increases targets' Darkness Mitigation +5 for 10 seconds
*;6
:Inspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds
*;7
:Inspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds
*;8
:Inspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds
*;9
:Inspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds
*;10
:Inspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds
}}
|-
|| || || of Critical Confidence || Inspire Confidence has a 8% chance to heal targets +50 || {{Spoiler|
*;2
:Inspire Confidence has a 16% chance to heal targets +50
*;3
:Inspire Confidence has a 24% chance to heal targets +50
*;4
:Inspire Confidence has a 32% chance to heal targets +50
*;5
:Inspire Confidence has a 40% chance to heal targets +50
*;6
:Inspire Confidence has a 48% chance to heal targets +50
*;7
:Inspire Confidence has a 56% chance to heal targets +50
*;8
:Inspire Confidence has a 64% chance to heal targets +50
*;9
:Inspire Confidence has a 72% chance to heal targets +50
*;10
:Inspire Confidence has a 80% chance to heal targets +50
}}
|-
|| || || of Critical Confidence || Inspire Confidence has a 3% chance to heal targets +200 || {{Spoiler|
*;2
:Inspire Confidence has a 6% chance to heal targets +200
*;3
:Inspire Confidence has a 9% chance to heal targets +200
*;4
:Inspire Confidence has a 12% chance to heal targets +200
*;5
:Inspire Confidence has a 15% chance to heal targets +200
*;6
:Inspire Confidence has a 18% chance to heal targets +200
*;7
:Inspire Confidence has a 21% chance to heal targets +200
*;8
:Inspire Confidence has a 24% chance to heal targets +200
*;9
:Inspire Confidence has a 27% chance to heal targets +200
*;10
:Inspire Confidence has a 30% chance to heal targets +200
}}
|-
|| || || || Ridicule deals +4 psychic damage and taunts as if it did +20 more damage || {{Spoiler|
*;2
:Ridicule deals +8 psychic damage and taunts as if it did +40 more damage
*;3
:Ridicule deals +12 psychic damage and taunts as if it did +60 more damage
*;4
:Ridicule deals +16 psychic damage and taunts as if it did +80 more damage
*;5
:Ridicule deals +20 psychic damage and taunts as if it did +100 more damage
*;6
:Ridicule deals +24 psychic damage and taunts as if it did +120 more damage
*;7
:Ridicule deals +28 psychic damage and taunts as if it did +140 more damage
*;8
:Ridicule deals +32 psychic damage and taunts as if it did +160 more damage
*;9
:Ridicule deals +36 psychic damage and taunts as if it did +180 more damage
*;10
:Ridicule deals +40 psychic damage and taunts as if it did +200 more damage
}}
|-
|| || || of Wild Smashing || Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|
*;2
:Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage
*;3
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage
*;4
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage
*;5
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage
*;6
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage
*;7
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage
*;8
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage
*;9
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage
*;10
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage
}}
|-
|| || || of Refreshing Smashes || Smash has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
*;2
:Smash has a 5% chance to restore 60 Power to you over 60 seconds
*;3
:Smash has a 7% chance to restore 60 Power to you over 60 seconds
*;4
:Smash has a 9% chance to restore 60 Power to you over 60 seconds
*;5
:Smash has a 11% chance to restore 60 Power to you over 60 seconds
*;6
:Smash has a 13% chance to restore 60 Power to you over 60 seconds
*;7
:Smash has a 15% chance to restore 60 Power to you over 60 seconds
*;8
:Smash has a 18% chance to restore 60 Power to you over 60 seconds
*;9
:Smash has a 21% chance to restore 60 Power to you over 60 seconds
*;10
:Smash has a 24% chance to restore 60 Power to you over 60 seconds
}}
|}
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