1,690
edits
Changes
Updated and organized, kind of. The effects like {MITIGATION_SLASHING}{1} still need to be changed though
|-
|Odor-Eating | |of Odor-Eating | || || {IGNORE_CHANCE_STUN}{0.15HYGIENE_BONUS}{Shield1} ||
|-
|Stain-Resistant | |of Stain Resistance | || || Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) {HYGIENE_BONUS}{1} ||
|-
|| || Tidy || || Heart Thorn resets the timer on Regrowth (so it can be used again immediately) {HYGIENE_BONUS}{1} ||
|-
|| || Sprinter's || || Rotskin resets the timer on Regrowth (so it can be used again immediately) {SPRINT_BOOST}{1} ||
|-
|Featherlight | || || || Brambleskin resets the timer on Regrowth (so it can be used again immediately) |of Light Feet | |{FALLING_DAMAGE_MOD}{-|| || || of Mandibles || Spider Bite deals +20% damage 0.1} || {{Spoiler|
*;2
:Spider Bite deals +40% damage{FALLING_DAMAGE_MOD}{-0.2}
*;3
:Spider Bite deals +60% damage{FALLING_DAMAGE_MOD}{-0.3}
*;4
:Spider Bite deals +80% damage{FALLING_DAMAGE_MOD}{-0.4}
*;5
:Spider Bite deals +100% damage{FALLING_DAMAGE_MOD}{-0.5}
}}
|-
*;2
:{MITIGATION_POISONMAX_HEALTH}{2}{Spider3}
*;3
:{MITIGATION_POISONMAX_HEALTH}{3}{Spider5}
*;4
:{MITIGATION_POISONMAX_HEALTH}{4}{Spider10}
*;5
:{MITIGATION_POISONMAX_HEALTH}{5}{Spider13}
*;6
:{MITIGATION_POISONMAX_HEALTH}{6}{Spider15}
*;7
:{MITIGATION_POISONMAX_HEALTH}{7}{Spider18}
*;8
:{MITIGATION_POISONMAX_HEALTH}{8}{Spider20}
*;9
:{MITIGATION_POISONMAX_HEALTH}{9}{Spider23}
*;10
:{MITIGATION_POISONMAX_HEALTH}{10}{Spider25}
}}
|-
*;2
:Spit Acid deals +8 armor damage{MAX_POWER}{3}
*;3
:Spit Acid deals +12 armor damage{MAX_POWER}{5}
*;4
:Spit Acid deals +16 armor damage{MAX_POWER}{10}
*;5
:Spit Acid deals +20 armor damage{MAX_POWER}{13}
*;6
:Spit Acid deals +24 armor damage{MAX_POWER}{15}
*;7
:Spit Acid deals +28 armor damage{MAX_POWER}{18}
*;8
:Spit Acid deals +32 armor damage{MAX_POWER}{20}
*;9
:Spit Acid deals +36 armor damage{MAX_POWER}{23}
*;10
:Spit Acid deals +40 armor damage{MAX_POWER}{25}
}}
|-
*;2
:Terrifying Bite boosts sprint speed by {NONCOMBAT_REGEN_HEALTH_DELTA}{2 for 10 seconds}
*;3
:Terrifying Bite boosts sprint speed by {NONCOMBAT_REGEN_HEALTH_DELTA}{3 for 10 seconds}
*;4
:Terrifying Bite boosts sprint speed by 3.5 for 10 seconds{NONCOMBAT_REGEN_HEALTH_DELTA}{4}
*;5
:Terrifying Bite boosts sprint speed by 4 for {NONCOMBAT_REGEN_HEALTH_DELTA}{5}*;6:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}*;7:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}*;8:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}*;9:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}*;10 seconds:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}
}}
|-
|| || Tireless || || Terrifying Bite deals +3 direct health damage {NONCOMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler|
*;2
:Terrifying Bite deals +6 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{2}
*;3
:Terrifying Bite deals +9 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{3}
*;4
:Terrifying Bite deals +12 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{4}
*;5
:Terrifying Bite deals +15 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{5}
*;6
:Terrifying Bite deals +18 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{6}
*;7
:Terrifying Bite deals +21 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{7}
*;8
:Terrifying Bite deals +24 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{8}
*;9
:Terrifying Bite deals +27 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{9}
*;10
:Terrifying Bite deals +30 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{10}
}}
|-
*;2
:Scuttling Gait heals you for 40 health{NONCOMBAT_REGEN_ARMOR_DELTA}{2}
*;3
:Scuttling Gait heals you for 60 health{NONCOMBAT_REGEN_ARMOR_DELTA}{3}
*;4
:Scuttling Gait heals you for 80 health{NONCOMBAT_REGEN_ARMOR_DELTA}{4}
*;5
:Scuttling Gait heals you for 100 health{NONCOMBAT_REGEN_ARMOR_DELTA}{5}
*;6
:Scuttling Gait heals you for 120 health{NONCOMBAT_REGEN_ARMOR_DELTA}{6}
*;7
:Scuttling Gait heals you for 140 health{NONCOMBAT_REGEN_ARMOR_DELTA}{7}
*;8
:Scuttling Gait heals you for 160 health{NONCOMBAT_REGEN_ARMOR_DELTA}{8}
*;9
:Scuttling Gait heals you for 180 health{NONCOMBAT_REGEN_ARMOR_DELTA}{9}
*;10
:Scuttling Gait heals you for 200 health{NONCOMBAT_REGEN_ARMOR_DELTA}{10}
}}
|-
*;2
:Scuttling Gait restores 40 armor{COMBAT_REGEN_HEALTH_DELTA}{2}
*;3
:Scuttling Gait restores 60 armor{COMBAT_REGEN_HEALTH_DELTA}{3}
*;4
:Scuttling Gait restores 80 armor{COMBAT_REGEN_HEALTH_DELTA}{4}
*;5
:Scuttling Gait restores 100 armor{COMBAT_REGEN_HEALTH_DELTA}{5}
*;6
:Scuttling Gait restores 120 armor{COMBAT_REGEN_HEALTH_DELTA}{6}
*;7
:Scuttling Gait restores 140 armor{COMBAT_REGEN_HEALTH_DELTA}{7}
*;8
:Scuttling Gait restores 160 armor{COMBAT_REGEN_HEALTH_DELTA}{8}
*;9
:Scuttling Gait restores 180 armor{COMBAT_REGEN_HEALTH_DELTA}{9}
*;10
:Scuttling Gait restores 200 armor{COMBAT_REGEN_HEALTH_DELTA}{10}
}}
|-
|| || || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} || |-|| Indefatigable || || of Hammering || {MOD_SKILL_HAMMERCOMBAT_REGEN_POWER_DELTA}{0.151} || {{Spoiler|
*;2
:{MOD_SKILL_HAMMERCOMBAT_REGEN_POWER_DELTA}{0.2}
*;3
:{MOD_SKILL_HAMMERCOMBAT_REGEN_POWER_DELTA}{0.253}
*;4
:{MOD_SKILL_HAMMERCOMBAT_REGEN_POWER_DELTA}{0.34}
*;5
:{MOD_SKILL_HAMMERCOMBAT_REGEN_POWER_DELTA}{0.355}*;6:{COMBAT_REGEN_POWER_DELTA}{6}*;7:{COMBAT_REGEN_POWER_DELTA}{7}*;8:{COMBAT_REGEN_POWER_DELTA}{8}*;9:{COMBAT_REGEN_POWER_DELTA}{9}*;10:{COMBAT_REGEN_POWER_DELTA}{10}
}}
|-
|| || Titan's || || Discharging Strike restores {COMBAT_REGEN_ARMOR_DELTA}{1 Power to you } || {{Spoiler|
*;2
:Discharging Strike restores {COMBAT_REGEN_ARMOR_DELTA}{2 Power to you}
*;3
:Discharging Strike restores {COMBAT_REGEN_ARMOR_DELTA}{3 Power to you}
*;4
:Discharging Strike restores {COMBAT_REGEN_ARMOR_DELTA}{4 Power to you}
*;5
:Discharging Strike restores {COMBAT_REGEN_ARMOR_DELTA}{5 Power to you}*;6:{COMBAT_REGEN_ARMOR_DELTA}{6}*;7:{COMBAT_REGEN_ARMOR_DELTA}{7}*;8:{COMBAT_REGEN_ARMOR_DELTA}{8}*;9:{COMBAT_REGEN_ARMOR_DELTA}{9}*;10:{COMBAT_REGEN_ARMOR_DELTA}{10}
}}
|-
|| First Responder's || || of Druiding || {MOD_SKILL_DRUIDBOOST_FIRSTAID_RECEIVER}{0.155} || {{Spoiler|
*;2
:{MOD_SKILL_DRUIDBOOST_FIRSTAID_RECEIVER}{0.210}
*;3
:{MOD_SKILL_DRUIDBOOST_FIRSTAID_RECEIVER}{0.2515}
*;4
:{MOD_SKILL_DRUIDBOOST_FIRSTAID_RECEIVER}{0.320}
*;5
:{MOD_SKILL_DRUIDBOOST_FIRSTAID_RECEIVER}{25}*;6:{BOOST_FIRSTAID_RECEIVER}{30}*;7:{BOOST_FIRSTAID_RECEIVER}{0.35}*;8:{BOOST_FIRSTAID_RECEIVER}{40}*;9:{BOOST_FIRSTAID_RECEIVER}{45}*;10:{BOOST_FIRSTAID_RECEIVER}{50}
}}
|-
|| || Repairman's || || Regrowth restores +2 power {BOOST_ARMORREPAIR_RECEIVER}{5} || {{Spoiler|
*;2
:Regrowth restores +4 power{BOOST_ARMORREPAIR_RECEIVER}{10}
*;3
:Regrowth restores +6 power{BOOST_ARMORREPAIR_RECEIVER}{15}
*;4
:Regrowth restores +8 power{BOOST_ARMORREPAIR_RECEIVER}{20}
*;5
:Regrowth restores +{BOOST_ARMORREPAIR_RECEIVER}{25}*;6:{BOOST_ARMORREPAIR_RECEIVER}{30}*;7:{BOOST_ARMORREPAIR_RECEIVER}{35}*;8:{BOOST_ARMORREPAIR_RECEIVER}{40}*;9:{BOOST_ARMORREPAIR_RECEIVER}{45}*;10 power:{BOOST_ARMORREPAIR_RECEIVER}{50}
}}
|-
| Treasure-Hunter's || || Bovine || of Bovinity || {MOD_SKILL_COWLOOT_BOOST_CHANCE_UNCOMMON}{0.1501} || {{Spoiler|
*;2
:{MOD_SKILL_COWLOOT_BOOST_CHANCE_UNCOMMON}{0.202}
*;3
:{MOD_SKILL_COWLOOT_BOOST_CHANCE_UNCOMMON}{0.2503}
*;4
:{MOD_SKILL_COWLOOT_BOOST_CHANCE_UNCOMMON}{0.304}
*;5
:{MOD_SKILL_COWLOOT_BOOST_CHANCE_UNCOMMON}{0.3505}*;6:{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}*;7:{LOOT_BOOST_CHANCE_UNCOMMON}{0.07}*;8:{LOOT_BOOST_CHANCE_UNCOMMON}{0.08}*;9:{LOOT_BOOST_CHANCE_UNCOMMON}{0.09}*;10:{LOOT_BOOST_CHANCE_UNCOMMON}{0.1}
}}
|-
|| Treasure-Hunter's || || of Trampling || Cow's Stampede deals +2 damage {LOOT_BOOST_CHANCE_RARE}{0.01} || {{Spoiler|
*;2
:Cow's Stampede deals +4 damage{LOOT_BOOST_CHANCE_RARE}{0.02}
*;3
:Cow's Stampede deals +6 damage{LOOT_BOOST_CHANCE_RARE}{0.03}
*;4
:Cow's Stampede deals +8 damage{LOOT_BOOST_CHANCE_RARE}{0.04}
*;5
:Cow's Stampede deals +10 damage{LOOT_BOOST_CHANCE_RARE}{0.05}
}}
|-
|| Roomy || || of Punitive Hooves || Cow's Front Kick deals +3 damage {MAX_INVENTORY_SIZE}{1} || {{Spoiler|
*;2
:Cow's Front Kick deals +6 damage{MAX_INVENTORY_SIZE}{2}
*;3
:Cow's Front Kick deals +10 damage{MAX_INVENTORY_SIZE}{3}
*;4
:Cow's Front Kick deals +15 damage{MAX_INVENTORY_SIZE}{4}
*;5
:Cow's Front Kick deals +20 damage{MAX_INVENTORY_SIZE}{5}
}}
|-
|| Provocative || || of Deeriness || {MOD_SKILL_DEERTAUNT_MOD}{0.1501} || {{Spoiler|
*;2
:{MOD_SKILL_DEERTAUNT_MOD}{0.202}
*;3
:{MOD_SKILL_DEERTAUNT_MOD}{0.2503}
*;4
:{MOD_SKILL_DEERTAUNT_MOD}{0.304}
*;5
:{MOD_SKILL_DEERTAUNT_MOD}{0.3505}
}}
|-
|| Insulated || || of Deer Kicks || Deer Kick deals +4 damage {MITIGATION_ELECTRICITY}{1} || {{Spoiler|
*;2
:Deer Kick deals +8 damage{MITIGATION_ELECTRICITY}{2}
*;3
:Deer Kick deals +12 damage{MITIGATION_ELECTRICITY}{3}
*;4
:Deer Kick deals +16 damage{MITIGATION_ELECTRICITY}{4}
*;5
:Deer Kick deals +20 damage{MITIGATION_ELECTRICITY}{5}*;6:{MITIGATION_ELECTRICITY}{6}
}}
|-
|| || Foil-Lined || || Antler Slash restores {MITIGATION_PSYCHIC}{1 power to you } || {{Spoiler|
*;2
:Antler Slash restores {MITIGATION_PSYCHIC}{2 power to you}
*;3
:Antler Slash restores 4 power to you{MITIGATION_PSYCHIC}{3}
*;4
:Antler Slash restores 5 power to you{MITIGATION_PSYCHIC}{4}
*;5
:Antler Slash restores 7 power to you{MITIGATION_PSYCHIC}{5}*;6:{MITIGATION_PSYCHIC}{6}
}}
|-
|| Waterproof || || of Pigginess || {MOD_SKILL_PIGMITIGATION_TRAUMA}{0.151} || {{Spoiler|
*;2
:{MOD_SKILL_PIGMITIGATION_TRAUMA}{0.2}
*;3
:{MOD_SKILL_PIGMITIGATION_TRAUMA}{0.253}
*;4
:{MOD_SKILL_PIGMITIGATION_TRAUMA}{0.34}
*;5
:{MOD_SKILL_PIGMITIGATION_TRAUMA}{0.355}*;6:{MITIGATION_TRAUMA}{6}
}}
|-
|| Antifungal || || of Piggy Bites || Pig Bite deals +3 damage {MITIGATION_NATURE}{1} || {{Spoiler|
*;2
:Pig Bite deals +6 damage{MITIGATION_NATURE}{2}
*;3
:Pig Bite deals +9 damage{MITIGATION_NATURE}{3}
*;4
:Pig Bite deals +12 damage{MITIGATION_NATURE}{4}
*;5
:Pig Bite deals +15 damage{MITIGATION_NATURE}{5}*;6:{MITIGATION_NATURE}{6}
}}
|-
|| || Antitoxic || || Strategic Chomp restores 5 Power {MITIGATION_POISON}{1} || {{Spoiler|
*;2
:Strategic Chomp restores 10 Power{MITIGATION_POISON}{2}
*;3
:Strategic Chomp restores 15 Power{MITIGATION_POISON}{3}
*;4
:Strategic Chomp restores 20 Power{MITIGATION_POISON}{4}
*;5
:Strategic Chomp restores 25 Power{MITIGATION_POISON}{5}*;6:{MITIGATION_POISON}{6}
}}
|-
| Learner's || || Confusing || of Harmless Confusion |{COMBAT_XP_EARNED_MOD}{0.01} | Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |{{Spoiler| *;2:{COMBAT_XP_EARNED_MOD}{0.02}*;3:{COMBAT_XP_EARNED_MOD}{0.03}*;4:{COMBAT_XP_EARNED_MOD}{0.04}*;5:{COMBAT_XP_EARNED_MOD}{0.05}}}
|-
|| Poisoner's || || of Punting || Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage {BOOST_POISON}{1} || {{Spoiler|
*;2
:Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage{BOOST_POISON}{2}
*;3
:Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage{BOOST_POISON}{3}
*;4
:Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage{BOOST_POISON}{4}
*;5
:Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage{BOOST_POISON}{5}
*;6
:Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage{BOOST_POISON}{6}
*;7
:Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage{BOOST_POISON}{7}
*;8
:Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage{BOOST_POISON}{8}
*;9
:Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage{BOOST_POISON}{9}
*;10
:Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage{BOOST_POISON}{10}
}}
|-
|| || Traumatic || || Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about {BOOST_TRAUMA}{1} || {{Spoiler|
*;2
:Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about{BOOST_TRAUMA}{2}
*;3
:Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about{BOOST_TRAUMA}{3}
*;4
:Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about{BOOST_TRAUMA}{4}
*;5
:Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about{BOOST_TRAUMA}{5}|-*;6|| || || || Frenzy boosts sprint speed by 1 for 10 seconds || :{BOOST_TRAUMA}{Spoiler|6}*;27:Frenzy boosts sprint speed by 2 for 10 seconds{BOOST_TRAUMA}{7}*;38:Frenzy boosts sprint speed by 3 for 10 seconds{BOOST_TRAUMA}{8}*;49:Frenzy boosts sprint speed by 3.5 for 10 seconds{BOOST_TRAUMA}{9}*;510:Frenzy boosts sprint speed by 4 for {BOOST_TRAUMA}{10 seconds}
}}
|-
|| || Natural || || Frenzy restores {BOOST_NATURE}{1 power to you } || {{Spoiler|
*;2
:Frenzy restores {BOOST_NATURE}{2 power to you}
*;3
:Frenzy restores {BOOST_NATURE}{3 power to you}
*;4
:Frenzy restores {BOOST_NATURE}{4 power to you}
*;5
:Frenzy restores {BOOST_NATURE}{5 power to you}
*;6
:Frenzy restores {BOOST_NATURE}{6 power to you}
*;7
:Frenzy restores {BOOST_NATURE}{7 power to you}
*;8
:Frenzy restores {BOOST_NATURE}{8 power to you}
*;9
:Frenzy restores {BOOST_NATURE}{9 power to you}
*;10
:Frenzy restores {BOOST_NATURE}{10 power to you}
}}
|-
|| || Patient's || || Frenzy gives you +1 absorption of any physical damage for 10 seconds {BOOST_MISCPLAYERHEAL_RECEIVER}{2} || {{Spoiler|
*;2
:Frenzy gives you +2 absorption of any physical damage for 10 seconds{BOOST_MISCPLAYERHEAL_RECEIVER}{4}
*;3
:Frenzy gives you +3 absorption of any physical damage for 10 seconds{BOOST_MISCPLAYERHEAL_RECEIVER}{6}
*;4
:Frenzy gives you +4 absorption of any physical damage for 10 seconds{BOOST_MISCPLAYERHEAL_RECEIVER}{8}
*;5
:Frenzy gives you +5 absorption of any physical damage for {BOOST_MISCPLAYERHEAL_RECEIVER}{10 seconds}*;6:{BOOST_MISCPLAYERHEAL_RECEIVER}{12}*;7:{BOOST_MISCPLAYERHEAL_RECEIVER}{14}*;8:{BOOST_MISCPLAYERHEAL_RECEIVER}{16}*;9:{BOOST_MISCPLAYERHEAL_RECEIVER}{18}*;10:{BOOST_MISCPLAYERHEAL_RECEIVER}{20}
}}
|-
|| Calming || || of Spiders || {MOD_SKILL_SPIDERRAGE_INFLICT_MOD}{-0.1501} || {{Spoiler|
*;2
:{MOD_SKILL_SPIDERRAGE_INFLICT_MOD}{-0.202}
*;3
:{MOD_SKILL_SPIDERRAGE_INFLICT_MOD}{-0.2503}
*;4
:{MOD_SKILL_SPIDERRAGE_INFLICT_MOD}{-0.304}
*;5
:{MOD_SKILL_SPIDERRAGE_INFLICT_MOD}{-0.3505}*;6:{RAGE_INFLICT_MOD}{-0.06}
}}
|-
*;2
:Spider Bite attacks restore {MAX_ARMOR}{4 health}
*;3
:Spider Bite attacks restore 6 health{MAX_ARMOR}{7}
*;4
:Spider Bite attacks restore 8 health{MAX_ARMOR}{12}
*;5
:Spider Bite attacks restore 10 health{MAX_ARMOR}{15}
*;6
:Spider Bite attacks restore 12 health{MAX_ARMOR}{18}
*;7
:Spider Bite attacks restore 14 health{MAX_ARMOR}{20}
*;8
:Spider Bite attacks restore 16 health{MAX_ARMOR}{23}
*;9
:Spider Bite attacks restore 18 health{MAX_ARMOR}{25}
*;10
:Spider Bite attacks restore 20 health{MAX_ARMOR}{30}
}}
|-
*;2
:Spider Bite has a 20% chance to deal +110% damage{MAX_ARMOR}{12}
*;3
:Spider Bite has a 20% chance to deal +120% damage{MAX_ARMOR}{15}
*;4
:Spider Bite has a 20% chance to deal +130% damage{MAX_ARMOR}{18}
*;5
:Spider Bite has a {MAX_ARMOR}{20% chance to deal +140% damage}
*;6
:Spider Bite has a 20% chance to deal +150% damage{MAX_ARMOR}{23}
*;7
:Spider Bite has a 20% chance to deal +160% damage{MAX_ARMOR}{25}
*;8
:Spider Bite has a 20% chance to deal +170% damage{MAX_ARMOR}{30}
*;9
:Spider Bite has a 25% chance to deal +185% damage{MAX_ARMOR}{35}
*;10
:Spider Bite has a 25% chance to deal +200% damage{MAX_ARMOR}{40}
}}
|-
*;2
:Inject Venom deals +20% damage{MAX_ARMOR}{14}
*;3
:Inject Venom deals +30% damage{MAX_ARMOR}{20}
*;4
:Inject Venom deals +40% damage{MAX_ARMOR}{26}
*;5
:Inject Venom deals +50% damage{MAX_ARMOR}{32}
*;6
:Inject Venom deals +60% damage{MAX_ARMOR}{38}
*;7
:Inject Venom deals +70% damage{MAX_ARMOR}{46}
*;8
:Inject Venom deals +80% damage{MAX_ARMOR}{54}
*;9
:Inject Venom deals +90% damage{MAX_ARMOR}{62}
*;10
:Inject Venom deals +100% damage{MAX_ARMOR}{70}
}}
|-
*;2
:Inject Venom has a 30% chance to deal +110% damage{MITIGATION_SLASHING}{2}:{MITIGATION_CRUSHING}{1}:{MITIGATION_PIERCING}{1}
*;3
:Inject Venom has a 30% chance to deal +120% damage{MITIGATION_SLASHING}{2}:{MITIGATION_CRUSHING}{2}:{MITIGATION_PIERCING}{1}
*;4
:Inject Venom has a 30% chance to deal +130% damage{MITIGATION_SLASHING}{2}:{MITIGATION_CRUSHING}{2}:{MITIGATION_PIERCING}{2}
*;5
:Inject Venom has a 30% chance to deal +140% damage{MITIGATION_SLASHING}{3}:{MITIGATION_CRUSHING}{2}:{MITIGATION_PIERCING}{2}
*;6
:Inject Venom has a 30% chance to deal +150% damage*;7{MITIGATION_SLASHING}{3}:Inject Venom has a 30% chance to deal +160% damage*;8{MITIGATION_CRUSHING}{3}:Inject Venom has a 30% chance to deal +170% damage*;9:Inject Venom has a 30% chance to deal +185% damage*;10:Inject Venom has a 30% chance to deal +200% damage{MITIGATION_PIERCING}{2}}}|-|| || || of Bloodsucking Venom the Redwall || Inject Venom heals you for 4 health {MITIGATION_POISON}{1}<br> {MITIGATION_TRAUMA}{1}<br> {MITIGATION_PSYCHIC}{1} || {{Spoiler|*;2:Inject Venom heals you for 8 health{MITIGATION_POISON}{2}:{MITIGATION_TRAUMA}{1}:{MITIGATION_PSYCHIC}{1}
*;3
:Inject Venom heals you for 12 health{MITIGATION_POISON}{2}:{MITIGATION_TRAUMA}{2}:{MITIGATION_PSYCHIC}{1}
*;4
:Inject Venom heals you for 16 health{MITIGATION_POISON}{2}:{MITIGATION_TRAUMA}{2}:{MITIGATION_PSYCHIC}{2}
*;5
:Inject Venom heals you for 20 health{MITIGATION_POISON}{3}:{MITIGATION_TRAUMA}{2}:{MITIGATION_PSYCHIC}{2}
*;6
:Inject Venom heals you for 24 health*;7:Inject Venom heals you for 28 health*;8:Inject Venom heals you for 32 health*;9{MITIGATION_POISON}{3}:Inject Venom heals you for 36 health*;10{MITIGATION_TRAUMA}{3}:Inject Venom heals you for 40 health{MITIGATION_PSYCHIC}{2}
}}
|-
*;2
:Web Trap boosts your movement speed by 3 for 10 seconds{MITIGATION_ACID}{2}:{MITIGATION_NATURE}{1}:{MITIGATION_DARKNESS}{1}
*;3
:Web Trap boosts your movement speed by 4 for 10 seconds{MITIGATION_ACID}{2}:{MITIGATION_NATURE}{2}:{MITIGATION_DARKNESS}{1}
*;4
:Web Trap boosts your movement speed by 5 for 10 seconds{MITIGATION_ACID}{2}:{MITIGATION_NATURE}{2}:{MITIGATION_DARKNESS}{2}
*;5
:Web Trap boosts your movement speed by {MITIGATION_ACID}{3}:{MITIGATION_NATURE}{2}:{MITIGATION_DARKNESS}{2}*;6 for 10 seconds:{MITIGATION_ACID}{3}:{MITIGATION_NATURE}{3}:{MITIGATION_DARKNESS}{2}
}}
|-
*;2
:Gripjaw heals 10 health{MITIGATION_FIRE}{2}:{MITIGATION_COLD}{1}:{MITIGATION_ELECTRICITY}{1}
*;3
:Gripjaw heals 15 health{MITIGATION_FIRE}{2}:{MITIGATION_COLD}{2}:{MITIGATION_ELECTRICITY}{1}
*;4
:Gripjaw heals 20 health{MITIGATION_FIRE}{2}:{MITIGATION_COLD}{2}:{MITIGATION_ELECTRICITY}{2}
*;5
:Gripjaw heals 25 health{MITIGATION_FIRE}{3}:{MITIGATION_COLD}{2}:{MITIGATION_ELECTRICITY}{2}
*;6
:Gripjaw heals 30 health*;7:Gripjaw heals 35 health*;8:Gripjaw heals 40 health*;9{MITIGATION_FIRE}{3}:Gripjaw heals 45 health*;10{MITIGATION_COLD}{3}:Gripjaw heals 50 health{MITIGATION_ELECTRICITY}{2}
}}
|-
*;2
:Gripjaw attacks deal +8 damage{MAX_HEALTH}{2}
*;3
:Gripjaw attacks deal +12 damage{MAX_HEALTH}{3}
*;4
:Gripjaw attacks deal +16 damage{MAX_HEALTH}{4}
*;5
:Gripjaw attacks deal +20 damage{MAX_HEALTH}{5}
*;6
:Gripjaw attacks deal +24 damage{MAX_HEALTH}{6}
*;7
:Gripjaw attacks deal +28 damage{MAX_HEALTH}{7}
*;8
:Gripjaw attacks deal +32 damage{MAX_HEALTH}{8}
*;9
:Gripjaw attacks deal +36 damage{MAX_HEALTH}{9}
*;10
:Gripjaw attacks deal +40 damage{MAX_HEALTH}{10}
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Sword Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|Swordsman's | |of Swordsmanship | || || Gripjaw has a 30% chance to deal +150% damage {MOD_SKILL_SWORD}{0.15} || {{Spoiler|
*;2
:Gripjaw has a 30% chance to deal +160% damage{MOD_SKILL_SWORD}{0.2}
*;3
:Gripjaw has a 30% chance to deal +170% damage{MOD_SKILL_SWORD}{0.25}
*;4
:Gripjaw has a 30% chance to deal +180% damage{MOD_SKILL_SWORD}{0.3}
*;5
:Gripjaw has a 30% chance to deal +190% damage{MOD_SKILL_SWORD}{0.35}
*;6
:Gripjaw has a 30% chance to deal +200% damage*;7:Gripjaw has a 30% chance to deal +210% damage*;8:Gripjaw has a 30% chance to deal +220% damage*;9:Gripjaw has a 30% chance to deal +230% damage*;10:Gripjaw has a 30% chance to deal +240% damage{MOD_SKILL_SWORD}{0.4}
}}
|-
|Rallying | || of Rallying || Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of Spider Armoring || Infinite Legs restores 2 your Armor left || {{Spoiler|
*;2
:Infinite Legs restores 4 Sword Slash and Thrusting Blade deal +10 damage when you have 33% or less of your Armorleft
*;3
:Infinite Legs restores 6 Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armorleft
*;4
:Infinite Legs restores 8 Sword Slash and Thrusting Blade deal +20 damage when you have 33% or less of your Armorleft
*;5
:Infinite Legs restores 10 Armor*;6:Infinite Legs restores 12 Armor*;7:Infinite Legs restores 14 Armor*;8:Infinite Legs restores 16 Armor*;9:Infinite Legs restores 18 Armor*;10:Infinite Legs restores 20 Sword Slash and Thrusting Blade deal +25 damage when you have 33% or less of your Armorleft
}}
|-
|Slashy | |of Slashing | || || Infinite Legs restores 1 Power Sword Slash and Thrusting Blade deal +3 damage || {{Spoiler|
*;2
:Infinite Legs restores 2 PowerSword Slash and Thrusting Blade deal +6 damage
*;3
:Infinite Legs restores 3 PowerSword Slash and Thrusting Blade deal +9 damage
*;4
:Infinite Legs restores 4 PowerSword Slash and Thrusting Blade deal +12 damage
*;5
:Infinite Legs restores 5 PowerSword Slash and Thrusting Blade deal +15 damage}}*;6|-:Infinite Legs restores 6 Power| Refortifying || of Refortifying || Sword Slash and Thrusting Blade restore 3 armor || {{Spoiler|*;72:Infinite Legs restores 7 PowerSword Slash and Thrusting Blade restore 5 armor*;83:Infinite Legs restores 8 PowerSword Slash and Thrusting Blade restore 9 armor*;94:Infinite Legs restores 9 PowerSword Slash and Thrusting Blade restore 12 armor*;105:Infinite Legs restores 10 PowerSword Slash and Thrusting Blade restore 15 armor
}}
|-
*;2
:Infinite Legs deals +5 damageSword Slash and Thrusting Blade generate 4 less rage
*;3
:Infinite Legs deals +7 damageSword Slash and Thrusting Blade generate 6 less rage
*;4
:Infinite Legs deals +10 damageSword Slash and Thrusting Blade generate 8 less rage
*;5
:Infinite Legs deals +13 damageSword Slash and Thrusting Blade generate 10 less rage
*;6
:Infinite Legs deals +15 damageSword Slash and Thrusting Blade generate 12 less rage
*;7
:Infinite Legs deals +17 damageSword Slash and Thrusting Blade generate 15 less rage
*;8
:Infinite Legs deals +20 damageSword Slash and Thrusting Blade generate 18 less rage
*;9
:Infinite Legs deals +23 damageSword Slash and Thrusting Blade generate 21 less rage
*;10
:Infinite Legs deals +Sword Slash and Thrusting Blade generate 25 damageless rage}}|-| || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler|*;2:Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters*;3:Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters
}}
|-
|| Razorslash || || of Healthy Spiderlings || Incubated Spiders Many Cuts and Debilitating Blow have +6 health a 1% chance to deal double damage || {{Spoiler|
*;2
:Incubated Spiders Many Cuts and Debilitating Blow have +12 healtha 2% chance to deal double damage
*;3
:Incubated Spiders Many Cuts and Debilitating Blow have +18 healtha 3% chance to deal double damage
*;4
:Incubated Spiders Many Cuts and Debilitating Blow have +24 healtha 4% chance to deal double damage
*;5
:Incubated Spiders Many Cuts and Debilitating Blow have +30 healtha 5% chance to deal double damage
*;6
:Incubated Spiders Many Cuts and Debilitating Blow have +36 healtha 6% chance to deal double damage
*;7
:Incubated Spiders Many Cuts and Debilitating Blow have +42 healtha 7% chance to deal double damage
*;8
:Incubated Spiders Many Cuts and Debilitating Blow have +48 healtha 8% chance to deal double damage
*;9
:Incubated Spiders Many Cuts and Debilitating Blow have +54 healtha 9% chance to deal double damage
*;10
:Incubated Spiders Many Cuts and Debilitating Blow have +60 healtha 10% chance to deal double damage
}}
|-
|| Keenslash || || of Tough Spiderlings || Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +5 armor 55 damage || {{Spoiler|
*;2
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +10 armor60 damage
*;3
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +15 armor65 damage
*;4
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +20 armor70 damage
*;5
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +25 armor75 damage
*;6
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +30 armor80 damage
*;7
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +35 armor85 damage
*;8
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +40 armor90 damage
*;9
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +45 armor95 damage
*;10
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +50 armor100 damage
}}
|-
*;2
:Incubated Spiders deal Many Cuts deals +2 direct 8 armor damage with each attack
*;3
:Incubated Spiders deal Many Cuts deals +3 direct 12 armor damage with each attack
*;4
:Incubated Spiders deal Many Cuts deals +4 direct 16 armor damage with each attack
*;5
:Incubated Spiders deal Many Cuts deals +5 direct 20 armor damage with each attack
*;6
:Incubated Spiders deal Many Cuts deals +6 direct 24 armor damage with each attack
*;7
:Incubated Spiders deal Many Cuts deals +7 direct 28 armor damage with each attack
*;8
:Incubated Spiders deal Many Cuts deals +8 direct 32 armor damage with each attack
*;9
:Incubated Spiders deal Many Cuts deals +9 direct 36 armor damage with each attack
*;10
:Incubated Spiders deal Many Cuts deals +10 direct 40 armor damage with each attack
}}
|-
*;2
:{MITIGATION_ACID}{2}{Spider}Many Cuts attacks have a 20% chance to stun targets that have less than half of their Armor
*;3
:{MITIGATION_ACID}{3}{Spider}Many Cuts attacks have a 30% chance to stun targets that have less than half of their Armor
*;4
:{MITIGATION_ACID}{4}{Spider}Many Cuts attacks have a 40% chance to stun targets that have less than half of their Armor
*;5
:{MITIGATION_ACID}{5}{Spider}*;6:{MITIGATION_ACID}{6}{Spider}*;7:{MITIGATION_ACID}{7}{Spider}*;8:{MITIGATION_ACID}{8}{Spider}*;9:{MITIGATION_ACID}{9}{Spider}*;10:{MITIGATION_ACID}{10}{Spider}Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor
}}
|-
*;2
:{MOD_SKILL_NECROMANCY}{0.02}Many Cuts attacks have a 20% chance to knock back targets that have less than half of their Armor, also dealing +6 damage
*;3
:{MOD_SKILL_NECROMANCY}{0.03}Many Cuts attacks have a 30% chance to knock back targets that have less than half of their Armor, also dealing +9 damage
*;4
:{MOD_SKILL_NECROMANCY}{0.04}Many Cuts attacks have a 40% chance to knock back targets that have less than half of their Armor, also dealing +12 damage
*;5
:{MOD_SKILL_NECROMANCY}{0.05}Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage
}}
|-
*;2
:Raised Zombies move Many Cuts and Debilitating Blow attacks deal +2 faster10 damage to Spiders
*;3
:Raised Zombies move Many Cuts and Debilitating Blow attacks deal +3 faster15 damage to Spiders
*;4
:Raised Zombies move Many Cuts and Debilitating Blow attacks deal +4 faster20 damage to Spiders
*;5
:Raised Zombies move Many Cuts and Debilitating Blow attacks deal +5 faster25 damage to Spiders*;6:Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders*;7:Many Cuts and Debilitating Blow attacks deal +35 damage to Spiders*;8:Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders*;9:Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders*;10:Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders
}}
|-
| Rage Poking || || MentalistPrecision Pierce deals 5 more direct health damage and further reduces target's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} Rage by 20 || {{Spoiler|
*;2
:{MOD_SKILL_MENTALISM}{0.2}Precision Pierce deals 10 more direct health damage and further reduces target's Rage by 40
*;3
:Precision Pierce deals 15 more direct health damage and further reduces target's Rage by 60*;4:Precision Pierce deals 20 more direct health damage and further reduces target's Rage by 80*;5:Precision Pierce deals 25 more direct health damage and further reduces target's Rage by 100}}|-| || of Lucky Strikes || Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) || {MOD_SKILL_MENTALISM}{0.25}Spoiler|*;2:Wind Strike has a 20% chance to reset the timer on Finishing Blow (so it can be used again immediately)*;3:Wind Strike has a 30% chance to reset the timer on Finishing Blow (so it can be used again immediately)
*;4
:{MOD_SKILL_MENTALISM}{0.3}Wind Strike has a 40% chance to reset the timer on Finishing Blow (so it can be used again immediately)
*;5
:{MOD_SKILL_MENTALISM}{0.35}Wind Strike has a 50% chance to reset the timer on Finishing Blow (so it can be used again immediately)
}}
|-
*;2
:{BOOST_HEALTHWAVE_SENDER}{2}Wind Strike has a 6% chance to deal +50 damage and reset the timer on Decapitate (so it can be used again immediately)
*;3
:{BOOST_HEALTHWAVE_SENDER}{3}Wind Strike has a 9% chance to deal +75 damage and reset the timer on Decapitate (so it can be used again immediately)
*;4
:{BOOST_HEALTHWAVE_SENDER}{4}Wind Strike has a 12% chance to deal +100 damage and reset the timer on Decapitate (so it can be used again immediately)
*;5
:{BOOST_HEALTHWAVE_SENDER}{5}Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately)
}}
|-
*;2
:Psi Armor Wave has a Many Cuts attacks hit all enemies within 5 meters, dealing +2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;3
:Psi Armor Wave has a Many Cuts attacks hit all enemies within 5 meters, dealing +3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;4
:Psi Armor Wave has a Many Cuts attacks hit all enemies within 5 meters, dealing +4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;5
:Psi Armor Wave has a Many Cuts attacks hit all enemies within 5 meters, dealing +5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;6
:Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of Many Cuts attacks hit all physical enemies within 5 meters, dealing +7 damage you take for 1 minute (or until 100 damage is mitigated).
*;7
:Psi Armor Wave has a 7% chance to conjure a magical field that mitigates Many Cuts attacks hit all enemies within 5 meters, dealing +10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;8
:Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of Many Cuts attacks hit all physical enemies within 5 meters, dealing +14 damage you take for 1 minute (or until 100 damage is mitigated).
*;9
:Psi Armor Wave has a 9% chance to conjure a magical field that mitigates 10% of Many Cuts attacks hit all physical enemies within 5 meters, dealing +18 damage you take for 1 minute (or until 100 damage is mitigated).
*;10
:Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of Many Cuts attacks hit all physical enemies within 5 meters, dealing +22 damage you take for 1 minute (or until 100 damage is mitigated).
}}
|-
|| || Belaying || of Armor Waves Belaying || {BOOST_ARMORWAVE_SENDER}{1} Parry and Riposte further reduce target's Rage by 5 || {{Spoiler|
*;2
:{BOOST_ARMORWAVE_SENDER}{2}Parry and Riposte further reduce target's Rage by 10
*;3
:{BOOST_ARMORWAVE_SENDER}{3}Parry and Riposte further reduce target's Rage by 15
*;4
:{BOOST_ARMORWAVE_SENDER}{4}Parry and Riposte further reduce target's Rage by 20
*;5
:{BOOST_ARMORWAVE_SENDER}{5}Parry and Riposte further reduce target's Rage by 25*;6:Parry and Riposte further reduce target's Rage by 30*;7:Parry and Riposte further reduce target's Rage by 35*;8:Parry and Riposte further reduce target's Rage by 40*;9:Parry and Riposte further reduce target's Rage by 45*;10:Parry and Riposte further reduce target's Rage by 50
}}
|-
|| Repositioning || || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} You regain 5 health whenever you use Parry or Riposte || {{Spoiler|
*;2
:{BOOST_POWERWAVE_SENDER}{2}You regain 10 health whenever you use Parry or Riposte
*;3
:{BOOST_POWERWAVE_SENDER}{3}You regain 15 health whenever you use Parry or Riposte
*;4
:{BOOST_POWERWAVE_SENDER}{4}You regain 20 health whenever you use Parry or Riposte
*;5
:{BOOST_POWERWAVE_SENDER}{5}You regain 25 health whenever you use Parry or Riposte*;6:You regain 30 health whenever you use Parry or Riposte*;7:You regain 35 health whenever you use Parry or Riposte*;8:You regain 40 health whenever you use Parry or Riposte*;9:You regain 45 health whenever you use Parry or Riposte*;10:You regain 50 health whenever you use Parry or Riposte
}}
|-
|| || Invigorating || of Archery Invigoration || {MOD_SKILL_ARCHERY}{0.15} Parry and Riposte have a 10% chance to restore 25 Power to you || {{Spoiler|
*;2
:{MOD_SKILL_ARCHERY}{0.2}Parry and Riposte have a 10% chance to restore 50 Power to you
*;3
:{MOD_SKILL_ARCHERY}{0.25}Parry and Riposte have a 10% chance to restore 75 Power to you
*;4
:{MOD_SKILL_ARCHERY}{0.3}Parry and Riposte have a 10% chance to restore 100 Power to you
*;5
:{MOD_SKILL_ARCHERY}{0.35}Parry and Riposte have a 10% chance to restore 125 Power to you
}}
|-
*;2
:{MOD_SKILL_SHIELD}{0.2}Parry and Riposte hit all enemies within 5 meters, dealing an additional +24 damage
*;3
:{MOD_SKILL_SHIELD}{0.25}Parry and Riposte hit all enemies within 5 meters, dealing an additional +36 damage
*;4
:{MOD_SKILL_SHIELD}{0.3}Parry and Riposte hit all enemies within 5 meters, dealing an additional +48 damage
*;5
:{MOD_SKILL_SHIELD}{0.35}Parry and Riposte hit all enemies within 5 meters, dealing an additional +60 damage
}}
|-
*;2
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +12 for 30 seconds16 damage
*;3
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +18 for 30 seconds24 damage
*;4
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +24 for 30 seconds32 damage
*;5
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +30 for 30 seconds40 damage
*;6
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +36 for 30 seconds48 damage
*;7
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +42 for 30 seconds56 damage
*;8
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +48 for 30 seconds64 damage
*;9
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +54 for 30 seconds72 damage
*;10
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +60 for 30 seconds80 damage
}}
|-
|| || Platestriker || || Brambleskin increases your Max Power by Wind Strike deals +2 for 30 seconds 5 armor damage || {{Spoiler|
*;2
:Brambleskin increases your Max Power by Wind Strike deals +4 for 30 seconds10 armor damage
*;3
:Brambleskin increases your Max Power by Wind Strike deals +6 for 30 seconds15 armor damage
*;4
:Brambleskin increases your Max Power by Wind Strike deals +8 for 30 seconds20 armor damage
*;5
:Brambleskin increases your Max Power by Wind Strike deals +10 for 30 seconds25 armor damage
*;6
:Brambleskin increases your Max Power by Wind Strike deals +12 for 30 secondsarmor damage
*;7
:Brambleskin increases your Max Power by Wind Strike deals +14 for 30 seconds35 armor damage
*;8
:Brambleskin increases your Max Power by Wind Strike deals +16 for 30 seconds40 armor damage
*;9
:Brambleskin increases your Max Power by Wind Strike deals +18 for 30 seconds45 armor damage
*;10
:Brambleskin increases your Max Power by Wind Strike deals +20 for 30 seconds50 armor damage
}}
|-
*;2
:Brambleskin increases your Max Power by Wind Strike deals +4 for 30 seconds20 damage to Goblins
*;3
:Brambleskin increases your Max Power by Wind Strike deals +6 for 30 secondsdamage to Goblins
*;4
:Brambleskin increases your Max Power by Wind Strike deals +8 for 30 seconds40 damage to Goblins
*;5
:Brambleskin increases your Max Power by Wind Strike deals +10 for 30 seconds50 damage to Goblins
*;6
:Brambleskin increases your Max Power by Wind Strike deals +12 for 30 seconds60 damage to Goblins
*;7
:Brambleskin increases your Max Power by Wind Strike deals +14 for 30 seconds70 damage to Goblins
*;8
:Brambleskin increases your Max Power by Wind Strike deals +16 for 30 seconds80 damage to Goblins
*;9
:Brambleskin increases your Max Power by Wind Strike deals +18 for 30 seconds90 damage to Goblins
*;10
:Brambleskin increases your Max Power by Wind Strike deals +20 for 30 seconds100 damage to Goblins
}}
|-
| Wind Dancer's || || Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. || |-| Wind Dancer's || || Using Wind Strike grants you +50% projectile evasion for 5 seconds. || |-| || Cosmic of Critical Windstrikes || Wind Strike attacks have has a 54% chance to deal +100 armor damage || {{Spoiler|
*;2
:Cosmic Wind Strike attacks have has a 108% chance to deal +100 armor damage
*;3
:Cosmic Wind Strike attacks have has a 1512% chance to deal +100 armor damage
*;4
:Cosmic Wind Strike attacks have has a 2016% chance to deal +100 armor damage
*;5
:Cosmic Wind Strike attacks have has a 2520% chance to deal +100 armor damage
*;6
:Cosmic Wind Strike attacks have has a 3024% chance to deal +100 armor damage
*;7
:Cosmic Wind Strike attacks have has a 3528% chance to deal +100 armor damage
*;8
:Cosmic Wind Strike attacks have has a 4032% chance to deal +100 armor damage
*;9
:Cosmic Wind Strike attacks have has a 4536% chance to deal +100 armor damage
*;10
:Cosmic Wind Strike attacks have has a 5040% chance to deal +100 armor damage
}}
|-
| || of Mortifying Wounds || Finishing Blow attacks leave their targets terrified for a moment | ||-| || of Resurgence || Cosmic Strike attacks deplete 7 rage and deal +2 damage Finishing Blow has a 15% chance to restore 25 Power to you || {{Spoiler|
*;2
:Cosmic Strike attacks deplete 14 rage and deal +4 damageFinishing Blow has a 15% chance to restore 50 Power to you
*;3
:Cosmic Strike attacks deplete 21 rage and deal +6 damageFinishing Blow has a 15% chance to restore 75 Power to you
*;4
:Cosmic Strike attacks deplete 28 rage and deal +8 damageFinishing Blow has a 15% chance to restore 100 Power to you
*;5
:Cosmic Strike attacks deplete 35 rage and deal +10 damage*;6:Cosmic Strike attacks deplete 42 rage and deal +12 damage*;7:Cosmic Strike attacks deplete 49 rage and deal +14 damage*;8:Cosmic Strike attacks deplete 56 rage and deal +16 damage*;9:Cosmic Strike attacks deplete 63 rage and deal +18 damage*;10:Cosmic Strike attacks deplete 70 rage and deal +20 damageFinishing Blow has a 15% chance to restore 125 Power to you
}}
|-
*;2
:Cosmic Strike attacks have a 6Finishing Blow deals +16% chance to heal you for 150 healthdamage
*;3
:Cosmic Strike attacks have a 9Finishing Blow deals +24% chance to heal you for 150 healthdamage
*;4
:Cosmic Strike attacks have a 12Finishing Blow deals +32% chance to heal you for 150 healthdamage
*;5
:Cosmic Strike attacks have a 15Finishing Blow deals +40% chance to heal you for 150 healthdamage
*;6
:Cosmic Strike attacks have a 18Finishing Blow deals +48% chance to heal you for 150 healthdamage
*;7
:Cosmic Strike attacks have a 21Finishing Blow deals +55% chance to heal you for 150 healthdamage
*;8
:Cosmic Strike attacks have a 24Finishing Blow deals +62% chance to heal you for 150 healthdamage
*;9
:Cosmic Strike attacks have a 27Finishing Blow deals +68% chance to heal you for 150 healthdamage
*;10
:Cosmic Strike attacks have a 30Finishing Blow deals +75% chance to heal you for 150 healthdamage
}}
|-
*;2
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +10 for 60 seconds5 health damage
*;3
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +15 for 60 seconds8 health damage
*;4
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +20 for 60 seconds12 health damage
*;5
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +25 for 60 seconds15 health damage
*;6
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +30 for 60 seconds19 health damage
*;7
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +35 for 60 seconds22 health damage
*;8
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +40 for 60 seconds26 health damage
*;9
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +45 for 60 seconds29 health damage
*;10
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +50 for 60 seconds33 health damage
}}
|-
|| || Death Vigor || || Fill With Bile increases target's Max Health by +5 Finishing Blow heals you for 60 seconds 8 health || {{Spoiler|
*;2
:Fill With Bile increases target's Max Health by +10 Finishing Blow heals you for 60 seconds15 health
*;3
:Fill With Bile increases target's Max Health by +15 Finishing Blow heals you for 60 seconds23 health
*;4
:Fill With Bile increases target's Max Health by +20 Finishing Blow heals you for 60 seconds30 health
*;5
:Fill With Bile increases target's Max Health by +25 Finishing Blow heals you for 60 seconds37 health
*;6
:Fill With Bile increases target's Max Health by +30 Finishing Blow heals you for 60 seconds45 health
*;7
:Fill With Bile increases target's Max Health by +35 Finishing Blow heals you for 60 seconds52 health
*;8
:Fill With Bile increases target's Max Health by +40 Finishing Blow heals you for 60 secondshealth
*;9
:Fill With Bile increases target's Max Health by +45 Finishing Blow heals you for 60 seconds67 health
*;10
:Fill With Bile increases target's Max Health by +50 Finishing Blow heals you for 60 seconds75 health
}}
|-
*;2
:Regrowth has a 4% chance to conjure a magical field on the target that mitigates Decapitate deals +10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;3
:Regrowth has a 6Decapitate deals +15% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;4
:Regrowth has a 8Decapitate deals +20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;5
:Regrowth has a 10Decapitate deals +25% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;6
:Regrowth has a 12Decapitate deals +30% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;7
:Regrowth has a 14Decapitate deals +35% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;8
:Regrowth has a 16Decapitate deals +40% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;9
:Regrowth has a 18Decapitate deals +45% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;10
:Regrowth has a 20Decapitate deals +50% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
}}
|-
*;2
:Enervate has a 4% chance Decapitate restores 30 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;3
:Enervate has a 6% chance Decapitate restores 45 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;4
:Enervate has a 8% chance Decapitate restores 60 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;5
:Enervate has a 10% chance Decapitate restores 75 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;6
:Enervate has a 12% chance Decapitate restores 90 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;7
:Enervate has a 14% chance Decapitate restores 105 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;8
:Enervate has a 16% chance Decapitate restores 120 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;9
:Enervate has a 18% chance Decapitate restores 135 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;10
:Enervate has a 20% chance Decapitate restores 150 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
}}
|-
*;2
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +240 damage to Cats
*;3
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +360 damage to Cats
*;4
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +480 damage to Cats
*;5
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +5100 damage to Cats
*;6
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +6120 damage to Cats
*;7
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +7140 damage to Cats
*;8
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +8160 damage to Cats
*;9
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +9180 damage to Cats
*;10
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +10200 damage to Cats
}}
|-
*;2
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2Flashing Strike heals you for 12 health
*;3
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3Flashing Strike heals you for 18 health
*;4
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4Flashing Strike heals you for 24 health
*;5
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5Flashing Strike heals you for 30 health
*;6
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6Flashing Strike heals you for 36 health
*;7
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7Flashing Strike heals you for 42 health
*;8
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +8Flashing Strike heals you for 48 health
*;9
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9Flashing Strike heals you for 54 health
*;10
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10Flashing Strike heals you for 60 health
}}
|-
*;2
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +220% Slashing damage
*;3
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +330% Slashing damage
*;4
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +440% Slashing damage
*;5
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +550% Slashing damage
*;6
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +660% Slashing damage
*;7
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +770% Slashing damage
*;8
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +880% Slashing damage
*;9
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +990% Slashing damage
*;10
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +10100% Slashing damage
}}
|-
*;2
:Toxinball attacks have a 10% chance to deal Flashing Strike deals +100 16 damageto undead
*;3
:Toxinball attacks have a 15% chance to deal Flashing Strike deals +100 24 damageto undead
*;4
:Toxinball attacks have a 20% chance to deal Flashing Strike deals +100 32 damageto undead
*;5
:Toxinball attacks have a 25% chance to deal Flashing Strike deals +100 40 damageto undead
*;6
:Toxinball attacks have a 30% chance to deal Flashing Strike deals +100 48 damageto undead
*;7
:Toxinball attacks have a 35% chance to deal Flashing Strike deals +100 56 damageto undead
*;8
:Toxinball attacks have a 40% chance to deal Flashing Strike deals +100 64 damageto undead
*;9
:Toxinball attacks have a 45% chance to deal Flashing Strike deals +100 72 damageto undead
*;10
:Toxinball attacks have a 50% chance to deal Flashing Strike deals +100 80 damageto undead
}}
|-
*;2
:Cow's Front Kick has a 25% chance to deal +60 damageHeart Piercer heals you for 12 health
*;3
:Cow's Front Kick has a 25% chance to deal +65 damageHeart Piercer heals you for 18 health
*;4
:Cow's Front Kick has a 25% chance to deal +70 damageHeart Piercer heals you for 24 health
*;5
:Cow's Front Kick has a 25% chance to deal +75 damageHeart Piercer heals you for 30 health
*;6
:Cow's Front Kick has a 25% chance to deal +80 damageHeart Piercer heals you for 36 health
*;7
:Cow's Front Kick has a 25% chance to deal +85 damageHeart Piercer heals you for 42 health
*;8
:Cow's Front Kick has a 25% chance to deal +90 damageHeart Piercer heals you for 48 health
*;9
:Cow's Front Kick has a 25% chance to deal +95 damageHeart Piercer heals you for 54 health
*;10
:Cow's Front Kick has a 25% chance to deal +100 damageHeart Piercer heals you for 60 health
}}
|-
*;2
:Cow's Front Kick deals +6% damage and taunts the target as if you'd done +20 Heart Piercer removes (up to) 30 more Rage, turning half of that into Trauma damage
*;3
:Cow's Front Kick deals +9% damage and taunts the target as if you'd done +30 Heart Piercer removes (up to) 45 more Rage, turning half of that into Trauma damage
*;4
:Cow's Front Kick deals +12% damage and taunts the target as if you'd done +40 Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
*;5
:Cow's Front Kick deals +15% damage and taunts the target as if you'd done +50 Heart Piercer removes (up to) 75 more Rage, turning half of that into Trauma damage
*;6
:Cow's Front Kick deals +18% damage and taunts the target as if you'd done +60 Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage
*;7
:Cow's Front Kick deals +21% damage and taunts the target as if you'd done +70 Heart Piercer removes (up to) 105 more Rage, turning half of that into Trauma damage
*;8
:Cow's Front Kick deals +24% damage and taunts the target as if you'd done +80 Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
*;9
:Cow's Front Kick deals +27% damage and taunts the target as if you'd done +90 Heart Piercer removes (up to) 135 more Rage, turning half of that into Trauma damage
*;10
:Cow's Front Kick deals +30% damage and taunts the target as if you'd done +100 Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage
}}
|-
*;2
:Chew Cud boosts your movement speed by 1 Heart Piercer deals +10% piercing damage and heals you for 8 seconds6 health
*;3
:Chew Cud boosts your movement speed by 2 Heart Piercer deals +15% piercing damage and heals you for 8 seconds9 health
*;4
:Chew Cud boosts your movement speed by 2.5 Heart Piercer deals +20% piercing damage and heals you for 8 seconds12 health
*;5
:Chew Cud boosts your movement speed by 2.5 Heart Piercer deals +25% piercing damage and heals you for 10 seconds15 health
*;6
:Chew Cud boosts your movement speed by 3 Heart Piercer deals +30% piercing damage and heals you for 10 seconds18 health
*;7
:Chew Cud boosts your movement speed by 3.5 Heart Piercer deals +35% piercing damage and heals you for 10 seconds21 health
*;8
:Chew Cud boosts your movement speed by 4 Heart Piercer deals +40% piercing damage and heals you for 10 seconds24 health
*;9
:Chew Cud boosts your movement speed by 4.5 Heart Piercer deals +45% piercing damage and heals you for 10 seconds27 health
*;10
:Chew Cud boosts your movement speed by 5 Heart Piercer deals +50% piercing damage and heals you for 10 seconds30 health
}}
|-
|| Precision Healer's || || of Clobbering Hooves || Clobbering Hoof deals +10% damage Precision Pierce heals you for 5 health || {{Spoiler|
*;2
:Clobbering Hoof deals +20% damagePrecision Pierce heals you for 10 health
*;3
:Clobbering Hoof deals +30% damagePrecision Pierce heals you for 15 health
*;4
:Clobbering Hoof deals +40% damagePrecision Pierce heals you for 20 health
*;5
:Clobbering Hoof deals +50% damagePrecision Pierce heals you for 25 health
*;6
:Clobbering Hoof deals +60% damagePrecision Pierce heals you for 30 health
*;7
:Clobbering Hoof deals +70% damagePrecision Pierce heals you for 35 health
*;8
:Clobbering Hoof deals +80% damagePrecision Pierce heals you for 40 health
*;9
:Clobbering Hoof deals +90% damagePrecision Pierce heals you for 45 health
*;10
:Clobbering Hoof deals +100% damagePrecision Pierce heals you for 50 health
}}
|-
*;2
:Clobbering Hoof attacks have a 6% chance to deal Precision Pierce deals +160 20 direct health damage
*;3
:Clobbering Hoof attacks have a 9% chance to deal Precision Pierce deals +160 30 direct health damage
*;4
:Clobbering Hoof attacks have a 12% chance to deal Precision Pierce deals +160 40 direct health damage
*;5
:Clobbering Hoof attacks have a 15% chance to deal Precision Pierce deals +160 damage*;6:Clobbering Hoof attacks have a 18% chance to deal +160 damage*;7:Clobbering Hoof attacks have a 21% chance to deal +160 damage*;8:Clobbering Hoof attacks have a 24% chance to deal +160 damage*;9:Clobbering Hoof attacks have a 27% chance to deal +160 damage*;10:Clobbering Hoof attacks have a 30% chance to deal +160 50 direct health damage
}}
|-
*;2
:Clobbering Hoof deals +10Precision Pierce has a 8% damage and taunts the target as if it did chance to deal +50 more 100 damage
*;3
:Clobbering Hoof deals +15Precision Pierce has a 12% damage and taunts the target as if it did chance to deal +75 more 100 damage
*;4
:Clobbering Hoof deals +20Precision Pierce has a 16% damage and taunts the target as if it did chance to deal +100 more damage
*;5
:Clobbering Hoof deals +25Precision Pierce has a 20% damage and taunts the target as if it did chance to deal +125 more 100 damage
*;6
:Clobbering Hoof deals +30Precision Pierce has a 24% damage and taunts the target as if it did chance to deal +150 more 100 damage
*;7
:Clobbering Hoof deals +35Precision Pierce has a 28% damage and taunts the target as if it did chance to deal +175 more 100 damage
*;8
:Clobbering Hoof deals +40Precision Pierce has a 32% damage and taunts the target as if it did chance to deal +200 more 100 damage
*;9
:Clobbering Hoof deals +45Precision Pierce has a 36% damage and taunts the target as if it did chance to deal +225 more 100 damage
*;10
:Clobbering Hoof deals +50Precision Pierce has a 40% damage and taunts the target as if it did chance to deal +250 more 100 damage
}}
|-
*;2
:{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}Precision Pierce has a 6% chance to deal +40 damage and stun the target
*;3
:{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}Precision Pierce has a 9% chance to deal +40 damage and stun the target
*;4
:{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}Precision Pierce has a 12% chance to deal +40 damage and stun the target
*;5
:{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}Precision Pierce has a 15% chance to deal +40 damage and stun the target
*;6
:{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}Precision Pierce has a 18% chance to deal +40 damage and stun the target
*;7
:{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}Precision Pierce has a 21% chance to deal +40 damage and stun the target
*;8
:{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}Precision Pierce has a 24% chance to deal +40 damage and stun the target
*;9
:{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}Precision Pierce has a 27% chance to deal +40 damage and stun the target
*;10
:{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}Precision Pierce has a 30% chance to deal +40 damage and stun the target
}}
|-
*;2
:{TAUNT_MOD}{0.2}{Cow}Hacking Blade deals +20% slashing damage
*;3
:{TAUNT_MOD}{0.3}{Cow}Hacking Blade deals +30% slashing damage
*;4
:{TAUNT_MOD}{0.4}{Cow}Hacking Blade deals +40% slashing damage
*;5
:{TAUNT_MOD}{0.5}{Cow}Hacking Blade deals +50% slashing damage
*;6
:{TAUNT_MOD}{0.6}{Cow}Hacking Blade deals +60% slashing damage
*;7
:{TAUNT_MOD}{0.7}{Cow}Hacking Blade deals +70% slashing damage
*;8
:{TAUNT_MOD}{0.8}{Cow}Hacking Blade deals +80% slashing damage
*;9
:{TAUNT_MOD}{0.9}{Cow}Hacking Blade deals +90% slashing damage
*;10
:{TAUNT_MOD}{1}{Cow}Hacking Blade deals +100% slashing damage
}}
|-
| Hacking || || Hearty || of Healthy Livestock || {MAX_HEALTH}{Hacking Blade deals +1 Trauma damage every second for 5}{Cow} seconds || {{Spoiler|
*;2
:{MAX_HEALTH}{10}{Cow}Hacking Blade deals +2 Trauma damage every second for 5 seconds
*;3
:{MAX_HEALTH}{15}{Cow}Hacking Blade deals +3 Trauma damage every second for 5 seconds
*;4
:{MAX_HEALTH}{20}{Cow}Hacking Blade deals +4 Trauma damage every second for 5 seconds
*;5
:{MAX_HEALTH}{25}{Cow}Hacking Blade deals +5 Trauma damage every second for 5 seconds
*;6
:{MAX_HEALTH}{30}{Cow}Hacking Blade deals +6 Trauma damage every second for 5 seconds
*;7
:{MAX_HEALTH}{35}{Cow}Hacking Blade deals +7 Trauma damage every second for 5 seconds
*;8
:{MAX_HEALTH}{40}{Cow}Hacking Blade deals +8 Trauma damage every second for 5 seconds
*;9
:{MAX_HEALTH}{45}{Cow}Hacking Blade deals +9 Trauma damage every second for 5 seconds
*;10
:{MAX_HEALTH}{50}{Cow}Hacking Blade deals +10 Trauma damage every second for 5 seconds
}}
|-
|| Hacking || || of Flying Hooves || Deer Kick deals Hacking Blade has a 5% chance to deal +2 Trauma damage and hits all enemies within 5 meters every second for 20 seconds || {{Spoiler|
*;2
:Deer Kick deals Hacking Blade has a 10% chance to deal +4 2 Trauma damage and hits all enemies within 5 metersevery second for 20 seconds
*;3
:Deer Kick deals Hacking Blade has a 15% chance to deal +6 3 Trauma damage and hits all enemies within 5 metersevery second for 20 seconds
*;4
:Deer Kick deals Hacking Blade has a 20% chance to deal +8 3 Trauma damage and hits all enemies within 5 metersevery second for 20 seconds
*;5
:Deer Kick deals Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 seconds*;6:Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 seconds*;7:Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds*;8:Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds*;9:Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds*;10 :Hacking Blade has a 50% chance to deal +6 Trauma damage and hits all enemies within 5 metersevery second for 20 seconds
}}
|-
*;2
:Deer Kick has a 20% chance to deal Hacking Blade deals +4 2 immediate slashing damage and stun the targetgenerates -12 rage
*;3
:Deer Kick has a 30% chance to deal Hacking Blade deals +6 3 immediate slashing damage and stun the targetgenerates -18 rage
*;4
:Deer Kick has a 40% chance to deal Hacking Blade deals +8 4 immediate slashing damage and stun the targetgenerates -24 rage
*;5
:Deer Kick has a 50% chance to deal Hacking Blade deals +10 5 immediate slashing damage and stun the targetgenerates -30 rage}}*;6|-|| || || of Antlersprings || Deer Bash :Hacking Blade deals +10 6 immediate slashing damage and knocks the enemy backwards || {{Spoiler|generates -36 rage*;27:Deer Bash Hacking Blade deals +20 7 immediate slashing damage and knocks the enemy backwardsgenerates -42 rage*;38:Deer Bash Hacking Blade deals +30 8 immediate slashing damage and knocks the enemy backwardsgenerates -48 rage*;49:Deer Bash Hacking Blade deals +40 9 immediate slashing damage and knocks the enemy backwardsgenerates -54 rage*;510:Deer Bash Hacking Blade deals +50 10 immediate slashing damage and knocks the enemy backwardsgenerates -60 rage
}}
|-
|| Debilitating || || of Antlery || Deer Bash Debilitating Blow deals +10% 5 damage || {{Spoiler|
*;2
:Deer Bash Debilitating Blow deals +20% 10 damage
*;3
:Deer Bash Debilitating Blow deals +30% 15 damage
*;4
:Deer Bash Debilitating Blow deals +40% 20 damage
*;5
:Deer Bash Debilitating Blow deals +50% 25 damage
*;6
:Deer Bash Debilitating Blow deals +60% 30 damage
*;7
:Deer Bash Debilitating Blow deals +70% 35 damage
*;8
:Deer Bash Debilitating Blow deals +80% 40 damage
*;9
:Deer Bash Debilitating Blow deals +90% 45 damage
*;10
:Deer Bash Debilitating Blow deals +100% 50 damage
}}
|-
|| || Lucky Basher's Debilitating || || Deer Bash has a 5% chance to deal Debilitating Blow deals +100% 2 damage and generates -10 rage || {{Spoiler|
*;2
:Deer Bash has a 10% chance to deal Debilitating Blow deals +100% 4 damageand generates -20 rage
*;3
:Deer Bash has a 15% chance to deal Debilitating Blow deals +100% 6 damageand generates -30 rage
*;4
:Deer Bash has a 20% chance to deal Debilitating Blow deals +100% 8 damageand generates -40 rage
*;5
:Deer Bash has a 25% chance to deal Debilitating Blow deals +100% 10 damageand generates -50 rage
*;6
:Deer Bash has a 30% chance to deal Debilitating Blow deals +100% 12 damageand generates -60 rage
*;7
:Deer Bash has a 35% chance to deal Debilitating Blow deals +100% 14 damageand generates -70 rage
*;8
:Deer Bash has a 40% chance to deal Debilitating Blow deals +100% 16 damageand generates -80 rage
*;9
:Deer Bash has a 45% chance to deal Debilitating Blow deals +100% 18 damageand generates -90 rage
*;10
:Deer Bash has a 50% chance to deal Debilitating Blow deals +20 damage and generates -100% damagerage
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Fire Magic Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Fiery || of Deceitful Eyes Flames || After using Doe Eyes, your next attack deals +5 damage {MOD_SKILL_FIREMAGIC}{0.15} || {{Spoiler|
*;2
:After using Doe Eyes, your next attack deals +10 damage{MOD_SKILL_FIREMAGIC}{0.2}
*;3
:After using Doe Eyes, your next attack deals +15 damage{MOD_SKILL_FIREMAGIC}{0.25}
*;4
:After using Doe Eyes, your next attack deals +20 damage{MOD_SKILL_FIREMAGIC}{0.3}
*;5
:After using Doe Eyes, your next attack deals +25 damage{MOD_SKILL_FIREMAGIC}{0.35}
*;6
:After using Doe Eyes, your next attack deals +30 damage*;7:After using Doe Eyes, your next attack deals +35 damage*;8:After using Doe Eyes, your next attack deals +40 damage*;9:After using Doe Eyes, your next attack deals +45 damage*;10:After using Doe Eyes, your next attack deals +50 damage{MOD_SKILL_FIREMAGIC}{0.4}
}}
|-
|| Flameproof || || of Armored Glances || Doe Eyes restores 15 armor {MITIGATION_FIRE}{1}{FireMagic} || {{Spoiler|
*;2
:Doe Eyes restores 30 armor{MITIGATION_FIRE}{2}{FireMagic}
*;3
:Doe Eyes restores 45 armor{MITIGATION_FIRE}{3}{FireMagic}
*;4
:Doe Eyes restores 60 armor{MITIGATION_FIRE}{4}{FireMagic}
*;5
:Doe Eyes restores 75 armor*;6:Doe Eyes restores 90 armor*;7:Doe Eyes restores 105 armor*;8:Doe Eyes restores 120 armor*;9:Doe Eyes restores 135 armor*;10:Doe Eyes restores 150 armor{MITIGATION_FIRE}{5}{FireMagic}
}}
|-
*;2
:Doe Eyes restores 4 powerFireball deals +10% damage
*;3
:Doe Eyes restores 6 powerFireball deals +15% damage
*;4
:Doe Eyes restores 8 powerFireball deals +20% damage
*;5
:Doe Eyes restores 10 powerFireball deals +25% damage
*;6
:Doe Eyes restores 12 powerFireball deals +30% damage
*;7
:Doe Eyes restores 14 powerFireball deals +35% damage
*;8
:Doe Eyes restores 16 powerFireball deals +40% damage
*;9
:Doe Eyes restores 18 powerFireball deals +45% damage
*;10
:Doe Eyes restores 20 powerFireball deals +50% damage
}}
|-
|Sparkly | |of Sparklefire | || || Doe Eyes heals 12 health Scintillating Flame and Scintillating Frost deal +15% damage || {{Spoiler|
*;2
:Doe Eyes heals 24 healthScintillating Flame and Scintillating Frost deal +30% damage
*;3
:Doe Eyes heals 36 healthScintillating Flame and Scintillating Frost deal +45% damage
*;4
:Doe Eyes heals 48 healthScintillating Flame and Scintillating Frost deal +60% damage
*;5
:Doe Eyes heals 60 health*;6:Doe Eyes heals 72 health*;7:Doe Eyes heals 84 health*;8:Doe Eyes heals 96 health*;9:Doe Eyes heals 108 health*;10:Doe Eyes heals 120 healthScintillating Flame and Scintillating Frost deal +75% damage
}}
|-
*;2
:Cuteness Overload heals you for 40 healthFireball and Super Fireball deal an additional +14 damage over 7 seconds
*;3
:Cuteness Overload heals you for 60 healthFireball and Super Fireball deal an additional +18 damage over 9 seconds
*;4
:Cuteness Overload heals you for 80 healthFireball and Super Fireball deal an additional +24 damage over 12 seconds
*;5
:Cuteness Overload heals you for 100 healthFireball and Super Fireball deal an additional +30 damage over 15 seconds
}}
|-
*;2
:Cuteness Overload increases your movement speed by +{MOD_FIRE_INDIRECT}{0.1.5 for 20 seconds}
*;3
:Cuteness Overload increases your movement speed by +2 for 20 seconds{MOD_FIRE_INDIRECT}{0.15}
*;4
:Cuteness Overload increases your movement speed by +{MOD_FIRE_INDIRECT}{0.2.5 for 20 seconds}
*;5
:Cuteness Overload increases your movement speed by +{MOD_FIRE_INDIRECT}{0.25}*;6:{MOD_FIRE_INDIRECT}{0.3 for 20 seconds}*;7:{MOD_FIRE_INDIRECT}{0.35}*;8:{MOD_FIRE_INDIRECT}{0.4}*;9:{MOD_FIRE_INDIRECT}{0.45}*;10:{MOD_FIRE_INDIRECT}{0.5}
}}
|-
|| || Super || of Energetic Bounding Super Fire || {MAX_POWER}{3}{Deer} Super Fireball deals +8% damage || {{Spoiler|
*;2
:{MAX_POWER}{5}{Deer}Super Fireball deals +16% damage
*;3
:{MAX_POWER}{8}{Deer}Super Fireball deals +24% damage
*;4
:{MAX_POWER}{10}{Deer}Super Fireball deals +32% damage
*;5
:{MAX_POWER}{13}{Deer}Super Fireball deals +40% damage
*;6
:{MAX_POWER}{15}{Deer}Super Fireball deals +48% damage
*;7
:{MAX_POWER}{18}{Deer}Super Fireball deals +56% damage
*;8
:{MAX_POWER}{20}{Deer}Super Fireball deals +64% damage
*;9
:{MAX_POWER}{23}{Deer}Super Fireball deals +72% damage
*;10
:{MAX_POWER}{25}{Deer}Super Fireball deals +80% damage
}}
|-
*;2
:Cuteness Overload deals Flesh to Fuel restores +20% damage6 Power
*;3
:Cuteness Overload deals Flesh to Fuel restores +30% damage9 Power
*;4
:Cuteness Overload deals Flesh to Fuel restores +40% damage12 Power
*;5
:Cuteness Overload deals Flesh to Fuel restores +50% damage*;6:Cuteness Overload deals +60% damage*;7:Cuteness Overload deals +70% damage*;8:Cuteness Overload deals +80% damage*;9:Cuteness Overload deals +90% damage*;10:Cuteness Overload deals +100% damage15 Power
}}
|-
*;2
:Cuteness Overload restores 30 armor to Fire Breath attacks deal +10 damage and grant you+6 mitigation vs Fire for 5 seconds
*;3
:Cuteness Overload restores 45 armor to Fire Breath attacks deal +15 damage and grant you+9 mitigation vs Fire for 5 seconds
*;4
:Cuteness Overload restores 60 armor to Fire Breath attacks deal +20 damage and grant you+12 mitigation vs Fire for 5 seconds
*;5
:Cuteness Overload restores 75 armor to you*;6:Cuteness Overload restores 90 armor to you*;7:Cuteness Overload restores 105 armor to you*;8:Cuteness Overload restores 120 armor to you*;9:Cuteness Overload restores 135 armor to you*;10:Cuteness Overload restores 150 armor to Fire Breath attacks deal +25 damage and grant you+15 mitigation vs Fire for 5 seconds
}}
|-
|| Room-Temperature || || of Antlery || King of the Forest has a 5Room-Temperature Ball deals +20% chance to deal +200 damage || {{Spoiler|
*;2
:King of the Forest has a 7Room-Temperature Ball deals +40% chance to deal +200 damage
*;3
:King of the Forest has a 9Room-Temperature Ball deals +60% chance to deal +200 damage
*;4
:King of the Forest has a 11Room-Temperature Ball deals +80% chance to deal +200 damage
*;5
:King of the Forest has a 13% chance to deal +200 damage*;6:King of the Forest has a 15% chance to deal +200 damage*;7:King of the Forest has a 17% chance to deal +200 damage*;8:King of the Forest has a 19% chance to deal Room-Temperature Ball deals +200 damage*;9:King of the Forest has a 21100% chance to deal +200 damage*;10:King of the Forest has a 23% chance to deal +200 damage
}}
|-
*;2
:King of the Forest deals Fire Breath has a 8% chance to hit all enemies within 7 meters and deal +208% damage
*;3
:King of the Forest deals Fire Breath has a 12% chance to hit all enemies within 7 meters and deal +3012% damage
*;4
:King of the Forest deals Fire Breath has a 16% chance to hit all enemies within 7 meters and deal +4016% damage
*;5
:King of the Forest deals Fire Breath has a 20% chance to hit all enemies within 7 meters and deal +5020% damage
*;6
:King of the Forest deals Fire Breath has a 24% chance to hit all enemies within 7 meters and deal +6024% damage
*;7
:King of the Forest deals Fire Breath has a 28% chance to hit all enemies within 7 meters and deal +7028% damage
*;8
:King of the Forest deals Fire Breath has a 32% chance to hit all enemies within 7 meters and deal +8032% damage
*;9
:King of the Forest deals Fire Breath has a 36% chance to hit all enemies within 7 meters and deal +9036% damage
*;10
:King of the Forest deals Fire Breath has a 40% chance to hit all enemies within 7 meters and deal +10040% damage
}}
|-
*;2
:King of Super Fireball has a 5% chance to stun the Forest gives you target and deal +2 absorption of any physical 4% damage for 10 seconds
*;3
:King of Super Fireball has a 7% chance to stun the Forest gives you target and deal +3 absorption of any physical 6% damage for 10 seconds
*;4
:King of Super Fireball has a 10% chance to stun the Forest gives you target and deal +4 absorption of any physical 8% damage for 10 seconds
*;5
:King of Super Fireball has a 13% chance to stun the Forest gives you target and deal +5 absorption of any physical 10% damage*;6:Super Fireball has a 15% chance to stun the target and deal +12% damage*;7:Super Fireball has a 17% chance to stun the target and deal +14% damage*;8:Super Fireball has a 20% chance to stun the target and deal +16% damage*;9:Super Fireball has a 23% chance to stun the target and deal +18% damage for *;10 seconds:Super Fireball has a 25% chance to stun the target and deal +20% damage
}}
|-
*;2
:{MITIGATION_PSYCHIC}{2}{Deer}Fire Breath deals +12% damage
*;3
:{MITIGATION_PSYCHIC}{3}{Deer}Fire Breath deals +18% damage
*;4
:{MITIGATION_PSYCHIC}{4}{Deer}Fire Breath deals +24% damage
*;5
:{MITIGATION_PSYCHIC}{5}{Deer}Fire Breath deals +30% damage
*;6
:{MITIGATION_PSYCHIC}{6}{Deer}Fire Breath deals +36% damage
*;7
:{MITIGATION_PSYCHIC}{7}{Deer}Fire Breath deals +42% damage
*;8
:{MITIGATION_PSYCHIC}{8}{Deer}Fire Breath deals +48% damage
*;9
:{MITIGATION_PSYCHIC}{9}{Deer}Fire Breath deals +54% damage
*;10
:{MITIGATION_PSYCHIC}{10}{Deer}Fire Breath deals +60% damage
}}
|-
|Fiery | |of Flames | Natural Deer's || || {MITIGATION_NATURE}{1MOD_SKILL_FIREMAGIC}{Deer0.01} || {{Spoiler|
*;2
:{MITIGATION_NATUREMOD_SKILL_FIREMAGIC}{2}{Deer0.02}
*;3
:{MITIGATION_NATUREMOD_SKILL_FIREMAGIC}{3}{Deer0.03}
*;4
:{MITIGATION_NATUREMOD_SKILL_FIREMAGIC}{4}{Deer0.04}
*;5
:{MITIGATION_NATUREMOD_SKILL_FIREMAGIC}{5}{Deer}*;6:{MITIGATION_NATURE}{6}{Deer}*;7:{MITIGATION_NATURE}{7}{Deer}*;8:{MITIGATION_NATURE}{8}{Deer}*;9:{MITIGATION_NATURE}{9}{Deer}*;10:{MITIGATION_NATURE}{10}{Deer0.05}
}}
|-
*;2
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +2040% damage
*;3
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +3060% damage
*;4
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +4080% damage
*;5
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +50100% damage
*;6
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +60120% damage
*;7
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +70140% damage
*;8
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +80160% damage
*;9
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +90180% damage
*;10
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +100200% damage
}}
|-
*;2
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +2010% damage and taunts the enemy as if it did +40 more damagerestore 14 Armor to you
*;3
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +3015% damage and taunts the enemy as if it did +60 more damagerestore 21 Armor to you
*;4
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +4020% damage and taunts the enemy as if it did +80 more damagerestore 28 Armor to you
*;5
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +5025% damage and taunts the enemy as if it did +100 more damagerestore 35 Armor to you
*;6
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +6030% damage and taunts the enemy as if it did +120 more damagerestore 42 Armor to you
*;7
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +7035% damage and taunts the enemy as if it did +140 more damagerestore 49 Armor to you
*;8
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +8040% damage and taunts the enemy as if it did +160 more damagerestore 56 Armor to you
*;9
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +9045% damage and taunts the enemy as if it did +180 more damagerestore 63 Armor to you
*;10
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +10050% damage and taunts the enemy as if it did +200 more damagerestore 70 Armor to you
}}
|-
*;2
:Pummeling Hooves has a 25% chance to deal +60% damage and taunt the enemy as if it did +120 more damageYou regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;3
:Pummeling Hooves has a 25% chance to deal +90% damage and taunt the enemy as if it did +180 more damageYou regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;4
:Pummeling Hooves has a 25% chance to deal +120% damage and taunt the enemy as if it did +240 more damageYou regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;5
:Pummeling Hooves has a 25% chance to deal +150% damage and taunt the enemy as if it did +300 more damageYou regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;6
:Pummeling Hooves has a 25% chance to deal +180% damage and taunt the enemy as if it did +360 more damageYou regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;7
:Pummeling Hooves has a 25% chance to deal +210% damage and taunt the enemy as if it did +420 more damageYou regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;8
:Pummeling Hooves has a 25% chance to deal +240% damage and taunt the enemy as if it did +480 more damageYou regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;9
:Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damageYou regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;10
:Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damageYou regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
*;2
:Summoned Deer have +12 healthYou regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;3
:Summoned Deer have +18 healthYou regain 15 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;4
:Summoned Deer have +24 healthYou regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;5
:Summoned Deer have +30 healthYou regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;6
:Summoned Deer have +36 healthYou regain 30 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;7
:Summoned Deer have +42 healthYou regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;8
:Summoned Deer have +48 healthYou regain 40 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;9
:Summoned Deer have +54 healthYou regain 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;10
:Summoned Deer have +60 healthYou regain 50 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
*;2
:Summoned Deer have +10 armorScintillating Frost and Scintillating Flame restore 4 Power
*;3
:Summoned Deer have +15 armorScintillating Frost and Scintillating Flame restore 6 Power
*;4
:Summoned Deer have +20 armorScintillating Frost and Scintillating Flame restore 8 Power
*;5
:Summoned Deer have +25 armorScintillating Frost and Scintillating Flame restore 10 Power
*;6
:Summoned Deer have +30 armorScintillating Frost and Scintillating Flame restore 12 Power
*;7
:Summoned Deer have +35 armorScintillating Frost and Scintillating Flame restore 14 Power
*;8
:Summoned Deer have +40 armorScintillating Frost and Scintillating Flame restore 16 Power
*;9
:Summoned Deer have +45 armorScintillating Frost and Scintillating Flame restore 18 Power
*;10
:Summoned Deer have +50 armorScintillating Frost and Scintillating Flame restore 20 Power
}}
|-
*;2
:Summoned Deer deal +2 damage with each attackScintillating Frost and Scintillating Flame restore 14 Health
*;3
:Summoned Deer deal +3 damage with each attackScintillating Frost and Scintillating Flame restore 21 Health
*;4
:Summoned Deer deal +4 damage with each attackScintillating Frost and Scintillating Flame restore 28 Health
*;5
:Summoned Deer deal +5 damage with each attackScintillating Frost and Scintillating Flame restore 35 Health
*;6
:Summoned Deer deal +6 damage with each attackScintillating Frost and Scintillating Flame restore 42 Health
*;7
:Summoned Deer deal +7 damage with each attackScintillating Frost and Scintillating Flame restore 49 Health
*;8
:Summoned Deer deal +8 damage with each attackScintillating Frost and Scintillating Flame restore 56 Health
*;9
:Summoned Deer deal +9 damage with each attackScintillating Frost and Scintillating Flame restore 63 Health
*;10
:Summoned Deer deal +10 damage with each attackScintillating Frost and Scintillating Flame restore 70 Health
}}
|-
*;2
:Summoned Deer taunt as if they did 10Fire Bolts deals +20% more damage than they do
*;3
:Summoned Deer taunt as if they did 15Fire Bolts deals +30% more damage than they do
*;4
:Summoned Deer taunt as if they did 20Fire Bolts deals +40% more damage than they do
*;5
:Summoned Deer taunt as if they did 25Fire Bolts deals +50% more damage than they do*;6}}|-:Summoned Deer taunt as if they did 30% more damage than they do| || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler|*;72:Summoned Deer taunt as if they did 35% more damage than they doFire Bolts hit all targets within 26 meters (instead of 20)*;83:Summoned Deer taunt as if they did 40% more damage than they doFire Bolts hit all targets within 29 meters (instead of 20)*;94:Summoned Deer taunt as if they did 45% more damage than they doFire Bolts hit all targets within 32 meters (instead of 20)*;105:Summoned Deer taunt as if they did 50% more damage than they doFire Bolts hit all targets within 35 meters (instead of 20)
}}
|-
*;2
:Bounding Escape heals you for 40 healthFire Bolts deal +6 armor damage
*;3
:Bounding Escape heals you for 60 healthFire Bolts deal +9 armor damage
*;4
:Bounding Escape heals you for 80 healthFire Bolts deal +12 armor damage
*;5
:Bounding Escape heals you for 100 healthFire Bolts deal +15 armor damage
*;6
:Bounding Escape heals you for 120 healthFire Bolts deal +18 armor damage
*;7
:Bounding Escape heals you for 140 healthFire Bolts deal +21 armor damage
*;8
:Bounding Escape heals you for 160 healthFire Bolts deal +24 armor damage
*;9
:Bounding Escape heals you for 180 healthFire Bolts deal +27 armor damage
*;10
:Bounding Escape heals you for 200 healthFire Bolts deal +30 armor damage
}}
|-
*;2
:Bounding Escape restores 40 armor to youCalefaction deals +20% damage
*;3
:Bounding Escape restores 60 armor to youCalefaction deals +30% damage
*;4
:Bounding Escape restores 80 armor to youCalefaction deals +40% damage
*;5
:Bounding Escape restores 100 armor to youCalefaction deals +50% damage
*;6
:Bounding Escape restores 120 armor to youCalefaction deals +60% damage
*;7
:Bounding Escape restores 140 armor to youCalefaction deals +70% damage
*;8
:Bounding Escape restores 160 armor to youCalefaction deals +80% damage
*;9
:Bounding Escape restores 180 armor to youCalefaction deals +90% damage
*;10
:Bounding Escape restores 200 armor to youCalefaction deals +100% damage
}}
|-
*;2
:Bounding Escape restores Calefaction has a 10 power % chance to youdeal +60% damage and stun the target
*;3
:Bounding Escape restores 15 power Calefaction has a 10% chance to youdeal +90% damage and stun the target
*;4
:Bounding Escape restores 20 power Calefaction has a 15% chance to youdeal +120% damage and stun the target
*;5
:Bounding Escape restores 25 power Calefaction has a 15% chance to youdeal +150% damage and stun the target
*;6
:Bounding Escape restores 30 power Calefaction has a 15% chance to youdeal +180% damage and stun the target
*;7
:Bounding Escape restores 35 power Calefaction has a 20% chance to youdeal +210% damage and stun the target
*;8
:Bounding Escape restores 40 power Calefaction has a 20% chance to youdeal +240% damage and stun the target
*;9
:Bounding Escape restores 45 power Calefaction has a 20% chance to youdeal +270% damage and stun the target
*;10
:Bounding Escape restores 50 power Calefaction has a 20% chance to youdeal +300% damage and stun the target
}}
|-
*;2
:Antler Slash deals +16% damageCalefaction restores 14 Health
*;3
:Antler Slash deals +24% damageCalefaction restores 21 Health
*;4
:Antler Slash deals +32% damageCalefaction restores 28 Health
*;5
:Antler Slash deals +40% damageCalefaction restores 35 Health
*;6
:Antler Slash deals +48% damageCalefaction restores 42 Health
*;7
:Antler Slash deals +56% damageCalefaction restores 49 Health
*;8
:Antler Slash deals +64% damageCalefaction restores 56 Health
*;9
:Antler Slash deals +72% damageCalefaction restores 63 Health
*;10
:Antler Slash deals +80% damageCalefaction restores 70 Health
}}
|-
*;2
:Antler Slash has a 15Frostball deals +14% chance to heal you for 20 healthdamage
*;3
:Antler Slash has a 15Frostball deals +21% chance to heal you for 30 healthdamage
*;4
:Antler Slash has a 15Frostball deals +28% chance to heal you for 40 healthdamage
*;5
:Antler Slash has a 15Frostball deals +35% chance to heal you for 50 healthdamage
*;6
:Antler Slash has a 15Frostball deals +42% chance to heal you for 60 healthdamage
*;7
:Antler Slash has a 15Frostball deals +49% chance to heal you for 70 healthdamage
*;8
:Antler Slash has a 20Frostball deals +56% chance to heal you for 80 healthdamage
*;9
:Antler Slash has a 20Frostball deals +63% chance to heal you for 90 healthdamage
*;10
:Antler Slash has a 20Frostball deals +70% chance to heal you for 100 healthdamage
}}
|-
*;2
:Pig Bite Frostball has a 68% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;3
:Pig Bite Frostball has a 910% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;4
:Pig Bite Frostball has a 1213% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;5
:Pig Bite Frostball has a 15% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;6
:Pig Bite Frostball has a 18% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;7
:Pig Bite Frostball has a 2120% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;8
:Pig Bite Frostball has a 2423% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;9
:Pig Bite Frostball has a 2725% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;10
:Pig Bite Frostball has a 3028% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
}}
|-
*;2
:Pig Bite restores 6 HealthFrostball has a 40% chance to slow target's movement by 25%
*;3
:Pig Bite restores 9 HealthFrostball has a 60% chance to slow target's movement by 25%
*;4
:Pig Bite restores 12 HealthFrostball has a 80% chance to slow target's movement by 25%
*;5
:Pig Bite restores 15 HealthFrostball has a 100% chance to slow target's movement by 25%}}*;6|-:Pig Bite restores 18 Health| || of Spider Freezing || Frostball deals +5 damage to Arachnids || {{Spoiler|*;72:Pig Bite restores 21 HealthFrostball deals +10 damage to Arachnids*;83:Pig Bite restores 24 HealthFrostball deals +15 damage to Arachnids*;94:Pig Bite restores 27 HealthFrostball deals +20 damage to Arachnids*;105:Pig Bite restores 30 HealthFrostball deals +25 damage to Arachnids
}}
|-
*;2
:Pig Bite lowers enemy aggression toward you as if you'd done -8 Frostball deals +20 damage to itcreatures that are inherently on fire.
*;3
:Pig Bite lowers enemy aggression toward you as if you'd done -12 Frostball deals +30 damage to itcreatures that are inherently on fire.
*;4
:Pig Bite lowers enemy aggression toward you as if you'd done -16 Frostball deals +40 damage to itcreatures that are inherently on fire.
*;5
:Pig Bite lowers enemy aggression toward you as if you'd done -20 Frostball deals +50 damage to it*;6:Pig Bite lowers enemy aggression toward you as if you'd done -24 damage to it*;7:Pig Bite lowers enemy aggression toward you as if you'd done -28 damage to it*;8:Pig Bite lowers enemy aggression toward you as if you'd done -32 damage to it*;9:Pig Bite lowers enemy aggression toward you as if you'd done -36 damage to it*;10:Pig Bite lowers enemy aggression toward you as if you'd done -40 damage to itcreatures that are inherently on fire.
}}
|-
*;2
:Pig Rend attacks deal Defensive Chill deals +8 10% damage
*;3
:Pig Rend attacks deal Defensive Chill deals +12 15% damage
*;4
:Pig Rend attacks deal Defensive Chill deals +16 20% damage
*;5
:Pig Rend attacks deal Defensive Chill deals +20 25% damage
*;6
:Pig Rend attacks deal Defensive Chill deals +24 30% damage
*;7
:Pig Rend attacks deal Defensive Chill deals +28 35% damage
*;8
:Pig Rend attacks deal Defensive Chill deals +32 40% damage
*;9
:Pig Rend attacks deal Defensive Chill deals +36 45% damage
*;10
:Pig Rend attacks deal Defensive Chill deals +40 50% damage
}}
|-
|| Freezeproof || || of Contemplative Snacking || Sustaining Snack restores 5 Power {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler|
*;2
:Sustaining Snack restores 10 Power{MITIGATION_COLD}{2}{FireMagic}
*;3
:Sustaining Snack restores 15 Power{MITIGATION_COLD}{3}{FireMagic}
*;4
:Sustaining Snack restores 20 Power{MITIGATION_COLD}{4}{FireMagic}
*;5
:Sustaining Snack restores 25 Power*;6:Sustaining Snack restores 30 Power*;7:Sustaining Snack restores 35 Power*;8:Sustaining Snack restores 40 Power*;9:Sustaining Snack restores 45 Power*;10:Sustaining Snack restores 50 Power{MITIGATION_COLD}{5}{FireMagic}
}}
|-
*;2
:Sustaining Snack heals +30 HealthYou regain 8 health when using Defensive Burst or Defensive Chill
*;3
:Sustaining Snack heals +45 HealthYou regain 11 health when using Defensive Burst or Defensive Chill
*;4
:Sustaining Snack heals +60 HealthYou regain 14 health when using Defensive Burst or Defensive Chill
*;5
:Sustaining Snack heals +75 HealthYou regain 17 health when using Defensive Burst or Defensive Chill
*;6
:Sustaining Snack heals +90 HealthYou regain 20 health when using Defensive Burst or Defensive Chill
*;7
:Sustaining Snack heals +105 HealthYou regain 23 health when using Defensive Burst or Defensive Chill
*;8
:Sustaining Snack heals +120 HealthYou regain 26 health when using Defensive Burst or Defensive Chill
*;9
:Sustaining Snack heals +135 HealthYou regain 29 health when using Defensive Burst or Defensive Chill
*;10
:Sustaining Snack heals +150 HealthYou regain 32 health when using Defensive Burst or Defensive Chill
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Unarmed Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Snacker's Martial || of Heavy Mushrooms Deadly Fists || Sustaining Snack restores +20 armor {MOD_SKILL_UNARMED}{0.15} || {{Spoiler|
*;2
:Sustaining Snack restores +40 armor{MOD_SKILL_UNARMED}{0.2}
*;3
:Sustaining Snack restores +60 armor{MOD_SKILL_UNARMED}{0.25}
*;4
:Sustaining Snack restores +80 armor{MOD_SKILL_UNARMED}{0.3}
*;5
:Sustaining Snack restores +100 armor{MOD_SKILL_UNARMED}{0.35}
*;6
:Sustaining Snack restores +120 armor*;7:Sustaining Snack restores +140 armor*;8:Sustaining Snack restores +160 armor*;9:Sustaining Snack restores +180 armor*;10:Sustaining Snack restores +200 armor{MOD_SKILL_UNARMED}{0.4}
}}
|-
|| || Punching || of Healthy Shrooming Punches || Truffle Sniff restores 10 Health Punch and Jab attacks deal +1 damage || {{Spoiler|
*;2
:Truffle Sniff restores 20 HealthPunch and Jab attacks deal +2 damage
*;3
:Truffle Sniff restores 30 HealthPunch and Jab attacks deal +4 damage
*;4
:Truffle Sniff restores 40 HealthPunch and Jab attacks deal +7 damage
*;5
:Truffle Sniff restores 50 Health*;6:Truffle Sniff restores 60 Health*;7:Truffle Sniff restores 70 Health*;8:Truffle Sniff restores 80 Health*;9:Truffle Sniff restores 90 Health*;Punch and Jab attacks deal +10:Truffle Sniff restores 100 Healthdamage
}}
|-
*;2
:Strategic Chomp deals +You regain 4% damage and generates 30 less Ragehealth whenever you use Punch or Jab
*;3
:Strategic Chomp deals +You regain 6% damage and generates 45 less Ragehealth whenever you use Punch or Jab
*;4
:Strategic Chomp deals +You regain 8% damage and generates 60 less Ragehealth whenever you use Punch or Jab
*;5
:Strategic Chomp deals +You regain 10% damage and generates 75 less Rage*;6:Strategic Chomp deals +12% damage and generates 90 less Rage*;7:Strategic Chomp deals +14% damage and generates 105 less Rage*;8:Strategic Chomp deals +16% damage and generates 120 less Rage*;9:Strategic Chomp deals +18% damage and generates 135 less Rage*;10:Strategic Chomp deals +20% damage and generates 150 less Ragehealth whenever you use Punch or Jab
}}
|-
*;2
:Strategic Chomp reduces enemy's aggro toward you as if you had done -30 Punch and Jab attacks deal +3 armor damage to it
*;3
:Strategic Chomp reduces enemy's aggro toward you as if you had done -45 Punch and Jab attacks deal +5 armor damage to it
*;4
:Strategic Chomp reduces enemy's aggro toward you as if you had done -60 Punch and Jab attacks deal +6 armor damage to it
*;5
:Strategic Chomp reduces enemy's aggro toward you as if you had done -75 Punch and Jab attacks deal +9 armor damage to it
*;6
:Strategic Chomp reduces enemy's aggro toward you as if you had done -90 Punch and Jab attacks deal +10 armor damage to it
*;7
:Strategic Chomp reduces enemy's aggro toward you as if you had done -105 Punch and Jab attacks deal +12 armor damage to it
*;8
:Strategic Chomp reduces enemy's aggro toward you as if you had done -120 Punch and Jab attacks deal +13 armor damage to it
*;9
:Strategic Chomp reduces enemy's aggro toward you as if you had done -135 Punch and Jab attacks deal +14 armor damage to it
*;10
:Strategic Chomp reduces enemy's aggro toward you as if you had done -150 Punch and Jab attacks deal +15 armor damage to it
}}
|-
*;2
:Strategic Chomp deals All Unarmed attacks deal +242 damage when you have 33% damageor less of your Armor left
*;3
:Strategic Chomp deals All Unarmed attacks deal +366% damagewhen you have 33% or less of your Armor left
*;4
:Strategic Chomp deals All Unarmed attacks deal +488% damagewhen you have 33% or less of your Armor left
*;5
:Strategic Chomp deals All Unarmed attacks deal +6010% damagewhen you have 33% or less of your Armor left
*;6
:Strategic Chomp deals All Unarmed attacks deal +7212% damagewhen you have 33% or less of your Armor left
*;7
:Strategic Chomp deals All Unarmed attacks deal +8414% damagewhen you have 33% or less of your Armor left
*;8
:Strategic Chomp deals All Unarmed attacks deal +9616% damagewhen you have 33% or less of your Armor left
*;9
:Strategic Chomp deals All Unarmed attacks deal +10818% damagewhen you have 33% or less of your Armor left
*;10
:Strategic Chomp deals All Unarmed attacks deal +12020% damagewhen you have 33% or less of your Armor left
}}
|-
*;2
:Strategic Chomp boosts your mitigation versus physical damage All Unarmed attacks deal +2 for 10 secondsArmor damage
*;3
:Strategic Chomp boosts your mitigation versus physical damage All Unarmed attacks deal +3 for 10 secondsArmor damage
*;4
:Strategic Chomp boosts your mitigation versus physical damage All Unarmed attacks deal +4 for 10 secondsArmor damage
*;5
:Strategic Chomp boosts your mitigation versus physical damage All Unarmed attacks deal +5 for 10 secondsArmor damage
}}
|-
*;2
:{MITIGATION_POISON}{2}{Pig}Punch and Jab attacks deal +4 damage versus goblins
*;3
:{MITIGATION_POISON}{3}{Pig}Punch and Jab attacks deal +6 damage versus goblins
*;4
:{MITIGATION_POISON}{4}{Pig}Punch and Jab attacks deal +8 damage versus goblins
*;5
:{MITIGATION_POISON}{5}{Pig}Punch and Jab attacks deal +10 damage versus goblins
*;6
:{MITIGATION_POISON}{6}{Pig}Punch and Jab attacks deal +13 damage versus goblins
*;7
:{MITIGATION_POISON}{7}{Pig}Punch and Jab attacks deal +16 damage versus goblins
*;8
:{MITIGATION_POISON}{8}{Pig}Punch and Jab attacks deal +19 damage versus goblins
*;9
:{MITIGATION_POISON}{9}{Pig}Punch and Jab attacks deal +21 damage versus goblins
*;10
:{MITIGATION_POISON}{10}{Pig}Punch and Jab attacks deal +24 damage versus goblins
}}
|-
*;2
:{MITIGATION_TRAUMA}{2}{Pig}Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;3
:{MITIGATION_TRAUMA}{3}{Pig}Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;4
:{MITIGATION_TRAUMA}{4}{Pig}Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;5
:{MITIGATION_TRAUMA}{5}{Pig}Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;6
:{MITIGATION_TRAUMA}{6}{Pig}Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;7
:{MITIGATION_TRAUMA}{7}{Pig}Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;8
:{MITIGATION_TRAUMA}{8}{Pig}Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;9
:{MITIGATION_TRAUMA}{9}{Pig}Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;10
:{MITIGATION_TRAUMA}{Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10}{Pig}% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
}}
|-
*;2
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 2}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;3
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 3}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;4
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 4}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;5
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 5}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;6
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 6}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;7
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 7}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;8
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 8}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;9
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 9}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;10
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 10}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
}}
|-
*;2
:{MITIGATION_ELECTRICITY}{2}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
*;3
:{MITIGATION_ELECTRICITY}{3}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
*;4
:{MITIGATION_ELECTRICITY}{4}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
*;5
:{MITIGATION_ELECTRICITY}{5}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
*;6
:{MITIGATION_ELECTRICITY}{6}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
*;7
:{MITIGATION_ELECTRICITY}{7}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
*;8
:{MITIGATION_ELECTRICITY}{8}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
*;9
:{MITIGATION_ELECTRICITY}{9}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
*;10
:{MITIGATION_ELECTRICITY}{10}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
}}
|-
|| Anti-Darkness || || 5% of Pigskin || {MAX_ARMOR}{7}{Pig} any Darkness damage you take is reflected back in your next Punch or Jab. || {{Spoiler|
*;2
:{MAX_ARMOR}{14}{Pig}10% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;3
:{MAX_ARMOR}{21}{Pig}15% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;4
:{MAX_ARMOR}{28}{Pig}20% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;5
:{MAX_ARMOR}{35}{Pig}25% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;6
:{MAX_ARMOR}{42}{Pig}30% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;7
:{MAX_ARMOR}{49}{Pig}35% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;8
:{MAX_ARMOR}{56}{Pig}40% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;9
:{MAX_ARMOR}{63}{Pig}45% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;10
:{MAX_ARMOR}{70}{Pig}50% of any Darkness damage you take is reflected back in your next Punch or Jab.
}}
|-
|| || Uncrushable || of Squealing Crush-Defense || Squeal deals +20% damage {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler|
*;2
:Squeal deals +40% damage{MITIGATION_CRUSHING}{2}{Unarmed}
*;3
:Squeal deals +60% damage{MITIGATION_CRUSHING}{3}{Unarmed}
*;4
:Squeal deals +80% damage{MITIGATION_CRUSHING}{4}{Unarmed}
*;5
:Squeal deals +100% damage{MITIGATION_CRUSHING}{5}{Unarmed}
*;6
:Squeal deals +120% damage{MITIGATION_CRUSHING}{6}{Unarmed}
*;7
:Squeal deals +140% damage{MITIGATION_CRUSHING}{7}{Unarmed}
*;8
:Squeal deals +160% damage{MITIGATION_CRUSHING}{8}{Unarmed}
*;9
:Squeal deals +180% damage{MITIGATION_CRUSHING}{9}{Unarmed}
*;10
:Squeal deals +200% damage{MITIGATION_CRUSHING}{10}{Unarmed}
}}
|-
|| || Unflappable || of HeartMind-Exploding Squealing Defense || Squeal has a 30% chance to deal +30% damage {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler|
*;2
:Squeal has a 30% chance to deal +60% damage{MITIGATION_PSYCHIC}{2}{Unarmed}
*;3
:Squeal has a 30% chance to deal +90% damage{MITIGATION_PSYCHIC}{3}{Unarmed}
*;4
:Squeal has a 30% chance to deal +120% damage{MITIGATION_PSYCHIC}{4}{Unarmed}
*;5
:Squeal has a 30% chance to deal +150% damage*;6:Squeal has a 30% chance to deal +180% damage*;7:Squeal has a 30% chance to deal +210% damage*;8:Squeal has a 30% chance to deal +240% damage*;9:Squeal has a 30% chance to deal +270% damage*;10:Squeal has a 30% chance to deal +300% damage{MITIGATION_PSYCHIC}{5}{Unarmed}
}}
|-
|| || Martial Artist's || || Squeal boosts sprint speed by 1 for 10 seconds {MOD_SKILL_UNARMED}{0.01} || {{Spoiler|
*;2
:Squeal boosts sprint speed by 2 for 10 seconds{MOD_SKILL_UNARMED}{0.02}
*;3
:Squeal boosts sprint speed by 3 for 10 seconds{MOD_SKILL_UNARMED}{0.03}
*;4
:Squeal boosts sprint speed by 3{MOD_SKILL_UNARMED}{0.5 for 10 seconds04}
*;5
:Squeal boosts sprint speed by 4 for 10 seconds{MOD_SKILL_UNARMED}{0.05}
}}
|-
|Kicking | |of Kicking | || || Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts All kick attacks (even animal kicks!) deal +1 damage || {{Spoiler|
*;2
:Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detauntsAll kick attacks (even animal kicks!) deal +2 damage
*;3
:Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detauntsAll kick attacks (even animal kicks!) deal +3 damage
*;4
:Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detauntsAll kick attacks (even animal kicks!) deal +4 damage
*;5
:Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detauntsAll kick attacks (even animal kicks!) deal +5 damage*;6:All kick attacks (even animal kicks!) deal +6 damage*;7:All kick attacks (even animal kicks!) deal +7 damage*;8:All kick attacks (even animal kicks!) deal +8 damage*;9:All kick attacks (even animal kicks!) deal +9 damage*;10:All kick attacks (even animal kicks!) deal +10 damage
}}
|-
|| Aerobic || || of Cooling Mud || Mudbath heals You regain 5 Health whenever you for 15 health use a kick (from any skill!) || {{Spoiler|
*;2
:Mudbath heals You regain 10 Health whenever you for 30 healthuse a kick (from any skill!)
*;3
:Mudbath heals You regain 15 Health whenever you for 45 healthuse a kick (from any skill!)
*;4
:Mudbath heals You regain 20 Health whenever you for 60 healthuse a kick (from any skill!)
*;5
:Mudbath heals You regain 25 Health whenever you for 75 healthuse a kick (from any skill!)
*;6
:Mudbath heals You regain 30 Health whenever you for 90 healthuse a kick (from any skill!)
*;7
:Mudbath heals You regain 35 Health whenever you for 105 healthuse a kick (from any skill!)
*;8
:Mudbath heals You regain 40 Health whenever you for 120 healthuse a kick (from any skill!)
*;9
:Mudbath heals You regain 45 Health whenever you for 135 healthuse a kick (from any skill!)
*;10
:Mudbath heals You regain 50 Health whenever you for 150 healthuse a kick (from any skill!)
}}
|-
|| || Ankle-Kicking || of Thick Mud Ankle-Kicking || Mudbath restores 15 armor Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% || {{Spoiler|
*;2
:Mudbath restores 30 armorAny kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
*;3
:Mudbath restores 45 armorAny kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
*;4
:Mudbath restores 60 armorAny kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%
*;5
:Mudbath restores 75 armorAny kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%*;6}}|-:Mudbath restores 90 armor| Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% || {{Spoiler|*;72:Mudbath restores 105 armorAny kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%*;83:Mudbath restores 120 armorAny kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%*;94:Mudbath restores 135 armorAny kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%*;105:Mudbath restores 150 armorAny kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%
}}
|-
|Hip-Shattering | |of Hip-Shattering | || || Mudbath gives you +1 absorption of any physical damage for 10 seconds Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% || {{Spoiler|
*;2
:Mudbath gives you +2 absorption of any physical damage for 10 secondsAny kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
*;3
:Mudbath gives you +3 absorption of any physical damage for 10 secondsAny kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%
*;4
:Mudbath gives you +4 absorption of any physical damage for 10 secondsAny kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%
*;5
:Mudbath gives you +5 absorption of any physical damage for 10 secondsAny kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%
}}
|-
*;2
:Harmlessness heals Any kick attack (including animal kicks!) deals +30% damage when you for 40 healthhave 33% or less of your Armor left
*;3
:Harmlessness heals Any kick attack (including animal kicks!) deals +35% damage when you for 60 healthhave 33% or less of your Armor left
*;4
:Harmlessness heals Any kick attack (including animal kicks!) deals +40% damage when you for 80 healthhave 33% or less of your Armor left
*;5
:Harmlessness heals Any kick attack (including animal kicks!) deals +45% damage when you for 100 healthhave 33% or less of your Armor left
*;6
:Harmlessness heals Any kick attack (including animal kicks!) deals +50% damage when you for 120 healthhave 33% or less of your Armor left
*;7
:Harmlessness heals Any kick attack (including animal kicks!) deals +55% damage when you for 140 healthhave 33% or less of your Armor left
*;8
:Harmlessness heals Any kick attack (including animal kicks!) deals +60% damage when you for 160 healthhave 33% or less of your Armor left
*;9
:Harmlessness heals Any kick attack (including animal kicks!) deals +65% damage when you for 180 healthhave 33% or less of your Armor left
*;10
:Harmlessness heals Any kick attack (including animal kicks!) deals +75% damage when you for 200 healthhave 33% or less of your Armor left
}}
|-
*;2
:Harmlessness restores 40 armor Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;3
:Harmlessness restores 60 armor Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;4
:Harmlessness restores 80 armor Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;5
:Harmlessness restores Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 armor damage is mitigated). Damage mitigated in this way is automatically added to the damage youdo with your next Kick attack.
*;6
:Harmlessness restores 120 armor Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;7
:Harmlessness restores 140 armor Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;8
:Harmlessness restores 160 armor Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;9
:Harmlessness restores 180 armor Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;10
:Harmlessness restores 200 armor Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
}}
|-
*;2
:Harmlessness restores 8 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +10% damage
*;3
:Harmlessness restores 12 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +15% damage
*;4
:Harmlessness restores 16 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +20% damage
*;5
:Harmlessness restores 20 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +25% damage
*;6
:Harmlessness restores 24 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +30% damage
*;7
:Harmlessness restores 28 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +35% damage
*;8
:Harmlessness restores 32 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +40% damage
*;9
:Harmlessness restores 36 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +45% damage
*;10
:Harmlessness restores 40 power Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage}}|-| Mindfist || || Barrage and Headbutt attacks make the target 5% more vulnerable to youPsychic damage for 20 seconds || {{Spoiler|*;2:Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds*;3:Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds*;4:Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds*;5:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
}}
|-
*;2
:Pig Punt deals +20Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;3
:Pig Punt deals +30Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;4
:Pig Punt deals +40Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;5
:Pig Punt deals +50Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;6
:Pig Punt deals +60Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;7
:Pig Punt deals +70Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;8
:Pig Punt deals +80Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;9
:Pig Punt deals +90Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;10
:Pig Punt deals +Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
}}
|-
*;2
:Pig Punt causes the target to ignore you for 4 seconds, or until you attack it againBarrage and Headbutt deal +14% damage
*;3
:Pig Punt causes the target to ignore you for 5 seconds, or until you attack it againBarrage and Headbutt deal +21% damage
*;4
:Pig Punt causes the target to ignore you for 6 seconds, or until you attack it againBarrage and Headbutt deal +28% damage
*;5
:Pig Punt causes the target to ignore you for Barrage and Headbutt deal +35% damage*;6:Barrage and Headbutt deal +42% damage*;7 seconds, or until you attack it again:Barrage and Headbutt deal +49% damage*;8:Barrage and Headbutt deal +56% damage*;9:Barrage and Headbutt deal +63% damage*;10:Barrage and Headbutt deal +70% damage
}}
|-
*;2
:Pig Punt has Barrage and Headbutt attacks have a 3040% chance to slow ignite the target's movement by 45%, causing them to take 30 damage over 20 seconds
*;3
:Pig Punt has Barrage and Headbutt attacks have a 4560% chance to slow ignite the target's movement by 45%, causing them to take 35 damage over 20 seconds
*;4
:Pig Punt has Barrage and Headbutt attacks have a 6080% chance to slow ignite the target's movement by 45%, causing them to take 40 damage over 20 seconds
*;5
:Pig Punt has Barrage and Headbutt attacks have a 70100% chance to slow ignite the target's movement by , causing them to take 45%damage over 20 seconds
}}
|-
*;2
:Sword Slash Barrage and Thrusting Blade have a 10% chance to hit all enemies within 5 metersHeadbutt deal +8 armor damage
*;3
:Sword Slash Barrage and Thrusting Blade have a 10% chance to hit all enemies within 5 meters}}|-|| || Wind Dancer's || || Using Wind Strike makes you immune to Elemental Headbutt deal +12 armor damage (Fire, Cold, Electricity) for 5 seconds. || |-|| || Wind Dancer's || || Using Wind Strike grants you +50% projectile evasion for 5 seconds. || |-|| || || of Mortifying Wounds || Finishing Blow attacks leave their targets terrified for a moment || |-|| || || || {IGNORE_CHANCE_STUN}{0.15}{Sword} || |-|| || Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.15} || {{Spoiler|*;2:{MOD_SKILL_FIREMAGIC}{0.2}*;3:{MOD_SKILL_FIREMAGIC}{0.25}
*;4
:{MOD_SKILL_FIREMAGIC}{0.3}Barrage and Headbutt deal +16 armor damage
*;5
:{MOD_SKILL_FIREMAGIC}{0.35}Barrage and Headbutt deal +20 armor damage*;6:Barrage and Headbutt deal +24 armor damage*;7:Barrage and Headbutt deal +28 armor damage*;8:Barrage and Headbutt deal +32 armor damage*;9:Barrage and Headbutt deal +36 armor damage*;10:Barrage and Headbutt deal +40 armor damage
}}
|-
*;2
:{MITIGATION_FIRE}{2}{FireMagic}Barrage and Headbutt heal you for 8 health
*;3
:{MITIGATION_FIRE}{3}{FireMagic}Barrage and Headbutt heal you for 12 health
*;4
:{MITIGATION_FIRE}{4}{FireMagic}Barrage and Headbutt heal you for 16 health
*;5
:{MITIGATION_FIRE}{5}{FireMagic}Barrage and Headbutt heal you for 20 health*;6:Barrage and Headbutt heal you for 24 health*;7:Barrage and Headbutt heal you for 28 health*;8:Barrage and Headbutt heal you for 32 health*;9:Barrage and Headbutt heal you for 36 health*;10:Barrage and Headbutt heal you for 40 health
}}
|-
*;2
:Flesh to Fuel restores Hip Throw and Bodyslam deal +6 Power10% damage
*;3
:Flesh to Fuel restores Hip Throw and Bodyslam deal +9 Power15% damage
*;4
:Flesh to Fuel restores Hip Throw and Bodyslam deal +12 Power20% damage
*;5
:Flesh to Fuel restores Hip Throw and Bodyslam deal +15 Power25% damage*;6:Hip Throw and Bodyslam deal +30% damage*;7:Hip Throw and Bodyslam deal +35% damage*;8:Hip Throw and Bodyslam deal +40% damage*;9:Hip Throw and Bodyslam deal +45% damage*;10:Hip Throw and Bodyslam deal +50% damage
}}
|-
*;2
:{MOD_SKILL_FIREMAGIC}{0.02}Hip Throw and Bodyslam deal +10 armor damage
*;3
:{MOD_SKILL_FIREMAGIC}{0.03}Hip Throw and Bodyslam deal +15 armor damage
*;4
:{MOD_SKILL_FIREMAGIC}{0.04}Hip Throw and Bodyslam deal +20 armor damage
*;5
:{MOD_SKILL_FIREMAGIC}{0.05}Hip Throw and Bodyslam deal +25 armor damage*;6:Hip Throw and Bodyslam deal +30 armor damage*;7:Hip Throw and Bodyslam deal +35 armor damage*;8:Hip Throw and Bodyslam deal +40 armor damage*;9:Hip Throw and Bodyslam deal +45 armor damage*;10:Hip Throw and Bodyslam deal +50 armor damage
}}
|-
*;2
:Fire Bolts deals +20% damageHip Throw and Bodyslam attacks deplete target's Rage by 40
*;3
:Fire Bolts deals +30% damageHip Throw and Bodyslam attacks deplete target's Rage by 60
*;4
:Fire Bolts deals +40% damageHip Throw and Bodyslam attacks deplete target's Rage by 80
*;5
:Fire Bolts deals +50% damageHip Throw and Bodyslam attacks deplete target's Rage by 100*;6:Hip Throw and Bodyslam attacks deplete target's Rage by 120*;7:Hip Throw and Bodyslam attacks deplete target's Rage by 140*;8:Hip Throw and Bodyslam attacks deplete target's Rage by 160*;9:Hip Throw and Bodyslam attacks deplete target's Rage by 180*;10:Hip Throw and Bodyslam attacks deplete target's Rage by 200
}}
|-
*;2
:{MITIGATION_COLD}{2}{FireMagic}Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters
*;3
:{MITIGATION_COLD}{3}{FireMagic}Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters
*;4
:{MITIGATION_COLD}{4}{FireMagic}Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters
*;5
:{MITIGATION_COLD}{5}{FireMagic}Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
}}
|-
|| || Martial Bodyslamming || of Deadly Fists Bodyslamming || {MOD_SKILL_UNARMED}{0.15} Bodyslam deals +5% damage || {{Spoiler|
*;2
:{MOD_SKILL_UNARMED}{0.2}Bodyslam deals +10% damage
*;3
:{MOD_SKILL_UNARMED}{0.25}Bodyslam deals +15% damage
*;4
:{MOD_SKILL_UNARMED}{0.3}Bodyslam deals +20% damage
*;5
:{MOD_SKILL_UNARMED}{0.Bodyslam deals +25% damage*;6:Bodyslam deals +30% damage*;7:Bodyslam deals +35}% damage*;8:Bodyslam deals +40% damage*;9:Bodyslam deals +45% damage*;10:Bodyslam deals +50% damage
}}
|-
*;2
:{MITIGATION_PSYCHIC}{2}{Unarmed}Bodyslam deals +10% damage and slows target's movement speed by 45%
*;3
:{MITIGATION_PSYCHIC}{3}{Unarmed}Bodyslam deals +15% damage and slows target's movement speed by 45%
*;4
:{MITIGATION_PSYCHIC}{4}{Unarmed}Bodyslam deals +20% damage and slows target's movement speed by 45%
*;5
:{MITIGATION_PSYCHIC}{5}{Unarmed}Bodyslam deals +25% damage and slows target's movement speed by 45%
}}
|-
*;2
:{MOD_SKILL_UNARMED}{0.02}Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds
*;3
:{MOD_SKILL_UNARMED}{0.03}Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds
*;4
:{MOD_SKILL_UNARMED}{0.04}Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds
*;5
:{MOD_SKILL_UNARMED}{0.05}Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds
}}
|-
*;2
:Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +20 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;3
:Kick attacks have a 15% chance to conjure a magical field that mitigates Bodyslam deals +30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;4
:Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +40 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;5
:Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +50 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;6
:Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +60 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;7
:Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +70 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;8
:Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +80 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;9
:Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +90 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;10
:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until Bodyslam deals +100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
}}
|-
*;2
:Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).20 health
*;3
:Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).30 health
*;4
:Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).40 health
*;5
:Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).50 health
*;6
:Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).60 health
*;7
:Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).70 health
*;8
:Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).80 health
*;9
:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).90 health
*;10
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).health
}}
|-
|| || Slashing Serpentine || of Slashing Strikes Cobra Striking || Slashing Cobra Strike and Mamba Strike deals deal +5010% damage || {{Spoiler|
*;2
:Slashing Cobra Strike deals and Mamba Strike deal +6020% damage
*;3
:Slashing Cobra Strike deals and Mamba Strike deal +7030% damage
*;4
:Slashing Cobra Strike deals and Mamba Strike deal +8540% damage
*;5
:Slashing Cobra Strike deals and Mamba Strike deal +50% damage*;6:Cobra Strike and Mamba Strike deal +60% damage*;7:Cobra Strike and Mamba Strike deal +70% damage*;8:Cobra Strike and Mamba Strike deal +80% damage*;9:Cobra Strike and Mamba Strike deal +90% damage*;10:Cobra Strike and Mamba Strike deal +100% damage
}}
|-
|| || || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Unarmed} || |-|| || Psychologist's Serpentine || of Psychology Cobra Striking || {MOD_SKILL_PSYCHOLOGY}{0.15} Cobra Strike and Mamba Strike have a 2% chance to deal double damage || {{Spoiler|
*;2
:{MOD_SKILL_PSYCHOLOGY}{0.2}Cobra Strike and Mamba Strike have a 4% chance to deal double damage
*;3
:{MOD_SKILL_PSYCHOLOGY}{0.25}Cobra Strike and Mamba Strike have a 6% chance to deal double damage
*;4
:{MOD_SKILL_PSYCHOLOGY}{0.3}Cobra Strike and Mamba Strike have a 8% chance to deal double damage
*;5
:{MOD_SKILL_PSYCHOLOGY}{0.35}Cobra Strike and Mamba Strike have a 10% chance to deal double damage*;6:Cobra Strike and Mamba Strike have a 12% chance to deal double damage*;7:Cobra Strike and Mamba Strike have a 14% chance to deal double damage*;8:Cobra Strike and Mamba Strike have a 16% chance to deal double damage*;9:Cobra Strike and Mamba Strike have a 18% chance to deal double damage*;10:Cobra Strike and Mamba Strike have a 20% chance to deal double damage
}}
|-
*;2
:You regain 15 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 6 less Rage
*;3
:You regain 23 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 9 less Rage
*;4
:You regain 30 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 12 less Rage
*;5
:You regain 38 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 15 less Rage
*;6
:You regain 45 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 18 less Rage
*;7
:You regain 53 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 21 less Rage
*;8
:You regain 60 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 24 less Rage
*;9
:You regain 68 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 27 less Rage
*;10
:You regain 75 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 30 less Rage
}}
|-
|| || || || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 10 seconds || |-|| || Peppy Bruising || of Pep Bruises || {BOOST_PEPTALK_SENDER}{7} Bruising Blow deals +6% damage || {{Spoiler|
*;2
:{BOOST_PEPTALK_SENDER}{14}Bruising Blow deals +12% damage
*;3
:{BOOST_PEPTALK_SENDER}{21}Bruising Blow deals +18% damage
*;4
:{BOOST_PEPTALK_SENDER}{28}Bruising Blow deals +24% damage
*;5
:{BOOST_PEPTALK_SENDER}{35}Bruising Blow deals +30% damage
*;6
:{BOOST_PEPTALK_SENDER}{42}Bruising Blow deals +36% damage
*;7
:{BOOST_PEPTALK_SENDER}{49}Bruising Blow deals +42% damage
*;8
:{BOOST_PEPTALK_SENDER}{56}Bruising Blow deals +48% damage
*;9
:{BOOST_PEPTALK_SENDER}{63}Bruising Blow deals +54% damage
*;10
:{BOOST_PEPTALK_SENDER}{70}Bruising Blow deals +60% damage
}}
|-
*;2
:Pep Talk restores 10 PowerBruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;3
:Pep Talk restores 15 PowerBruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;4
:Pep Talk restores 20 PowerBruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;5
:Pep Talk restores 25 PowerBruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;6
:Pep Talk restores 30 PowerBruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;7
:Pep Talk restores 35 PowerBruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;8
:Pep Talk restores 40 PowerBruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;9
:Pep Talk restores 45 PowerBruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;10
:Pep Talk restores 50 PowerBruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
}}
|-
|| || Peppy Slashing || of Pep Slashing Strikes || Pep Talk restores 10 Armor Slashing Strike deals +50% damage || {{Spoiler|
*;2
:Pep Talk restores 20 ArmorSlashing Strike deals +60% damage
*;3
:Pep Talk restores 30 ArmorSlashing Strike deals +70% damage
*;4
:Pep Talk restores 40 ArmorSlashing Strike deals +85% damage
*;5
:Pep Talk restores 50 Armor*;6:Pep Talk restores 60 Armor*;7:Pep Talk restores 70 Armor*;8:Pep Talk restores 80 Armor*;9:Pep Talk restores 90 Armor*;10:Pep Talk restores Slashing Strike deals +100 Armor% damage}}|-|| || || of Dissuasion Bleeding Strikes || Fast Talk also reduces Rage by Slashing Strike has a 30 % chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler|*;2:Fast Talk also reduces Rage by Slashing Strike has a 45% chance to deal an additional 60Trauma damage over 15 seconds
*;3
:Fast Talk also reduces Rage by 90Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
*;4
:Fast Talk also reduces Rage by 120Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds
*;5
:Fast Talk also reduces Rage by 150Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds
}}
|-
|| || Slashing || of Sly Talk Slashing Strikes || Fast Talk also heals you for 3 health Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler|
*;2
:Fast Talk also heals you for 6 healthSlashing Strike has a 30% chance to deal double slashing damage
*;3
:Fast Talk also heals you for 9 healthSlashing Strike has a 40% chance to deal double slashing damage
*;4
:Fast Talk also heals you for 12 healthSlashing Strike has a 50% chance to deal double slashing damage
*;5
:Fast Talk also heals you for 15 health*;6:Fast Talk also heals you for 18 health*;7:Fast Talk also heals you for 21 health*;8:Fast Talk also heals you for 24 health*;9:Fast Talk also heals you for 27 health*;10:Fast Talk also heals you for 30 healthSlashing Strike has a 60% chance to deal double slashing damage
}}
|-
|| || Slashing || of Sly Talk Slashing Strikes || Fast Talk also heals you for 4 armor Slashing Strike generates -30 Rage and aggro || {{Spoiler|
*;2
:Fast Talk also heals you for 8 armorSlashing Strike generates -60 Rage and aggro
*;3
:Fast Talk also heals you for 12 armorSlashing Strike generates -90 Rage and aggro
*;4
:Fast Talk also heals you for 16 armorSlashing Strike generates -120 Rage and aggro
*;5
:Fast Talk also heals you for 20 armor*;6:Fast Talk also heals you for 24 armor*;7:Fast Talk also heals you for 28 armor*;8:Fast Talk also heals you for 32 armor*;9:Fast Talk also heals you for 36 armor*;10:Fast Talk also heals you for 40 armorSlashing Strike generates -150 Rage and aggro
}}
|-
|-
|| || Psychologist's || of Confident Killing Psychology || Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler|
*;2
:Inspire Confidence increases the damage of all targets' attacks +{MOD_SKILL_PSYCHOLOGY}{0.2 for 5 seconds}
*;3
:Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds{MOD_SKILL_PSYCHOLOGY}{0.25}
*;4
:Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds{MOD_SKILL_PSYCHOLOGY}{0.3}
*;5
:Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds{MOD_SKILL_PSYCHOLOGY}{0.35}*;6:{MOD_SKILL_PSYCHOLOGY}{0.4}
}}
|-
*;2
:But I Love You heals you for 35 healthPsychoanalyze has a 20% chance to deal +150% damage
*;3
:But I Love You heals you for 45 healthPsychoanalyze has a 30% chance to deal +150% damage
*;4
:But I Love You heals you for 60 healthPsychoanalyze has a 40% chance to deal +150% damage
*;5
:But I Love You heals you for 70 healthPsychoanalyze has a 50% chance to deal +150% damage
*;6
:But I Love You heals you for 80 healthPsychoanalyze has a 60% chance to deal +150% damage
*;7
:But I Love You heals you for 90 healthPsychoanalyze has a 65% chance to deal +150% damage
*;8
:But I Love You heals you for 100 healthPsychoanalyze has a 70% chance to deal +150% damage
*;9
:But I Love You heals you for 110 healthPsychoanalyze has a 75% chance to deal +150% damage
*;10
:But I Love You heals you for 120 healthPsychoanalyze has a 80% chance to deal +150% damage
}}
|-
|| || Smug || of Stunning Love Smug Analysis || But I Love You has a 10% chance to stun the target Psychoanalyze attacks also heal you for 8 health || {{Spoiler|
*;2
:But I Love You has a 20% chance to stun the targetPsychoanalyze attacks also heal you for 16 health
*;3
:But I Love You has a 30% chance to stun the targetPsychoanalyze attacks also heal you for 24 health
*;4
:But I Love You has a 40% chance to stun the targetPsychoanalyze attacks also heal you for 32 health
*;5
:But I Love You has a 50% chance to stun the targetPsychoanalyze attacks also heal you for 40 health
*;6
:But I Love You has a 60% chance to stun the targetPsychoanalyze attacks also heal you for 48 health
*;7
:But I Love You has a 70% chance to stun the targetPsychoanalyze attacks also heal you for 56 health
*;8
:But I Love You has a 80% chance to stun the targetPsychoanalyze attacks also heal you for 64 health
*;9
:But I Love You has a 90% chance to stun the targetPsychoanalyze attacks also heal you for 72 health
*;10
:But I Love You has a 100% chance to stun the targetPsychoanalyze attacks also heal you for 80 health
}}
|-
*;2
:You Were Adopted restores 20 power to youPsychoanalyze attacks also restore 16 of your Armor
*;3
:You Were Adopted restores 30 power to youPsychoanalyze attacks also restore 24 of your Armor
*;4
:You Were Adopted restores 40 power to youPsychoanalyze attacks also restore 32 of your Armor
*;5
:You Were Adopted restores 50 power to youPsychoanalyze attacks also restore 40 of your Armor
*;6
:You Were Adopted restores 60 power to youPsychoanalyze attacks also restore 48 of your Armor
*;7
:You Were Adopted restores 70 power to youPsychoanalyze attacks also restore 56 of your Armor
*;8
:You Were Adopted restores 80 power to youPsychoanalyze attacks also restore 64 of your Armor
*;9
:You Were Adopted restores 90 power to youPsychoanalyze attacks also restore 72 of your Armor
*;10
:You Were Adopted restores 100 power to youPsychoanalyze attacks also restore 80 of your Armor
}}
|-
*;2
:You Were Adopted deals +10Psychoanalyze attacks cause their victim to be worth 2% damagemore XP if slain within 60 seconds
*;3
:You Were Adopted deals +15Psychoanalyze attacks cause their victim to be worth 3% damagemore XP if slain within 60 seconds
*;4
:You Were Adopted deals +20Psychoanalyze attacks cause their victim to be worth 4% damagemore XP if slain within 60 seconds
*;5
:You Were Adopted deals +25Psychoanalyze attacks cause their victim to be worth 5% damagemore XP if slain within 60 seconds
*;6
:You Were Adopted deals +30Psychoanalyze attacks cause their victim to be worth 6% damagemore XP if slain within 60 seconds
*;7
:You Were Adopted deals +35Psychoanalyze attacks cause their victim to be worth 7% damagemore XP if slain within 60 seconds
*;8
:You Were Adopted deals +40Psychoanalyze attacks cause their victim to be worth 8% damagemore XP if slain within 60 seconds
*;9
:You Were Adopted deals +45Psychoanalyze attacks cause their victim to be worth 9% damagemore XP if slain within 60 seconds
*;10
:You Were Adopted deals +50Psychoanalyze attacks cause their victim to be worth 10% damagemore XP if slain within 60 seconds
}}
|-
|| || Mind-Shattering || || Cause Terror deals +5 Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler|
*;2
:Cause Terror deals +10 Psychoanalyze attacks cause their victim to take 2 extra damagefrom any Psychic attack during the next 60 seconds
*;3
:Cause Terror deals +15 Psychoanalyze attacks cause their victim to take 3 extra damagefrom any Psychic attack during the next 60 seconds
*;4
:Cause Terror deals +20 Psychoanalyze attacks cause their victim to take 4 extra damagefrom any Psychic attack during the next 60 seconds
*;5
:Cause Terror deals +25 Psychoanalyze attacks cause their victim to take 5 extra damagefrom any Psychic attack during the next 60 seconds
*;6
:Cause Terror deals +30 Psychoanalyze attacks cause their victim to take 6 extra damagefrom any Psychic attack during the next 60 seconds
*;7
:Cause Terror deals +35 Psychoanalyze attacks cause their victim to take 7 extra damagefrom any Psychic attack during the next 60 seconds
*;8
:Cause Terror deals +40 Psychoanalyze attacks cause their victim to take 8 extra damagefrom any Psychic attack during the next 60 seconds
*;9
:Cause Terror deals +45 Psychoanalyze attacks cause their victim to take 9 extra damagefrom any Psychic attack during the next 60 seconds
*;10
:Cause Terror deals +50 Psychoanalyze attacks cause their victim to take 10 extra damagefrom any Psychic attack during the next 60 seconds
}}
|-
| || || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) || |-| || || Cause Terror heals you for 8 health Psychoanalyze deals +10% damage || {{Spoiler|
*;2
:Cause Terror heals you for 16 healthPsychoanalyze deals +20% damage
*;3
:Cause Terror heals you for 24 healthPsychoanalyze deals +30% damage
*;4
:Cause Terror heals you for 32 healthPsychoanalyze deals +40% damage
*;5
:Cause Terror heals you for 40 healthPsychoanalyze deals +50% damage
*;6
:Cause Terror heals you for 48 healthPsychoanalyze deals +60% damage
*;7
:Cause Terror heals you for 56 healthPsychoanalyze deals +70% damage
*;8
:Cause Terror heals you for 64 healthPsychoanalyze deals +80% damage
*;9
:Cause Terror heals you for 72 healthPsychoanalyze deals +90% damage
*;10
:Cause Terror heals you for 80 healthPsychoanalyze deals +100% damage
}}
|-
*;2
:Soothe deals +10 psychic damage{MOD_CRITICAL_HIT_DAMAGE}{0.1}
*;3
:Soothe deals +{MOD_CRITICAL_HIT_DAMAGE}{0.15 psychic damage}
*;4
:Soothe deals +20 psychic damage{MOD_CRITICAL_HIT_DAMAGE}{0.2}
*;5
:Soothe deals +{MOD_CRITICAL_HIT_DAMAGE}{0.25 psychic damage}
*;6
:Soothe deals +30 psychic damage{MOD_CRITICAL_HIT_DAMAGE}{0.3}
*;7
:Soothe deals +{MOD_CRITICAL_HIT_DAMAGE}{0.35 psychic damage}
*;8
:Soothe deals +40 psychic damage{MOD_CRITICAL_HIT_DAMAGE}{0.4}
*;9
:Soothe deals +{MOD_CRITICAL_HIT_DAMAGE}{0.45 psychic damage}
*;10
:Soothe deals +50 psychic damage{MOD_CRITICAL_HIT_DAMAGE}{0.5}
}}
|-
*;2
:Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked againTell Me About Your Mother attacks deal +10 damage
*;3
:Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked againTell Me About Your Mother attacks deal +15 damage
*;4
:Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked againTell Me About Your Mother attacks deal +20 damage
*;5
:Soothe has a Tell Me About Your Mother attacks deal +25 damage*;6:Tell Me About Your Mother attacks deal +30 damage*;7:Tell Me About Your Mother attacks deal +35 damage*;8:Tell Me About Your Mother attacks deal +40 damage*;9:Tell Me About Your Mother attacks deal +45 damage*;10:Tell Me About Your Mother attacks deal +50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked againdamage
}}
|-
|| Mind-Numbing || || of Ridiculous Speed || Ridicule boosts Tell Me About Your Mother attacks have a 20% chance to slow target's movement speed by 1 for 6 seconds 25% || {{Spoiler|
*;2
:Ridicule boosts Tell Me About Your Mother attacks have a 40% chance to slow target's movement speed by 2 for 6 seconds25%
*;3
:Ridicule boosts Tell Me About Your Mother attacks have a 60% chance to slow target's movement speed by 3 for 6 seconds25%
*;4
:Ridicule boosts Tell Me About Your Mother attacks have a 80% chance to slow target's movement speed by 4 for 6 seconds25%
*;5
:Ridicule boosts Tell Me About Your Mother attacks have a 100% chance to slow target's movement speed by 5 for 6 seconds25%
}}
|-
|| Mind-Numbing || || of Staff-Fighting || {MOD_SKILL_STAFF}{0.15} Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45% || {{Spoiler|
*;2
:{MOD_SKILL_STAFF}{0.2}Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 45%
*;3
:{MOD_SKILL_STAFF}{0.25}Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 45%
*;4
:{MOD_SKILL_STAFF}{0.3}Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 45%
*;5
:{MOD_SKILL_STAFF}{0.35}Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%
}}
|-
|| Mind-Numbing || || of Armor Smashing || Smash deals +1 armor damage Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 75% || {{Spoiler|
*;2
:Smash deals +3 armor damageTell Me About Your Mother attacks have a 40% chance to slow target's movement by 75%
*;3
:Smash deals +5 armor damageTell Me About Your Mother attacks have a 60% chance to slow target's movement by 75%
*;4
:Smash deals +6 armor damageTell Me About Your Mother attacks have a 80% chance to slow target's movement by 75%
*;5
:Smash deals +8 armor damage*;6:Smash deals +10 armor damage*;7:Smash deals +11 armor damage*;8:Smash deals +13 armor damage*;9:Smash deals +14 armor damage*;10:Smash deals +15 armor damageTell Me About Your Mother attacks have a 100% chance to slow target's movement by 75%
}}
|-
|| Depressing || || of Smashing || Smash deals +Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || {{Spoiler|
*;2
:Smash deals +3 Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damagefor 60 seconds)
*;3
:Smash deals +5 Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damagefor 60 seconds)
*;4
:Smash deals +6 Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damagefor 60 seconds)
*;5
:Smash deals +8 Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damagefor 60 seconds)
*;6
:Smash deals +10 Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damagefor 60 seconds)
*;7
:Smash deals +11 Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damagefor 60 seconds)
*;8
:Smash deals +13 Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damagefor 60 seconds)
*;9
:Smash deals +14 Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damagefor 60 seconds)
*;10
:Smash deals +15 Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damagefor 60 seconds)
}}
|-
| || of Rejuvenating Discussion | |Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) || |-| Grating || of Critical Smashing Nerve-Striking || Smash has Strike a Nerve deals +5% chance to deal +25 damage || {{Spoiler|
*;2
:Smash has Strike a Nerve deals +10% chance to deal +25 damage
*;3
:Smash has Strike a Nerve deals +15% chance to deal +25 damage
*;4
:Smash has Strike a Nerve deals +20% chance to deal +25 damage
*;5
:Smash has Strike a Nerve deals +25% chance to deal +25 damage
*;6
:Smash has Strike a Nerve deals +30% chance to deal +25 damage
*;7
:Smash has Strike a 9Nerve deals +35% chance to deal +100 damage
*;8
:Smash has Strike a 10Nerve deals +40% chance to deal +105 damage
*;9
:Smash has Strike a 11Nerve deals +45% chance to deal +110 damage
*;10
:Smash has Strike a 12Nerve deals +50% chance to deal +115 damage
}}
|-
*;2
:Smash Strike a Nerve has a 106% chance to heal you for 25 healthdeal +100% damage
*;3
:Smash Strike a Nerve has a 159% chance to heal you for 25 healthdeal +100% damage
*;4
:Smash Strike a Nerve has a 2012% chance to heal you for 25 healthdeal +100% damage
*;5
:Smash Strike a Nerve has a 2515% chance to heal you for 25 healthdeal +100% damage
*;6
:Smash Strike a Nerve has a 3018% chance to heal you for 25 healthdeal +100% damage
*;7
:Smash Strike a Nerve has a 3521% chance to heal you for 25 healthdeal +100% damage
*;8
:Smash Strike a Nerve has a 4024% chance to heal you for 25 healthdeal +100% damage
*;9
:Smash Strike a Nerve has a 4527% chance to heal you for 25 healthdeal +100% damage
*;10
:Smash Strike a Nerve has a 5030% chance to heal you for 25 healthdeal +100% damage
}}
|-
|| || Grating || of Infections Nerve-Striking || Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds Strike a Nerve deals +2 armor damage || {{Spoiler|
*;2
:Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 secondsStrike a Nerve deals +4 armor damage
*;3
:Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 secondsStrike a Nerve deals +6 armor damage
*;4
:Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 secondsStrike a Nerve deals +8 armor damage
*;5
:Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 secondsStrike a Nerve deals +10 armor damage*;6:Strike a Nerve deals +12 armor damage*;7:Strike a Nerve deals +14 armor damage*;8:Strike a Nerve deals +16 armor damage*;9:Strike a Nerve deals +18 armor damage*;10:Strike a Nerve deals +20 armor damage
}}
|-
*;2
:Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 secondsStrike a Nerve generates 6 less Rage
*;3
:Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 secondsStrike a Nerve generates 9 less Rage
*;4
:Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 secondsStrike a Nerve generates 12 less Rage
*;5
:Double Hit attacks make the target 50% more vulnerable to Trauma attacks for Strike a Nerve generates 15 secondsless Rage*;6:Strike a Nerve generates 18 less Rage*;7:Strike a Nerve generates 21 less Rage*;8:Strike a Nerve generates 24 less Rage*;9:Strike a Nerve generates 27 less Rage*;10:Strike a Nerve generates 30 less Rage
}}
|-
|-
*;2
:Double Hit deals +14Strike a Nerve has a 2% damagechance to also trigger monster's vulnerability
*;3
:Double Hit deals +21Strike a Nerve has a 3% damagechance to also trigger monster's vulnerability
*;4
:Double Hit deals +28Strike a Nerve has a 4% damagechance to also trigger monster's vulnerability
*;5
:Double Hit deals +35Strike a Nerve has a 5% damagechance to also trigger monster's vulnerability
*;6
:Double Hit deals +42Strike a Nerve has a 6% damagechance to also trigger monster's vulnerability
*;7
:Double Hit deals +49Strike a Nerve has a 7% damagechance to also trigger monster's vulnerability
*;8
:Double Hit deals +56Strike a Nerve has a 8% damagechance to also trigger monster's vulnerability
*;9
:Double Hit deals +63Strike a Nerve has a 9% damagechance to also trigger monster's vulnerability
*;10
:Double Hit deals +70Strike a Nerve has a 10% damagechance to also trigger monster's vulnerability
}}
|-
|| || Peppy || of Ankle Smashing Pep || Double Hit has a 20% chance to slow target's movement by 25% {BOOST_PEPTALK_SENDER}{7} || {{Spoiler|
*;2
:Double Hit has a 40% chance to slow target's movement by 25%{BOOST_PEPTALK_SENDER}{14}
*;3
:Double Hit has a 60% chance to slow target's movement by 25%{BOOST_PEPTALK_SENDER}{21}
*;4
:Double Hit has a 80% chance to slow target's movement by 25%{BOOST_PEPTALK_SENDER}{28}
*;5
:Double Hit has a 100% chance to slow target's movement by 25%{BOOST_PEPTALK_SENDER}{35}*;6:{BOOST_PEPTALK_SENDER}{42}*;7:{BOOST_PEPTALK_SENDER}{49}*;8:{BOOST_PEPTALK_SENDER}{56}*;9:{BOOST_PEPTALK_SENDER}{63}*;10:{BOOST_PEPTALK_SENDER}{70}
}}
|-
|| || Inspiring || of Knee Smashing Inspiration || Double Hit has a 20% chance to slow target's movement by 45% Pep Talk restores 5 Power || {{Spoiler|
*;2
:Double Hit has a 40% chance to slow target's movement by 45%Pep Talk restores 10 Power
*;3
:Double Hit has a 60% chance to slow target's movement by 45%Pep Talk restores 15 Power
*;4
:Double Hit has a 80% chance to slow target's movement by 45%Pep Talk restores 20 Power
*;5
:Double Hit has a 100% chance to slow target's movement by Pep Talk restores 25 Power*;6:Pep Talk restores 30 Power*;7:Pep Talk restores 35 Power*;8:Pep Talk restores 40 Power*;9:Pep Talk restores 45%Power*;10:Pep Talk restores 50 Power
}}
|-
*;2
:Double Hit has a 40% chance Pep Talk removes ongoing Poison effects (up to slow target's movement by 75%6 dmg/sec)
*;3
:Double Hit has a 60% chance Pep Talk removes ongoing Poison effects (up to slow target's movement by 75%9 dmg/sec)
*;4
:Double Hit has a 80% chance Pep Talk removes ongoing Poison effects (up to slow target's movement by 75%12 dmg/sec)
*;5
:Double Hit has a 100% chance Pep Talk removes ongoing Poison effects (up to slow target's movement by 75%15 dmg/sec)*;6:Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)*;7:Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)*;8:Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)*;9:Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)*;10:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
}}
|-
*;2
:Double Hit makes the target Pep Talk removes ongoing Fire effects (up to 6% more vulnerable to slashing attacks for 15 secondsdmg/sec)
*;3
:Double Hit makes the target Pep Talk removes ongoing Fire effects (up to 9% more vulnerable to slashing attacks for 15 secondsdmg/sec)
*;4
:Double Hit makes the target Pep Talk removes ongoing Fire effects (up to 12% more vulnerable to slashing attacks for 15 secondsdmg/sec)
*;5
:Double Hit makes the target 15% more vulnerable Pep Talk removes ongoing Fire effects (up to slashing attacks for 15 seconds}}|-|| || || of Refreshing Double Hits || Double Hit has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|*;2:Double Hit has a 5% chance to restore 60 Power to you over 60 seconds*;3:Double Hit has a 7% chance to restore 60 Power to you over 60 seconds*;4:Double Hit has a 9% chance to restore 60 Power to you over 60 seconds*;5:Double Hit has a 11% chance to restore 60 Power to you over 60 secondsdmg/sec)
*;6
:Double Hit has a 13% chance Pep Talk removes ongoing Fire effects (up to restore 60 Power to you over 60 seconds18 dmg/sec)
*;7
:Double Hit has a 15% chance Pep Talk removes ongoing Fire effects (up to restore 60 Power to you over 60 seconds21 dmg/sec)
*;8
:Double Hit has a 18% chance Pep Talk removes ongoing Fire effects (up to restore 60 Power to you over 60 seconds24 dmg/sec)
*;9
:Double Hit has a 21% chance Pep Talk removes ongoing Fire effects (up to restore 60 Power to you over 60 seconds27 dmg/sec)
*;10
:Double Hit has a 24% chance Pep Talk removes ongoing Fire effects (up to restore 60 Power to you over 60 seconds30 dmg/sec)
}}
|-
|| || Peppy || of Healthy Double Hitting Pep || Double Hit has a 5% chance to heal 60 Health over 60 seconds Pep Talk restores 10 Armor || {{Spoiler|
*;2
:Double Hit has a 10% chance to heal 60 Health over 60 secondsPep Talk restores 20 Armor
*;3
:Double Hit has a 15% chance to heal 60 Health over 60 secondsPep Talk restores 30 Armor
*;4
:Double Hit has a 20% chance to heal 60 Health over 60 secondsPep Talk restores 40 Armor
*;5
:Double Hit has a 25% chance to heal 60 Health over 60 secondsPep Talk restores 50 Armor
*;6
:Double Hit has a 30% chance to heal Pep Talk restores 60 Health over 60 secondsArmor
*;7
:Double Hit has a 35% chance to heal 60 Health over 60 secondsPep Talk restores 70 Armor
*;8
:Double Hit has a 40% chance to heal 60 Health over 60 secondsPep Talk restores 80 Armor
*;9
:Double Hit has a 45% chance to heal 60 Health over 60 secondsPep Talk restores 90 Armor
*;10
:Double Hit has a 50% chance to heal 60 Health over 60 secondsPep Talk restores 100 Armor
}}
|-
*;2
:Double Hit generates 20 less Fast Talk also reduces Rageby 60
*;3
:Double Hit generates 30 less Fast Talk also reduces Rageby 90
*;4
:Double Hit generates 40 less Fast Talk also reduces Rageby 120
*;5
:Double Hit generates 50 less Rage*;6:Double Hit generates 60 less Rage*;7:Double Hit generates 70 less Rage*;8:Double Hit generates 80 less Rage*;9:Double Hit generates 90 less Rage*;10:Double Hit generates 100 less Fast Talk also reduces Rageby 150
}}
|-
*;2
:Double Hit deals +6% damage and generates 10 less RageFast Talk also heals you for 12 health
*;3
:Double Hit deals +9% damage and generates 15 less RageFast Talk also heals you for 18 health
*;4
:Double Hit deals +12% damage and generates 20 less RageFast Talk also heals you for 24 health
*;5
:Double Hit deals +15% damage and generates 25 less RageFast Talk also heals you for 30 health
*;6
:Double Hit deals +18% damage and generates 30 less RageFast Talk also heals you for 36 health
*;7
:Double Hit deals +21% damage and generates 35 less RageFast Talk also heals you for 42 health
*;8
:Double Hit deals +24% damage and generates 40 less RageFast Talk also heals you for 48 health
*;9
:Double Hit deals +27% damage and generates 45 less RageFast Talk also heals you for 54 health
*;10
:Double Hit deals +30% damage and generates 50 less RageFast Talk also heals you for 60 health
}}
|-
*;2
:Double Hit has a 4% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)14 armor
*;3
:Double Hit has a 6% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)21 armor
*;4
:Double Hit has a 8% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)28 armor
*;5
:Double Hit has a 10% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)35 armor
*;6
:Double Hit has a 12% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)42 armor
*;7
:Double Hit has a 14% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)49 armor
*;8
:Double Hit has a 16% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)56 armor
*;9
:Double Hit has a 18% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)63 armor
*;10
:Double Hit has a 20% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)70 armor
}}
|-
| || || Positive Attitude boosts your sprint speed by 10 for 10 seconds || |-| || of Lunging Denying Poison || Lunge deals Positive Attitude increases your Poison Mitigation +1 for 10% damage to health and armor seconds || {{Spoiler|
*;2
:Lunge deals Positive Attitude increases your Poison Mitigation +20% damage to health and armor2 for 10 seconds
*;3
:Lunge deals Positive Attitude increases your Poison Mitigation +30% damage to health and armor3 for 10 seconds
*;4
:Lunge deals Positive Attitude increases your Poison Mitigation +40% damage to health and armor4 for 10 seconds
*;5
:Lunge deals Positive Attitude increases your Poison Mitigation +50% damage to health and armor5 for 10 seconds
*;6
:Lunge deals Positive Attitude increases your Poison Mitigation +60% damage to health and armor6 for 10 seconds
*;7
:Lunge deals Positive Attitude increases your Poison Mitigation +70% damage to health and armor7 for 10 seconds
*;8
:Lunge deals Positive Attitude increases your Poison Mitigation +80% damage to health and armor8 for 10 seconds
*;9
:Lunge deals Positive Attitude increases your Poison Mitigation +90% damage to health and armor9 for 10 seconds
*;10
:Lunge deals Positive Attitude increases your Poison Mitigation +100% damage to health and armor10 for 10 seconds
}}
|-
*;2
:Lunge has a 5% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +9 damage2 for 10 seconds
*;3
:Lunge has a Positive Attitude increases your Psychic Mitigation +3 for 10% chance to hit all enemies within 5 meters, dealing +12 damageseconds
*;4
:Lunge has a Positive Attitude increases your Psychic Mitigation +4 for 10% chance to hit all enemies within 5 meters, dealing +15 damageseconds
*;5
:Lunge has a 15% chance to hit all enemies within Positive Attitude increases your Psychic Mitigation +5 meters, dealing +18 damagefor 10 seconds
*;6
:Lunge has a 15% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +21 damage6 for 10 seconds
*;7
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +24 damage7 for 10 seconds
*;8
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +27 damage8 for 10 seconds
*;9
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +30 damage9 for 10 seconds
*;10
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +33 damage10 for 10 seconds
}}
|-
*;2
:Lunge has a 3% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds
*;3
:Lunge has a 4% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds
*;4
:Lunge has a 6% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds
*;5
:Lunge has a 8% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds
*;6
:Lunge has a Inspire Confidence increases targets' Psychic Mitigation +6 for 10% chance to stun the targetseconds
*;7
:Lunge has a 11% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds
*;8
:Lunge has a 12% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds
*;9
:Lunge has a 14% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds
*;10
:Lunge has a 15% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds
}}
|-
*;2
:Lunge has a 4% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds
*;3
:Lunge has a 6% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds
*;4
:Lunge has a 8% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds
*;5
:Lunge has a Inspire Confidence increases targets' Darkness Mitigation +5 for 10% chance to knock the target backwardsseconds
*;6
:Lunge has a 13% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds
*;7
:Lunge has a 15% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds
*;8
:Lunge has a 18% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds
*;9
:Lunge has a 21% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds
*;10
:Lunge has a 24% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds
}}
|-
*;2
:Lunge deals Inspire Confidence increases the damage of all targets' attacks +8 armor damage2 for 5 seconds
*;3
:Lunge deals Inspire Confidence increases the damage of all targets' attacks +12 armor damage3 for 5 seconds
*;4
:Lunge deals Inspire Confidence increases the damage of all targets' attacks +16 armor damage4 for 5 seconds
*;5
:Lunge deals +20 armor damage*;6:Lunge deals +24 armor damage*;7:Lunge deals +28 armor damage*;8:Lunge deals +32 armor Inspire Confidence increases the damage*;9:Lunge deals of all targets' attacks +36 armor damage*;10:Lunge deals +40 armor damage5 for 5 seconds
}}
|-
*;2
:Deflective Spin Inspire Confidence has a 1016% chance to heal 60 Health over 60 secondstargets +50
*;3
:Deflective Spin Inspire Confidence has a 1524% chance to heal 60 Health over 60 secondstargets +50
*;4
:Deflective Spin Inspire Confidence has a 2032% chance to heal 60 Health over 60 secondstargets +50
*;5
:Deflective Spin Inspire Confidence has a 2540% chance to heal 60 Health over 60 secondstargets +50
*;6
:Deflective Spin Inspire Confidence has a 3048% chance to heal 60 Health over 60 secondstargets +50
*;7
:Deflective Spin Inspire Confidence has a 3556% chance to heal 60 Health over 60 secondstargets +50
*;8
:Deflective Spin Inspire Confidence has a 4064% chance to heal 60 Health over 60 secondstargets +50
*;9
:Deflective Spin Inspire Confidence has a 4572% chance to heal 60 Health over 60 secondstargets +50
*;10
:Deflective Spin Inspire Confidence has a 5080% chance to heal 60 Health over 60 secondstargets +50
}}
|-
*;2
:Deflective Spin Inspire Confidence has a 76% chance to restore 60 Power over 60 secondsheal targets +200
*;3
:Deflective Spin Inspire Confidence has a 119% chance to restore 60 Power over 60 secondsheal targets +200
*;4
:Deflective Spin Inspire Confidence has a 1412% chance to restore 60 Power over 60 secondsheal targets +200
*;5
:Deflective Spin Inspire Confidence has a 1815% chance to restore 60 Power over 60 secondsheal targets +200
*;6
:Deflective Spin Inspire Confidence has a 2118% chance to restore 60 Power over 60 secondsheal targets +200
*;7
:Deflective Spin Inspire Confidence has a 2521% chance to restore 60 Power over 60 secondsheal targets +200
*;8
:Deflective Spin Inspire Confidence has a 2824% chance to restore 60 Power over 60 secondsheal targets +200
*;9
:Deflective Spin Inspire Confidence has a 3227% chance to restore 60 Power over 60 secondsheal targets +200
*;10
:Deflective Spin Inspire Confidence has a 3530% chance to restore 60 Power over 60 secondsheal targets +200
}}
|-
*;2
:Deflective Spin has a 2% chance to fully restore your HealthBut I Love You heals you for 35 health
*;3
:Deflective Spin has a 3% chance to fully restore your HealthBut I Love You heals you for 45 health
*;4
:Deflective Spin has a 4% chance to fully restore your HealthBut I Love You heals you for 60 health
*;5
:Deflective Spin has a 5% chance to fully restore your HealthBut I Love You heals you for 70 health*;6:But I Love You heals you for 80 health*;7:But I Love You heals you for 90 health*;8:But I Love You heals you for 100 health*;9:But I Love You heals you for 110 health*;10:But I Love You heals you for 120 health
}}
|-
*;2
:Blocking Stance But I Love You has a 220% chance to fully restore your Healthstun the target
*;3
:Blocking Stance But I Love You has a 330% chance to fully restore your Healthstun the target
*;4
:Blocking Stance But I Love You has a 440% chance to fully restore your Healthstun the target
*;5
:Blocking Stance But I Love You has a 550% chance to fully restore your Healthstun the target*;6:But I Love You has a 60% chance to stun the target*;7:But I Love You has a 70% chance to stun the target*;8:But I Love You has a 80% chance to stun the target*;9:But I Love You has a 90% chance to stun the target*;10:But I Love You has a 100% chance to stun the target
}}
|-
|| || Sociopathic || of Martial Arts Cruel Dialogue || For 8 seconds after using Blocking Stance, your Unarmed attacks deal +1 damage You Were Adopted restores 10 power to you || {{Spoiler|
*;2
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +2 damageYou Were Adopted restores 20 power to you
*;3
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +3 damageYou Were Adopted restores 30 power to you
*;4
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +4 damageYou Were Adopted restores 40 power to you
*;5
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +5 damageYou Were Adopted restores 50 power to you
*;6
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +6 damageYou Were Adopted restores 60 power to you
*;7
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +7 damageYou Were Adopted restores 70 power to you
*;8
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +8 damageYou Were Adopted restores 80 power to you
*;9
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +9 damageYou Were Adopted restores 90 power to you
*;10
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +10 damageYou Were Adopted restores 100 power to you
}}
|-
|| || Sociopathic || of Mind-Body Arts Cruel Dialogue || For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +1 5% damage || {{Spoiler|
*;2
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +2 10% damage
*;3
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +3 15% damage
*;4
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +4 20% damage
*;5
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +5 25% damage
*;6
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +6 30% damage
*;7
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +7 35% damage
*;8
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +8 40% damage
*;9
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +9 45% damage
*;10
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +10 50% damage
}}
|-
*;2
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +1610 damage
*;3
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +2415 damage
*;4
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +3220 damage
*;5
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +4025 damage
*;6
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +4830 damage
*;7
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +5635 damage
*;8
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +6440 damage
*;9
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +7245 damage
*;10
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +8050 damage
}}
|-
*;2
:Redirect deals +20 damage (but does not increase rage or aggro)Cause Terror heals you for 16 health
*;3
:Redirect deals +30 damage (but does not increase rage or aggro)Cause Terror heals you for 24 health
*;4
:Redirect deals +40 damage (but does not increase rage or aggro)Cause Terror heals you for 32 health
*;5
:Redirect deals +50 damage (but does not increase rage or aggro)Cause Terror heals you for 40 health
*;6
:Redirect deals +60 damage (but does not increase rage or aggro)Cause Terror heals you for 48 health
*;7
:Redirect deals +70 damage (but does not increase rage or aggro)Cause Terror heals you for 56 health
*;8
:Redirect deals +80 damage (but does not increase rage or aggro)Cause Terror heals you for 64 health
*;9
:Redirect deals +90 damage (but does not increase rage or aggro)Cause Terror heals you for 72 health
*;10
:Redirect deals +100 damage (but does not increase rage or aggro)Cause Terror heals you for 80 health
}}
|-
*;2
:For 8 seconds after using Redirect, First Aid heals you Soothe deals +4010 psychic damage
*;3
:For 8 seconds after using Redirect, First Aid heals you Soothe deals +6015 psychic damage
*;4
:For 8 seconds after using Redirect, First Aid heals you Soothe deals +8020 psychic damage
*;5
:For 8 seconds after using Redirect, First Aid heals you Soothe deals +100}}|-|| || || || Redirect further reduces aggro by 15 and reduces Rage by 10 || {{Spoiler|*;2:Redirect further reduces aggro by 30 and reduces Rage by 20*;3:Redirect further reduces aggro by 45 and reduces Rage by 30*;4:Redirect further reduces aggro by 60 and reduces Rage by 40*;5:Redirect further reduces aggro by 75 and reduces Rage by 5025 psychic damage
*;6
:Redirect further reduces aggro by 90 and reduces Rage by 60Soothe deals +30 psychic damage
*;7
:Redirect further reduces aggro by 105 and reduces Rage by 70Soothe deals +35 psychic damage
*;8
:Redirect further reduces aggro by 120 and reduces Rage by 80Soothe deals +40 psychic damage
*;9
:Redirect further reduces aggro by 135 and reduces Rage by 90Soothe deals +45 psychic damage
*;10
:Redirect further reduces aggro by 150 and reduces Rage by 100Soothe deals +50 psychic damage
}}
|-
*;2
:Redirect stuns Soothe has a 20% chance to cause Fear in the target and deals +8 damage (but does not increase rage , sending them fleeing for 5 seconds or aggro)until they are attacked again
*;3
:Redirect stuns Soothe has a 30% chance to cause Fear in the target and deals +12 damage (but does not increase rage , sending them fleeing for 5 seconds or aggro)until they are attacked again
*;4
:Redirect stuns Soothe has a 40% chance to cause Fear in the target and deals +16 damage (but does not increase rage , sending them fleeing for 5 seconds or aggro)until they are attacked again
*;5
:Redirect stuns Soothe has a 50% chance to cause Fear in the target and deals +20 damage (but does not increase rage , sending them fleeing for 5 seconds or aggro)*;6:Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)*;7:Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)*;8:Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)*;9:Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)*;10:Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)until they are attacked again
}}
|-
*;2
:Strategic Thrust attacks deal Ridicule deals +10% 8 psychic damage and taunts as if it did +40 more damage
*;3
:Strategic Thrust attacks deal Ridicule deals +15% 12 psychic damage and taunts as if it did +60 more damage
*;4
:Strategic Thrust attacks deal Ridicule deals +20% 16 psychic damage and taunts as if it did +80 more damage
*;5
:Strategic Thrust attacks deal Ridicule deals +25% 20 psychic damage and taunts as if it did +100 more damage
*;6
:Strategic Thrust attacks deal Ridicule deals +30% 24 psychic damage and taunts as if it did +120 more damage
*;7
:Strategic Thrust attacks deal Ridicule deals +35% 28 psychic damage and taunts as if it did +140 more damage
*;8
:Strategic Thrust attacks deal Ridicule deals +40% 32 psychic damage and taunts as if it did +160 more damage
*;9
:Strategic Thrust attacks deal Ridicule deals +45% 36 psychic damage and taunts as if it did +180 more damage
*;10
:Strategic Thrust attacks deal Ridicule deals +50% 40 psychic damage and taunts as if it did +200 more damage
}}
|-
*;2
:Strategic Thrust attacks have a 4% chance to deal +300% damageRidicule boosts movement speed by 2 for 6 seconds
*;3
:Strategic Thrust attacks have a Ridicule boosts movement speed by 3 for 6% chance to deal +300% damageseconds
*;4
:Strategic Thrust attacks have a 8% chance to deal +300% damageRidicule boosts movement speed by 4 for 6 seconds
*;5
:Strategic Thrust attacks have a 10% chance to deal +300% damage*;Ridicule boosts movement speed by 5 for 6:Strategic Thrust attacks have a 12% chance to deal +300% damage*;7:Strategic Thrust attacks have a 14% chance to deal +300% damage*;8:Strategic Thrust attacks have a 16% chance to deal +300% damage*;9:Strategic Thrust attacks have a 18% chance to deal +300% damage*;10:Strategic Thrust attacks have a 20% chance to deal +300% damageseconds
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Staff Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
*;2
:Strategic Thrust attacks have a {MOD_SKILL_STAFF}{0.2% chance to deal +10000 damage to targets that are Vulnerable}
*;3
:Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable{MOD_SKILL_STAFF}{0.25}
*;4
:Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable{MOD_SKILL_STAFF}{0.3}
*;5
:Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable{MOD_SKILL_STAFF}{0.35}
*;6
:Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable*;7:Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable*;8:Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable*;9:Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable*;10:Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable{MOD_SKILL_STAFF}{0.4}
}}
|-
*;2
:Heed The Stick attacks deal Smash deals +6 4 armor damage
*;3
:Heed The Stick attacks deal Smash deals +9 6 armor damage
*;4
:Heed The Stick attacks deal Smash deals +12 8 armor damage
*;5
:Heed The Stick attacks deal Smash deals +15 10 armor damage
*;6
:Heed The Stick attacks deal Smash deals +18 12 armor damage
*;7
:Heed The Stick attacks deal Smash deals +21 14 armor damage
*;8
:Heed The Stick attacks deal Smash deals +24 16 armor damage
*;9
:Heed The Stick attacks deal Smash deals +27 18 armor damage
*;10
:Heed The Stick attacks deal Smash deals +30 20 armor damage
}}
|-
*;2
:Heed The Stick attacks taunt the target as if you did Smash deals +60 4 damage
*;3
:Heed The Stick attacks taunt the target as if you did Smash deals +90 6 damage
*;4
:Heed The Stick attacks taunt the target as if you did Smash deals +120 8 damage
*;5
:Heed The Stick attacks taunt the target as if you did Smash deals +150 10 damage
*;6
:Heed The Stick attacks taunt the target as if you did Smash deals +180 12 damage
*;7
:Heed The Stick attacks taunt the target as if you did Smash deals +210 14 damage
*;8
:Heed The Stick attacks taunt the target as if you did Smash deals +240 16 damage
*;9
:Heed The Stick attacks taunt the target as if you did Smash deals +270 18 damage
*;10
:Heed The Stick attacks taunt the target as if you did Smash deals +300 20 damage
}}
|-
*;2
:Heed The Stick attacks heal you for Smash has a 10 health (or armor if health is full)% chance to deal +25 damage
*;3
:Heed The Stick attacks heal you for Smash has a 15 health (or armor if health is full)% chance to deal +25 damage
*;4
:Heed The Stick attacks heal you for Smash has a 20 health (or armor if health is full)% chance to deal +25 damage
*;5
:Heed The Stick attacks heal you for Smash has a 25 health (or armor if health is full)% chance to deal +25 damage
*;6
:Heed The Stick attacks heal you for Smash has a 30 health (or armor if health is full)% chance to deal +25 damage
*;7
:Heed The Stick attacks heal you for 35 health (or armor if health is full)Smash has a 9% chance to deal +100 damage
*;8
:Heed The Stick attacks heal you for 40 health (or armor if health is full)Smash has a 10% chance to deal +105 damage
*;9
:Heed The Stick attacks heal you for 45 health (or armor if health is full)Smash has a 11% chance to deal +110 damage
*;10
:Heed The Stick attacks heal you for 50 health (or armor if health is full)Smash has a 12% chance to deal +115 damage
}}
|-
|| || Stress-Releasing || of Headcracking Healthful Smashing || Headcracker deals +8Smash has a 5% damage chance to heal you for 25 health || {{Spoiler|
*;2
:Headcracker deals +16Smash has a 10% damagechance to heal you for 25 health
*;3
:Headcracker deals +24Smash has a 15% damagechance to heal you for 25 health
*;4
:Headcracker deals +32Smash has a 20% damagechance to heal you for 25 health
*;5
:Headcracker deals +40Smash has a 25% damagechance to heal you for 25 health
*;6
:Headcracker deals +48Smash has a 30% damagechance to heal you for 25 health
*;7
:Headcracker deals +56Smash has a 35% damagechance to heal you for 25 health
*;8
:Headcracker deals +64Smash has a 40% damagechance to heal you for 25 health
*;9
:Headcracker deals +72Smash has a 45% damagechance to heal you for 25 health
*;10
:Headcracker deals +80Smash has a 50% damagechance to heal you for 25 health
}}
|-
*;2
:Headcracker generates 50 less RageSmash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage
*;3
:Headcracker generates 75 less RageSmash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage
*;4
:Headcracker generates 100 less RageSmash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage
*;5
:Headcracker generates 125 less RageSmash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage
*;6
:Headcracker generates 150 less RageSmash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage
*;7
:Headcracker generates 175 less RageSmash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage
*;8
:Headcracker generates 200 less RageSmash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage
*;9
:Headcracker generates 225 less RageSmash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage
*;10
:Headcracker generates 250 less RageSmash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage
}}
|-
*;2
:Headcracker gives you +2 absorption of any physical damage Double Hit attacks make the target 10% more vulnerable to Nature attacks for 10 15 seconds
*;3
:Headcracker gives you +3 absorption of any physical damage Double Hit attacks make the target 15% more vulnerable to Nature attacks for 10 15 seconds
*;4
:Headcracker gives you +4 absorption of any physical damage Double Hit attacks make the target 20% more vulnerable to Nature attacks for 10 15 seconds
*;5
:Headcracker gives you +5 absorption of any physical damage Double Hit attacks make the target 25% more vulnerable to Nature attacks for 10 15 seconds
}}
|-
*;2
:Pin deals +Double Hit attacks make the target 20% damagemore vulnerable to Trauma attacks for 15 seconds
*;3
:Pin deals +Double Hit attacks make the target 30% damagemore vulnerable to Trauma attacks for 15 seconds
*;4
:Pin deals +Double Hit attacks make the target 40% damagemore vulnerable to Trauma attacks for 15 seconds
*;5
:Pin deals +Double Hit attacks make the target 50% damage*;6:Pin deals +60% damage*;7:Pin deals +70% damage*;8:Pin deals +80% damage*;9:Pin deals +90% damage*;10:Pin deals +100% damagemore vulnerable to Trauma attacks for 15 seconds}}|-|| || of Refreshing Smashes || || Pin generates 12 less Rage Smash has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|*;2:Pin generates 24 less RageSmash has a 5% chance to restore 60 Power to you over 60 seconds
*;3
:Pin generates 36 less RageSmash has a 7% chance to restore 60 Power to you over 60 seconds
*;4
:Pin generates 48 less RageSmash has a 9% chance to restore 60 Power to you over 60 seconds
*;5
:Pin generates Smash has a 11% chance to restore 60 less RagePower to you over 60 seconds
*;6
:Pin generates 72 less RageSmash has a 13% chance to restore 60 Power to you over 60 seconds
*;7
:Pin generates 84 less RageSmash has a 15% chance to restore 60 Power to you over 60 seconds
*;8
:Pin generates 96 less RageSmash has a 18% chance to restore 60 Power to you over 60 seconds
*;9
:Pin generates 108 less RageSmash has a 21% chance to restore 60 Power to you over 60 seconds
*;10
:Pin generates 120 less RageSmash has a 24% chance to restore 60 Power to you over 60 seconds
}}
|-
*;2
:Suppress deals +16Smash has a 15% chance to slow target's movement by 25% damage
*;3
:Suppress deals +24Smash has a 20% chance to slow target's movement by 25% damage
*;4
:Suppress deals +32Smash has a 25% chance to slow target's movement by 25% damage
*;5
:Suppress deals +40Smash has a 30% damage*;6:Suppress deals +48chance to slow target's movement by 25% damage*;7:Suppress deals +56% damage*;8:Suppress deals +64% damage*;9:Suppress deals +72% damage*;10:Suppress deals +80% damage
}}
|-
*;2
:Suppress Double Hit deals +814% damage and causes targets to lose an additional 24 Rage
*;3
:Suppress Double Hit deals +1221% damage and causes targets to lose an additional 36 Rage
*;4
:Suppress Double Hit deals +1628% damage and causes targets to lose an additional 48 Rage
*;5
:Suppress Double Hit deals +2035% damage and causes targets to lose an additional 60 Rage
*;6
:Suppress Double Hit deals +2442% damage and causes targets to lose an additional 72 Rage
*;7
:Suppress Double Hit deals +2849% damage and causes targets to lose an additional 84 Rage
*;8
:Suppress Double Hit deals +3256% damage and causes targets to lose an additional 96 Rage
*;9
:Suppress Double Hit deals +3663% damage and causes targets to lose an additional 108 Rage
*;10
:Suppress Double Hit deals +4070% damage and causes targets to lose an additional 120 Rage
}}
|-
*;2
:Suppress Double Hit has a 840% chance to stun all targets and deal +6slow target's movement by 25% damage
*;3
:Suppress Double Hit has a 1260% chance to stun all targets and deal +9slow target's movement by 25%*;4:Double Hit has a 80% chance to slow target's movement by 25%*;5:Double Hit has a 100% chance to slow target's movement by 25%}}|-| || of Knee Smashing || Double Hit has a 20% chance to slow target's movement by 45% || {{Spoiler|*;2:Double Hit has a 40% chance to slow target's movement by 45%*;3:Double Hit has a 60% chance to slow target's movement by 45%*;4:Double Hit has a 80% chance to slow target's movement by 45%*;5:Double Hit has a 100% chance to slow target's movement by 45%}}|-| || of Hip Smashing || Double Hit has a 20% chance to slow target's movement by 75% || {{Spoiler|*;2:Double Hit has a 40% chance to slow target's movement by 75%*;3:Double Hit has a 60% chance to slow target's movement by 75% damage
*;4
:Suppress Double Hit has a 1680% chance to stun all targets and deal +12slow target's movement by 75% damage
*;5
:Suppress Double Hit has a 20100% chance to stun all targets and deal +15slow target's movement by 75% damage*;6:Suppress has a 24% chance to stun all targets and deal +18% damage*;7:Suppress has a 28% chance to stun all targets and deal +21% damage*;8:Suppress has a 32% chance to stun all targets and deal +24% damage*;9:Suppress has a 36% chance to stun all targets and deal +27% damage*;10:Suppress has a 40% chance to stun all targets and deal +30% damage
}}
|-
*;2
:{MOD_SKILL_WEREWOLF}{0.2}Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
*;3
:{MOD_SKILL_WEREWOLF}{0.25}Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds
*;4
:{MOD_SKILL_WEREWOLF}{0.3}Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds
*;5
:{MOD_SKILL_WEREWOLF}{0.35}Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds
}}
|-
*;2
:Claw attacks deal +3 damageDouble Hit has a 8% chance to restore 60 Power to you over 60 seconds
*;3
:Claw attacks deal +4 damageDouble Hit has a 12% chance to restore 60 Power to you over 60 seconds
*;4
:Claw attacks deal +6 damageDouble Hit has a 16% chance to restore 60 Power to you over 60 seconds
*;5
:Claw attacks deal +7 damageDouble Hit has a 20% chance to restore 60 Power to you over 60 seconds
*;6
:Claw attacks deal +9 damageDouble Hit has a 24% chance to restore 60 Power to you over 60 seconds
*;7
:Claw attacks deal +10 damageDouble Hit has a 28% chance to restore 60 Power to you over 60 seconds
*;8
:Claw attacks deal +12 damageDouble Hit has a 32% chance to restore 60 Power to you over 60 seconds
*;9
:Claw attacks deal +14 damageDouble Hit has a 36% chance to restore 60 Power to you over 60 seconds
*;10
:Claw attacks deal +15 damageDouble Hit has a 40% chance to restore 60 Power to you over 60 seconds
}}
|-
*;2
:Claw attacks Double Hit has a 20% chance to heal you for 4 health60 Health over 60 seconds
*;3
:Claw attacks Double Hit has a 30% chance to heal you for 6 health60 Health over 60 seconds
*;4
:Claw attacks Double Hit has a 40% chance to heal you for 8 health60 Health over 60 seconds
*;5
:Claw attacks Double Hit has a 50% chance to heal you for 10 health60 Health over 60 seconds
*;6
:Claw attacks Double Hit has a 60% chance to heal you for 12 health60 Health over 60 seconds
*;7
:Claw attacks Double Hit has a 70% chance to heal you for 14 health60 Health over 60 seconds
*;8
:Claw attacks Double Hit has a 80% chance to heal you for 16 health60 Health over 60 seconds
*;9
:Claw attacks Double Hit has a 90% chance to heal you for 18 health60 Health over 60 seconds
*;10
:Claw attacks Double Hit has a 100% chance to heal you for 20 health60 Health over 60 seconds
}}
|-
|| || Belaying || of Sneaky Claws Belaying || Claw attacks generate 3 Double Hit generates 10 less Rage || {{Spoiler|
*;2
:Claw attacks generate 6 Double Hit generates 20 less Rage
*;3
:Claw attacks generate 9 Double Hit generates 30 less Rage
*;4
:Claw attacks generate 12 Double Hit generates 40 less Rage
*;5
:Claw attacks generate 15 Double Hit generates 50 less Rage
*;6
:Claw attacks generate 18 Double Hit generates 60 less Rage
*;7
:Claw attacks generate 21 Double Hit generates 70 less Rage
*;8
:Claw attacks generate 24 Double Hit generates 80 less Rage
*;9
:Claw attacks generate 27 Double Hit generates 90 less Rage
*;10
:Claw attacks generate 30 Double Hit generates 100 less Rage
}}
|-
*;2
:Claw attacks have a 4Double Hit deals +6% chance to deal +125 damageand generates 10 less Rage
*;3
:Claw attacks have a 6Double Hit deals +9% chance to deal +125 damageand generates 15 less Rage
*;4
:Claw attacks have a 8Double Hit deals +12% chance to deal +125 damageand generates 20 less Rage
*;5
:Claw attacks have a 10Double Hit deals +15% chance to deal +125 damageand generates 25 less Rage
*;6
:Claw attacks have a 12Double Hit deals +18% chance to deal +125 damageand generates 30 less Rage
*;7
:Claw attacks have a 14Double Hit deals +21% chance to deal +125 damageand generates 35 less Rage
*;8
:Claw attacks have a 16Double Hit deals +24% chance to deal +125 damageand generates 40 less Rage
*;9
:Claw attacks have a 18Double Hit deals +27% chance to deal +125 damageand generates 45 less Rage
*;10
:Claw attacks have a 20Double Hit deals +30% chance to deal +125 damageand generates 50 less Rage
}}
|-
*;2
:Bite attacks deal Double Hit deals +2 6% damageand resets the timer for Headcracker (so it can be used again immediately)
*;3
:Bite attacks deal Double Hit deals +3 9% damageand resets the timer for Headcracker (so it can be used again immediately)
*;4
:Bite attacks deal Double Hit deals +4 12% damageand resets the timer for Headcracker (so it can be used again immediately)
*;5
:Bite attacks deal Double Hit deals +6 15% damageand resets the timer for Headcracker (so it can be used again immediately)
*;6
:Bite attacks deal Double Hit deals +9 18% damageand resets the timer for Headcracker (so it can be used again immediately)
*;7
:Bite attacks deal Double Hit deals +12 21% damageand resets the timer for Headcracker (so it can be used again immediately)
*;8
:Bite attacks deal Double Hit deals +15 24% damageand resets the timer for Headcracker (so it can be used again immediately)
*;9
:Bite attacks deal Double Hit deals +18 27% damageand resets the timer for Headcracker (so it can be used again immediately)
*;10
:Bite attacks deal Double Hit deals +21 30% damageand resets the timer for Headcracker (so it can be used again immediately)
}}
|-
*;2
:Bite attacks have a 6Lunge deals +20% chance damage to deal 100 extra damagehealth and armor
*;3
:Bite attacks have a 9Lunge deals +30% chance damage to deal 100 extra damagehealth and armor
*;4
:Bite attacks have a 12Lunge deals +40% chance damage to deal 100 extra damagehealth and armor
*;5
:Bite attacks have a 15Lunge deals +50% chance damage to deal 100 extra damagehealth and armor
*;6
:Bite attacks have a 18Lunge deals +60% chance damage to deal 100 extra damagehealth and armor
*;7
:Bite attacks have a 21Lunge deals +70% chance damage to deal 100 extra damagehealth and armor
*;8
:Bite attacks have a 24Lunge deals +80% chance damage to deal 100 extra damagehealth and armor
*;9
:Bite attacks have a 27Lunge deals +90% chance damage to deal 100 extra damagehealth and armor
*;10
:Bite attacks have a 30Lunge deals +100% chance damage to deal 100 extra damagehealth and armor
}}
|-
*;2
:Bite attacks heal you for 8 healthLunge has a 10% chance to hit all enemies within 5 meters, dealing +9 damage
*;3
:Bite attacks heal you for Lunge has a 20% chance to hit all enemies within 5 meters, dealing +12 healthdamage
*;4
:Bite attacks heal you for 16 healthLunge has a 20% chance to hit all enemies within 5 meters, dealing +15 damage
*;5
:Bite attacks heal you for 20 healthLunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage
*;6
:Bite attacks heal you for 24 healthLunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage
*;7
:Bite attacks heal you for 28 healthLunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage
*;8
:Bite attacks heal you for 32 healthLunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage
*;9
:Bite attacks heal you for 36 healthLunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage
*;10
:Bite attacks heal you for 40 healthLunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage
}}
|-
*;2
:Bite attacks hit all enemies within 5 meters and deal Lunge has a 6 extra damage% chance to stun the target
*;3
:Bite attacks hit all enemies within 5 meters and deal Lunge has a 9 extra damage% chance to stun the target
*;4
:Bite attacks hit all enemies within 5 meters and deal Lunge has a 12 extra damage% chance to stun the target
*;5
:Bite attacks hit all enemies within 5 meters and deal Lunge has a 15 extra damage% chance to stun the target*;6:Lunge has a 18% chance to stun the target*;7:Lunge has a 21% chance to stun the target*;8:Lunge has a 24% chance to stun the target*;9:Lunge has a 27% chance to stun the target*;10:Lunge has a 30% chance to stun the target}}
|-
*;2
:Bite attacks deal +2 armor damageLunge has a 4% chance to knock the target backwards
*;3
:Bite attacks deal +3 armor damageLunge has a 6% chance to knock the target backwards
*;4
:Bite attacks deal +4 armor damageLunge has a 8% chance to knock the target backwards
*;5
:Bite attacks deal +6 armor damageLunge has a 10% chance to knock the target backwards
*;6
:Bite attacks deal +9 armor damageLunge has a 13% chance to knock the target backwards
*;7
:Bite attacks deal +12 armor damageLunge has a 15% chance to knock the target backwards
*;8
:Bite attacks deal +15 armor damageLunge has a 18% chance to knock the target backwards
*;9
:Bite attacks deal +18 armor damageLunge has a 21% chance to knock the target backwards
*;10
:Bite attacks deal +21 armor damageLunge has a 24% chance to knock the target backwards
}}
|-
*;2
:Pouncing Rake Lunge deals +8 armor damage
*;3
:Pouncing Rake Lunge deals +12 armor damage
*;4
:Pouncing Rake Lunge deals +16 armor damage
*;5
:Pouncing Rake Lunge deals +20 armor damage
*;6
:Pouncing Rake Lunge deals +24 armor damage
*;7
:Pouncing Rake Lunge deals +28 armor damage
*;8
:Pouncing Rake Lunge deals +32 armor damage
*;9
:Pouncing Rake Lunge deals +36 armor damage
*;10
:Pouncing Rake Lunge deals +40 armor damage
}}
|-
*;2
:Double Claw deals +8 armor damageDeflective Spin has a 10% chance to heal 60 Health over 60 seconds
*;3
:Double Claw deals +12 armor damageDeflective Spin has a 15% chance to heal 60 Health over 60 seconds
*;4
:Double Claw deals +16 armor damageDeflective Spin has a 20% chance to heal 60 Health over 60 seconds
*;5
:Double Claw deals +20 armor damageDeflective Spin has a 25% chance to heal 60 Health over 60 seconds
*;6
:Double Claw deals +24 armor damageDeflective Spin has a 30% chance to heal 60 Health over 60 seconds
*;7
:Double Claw deals +28 armor damageDeflective Spin has a 35% chance to heal 60 Health over 60 seconds
*;8
:Double Claw deals +32 armor damageDeflective Spin has a 40% chance to heal 60 Health over 60 seconds
*;9
:Double Claw deals +36 armor damageDeflective Spin has a 45% chance to heal 60 Health over 60 seconds
*;10
:Double Claw deals +40 armor damageDeflective Spin has a 50% chance to heal 60 Health over 60 seconds
}}
|-
*;2
:Pouncing Rake deals +8 Armor damageDeflective Spin has a 7% chance to restore 60 Power over 60 seconds
*;3
:Pouncing Rake deals +12 Armor damageDeflective Spin has a 11% chance to restore 60 Power over 60 seconds
*;4
:Pouncing Rake deals +16 Armor damageDeflective Spin has a 14% chance to restore 60 Power over 60 seconds
*;5
:Pouncing Rake deals +20 Armor damageDeflective Spin has a 18% chance to restore 60 Power over 60 seconds
*;6
:Pouncing Rake deals +24 Armor damageDeflective Spin has a 21% chance to restore 60 Power over 60 seconds
*;7
:Pouncing Rake deals +28 Armor damageDeflective Spin has a 25% chance to restore 60 Power over 60 seconds
*;8
:Pouncing Rake deals +32 Armor damageDeflective Spin has a 28% chance to restore 60 Power over 60 seconds
*;9
:Pouncing Rake deals +36 Armor damageDeflective Spin has a 32% chance to restore 60 Power over 60 seconds
*;10
:Pouncing Rake deals +40 Armor damageDeflective Spin has a 35% chance to restore 60 Power over 60 seconds
}}
|-
*;2
:Pouncing Rake Deflective Spin has a 502% chance to deal +20% health and armor damagefully restore your Health
*;3
:Pouncing Rake Deflective Spin has a 503% chance to deal +30% health and armor damagefully restore your Health
*;4
:Pouncing Rake Deflective Spin has a 504% chance to deal +40% health and armor damagefully restore your Health
*;5
:Pouncing Rake Deflective Spin has a 505% chance to deal +50% health and armor damage*;6:Pouncing Rake has a 50% chance to deal +60% health and armor damage*;7:Pouncing Rake has a 50% chance to deal +70% health and armor damage*;8:Pouncing Rake has a 50% chance to deal +80% health and armor damage*;9:Pouncing Rake has a 50% chance to deal +90% health and armor damage*;10:Pouncing Rake has a 50% chance to deal +100% health and armor damagefully restore your Health
}}
|-
*;2
:Pouncing Rake deals +10Blocking Stance has a 2% health and armor damagechance to fully restore your Health
*;3
:Pouncing Rake deals +15Blocking Stance has a 3% health and armor damagechance to fully restore your Health
*;4
:Pouncing Rake deals +20Blocking Stance has a 4% health and armor damagechance to fully restore your Health
*;5
:Pouncing Rake deals +25Blocking Stance has a 5% health and armor damage*;6:Pouncing Rake deals +30% health and armor damage*;7:Pouncing Rake deals +35% health and armor damage*;8:Pouncing Rake deals +40% health and armor damage*;9:Pouncing Rake deals +45% health and armor damage*;10:Pouncing Rake deals +50% health and armor damagechance to fully restore your Health
}}
|-
*;2
:Double Claw deals +20% damageBlocking Stance restores 14 Power to you
*;3
:Double Claw deals +30% damageBlocking Stance restores 21 Power to you
*;4
:Double Claw deals +40% damageBlocking Stance restores 28 Power to you
*;5
:Double Claw deals +50% damageBlocking Stance restores 35 Power to you
*;6
:Double Claw deals +60% damageBlocking Stance restores 42 Power to you
*;7
:Double Claw deals +70% damageBlocking Stance restores 49 Power to you
*;8
:Double Claw deals +80% damageBlocking Stance restores 56 Power to you
*;9
:Double Claw deals +90% damageBlocking Stance restores 63 Power to you
*;10
:Double Claw deals +100% damageBlocking Stance restores 70 Power to you
}}
|-
*;2
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6% 2 damage and restores 2 Power to you
*;3
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9% 3 damage and restores 3 Power to you
*;4
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +12% 4 damage and restores 4 Power to you
*;5
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +15% 5 damage and restores 5 Power to you
*;6
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +18% 6 damage and restores 6 Power to you
*;7
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +21% 7 damage and restores 7 Power to you
*;8
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +24% 8 damage and restores 8 Power to you
*;9
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +27% 9 damage and restores 9 Power to you
*;10
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +30% 10 damage and restores 10 Power to you
}}
|-
*;2
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +12% damage16
*;3
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +18% damage24
*;4
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +24% damage32
*;5
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +30% damage40
*;6
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +36% damage48
*;7
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +42% damage56
*;8
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +48% damage64
*;9
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +54% damage72
*;10
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +60% damage80
}}
|-
*;2
:Sanguine Fangs Redirect deals +20% damage(but does not increase rage or aggro)
*;3
:Sanguine Fangs Redirect deals +30% damage(but does not increase rage or aggro)
*;4
:Sanguine Fangs Redirect deals +40% damage(but does not increase rage or aggro)
*;5
:Sanguine Fangs Redirect deals +50% damage(but does not increase rage or aggro)
*;6
:Sanguine Fangs Redirect deals +60% damage(but does not increase rage or aggro)
*;7
:Sanguine Fangs Redirect deals +70% damage(but does not increase rage or aggro)
*;8
:Sanguine Fangs Redirect deals +80% damage(but does not increase rage or aggro)
*;9
:Sanguine Fangs Redirect deals +90% damage(but does not increase rage or aggro)
*;10
:Sanguine Fangs Redirect deals +100% damage(but does not increase rage or aggro)
}}
|-
*;2
:Sanguine Fangs deals For 8 seconds after using Redirect, First Aid heals you +20 damage over 20 seconds40
*;3
:Sanguine Fangs deals For 8 seconds after using Redirect, First Aid heals you +27 damage over 9 seconds60
*;4
:Sanguine Fangs deals +32 damage over For 8 secondsafter using Redirect, First Aid heals you +80
*;5
:Sanguine Fangs deals For 8 seconds after using Redirect, First Aid heals you +35 damage over 7 seconds100
}}
|-
*;2
:Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 secondsRedirect further reduces aggro by 30 and reduces Rage by 30
*;3
:Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 secondsRedirect further reduces aggro by 45 and reduces Rage by 45
*;4
:Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 secondsRedirect further reduces aggro by 60 and reduces Rage by 60
*;5
:Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 secondsRedirect further reduces aggro by 75 and reduces Rage by 75*;6:Redirect further reduces aggro by 90 and reduces Rage by 90*;7:Redirect further reduces aggro by 105 and reduces Rage by 105*;8:Redirect further reduces aggro by 120 and reduces Rage by 120*;9:Redirect further reduces aggro by 135 and reduces Rage by 135*;10:Redirect further reduces aggro by 150 and reduces Rage by 150
}}
|-
*;2
:See Red heals you for 20 healthRedirect stuns the target and deals +8 damage (but does not increase rage or aggro)
*;3
:See Red heals you for 30 healthRedirect stuns the target and deals +12 damage (but does not increase rage or aggro)
*;4
:See Red heals you for 40 healthRedirect stuns the target and deals +16 damage (but does not increase rage or aggro)
*;5
:See Red heals you for 50 healthRedirect stuns the target and deals +20 damage (but does not increase rage or aggro)
*;6
:See Red heals you for 60 healthRedirect stuns the target and deals +24 damage (but does not increase rage or aggro)
*;7
:See Red heals you for 70 healthRedirect stuns the target and deals +28 damage (but does not increase rage or aggro)
*;8
:See Red heals you for 80 healthRedirect stuns the target and deals +32 damage (but does not increase rage or aggro)
*;9
:See Red heals you for 90 healthRedirect stuns the target and deals +36 damage (but does not increase rage or aggro)
*;10
:See Red heals you for 100 healthRedirect stuns the target and deals +40 damage (but does not increase rage or aggro)
}}
|-
*;2
:See Red restores 6 PowerStrategic Thrust attacks deal +20% damage
*;3
:See Red restores 9 PowerStrategic Thrust attacks deal +30% damage
*;4
:See Red restores 12 PowerStrategic Thrust attacks deal +40% damage
*;5
:See Red restores 15 PowerStrategic Thrust attacks deal +50% damage
*;6
:See Red restores 18 PowerStrategic Thrust attacks deal +60% damage
*;7
:See Red restores 21 PowerStrategic Thrust attacks deal +70% damage
*;8
:See Red restores 24 PowerStrategic Thrust attacks deal +80% damage
*;9
:See Red restores 27 PowerStrategic Thrust attacks deal +90% damage
*;10
:See Red restores 30 PowerStrategic Thrust attacks deal +100% damage
}}
|-
*;2
:See Red restores 20 ArmorStrategic Thrust attacks have a 4% chance to deal +300% damage
*;3
:See Red restores 30 ArmorStrategic Thrust attacks have a 6% chance to deal +300% damage
*;4
:See Red restores 40 ArmorStrategic Thrust attacks have a 8% chance to deal +300% damage
*;5
:See Red restores 50 ArmorStrategic Thrust attacks have a 10% chance to deal +300% damage
*;6
:See Red restores 60 ArmorStrategic Thrust attacks have a 12% chance to deal +300% damage
*;7
:See Red restores 70 ArmorStrategic Thrust attacks have a 14% chance to deal +300% damage
*;8
:See Red restores 80 ArmorStrategic Thrust attacks have a 16% chance to deal +300% damage
*;9
:See Red restores 90 ArmorStrategic Thrust attacks have a 18% chance to deal +300% damage
*;10
:See Red restores 100 ArmorStrategic Thrust attacks have a 20% chance to deal +300% damage
}}
|-
*;2
:Smell Fear deals Strategic Thrust attacks have a 2% chance to deal +20% 10000 damageto targets that are Vulnerable
*;3
:Smell Fear deals Strategic Thrust attacks have a 3% chance to deal +30% 10000 damageto targets that are Vulnerable
*;4
:Smell Fear deals Strategic Thrust attacks have a 4% chance to deal +40% 10000 damageto targets that are Vulnerable
*;5
:Smell Fear deals Strategic Thrust attacks have a 5% chance to deal +50% 10000 damageto targets that are Vulnerable
*;6
:Smell Fear deals Strategic Thrust attacks have a 6% chance to deal +60% 10000 damageto targets that are Vulnerable
*;7
:Smell Fear deals Strategic Thrust attacks have a 7% chance to deal +70% 10000 damageto targets that are Vulnerable
*;8
:Smell Fear deals Strategic Thrust attacks have a 8% chance to deal +80% 10000 damageto targets that are Vulnerable
*;9
:Smell Fear deals Strategic Thrust attacks have a 9% chance to deal +90% 10000 damageto targets that are Vulnerable
*;10
:Smell Fear deals Strategic Thrust attacks have a 10% chance to deal +100% 10000 damageto targets that are Vulnerable
}}
|-
*;2
:Smell Fear Heed the Stick deals +820% damage and further reduces Rage by 30
*;3
:Smell Fear Heed the Stick deals +1230% damage and further reduces Rage by 45
*;4
:Smell Fear Heed the Stick deals +1640% damage and further reduces Rage by 60
*;5
:Smell Fear Heed the Stick deals +2050% damage and further reduces Rage by 75
*;6
:Smell Fear Heed the Stick deals +2460% damage and further reduces Rage by 90
*;7
:Smell Fear Heed the Stick deals +2870% damage and further reduces Rage by 105
*;8
:Smell Fear Heed the Stick deals +3280% damage and further reduces Rage by 120
*;9
:Smell Fear Heed the Stick deals +3690% damage and further reduces Rage by 135
*;10
:Smell Fear Heed the Stick deals +40100% damage and further reduces Rage by 150
}}
|-
*;2
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +20% 60 damage and further reduce Rage by 60
*;3
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +30% 90 damage and further reduce Rage by 90
*;4
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +40% 120 damage and further reduce Rage by 120
*;5
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +50% 150 damage and further reduce Rage by 150
*;6
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +60% 180 damage and further reduce Rage by 180
*;7
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +70% 210 damage and further reduce Rage by 210
*;8
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +80% 240 damage and further reduce Rage by 240
*;9
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +90% 270 damage and further reduce Rage by 270
*;10
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +100% 300 damage and further reduce Rage by 300
}}
|-
*;2
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}Heed The Stick heals you for 10 health (or armor if health is full)
*;3
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}Heed The Stick heals you for 15 health (or armor if health is full)
*;4
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}Heed The Stick heals you for 20 health (or armor if health is full)
*;5
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}Heed The Stick heals you for 25 health (or armor if health is full)
*;6
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}Heed The Stick heals you for 30 health (or armor if health is full)
*;7
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}Heed The Stick heals you for 35 health (or armor if health is full)
*;8
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}Heed The Stick heals you for 40 health (or armor if health is full)
*;9
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}Heed The Stick heals you for 45 health (or armor if health is full)
*;10
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}Heed The Stick heals you for 50 health (or armor if health is full)
}}
|-
*;2
:Lets Heed The Stick gives you use the werewolf combo Savaging Blows +2absorption of any physical damage for 10 seconds
*;3
:Lets Heed The Stick gives you use the werewolf combo Savaging Blows +3absorption of any physical damage for 10 seconds
*;4
:Lets Heed The Stick gives you use the werewolf combo Savaging Blows +4absorption of any physical damage for 10 seconds
*;5
:Lets Heed The Stick gives you use the werewolf combo Savaging Blows +5*;6:Lets you use the werewolf combo Savaging Blows 6*;7:Lets you use the werewolf combo Savaging Blows 7*;8:Lets you use the werewolf combo Savaging Blows 8*;9:Lets you use the werewolf combo Savaging Blows 9*;10:Lets you use the werewolf combo Savaging Blows absorption of any physical damage for 10seconds
}}
|-
*;2
:Lets you use the werewolf combo Deadly Rending 2Headcracker deals +16% damage
*;3
:Lets you use the werewolf combo Deadly Rending 3Headcracker deals +24% damage
*;4
:Lets you use the werewolf combo Deadly Rending 4Headcracker deals +32% damage
*;5
:Lets you use the werewolf combo Deadly Rending 5Headcracker deals +40% damage
*;6
:Lets you use the werewolf combo Deadly Rending 6Headcracker deals +48% damage
*;7
:Lets you use the werewolf combo Deadly Rending 7Headcracker deals +56% damage
*;8
:Lets you use the werewolf combo Deadly Rending 8Headcracker deals +64% damage
*;9
:Lets you use the werewolf combo Deadly Rending 9Headcracker deals +72% damage
*;10
:Lets you use the werewolf combo Deadly Rending 10Headcracker deals +80% damage
}}
|-
*;2
:Lets you use the werewolf combo Sanguine Horror 2Headcracker generates 50 less Rage
*;3
:Lets you use the werewolf combo Sanguine Horror 3Headcracker generates 75 less Rage
*;4
:Lets you use the werewolf combo Sanguine Horror 4Headcracker generates 100 less Rage
*;5
:Lets you use the werewolf combo Sanguine Horror 5Headcracker generates 125 less Rage
*;6
:Lets you use the werewolf combo Sanguine Horror 6Headcracker generates 150 less Rage
*;7
:Lets you use the werewolf combo Sanguine Horror 7Headcracker generates 175 less Rage
*;8
:Lets you use the werewolf combo Sanguine Horror 8Headcracker generates 200 less Rage
*;9
:Lets you use the werewolf combo Sanguine Horror 9Headcracker generates 225 less Rage
*;10
:Lets you use the werewolf combo Sanguine Horror 10Headcracker generates 250 less Rage
}}
|-
*;2
:Lets Headcracker gives you use the werewolf combo Pack Protection +2absorption of any physical damage for 10 seconds
*;3
:Lets Headcracker gives you use the werewolf combo Pack Protection +3absorption of any physical damage for 10 seconds
*;4
:Lets Headcracker gives you use the werewolf combo Pack Protection +4absorption of any physical damage for 10 seconds
*;5
:Lets Headcracker gives you use the werewolf combo Pack Protection +5*;6:Lets you use the werewolf combo Pack Protection 6*;7:Lets you use the werewolf combo Pack Protection 7*;8:Lets you use the werewolf combo Pack Protection 8*;9:Lets you use the werewolf combo Pack Protection 9*;10:Lets you use the werewolf combo Pack Protection absorption of any physical damage for 10seconds
}}
|-
*;2
:Lets you use the werewolf combo Gore Master 2Pin deals +20% damage
*;3
:Lets you use the werewolf combo Gore Master 3Pin deals +30% damage
*;4
:Lets you use the werewolf combo Gore Master 4Pin deals +40% damage
*;5
:Lets you use the werewolf combo Gore Master 5Pin deals +50% damage
*;6
:Lets you use the werewolf combo Gore Master 6Pin deals +60% damage
*;7
:Lets you use the werewolf combo Gore Master 7Pin deals +70% damage
*;8
:Lets you use the werewolf combo Gore Master 8Pin deals +80% damage
*;9
:Lets you use the werewolf combo Gore Master 9Pin deals +90% damage
*;10
:Lets you use the werewolf combo Gore Master 10Pin deals +100% damage
}}
|-
*;2
:Lets you use the werewolf combo Survival Master 2Pin generates 24 less Rage
*;3
:Lets you use the werewolf combo Survival Master 3Pin generates 36 less Rage
*;4
:Lets you use the werewolf combo Survival Master 4Pin generates 48 less Rage
*;5
:Lets you use the werewolf combo Survival Master 5Pin generates 60 less Rage
*;6
:Lets you use the werewolf combo Survival Master 6Pin generates 72 less Rage
*;7
:Lets you use the werewolf combo Survival Master 7Pin generates 84 less Rage
*;8
:Lets you use the werewolf combo Survival Master 8Pin generates 96 less Rage
*;9
:Lets you use the werewolf combo Survival Master 9Pin generates 108 less Rage
*;10
:Lets you use the werewolf combo Survival Master 10Pin generates 120 less Rage
}}
|-
*;2
:Lets you use the werewolf combo Fireteeth 2Pin causes target's attacks to deal -15% damage for 5 seconds
*;3
:Lets you use the werewolf combo Fireteeth 3Pin causes target's attacks to deal -20% damage for 5 seconds
*;4
:Lets you use the werewolf combo Fireteeth 4Pin causes target's attacks to deal -25% damage for 5 seconds
*;5
:Lets you use the werewolf combo Fireteeth Pin causes target's attacks to deal -30% damage for 5seconds
}}
|-
| || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} || of Incitement |-| Lets you use the werewolf combo Incitement 1 || || {IGNORE_CHANCE_STUN}{Spoiler|*;2:Lets you use the werewolf combo Incitement 2*;3:Lets you use the werewolf combo Incitement 3*;4:Lets you use the werewolf combo Incitement 4*;5:Lets you use the werewolf combo Incitement 50.15}{Staff}||
|-
*;2
:{MOD_SKILL_BATTLECHEMISTRY}{0.2}Suppress deals +16% damage
*;3
:{MOD_SKILL_BATTLECHEMISTRY}{0.25}Suppress deals +24% damage
*;4
:{MOD_SKILL_BATTLECHEMISTRY}{0.3}Suppress deals +32% damage
*;5
:{MOD_SKILL_BATTLECHEMISTRY}{0.35}Suppress deals +40% damage*;6:Suppress deals +48% damage*;7:Suppress deals +56% damage*;8:Suppress deals +64% damage*;9:Suppress deals +72% damage*;10:Suppress deals +80% damage
}}
|-
*;2
:All Bomb attacks (from any skill!) deal Suppress deals +2 8% damageand causes targets to lose an additional 24 Rage
*;3
:All Bomb attacks (from any skill!) deal Suppress deals +3 12% damageand causes targets to lose an additional 36 Rage
*;4
:All Bomb attacks (from any skill!) deal Suppress deals +4 16% damageand causes targets to lose an additional 48 Rage
*;5
:All Bomb attacks (from any skill!) deal Suppress deals +5 20% damageand causes targets to lose an additional 60 Rage
*;6
:All Bomb attacks (from any skill!) deal Suppress deals +6 24% damageand causes targets to lose an additional 72 Rage
*;7
:All Bomb attacks (from any skill!) deal Suppress deals +7 28% damageand causes targets to lose an additional 84 Rage
*;8
:All Bomb attacks (from any skill!) deal Suppress deals +8 32% damageand causes targets to lose an additional 96 Rage
*;9
:All Bomb attacks (from any skill!) deal Suppress deals +9 36% damageand causes targets to lose an additional 108 Rage
*;10
:All Bomb attacks (from any skill!) deal Suppress deals +10 40% damageand causes targets to lose an additional 120 Rage
}}
|-
*;2
:Toxin Bomb deals Suppress has a 8% chance to stun all targets and deal +306% damage
*;3
:Toxin Bomb deals Suppress has a 12% chance to stun all targets and deal +459% damage
*;4
:Toxin Bomb deals Suppress has a 16% chance to stun all targets and deal +6012% damage
*;5
:Toxin Bomb deals Suppress has a 20% chance to stun all targets and deal +7515% damage*;6:Suppress has a 24% chance to stun all targets and deal +18% damage*;7:Suppress has a 28% chance to stun all targets and deal +21% damage*;8:Suppress has a 32% chance to stun all targets and deal +24% damage*;9:Suppress has a 36% chance to stun all targets and deal +27% damage*;10:Suppress has a 40% chance to stun all targets and deal +30% damage
}}
|-
*;2
:Mycotoxin Formula deals +30% damageSuppress heals you for 10 health
*;3
:Mycotoxin Formula deals +45% damageSuppress heals you for 15 health
*;4
:Mycotoxin Formula deals +60% damageSuppress heals you for 20 health
*;5
:Mycotoxin Formula deals +75% damageSuppress heals you for 25 health*;6:Suppress heals you for 30 health*;7:Suppress heals you for 35 health*;8:Suppress heals you for 40 health*;9:Suppress heals you for 45 health*;10:Suppress heals you for 50 health
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Lycanthropy Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Hairy || of Acid Bombs Lycanthropy || Acid Bomb deals +{MOD_SKILL_WEREWOLF}{0.15% damage } || {{Spoiler|
*;2
:Acid Bomb deals +30% damage{MOD_SKILL_WEREWOLF}{0.2}
*;3
:Acid Bomb deals +45% damage{MOD_SKILL_WEREWOLF}{0.25}
*;4
:Acid Bomb deals +60% damage{MOD_SKILL_WEREWOLF}{0.3}
*;5
:Acid Bomb deals +75% damage{MOD_SKILL_WEREWOLF}{0.35}*;6:{MOD_SKILL_WEREWOLF}{0.4}
}}
|-
*;2
:Freezing Mist deals Claw attacks deal +60% 3 damage
*;3
:Freezing Mist deals Claw attacks deal +90% 4 damage
*;4
:Freezing Mist deals Claw attacks deal +110% 6 damage
*;5
:Freezing Mist deals Claw attacks deal +140% 7 damage*;6:Claw attacks deal +9 damage*;7:Claw attacks deal +10 damage*;8:Claw attacks deal +12 damage*;9:Claw attacks deal +14 damage*;10:Claw attacks deal +15 damage
}}
|-
*;2
:Freezing Mist heals Claw attacks heal you for 40 Health4 health
*;3
:Freezing Mist heals Claw attacks heal you for 60 Health6 health
*;4
:Freezing Mist heals Claw attacks heal you for 80 Health8 health
*;5
:Freezing Mist heals Claw attacks heal you for 100 Health10 health
*;6
:Freezing Mist heals Claw attacks heal you for 120 Health12 health
*;7
:Freezing Mist heals Claw attacks heal you for 140 Health14 health
*;8
:Freezing Mist heals Claw attacks heal you for 160 Health16 health
*;9
:Freezing Mist heals Claw attacks heal you for 180 Health18 health
*;10
:Freezing Mist heals Claw attacks heal you for 200 Health20 health
}}
|-
*;2
:Healing Mist heals +20 HealthClaw attacks generate 6 less Rage
*;3
:Healing Mist heals +30 HealthClaw attacks generate 9 less Rage
*;4
:Healing Mist heals +40 HealthClaw attacks generate 12 less Rage
*;5
:Healing Mist heals +50 HealthClaw attacks generate 15 less Rage
*;6
:Healing Mist heals +60 HealthClaw attacks generate 18 less Rage
*;7
:Healing Mist heals +70 HealthClaw attacks generate 21 less Rage
*;8
:Healing Mist heals +80 HealthClaw attacks generate 24 less Rage
*;9
:Healing Mist heals +90 HealthClaw attacks generate 27 less Rage
*;10
:Healing Mist heals +100 HealthClaw attacks generate 30 less Rage
}}
|-
*;2
:Healing Mist heals Claw attacks have a 4% chance to deal +20 Armor150 damage
*;3
:Healing Mist heals Claw attacks have a 6% chance to deal +30 Armor150 damage
*;4
:Healing Mist heals Claw attacks have a 8% chance to deal +40 Armor150 damage
*;5
:Healing Mist heals Claw attacks have a 10% chance to deal +50 Armor150 damage
*;6
:Healing Mist heals Claw attacks have a 12% chance to deal +60 Armor150 damage
*;7
:Healing Mist heals Claw attacks have a 14% chance to deal +70 Armor150 damage
*;8
:Healing Mist heals Claw attacks have a 16% chance to deal +80 Armor150 damage
*;9
:Healing Mist heals Claw attacks have a 18% chance to deal +90 Armor150 damage
*;10
:Healing Mist heals Claw attacks have a 20% chance to deal +100 Armor150 damage
}}
|-
|| || Biter's || of Fiery Bombs Biting || Bomb Bite attacks have a 20% chance to ignite the target, causing them to take 25 deal +1 damage over 20 seconds || {{Spoiler|
*;2
:Bomb Bite attacks have a 40% chance to ignite the target, causing them to take 25 deal +2 damage over 20 seconds
*;3
:Bomb Bite attacks have a 60% chance to ignite the target, causing them to take 25 deal +3 damage over 20 seconds
*;4
:Bomb Bite attacks have a 80% chance to ignite the target, causing them to take 25 deal +4 damage over 20 seconds
*;5
:Bomb Bite attacks have a 100% chance to ignite the target, causing them to take 25 deal +6 damage*;6:Bite attacks deal +9 damage*;7:Bite attacks deal +12 damage*;8:Bite attacks deal +15 damage*;9:Bite attacks deal +18 damage*;10:Bite attacks deal +21 damage over 20 seconds
}}
|-
|| || Biter's || of Potent Health Injections Critical Biting || Healing Injection heals +7 health Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler|
*;2
:Healing Injection heals +14 healthBite attacks have a 6% chance to deal 100 extra damage
*;3
:Healing Injection heals +21 healthBite attacks have a 9% chance to deal 100 extra damage
*;4
:Healing Injection heals +28 healthBite attacks have a 12% chance to deal 100 extra damage
*;5
:Healing Injection heals +35 healthBite attacks have a 15% chance to deal 100 extra damage
*;6
:Healing Injection heals +42 healthBite attacks have a 18% chance to deal 100 extra damage
*;7
:Healing Injection heals +49 healthBite attacks have a 21% chance to deal 100 extra damage
*;8
:Healing Injection heals +56 healthBite attacks have a 24% chance to deal 100 extra damage
*;9
:Healing Injection heals +63 healthBite attacks have a 27% chance to deal 100 extra damage
*;10
:Healing Injection heals +70 healthBite attacks have a 30% chance to deal 100 extra damage
}}
|-
*;2
:Healing Mist restores 6 powerBite attacks heal you for 8 health
*;3
:Healing Mist restores 9 powerBite attacks heal you for 12 health
*;4
:Healing Mist restores 12 powerBite attacks heal you for 16 health
*;5
:Healing Mist restores 15 powerBite attacks heal you for 20 health
*;6
:Healing Mist restores 18 powerBite attacks heal you for 24 health
*;7
:Healing Mist restores 21 powerBite attacks heal you for 28 health
*;8
:Healing Mist restores 24 powerBite attacks heal you for 32 health
*;9
:Healing Mist restores 27 powerBite attacks heal you for 36 health
*;10
:Healing Mist restores 30 powerBite attacks heal you for 40 health
}}
|-
*;2
:Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)Bite attacks hit all enemies within 5 meters and deal 6 extra damage
*;3
:Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)Bite attacks hit all enemies within 5 meters and deal 9 extra damage
*;4
:Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)Bite attacks hit all enemies within 5 meters and deal 12 extra damage
*;5
:Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)*;6:Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)*;7:Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)*;8:Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)*;9:Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)*;10:Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)Bite attacks hit all enemies within 5 meters and deal 15 extra damage
}}
|-
|Biter's | |of Biting | || || Bomb Bite attacks have a 3% chance to deal +2 1 armor damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler|
*;2
:Bomb Bite attacks have a 6% chance to deal +4 2 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;3
:Bomb Bite attacks have a 9% chance to deal +6 3 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;4
:Bomb Bite attacks have a 12% chance to deal +8 4 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;5
:Bomb Bite attacks have a 15% chance to deal +10 6 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;6
:Bomb Bite attacks have a 18% chance to deal +12 9 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;7
:Bomb Bite attacks have a 21% chance to deal +14 12 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;8
:Bomb Bite attacks have a 24% chance to deal +16 15 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;9
:Bomb Bite attacks have a 27% chance to deal +18 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;10
:Bomb Bite attacks have a 30% chance to deal +20 21 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
}}
|-
|Pouncer's | || || || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) || |-|| || || || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) || |-|| || |of Pouncing | || Healing Mist resets the timer on Regrowth (so it can be used again immediately) || |-|| || || || You heal 2 health per second while under the effect of Haste Concoction Pouncing Rake deals +4 damage || {{Spoiler|
*;2
:You heal 4 health per second while under the effect of Haste ConcoctionPouncing Rake deals +8 damage
*;3
:You heal 6 health per second while under the effect of Haste ConcoctionPouncing Rake deals +12 damage
*;4
:You heal 8 health per second while under the effect of Haste ConcoctionPouncing Rake deals +16 damage
*;5
:You heal 10 health per second while under the effect of Haste ConcoctionPouncing Rake deals +20 damage
*;6
:You heal 12 health per second while under the effect of Haste ConcoctionPouncing Rake deals +24 damage
*;7
:You heal 14 health per second while under the effect of Haste ConcoctionPouncing Rake deals +28 damage
*;8
:You heal 16 health per second while under the effect of Haste ConcoctionPouncing Rake deals +32 damage
*;9
:You heal 18 health per second while under the effect of Haste ConcoctionPouncing Rake deals +36 damage
*;10
:You heal 20 health per second while under the effect of Haste ConcoctionPouncing Rake deals +40 damage
}}
|-
|Double Clawed | |of Double Clawing | || || You heal 2 health and 2 Double Claw deals +4 armor per second while under the effect of Haste Concoction damage || {{Spoiler|
*;2
:You heal 4 health and 4 Double Claw deals +8 armor per second while under the effect of Haste Concoctiondamage
*;3
:You heal 6 health and 6 Double Claw deals +12 armor per second while under the effect of Haste Concoctiondamage
*;4
:You heal 8 health and 8 Double Claw deals +16 armor per second while under the effect of Haste Concoctiondamage
*;5
:You heal 10 health and 10 Double Claw deals +20 armor per second while under the effect of Haste Concoctiondamage
*;6
:You heal 12 health and 12 Double Claw deals +24 armor per second while under the effect of Haste Concoctiondamage
*;7
:You heal 14 health and 14 Double Claw deals +28 armor per second while under the effect of Haste Concoctiondamage
*;8
:You heal 16 health and 16 Double Claw deals +32 armor per second while under the effect of Haste Concoctiondamage
*;9
:You heal 18 health and 18 Double Claw deals +36 armor per second while under the effect of Haste Concoctiondamage
*;10
:You heal 20 health and 20 Double Claw deals +40 armor per second while under the effect of Haste Concoctiondamage
}}
|-
|Pouncer's | |of Pouncing | || || You regain 1 Power per second while under the effect of Haste Concoction Pouncing Rake deals +4 Armor damage || {{Spoiler|
*;2
:You regain 2 Power per second while under the effect of Haste ConcoctionPouncing Rake deals +8 Armor damage
*;3
:You regain 3 Power per second while under the effect of Haste ConcoctionPouncing Rake deals +12 Armor damage
*;4
:You regain 4 Power per second while under the effect of Haste ConcoctionPouncing Rake deals +16 Armor damage
*;5
:You regain 5 Power per second while under the effect of Haste ConcoctionPouncing Rake deals +20 Armor damage*;6:Pouncing Rake deals +24 Armor damage*;7:Pouncing Rake deals +28 Armor damage*;8:Pouncing Rake deals +32 Armor damage*;9:Pouncing Rake deals +36 Armor damage*;10:Pouncing Rake deals +40 Armor damage
}}
|-
|| Pouncer's || of Pouncing || || Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +2 10% health and armor damage || {{Spoiler|
*;2
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +4 20% health and armor damage
*;3
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +6 30% health and armor damage
*;4
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +8 40% health and armor damage
*;5
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +10 50% health and armor damage
*;6
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +12 60% health and armor damage
*;7
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +14 70% health and armor damage
*;8
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +16 80% health and armor damage
*;9
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +18 90% health and armor damage
*;10
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +20 100% health and armor damage
}}
|-
|| Pouncer's || of Pouncing || || Your golem minion's Poison Bomb Pouncing Rake deals +3 5% health and armor damage || {{Spoiler|
*;2
:Your golem minion's Poison Bomb Pouncing Rake deals +6 10% health and armor damage
*;3
:Your golem minion's Poison Bomb Pouncing Rake deals +9 15% health and armor damage
*;4
:Your golem minion's Poison Bomb Pouncing Rake deals +12 20% health and armor damage
*;5
:Your golem minion's Poison Bomb Pouncing Rake deals +15 25% health and armor damage
*;6
:Your golem minion's Poison Bomb Pouncing Rake deals +18 30% health and armor damage
*;7
:Your golem minion's Poison Bomb Pouncing Rake deals +21 35% health and armor damage
*;8
:Your golem minion's Poison Bomb Pouncing Rake deals +24 40% health and armor damage
*;9
:Your golem minion's Poison Bomb Pouncing Rake deals +27 45% health and armor damage
*;10
:Your golem minion's Poison Bomb Pouncing Rake deals +30 50% health and armor damage
}}
|-
|Double Clawed | |of Double Clawing | || || Your golem minion's Self Destruct Double Claw deals +7 10% damage || {{Spoiler|
*;2
:Your golem minion's Self Destruct Double Claw deals +14 20% damage
*;3
:Your golem minion's Self Destruct Double Claw deals +21 30% damage
*;4
:Your golem minion's Self Destruct Double Claw deals +28 40% damage
*;5
:Your golem minion's Self Destruct Double Claw deals +35 50% damage
*;6
:Your golem minion's Self Destruct Double Claw deals +42 60% damage
*;7
:Your golem minion's Self Destruct Double Claw deals +49 70% damage
*;8
:Your golem minion's Self Destruct Double Claw deals +56 80% damage
*;9
:Your golem minion's Self Destruct Double Claw deals +63 90% damage
*;10
:Your golem minion's Self Destruct Double Claw deals +70 100% damage
}}
|-
|Double Clawed | |of Power Clawing | || || Your golem minion's Rage Acid Toss Double Claw deals +4 3% damage and restores 2 Power to you || {{Spoiler|
*;2
:Your golem minion's Rage Acid Toss Double Claw deals +8 6% damageand restores 4 Power to you
*;3
:Your golem minion's Rage Acid Toss Double Claw deals +12 9% damageand restores 6 Power to you
*;4
:Your golem minion's Rage Acid Toss Double Claw deals +16 12% damageand restores 8 Power to you
*;5
:Your golem minion's Rage Acid Toss Double Claw deals +20 15% damageand restores 10 Power to you
*;6
:Your golem minion's Rage Acid Toss Double Claw deals +24 18% damageand restores 12 Power to you
*;7
:Your golem minion's Rage Acid Toss Double Claw deals +28 21% damageand restores 14 Power to you
*;8
:Your golem minion's Rage Acid Toss Double Claw deals +32 24% damageand restores 16 Power to you
*;9
:Your golem minion's Rage Acid Toss Double Claw deals +36 27% damageand restores 18 Power to you
*;10
:Your golem minion's Rage Acid Toss Double Claw deals +40 30% damageand restores 20 Power to you
}}
|-
*;2
:Your golem minion's Doom Admixture Pack Attack deals +10 12% damage
*;3
:Your golem minion's Doom Admixture Pack Attack deals +15 18% damage
*;4
:Your golem minion's Doom Admixture Pack Attack deals +20 24% damage
*;5
:Your golem minion's Doom Admixture Pack Attack deals +25 30% damage
*;6
:Your golem minion's Doom Admixture Pack Attack deals +30 36% damage
*;7
:Your golem minion's Doom Admixture Pack Attack deals +35 42% damage
*;8
:Your golem minion's Doom Admixture Pack Attack deals +40 48% damage
*;9
:Your golem minion's Doom Admixture Pack Attack deals +45 54% damage
*;10
:Your golem minion's Doom Admixture Pack Attack deals +50 60% damage
}}
|-
*;2
:Your golem minion's Healing Mist heals 8 healthSanguine Fangs deals +24% damage
*;3
:Your golem minion's Healing Mist heals 12 healthSanguine Fangs deals +36% damage
*;4
:Your golem minion's Healing Mist heals 16 healthSanguine Fangs deals +48% damage
*;5
:Your golem minion's Healing Mist heals 20 healthSanguine Fangs deals +60% damage
*;6
:Your golem minion's Healing Mist heals 24 healthSanguine Fangs deals +72% damage
*;7
:Your golem minion's Healing Mist heals 28 healthSanguine Fangs deals +84% damage
*;8
:Your golem minion's Healing Mist heals 32 healthSanguine Fangs deals +96% damage
*;9
:Your golem minion's Healing Mist heals 36 healthSanguine Fangs deals +108% damage
*;10
:Your golem minion's Healing Mist heals 40 healthSanguine Fangs deals +120% damage
}}
|-
*;2
:Your golem minion's Invigorating Mist heals 4 healthSanguine Fangs deals +20 damage over 20 seconds
*;3
:Your golem minion's Invigorating Mist heals 6 healthSanguine Fangs deals +27 damage over 9 seconds
*;4
:Your golem minion's Invigorating Mist heals Sanguine Fangs deals +32 damage over 8 healthseconds
*;5
:Your golem minion's Invigorating Mist Sanguine Fangs deals +35 damage over 7 seconds}}|-| || || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds || {{Spoiler|*;2:Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds*;3:Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds*;4:Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds*;5:Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds}}|-| || of Bloody Mists || See Red heals 10 you for 15 health || {{Spoiler|*;2:See Red heals you for 30 health*;3:See Red heals you for 45 health*;4:See Red heals you for 60 health*;5:See Red heals you for 75 health*;6:Your golem minion's Invigorating Mist See Red heals 12 you for 90 health
*;7
:Your golem minion's Invigorating Mist See Red heals 14 you for 105 health
*;8
:Your golem minion's Invigorating Mist See Red heals 16 you for 120 health
*;9
:Your golem minion's Invigorating Mist See Red heals 18 you for 135 health
*;10
:Your golem minion's Invigorating Mist See Red heals 20 you for 150 health
}}
|-
*;2
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 healthSee Red restores 12 Power
*;3
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 healthSee Red restores 18 Power
*;4
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 healthSee Red restores 24 Power
*;5
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 healthSee Red restores 30 Power
*;6
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 healthSee Red restores 36 Power
*;7
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 healthSee Red restores 42 Power
*;8
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 healthSee Red restores 48 Power
*;9
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 healthSee Red restores 54 Power
*;10
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 healthSee Red restores 60 Power
}}
|-
*;2
:Your golem minion's Healing Injection heals +8 healthSee Red restores 40 Armor
*;3
:Your golem minion's Healing Injection heals +12 healthSee Red restores 60 Armor
*;4
:Your golem minion's Healing Injection heals +16 healthSee Red restores 80 Armor
*;5
:Your golem minion's Healing Injection heals +20 healthSee Red restores 100 Armor
*;6
:Your golem minion's Healing Injection heals +24 healthSee Red restores 120 Armor
*;7
:Your golem minion's Healing Injection heals +28 healthSee Red restores 140 Armor
*;8
:Your golem minion's Healing Injection heals +32 healthSee Red restores 160 Armor
*;9
:Your golem minion's Healing Injection heals +36 healthSee Red restores 180 Armor
*;10
:Your golem minion's Healing Injection heals +40 healthSee Red restores 200 Armor
}}
|-
|| || Fear-Scented || || Your golem minion's Fire Balm heals Smell Fear deals +3 health 10% damage || {{Spoiler|
*;2
:Your golem minion's Fire Balm heals Smell Fear deals +6 health20% damage
*;3
:Your golem minion's Fire Balm heals Smell Fear deals +9 health30% damage
*;4
:Your golem minion's Fire Balm heals Smell Fear deals +12 health40% damage
*;5
:Your golem minion's Fire Balm heals Smell Fear deals +15 health50% damage
*;6
:Your golem minion's Fire Balm heals Smell Fear deals +18 health60% damage
*;7
:Your golem minion's Fire Balm heals Smell Fear deals +21 health70% damage
*;8
:Your golem minion's Fire Balm heals Smell Fear deals +24 health80% damage
*;9
:Your golem minion's Fire Balm heals Smell Fear deals +27 health90% damage
*;10
:Your golem minion's Fire Balm heals Smell Fear deals +30 health100% damage
}}
|-
| Fear-Scented || || Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.Smell Fear deals +4% damage and further reduces Rage by 15} || {{Spoiler|
*;2
:{MOD_SKILL_NECROMANCY}{0.2}Smell Fear deals +8% damage and further reduces Rage by 30
*;3
:{MOD_SKILL_NECROMANCY}{0.25}Smell Fear deals +12% damage and further reduces Rage by 45
*;4
:{MOD_SKILL_NECROMANCY}{0.3}Smell Fear deals +16% damage and further reduces Rage by 60
*;5
:{MOD_SKILL_NECROMANCY}{0.35}}}|-|| || Lifecrusher's || of Lifecrushing || Life Crush Smell Fear deals +1 damage || {{Spoiler|*;2:Life Crush deals +2 damage*;3:Life Crush deals +3 damage*;4:Life Crush deals +4 damage*;5:Life Crush deals +5 20% damageand further reduces Rage by 75
*;6
:Life Crush Smell Fear deals +6 24% damageand further reduces Rage by 90
*;7
:Life Crush Smell Fear deals +7 28% damageand further reduces Rage by 105
*;8
:Life Crush Smell Fear deals +8 32% damageand further reduces Rage by 120
*;9
:Life Crush Smell Fear deals +9 36% damageand further reduces Rage by 135
*;10
:Life Crush Smell Fear deals +10 40% damageand further reduces Rage by 150
}}
|-
| Fear-Scented || || Liferipper's || of Liferipping || Life Crush Smell Fear has a 330% chance to deal double +10% damage and further reduce Rage by 30 || {{Spoiler|
*;2
:Life Crush Smell Fear has a 630% chance to deal double +20% damageand further reduce Rage by 60
*;3
:Life Crush Smell Fear has a 930% chance to deal double +30% damageand further reduce Rage by 90
*;4
:Life Crush Smell Fear has a 1230% chance to deal double +40% damageand further reduce Rage by 120
*;5
:Life Crush Smell Fear has a 1530% chance to deal double +50% damageand further reduce Rage by 150
*;6
:Life Crush Smell Fear has a 1830% chance to deal double +60% damageand further reduce Rage by 180
*;7
:Life Crush Smell Fear has a 2130% chance to deal double +70% damageand further reduce Rage by 210
*;8
:Life Crush Smell Fear has a 2430% chance to deal double +80% damageand further reduce Rage by 240
*;9
:Life Crush Smell Fear has a 2730% chance to deal double +90% damageand further reduce Rage by 270
*;10
:Life Crush Smell Fear has a 30% chance to deal double +100% damageand further reduce Rage by 300
}}
|-
*;2
:Life Steal has a 8% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
*;3
:Life Steal has a 11% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
*;4
:Life Steal has a 14% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
*;5
:Life Steal has a 17% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
*;6
:Life Steal has a 20% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
*;7
:Life Steal has a 23% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
*;8
:Life Steal has a 26% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
*;9
:Life Steal has a 29% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
*;10
:Life Steal has a 32% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
}}
|-
*;2
:Life Steal has a 6% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 2
*;3
:Life Steal has a 9% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 3
*;4
:Life Steal has a 12% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 4
*;5
:Life Steal has a 15% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 5
*;6
:Life Steal has a 18% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 6
*;7
:Life Steal has a 21% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 7
*;8
:Life Steal has a 24% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 8
*;9
:Life Steal has a 27% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 9
*;10
:Life Steal has a 30% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 10
}}
|-
*;2
:Life Steal attacks deal +4 damageLets you use the werewolf combo Deadly Rending 2
*;3
:Life Steal attacks deal +6 damageLets you use the werewolf combo Deadly Rending 3
*;4
:Life Steal attacks deal +8 damageLets you use the werewolf combo Deadly Rending 4
*;5
:Life Steal attacks deal +10 damageLets you use the werewolf combo Deadly Rending 5
*;6
:Life Steal attacks deal +12 damageLets you use the werewolf combo Deadly Rending 6
*;7
:Life Steal attacks deal +14 damageLets you use the werewolf combo Deadly Rending 7
*;8
:Life Steal attacks deal +16 damageLets you use the werewolf combo Deadly Rending 8
*;9
:Life Steal attacks deal +18 damageLets you use the werewolf combo Deadly Rending 9
*;10
:Life Steal attacks deal +20 damageLets you use the werewolf combo Deadly Rending 10
}}
|-
*;2
:Life Steal reduces monster aggression toward Lets you as if you did 20 less damageuse the werewolf combo Sanguine Horror 2
*;3
:Life Steal reduces monster aggression toward Lets you as if you did 30 less damageuse the werewolf combo Sanguine Horror 3
*;4
:Life Steal reduces monster aggression toward Lets you as if you did 40 less damageuse the werewolf combo Sanguine Horror 4
*;5
:Life Steal reduces monster aggression toward Lets you as if you did 50 less damageuse the werewolf combo Sanguine Horror 5
*;6
:Life Steal reduces monster aggression toward Lets you as if you did 60 less damageuse the werewolf combo Sanguine Horror 6
*;7
:Life Steal reduces monster aggression toward Lets you as if you did 70 less damageuse the werewolf combo Sanguine Horror 7
*;8
:Life Steal reduces monster aggression toward Lets you as if you did 80 less damageuse the werewolf combo Sanguine Horror 8
*;9
:Life Steal reduces monster aggression toward Lets you as if you did 90 less damageuse the werewolf combo Sanguine Horror 9
*;10
:Life Steal reduces monster aggression toward Lets you as if you did 100 less damageuse the werewolf combo Sanguine Horror 10
}}
|-
*;2
:Deathgaze deals +20% damageLets you use the werewolf combo Pack Protection 2
*;3
:Deathgaze deals +30% damageLets you use the werewolf combo Pack Protection 3
*;4
:Deathgaze deals +40% damageLets you use the werewolf combo Pack Protection 4
*;5
:Deathgaze deals +50% damageLets you use the werewolf combo Pack Protection 5
*;6
:Deathgaze deals +60% damageLets you use the werewolf combo Pack Protection 6
*;7
:Deathgaze deals +70% damageLets you use the werewolf combo Pack Protection 7
*;8
:Deathgaze deals +80% damageLets you use the werewolf combo Pack Protection 8
*;9
:Deathgaze deals +90% damageLets you use the werewolf combo Pack Protection 9
*;10
:Deathgaze deals +100% damageLets you use the werewolf combo Pack Protection 10
}}
|-
*;2
:Deathgaze has a 8% chance to deal +200 damageLets you use the werewolf combo Gore Master 2
*;3
:Deathgaze has a 12% chance to deal +200 damageLets you use the werewolf combo Gore Master 3
*;4
:Deathgaze has a 16% chance to deal +200 damageLets you use the werewolf combo Gore Master 4
*;5
:Deathgaze has a 20% chance to deal +200 damageLets you use the werewolf combo Gore Master 5
*;6
:Deathgaze has a 24% chance to deal +200 damageLets you use the werewolf combo Gore Master 6
*;7
:Deathgaze has a 28% chance to deal +200 damageLets you use the werewolf combo Gore Master 7
*;8
:Deathgaze has a 32% chance to deal +200 damageLets you use the werewolf combo Gore Master 8
*;9
:Deathgaze has a 36% chance to deal +200 damageLets you use the werewolf combo Gore Master 9
*;10
:Deathgaze has a 40% chance to deal +200 damageLets you use the werewolf combo Gore Master 10
}}
|-
*;2
:Death's Hold deals +20% damageLets you use the werewolf combo Survival Master 2
*;3
:Death's Hold deals +30% damageLets you use the werewolf combo Survival Master 3
*;4
:Death's Hold deals +40% damageLets you use the werewolf combo Survival Master 4
*;5
:Death's Hold deals +50% damageLets you use the werewolf combo Survival Master 5
*;6
:Death's Hold deals +60% damageLets you use the werewolf combo Survival Master 6
*;7
:Death's Hold deals +70% damageLets you use the werewolf combo Survival Master 7
*;8
:Death's Hold deals +80% damageLets you use the werewolf combo Survival Master 8
*;9
:Death's Hold deals +90% damageLets you use the werewolf combo Survival Master 9
*;10
:Death's Hold deals +100% damageLets you use the werewolf combo Survival Master 10
}}
|-
*;2
:Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damageLets you use the werewolf combo Fireteeth 2
*;3
:Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damageLets you use the werewolf combo Fireteeth 3
*;4
:Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damageLets you use the werewolf combo Fireteeth 4
*;5
:Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage*;6:Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage*;7:Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage*;8:Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage*;9:Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage*;10:Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damageLets you use the werewolf combo Fireteeth 5
}}
|-
*;2
:Death's Hold has a 8% chance to deal +100 damageLets you use the werewolf combo Incitement 2
*;3
:Death's Hold has a 12% chance to deal +100 damageLets you use the werewolf combo Incitement 3
*;4
:Death's Hold has a 16% chance to deal +100 damageLets you use the werewolf combo Incitement 4
*;5
:Death's Hold has a 20% chance to deal +100 damage*;6:Death's Hold has a 24% chance to deal +100 damage*;7:Death's Hold has a 28% chance to deal +100 damage*;8:Death's Hold has a 32% chance to deal +100 damage*;9:Death's Hold has a 36% chance to deal +100 damage*;10:Death's Hold has a 40% chance to deal +100 damageLets you use the werewolf combo Incitement 5
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Battle Chemistry Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Chemist's || of Deathsparks Chemistry || Spark of Death deals +10% damage {MOD_SKILL_BATTLECHEMISTRY}{0.15} || {{Spoiler|
*;2
:Spark of Death deals +20% damage{MOD_SKILL_BATTLECHEMISTRY}{0.2}
*;3
:Spark of Death deals +30% damage{MOD_SKILL_BATTLECHEMISTRY}{0.25}
*;4
:Spark of Death deals +40% damage{MOD_SKILL_BATTLECHEMISTRY}{0.3}
*;5
:Spark of Death deals +50% damage{MOD_SKILL_BATTLECHEMISTRY}{0.35}
*;6
:Spark of Death deals +60% damage*;7:Spark of Death deals +70% damage*;8:Spark of Death deals +80% damage*;9:Spark of Death deals +90% damage*;10:Spark of Death deals +100% damage{MOD_SKILL_BATTLECHEMISTRY}{0.4}
}}
|-
|| || Bomber's || of Deathsparks Bombing || Spark of Death has a 4% chance to All Bomb attacks (from any skill!) deal +70 1 damage || {{Spoiler|
*;2
:Spark of Death has a 8% chance to All Bomb attacks (from any skill!) deal +70 2 damage
*;3
:Spark of Death has a 12% chance to All Bomb attacks (from any skill!) deal +70 3 damage
*;4
:Spark of Death has a 16% chance to All Bomb attacks (from any skill!) deal +70 4 damage
*;5
:Spark of Death has a 20% chance to All Bomb attacks (from any skill!) deal +70 5 damage
*;6
:Spark of Death has a 24% chance to All Bomb attacks (from any skill!) deal +70 6 damage
*;7
:Spark of Death has a 28% chance to All Bomb attacks (from any skill!) deal +70 7 damage
*;8
:Spark of Death has a 32% chance to All Bomb attacks (from any skill!) deal +70 8 damage
*;9
:Spark of Death has a 36% chance to All Bomb attacks (from any skill!) deal +70 9 damage
*;10
:Spark of Death has a 40% chance to All Bomb attacks (from any skill!) deal +70 10 damage
}}
|-
*;2
:{BOOST_UNDEADHEALALL_SENDER}{8}Toxin Bomb deals +30% damage
*;3
:{BOOST_UNDEADHEALALL_SENDER}{12}Toxin Bomb deals +45% damage
*;4
:{BOOST_UNDEADHEALALL_SENDER}{16}Toxin Bomb deals +60% damage
*;5
:{BOOST_UNDEADHEALALL_SENDER}{20}*;6:{BOOST_UNDEADHEALALL_SENDER}{24}*;7:{BOOST_UNDEADHEALALL_SENDER}{28}*;8:{BOOST_UNDEADHEALALL_SENDER}{32}*;9:{BOOST_UNDEADHEALALL_SENDER}{36}*;10:{BOOST_UNDEADHEALALL_SENDER}{40}Toxin Bomb deals +75% damage
}}
|-
*;2
:Rebuild Undead heals you for 8 healthMycotoxin Formula deals +30% damage
*;3
:Rebuild Undead heals you for 12 healthMycotoxin Formula deals +45% damage
*;4
:Rebuild Undead heals you for 16 healthMycotoxin Formula deals +60% damage
*;5
:Rebuild Undead heals you for 20 health*;6:Rebuild Undead heals you for 24 health*;7:Rebuild Undead heals you for 28 health*;8:Rebuild Undead heals you for 32 health*;9:Rebuild Undead heals you for 36 health*;10:Rebuild Undead heals you for 40 healthMycotoxin Formula deals +75% damage
}}
|-
*;2
:Rebuild Undead heals you for 8 armorAcid Bomb deals +30% damage
*;3
:Rebuild Undead heals you for 12 armorAcid Bomb deals +45% damage
*;4
:Rebuild Undead heals you for 16 armorAcid Bomb deals +60% damage
*;5
:Rebuild Undead heals you for 20 armor*;6:Rebuild Undead heals you for 24 armor*;7:Rebuild Undead heals you for 28 armor*;8:Rebuild Undead heals you for 32 armor*;9:Rebuild Undead heals you for 36 armor*;10:Rebuild Undead heals you for 40 armorAcid Bomb deals +75% damage
}}
|-
*;2
:Rebuild Undead recovers 4 power for youFreezing Mist deals +60% damage
*;3
:Rebuild Undead recovers 6 power for youFreezing Mist deals +90% damage
*;4
:Rebuild Undead recovers 8 power for youFreezing Mist deals +110% damage
*;5
:Rebuild Undead recovers 10 power for you*;6:Rebuild Undead recovers 12 power for you*;7:Rebuild Undead recovers 14 power for you*;8:Rebuild Undead recovers 16 power for you*;9:Rebuild Undead recovers 18 power for you*;10:Rebuild Undead recovers 20 power for youFreezing Mist deals +140% damage
}}
|-
*;2
:Create Super Zombie also Freezing Mist heals yourself you for 40 healthHealth
*;3
:Create Super Zombie also Freezing Mist heals yourself you for 50 health60 Health
*;4
:Create Super Zombie also Freezing Mist heals yourself you for 60 health80 Health
*;5
:Create Super Zombie also Freezing Mist heals yourself you for 70 health100 Health
*;6
:Create Super Zombie also Freezing Mist heals yourself you for 80 health120 Health
*;7
:Create Super Zombie also Freezing Mist heals yourself you for 90 health140 Health
*;8
:Create Super Zombie also Freezing Mist heals yourself you for 100 health160 Health
*;9
:Create Super Zombie also Freezing Mist heals yourself you for 110 health180 Health
*;10
:Create Super Zombie also Freezing Mist heals yourself you for 120 health200 Health
}}
|-
*;2
:Create Shambling Corpse also Healing Mist heals yourself for 25 health+20 Health
*;3
:Create Shambling Corpse also Healing Mist heals yourself for +30 healthHealth
*;4
:Create Shambling Corpse also Healing Mist heals yourself for 35 health+40 Health
*;5
:Create Shambling Corpse also Healing Mist heals yourself for 40 health+50 Health
*;6
:Create Shambling Corpse also Healing Mist heals yourself for 45 health+60 Health
*;7
:Create Shambling Corpse also Healing Mist heals yourself for 50 health+70 Health
*;8
:Create Shambling Corpse also Healing Mist heals yourself for 55 health+80 Health
*;9
:Create Shambling Corpse also Healing Mist heals yourself for 60 health+90 Health
*;10
:Create Shambling Corpse also Healing Mist heals yourself for 65 health+100 Health
}}
|-
*;2
:Wave of Darkness deals Healing Mist heals +20% damageArmor
*;3
:Wave of Darkness deals Healing Mist heals +30% damageArmor
*;4
:Wave of Darkness deals Healing Mist heals +40% damageArmor
*;5
:Wave of Darkness deals Healing Mist heals +50% damageArmor
*;6
:Wave of Darkness deals Healing Mist heals +60% damageArmor
*;7
:Wave of Darkness deals Healing Mist heals +70% damageArmor
*;8
:Wave of Darkness deals Healing Mist heals +80% damageArmor
*;9
:Wave of Darkness deals Healing Mist heals +90% damageArmor
*;10
:Wave of Darkness deals Healing Mist heals +100% damageArmor
}}
|-
*;2
:Wave of Darkness restores 4 power Bomb attacks have a 40% chance to youignite the target, causing them to take 25 damage over 20 seconds
*;3
:Wave of Darkness restores 6 power Bomb attacks have a 60% chance to youignite the target, causing them to take 25 damage over 20 seconds
*;4
:Wave of Darkness restores 8 power Bomb attacks have a 80% chance to youignite the target, causing them to take 25 damage over 20 seconds
*;5
:Wave of Darkness restores 10 power Bomb attacks have a 100% chance to you*;6:Wave of Darkness restores 12 power ignite the target, causing them to you*;7:Wave of Darkness restores 14 power to you*;8:Wave of Darkness restores 16 power to you*;9:Wave of Darkness restores 18 power to you*;10:Wave of Darkness restores take 25 damage over 20 power to youseconds
}}
|-
*;2
:Wave of Darkness Healing Injection heals you for 30 +14 health
*;3
:Wave of Darkness Healing Injection heals you for 45 +21 health
*;4
:Wave of Darkness Healing Injection heals you for 60 +28 health
*;5
:Wave of Darkness Healing Injection heals you for 75 +35 health
*;6
:Wave of Darkness Healing Injection heals you for 90 +42 health
*;7
:Wave of Darkness Healing Injection heals you for 105 +49 health
*;8
:Wave of Darkness Healing Injection heals you for 120 +56 health
*;9
:Wave of Darkness Healing Injection heals you for 135 +63 health
*;10
:Wave of Darkness Healing Injection heals you for 150 +70 health
}}
|-
*;2
:Wave of Darkness deals +12 damage to sentient creaturesHealing Mist restores 6 power
*;3
:Wave of Darkness deals +18 damage to sentient creaturesHealing Mist restores 9 power
*;4
:Wave of Darkness deals +24 damage to sentient creaturesHealing Mist restores 12 power
*;5
:Wave of Darkness deals +30 damage to sentient creaturesHealing Mist restores 15 power
*;6
:Wave of Darkness deals +36 damage to sentient creaturesHealing Mist restores 18 power
*;7
:Wave of Darkness deals +42 damage to sentient creaturesHealing Mist restores 21 power
*;8
:Wave of Darkness deals +48 damage to sentient creaturesHealing Mist restores 24 power
*;9
:Wave of Darkness deals +54 damage to sentient creaturesHealing Mist restores 27 power
*;10
:Wave of Darkness deals +60 damage to sentient creaturesHealing Mist restores 30 power
}}
|-
*;2
:All Summoned Skeletons have +24 healthHealing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)
*;3
:All Summoned Skeletons have +36 healthHealing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
*;4
:All Summoned Skeletons have +48 healthHealing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)
*;5
:All Summoned Skeletons have +60 healthHealing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)
*;6
:All Summoned Skeletons have +72 healthHealing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
*;7
:All Summoned Skeletons have +84 healthHealing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)
*;8
:All Summoned Skeletons have +96 healthHealing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)
*;9
:All Summoned Skeletons have +108 healthHealing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
*;10
:All Summoned Skeletons have +120 healthHealing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)
}}
|-
*;2
:All Summoned Skeletons Bomb attacks have a 6% chance to deal +30 armor4 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;3
:All Summoned Skeletons Bomb attacks have a 9% chance to deal +45 armor6 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;4
:All Summoned Skeletons Bomb attacks have a 12% chance to deal +60 armor8 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;5
:All Summoned Skeletons Bomb attacks have a 15% chance to deal +75 armor10 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;6
:All Summoned Skeletons Bomb attacks have a 18% chance to deal +90 armor12 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;7
:All Summoned Skeletons Bomb attacks have a 21% chance to deal +105 armor14 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;8
:All Summoned Skeletons Bomb attacks have a 24% chance to deal +120 armor16 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;9
:All Summoned Skeletons Bomb attacks have a 27% chance to deal +135 armor18 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;10
:All Summoned Skeletons Bomb attacks have a 30% chance to deal +150 armor20 damage and reset the timer on Healing Mist (so it can be used again immediately)
}}
|-
| || || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) || |-| || of Bone Arrows || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) || |-| || || Healing Mist resets the timer on Regrowth (so it can be used again immediately) || |-| || || Summoned Skeletal Archers deal +1 direct damage with each attack You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler|
*;2
:Summoned Skeletal Archers deal +2 direct damage with each attackYou heal 4 health per second while under the effect of Haste Concoction
*;3
:Summoned Skeletal Archers deal +3 direct damage with each attackYou heal 6 health per second while under the effect of Haste Concoction
*;4
:Summoned Skeletal Archers deal +4 direct damage with each attackYou heal 8 health per second while under the effect of Haste Concoction
*;5
:Summoned Skeletal Archers deal +5 direct damage with each attackYou heal 10 health per second while under the effect of Haste Concoction
*;6
:Summoned Skeletal Archers deal +6 direct damage with each attackYou heal 12 health per second while under the effect of Haste Concoction
*;7
:Summoned Skeletal Archers deal +7 direct damage with each attackYou heal 14 health per second while under the effect of Haste Concoction
*;8
:Summoned Skeletal Archers deal +8 direct damage with each attackYou heal 16 health per second while under the effect of Haste Concoction
*;9
:Summoned Skeletal Archers deal +9 direct damage with each attackYou heal 18 health per second while under the effect of Haste Concoction
*;10
:Summoned Skeletal Archers deal +10 direct damage with each attackYou heal 20 health per second while under the effect of Haste Concoction
}}
|-
*;2
:Summoned Skeletal Swordsmen have +50 You heal 4 health and 4 armorper second while under the effect of Haste Concoction
*;3
:Summoned Skeletal Swordsmen have +75 You heal 6 health and 6 armorper second while under the effect of Haste Concoction
*;4
:Summoned Skeletal Swordsmen have +100 You heal 8 health and 8 armorper second while under the effect of Haste Concoction
*;5
:Summoned Skeletal Swordsmen have +125 You heal 10 health and 10 armorper second while under the effect of Haste Concoction
*;6
:Summoned Skeletal Swordsmen have +150 You heal 12 health and 12 armorper second while under the effect of Haste Concoction
*;7
:Summoned Skeletal Swordsmen have +175 You heal 14 health and 14 armorper second while under the effect of Haste Concoction
*;8
:Summoned Skeletal Swordsmen have +200 You heal 16 health and 16 armorper second while under the effect of Haste Concoction
*;9
:Summoned Skeletal Swordsmen have +225 You heal 18 health and 18 armorper second while under the effect of Haste Concoction
*;10
:Summoned Skeletal Swordsmen have +250 You heal 20 health and 20 armorper second while under the effect of Haste Concoction
}}
|-
*;2
:Summoned Skeletal Mages deal +You regain 2 direct damage with each attackPower per second while under the effect of Haste Concoction
*;3
:Summoned Skeletal Mages deal +You regain 3 direct damage with each attackPower per second while under the effect of Haste Concoction
*;4
:Summoned Skeletal Mages deal +5 direct damage with each attackYou regain 4 Power per second while under the effect of Haste Concoction
*;5
:Summoned Skeletal Mages deal +6 direct damage with each attack*;6:Summoned Skeletal Mages deal +8 direct damage with each attack*;7:Summoned Skeletal Mages deal +9 direct damage with each attack*;8:Summoned Skeletal Mages deal +10 direct damage with each attack*;9:Summoned Skeletal Mages deal +12 direct damage with each attack*;10:Summoned Skeletal Mages deal +13 direct damage with each attackYou regain 5 Power per second while under the effect of Haste Concoction
}}
|-
*;2
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +16 health4 damage
*;3
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +24 health6 damage
*;4
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +32 health8 damage
*;5
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +40 health10 damage
*;6
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +48 health12 damage
*;7
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +56 health14 damage
*;8
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +64 health16 damage
*;9
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +72 health18 damage
*;10
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +80 health20 damage
}}
|-
| || || NecromancerYour golem minion's || of Mighty Bone Warriors || Summoned Skeletal Swordsmen deal Poison Bomb deals +1 3 damage with each attack || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen deal Your golem minion's Poison Bomb deals +2 6 damage with each attack
*;3
:Summoned Skeletal Swordsmen deal Your golem minion's Poison Bomb deals +3 9 damage with each attack
*;4
:Summoned Skeletal Swordsmen deal Your golem minion's Poison Bomb deals +5 12 damage with each attack
*;5
:Summoned Skeletal Swordsmen deal Your golem minion's Poison Bomb deals +15 damage*;6:Your golem minion's Poison Bomb deals +18 damage*;7 :Your golem minion's Poison Bomb deals +21 damage*;8:Your golem minion's Poison Bomb deals +24 damage*;9:Your golem minion's Poison Bomb deals +27 damage*;10:Your golem minion's Poison Bomb deals +30 damage with each attack
}}
|-
*;2
:Summoned Skeletal Swordsmen taunt as if they did 20% more Your golem minion's Self Destruct deals +14 damage
*;3
:Summoned Skeletal Swordsmen taunt as if they did 30% more Your golem minion's Self Destruct deals +21 damage
*;4
:Summoned Skeletal Swordsmen taunt as if they did 40% more Your golem minion's Self Destruct deals +28 damage
*;5
:Summoned Skeletal Swordsmen taunt as if they did 50% more Your golem minion's Self Destruct deals +35 damage
*;6
:Summoned Skeletal Swordsmen taunt as if they did 60% more Your golem minion's Self Destruct deals +42 damage
*;7
:Summoned Skeletal Swordsmen taunt as if they did 70% more Your golem minion's Self Destruct deals +49 damage
*;8
:Summoned Skeletal Swordsmen taunt as if they did 80% more Your golem minion's Self Destruct deals +56 damage
*;9
:Summoned Skeletal Swordsmen taunt as if they did 90% more Your golem minion's Self Destruct deals +63 damage
*;10
:Summoned Skeletal Swordsmen taunt as if they did 100% more Your golem minion's Self Destruct deals +70 damage
}}
|-
*;2
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +6 health every update, both in and out of combat8 damage
*;3
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +9 health every update, both in and out of combat12 damage
*;4
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +12 health every update, both in and out of combat16 damage
*;5
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +15 health every update, both in and out of combat20 damage
*;6
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +18 health every update, both in and out of combat24 damage
*;7
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +21 health every update, both in and out of combat28 damage
*;8
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +24 health every update, both in and out of combat32 damage
*;9
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +27 health every update, both in and out of combat36 damage
*;10
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +30 health every update, both in and out of combat40 damage
}}
|-
*;2
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +4 health every update, both in and out of combat10 damage
*;3
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +6 health every update, both in and out of combat15 damage
*;4
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +8 health every update, both in and out of combat20 damage
*;5
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +10 health every update, both in and out of combat25 damage
*;6
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +12 health every update, both in and out of combat30 damage
*;7
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +14 health every update, both in and out of combat35 damage
*;8
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +16 health every update, both in and out of combat40 damage
*;9
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +18 health every update, both in and out of combat45 damage
*;10
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +20 health every update, both in and out of combat50 damage
}}
|-
*;2
:Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combatYour golem minion's Healing Mist heals 8 health
*;3
:Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combatYour golem minion's Healing Mist heals 12 health
*;4
:Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combatYour golem minion's Healing Mist heals 16 health
*;5
:Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combatYour golem minion's Healing Mist heals 20 health
*;6
:Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combatYour golem minion's Healing Mist heals 24 health
*;7
:Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combatYour golem minion's Healing Mist heals 28 health
*;8
:Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combatYour golem minion's Healing Mist heals 32 health
*;9
:Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combatYour golem minion's Healing Mist heals 36 health
*;10
:Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combatYour golem minion's Healing Mist heals 40 health
}}
|-
*;2
:Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more oftenYour golem minion's Invigorating Mist heals 4 health
*;3
:Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more oftenYour golem minion's Invigorating Mist heals 6 health
*;4
:Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more oftenYour golem minion's Invigorating Mist heals 8 health
*;5
:Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more oftenYour golem minion's Invigorating Mist heals 10 health*;6:Your golem minion's Invigorating Mist heals 12 health*;7:Your golem minion's Invigorating Mist heals 14 health*;8:Your golem minion's Invigorating Mist heals 16 health*;9:Your golem minion's Invigorating Mist heals 18 health*;10:Your golem minion's Invigorating Mist heals 20 health
}}
|-
*;2
:Summoned Skeletal Swordsmen take 2 less direct damage from each attackYour golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
*;3
:Summoned Skeletal Swordsmen take 3 less direct damage from each attackYour golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
*;4
:Summoned Skeletal Swordsmen take 4 less direct damage from each attackYour golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
*;5
:Summoned Skeletal Swordsmen take 5 less direct damage from each attackYour golem minion's Rage Mist and Self Sacrifice abilities heal +25 health*;6:Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health*;7:Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health*;8:Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health*;9:Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health*;10:Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
}}
|-
*;2
:All Summoned Skeletons take 2 less damage from Crushing attacksYour golem minion's Healing Injection heals +8 health
*;3
:All Summoned Skeletons take 3 less damage from Crushing attacksYour golem minion's Healing Injection heals +12 health
*;4
:All Summoned Skeletons take 4 less damage from Crushing attacksYour golem minion's Healing Injection heals +16 health
*;5
:All Summoned Skeletons take 5 less damage from Crushing attacksYour golem minion's Healing Injection heals +20 health*;6:Your golem minion's Healing Injection heals +24 health*;7:Your golem minion's Healing Injection heals +28 health*;8:Your golem minion's Healing Injection heals +32 health*;9:Your golem minion's Healing Injection heals +36 health*;10:Your golem minion's Healing Injection heals +40 health
}}
|-
*;2
:All Summoned Skeletons take 2 less damage from Piercing attacksYour golem minion's Fire Balm heals +6 health
*;3
:All Summoned Skeletons take 3 less damage from Piercing attacksYour golem minion's Fire Balm heals +9 health
*;4
:All Summoned Skeletons take 4 less damage from Piercing attacksYour golem minion's Fire Balm heals +12 health
*;5
:All Summoned Skeletons take 5 less damage from Piercing attacksYour golem minion's Fire Balm heals +15 health*;6:Your golem minion's Fire Balm heals +18 health*;7:Your golem minion's Fire Balm heals +21 health*;8:Your golem minion's Fire Balm heals +24 health*;9:Your golem minion's Fire Balm heals +27 health*;10:Your golem minion's Fire Balm heals +30 health
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Necromancy Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Necromancer's || of Unflapping Skeletons Necromancy || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback effect {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback effect{MOD_SKILL_NECROMANCY}{0.2}
*;3
:Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback effect{MOD_SKILL_NECROMANCY}{0.25}
*;4
:Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback effect{MOD_SKILL_NECROMANCY}{0.3}
*;5
:Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback effect{MOD_SKILL_NECROMANCY}{0.35}*;6:{MOD_SKILL_NECROMANCY}{0.4}
}}
|-
|| || Lifecrusher's || of Nimble Bone Archers Lifecrushing || Summoned Skeletal Archers have a 6% chance to dodge any projectile Life Crush deals +2 damage || {{Spoiler|
*;2
:Summoned Skeletal Archers have a 12% chance to dodge any projectileLife Crush deals +4 damage
*;3
:Summoned Skeletal Archers have a 18% chance to dodge any projectileLife Crush deals +6 damage
*;4
:Summoned Skeletal Archers have a 24% chance to dodge any projectileLife Crush deals +8 damage
*;5
:Summoned Skeletal Archers have a 30% chance to dodge any projectileLife Crush deals +10 damage*;6:Life Crush deals +12 damage*;7:Life Crush deals +14 damage*;8:Life Crush deals +16 damage*;9:Life Crush deals +18 damage*;10:Life Crush deals +20 damage
}}
|-
|| || Liferipper's || of Nimble Bone Mages Liferipping || Summoned Skeletal Mages have Life Crush has a 63% chance to dodge any burst attack deal double damage and restore 10 health to you || {{Spoiler|
*;2
:Summoned Skeletal Mages have Life Crush has a 126% chance to dodge any burst attackdeal double damage and restore 20 health to you
*;3
:Summoned Skeletal Mages have Life Crush has a 189% chance to dodge any burst attackdeal double damage and restore 30 health to you
*;4
:Summoned Skeletal Mages have Life Crush has a 2412% chance to dodge any burst attackdeal double damage and restore 40 health to you
*;5
:Summoned Skeletal Mages have Life Crush has a 15% chance to deal double damage and restore 50 health to you*;6:Life Crush has a 18% chance to deal double damage and restore 60 health to you*;7:Life Crush has a 21% chance to deal double damage and restore 70 health to you*;8:Life Crush has a 24% chance to deal double damage and restore 80 health to you*;9:Life Crush has a 27% chance to deal double damage and restore 90 health to you*;10:Life Crush has a 30% chance to dodge any burst attackdeal double damage and restore 100 health to you
}}
|-
|| || Necromancer's || of Heated Bones Necromancy || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler|
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks{MOD_SKILL_NECROMANCY}{0.02}
*;3
:Summoned Skeletal Mages deal +3 direct damage with each attack, but take 30% more damage from any cold attacks{MOD_SKILL_NECROMANCY}{0.03}
*;4
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any cold attacks{MOD_SKILL_NECROMANCY}{0.04}
*;5
:Summoned Skeletal Mages deal +5 direct damage with each attack, but take 50% more damage from any cold attacks{MOD_SKILL_NECROMANCY}{0.05}
}}
|-
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20Life Steal has a 8% more damage from any slashing, piercing, or crushing attackschance to reap an additional 100 health
*;3
:Summoned Skeletal Mages deal +3 direct damage with each attack, but take 30Life Steal has a 11% more damage from any slashing, piercing, or crushing attackschance to reap an additional 100 health
*;4
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40Life Steal has a 14% more damage from any slashing, piercing, or crushing attackschance to reap an additional 100 health
*;5
:Summoned Skeletal Mages deal +5 direct damage with each attack, but take 50Life Steal has a 17% more damage from any slashing, piercing, or crushing attackschance to reap an additional 100 health*;6:Life Steal has a 20% chance to reap an additional 100 health*;7:Life Steal has a 23% chance to reap an additional 100 health*;8:Life Steal has a 26% chance to reap an additional 100 health*;9:Life Steal has a 29% chance to reap an additional 100 health*;10:Life Steal has a 32% chance to reap an additional 100 health
}}
|-
|| || Crowd Reaper's || of Fragile Bones Crowd Reaping || Summoned Skeletal Archers deal +1 direct damage with each attack, but take 10Life Steal has a 3% more damage from any slashing, piercing, or crushing attacks chance to affect all targets within 15 meters || {{Spoiler|
*;2
:Summoned Skeletal Archers deal +2 direct damage with each attack, but take 20Life Steal has a 6% more damage from any slashing, piercing, or crushing attackschance to affect all targets within 15 meters
*;3
:Summoned Skeletal Archers deal +3 direct damage with each attack, but take 30Life Steal has a 9% more damage from any slashing, piercing, or crushing attackschance to affect all targets within 15 meters
*;4
:Summoned Skeletal Archers deal +4 direct damage with each attack, but take 40Life Steal has a 12% more damage from any slashing, piercing, or crushing attackschance to affect all targets within 15 meters
*;5
:Summoned Skeletal Archers deal +5 direct damage with each attack, but take 50Life Steal has a 15% more damage from any slashing, piercing, or crushing attackschance to affect all targets within 15 meters*;6:Life Steal has a 18% chance to affect all targets within 15 meters*;7:Life Steal has a 21% chance to affect all targets within 15 meters*;8:Life Steal has a 24% chance to affect all targets within 15 meters*;9:Life Steal has a 27% chance to affect all targets within 15 meters*;10:Life Steal has a 30% chance to affect all targets within 15 meters
}}
|-
|| || Lifestealer's || of Anti-Nature Skeletons Life Stealing || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack Life Steal attacks reap 2 additional health || {{Spoiler|
*;2
:All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attackLife Steal attacks reap 4 additional health
*;3
:All Summoned Skeletons deal +3 damage with each attack, but are instantly destroyed by ANY Nature attackLife Steal attacks reap 6 additional health
*;4
:All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attackLife Steal attacks reap 8 additional health
*;5
:All Summoned Skeletons deal +5 damage with each attack, but are instantly destroyed by ANY Nature attackLife Steal attacks reap 10 additional health*;6:Life Steal attacks reap 12 additional health*;7:Life Steal attacks reap 14 additional health*;8:Life Steal attacks reap 16 additional health*;9:Life Steal attacks reap 18 additional health*;10:Life Steal attacks reap 20 additional health
}}
|-
*;2
:Raised Zombies deal +2 Life Steal reduces monster aggression toward you as if you did 20 less damage with each attack
*;3
:Raised Zombies deal +3 Life Steal reduces monster aggression toward you as if you did 30 less damage with each attack
*;4
:Raised Zombies deal +4 Life Steal reduces monster aggression toward you as if you did 40 less damage with each attack
*;5
:Raised Zombies deal +5 Life Steal reduces monster aggression toward you as if you did 50 less damage with each attack
*;6
:Raised Zombies deal +6 Life Steal reduces monster aggression toward you as if you did 60 less damage with each attack
*;7
:Raised Zombies deal +7 Life Steal reduces monster aggression toward you as if you did 70 less damage with each attack
*;8
:Raised Zombies deal +8 Life Steal reduces monster aggression toward you as if you did 80 less damage with each attack
*;9
:Raised Zombies deal +9 Life Steal reduces monster aggression toward you as if you did 90 less damage with each attack
*;10
:Raised Zombies deal +10 Life Steal reduces monster aggression toward you as if you did 100 less damage with each attack
}}
|-
*;2
:Raised Zombies taunt as if they did Deathgaze deals +20% more damage
*;3
:Raised Zombies taunt as if they did Deathgaze deals +30% more damage
*;4
:Raised Zombies taunt as if they did Deathgaze deals +40% more damage
*;5
:Raised Zombies taunt as if they did Deathgaze deals +50% more damage
*;6
:Raised Zombies taunt as if they did Deathgaze deals +60% more damage
*;7
:Raised Zombies taunt as if they did Deathgaze deals +70% more damage
*;8
:Raised Zombies taunt as if they did Deathgaze deals +80% more damage
*;9
:Raised Zombies taunt as if they did Deathgaze deals +90% more damage
*;10
:Raised Zombies taunt as if they did Deathgaze deals +100% more damage
}}
|-
*;2
:Mindreave deals Deathgaze has a 8% chance to deal +2 200 damage
*;3
:Mindreave deals Deathgaze has a 12% chance to deal +3 200 damage
*;4
:Mindreave deals Deathgaze has a 16% chance to deal +4 200 damage
*;5
:Mindreave deals Deathgaze has a 20% chance to deal +5 200 damage
*;6
:Mindreave deals Deathgaze has a 24% chance to deal +6 200 damage
*;7
:Mindreave deals Deathgaze has a 28% chance to deal +7 200 damage
*;8
:Mindreave deals Deathgaze has a 32% chance to deal +8 200 damage
*;9
:Mindreave deals Deathgaze has a 36% chance to deal +9 200 damage
*;10
:Mindreave deals Deathgaze has a 40% chance to deal +10 200 damage
}}
|-
*;2
:Mindreave attacks have a 40Death's Hold deals +20% chance to cause 15 additional damage over 15 seconds.
*;3
:Mindreave attacks have a 60Death's Hold deals +30% chance to cause 15 additional damage over 15 seconds.
*;4
:Mindreave attacks have an 80Death's Hold deals +40% chance to cause 15 additional damage over 15 seconds.
*;5
:Mindreave attacks have a 100Death's Hold deals +50% chance to cause 15 additional damage over 15 seconds.
*;6
:Mindreave attacks have a 20Death's Hold deals +60% chance to cause 30 additional damage over 15 seconds.
*;7
:Mindreave attacks have a 40Death's Hold deals +70% chance to cause 30 additional damage over 15 seconds.
*;8
:Mindreave attacks have a 60Death's Hold deals +80% chance to cause 30 additional damage over 15 seconds.
*;9
:Mindreave attacks have an 80Death's Hold deals +90% chance to cause 30 additional damage over 15 seconds.
*;10
:Mindreave attacks have a Death's Hold deals +100% chance to cause 30 additional damage over 15 seconds.
}}
|-
*;2
:Mindreave has a 8% chance to hit all enemies within Death's Hold generates 10 metersless Rage and reduces aggro as if it did 10 less damage
*;3
:Mindreave has a 12% chance to hit all enemies within 10 metersDeath's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage
*;4
:Mindreave has a 16% chance to hit all enemies within 10 metersDeath's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage
*;5
:Mindreave has a 20% chance to hit all enemies within 10 metersDeath's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage
*;6
:Mindreave has a 25% chance to hit all enemies within 10 metersDeath's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage
*;7
:Mindreave has a 28% chance to hit all enemies within 10 metersDeath's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage
*;8
:Mindreave has a 32% chance to hit all enemies within 10 metersDeath's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage
*;9
:Mindreave has a 36% chance to hit all enemies within 10 metersDeath's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage
*;10
:Mindreave has a 40% chance to hit all enemies within 10 metersDeath's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage
}}
|-
*;2
:Mindreave Death's Hold has a 38% chance to stun the targetdeal +100 damage
*;3
:Mindreave Death's Hold has a 412% chance to stun the targetdeal +100 damage
*;4
:Mindreave Death's Hold has a 516% chance to stun the targetdeal +100 damage
*;5
:Mindreave Death's Hold has a 620% chance to stun the targetdeal +100 damage
*;6
:Mindreave Death's Hold has a 724% chance to stun the targetdeal +100 damage
*;7
:Mindreave Death's Hold has a 828% chance to stun the targetdeal +100 damage
*;8
:Mindreave Death's Hold has a 932% chance to stun the targetdeal +100 damage
*;9
:Mindreave Death's Hold has a 1036% chance to stun the targetdeal +100 damage
*;10
:Mindreave Death's Hold has a 1240% chance to stun the targetdeal +100 damage
}}
|-
*;2
:Mindreave gives you 2 PowerSpark of Death deals +20% damage
*;3
:Mindreave gives you 4 PowerSpark of Death deals +30% damage
*;4
:Mindreave gives you 5 PowerSpark of Death deals +40% damage
*;5
:Mindreave gives you 7 PowerSpark of Death deals +50% damage
*;6
:Mindreave gives you 8 PowerSpark of Death deals +60% damage
*;7
:Mindreave gives you 10 PowerSpark of Death deals +70% damage
*;8
:Mindreave gives you 11 PowerSpark of Death deals +80% damage
*;9
:Mindreave gives you 13 PowerSpark of Death deals +90% damage
*;10
:Mindreave gives you 15 PowerSpark of Death deals +100% damage
}}
|-
*;2
:After using Mindreave, you gain Spark of Death has a 8% chance to deal +2 Piercing Mitigation for 5 seconds100 damage
*;3
:After using Mindreave, you gain Spark of Death has a 12% chance to deal +3 Piercing Mitigation for 5 seconds100 damage
*;4
:After using Mindreave, you gain Spark of Death has a 16% chance to deal +4 Piercing Mitigation for 5 seconds100 damage
*;5
:After using Mindreave, you gain Spark of Death has a 20% chance to deal +5 Piercing Mitigation for 5 seconds100 damage
*;6
:After using Mindreave, you gain Spark of Death has a 24% chance to deal +6 Piercing Mitigation for 5 seconds100 damage
*;7
:After using Mindreave, you gain Spark of Death has a 28% chance to deal +7 Piercing Mitigation for 5 seconds100 damage
*;8
:After using Mindreave, you gain Spark of Death has a 32% chance to deal +8 Piercing Mitigation for 5 seconds100 damage
*;9
:After using Mindreave, you gain Spark of Death has a 36% chance to deal +9 Piercing Mitigation for 5 seconds100 damage
*;10
:After using Mindreave, you gain Spark of Death has a 40% chance to deal +10 Piercing Mitigation for 5 seconds100 damage
}}
|-
*;2
:After using Mindreave, your Reconstruct ability heals +40 for 15 secondsSpark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage
*;3
:After using Mindreave, your Reconstruct ability heals +60 for 15 secondsSpark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage
*;4
:After using Mindreave, your Reconstruct ability heals +80 for 15 secondsSpark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage
*;5
:After using Mindreave, your Reconstruct ability heals +100 for 15 secondsSpark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage
}}
|-
|| Chirurgeon's || || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.054} || {{Spoiler|
*;2
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.18}
*;3
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.1512}
*;4
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.216}
*;5
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.2520}
*;6
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.324}
*;7
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.3528}
*;8
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.432}
*;9
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.4536}
*;10
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.540}
}}
|-
|| Chirurgeon's || || of Recuperative Mindreaves || Pain Bubble gives Rebuild Undead heals you for 4 Power health || {{Spoiler|
*;2
:Pain Bubble gives Rebuild Undead heals you for 8 Powerhealth
*;3
:Pain Bubble gives Rebuild Undead heals you for 12 Powerhealth
*;4
:Pain Bubble gives Rebuild Undead heals you for 16 Powerhealth
*;5
:Pain Bubble gives Rebuild Undead heals you for 20 Powerhealth
*;6
:Pain Bubble gives Rebuild Undead heals you for 24 Powerhealth
*;7
:Pain Bubble gives Rebuild Undead heals you for 28 Powerhealth
*;8
:Pain Bubble gives Rebuild Undead heals you for 32 Powerhealth
*;9
:Pain Bubble gives Rebuild Undead heals you for 36 Powerhealth
*;10
:Pain Bubble gives Rebuild Undead heals you for 40 Powerhealth
}}
|-
*;2
:System Shock deals +20% damageRebuild Undead heals you for 8 armor
*;3
:System Shock deals +30% damageRebuild Undead heals you for 12 armor
*;4
:System Shock deals +40% damageRebuild Undead heals you for 16 armor
*;5
:System Shock deals +50% damageRebuild Undead heals you for 20 armor
*;6
:System Shock deals +60% damageRebuild Undead heals you for 24 armor
*;7
:System Shock deals +70% damageRebuild Undead heals you for 28 armor
*;8
:System Shock deals +80% damageRebuild Undead heals you for 32 armor
*;9
:System Shock deals +90% damageRebuild Undead heals you for 36 armor
*;10
:System Shock deals +100% damageRebuild Undead heals you for 40 armor
}}
|-
*;2
:System Shock attacks have a 20% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 4 power for you
*;3
:System Shock attacks have a 25% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 6 power for you
*;4
:System Shock attacks have a 60% chance to cause 15 additional damage over 15 seconds.Rebuild Undead recovers 8 power for you
*;5
:System Shock attacks have a 40% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 10 power for you
*;6
:System Shock attacks have a 50% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 12 power for you
*;7
:System Shock attacks have a 60% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 14 power for you
*;8
:System Shock attacks have a 70% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 16 power for you
*;9
:System Shock attacks have an 80% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 18 power for you
*;10
:System Shock attacks have a 100% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 20 power for you
}}
|-
*;2
:System Shock generates 8 less RageCreate Super Zombie also heals yourself for 40 health
*;3
:System Shock generates 12 less RageCreate Super Zombie also heals yourself for 50 health
*;4
:System Shock generates 16 less RageCreate Super Zombie also heals yourself for 60 health
*;5
:System Shock generates 20 less RageCreate Super Zombie also heals yourself for 70 health
*;6
:System Shock generates 24 less RageCreate Super Zombie also heals yourself for 80 health
*;7
:System Shock generates 28 less RageCreate Super Zombie also heals yourself for 90 health
*;8
:System Shock generates 32 less RageCreate Super Zombie also heals yourself for 100 health
*;9
:System Shock generates 36 less RageCreate Super Zombie also heals yourself for 110 health
*;10
:System Shock generates 40 less RageCreate Super Zombie also heals yourself for 120 health
}}
|-
*;2
:System Shock has a 8% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 25 health
*;3
:System Shock has a 12% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 30 health
*;4
:System Shock has a 16% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 35 health
*;5
:System Shock has a 20% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 40 health
*;6
:System Shock has a 24% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 45 health
*;7
:System Shock has a 28% chance to deal +Create Shambling Corpse also heals yourself for 50 damagehealth
*;8
:System Shock has a 32% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 55 health
*;9
:System Shock has a 36% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 60 health
*;10
:System Shock has a 40% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 65 health
}}
|-
*;2
:System Shock heals you for 6 healthWave of Darkness deals +20% damage
*;3
:System Shock heals you for 9 healthWave of Darkness deals +30% damage
*;4
:System Shock heals you for 12 healthWave of Darkness deals +40% damage
*;5
:System Shock heals you for 15 healthWave of Darkness deals +50% damage
*;6
:System Shock heals you for 18 healthWave of Darkness deals +60% damage
*;7
:System Shock heals you for 21 healthWave of Darkness deals +70% damage
*;8
:System Shock heals you for 24 healthWave of Darkness deals +80% damage
*;9
:System Shock heals you for 27 healthWave of Darkness deals +90% damage
*;10
:System Shock heals you for 30 healthWave of Darkness deals +100% damage
}}
|-
*;2
:{BOOST_RECONSTRUCT_SENDER}{24}Wave of Darkness restores 4 power to you
*;3
:{BOOST_RECONSTRUCT_SENDER}{36}Wave of Darkness restores 6 power to you
*;4
:{BOOST_RECONSTRUCT_SENDER}{48}Wave of Darkness restores 8 power to you
*;5
:{BOOST_RECONSTRUCT_SENDER}{60}Wave of Darkness restores 10 power to you
*;6
:{BOOST_RECONSTRUCT_SENDER}{72}Wave of Darkness restores 12 power to you
*;7
:{BOOST_RECONSTRUCT_SENDER}{84}Wave of Darkness restores 14 power to you
*;8
:{BOOST_RECONSTRUCT_SENDER}{96}Wave of Darkness restores 16 power to you
*;9
:{BOOST_RECONSTRUCT_SENDER}{108}Wave of Darkness restores 18 power to you
*;10
:{BOOST_RECONSTRUCT_SENDER}{120}Wave of Darkness restores 20 power to you
}}
|-
*;2
:{BOOST_REVITALIZE_SENDER}{12}Wave of Darkness heals you for 30 health
*;3
:{BOOST_REVITALIZE_SENDER}{18}Wave of Darkness heals you for 45 health
*;4
:{BOOST_REVITALIZE_SENDER}{24}Wave of Darkness heals you for 60 health
*;5
:{BOOST_REVITALIZE_SENDER}{30}Wave of Darkness heals you for 75 health
*;6
:{BOOST_REVITALIZE_SENDER}{36}Wave of Darkness heals you for 90 health
*;7
:{BOOST_REVITALIZE_SENDER}{42}Wave of Darkness heals you for 105 health
*;8
:{BOOST_REVITALIZE_SENDER}{48}Wave of Darkness heals you for 120 health
*;9
:{BOOST_REVITALIZE_SENDER}{54}Wave of Darkness heals you for 135 health
*;10
:{BOOST_REVITALIZE_SENDER}{60}Wave of Darkness heals you for 150 health
}}
|-
|Fearmongering | || of Dark Waves || Wave of Reconstruction || Reconstruct causes the target Darkness deals +6 damage to take 1 less damage from any attack for 10 seconds sentient creatures || {{Spoiler|
*;2
:Reconstruct causes the target Wave of Darkness deals +12 damage to take 2 less damage from any attack for 10 secondssentient creatures
*;3
:Reconstruct causes the target Wave of Darkness deals +18 damage to take 3 less damage from any attack for 10 secondssentient creatures
*;4
:Reconstruct causes the target Wave of Darkness deals +24 damage to take 4 less damage from any attack for 10 secondssentient creatures
*;5
:Reconstruct causes the target Wave of Darkness deals +30 damage to sentient creatures*;6:Wave of Darkness deals +36 damage to sentient creatures*;7:Wave of Darkness deals +42 damage to sentient creatures*;8:Wave of Darkness deals +48 damage to take 5 less sentient creatures*;9:Wave of Darkness deals +54 damage from any attack for to sentient creatures*;10 seconds:Wave of Darkness deals +60 damage to sentient creatures
}}
|-
*;2
:Revitalize causes the target to take 2 less damage from Psychic attacks for 10 secondsAll Summoned Skeletons have +24 health
*;3
:Revitalize causes the target to take 3 less damage from Psychic attacks for 10 secondsAll Summoned Skeletons have +36 health
*;4
:Revitalize causes the target to take 4 less damage from Psychic attacks for 10 secondsAll Summoned Skeletons have +48 health
*;5
:Revitalize causes the target to take 5 less damage from Psychic attacks for All Summoned Skeletons have +60 health*;6:All Summoned Skeletons have +72 health*;7:All Summoned Skeletons have +84 health*;8:All Summoned Skeletons have +96 health*;9:All Summoned Skeletons have +108 health*;10 seconds:All Summoned Skeletons have +120 health
}}
|-
*;2
:Reconstruct also restores 10 power to the targetAll Summoned Skeletons have +30 armor
*;3
:Reconstruct also restores 15 power to the targetAll Summoned Skeletons have +45 armor
*;4
:Reconstruct also restores 20 power to the targetAll Summoned Skeletons have +60 armor
*;5
:Reconstruct also restores 25 power to the targetAll Summoned Skeletons have +75 armor
*;6
:Reconstruct also restores 30 power to the targetAll Summoned Skeletons have +90 armor
*;7
:Reconstruct also restores 35 power to the targetAll Summoned Skeletons have +105 armor
*;8
:Reconstruct also restores 40 power to the targetAll Summoned Skeletons have +120 armor
*;9
:Reconstruct also restores 45 power to the targetAll Summoned Skeletons have +135 armor
*;10
:Reconstruct also restores 50 power to the targetAll Summoned Skeletons have +150 armor
}}
|-
*;2
:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)Summoned Skeletal Archers deal +2 direct damage with each attack
*;3
:Reconstruct removes ongoing Trauma effects (up to 9 dmg/sec)Summoned Skeletal Archers deal +3 direct damage with each attack
*;4
:Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)Summoned Skeletal Archers deal +4 direct damage with each attack
*;5
:Reconstruct removes ongoing Trauma effects (up to 15 dmg/sec)Summoned Skeletal Archers deal +5 direct damage with each attack
*;6
:Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)Summoned Skeletal Archers deal +6 direct damage with each attack
*;7
:Reconstruct removes ongoing Trauma effects (up to 21 dmg/sec)Summoned Skeletal Archers deal +7 direct damage with each attack
*;8
:Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)Summoned Skeletal Archers deal +8 direct damage with each attack
*;9
:Reconstruct removes ongoing Trauma effects (up to 27 dmg/sec)Summoned Skeletal Archers deal +9 direct damage with each attack
*;10
:Reconstruct removes ongoing Trauma effects (up to 30 dmg/sec)Summoned Skeletal Archers deal +10 direct damage with each attack
}}
|-
*;2
:Reconstruct increases target's sprint speed by 1.5 for 10 secondsSummoned Skeletal Swordsmen have +50 armor
*;3
:Reconstruct increases target's sprint speed by 2 for 10 secondsSummoned Skeletal Swordsmen have +75 armor
*;4
:Reconstruct increases target's sprint speed by 2.5 for 10 secondsSummoned Skeletal Swordsmen have +100 armor
*;5
:Reconstruct increases target's sprint speed by 3 for 10 secondsSummoned Skeletal Swordsmen have +125 armor
*;6
:Reconstruct increases target's sprint speed by 3.5 for 10 secondsSummoned Skeletal Swordsmen have +150 armor
*;7
:Reconstruct increases target's sprint speed by 4 for 10 secondsSummoned Skeletal Swordsmen have +175 armor
*;8
:Reconstruct increases target's sprint speed by 4.5 for 10 secondsSummoned Skeletal Swordsmen have +200 armor
*;9
:Reconstruct increases target's sprint speed by 5 for 10 secondsSummoned Skeletal Swordsmen have +225 armor
*;10
:Reconstruct increases target's sprint speed by 5.5 for 10 secondsSummoned Skeletal Swordsmen have +250 armor
}}
|-
*;2
:Revitalize restores 20 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +2 direct damage with each attack
*;3
:Revitalize restores 30 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +3 direct damage with each attack
*;4
:Revitalize restores 40 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +5 direct damage with each attack
*;5
:Revitalize restores 50 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +6 direct damage with each attack
*;6
:Revitalize restores 60 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +8 direct damage with each attack
*;7
:Revitalize restores 70 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +9 direct damage with each attack
*;8
:Revitalize restores 80 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +10 direct damage with each attack
*;9
:Revitalize restores 90 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +12 direct damage with each attack
*;10
:Revitalize restores 100 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +13 direct damage with each attack
}}
|-
*;2
:Psi Health Wave instantly heals all targets for 14 Summoned Skeletal Archers and Mages have +16 health
*;3
:Psi Health Wave instantly heals all targets for 21 Summoned Skeletal Archers and Mages have +24 health
*;4
:Psi Health Wave instantly heals all targets for 28 Summoned Skeletal Archers and Mages have +32 health
*;5
:Psi Health Wave instantly heals all targets for 35 Summoned Skeletal Archers and Mages have +40 health
*;6
:Psi Health Wave instantly heals all targets for 42 Summoned Skeletal Archers and Mages have +48 health
*;7
:Psi Health Wave instantly heals all targets for 49 Summoned Skeletal Archers and Mages have +56 health
*;8
:Psi Health Wave instantly heals all targets for 56 Summoned Skeletal Archers and Mages have +64 health
*;9
:Psi Health Wave instantly heals all targets for 63 Summoned Skeletal Archers and Mages have +72 health
*;10
:Psi Health Wave instantly heals all targets for 70 Summoned Skeletal Archers and Mages have +80 health
}}
|-
|| || Necromancer's || of Miraculous Psi Waves Mighty Bone Warriors || Psi Health Wave has a 2% chance to heal all targets for 250 health Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler|
*;2
:Psi Health Wave has a 4% chance to heal all targets for 250 healthSummoned Skeletal Swordsmen deal +2 damage with each attack
*;3
:Psi Health Wave has a 6% chance to heal all targets for 250 healthSummoned Skeletal Swordsmen deal +3 damage with each attack
*;4
:Psi Health Wave has a 8% chance to heal all targets for 250 healthSummoned Skeletal Swordsmen deal +5 damage with each attack
*;5
:Psi Health Wave has a 10% chance to heal all targets for 250 health*;6:Psi Health Wave has a 12% chance to heal all targets for 250 health*;Summoned Skeletal Swordsmen deal +7:Psi Health Wave has a 14% chance to heal all targets for 250 health*;8:Psi Health Wave has a 16% chance to heal all targets for 250 health*;9:Psi Health Wave has a 18% chance to heal all targets for 250 health*;10:Psi Health Wave has a 20% chance to heal all targets for 250 healthdamage with each attack
}}
|-
*;2
:Psi Health Wave instantly heals you for 50 healthSummoned Skeletal Swordsmen taunt as if they did 20% more damage
*;3
:Psi Health Wave instantly heals you for 70 healthSummoned Skeletal Swordsmen taunt as if they did 30% more damage
*;4
:Psi Health Wave instantly heals you for 90 healthSummoned Skeletal Swordsmen taunt as if they did 40% more damage
*;5
:Psi Health Wave instantly heals you for 110 healthSummoned Skeletal Swordsmen taunt as if they did 50% more damage*;6:Summoned Skeletal Swordsmen taunt as if they did 60% more damage*;7:Summoned Skeletal Swordsmen taunt as if they did 70% more damage*;8:Summoned Skeletal Swordsmen taunt as if they did 80% more damage*;9:Summoned Skeletal Swordsmen taunt as if they did 90% more damage*;10:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
}}
|-
*;2
:Psi Health Wave raises your Electricity Summoned Skeletal Archers regenerate +6 health every update, both in and Acid Mitigation by 1 for 15 seconds.out of combat
*;3
:Psi Health Wave raises your Electricity, AcidSummoned Skeletal Archers regenerate +9 health every update, both in and Cold Mitigation by 1 for 15 seconds.out of combat
*;4
:Psi Health Wave raises your Electricity Summoned Skeletal Archers regenerate +12 health every update, both in and Acid Mitigation by 2 for 15 seconds.out of combat
*;5
:Psi Health Wave raises your ElectricitySummoned Skeletal Archers regenerate +15 health every update, both in and out of combat*;6:Summoned Skeletal Archers regenerate +18 health every update, Acidboth in and out of combat*;7:Summoned Skeletal Archers regenerate +21 health every update, both in and Cold Mitigation by 2 for 15 seconds.out of combat*;8:Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat*;9:Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat*;10:Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat
}}
|-
*;2
:Psi Armor Wave instantly restores 16 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
*;3
:Psi Armor Wave instantly restores 24 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
*;4
:Psi Armor Wave instantly restores 32 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat
*;5
:Psi Armor Wave instantly restores 40 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
*;6
:Psi Armor Wave instantly restores 48 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
*;7
:Psi Armor Wave instantly restores 56 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat
*;8
:Psi Armor Wave instantly restores 64 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
*;9
:Psi Armor Wave instantly restores 72 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
*;10
:Psi Armor Wave instantly restores 80 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat
}}
|-
*;2
:Psi Armor Wave has a Summoned Skeletal Swordsmen regenerate +6% chance to instantly restore 250 armor to all targetsevery update, both in and out of combat
*;3
:Psi Armor Wave has a 8% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +9 armor to all targetsevery update, both in and out of combat
*;4
:Psi Armor Wave has a 10% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +12 armor to all targetsevery update, both in and out of combat
*;5
:Psi Armor Wave has a 12% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +15 armor to all targetsevery update, both in and out of combat
*;6
:Psi Armor Wave has a 14% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +18 armor to all targetsevery update, both in and out of combat
*;7
:Psi Armor Wave has a 16% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +21 armor to all targetsevery update, both in and out of combat
*;8
:Psi Armor Wave has a 18% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +24 armor to all targetsevery update, both in and out of combat
*;9
:Psi Armor Wave has a 20% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +27 armor to all targetsevery update, both in and out of combat
*;10
:Psi Armor Wave has a 22% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +30 armor to all targetsevery update, both in and out of combat
}}
|-
*;2
:Psi Armor Wave and Mind Armor Wave instantly restores 60 armor Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to youuse their stun attack more often
*;3
:Psi Armor Wave and Mind Armor Wave instantly restores 80 armor Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to youuse their stun attack more often
*;4
:Psi Armor Wave and Mind Armor Wave instantly restores 100 armor Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to youuse their stun attack more often
*;5
:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to youuse their stun attack more often
}}
|-
*;2
:Psi Power Wave has a 10% chance to instantly restore 20 power to all targetsSummoned Skeletal Swordsmen take 2 less direct damage from each attack
*;3
:Psi Power Wave has a 15% chance to instantly restore 20 power to all targetsSummoned Skeletal Swordsmen take 3 less direct damage from each attack
*;4
:Psi Power Wave has a 20% chance to instantly restore 20 power to all targetsSummoned Skeletal Swordsmen take 4 less direct damage from each attack
*;5
:Psi Power Wave has a 25% chance to instantly restore 20 power to all targets*;6:Psi Power Wave has a 30% chance to instantly restore 20 power to all targets*;7:Psi Power Wave has a 35% chance to instantly restore 20 power to all targets*;8:Psi Power Wave has a 40% chance to instantly restore 20 power to all targets*;9:Psi Power Wave has a 45% chance to instantly restore 20 power to all targets*;10:Psi Power Wave has a 50% chance to instantly restore 20 power to all targetsSummoned Skeletal Swordsmen take 5 less direct damage from each attack
}}
|-
*;2
:Psi Power Wave has a All Summoned Skeletons take 2% chance to restore 100 power to all targetsless damage from Crushing attacks
*;3
:Psi Power Wave has a All Summoned Skeletons take 3% chance to restore 100 power to all targetsless damage from Crushing attacks
*;4
:Psi Power Wave has a All Summoned Skeletons take 4% chance to restore 100 power to all targetsless damage from Crushing attacks
*;5
:Psi Power Wave has a All Summoned Skeletons take 5% chance to restore 100 power to all targets*;6:Psi Power Wave has a 6% chance to restore 100 power to all targets*;7:Psi Power Wave has a 7% chance to restore 100 power to all targets*;8:Psi Power Wave has a 8% chance to restore 100 power to all targets*;9:Psi Power Wave has a 9% chance to restore 100 power to all targets*;10:Psi Power Wave has a 10% chance to restore 100 power to all targetsless damage from Crushing attacks
}}
|-
*;2
:Psi Power Wave and Mind Armor Wave instantly restores 10 power to youAll Summoned Skeletons take 2 less damage from Piercing attacks
*;3
:Psi Power Wave and Mind Armor Wave instantly restores 15 power to youAll Summoned Skeletons take 3 less damage from Piercing attacks
*;4
:Psi Power Wave and Mind Armor Wave instantly restores 20 power to youAll Summoned Skeletons take 4 less damage from Piercing attacks
*;5
:Psi Power Wave and Mind Armor Wave instantly restores 25 power to youAll Summoned Skeletons take 5 less damage from Piercing attacks
}}
|-
*;2
:Mind Armor Wave causes all allies' melee attacks Summoned Skeletal Swordsmen have a 16% chance to cost -2 Power for 20 secondsignore any Knockback or Stun effect
*;3
:Mind Armor Wave causes all allies' melee attacks Summoned Skeletal Swordsmen have a 24% chance to cost -3 Power for 20 secondsignore any Knockback or Stun effect
*;4
:Mind Armor Wave causes all allies' melee attacks Summoned Skeletal Swordsmen have a 32% chance to cost -4 Power for 20 secondsignore any Knockback or Stun effect
*;5
:Mind Armor Wave causes all allies' melee attacks Summoned Skeletal Swordsmen have a 45% chance to cost -5 Power for 20 secondsignore any Knockback or Stun effect
}}
|-
*;2
:Mind Armor Wave grants all allies +2 Psychic Damage for 60 secondsSummoned Skeletal Archers and Mages have a 20% chance to dodge any projectile
*;3
:Mind Armor Wave grants all allies +3 Psychic Damage for 60 secondsSummoned Skeletal Archers and Mages have a 30% chance to dodge any projectile
*;4
:Mind Armor Wave grants all allies +4 Psychic Damage for 60 secondsSummoned Skeletal Archers and Mages have a 40% chance to dodge any projectile
*;5
:Mind Armor Wave grants all allies +5 Psychic Damage for 60 secondsSummoned Skeletal Archers and Mages have a 50% chance to dodge any projectile
}}
|-
*;2
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 15Summoned Skeletal Archers and Mages have a 20% for 10 secondschance to dodge any burst attack
*;3
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 20Summoned Skeletal Archers and Mages have a 30% for 10 secondschance to dodge any burst attack
*;4
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 25Summoned Skeletal Archers and Mages have a 40% for 10 secondschance to dodge any burst attack
*;5
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 30Summoned Skeletal Archers and Mages have a 50% for 10 secondschance to dodge any burst attack
}}
|-
*;2
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +2 direct damage done with Electricity each attack, but take 20% more damage from any cold attacks by 15% for 10 seconds
*;3
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +4 direct damage done with Electricity each attack, but take 30% more damage from any cold attacks by 20% for 10 seconds
*;4
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +6 direct damage done with Electricity each attack, but take 40% more damage from any cold attacks by 25% for 10 seconds
*;5
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +8 direct damage done with Electricity each attack, but take 50% more damage from any cold attacks by 30% for 10 seconds
}}
|-
*;2
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +2 direct damage done with Crushing each attack, but take 20% more damage from any slashing, piercing, or crushing attacks by 15% for 10 seconds
*;3
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +4 direct damage done with Crushing each attack, but take 30% more damage from any slashing, piercing, or crushing attacks by 20% for 10 seconds
*;4
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +6 direct damage done with Crushing each attack, but take 40% more damage from any slashing, piercing, or crushing attacks by 25% for 10 seconds
*;5
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +8 direct damage done with Crushing each attack, but take 50% more damage from any slashing, piercing, or crushing attacks by 30% for 10 seconds
}}
|-
*;2
:Mind Armor Wave has a 25Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20% chance to restore 80 health and 80 armor to youmore damage from any slashing, piercing, or crushing attacks
*;3
:Mind Armor Wave has a 25Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30% chance to restore 110 health and 110 armor to youmore damage from any slashing, piercing, or crushing attacks
*;4
:Mind Armor Wave has a 25Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40% chance to restore 140 health and 140 armor to youmore damage from any slashing, piercing, or crushing attacks
*;5
:Mind Armor Wave has a 25Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50% chance to restore 170 health and 170 armor to youmore damage from any slashing, piercing, or crushing attacks
}}
|-
*;2
:Psi Adrenaline Wave has a 6% chance to boost all targets' All Summoned Skeletons deal +2 damage output with each attack, but are instantly destroyed by 10 for 20 secondsANY Nature attack
*;3
:Psi Adrenaline Wave has a 9% chance to boost all targets' All Summoned Skeletons deal +4 damage output with each attack, but are instantly destroyed by 10 for 20 secondsANY Nature attack
*;4
:Psi Adrenaline Wave has a 12% chance to boost all targets' All Summoned Skeletons deal +6 damage output with each attack, but are instantly destroyed by 10 for 20 secondsANY Nature attack
*;5
:Psi Adrenaline Wave has a 15% chance to boost all targets' All Summoned Skeletons deal +8 damage output with each attack, but are instantly destroyed by 10 for 20 secondsANY Nature attack
}}
|-
*;2
:Panic Charge deals Raised Zombies deal +20% 2 damagewith each attack
*;3
:Panic Charge deals Raised Zombies deal +30% 3 damagewith each attack
*;4
:Panic Charge deals Raised Zombies deal +40% 4 damagewith each attack
*;5
:Panic Charge deals Raised Zombies deal +50% 5 damagewith each attack
*;6
:Panic Charge deals Raised Zombies deal +60% 6 damagewith each attack
*;7
:Panic Charge deals Raised Zombies deal +70% 7 damagewith each attack
*;8
:Panic Charge deals Raised Zombies deal +80% 8 damagewith each attack
*;9
:Panic Charge deals Raised Zombies deal +90% 9 damagewith each attack
*;10
:Panic Charge deals Raised Zombies deal +100% 10 damagewith each attack
}}
|-
*;2
:Panic Charge has a 6Raised Zombies taunt as if they did 20% chance to boost all your attack more damage by 10 for 20 seconds
*;3
:Panic Charge has a 9Raised Zombies taunt as if they did 30% chance to boost all your attack more damage by 10 for 20 seconds
*;4
:Panic Charge has a 12Raised Zombies taunt as if they did 40% chance to boost all your attack more damage by 10 for 20 seconds
*;5
:Panic Charge has a 15Raised Zombies taunt as if they did 50% chance to boost all your attack more damage by 10 for 20 seconds
*;6
:Panic Charge has a 18Raised Zombies taunt as if they did 60% chance to boost all your attack more damage by 10 for 20 seconds
*;7
:Panic Charge has a 21Raised Zombies taunt as if they did 70% chance to boost all your attack more damage by 10 for 20 seconds
*;8
:Panic Charge has a 24Raised Zombies taunt as if they did 80% chance to boost all your attack more damage by 10 for 20 seconds
*;9
:Panic Charge has a 27Raised Zombies taunt as if they did 90% chance to boost all your attack more damage by 10 for 20 seconds
*;10
:Panic Charge has a 30Raised Zombies taunt as if they did 100% chance to boost all your attack more damage by 10 for 20 seconds
}}
|-
*;2
:Panic Charge instantly restores 12 armorRaised Zombies move +2 faster
*;3
:Panic Charge instantly restores 18 armorRaised Zombies move +3 faster
*;4
:Panic Charge instantly restores 24 armorRaised Zombies move +4 faster
*;5
:Panic Charge instantly restores 30 armorRaised Zombies move +5 faster}}|} {| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Mentalism Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Mentalist's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler|*;62:Panic Charge instantly restores 36 armor{MOD_SKILL_MENTALISM}{0.2}*;73:Panic Charge instantly restores 42 armor{MOD_SKILL_MENTALISM}{0.25}*;84:Panic Charge instantly restores 48 armor{MOD_SKILL_MENTALISM}{0.3}*;95:Panic Charge instantly restores 54 armor{MOD_SKILL_MENTALISM}{0.35}*;106:Panic Charge instantly restores 60 armor{MOD_SKILL_MENTALISM}{0.4}
}}
|-
|| || Mindreaver's || of Electrification Mindreaving || Electrify Mindreave deals +10% 1 damage || {{Spoiler|
*;2
:Electrify Mindreave deals +20% 2 damage
*;3
:Electrify Mindreave deals +30% 3 damage
*;4
:Electrify Mindreave deals +40% 4 damage
*;5
:Electrify Mindreave deals +50% 5 damage
*;6
:Electrify Mindreave deals +60% 6 damage
*;7
:Electrify Mindreave deals +70% 7 damage
*;8
:Electrify Mindreave deals +80% 8 damage
*;9
:Electrify Mindreave deals +90% 9 damage
*;10
:Electrify Mindreave deals +100% 10 damage
}}
|-
*;2
:Electrify has Mindreave attacks have a 1640% chance to deal +25% cause 15 additional damage and heal you for 50 armorover 15 seconds.
*;3
:Electrify has Mindreave attacks have a 2460% chance to deal +25% cause 15 additional damage and heal you for 50 armorover 15 seconds.
*;4
:Electrify has a 32Mindreave attacks have an 80% chance to deal +25% cause 15 additional damage and heal you for 50 armorover 15 seconds.
*;5
:Electrify has Mindreave attacks have a 40100% chance to deal +25% cause 15 additional damage and heal you for 50 armorover 15 seconds.
*;6
:Electrify has Mindreave attacks have a 4820% chance to deal +25% cause 30 additional damage and heal you for 50 armorover 15 seconds.
*;7
:Electrify has Mindreave attacks have a 5640% chance to deal +25% cause 30 additional damage and heal you for 50 armorover 15 seconds.
*;8
:Electrify has Mindreave attacks have a 6460% chance to deal +25% cause 30 additional damage and heal you for 50 armorover 15 seconds.
*;9
:Electrify has a 72Mindreave attacks have an 80% chance to deal +25% cause 30 additional damage and heal you for 50 armorover 15 seconds.
*;10
:Electrify has Mindreave attacks have a 80100% chance to deal +25% cause 30 additional damage and heal you for 50 armorover 15 seconds.
}}
|-
*;2
:Electrify generates 20 less RageMindreave has a 8% chance to hit all enemies within 10 meters
*;3
:Electrify generates 30 less RageMindreave has a 12% chance to hit all enemies within 10 meters
*;4
:Electrify generates 40 less RageMindreave has a 16% chance to hit all enemies within 10 meters
*;5
:Electrify generates 50 less RageMindreave has a 20% chance to hit all enemies within 10 meters
*;6
:Electrify generates 60 less RageMindreave has a 25% chance to hit all enemies within 10 meters
*;7
:Electrify generates 70 less RageMindreave has a 28% chance to hit all enemies within 10 meters
*;8
:Electrify generates 80 less RageMindreave has a 32% chance to hit all enemies within 10 meters
*;9
:Electrify generates 90 less RageMindreave has a 36% chance to hit all enemies within 10 meters
*;10
:Electrify generates 100 less RageMindreave has a 40% chance to hit all enemies within 10 meters
}}
|-
*;2
:Electrify heals you for 20 healthMindreave has a 4% chance to stun the target
*;3
:Electrify heals you for 30 healthMindreave has a 6% chance to stun the target
*;4
:Electrify heals you for 40 healthMindreave has a 8% chance to stun the target
*;5
:Electrify heals you for 50 healthMindreave has a 10% chance to stun the target
*;6
:Electrify heals you for 60 healthMindreave has a 12% chance to stun the target
*;7
:Electrify heals you for 70 healthMindreave has a 14% chance to stun the target
*;8
:Electrify heals you for 80 healthMindreave has a 16% chance to stun the target
*;9
:Electrify heals you for 90 healthMindreave has a 18% chance to stun the target
*;10
:Electrify heals you for 100 healthMindreave has a 20% chance to stun the target
}}
|-
*;2
:Electrify has a 36% chance to stun the targetMindreave gives you 2 Power
*;3
:Electrify has a 54% chance to stun the targetMindreave gives you 4 Power
*;4
:Electrify has a 72% chance to stun the targetMindreave gives you 5 Power
*;5
:Electrify has a 90% chance to stun the target}}|-|| || || of Recharging Shocks || Electrify restores 10 power to you || {{Spoiler|*;2:Electrify restores 20 power to you*;3:Electrify restores 30 power to you*;4:Electrify restores 40 power to you*;5:Electrify restores 50 power to Mindreave gives you7 Power
*;6
:Electrify restores 60 power to Mindreave gives you8 Power
*;7
:Electrify restores 70 power to Mindreave gives you10 Power
*;8
:Electrify restores 80 power to Mindreave gives you11 Power
*;9
:Electrify restores 90 power to Mindreave gives you13 Power
*;10
:Electrify restores 100 power to Mindreave gives you15 Power
}}
|-
*;2
:Pain Bubble deals 20 Psychic damage before applying the bubbleAfter using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
*;3
:Pain Bubble deals 30 Psychic damage before applying the bubbleAfter using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
*;4
:Pain Bubble deals 40 Psychic damage before applying the bubbleAfter using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
*;5
:Pain Bubble deals 50 Psychic damage before applying the bubbleAfter using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
*;6
:Pain Bubble deals 60 Psychic damage before applying the bubbleAfter using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
*;7
:Pain Bubble deals 70 Psychic damage before applying the bubbleAfter using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
*;8
:Pain Bubble deals 80 Psychic damage before applying the bubbleAfter using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
*;9
:Pain Bubble deals 90 Psychic damage before applying the bubbleAfter using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
*;10
:Pain Bubble deals 100 Psychic damage before applying the bubbleAfter using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
}}
|-
*;2
:Pain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubbleAfter using Mindreave, your Reconstruct ability heals +40 for 15 seconds
*;3
:Pain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubbleAfter using Mindreave, your Reconstruct ability heals +60 for 15 seconds
*;4
:Pain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubbleAfter using Mindreave, your Reconstruct ability heals +80 for 15 seconds
*;5
:Pain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble*;6:Pain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble*;7:Pain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble*;8:Pain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble*;9:Pain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble*;10:Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble}}|-|| || || of Practical Archery || Basic Shot deals +10% damage || {{Spoiler|*;2:Basic Shot deals +15% damage*;3:Basic Shot deals +20% damage*;4:Basic Shot deals After using Mindreave, your Reconstruct ability heals +25% damage*;5:Basic Shot deals +30% damage*;6:Basic Shot deals +35% damage*;7:Basic Shot deals +40% damage*;8:Basic Shot deals +45% damage*;9:Basic Shot deals +50% damage*;10:Basic Shot deals +60% damage}}|-|| || || of Medicinal Arrows || Basic Shot attacks heal you for 3 health || {{Spoiler|*;2:Basic Shot attacks heal you for 6 health*;3:Basic Shot attacks heal you for 10 health*;4:Basic Shot attacks heal you 100 for 15 health*;5:Basic Shot attacks heal you for 20 healthseconds}}|-|| || || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
*;2
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
}}
|-
*;2
:Basic Shot has a 2% chance to hit all targets within 30 meters, dealing +2 damagePain Bubble gives you 8 Power
*;3
:Basic Shot has a 3% chance to hit all targets within 30 meters, dealing +3 damagePain Bubble gives you 12 Power
*;4
:Basic Shot has a 4% chance to hit all targets within 30 meters, dealing +4 damagePain Bubble gives you 16 Power
*;5
:Basic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damagePain Bubble gives you 20 Power
*;6
:Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damagePain Bubble gives you 24 Power
*;7
:Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damagePain Bubble gives you 28 Power
*;8
:Basic Shot has a 8% chance to hit all targets within 30 meters, dealing +8 damagePain Bubble gives you 32 Power
*;9
:Basic Shot has a 9% chance to hit all targets within 30 meters, dealing +9 damagePain Bubble gives you 36 Power
*;10
:Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damagePain Bubble gives you 40 Power
}}
|-
*;2
:{MITIGATION_PIERCING}{2}{Archery}System Shock deals +20% damage
*;3
:{MITIGATION_PIERCING}{3}{Archery}System Shock deals +30% damage
*;4
:{MITIGATION_PIERCING}{4}{Archery}System Shock deals +40% damage
*;5
:{MITIGATION_PIERCING}{5}{Archery}System Shock deals +50% damage
*;6
:{MITIGATION_PIERCING}{6}{Archery}System Shock deals +60% damage
*;7
:{MITIGATION_PIERCING}{7}{Archery}System Shock deals +70% damage
*;8
:{MITIGATION_PIERCING}{8}{Archery}System Shock deals +80% damage
*;9
:{MITIGATION_PIERCING}{9}{Archery}System Shock deals +90% damage
*;10
:{MITIGATION_PIERCING}{10}{Archery}System Shock deals +100% damage
}}
|-
*;2
:Aimed Shot deals +10System Shock attacks have a 20% chance to cause 30 additional damageover 15 seconds.
*;3
:Aimed Shot deals +15System Shock attacks have a 25% chance to cause 30 additional damageover 15 seconds.
*;4
:Aimed Shot deals +20System Shock attacks have a 60% chance to cause 15 additional damageover 15 seconds.
*;5
:Aimed Shot deals +25System Shock attacks have a 40% chance to cause 30 additional damageover 15 seconds.
*;6
:Aimed Shot deals +System Shock attacks have a 50% chance to cause 30% additional damageover 15 seconds.
*;7
:Aimed Shot deals +35System Shock attacks have a 60% chance to cause 30 additional damageover 15 seconds.
*;8
:Aimed Shot deals +40System Shock attacks have a 70% chance to cause 30 additional damageover 15 seconds.
*;9
:Aimed Shot deals +45System Shock attacks have an 80% chance to cause 30 additional damageover 15 seconds.
*;10
:Aimed Shot deals +50System Shock attacks have a 100% chance to cause 30 additional damageover 15 seconds.
}}
|-
*;2
:Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds.System Shock generates 8 less Rage
*;3
:Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds.System Shock generates 12 less Rage
*;4
:Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds.System Shock generates 16 less Rage
*;5
:Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.System Shock generates 20 less Rage
*;6
:Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.System Shock generates 24 less Rage
*;7
:Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.System Shock generates 28 less Rage
*;8
:Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.System Shock generates 32 less Rage
*;9
:Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.System Shock generates 36 less Rage
*;10
:Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds.System Shock generates 40 less Rage
}}
|-
*;2
:Aimed Shot System Shock has a 48% chance to deal +150 50 damage
*;3
:Aimed Shot System Shock has a 612% chance to deal +150 50 damage
*;4
:Aimed Shot System Shock has a 816% chance to deal +150 50 damage
*;5
:Aimed Shot System Shock has a 1020% chance to deal +150 50 damage
*;6
:Aimed Shot System Shock has a 1224% chance to deal +150 50 damage
*;7
:Aimed Shot System Shock has a 1428% chance to deal +150 50 damage
*;8
:Aimed Shot System Shock has a 1632% chance to deal +150 50 damage
*;9
:Aimed Shot System Shock has a 1836% chance to deal +150 50 damage
*;10
:Aimed Shot System Shock has a 2040% chance to deal +150 50 damage
}}
|-
*;2
:Aimed Shot deals +20 damage versus orcsSystem Shock heals you for 6 health
*;3
:Aimed Shot deals +30 damage versus orcsSystem Shock heals you for 9 health
*;4
:Aimed Shot deals +40 damage versus orcsSystem Shock heals you for 12 health
*;5
:Aimed Shot deals +50 damage versus orcsSystem Shock heals you for 15 health
*;6
:Aimed Shot deals +60 damage versus orcsSystem Shock heals you for 18 health
*;7
:Aimed Shot deals +70 damage versus orcsSystem Shock heals you for 21 health
*;8
:Aimed Shot deals +80 damage versus orcsSystem Shock heals you for 24 health
*;9
:Aimed Shot deals +90 damage versus orcsSystem Shock heals you for 27 health
*;10
:Aimed Shot deals +100 damage versus orcsSystem Shock heals you for 30 health
}}
|-
*;2
:Multishot deals +10% damage{BOOST_RECONSTRUCT_SENDER}{24}
*;3
:Multishot deals +15% damage{BOOST_RECONSTRUCT_SENDER}{36}
*;4
:Multishot deals +20% damage{BOOST_RECONSTRUCT_SENDER}{48}
*;5
:Multishot deals +25% damage{BOOST_RECONSTRUCT_SENDER}{60}
*;6
:Multishot deals +30% damage{BOOST_RECONSTRUCT_SENDER}{72}
*;7
:Multishot deals +35% damage{BOOST_RECONSTRUCT_SENDER}{84}
*;8
:Multishot deals +40% damage{BOOST_RECONSTRUCT_SENDER}{96}
*;9
:Multishot deals +45% damage{BOOST_RECONSTRUCT_SENDER}{108}
*;10
:Multishot deals +50% damage{BOOST_RECONSTRUCT_SENDER}{120}
}}
|-
*;2
:Multishot attacks have a 13% chance to stun all targets{BOOST_REVITALIZE_SENDER}{12}
*;3
:Multishot attacks have a 16% chance to stun all targets{BOOST_REVITALIZE_SENDER}{18}
*;4
:Multishot attacks have a 19% chance to stun all targets{BOOST_REVITALIZE_SENDER}{24}
*;5
:Multishot attacks have a 23% chance to stun all targets{BOOST_REVITALIZE_SENDER}{30}*;6:{BOOST_REVITALIZE_SENDER}{36}*;7:{BOOST_REVITALIZE_SENDER}{42}*;8:{BOOST_REVITALIZE_SENDER}{48}*;9:{BOOST_REVITALIZE_SENDER}{54}*;10:{BOOST_REVITALIZE_SENDER}{60}
}}
|-
*;2
:Long Shot deals +Reconstruct causes the target to take 2 less damage from any attack for 10% damageseconds
*;3
:Long Shot deals +15% Reconstruct causes the target to take 3 less damagefrom any attack for 10 seconds
*;4
:Long Shot deals +20% Reconstruct causes the target to take 4 less damagefrom any attack for 10 seconds
*;5
:Long Shot deals +25% Reconstruct causes the target to take 5 less damage*;6:Long Shot deals +30% damage*;7:Long Shot deals +35% damage*;8:Long Shot deals +40% damage*;9:Long Shot deals +45% damage*;from any attack for 10:Long Shot deals +50% damageseconds
}}
|-
*;2
:Long Shot attacks have a 50% chance Revitalize causes the target to deal +100 take 2 less damagefrom Psychic attacks for 10 seconds
*;3
:Long Shot attacks have a 50% chance Revitalize causes the target to deal +100 take 3 less damagefrom Psychic attacks for 10 seconds
*;4
:Long Shot attacks have a 50% chance Revitalize causes the target to deal +100 take 4 less damagefrom Psychic attacks for 10 seconds
*;5
:Long Shot Revitalize causes the target to take 5 less damage from Psychic attacks have a 50% chance for 10 seconds}}|-| || || Reconstruct also restores 5 power to the target || {{Spoiler|*;2:Reconstruct also restores 10 power to deal +100 damagethe target*;3:Reconstruct also restores 15 power to the target*;4:Reconstruct also restores 20 power to the target*;5:Reconstruct also restores 25 power to the target
*;6
:Long Shot attacks have a 50% chance Reconstruct also restores 30 power to deal +100 damagethe target
*;7
:Long Shot attacks have a 50% chance Reconstruct also restores 35 power to deal +100 damagethe target
*;8
:Long Shot attacks have a 50% chance Reconstruct also restores 40 power to deal +100 damagethe target
*;9
:Long Shot attacks have a 50% chance Reconstruct also restores 45 power to deal +100 damagethe target
*;10
:Long Shot attacks have a Reconstruct also restores 50% chance power to deal +100 damagethe target
}}
|-
*;2
:Long Shot attacks heal you for 20 healthReconstruct removes ongoing Trauma effects (up to 6 dmg/sec)
*;3
:Long Shot attacks heal you for 30 healthReconstruct removes ongoing Trauma effects (up to 9 dmg/sec)
*;4
:Long Shot attacks heal you for 40 healthReconstruct removes ongoing Trauma effects (up to 12 dmg/sec)
*;5
:Long Shot attacks heal you for 50 healthReconstruct removes ongoing Trauma effects (up to 15 dmg/sec)
*;6
:Long Shot attacks heal you for 60 healthReconstruct removes ongoing Trauma effects (up to 18 dmg/sec)
*;7
:Long Shot attacks heal you for 70 healthReconstruct removes ongoing Trauma effects (up to 21 dmg/sec)
*;8
:Long Shot attacks heal you for 80 healthReconstruct removes ongoing Trauma effects (up to 24 dmg/sec)
*;9
:Long Shot attacks heal you for 90 healthReconstruct removes ongoing Trauma effects (up to 27 dmg/sec)
*;10
:Long Shot attacks heal you for 100 healthReconstruct removes ongoing Trauma effects (up to 30 dmg/sec)
}}
|-
*;2
:Blitz Shot deals +2 damageReconstruct increases target's sprint speed by 1.5 for 10 seconds
*;3
:Blitz Shot deals +3 damageReconstruct increases target's sprint speed by 2 for 10 seconds
*;4
:Blitz Shot deals +4 damageReconstruct increases target's sprint speed by 2.5 for 10 seconds
*;5
:Blitz Shot deals +5 damageReconstruct increases target's sprint speed by 3 for 10 seconds
*;6
:Blitz Shot deals +6 damageReconstruct increases target's sprint speed by 3.5 for 10 seconds
*;7
:Blitz Shot deals +7 damageReconstruct increases target's sprint speed by 4 for 10 seconds
*;8
:Blitz Shot deals +8 damageReconstruct increases target's sprint speed by 4.5 for 10 seconds
*;9
:Blitz Shot deals +9 damageReconstruct increases target's sprint speed by 5 for 10 seconds
*;10
:Blitz Shot deals +Reconstruct increases target's sprint speed by 5.5 for 10 damageseconds
}}
|-
*;2
:Blitz Shot attacks heal you for 6 healthRevitalize restores 20 armor to YOU (regardless of the target of the ability)
*;3
:Blitz Shot attacks heal you for 9 healthRevitalize restores 30 armor to YOU (regardless of the target of the ability)
*;4
:Blitz Shot attacks heal you for 12 healthRevitalize restores 40 armor to YOU (regardless of the target of the ability)
*;5
:Blitz Shot attacks heal you for 15 health}}|-|| || || Revitalize restores 50 armor to YOU (regardless of the target of Heavy Arrows || Heavy Shot and Heavy Multishot attacks deal +4% damage || {{Spoiler|*;2:Heavy Shot and Heavy Multishot attacks deal +8% damage*;3:Heavy Shot and Heavy Multishot attacks deal +12% damage*;4:Heavy Shot and Heavy Multishot attacks deal +16% damage*;5:Heavy Shot and Heavy Multishot attacks deal +20% damagethe ability)*;6:Heavy Shot and Heavy Multishot attacks deal +24% damageRevitalize restores 60 armor to YOU (regardless of the target of the ability)
*;7
:Heavy Shot and Heavy Multishot attacks deal +28% damageRevitalize restores 70 armor to YOU (regardless of the target of the ability)
*;8
:Heavy Shot and Heavy Multishot attacks deal +32% damageRevitalize restores 80 armor to YOU (regardless of the target of the ability)
*;9
:Heavy Shot and Heavy Multishot attacks deal +36% damageRevitalize restores 90 armor to YOU (regardless of the target of the ability)
*;10
:Heavy Shot and Heavy Multishot attacks deal +40% damageRevitalize restores 100 armor to YOU (regardless of the target of the ability)
}}
|-
*;2
:Heavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damagePsi Health Wave instantly heals all targets for 14 health
*;3
:Heavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damagePsi Health Wave instantly heals all targets for 21 health
*;4
:Heavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damagePsi Health Wave instantly heals all targets for 28 health
*;5
:Heavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damagePsi Health Wave instantly heals all targets for 35 health
*;6
:Heavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damagePsi Health Wave instantly heals all targets for 42 health
*;7
:Heavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damagePsi Health Wave instantly heals all targets for 49 health
*;8
:Heavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damagePsi Health Wave instantly heals all targets for 56 health
*;9
:Heavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damagePsi Health Wave instantly heals all targets for 63 health
*;10
:Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damagePsi Health Wave instantly heals all targets for 70 health
}}
|-
*;2
:Fire Arrow deals +14Psi Health Wave has a 4% damagechance to heal all targets for 250 health
*;3
:Fire Arrow deals +21Psi Health Wave has a 6% damagechance to heal all targets for 250 health
*;4
:Fire Arrow deals +28Psi Health Wave has a 8% damagechance to heal all targets for 250 health
*;5
:Fire Arrow deals +35Psi Health Wave has a 10% damagechance to heal all targets for 250 health
*;6
:Fire Arrow deals +42Psi Health Wave has a 12% damagechance to heal all targets for 250 health
*;7
:Fire Arrow deals +49Psi Health Wave has a 14% damagechance to heal all targets for 250 health
*;8
:Fire Arrow deals +56Psi Health Wave has a 16% damagechance to heal all targets for 250 health
*;9
:Fire Arrow deals +63Psi Health Wave has a 18% damagechance to heal all targets for 250 health
*;10
:Fire Arrow deals +70Psi Health Wave has a 20% damagechance to heal all targets for 250 health
}}
|-
*;2
:Acid Arrow deals +16% damagePsi Health Wave instantly heals you for 50 health
*;3
:Acid Arrow deals +24% damagePsi Health Wave instantly heals you for 70 health
*;4
:Acid Arrow deals +32% damagePsi Health Wave instantly heals you for 90 health
*;5
:Acid Arrow deals +40% damage*;6:Acid Arrow deals +48% damage*;7:Acid Arrow deals +56% damage*;8:Acid Arrow deals +64% damage*;9:Acid Arrow deals +72% damage*;10:Acid Arrow deals +80% damagePsi Health Wave instantly heals you for 110 health
}}
|-
*;2
:Poison Arrow deals +14% damagePsi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.
*;3
:Poison Arrow deals +21% damagePsi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.
*;4
:Poison Arrow deals +28% damagePsi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.
*;5
:Poison Arrow deals +35% damage*;6:Poison Arrow deals +42% damage*;7:Poison Arrow deals +49% damage*;8:Poison Arrow deals +56% damage*;9:Poison Arrow deals +63% damage*;10:Poison Arrow deals +70% damagePsi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.
}}
|-
*;2
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +6% damage{BOOST_HEALTHWAVE_SENDER}{2}
*;3
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +9% damage{BOOST_HEALTHWAVE_SENDER}{3}
*;4
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage{BOOST_HEALTHWAVE_SENDER}{4}
*;5
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +15% damage*;6:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage*;7:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +21% damage*;8:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage*;9:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +27% damage*;10:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage{BOOST_HEALTHWAVE_SENDER}{5}
}}
|-
*;2
:Snare Arrow deals +30% damage.Psi Armor Wave instantly restores 16 armor to all targets
*;3
:Snare Arrow deals +40% damage.Psi Armor Wave instantly restores 24 armor to all targets
*;4
:Snare Arrow deals +50% damage.Psi Armor Wave instantly restores 32 armor to all targets
*;5
:Snare Arrow deals +60% damage.Psi Armor Wave instantly restores 40 armor to all targets
*;6
:Snare Arrow deals +70% damage.Psi Armor Wave instantly restores 48 armor to all targets
*;7
:Snare Arrow deals +80% damage.Psi Armor Wave instantly restores 56 armor to all targets
*;8
:Snare Arrow deals +90% damage.Psi Armor Wave instantly restores 64 armor to all targets
*;9
:Snare Arrow deals +100% damage.Psi Armor Wave instantly restores 72 armor to all targets
*;10
:Snare Arrow deals +120% damage.Psi Armor Wave instantly restores 80 armor to all targets
}}
|-
*;2
:Snare Arrow Psi Armor Wave has a 106% chance to deal +200 damageinstantly restore 250 armor to all targets
*;3
:Snare Arrow Psi Armor Wave has a 108% chance to deal +300 damageinstantly restore 250 armor to all targets
*;4
:Snare Arrow Psi Armor Wave has a 10% chance to deal +400 damageinstantly restore 250 armor to all targets
*;5
:Snare Arrow Psi Armor Wave has a 1012% chance to deal +500 damageinstantly restore 250 armor to all targets
*;6
:Snare Arrow Psi Armor Wave has a 1014% chance to deal +600 damageinstantly restore 250 armor to all targets
*;7
:Snare Arrow Psi Armor Wave has a 1016% chance to deal +700 damageinstantly restore 250 armor to all targets
*;8
:Snare Arrow Psi Armor Wave has a 1018% chance to deal +800 damageinstantly restore 250 armor to all targets
*;9
:Snare Arrow Psi Armor Wave has a 1020% chance to deal +900 damageinstantly restore 250 armor to all targets
*;10
:Snare Arrow Psi Armor Wave has a 1022% chance to deal +1000 damageinstantly restore 250 armor to all targets
}}
|-
*;2
:Snare Arrow lowers targets rage by 80Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you
*;3
:Snare Arrow lowers targets rage by 120Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you
*;4
:Snare Arrow lowers targets rage by 160Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you*;5:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you}}|-| || of Shielding Waves || Psi Armor Wave has a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|*;2:Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;3:Psi Armor Wave has a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;4:Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;5
:Snare Arrow lowers targets rage by 200Psi Armor Wave has a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;6
:Snare Arrow lowers targets rage by 240Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;7
:Snare Arrow lowers targets rage by 280Psi Armor Wave has a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;8
:Snare Arrow lowers targets rage by 320Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;9
:Snare Arrow lowers targets rage by 360Psi Armor Wave has a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;10
:Snare Arrow lowers targets rage by 400Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
}}
|-
*;2
:Bow Bash gives you +{BOOST_ARMORWAVE_SENDER}{2 absorption of any physical damage for 10 seconds}
*;3
:Bow Bash gives you +{BOOST_ARMORWAVE_SENDER}{3 absorption of any physical damage for 10 seconds}
*;4
:Bow Bash gives you +{BOOST_ARMORWAVE_SENDER}{4 absorption of any physical damage for 10 seconds}
*;5
:Bow Bash gives you +{BOOST_ARMORWAVE_SENDER}{5 absorption of any physical damage for 10 seconds}
}}
|-
*;2
:Bow Bash heals you for 8 healthPsi Power Wave has a 10% chance to instantly restore 20 power to all targets
*;3
:Bow Bash heals you for 12 healthPsi Power Wave has a 15% chance to instantly restore 20 power to all targets
*;4
:Bow Bash heals you for 16 healthPsi Power Wave has a 20% chance to instantly restore 20 power to all targets
*;5
:Bow Bash heals you for Psi Power Wave has a 25% chance to instantly restore 20 healthpower to all targets
*;6
:Bow Bash heals you for 24 healthPsi Power Wave has a 30% chance to instantly restore 20 power to all targets
*;7
:Bow Bash heals you for 28 healthPsi Power Wave has a 35% chance to instantly restore 20 power to all targets
*;8
:Bow Bash heals you for 32 healthPsi Power Wave has a 40% chance to instantly restore 20 power to all targets
*;9
:Bow Bash heals you for 36 healthPsi Power Wave has a 45% chance to instantly restore 20 power to all targets
*;10
:Bow Bash heals you for 40 healthPsi Power Wave has a 50% chance to instantly restore 20 power to all targets
}}
|-
*;2
:Bow Bash deals +20Psi Power Wave has a 2% damagechance to restore 100 power to all targets
*;3
:Bow Bash deals +30Psi Power Wave has a 3% damagechance to restore 100 power to all targets
*;4
:Bow Bash deals +40Psi Power Wave has a 4% damagechance to restore 100 power to all targets
*;5
:Bow Bash deals +50Psi Power Wave has a 5% damagechance to restore 100 power to all targets
*;6
:Bow Bash deals +60Psi Power Wave has a 6% damagechance to restore 100 power to all targets
*;7
:Bow Bash deals +70Psi Power Wave has a 7% damagechance to restore 100 power to all targets
*;8
:Bow Bash deals +80Psi Power Wave has a 8% damagechance to restore 100 power to all targets
*;9
:Bow Bash deals +90Psi Power Wave has a 9% damagechance to restore 100 power to all targets
*;10
:Bow Bash deals +Psi Power Wave has a 10% chance to restore 100% damagepower to all targets
}}
|-
*;2
:Bow Bash deals +Psi Power Wave and Mind Armor Wave instantly restores 10% damage and knocks the target backwardspower to you
*;3
:Bow Bash deals +Psi Power Wave and Mind Armor Wave instantly restores 15% damage and knocks the target backwardspower to you
*;4
:Bow Bash deals +Psi Power Wave and Mind Armor Wave instantly restores 20% damage and knocks the target backwardspower to you
*;5
:Bow Bash deals +Psi Power Wave and Mind Armor Wave instantly restores 25% damage and knocks the target backwardspower to you
}}
|-
*;2
:All types of shield Bash Mind Armor Wave causes all allies' melee attacks deal +to cost -2 damagePower for 20 seconds
*;3
:All types of shield Bash Mind Armor Wave causes all allies' melee attacks deal +to cost -3 damagePower for 20 seconds
*;4
:All types of shield Bash Mind Armor Wave causes all allies' melee attacks deal +to cost -4 damagePower for 20 seconds
*;5
:All types of shield Bash Mind Armor Wave causes all allies' melee attacks deal +to cost -5 damage*;6:All types of shield Bash attacks deal +6 damage*;7:All types of shield Bash attacks deal +7 damage*;8:All types of shield Bash attacks deal +8 damage*;9:All types of shield Bash attacks deal +9 damage*;10:All types of shield Bash attacks deal +10 damagePower for 20 seconds
}}
|-
*;2
:All types of shield Bash attacks have a 6% chance to deal +50 damage{BOOST_POWERWAVE_SENDER}{2}
*;3
:All types of shield Bash attacks have a 9% chance to deal +50 damage{BOOST_POWERWAVE_SENDER}{3}
*;4
:All types of shield Bash attacks have a 12% chance to deal +50 damage{BOOST_POWERWAVE_SENDER}{4}
*;5
:All types of shield Bash attacks have a 15% chance to deal +50 damage*;6:All types of shield Bash attacks have a 18% chance to deal +50 damage*;7:All types of shield Bash attacks have a 21% chance to deal +50 damage*;8:All types of shield Bash attacks have a 24% chance to deal +50 damage*;9:All types of shield Bash attacks have a 27% chance to deal +50 damage*;10:All types of shield Bash attacks have a 30% chance to deal +50 damage{BOOST_POWERWAVE_SENDER}{5}
}}
|-
*;2
:Stunning Bash attacks heal you of 10 damageMind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
*;3
:Stunning Bash attacks heal you of 15 damageMind Armor Wave grants all allies +3 Psychic Damage for 60 seconds
*;4
:Stunning Bash attacks heal you of 20 damageMind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
*;5
:Stunning Bash attacks heal you of 25 damage*;6:Stunning Bash attacks heal you of 30 damage*;7:Stunning Bash attacks heal you of 35 damage*;8:Stunning Bash attacks heal you of 40 damage*;9:Stunning Bash attacks heal you of 45 damage*;10:Stunning Bash attacks heal you of 50 damageMind Armor Wave grants all allies +5 Psychic Damage for 60 seconds
}}
|-
*;2
:Stunning Bash deals +16Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% damagefor 10 seconds
*;3
:Stunning Bash deals +24Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% damagefor 10 seconds
*;4
:Stunning Bash deals +32Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% damagefor 10 seconds
*;5
:Stunning Bash deals +40% damage*;6:Stunning Bash deals +48% damage*;7:Stunning Bash deals +56% damage*;8:Stunning Bash deals +64% Psi Adrenaline Wave increases your damage*;9:Stunning Bash deals +72done with Slashing attacks by 30% damage*;for 10:Stunning Bash deals +80% damageseconds
}}
|-
*;2
:{MAX_ARMOR}{14}{Shield}Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds
*;3
:{MAX_ARMOR}{21}{Shield}Psi Adrenaline Wave increases your damage done with Electricity attacks by 20% for 10 seconds
*;4
:{MAX_ARMOR}{28}{Shield}Psi Adrenaline Wave increases your damage done with Electricity attacks by 25% for 10 seconds
*;5
:{MAX_ARMOR}{35}{Shield}*;6:{MAX_ARMOR}{42}{Shield}*;7:{MAX_ARMOR}{49}{Shield}*;8:{MAX_ARMOR}{56}{Shield}*;9:{MAX_ARMOR}{63}{Shield}*;Psi Adrenaline Wave increases your damage done with Electricity attacks by 30% for 10:{MAX_ARMOR}{70}{Shield}seconds
}}
|-
*;2
:{MITIGATION_SLASHING}{2}{Shield}Psi Adrenaline Wave increases your damage done with Crushing attacks by 15% for 10 seconds
*;3
:{MITIGATION_SLASHING}{3}{Shield}Psi Adrenaline Wave increases your damage done with Crushing attacks by 20% for 10 seconds
*;4
:{MITIGATION_SLASHING}{4}{Shield}Psi Adrenaline Wave increases your damage done with Crushing attacks by 25% for 10 seconds
*;5
:{MITIGATION_SLASHING}{5}{Shield}*;6:{MITIGATION_SLASHING}{6}{Shield}*;7:{MITIGATION_SLASHING}{7}{Shield}*;8:{MITIGATION_SLASHING}{8}{Shield}*;9:{MITIGATION_SLASHING}{9}{Shield}*;Psi Adrenaline Wave increases your damage done with Crushing attacks by 30% for 10:{MITIGATION_SLASHING}{10}{Shield}seconds
}}
|-
*;2
:{MITIGATION_PIERCING}{2}{Shield}Mind Armor Wave has a 25% chance to restore 80 health and 80 armor to you
*;3
:{MITIGATION_PIERCING}{3}{Shield}Mind Armor Wave has a 25% chance to restore 110 health and 110 armor to you
*;4
:{MITIGATION_PIERCING}{4}{Shield}Mind Armor Wave has a 25% chance to restore 140 health and 140 armor to you
*;5
:{MITIGATION_PIERCING}{5}{Shield}*;6:{MITIGATION_PIERCING}{6}{Shield}*;7:{MITIGATION_PIERCING}{7}{Shield}*;8:{MITIGATION_PIERCING}{8}{Shield}*;9:{MITIGATION_PIERCING}{9}{Shield}*;10:{MITIGATION_PIERCING}{10}{Shield}Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you
}}
|-
|| || Protective Supercharging || || {MITIGATION_CRUSHING}{1}{Shield} Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds || {{Spoiler|
*;2
:{MITIGATION_CRUSHING}{2}{Shield}Psi Adrenaline Wave has a 6% chance to boost all targets' damage output by 10 for 20 seconds
*;3
:{MITIGATION_CRUSHING}{3}{Shield}Psi Adrenaline Wave has a 9% chance to boost all targets' damage output by 10 for 20 seconds
*;4
:{MITIGATION_CRUSHING}{4}{Shield}Psi Adrenaline Wave has a 12% chance to boost all targets' damage output by 10 for 20 seconds
*;5
:{MITIGATION_CRUSHING}{5}{Shield}*;6:{MITIGATION_CRUSHING}{6}{Shield}*;7:{MITIGATION_CRUSHING}{7}{Shield}*;8:{MITIGATION_CRUSHING}{8}{Shield}*;9:{MITIGATION_CRUSHING}{9}{Shield}*;Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10:{MITIGATION_CRUSHING}{10}{Shield}for 20 seconds
}}
|-
*;2
:Disrupting Bash further reduces target's Rage by Panic Charge deals +20% damage
*;3
:Disrupting Bash further reduces target's Rage by Panic Charge deals +30% damage
*;4
:Disrupting Bash further reduces target's Rage by Panic Charge deals +40% damage
*;5
:Disrupting Bash further reduces target's Rage by Panic Charge deals +50% damage
*;6
:Disrupting Bash further reduces target's Rage by Panic Charge deals +60% damage
*;7
:Disrupting Bash further reduces target's Rage by Panic Charge deals +70% damage
*;8
:Disrupting Bash further reduces target's Rage by Panic Charge deals +80% damage
*;9
:Disrupting Bash further reduces target's Rage by Panic Charge deals +90% damage
*;10
:Disrupting Bash further reduces target's Rage by Panic Charge deals +100% damage
}}
|-
*;2
:Disrupting Bash deals +12Panic Charge has a 6% chance to boost all your attack damageby 10 for 20 seconds
*;3
:Disrupting Bash deals +18Panic Charge has a 9% chance to boost all your attack damageby 10 for 20 seconds
*;4
:Disrupting Bash deals +24Panic Charge has a 12% chance to boost all your attack damageby 10 for 20 seconds
*;5
:Disrupting Bash deals +30Panic Charge has a 15% chance to boost all your attack damageby 10 for 20 seconds
*;6
:Disrupting Bash deals +36Panic Charge has a 18% chance to boost all your attack damageby 10 for 20 seconds
*;7
:Disrupting Bash deals +42Panic Charge has a 21% chance to boost all your attack damageby 10 for 20 seconds
*;8
:Disrupting Bash deals +48Panic Charge has a 24% chance to boost all your attack damageby 10 for 20 seconds
*;9
:Disrupting Bash deals +54Panic Charge has a 27% chance to boost all your attack damageby 10 for 20 seconds
*;10
:Disrupting Bash deals +60Panic Charge has a 30% chance to boost all your attack damageby 10 for 20 seconds
}}
|-
*;2
:Disrupting Bash deals +2% damage and taunts the target as if it did 40 additional damagePanic Charge instantly restores 20 armor
*;3
:Disrupting Bash deals +3% damage and taunts the target as if it did 60 additional damagePanic Charge instantly restores 30 armor
*;4
:Disrupting Bash deals +4% damage and taunts the target as if it did 80 additional damagePanic Charge instantly restores 40 armor
*;5
:Disrupting Bash deals +5% damage and taunts the target as if it did 100 additional damagePanic Charge instantly restores 50 armor
*;6
:Disrupting Bash deals +6% damage and taunts the target as if it did 120 additional damagePanic Charge instantly restores 60 armor
*;7
:Disrupting Bash deals +7% damage and taunts the target as if it did 140 additional damagePanic Charge instantly restores 70 armor
*;8
:Disrupting Bash deals +8% damage and taunts the target as if it did 160 additional damagePanic Charge instantly restores 80 armor
*;9
:Disrupting Bash deals +9% damage and taunts the target as if it did 180 additional damagePanic Charge instantly restores 90 armor
*;10
:Disrupting Bash deals +10% damage and taunts the target as if it did 200 additional damagePanic Charge instantly restores 100 armor
}}
|-
*;2
:Infuriating Bash generates Electrify deals +20 less Rage% damage
*;3
:Infuriating Bash generates Electrify deals +30 less Rage% damage
*;4
:Infuriating Bash generates Electrify deals +40 less Rage% damage
*;5
:Infuriating Bash generates Electrify deals +50 less Rage% damage
*;6
:Infuriating Bash generates Electrify deals +60 less Rage% damage
*;7
:Infuriating Bash generates Electrify deals +70 less Rage% damage
*;8
:Infuriating Bash generates Electrify deals +80 less Rage% damage
*;9
:Infuriating Bash generates Electrify deals +90 less Rage% damage
*;10
:Infuriating Bash generates Electrify deals +100 less Rage% damage
}}
|-
*;2
:Infuriating Bash deals Electrify has a 16% chance to deal +1425% damageand heal you for 50 armor
*;3
:Infuriating Bash deals Electrify has a 24% chance to deal +2125% damageand heal you for 50 armor
*;4
:Infuriating Bash deals Electrify has a 32% chance to deal +2825% damageand heal you for 50 armor
*;5
:Infuriating Bash deals Electrify has a 40% chance to deal +3525% damageand heal you for 50 armor
*;6
:Infuriating Bash deals Electrify has a 48% chance to deal +4225% damageand heal you for 50 armor
*;7
:Infuriating Bash deals Electrify has a 56% chance to deal +4925% damageand heal you for 50 armor
*;8
:Infuriating Bash deals Electrify has a 64% chance to deal +5625% damageand heal you for 50 armor
*;9
:Infuriating Bash deals Electrify has a 72% chance to deal +6325% damageand heal you for 50 armor
*;10
:Infuriating Bash deals Electrify has a 80% chance to deal +7025% damageand heal you for 50 armor
}}
|-
*;2
:Infuriating Bash deals +8% damage and taunts the target as if it did 50 additional damageElectrify generates 20 less Rage
*;3
:Infuriating Bash deals +12% damage and taunts the target as if it did 75 additional damageElectrify generates 30 less Rage
*;4
:Infuriating Bash deals +16% damage and taunts the target as if it did 100 additional damageElectrify generates 40 less Rage
*;5
:Infuriating Bash deals +20% damage and taunts the target as if it did 125 additional damageElectrify generates 50 less Rage
*;6
:Infuriating Bash deals +24% damage and taunts the target as if it did 150 additional damageElectrify generates 60 less Rage
*;7
:Infuriating Bash deals +28% damage and taunts the target as if it did 175 additional damageElectrify generates 70 less Rage
*;8
:Infuriating Bash deals +32% damage and taunts the target as if it did 200 additional damageElectrify generates 80 less Rage
*;9
:Infuriating Bash deals +36% damage and taunts the target as if it did 225 additional damageElectrify generates 90 less Rage
*;10
:Infuriating Bash deals +40% damage and taunts the target as if it did 250 additional damageElectrify generates 100 less Rage
}}
|-
*;2
:Using Strategic Preparation boosts your in-combat Armor regeneration +10 Electrify heals you for 20 secondshealth
*;3
:Using Strategic Preparation boosts your in-combat Armor regeneration +15 Electrify heals you for 20 seconds30 health
*;4
:Using Strategic Preparation boosts your in-combat Armor regeneration +20 Electrify heals you for 20 seconds40 health
*;5
:Using Strategic Preparation boosts your in-combat Armor regeneration +25 Electrify heals you for 20 seconds50 health
*;6
:Using Strategic Preparation boosts your in-combat Armor regeneration +30 Electrify heals you for 20 seconds60 health
*;7
:Using Strategic Preparation boosts your in-combat Armor regeneration +35 Electrify heals you for 20 seconds70 health
*;8
:Using Strategic Preparation boosts your in-combat Armor regeneration +40 Electrify heals you for 20 seconds80 health
*;9
:Using Strategic Preparation boosts your in-combat Armor regeneration +45 Electrify heals you for 20 seconds90 health
*;10
:Using Strategic Preparation boosts your in-combat Armor regeneration +50 Electrify heals you for 20 seconds100 health
}}
|-
*;2
:Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 secondsElectrify has a 36% chance to stun the target
*;3
:Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 secondsElectrify has a 54% chance to stun the target
*;4
:Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 secondsElectrify has a 72% chance to stun the target
*;5
:Using Strategic Preparation boosts your in-combat Health regeneration +25 for 20 seconds*;6:Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds*;7:Using Strategic Preparation boosts your in-combat Health regeneration +35 for 20 seconds*;8:Using Strategic Preparation boosts your in-combat Health regeneration +40 for 20 seconds*;9:Using Strategic Preparation boosts your in-combat Health regeneration +45 for 20 seconds*;10:Using Strategic Preparation boosts your in-combat Health regeneration +50 for 20 secondsElectrify has a 90% chance to stun the target
}}
|-
*;2
:Elemental Ward grants Electrify restores 20 power to you +40% Poison Mitigation
*;3
:Elemental Ward grants Electrify restores 30 power to you +60% Poison Mitigation
*;4
:Elemental Ward grants Electrify restores 40 power to you +80% Poison Mitigation
*;5
:Elemental Ward makes Electrify restores 50 power to you*;6:Electrify restores 60 power to you*;7:Electrify restores 70 power to you*;8:Electrify restores 80 power to you immune *;9:Electrify restores 90 power to Poison damageyou*;10:Electrify restores 100 power to you
}}
|-
*;2
:Elemental Ward grants you +40% Trauma MitigationPain Bubble deals 20 Psychic damage before applying the bubble
*;3
:Elemental Ward grants you +60% Trauma MitigationPain Bubble deals 30 Psychic damage before applying the bubble
*;4
:Elemental Ward grants you +80% Trauma MitigationPain Bubble deals 40 Psychic damage before applying the bubble
*;5
:Elemental Ward makes you immune to Trauma Pain Bubble deals 50 Psychic damagebefore applying the bubble*;6:Pain Bubble deals 60 Psychic damage before applying the bubble*;7:Pain Bubble deals 70 Psychic damage before applying the bubble*;8:Pain Bubble deals 80 Psychic damage before applying the bubble*;9:Pain Bubble deals 90 Psychic damage before applying the bubble*;10:Pain Bubble deals 100 Psychic damage before applying the bubble
}}
|-
*;2
:You regain 20 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubble
*;3
:You regain 30 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubble
*;4
:You regain 40 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubble
*;5
:You regain 50 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble
*;6
:You regain 60 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble
*;7
:You regain 70 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble
*;8
:You regain 80 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble
*;9
:You regain 90 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble
*;10
:You regain 100 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Archery Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
*;2
:{BOOST_REINFORCE_SENDERMOD_SKILL_ARCHERY}{200.2}
*;3
:{BOOST_REINFORCE_SENDERMOD_SKILL_ARCHERY}{300.25}
*;4
:{BOOST_REINFORCE_SENDERMOD_SKILL_ARCHERY}{400.3}
*;5
:{BOOST_REINFORCE_SENDERMOD_SKILL_ARCHERY}{500.35}
*;6
:{BOOST_REINFORCE_SENDERMOD_SKILL_ARCHERY}{60}*;7:{BOOST_REINFORCE_SENDER}{70}*;8:{BOOST_REINFORCE_SENDER}{80}*;9:{BOOST_REINFORCE_SENDER}{90}*;10:{BOOST_REINFORCE_SENDER}{1000.4}
}}
|-
*;2
:Vigorous Defense also heals you for 30 HealthBasic Shot deals +15% damage
*;3
:Vigorous Defense also heals you for 40 HealthBasic Shot deals +20% damage
*;4
:Vigorous Defense also heals you for 50 HealthBasic Shot deals +25% damage
*;5
:Vigorous Defense also heals you for 70 HealthBasic Shot deals +30% damage
*;6
:Vigorous Defense also heals you for 80 HealthBasic Shot deals +35% damage
*;7
:Vigorous Defense also heals you for 100 HealthBasic Shot deals +40% damage
*;8
:Vigorous Defense also heals you for 110 HealthBasic Shot deals +45% damage
*;9
:Vigorous Defense also heals you for 130 HealthBasic Shot deals +50% damage
*;10
:Vigorous Defense also heals you for 150 HealthBasic Shot deals +60% damage
}}
|-
*;2
:Reinforce also restores Basic Shot attacks heal you for 6 Powerhealth
*;3
:Reinforce also restores 9 PowerBasic Shot attacks heal you for 10 health
*;4
:Reinforce also restores 12 PowerBasic Shot attacks heal you for 15 health
*;5
:Reinforce also restores 15 Power*;6:Reinforce also restores 18 Power*;7:Reinforce also restores 21 Power*;8:Reinforce also restores 24 Power*;9:Reinforce also restores 27 Power*;10:Reinforce also restores 30 PowerBasic Shot attacks heal you for 20 health
}}
|-
*;2
:Vigorous Defense also has a 25% chance to heal you for 60 Health{MOD_CRITICAL_HIT_DAMAGE}{0.1}
*;3
:Vigorous Defense also has a 25% chance to heal you for 80 Health{MOD_CRITICAL_HIT_DAMAGE}{0.15}
*;4
:Vigorous Defense also has a 25% chance to heal you for 100 Health{MOD_CRITICAL_HIT_DAMAGE}{0.2}
*;5
:Vigorous Defense also has a {MOD_CRITICAL_HIT_DAMAGE}{0.25% chance to heal you for 140 Health}
*;6
:Vigorous Defense also has a 25% chance to heal you for 180 Health{MOD_CRITICAL_HIT_DAMAGE}{0.3}
*;7
:Vigorous Defense also has a 25% chance to heal you for 200 Health{MOD_CRITICAL_HIT_DAMAGE}{0.35}
*;8
:Vigorous Defense also has a 25% chance to heal you for 220 Health{MOD_CRITICAL_HIT_DAMAGE}{0.4}
*;9
:Vigorous Defense also has a 25% chance to heal you for 260 Health{MOD_CRITICAL_HIT_DAMAGE}{0.45}
*;10
:Vigorous Defense also has a 25% chance to heal you for 300 Health{MOD_CRITICAL_HIT_DAMAGE}{0.5}
}}
|-
*;2
:For 10 seconds after using Deflect ArrowsBasic Shot has a 2% chance to hit all targets within 30 meters, you evade 15% of Burst attacksdealing +2 damage
*;3
:For 10 seconds after using Deflect ArrowsBasic Shot has a 3% chance to hit all targets within 30 meters, you evade 20% of Burst attacksdealing +3 damage
*;4
:For 10 seconds after using Deflect ArrowsBasic Shot has a 4% chance to hit all targets within 30 meters, you evade 25% of Burst attacksdealing +4 damage
*;5
:For 10 seconds after using Deflect ArrowsBasic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damage*;6:Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damage*;7:Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damage*;8:Basic Shot has a 8% chance to hit all targets within 30 meters, you evade dealing +8 damage*;9:Basic Shot has a 9% chance to hit all targets within 30meters, dealing +9 damage*;10:Basic Shot has a 10% of Burst attackschance to hit all targets within 30 meters, dealing +10 damage
}}
|-
|| || Evasive Arrow-Resistant || || For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks {MITIGATION_PIERCING}{1}{Archery} || {{Spoiler|
*;2
:For 10 seconds after using Deflect Arrows, you evade 4% of Melee attacks{MITIGATION_PIERCING}{2}{Archery}
*;3
:For 10 seconds after using Deflect Arrows, you evade 6% of Melee attacks{MITIGATION_PIERCING}{3}{Archery}
*;4
:For 10 seconds after using Deflect Arrows, you evade 8% of Melee attacks{MITIGATION_PIERCING}{4}{Archery}
*;5
:For {MITIGATION_PIERCING}{5}{Archery}*;6:{MITIGATION_PIERCING}{6}{Archery}*;7:{MITIGATION_PIERCING}{7}{Archery}*;8:{MITIGATION_PIERCING}{8}{Archery}*;9:{MITIGATION_PIERCING}{9}{Archery}*;10 seconds after using Deflect Arrows, you evade :{MITIGATION_PIERCING}{10% of Melee attacks}{Archery}
}}
|-
|Marksman's | |of Aimed Shots | || || For 10 seconds after using Deflect Arrows, you gain Aimed Shot deals +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 5% damage || {{Spoiler|
*;2
:For Aimed Shot deals +10 seconds after using Deflect Arrows, you gain +2 mitigation of all physical attacks (Crushing, Slasing, or Piercing)% damage
*;3
:For 10 seconds after using Deflect Arrows, you gain Aimed Shot deals +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)15% damage
*;4
:For 10 seconds after using Deflect Arrows, you gain Aimed Shot deals +4 mitigation of all physical attacks (Crushing, Slasing, or Piercing)20% damage
*;5
:For Aimed Shot deals +25% damage*;6:Aimed Shot deals +30% damage*;7:Aimed Shot deals +35% damage*;8:Aimed Shot deals +40% damage*;9:Aimed Shot deals +45% damage*;10 seconds after using Deflect Arrows, you gain :Aimed Shot deals +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)50% damage
}}
|-
|Marksman's | |of Lingering Arrows | || || For 10 Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds after using Deflect Arrows, you gain +0.5 sprint speed || {{Spoiler|
*;2
:For 10 Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds after using Deflect Arrows, you gain +1 sprint speed.
*;3
:For 10 Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds after using Deflect Arrows, you gain +1.5 sprint speed
*;4
:For 10 Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds after using Deflect Arrows, you gain +2 sprint speed.
*;5
:For Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.*;6:Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.*;7:Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.*;8:Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.*;9:Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.*;10 :Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds after using Deflect Arrows, you gain +2.5 sprint speed}}|-|Marksman's | |of Lucky Aimed Shots | || || Take the Lead heals you for 10 Health Aimed Shot has a 2% chance to deal +150 damage || {{Spoiler|*;2:Take the Lead heals you for 15 HealthAimed Shot has a 4% chance to deal +150 damage
*;3
:Take the Lead heals you for 20 HealthAimed Shot has a 6% chance to deal +150 damage
*;4
:Take the Lead heals you for 25 HealthAimed Shot has a 8% chance to deal +150 damage
*;5
:Take the Lead heals you for 30 HealthAimed Shot has a 10% chance to deal +150 damage
*;6
:Take the Lead heals you for 35 HealthAimed Shot has a 12% chance to deal +150 damage
*;7
:Take the Lead heals you for 40 HealthAimed Shot has a 14% chance to deal +150 damage
*;8
:Take the Lead heals you for 45 HealthAimed Shot has a 16% chance to deal +150 damage
*;9
:Take the Lead heals you for 50 HealthAimed Shot has a 18% chance to deal +150 damage
*;10
:Take the Lead heals you for 55 HealthAimed Shot has a 20% chance to deal +150 damage
}}
|-
*;2
:Take the Lead boosts your movement speed by an additional Aimed Shot deals +220 damage versus orcs
*;3
:Take the Lead boosts your movement speed by an additional Aimed Shot deals +330 damage versus orcs
*;4
:Take the Lead boosts your movement speed by an additional Aimed Shot deals +440 damage versus orcs
*;5
:Take the Lead boosts your movement speed by an additional Aimed Shot deals +550 damage versus orcs*;6:Aimed Shot deals +60 damage versus orcs*;7:Aimed Shot deals +70 damage versus orcs*;8:Aimed Shot deals +80 damage versus orcs*;9:Aimed Shot deals +90 damage versus orcs*;10:Aimed Shot deals +100 damage versus orcs
}}
|-
*;2
:Take the Lead boosts the aggro of all your attacks by Multishot deals +10%damage
*;3
:Take the Lead boosts the aggro of all your attacks by Multishot deals +15%damage
*;4
:Take the Lead boosts the aggro of all your attacks by Multishot deals +20%damage
*;5
:Take the Lead boosts the aggro of all your attacks by Multishot deals +25%damage
*;6
:Take the Lead boosts the aggro of all your attacks by Multishot deals +30%damage
*;7
:Take the Lead boosts the aggro of all your attacks by Multishot deals +35%damage
*;8
:Take the Lead boosts the aggro of all your attacks by Multishot deals +40%damage
*;9
:Take the Lead boosts the aggro of all your attacks by Multishot deals +45%damage
*;10
:Take the Lead boosts the aggro of all your attacks by Multishot deals +50%damage
}}
|-
*;2
:Fight Me You Fools deals +20Multishot and Heavy Multishot have a 13% damagechance to stun all targets
*;3
:Fight Me You Fools deals +30Multishot and Heavy Multishot have a 16% damagechance to stun all targets
*;4
:Fight Me You Fools deals +40Multishot and Heavy Multishot have a 19% damagechance to stun all targets
*;5
:Fight Me You Fools Multishot and Heavy Multishot have a 23% chance to stun all targets}}|-| || of Long Shots || Long Shot deals +5% damage || {{Spoiler|*;2:Long Shot deals +10% damage*;3:Long Shot deals +15% damage*;4:Long Shot deals +20% damage*;5:Long Shot deals +5025% damage*;6:Fight Me You Fools Long Shot deals +6030% damage
*;7
:Fight Me You Fools Long Shot deals +7035% damage
*;8
:Fight Me You Fools Long Shot deals +8040% damage
*;9
:Fight Me You Fools Long Shot deals +9045% damage
*;10
:Fight Me You Fools Long Shot deals +10050% damage
}}
|-
*;2
:Fight Me You Fools deals +2Long Shot attacks have a 50% damage and taunts as if it did chance to deal +50 100 damage
*;3
:Fight Me You Fools deals +3Long Shot attacks have a 50% damage and taunts as if it did chance to deal +75 100 damage
*;4
:Fight Me You Fools deals +4Long Shot attacks have a 50% damage and taunts as if it did chance to deal +100 damage
*;5
:Fight Me You Fools deals +5Long Shot attacks have a 50% damage and taunts as if it did chance to deal +125 100 damage
*;6
:Fight Me You Fools deals +6Long Shot attacks have a 50% damage and taunts as if it did chance to deal +150 100 damage
*;7
:Fight Me You Fools deals +7Long Shot attacks have a 50% damage and taunts as if it did chance to deal +175 100 damage
*;8
:Fight Me You Fools deals +8Long Shot attacks have a 50% damage and taunts as if it did chance to deal +200 100 damage
*;9
:Fight Me You Fools deals +9Long Shot attacks have a 50% damage and taunts as if it did chance to deal +225 100 damage
*;10
:Fight Me You Fools deals +10Long Shot attacks have a 50% damage and taunts as if it did chance to deal +250 100 damage
}}
|-
*;2
:Finish It deals +Long Shot attacks heal you for 20% damagehealth
*;3
:Finish It deals +Long Shot attacks heal you for 30% damagehealth
*;4
:Finish It deals +Long Shot attacks heal you for 40% damagehealth
*;5
:Finish It deals +Long Shot attacks heal you for 50% damagehealth
*;6
:Finish It deals +Long Shot attacks heal you for 60% damagehealth
*;7
:Finish It deals +Long Shot attacks heal you for 70% damagehealth
*;8
:Finish It deals +Long Shot attacks heal you for 80% damagehealth
*;9
:Finish It deals +Long Shot attacks heal you for 90% damagehealth
*;10
:Finish It deals +Long Shot attacks heal you for 100% damagehealth
}}
|-
|| || Blitzing || of Sudden Finishes Blitzing || "Finish It" has a Blitz Shot deals +1% chance to deal +250 damage || {{Spoiler|
*;2
:"Finish It" has a Blitz Shot deals +2% chance to deal +250 damage
*;3
:"Finish It" has a Blitz Shot deals +3% chance to deal +250 damage
*;4
:"Finish It" has a Blitz Shot deals +4% chance to deal +250 damage
*;5
:"Finish It" has a Blitz Shot deals +5% chance to deal +250 damage
*;6
:"Finish It" has a Blitz Shot deals +6% chance to deal +250 damage
*;7
:"Finish It" has a Blitz Shot deals +7% chance to deal +250 damage
*;8
:"Finish It" has a Blitz Shot deals +8% chance to deal +250 damage
*;9
:"Finish It" has a Blitz Shot deals +9% chance to deal +250 damage
*;10
:"Finish It" has a Blitz Shot deals +10% chance to deal +250 damage
}}
|-
*;2
:{AVOID_DEATH_CHANCE}{0.2}{Shield}Blitz Shot attacks heal you for 6 health
*;3
:{AVOID_DEATH_CHANCE}{0.3}{Shield}Blitz Shot attacks heal you for 9 health
*;4
:Blitz Shot attacks heal you for 12 health*;5:Blitz Shot attacks heal you for 15 health}}|-| || of Heavy Arrows || Heavy Shot and Heavy Multishot attacks deal +4% damage || {AVOID_DEATH_CHANCE}{0.Spoiler|*;2:Heavy Shot and Heavy Multishot attacks deal +8% damage*;3:Heavy Shot and Heavy Multishot attacks deal +12% damage*;4}{Shield}:Heavy Shot and Heavy Multishot attacks deal +16% damage
*;5
:{AVOID_DEATH_CHANCE}{0.5}{Shield}Heavy Shot and Heavy Multishot attacks deal +20% damage
*;6
:{AVOID_DEATH_CHANCE}{0.6}{Shield}Heavy Shot and Heavy Multishot attacks deal +24% damage
*;7
:{AVOID_DEATH_CHANCE}{0.7}{Shield}Heavy Shot and Heavy Multishot attacks deal +28% damage
*;8
:{AVOID_DEATH_CHANCE}{0.8}{Shield}Heavy Shot and Heavy Multishot attacks deal +32% damage
*;9
:{AVOID_DEATH_CHANCE}{0.9}{Shield}Heavy Shot and Heavy Multishot attacks deal +36% damage
*;10
:{AVOID_DEATH_CHANCE}{1}{Shield}Heavy Shot and Heavy Multishot attacks deal +40% damage
}}
|-
*;2
:Fire Shield also restores 20 ArmorHeavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damage
*;3
:Fire Shield also restores 30 ArmorHeavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damage
*;4
:Fire Shield also restores 40 ArmorHeavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damage
*;5
:Fire Shield also restores 50 ArmorHeavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damage
*;6
:Fire Shield also restores 60 ArmorHeavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damage
*;7
:Fire Shield also restores 70 ArmorHeavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damage
*;8
:Fire Shield also restores 80 ArmorHeavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damage
*;9
:Fire Shield also restores 90 ArmorHeavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damage
*;10
:Fire Shield also restores 100 ArmorHeavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage
}}
|-
*;2
:While using Fire Shield, you take 2 less Arrow deals +14% direct damage from direct and indirect Cold attacksan additional 20 damage over 20 seconds
*;3
:While using Fire Shield, you take 3 less Arrow deals +21% direct damage from direct and indirect Cold attacksan additional 20 damage over 20 seconds
*;4
:While using Fire Shield, you take 4 less Arrow deals +28% direct damage from direct and indirect Cold attacksan additional 40 damage over 20 seconds
*;5
:While using Fire Shield, you take 5 less Arrow deals +35% direct damage from direct and indirect Cold attacksan additional 40 damage over 20 seconds
*;6
:While using Fire Shield, you take 6 less Arrow deals +42% direct damage from direct and indirect Cold attacksan additional 40 damage over 20 seconds
*;7
:While using Fire Shield, you take 7 less Arrow deals +49% direct damage from direct and indirect Cold attacksan additional 60 damage over 20 seconds
*;8
:While using Fire Shield, you take 8 less Arrow deals +56% direct damage from direct and indirect Cold attacksan additional 60 damage over 20 seconds
*;9
:While using Fire Shield, you take 9 less Arrow deals +63% direct damage from direct and indirect Cold attacksan additional 60 damage over 20 seconds
*;10
:While using Fire Shield, you take 10 less Arrow deals +70% direct damage from direct and indirect Cold attacksan additional 60 damage over 20 seconds
}}
|-
*;2
:While using Fire Shield, you take 2 less Acid Arrow deals +16% damage from direct and indirect Fire attacks
*;3
:While using Fire Shield, you take 3 less Acid Arrow deals +24% damage from direct and indirect Fire attacks
*;4
:While using Fire Shield, you take 4 less Acid Arrow deals +32% damage from direct and indirect Fire attacks
*;5
:While using Fire Shield, you take 5 less Acid Arrow deals +40% damage from direct and indirect Fire attacks
*;6
:While using Fire Shield, you take 6 less Acid Arrow deals +48% damage from direct and indirect Fire attacks
*;7
:While using Fire Shield, you take 7 less Acid Arrow deals +56% damage from direct and indirect Fire attacks
*;8
:While using Fire Shield, you take 8 less Acid Arrow deals +64% damage from direct and indirect Fire attacks
*;9
:While using Fire Shield, you take 9 less Acid Arrow deals +72% damage from direct and indirect Fire attacks
*;10
:While using Fire Shield, you take 10 less Acid Arrow deals +80% damage from direct and indirect Fire attacks
}}
|-
*;2
:Shrill Command attacks deal Poison Arrow deals +10 14% damage
*;3
:Shrill Command attacks deal Poison Arrow deals +15 21% damage
*;4
:Shrill Command attacks deal Poison Arrow deals +20 28% damage
*;5
:Shrill Command attacks deal Poison Arrow deals +25 35% damage
*;6
:Shrill Command attacks deal Poison Arrow deals +30 42% damage
*;7
:Shrill Command attacks deal Poison Arrow deals +35 49% damage
*;8
:Shrill Command attacks deal Poison Arrow deals +40 56% damage
*;9
:Shrill Command attacks deal Poison Arrow deals +45 63% damage
*;10
:Shrill Command attacks deal Poison Arrow deals +50 70% damage
}}
|-
*;2
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 10% chance to deal +1006% damage
*;3
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 15% chance to deal +1009% damage
*;4
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 20% chance to deal +10012% damage
*;5
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 25% chance to deal +10015% damage
*;6
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 30% chance to deal +10018% damage
*;7
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 35% chance to deal +10021% damage
*;8
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 40% chance to deal +10024% damage
*;9
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 45% chance to deal +10027% damage
*;10
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 50% chance to deal +10030% damage
}}
|-
*;2
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +230% damage for 8 seconds.
*;3
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +340% damage for 8 seconds.
*;4
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +450% damage for 8 seconds.
*;5
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +560% damage for 8 seconds.
*;6
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +670% damage for 8 seconds.
*;7
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +780% damage for 8 seconds.
*;8
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +890% damage for 8 seconds.
*;9
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +9100% damage for 8 seconds.
*;10
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +10120% damage for 8 seconds.
}}
|-
*;2
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +2% 200 damage for 8 seconds
*;3
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +3% 300 damage for 8 seconds
*;4
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +4% 400 damage for 8 seconds
*;5
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +5% 500 damage for 8 seconds
*;6
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +6% 600 damage for 8 seconds
*;7
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +7% 700 damage for 8 seconds
*;8
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +8% 800 damage for 8 seconds
*;9
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +9% 900 damage for 8 seconds
*;10
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +10% 1000 damage for 8 seconds
}}
|-
*;2
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damageSnare Arrow lowers targets rage by 80
*;3
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damageSnare Arrow lowers targets rage by 120
*;4
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damageSnare Arrow lowers targets rage by 160
*;5
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damageSnare Arrow lowers targets rage by 200
*;6
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damageSnare Arrow lowers targets rage by 240
*;7
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damageSnare Arrow lowers targets rage by 280
*;8
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damageSnare Arrow lowers targets rage by 320
*;9
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damageSnare Arrow lowers targets rage by 360
*;10
:When Snare Arrow lowers targets rage by 400}}|-| || of Defensive Bashing || Bow Bash gives you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 1 absorption of any physical damagefor 10 seconds || {{Spoiler|*;2:Bow Bash gives you +2 absorption of any physical damage for 10 seconds*;3:Bow Bash gives you +3 absorption of any physical damage for 10 seconds*;4:Bow Bash gives you +4 absorption of any physical damage for 10 seconds*;5:Bow Bash gives you +5 absorption of any physical damage for 10 seconds
}}
|-
*;2
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds8 health
*;3
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds12 health
*;4
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds16 health
*;5
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds20 health
*;6
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds24 health
*;7
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds28 health
*;8
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds32 health
*;9
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds36 health
*;10
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds40 health
}}
|-
*;2
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +2 20% damage for 10 seconds
*;3
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +3 30% damage for 10 seconds
*;4
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +4 40% damage for 10 seconds
*;5
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +5 50% damage for 10 seconds
*;6
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +6 60% damage for 10 seconds
*;7
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +7 70% damage for 10 seconds
*;8
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +8 80% damage for 10 seconds
*;9
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +9 90% damage for 10 seconds
*;10
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +10 100% damage for 10 seconds
}}
|-
*;2
:When you use Get It Off Me, your pet's attacks taunt an additional Bow Bash deals +4010%damage and knocks the target backwards
*;3
:When you use Get It Off Me, your pet's attacks taunt an additional Bow Bash deals +6015%damage and knocks the target backwards
*;4
:When you use Get It Off Me, your pet's attacks taunt an additional Bow Bash deals +8020%damage and knocks the target backwards
*;5
:When you use Get It Off Me, your pet's attacks taunt an additional Bow Bash deals +100%*;6:When you use Get It Off Me, your pet's attacks taunt an additional +120%*;7:When you use Get It Off Me, your pet's attacks taunt an additional +140%*;8:When you use Get It Off Me, your pet's attacks taunt an additional +160%*;9:When you use Get It Off Me, your pet's attacks taunt an additional +180%*;10:When you use Get It Off Me, your pet's attacks taunt an additional +20025%damage and knocks the target backwards
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Shield Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
*;2
:When you use Get It Off Me, you regenerate 50 Armor{MOD_SKILL_SHIELD}{0.2}
*;3
:When you use Get It Off Me, you regenerate 75 Armor{MOD_SKILL_SHIELD}{0.25}
*;4
:When you use Get It Off Me, you regenerate 100 Armor{MOD_SKILL_SHIELD}{0.3}
*;5
:When you use Get It Off Me, you regenerate 125 Armor{MOD_SKILL_SHIELD}{0.35}
*;6
:When you use Get It Off Me, you regenerate 150 Armor*;7:When you use Get It Off Me, you regenerate 175 Armor*;8:When you use Get It Off Me, you regenerate 200 Armor*;9:When you use Get It Off Me, you regenerate 225 Armor*;10:When you use Get It Off Me, you regenerate 250 Armor{MOD_SKILL_SHIELD}{0.4}
}}
|-
*;2
:{BOOST_STABLEDPETHEAL_SENDER}{16}All types of shield Bash attacks deal +2 damage
*;3
:{BOOST_STABLEDPETHEAL_SENDER}{24}All types of shield Bash attacks deal +3 damage
*;4
:{BOOST_STABLEDPETHEAL_SENDER}{35}All types of shield Bash attacks deal +4 damage
*;5
:{BOOST_STABLEDPETHEAL_SENDER}{46}All types of shield Bash attacks deal +5 damage
*;6
:{BOOST_STABLEDPETHEAL_SENDER}{55}All types of shield Bash attacks deal +6 damage
*;7
:{BOOST_STABLEDPETHEAL_SENDER}{70}All types of shield Bash attacks deal +7 damage
*;8
:{BOOST_STABLEDPETHEAL_SENDER}{80}All types of shield Bash attacks deal +8 damage
*;9
:{BOOST_STABLEDPETHEAL_SENDER}{90}All types of shield Bash attacks deal +9 damage
*;10
:{BOOST_STABLEDPETHEAL_SENDER}{100}All types of shield Bash attacks deal +10 damage
}}
|-
*;2
:Wild Endurance heals your pet for 40 Health/ArmorAll types of shield Bash attacks have a 6% chance to deal +50 damage
*;3
:Wild Endurance heals your pet for 60 Health/ArmorAll types of shield Bash attacks have a 9% chance to deal +50 damage
*;4
:Wild Endurance heals your pet for 80 Health/ArmorAll types of shield Bash attacks have a 12% chance to deal +50 damage
*;5
:Wild Endurance heals your pet for 100 Health/ArmorAll types of shield Bash attacks have a 15% chance to deal +50 damage
*;6
:Wild Endurance heals your pet for 120 Health/ArmorAll types of shield Bash attacks have a 18% chance to deal +50 damage
*;7
:Wild Endurance heals your pet for 140 Health/ArmorAll types of shield Bash attacks have a 21% chance to deal +50 damage
*;8
:Wild Endurance heals your pet for 160 Health/ArmorAll types of shield Bash attacks have a 24% chance to deal +50 damage
*;9
:Wild Endurance heals your pet for 180 Health/ArmorAll types of shield Bash attacks have a 27% chance to deal +50 damage
*;10
:Wild Endurance heals your pet for 200 Health/ArmorAll types of shield Bash attacks have a 30% chance to deal +50 damage
}}
|-
| Armor Master's || || After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) || |-| || of Reconciliatory Stunning || Nimble Limbs heals your pet for 20 Health/Armor Stunning Bash attacks heal you of 5 damage || {{Spoiler|
*;2
:Nimble Limbs heals your pet for 40 Health/ArmorStunning Bash attacks heal you of 10 damage
*;3
:Nimble Limbs heals your pet for 60 Health/ArmorStunning Bash attacks heal you of 15 damage
*;4
:Nimble Limbs heals your pet for 80 Health/ArmorStunning Bash attacks heal you of 20 damage
*;5
:Nimble Limbs heals your pet for 100 Health/ArmorStunning Bash attacks heal you of 25 damage
*;6
:Nimble Limbs heals your pet for 120 Health/ArmorStunning Bash attacks heal you of 30 damage
*;7
:Nimble Limbs heals your pet for 140 Health/ArmorStunning Bash attacks heal you of 35 damage
*;8
:Nimble Limbs heals your pet for 160 Health/ArmorStunning Bash attacks heal you of 40 damage
*;9
:Nimble Limbs heals your pet for 180 Health/ArmorStunning Bash attacks heal you of 45 damage
*;10
:Nimble Limbs heals your pet for 200 Health/ArmorStunning Bash attacks heal you of 50 damage
}}
|-
*;2
:Using Unnatural Wrath on your pet heals you for 40 Health/ArmorStunning Bash deals +16% damage
*;3
:Using Unnatural Wrath on your pet heals you for 60 Health/ArmorStunning Bash deals +24% damage
*;4
:Using Unnatural Wrath on your pet heals you for 80 Health/ArmorStunning Bash deals +32% damage
*;5
:Using Unnatural Wrath on your pet heals you for 100 Health/ArmorStunning Bash deals +40% damage
*;6
:Using Unnatural Wrath on your pet heals you for 120 Health/ArmorStunning Bash deals +48% damage
*;7
:Using Unnatural Wrath on your pet heals you for 140 Health/ArmorStunning Bash deals +56% damage
*;8
:Using Unnatural Wrath on your pet heals you for 160 Health/ArmorStunning Bash deals +64% damage
*;9
:Using Unnatural Wrath on your pet heals you for 180 Health/ArmorStunning Bash deals +72% damage
*;10
:Using Unnatural Wrath on your pet heals you for 200 Health/ArmorStunning Bash deals +80% damage
}}
|-
|| Armored || || of Healthy Pets || Animal Handling pets have +10 health {MAX_ARMOR}{7}{Shield} || {{Spoiler|
*;2
:Animal Handling pets have +20 health{MAX_ARMOR}{14}{Shield}
*;3
:Animal Handling pets have +30 health{MAX_ARMOR}{21}{Shield}
*;4
:Animal Handling pets have +40 health{MAX_ARMOR}{28}{Shield}
*;5
:Animal Handling pets have +50 health{MAX_ARMOR}{35}{Shield}
*;6
:Animal Handling pets have +60 health{MAX_ARMOR}{42}{Shield}
*;7
:Animal Handling pets have +70 health{MAX_ARMOR}{49}{Shield}
*;8
:Animal Handling pets have +80 health{MAX_ARMOR}{56}{Shield}
*;9
:Animal Handling pets have +90 health{MAX_ARMOR}{63}{Shield}
*;10
:Animal Handling pets have +100 health{MAX_ARMOR}{70}{Shield}
}}
|-
|| Protective || || of Plated Pets || Animal Handling pets have +15 armor {MITIGATION_SLASHING}{1}{Shield} || {{Spoiler|
*;2
:Animal Handling pets have +30 armor{MITIGATION_SLASHING}{2}{Shield}
*;3
:Animal Handling pets have +45 armor{MITIGATION_SLASHING}{3}{Shield}
*;4
:Animal Handling pets have +60 armor{MITIGATION_SLASHING}{4}{Shield}
*;5
:Animal Handling pets have +75 armor{MITIGATION_SLASHING}{5}{Shield}
*;6
:Animal Handling pets have +90 armor{MITIGATION_SLASHING}{6}{Shield}
*;7
:Animal Handling pets have +105 armor{MITIGATION_SLASHING}{7}{Shield}
*;8
:Animal Handling pets have +120 armor{MITIGATION_SLASHING}{8}{Shield}
*;9
:Animal Handling pets have +135 armor{MITIGATION_SLASHING}{9}{Shield}
*;10
:Animal Handling pets have +150 armor{MITIGATION_SLASHING}{10}{Shield}
}}
|-
|| Protective || || of Vicious Pets || Animal Handling pets deal +{MITIGATION_PIERCING}{1 direct damage with each attack }{Shield} || {{Spoiler|
*;2
:Animal Handling pets deal +{MITIGATION_PIERCING}{2 direct damage with each attack}{Shield}
*;3
:Animal Handling pets deal +{MITIGATION_PIERCING}{3 direct damage with each attack}{Shield}
*;4
:Animal Handling pets deal +{MITIGATION_PIERCING}{4 direct damage with each attack}{Shield}
*;5
:Animal Handling pets deal +{MITIGATION_PIERCING}{5 direct damage with each attack}{Shield}
*;6
:Animal Handling pets deal +{MITIGATION_PIERCING}{6 direct damage with each attack}{Shield}
*;7
:Animal Handling pets deal +{MITIGATION_PIERCING}{7 direct damage with each attack}{Shield}
*;8
:Animal Handling pets deal +{MITIGATION_PIERCING}{8 direct damage with each attack}{Shield}
*;9
:Animal Handling pets deal +{MITIGATION_PIERCING}{9 direct damage with each attack}{Shield}
*;10
:Animal Handling pets deal +{MITIGATION_PIERCING}{10 direct damage with each attack}{Shield}
}}
|-
|| Protective || || of Deadly Pets || Animal Handling pets deal +2.5% direct damage with each attack {MITIGATION_CRUSHING}{1}{Shield} || {{Spoiler|
*;2
:Animal Handling pets deal +5% direct damage with each attack{MITIGATION_CRUSHING}{2}{Shield}
*;3
:Animal Handling pets deal +7.5% direct damage with each attack{MITIGATION_CRUSHING}{3}{Shield}
*;4
:Animal Handling pets deal +10% direct damage with each attack{MITIGATION_CRUSHING}{4}{Shield}
*;5
:Animal Handling pets deal +12.{MITIGATION_CRUSHING}{5% direct damage with each attack}{Shield}
*;6
:Animal Handling pets deal +15% direct damage with each attack{MITIGATION_CRUSHING}{6}{Shield}
*;7
:Animal Handling pets deal +17.5% direct damage with each attack{MITIGATION_CRUSHING}{7}{Shield}
*;8
:Animal Handling pets deal +20% direct damage with each attack{MITIGATION_CRUSHING}{8}{Shield}
*;9
:Animal Handling pets deal +22.5% direct damage with each attack{MITIGATION_CRUSHING}{9}{Shield}
*;10
:Animal Handling pets deal +25% direct damage with each attack{MITIGATION_CRUSHING}{10}{Shield}
}}
|-
*;2
:Animal Handling pets earn +4% XPDisrupting Bash further reduces target's Rage by 20
*;3
:Animal Handling pets earn +6% XPDisrupting Bash further reduces target's Rage by 30
*;4
:Animal Handling pets earn +8% XPDisrupting Bash further reduces target's Rage by 40
*;5
:Animal Handling pets earn +10% XPDisrupting Bash further reduces target's Rage by 50
*;6
:Animal Handling pets earn +12% XPDisrupting Bash further reduces target's Rage by 60
*;7
:Animal Handling pets earn +14% XPDisrupting Bash further reduces target's Rage by 70
*;8
:Animal Handling pets earn +16% XPDisrupting Bash further reduces target's Rage by 80
*;9
:Animal Handling pets earn +18% XPDisrupting Bash further reduces target's Rage by 90
*;10
:Animal Handling pets earn +20% XPDisrupting Bash further reduces target's Rage by 100
}}
|-
*;2
:Animal Handling pets have Disrupting Bash deals +612% Enthusiasmdamage
*;3
:Animal Handling pets have Disrupting Bash deals +918% Enthusiasmdamage
*;4
:Animal Handling pets have Disrupting Bash deals +1224% Enthusiasmdamage
*;5
:Animal Handling pets have Disrupting Bash deals +1530% Enthusiasmdamage
*;6
:Animal Handling pets have Disrupting Bash deals +1836% Enthusiasmdamage
*;7
:Animal Handling pets have Disrupting Bash deals +2142% Enthusiasmdamage
*;8
:Animal Handling pets have Disrupting Bash deals +2448% Enthusiasmdamage
*;9
:Animal Handling pets have Disrupting Bash deals +2754% Enthusiasmdamage
*;10
:Animal Handling pets have Disrupting Bash deals +3060% Enthusiasmdamage
}}
|-
*;2
:Animal Handling pets taunt Disrupting Bash deals +2% damage and taunts the target as if they it did +10% 40 additional damage
*;3
:Animal Handling pets taunt Disrupting Bash deals +3% damage and taunts the target as if they it did +15% 60 additional damage
*;4
:Animal Handling pets taunt Disrupting Bash deals +4% damage and taunts the target as if they it did +20% 80 additional damage
*;5
:Animal Handling pets taunt Disrupting Bash deals +5% damage and taunts the target as if they it did +25% 100 additional damage
*;6
:Animal Handling pets taunt Disrupting Bash deals +6% damage and taunts the target as if they it did +30% 120 additional damage
*;7
:Animal Handling pets taunt Disrupting Bash deals +7% damage and taunts the target as if they it did +35% 140 additional damage
*;8
:Animal Handling pets taunt Disrupting Bash deals +8% damage and taunts the target as if they it did +40% 160 additional damage
*;9
:Animal Handling pets taunt Disrupting Bash deals +9% damage and taunts the target as if they it did +45% 180 additional damage
*;10
:Animal Handling pets taunt Disrupting Bash deals +10% damage and taunts the target as if they it did +50% 200 additional damage
}}
|-
*;2
:Animal Handling pets taunt monsters Infuriating Bash generates 20 less, as if they did -4% damageRage
*;3
:Animal Handling pets taunt monsters Infuriating Bash generates 30 less, as if they did -6% damageRage
*;4
:Animal Handling pets taunt monsters Infuriating Bash generates 40 less, as if they did -8% damageRage
*;5
:Animal Handling pets taunt monsters Infuriating Bash generates 50 less, as if they did -10% damageRage
*;6
:Animal Handling pets taunt monsters Infuriating Bash generates 60 less, as if they did -12% damageRage
*;7
:Animal Handling pets taunt monsters Infuriating Bash generates 70 less, as if they did -14% damageRage
*;8
:Animal Handling pets taunt monsters Infuriating Bash generates 80 less, as if they did -16% damageRage
*;9
:Animal Handling pets taunt monsters Infuriating Bash generates 90 less, as if they did -18% damageRage
*;10
:Animal Handling pets taunt monsters Infuriating Bash generates 100 less, as if they did -20% damageRage
}}
|-
*;2
:Pound attacks deal Infuriating Bash deals +4 14% damage
*;3
:Pound attacks deal Infuriating Bash deals +6 21% damage
*;4
:Pound attacks deal Infuriating Bash deals +8 28% damage
*;5
:Pound attacks deal Infuriating Bash deals +10 35% damage
*;6
:Pound attacks deal Infuriating Bash deals +12 42% damage
*;7
:Pound attacks deal Infuriating Bash deals +14 49% damage
*;8
:Pound attacks deal Infuriating Bash deals +16 56% damage
*;9
:Pound attacks deal Infuriating Bash deals +18 63% damage
*;10
:Pound attacks deal Infuriating Bash deals +20 70% damage
}}
|-
*;2
:Pound attacks have a 6Infuriating Bash deals +8% chance to deal +150 damage and taunts the target as if it did 50 additional damage
*;3
:Pound attacks have a 9Infuriating Bash deals +12% chance to deal +150 damage and taunts the target as if it did 75 additional damage
*;4
:Pound attacks have a 12Infuriating Bash deals +16% chance to deal +150 damage and taunts the target as if it did 100 additional damage
*;5
:Pound attacks have a 15Infuriating Bash deals +20% chance to deal +150 damage and taunts the target as if it did 125 additional damage
*;6
:Pound attacks have a 18Infuriating Bash deals +24% chance to deal +damage and taunts the target as if it did 150 additional damage
*;7
:Pound attacks have a 21Infuriating Bash deals +28% chance to deal +150 damage and taunts the target as if it did 175 additional damage
*;8
:Pound attacks have a 24Infuriating Bash deals +32% chance to deal +150 damage and taunts the target as if it did 200 additional damage
*;9
:Pound attacks have a 27Infuriating Bash deals +36% chance to deal +150 damage and taunts the target as if it did 225 additional damage
*;10
:Pound attacks have a 30Infuriating Bash deals +40% chance to deal +150 damage and taunts the target as if it did 250 additional damage
}}
|-
| || || Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) || |-| || of Dazing || Pound attacks have a 2% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +2 damage 5 for 20 seconds || {{Spoiler|
*;2
:Pound attacks have a 4% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +4 damage10 for 20 seconds
*;3
:Pound attacks have a 6% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +6 damage15 for 20 seconds
*;4
:Pound attacks have a 8% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +8 damage20 for 20 seconds
*;5
:Pound attacks have a 10% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +10 damage25 for 20 seconds
*;6
:Pound attacks have a 12% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +12 damage30 for 20 seconds
*;7
:Pound attacks have a 14% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +14 damage35 for 20 seconds
*;8
:Pound attacks have a 16% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +16 damage40 for 20 seconds
*;9
:Pound attacks have a 18% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +18 damage45 for 20 seconds
*;10
:Pound attacks have a 20% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 damageseconds
}}
|-
*;2
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +30 damage10 for 20 seconds
*;3
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +45 damage15 for 20 seconds
*;4
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +60 damage20 for 20 seconds
*;5
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +75 damage25 for 20 seconds
*;6
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +90 damage30 for 20 seconds
*;7
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +105 damage35 for 20 seconds
*;8
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +120 damage40 for 20 seconds
*;9
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +135 damage45 for 20 seconds
*;10
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +150 damage50 for 20 seconds
}}
|-
|| Unpoisonable || || of Slagging || Pound To Slag deals Elemental Ward grants you +720% damage Poison Mitigation || {{Spoiler|
*;2
:Pound To Slag deals Elemental Ward grants you +1440% damagePoison Mitigation
*;3
:Pound To Slag deals Elemental Ward grants you +2160% damagePoison Mitigation
*;4
:Pound To Slag deals Elemental Ward grants you +2880% damagePoison Mitigation
*;5
:Pound To Slag deals +35% damage*;6:Pound To Slag deals +42% damage*;7:Pound To Slag deals +49% damage*;8:Pound To Slag deals +56% damage*;9:Pound To Slag deals +63% damage*;10:Pound To Slag deals +70% Elemental Ward makes you immune to Poison damage
}}
|-
|| Untraumatic || || of Slagging || Pound To Slag deals Elemental Ward grants you +220% damage and stun the target Trauma Mitigation || {{Spoiler|
*;2
:Pound To Slag deals Elemental Ward grants you +440% damage and stun the targetTrauma Mitigation
*;3
:Pound To Slag deals Elemental Ward grants you +660% damage and stun the targetTrauma Mitigation
*;4
:Pound To Slag deals Elemental Ward grants you +880% damage and stun the targetTrauma Mitigation
*;5
:Pound To Slag deals +10% Elemental Ward makes you immune to Trauma damage and stun the target*;6:Pound To Slag deals +12% damage and stun the target*;7:Pound To Slag deals +14% damage and stun the target*;8:Pound To Slag deals +16% damage and stun the target*;9:Pound To Slag deals +18% damage and stun the target*;10:Pound To Slag deals +20% damage and stun the target
}}
|-
|| Repositioning || || of Healthy Obliteration || Pound To Slag attacks restore 7 health to You regain 10 Armor whenever you use Elemental Ward || {{Spoiler|
*;2
:Pound To Slag attacks restore 14 health to You regain 20 Armor whenever youuse Elemental Ward
*;3
:Pound To Slag attacks restore 21 health to You regain 30 Armor whenever youuse Elemental Ward
*;4
:Pound To Slag attacks restore 28 health to You regain 40 Armor whenever youuse Elemental Ward
*;5
:Pound To Slag attacks restore 35 health to You regain 50 Armor whenever youuse Elemental Ward
*;6
:Pound To Slag attacks restore 42 health to You regain 60 Armor whenever youuse Elemental Ward
*;7
:Pound To Slag attacks restore 49 health to You regain 70 Armor whenever youuse Elemental Ward
*;8
:Pound To Slag attacks restore 56 health to You regain 80 Armor whenever youuse Elemental Ward
*;9
:Pound To Slag attacks restore 63 health to You regain 90 Armor whenever youuse Elemental Ward
*;10
:Pound To Slag attacks restore 70 health to You regain 100 Armor whenever youuse Elemental Ward
}}
|-
|| Reinforcing || || of Frenzied Slagging || Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage {BOOST_REINFORCE_SENDER}{10} || {{Spoiler|
*;2
:Pound To Slag attacks have a 10% chance to hit all enemies within 5 meters, dealing +10 damage{BOOST_REINFORCE_SENDER}{20}
*;3
:Pound To Slag attacks have a 15% chance to hit all enemies within 5 meters, dealing +15 damage{BOOST_REINFORCE_SENDER}{30}
*;4
:Pound To Slag attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage{BOOST_REINFORCE_SENDER}{40}
*;5
:Pound To Slag attacks have a 25% chance to hit all enemies within 5 meters, dealing +25 damage{BOOST_REINFORCE_SENDER}{50}
*;6
:Pound To Slag attacks have a 30% chance to hit all enemies within 5 meters, dealing +30 damage{BOOST_REINFORCE_SENDER}{60}
*;7
:Pound To Slag attacks have a 35% chance to hit all enemies within 5 meters, dealing +35 damage{BOOST_REINFORCE_SENDER}{70}
*;8
:Pound To Slag attacks have a 40% chance to hit all enemies within 5 meters, dealing +40 damage{BOOST_REINFORCE_SENDER}{80}
*;9
:Pound To Slag attacks have a 45% chance to hit all enemies within 5 meters, dealing +45 damage{BOOST_REINFORCE_SENDER}{90}
*;10
:Pound To Slag attacks have a 50% chance to hit all enemies within 5 meters, dealing +50 damage{BOOST_REINFORCE_SENDER}{100}
}}
|-
*;2
:Look At My Hammer restores +12 health to Vigorous Defense also heals youfor 30 Health
*;3
:Look At My Hammer restores +18 health to Vigorous Defense also heals youfor 40 Health
*;4
:Look At My Hammer restores +24 health to Vigorous Defense also heals youfor 50 Health
*;5
:Look At My Hammer restores +30 health to Vigorous Defense also heals youfor 70 Health
*;6
:Look At My Hammer restores +36 health to Vigorous Defense also heals youfor 80 Health
*;7
:Look At My Hammer restores +42 health to Vigorous Defense also heals youfor 100 Health
*;8
:Look At My Hammer restores +48 health to Vigorous Defense also heals youfor 110 Health
*;9
:Look At My Hammer restores +54 health to Vigorous Defense also heals youfor 130 Health
*;10
:Look At My Hammer restores +60 health to Vigorous Defense also heals youfor 150 Health
}}
|-
*;2
:Look At My Hammer Reinforce also restores +12 armor to you6 Power
*;3
:Look At My Hammer Reinforce also restores +18 armor to you9 Power
*;4
:Look At My Hammer Reinforce also restores +24 armor to you12 Power
*;5
:Look At My Hammer Reinforce also restores +30 armor to you15 Power
*;6
:Look At My Hammer Reinforce also restores +36 armor to you18 Power
*;7
:Look At My Hammer Reinforce also restores +42 armor to you21 Power
*;8
:Look At My Hammer Reinforce also restores +48 armor to you24 Power
*;9
:Look At My Hammer Reinforce also restores +54 armor to you27 Power
*;10
:Look At My Hammer Reinforce also restores +60 armor to you30 Power
}}
|-
*;2
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +5% damage heal you for 10 seconds60 Health
*;3
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +7% damage heal you for 10 seconds80 Health
*;4
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +10% damage heal you for 10 seconds100 Health
*;5
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +12% damage heal you for 10 seconds140 Health
*;6
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +14% damage heal you for 10 seconds180 Health
*;7
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +16% damage heal you for 10 seconds200 Health
*;8
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +18% damage heal you for 10 seconds220 Health
*;9
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +20% damage heal you for 10 seconds260 Health
*;10
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +22% damage heal you for 10 seconds300 Health
}}
|-
*;2
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 15% of Burst attacks cost -2 Power for 8 seconds
*;3
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 20% of Burst attacks cost -2 Power for 12 seconds
*;4
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 25% of Burst attacks cost -3 Power for 10 seconds
*;5
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 30% of Burst attacks cost -3 Power for 12 seconds
}}
|-
|| Evasive || || of Performant Clubbing || After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 2% of Melee attacks cost -1 Power for 8 seconds || {{Spoiler|
*;2
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 4% of Melee attacks cost -1 Power for 10 seconds
*;3
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 6% of Melee attacks cost -1 Power for 12 seconds
*;4
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 8% of Melee attacks cost -1 Power for 15 seconds
*;5
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 10% of Melee attacks cost -1 Power for 18 seconds
}}
|-
*;2
:After For 10 seconds after using Look At My HammerDeflect Arrows, you gain +2 mitigation of all other Hammer physical attacks cost -2 Power for 10 seconds(Crushing, Slasing, or Piercing)
*;3
:After For 10 seconds after using Look At My HammerDeflect Arrows, you gain +3 mitigation of all other Hammer physical attacks cost -2 Power for 12 seconds(Crushing, Slasing, or Piercing)
*;4
:After For 10 seconds after using Look At My HammerDeflect Arrows, you gain +4 mitigation of all other Hammer physical attacks cost -2 Power for 15 seconds(Crushing, Slasing, or Piercing)
*;5
:After For 10 seconds after using Look At My HammerDeflect Arrows, you gain +5 mitigation of all other Hammer physical attacks cost -2 Power for 18 seconds(Crushing, Slasing, or Piercing)
}}
|-
*;2
:Leaping Smash deals For 10 seconds after using Deflect Arrows, you gain +20% damage1 sprint speed
*;3
:Leaping Smash deals For 10 seconds after using Deflect Arrows, you gain +30% damage1.5 sprint speed
*;4
:Leaping Smash deals For 10 seconds after using Deflect Arrows, you gain +40% damage2 sprint speed
*;5
:Leaping Smash deals For 10 seconds after using Deflect Arrows, you gain +50% damage2.5 sprint speed}}|-| || || Take the Lead heals you for 10 Health || {{Spoiler|*;2:Take the Lead heals you for 15 Health*;3:Take the Lead heals you for 20 Health*;4:Take the Lead heals you for 25 Health*;5:Take the Lead heals you for 30 Health
*;6
:Leaping Smash deals +60% damageTake the Lead heals you for 35 Health
*;7
:Leaping Smash deals +70% damageTake the Lead heals you for 40 Health
*;8
:Leaping Smash deals +80% damageTake the Lead heals you for 45 Health
*;9
:Leaping Smash deals +90% damageTake the Lead heals you for 50 Health
*;10
:Leaping Smash deals +100% damageTake the Lead heals you for 55 Health
}}
|-
*;2
:Leaping Smash has a 10% chance to deal Take the Lead boosts your movement speed by an additional +100% damage2
*;3
:Leaping Smash has a 15% chance to deal Take the Lead boosts your movement speed by an additional +100% damage3
*;4
:Leaping Smash has a 20% chance to deal Take the Lead boosts your movement speed by an additional +100% damage4
*;5
:Leaping Smash has a 25% chance to deal Take the Lead boosts your movement speed by an additional +100% damage*;6:Leaping Smash has a 30% chance to deal +100% damage*;7:Leaping Smash has a 35% chance to deal +100% damage*;8:Leaping Smash has a 40% chance to deal +100% damage*;9:Leaping Smash has a 45% chance to deal +100% damage*;10:Leaping Smash has a 50% chance to deal +100% damage5
}}
|-
*;2
:Leaping Smash heals you for 20 healthTake the Lead boosts the aggro of all your attacks by +10%
*;3
:Leaping Smash heals you for 30 healthTake the Lead boosts the aggro of all your attacks by +15%
*;4
:Leaping Smash heals you for 40 healthTake the Lead boosts the aggro of all your attacks by +20%
*;5
:Leaping Smash heals you for 50 healthTake the Lead boosts the aggro of all your attacks by +25%
*;6
:Leaping Smash heals you for 60 healthTake the Lead boosts the aggro of all your attacks by +30%
*;7
:Leaping Smash heals you for 70 healthTake the Lead boosts the aggro of all your attacks by +35%
*;8
:Leaping Smash heals you for 80 healthTake the Lead boosts the aggro of all your attacks by +40%
*;9
:Leaping Smash heals you for 90 healthTake the Lead boosts the aggro of all your attacks by +45%
*;10
:Leaping Smash heals you for 100 healthTake the Lead boosts the aggro of all your attacks by +50%
}}
|-
*;2
:Rib Shatter Fight Me You Fools deals +12 20% damage
*;3
:Rib Shatter Fight Me You Fools deals +18 30% damage
*;4
:Rib Shatter Fight Me You Fools deals +24 40% damage
*;5
:Rib Shatter Fight Me You Fools deals +30 50% damage
*;6
:Rib Shatter Fight Me You Fools deals +36 60% damage
*;7
:Rib Shatter Fight Me You Fools deals +42 70% damage
*;8
:Rib Shatter Fight Me You Fools deals +48 80% damage
*;9
:Rib Shatter Fight Me You Fools deals +54 90% damage
*;10
:Rib Shatter Fight Me You Fools deals +60 100% damage
}}
|-
*;2
:Rib Shatter Fight Me You Fools deals +12 armor 2% damage and taunts as if it did +50 damage
*;3
:Rib Shatter Fight Me You Fools deals +18 armor 3% damage and taunts as if it did +75 damage
*;4
:Rib Shatter Fight Me You Fools deals +24 armor 4% damage and taunts as if it did +100 damage
*;5
:Rib Shatter Fight Me You Fools deals +30 armor 5% damage and taunts as if it did +125 damage
*;6
:Rib Shatter Fight Me You Fools deals +36 armor 6% damage and taunts as if it did +150 damage
*;7
:Rib Shatter Fight Me You Fools deals +42 armor 7% damage and taunts as if it did +175 damage
*;8
:Rib Shatter Fight Me You Fools deals +48 armor 8% damage and taunts as if it did +200 damage
*;9
:Rib Shatter Fight Me You Fools deals +54 armor 9% damage and taunts as if it did +225 damage
*;10
:Rib Shatter Fight Me You Fools deals +60 armor 10% damage and taunts as if it did +250 damage
}}
|-
|| || Finisher's || of Critical De-Ribbing Finishing || Rib Shatter attacks have a 3Finish It deals +10% chance to deal +150 damage || {{Spoiler|
*;2
:Rib Shatter attacks have a 6Finish It deals +20% chance to deal +150 damage
*;3
:Rib Shatter attacks have a 9Finish It deals +30% chance to deal +150 damage
*;4
:Rib Shatter attacks have a 12Finish It deals +40% chance to deal +150 damage
*;5
:Rib Shatter attacks have a 15Finish It deals +50% chance to deal +150 damage
*;6
:Rib Shatter attacks have a 18Finish It deals +60% chance to deal +150 damage
*;7
:Rib Shatter attacks have a 21Finish It deals +70% chance to deal +150 damage
*;8
:Rib Shatter attacks have a 24Finish It deals +80% chance to deal +150 damage
*;9
:Rib Shatter attacks have a 27Finish It deals +90% chance to deal +150 damage
*;10
:Rib Shatter attacks have a 30Finish It deals +100% chance to deal +150 damage
}}
|-
*;2
:Rib Shatter attacks \"Finish It\" has a 2% chance to deal +10 250 damage to targets that are knocked down
*;3
:Rib Shatter attacks \"Finish It\" has a 3% chance to deal +15 250 damage to targets that are knocked down
*;4
:Rib Shatter attacks \"Finish It\" has a 4% chance to deal +20 250 damage to targets that are knocked down
*;5
:Rib Shatter attacks \"Finish It\" has a 5% chance to deal +25 250 damage to targets that are knocked down
*;6
:Rib Shatter attacks \"Finish It\" has a 6% chance to deal +30 250 damage to targets that are knocked down
*;7
:Rib Shatter attacks \"Finish It\" has a 7% chance to deal +35 250 damage to targets that are knocked down
*;8
:Rib Shatter attacks \"Finish It\" has a 8% chance to deal +40 250 damage to targets that are knocked down
*;9
:Rib Shatter attacks \"Finish It\" has a 9% chance to deal +45 250 damage to targets that are knocked down
*;10
:Rib Shatter attacks \"Finish It\" has a 10% chance to deal +50 250 damage to targets that are knocked down
}}
|-
| || || Thunderstriking {IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} || |-| || || {IGNORE_CHANCE_STUN}{0.15}{Shield} || |-| || of Thunder Strikes Death Avoidance || Thunderstrike deals +4 damage {AVOID_DEATH_CHANCE}{0.1}{Shield} || {{Spoiler|
*;2
:Thunderstrike deals +8 damage{AVOID_DEATH_CHANCE}{0.2}{Shield}
*;3
:Thunderstrike deals +12 damage{AVOID_DEATH_CHANCE}{0.3}{Shield}
*;4
:Thunderstrike deals +16 damage{AVOID_DEATH_CHANCE}{0.4}{Shield}
*;5
:Thunderstrike deals +20 damage{AVOID_DEATH_CHANCE}{0.5}{Shield}
*;6
:Thunderstrike deals +24 damage{AVOID_DEATH_CHANCE}{0.6}{Shield}
*;7
:Thunderstrike deals +28 damage{AVOID_DEATH_CHANCE}{0.7}{Shield}
*;8
:Thunderstrike deals +32 damage{AVOID_DEATH_CHANCE}{0.8}{Shield}
*;9
:Thunderstrike deals +36 damage{AVOID_DEATH_CHANCE}{0.9}{Shield}
*;10
:Thunderstrike deals +40 damage{AVOID_DEATH_CHANCE}{1}{Shield}
}}
|-
|| Fire-Shielding || || of Thunder Healing || Thunderstrike attacks heal you for 4 health Fire Shield also restores 10 Armor || {{Spoiler|
*;2
:Thunderstrike attacks heal you for 8 healthFire Shield also restores 20 Armor
*;3
:Thunderstrike attacks heal you for 12 healthFire Shield also restores 30 Armor
*;4
:Thunderstrike attacks heal you for 16 healthFire Shield also restores 40 Armor
*;5
:Thunderstrike attacks heal you for 20 healthFire Shield also restores 50 Armor
*;6
:Thunderstrike attacks heal you for 24 healthFire Shield also restores 60 Armor
*;7
:Thunderstrike attacks heal you for 28 healthFire Shield also restores 70 Armor
*;8
:Thunderstrike attacks heal you for 32 healthFire Shield also restores 80 Armor
*;9
:Thunderstrike attacks heal you for 36 healthFire Shield also restores 90 Armor
*;10
:Thunderstrike attacks heal you for 40 healthFire Shield also restores 100 Armor
}}
|-
*;2
:Thunderstrike deals +4 While using Fire Shield, you take 2 less damage from direct and knock all targets backindirect Cold attacks
*;3
:Thunderstrike deals +6 While using Fire Shield, you take 3 less damage from direct and knock all targets backindirect Cold attacks
*;4
:Thunderstrike deals +8 While using Fire Shield, you take 4 less damage from direct and knock all targets backindirect Cold attacks
*;5
:Thunderstrike deals +10 While using Fire Shield, you take 5 less damage from direct and knock all targets backindirect Cold attacks
*;6
:Thunderstrike deals +12 While using Fire Shield, you take 6 less damage from direct and knock all targets backindirect Cold attacks
*;7
:Thunderstrike deals +14 While using Fire Shield, you take 7 less damage from direct and knock all targets backindirect Cold attacks
*;8
:Thunderstrike deals +16 While using Fire Shield, you take 8 less damage from direct and knock all targets backindirect Cold attacks
*;9
:Thunderstrike deals +18 While using Fire Shield, you take 9 less damage from direct and knock all targets backindirect Cold attacks
*;10
:Thunderstrike deals +20 While using Fire Shield, you take 10 less damage from direct and knock all targets backindirect Cold attacks
}}
|-
*;2
:Discharging Strike deals +14% While using Fire Shield, you take 2 less damagefrom direct and indirect Fire attacks
*;3
:Discharging Strike deals +21% While using Fire Shield, you take 3 less damagefrom direct and indirect Fire attacks
*;4
:Discharging Strike deals +28% While using Fire Shield, you take 4 less damagefrom direct and indirect Fire attacks
*;5
:Discharging Strike deals +35% While using Fire Shield, you take 5 less damagefrom direct and indirect Fire attacks
*;6
:Discharging Strike deals +42% While using Fire Shield, you take 6 less damagefrom direct and indirect Fire attacks
*;7
:Discharging Strike deals +49% While using Fire Shield, you take 7 less damagefrom direct and indirect Fire attacks
*;8
:Discharging Strike deals +56% While using Fire Shield, you take 8 less damagefrom direct and indirect Fire attacks
*;9
:Discharging Strike deals +63% While using Fire Shield, you take 9 less damagefrom direct and indirect Fire attacks
*;10
:Discharging Strike deals +70% While using Fire Shield, you take 10 less damagefrom direct and indirect Fire attacks
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Animal Handling Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
*;2
:Discharging Strike has a 2% chance to knock down the targetShrill Command attacks deal +10 damage
*;3
:Discharging Strike has a 3% chance to knock down the targetShrill Command attacks deal +15 damage
*;4
:Discharging Strike has a 4% chance to knock down the targetShrill Command attacks deal +20 damage
*;5
:Discharging Strike has a 5% chance to knock down the targetShrill Command attacks deal +25 damage
*;6
:Discharging Strike has a 6% chance to knock down the targetShrill Command attacks deal +30 damage
*;7
:Discharging Strike has a 7% chance to knock down the targetShrill Command attacks deal +35 damage
*;8
:Discharging Strike has a 8% chance to knock down the targetShrill Command attacks deal +40 damage
*;9
:Discharging Strike has a 9% chance to knock down the targetShrill Command attacks deal +45 damage
*;10
:Discharging Strike has a 10% chance to knock down the targetShrill Command attacks deal +50 damage
}}
|-
*;2
:Discharging Strike deals Shrill Command attacks have a 10% chance to deal +2100% damage and taunts the target as if you'd done +40 damage
*;3
:Discharging Strike deals Shrill Command attacks have a 15% chance to deal +3100% damage and taunts the target as if you'd done +60 damage
*;4
:Discharging Strike deals Shrill Command attacks have a 20% chance to deal +4100% damage and taunts the target as if you'd done +80 damage
*;5
:Discharging Strike deals +5Shrill Command attacks have a 25% damage and taunts the target as if you'd done chance to deal +100 % damage
*;6
:Discharging Strike deals Shrill Command attacks have a 30% chance to deal +6100% damage and taunts the target as if you'd done +120 damage
*;7
:Discharging Strike deals Shrill Command attacks have a 35% chance to deal +7100% damage and taunts the target as if you'd done +140 damage
*;8
:Discharging Strike deals Shrill Command attacks have a 40% chance to deal +8100% damage and taunts the target as if you'd done +160 damage
*;9
:Discharging Strike deals Shrill Command attacks have a 45% chance to deal +9100% damage and taunts the target as if you'd done +180 damage
*;10
:Discharging Strike deals Shrill Command attacks have a 50% chance to deal +10100% damage and taunts the target as if you'd done +200 damage
}}
|-
*;2
:For 5 seconds after using Reckless SlamWhen you use Monstrous Rage on your pet, you gain your Slashing attacks deal +2 direct % damage mitigationfor 8 seconds
*;3
:For 5 seconds after using Reckless SlamWhen you use Monstrous Rage on your pet, you gain your Slashing attacks deal +3 direct % damage mitigationfor 8 seconds
*;4
:For 5 seconds after using Reckless SlamWhen you use Monstrous Rage on your pet, you gain your Slashing attacks deal +4 direct % damage mitigationfor 8 seconds
*;5
:For When you use Monstrous Rage on your pet, your Slashing attacks deal +5 % damage for 8 seconds*;6:When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds*;7:When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds after using Reckless Slam*;8:When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds*;9:When you gain use Monstrous Rage on your pet, your Slashing attacks deal +5 direct 9% damage for 8 seconds*;10:When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage mitigationfor 8 seconds
}}
|-
*;2
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +2% damage for 6 health8 seconds
*;3
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +3% damage for 9 health8 seconds
*;4
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +4% damage for 12 health8 seconds
*;5
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +5% damage for 15 health8 seconds
*;6
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +6% damage for 18 health8 seconds
*;7
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +7% damage for 21 health8 seconds
*;8
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +8% damage for 24 health8 seconds
*;9
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +9% damage for 27 health8 seconds
*;10
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +10% damage for 30 health8 seconds
}}
|-
*;2
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +20% 14 damage
*;3
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +30% 21 damage
*;4
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +40% 28 damage
*;5
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +50% 35 damage
*;6
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +60% 42 damage
*;7
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70% 49 damage
*;8
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +80% 56 damage
*;9
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +90% 63 damage
*;10
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +100% 70 damage
}}
|-
*;2
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +40% damage2 for 10 seconds
*;3
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +60% damage3 for 10 seconds
*;4
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +80% damage4 for 10 seconds
*;5
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +100% damage4.5 for 10 seconds
*;6
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +120% damage5 for 10 seconds
*;7
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +140% damage5.5 for 10 seconds
*;8
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +160% damage6 for 10 seconds
*;9
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +180% damage6.5 for 10 seconds
*;10
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +200% damage7 for 10 seconds
}}
|-
*;2
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +2% damage and taunts as if it did +40 damagefor 10 seconds
*;3
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +3% damage and taunts as if it did +60 damagefor 10 seconds
*;4
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +4% damage and taunts as if it did +80 damagefor 10 seconds
*;5
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +5% damage and taunts as if it did +100 damagefor 10 seconds
*;6
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +6% damage and taunts as if it did +120 damagefor 10 seconds
*;7
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +7% damage and taunts as if it did +140 damagefor 10 seconds
*;8
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +8% damage and taunts as if it did +160 damagefor 10 seconds
*;9
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +9% damage and taunts as if it did +180 damagefor 10 seconds
*;10
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +10% damage and taunts as if it did +200 damagefor 10 seconds
}}
|-
*;2
:Reverberating Strike has a 4When you use Get It Off Me, your pet's attacks taunt an additional +40% chance to deal +250 armor damage
*;3
:Reverberating Strike has a 6When you use Get It Off Me, your pet's attacks taunt an additional +60% chance to deal +250 armor damage
*;4
:Reverberating Strike has a 8When you use Get It Off Me, your pet's attacks taunt an additional +80% chance to deal +250 armor damage
*;5
:Reverberating Strike has a 10When you use Get It Off Me, your pet's attacks taunt an additional +100% chance to deal +250 armor damage
*;6
:Reverberating Strike has a 12When you use Get It Off Me, your pet's attacks taunt an additional +120% chance to deal +250 armor damage
*;7
:Reverberating Strike has a 14When you use Get It Off Me, your pet's attacks taunt an additional +140% chance to deal +250 armor damage
*;8
:Reverberating Strike has a 16When you use Get It Off Me, your pet's attacks taunt an additional +160% chance to deal +250 armor damage
*;9
:Reverberating Strike has a 18When you use Get It Off Me, your pet's attacks taunt an additional +180% chance to deal +250 armor damage
*;10
:Reverberating Strike has a 20When you use Get It Off Me, your pet's attacks taunt an additional +200% chance to deal +250 armor damage
}}
|-
*;2
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 50 damageArmor
*;3
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 75 damageArmor
*;4
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 100 damageArmor
*;5
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 125 damageArmor
*;6
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 150 damageArmor
*;7
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 175 damageArmor
*;8
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 200 damageArmor
*;9
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 225 damageArmor
*;10
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 250 damageArmor
}}
|-
|| || Reverberating Treat Keeper's || || Reverberating Strike deals +5% armor damage {BOOST_STABLEDPETHEAL_SENDER}{8} || {{Spoiler|
*;2
:Reverberating Strike deals +10% armor damage{BOOST_STABLEDPETHEAL_SENDER}{16}
*;3
:Reverberating Strike deals +15% armor damage{BOOST_STABLEDPETHEAL_SENDER}{24}
*;4
:Reverberating Strike deals +20% armor damage{BOOST_STABLEDPETHEAL_SENDER}{35}
*;5
:Reverberating Strike deals +25% armor damage{BOOST_STABLEDPETHEAL_SENDER}{46}
*;6
:Reverberating Strike deals +30% armor damage{BOOST_STABLEDPETHEAL_SENDER}{55}
*;7
:Reverberating Strike deals +35% armor damage{BOOST_STABLEDPETHEAL_SENDER}{70}
*;8
:Reverberating Strike deals +40% armor damage{BOOST_STABLEDPETHEAL_SENDER}{80}
*;9
:Reverberating Strike deals +45% armor damage{BOOST_STABLEDPETHEAL_SENDER}{90}
*;10
:Reverberating Strike deals +50% armor damage{BOOST_STABLEDPETHEAL_SENDER}{100}
}}
|-
*;2
:Reverberating Strike reduces target's Wild Endurance heals your pet for 40 Health/Armor regeneration per heartbeat by 8% for 10 seconds
*;3
:Reverberating Strike reduces target's Wild Endurance heals your pet for 60 Health/Armor regeneration per heartbeat by 12% for 10 seconds
*;4
:Reverberating Strike reduces target's Wild Endurance heals your pet for 80 Health/Armor regeneration per heartbeat by 16% for 10 seconds
*;5
:Reverberating Strike reduces target's Wild Endurance heals your pet for 100 Health/Armor regeneration per heartbeat by 20% for 10 seconds
*;6
:Reverberating Strike reduces target's Wild Endurance heals your pet for 120 Health/Armor regeneration per heartbeat by 24% for 10 seconds
*;7
:Reverberating Strike reduces target's Wild Endurance heals your pet for 140 Health/Armor regeneration per heartbeat by 28% for 10 seconds
*;8
:Reverberating Strike reduces target's Wild Endurance heals your pet for 160 Health/Armor regeneration per heartbeat by 32% for 10 seconds
*;9
:Reverberating Strike reduces target's Wild Endurance heals your pet for 180 Health/Armor regeneration per heartbeat by 36% for 10 seconds
*;10
:Reverberating Strike reduces target's Wild Endurance heals your pet for 200 Health/Armor regeneration per heartbeat by 40% for 10 seconds
}}
|-
*;2
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 40 Health regeneration per heartbeat by 6% for 10 seconds/Armor
*;3
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 60 Health regeneration per heartbeat by 9% for 10 seconds/Armor
*;4
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 80 Health regeneration per heartbeat by 12% for 10 seconds/Armor
*;5
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 100 Health regeneration per heartbeat by 15% for 10 seconds/Armor
*;6
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 120 Health regeneration per heartbeat by 18% for 10 seconds/Armor
*;7
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 140 Health regeneration per heartbeat by 21% for 10 seconds/Armor
*;8
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 160 Health regeneration per heartbeat by 24% for 10 seconds/Armor
*;9
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 180 Health regeneration per heartbeat by 27% for 10 seconds/Armor
*;10
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 200 Health regeneration per heartbeat by 30% for 10 seconds/Armor
}}
|-
|| Pet Sadist's || || of Heart Thorns || Heart Thorn deals +10% damage Using Unnatural Wrath on your pet heals you for 20 Health/Armor || {{Spoiler|
*;2
:Heart Thorn deals +20% damageUsing Unnatural Wrath on your pet heals you for 40 Health/Armor
*;3
:Heart Thorn deals +30% damageUsing Unnatural Wrath on your pet heals you for 60 Health/Armor
*;4
:Heart Thorn deals +40% damageUsing Unnatural Wrath on your pet heals you for 80 Health/Armor
*;5
:Heart Thorn deals +50% damageUsing Unnatural Wrath on your pet heals you for 100 Health/Armor
*;6
:Heart Thorn deals +60% damageUsing Unnatural Wrath on your pet heals you for 120 Health/Armor
*;7
:Heart Thorn deals +70% damageUsing Unnatural Wrath on your pet heals you for 140 Health/Armor
*;8
:Heart Thorn deals +80% damageUsing Unnatural Wrath on your pet heals you for 160 Health/Armor
*;9
:Heart Thorn deals +90% damageUsing Unnatural Wrath on your pet heals you for 180 Health/Armor
*;10
:Heart Thorn deals +100% damageUsing Unnatural Wrath on your pet heals you for 200 Health/Armor
}}
|-
*;2
:Heart Thorn attacks Animal Handling pets have a 10% chance to deal +100 damage20 health
*;3
:Heart Thorn attacks Animal Handling pets have a 15% chance to deal +100 damage30 health
*;4
:Heart Thorn attacks Animal Handling pets have a 20% chance to deal +100 damage40 health
*;5
:Heart Thorn attacks Animal Handling pets have a 25% chance to deal +100 damage50 health
*;6
:Heart Thorn attacks Animal Handling pets have a 30% chance to deal +100 damage60 health
*;7
:Heart Thorn attacks Animal Handling pets have a 35% chance to deal +100 damage70 health
*;8
:Heart Thorn attacks Animal Handling pets have a 40% chance to deal +100 damage80 health
*;9
:Heart Thorn attacks Animal Handling pets have a 45% chance to deal +100 damage90 health
*;10
:Heart Thorn attacks Animal Handling pets have a 50% chance to deal +100 damagehealth
}}
|-
*;2
:Heart Thorn reduces the target's Slashing damage by 2% for Animal Handling pets have +30 secondsarmor
*;3
:Heart Thorn reduces the target's Slashing damage by 3% for 30 secondsAnimal Handling pets have +45 armor
*;4
:Heart Thorn reduces the target's Slashing damage by 4% for 30 secondsAnimal Handling pets have +60 armor
*;5
:Heart Thorn reduces the target's Slashing damage by 5% for 30 secondsAnimal Handling pets have +75 armor
*;6
:Heart Thorn reduces the target's Slashing damage by 6% for 30 secondsAnimal Handling pets have +90 armor
*;7
:Heart Thorn reduces the target's Slashing damage by 7% for 30 secondsAnimal Handling pets have +105 armor
*;8
:Heart Thorn reduces the target's Slashing damage by 8% for 30 secondsAnimal Handling pets have +120 armor
*;9
:Heart Thorn reduces the target's Slashing damage by 9% for 30 secondsAnimal Handling pets have +135 armor
*;10
:Heart Thorn reduces the target's Slashing damage by 10% for 30 secondsAnimal Handling pets have +150 armor
}}
|-
*;2
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +2 direct damage by 2% for 30 secondswith each attack
*;3
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +3 direct damage by 3% for 30 secondswith each attack
*;4
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +4 direct damage by 4% for 30 secondswith each attack
*;5
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +5 direct damage by 5% for 30 secondswith each attack
*;6
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +6 direct damage by 6% for 30 secondswith each attack
*;7
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +7 direct damage by 7% for 30 secondswith each attack
*;8
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +8 direct damage by 8% for 30 secondswith each attack
*;9
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +9 direct damage by 9% for 30 secondswith each attack
*;10
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +10 direct damage by 10% for 30 secondswith each attack
}}
|-
*;2
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +5% direct damage by 2% for 30 secondswith each attack
*;3
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +7.5% direct damage by 3% for 30 secondswith each attack
*;4
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +10% direct damage by 4% for 30 secondswith each attack
*;5
:Heart Thorn reduces the target's Crushing damage by Animal Handling pets deal +12.5% for 30 secondsdirect damage with each attack
*;6
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +15% direct damage by 6% for 30 secondswith each attack
*;7
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +17.5% direct damage by 7% for 30 secondswith each attack
*;8
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +20% direct damage by 8% for 30 secondswith each attack
*;9
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +22.5% direct damage by 9% for 30 secondswith each attack
*;10
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +25% direct damage by 10% for 30 secondswith each attack
}}
|-
*;2
:Heart Thorn restores 14 armor to youAnimal Handling pets earn +4% XP
*;3
:Heart Thorn restores 21 armor to youAnimal Handling pets earn +6% XP
*;4
:Heart Thorn restores 28 armor to youAnimal Handling pets earn +8% XP
*;5
:Heart Thorn restores 35 armor to youAnimal Handling pets earn +10% XP
*;6
:Heart Thorn restores 42 armor to youAnimal Handling pets earn +12% XP
*;7
:Heart Thorn restores 49 armor to youAnimal Handling pets earn +14% XP
*;8
:Heart Thorn restores 56 armor to youAnimal Handling pets earn +16% XP
*;9
:Heart Thorn restores 63 armor to youAnimal Handling pets earn +18% XP
*;10
:Heart Thorn restores 70 armor to youAnimal Handling pets earn +20% XP
}}
|-
*;2
:Rotskin deals Animal Handling pets have +206% armor damageEnthusiasm
*;3
:Rotskin deals Animal Handling pets have +309% armor damageEnthusiasm
*;4
:Rotskin deals Animal Handling pets have +4012% armor damageEnthusiasm
*;5
:Rotskin deals Animal Handling pets have +5015% armor damageEnthusiasm
*;6
:Rotskin deals Animal Handling pets have +6018% armor damageEnthusiasm
*;7
:Rotskin deals Animal Handling pets have +7021% armor damageEnthusiasm
*;8
:Rotskin deals Animal Handling pets have +8024% armor damageEnthusiasm
*;9
:Rotskin deals Animal Handling pets have +9027% armor damageEnthusiasm
*;10
:Rotskin deals Animal Handling pets have +10030% armor damageEnthusiasm
}}
|-
*;2
:Rotskin attacks have a Animal Handling pets taunt as if they did +10% chance to deal +50 armor additional damage
*;3
:Rotskin attacks have a Animal Handling pets taunt as if they did +15% chance to deal +50 armor additional damage
*;4
:Rotskin attacks have a Animal Handling pets taunt as if they did +20% chance to deal +50 armor additional damage
*;5
:Rotskin attacks have a Animal Handling pets taunt as if they did +25% chance to deal +50 armor additional damage
*;6
:Rotskin attacks have a Animal Handling pets taunt as if they did +30% chance to deal +50 armor additional damage
*;7
:Rotskin attacks have a Animal Handling pets taunt as if they did +35% chance to deal +50 armor additional damage
*;8
:Rotskin attacks have a Animal Handling pets taunt as if they did +40% chance to deal +50 armor additional damage
*;9
:Rotskin attacks have a Animal Handling pets taunt as if they did +45% chance to deal +50 armor additional damage
*;10
:Rotskin attacks have a Animal Handling pets taunt as if they did +50% chance to deal +50 armor additional damage
}}
|-
*;2
:Rotskin attacks have a 6Animal Handling pets taunt monsters less, as if they did -4% chance to hit all targets within 20 metersdamage
*;3
:Rotskin attacks have a 9Animal Handling pets taunt monsters less, as if they did -6% chance to hit all targets within 20 metersdamage
*;4
:Rotskin attacks have a 12Animal Handling pets taunt monsters less, as if they did -8% chance to hit all targets within 20 metersdamage
*;5
:Rotskin attacks have a 15Animal Handling pets taunt monsters less, as if they did -10% chance to hit all targets within 20 metersdamage
*;6
:Rotskin attacks have a 18Animal Handling pets taunt monsters less, as if they did -12% chance to hit all targets within 20 metersdamage
*;7
:Rotskin attacks have a 21Animal Handling pets taunt monsters less, as if they did -14% chance to hit all targets within 20 metersdamage
*;8
:Rotskin attacks have a 24Animal Handling pets taunt monsters less, as if they did -16% chance to hit all targets within 20 metersdamage
*;9
:Rotskin attacks have a 27Animal Handling pets taunt monsters less, as if they did -18% chance to hit all targets within 20 metersdamage
*;10
:Rotskin attacks have a 30Animal Handling pets taunt monsters less, as if they did -20% chance to hit all targets within 20 metersdamage
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Hammer Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
*;2
:Delerium deals +20% damage{MOD_SKILL_HAMMER}{0.2}
*;3
:Delerium deals +30% damage{MOD_SKILL_HAMMER}{0.25}
*;4
:Delerium deals +40% damage{MOD_SKILL_HAMMER}{0.3}
*;5
:Delerium deals +50% damage{MOD_SKILL_HAMMER}{0.35}
*;6
:Delerium deals +60% damage*;7:Delerium deals +70% damage*;8:Delerium deals +80% damage*;9:Delerium deals +90% damage*;10:Delerium deals +100% damage{MOD_SKILL_HAMMER}{0.4}
}}
|-
*;2
:Delerium Pound attacks detaunt the enemy as if you had done 40 less deal +4 damage
*;3
:Delerium Pound attacks detaunt the enemy as if you had done 60 less deal +6 damage
*;4
:Delerium Pound attacks detaunt the enemy as if you had done 80 less deal +8 damage
*;5
:Delerium Pound attacks detaunt the enemy as if you had done 100 less deal +10 damage
*;6
:Delerium Pound attacks detaunt the enemy as if you had done 120 less deal +12 damage
*;7
:Delerium Pound attacks detaunt the enemy as if you had done 140 less deal +14 damage
*;8
:Delerium Pound attacks detaunt the enemy as if you had done 160 less deal +16 damage
*;9
:Delerium Pound attacks detaunt the enemy as if you had done 180 less deal +18 damage
*;10
:Delerium Pound attacks detaunt the enemy as if you had done 200 less deal +20 damage
}}
|-
*;2
:Delerium Pound attacks deplete an additional 20 rage and have a 6% chance to deal +4 150 damage
*;3
:Delerium Pound attacks deplete an additional 30 rage and have a 9% chance to deal +6 150 damage
*;4
:Delerium Pound attacks deplete an additional 40 rage and have a 12% chance to deal +8 150 damage
*;5
:Delerium Pound attacks deplete an additional 50 rage and have a 15% chance to deal +10 150 damage
*;6
:Delerium Pound attacks deplete an additional 60 rage and have a 18% chance to deal +12 150 damage
*;7
:Delerium Pound attacks deplete an additional 70 rage and have a 21% chance to deal +14 150 damage
*;8
:Delerium Pound attacks deplete an additional 80 rage and have a 24% chance to deal +16 150 damage
*;9
:Delerium Pound attacks deplete an additional 90 rage and have a 27% chance to deal +18 150 damage
*;10
:Delerium Pound attacks deplete an additional 100 rage and have a 30% chance to deal +20 150 damage
}}
|-
*;2
:Brambleskin increases your Max Health by Pound attacks have a 4% chance to stun the target and deal +12 for 30 seconds4 damage
*;3
:Brambleskin increases your Max Health by Pound attacks have a 6% chance to stun the target and deal +18 for 30 seconds6 damage
*;4
:Brambleskin increases your Max Health by Pound attacks have a 8% chance to stun the target and deal +24 for 30 seconds8 damage
*;5
:Brambleskin increases your Max Health by Pound attacks have a 10% chance to stun the target and deal +30 for 30 seconds10 damage
*;6
:Brambleskin increases your Max Health by Pound attacks have a 12% chance to stun the target and deal +36 for 30 seconds12 damage
*;7
:Brambleskin increases your Max Health by Pound attacks have a 14% chance to stun the target and deal +42 for 30 seconds14 damage
*;8
:Brambleskin increases your Max Health by Pound attacks have a 16% chance to stun the target and deal +48 for 30 seconds16 damage
*;9
:Brambleskin increases your Max Health by Pound attacks have a 18% chance to stun the target and deal +54 for 30 seconds18 damage
*;10
:Brambleskin increases your Max Health by Pound attacks have a 20% chance to stun the target and deal +60 for 30 seconds20 damage
}}
|-
*;2
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +12 for 30 secondsdamage
*;3
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +18 for 30 seconds45 damage
*;4
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +24 for 30 seconds60 damage
*;5
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +30 for 30 seconds75 damage
*;6
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +36 for 30 seconds90 damage
*;7
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +42 for 30 seconds105 damage
*;8
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +48 for 30 seconds120 damage
*;9
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +54 for 30 seconds135 damage
*;10
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +60 for 30 seconds150 damage
}}
|-
*;2
:Brambleskin increases your Max Armor by Pound To Slag deals +12 for 30 seconds14% damage
*;3
:Brambleskin increases your Max Armor by Pound To Slag deals +18 for 30 seconds21% damage
*;4
:Brambleskin increases your Max Armor by Pound To Slag deals +24 for 30 seconds28% damage
*;5
:Brambleskin increases your Max Armor by Pound To Slag deals +30 for 30 seconds35% damage
*;6
:Brambleskin increases your Max Armor by Pound To Slag deals +36 for 30 seconds42% damage
*;7
:Brambleskin increases your Max Armor by Pound To Slag deals +42 for 30 seconds49% damage
*;8
:Brambleskin increases your Max Armor by Pound To Slag deals +48 for 30 seconds56% damage
*;9
:Brambleskin increases your Max Armor by Pound To Slag deals +54 for 30 seconds63% damage
*;10
:Brambleskin increases your Max Armor by Pound To Slag deals +60 for 30 seconds70% damage
}}
|-
*;2
:Brambleskin heals you for 20 healthPound To Slag deals +4% damage and stun the target
*;3
:Brambleskin heals you for 30 healthPound To Slag deals +6% damage and stun the target
*;4
:Brambleskin heals you for 40 healthPound To Slag deals +8% damage and stun the target
*;5
:Brambleskin heals you for 50 healthPound To Slag deals +10% damage and stun the target
*;6
:Brambleskin heals you for 60 healthPound To Slag deals +12% damage and stun the target
*;7
:Brambleskin heals you for 70 healthPound To Slag deals +14% damage and stun the target
*;8
:Brambleskin heals you for 80 healthPound To Slag deals +16% damage and stun the target
*;9
:Brambleskin heals you for 90 healthPound To Slag deals +18% damage and stun the target
*;10
:Brambleskin heals you for 100 healthPound To Slag deals +20% damage and stun the target
}}
|-
*;2
:Cosmic Strike deals +20% damagePound To Slag attacks restore 14 health to you
*;3
:Cosmic Strike deals +30% damagePound To Slag attacks restore 21 health to you
*;4
:Cosmic Strike deals +40% damagePound To Slag attacks restore 28 health to you
*;5
:Cosmic Strike deals +50% damagePound To Slag attacks restore 35 health to you
*;6
:Cosmic Strike deals +60% damagePound To Slag attacks restore 42 health to you
*;7
:Cosmic Strike deals +70% damagePound To Slag attacks restore 49 health to you
*;8
:Cosmic Strike deals +80% damagePound To Slag attacks restore 56 health to you
*;9
:Cosmic Strike deals +90% damagePound To Slag attacks restore 63 health to you
*;10
:Cosmic Strike deals +100% damagePound To Slag attacks restore 70 health to you
}}
|-
*;2
:Fill With Bile heals the target for Pound To Slag attacks have a 10 health% chance to hit all enemies within 5 meters, dealing +10 damage
*;3
:Fill With Bile heals the target for Pound To Slag attacks have a 15 health% chance to hit all enemies within 5 meters, dealing +15 damage
*;4
:Fill With Bile heals the target for Pound To Slag attacks have a 20 health% chance to hit all enemies within 5 meters, dealing +20 damage
*;5
:Fill With Bile heals the target for Pound To Slag attacks have a 25 health% chance to hit all enemies within 5 meters, dealing +25 damage
*;6
:Fill With Bile heals the target for Pound To Slag attacks have a 30 health% chance to hit all enemies within 5 meters, dealing +30 damage
*;7
:Fill With Bile heals the target for Pound To Slag attacks have a 35 health% chance to hit all enemies within 5 meters, dealing +35 damage
*;8
:Fill With Bile heals the target for Pound To Slag attacks have a 40 health% chance to hit all enemies within 5 meters, dealing +40 damage
*;9
:Fill With Bile heals the target for Pound To Slag attacks have a 45 health% chance to hit all enemies within 5 meters, dealing +45 damage
*;10
:Fill With Bile heals the target for Pound To Slag attacks have a 50 health% chance to hit all enemies within 5 meters, dealing +50 damage
}}
|-
| || of Proud Pounding || Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) || |-| || of Nice Looking Hammers || {BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +6} health to you || {{Spoiler|
*;2
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +12}health to you
*;3
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +18}health to you
*;4
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +24}health to you
*;5
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +30}health to you
*;6
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +36}health to you
*;7
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +42}health to you
*;8
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +48}health to you
*;9
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +54}health to you
*;10
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +60}health to you
}}
|-
*;2
:Regrowth has a 4% chance to heal Look At My Hammer restores +100 12 armor damageto you
*;3
:Regrowth has a 6% chance to heal Look At My Hammer restores +100 18 armor damageto you
*;4
:Regrowth has a 8% chance to heal Look At My Hammer restores +100 24 armor damageto you
*;5
:Regrowth has a 10% chance to heal Look At My Hammer restores +100 30 armor damageto you
*;6
:Regrowth has a 12% chance to heal Look At My Hammer restores +100 36 armor damageto you
*;7
:Regrowth has a 14% chance to heal Look At My Hammer restores +100 42 armor damageto you
*;8
:Regrowth has a 16% chance to heal Look At My Hammer restores +100 48 armor damageto you
*;9
:Regrowth has a 18% chance to heal Look At My Hammer restores +100 54 armor damageto you
*;10
:Regrowth has a 20% chance to heal Look At My Hammer restores +100 60 armor damageto you
}}
|-
|| Nice Clubbin' || || || Enervate has a 2% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 3% damage for 10 seconds || {{Spoiler|
*;2
:Enervate has a 4% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 5% damagefor 10 seconds
*;3
:Enervate has a 6% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 7% damagefor 10 seconds
*;4
:Enervate has a 8% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 10% damagefor 10 seconds
*;5
:Enervate has a 10% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 12% damagefor 10 seconds
*;6
:Enervate has a 12% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 14% damagefor 10 seconds
*;7
:Enervate has a 14% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 16% damagefor 10 seconds
*;8
:Enervate has a 16% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 18% damagefor 10 seconds
*;9
:Enervate has a 18% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 20% damagefor 10 seconds
*;10
:Enervate has a 20% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 22% damagefor 10 seconds
}}
|-
*;2
:Toxinball After using Look At My Hammer, all other Hammer attacks deal +12 damagecost -2 Power for 8 seconds
*;3
:Toxinball After using Look At My Hammer, all other Hammer attacks deal +18 damagecost -2 Power for 12 seconds
*;4
:Toxinball After using Look At My Hammer, all other Hammer attacks deal +24 damagecost -3 Power for 10 seconds
*;5
:Toxinball After using Look At My Hammer, all other Hammer attacks deal +30 damage*;6:Toxinball attacks deal +36 damage*;7:Toxinball attacks deal +42 damage*;8:Toxinball attacks deal +48 damage*;9:Toxinball attacks deal +54 damage*;10:Toxinball attacks deal +60 damagecost -3 Power for 12 seconds
}}
|-
*;2
:Toxinball restores 2 powerAfter using Look At My Hammer, all other Hammer attacks cost -1 Power for 10 seconds
*;3
:Toxinball restores 3 powerAfter using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
*;4
:Toxinball restores 4 powerAfter using Look At My Hammer, all other Hammer attacks cost -1 Power for 15 seconds
*;5
:Toxinball restores 5 power*;6:Toxinball restores 6 power*;7:Toxinball restores 7 power*;8:Toxinball restores 8 power*;9:Toxinball restores 9 power*;10:Toxinball restores 10 powerAfter using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds
}}
|-
*;2
:{MAX_ARMOR}{After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10}{Cow}:{MAX_ARMOR}{14}{Cow}seconds
*;3
:{MAX_ARMOR}{15}{Cow}:{MAX_ARMOR}{21}{Cow}After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
*;4
:{MAX_ARMOR}{20}{Cow}:{MAX_ARMOR}{28}{Cow}After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds
*;5
:{MAX_ARMORAfter using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds}}|-| || of Leaping and Smashing || Leaping Smash deals +10% damage || {25}{Cow}Spoiler|*;2:Leaping Smash deals +20% damage*;3:Leaping Smash deals +30% damage*;4:Leaping Smash deals +40% damage*;5:{MAX_ARMOR}{35}{Cow}Leaping Smash deals +50% damage
*;6
:{MAX_ARMOR}{30}{Cow}:{MAX_ARMOR}{42}{Cow}Leaping Smash deals +60% damage
*;7
:{MAX_ARMOR}{35}{Cow}:{MAX_ARMOR}{49}{Cow}Leaping Smash deals +70% damage
*;8
:{MAX_ARMOR}{40}{Cow}:{MAX_ARMOR}{56}{Cow}Leaping Smash deals +80% damage
*;9
:{MAX_ARMOR}{45}{Cow}:{MAX_ARMOR}{63}{Cow}Leaping Smash deals +90% damage
*;10
:{MAX_ARMOR}{50}{Cow}:{MAX_ARMOR}{70}{Cow}Leaping Smash deals +100% damage
}}
|-
*;2
:Cow's Stampede Leaping Smash has a 2510% chance to deal +45 100% damage
*;3
:Cow's Stampede Leaping Smash has a 2515% chance to deal +50 100% damage
*;4
:Cow's Stampede Leaping Smash has a 2520% chance to deal +55 100% damage
*;5
:Cow's Stampede Leaping Smash has a 25% chance to deal +60 100% damage
*;6
:Cow's Stampede Leaping Smash has a 2530% chance to deal +65 100% damage
*;7
:Cow's Stampede Leaping Smash has a 2535% chance to deal +70 100% damage
*;8
:Cow's Stampede Leaping Smash has a 2540% chance to deal +75 100% damage
*;9
:Cow's Stampede Leaping Smash has a 2545% chance to deal +80 100% damage
*;10
:Cow's Stampede Leaping Smash has a 2550% chance to deal +85 100% damage
}}
|-
*;2
:Cow's Bash deals +14% damageLeaping Smash heals you for 20 health
*;3
:Cow's Bash deals +21% damageLeaping Smash heals you for 30 health
*;4
:Cow's Bash deals +28% damageLeaping Smash heals you for 40 health
*;5
:Cow's Bash deals +35% damageLeaping Smash heals you for 50 health
*;6
:Cow's Bash deals +42% damageLeaping Smash heals you for 60 health
*;7
:Cow's Bash deals +49% damageLeaping Smash heals you for 70 health
*;8
:Cow's Bash deals +56% damageLeaping Smash heals you for 80 health
*;9
:Cow's Bash deals +63% damageLeaping Smash heals you for 90 health
*;10
:Cow's Bash deals +70% damageLeaping Smash heals you for 100 health
}}
|-
*;2
:Cow's Bash restores 6 Power to youRib Shatter deals +12 damage
*;3
:Cow's Bash restores 9 Power to youRib Shatter deals +18 damage
*;4
:Cow's Bash restores 12 Power to youRib Shatter deals +24 damage
*;5
:Cow's Bash restores 15 Power to youRib Shatter deals +30 damage
*;6
:Cow's Bash restores 18 Power to youRib Shatter deals +36 damage
*;7
:Cow's Bash restores 21 Power to youRib Shatter deals +42 damage
*;8
:Cow's Bash restores 24 Power to youRib Shatter deals +48 damage
*;9
:Cow's Bash restores 27 Power to youRib Shatter deals +54 damage
*;10
:Cow's Bash restores 30 Power to youRib Shatter deals +60 damage
}}
|-
*;2
:Cow's Bash heals you for 10 healthRib Shatter deals +12 armor damage
*;3
:Cow's Bash heals you for 15 healthRib Shatter deals +18 armor damage
*;4
:Cow's Bash heals you for 20 healthRib Shatter deals +24 armor damage
*;5
:Cow's Bash heals you for 25 healthRib Shatter deals +30 armor damage
*;6
:Cow's Bash heals you for 30 healthRib Shatter deals +36 armor damage
*;7
:Cow's Bash heals you for 35 healthRib Shatter deals +42 armor damage
*;8
:Cow's Bash heals you for 40 healthRib Shatter deals +48 armor damage
*;9
:Cow's Bash heals you for 45 healthRib Shatter deals +54 armor damage
*;10
:Cow's Bash heals you for 50 healthRib Shatter deals +60 armor damage
}}
|-
*;2
:Moo of Calm heals Rib Shatter attacks have a 6% chance to deal +20 health150 damage
*;3
:Moo of Calm heals Rib Shatter attacks have a 9% chance to deal +30 health150 damage
*;4
:Moo of Calm heals Rib Shatter attacks have a 12% chance to deal +40 health150 damage
*;5
:Moo of Calm heals Rib Shatter attacks have a 15% chance to deal +50 health150 damage
*;6
:Moo of Calm heals Rib Shatter attacks have a 18% chance to deal +60 health150 damage
*;7
:Moo of Calm heals Rib Shatter attacks have a 21% chance to deal +70 health150 damage
*;8
:Moo of Calm heals Rib Shatter attacks have a 24% chance to deal +80 health150 damage
*;9
:Moo of Calm heals Rib Shatter attacks have a 27% chance to deal +90 health150 damage
*;10
:Moo of Calm heals Rib Shatter attacks have a 30% chance to deal +100 health150 damage
}}
|-
*;2
:Moo of Calm restores Rib Shatter attacks deal +10 powerdamage to targets that are knocked down
*;3
:Moo of Calm restores Rib Shatter attacks deal +15 powerdamage to targets that are knocked down
*;4
:Moo of Calm restores Rib Shatter attacks deal +20 powerdamage to targets that are knocked down
*;5
:Moo of Calm restores Rib Shatter attacks deal +25 powerdamage to targets that are knocked down
*;6
:Moo of Calm restores Rib Shatter attacks deal +30 powerdamage to targets that are knocked down
*;7
:Moo of Calm restores Rib Shatter attacks deal +35 powerdamage to targets that are knocked down
*;8
:Moo of Calm restores Rib Shatter attacks deal +40 powerdamage to targets that are knocked down
*;9
:Moo of Calm restores Rib Shatter attacks deal +45 powerdamage to targets that are knocked down
*;10
:Moo of Calm restores Rib Shatter attacks deal +50 powerdamage to targets that are knocked down
}}
|-
|| || Mooer's Thunderstriking || of Defensive Mooing Thunder Strikes || Moo of Calm restores Thunderstrike deals +10 armor 4 damage || {{Spoiler|
*;2
:Moo of Calm restores Thunderstrike deals +20 armor8 damage
*;3
:Moo of Calm restores Thunderstrike deals +30 armor12 damage
*;4
:Moo of Calm restores Thunderstrike deals +40 armor16 damage
*;5
:Moo of Calm restores Thunderstrike deals +50 armor20 damage
*;6
:Moo of Calm restores Thunderstrike deals +60 armor24 damage
*;7
:Moo of Calm restores Thunderstrike deals +70 armor28 damage
*;8
:Moo of Calm restores Thunderstrike deals +80 armor32 damage
*;9
:Moo of Calm restores Thunderstrike deals +90 armor36 damage
*;10
:Moo of Calm restores Thunderstrike deals +100 armor40 damage
}}
|-
*;2
:Chew Cud increases your mitigation versus Crushing Thunderstrike attacks +2 heal you for 10 seconds8 health
*;3
:Chew Cud increases your mitigation versus Crushing Thunderstrike attacks +3 heal you for 10 seconds12 health
*;4
:Chew Cud increases your mitigation versus Crushing Thunderstrike attacks +4 heal you for 10 seconds16 health
*;5
:Chew Cud increases your mitigation versus Crushing Thunderstrike attacks +5 heal you for 20 health*;6:Thunderstrike attacks heal you for 24 health*;7:Thunderstrike attacks heal you for 28 health*;8:Thunderstrike attacks heal you for 32 health*;9:Thunderstrike attacks heal you for 36 health*;10 seconds:Thunderstrike attacks heal you for 40 health
}}
|-
*;2
:Chew Cud increases your mitigation versus Slashing attacks Thunderstrike deals +2 for 10 seconds4 damage and knock all targets back
*;3
:Chew Cud increases your mitigation versus Slashing attacks Thunderstrike deals +3 for 10 seconds6 damage and knock all targets back
*;4
:Chew Cud increases your mitigation versus Slashing attacks Thunderstrike deals +4 for 10 seconds8 damage and knock all targets back
*;5
:Chew Cud increases your mitigation versus Slashing attacks Thunderstrike deals +5 for 10 secondsdamage and knock all targets back*;6:Thunderstrike deals +12 damage and knock all targets back*;7:Thunderstrike deals +14 damage and knock all targets back*;8:Thunderstrike deals +16 damage and knock all targets back*;9:Thunderstrike deals +18 damage and knock all targets back*;10:Thunderstrike deals +20 damage and knock all targets back
}}
|-
|| || Cud-Toughened Discharging || || Chew Cud increases your mitigation versus Piercing attacks Discharging Strike deals +1 for 10 seconds 7% damage || {{Spoiler|
*;2
:Chew Cud increases your mitigation versus Piercing attacks Discharging Strike deals +2 for 10 seconds14% damage
*;3
:Chew Cud increases your mitigation versus Piercing attacks Discharging Strike deals +3 for 10 seconds21% damage
*;4
:Chew Cud increases your mitigation versus Piercing attacks Discharging Strike deals +4 for 10 seconds28% damage
*;5
:Chew Cud increases your mitigation versus Piercing attacks Discharging Strike deals +5 for 35% damage*;6:Discharging Strike deals +42% damage*;7:Discharging Strike deals +49% damage*;8:Discharging Strike deals +56% damage*;9:Discharging Strike deals +63% damage*;10 seconds:Discharging Strike deals +70% damage
}}
|-
*;2
:{FALLING_DAMAGE_MOD}{-0.Discharging Strike has a 2}% chance to knock down the target
*;3
:{FALLING_DAMAGE_MOD}{-0.Discharging Strike has a 3}% chance to knock down the target
*;4
:{FALLING_DAMAGE_MOD}{-0.Discharging Strike has a 4}% chance to knock down the target
*;5
:{FALLING_DAMAGE_MOD}{-0.Discharging Strike has a 5}}}|-|| || || || {MAX_HEALTH}{1} || {{Spoiler|*;2:{MAX_HEALTH}{3}*;3:{MAX_HEALTH}{5}*;4:{MAX_HEALTH}{10}*;5:{MAX_HEALTH}{13}% chance to knock down the target
*;6
:{MAX_HEALTH}{15}Discharging Strike has a 6% chance to knock down the target
*;7
:{MAX_HEALTH}{18}Discharging Strike has a 7% chance to knock down the target
*;8
:{MAX_HEALTH}{20}Discharging Strike has a 8% chance to knock down the target
*;9
:{MAX_HEALTH}{23}Discharging Strike has a 9% chance to knock down the target
*;10
:{MAX_HEALTH}{25}Discharging Strike has a 10% chance to knock down the target
}}
|-
*;2
:{MAX_POWER}{3}Discharging Strike deals +2% damage and taunts the target as if you'd done +40 damage
*;3
:{MAX_POWER}{5}Discharging Strike deals +3% damage and taunts the target as if you'd done +60 damage
*;4
:{MAX_POWER}{10}Discharging Strike deals +4% damage and taunts the target as if you'd done +80 damage
*;5
:{MAX_POWER}{13}Discharging Strike deals +5% damage and taunts the target as if you'd done +100 damage
*;6
:{MAX_POWER}{15}Discharging Strike deals +6% damage and taunts the target as if you'd done +120 damage
*;7
:{MAX_POWER}{18}Discharging Strike deals +7% damage and taunts the target as if you'd done +140 damage
*;8
:{MAX_POWER}{20}Discharging Strike deals +8% damage and taunts the target as if you'd done +160 damage
*;9
:{MAX_POWER}{23}Discharging Strike deals +9% damage and taunts the target as if you'd done +180 damage
*;10
:{MAX_POWER}{25}Discharging Strike deals +10% damage and taunts the target as if you'd done +200 damage
}}
|-
*;2
:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}Discharging Strike restores 4 Power to you
*;3
:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}Discharging Strike restores 6 Power to you
*;4
:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}Discharging Strike restores 8 Power to you
*;5
:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}*;6:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}*;7:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}*;8:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}*;9:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}*;Discharging Strike restores 10:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}Power to you
}}
|-
*;2
:{NONCOMBAT_REGEN_POWER_DELTA}{For 5 seconds after using Reckless Slam, you gain +2}direct damage mitigation
*;3
:{NONCOMBAT_REGEN_POWER_DELTA}{For 5 seconds after using Reckless Slam, you gain +3}direct damage mitigation
*;4
:{NONCOMBAT_REGEN_POWER_DELTA}{For 5 seconds after using Reckless Slam, you gain +4}direct damage mitigation
*;5
:{NONCOMBAT_REGEN_POWER_DELTA}{For 5}*;6:{NONCOMBAT_REGEN_POWER_DELTA}{6}seconds after using Reckless Slam, you gain +5 direct damage mitigation
}}
|-
*;2
:{NONCOMBAT_REGEN_ARMOR_DELTA}{2}Reckless Slam attacks heal you for 6 health
*;3
:{NONCOMBAT_REGEN_ARMOR_DELTA}{3}Reckless Slam attacks heal you for 9 health
*;4
:{NONCOMBAT_REGEN_ARMOR_DELTA}{4}Reckless Slam attacks heal you for 12 health
*;5
:{NONCOMBAT_REGEN_ARMOR_DELTA}{5}Reckless Slam attacks heal you for 15 health
*;6
:{NONCOMBAT_REGEN_ARMOR_DELTA}{6}Reckless Slam attacks heal you for 18 health*;7:Reckless Slam attacks heal you for 21 health*;8:Reckless Slam attacks heal you for 24 health*;9:Reckless Slam attacks heal you for 27 health*;10:Reckless Slam attacks heal you for 30 health
}}
|-
|| || Reckless || of the Wolf Reckless Slamming || {COMBAT_REGEN_HEALTH_DELTA}{1} Reckless Slam deals +10% damage || {{Spoiler|
*;2
:{COMBAT_REGEN_HEALTH_DELTA}{2}Reckless Slam deals +20% damage
*;3
:{COMBAT_REGEN_HEALTH_DELTA}{3}Reckless Slam deals +30% damage
*;4
:{COMBAT_REGEN_HEALTH_DELTA}{4}Reckless Slam deals +40% damage
*;5
:{COMBAT_REGEN_HEALTH_DELTA}{5}Reckless Slam deals +50% damage
*;6
:{COMBAT_REGEN_HEALTH_DELTA}{6}Reckless Slam deals +60% damage*;7:Reckless Slam deals +70% damage*;8:Reckless Slam deals +80% damage*;9:Reckless Slam deals +90% damage*;10:Reckless Slam deals +100% damage
}}
|-
|Reckless | |of Reckless Slamming | Indefatigable || || {COMBAT_REGEN_POWER_DELTA}{1} Reckless Slam has a 25% chance to deal +20% damage || {{Spoiler|
*;2
:{COMBAT_REGEN_POWER_DELTA}{2}Reckless Slam has a 25% chance to deal +40% damage
*;3
:{COMBAT_REGEN_POWER_DELTA}{3}Reckless Slam has a 25% chance to deal +60% damage
*;4
:{COMBAT_REGEN_POWER_DELTA}{4}Reckless Slam has a 25% chance to deal +80% damage
*;5
:{COMBAT_REGEN_POWER_DELTA}{5}Reckless Slam has a 25% chance to deal +100% damage
*;6
:{COMBAT_REGEN_POWER_DELTA}{6}Reckless Slam has a 25% chance to deal +120% damage*;7:Reckless Slam has a 25% chance to deal +140% damage*;8:Reckless Slam has a 25% chance to deal +160% damage*;9:Reckless Slam has a 25% chance to deal +180% damage*;10:Reckless Slam has a 25% chance to deal +200% damage
}}
|-
*;2
:{COMBAT_REGEN_ARMOR_DELTA}{Reckless Slam deals +2}% damage and taunts as if it did +40 damage
*;3
:{COMBAT_REGEN_ARMOR_DELTA}{Reckless Slam deals +3}% damage and taunts as if it did +60 damage
*;4
:{COMBAT_REGEN_ARMOR_DELTA}{Reckless Slam deals +4}% damage and taunts as if it did +80 damage
*;5
:{COMBAT_REGEN_ARMOR_DELTA}{Reckless Slam deals +5}% damage and taunts as if it did +100 damage
*;6
:{COMBAT_REGEN_ARMOR_DELTA}{Reckless Slam deals +6}% damage and taunts as if it did +120 damage*;7:Reckless Slam deals +7% damage and taunts as if it did +140 damage*;8:Reckless Slam deals +8% damage and taunts as if it did +160 damage*;9:Reckless Slam deals +9% damage and taunts as if it did +180 damage*;10:Reckless Slam deals +10% damage and taunts as if it did +200 damage}}
|-
|| || First Responder's Reverberating || || {BOOST_FIRSTAID_RECEIVER}{5} Reverberating Strike has a 2% chance to deal +250 armor damage || {{Spoiler|
*;2
:{BOOST_FIRSTAID_RECEIVER}{10}Reverberating Strike has a 4% chance to deal +250 armor damage
*;3
:{BOOST_FIRSTAID_RECEIVER}{15}Reverberating Strike has a 6% chance to deal +250 armor damage
*;4
:{BOOST_FIRSTAID_RECEIVER}{20}Reverberating Strike has a 8% chance to deal +250 armor damage
*;5
:{BOOST_FIRSTAID_RECEIVER}{25}Reverberating Strike has a 10% chance to deal +250 armor damage
*;6
:{BOOST_FIRSTAID_RECEIVER}{30}Reverberating Strike has a 12% chance to deal +250 armor damage*;7:Reverberating Strike has a 14% chance to deal +250 armor damage*;8:Reverberating Strike has a 16% chance to deal +250 armor damage*;9:Reverberating Strike has a 18% chance to deal +250 armor damage*;10:Reverberating Strike has a 20% chance to deal +250 armor damage
}}
|-
*;2
:{BOOST_ARMORREPAIR_RECEIVER}{10}Reverberating Strike taunts the target so that it temporarily thinks the attack did +50 damage
*;3
:{BOOST_ARMORREPAIR_RECEIVER}{15}Reverberating Strike taunts the target so that it temporarily thinks the attack did +75 damage
*;4
:{BOOST_ARMORREPAIR_RECEIVER}{20}Reverberating Strike taunts the target so that it temporarily thinks the attack did +100 damage
*;5
:{BOOST_ARMORREPAIR_RECEIVER}{25}Reverberating Strike taunts the target so that it temporarily thinks the attack did +125 damage
*;6
:{BOOST_ARMORREPAIR_RECEIVER}{30}Reverberating Strike taunts the target so that it temporarily thinks the attack did +150 damage*;7:Reverberating Strike taunts the target so that it temporarily thinks the attack did +175 damage*;8:Reverberating Strike taunts the target so that it temporarily thinks the attack did +200 damage*;9:Reverberating Strike taunts the target so that it temporarily thinks the attack did +225 damage*;10:Reverberating Strike taunts the target so that it temporarily thinks the attack did +250 damage
}}
|-
|| || Treasure-Hunter's Reverberating || || {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} Reverberating Strike deals +5% armor damage || {{Spoiler|
*;2
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.02}Reverberating Strike deals +10% armor damage
*;3
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.03}Reverberating Strike deals +15% armor damage
*;4
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.04}Reverberating Strike deals +20% armor damage
*;5
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.05}Reverberating Strike deals +25% armor damage
*;6
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}Reverberating Strike deals +30% armor damage*;7:Reverberating Strike deals +35% armor damage*;8:Reverberating Strike deals +40% armor damage*;9:Reverberating Strike deals +45% armor damage*;10:Reverberating Strike deals +50% armor damage
}}
|-
| || || Treasure-HunterReverberating Strike reduces target's || || {LOOT_BOOST_CHANCE_RARE}{0.01} Armor regeneration per heartbeat by 4% for 10 seconds || {{Spoiler|
*;2
:{LOOT_BOOST_CHANCE_RARE}{0.02}Reverberating Strike reduces target's Armor regeneration per heartbeat by 8% for 10 seconds
*;3
:{LOOT_BOOST_CHANCE_RARE}{0.03}Reverberating Strike reduces target's Armor regeneration per heartbeat by 12% for 10 seconds
*;4
:{LOOT_BOOST_CHANCE_RARE}{0.04}Reverberating Strike reduces target's Armor regeneration per heartbeat by 16% for 10 seconds
*;5
:{LOOT_BOOST_CHANCE_RARE}{0.05}Reverberating Strike reduces target's Armor regeneration per heartbeat by 20% for 10 seconds*;6:Reverberating Strike reduces target's Armor regeneration per heartbeat by 24% for 10 seconds*;7:Reverberating Strike reduces target's Armor regeneration per heartbeat by 28% for 10 seconds*;8:Reverberating Strike reduces target's Armor regeneration per heartbeat by 32% for 10 seconds*;9:Reverberating Strike reduces target's Armor regeneration per heartbeat by 36% for 10 seconds*;10:Reverberating Strike reduces target's Armor regeneration per heartbeat by 40% for 10 seconds
}}
|-
*;2
:{MAX_INVENTORY_SIZE}{2}Reverberating Strike reduces target's Health regeneration per heartbeat by 6% for 10 seconds
*;3
:{MAX_INVENTORY_SIZE}{3}Reverberating Strike reduces target's Health regeneration per heartbeat by 9% for 10 seconds
*;4
:{MAX_INVENTORY_SIZE}{4}Reverberating Strike reduces target's Health regeneration per heartbeat by 12% for 10 seconds
*;5
:{MAX_INVENTORY_SIZE}{5}Reverberating Strike reduces target's Health regeneration per heartbeat by 15% for 10 seconds*;6:Reverberating Strike reduces target's Health regeneration per heartbeat by 18% for 10 seconds*;7:Reverberating Strike reduces target's Health regeneration per heartbeat by 21% for 10 seconds*;8:Reverberating Strike reduces target's Health regeneration per heartbeat by 24% for 10 seconds*;9:Reverberating Strike reduces target's Health regeneration per heartbeat by 27% for 10 seconds*;10:Reverberating Strike reduces target's Health regeneration per heartbeat by 30% for 10 seconds
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Druid Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
*;2
:{TAUNT_MODMOD_SKILL_DRUID}{0.022}
*;3
:{TAUNT_MODMOD_SKILL_DRUID}{0.0325}
*;4
:{TAUNT_MODMOD_SKILL_DRUID}{0.043}
*;5
:{TAUNT_MODMOD_SKILL_DRUID}{0.0535}*;6:{MOD_SKILL_DRUID}{0.4}
}}
|-
*;2
:{MITIGATION_ELECTRICITY}{2}Heart Thorn deals +20% damage
*;3
:{MITIGATION_ELECTRICITY}{3}Heart Thorn deals +30% damage
*;4
:{MITIGATION_ELECTRICITY}{4}Heart Thorn deals +40% damage
*;5
:{MITIGATION_ELECTRICITY}{5}Heart Thorn deals +50% damage
*;6
:{MITIGATION_ELECTRICITY}{6}Heart Thorn deals +60% damage*;7:Heart Thorn deals +70% damage*;8:Heart Thorn deals +80% damage*;9:Heart Thorn deals +90% damage*;10:Heart Thorn deals +100% damage
}}
|-
*;2
:{MITIGATION_PSYCHIC}{2}Heart Thorn attacks have a 10% chance to deal +100 damage
*;3
:{MITIGATION_PSYCHIC}{3}Heart Thorn attacks have a 15% chance to deal +100 damage
*;4
:{MITIGATION_PSYCHIC}{4}Heart Thorn attacks have a 20% chance to deal +100 damage
*;5
:{MITIGATION_PSYCHIC}{5}Heart Thorn attacks have a 25% chance to deal +100 damage
*;6
:{MITIGATION_PSYCHIC}{6}Heart Thorn attacks have a 30% chance to deal +100 damage*;7:Heart Thorn attacks have a 35% chance to deal +100 damage*;8:Heart Thorn attacks have a 40% chance to deal +100 damage*;9:Heart Thorn attacks have a 45% chance to deal +100 damage*;10:Heart Thorn attacks have a 50% chance to deal +100 damage}}
|-
*;2
:{MITIGATION_TRAUMA}{Heart Thorn reduces the target's Slashing damage by 2}% for 30 seconds
*;3
:{MITIGATION_TRAUMA}{Heart Thorn reduces the target's Slashing damage by 3}% for 30 seconds
*;4
:{MITIGATION_TRAUMA}{Heart Thorn reduces the target's Slashing damage by 4}% for 30 seconds
*;5
:{MITIGATION_TRAUMA}{Heart Thorn reduces the target's Slashing damage by 5}% for 30 seconds
*;6
:{MITIGATION_TRAUMA}{Heart Thorn reduces the target's Slashing damage by 6}% for 30 seconds*;7:Heart Thorn reduces the target's Slashing damage by 7% for 30 seconds*;8:Heart Thorn reduces the target's Slashing damage by 8% for 30 seconds*;9:Heart Thorn reduces the target's Slashing damage by 9% for 30 seconds*;10:Heart Thorn reduces the target's Slashing damage by 10% for 30 seconds
}}
|-
*;2
:{MITIGATION_NATURE}{Heart Thorn reduces the target's Piercing damage by 2}% for 30 seconds
*;3
:{MITIGATION_NATURE}{Heart Thorn reduces the target's Piercing damage by 3}% for 30 seconds
*;4
:{MITIGATION_NATURE}{Heart Thorn reduces the target's Piercing damage by 4}% for 30 seconds
*;5
:{MITIGATION_NATURE}{Heart Thorn reduces the target's Piercing damage by 5}% for 30 seconds
*;6
:{MITIGATION_NATURE}{Heart Thorn reduces the target's Piercing damage by 6}% for 30 seconds*;7:Heart Thorn reduces the target's Piercing damage by 7% for 30 seconds*;8:Heart Thorn reduces the target's Piercing damage by 8% for 30 seconds*;9:Heart Thorn reduces the target's Piercing damage by 9% for 30 seconds*;10:Heart Thorn reduces the target's Piercing damage by 10% for 30 seconds
}}
|-
*;2
:{MITIGATION_POISON}{Heart Thorn reduces the target's Crushing damage by 2}% for 30 seconds
*;3
:{MITIGATION_POISON}{Heart Thorn reduces the target's Crushing damage by 3}% for 30 seconds
*;4
:{MITIGATION_POISON}{Heart Thorn reduces the target's Crushing damage by 4}% for 30 seconds
*;5
:{MITIGATION_POISON}{Heart Thorn reduces the target's Crushing damage by 5}% for 30 seconds
*;6
:{MITIGATION_POISON}{Heart Thorn reduces the target's Crushing damage by 6}% for 30 seconds*;7:Heart Thorn reduces the target's Crushing damage by 7% for 30 seconds*;8:Heart Thorn reduces the target's Crushing damage by 8% for 30 seconds*;9:Heart Thorn reduces the target's Crushing damage by 9% for 30 seconds*;10:Heart Thorn reduces the target's Crushing damage by 10% for 30 seconds
}}
|-
*;2
:{COMBAT_XP_EARNED_MOD}{0.02}Heart Thorn restores 14 armor to you
*;3
:{COMBAT_XP_EARNED_MOD}{0.03}Heart Thorn restores 21 armor to you
*;4
:{COMBAT_XP_EARNED_MOD}{0.04}Heart Thorn restores 28 armor to you
*;5
:{COMBAT_XP_EARNED_MOD}{0.05}Heart Thorn restores 35 armor to you*;6:Heart Thorn restores 42 armor to you*;7:Heart Thorn restores 49 armor to you*;8:Heart Thorn restores 56 armor to you*;9:Heart Thorn restores 63 armor to you*;10:Heart Thorn restores 70 armor to you
}}
|-
| || || Poisoner's Heart Thorn resets the timer on Regrowth (so it can be used again immediately) || |-| || || {BOOST_POISON}{1} Rotskin deals +10% armor damage || {{Spoiler|
*;2
:{BOOST_POISON}{2}Rotskin deals +20% armor damage
*;3
:{BOOST_POISON}{3}Rotskin deals +30% armor damage
*;4
:{BOOST_POISON}{4}Rotskin deals +40% armor damage
*;5
:{BOOST_POISON}{5}Rotskin deals +50% armor damage*;6:Rotskin deals +60% armor damage*;7:Rotskin deals +70% armor damage*;8:Rotskin deals +80% armor damage*;9:Rotskin deals +90% armor damage
*;10
:{BOOST_POISON}{10}Rotskin deals +100% armor damage
}}
|-
*;2
:{BOOST_TRAUMA}{2}Rotskin attacks have a 10% chance to deal +50 armor damage
*;3
:{BOOST_TRAUMA}{3}Rotskin attacks have a 15% chance to deal +50 armor damage
*;4
:{BOOST_TRAUMA}{4}Rotskin attacks have a 20% chance to deal +50 armor damage
*;5
:{BOOST_TRAUMA}{5}Rotskin attacks have a 25% chance to deal +50 armor damage
*;6
:{BOOST_TRAUMA}{6}Rotskin attacks have a 30% chance to deal +50 armor damage*;7:Rotskin attacks have a 35% chance to deal +50 armor damage*;8:Rotskin attacks have a 40% chance to deal +50 armor damage*;9:Rotskin attacks have a 45% chance to deal +50 armor damage*;10:Rotskin attacks have a 50% chance to deal +50 armor damage
}}
|-
*;2
:{BOOST_NATURE}{2}Rotskin attacks have a 6% chance to hit all targets within 20 meters
*;3
:{BOOST_NATURE}{3}Rotskin attacks have a 9% chance to hit all targets within 20 meters
*;4
:{BOOST_NATURE}{4}Rotskin attacks have a 12% chance to hit all targets within 20 meters
*;5
:{BOOST_NATURE}{5}Rotskin attacks have a 15% chance to hit all targets within 20 meters
*;6
:{BOOST_NATURE}{6}Rotskin attacks have a 18% chance to hit all targets within 20 meters
*;7
:{BOOST_NATURE}{7}Rotskin attacks have a 21% chance to hit all targets within 20 meters
*;8
:{BOOST_NATURE}{8}Rotskin attacks have a 24% chance to hit all targets within 20 meters
*;9
:{BOOST_NATURE}{9}Rotskin attacks have a 27% chance to hit all targets within 20 meters
*;10
:{BOOST_NATURE}{10}Rotskin attacks have a 30% chance to hit all targets within 20 meters
}}
|-
| || of the Life Cycle || Rotskin resets the timer on Regrowth (so it can be used again immediately) || |-| Patient's || || {BOOST_MISCPLAYERHEAL_RECEIVER}{2} Delerium deals +10% damage || {{Spoiler|
*;2
:{BOOST_MISCPLAYERHEAL_RECEIVER}{4}Delerium deals +20% damage
*;3
:{BOOST_MISCPLAYERHEAL_RECEIVER}{6}Delerium deals +30% damage
*;4
:{BOOST_MISCPLAYERHEAL_RECEIVER}{8}Delerium deals +40% damage
*;5
:{BOOST_MISCPLAYERHEAL_RECEIVER}{10}Delerium deals +50% damage
*;6
:{BOOST_MISCPLAYERHEAL_RECEIVER}{12}Delerium deals +60% damage
*;7
:{BOOST_MISCPLAYERHEAL_RECEIVER}{14}Delerium deals +70% damage
*;8
:{BOOST_MISCPLAYERHEAL_RECEIVER}{16}Delerium deals +80% damage
*;9
:{BOOST_MISCPLAYERHEAL_RECEIVER}{18}Delerium deals +90% damage
*;10
:{BOOST_MISCPLAYERHEAL_RECEIVER}{20}Delerium deals +100% damage
}}
|-
*;2
:{RAGE_INFLICT_MOD}{-0.02}Delerium attacks detaunt the enemy as if you had done 40 less damage
*;3
:{RAGE_INFLICT_MOD}{-0.03}Delerium attacks detaunt the enemy as if you had done 60 less damage
*;4
:{RAGE_INFLICT_MOD}{-0.04}Delerium attacks detaunt the enemy as if you had done 80 less damage
*;5
:{RAGE_INFLICT_MOD}{-0.05}Delerium attacks detaunt the enemy as if you had done 100 less damage
*;6
:{RAGE_INFLICT_MOD}{-0.06}Delerium attacks detaunt the enemy as if you had done 120 less damage*;7:Delerium attacks detaunt the enemy as if you had done 140 less damage*;8:Delerium attacks detaunt the enemy as if you had done 160 less damage*;9:Delerium attacks detaunt the enemy as if you had done 180 less damage*;10:Delerium attacks detaunt the enemy as if you had done 200 less damage
}}
|-
*;2
:{MAX_ARMOR}{Delerium attacks deplete an additional 20 rage and deal +4}damage
*;3
:{MAX_ARMOR}{7}Delerium attacks deplete an additional 30 rage and deal +6 damage
*;4
:{MAX_ARMOR}{12}Delerium attacks deplete an additional 40 rage and deal +8 damage
*;5
:{MAX_ARMOR}{15}Delerium attacks deplete an additional 50 rage and deal +10 damage
*;6
:{MAX_ARMOR}{18}Delerium attacks deplete an additional 60 rage and deal +12 damage
*;7
:{MAX_ARMOR}{20}Delerium attacks deplete an additional 70 rage and deal +14 damage
*;8
:{MAX_ARMOR}{23}Delerium attacks deplete an additional 80 rage and deal +16 damage
*;9
:{MAX_ARMOR}{25}Delerium attacks deplete an additional 90 rage and deal +18 damage
*;10
:{MAX_ARMOR}{30}Delerium attacks deplete an additional 100 rage and deal +20 damage
}}
|-
*;2
:{MAX_ARMOR}{Brambleskin increases your Max Health by +12}for 30 seconds
*;3
:{MAX_ARMOR}{15}Brambleskin increases your Max Health by +18 for 30 seconds
*;4
:{MAX_ARMOR}{18}Brambleskin increases your Max Health by +24 for 30 seconds
*;5
:{MAX_ARMOR}{20}Brambleskin increases your Max Health by +30 for 30 seconds
*;6
:{MAX_ARMOR}{23}Brambleskin increases your Max Health by +36 for 30 seconds
*;7
:{MAX_ARMOR}{25}Brambleskin increases your Max Health by +42 for 30 seconds
*;8
:{MAX_ARMOR}{Brambleskin increases your Max Health by +48 for 30}seconds
*;9
:{MAX_ARMOR}{35}Brambleskin increases your Max Health by +54 for 30 seconds
*;10
:{MAX_ARMOR}{40}Brambleskin increases your Max Health by +60 for 30 seconds
}}
|-
*;2
:{MAX_ARMOR}{14}Brambleskin increases your Max Health by +12 for 30 seconds
*;3
:{MAX_ARMOR}{20}Brambleskin increases your Max Health by +18 for 30 seconds
*;4
:{MAX_ARMOR}{26}Brambleskin increases your Max Health by +24 for 30 seconds
*;5
:{MAX_ARMOR}{32}Brambleskin increases your Max Health by +30 for 30 seconds
*;6
:{MAX_ARMOR}{38}Brambleskin increases your Max Health by +36 for 30 seconds
*;7
:{MAX_ARMOR}{46}Brambleskin increases your Max Health by +42 for 30 seconds
*;8
:{MAX_ARMOR}{54}Brambleskin increases your Max Health by +48 for 30 seconds
*;9
:{MAX_ARMOR}{62}Brambleskin increases your Max Health by +54 for 30 seconds
*;10
:{MAX_ARMOR}{70}Brambleskin increases your Max Health by +60 for 30 seconds
}}
|-
*;2
:{MITIGATION_SLASHING}{2}:{MITIGATION_CRUSHING}{1}:{MITIGATION_PIERCING}{1}Brambleskin increases your Max Armor by +12 for 30 seconds
*;3
:{MITIGATION_SLASHING}{2}:{MITIGATION_CRUSHING}{2}:{MITIGATION_PIERCING}{1}Brambleskin increases your Max Armor by +18 for 30 seconds
*;4
:{MITIGATION_SLASHING}{2}:{MITIGATION_CRUSHING}{2}:{MITIGATION_PIERCING}{2}Brambleskin increases your Max Armor by +24 for 30 seconds
*;5
:{MITIGATION_SLASHING}{3}:{MITIGATION_CRUSHING}{2}:{MITIGATION_PIERCING}{2}Brambleskin increases your Max Armor by +30 for 30 seconds
*;6
:{MITIGATION_SLASHING}{3}Brambleskin increases your Max Armor by +36 for 30 seconds*;7:Brambleskin increases your Max Armor by +42 for 30 seconds*;8:Brambleskin increases your Max Armor by +48 for 30 seconds*;9:{MITIGATION_CRUSHING}{3}Brambleskin increases your Max Armor by +54 for 30 seconds*;10:{MITIGATION_PIERCING}{2}Brambleskin increases your Max Armor by +60 for 30 seconds
}}
|-
*;2
:{MITIGATION_POISON}{2}:{MITIGATION_TRAUMA}{1}:{MITIGATION_PSYCHIC}{1}Brambleskin increases your Max Armor by +12 for 30 seconds
*;3
:{MITIGATION_POISON}{2}:{MITIGATION_TRAUMA}{2}:{MITIGATION_PSYCHIC}{1}Brambleskin increases your Max Armor by +18 for 30 seconds
*;4
:{MITIGATION_POISON}{2}:{MITIGATION_TRAUMA}{2}:{MITIGATION_PSYCHIC}{2}Brambleskin increases your Max Armor by +24 for 30 seconds
*;5
:{MITIGATION_POISON}{3}:{MITIGATION_TRAUMA}{2}:{MITIGATION_PSYCHIC}{2}Brambleskin increases your Max Armor by +30 for 30 seconds
*;6
:{MITIGATION_POISON}{3}Brambleskin increases your Max Armor by +36 for 30 seconds*;7:Brambleskin increases your Max Armor by +42 for 30 seconds*;8:Brambleskin increases your Max Armor by +48 for 30 seconds*;9:{MITIGATION_TRAUMA}{3}Brambleskin increases your Max Armor by +54 for 30 seconds*;10:{MITIGATION_PSYCHIC}{2}Brambleskin increases your Max Armor by +60 for 30 seconds
}}
|-
*;2
:{MITIGATION_ACID}{2}:{MITIGATION_NATURE}{1}:{MITIGATION_DARKNESS}{1}Brambleskin increases your Max Power by +4 for 30 seconds
*;3
:{MITIGATION_ACID}{2}:{MITIGATION_NATURE}{2}:{MITIGATION_DARKNESS}{1}Brambleskin increases your Max Power by +6 for 30 seconds
*;4
:{MITIGATION_ACID}{2}:{MITIGATION_NATURE}{2}:{MITIGATION_DARKNESS}{2}Brambleskin increases your Max Power by +8 for 30 seconds
*;5
:{MITIGATION_ACID}{3}:{MITIGATION_NATURE}{2}:{MITIGATION_DARKNESS}{2}Brambleskin increases your Max Power by +10 for 30 seconds
*;6
:{MITIGATION_ACID}{3}Brambleskin increases your Max Power by +12 for 30 seconds*;7:Brambleskin increases your Max Power by +14 for 30 seconds*;8:Brambleskin increases your Max Power by +16 for 30 seconds*;9:{MITIGATION_NATURE}{3}Brambleskin increases your Max Power by +18 for 30 seconds*;10:{MITIGATION_DARKNESS}{2}Brambleskin increases your Max Power by +20 for 30 seconds
}}
|-
*;2
:{MITIGATION_FIRE}{2}:{MITIGATION_COLD}{1}:{MITIGATION_ELECTRICITY}{1}Brambleskin increases your Max Power by +4 for 30 seconds
*;3
:{MITIGATION_FIRE}{2}:{MITIGATION_COLD}{2}:{MITIGATION_ELECTRICITY}{1}Brambleskin increases your Max Power by +6 for 30 seconds
*;4
:{MITIGATION_FIRE}{2}:{MITIGATION_COLD}{2}:{MITIGATION_ELECTRICITY}{2}Brambleskin increases your Max Power by +8 for 30 seconds
*;5
:{MITIGATION_FIRE}{3}:{MITIGATION_COLD}{2}:{MITIGATION_ELECTRICITY}{2}Brambleskin increases your Max Power by +10 for 30 seconds
*;6
:{MITIGATION_FIRE}{3}Brambleskin increases your Max Power by +12 for 30 seconds*;7:Brambleskin increases your Max Power by +14 for 30 seconds*;8:Brambleskin increases your Max Power by +16 for 30 seconds*;9:{MITIGATION_COLD}{3}Brambleskin increases your Max Power by +18 for 30 seconds*;10:{MITIGATION_ELECTRICITY}{2}Brambleskin increases your Max Power by +20 for 30 seconds
}}
|-
*;2
:{MAX_HEALTH}{2}Brambleskin heals you for 20 health
*;3
:{MAX_HEALTH}{3}Brambleskin heals you for 30 health
*;4
:{MAX_HEALTH}{4}Brambleskin heals you for 40 health
*;5
:{MAX_HEALTH}{5}Brambleskin heals you for 50 health
*;6
:{MAX_HEALTH}{6}Brambleskin heals you for 60 health
*;7
:{MAX_HEALTH}{7}Brambleskin heals you for 70 health
*;8
:{MAX_HEALTH}{8}Brambleskin heals you for 80 health
*;9
:{MAX_HEALTH}{9}Brambleskin heals you for 90 health
*;10
:{MAX_HEALTH}{10}Brambleskin heals you for 100 health
}}
|-
| || || Swordsman's Brambleskin resets the timer on Regrowth (so it can be used again immediately) || |-| || of Swordsmanship || {MOD_SKILL_SWORD}{0.15} Cosmic Strike deals +10% damage || {{Spoiler|
*;2
:{MOD_SKILL_SWORD}{0.2}Cosmic Strike deals +20% damage
*;3
:{MOD_SKILL_SWORD}{0.25}Cosmic Strike deals +30% damage
*;4
:{MOD_SKILL_SWORD}{0.3}Cosmic Strike deals +40% damage
*;5
:{MOD_SKILL_SWORD}{0.35}Cosmic Strike deals +50% damage*;6:Cosmic Strike deals +60% damage*;7:Cosmic Strike deals +70% damage*;8:Cosmic Strike deals +80% damage*;9:Cosmic Strike deals +90% damage*;10:Cosmic Strike deals +100% damage
}}
|-
*;2
:Sword Slash and Thrusting Blade Cosmic Strike attacks have a 10% chance to deal +10 100 armor damage when you have 33% or less of your Armor left
*;3
:Sword Slash and Thrusting Blade Cosmic Strike attacks have a 15% chance to deal +15 100 armor damage when you have 33% or less of your Armor left
*;4
:Sword Slash and Thrusting Blade Cosmic Strike attacks have a 20% chance to deal +20 100 armor damage when you have 33% or less of your Armor left
*;5
:Sword Slash and Thrusting Blade Cosmic Strike attacks have a 25% chance to deal +100 armor damage*;6:Cosmic Strike attacks have a 30% chance to deal +25 100 armor damage*;7:Cosmic Strike attacks have a 35% chance to deal +100 armor damage*;8:Cosmic Strike attacks have a 40% chance to deal +100 armor damage*;9:Cosmic Strike attacks have a 45% chance to deal +100 armor damage when you *;10:Cosmic Strike attacks have 33a 50% or less of your Armor leftchance to deal +100 armor damage
}}
|-
*;2
:Sword Slash Cosmic Strike attacks deplete 14 rage and Thrusting Blade deal +6 4 damage
*;3
:Sword Slash Cosmic Strike attacks deplete 21 rage and Thrusting Blade deal +9 6 damage
*;4
:Sword Slash Cosmic Strike attacks deplete 28 rage and Thrusting Blade deal +12 8 damage
*;5
:Sword Slash Cosmic Strike attacks deplete 35 rage and Thrusting Blade deal +15 10 damage*;6:Cosmic Strike attacks deplete 42 rage and deal +12 damage*;7:Cosmic Strike attacks deplete 49 rage and deal +14 damage*;8:Cosmic Strike attacks deplete 56 rage and deal +16 damage*;9:Cosmic Strike attacks deplete 63 rage and deal +18 damage*;10:Cosmic Strike attacks deplete 70 rage and deal +20 damage
}}
|-
*;2
:Sword Slash and Thrusting Blade restore 5 armorCosmic Strike attacks have a 6% chance to heal you for 150 health
*;3
:Sword Slash and Thrusting Blade restore Cosmic Strike attacks have a 9 armor% chance to heal you for 150 health
*;4
:Sword Slash and Thrusting Blade restore Cosmic Strike attacks have a 12 armor% chance to heal you for 150 health
*;5
:Sword Slash and Thrusting Blade restore Cosmic Strike attacks have a 15 armor% chance to heal you for 150 health*;6:Cosmic Strike attacks have a 18% chance to heal you for 150 health*;7:Cosmic Strike attacks have a 21% chance to heal you for 150 health*;8:Cosmic Strike attacks have a 24% chance to heal you for 150 health*;9:Cosmic Strike attacks have a 27% chance to heal you for 150 health*;10:Cosmic Strike attacks have a 30% chance to heal you for 150 health
}}
|-
*;2
:Sword Slash and Thrusting Blade generate 4 less rageFill With Bile heals the target for 14 health
*;3
:Sword Slash and Thrusting Blade generate 6 less rageFill With Bile heals the target for 21 health
*;4
:Sword Slash and Thrusting Blade generate 8 less rageFill With Bile heals the target for 28 health
*;5
:Sword Slash and Thrusting Blade generate 10 less rageFill With Bile heals the target for 35 health
*;6
:Sword Slash and Thrusting Blade generate 12 less rageFill With Bile heals the target for 42 health
*;7
:Sword Slash and Thrusting Blade generate 15 less rageFill With Bile heals the target for 49 health
*;8
:Sword Slash and Thrusting Blade generate 18 less rageFill With Bile heals the target for 56 health
*;9
:Sword Slash and Thrusting Blade generate 21 less rageFill With Bile heals the target for 63 health
*;10
:Sword Slash and Thrusting Blade generate 25 less rageFill With Bile heals the target for 70 health
}}
|-
*;2
:Many Cuts and Debilitating Blow have a 2% chance to deal double damageFill With Bile increases target's Max Health by +10 for 60 seconds
*;3
:Many Cuts and Debilitating Blow have a 3% chance to deal double damageFill With Bile increases target's Max Health by +15 for 60 seconds
*;4
:Many Cuts and Debilitating Blow have a 4% chance to deal double damageFill With Bile increases target's Max Health by +20 for 60 seconds
*;5
:Many Cuts and Debilitating Blow have a 5% chance to deal double damageFill With Bile increases target's Max Health by +25 for 60 seconds
*;6
:Many Cuts and Debilitating Blow have a 6% chance to deal double damageFill With Bile increases target's Max Health by +30 for 60 seconds
*;7
:Many Cuts and Debilitating Blow have a 7% chance to deal double damageFill With Bile increases target's Max Health by +35 for 60 seconds
*;8
:Many Cuts and Debilitating Blow have a 8% chance to deal double damageFill With Bile increases target's Max Health by +40 for 60 seconds
*;9
:Many Cuts and Debilitating Blow have a 9% chance to deal double damageFill With Bile increases target's Max Health by +45 for 60 seconds
*;10
:Many Cuts and Debilitating Blow have a 10% chance to deal double damageFill With Bile increases target's Max Health by +50 for 60 seconds
}}
|-
*;2
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +10 for 60 damageseconds
*;3
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +65 damage15 for 60 seconds
*;4
:Sword Slash and Thrusting Blade have a Fill With Bile increases target's Max Health by +20% chance to deal +70 damagefor 60 seconds
*;5
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +75 damage25 for 60 seconds
*;6
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +80 damage30 for 60 seconds
*;7
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +85 damage35 for 60 seconds
*;8
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +90 damage40 for 60 seconds
*;9
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +95 damage45 for 60 seconds
*;10
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +100 damage50 for 60 seconds
}}
|-
*;2
:Many Cuts deals +8 armor damage{BOOST_DRUIDHEAL_SENDER}{12}
*;3
:Many Cuts deals +12 armor damage{BOOST_DRUIDHEAL_SENDER}{18}
*;4
:Many Cuts deals +16 armor damage{BOOST_DRUIDHEAL_SENDER}{24}
*;5
:Many Cuts deals +20 armor damage{BOOST_DRUIDHEAL_SENDER}{30}
*;6
:Many Cuts deals +24 armor damage{BOOST_DRUIDHEAL_SENDER}{36}
*;7
:Many Cuts deals +28 armor damage{BOOST_DRUIDHEAL_SENDER}{42}
*;8
:Many Cuts deals +32 armor damage{BOOST_DRUIDHEAL_SENDER}{48}
*;9
:Many Cuts deals +36 armor damage{BOOST_DRUIDHEAL_SENDER}{54}
*;10
:Many Cuts deals +40 armor damage{BOOST_DRUIDHEAL_SENDER}{60}
}}
|-
*;2
:Many Cuts attacks have a 18% chance to stun targets that have less than half of their ArmorRegrowth restores +4 power
*;3
:Many Cuts attacks have a 21% chance to stun targets that have less than half of their ArmorRegrowth restores +6 power
*;4
:Many Cuts attacks have a 24% chance to stun targets that have less than half of their ArmorRegrowth restores +8 power
*;5
:Many Cuts attacks have a 27% chance to stun targets that have less than half of their ArmorRegrowth restores +10 power
}}
|-
*;2
:Many Cuts attacks have Regrowth has a 184% chance to knock back targets conjure a magical field on the target that have less than half mitigates 10% of their Armor, also dealing +6 all physical damage they take for 1 minute (or until 100 damageis mitigated).
*;3
:Many Cuts attacks have Regrowth has a 216% chance to knock back targets conjure a magical field on the target that have less than half mitigates 10% of their Armor, also dealing +9 all physical damage they take for 1 minute (or until 100 damageis mitigated).
*;4
:Many Cuts attacks have Regrowth has a 248% chance to knock back targets conjure a magical field on the target that have less than half mitigates 10% of their Armor, also dealing +12 all physical damage they take for 1 minute (or until 100 damageis mitigated).
*;5
:Many Cuts attacks have Regrowth has a 2710% chance to knock back targets conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;6:Regrowth has a 12% chance to conjure a magical field on the target that have less than half mitigates 10% of their Armor, also dealing +15 all physical damage they take for 1 minute (or until 100 damage is mitigated).*;7:Regrowth has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;8:Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;9:Regrowth has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;10:Regrowth has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damageis mitigated).
}}
|-
*;2
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 4% chance to heal +10 100 armor damage to Spiders
*;3
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 6% chance to heal +15 100 armor damage to Spiders
*;4
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 8% chance to heal +20 100 armor damage to Spiders
*;5
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 10% chance to heal +25 100 armor damage to Spiders
*;6
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 12% chance to heal +30 100 armor damage to Spiders
*;7
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 14% chance to heal +35 100 armor damage to Spiders
*;8
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 16% chance to heal +40 100 armor damage to Spiders
*;9
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 18% chance to heal +45 100 armor damage to Spiders
*;10
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 20% chance to heal +50 100 armor damage to Spiders
}}
|-
*;2
:Precision Pierce deals 10 more direct health Enervate has a 4% chance to heal +200 armor damage and further reduces target's Rage by 40
*;3
:Precision Pierce deals 15 more direct health Enervate has a 6% chance to heal +200 armor damage and further reduces target's Rage by 60
*;4
:Precision Pierce deals 20 more direct health Enervate has a 8% chance to heal +200 armor damage and further reduces target's Rage by 80
*;5
:Precision Pierce deals 25 more direct health Enervate has a 10% chance to heal +200 armor damage*;6:Enervate has a 12% chance to heal +200 armor damage*;7:Enervate has a 14% chance to heal +200 armor damage*;8:Enervate has a 16% chance to heal +200 armor damage*;9:Enervate has a 18% chance to heal +200 armor damage*;10:Enervate has a 20% chance to heal +200 armor damage and further reduces target's Rage by 100
}}
|-
*;2
:Wind Strike Enervate has a 204% chance to reset conjure a magical field on the timer on Finishing Blow target that mitigates 10% of all physical damage they take for 1 minute (so it can be used again immediatelyor until 100 damage is mitigated).
*;3
:Wind Strike Enervate has a 306% chance to reset conjure a magical field on the timer on Finishing Blow target that mitigates 10% of all physical damage they take for 1 minute (so it can be used again immediatelyor until 100 damage is mitigated).
*;4
:Wind Strike Enervate has a 408% chance to reset conjure a magical field on the timer on Finishing Blow target that mitigates 10% of all physical damage they take for 1 minute (so it can be used again immediatelyor until 100 damage is mitigated).
*;5
:Wind Strike Enervate has a 5010% chance to reset conjure a magical field on the timer target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;6:Enervate has a 12% chance to conjure a magical field on Finishing Blow the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;7:Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;8:Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;9:Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;10:Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (so it can be used again immediatelyor until 100 damage is mitigated).
}}
|-
*;2
:Wind Strike has a 6% chance to deal Hunter's Stride boosts targets' Out Of Combat Power Regeneration +50 damage and reset the timer on Decapitate (so it can be used again immediately)2
*;3
:Wind Strike has a 9% chance to deal Hunter's Stride boosts targets' Out Of Combat Power Regeneration +75 damage and reset the timer on Decapitate (so it can be used again immediately)3
*;4
:Wind Strike has a 12% chance to deal Hunter's Stride boosts targets' Out Of Combat Power Regeneration +100 damage and reset the timer on Decapitate (so it can be used again immediately)4
*;5
:Wind Strike has a 15% chance to deal Hunter's Stride boosts targets' Out Of Combat Power Regeneration +125 damage and reset the timer on Decapitate (so it can be used again immediately)5*;6:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6*;7:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +7*;8:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8*;9:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +9*;10:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10
}}
|-
*;2
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2 damage
*;3
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3 damage
*;4
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4 damage
*;5
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5 damage
*;6
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7 damage6
*;7
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10 damage7
*;8
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +14 damage8
*;9
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +18 damage9
*;10
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +22 damage10
}}
|-
*;2
:Parry and Riposte further reduce targetHunter's Rage by 10Stride boosts targets' Out Of Combat Health Regeneration +2
*;3
:Parry and Riposte further reduce targetHunter's Rage by 15Stride boosts targets' Out Of Combat Health Regeneration +3
*;4
:Parry and Riposte further reduce targetHunter's Rage by 20Stride boosts targets' Out Of Combat Health Regeneration +4
*;5
:Parry and Riposte further reduce targetHunter's Rage by 25Stride boosts targets' Out Of Combat Health Regeneration +5
*;6
:Parry and Riposte further reduce targetHunter's Rage by 30Stride boosts targets' Out Of Combat Health Regeneration +6
*;7
:Parry and Riposte further reduce targetHunter's Rage by 35Stride boosts targets' Out Of Combat Health Regeneration +7
*;8
:Parry and Riposte further reduce targetHunter's Rage by 40Stride boosts targets' Out Of Combat Health Regeneration +8
*;9
:Parry and Riposte further reduce targetHunter's Rage by 45Stride boosts targets' Out Of Combat Health Regeneration +9
*;10
:Parry and Riposte further reduce targetHunter's Rage by 50Stride boosts targets' Out Of Combat Health Regeneration +10
}}
|-
*;2
:You regain 10 health whenever you use Parry or RiposteToxinball attacks deal +12 damage
*;3
:You regain Toxinball attacks deal +18 damage*;4:Toxinball attacks deal +24 damage*;5:Toxinball attacks deal +30 damage*;6:Toxinball attacks deal +36 damage*;7:Toxinball attacks deal +42 damage*;8:Toxinball attacks deal +48 damage*;9:Toxinball attacks deal +54 damage*;10:Toxinball attacks deal +60 damage}}|-| || of Exploding Toxic Balls || Toxinball attacks have a 5% chance to deal +100 damage || {{Spoiler|*;2:Toxinball attacks have a 10% chance to deal +100 damage*;3:Toxinball attacks have a 15 health whenever you use Parry or Riposte% chance to deal +100 damage
*;4
:You regain Toxinball attacks have a 20 health whenever you use Parry or Riposte% chance to deal +100 damage
*;5
:You regain Toxinball attacks have a 25 health whenever you use Parry or Riposte% chance to deal +100 damage
*;6
:You regain Toxinball attacks have a 30 health whenever you use Parry or Riposte% chance to deal +100 damage
*;7
:You regain Toxinball attacks have a 35 health whenever you use Parry or Riposte% chance to deal +100 damage
*;8
:You regain Toxinball attacks have a 40 health whenever you use Parry or Riposte% chance to deal +100 damage
*;9
:You regain Toxinball attacks have a 45 health whenever you use Parry or Riposte% chance to deal +100 damage
*;10
:You regain Toxinball attacks have a 50 health whenever you use Parry or Riposte% chance to deal +100 damage
}}
|-
*;2
:Parry and Riposte have a 10% chance to restore 50 Power to youToxinball restores 2 power
*;3
:Parry and Riposte have a 10% chance to restore 75 Power to youToxinball restores 3 power
*;4
:Parry and Riposte have a 10% chance to restore 100 Power to youToxinball restores 4 power
*;5
:Parry and Riposte have a Toxinball restores 5 power*;6:Toxinball restores 6 power*;7:Toxinball restores 7 power*;8:Toxinball restores 8 power*;9:Toxinball restores 9 power*;10% chance to restore 125 Power to you:Toxinball restores 10 power
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Ice Magic Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
*;2
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +10 damage and further reducing Rage by 20{MOD_SKILL_ICEMAGIC}{0.2}
*;3
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +15 damage and further reducing Rage by 30{MOD_SKILL_ICEMAGIC}{0.25}
*;4
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +20 damage and further reducing Rage by 40{MOD_SKILL_ICEMAGIC}{0.3}
*;5
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +25 damage and further reducing Rage by 50{MOD_SKILL_ICEMAGIC}{0.35}*;6:{MOD_SKILL_ICEMAGIC}{0.4}
}}
|-
*;2
:After a Wind Strike attack, your next attack Ice Spear deals an additional +16 20% damage
*;3
:After a Wind Strike attack, your next attack Ice Spear deals an additional +24 30% damage
*;4
:After a Wind Strike attack, your next attack Ice Spear deals an additional +32 40% damage
*;5
:After a Wind Strike attack, your next attack Ice Spear deals an additional +40 50% damage
*;6
:After a Wind Strike attack, your next attack Ice Spear deals an additional +48 60% damage
*;7
:After a Wind Strike attack, your next attack Ice Spear deals an additional +56 70% damage
*;8
:After a Wind Strike attack, your next attack Ice Spear deals an additional +64 80% damage
*;9
:After a Wind Strike attack, your next attack Ice Spear deals an additional +72 90% damage
*;10
:After a Wind Strike attack, your next attack Ice Spear deals an additional +80 100% damage
}}
|-
*;2
:Wind Strike deals Ice Spear has a 50% chance to deal +10 armor % damage
*;3
:Wind Strike deals Ice Spear has a 50% chance to deal +15 armor % damage
*;4
:Wind Strike deals Ice Spear has a 50% chance to deal +20 armor % damage
*;5
:Wind Strike deals Ice Spear has a 50% chance to deal +25 armor % damage
*;6
:Wind Strike deals Ice Spear has a 50% chance to deal +30 armor % damage
*;7
:Wind Strike deals Ice Spear has a 50% chance to deal +35 armor % damage
*;8
:Wind Strike deals Ice Spear has a 50% chance to deal +40 armor % damage
*;9
:Wind Strike deals Ice Spear has a 50% chance to deal +45 armor % damage
*;10
:Wind Strike deals Ice Spear has a 50% chance to deal +50 armor % damage
}}
|-
*;2
:Wind Strike deals Ice Spear has a 15% chance to stun the target and deal +20 6% damage to Goblins
*;3
:Wind Strike deals Ice Spear has a 15% chance to stun the target and deal +30 9% damage to Goblins
*;4
:Wind Strike deals Ice Spear has a 20% chance to stun the target and deal +40 12% damage to Goblins
*;5
:Wind Strike deals Ice Spear has a 20% chance to stun the target and deal +50 15% damage to Goblins
*;6
:Wind Strike deals Ice Spear has a 20% chance to stun the target and deal +60 18% damage to Goblins
*;7
:Wind Strike deals Ice Spear has a 25% chance to stun the target and deal +70 21% damage to Goblins
*;8
:Wind Strike deals Ice Spear has a 25% chance to stun the target and deal +80 24% damage to Goblins
*;9
:Wind Strike deals Ice Spear has a 25% chance to stun the target and deal +90 27% damage to Goblins
*;10
:Wind Strike deals Ice Spear has a 25% chance to stun the target and deal +100 30% damage to Goblins
}}
|-
*;2
:Wind Strike has a 8% chance to deal +100 damageYou regain 2 Power after using Ice Nova or Shardblast
*;3
:Wind Strike has a 12% chance to deal +100 damageYou regain 3 Power after using Ice Nova or Shardblast
*;4
:Wind Strike has a 16% chance to deal +100 damageYou regain 4 Power after using Ice Nova or Shardblast
*;5
:Wind Strike has a 20% chance to deal +100 damageYou regain 5 Power after using Ice Nova or Shardblast
*;6
:Wind Strike has a 24% chance to deal +100 damageYou regain 6 Power after using Ice Nova or Shardblast
*;7
:Wind Strike has a 28% chance to deal +100 damageYou regain 7 Power after using Ice Nova or Shardblast
*;8
:Wind Strike has a 32% chance to deal +100 damageYou regain 8 Power after using Ice Nova or Shardblast
*;9
:Wind Strike has a 36% chance to deal +100 damageYou regain 9 Power after using Ice Nova or Shardblast
*;10
:Wind Strike has a 40% chance to deal +100 damageYou regain 10 Power after using Ice Nova or Shardblast
}}
|-
*;2
:Finishing Blow has a 15% chance to restore 50 Power to youYou regain 8 Health when using Ice Nova or Shardblast
*;3
:Finishing Blow has a 15% chance to restore 75 Power to youYou regain 12 Health when using Ice Nova or Shardblast
*;4
:Finishing Blow has a 15% chance to restore 100 Power to youYou regain 16 Health when using Ice Nova or Shardblast
*;5
:Finishing Blow has a 15% chance to restore 125 Power to you}}|-|| || || of Finishing Blows || Finishing Blow deals +8% damage || {{Spoiler|*;2:Finishing Blow deals +16% damage*;3:Finishing Blow deals +24% damage*;4:Finishing Blow deals +32% damage*;5:Finishing Blow deals +40% damageYou regain 20 Health when using Ice Nova or Shardblast
*;6
:Finishing Blow deals +48% damageYou regain 24 Health when using Ice Nova or Shardblast
*;7
:Finishing Blow deals +55% damageYou regain 28 Health when using Ice Nova or Shardblast
*;8
:Finishing Blow deals +62% damageYou regain 32 Health when using Ice Nova or Shardblast
*;9
:Finishing Blow deals +68% damageYou regain 36 Health when using Ice Nova or Shardblast
*;10
:Finishing Blow deals +75% damageYou regain 40 Health when using Ice Nova or Shardblast
}}
|-
*;2
:Finishing Blow Ice Nova and Decapitate Shardblast deal +5 health 20% damage
*;3
:Finishing Blow Ice Nova and Decapitate Shardblast deal +8 health 30% damage
*;4
:Finishing Blow Ice Nova and Decapitate Shardblast deal +12 health 40% damage
*;5
:Finishing Blow Ice Nova and Decapitate Shardblast deal +15 health 50% damage
*;6
:Finishing Blow Ice Nova and Decapitate Shardblast deal +19 health 60% damage
*;7
:Finishing Blow Ice Nova and Decapitate Shardblast deal +22 health 70% damage
*;8
:Finishing Blow Ice Nova and Decapitate Shardblast deal +26 health 80% damage
*;9
:Finishing Blow Ice Nova and Decapitate Shardblast deal +29 health 90% damage
*;10
:Finishing Blow Ice Nova and Decapitate Shardblast deal +33 health 100% damage
}}
|-
*;2
:Finishing Blow heals Ice Nova has a 25% chance to restore 20 Armor to you for 15 health
*;3
:Finishing Blow heals Ice Nova has a 25% chance to restore 30 Armor to you for 23 health
*;4
:Finishing Blow heals Ice Nova has a 25% chance to restore 40 Armor to you for 30 health
*;5
:Finishing Blow heals Ice Nova has a 25% chance to restore 50 Armor to you for 37 health
*;6
:Finishing Blow heals Ice Nova has a 25% chance to restore 60 Armor to you for 45 health
*;7
:Finishing Blow heals Ice Nova has a 25% chance to restore 70 Armor to you for 52 health
*;8
:Finishing Blow heals Ice Nova has a 25% chance to restore 80 Armor to you for 60 health
*;9
:Finishing Blow heals Ice Nova has a 25% chance to restore 90 Armor to you for 67 health
*;10
:Finishing Blow heals Ice Nova has a 25% chance to restore 100 Armor to you for 75 health
}}
|-
*;2
:Decapitate deals Ice Armor restores +10% damage2 Armor every second
*;3
:Decapitate deals Ice Armor restores +15% damage3 Armor every second
*;4
:Decapitate deals Ice Armor restores +20% damage4 Armor every second
*;5
:Decapitate deals Ice Armor restores +25% damage5 Armor every second
*;6
:Decapitate deals Ice Armor restores +30% damage6 Armor every second
*;7
:Decapitate deals Ice Armor restores +35% damage7 Armor every second
*;8
:Decapitate deals Ice Armor restores +40% damage8 Armor every second
*;9
:Decapitate deals Ice Armor restores +45% damage9 Armor every second
*;10
:Decapitate deals Ice Armor restores +50% damage10 Armor every second
}}
|-
*;2
:Decapitate Ice Armor restores 30 armor to you+2 Power every 3 seconds
*;3
:Decapitate Ice Armor restores 45 armor to you+3 Power every 3 seconds*;4:Ice Armor restores +4 Power every 3 seconds*;5:Ice Armor restores +5 Power every 3 seconds}}|-| || || Ice Armor boosts Acid Mitigation +1 || {{Spoiler|*;2:Ice Armor boosts Acid Mitigation +2*;3:Ice Armor boosts Acid Mitigation +3*;4:Ice Armor boosts Acid Mitigation +4*;5:Ice Armor boosts Acid Mitigation +5}}|-| || || Ice Armor boosts Trauma Mitigation +1 || {{Spoiler|*;2:Ice Armor boosts Trauma Mitigation +2*;3:Ice Armor boosts Trauma Mitigation +3*;4:Ice Armor boosts Trauma Mitigation +4*;5:Ice Armor boosts Trauma Mitigation +5}}|-| || || Ice Armor boosts Cold damage +1 || {{Spoiler|*;2:Ice Armor boosts Cold damage +2*;3:Ice Armor boosts Cold damage +3
*;4
:Decapitate restores 60 armor to youIce Armor boosts Cold damage +4
*;5
:Decapitate restores 75 armor to youIce Armor boosts Cold damage +5
*;6
:Decapitate restores 90 armor to youIce Armor boosts Cold damage +6
*;7
:Decapitate restores 105 armor to youIce Armor boosts Cold damage +7
*;8
:Decapitate restores 120 armor to youIce Armor boosts Cold damage +8
*;9
:Decapitate restores 135 armor to youIce Armor boosts Cold damage +9
*;10
:Decapitate restores 150 armor to youIce Armor boosts Cold damage +10
}}
|-
*;2
:Decapitate deals Freeze Solid and Frostbite deal +40 20% damage to Cats
*;3
:Decapitate deals Freeze Solid and Frostbite deal +60 30% damage to Cats
*;4
:Decapitate deals Freeze Solid and Frostbite deal +80 40% damage to Cats
*;5
:Decapitate deals Freeze Solid and Frostbite deal +100 50% damage to Cats
*;6
:Decapitate deals Freeze Solid and Frostbite deal +120 60% damage to Cats
*;7
:Decapitate deals Freeze Solid and Frostbite deal +140 70% damage to Cats
*;8
:Decapitate deals Freeze Solid and Frostbite deal +160 80% damage to Cats
*;9
:Decapitate deals Freeze Solid and Frostbite deal +180 90% damage to Cats
*;10
:Decapitate deals Freeze Solid and Frostbite deal +200 100% damage to Cats
}}
|-
*;2
:Flashing Strike heals you for 12 healthFrostbite causes target's attacks to deal -2 damage
*;3
:Flashing Strike heals you for 18 healthFrostbite causes target's attacks to deal -3 damage
*;4
:Flashing Strike heals you for 24 healthFrostbite causes target's attacks to deal -4 damage
*;5
:Flashing Strike heals you for 30 healthFrostbite causes target's attacks to deal -5 damage
*;6
:Flashing Strike heals you for 36 healthFrostbite causes target's attacks to deal -7 damage
*;7
:Flashing Strike heals you for 42 healthFrostbite causes target's attacks to deal -9 damage
*;8
:Flashing Strike heals you for 48 healthFrostbite causes target's attacks to deal -11 damage
*;9
:Flashing Strike heals you for 54 healthFrostbite causes target's attacks to deal -13 damage
*;10
:Flashing Strike heals you for 60 healthFrostbite causes target's attacks to deal -15 damage
}}
|-
*;2
:Flashing Strike deals +20Frostbite raises the target's Max Rage by 4% Slashing damage, preventing them from using their Rage attacks as often
*;3
:Flashing Strike deals +30Frostbite raises the target's Max Rage by 6% Slashing damage, preventing them from using their Rage attacks as often
*;4
:Flashing Strike deals +40Frostbite raises the target's Max Rage by 8% Slashing damage, preventing them from using their Rage attacks as often
*;5
:Flashing Strike deals +50Frostbite raises the target's Max Rage by 10% Slashing damage, preventing them from using their Rage attacks as often
*;6
:Flashing Strike deals +60Frostbite raises the target's Max Rage by 12% Slashing damage, preventing them from using their Rage attacks as often
*;7
:Flashing Strike deals +70Frostbite raises the target's Max Rage by 14% Slashing damage, preventing them from using their Rage attacks as often
*;8
:Flashing Strike deals +80Frostbite raises the target's Max Rage by 16% Slashing damage, preventing them from using their Rage attacks as often
*;9
:Flashing Strike deals +90Frostbite raises the target's Max Rage by 18% Slashing damage, preventing them from using their Rage attacks as often
*;10
:Flashing Strike deals +100Frostbite raises the target's Max Rage by 20% Slashing damage, preventing them from using their Rage attacks as often
}}
|-
*;2
:Flashing Strike deals Tundra Spikes and Blizzard deal +16 14% damage to undead
*;3
:Flashing Strike deals Tundra Spikes and Blizzard deal +24 21% damage to undead
*;4
:Flashing Strike deals Tundra Spikes and Blizzard deal +32 28% damage to undead
*;5
:Flashing Strike deals Tundra Spikes and Blizzard deal +40 35% damage to undead
*;6
:Flashing Strike deals Tundra Spikes and Blizzard deal +48 42% damage to undead
*;7
:Flashing Strike deals Tundra Spikes and Blizzard deal +56 49% damage to undead
*;8
:Flashing Strike deals Tundra Spikes and Blizzard deal +64 56% damage to undead
*;9
:Flashing Strike deals Tundra Spikes and Blizzard deal +72 63% damage to undead
*;10
:Flashing Strike deals Tundra Spikes and Blizzard deal +80 70% damage to undead
}}
|-
*;2
:Heart Piercer heals you for 12 healthTundra Spikes has a 10% chance to deal +100% damage
*;3
:Heart Piercer heals you for 18 healthTundra Spikes has a 15% chance to deal +100% damage
*;4
:Heart Piercer heals you for 24 healthTundra Spikes has a 20% chance to deal +100% damage
*;5
:Heart Piercer heals you for 30 healthTundra Spikes has a 25% chance to deal +100% damage}}*;6|-:Heart Piercer heals you for 36 health| || || Blizzard has a 10% chance to cause all sentient targets to flee in terror || {{Spoiler|*;72:Heart Piercer heals you for 42 healthBlizzard has a 15% chance to cause all sentient targets to flee in terror*;83:Heart Piercer heals you for 48 healthBlizzard has a 25% chance to cause all sentient targets to flee in terror*;94:Heart Piercer heals you for 54 healthBlizzard has a 30% chance to cause all sentient targets to flee in terror*;105:Heart Piercer heals you for 60 healthBlizzard has a 35% chance to cause all sentient targets to flee in terror
}}
|-
*;2
:Heart Piercer removes (up to) 30 more Blizzard generates -40 Rage, turning half of that into Trauma damageand -50 aggro
*;3
:Heart Piercer removes (up to) 45 more Blizzard generates -60 Rage, turning half of that into Trauma damageand -75 aggro
*;4
:Heart Piercer removes (up to) 60 more Blizzard generates -80 Rage, turning half of that into Trauma damageand -100 aggro
*;5
:Heart Piercer removes (up to) 75 more Blizzard generates -100 Rage, turning half of that into Trauma damageand -125 aggro
*;6
:Heart Piercer removes (up to) 90 more Blizzard generates -120 Rage, turning half of that into Trauma damageand -150 aggro
*;7
:Heart Piercer removes (up to) 105 more Blizzard generates -140 Rage, turning half of that into Trauma damageand -175 aggro
*;8
:Heart Piercer removes (up to) 120 more Blizzard generates -160 Rage, turning half of that into Trauma damageand -200 aggro
*;9
:Heart Piercer removes (up to) 135 more Blizzard generates -180 Rage, turning half of that into Trauma damageand -225 aggro
*;10
:Heart Piercer removes (up to) 150 more Blizzard generates -200 Rage, turning half of that into Trauma damageand -250 aggro
}}
|-
*;2
:Heart Piercer deals +10% piercing damage and heals you for 6 healthYou regain 20 Health when using Blizzard
*;3
:Heart Piercer deals +15% piercing damage and heals you for 9 healthYou regain 30 Health when using Blizzard
*;4
:Heart Piercer deals +20% piercing damage and heals you for 12 healthYou regain 40 Health when using Blizzard
*;5
:Heart Piercer deals +25% piercing damage and heals you for 15 healthYou regain 50 Health when using Blizzard
*;6
:Heart Piercer deals +30% piercing damage and heals you for 18 healthYou regain 60 Health when using Blizzard
*;7
:Heart Piercer deals +35% piercing damage and heals you for 21 healthYou regain 70 Health when using Blizzard
*;8
:Heart Piercer deals +40% piercing damage and heals you for 24 healthYou regain 80 Health when using Blizzard
*;9
:Heart Piercer deals +45% piercing damage and heals you for 27 healthYou regain 90 Health when using Blizzard
*;10
:Heart Piercer deals +50% piercing damage and heals you for 30 healthYou regain 100 Health when using Blizzard
}}
|-
*;2
:Precision Pierce heals you for 10 healthBlizzard deals +8 damage and taunts as if it did +40 more damage
*;3
:Precision Pierce heals you for 15 healthBlizzard deals +12 damage and taunts as if it did +60 more damage
*;4
:Precision Pierce heals you for 20 healthBlizzard deals +16 damage and taunts as if it did +80 more damage
*;5
:Precision Pierce heals you for 25 healthBlizzard deals +20 damage and taunts as if it did +100 more damage
*;6
:Precision Pierce heals you for 30 healthBlizzard deals +24 damage and taunts as if it did +120 more damage
*;7
:Precision Pierce heals you for 35 healthBlizzard deals +28 damage and taunts as if it did +140 more damage
*;8
:Precision Pierce heals you for 40 healthBlizzard deals +32 damage and taunts as if it did +160 more damage
*;9
:Precision Pierce heals you for 45 healthBlizzard deals +36 damage and taunts as if it did +180 more damage
*;10
:Precision Pierce heals you for 50 healthBlizzard deals +40 damage and taunts as if it did +200 more damage
}}
|-
*;2
:Precision Pierce Ice Lightning deals +20 direct health % damage
*;3
:Precision Pierce Ice Lightning deals +30 direct health % damage
*;4
:Precision Pierce Ice Lightning deals +40 direct health % damage
*;5
:Precision Pierce Ice Lightning deals +50 direct health % damage*;6:Ice Lightning deals +60% damage*;7:Ice Lightning deals +70% damage*;8:Ice Lightning deals +80% damage*;9:Ice Lightning deals +90% damage*;10:Ice Lightning deals +100% damage
}}
|-
*;2
:Precision Pierce Ice Lightning has a 850% chance to deal +100 10% damage
*;3
:Precision Pierce Ice Lightning has a 1250% chance to deal +100 15% damage
*;4
:Precision Pierce Ice Lightning has a 1650% chance to deal +100 20% damage
*;5
:Precision Pierce Ice Lightning has a 2050% chance to deal +100 25% damage
*;6
:Precision Pierce Ice Lightning has a 2450% chance to deal +100 30% damage
*;7
:Precision Pierce Ice Lightning has a 2850% chance to deal +100 35% damage
*;8
:Precision Pierce Ice Lightning has a 3250% chance to deal +100 40% damage
*;9
:Precision Pierce Ice Lightning has a 3650% chance to deal +100 45% damage
*;10
:Precision Pierce Ice Lightning has a 4050% chance to deal +100 50% damage
}}
|-
*;2
:Precision Pierce Ice Spear has a 615% chance to stun the target and deal +40 6% damage and stun the target
*;3
:Precision Pierce Ice Spear has a 915% chance to stun the target and deal +40 9% damage and stun the target
*;4
:Precision Pierce Ice Spear has a 1220% chance to stun the target and deal +40 12% damage and stun the target
*;5
:Precision Pierce Ice Spear has a 1520% chance to stun the target and deal +40 15% damage and stun the target
*;6
:Precision Pierce Ice Spear has a 1820% chance to stun the target and deal +40 18% damage and stun the target
*;7
:Precision Pierce Ice Spear has a 2125% chance to stun the target and deal +40 21% damage and stun the target
*;8
:Precision Pierce Ice Spear has a 2425% chance to stun the target and deal +40 24% damage and stun the target
*;9
:Precision Pierce Ice Spear has a 2725% chance to stun the target and deal +40 27% damage and stun the target
*;10
:Precision Pierce Ice Spear has a 3025% chance to stun the target and deal +40 30% damage and stun the target
}}
|-
*;2
:Hacking Blade deals +20% slashing damageYou regain 40 Health when using Cryogenic Freeze
*;3
:Hacking Blade deals +30% slashing damageYou regain 60 Health when using Cryogenic Freeze
*;4
:Hacking Blade deals +40% slashing damageYou regain 80 Health when using Cryogenic Freeze
*;5
:Hacking Blade deals +50% slashing damageYou regain 100 Health when using Cryogenic Freeze
*;6
:Hacking Blade deals +60% slashing damageYou regain 120 Health when using Cryogenic Freeze
*;7
:Hacking Blade deals +70% slashing damageYou regain 140 Health when using Cryogenic Freeze
*;8
:Hacking Blade deals +80% slashing damageYou regain 160 Health when using Cryogenic Freeze
*;9
:Hacking Blade deals +90% slashing damageYou regain 180 Health when using Cryogenic Freeze
*;10
:Hacking Blade deals +100% slashing damageYou regain 200 Health when using Cryogenic Freeze
}}
|-
*;2
:Hacking Blade deals +2 Trauma damage every second for 5 secondsYou regain 40 Armor when using Cryogenic Freeze
*;3
:Hacking Blade deals +3 Trauma damage every second for 5 secondsYou regain 60 Armor when using Cryogenic Freeze
*;4
:Hacking Blade deals +4 Trauma damage every second for 5 secondsYou regain 80 Armor when using Cryogenic Freeze
*;5
:Hacking Blade deals +5 Trauma damage every second for 5 secondsYou regain 100 Armor when using Cryogenic Freeze
*;6
:Hacking Blade deals +6 Trauma damage every second for 5 secondsYou regain 120 Armor when using Cryogenic Freeze
*;7
:Hacking Blade deals +7 Trauma damage every second for 5 secondsYou regain 140 Armor when using Cryogenic Freeze
*;8
:Hacking Blade deals +8 Trauma damage every second for 5 secondsYou regain 160 Armor when using Cryogenic Freeze
*;9
:Hacking Blade deals +9 Trauma damage every second for 5 secondsYou regain 180 Armor when using Cryogenic Freeze
*;10
:Hacking Blade deals +10 Trauma damage every second for 5 secondsYou regain 200 Armor when using Cryogenic Freeze
}}
|-
*;2
:Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 secondsYou regain 14 Power after using Cryogenic Freeze
*;3
:Hacking Blade has a 15% chance to deal +3 Trauma damage every second for 20 secondsYou regain 21 Power after using Cryogenic Freeze
*;4
:Hacking Blade has a 20% chance to deal +3 Trauma damage every second for 20 secondsYou regain 28 Power after using Cryogenic Freeze
*;5
:Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 secondsYou regain 35 Power after using Cryogenic Freeze
*;6
:Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 secondsYou regain 42 Power after using Cryogenic Freeze
*;7
:Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 secondsYou regain 49 Power after using Cryogenic Freeze
*;8
:Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 secondsYou regain 56 Power after using Cryogenic Freeze
*;9
:Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 secondsYou regain 63 Power after using Cryogenic Freeze
*;10
:Hacking Blade has a You regain 70 Power after using Cryogenic Freeze}}|-| || || While in Cryogenic Freeze, you are 30% resistant to Fire damage || {{Spoiler|*;2:While in Cryogenic Freeze, you are 50% resistant to Fire damage*;3:While in Cryogenic Freeze, you are 70% resistant to Fire damage*;4:While in Cryogenic Freeze, you are 80% resistant to Fire damage*;5:While in Cryogenic Freeze, you are 90% resistant to Fire damage}}|-| || || While in Cryogenic Freeze, you are 30% resistant to Poison damage || {{Spoiler|*;2:While in Cryogenic Freeze, you are 50% chance resistant to Poison damage*;3:While in Cryogenic Freeze, you are 70% resistant to Poison damage*;4:While in Cryogenic Freeze, you are 80% resistant to Poison damage*;5:While in Cryogenic Freeze, you are 90% resistant to deal +6 Trauma Poison damage every second for 20 seconds
}}
|-
*;2
:Hacking Blade deals +2 immediate slashing damage You regain 12 Health and generates -12 rageArmor when using Ice Veins
*;3
:Hacking Blade deals +3 immediate slashing damage You regain 18 Health and generates -18 rageArmor when using Ice Veins
*;4
:Hacking Blade deals +4 immediate slashing damage You regain 24 Health and generates -24 rageArmor when using Ice Veins
*;5
:Hacking Blade deals +5 immediate slashing damage You regain 30 Health and generates -30 rageArmor when using Ice Veins
*;6
:Hacking Blade deals +6 immediate slashing damage You regain 36 Health and generates -36 rageArmor when using Ice Veins
*;7
:Hacking Blade deals +7 immediate slashing damage You regain 42 Health and generates -42 rageArmor when using Ice Veins
*;8
:Hacking Blade deals +8 immediate slashing damage You regain 48 Health and generates -48 rageArmor when using Ice Veins
*;9
:Hacking Blade deals +9 immediate slashing damage You regain 54 Health and generates -54 rageArmor when using Ice Veins
*;10
:Hacking Blade deals +10 immediate slashing damage You regain 60 Health and generates -60 rageArmor when using Ice Veins
}}
|-
*;2
:Debilitating Blow deals +10 damageIce Veins causes you to regenerate 2 Health every second for 30 seconds
*;3
:Debilitating Blow deals +15 damageIce Veins causes you to regenerate 3 Health every second for 30 seconds
*;4
:Debilitating Blow deals +20 damageIce Veins causes you to regenerate 4 Health every second for 30 seconds
*;5
:Debilitating Blow deals +25 damageIce Veins causes you to regenerate 5 Health every second for 30 seconds
*;6
:Debilitating Blow deals +Ice Veins causes you to regenerate 6 Health every second for 30 damageseconds
*;7
:Debilitating Blow deals +35 damageIce Veins causes you to regenerate 7 Health every second for 30 seconds
*;8
:Debilitating Blow deals +40 damageIce Veins causes you to regenerate 8 Health every second for 30 seconds
*;9
:Debilitating Blow deals +45 damageIce Veins causes you to regenerate 9 Health every second for 30 seconds
*;10
:Debilitating Blow deals +50 damageIce Veins causes you to regenerate 10 Health every second for 30 seconds
}}
|-
*;2
:Debilitating Blow deals Your Cold Sphere's attacks deal +4 damage and generates -20 rage
*;3
:Debilitating Blow deals Your Cold Sphere's attacks deal +6 damage and generates -30 rage
*;4
:Debilitating Blow deals Your Cold Sphere's attacks deal +8 damage and generates -40 rage
*;5
:Debilitating Blow deals Your Cold Sphere's attacks deal +10 damage and generates -50 rage
*;6
:Debilitating Blow deals Your Cold Sphere's attacks deal +12 damage and generates -60 rage
*;7
:Debilitating Blow deals Your Cold Sphere's attacks deal +14 damage and generates -70 rage
*;8
:Debilitating Blow deals Your Cold Sphere's attacks deal +16 damage and generates -80 rage
*;9
:Debilitating Blow deals Your Cold Sphere's attacks deal +18 damage and generates -90 rage
*;10
:Debilitating Blow deals Your Cold Sphere's attacks deal +20 damage and generates -100 rage
}}
|-
*;2
:Fireball deals +10% damageYour Cold Sphere gains 30 Armor
*;3
:Fireball deals +15% damageYour Cold Sphere gains 45 Armor
*;4
:Fireball deals +20% damageYour Cold Sphere gains 60 Armor
*;5
:Fireball deals +25% damageYour Cold Sphere gains 75 Armor
*;6
:Fireball deals +30% damageYour Cold Sphere gains 90 Armor
*;7
:Fireball deals +35% damageYour Cold Sphere gains 105 Armor
*;8
:Fireball deals +40% damageYour Cold Sphere gains 120 Armor
*;9
:Fireball deals +45% damageYour Cold Sphere gains 135 Armor
*;10
:Fireball deals +50% damageYour Cold Sphere gains 150 Armor
}}
|-
*;2
:Scintillating Flame and Scintillating Frost deal Your Cold Sphere's Rage attack deals +30% 16 damage
*;3
:Scintillating Flame and Scintillating Frost deal Your Cold Sphere's Rage attack deals +45% 24 damage
*;4
:Scintillating Flame and Scintillating Frost deal Your Cold Sphere's Rage attack deals +60% 32 damage
*;5
:Scintillating Flame and Scintillating Frost deal Your Cold Sphere's Rage attack deals +75% 40 damage*;6:Your Cold Sphere's Rage attack deals +48 damage*;7:Your Cold Sphere's Rage attack deals +56 damage*;8:Your Cold Sphere's Rage attack deals +64 damage*;9:Your Cold Sphere's Rage attack deals +72 damage*;10:Your Cold Sphere's Rage attack deals +80 damage
}}
|-
| || || Shardblast resets the timer on Ice Armor (so it can be used again immediately) || |} {| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Cow Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Bovine || of Burning Bovinity || Fireball and Super Fireball deal an additional +10 damage over 5 seconds {MOD_SKILL_COW}{0.15} || {{Spoiler|
*;2
:Fireball and Super Fireball deal an additional +14 damage over 7 seconds{MOD_SKILL_COW}{0.2}
*;3
:Fireball and Super Fireball deal an additional +18 damage over 9 seconds{MOD_SKILL_COW}{0.25}
*;4
:Fireball and Super Fireball deal an additional +24 damage over 12 seconds{MOD_SKILL_COW}{0.3}
*;5
:Fireball and Super Fireball deal an additional +30 damage over 15 seconds{MOD_SKILL_COW}{0.35}*;6:{MOD_SKILL_COW}{0.4}
}}
|-
*;2
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.110}{Cow}:{MAX_ARMOR}{14}{Cow}
*;3
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.15}{Cow}:{MAX_ARMOR}{21}{Cow}
*;4
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.220}{Cow}:{MAX_ARMOR}{28}{Cow}
*;5
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.25}{Cow}:{MAX_ARMOR}{35}{Cow}
*;6
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.330}{Cow}:{MAX_ARMOR}{42}{Cow}
*;7
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.35}{Cow}:{MAX_ARMOR}{49}{Cow}
*;8
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.440}{Cow}:{MAX_ARMOR}{56}{Cow}
*;9
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.45}{Cow}:{MAX_ARMOR}{63}{Cow}
*;10
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.550}{Cow}:{MAX_ARMOR}{70}{Cow}
}}
|-
*;2
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +16% 60 damage
*;3
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +24% 65 damage
*;4
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +32% 70 damage
*;5
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +40% 75 damage
*;6
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +48% 80 damage
*;7
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +56% 85 damage
*;8
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +64% 90 damage
*;9
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +72% 95 damage
*;10
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +80% 100 damage
}}
|-
*;2
:Fire Breath attacks Cow's Stampede has a 25% chance to deal +45 damage*;3:Cow's Stampede has a 25% chance to deal +50 damage*;4:Cow's Stampede has a 25% chance to deal +55 damage*;5:Cow's Stampede has a 25% chance to deal +60 damage*;6:Cow's Stampede has a 25% chance to deal +65 damage*;7:Cow's Stampede has a 25% chance to deal +70 damage*;8:Cow's Stampede has a 25% chance to deal +75 damage*;9:Cow's Stampede has a 25% chance to deal +80 damage*;10 :Cow's Stampede has a 25% chance to deal +85 damage and grant you }}|-| || of Trampling || Cow's Stampede deals +3 damage || {{Spoiler|*;2:Cow's Stampede deals +6 mitigation vs Fire for 5 secondsdamage
*;3
:Fire Breath attacks deal Cow's Stampede deals +15 9 damage and grant you +9 mitigation vs Fire for 5 seconds
*;4
:Fire Breath attacks deal Cow's Stampede deals +20 12 damage and grant you +12 mitigation vs Fire for 5 seconds
*;5
:Fire Breath attacks deal Cow's Stampede deals +25 15 damage and grant you +15 mitigation vs Fire for 5 seconds
}}
|-
*;2
:Room-Temperature Ball Cow's Front Kick deals +40% 7 damage
*;3
:Room-Temperature Ball Cow's Front Kick deals +60% 12 damage
*;4
:Room-Temperature Ball Cow's Front Kick deals +80% 18 damage
*;5
:Room-Temperature Ball Cow's Front Kick deals +100% 23 damage
}}
|-
*;2
:Fire Breath has a 8% chance to hit all enemies within 7 meters and deal Cow's Bash deals +814% damage
*;3
:Fire Breath has a 12% chance to hit all enemies within 7 meters and deal Cow's Bash deals +1221% damage
*;4
:Fire Breath has a 16% chance to hit all enemies within 7 meters and deal Cow's Bash deals +1628% damage
*;5
:Fire Breath has a 20% chance to hit all enemies within 7 meters and deal Cow's Bash deals +2035% damage
*;6
:Fire Breath has a 24% chance to hit all enemies within 7 meters and deal Cow's Bash deals +2442% damage
*;7
:Fire Breath has a 28% chance to hit all enemies within 7 meters and deal Cow's Bash deals +2849% damage
*;8
:Fire Breath has a 32% chance to hit all enemies within 7 meters and deal Cow's Bash deals +3256% damage
*;9
:Fire Breath has a 36% chance to hit all enemies within 7 meters and deal Cow's Bash deals +3663% damage
*;10
:Fire Breath has a 40% chance to hit all enemies within 7 meters and deal Cow's Bash deals +4070% damage
}}
|-
*;2
:Super Fireball has a 5% chance Cow's Bash restores 6 Power to stun the target and deal +4% damageyou
*;3
:Super Fireball has a 7% chance Cow's Bash restores 9 Power to stun the target and deal +6% damageyou
*;4
:Super Fireball has a 10% chance Cow's Bash restores 12 Power to stun the target and deal +8% damageyou
*;5
:Super Fireball has a 13% chance Cow's Bash restores 15 Power to stun the target and deal +10% damageyou
*;6
:Super Fireball has a 15% chance Cow's Bash restores 18 Power to stun the target and deal +12% damageyou
*;7
:Super Fireball has a 17% chance Cow's Bash restores 21 Power to stun the target and deal +14% damageyou
*;8
:Super Fireball has a 20% chance Cow's Bash restores 24 Power to stun the target and deal +16% damageyou
*;9
:Super Fireball has a 23% chance Cow's Bash restores 27 Power to stun the target and deal +18% damageyou
*;10
:Super Fireball has a 25% chance Cow's Bash restores 30 Power to stun the target and deal +20% damageyou
}}
|-
*;2
:Fire Breath deals +12% damageCow's Bash heals you for 10 health
*;3
:Fire Breath deals +18% damageCow's Bash heals you for 15 health
*;4
:Fire Breath deals +24% damageCow's Bash heals you for 20 health
*;5
:Fire Breath deals +30% damageCow's Bash heals you for 25 health
*;6
:Fire Breath deals +36% damageCow's Bash heals you for 30 health
*;7
:Fire Breath deals +42% damageCow's Bash heals you for 35 health
*;8
:Fire Breath deals +48% damageCow's Bash heals you for 40 health
*;9
:Fire Breath deals +54% damageCow's Bash heals you for 45 health
*;10
:Fire Breath deals +60% damageCow's Bash heals you for 50 health
}}
|-
*;2
:Fireball Cow's Front Kick deals +6% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +40% 20 damage
*;3
:Fireball Cow's Front Kick deals +9% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +60% 30 damage
*;4
:Fireball Cow's Front Kick deals +12% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +80% 40 damage
*;5
:Fireball Cow's Front Kick deals +15% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +100% 50 damage
*;6
:Fireball Cow's Front Kick deals +18% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +120% 60 damage
*;7
:Fireball Cow's Front Kick deals +21% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +140% 70 damage
*;8
:Fireball Cow's Front Kick deals +24% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +160% 80 damage
*;9
:Fireball Cow's Front Kick deals +27% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +180% 90 damage
*;10
:Fireball Cow's Front Kick deals +30% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +200% 100 damage
}}
|-
*;2
:Fire Breath Cow's Front Kick has a 5020% chance to hit all enemies within 5 meters and deal +10% damage and restore 14 Armor to you
*;3
:Fire Breath Cow's Front Kick has a 5025% chance to hit all enemies within 5 meters and deal +15% 10 damage and restore 21 Armor to you
*;4
:Fire Breath Cow's Front Kick has a 5030% chance to hit all enemies within 5 meters and deal +20% damage and restore 28 Armor to you
*;5
:Fire Breath Cow's Front Kick has a 5035% chance to hit all enemies within 5 meters and deal +25% 20 damage and restore 35 Armor to you
*;6
:Fire Breath Cow's Front Kick has a 5040% chance to hit all enemies within 5 meters and deal +30% 20 damage and restore 42 Armor to you
*;7
:Fire Breath Cow's Front Kick has a 5045% chance to hit all enemies within 5 meters and deal +35% 30 damage and restore 49 Armor to you
*;8
:Fire Breath Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +40% 30 damage and restore 56 Armor to you
*;9
:Fire Breath Cow's Front Kick has a 5055% chance to hit all enemies within 5 meters and deal +45% 30 damage and restore 63 Armor to you
*;10
:Fire Breath Cow's Front Kick has a 5060% chance to hit all enemies within 5 meters and deal +50% 35 damage and restore 70 Armor to you
}}
|-
|| || Mooer's || of Fire Tapping Wholesome Mooing || You regain 1 Power when using Ring Moo of Fire, Defensive Burst, or Defensive Chill Calm heals +10 health || {{Spoiler|
*;2
:You regain 2 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +20 health
*;3
:You regain 3 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +30 health
*;4
:You regain 4 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +40 health
*;5
:You regain 5 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +50 health
*;6
:You regain 6 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +60 health
*;7
:You regain 7 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +70 health
*;8
:You regain 8 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +80 health
*;9
:You regain 9 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +90 health
*;10
:You regain 10 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +100 health
}}
|-
*;2
:You regain Moo of Calm restores +10 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;3
:You regain Moo of Calm restores +15 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;4
:You regain Moo of Calm restores +20 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;5
:You regain Moo of Calm restores +25 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;6
:You regain Moo of Calm restores +30 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;7
:You regain Moo of Calm restores +35 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;8
:You regain Moo of Calm restores +40 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;9
:You regain Moo of Calm restores +45 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;10
:You regain Moo of Calm restores +50 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
}}
|-
|Mooer's | || of Defensive Mooing || Moo of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power Calm restores +10 armor || {{Spoiler|
*;2
:Scintillating Frost and Scintillating Flame restore 4 PowerMoo of Calm restores +20 armor
*;3
:Scintillating Frost and Scintillating Flame restore 6 PowerMoo of Calm restores +30 armor
*;4
:Scintillating Frost and Scintillating Flame restore 8 PowerMoo of Calm restores +40 armor
*;5
:Scintillating Frost and Scintillating Flame restore 10 PowerMoo of Calm restores +50 armor
*;6
:Scintillating Frost and Scintillating Flame restore 12 PowerMoo of Calm restores +60 armor
*;7
:Scintillating Frost and Scintillating Flame restore 14 PowerMoo of Calm restores +70 armor
*;8
:Scintillating Frost and Scintillating Flame restore 16 PowerMoo of Calm restores +80 armor
*;9
:Scintillating Frost and Scintillating Flame restore 18 PowerMoo of Calm restores +90 armor
*;10
:Scintillating Frost and Scintillating Flame restore 20 PowerMoo of Calm restores +100 armor
}}
|-
|| Cudspeeder's || || of Scintillating Life || Scintillating Frost and Scintillating Flame restore 7 Health Chew Cud boosts your movement speed by 1 for 6 seconds || {{Spoiler|
*;2
:Scintillating Frost and Scintillating Flame restore 14 HealthChew Cud boosts your movement speed by 1 for 8 seconds
*;3
:Scintillating Frost and Scintillating Flame restore 21 HealthChew Cud boosts your movement speed by 2 for 8 seconds
*;4
:Scintillating Frost and Scintillating Flame restore 28 HealthChew Cud boosts your movement speed by 2.5 for 8 seconds
*;5
:Scintillating Frost and Scintillating Flame restore 35 HealthChew Cud boosts your movement speed by 2.5 for 10 seconds
*;6
:Scintillating Frost and Scintillating Flame restore 42 HealthChew Cud boosts your movement speed by 3 for 10 seconds
*;7
:Scintillating Frost and Scintillating Flame restore 49 HealthChew Cud boosts your movement speed by 3.5 for 10 seconds
*;8
:Scintillating Frost and Scintillating Flame restore 56 HealthChew Cud boosts your movement speed by 4 for 10 seconds
*;9
:Scintillating Frost and Scintillating Flame restore 63 HealthChew Cud boosts your movement speed by 4.5 for 10 seconds
*;10
:Scintillating Frost and Scintillating Flame restore 70 HealthChew Cud boosts your movement speed by 5 for 10 seconds
}}
|-
|| Cud-Toughened || || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds || {{Spoiler|
*;2
:Fire Bolts hit all targets within 26 meters (instead of 20)Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds
*;3
:Fire Bolts hit all targets within 29 meters (instead of 20)Chew Cud increases your mitigation versus Crushing attacks +3 for 10 seconds
*;4
:Fire Bolts hit all targets within 32 meters (instead of 20)Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
*;5
:Fire Bolts hit all targets within 35 meters (instead of 20)Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds
}}
|-
|| Cud-Toughened || || of Drilling Fire Bolts || Fire Bolts deal Chew Cud increases your mitigation versus Slashing attacks +3 armor damage 1 for 10 seconds || {{Spoiler|
*;2
:Fire Bolts deal Chew Cud increases your mitigation versus Slashing attacks +6 armor damage2 for 10 seconds
*;3
:Fire Bolts deal Chew Cud increases your mitigation versus Slashing attacks +9 armor damage3 for 10 seconds
*;4
:Fire Bolts deal Chew Cud increases your mitigation versus Slashing attacks +12 armor damage4 for 10 seconds
*;5
:Fire Bolts deal Chew Cud increases your mitigation versus Slashing attacks +15 armor damage5 for 10 seconds*;6}}|-:Fire Bolts deal | Cud-Toughened || || Chew Cud increases your mitigation versus Piercing attacks +18 armor damage1 for 10 seconds || {{Spoiler|*;72:Fire Bolts deal Chew Cud increases your mitigation versus Piercing attacks +21 armor damage2 for 10 seconds*;83:Fire Bolts deal Chew Cud increases your mitigation versus Piercing attacks +24 armor damage3 for 10 seconds*;94:Fire Bolts deal Chew Cud increases your mitigation versus Piercing attacks +27 armor damage4 for 10 seconds*;105:Fire Bolts deal Chew Cud increases your mitigation versus Piercing attacks +30 armor damage5 for 10 seconds
}}
|-
*;2
:Calefaction Clobbering Hoof deals +20% damage
*;3
:Calefaction Clobbering Hoof deals +30% damage
*;4
:Calefaction Clobbering Hoof deals +40% damage
*;5
:Calefaction Clobbering Hoof deals +50% damage
*;6
:Calefaction Clobbering Hoof deals +60% damage
*;7
:Calefaction Clobbering Hoof deals +70% damage
*;8
:Calefaction Clobbering Hoof deals +80% damage
*;9
:Calefaction Clobbering Hoof deals +90% damage
*;10
:Calefaction Clobbering Hoof deals +100% damage
}}
|-
*;2
:Calefaction has Clobbering Hoof attacks have a 106% chance to deal +60% 160 damage and stun the target
*;3
:Calefaction has Clobbering Hoof attacks have a 109% chance to deal +90% 160 damage and stun the target
*;4
:Calefaction has Clobbering Hoof attacks have a 1512% chance to deal +120% 160 damage and stun the target
*;5
:Calefaction has Clobbering Hoof attacks have a 15% chance to deal +150% 160 damage and stun the target
*;6
:Calefaction has Clobbering Hoof attacks have a 1518% chance to deal +180% 160 damage and stun the target
*;7
:Calefaction has Clobbering Hoof attacks have a 2021% chance to deal +210% 160 damage and stun the target
*;8
:Calefaction has Clobbering Hoof attacks have a 2024% chance to deal +240% 160 damage and stun the target
*;9
:Calefaction has Clobbering Hoof attacks have a 2027% chance to deal +270% 160 damage and stun the target
*;10
:Calefaction has Clobbering Hoof attacks have a 2030% chance to deal +300% 160 damage and stun the target
}}
|-
*;2
:Calefaction restores 14 HealthClobbering Hoof deals +10% damage and taunts the target as if it did +50 more damage
*;3
:Calefaction restores 21 HealthClobbering Hoof deals +15% damage and taunts the target as if it did +75 more damage
*;4
:Calefaction restores 28 HealthClobbering Hoof deals +20% damage and taunts the target as if it did +100 more damage
*;5
:Calefaction restores 35 HealthClobbering Hoof deals +25% damage and taunts the target as if it did +125 more damage
*;6
:Calefaction restores 42 HealthClobbering Hoof deals +30% damage and taunts the target as if it did +150 more damage
*;7
:Calefaction restores 49 HealthClobbering Hoof deals +35% damage and taunts the target as if it did +175 more damage
*;8
:Calefaction restores 56 HealthClobbering Hoof deals +40% damage and taunts the target as if it did +200 more damage
*;9
:Calefaction restores 63 HealthClobbering Hoof deals +45% damage and taunts the target as if it did +225 more damage
*;10
:Calefaction restores 70 HealthClobbering Hoof deals +50% damage and taunts the target as if it did +250 more damage
}}
|-
*;2
:Frostball deals +14% damage{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
*;3
:Frostball deals +21% damage{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
*;4
:Frostball deals +28% damage{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
*;5
:Frostball deals +35% damage{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
*;6
:Frostball deals +42% damage{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
*;7
:Frostball deals +49% damage{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
*;8
:Frostball deals +56% damage{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
*;9
:Frostball deals +63% damage{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
*;10
:Frostball deals +70% damage{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
}}
|-
*;2
:Frostball has a 8% chance to target all enemies within 30 meters{TAUNT_MOD}{0.2}{Cow}
*;3
:Frostball has a 10% chance to target all enemies within 30 meters{TAUNT_MOD}{0.3}{Cow}
*;4
:Frostball has a 13% chance to target all enemies within 30 meters{TAUNT_MOD}{0.4}{Cow}
*;5
:Frostball has a 15% chance to target all enemies within 30 meters{TAUNT_MOD}{0.5}{Cow}
*;6
:Frostball has a 18% chance to target all enemies within 30 meters{TAUNT_MOD}{0.6}{Cow}
*;7
:Frostball has a 20% chance to target all enemies within 30 meters{TAUNT_MOD}{0.7}{Cow}
*;8
:Frostball has a 23% chance to target all enemies within 30 meters{TAUNT_MOD}{0.8}{Cow}
*;9
:Frostball has a 25% chance to target all enemies within 30 meters{TAUNT_MOD}{0.9}{Cow}
*;10
:Frostball has a 28% chance to target all enemies within 30 meters{TAUNT_MOD}{1}{Cow}
}}
|-
|| || Hearty || of Stiffening Winds Healthy Livestock || Frostball has a 20% chance to slow target's movement by 25% {MAX_HEALTH}{5}{Cow} || {{Spoiler|
*;2
:Frostball has a 40% chance to slow target's movement by 25%{MAX_HEALTH}{10}{Cow}
*;3
:Frostball has a 60% chance to slow target's movement by 25%{MAX_HEALTH}{15}{Cow}
*;4
:Frostball has a 80% chance to slow target's movement by 25%{MAX_HEALTH}{20}{Cow}
*;5
:Frostball has a 100% chance to slow target's movement by {MAX_HEALTH}{25%}{Cow}*;6:{MAX_HEALTH}{30}{Cow}*;7:{MAX_HEALTH}{35}{Cow}*;8:{MAX_HEALTH}{40}{Cow}*;9:{MAX_HEALTH}{45}{Cow}*;10:{MAX_HEALTH}{50}{Cow}
}}
|-
*;2
:Frostball deals Moo of Determination restores +10 damage to Arachnids20 armor
*;3
:Frostball deals Moo of Determination restores +15 damage to Arachnids30 armor
*;4
:Frostball deals Moo of Determination restores +20 damage to Arachnids40 armor
*;5
:Frostball deals Moo of Determination restores +25 damage to Arachnids50 armor*;6:Moo of Determination restores +60 armor*;7:Moo of Determination restores +70 armor*;8:Moo of Determination restores +80 armor*;9:Moo of Determination restores +90 armor*;10:Moo of Determination restores +100 armor
}}
|-
*;2
:Frostball deals +After you use Moo of Determination, you are healed of 2 damage every second for 20 damage to creatures that are inherently on fire.seconds
*;3
:Frostball deals +30 After you use Moo of Determination, you are healed of 3 damage to creatures that are inherently on fire.every second for 20 seconds
*;4
:Frostball deals +40 After you use Moo of Determination, you are healed of 4 damage to creatures that are inherently on fire.every second for 20 seconds
*;5
:Frostball deals +50 After you use Moo of Determination, you are healed of 5 damage every second for 20 seconds*;6:After you use Moo of Determination, you are healed of 6 damage every second for 20 seconds*;7:After you use Moo of Determination, you are healed of 7 damage every second for 20 seconds*;8:After you use Moo of Determination, you are healed of 8 damage to creatures that every second for 20 seconds*;9:After you use Moo of Determination, you are inherently on fire.healed of 9 damage every second for 20 seconds*;10:After you use Moo of Determination, you are healed of 10 damage every second for 20 seconds
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Deer Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
*;2
:Defensive Chill deals +10% damage{MOD_SKILL_DEER}{0.2}
*;3
:Defensive Chill deals +15% damage{MOD_SKILL_DEER}{0.25}
*;4
:Defensive Chill deals +20% damage{MOD_SKILL_DEER}{0.3}
*;5
:Defensive Chill deals +25% damage{MOD_SKILL_DEER}{0.35}
*;6
:Defensive Chill deals +30% damage*;7:Defensive Chill deals +35% damage*;8:Defensive Chill deals +40% damage*;9:Defensive Chill deals +45% damage*;10:Defensive Chill deals +50% damage{MOD_SKILL_DEER}{0.4}
}}
|-
*;2
:You regain Deer Kick deals +8 health when using Defensive Burst or Defensive Chilldamage
*;3
:You regain 11 health when using Defensive Burst or Defensive ChillDeer Kick deals +12 damage
*;4
:You regain 14 health when using Defensive Burst or Defensive ChillDeer Kick deals +16 damage
*;5
:You regain 17 health when using Defensive Burst or Defensive Chill*;6:You regain Deer Kick deals +20 health when using Defensive Burst or Defensive Chill*;7:You regain 23 health when using Defensive Burst or Defensive Chill*;8:You regain 26 health when using Defensive Burst or Defensive Chill*;9:You regain 29 health when using Defensive Burst or Defensive Chill*;10:You regain 32 health when using Defensive Burst or Defensive Chilldamage
}}
|-
*;2
:Punch and Jab attacks deal Deer Kick deals +2 4 damageand hits all enemies within 5 meters
*;3
:Punch and Jab attacks deal Deer Kick deals +4 6 damageand hits all enemies within 5 meters
*;4
:Punch and Jab attacks deal Deer Kick deals +7 8 damageand hits all enemies within 5 meters
*;5
:Punch and Jab attacks deal Deer Kick deals +10 damageand hits all enemies within 5 meters
}}
|-
*;2
:You regain Deer Kick has a 20% chance to deal +4 health whenever you use Punch or Jabdamage and stun the target
*;3
:You regain Deer Kick has a 30% chance to deal +6 health whenever you use Punch or Jabdamage and stun the target
*;4
:You regain Deer Kick has a 40% chance to deal +8 health whenever you use Punch or Jabdamage and stun the target
*;5
:You regain Deer Kick has a 50% chance to deal +10 health whenever you use Punch or Jabdamage and stun the target
}}
|-
*;2
:Punch and Jab attacks deal Deer Bash deals +3 armor 20 damageand knocks the enemy backwards
*;3
:Punch and Jab attacks deal Deer Bash deals +5 armor 30 damageand knocks the enemy backwards
*;4
:Punch and Jab attacks deal Deer Bash deals +6 armor 40 damageand knocks the enemy backwards
*;5
:Punch Deer Bash deals +50 damage and Jab attacks deal knocks the enemy backwards}}|-| || of Antlery || Deer Bash deals +10% damage || {{Spoiler|*;2:Deer Bash deals +20% damage*;3:Deer Bash deals +30% damage*;4:Deer Bash deals +40% damage*;5:Deer Bash deals +9 armor 50% damage
*;6
:Punch and Jab attacks deal Deer Bash deals +10 armor 60% damage
*;7
:Punch and Jab attacks deal Deer Bash deals +12 armor 70% damage
*;8
:Punch and Jab attacks deal Deer Bash deals +13 armor 80% damage
*;9
:Punch and Jab attacks deal Deer Bash deals +14 armor 90% damage
*;10
:Punch and Jab attacks deal Deer Bash deals +15 armor 100% damage
}}
|-
|| Lucky Basher's || || of Naked Fury || All Unarmed attacks Deer Bash has a 5% chance to deal +1 100% damage when you have 33% or less of your Armor left || {{Spoiler|
*;2
:All Unarmed attacks Deer Bash has a 10% chance to deal +2 100% damage when you have 33% or less of your Armor left
*;3
:All Unarmed attacks Deer Bash has a 15% chance to deal +3 100% damage when you have 33% or less of your Armor left
*;4
:All Unarmed attacks Deer Bash has a 20% chance to deal +4 100% damage when you have 33% or less of your Armor left
*;5
:All Unarmed attacks Deer Bash has a 25% chance to deal +5 100% damage when you have 33% or less of your Armor left
*;6
:All Unarmed attacks Deer Bash has a 30% chance to deal +6 100% damage when you have 33% or less of your Armor left
*;7
:All Unarmed attacks Deer Bash has a 35% chance to deal +7 100% damage when you have 33% or less of your Armor left
*;8
:All Unarmed attacks Deer Bash has a 40% chance to deal +8 100% damage when you have 33% or less of your Armor left
*;9
:All Unarmed attacks Deer Bash has a 45% chance to deal +9 100% damage when you have 33% or less of your Armor left
*;10
:All Unarmed attacks Deer Bash has a 50% chance to deal +10 100% damage when you have 33% or less of your Armor left
}}
|-
*;2
:All Unarmed attacks deal After using Doe Eyes, your next attack deals +2 Armor 10 damage
*;3
:All Unarmed attacks deal After using Doe Eyes, your next attack deals +3 Armor 15 damage
*;4
:All Unarmed attacks deal After using Doe Eyes, your next attack deals +4 Armor 20 damage
*;5
:All Unarmed attacks deal After using Doe Eyes, your next attack deals +5 Armor 25 damage*;6:After using Doe Eyes, your next attack deals +30 damage*;7:After using Doe Eyes, your next attack deals +35 damage*;8:After using Doe Eyes, your next attack deals +40 damage*;9:After using Doe Eyes, your next attack deals +45 damage*;10:After using Doe Eyes, your next attack deals +50 damage
}}
|-
*;2
:Punch and Jab attacks deal +4 damage versus goblinsDoe Eyes restores 30 armor
*;3
:Punch and Jab attacks deal +6 damage versus goblinsDoe Eyes restores 45 armor
*;4
:Punch and Jab attacks deal +8 damage versus goblinsDoe Eyes restores 60 armor
*;5
:Punch and Jab attacks deal +10 damage versus goblinsDoe Eyes restores 75 armor
*;6
:Punch and Jab attacks deal +13 damage versus goblinsDoe Eyes restores 90 armor
*;7
:Punch and Jab attacks deal +16 damage versus goblinsDoe Eyes restores 105 armor
*;8
:Punch and Jab attacks deal +19 damage versus goblinsDoe Eyes restores 120 armor
*;9
:Punch and Jab attacks deal +21 damage versus goblinsDoe Eyes restores 135 armor
*;10
:Punch and Jab attacks deal +24 damage versus goblinsDoe Eyes restores 150 armor
}}
|-
*;2
:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 4 power
*;3
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 6 power
*;4
:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 8 power
*;5
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates Doe Eyes restores 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).power
*;6
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 12 power
*;7
:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 14 power
*;8
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 16 power
*;9
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 18 power
*;10
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 20 power
}}
|-
*;2
:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 24 health
*;3
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 36 health
*;4
:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 48 health
*;5
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 60 health
*;6
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 72 health
*;7
:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 84 health
*;8
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 96 health
*;9
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 108 health
*;10
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 120 health
}}
|-
*;2
:Whenever Cuteness Overload heals you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.for 40 health
*;3
:Whenever Cuteness Overload heals you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.for 60 health
*;4
:Whenever Cuteness Overload heals you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.for 80 health
*;5
:Whenever Cuteness Overload heals you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.*;6:Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.*;7:Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.*;8:Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.*;9:Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.*;10:Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.for 100 health
}}
|-
*;2
:10% of any Darkness damage you take is reflected back in Cuteness Overload increases your next Punch or Jabmovement speed by +1.5 for 20 seconds
*;3
:15% of any Darkness damage you take is reflected back in Cuteness Overload increases your next Punch or Jab.movement speed by +2 for 20 seconds
*;4
:20% of any Darkness damage you take is reflected back in Cuteness Overload increases your next Punch or Jabmovement speed by +2.5 for 20 seconds
*;5
:25% of any Darkness damage you take is reflected back in Cuteness Overload increases your next Punch or Jab.*;6:30% of any Darkness damage you take is reflected back in your next Punch or Jab.*;7:35% of any Darkness damage you take is reflected back in your next Punch or Jab.*;8:40% of any Darkness damage you take is reflected back in your next Punch or Jab.*;9:45% of any Darkness damage you take is reflected back in your next Punch or Jab.*;10:50% of any Darkness damage you take is reflected back in your next Punch or Jab.movement speed by +3 for 20 seconds
}}
|-
*;2
:{MITIGATION_CRUSHINGMAX_POWER}{25}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;3
:{MITIGATION_CRUSHINGMAX_POWER}{38}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;4
:{MITIGATION_CRUSHINGMAX_POWER}{410}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;5
:{MITIGATION_CRUSHINGMAX_POWER}{513}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;6
:{MITIGATION_CRUSHINGMAX_POWER}{615}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;7
:{MITIGATION_CRUSHINGMAX_POWER}{718}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;8
:{MITIGATION_CRUSHINGMAX_POWER}{820}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;9
:{MITIGATION_CRUSHINGMAX_POWER}{923}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;10
:{MITIGATION_CRUSHINGMAX_POWER}{1025}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
}}
|-
*;2
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +2 20% damage
*;3
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +3 30% damage
*;4
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +4 40% damage
*;5
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +5 50% damage
*;6
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +6 60% damage
*;7
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +7 70% damage
*;8
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +8 80% damage
*;9
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +9 90% damage
*;10
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +10 100% damage
}}
|-
*;2
:You regain 10 Health whenever Cuteness Overload restores 30 armor to you use a kick (from any skill!)
*;3
:You regain 15 Health whenever Cuteness Overload restores 45 armor to you use a kick (from any skill!)
*;4
:You regain 20 Health whenever Cuteness Overload restores 60 armor to you use a kick (from any skill!)
*;5
:You regain 25 Health whenever Cuteness Overload restores 75 armor to you use a kick (from any skill!)
*;6
:You regain 30 Health whenever Cuteness Overload restores 90 armor to you use a kick (from any skill!)
*;7
:You regain 35 Health whenever Cuteness Overload restores 105 armor to you use a kick (from any skill!)
*;8
:You regain 40 Health whenever Cuteness Overload restores 120 armor to you use a kick (from any skill!)
*;9
:You regain 45 Health whenever Cuteness Overload restores 135 armor to you use a kick (from any skill!)
*;10
:You regain 50 Health whenever Cuteness Overload restores 150 armor to you use a kick (from any skill!)
}}
|-
*;2
:Any kick attack (including animal kicks!) King of the Forest has a 407% chance to slow target's movement by 25%deal +200 damage
*;3
:Any kick attack (including animal kicks!) King of the Forest has a 609% chance to slow target's movement by 25%deal +200 damage
*;4
:Any kick attack (including animal kicks!) King of the Forest has a 8011% chance to slow target's movement by 25%deal +200 damage
*;5
:Any kick attack (including animal kicks!) King of the Forest has a 10013% chance to slow target's movement by 25deal +200 damage*;6:King of the Forest has a 15% chance to deal +200 damage*;7:King of the Forest has a 17% chance to deal +200 damage*;8:King of the Forest has a 19% chance to deal +200 damage*;9:King of the Forest has a 21% chance to deal +200 damage*;10:King of the Forest has a 23%chance to deal +200 damage
}}
|-
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45King of the Forest deals +20%damage
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45King of the Forest deals +30%damage
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45King of the Forest deals +40%damage
*;5
:Any kick attack (including animal kicks!) has a King of the Forest deals +50% damage*;6:King of the Forest deals +60% damage*;7:King of the Forest deals +70% damage*;8:King of the Forest deals +80% damage*;9:King of the Forest deals +90% damage*;10:King of the Forest deals +100% chance to slow target's movement by 45%damage
}}
|-
|Forest King's | || Hip-Shattering of Invincible Kings || King of the Forest gives you +1 absorption of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% any physical damage for 10 seconds || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%King of the Forest gives you +2 absorption of any physical damage for 10 seconds
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%King of the Forest gives you +3 absorption of any physical damage for 10 seconds
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%King of the Forest gives you +4 absorption of any physical damage for 10 seconds
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%King of the Forest gives you +5 absorption of any physical damage for 10 seconds
}}
|-
|| Dumb Deer's || || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left {MITIGATION_PSYCHIC}{1}{Deer} || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{2}{Deer}
*;3
:Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{3}{Deer}
*;4
:Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{4}{Deer}
*;5
:Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{5}{Deer}
*;6
:Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{6}{Deer}
*;7
:Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{7}{Deer}
*;8
:Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{8}{Deer}
*;9
:Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{9}{Deer}
*;10
:Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{10}{Deer}
}}
|-
|| Natural Deer's || || of Reckless Barrages || Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage {MITIGATION_NATURE}{1}{Deer} || {{Spoiler|
*;2
:Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage{MITIGATION_NATURE}{2}{Deer}
*;3
:Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage{MITIGATION_NATURE}{3}{Deer}
*;4
:Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage{MITIGATION_NATURE}{4}{Deer}
*;5
:Barrage and Headbutt hit all enemies within {MITIGATION_NATURE}{5 meters and deal +25% damage}{Deer}
*;6
:Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage{MITIGATION_NATURE}{6}{Deer}
*;7
:Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage{MITIGATION_NATURE}{7}{Deer}
*;8
:Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage{MITIGATION_NATURE}{8}{Deer}
*;9
:Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage{MITIGATION_NATURE}{9}{Deer}
*;10
:Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage{MITIGATION_NATURE}{10}{Deer}
}}
|-
*;2
:Barrage and Headbutt attacks make the target 10Pummeling Hooves deals +20% more vulnerable to Psychic damage for 20 seconds
*;3
:Barrage and Headbutt attacks make the target 15Pummeling Hooves deals +30% more vulnerable to Psychic damage for 20 seconds
*;4
:Barrage and Headbutt attacks make the target 20Pummeling Hooves deals +40% more vulnerable to Psychic damage for 20 seconds
*;5
:Barrage and Headbutt attacks make the target 25Pummeling Hooves deals +50% damage*;6:Pummeling Hooves deals +60% damage*;7:Pummeling Hooves deals +70% damage*;8:Pummeling Hooves deals +80% damage*;9:Pummeling Hooves deals +90% damage*;10:Pummeling Hooves deals +100% more vulnerable to Psychic damage for 20 seconds
}}
|-
*;2
:Barrage Pummeling Hooves deals +20% damage and Headbutt deal taunts the enemy as if it did +14% 40 more damage
*;3
:Barrage Pummeling Hooves deals +30% damage and Headbutt deal taunts the enemy as if it did +21% 60 more damage
*;4
:Barrage Pummeling Hooves deals +40% damage and Headbutt deal taunts the enemy as if it did +28% 80 more damage
*;5
:Barrage Pummeling Hooves deals +50% damage and Headbutt deal taunts the enemy as if it did +35% 100 more damage
*;6
:Barrage Pummeling Hooves deals +60% damage and Headbutt deal taunts the enemy as if it did +42% 120 more damage
*;7
:Barrage Pummeling Hooves deals +70% damage and Headbutt deal taunts the enemy as if it did +49% 140 more damage
*;8
:Barrage Pummeling Hooves deals +80% damage and Headbutt deal taunts the enemy as if it did +56% 160 more damage
*;9
:Barrage Pummeling Hooves deals +90% damage and Headbutt deal taunts the enemy as if it did +63% 180 more damage
*;10
:Barrage Pummeling Hooves deals +100% damage and Headbutt deal taunts the enemy as if it did +70% 200 more damage
}}
|-
*;2
:Barrage and Headbutt attacks have Pummeling Hooves has a 4025% chance to ignite deal +60% damage and taunt the target, causing them to take 25 enemy as if it did +120 more damage over 20 seconds
*;3
:Barrage and Headbutt attacks have Pummeling Hooves has a 6025% chance to ignite deal +90% damage and taunt the target, causing them to take 25 enemy as if it did +180 more damage over 20 seconds
*;4
:Barrage and Headbutt attacks have Pummeling Hooves has a 8025% chance to ignite deal +120% damage and taunt the target, causing them to take 25 enemy as if it did +240 more damage over 20 seconds
*;5
:Barrage Pummeling Hooves has a 25% chance to deal +150% damage and Headbutt attacks have taunt the enemy as if it did +300 more damage*;6:Pummeling Hooves has a 10025% chance to ignite deal +180% damage and taunt the target, causing them enemy as if it did +360 more damage*;7:Pummeling Hooves has a 25% chance to take deal +210% damage and taunt the enemy as if it did +420 more damage*;8:Pummeling Hooves has a 25 % chance to deal +240% damage and taunt the enemy as if it did +480 more damage*;9:Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damage*;10:Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damage over 20 seconds
}}
|-
*;2
:Barrage and Headbutt deal Summoned Deer have +8 armor damage12 health
*;3
:Barrage and Headbutt deal Summoned Deer have +12 armor damage18 health
*;4
:Barrage and Headbutt deal Summoned Deer have +16 armor damage24 health
*;5
:Barrage and Headbutt deal Summoned Deer have +20 armor damage30 health
*;6
:Barrage and Headbutt deal Summoned Deer have +24 armor damage36 health
*;7
:Barrage and Headbutt deal Summoned Deer have +28 armor damage42 health
*;8
:Barrage and Headbutt deal Summoned Deer have +32 armor damage48 health
*;9
:Barrage and Headbutt deal Summoned Deer have +36 armor damage54 health
*;10
:Barrage and Headbutt deal Summoned Deer have +40 armor damage60 health
}}
|-
*;2
:Barrage and Headbutt heal you for 8 healthSummoned Deer have +10 armor
*;3
:Barrage and Headbutt heal you for 12 healthSummoned Deer have +15 armor
*;4
:Barrage and Headbutt heal you for 16 healthSummoned Deer have +20 armor
*;5
:Barrage and Headbutt heal you for 20 healthSummoned Deer have +25 armor
*;6
:Barrage and Headbutt heal you for 24 healthSummoned Deer have +30 armor
*;7
:Barrage and Headbutt heal you for 28 healthSummoned Deer have +35 armor
*;8
:Barrage and Headbutt heal you for 32 healthSummoned Deer have +40 armor
*;9
:Barrage and Headbutt heal you for 36 healthSummoned Deer have +45 armor
*;10
:Barrage and Headbutt heal you for 40 healthSummoned Deer have +50 armor
}}
|-
*;2
:Hip Throw and Bodyslam Summoned Deer deal +10% 2 damagewith each attack
*;3
:Hip Throw and Bodyslam Summoned Deer deal +15% 3 damagewith each attack
*;4
:Hip Throw and Bodyslam Summoned Deer deal +20% 4 damagewith each attack
*;5
:Hip Throw and Bodyslam Summoned Deer deal +25% 5 damagewith each attack
*;6
:Hip Throw and Bodyslam Summoned Deer deal +30% 6 damagewith each attack
*;7
:Hip Throw and Bodyslam Summoned Deer deal +35% 7 damagewith each attack
*;8
:Hip Throw and Bodyslam Summoned Deer deal +40% 8 damagewith each attack
*;9
:Hip Throw and Bodyslam Summoned Deer deal +45% 9 damagewith each attack
*;10
:Hip Throw and Bodyslam Summoned Deer deal +50% 10 damagewith each attack
}}
|-
*;2
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 10 armor % more damagethan they do
*;3
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 15 armor % more damagethan they do
*;4
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 20 armor % more damagethan they do
*;5
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 25 armor % more damagethan they do
*;6
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 30 armor % more damagethan they do
*;7
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 35 armor % more damagethan they do
*;8
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 40 armor % more damagethan they do
*;9
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 45 armor % more damagethan they do
*;10
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 50 armor % more damagethan they do
}}
|-
*;2
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 40health
*;3
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 60health
*;4
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 80health
*;5
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 100health
*;6
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 120health
*;7
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 140health
*;8
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 160health
*;9
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 180health
*;10
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 200health
}}
|-
*;2
:Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 metersBounding Escape restores 40 armor to you
*;3
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 metersBounding Escape restores 60 armor to you
*;4
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 metersBounding Escape restores 80 armor to you
*;5
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 metersBounding Escape restores 100 armor to you*;6:Bounding Escape restores 120 armor to you*;7:Bounding Escape restores 140 armor to you*;8:Bounding Escape restores 160 armor to you*;9:Bounding Escape restores 180 armor to you*;10:Bounding Escape restores 200 armor to you
}}
|-
*;2
:Bodyslam deals +Bounding Escape restores 10% damagepower to you
*;3
:Bodyslam deals +Bounding Escape restores 15% damagepower to you
*;4
:Bodyslam deals +Bounding Escape restores 20% damagepower to you
*;5
:Bodyslam deals +Bounding Escape restores 25% damagepower to you
*;6
:Bodyslam deals +Bounding Escape restores 30% damagepower to you
*;7
:Bodyslam deals +Bounding Escape restores 35% damagepower to you
*;8
:Bodyslam deals +Bounding Escape restores 40% damagepower to you
*;9
:Bodyslam deals +Bounding Escape restores 45% damagepower to you
*;10
:Bodyslam deals +Bounding Escape restores 50% damagepower to you
}}
|-
*;2
:Bodyslam deals +10% damage and slows target's movement speed by 45%Antler Slash restores 2 power to you
*;3
:Bodyslam deals +15% damage and slows target's movement speed by 45%Antler Slash restores 4 power to you
*;4
:Bodyslam deals +20% damage and slows target's movement speed by 45%Antler Slash restores 5 power to you
*;5
:Bodyslam deals +25% damage and slows target's movement speed by 45%Antler Slash restores 7 power to you
}}
|-
*;2
:Bodyslam Antler Slash deals +12 16% damage and boost your movement speed by 2 for 20 seconds
*;3
:Bodyslam Antler Slash deals +18 24% damage and boost your movement speed by 3 for 20 seconds
*;4
:Bodyslam Antler Slash deals +24 32% damage and boost your movement speed by 4 for 20 seconds
*;5
:Bodyslam Antler Slash deals +30 40% damage*;6:Antler Slash deals +48% damage*;7:Antler Slash deals +56% damage*;8:Antler Slash deals +64% damage*;9:Antler Slash deals +72% damage*;10:Antler Slash deals +80% damage and boost your movement speed by 5 for 20 seconds
}}
|-
*;2
:Bodyslam deals +Antler Slash has a 15% chance to heal you for 20 damage to Snailshealth
*;3
:Bodyslam deals +Antler Slash has a 15% chance to heal you for 30 damage to Snailshealth
*;4
:Bodyslam deals +Antler Slash has a 15% chance to heal you for 40 damage to Snailshealth
*;5
:Bodyslam deals +Antler Slash has a 15% chance to heal you for 50 damage to Snailshealth
*;6
:Bodyslam deals +Antler Slash has a 15% chance to heal you for 60 damage to Snailshealth
*;7
:Bodyslam deals +Antler Slash has a 15% chance to heal you for 70 damage to Snailshealth
*;8
:Bodyslam deals +Antler Slash has a 20% chance to heal you for 80 damage to Snailshealth
*;9
:Bodyslam deals +Antler Slash has a 20% chance to heal you for 90 damage to Snailshealth
*;10
:Bodyslam deals +Antler Slash has a 20% chance to heal you for 100 damage to Snailshealth
}}
|-
*;2
:Bodyslam Antler Slash heals you for 20 2 health
*;3
:Bodyslam Antler Slash heals you for 30 4 health
*;4
:Bodyslam Antler Slash heals you for 40 6 health
*;5
:Bodyslam Antler Slash heals you for 50 7 health
*;6
:Bodyslam Antler Slash heals you for 60 10 health
*;7
:Bodyslam Antler Slash heals you for 70 12 health
*;8
:Bodyslam Antler Slash heals you for 80 14 health
*;9
:Bodyslam Antler Slash heals you for 90 16 health
*;10
:Bodyslam Antler Slash heals you for 100 20 health
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Pig Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
*;2
:Cobra Strike and Mamba Strike deal +6 damage{MOD_SKILL_PIG}{0.2}
*;3
:Cobra Strike and Mamba Strike deal +9 damage{MOD_SKILL_PIG}{0.25}
*;4
:Cobra Strike and Mamba Strike deal +12 damage{MOD_SKILL_PIG}{0.3}
*;5
:Cobra Strike and Mamba Strike deal +15 damage{MOD_SKILL_PIG}{0.35}
*;6
:Cobra Strike and Mamba Strike deal {MOD_SKILL_PIG}{0.4}}}|-| || of Piggy Bites || Pig Bite deals +18 3 damage|| {{Spoiler|*;72:Cobra Strike and Mamba Strike deal Pig Bite deals +21 6 damage*;83:Cobra Strike and Mamba Strike deal Pig Bite deals +24 9 damage*;94:Cobra Strike and Mamba Strike deal Pig Bite deals +27 12 damage*;105:Cobra Strike and Mamba Strike deal Pig Bite deals +30 15 damage
}}
|-
*;2
:Cobra Strike and Mamba Strike have Pig Bite has a 46% chance to deal double +40 damageand hit all targets within 5 meters
*;3
:Cobra Strike and Mamba Strike have Pig Bite has a 69% chance to deal double +40 damageand hit all targets within 5 meters
*;4
:Cobra Strike and Mamba Strike have Pig Bite has a 812% chance to deal double +40 damageand hit all targets within 5 meters
*;5
:Cobra Strike and Mamba Strike have Pig Bite has a 1015% chance to deal double +40 damageand hit all targets within 5 meters
*;6
:Cobra Strike and Mamba Strike have Pig Bite has a 1218% chance to deal double +40 damageand hit all targets within 5 meters
*;7
:Cobra Strike and Mamba Strike have Pig Bite has a 1421% chance to deal double +40 damageand hit all targets within 5 meters
*;8
:Cobra Strike and Mamba Strike have Pig Bite has a 1624% chance to deal double +40 damageand hit all targets within 5 meters
*;9
:Cobra Strike and Mamba Strike have Pig Bite has a 1827% chance to deal double +40 damageand hit all targets within 5 meters
*;10
:Cobra Strike and Mamba Strike have Pig Bite has a 2030% chance to deal double +40 damageand hit all targets within 5 meters
}}
|-
*;2
:You regain 15 Pig Bite restores 6 Health whenever you use Cobra Strike or Mamba Strike
*;3
:You regain 23 Pig Bite restores 9 Health whenever you use Cobra Strike or Mamba Strike
*;4
:You regain 30 Pig Bite restores 12 Health whenever you use Cobra Strike or Mamba Strike
*;5
:You regain 38 Pig Bite restores 15 Health whenever you use Cobra Strike or Mamba Strike
*;6
:You regain 45 Pig Bite restores 18 Health whenever you use Cobra Strike or Mamba Strike
*;7
:You regain 53 Pig Bite restores 21 Health whenever you use Cobra Strike or Mamba Strike
*;8
:You regain 60 Pig Bite restores 24 Health whenever you use Cobra Strike or Mamba Strike
*;9
:You regain 68 Pig Bite restores 27 Health whenever you use Cobra Strike or Mamba Strike
*;10
:You regain 75 Pig Bite restores 30 Health whenever you use Cobra Strike or Mamba Strike
}}
|-
*;2
:Bruising Blow deals +12% Pig Bite lowers enemy aggression toward you as if you'd done -8 damageto it
*;3
:Bruising Blow deals +18% Pig Bite lowers enemy aggression toward you as if you'd done -12 damageto it
*;4
:Bruising Blow deals +24% Pig Bite lowers enemy aggression toward you as if you'd done -16 damageto it
*;5
:Bruising Blow deals +30% Pig Bite lowers enemy aggression toward you as if you'd done -20 damageto it
*;6
:Bruising Blow deals +36% Pig Bite lowers enemy aggression toward you as if you'd done -24 damageto it
*;7
:Bruising Blow deals +42% Pig Bite lowers enemy aggression toward you as if you'd done -28 damageto it
*;8
:Bruising Blow deals +48% Pig Bite lowers enemy aggression toward you as if you'd done -32 damageto it
*;9
:Bruising Blow deals +54% Pig Bite lowers enemy aggression toward you as if you'd done -36 damageto it
*;10
:Bruising Blow deals +60% Pig Bite lowers enemy aggression toward you as if you'd done -40 damageto it
}}
|-
*;2
:Bruising Blow has a 6% chance to Pig Rend attacks deal double +8 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;3
:Bruising Blow has a 9% chance to Pig Rend attacks deal double +12 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;4
:Bruising Blow has a 12% chance to Pig Rend attacks deal double +16 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;5
:Bruising Blow has a 15% chance to Pig Rend attacks deal double +20 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;6
:Bruising Blow has a 18% chance to Pig Rend attacks deal double +24 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;7
:Bruising Blow has a 21% chance to Pig Rend attacks deal double +28 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;8
:Bruising Blow has a 24% chance to Pig Rend attacks deal double +32 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;9
:Bruising Blow has a 27% chance to Pig Rend attacks deal double +36 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;10
:Bruising Blow has a 30% chance to Pig Rend attacks deal double +40 damage and reset the timer on Bodyslam (so it can be used again immediately)
}}
|-
*;2
:Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 secondsSustaining Snack restores 10 Power
*;3
:Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over Sustaining Snack restores 15 secondsPower
*;4
:Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 secondsSustaining Snack restores 20 Power
*;5
:Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 secondsSustaining Snack restores 25 Power*;6:Sustaining Snack restores 30 Power*;7:Sustaining Snack restores 35 Power*;8:Sustaining Snack restores 40 Power*;9:Sustaining Snack restores 45 Power*;10:Sustaining Snack restores 50 Power
}}
|-
|| || Slashing Snacker's || of Slashing Strikes Quality Shrooming || Slashing Strike has a 20% chance to deal double slashing damage Sustaining Snack heals +15 Health || {{Spoiler|
*;2
:Slashing Strike has a Sustaining Snack heals +30% chance to deal double slashing damageHealth
*;3
:Slashing Strike has a 40% chance to deal double slashing damageSustaining Snack heals +45 Health
*;4
:Slashing Strike has a 50% chance to deal double slashing damageSustaining Snack heals +60 Health
*;5
:Slashing Strike has a 60% chance to deal double slashing damageSustaining Snack heals +75 Health}}*;6|-|| || Slashing || of Slashing Strikes || Slashing Strike generates -30 Rage and aggro || {{Spoiler|:Sustaining Snack heals +90 Health*;27:Slashing Strike generates -60 Rage and aggroSustaining Snack heals +105 Health*;38:Slashing Strike generates -90 Rage and aggroSustaining Snack heals +120 Health*;49:Slashing Strike generates -120 Rage and aggroSustaining Snack heals +135 Health*;510:Slashing Strike generates -Sustaining Snack heals +150 Rage and aggroHealth
}}
|-
|| || Snacker's || of Critical Insight Heavy Mushrooms || Psychoanalyze has a 10% chance to deal Sustaining Snack restores +150% damage 20 armor || {{Spoiler|
*;2
:Psychoanalyze has a 20% chance to deal Sustaining Snack restores +150% damage40 armor
*;3
:Psychoanalyze has a 30% chance to deal Sustaining Snack restores +150% damage60 armor
*;4
:Psychoanalyze has a 40% chance to deal Sustaining Snack restores +150% damage80 armor
*;5
:Psychoanalyze has a 50% chance to deal Sustaining Snack restores +150% damage100 armor
*;6
:Psychoanalyze has a 60% chance to deal Sustaining Snack restores +150% damage120 armor
*;7
:Psychoanalyze has a 65% chance to deal Sustaining Snack restores +150% damage140 armor
*;8
:Psychoanalyze has a 70% chance to deal Sustaining Snack restores +150% damage160 armor
*;9
:Psychoanalyze has a 75% chance to deal Sustaining Snack restores +150% damage180 armor
*;10
:Psychoanalyze has a 80% chance to deal Sustaining Snack restores +150% damage200 armor
}}
|-
*;2
:Psychoanalyze attacks also heal you for 16 healthTruffle Sniff restores 20 Health
*;3
:Psychoanalyze attacks also heal you for 24 healthTruffle Sniff restores 30 Health
*;4
:Psychoanalyze attacks also heal you for 32 healthTruffle Sniff restores 40 Health
*;5
:Psychoanalyze attacks also heal you for 40 healthTruffle Sniff restores 50 Health
*;6
:Psychoanalyze attacks also heal you for 48 healthTruffle Sniff restores 60 Health
*;7
:Psychoanalyze attacks also heal you for 56 healthTruffle Sniff restores 70 Health
*;8
:Psychoanalyze attacks also heal you for 64 healthTruffle Sniff restores 80 Health
*;9
:Psychoanalyze attacks also heal you for 72 healthTruffle Sniff restores 90 Health
*;10
:Psychoanalyze attacks also heal you for 80 healthTruffle Sniff restores 100 Health
}}
|-
*;2
:Psychoanalyze attacks also restore 16 of your ArmorStrategic Chomp deals +4% damage and generates 30 less Rage
*;3
:Psychoanalyze attacks also restore 24 of your ArmorStrategic Chomp deals +6% damage and generates 45 less Rage
*;4
:Psychoanalyze attacks also restore 32 of your ArmorStrategic Chomp deals +8% damage and generates 60 less Rage
*;5
:Psychoanalyze attacks also restore 40 of your ArmorStrategic Chomp deals +10% damage and generates 75 less Rage
*;6
:Psychoanalyze attacks also restore 48 of your ArmorStrategic Chomp deals +12% damage and generates 90 less Rage
*;7
:Psychoanalyze attacks also restore 56 of your ArmorStrategic Chomp deals +14% damage and generates 105 less Rage
*;8
:Psychoanalyze attacks also restore 64 of your ArmorStrategic Chomp deals +16% damage and generates 120 less Rage
*;9
:Psychoanalyze attacks also restore 72 of your ArmorStrategic Chomp deals +18% damage and generates 135 less Rage
*;10
:Psychoanalyze attacks also restore 80 of your ArmorStrategic Chomp deals +20% damage and generates 150 less Rage
}}
|-
*;2
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -30 damage to be worth 2% more XP if slain within 60 secondsit
*;3
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -45 damage to be worth 3% more XP if slain within 60 secondsit
*;4
:Psychoanalyze attacks cause their victim to be worth 4% more XP Strategic Chomp reduces enemy's aggro toward you as if slain within you had done -60 secondsdamage to it
*;5
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -75 damage to be worth 5% more XP if slain within 60 secondsit
*;6
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -90 damage to be worth 6% more XP if slain within 60 secondsit
*;7
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -105 damage to be worth 7% more XP if slain within 60 secondsit
*;8
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to be worth 8% more XP if slain within 60 secondsit
*;9
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -135 damage to be worth 9% more XP if slain within 60 secondsit
*;10
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -150 damage to be worth 10% more XP if slain within 60 secondsit
}}
|-
*;2
:Psychoanalyze attacks cause their victim to take 2 extra Strategic Chomp deals +24% damage from any Psychic attack during the next 60 seconds
*;3
:Psychoanalyze attacks cause their victim to take 3 extra Strategic Chomp deals +36% damage from any Psychic attack during the next 60 seconds
*;4
:Psychoanalyze attacks cause their victim to take 4 extra Strategic Chomp deals +48% damage from any Psychic attack during the next 60 seconds
*;5
:Psychoanalyze attacks cause their victim to take 5 extra Strategic Chomp deals +60% damage from any Psychic attack during the next 60 seconds
*;6
:Psychoanalyze attacks cause their victim to take 6 extra Strategic Chomp deals +72% damage from any Psychic attack during the next 60 seconds
*;7
:Psychoanalyze attacks cause their victim to take 7 extra Strategic Chomp deals +84% damage from any Psychic attack during the next 60 seconds
*;8
:Psychoanalyze attacks cause their victim to take 8 extra Strategic Chomp deals +96% damage from any Psychic attack during the next 60 seconds
*;9
:Psychoanalyze attacks cause their victim to take 9 extra Strategic Chomp deals +108% damage from any Psychic attack during the next 60 seconds
*;10
:Psychoanalyze attacks cause their victim to take 10 extra Strategic Chomp deals +120% damage from any Psychic attack during the next 60 seconds
}}
|-
*;2
:Psychoanalyze deals Strategic Chomp boosts your mitigation versus physical damage +20% damage2 for 10 seconds
*;3
:Psychoanalyze deals Strategic Chomp boosts your mitigation versus physical damage +30% damage3 for 10 seconds
*;4
:Psychoanalyze deals Strategic Chomp boosts your mitigation versus physical damage +40% damage4 for 10 seconds
*;5
:Psychoanalyze deals +50% damage*;6:Psychoanalyze deals +60% damage*;7:Psychoanalyze deals +70% damage*;8:Psychoanalyze deals +80% Strategic Chomp boosts your mitigation versus physical damage*;9:Psychoanalyze deals +90% damage*;5 for 10:Psychoanalyze deals +100% damageseconds
}}
|-
*;2
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}Strategic Chomp restores 10 Power
*;3
:{MOD_CRITICAL_HIT_DAMAGE}{0.Strategic Chomp restores 15}Power
*;4
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}Strategic Chomp restores 20 Power
*;5
:{MOD_CRITICAL_HIT_DAMAGE}{0.Strategic Chomp restores 25}*;6:{MOD_CRITICAL_HIT_DAMAGE}{0.3}*;7:{MOD_CRITICAL_HIT_DAMAGE}{0.35}*;8:{MOD_CRITICAL_HIT_DAMAGE}{0.4}*;9:{MOD_CRITICAL_HIT_DAMAGE}{0.45}*;10:{MOD_CRITICAL_HIT_DAMAGE}{0.5}Power
}}
|-
*;2
:Tell Me About Your Mother attacks deal +10 damage{MITIGATION_POISON}{2}{Pig}
*;3
:Tell Me About Your Mother attacks deal +15 damage{MITIGATION_POISON}{3}{Pig}
*;4
:Tell Me About Your Mother attacks deal +20 damage{MITIGATION_POISON}{4}{Pig}
*;5
:Tell Me About Your Mother attacks deal +25 damage{MITIGATION_POISON}{5}{Pig}
*;6
:Tell Me About Your Mother attacks deal +30 damage{MITIGATION_POISON}{6}{Pig}
*;7
:Tell Me About Your Mother attacks deal +35 damage{MITIGATION_POISON}{7}{Pig}
*;8
:Tell Me About Your Mother attacks deal +40 damage{MITIGATION_POISON}{8}{Pig}
*;9
:Tell Me About Your Mother attacks deal +45 damage{MITIGATION_POISON}{9}{Pig}
*;10
:Tell Me About Your Mother attacks deal +50 damage{MITIGATION_POISON}{10}{Pig}
}}
|-
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 25%{MITIGATION_TRAUMA}{2}{Pig}
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 25%{MITIGATION_TRAUMA}{3}{Pig}
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 25%{MITIGATION_TRAUMA}{4}{Pig}
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 25%{MITIGATION_TRAUMA}{5}{Pig}*;6:{MITIGATION_TRAUMA}{6}{Pig}*;7:{MITIGATION_TRAUMA}{7}{Pig}*;8:{MITIGATION_TRAUMA}{8}{Pig}*;9:{MITIGATION_TRAUMA}{9}{Pig}*;10:{MITIGATION_TRAUMA}{10}{Pig}
}}
|-
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 45%{MITIGATION_PSYCHIC}{2}{Pig}
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 45%{MITIGATION_PSYCHIC}{3}{Pig}
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 45%{MITIGATION_PSYCHIC}{4}{Pig}
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%{MITIGATION_PSYCHIC}{5}{Pig}*;6:{MITIGATION_PSYCHIC}{6}{Pig}*;7:{MITIGATION_PSYCHIC}{7}{Pig}*;8:{MITIGATION_PSYCHIC}{8}{Pig}*;9:{MITIGATION_PSYCHIC}{9}{Pig}*;10:{MITIGATION_PSYCHIC}{10}{Pig}
}}
|-
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 75%{MITIGATION_ELECTRICITY}{2}{Pig}
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 75%{MITIGATION_ELECTRICITY}{3}{Pig}
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 75%{MITIGATION_ELECTRICITY}{4}{Pig}
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 75%{MITIGATION_ELECTRICITY}{5}{Pig}*;6:{MITIGATION_ELECTRICITY}{6}{Pig}*;7:{MITIGATION_ELECTRICITY}{7}{Pig}*;8:{MITIGATION_ELECTRICITY}{8}{Pig}*;9:{MITIGATION_ELECTRICITY}{9}{Pig}*;10:{MITIGATION_ELECTRICITY}{10}{Pig}}}|-|| || Depressing of Pigskin || || Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) {MAX_ARMOR}{7}{Pig} || {{Spoiler|*;2:Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds){MAX_ARMOR}{14}{Pig}
*;3
:Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds){MAX_ARMOR}{21}{Pig}
*;4
:Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds){MAX_ARMOR}{28}{Pig}
*;5
:Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds){MAX_ARMOR}{35}{Pig}
*;6
:Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds){MAX_ARMOR}{42}{Pig}
*;7
:Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds){MAX_ARMOR}{49}{Pig}
*;8
:Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds){MAX_ARMOR}{56}{Pig}
*;9
:Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds){MAX_ARMOR}{63}{Pig}
*;10
:Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds){MAX_ARMOR}{70}{Pig}
}}
|-
*;2
:Strike a Nerve Squeal deals +1040% damage
*;3
:Strike a Nerve Squeal deals +1560% damage
*;4
:Strike a Nerve Squeal deals +2080% damage
*;5
:Strike a Nerve Squeal deals +25100% damage
*;6
:Strike a Nerve Squeal deals +30120% damage
*;7
:Strike a Nerve Squeal deals +35140% damage
*;8
:Strike a Nerve Squeal deals +40160% damage
*;9
:Strike a Nerve Squeal deals +45180% damage
*;10
:Strike a Nerve Squeal deals +50200% damage
}}
|-
*;2
:Strike a Nerve Squeal has a 630% chance to deal +10060% damage
*;3
:Strike a Nerve Squeal has a 930% chance to deal +10090% damage
*;4
:Strike a Nerve Squeal has a 1230% chance to deal +100120% damage
*;5
:Strike a Nerve Squeal has a 1530% chance to deal +100150% damage
*;6
:Strike a Nerve Squeal has a 1830% chance to deal +100180% damage
*;7
:Strike a Nerve Squeal has a 2130% chance to deal +100210% damage
*;8
:Strike a Nerve Squeal has a 2430% chance to deal +100240% damage
*;9
:Strike a Nerve Squeal has a 2730% chance to deal +100270% damage
*;10
:Strike a Nerve Squeal has a 30% chance to deal +100300% damage
}}
|-
*;2
:Strike a Nerve deals +4 armor damageSqueal boosts sprint speed by 2 for 10 seconds
*;3
:Strike a Nerve deals +6 armor damageSqueal boosts sprint speed by 3 for 10 seconds
*;4
:Strike a Nerve deals +8 armor damageSqueal boosts sprint speed by 3.5 for 10 seconds
*;5
:Strike a Nerve deals +Squeal boosts sprint speed by 4 for 10 armor damage*;6:Strike a Nerve deals +12 armor damage*;7:Strike a Nerve deals +14 armor damage*;8:Strike a Nerve deals +16 armor damage*;9:Strike a Nerve deals +18 armor damage*;10:Strike a Nerve deals +20 armor damageseconds
}}
|-
*;2
:Strike a Nerve has a 2Squeal uniformly diminishes all targets' entire aggro lists by 10% chance , making them less locked in to also trigger monster's vulnerabilitytheir aggro choices and more easily susceptible to additional taunts and detaunts
*;3
:Strike a Nerve has a 3Squeal uniformly diminishes all targets' entire aggro lists by 15% chance , making them less locked in to also trigger monster's vulnerabilitytheir aggro choices and more easily susceptible to additional taunts and detaunts
*;4
:Strike a Nerve has a 4Squeal uniformly diminishes all targets' entire aggro lists by 20% chance , making them less locked in to also trigger monster's vulnerabilitytheir aggro choices and more easily susceptible to additional taunts and detaunts
*;5
:Strike a Nerve has a 5% chance to also trigger monster's vulnerability*;6:Strike a Nerve has a 6% chance to also trigger monster's vulnerability*;7:Strike a Nerve has a 7% chance to also trigger monsterSqueal uniformly diminishes all targets's vulnerability*;8:Strike a Nerve has a 8entire aggro lists by 25% chance , making them less locked in to also trigger monster's vulnerability*;9:Strike a Nerve has a 9% chance their aggro choices and more easily susceptible to also trigger monster's vulnerability*;10:Strike a Nerve has a 10% chance to also trigger monster's vulnerabilityadditional taunts and detaunts
}}
|-
*;2
:Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)Mudbath heals you for 30 health
*;3
:Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)Mudbath heals you for 45 health
*;4
:Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)Mudbath heals you for 60 health
*;5
:Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)Mudbath heals you for 75 health
*;6
:Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)Mudbath heals you for 90 health
*;7
:Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)Mudbath heals you for 105 health
*;8
:Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)Mudbath heals you for 120 health
*;9
:Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)Mudbath heals you for 135 health
*;10
:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)Mudbath heals you for 150 health
}}
|-
*;2
:Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)Mudbath restores 30 armor
*;3
:Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)Mudbath restores 45 armor
*;4
:Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)Mudbath restores 60 armor
*;5
:Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)Mudbath restores 75 armor
*;6
:Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)Mudbath restores 90 armor
*;7
:Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)Mudbath restores 105 armor
*;8
:Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)Mudbath restores 120 armor
*;9
:Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)Mudbath restores 135 armor
*;10
:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)Mudbath restores 150 armor
}}
|-
|| || Mudbather's || of Denying Poison Mudbaths || Positive Attitude increases your Poison Mitigation Mudbath gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
*;2
:Positive Attitude increases your Poison Mitigation Mudbath gives you +2 absorption of any physical damage for 10 seconds
*;3
:Positive Attitude increases your Poison Mitigation Mudbath gives you +3 absorption of any physical damage for 10 seconds
*;4
:Positive Attitude increases your Poison Mitigation Mudbath gives you +4 absorption of any physical damage for 10 seconds
*;5
:Positive Attitude increases your Poison Mitigation Mudbath gives you +5 for 10 seconds*;6:Positive Attitude increases your Poison Mitigation +6 for 10 seconds*;7:Positive Attitude increases your Poison Mitigation +7 for 10 seconds*;8:Positive Attitude increases your Poison Mitigation +8 for 10 seconds*;9:Positive Attitude increases your Poison Mitigation +9 for 10 seconds*;10:Positive Attitude increases your Poison Mitigation +10 absorption of any physical damage for 10 seconds
}}
|-
*;2
:Positive Attitude increases your Psychic Mitigation +2 Harmlessness heals you for 10 seconds40 health
*;3
:Positive Attitude increases your Psychic Mitigation +3 Harmlessness heals you for 10 seconds60 health
*;4
:Positive Attitude increases your Psychic Mitigation +4 Harmlessness heals you for 10 seconds80 health
*;5
:Positive Attitude increases your Psychic Mitigation +5 Harmlessness heals you for 10 seconds100 health
*;6
:Positive Attitude increases your Psychic Mitigation +6 Harmlessness heals you for 10 seconds120 health
*;7
:Positive Attitude increases your Psychic Mitigation +7 Harmlessness heals you for 10 seconds140 health
*;8
:Positive Attitude increases your Psychic Mitigation +8 Harmlessness heals you for 10 seconds160 health
*;9
:Positive Attitude increases your Psychic Mitigation +9 Harmlessness heals you for 10 seconds180 health
*;10
:Positive Attitude increases your Psychic Mitigation +10 Harmlessness heals you for 10 seconds200 health
}}
|-
*;2
:Inspire Confidence increases targets' Psychic Mitigation +2 for 10 secondsHarmlessness restores 40 armor to you
*;3
:Inspire Confidence increases targets' Psychic Mitigation +3 for 10 secondsHarmlessness restores 60 armor to you
*;4
:Inspire Confidence increases targets' Psychic Mitigation +4 for 10 secondsHarmlessness restores 80 armor to you
*;5
:Inspire Confidence increases targets' Psychic Mitigation +5 for 10 secondsHarmlessness restores 100 armor to you
*;6
:Inspire Confidence increases targets' Psychic Mitigation +6 for 10 secondsHarmlessness restores 120 armor to you
*;7
:Inspire Confidence increases targets' Psychic Mitigation +7 for 10 secondsHarmlessness restores 140 armor to you
*;8
:Inspire Confidence increases targets' Psychic Mitigation +8 for 10 secondsHarmlessness restores 160 armor to you
*;9
:Inspire Confidence increases targets' Psychic Mitigation +9 for 10 secondsHarmlessness restores 180 armor to you
*;10
:Inspire Confidence increases targets' Psychic Mitigation +10 for 10 secondsHarmlessness restores 200 armor to you
}}
|-
*;2
:Inspire Confidence increases targets' Darkness Mitigation +2 for 10 secondsHarmlessness restores 8 power to you
*;3
:Inspire Confidence increases targets' Darkness Mitigation +3 for 10 secondsHarmlessness restores 12 power to you
*;4
:Inspire Confidence increases targets' Darkness Mitigation +4 for 10 secondsHarmlessness restores 16 power to you
*;5
:Inspire Confidence increases targets' Darkness Mitigation +5 for 10 secondsHarmlessness restores 20 power to you
*;6
:Inspire Confidence increases targets' Darkness Mitigation +6 for 10 secondsHarmlessness restores 24 power to you
*;7
:Inspire Confidence increases targets' Darkness Mitigation +7 for 10 secondsHarmlessness restores 28 power to you
*;8
:Inspire Confidence increases targets' Darkness Mitigation +8 for 10 secondsHarmlessness restores 32 power to you
*;9
:Inspire Confidence increases targets' Darkness Mitigation +9 for 10 secondsHarmlessness restores 36 power to you
*;10
:Inspire Confidence increases targets' Darkness Mitigation +10 for 10 secondsHarmlessness restores 40 power to you
}}
|-
|Confusing | |of Harmless Confusion || Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || |-| || of Critical Confidence Punting || Inspire Confidence has a 8Pig Punt deals +10% chance to heal targets +50 damage || {{Spoiler|
*;2
:Inspire Confidence has a 16Pig Punt deals +20% chance to heal targets +50damage
*;3
:Inspire Confidence has a 24Pig Punt deals +30% chance to heal targets +50damage
*;4
:Inspire Confidence has a 32Pig Punt deals +40% chance to heal targets +50damage
*;5
:Inspire Confidence has a 40% chance to heal targets Pig Punt deals +50% damage
*;6
:Inspire Confidence has a 48Pig Punt deals +60% chance to heal targets +50damage
*;7
:Inspire Confidence has a 56Pig Punt deals +70% chance to heal targets +50damage
*;8
:Inspire Confidence has a 64Pig Punt deals +80% chance to heal targets +50damage
*;9
:Inspire Confidence has a 72Pig Punt deals +90% chance to heal targets +50damage
*;10
:Inspire Confidence has a 80Pig Punt deals +100% chance to heal targets +50damage
}}
|-
*;2
:Inspire Confidence has a 6Pig Punt deals +10% chance to heal targets +200damage and de-taunts the target as if you'd done 30 less damage
*;3
:Inspire Confidence has a 9Pig Punt deals +15% chance to heal targets +200damage and de-taunts the target as if you'd done 45 less damage
*;4
:Inspire Confidence has a 12Pig Punt deals +20% chance to heal targets +200damage and de-taunts the target as if you'd done 60 less damage
*;5
:Inspire Confidence has a 15Pig Punt deals +25% chance to heal targets +200damage and de-taunts the target as if you'd done 75 less damage
*;6
:Inspire Confidence has a 18Pig Punt deals +30% chance to heal targets +200damage and de-taunts the target as if you'd done 90 less damage
*;7
:Inspire Confidence has a 21Pig Punt deals +35% chance to heal targets +200damage and de-taunts the target as if you'd done 105 less damage
*;8
:Inspire Confidence has a 24Pig Punt deals +40% chance to heal targets +200damage and de-taunts the target as if you'd done 120 less damage
*;9
:Inspire Confidence has a 27Pig Punt deals +45% chance to heal targets +200damage and de-taunts the target as if you'd done 135 less damage
*;10
:Inspire Confidence has a 30Pig Punt deals +50% chance to heal targets +200damage and de-taunts the target as if you'd done 150 less damage
}}
|-
*;2
:Ridicule deals +8 psychic damage and taunts as if Pig Punt causes the target to ignore you for 4 seconds, or until you attack it did +40 more damageagain
*;3
:Ridicule deals +12 psychic damage and taunts as if Pig Punt causes the target to ignore you for 5 seconds, or until you attack it did +60 more damageagain
*;4
:Ridicule deals +16 psychic damage and taunts as if Pig Punt causes the target to ignore you for 6 seconds, or until you attack it did +80 more damageagain
*;5
:Ridicule deals +20 psychic damage and taunts as if it did +100 more damage*;6:Ridicule deals +24 psychic damage and taunts as if it did +120 more damage*;Pig Punt causes the target to ignore you for 7:Ridicule deals +28 psychic damage and taunts as if it did +140 more damage*;8:Ridicule deals +32 psychic damage and taunts as if it did +160 more damage*;9:Ridicule deals +36 psychic damage and taunts as if it did +180 more damage*;10:Ridicule deals +40 psychic damage and taunts as if seconds, or until you attack it did +200 more damageagain
}}
|-
*;2
:Smash attacks have Pig Punt has a 515% chance to hit confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies within 5 meters, dealing +2 damagethey know about
*;3
:Smash attacks have Pig Punt has a 1020% chance to hit confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies within 5 meters, dealing +3 damagethey know about
*;4
:Smash attacks have Pig Punt has a 1025% chance to hit confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies within 5 meters, dealing +4 damagethey know about
*;5
:Smash attacks have Pig Punt has a 1530% chance to hit confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies within 5 meters, dealing +5 damagethey know about}}*;6|-:Smash attacks have | || of Crippling Punts || Pig Punt has a 15% chance to hit all enemies within 5 meters, dealing +6 damageslow target's movement by 45% || {{Spoiler|*;72:Smash attacks have Pig Punt has a 2030% chance to hit all enemies within 5 meters, dealing +7 damageslow target's movement by 45%*;83:Smash attacks have Pig Punt has a 2045% chance to hit all enemies within 5 meters, dealing +10 damageslow target's movement by 45%*;94:Smash attacks have Pig Punt has a 2060% chance to hit all enemies within 5 meters, dealing +13 damageslow target's movement by 45%*;105:Smash attacks have Pig Punt has a 2070% chance to hit all enemies within slow target's movement by 45%}}|-| || || Frenzy boosts sprint speed by 1 for 10 seconds || {{Spoiler|*;2:Frenzy boosts sprint speed by 2 for 10 seconds*;3:Frenzy boosts sprint speed by 3 for 10 seconds*;4:Frenzy boosts sprint speed by 3.5 for 10 seconds*;5 meters, dealing +16 damage:Frenzy boosts sprint speed by 4 for 10 seconds
}}
|-
*;2
:Smash has a 5% chance to restore 60 Power Frenzy restores 2 power to you over 60 seconds
*;3
:Smash has a 7% chance to restore 60 Power Frenzy restores 3 power to you over 60 seconds
*;4
:Smash has a 9% chance to restore 60 Power Frenzy restores 4 power to you over 60 seconds
*;5
:Smash has a 11% chance to restore 60 Power Frenzy restores 5 power to you over 60 seconds
*;6
:Smash has a 13% chance to restore 60 Power Frenzy restores 6 power to you over 60 seconds
*;7
:Smash has a 15% chance to restore 60 Power Frenzy restores 7 power to you over 60 seconds
*;8
:Smash has a 18% chance to restore 60 Power Frenzy restores 8 power to you over 60 seconds
*;9
:Smash has a 21% chance to restore 60 Power Frenzy restores 9 power to you over 60 seconds
*;10
:Smash Frenzy restores 10 power to you}}|-| || || Frenzy gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|*;2:Frenzy gives you +2 absorption of any physical damage for 10 seconds*;3:Frenzy gives you +3 absorption of any physical damage for 10 seconds*;4:Frenzy gives you +4 absorption of any physical damage for 10 seconds*;5:Frenzy gives you +5 absorption of any physical damage for 10 seconds}}|} {| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Spider Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| || of Spiders || {MOD_SKILL_SPIDER}{0.15} || {{Spoiler|*;2:{MOD_SKILL_SPIDER}{0.2}*;3:{MOD_SKILL_SPIDER}{0.25}*;4:{MOD_SKILL_SPIDER}{0.3}*;5:{MOD_SKILL_SPIDER}{0.35}*;6:{MOD_SKILL_SPIDER}{0.4}}}|-| || of Mandibles || Spider Bite deals +20% damage || {{Spoiler|*;2:Spider Bite deals +40% damage*;3:Spider Bite deals +60% damage*;4:Spider Bite deals +80% damage*;5:Spider Bite deals +100% damage}}|-| || of Mandibular Refreshment || Spider Bite attacks restore 2 health || {{Spoiler|*;2:Spider Bite attacks restore 4 health*;3:Spider Bite attacks restore 6 health*;4:Spider Bite attacks restore 8 health*;5:Spider Bite attacks restore 10 health*;6:Spider Bite attacks restore 12 health*;7:Spider Bite attacks restore 14 health*;8:Spider Bite attacks restore 16 health*;9:Spider Bite attacks restore 18 health*;10:Spider Bite attacks restore 20 health}}|-| || of Venom Injection || Spider Bite has a 20% chance to deal +100% damage || {{Spoiler|*;2:Spider Bite has a 2420% chance to deal +110% damage*;3:Spider Bite has a 20% chance to deal +120% damage*;4:Spider Bite has a 20% chance to deal +130% damage*;5:Spider Bite has a 20% chance to deal +140% damage*;6:Spider Bite has a 20% chance to deal +150% damage*;7:Spider Bite has a 20% chance to deal +160% damage*;8:Spider Bite has a 20% chance to deal +170% damage*;9:Spider Bite has a 25% chance to deal +185% damage*;10:Spider Bite has a 25% chance to restore deal +200% damage}}|-| || of Venom Injection || Inject Venom deals +10% damage || {{Spoiler|*;2:Inject Venom deals +20% damage*;3:Inject Venom deals +30% damage*;4:Inject Venom deals +40% damage*;5:Inject Venom deals +50% damage*;6:Inject Venom deals +60 Power % damage*;7:Inject Venom deals +70% damage*;8:Inject Venom deals +80% damage*;9:Inject Venom deals +90% damage*;10:Inject Venom deals +100% damage}}|-| || of Critical Venom Injection || Inject Venom has a 30% chance to deal +100% damage || {{Spoiler|*;2:Inject Venom has a 30% chance to deal +110% damage*;3:Inject Venom has a 30% chance to deal +120% damage*;4:Inject Venom has a 30% chance to deal +130% damage*;5:Inject Venom has a 30% chance to deal +140% damage*;6:Inject Venom has a 30% chance to deal +150% damage*;7:Inject Venom has a 30% chance to deal +160% damage*;8:Inject Venom has a 30% chance to deal +170% damage*;9:Inject Venom has a 30% chance to deal +185% damage*;10:Inject Venom has a 30% chance to deal +200% damage}}|-| || of Bloodsucking Venom || Inject Venom heals you for 4 health || {{Spoiler|*;2:Inject Venom heals you for 8 health*;3:Inject Venom heals you for 12 health*;4:Inject Venom heals you for 16 health*;5:Inject Venom heals you for 20 health*;6:Inject Venom heals you for 24 health*;7:Inject Venom heals you for 28 health*;8:Inject Venom heals you for 32 health*;9:Inject Venom heals you over for 36 health*;10:Inject Venom heals you for 40 health}}|-| || of Trapping and Leaving || Web Trap boosts your movement speed by 2 for 10 seconds || {{Spoiler|*;2:Web Trap boosts your movement speed by 3 for 10 seconds*;3:Web Trap boosts your movement speed by 4 for 10 seconds*;4:Web Trap boosts your movement speed by 5 for 10 seconds*;5:Web Trap boosts your movement speed by 6 for 10 seconds}}|-| || of Invigorating Grips || Gripjaw heals 5 health || {{Spoiler|*;2:Gripjaw heals 10 health*;3:Gripjaw heals 15 health*;4:Gripjaw heals 20 health*;5:Gripjaw heals 25 health*;6:Gripjaw heals 30 health*;7:Gripjaw heals 35 health*;8:Gripjaw heals 40 health*;9:Gripjaw heals 45 health*;10:Gripjaw heals 50 health}}|-| || of Crushing Gripjaws || Gripjaw attacks deal +4 damage || {{Spoiler|*;2:Gripjaw attacks deal +8 damage*;3:Gripjaw attacks deal +12 damage*;4:Gripjaw attacks deal +16 damage*;5:Gripjaw attacks deal +20 damage*;6:Gripjaw attacks deal +24 damage*;7:Gripjaw attacks deal +28 damage*;8:Gripjaw attacks deal +32 damage*;9:Gripjaw attacks deal +36 damage*;10:Gripjaw attacks deal +40 damage}}|-| || || Gripjaw has a 30% chance to deal +150% damage || {{Spoiler|*;2:Gripjaw has a 30% chance to deal +160% damage*;3:Gripjaw has a 30% chance to deal +170% damage*;4:Gripjaw has a 30% chance to deal +180% damage*;5:Gripjaw has a 30% chance to deal +190% damage*;6:Gripjaw has a 30% chance to deal +200% damage*;7:Gripjaw has a 30% chance to deal +210% damage*;8:Gripjaw has a 30% chance to deal +220% damage*;9:Gripjaw has a 30% chance to deal +230% damage*;10:Gripjaw has a 30% chance to deal +240% damage}}|-| || of Spider Armoring || Infinite Legs restores 3 Armor || {{Spoiler|*;2:Infinite Legs restores 6 Armor*;3:Infinite Legs restores 10 Armor*;4:Infinite Legs restores 13 Armor*;5:Infinite Legs restores 16 Armor*;6:Infinite Legs restores 20 Armor*;7:Infinite Legs restores 24 Armor*;8:Infinite Legs restores 28 Armor*;9:Infinite Legs restores 32 Armor*;10:Infinite Legs restores 35 Armor}}|-| || || Infinite Legs restores 1 Power || {{Spoiler|*;2:Infinite Legs restores 2 Power*;3:Infinite Legs restores 3 Power*;4:Infinite Legs restores 4 Power*;5:Infinite Legs restores 5 Power*;6:Infinite Legs restores 6 Power*;7:Infinite Legs restores 7 Power*;8:Infinite Legs restores 8 Power*;9:Infinite Legs restores 9 Power*;10:Infinite Legs restores 10 Power}}|-| || of Infinite Legs || Infinite Legs deals +3 damage || {{Spoiler|*;2:Infinite Legs deals +5 damage*;3:Infinite Legs deals +7 damage*;4:Infinite Legs deals +10 damage*;5:Infinite Legs deals +13 damage*;6:Infinite Legs deals +15 damage*;7:Infinite Legs deals +17 damage*;8:Infinite Legs deals +20 damage*;9:Infinite Legs deals +23 damage*;10:Infinite Legs deals +25 damage}}|-| || of Healthy Spiderlings || Incubated Spiders have +6 health || {{Spoiler|*;2:Incubated Spiders have +12 health*;3:Incubated Spiders have +18 health*;4:Incubated Spiders have +24 health*;5:Incubated Spiders have +30 health*;6:Incubated Spiders have +36 health*;7:Incubated Spiders have +42 health*;8:Incubated Spiders have +48 health*;9:Incubated Spiders have +54 health*;10:Incubated Spiders have +60 health}}|-| || of Tough Spiderlings || Incubated Spiders have +5 armor || {{Spoiler|*;2:Incubated Spiders have +10 armor*;3:Incubated Spiders have +15 armor*;4:Incubated Spiders have +20 armor*;5:Incubated Spiders have +25 armor*;6:Incubated Spiders have +30 armor*;7:Incubated Spiders have +35 armor*;8:Incubated Spiders have +40 armor*;9:Incubated Spiders have +45 armor*;10:Incubated Spiders have +50 armor}}|-| || of Bitey Baby Spiders || Incubated Spiders deal +1 direct damage with each attack || {{Spoiler|*;2:Incubated Spiders deal +2 direct damage with each attack*;3:Incubated Spiders deal +3 direct damage with each attack*;4:Incubated Spiders deal +4 direct damage with each attack*;5:Incubated Spiders deal +5 direct damage with each attack*;6:Incubated Spiders deal +6 direct damage with each attack*;7:Incubated Spiders deal +7 direct damage with each attack*;8:Incubated Spiders deal +8 direct damage with each attack*;9:Incubated Spiders deal +9 direct damage with each attack*;10:Incubated Spiders deal +10 direct damage with each attack}}|-| || of Spider Toughness || {MITIGATION_ACID}{1}{Spider} || {{Spoiler|*;2:{MITIGATION_ACID}{2}{Spider}*;3:{MITIGATION_ACID}{3}{Spider}*;4:{MITIGATION_ACID}{4}{Spider}*;5:{MITIGATION_ACID}{5}{Spider}*;6:{MITIGATION_ACID}{6}{Spider}*;7:{MITIGATION_ACID}{7}{Spider}*;8:{MITIGATION_ACID}{8}{Spider}*;9:{MITIGATION_ACID}{9}{Spider}*;10:{MITIGATION_ACID}{10}{Spider}}}|-| || of Spider Toughness || {MITIGATION_POISON}{1}{Spider} || {{Spoiler|*;2:{MITIGATION_POISON}{2}{Spider}*;3:{MITIGATION_POISON}{3}{Spider}*;4:{MITIGATION_POISON}{4}{Spider}*;5:{MITIGATION_POISON}{5}{Spider}*;6:{MITIGATION_POISON}{6}{Spider}*;7:{MITIGATION_POISON}{7}{Spider}*;8:{MITIGATION_POISON}{8}{Spider}*;9:{MITIGATION_POISON}{9}{Spider}*;10:{MITIGATION_POISON}{10}{Spider}}}|-| || of Acid Spitting || Spit Acid deals +4 armor damage || {{Spoiler|*;2:Spit Acid deals +8 armor damage*;3:Spit Acid deals +12 armor damage*;4:Spit Acid deals +16 armor damage*;5:Spit Acid deals +20 armor damage*;6:Spit Acid deals +24 armor damage*;7:Spit Acid deals +28 armor damage*;8:Spit Acid deals +32 armor damage*;9:Spit Acid deals +36 armor damage*;10:Spit Acid deals +40 armor damage}}|-| || of Terrifying Speed || Terrifying Bite boosts sprint speed by 1 for 10 seconds || {{Spoiler|*;2:Terrifying Bite boosts sprint speed by 2 for 10 seconds*;3:Terrifying Bite boosts sprint speed by 3 for 10 seconds*;4:Terrifying Bite boosts sprint speed by 3.5 for 10 seconds*;5:Terrifying Bite boosts sprint speed by 4 for 10 seconds}}|-| || || Terrifying Bite deals +3 direct health damage || {{Spoiler|*;2:Terrifying Bite deals +6 direct health damage*;3:Terrifying Bite deals +9 direct health damage*;4:Terrifying Bite deals +12 direct health damage*;5:Terrifying Bite deals +15 direct health damage*;6:Terrifying Bite deals +18 direct health damage*;7:Terrifying Bite deals +21 direct health damage*;8:Terrifying Bite deals +24 direct health damage*;9:Terrifying Bite deals +27 direct health damage*;10:Terrifying Bite deals +30 direct health damage}}|-| || of Healthy Gaits || Scuttling Gait heals you for 20 health || {{Spoiler|*;2:Scuttling Gait heals you for 40 health*;3:Scuttling Gait heals you for 60 health*;4:Scuttling Gait heals you for 80 health*;5:Scuttling Gait heals you for 100 health*;6:Scuttling Gait heals you for 120 health*;7:Scuttling Gait heals you for 140 health*;8:Scuttling Gait heals you for 160 health*;9:Scuttling Gait heals you for 180 health*;10:Scuttling Gait heals you for 200 health}}|-| || of Tough Gaits || Scuttling Gait restores 20 armor || {{Spoiler|*;2:Scuttling Gait restores 40 armor*;3:Scuttling Gait restores 60 armor*;4:Scuttling Gait restores 80 armor*;5:Scuttling Gait restores 100 armor*;6:Scuttling Gait restores 120 armor*;7:Scuttling Gait restores 140 armor*;8:Scuttling Gait restores 160 armor*;9:Scuttling Gait restores 180 armor*;10:Scuttling Gait restores 200 armor
}}
|}