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Treasure Effects

25,320 bytes added, 18:50, 4 May 2015
Updated and organized, kind of. The effects like {MITIGATION_SLASHING}{1} still need to be changed though
<!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015__NOTOC__This data does not have info on what skill these effects belong to or level requirementsAlso the formatting is pretty ugly. We don't have any extra info than provided in the {| class="table but messing with the column widths and layout might help make it more accessible. mw-collapsible mw-> {| {{STDT|sortable}} collapsed" style='"width:100%;'"|+<div align="left"><h3>Endurance/Miscellaneous Effects</h3></div>! Skill(?) !! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|Odor-Eating | |of Odor-Eating | || || {IGNORE_CHANCE_STUN}{0.15HYGIENE_BONUS}{Shield1} ||
|-
|Stain-Resistant | |of Stain Resistance | || || Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) {HYGIENE_BONUS}{1} ||
|-
|| || Tidy || || Heart Thorn resets the timer on Regrowth (so it can be used again immediately) {HYGIENE_BONUS}{1} ||
|-
|| || Sprinter's || || Rotskin resets the timer on Regrowth (so it can be used again immediately) {SPRINT_BOOST}{1} ||
|-
|Featherlight | || || || Brambleskin resets the timer on Regrowth (so it can be used again immediately) |of Light Feet | |{FALLING_DAMAGE_MOD}{-|| || || of Mandibles || Spider Bite deals +20% damage 0.1} || {{Spoiler|
*;2
:Spider Bite deals +40% damage{FALLING_DAMAGE_MOD}{-0.2}
*;3
:Spider Bite deals +60% damage{FALLING_DAMAGE_MOD}{-0.3}
*;4
:Spider Bite deals +80% damage{FALLING_DAMAGE_MOD}{-0.4}
*;5
:Spider Bite deals +100% damage{FALLING_DAMAGE_MOD}{-0.5}
}}
|-
|| || || of Spider Toughness || {MITIGATION_POISONMAX_HEALTH}{1}{Spider} || {{Spoiler|
*;2
:{MITIGATION_POISONMAX_HEALTH}{2}{Spider3}
*;3
:{MITIGATION_POISONMAX_HEALTH}{3}{Spider5}
*;4
:{MITIGATION_POISONMAX_HEALTH}{4}{Spider10}
*;5
:{MITIGATION_POISONMAX_HEALTH}{5}{Spider13}
*;6
:{MITIGATION_POISONMAX_HEALTH}{6}{Spider15}
*;7
:{MITIGATION_POISONMAX_HEALTH}{7}{Spider18}
*;8
:{MITIGATION_POISONMAX_HEALTH}{8}{Spider20}
*;9
:{MITIGATION_POISONMAX_HEALTH}{9}{Spider23}
*;10
:{MITIGATION_POISONMAX_HEALTH}{10}{Spider25}
}}
|-
|| || || of Acid Spitting || Spit Acid deals +4 armor damage {MAX_POWER}{1} || {{Spoiler|
*;2
:Spit Acid deals +8 armor damage{MAX_POWER}{3}
*;3
:Spit Acid deals +12 armor damage{MAX_POWER}{5}
*;4
:Spit Acid deals +16 armor damage{MAX_POWER}{10}
*;5
:Spit Acid deals +20 armor damage{MAX_POWER}{13}
*;6
:Spit Acid deals +24 armor damage{MAX_POWER}{15}
*;7
:Spit Acid deals +28 armor damage{MAX_POWER}{18}
*;8
:Spit Acid deals +32 armor damage{MAX_POWER}{20}
*;9
:Spit Acid deals +36 armor damage{MAX_POWER}{23}
*;10
:Spit Acid deals +40 armor damage{MAX_POWER}{25}
}}
|-
|| || || || Terrifying Bite boosts sprint speed by {NONCOMBAT_REGEN_HEALTH_DELTA}{1 for 10 seconds } || {{Spoiler|
*;2
:Terrifying Bite boosts sprint speed by {NONCOMBAT_REGEN_HEALTH_DELTA}{2 for 10 seconds}
*;3
:Terrifying Bite boosts sprint speed by {NONCOMBAT_REGEN_HEALTH_DELTA}{3 for 10 seconds}
*;4
:Terrifying Bite boosts sprint speed by 3.5 for 10 seconds{NONCOMBAT_REGEN_HEALTH_DELTA}{4}
*;5
:Terrifying Bite boosts sprint speed by 4 for {NONCOMBAT_REGEN_HEALTH_DELTA}{5}*;6:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}*;7:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}*;8:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}*;9:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}*;10 seconds:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}
}}
|-
|| || Tireless || || Terrifying Bite deals +3 direct health damage {NONCOMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler|
*;2
:Terrifying Bite deals +6 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{2}
*;3
:Terrifying Bite deals +9 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{3}
*;4
:Terrifying Bite deals +12 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{4}
*;5
:Terrifying Bite deals +15 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{5}
*;6
:Terrifying Bite deals +18 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{6}
*;7
:Terrifying Bite deals +21 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{7}
*;8
:Terrifying Bite deals +24 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{8}
*;9
:Terrifying Bite deals +27 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{9}
*;10
:Terrifying Bite deals +30 direct health damage{NONCOMBAT_REGEN_POWER_DELTA}{10}
}}
|-
|| || || || Scuttling Gait heals you for 20 health {NONCOMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler|
*;2
:Scuttling Gait heals you for 40 health{NONCOMBAT_REGEN_ARMOR_DELTA}{2}
*;3
:Scuttling Gait heals you for 60 health{NONCOMBAT_REGEN_ARMOR_DELTA}{3}
*;4
:Scuttling Gait heals you for 80 health{NONCOMBAT_REGEN_ARMOR_DELTA}{4}
*;5
:Scuttling Gait heals you for 100 health{NONCOMBAT_REGEN_ARMOR_DELTA}{5}
*;6
:Scuttling Gait heals you for 120 health{NONCOMBAT_REGEN_ARMOR_DELTA}{6}
*;7
:Scuttling Gait heals you for 140 health{NONCOMBAT_REGEN_ARMOR_DELTA}{7}
*;8
:Scuttling Gait heals you for 160 health{NONCOMBAT_REGEN_ARMOR_DELTA}{8}
*;9
:Scuttling Gait heals you for 180 health{NONCOMBAT_REGEN_ARMOR_DELTA}{9}
*;10
:Scuttling Gait heals you for 200 health{NONCOMBAT_REGEN_ARMOR_DELTA}{10}
}}
|-
|| || || of the Wolf || Scuttling Gait restores 20 armor {COMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler|
*;2
:Scuttling Gait restores 40 armor{COMBAT_REGEN_HEALTH_DELTA}{2}
*;3
:Scuttling Gait restores 60 armor{COMBAT_REGEN_HEALTH_DELTA}{3}
*;4
:Scuttling Gait restores 80 armor{COMBAT_REGEN_HEALTH_DELTA}{4}
*;5
:Scuttling Gait restores 100 armor{COMBAT_REGEN_HEALTH_DELTA}{5}
*;6
:Scuttling Gait restores 120 armor{COMBAT_REGEN_HEALTH_DELTA}{6}
*;7
:Scuttling Gait restores 140 armor{COMBAT_REGEN_HEALTH_DELTA}{7}
*;8
:Scuttling Gait restores 160 armor{COMBAT_REGEN_HEALTH_DELTA}{8}
*;9
:Scuttling Gait restores 180 armor{COMBAT_REGEN_HEALTH_DELTA}{9}
*;10
:Scuttling Gait restores 200 armor{COMBAT_REGEN_HEALTH_DELTA}{10}
}}
|-
|| || || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} || |-|| Indefatigable || || of Hammering || {MOD_SKILL_HAMMERCOMBAT_REGEN_POWER_DELTA}{0.151} || {{Spoiler|
*;2
:{MOD_SKILL_HAMMERCOMBAT_REGEN_POWER_DELTA}{0.2}
*;3
:{MOD_SKILL_HAMMERCOMBAT_REGEN_POWER_DELTA}{0.253}
*;4
:{MOD_SKILL_HAMMERCOMBAT_REGEN_POWER_DELTA}{0.34}
*;5
:{MOD_SKILL_HAMMERCOMBAT_REGEN_POWER_DELTA}{0.355}*;6:{COMBAT_REGEN_POWER_DELTA}{6}*;7:{COMBAT_REGEN_POWER_DELTA}{7}*;8:{COMBAT_REGEN_POWER_DELTA}{8}*;9:{COMBAT_REGEN_POWER_DELTA}{9}*;10:{COMBAT_REGEN_POWER_DELTA}{10}
}}
|-
|| || Titan's || || Discharging Strike restores {COMBAT_REGEN_ARMOR_DELTA}{1 Power to you } || {{Spoiler|
*;2
:Discharging Strike restores {COMBAT_REGEN_ARMOR_DELTA}{2 Power to you}
*;3
:Discharging Strike restores {COMBAT_REGEN_ARMOR_DELTA}{3 Power to you}
*;4
:Discharging Strike restores {COMBAT_REGEN_ARMOR_DELTA}{4 Power to you}
*;5
:Discharging Strike restores {COMBAT_REGEN_ARMOR_DELTA}{5 Power to you}*;6:{COMBAT_REGEN_ARMOR_DELTA}{6}*;7:{COMBAT_REGEN_ARMOR_DELTA}{7}*;8:{COMBAT_REGEN_ARMOR_DELTA}{8}*;9:{COMBAT_REGEN_ARMOR_DELTA}{9}*;10:{COMBAT_REGEN_ARMOR_DELTA}{10}
}}
|-
|| First Responder's || || of Druiding || {MOD_SKILL_DRUIDBOOST_FIRSTAID_RECEIVER}{0.155} || {{Spoiler|
*;2
:{MOD_SKILL_DRUIDBOOST_FIRSTAID_RECEIVER}{0.210}
*;3
:{MOD_SKILL_DRUIDBOOST_FIRSTAID_RECEIVER}{0.2515}
*;4
:{MOD_SKILL_DRUIDBOOST_FIRSTAID_RECEIVER}{0.320}
*;5
:{MOD_SKILL_DRUIDBOOST_FIRSTAID_RECEIVER}{25}*;6:{BOOST_FIRSTAID_RECEIVER}{30}*;7:{BOOST_FIRSTAID_RECEIVER}{0.35}*;8:{BOOST_FIRSTAID_RECEIVER}{40}*;9:{BOOST_FIRSTAID_RECEIVER}{45}*;10:{BOOST_FIRSTAID_RECEIVER}{50}
}}
|-
|| || Repairman's || || Regrowth restores +2 power {BOOST_ARMORREPAIR_RECEIVER}{5} || {{Spoiler|
*;2
:Regrowth restores +4 power{BOOST_ARMORREPAIR_RECEIVER}{10}
*;3
:Regrowth restores +6 power{BOOST_ARMORREPAIR_RECEIVER}{15}
*;4
:Regrowth restores +8 power{BOOST_ARMORREPAIR_RECEIVER}{20}
*;5
:Regrowth restores +{BOOST_ARMORREPAIR_RECEIVER}{25}*;6:{BOOST_ARMORREPAIR_RECEIVER}{30}*;7:{BOOST_ARMORREPAIR_RECEIVER}{35}*;8:{BOOST_ARMORREPAIR_RECEIVER}{40}*;9:{BOOST_ARMORREPAIR_RECEIVER}{45}*;10 power:{BOOST_ARMORREPAIR_RECEIVER}{50}
}}
|-
| Treasure-Hunter's || || Bovine || of Bovinity || {MOD_SKILL_COWLOOT_BOOST_CHANCE_UNCOMMON}{0.1501} || {{Spoiler|
*;2
:{MOD_SKILL_COWLOOT_BOOST_CHANCE_UNCOMMON}{0.202}
*;3
:{MOD_SKILL_COWLOOT_BOOST_CHANCE_UNCOMMON}{0.2503}
*;4
:{MOD_SKILL_COWLOOT_BOOST_CHANCE_UNCOMMON}{0.304}
*;5
:{MOD_SKILL_COWLOOT_BOOST_CHANCE_UNCOMMON}{0.3505}*;6:{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}*;7:{LOOT_BOOST_CHANCE_UNCOMMON}{0.07}*;8:{LOOT_BOOST_CHANCE_UNCOMMON}{0.08}*;9:{LOOT_BOOST_CHANCE_UNCOMMON}{0.09}*;10:{LOOT_BOOST_CHANCE_UNCOMMON}{0.1}
}}
|-
|| Treasure-Hunter's || || of Trampling || Cow's Stampede deals +2 damage {LOOT_BOOST_CHANCE_RARE}{0.01} || {{Spoiler|
*;2
:Cow's Stampede deals +4 damage{LOOT_BOOST_CHANCE_RARE}{0.02}
*;3
:Cow's Stampede deals +6 damage{LOOT_BOOST_CHANCE_RARE}{0.03}
*;4
:Cow's Stampede deals +8 damage{LOOT_BOOST_CHANCE_RARE}{0.04}
*;5
:Cow's Stampede deals +10 damage{LOOT_BOOST_CHANCE_RARE}{0.05}
}}
|-
|| Roomy || || of Punitive Hooves || Cow's Front Kick deals +3 damage {MAX_INVENTORY_SIZE}{1} || {{Spoiler|
*;2
:Cow's Front Kick deals +6 damage{MAX_INVENTORY_SIZE}{2}
*;3
:Cow's Front Kick deals +10 damage{MAX_INVENTORY_SIZE}{3}
*;4
:Cow's Front Kick deals +15 damage{MAX_INVENTORY_SIZE}{4}
*;5
:Cow's Front Kick deals +20 damage{MAX_INVENTORY_SIZE}{5}
}}
|-
|| Provocative || || of Deeriness || {MOD_SKILL_DEERTAUNT_MOD}{0.1501} || {{Spoiler|
*;2
:{MOD_SKILL_DEERTAUNT_MOD}{0.202}
*;3
:{MOD_SKILL_DEERTAUNT_MOD}{0.2503}
*;4
:{MOD_SKILL_DEERTAUNT_MOD}{0.304}
*;5
:{MOD_SKILL_DEERTAUNT_MOD}{0.3505}
}}
|-
|| Insulated || || of Deer Kicks || Deer Kick deals +4 damage {MITIGATION_ELECTRICITY}{1} || {{Spoiler|
*;2
:Deer Kick deals +8 damage{MITIGATION_ELECTRICITY}{2}
*;3
:Deer Kick deals +12 damage{MITIGATION_ELECTRICITY}{3}
*;4
:Deer Kick deals +16 damage{MITIGATION_ELECTRICITY}{4}
*;5
:Deer Kick deals +20 damage{MITIGATION_ELECTRICITY}{5}*;6:{MITIGATION_ELECTRICITY}{6}
}}
|-
|| || Foil-Lined || || Antler Slash restores {MITIGATION_PSYCHIC}{1 power to you } || {{Spoiler|
*;2
:Antler Slash restores {MITIGATION_PSYCHIC}{2 power to you}
*;3
:Antler Slash restores 4 power to you{MITIGATION_PSYCHIC}{3}
*;4
:Antler Slash restores 5 power to you{MITIGATION_PSYCHIC}{4}
*;5
:Antler Slash restores 7 power to you{MITIGATION_PSYCHIC}{5}*;6:{MITIGATION_PSYCHIC}{6}
}}
|-
|| Waterproof || || of Pigginess || {MOD_SKILL_PIGMITIGATION_TRAUMA}{0.151} || {{Spoiler|
*;2
:{MOD_SKILL_PIGMITIGATION_TRAUMA}{0.2}
*;3
:{MOD_SKILL_PIGMITIGATION_TRAUMA}{0.253}
*;4
:{MOD_SKILL_PIGMITIGATION_TRAUMA}{0.34}
*;5
:{MOD_SKILL_PIGMITIGATION_TRAUMA}{0.355}*;6:{MITIGATION_TRAUMA}{6}
}}
|-
|| Antifungal || || of Piggy Bites || Pig Bite deals +3 damage {MITIGATION_NATURE}{1} || {{Spoiler|
*;2
:Pig Bite deals +6 damage{MITIGATION_NATURE}{2}
*;3
:Pig Bite deals +9 damage{MITIGATION_NATURE}{3}
*;4
:Pig Bite deals +12 damage{MITIGATION_NATURE}{4}
*;5
:Pig Bite deals +15 damage{MITIGATION_NATURE}{5}*;6:{MITIGATION_NATURE}{6}
}}
|-
|| || Antitoxic || || Strategic Chomp restores 5 Power {MITIGATION_POISON}{1} || {{Spoiler|
*;2
:Strategic Chomp restores 10 Power{MITIGATION_POISON}{2}
*;3
:Strategic Chomp restores 15 Power{MITIGATION_POISON}{3}
*;4
:Strategic Chomp restores 20 Power{MITIGATION_POISON}{4}
*;5
:Strategic Chomp restores 25 Power{MITIGATION_POISON}{5}*;6:{MITIGATION_POISON}{6}
}}
|-
| Learner's || || Confusing || of Harmless Confusion |{COMBAT_XP_EARNED_MOD}{0.01} | Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |{{Spoiler| *;2:{COMBAT_XP_EARNED_MOD}{0.02}*;3:{COMBAT_XP_EARNED_MOD}{0.03}*;4:{COMBAT_XP_EARNED_MOD}{0.04}*;5:{COMBAT_XP_EARNED_MOD}{0.05}}}
|-
|| Poisoner's || || of Punting || Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage {BOOST_POISON}{1} || {{Spoiler|
*;2
:Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage{BOOST_POISON}{2}
*;3
:Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage{BOOST_POISON}{3}
*;4
:Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage{BOOST_POISON}{4}
*;5
:Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage{BOOST_POISON}{5}
*;6
:Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage{BOOST_POISON}{6}
*;7
:Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage{BOOST_POISON}{7}
*;8
:Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage{BOOST_POISON}{8}
*;9
:Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage{BOOST_POISON}{9}
*;10
:Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage{BOOST_POISON}{10}
}}
|-
|| || Traumatic || || Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about {BOOST_TRAUMA}{1} || {{Spoiler|
*;2
:Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about{BOOST_TRAUMA}{2}
*;3
:Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about{BOOST_TRAUMA}{3}
*;4
:Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about{BOOST_TRAUMA}{4}
*;5
:Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about{BOOST_TRAUMA}{5}|-*;6|| || || || Frenzy boosts sprint speed by 1 for 10 seconds || :{BOOST_TRAUMA}{Spoiler|6}*;27:Frenzy boosts sprint speed by 2 for 10 seconds{BOOST_TRAUMA}{7}*;38:Frenzy boosts sprint speed by 3 for 10 seconds{BOOST_TRAUMA}{8}*;49:Frenzy boosts sprint speed by 3.5 for 10 seconds{BOOST_TRAUMA}{9}*;510:Frenzy boosts sprint speed by 4 for {BOOST_TRAUMA}{10 seconds}
}}
|-
|| || Natural || || Frenzy restores {BOOST_NATURE}{1 power to you } || {{Spoiler|
*;2
:Frenzy restores {BOOST_NATURE}{2 power to you}
*;3
:Frenzy restores {BOOST_NATURE}{3 power to you}
*;4
:Frenzy restores {BOOST_NATURE}{4 power to you}
*;5
:Frenzy restores {BOOST_NATURE}{5 power to you}
*;6
:Frenzy restores {BOOST_NATURE}{6 power to you}
*;7
:Frenzy restores {BOOST_NATURE}{7 power to you}
*;8
:Frenzy restores {BOOST_NATURE}{8 power to you}
*;9
:Frenzy restores {BOOST_NATURE}{9 power to you}
*;10
:Frenzy restores {BOOST_NATURE}{10 power to you}
}}
|-
|| || Patient's || || Frenzy gives you +1 absorption of any physical damage for 10 seconds {BOOST_MISCPLAYERHEAL_RECEIVER}{2} || {{Spoiler|
*;2
:Frenzy gives you +2 absorption of any physical damage for 10 seconds{BOOST_MISCPLAYERHEAL_RECEIVER}{4}
*;3
:Frenzy gives you +3 absorption of any physical damage for 10 seconds{BOOST_MISCPLAYERHEAL_RECEIVER}{6}
*;4
:Frenzy gives you +4 absorption of any physical damage for 10 seconds{BOOST_MISCPLAYERHEAL_RECEIVER}{8}
*;5
:Frenzy gives you +5 absorption of any physical damage for {BOOST_MISCPLAYERHEAL_RECEIVER}{10 seconds}*;6:{BOOST_MISCPLAYERHEAL_RECEIVER}{12}*;7:{BOOST_MISCPLAYERHEAL_RECEIVER}{14}*;8:{BOOST_MISCPLAYERHEAL_RECEIVER}{16}*;9:{BOOST_MISCPLAYERHEAL_RECEIVER}{18}*;10:{BOOST_MISCPLAYERHEAL_RECEIVER}{20}
}}
|-
|| Calming || || of Spiders || {MOD_SKILL_SPIDERRAGE_INFLICT_MOD}{-0.1501} || {{Spoiler|
*;2
:{MOD_SKILL_SPIDERRAGE_INFLICT_MOD}{-0.202}
*;3
:{MOD_SKILL_SPIDERRAGE_INFLICT_MOD}{-0.2503}
*;4
:{MOD_SKILL_SPIDERRAGE_INFLICT_MOD}{-0.304}
*;5
:{MOD_SKILL_SPIDERRAGE_INFLICT_MOD}{-0.3505}*;6:{RAGE_INFLICT_MOD}{-0.06}
}}
|-
|| || || of Mandibular Refreshment the Redwall || Spider Bite attacks restore {MAX_ARMOR}{2 health } || {{Spoiler|
*;2
:Spider Bite attacks restore {MAX_ARMOR}{4 health}
*;3
:Spider Bite attacks restore 6 health{MAX_ARMOR}{7}
*;4
:Spider Bite attacks restore 8 health{MAX_ARMOR}{12}
*;5
:Spider Bite attacks restore 10 health{MAX_ARMOR}{15}
*;6
:Spider Bite attacks restore 12 health{MAX_ARMOR}{18}
*;7
:Spider Bite attacks restore 14 health{MAX_ARMOR}{20}
*;8
:Spider Bite attacks restore 16 health{MAX_ARMOR}{23}
*;9
:Spider Bite attacks restore 18 health{MAX_ARMOR}{25}
*;10
:Spider Bite attacks restore 20 health{MAX_ARMOR}{30}
}}
|-
|| || || of Venom Injection the Redwall || Spider Bite has a 20% chance to deal +100% damage {MAX_ARMOR}{7} || {{Spoiler|
*;2
:Spider Bite has a 20% chance to deal +110% damage{MAX_ARMOR}{12}
*;3
:Spider Bite has a 20% chance to deal +120% damage{MAX_ARMOR}{15}
*;4
:Spider Bite has a 20% chance to deal +130% damage{MAX_ARMOR}{18}
*;5
:Spider Bite has a {MAX_ARMOR}{20% chance to deal +140% damage}
*;6
:Spider Bite has a 20% chance to deal +150% damage{MAX_ARMOR}{23}
*;7
:Spider Bite has a 20% chance to deal +160% damage{MAX_ARMOR}{25}
*;8
:Spider Bite has a 20% chance to deal +170% damage{MAX_ARMOR}{30}
*;9
:Spider Bite has a 25% chance to deal +185% damage{MAX_ARMOR}{35}
*;10
:Spider Bite has a 25% chance to deal +200% damage{MAX_ARMOR}{40}
}}
|-
|| || || of Venom Injection the Redwall || Inject Venom deals +10% damage {MAX_ARMOR}{8} || {{Spoiler|
*;2
:Inject Venom deals +20% damage{MAX_ARMOR}{14}
*;3
:Inject Venom deals +30% damage{MAX_ARMOR}{20}
*;4
:Inject Venom deals +40% damage{MAX_ARMOR}{26}
*;5
:Inject Venom deals +50% damage{MAX_ARMOR}{32}
*;6
:Inject Venom deals +60% damage{MAX_ARMOR}{38}
*;7
:Inject Venom deals +70% damage{MAX_ARMOR}{46}
*;8
:Inject Venom deals +80% damage{MAX_ARMOR}{54}
*;9
:Inject Venom deals +90% damage{MAX_ARMOR}{62}
*;10
:Inject Venom deals +100% damage{MAX_ARMOR}{70}
}}
|-
|| || || of Critical Venom Injection the Redwall || Inject Venom has a 30% chance to deal +100% damage {MITIGATION_SLASHING}{1}<br> {MITIGATION_CRUSHING}{1}<br> {MITIGATION_PIERCING}{1} || {{Spoiler|
*;2
:Inject Venom has a 30% chance to deal +110% damage{MITIGATION_SLASHING}{2}:{MITIGATION_CRUSHING}{1}:{MITIGATION_PIERCING}{1}
*;3
:Inject Venom has a 30% chance to deal +120% damage{MITIGATION_SLASHING}{2}:{MITIGATION_CRUSHING}{2}:{MITIGATION_PIERCING}{1}
*;4
:Inject Venom has a 30% chance to deal +130% damage{MITIGATION_SLASHING}{2}:{MITIGATION_CRUSHING}{2}:{MITIGATION_PIERCING}{2}
*;5
:Inject Venom has a 30% chance to deal +140% damage{MITIGATION_SLASHING}{3}:{MITIGATION_CRUSHING}{2}:{MITIGATION_PIERCING}{2}
*;6
:Inject Venom has a 30% chance to deal +150% damage*;7{MITIGATION_SLASHING}{3}:Inject Venom has a 30% chance to deal +160% damage*;8{MITIGATION_CRUSHING}{3}:Inject Venom has a 30% chance to deal +170% damage*;9:Inject Venom has a 30% chance to deal +185% damage*;10:Inject Venom has a 30% chance to deal +200% damage{MITIGATION_PIERCING}{2}}}|-|| || || of Bloodsucking Venom the Redwall || Inject Venom heals you for 4 health {MITIGATION_POISON}{1}<br> {MITIGATION_TRAUMA}{1}<br> {MITIGATION_PSYCHIC}{1} || {{Spoiler|*;2:Inject Venom heals you for 8 health{MITIGATION_POISON}{2}:{MITIGATION_TRAUMA}{1}:{MITIGATION_PSYCHIC}{1}
*;3
:Inject Venom heals you for 12 health{MITIGATION_POISON}{2}:{MITIGATION_TRAUMA}{2}:{MITIGATION_PSYCHIC}{1}
*;4
:Inject Venom heals you for 16 health{MITIGATION_POISON}{2}:{MITIGATION_TRAUMA}{2}:{MITIGATION_PSYCHIC}{2}
*;5
:Inject Venom heals you for 20 health{MITIGATION_POISON}{3}:{MITIGATION_TRAUMA}{2}:{MITIGATION_PSYCHIC}{2}
*;6
:Inject Venom heals you for 24 health*;7:Inject Venom heals you for 28 health*;8:Inject Venom heals you for 32 health*;9{MITIGATION_POISON}{3}:Inject Venom heals you for 36 health*;10{MITIGATION_TRAUMA}{3}:Inject Venom heals you for 40 health{MITIGATION_PSYCHIC}{2}
}}
|-
|| || || of Trapping and Leaving the Redwall || Web Trap boosts your movement speed by 2 for 10 seconds {MITIGATION_ACID}{1}<br> {MITIGATION_NATURE}{1}<br> {MITIGATION_DARKNESS}{1} || {{Spoiler|
*;2
:Web Trap boosts your movement speed by 3 for 10 seconds{MITIGATION_ACID}{2}:{MITIGATION_NATURE}{1}:{MITIGATION_DARKNESS}{1}
*;3
:Web Trap boosts your movement speed by 4 for 10 seconds{MITIGATION_ACID}{2}:{MITIGATION_NATURE}{2}:{MITIGATION_DARKNESS}{1}
*;4
:Web Trap boosts your movement speed by 5 for 10 seconds{MITIGATION_ACID}{2}:{MITIGATION_NATURE}{2}:{MITIGATION_DARKNESS}{2}
*;5
:Web Trap boosts your movement speed by {MITIGATION_ACID}{3}:{MITIGATION_NATURE}{2}:{MITIGATION_DARKNESS}{2}*;6 for 10 seconds:{MITIGATION_ACID}{3}:{MITIGATION_NATURE}{3}:{MITIGATION_DARKNESS}{2}
}}
|-
|| || || of Invigorating Grips the Redwall || Gripjaw heals 5 health {MITIGATION_FIRE}{1}<br> {MITIGATION_COLD}{1}<br> {MITIGATION_ELECTRICITY}{1} || {{Spoiler|
*;2
:Gripjaw heals 10 health{MITIGATION_FIRE}{2}:{MITIGATION_COLD}{1}:{MITIGATION_ELECTRICITY}{1}
*;3
:Gripjaw heals 15 health{MITIGATION_FIRE}{2}:{MITIGATION_COLD}{2}:{MITIGATION_ELECTRICITY}{1}
*;4
:Gripjaw heals 20 health{MITIGATION_FIRE}{2}:{MITIGATION_COLD}{2}:{MITIGATION_ELECTRICITY}{2}
*;5
:Gripjaw heals 25 health{MITIGATION_FIRE}{3}:{MITIGATION_COLD}{2}:{MITIGATION_ELECTRICITY}{2}
*;6
:Gripjaw heals 30 health*;7:Gripjaw heals 35 health*;8:Gripjaw heals 40 health*;9{MITIGATION_FIRE}{3}:Gripjaw heals 45 health*;10{MITIGATION_COLD}{3}:Gripjaw heals 50 health{MITIGATION_ELECTRICITY}{2}
}}
|-
|| || || of Crushing Gripjaws the Redwall || Gripjaw attacks deal +4 damage {MAX_HEALTH}{1} || {{Spoiler|
*;2
:Gripjaw attacks deal +8 damage{MAX_HEALTH}{2}
*;3
:Gripjaw attacks deal +12 damage{MAX_HEALTH}{3}
*;4
:Gripjaw attacks deal +16 damage{MAX_HEALTH}{4}
*;5
:Gripjaw attacks deal +20 damage{MAX_HEALTH}{5}
*;6
:Gripjaw attacks deal +24 damage{MAX_HEALTH}{6}
*;7
:Gripjaw attacks deal +28 damage{MAX_HEALTH}{7}
*;8
:Gripjaw attacks deal +32 damage{MAX_HEALTH}{8}
*;9
:Gripjaw attacks deal +36 damage{MAX_HEALTH}{9}
*;10
:Gripjaw attacks deal +40 damage{MAX_HEALTH}{10}
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Sword Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|Swordsman's | |of Swordsmanship | || || Gripjaw has a 30% chance to deal +150% damage {MOD_SKILL_SWORD}{0.15} || {{Spoiler|
*;2
:Gripjaw has a 30% chance to deal +160% damage{MOD_SKILL_SWORD}{0.2}
*;3
:Gripjaw has a 30% chance to deal +170% damage{MOD_SKILL_SWORD}{0.25}
*;4
:Gripjaw has a 30% chance to deal +180% damage{MOD_SKILL_SWORD}{0.3}
*;5
:Gripjaw has a 30% chance to deal +190% damage{MOD_SKILL_SWORD}{0.35}
*;6
:Gripjaw has a 30% chance to deal +200% damage*;7:Gripjaw has a 30% chance to deal +210% damage*;8:Gripjaw has a 30% chance to deal +220% damage*;9:Gripjaw has a 30% chance to deal +230% damage*;10:Gripjaw has a 30% chance to deal +240% damage{MOD_SKILL_SWORD}{0.4}
}}
|-
|Rallying | || of Rallying || Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of Spider Armoring || Infinite Legs restores 2 your Armor left || {{Spoiler|
*;2
:Infinite Legs restores 4 Sword Slash and Thrusting Blade deal +10 damage when you have 33% or less of your Armorleft
*;3
:Infinite Legs restores 6 Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armorleft
*;4
:Infinite Legs restores 8 Sword Slash and Thrusting Blade deal +20 damage when you have 33% or less of your Armorleft
*;5
:Infinite Legs restores 10 Armor*;6:Infinite Legs restores 12 Armor*;7:Infinite Legs restores 14 Armor*;8:Infinite Legs restores 16 Armor*;9:Infinite Legs restores 18 Armor*;10:Infinite Legs restores 20 Sword Slash and Thrusting Blade deal +25 damage when you have 33% or less of your Armorleft
}}
|-
|Slashy | |of Slashing | || || Infinite Legs restores 1 Power Sword Slash and Thrusting Blade deal +3 damage || {{Spoiler|
*;2
:Infinite Legs restores 2 PowerSword Slash and Thrusting Blade deal +6 damage
*;3
:Infinite Legs restores 3 PowerSword Slash and Thrusting Blade deal +9 damage
*;4
:Infinite Legs restores 4 PowerSword Slash and Thrusting Blade deal +12 damage
*;5
:Infinite Legs restores 5 PowerSword Slash and Thrusting Blade deal +15 damage}}*;6|-:Infinite Legs restores 6 Power| Refortifying || of Refortifying || Sword Slash and Thrusting Blade restore 3 armor || {{Spoiler|*;72:Infinite Legs restores 7 PowerSword Slash and Thrusting Blade restore 5 armor*;83:Infinite Legs restores 8 PowerSword Slash and Thrusting Blade restore 9 armor*;94:Infinite Legs restores 9 PowerSword Slash and Thrusting Blade restore 12 armor*;105:Infinite Legs restores 10 PowerSword Slash and Thrusting Blade restore 15 armor
}}
|-
|| || || of Infinite Legs Undetected Slashes || Infinite Legs deals +3 damage Sword Slash and Thrusting Blade generate 2 less rage || {{Spoiler|
*;2
:Infinite Legs deals +5 damageSword Slash and Thrusting Blade generate 4 less rage
*;3
:Infinite Legs deals +7 damageSword Slash and Thrusting Blade generate 6 less rage
*;4
:Infinite Legs deals +10 damageSword Slash and Thrusting Blade generate 8 less rage
*;5
:Infinite Legs deals +13 damageSword Slash and Thrusting Blade generate 10 less rage
*;6
:Infinite Legs deals +15 damageSword Slash and Thrusting Blade generate 12 less rage
*;7
:Infinite Legs deals +17 damageSword Slash and Thrusting Blade generate 15 less rage
*;8
:Infinite Legs deals +20 damageSword Slash and Thrusting Blade generate 18 less rage
*;9
:Infinite Legs deals +23 damageSword Slash and Thrusting Blade generate 21 less rage
*;10
:Infinite Legs deals +Sword Slash and Thrusting Blade generate 25 damageless rage}}|-| || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler|*;2:Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters*;3:Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters
}}
|-
|| Razorslash || || of Healthy Spiderlings || Incubated Spiders Many Cuts and Debilitating Blow have +6 health a 1% chance to deal double damage || {{Spoiler|
*;2
:Incubated Spiders Many Cuts and Debilitating Blow have +12 healtha 2% chance to deal double damage
*;3
:Incubated Spiders Many Cuts and Debilitating Blow have +18 healtha 3% chance to deal double damage
*;4
:Incubated Spiders Many Cuts and Debilitating Blow have +24 healtha 4% chance to deal double damage
*;5
:Incubated Spiders Many Cuts and Debilitating Blow have +30 healtha 5% chance to deal double damage
*;6
:Incubated Spiders Many Cuts and Debilitating Blow have +36 healtha 6% chance to deal double damage
*;7
:Incubated Spiders Many Cuts and Debilitating Blow have +42 healtha 7% chance to deal double damage
*;8
:Incubated Spiders Many Cuts and Debilitating Blow have +48 healtha 8% chance to deal double damage
*;9
:Incubated Spiders Many Cuts and Debilitating Blow have +54 healtha 9% chance to deal double damage
*;10
:Incubated Spiders Many Cuts and Debilitating Blow have +60 healtha 10% chance to deal double damage
}}
|-
|| Keenslash || || of Tough Spiderlings || Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +5 armor 55 damage || {{Spoiler|
*;2
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +10 armor60 damage
*;3
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +15 armor65 damage
*;4
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +20 armor70 damage
*;5
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +25 armor75 damage
*;6
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +30 armor80 damage
*;7
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +35 armor85 damage
*;8
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +40 armor90 damage
*;9
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +45 armor95 damage
*;10
:Incubated Spiders Sword Slash and Thrusting Blade have a 20% chance to deal +50 armor100 damage
}}
|-
|| || || of Bitey Baby Spiders Many Cuts || Incubated Spiders deal Many Cuts deals +1 direct 4 armor damage with each attack || {{Spoiler|
*;2
:Incubated Spiders deal Many Cuts deals +2 direct 8 armor damage with each attack
*;3
:Incubated Spiders deal Many Cuts deals +3 direct 12 armor damage with each attack
*;4
:Incubated Spiders deal Many Cuts deals +4 direct 16 armor damage with each attack
*;5
:Incubated Spiders deal Many Cuts deals +5 direct 20 armor damage with each attack
*;6
:Incubated Spiders deal Many Cuts deals +6 direct 24 armor damage with each attack
*;7
:Incubated Spiders deal Many Cuts deals +7 direct 28 armor damage with each attack
*;8
:Incubated Spiders deal Many Cuts deals +8 direct 32 armor damage with each attack
*;9
:Incubated Spiders deal Many Cuts deals +9 direct 36 armor damage with each attack
*;10
:Incubated Spiders deal Many Cuts deals +10 direct 40 armor damage with each attack
}}
|-
|| || of Dazing the Naked || Many Cuts attacks have a 10% chance to stun targets that have less than half of Spider Toughness || {MITIGATION_ACID}{1}{Spider} their Armor || {{Spoiler|
*;2
:{MITIGATION_ACID}{2}{Spider}Many Cuts attacks have a 20% chance to stun targets that have less than half of their Armor
*;3
:{MITIGATION_ACID}{3}{Spider}Many Cuts attacks have a 30% chance to stun targets that have less than half of their Armor
*;4
:{MITIGATION_ACID}{4}{Spider}Many Cuts attacks have a 40% chance to stun targets that have less than half of their Armor
*;5
:{MITIGATION_ACID}{5}{Spider}*;6:{MITIGATION_ACID}{6}{Spider}*;7:{MITIGATION_ACID}{7}{Spider}*;8:{MITIGATION_ACID}{8}{Spider}*;9:{MITIGATION_ACID}{9}{Spider}*;10:{MITIGATION_ACID}{10}{Spider}Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor
}}
|-
|| || Necromancer's of Flinging the Naked || Many Cuts attacks have a 10% chance to knock back targets that have less than half of Necromancy || {MOD_SKILL_NECROMANCY}{0.01} their Armor, also dealing +3 damage || {{Spoiler|
*;2
:{MOD_SKILL_NECROMANCY}{0.02}Many Cuts attacks have a 20% chance to knock back targets that have less than half of their Armor, also dealing +6 damage
*;3
:{MOD_SKILL_NECROMANCY}{0.03}Many Cuts attacks have a 30% chance to knock back targets that have less than half of their Armor, also dealing +9 damage
*;4
:{MOD_SKILL_NECROMANCY}{0.04}Many Cuts attacks have a 40% chance to knock back targets that have less than half of their Armor, also dealing +12 damage
*;5
:{MOD_SKILL_NECROMANCY}{0.05}Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage
}}
|-
|| || || of Fast Zombies Arachnid Slicing || Raised Zombies move Many Cuts and Debilitating Blow attacks deal +1 faster 5 damage to Spiders || {{Spoiler|
*;2
:Raised Zombies move Many Cuts and Debilitating Blow attacks deal +2 faster10 damage to Spiders
*;3
:Raised Zombies move Many Cuts and Debilitating Blow attacks deal +3 faster15 damage to Spiders
*;4
:Raised Zombies move Many Cuts and Debilitating Blow attacks deal +4 faster20 damage to Spiders
*;5
:Raised Zombies move Many Cuts and Debilitating Blow attacks deal +5 faster25 damage to Spiders*;6:Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders*;7:Many Cuts and Debilitating Blow attacks deal +35 damage to Spiders*;8:Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders*;9:Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders*;10:Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders
}}
|-
| Rage Poking || || MentalistPrecision Pierce deals 5 more direct health damage and further reduces target's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} Rage by 20 || {{Spoiler|
*;2
:{MOD_SKILL_MENTALISM}{0.2}Precision Pierce deals 10 more direct health damage and further reduces target's Rage by 40
*;3
:Precision Pierce deals 15 more direct health damage and further reduces target's Rage by 60*;4:Precision Pierce deals 20 more direct health damage and further reduces target's Rage by 80*;5:Precision Pierce deals 25 more direct health damage and further reduces target's Rage by 100}}|-| || of Lucky Strikes || Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) || {MOD_SKILL_MENTALISM}{0.25}Spoiler|*;2:Wind Strike has a 20% chance to reset the timer on Finishing Blow (so it can be used again immediately)*;3:Wind Strike has a 30% chance to reset the timer on Finishing Blow (so it can be used again immediately)
*;4
:{MOD_SKILL_MENTALISM}{0.3}Wind Strike has a 40% chance to reset the timer on Finishing Blow (so it can be used again immediately)
*;5
:{MOD_SKILL_MENTALISM}{0.35}Wind Strike has a 50% chance to reset the timer on Finishing Blow (so it can be used again immediately)
}}
|-
|| || || of Health Waves Lucky Strikes || {BOOST_HEALTHWAVE_SENDER}{1} Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) || {{Spoiler|
*;2
:{BOOST_HEALTHWAVE_SENDER}{2}Wind Strike has a 6% chance to deal +50 damage and reset the timer on Decapitate (so it can be used again immediately)
*;3
:{BOOST_HEALTHWAVE_SENDER}{3}Wind Strike has a 9% chance to deal +75 damage and reset the timer on Decapitate (so it can be used again immediately)
*;4
:{BOOST_HEALTHWAVE_SENDER}{4}Wind Strike has a 12% chance to deal +100 damage and reset the timer on Decapitate (so it can be used again immediately)
*;5
:{BOOST_HEALTHWAVE_SENDER}{5}Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately)
}}
|-
|| || || of Shielding Waves Explosive Cuts || Psi Armor Wave has a 1% chance to conjure a magical field that mitigates 10% of Many Cuts attacks hit all physical damage you take for enemies within 5 meters, dealing +1 minute (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Psi Armor Wave has a Many Cuts attacks hit all enemies within 5 meters, dealing +2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;3
:Psi Armor Wave has a Many Cuts attacks hit all enemies within 5 meters, dealing +3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;4
:Psi Armor Wave has a Many Cuts attacks hit all enemies within 5 meters, dealing +4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;5
:Psi Armor Wave has a Many Cuts attacks hit all enemies within 5 meters, dealing +5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;6
:Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of Many Cuts attacks hit all physical enemies within 5 meters, dealing +7 damage you take for 1 minute (or until 100 damage is mitigated).
*;7
:Psi Armor Wave has a 7% chance to conjure a magical field that mitigates Many Cuts attacks hit all enemies within 5 meters, dealing +10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;8
:Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of Many Cuts attacks hit all physical enemies within 5 meters, dealing +14 damage you take for 1 minute (or until 100 damage is mitigated).
*;9
:Psi Armor Wave has a 9% chance to conjure a magical field that mitigates 10% of Many Cuts attacks hit all physical enemies within 5 meters, dealing +18 damage you take for 1 minute (or until 100 damage is mitigated).
*;10
:Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of Many Cuts attacks hit all physical enemies within 5 meters, dealing +22 damage you take for 1 minute (or until 100 damage is mitigated).
}}
|-
|| || Belaying || of Armor Waves Belaying || {BOOST_ARMORWAVE_SENDER}{1} Parry and Riposte further reduce target's Rage by 5 || {{Spoiler|
*;2
:{BOOST_ARMORWAVE_SENDER}{2}Parry and Riposte further reduce target's Rage by 10
*;3
:{BOOST_ARMORWAVE_SENDER}{3}Parry and Riposte further reduce target's Rage by 15
*;4
:{BOOST_ARMORWAVE_SENDER}{4}Parry and Riposte further reduce target's Rage by 20
*;5
:{BOOST_ARMORWAVE_SENDER}{5}Parry and Riposte further reduce target's Rage by 25*;6:Parry and Riposte further reduce target's Rage by 30*;7:Parry and Riposte further reduce target's Rage by 35*;8:Parry and Riposte further reduce target's Rage by 40*;9:Parry and Riposte further reduce target's Rage by 45*;10:Parry and Riposte further reduce target's Rage by 50
}}
|-
|| Repositioning || || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} You regain 5 health whenever you use Parry or Riposte || {{Spoiler|
*;2
:{BOOST_POWERWAVE_SENDER}{2}You regain 10 health whenever you use Parry or Riposte
*;3
:{BOOST_POWERWAVE_SENDER}{3}You regain 15 health whenever you use Parry or Riposte
*;4
:{BOOST_POWERWAVE_SENDER}{4}You regain 20 health whenever you use Parry or Riposte
*;5
:{BOOST_POWERWAVE_SENDER}{5}You regain 25 health whenever you use Parry or Riposte*;6:You regain 30 health whenever you use Parry or Riposte*;7:You regain 35 health whenever you use Parry or Riposte*;8:You regain 40 health whenever you use Parry or Riposte*;9:You regain 45 health whenever you use Parry or Riposte*;10:You regain 50 health whenever you use Parry or Riposte
}}
|-
|| || Invigorating || of Archery Invigoration || {MOD_SKILL_ARCHERY}{0.15} Parry and Riposte have a 10% chance to restore 25 Power to you || {{Spoiler|
*;2
:{MOD_SKILL_ARCHERY}{0.2}Parry and Riposte have a 10% chance to restore 50 Power to you
*;3
:{MOD_SKILL_ARCHERY}{0.25}Parry and Riposte have a 10% chance to restore 75 Power to you
*;4
:{MOD_SKILL_ARCHERY}{0.3}Parry and Riposte have a 10% chance to restore 100 Power to you
*;5
:{MOD_SKILL_ARCHERY}{0.35}Parry and Riposte have a 10% chance to restore 125 Power to you
}}
|-
|| || || of Shielding Masterful Parrying || {MOD_SKILL_SHIELD}{0.15} Parry and Riposte hit all enemies within 5 meters, dealing an additional +12 damage || {{Spoiler|
*;2
:{MOD_SKILL_SHIELD}{0.2}Parry and Riposte hit all enemies within 5 meters, dealing an additional +24 damage
*;3
:{MOD_SKILL_SHIELD}{0.25}Parry and Riposte hit all enemies within 5 meters, dealing an additional +36 damage
*;4
:{MOD_SKILL_SHIELD}{0.3}Parry and Riposte hit all enemies within 5 meters, dealing an additional +48 damage
*;5
:{MOD_SKILL_SHIELD}{0.35}Parry and Riposte hit all enemies within 5 meters, dealing an additional +60 damage
}}
|-
|| || Armor Master's || of Feinting || After using any type of shield Basha Wind Strike attack, you gain your next attack deals an additional +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of 8 damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) || |-|| || || || Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) || |-|| || || || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|
*;2
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +12 for 30 seconds16 damage
*;3
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +18 for 30 seconds24 damage
*;4
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +24 for 30 seconds32 damage
*;5
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +30 for 30 seconds40 damage
*;6
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +36 for 30 seconds48 damage
*;7
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +42 for 30 seconds56 damage
*;8
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +48 for 30 seconds64 damage
*;9
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +54 for 30 seconds72 damage
*;10
:Brambleskin increases After a Wind Strike attack, your Max Armor by next attack deals an additional +60 for 30 seconds80 damage
}}
|-
|| || Platestriker || || Brambleskin increases your Max Power by Wind Strike deals +2 for 30 seconds 5 armor damage || {{Spoiler|
*;2
:Brambleskin increases your Max Power by Wind Strike deals +4 for 30 seconds10 armor damage
*;3
:Brambleskin increases your Max Power by Wind Strike deals +6 for 30 seconds15 armor damage
*;4
:Brambleskin increases your Max Power by Wind Strike deals +8 for 30 seconds20 armor damage
*;5
:Brambleskin increases your Max Power by Wind Strike deals +10 for 30 seconds25 armor damage
*;6
:Brambleskin increases your Max Power by Wind Strike deals +12 for 30 secondsarmor damage
*;7
:Brambleskin increases your Max Power by Wind Strike deals +14 for 30 seconds35 armor damage
*;8
:Brambleskin increases your Max Power by Wind Strike deals +16 for 30 seconds40 armor damage
*;9
:Brambleskin increases your Max Power by Wind Strike deals +18 for 30 seconds45 armor damage
*;10
:Brambleskin increases your Max Power by Wind Strike deals +20 for 30 seconds50 armor damage
}}
|-
|| || || of Goblin Racism || Brambleskin increases your Max Power by Wind Strike deals +2 for 30 seconds 10 damage to Goblins || {{Spoiler|
*;2
:Brambleskin increases your Max Power by Wind Strike deals +4 for 30 seconds20 damage to Goblins
*;3
:Brambleskin increases your Max Power by Wind Strike deals +6 for 30 secondsdamage to Goblins
*;4
:Brambleskin increases your Max Power by Wind Strike deals +8 for 30 seconds40 damage to Goblins
*;5
:Brambleskin increases your Max Power by Wind Strike deals +10 for 30 seconds50 damage to Goblins
*;6
:Brambleskin increases your Max Power by Wind Strike deals +12 for 30 seconds60 damage to Goblins
*;7
:Brambleskin increases your Max Power by Wind Strike deals +14 for 30 seconds70 damage to Goblins
*;8
:Brambleskin increases your Max Power by Wind Strike deals +16 for 30 seconds80 damage to Goblins
*;9
:Brambleskin increases your Max Power by Wind Strike deals +18 for 30 seconds90 damage to Goblins
*;10
:Brambleskin increases your Max Power by Wind Strike deals +20 for 30 seconds100 damage to Goblins
}}
|-
| Wind Dancer's || || Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. || |-| Wind Dancer's || || Using Wind Strike grants you +50% projectile evasion for 5 seconds. || |-| || Cosmic of Critical Windstrikes || Wind Strike attacks have has a 54% chance to deal +100 armor damage || {{Spoiler|
*;2
:Cosmic Wind Strike attacks have has a 108% chance to deal +100 armor damage
*;3
:Cosmic Wind Strike attacks have has a 1512% chance to deal +100 armor damage
*;4
:Cosmic Wind Strike attacks have has a 2016% chance to deal +100 armor damage
*;5
:Cosmic Wind Strike attacks have has a 2520% chance to deal +100 armor damage
*;6
:Cosmic Wind Strike attacks have has a 3024% chance to deal +100 armor damage
*;7
:Cosmic Wind Strike attacks have has a 3528% chance to deal +100 armor damage
*;8
:Cosmic Wind Strike attacks have has a 4032% chance to deal +100 armor damage
*;9
:Cosmic Wind Strike attacks have has a 4536% chance to deal +100 armor damage
*;10
:Cosmic Wind Strike attacks have has a 5040% chance to deal +100 armor damage
}}
|-
| || of Mortifying Wounds || Finishing Blow attacks leave their targets terrified for a moment | ||-| || of Resurgence || Cosmic Strike attacks deplete 7 rage and deal +2 damage Finishing Blow has a 15% chance to restore 25 Power to you || {{Spoiler|
*;2
:Cosmic Strike attacks deplete 14 rage and deal +4 damageFinishing Blow has a 15% chance to restore 50 Power to you
*;3
:Cosmic Strike attacks deplete 21 rage and deal +6 damageFinishing Blow has a 15% chance to restore 75 Power to you
*;4
:Cosmic Strike attacks deplete 28 rage and deal +8 damageFinishing Blow has a 15% chance to restore 100 Power to you
*;5
:Cosmic Strike attacks deplete 35 rage and deal +10 damage*;6:Cosmic Strike attacks deplete 42 rage and deal +12 damage*;7:Cosmic Strike attacks deplete 49 rage and deal +14 damage*;8:Cosmic Strike attacks deplete 56 rage and deal +16 damage*;9:Cosmic Strike attacks deplete 63 rage and deal +18 damage*;10:Cosmic Strike attacks deplete 70 rage and deal +20 damageFinishing Blow has a 15% chance to restore 125 Power to you
}}
|-
|| || || of Finishing Blows || Cosmic Strike attacks have a 3Finishing Blow deals +8% chance to heal you for 150 health damage || {{Spoiler|
*;2
:Cosmic Strike attacks have a 6Finishing Blow deals +16% chance to heal you for 150 healthdamage
*;3
:Cosmic Strike attacks have a 9Finishing Blow deals +24% chance to heal you for 150 healthdamage
*;4
:Cosmic Strike attacks have a 12Finishing Blow deals +32% chance to heal you for 150 healthdamage
*;5
:Cosmic Strike attacks have a 15Finishing Blow deals +40% chance to heal you for 150 healthdamage
*;6
:Cosmic Strike attacks have a 18Finishing Blow deals +48% chance to heal you for 150 healthdamage
*;7
:Cosmic Strike attacks have a 21Finishing Blow deals +55% chance to heal you for 150 healthdamage
*;8
:Cosmic Strike attacks have a 24Finishing Blow deals +62% chance to heal you for 150 healthdamage
*;9
:Cosmic Strike attacks have a 27Finishing Blow deals +68% chance to heal you for 150 healthdamage
*;10
:Cosmic Strike attacks have a 30Finishing Blow deals +75% chance to heal you for 150 healthdamage
}}
|-
|| || || of Heart Seeking || Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +5 for 60 seconds 3 health damage || {{Spoiler|
*;2
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +10 for 60 seconds5 health damage
*;3
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +15 for 60 seconds8 health damage
*;4
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +20 for 60 seconds12 health damage
*;5
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +25 for 60 seconds15 health damage
*;6
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +30 for 60 seconds19 health damage
*;7
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +35 for 60 seconds22 health damage
*;8
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +40 for 60 seconds26 health damage
*;9
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +45 for 60 seconds29 health damage
*;10
:Fill With Bile increases target's Max Health by Finishing Blow and Decapitate deal +50 for 60 seconds33 health damage
}}
|-
|| || Death Vigor || || Fill With Bile increases target's Max Health by +5 Finishing Blow heals you for 60 seconds 8 health || {{Spoiler|
*;2
:Fill With Bile increases target's Max Health by +10 Finishing Blow heals you for 60 seconds15 health
*;3
:Fill With Bile increases target's Max Health by +15 Finishing Blow heals you for 60 seconds23 health
*;4
:Fill With Bile increases target's Max Health by +20 Finishing Blow heals you for 60 seconds30 health
*;5
:Fill With Bile increases target's Max Health by +25 Finishing Blow heals you for 60 seconds37 health
*;6
:Fill With Bile increases target's Max Health by +30 Finishing Blow heals you for 60 seconds45 health
*;7
:Fill With Bile increases target's Max Health by +35 Finishing Blow heals you for 60 seconds52 health
*;8
:Fill With Bile increases target's Max Health by +40 Finishing Blow heals you for 60 secondshealth
*;9
:Fill With Bile increases target's Max Health by +45 Finishing Blow heals you for 60 seconds67 health
*;10
:Fill With Bile increases target's Max Health by +50 Finishing Blow heals you for 60 seconds75 health
}}
|-
|| || of Decapitations || || Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10Decapitate deals +5% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Regrowth has a 4% chance to conjure a magical field on the target that mitigates Decapitate deals +10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;3
:Regrowth has a 6Decapitate deals +15% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;4
:Regrowth has a 8Decapitate deals +20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;5
:Regrowth has a 10Decapitate deals +25% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;6
:Regrowth has a 12Decapitate deals +30% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;7
:Regrowth has a 14Decapitate deals +35% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;8
:Regrowth has a 16Decapitate deals +40% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;9
:Regrowth has a 18Decapitate deals +45% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
*;10
:Regrowth has a 20Decapitate deals +50% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
}}
|-
|| || || || Enervate has a 2% chance Decapitate restores 15 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). you || {{Spoiler|
*;2
:Enervate has a 4% chance Decapitate restores 30 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;3
:Enervate has a 6% chance Decapitate restores 45 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;4
:Enervate has a 8% chance Decapitate restores 60 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;5
:Enervate has a 10% chance Decapitate restores 75 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;6
:Enervate has a 12% chance Decapitate restores 90 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;7
:Enervate has a 14% chance Decapitate restores 105 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;8
:Enervate has a 16% chance Decapitate restores 120 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;9
:Enervate has a 18% chance Decapitate restores 135 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
*;10
:Enervate has a 20% chance Decapitate restores 150 armor to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).you
}}
|-
|| || || of De-cat-itation || Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +1 20 damage to Cats || {{Spoiler|
*;2
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +240 damage to Cats
*;3
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +360 damage to Cats
*;4
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +480 damage to Cats
*;5
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +5100 damage to Cats
*;6
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +6120 damage to Cats
*;7
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +7140 damage to Cats
*;8
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +8160 damage to Cats
*;9
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +9180 damage to Cats
*;10
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration Decapitate deals +10200 damage to Cats
}}
|-
|| || || of Flashing Life || Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 Flashing Strike heals you for 6 health || {{Spoiler|
*;2
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2Flashing Strike heals you for 12 health
*;3
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3Flashing Strike heals you for 18 health
*;4
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4Flashing Strike heals you for 24 health
*;5
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5Flashing Strike heals you for 30 health
*;6
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6Flashing Strike heals you for 36 health
*;7
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7Flashing Strike heals you for 42 health
*;8
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +8Flashing Strike heals you for 48 health
*;9
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9Flashing Strike heals you for 54 health
*;10
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10Flashing Strike heals you for 60 health
}}
|-
|| || || || Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +1 10% Slashing damage || {{Spoiler|
*;2
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +220% Slashing damage
*;3
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +330% Slashing damage
*;4
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +440% Slashing damage
*;5
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +550% Slashing damage
*;6
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +660% Slashing damage
*;7
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +770% Slashing damage
*;8
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +880% Slashing damage
*;9
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +990% Slashing damage
*;10
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration Flashing Strike deals +10100% Slashing damage
}}
|-
|| || || of Exploding Toxic Balls Flashing Life || Toxinball attacks have a 5% chance to deal Flashing Strike deals +100 8 damage to undead || {{Spoiler|
*;2
:Toxinball attacks have a 10% chance to deal Flashing Strike deals +100 16 damageto undead
*;3
:Toxinball attacks have a 15% chance to deal Flashing Strike deals +100 24 damageto undead
*;4
:Toxinball attacks have a 20% chance to deal Flashing Strike deals +100 32 damageto undead
*;5
:Toxinball attacks have a 25% chance to deal Flashing Strike deals +100 40 damageto undead
*;6
:Toxinball attacks have a 30% chance to deal Flashing Strike deals +100 48 damageto undead
*;7
:Toxinball attacks have a 35% chance to deal Flashing Strike deals +100 56 damageto undead
*;8
:Toxinball attacks have a 40% chance to deal Flashing Strike deals +100 64 damageto undead
*;9
:Toxinball attacks have a 45% chance to deal Flashing Strike deals +100 72 damageto undead
*;10
:Toxinball attacks have a 50% chance to deal Flashing Strike deals +100 80 damageto undead
}}
|-
|| || || of Critical Hooves || Cow's Front Kick has a 25% chance to deal +50 damage Heart Piercer heals you for 6 health || {{Spoiler|
*;2
:Cow's Front Kick has a 25% chance to deal +60 damageHeart Piercer heals you for 12 health
*;3
:Cow's Front Kick has a 25% chance to deal +65 damageHeart Piercer heals you for 18 health
*;4
:Cow's Front Kick has a 25% chance to deal +70 damageHeart Piercer heals you for 24 health
*;5
:Cow's Front Kick has a 25% chance to deal +75 damageHeart Piercer heals you for 30 health
*;6
:Cow's Front Kick has a 25% chance to deal +80 damageHeart Piercer heals you for 36 health
*;7
:Cow's Front Kick has a 25% chance to deal +85 damageHeart Piercer heals you for 42 health
*;8
:Cow's Front Kick has a 25% chance to deal +90 damageHeart Piercer heals you for 48 health
*;9
:Cow's Front Kick has a 25% chance to deal +95 damageHeart Piercer heals you for 54 health
*;10
:Cow's Front Kick has a 25% chance to deal +100 damageHeart Piercer heals you for 60 health
}}
|-
|| || of De-escalating Heart Piercing || Heart Piercer removes (up to) 15 more Rage, turning half of Insulting Kicks || Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 that into Trauma damage || {{Spoiler|
*;2
:Cow's Front Kick deals +6% damage and taunts the target as if you'd done +20 Heart Piercer removes (up to) 30 more Rage, turning half of that into Trauma damage
*;3
:Cow's Front Kick deals +9% damage and taunts the target as if you'd done +30 Heart Piercer removes (up to) 45 more Rage, turning half of that into Trauma damage
*;4
:Cow's Front Kick deals +12% damage and taunts the target as if you'd done +40 Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
*;5
:Cow's Front Kick deals +15% damage and taunts the target as if you'd done +50 Heart Piercer removes (up to) 75 more Rage, turning half of that into Trauma damage
*;6
:Cow's Front Kick deals +18% damage and taunts the target as if you'd done +60 Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage
*;7
:Cow's Front Kick deals +21% damage and taunts the target as if you'd done +70 Heart Piercer removes (up to) 105 more Rage, turning half of that into Trauma damage
*;8
:Cow's Front Kick deals +24% damage and taunts the target as if you'd done +80 Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
*;9
:Cow's Front Kick deals +27% damage and taunts the target as if you'd done +90 Heart Piercer removes (up to) 135 more Rage, turning half of that into Trauma damage
*;10
:Cow's Front Kick deals +30% damage and taunts the target as if you'd done +100 Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage
}}
|-
|| || Cudspeeder's || of Heart Piercing || Chew Cud boosts your movement speed by 1 Heart Piercer deals +5% piercing damage and heals you for 6 seconds 3 health || {{Spoiler|
*;2
:Chew Cud boosts your movement speed by 1 Heart Piercer deals +10% piercing damage and heals you for 8 seconds6 health
*;3
:Chew Cud boosts your movement speed by 2 Heart Piercer deals +15% piercing damage and heals you for 8 seconds9 health
*;4
:Chew Cud boosts your movement speed by 2.5 Heart Piercer deals +20% piercing damage and heals you for 8 seconds12 health
*;5
:Chew Cud boosts your movement speed by 2.5 Heart Piercer deals +25% piercing damage and heals you for 10 seconds15 health
*;6
:Chew Cud boosts your movement speed by 3 Heart Piercer deals +30% piercing damage and heals you for 10 seconds18 health
*;7
:Chew Cud boosts your movement speed by 3.5 Heart Piercer deals +35% piercing damage and heals you for 10 seconds21 health
*;8
:Chew Cud boosts your movement speed by 4 Heart Piercer deals +40% piercing damage and heals you for 10 seconds24 health
*;9
:Chew Cud boosts your movement speed by 4.5 Heart Piercer deals +45% piercing damage and heals you for 10 seconds27 health
*;10
:Chew Cud boosts your movement speed by 5 Heart Piercer deals +50% piercing damage and heals you for 10 seconds30 health
}}
|-
|| Precision Healer's || || of Clobbering Hooves || Clobbering Hoof deals +10% damage Precision Pierce heals you for 5 health || {{Spoiler|
*;2
:Clobbering Hoof deals +20% damagePrecision Pierce heals you for 10 health
*;3
:Clobbering Hoof deals +30% damagePrecision Pierce heals you for 15 health
*;4
:Clobbering Hoof deals +40% damagePrecision Pierce heals you for 20 health
*;5
:Clobbering Hoof deals +50% damagePrecision Pierce heals you for 25 health
*;6
:Clobbering Hoof deals +60% damagePrecision Pierce heals you for 30 health
*;7
:Clobbering Hoof deals +70% damagePrecision Pierce heals you for 35 health
*;8
:Clobbering Hoof deals +80% damagePrecision Pierce heals you for 40 health
*;9
:Clobbering Hoof deals +90% damagePrecision Pierce heals you for 45 health
*;10
:Clobbering Hoof deals +100% damagePrecision Pierce heals you for 50 health
}}
|-
|| || || of Clobbering Hooves || Clobbering Hoof attacks have a 3% chance to deal Precision Pierce deals +160 10 direct health damage || {{Spoiler|
*;2
:Clobbering Hoof attacks have a 6% chance to deal Precision Pierce deals +160 20 direct health damage
*;3
:Clobbering Hoof attacks have a 9% chance to deal Precision Pierce deals +160 30 direct health damage
*;4
:Clobbering Hoof attacks have a 12% chance to deal Precision Pierce deals +160 40 direct health damage
*;5
:Clobbering Hoof attacks have a 15% chance to deal Precision Pierce deals +160 damage*;6:Clobbering Hoof attacks have a 18% chance to deal +160 damage*;7:Clobbering Hoof attacks have a 21% chance to deal +160 damage*;8:Clobbering Hoof attacks have a 24% chance to deal +160 damage*;9:Clobbering Hoof attacks have a 27% chance to deal +160 damage*;10:Clobbering Hoof attacks have a 30% chance to deal +160 50 direct health damage
}}
|-
|| || || of Clobbering Hooves || Clobbering Hoof deals +5Precision Pierce has a 4% damage and taunts the target as if it did chance to deal +25 more 100 damage || {{Spoiler|
*;2
:Clobbering Hoof deals +10Precision Pierce has a 8% damage and taunts the target as if it did chance to deal +50 more 100 damage
*;3
:Clobbering Hoof deals +15Precision Pierce has a 12% damage and taunts the target as if it did chance to deal +75 more 100 damage
*;4
:Clobbering Hoof deals +20Precision Pierce has a 16% damage and taunts the target as if it did chance to deal +100 more damage
*;5
:Clobbering Hoof deals +25Precision Pierce has a 20% damage and taunts the target as if it did chance to deal +125 more 100 damage
*;6
:Clobbering Hoof deals +30Precision Pierce has a 24% damage and taunts the target as if it did chance to deal +150 more 100 damage
*;7
:Clobbering Hoof deals +35Precision Pierce has a 28% damage and taunts the target as if it did chance to deal +175 more 100 damage
*;8
:Clobbering Hoof deals +40Precision Pierce has a 32% damage and taunts the target as if it did chance to deal +200 more 100 damage
*;9
:Clobbering Hoof deals +45Precision Pierce has a 36% damage and taunts the target as if it did chance to deal +225 more 100 damage
*;10
:Clobbering Hoof deals +50Precision Pierce has a 40% damage and taunts the target as if it did chance to deal +250 more 100 damage
}}
|-
|| || || of Four-Stomach Mastery || {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow}<br> {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} Precision Pierce has a 3% chance to deal +40 damage and stun the target || {{Spoiler|
*;2
:{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}Precision Pierce has a 6% chance to deal +40 damage and stun the target
*;3
:{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}Precision Pierce has a 9% chance to deal +40 damage and stun the target
*;4
:{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}Precision Pierce has a 12% chance to deal +40 damage and stun the target
*;5
:{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}Precision Pierce has a 15% chance to deal +40 damage and stun the target
*;6
:{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}Precision Pierce has a 18% chance to deal +40 damage and stun the target
*;7
:{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}Precision Pierce has a 21% chance to deal +40 damage and stun the target
*;8
:{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}Precision Pierce has a 24% chance to deal +40 damage and stun the target
*;9
:{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}Precision Pierce has a 27% chance to deal +40 damage and stun the target
*;10
:{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}Precision Pierce has a 30% chance to deal +40 damage and stun the target
}}
|-
|| || || of Aggravating Moos || {TAUNT_MODIGNORE_CHANCE_STUN}{0.115}{CowSword} || |-| || of Hacking Blades || Hacking Blade deals +10% slashing damage || {{Spoiler|
*;2
:{TAUNT_MOD}{0.2}{Cow}Hacking Blade deals +20% slashing damage
*;3
:{TAUNT_MOD}{0.3}{Cow}Hacking Blade deals +30% slashing damage
*;4
:{TAUNT_MOD}{0.4}{Cow}Hacking Blade deals +40% slashing damage
*;5
:{TAUNT_MOD}{0.5}{Cow}Hacking Blade deals +50% slashing damage
*;6
:{TAUNT_MOD}{0.6}{Cow}Hacking Blade deals +60% slashing damage
*;7
:{TAUNT_MOD}{0.7}{Cow}Hacking Blade deals +70% slashing damage
*;8
:{TAUNT_MOD}{0.8}{Cow}Hacking Blade deals +80% slashing damage
*;9
:{TAUNT_MOD}{0.9}{Cow}Hacking Blade deals +90% slashing damage
*;10
:{TAUNT_MOD}{1}{Cow}Hacking Blade deals +100% slashing damage
}}
|-
| Hacking || || Hearty || of Healthy Livestock || {MAX_HEALTH}{Hacking Blade deals +1 Trauma damage every second for 5}{Cow} seconds || {{Spoiler|
*;2
:{MAX_HEALTH}{10}{Cow}Hacking Blade deals +2 Trauma damage every second for 5 seconds
*;3
:{MAX_HEALTH}{15}{Cow}Hacking Blade deals +3 Trauma damage every second for 5 seconds
*;4
:{MAX_HEALTH}{20}{Cow}Hacking Blade deals +4 Trauma damage every second for 5 seconds
*;5
:{MAX_HEALTH}{25}{Cow}Hacking Blade deals +5 Trauma damage every second for 5 seconds
*;6
:{MAX_HEALTH}{30}{Cow}Hacking Blade deals +6 Trauma damage every second for 5 seconds
*;7
:{MAX_HEALTH}{35}{Cow}Hacking Blade deals +7 Trauma damage every second for 5 seconds
*;8
:{MAX_HEALTH}{40}{Cow}Hacking Blade deals +8 Trauma damage every second for 5 seconds
*;9
:{MAX_HEALTH}{45}{Cow}Hacking Blade deals +9 Trauma damage every second for 5 seconds
*;10
:{MAX_HEALTH}{50}{Cow}Hacking Blade deals +10 Trauma damage every second for 5 seconds
}}
|-
|| Hacking || || of Flying Hooves || Deer Kick deals Hacking Blade has a 5% chance to deal +2 Trauma damage and hits all enemies within 5 meters every second for 20 seconds || {{Spoiler|
*;2
:Deer Kick deals Hacking Blade has a 10% chance to deal +4 2 Trauma damage and hits all enemies within 5 metersevery second for 20 seconds
*;3
:Deer Kick deals Hacking Blade has a 15% chance to deal +6 3 Trauma damage and hits all enemies within 5 metersevery second for 20 seconds
*;4
:Deer Kick deals Hacking Blade has a 20% chance to deal +8 3 Trauma damage and hits all enemies within 5 metersevery second for 20 seconds
*;5
:Deer Kick deals Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 seconds*;6:Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 seconds*;7:Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds*;8:Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds*;9:Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds*;10 :Hacking Blade has a 50% chance to deal +6 Trauma damage and hits all enemies within 5 metersevery second for 20 seconds
}}
|-
|| || || || Deer Kick has a 10% chance to deal Hacking Blade deals +2 1 immediate slashing damage and stun the target generates -6 rage || {{Spoiler|
*;2
:Deer Kick has a 20% chance to deal Hacking Blade deals +4 2 immediate slashing damage and stun the targetgenerates -12 rage
*;3
:Deer Kick has a 30% chance to deal Hacking Blade deals +6 3 immediate slashing damage and stun the targetgenerates -18 rage
*;4
:Deer Kick has a 40% chance to deal Hacking Blade deals +8 4 immediate slashing damage and stun the targetgenerates -24 rage
*;5
:Deer Kick has a 50% chance to deal Hacking Blade deals +10 5 immediate slashing damage and stun the targetgenerates -30 rage}}*;6|-|| || || of Antlersprings || Deer Bash :Hacking Blade deals +10 6 immediate slashing damage and knocks the enemy backwards || {{Spoiler|generates -36 rage*;27:Deer Bash Hacking Blade deals +20 7 immediate slashing damage and knocks the enemy backwardsgenerates -42 rage*;38:Deer Bash Hacking Blade deals +30 8 immediate slashing damage and knocks the enemy backwardsgenerates -48 rage*;49:Deer Bash Hacking Blade deals +40 9 immediate slashing damage and knocks the enemy backwardsgenerates -54 rage*;510:Deer Bash Hacking Blade deals +50 10 immediate slashing damage and knocks the enemy backwardsgenerates -60 rage
}}
|-
|| Debilitating || || of Antlery || Deer Bash Debilitating Blow deals +10% 5 damage || {{Spoiler|
*;2
:Deer Bash Debilitating Blow deals +20% 10 damage
*;3
:Deer Bash Debilitating Blow deals +30% 15 damage
*;4
:Deer Bash Debilitating Blow deals +40% 20 damage
*;5
:Deer Bash Debilitating Blow deals +50% 25 damage
*;6
:Deer Bash Debilitating Blow deals +60% 30 damage
*;7
:Deer Bash Debilitating Blow deals +70% 35 damage
*;8
:Deer Bash Debilitating Blow deals +80% 40 damage
*;9
:Deer Bash Debilitating Blow deals +90% 45 damage
*;10
:Deer Bash Debilitating Blow deals +100% 50 damage
}}
|-
|| || Lucky Basher's Debilitating || || Deer Bash has a 5% chance to deal Debilitating Blow deals +100% 2 damage and generates -10 rage || {{Spoiler|
*;2
:Deer Bash has a 10% chance to deal Debilitating Blow deals +100% 4 damageand generates -20 rage
*;3
:Deer Bash has a 15% chance to deal Debilitating Blow deals +100% 6 damageand generates -30 rage
*;4
:Deer Bash has a 20% chance to deal Debilitating Blow deals +100% 8 damageand generates -40 rage
*;5
:Deer Bash has a 25% chance to deal Debilitating Blow deals +100% 10 damageand generates -50 rage
*;6
:Deer Bash has a 30% chance to deal Debilitating Blow deals +100% 12 damageand generates -60 rage
*;7
:Deer Bash has a 35% chance to deal Debilitating Blow deals +100% 14 damageand generates -70 rage
*;8
:Deer Bash has a 40% chance to deal Debilitating Blow deals +100% 16 damageand generates -80 rage
*;9
:Deer Bash has a 45% chance to deal Debilitating Blow deals +100% 18 damageand generates -90 rage
*;10
:Deer Bash has a 50% chance to deal Debilitating Blow deals +20 damage and generates -100% damagerage
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Fire Magic Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Fiery || of Deceitful Eyes Flames || After using Doe Eyes, your next attack deals +5 damage {MOD_SKILL_FIREMAGIC}{0.15} || {{Spoiler|
*;2
:After using Doe Eyes, your next attack deals +10 damage{MOD_SKILL_FIREMAGIC}{0.2}
*;3
:After using Doe Eyes, your next attack deals +15 damage{MOD_SKILL_FIREMAGIC}{0.25}
*;4
:After using Doe Eyes, your next attack deals +20 damage{MOD_SKILL_FIREMAGIC}{0.3}
*;5
:After using Doe Eyes, your next attack deals +25 damage{MOD_SKILL_FIREMAGIC}{0.35}
*;6
:After using Doe Eyes, your next attack deals +30 damage*;7:After using Doe Eyes, your next attack deals +35 damage*;8:After using Doe Eyes, your next attack deals +40 damage*;9:After using Doe Eyes, your next attack deals +45 damage*;10:After using Doe Eyes, your next attack deals +50 damage{MOD_SKILL_FIREMAGIC}{0.4}
}}
|-
|| Flameproof || || of Armored Glances || Doe Eyes restores 15 armor {MITIGATION_FIRE}{1}{FireMagic} || {{Spoiler|
*;2
:Doe Eyes restores 30 armor{MITIGATION_FIRE}{2}{FireMagic}
*;3
:Doe Eyes restores 45 armor{MITIGATION_FIRE}{3}{FireMagic}
*;4
:Doe Eyes restores 60 armor{MITIGATION_FIRE}{4}{FireMagic}
*;5
:Doe Eyes restores 75 armor*;6:Doe Eyes restores 90 armor*;7:Doe Eyes restores 105 armor*;8:Doe Eyes restores 120 armor*;9:Doe Eyes restores 135 armor*;10:Doe Eyes restores 150 armor{MITIGATION_FIRE}{5}{FireMagic}
}}
|-
|| || || of Fireballs || Doe Eyes restores 2 power Fireball deals +5% damage || {{Spoiler|
*;2
:Doe Eyes restores 4 powerFireball deals +10% damage
*;3
:Doe Eyes restores 6 powerFireball deals +15% damage
*;4
:Doe Eyes restores 8 powerFireball deals +20% damage
*;5
:Doe Eyes restores 10 powerFireball deals +25% damage
*;6
:Doe Eyes restores 12 powerFireball deals +30% damage
*;7
:Doe Eyes restores 14 powerFireball deals +35% damage
*;8
:Doe Eyes restores 16 powerFireball deals +40% damage
*;9
:Doe Eyes restores 18 powerFireball deals +45% damage
*;10
:Doe Eyes restores 20 powerFireball deals +50% damage
}}
|-
|Sparkly | |of Sparklefire | || || Doe Eyes heals 12 health Scintillating Flame and Scintillating Frost deal +15% damage || {{Spoiler|
*;2
:Doe Eyes heals 24 healthScintillating Flame and Scintillating Frost deal +30% damage
*;3
:Doe Eyes heals 36 healthScintillating Flame and Scintillating Frost deal +45% damage
*;4
:Doe Eyes heals 48 healthScintillating Flame and Scintillating Frost deal +60% damage
*;5
:Doe Eyes heals 60 health*;6:Doe Eyes heals 72 health*;7:Doe Eyes heals 84 health*;8:Doe Eyes heals 96 health*;9:Doe Eyes heals 108 health*;10:Doe Eyes heals 120 healthScintillating Flame and Scintillating Frost deal +75% damage
}}
|-
|| || || of Healthy Cuteness Burning || Cuteness Overload heals you for 20 health Fireball and Super Fireball deal an additional +10 damage over 5 seconds || {{Spoiler|
*;2
:Cuteness Overload heals you for 40 healthFireball and Super Fireball deal an additional +14 damage over 7 seconds
*;3
:Cuteness Overload heals you for 60 healthFireball and Super Fireball deal an additional +18 damage over 9 seconds
*;4
:Cuteness Overload heals you for 80 healthFireball and Super Fireball deal an additional +24 damage over 12 seconds
*;5
:Cuteness Overload heals you for 100 healthFireball and Super Fireball deal an additional +30 damage over 15 seconds
}}
|-
|| || || of Adorable Fleeing Prolonged Agony || Cuteness Overload increases your movement speed by +1 for 20 seconds {MOD_FIRE_INDIRECT}{0.05} || {{Spoiler|
*;2
:Cuteness Overload increases your movement speed by +{MOD_FIRE_INDIRECT}{0.1.5 for 20 seconds}
*;3
:Cuteness Overload increases your movement speed by +2 for 20 seconds{MOD_FIRE_INDIRECT}{0.15}
*;4
:Cuteness Overload increases your movement speed by +{MOD_FIRE_INDIRECT}{0.2.5 for 20 seconds}
*;5
:Cuteness Overload increases your movement speed by +{MOD_FIRE_INDIRECT}{0.25}*;6:{MOD_FIRE_INDIRECT}{0.3 for 20 seconds}*;7:{MOD_FIRE_INDIRECT}{0.35}*;8:{MOD_FIRE_INDIRECT}{0.4}*;9:{MOD_FIRE_INDIRECT}{0.45}*;10:{MOD_FIRE_INDIRECT}{0.5}
}}
|-
|| || Super || of Energetic Bounding Super Fire || {MAX_POWER}{3}{Deer} Super Fireball deals +8% damage || {{Spoiler|
*;2
:{MAX_POWER}{5}{Deer}Super Fireball deals +16% damage
*;3
:{MAX_POWER}{8}{Deer}Super Fireball deals +24% damage
*;4
:{MAX_POWER}{10}{Deer}Super Fireball deals +32% damage
*;5
:{MAX_POWER}{13}{Deer}Super Fireball deals +40% damage
*;6
:{MAX_POWER}{15}{Deer}Super Fireball deals +48% damage
*;7
:{MAX_POWER}{18}{Deer}Super Fireball deals +56% damage
*;8
:{MAX_POWER}{20}{Deer}Super Fireball deals +64% damage
*;9
:{MAX_POWER}{23}{Deer}Super Fireball deals +72% damage
*;10
:{MAX_POWER}{25}{Deer}Super Fireball deals +80% damage
}}
|-
|| || || of Guilty Looks Flesh Frying || Cuteness Overload deals Flesh to Fuel restores +10% damage 3 Power || {{Spoiler|
*;2
:Cuteness Overload deals Flesh to Fuel restores +20% damage6 Power
*;3
:Cuteness Overload deals Flesh to Fuel restores +30% damage9 Power
*;4
:Cuteness Overload deals Flesh to Fuel restores +40% damage12 Power
*;5
:Cuteness Overload deals Flesh to Fuel restores +50% damage*;6:Cuteness Overload deals +60% damage*;7:Cuteness Overload deals +70% damage*;8:Cuteness Overload deals +80% damage*;9:Cuteness Overload deals +90% damage*;10:Cuteness Overload deals +100% damage15 Power
}}
|-
|| || || of Tough Cuteness || Cuteness Overload restores 15 armor to Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds || {{Spoiler|
*;2
:Cuteness Overload restores 30 armor to Fire Breath attacks deal +10 damage and grant you+6 mitigation vs Fire for 5 seconds
*;3
:Cuteness Overload restores 45 armor to Fire Breath attacks deal +15 damage and grant you+9 mitigation vs Fire for 5 seconds
*;4
:Cuteness Overload restores 60 armor to Fire Breath attacks deal +20 damage and grant you+12 mitigation vs Fire for 5 seconds
*;5
:Cuteness Overload restores 75 armor to you*;6:Cuteness Overload restores 90 armor to you*;7:Cuteness Overload restores 105 armor to you*;8:Cuteness Overload restores 120 armor to you*;9:Cuteness Overload restores 135 armor to you*;10:Cuteness Overload restores 150 armor to Fire Breath attacks deal +25 damage and grant you+15 mitigation vs Fire for 5 seconds
}}
|-
|| Room-Temperature || || of Antlery || King of the Forest has a 5Room-Temperature Ball deals +20% chance to deal +200 damage || {{Spoiler|
*;2
:King of the Forest has a 7Room-Temperature Ball deals +40% chance to deal +200 damage
*;3
:King of the Forest has a 9Room-Temperature Ball deals +60% chance to deal +200 damage
*;4
:King of the Forest has a 11Room-Temperature Ball deals +80% chance to deal +200 damage
*;5
:King of the Forest has a 13% chance to deal +200 damage*;6:King of the Forest has a 15% chance to deal +200 damage*;7:King of the Forest has a 17% chance to deal +200 damage*;8:King of the Forest has a 19% chance to deal Room-Temperature Ball deals +200 damage*;9:King of the Forest has a 21100% chance to deal +200 damage*;10:King of the Forest has a 23% chance to deal +200 damage
}}
|-
|| || || of Antlery Molten Spewing || King of the Forest deals Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +104% damage || {{Spoiler|
*;2
:King of the Forest deals Fire Breath has a 8% chance to hit all enemies within 7 meters and deal +208% damage
*;3
:King of the Forest deals Fire Breath has a 12% chance to hit all enemies within 7 meters and deal +3012% damage
*;4
:King of the Forest deals Fire Breath has a 16% chance to hit all enemies within 7 meters and deal +4016% damage
*;5
:King of the Forest deals Fire Breath has a 20% chance to hit all enemies within 7 meters and deal +5020% damage
*;6
:King of the Forest deals Fire Breath has a 24% chance to hit all enemies within 7 meters and deal +6024% damage
*;7
:King of the Forest deals Fire Breath has a 28% chance to hit all enemies within 7 meters and deal +7028% damage
*;8
:King of the Forest deals Fire Breath has a 32% chance to hit all enemies within 7 meters and deal +8032% damage
*;9
:King of the Forest deals Fire Breath has a 36% chance to hit all enemies within 7 meters and deal +9036% damage
*;10
:King of the Forest deals Fire Breath has a 40% chance to hit all enemies within 7 meters and deal +10040% damage
}}
|-
|| || Forest King's || of Invincible Kings Staggering Flame || King of Super Fireball has a 3% chance to stun the Forest gives you target and deal +1 absorption of any physical 2% damage for 10 seconds || {{Spoiler|
*;2
:King of Super Fireball has a 5% chance to stun the Forest gives you target and deal +2 absorption of any physical 4% damage for 10 seconds
*;3
:King of Super Fireball has a 7% chance to stun the Forest gives you target and deal +3 absorption of any physical 6% damage for 10 seconds
*;4
:King of Super Fireball has a 10% chance to stun the Forest gives you target and deal +4 absorption of any physical 8% damage for 10 seconds
*;5
:King of Super Fireball has a 13% chance to stun the Forest gives you target and deal +5 absorption of any physical 10% damage*;6:Super Fireball has a 15% chance to stun the target and deal +12% damage*;7:Super Fireball has a 17% chance to stun the target and deal +14% damage*;8:Super Fireball has a 20% chance to stun the target and deal +16% damage*;9:Super Fireball has a 23% chance to stun the target and deal +18% damage for *;10 seconds:Super Fireball has a 25% chance to stun the target and deal +20% damage
}}
|-
|| || Dumb Deer's || of Burning Breath || {MITIGATION_PSYCHIC}{1}{Deer} Fire Breath deals +6% damage || {{Spoiler|
*;2
:{MITIGATION_PSYCHIC}{2}{Deer}Fire Breath deals +12% damage
*;3
:{MITIGATION_PSYCHIC}{3}{Deer}Fire Breath deals +18% damage
*;4
:{MITIGATION_PSYCHIC}{4}{Deer}Fire Breath deals +24% damage
*;5
:{MITIGATION_PSYCHIC}{5}{Deer}Fire Breath deals +30% damage
*;6
:{MITIGATION_PSYCHIC}{6}{Deer}Fire Breath deals +36% damage
*;7
:{MITIGATION_PSYCHIC}{7}{Deer}Fire Breath deals +42% damage
*;8
:{MITIGATION_PSYCHIC}{8}{Deer}Fire Breath deals +48% damage
*;9
:{MITIGATION_PSYCHIC}{9}{Deer}Fire Breath deals +54% damage
*;10
:{MITIGATION_PSYCHIC}{10}{Deer}Fire Breath deals +60% damage
}}
|-
|Fiery | |of Flames | Natural Deer's || || {MITIGATION_NATURE}{1MOD_SKILL_FIREMAGIC}{Deer0.01} || {{Spoiler|
*;2
:{MITIGATION_NATUREMOD_SKILL_FIREMAGIC}{2}{Deer0.02}
*;3
:{MITIGATION_NATUREMOD_SKILL_FIREMAGIC}{3}{Deer0.03}
*;4
:{MITIGATION_NATUREMOD_SKILL_FIREMAGIC}{4}{Deer0.04}
*;5
:{MITIGATION_NATUREMOD_SKILL_FIREMAGIC}{5}{Deer}*;6:{MITIGATION_NATURE}{6}{Deer}*;7:{MITIGATION_NATURE}{7}{Deer}*;8:{MITIGATION_NATURE}{8}{Deer}*;9:{MITIGATION_NATURE}{9}{Deer}*;10:{MITIGATION_NATURE}{10}{Deer0.05}
}}
|-
|| || || of Lucky Fireballs || Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +1020% damage || {{Spoiler|
*;2
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +2040% damage
*;3
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +3060% damage
*;4
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +4080% damage
*;5
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +50100% damage
*;6
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +60120% damage
*;7
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +70140% damage
*;8
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +80160% damage
*;9
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +90180% damage
*;10
:Pummeling Hooves deals Fireball and Frostball have a 25% chance to deal +100200% damage
}}
|-
|| || of Terrifying Flame || || Pummeling Hooves deals Fire Breath has a 50% chance to deal +105% damage and taunts the enemy as if it did +20 more damage restore 7 Armor to you || {{Spoiler|
*;2
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +2010% damage and taunts the enemy as if it did +40 more damagerestore 14 Armor to you
*;3
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +3015% damage and taunts the enemy as if it did +60 more damagerestore 21 Armor to you
*;4
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +4020% damage and taunts the enemy as if it did +80 more damagerestore 28 Armor to you
*;5
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +5025% damage and taunts the enemy as if it did +100 more damagerestore 35 Armor to you
*;6
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +6030% damage and taunts the enemy as if it did +120 more damagerestore 42 Armor to you
*;7
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +7035% damage and taunts the enemy as if it did +140 more damagerestore 49 Armor to you
*;8
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +8040% damage and taunts the enemy as if it did +160 more damagerestore 56 Armor to you
*;9
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +9045% damage and taunts the enemy as if it did +180 more damagerestore 63 Armor to you
*;10
:Pummeling Hooves deals Fire Breath has a 50% chance to deal +10050% damage and taunts the enemy as if it did +200 more damagerestore 70 Armor to you
}}
|-
|| || || of Fire Tapping || Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
*;2
:Pummeling Hooves has a 25% chance to deal +60% damage and taunt the enemy as if it did +120 more damageYou regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;3
:Pummeling Hooves has a 25% chance to deal +90% damage and taunt the enemy as if it did +180 more damageYou regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;4
:Pummeling Hooves has a 25% chance to deal +120% damage and taunt the enemy as if it did +240 more damageYou regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;5
:Pummeling Hooves has a 25% chance to deal +150% damage and taunt the enemy as if it did +300 more damageYou regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;6
:Pummeling Hooves has a 25% chance to deal +180% damage and taunt the enemy as if it did +360 more damageYou regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;7
:Pummeling Hooves has a 25% chance to deal +210% damage and taunt the enemy as if it did +420 more damageYou regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;8
:Pummeling Hooves has a 25% chance to deal +240% damage and taunt the enemy as if it did +480 more damageYou regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;9
:Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damageYou regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*;10
:Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damageYou regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
|| || of the Salamander || You regain 5 Health when using Ring of Tough Stag Brothers || Summoned Deer have +6 health Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
*;2
:Summoned Deer have +12 healthYou regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;3
:Summoned Deer have +18 healthYou regain 15 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;4
:Summoned Deer have +24 healthYou regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;5
:Summoned Deer have +30 healthYou regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;6
:Summoned Deer have +36 healthYou regain 30 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;7
:Summoned Deer have +42 healthYou regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;8
:Summoned Deer have +48 healthYou regain 40 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;9
:Summoned Deer have +54 healthYou regain 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*;10
:Summoned Deer have +60 healthYou regain 50 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
|| || || of Rough Stag Brothers Scintillating Power || Summoned Deer have +5 armor Scintillating Frost and Scintillating Flame restore 2 Power || {{Spoiler|
*;2
:Summoned Deer have +10 armorScintillating Frost and Scintillating Flame restore 4 Power
*;3
:Summoned Deer have +15 armorScintillating Frost and Scintillating Flame restore 6 Power
*;4
:Summoned Deer have +20 armorScintillating Frost and Scintillating Flame restore 8 Power
*;5
:Summoned Deer have +25 armorScintillating Frost and Scintillating Flame restore 10 Power
*;6
:Summoned Deer have +30 armorScintillating Frost and Scintillating Flame restore 12 Power
*;7
:Summoned Deer have +35 armorScintillating Frost and Scintillating Flame restore 14 Power
*;8
:Summoned Deer have +40 armorScintillating Frost and Scintillating Flame restore 16 Power
*;9
:Summoned Deer have +45 armorScintillating Frost and Scintillating Flame restore 18 Power
*;10
:Summoned Deer have +50 armorScintillating Frost and Scintillating Flame restore 20 Power
}}
|-
|| || || of Violent Brethren Scintillating Life || Summoned Deer deal +1 damage with each attack Scintillating Frost and Scintillating Flame restore 7 Health || {{Spoiler|
*;2
:Summoned Deer deal +2 damage with each attackScintillating Frost and Scintillating Flame restore 14 Health
*;3
:Summoned Deer deal +3 damage with each attackScintillating Frost and Scintillating Flame restore 21 Health
*;4
:Summoned Deer deal +4 damage with each attackScintillating Frost and Scintillating Flame restore 28 Health
*;5
:Summoned Deer deal +5 damage with each attackScintillating Frost and Scintillating Flame restore 35 Health
*;6
:Summoned Deer deal +6 damage with each attackScintillating Frost and Scintillating Flame restore 42 Health
*;7
:Summoned Deer deal +7 damage with each attackScintillating Frost and Scintillating Flame restore 49 Health
*;8
:Summoned Deer deal +8 damage with each attackScintillating Frost and Scintillating Flame restore 56 Health
*;9
:Summoned Deer deal +9 damage with each attackScintillating Frost and Scintillating Flame restore 63 Health
*;10
:Summoned Deer deal +10 damage with each attackScintillating Frost and Scintillating Flame restore 70 Health
}}
|-
|| || || of Enraging Brethren Fiery Bolts || Summoned Deer taunt as if they did 5Fire Bolts deals +10% more damage than they do || {{Spoiler|
*;2
:Summoned Deer taunt as if they did 10Fire Bolts deals +20% more damage than they do
*;3
:Summoned Deer taunt as if they did 15Fire Bolts deals +30% more damage than they do
*;4
:Summoned Deer taunt as if they did 20Fire Bolts deals +40% more damage than they do
*;5
:Summoned Deer taunt as if they did 25Fire Bolts deals +50% more damage than they do*;6}}|-:Summoned Deer taunt as if they did 30% more damage than they do| || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler|*;72:Summoned Deer taunt as if they did 35% more damage than they doFire Bolts hit all targets within 26 meters (instead of 20)*;83:Summoned Deer taunt as if they did 40% more damage than they doFire Bolts hit all targets within 29 meters (instead of 20)*;94:Summoned Deer taunt as if they did 45% more damage than they doFire Bolts hit all targets within 32 meters (instead of 20)*;105:Summoned Deer taunt as if they did 50% more damage than they doFire Bolts hit all targets within 35 meters (instead of 20)
}}
|-
|| || || of Survivable Escapes Drilling Fire Bolts || Bounding Escape heals you for 20 health Fire Bolts deal +3 armor damage || {{Spoiler|
*;2
:Bounding Escape heals you for 40 healthFire Bolts deal +6 armor damage
*;3
:Bounding Escape heals you for 60 healthFire Bolts deal +9 armor damage
*;4
:Bounding Escape heals you for 80 healthFire Bolts deal +12 armor damage
*;5
:Bounding Escape heals you for 100 healthFire Bolts deal +15 armor damage
*;6
:Bounding Escape heals you for 120 healthFire Bolts deal +18 armor damage
*;7
:Bounding Escape heals you for 140 healthFire Bolts deal +21 armor damage
*;8
:Bounding Escape heals you for 160 healthFire Bolts deal +24 armor damage
*;9
:Bounding Escape heals you for 180 healthFire Bolts deal +27 armor damage
*;10
:Bounding Escape heals you for 200 healthFire Bolts deal +30 armor damage
}}
|-
|| || || of Survivable Escapes Calefaction || Bounding Escape restores 20 armor to you Calefaction deals +10% damage || {{Spoiler|
*;2
:Bounding Escape restores 40 armor to youCalefaction deals +20% damage
*;3
:Bounding Escape restores 60 armor to youCalefaction deals +30% damage
*;4
:Bounding Escape restores 80 armor to youCalefaction deals +40% damage
*;5
:Bounding Escape restores 100 armor to youCalefaction deals +50% damage
*;6
:Bounding Escape restores 120 armor to youCalefaction deals +60% damage
*;7
:Bounding Escape restores 140 armor to youCalefaction deals +70% damage
*;8
:Bounding Escape restores 160 armor to youCalefaction deals +80% damage
*;9
:Bounding Escape restores 180 armor to youCalefaction deals +90% damage
*;10
:Bounding Escape restores 200 armor to youCalefaction deals +100% damage
}}
|-
|| || || of Fresh Escapes Nuclear Calefaction || Bounding Escape restores 5 power Calefaction has a 10% chance to you deal +30% damage and stun the target || {{Spoiler|
*;2
:Bounding Escape restores Calefaction has a 10 power % chance to youdeal +60% damage and stun the target
*;3
:Bounding Escape restores 15 power Calefaction has a 10% chance to youdeal +90% damage and stun the target
*;4
:Bounding Escape restores 20 power Calefaction has a 15% chance to youdeal +120% damage and stun the target
*;5
:Bounding Escape restores 25 power Calefaction has a 15% chance to youdeal +150% damage and stun the target
*;6
:Bounding Escape restores 30 power Calefaction has a 15% chance to youdeal +180% damage and stun the target
*;7
:Bounding Escape restores 35 power Calefaction has a 20% chance to youdeal +210% damage and stun the target
*;8
:Bounding Escape restores 40 power Calefaction has a 20% chance to youdeal +240% damage and stun the target
*;9
:Bounding Escape restores 45 power Calefaction has a 20% chance to youdeal +270% damage and stun the target
*;10
:Bounding Escape restores 50 power Calefaction has a 20% chance to youdeal +300% damage and stun the target
}}
|-
|| || || of Antler Slashing || Antler Slash deals +8% damage Calefaction restores 7 Health || {{Spoiler|
*;2
:Antler Slash deals +16% damageCalefaction restores 14 Health
*;3
:Antler Slash deals +24% damageCalefaction restores 21 Health
*;4
:Antler Slash deals +32% damageCalefaction restores 28 Health
*;5
:Antler Slash deals +40% damageCalefaction restores 35 Health
*;6
:Antler Slash deals +48% damageCalefaction restores 42 Health
*;7
:Antler Slash deals +56% damageCalefaction restores 49 Health
*;8
:Antler Slash deals +64% damageCalefaction restores 56 Health
*;9
:Antler Slash deals +72% damageCalefaction restores 63 Health
*;10
:Antler Slash deals +80% damageCalefaction restores 70 Health
}}
|-
|| || || of Frosty Balls || Antler Slash has a 15Frostball deals +7% chance to heal you for 10 health damage || {{Spoiler|
*;2
:Antler Slash has a 15Frostball deals +14% chance to heal you for 20 healthdamage
*;3
:Antler Slash has a 15Frostball deals +21% chance to heal you for 30 healthdamage
*;4
:Antler Slash has a 15Frostball deals +28% chance to heal you for 40 healthdamage
*;5
:Antler Slash has a 15Frostball deals +35% chance to heal you for 50 healthdamage
*;6
:Antler Slash has a 15Frostball deals +42% chance to heal you for 60 healthdamage
*;7
:Antler Slash has a 15Frostball deals +49% chance to heal you for 70 healthdamage
*;8
:Antler Slash has a 20Frostball deals +56% chance to heal you for 80 healthdamage
*;9
:Antler Slash has a 20Frostball deals +63% chance to heal you for 90 healthdamage
*;10
:Antler Slash has a 20Frostball deals +70% chance to heal you for 100 healthdamage
}}
|-
|| || || of Chomping All Foes Frost Waves || Pig Bite Frostball has a 35% chance to deal +40 damage and hit target all targets enemies within 5 30 meters || {{Spoiler|
*;2
:Pig Bite Frostball has a 68% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;3
:Pig Bite Frostball has a 910% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;4
:Pig Bite Frostball has a 1213% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;5
:Pig Bite Frostball has a 15% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;6
:Pig Bite Frostball has a 18% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;7
:Pig Bite Frostball has a 2120% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;8
:Pig Bite Frostball has a 2423% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;9
:Pig Bite Frostball has a 2725% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
*;10
:Pig Bite Frostball has a 3028% chance to deal +40 damage and hit target all targets enemies within 5 30 meters
}}
|-
|| || || of Healthy Chomping Stiffening Winds || Pig Bite restores 3 Health Frostball has a 20% chance to slow target's movement by 25% || {{Spoiler|
*;2
:Pig Bite restores 6 HealthFrostball has a 40% chance to slow target's movement by 25%
*;3
:Pig Bite restores 9 HealthFrostball has a 60% chance to slow target's movement by 25%
*;4
:Pig Bite restores 12 HealthFrostball has a 80% chance to slow target's movement by 25%
*;5
:Pig Bite restores 15 HealthFrostball has a 100% chance to slow target's movement by 25%}}*;6|-:Pig Bite restores 18 Health| || of Spider Freezing || Frostball deals +5 damage to Arachnids || {{Spoiler|*;72:Pig Bite restores 21 HealthFrostball deals +10 damage to Arachnids*;83:Pig Bite restores 24 HealthFrostball deals +15 damage to Arachnids*;94:Pig Bite restores 27 HealthFrostball deals +20 damage to Arachnids*;105:Pig Bite restores 30 HealthFrostball deals +25 damage to Arachnids
}}
|-
|| || || of Unnoticeable Bites Flame-Beast Freezing || Pig Bite lowers enemy aggression toward you as if you'd done -4 Frostball deals +10 damage to it creatures that are inherently on fire. || {{Spoiler|
*;2
:Pig Bite lowers enemy aggression toward you as if you'd done -8 Frostball deals +20 damage to itcreatures that are inherently on fire.
*;3
:Pig Bite lowers enemy aggression toward you as if you'd done -12 Frostball deals +30 damage to itcreatures that are inherently on fire.
*;4
:Pig Bite lowers enemy aggression toward you as if you'd done -16 Frostball deals +40 damage to itcreatures that are inherently on fire.
*;5
:Pig Bite lowers enemy aggression toward you as if you'd done -20 Frostball deals +50 damage to it*;6:Pig Bite lowers enemy aggression toward you as if you'd done -24 damage to it*;7:Pig Bite lowers enemy aggression toward you as if you'd done -28 damage to it*;8:Pig Bite lowers enemy aggression toward you as if you'd done -32 damage to it*;9:Pig Bite lowers enemy aggression toward you as if you'd done -36 damage to it*;10:Pig Bite lowers enemy aggression toward you as if you'd done -40 damage to itcreatures that are inherently on fire.
}}
|-
|| || || of Porcine Rending Freezewalls || Pig Rend attacks deal Defensive Chill deals +4 5% damage || {{Spoiler|
*;2
:Pig Rend attacks deal Defensive Chill deals +8 10% damage
*;3
:Pig Rend attacks deal Defensive Chill deals +12 15% damage
*;4
:Pig Rend attacks deal Defensive Chill deals +16 20% damage
*;5
:Pig Rend attacks deal Defensive Chill deals +20 25% damage
*;6
:Pig Rend attacks deal Defensive Chill deals +24 30% damage
*;7
:Pig Rend attacks deal Defensive Chill deals +28 35% damage
*;8
:Pig Rend attacks deal Defensive Chill deals +32 40% damage
*;9
:Pig Rend attacks deal Defensive Chill deals +36 45% damage
*;10
:Pig Rend attacks deal Defensive Chill deals +40 50% damage
}}
|-
|| Freezeproof || || of Contemplative Snacking || Sustaining Snack restores 5 Power {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler|
*;2
:Sustaining Snack restores 10 Power{MITIGATION_COLD}{2}{FireMagic}
*;3
:Sustaining Snack restores 15 Power{MITIGATION_COLD}{3}{FireMagic}
*;4
:Sustaining Snack restores 20 Power{MITIGATION_COLD}{4}{FireMagic}
*;5
:Sustaining Snack restores 25 Power*;6:Sustaining Snack restores 30 Power*;7:Sustaining Snack restores 35 Power*;8:Sustaining Snack restores 40 Power*;9:Sustaining Snack restores 45 Power*;10:Sustaining Snack restores 50 Power{MITIGATION_COLD}{5}{FireMagic}
}}
|-
|| || Snacker's || of Quality Shrooming Icy Blood || Sustaining Snack heals +15 Health You regain 5 health when using Defensive Burst or Defensive Chill || {{Spoiler|
*;2
:Sustaining Snack heals +30 HealthYou regain 8 health when using Defensive Burst or Defensive Chill
*;3
:Sustaining Snack heals +45 HealthYou regain 11 health when using Defensive Burst or Defensive Chill
*;4
:Sustaining Snack heals +60 HealthYou regain 14 health when using Defensive Burst or Defensive Chill
*;5
:Sustaining Snack heals +75 HealthYou regain 17 health when using Defensive Burst or Defensive Chill
*;6
:Sustaining Snack heals +90 HealthYou regain 20 health when using Defensive Burst or Defensive Chill
*;7
:Sustaining Snack heals +105 HealthYou regain 23 health when using Defensive Burst or Defensive Chill
*;8
:Sustaining Snack heals +120 HealthYou regain 26 health when using Defensive Burst or Defensive Chill
*;9
:Sustaining Snack heals +135 HealthYou regain 29 health when using Defensive Burst or Defensive Chill
*;10
:Sustaining Snack heals +150 HealthYou regain 32 health when using Defensive Burst or Defensive Chill
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Unarmed Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Snacker's Martial || of Heavy Mushrooms Deadly Fists || Sustaining Snack restores +20 armor {MOD_SKILL_UNARMED}{0.15} || {{Spoiler|
*;2
:Sustaining Snack restores +40 armor{MOD_SKILL_UNARMED}{0.2}
*;3
:Sustaining Snack restores +60 armor{MOD_SKILL_UNARMED}{0.25}
*;4
:Sustaining Snack restores +80 armor{MOD_SKILL_UNARMED}{0.3}
*;5
:Sustaining Snack restores +100 armor{MOD_SKILL_UNARMED}{0.35}
*;6
:Sustaining Snack restores +120 armor*;7:Sustaining Snack restores +140 armor*;8:Sustaining Snack restores +160 armor*;9:Sustaining Snack restores +180 armor*;10:Sustaining Snack restores +200 armor{MOD_SKILL_UNARMED}{0.4}
}}
|-
|| || Punching || of Healthy Shrooming Punches || Truffle Sniff restores 10 Health Punch and Jab attacks deal +1 damage || {{Spoiler|
*;2
:Truffle Sniff restores 20 HealthPunch and Jab attacks deal +2 damage
*;3
:Truffle Sniff restores 30 HealthPunch and Jab attacks deal +4 damage
*;4
:Truffle Sniff restores 40 HealthPunch and Jab attacks deal +7 damage
*;5
:Truffle Sniff restores 50 Health*;6:Truffle Sniff restores 60 Health*;7:Truffle Sniff restores 70 Health*;8:Truffle Sniff restores 80 Health*;9:Truffle Sniff restores 90 Health*;Punch and Jab attacks deal +10:Truffle Sniff restores 100 Healthdamage
}}
|-
|| || || of Infuriating Chomps Refreshing Punches || Strategic Chomp deals +You regain 2% damage and generates 15 less Rage health whenever you use Punch or Jab || {{Spoiler|
*;2
:Strategic Chomp deals +You regain 4% damage and generates 30 less Ragehealth whenever you use Punch or Jab
*;3
:Strategic Chomp deals +You regain 6% damage and generates 45 less Ragehealth whenever you use Punch or Jab
*;4
:Strategic Chomp deals +You regain 8% damage and generates 60 less Ragehealth whenever you use Punch or Jab
*;5
:Strategic Chomp deals +You regain 10% damage and generates 75 less Rage*;6:Strategic Chomp deals +12% damage and generates 90 less Rage*;7:Strategic Chomp deals +14% damage and generates 105 less Rage*;8:Strategic Chomp deals +16% damage and generates 120 less Rage*;9:Strategic Chomp deals +18% damage and generates 135 less Rage*;10:Strategic Chomp deals +20% damage and generates 150 less Ragehealth whenever you use Punch or Jab
}}
|-
|| || || of Unimpressive Chomping Armor Punching || Strategic Chomp reduces enemy's aggro toward you as if you had done -15 Punch and Jab attacks deal +2 armor damage to it || {{Spoiler|
*;2
:Strategic Chomp reduces enemy's aggro toward you as if you had done -30 Punch and Jab attacks deal +3 armor damage to it
*;3
:Strategic Chomp reduces enemy's aggro toward you as if you had done -45 Punch and Jab attacks deal +5 armor damage to it
*;4
:Strategic Chomp reduces enemy's aggro toward you as if you had done -60 Punch and Jab attacks deal +6 armor damage to it
*;5
:Strategic Chomp reduces enemy's aggro toward you as if you had done -75 Punch and Jab attacks deal +9 armor damage to it
*;6
:Strategic Chomp reduces enemy's aggro toward you as if you had done -90 Punch and Jab attacks deal +10 armor damage to it
*;7
:Strategic Chomp reduces enemy's aggro toward you as if you had done -105 Punch and Jab attacks deal +12 armor damage to it
*;8
:Strategic Chomp reduces enemy's aggro toward you as if you had done -120 Punch and Jab attacks deal +13 armor damage to it
*;9
:Strategic Chomp reduces enemy's aggro toward you as if you had done -135 Punch and Jab attacks deal +14 armor damage to it
*;10
:Strategic Chomp reduces enemy's aggro toward you as if you had done -150 Punch and Jab attacks deal +15 armor damage to it
}}
|-
|| || || of Strategic Chomping Naked Fury || Strategic Chomp deals All Unarmed attacks deal +121 damage when you have 33% damage or less of your Armor left || {{Spoiler|
*;2
:Strategic Chomp deals All Unarmed attacks deal +242 damage when you have 33% damageor less of your Armor left
*;3
:Strategic Chomp deals All Unarmed attacks deal +366% damagewhen you have 33% or less of your Armor left
*;4
:Strategic Chomp deals All Unarmed attacks deal +488% damagewhen you have 33% or less of your Armor left
*;5
:Strategic Chomp deals All Unarmed attacks deal +6010% damagewhen you have 33% or less of your Armor left
*;6
:Strategic Chomp deals All Unarmed attacks deal +7212% damagewhen you have 33% or less of your Armor left
*;7
:Strategic Chomp deals All Unarmed attacks deal +8414% damagewhen you have 33% or less of your Armor left
*;8
:Strategic Chomp deals All Unarmed attacks deal +9616% damagewhen you have 33% or less of your Armor left
*;9
:Strategic Chomp deals All Unarmed attacks deal +10818% damagewhen you have 33% or less of your Armor left
*;10
:Strategic Chomp deals All Unarmed attacks deal +12020% damagewhen you have 33% or less of your Armor left
}}
|-
|| || || of Defensive Chomping Armor Hatred || Strategic Chomp boosts your mitigation versus physical damage All Unarmed attacks deal +1 for 10 seconds Armor damage || {{Spoiler|
*;2
:Strategic Chomp boosts your mitigation versus physical damage All Unarmed attacks deal +2 for 10 secondsArmor damage
*;3
:Strategic Chomp boosts your mitigation versus physical damage All Unarmed attacks deal +3 for 10 secondsArmor damage
*;4
:Strategic Chomp boosts your mitigation versus physical damage All Unarmed attacks deal +4 for 10 secondsArmor damage
*;5
:Strategic Chomp boosts your mitigation versus physical damage All Unarmed attacks deal +5 for 10 secondsArmor damage
}}
|-
|| || || of Porcine Resistance Goblin Hatred || {MITIGATION_POISON}{1}{Pig} Punch and Jab attacks deal +2 damage versus goblins || {{Spoiler|
*;2
:{MITIGATION_POISON}{2}{Pig}Punch and Jab attacks deal +4 damage versus goblins
*;3
:{MITIGATION_POISON}{3}{Pig}Punch and Jab attacks deal +6 damage versus goblins
*;4
:{MITIGATION_POISON}{4}{Pig}Punch and Jab attacks deal +8 damage versus goblins
*;5
:{MITIGATION_POISON}{5}{Pig}Punch and Jab attacks deal +10 damage versus goblins
*;6
:{MITIGATION_POISON}{6}{Pig}Punch and Jab attacks deal +13 damage versus goblins
*;7
:{MITIGATION_POISON}{7}{Pig}Punch and Jab attacks deal +16 damage versus goblins
*;8
:{MITIGATION_POISON}{8}{Pig}Punch and Jab attacks deal +19 damage versus goblins
*;9
:{MITIGATION_POISON}{9}{Pig}Punch and Jab attacks deal +21 damage versus goblins
*;10
:{MITIGATION_POISON}{10}{Pig}Punch and Jab attacks deal +24 damage versus goblins
}}
|-
|| || of Punch-Shielding || Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of Porcine Resistance || {MITIGATION_TRAUMA}{all physical damage you take for 1}{Pig} minute (or until 100 damage is mitigated). || {{Spoiler|
*;2
:{MITIGATION_TRAUMA}{2}{Pig}Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;3
:{MITIGATION_TRAUMA}{3}{Pig}Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;4
:{MITIGATION_TRAUMA}{4}{Pig}Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;5
:{MITIGATION_TRAUMA}{5}{Pig}Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;6
:{MITIGATION_TRAUMA}{6}{Pig}Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;7
:{MITIGATION_TRAUMA}{7}{Pig}Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;8
:{MITIGATION_TRAUMA}{8}{Pig}Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;9
:{MITIGATION_TRAUMA}{9}{Pig}Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;10
:{MITIGATION_TRAUMA}{Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10}{Pig}% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
}}
|-
|| || of Pain-Reflection || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of Pigheaded Stupidity || {MITIGATION_PSYCHIC}{all physical damage you take for 1}{Pig} minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
*;2
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 2}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;3
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 3}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;4
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 4}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;5
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 5}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;6
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 6}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;7
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 7}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;8
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 8}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;9
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 9}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;10
:{MITIGATION_PSYCHIC}{Punch and Jab attacks have a 10}{Pig}% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
}}
|-
|| || of Angst Fists || Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of Unshockable Sows || {MITIGATION_ELECTRICITY}{1}{Pig} that damage is reflected back in your next Punch or Jab. || {{Spoiler|
*;2
:{MITIGATION_ELECTRICITY}{2}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
*;3
:{MITIGATION_ELECTRICITY}{3}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
*;4
:{MITIGATION_ELECTRICITY}{4}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
*;5
:{MITIGATION_ELECTRICITY}{5}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
*;6
:{MITIGATION_ELECTRICITY}{6}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
*;7
:{MITIGATION_ELECTRICITY}{7}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
*;8
:{MITIGATION_ELECTRICITY}{8}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
*;9
:{MITIGATION_ELECTRICITY}{9}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
*;10
:{MITIGATION_ELECTRICITY}{10}{Pig}Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
}}
|-
|| Anti-Darkness || || 5% of Pigskin || {MAX_ARMOR}{7}{Pig} any Darkness damage you take is reflected back in your next Punch or Jab. || {{Spoiler|
*;2
:{MAX_ARMOR}{14}{Pig}10% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;3
:{MAX_ARMOR}{21}{Pig}15% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;4
:{MAX_ARMOR}{28}{Pig}20% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;5
:{MAX_ARMOR}{35}{Pig}25% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;6
:{MAX_ARMOR}{42}{Pig}30% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;7
:{MAX_ARMOR}{49}{Pig}35% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;8
:{MAX_ARMOR}{56}{Pig}40% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;9
:{MAX_ARMOR}{63}{Pig}45% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;10
:{MAX_ARMOR}{70}{Pig}50% of any Darkness damage you take is reflected back in your next Punch or Jab.
}}
|-
|| || Uncrushable || of Squealing Crush-Defense || Squeal deals +20% damage {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler|
*;2
:Squeal deals +40% damage{MITIGATION_CRUSHING}{2}{Unarmed}
*;3
:Squeal deals +60% damage{MITIGATION_CRUSHING}{3}{Unarmed}
*;4
:Squeal deals +80% damage{MITIGATION_CRUSHING}{4}{Unarmed}
*;5
:Squeal deals +100% damage{MITIGATION_CRUSHING}{5}{Unarmed}
*;6
:Squeal deals +120% damage{MITIGATION_CRUSHING}{6}{Unarmed}
*;7
:Squeal deals +140% damage{MITIGATION_CRUSHING}{7}{Unarmed}
*;8
:Squeal deals +160% damage{MITIGATION_CRUSHING}{8}{Unarmed}
*;9
:Squeal deals +180% damage{MITIGATION_CRUSHING}{9}{Unarmed}
*;10
:Squeal deals +200% damage{MITIGATION_CRUSHING}{10}{Unarmed}
}}
|-
|| || Unflappable || of HeartMind-Exploding Squealing Defense || Squeal has a 30% chance to deal +30% damage {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler|
*;2
:Squeal has a 30% chance to deal +60% damage{MITIGATION_PSYCHIC}{2}{Unarmed}
*;3
:Squeal has a 30% chance to deal +90% damage{MITIGATION_PSYCHIC}{3}{Unarmed}
*;4
:Squeal has a 30% chance to deal +120% damage{MITIGATION_PSYCHIC}{4}{Unarmed}
*;5
:Squeal has a 30% chance to deal +150% damage*;6:Squeal has a 30% chance to deal +180% damage*;7:Squeal has a 30% chance to deal +210% damage*;8:Squeal has a 30% chance to deal +240% damage*;9:Squeal has a 30% chance to deal +270% damage*;10:Squeal has a 30% chance to deal +300% damage{MITIGATION_PSYCHIC}{5}{Unarmed}
}}
|-
|| || Martial Artist's || || Squeal boosts sprint speed by 1 for 10 seconds {MOD_SKILL_UNARMED}{0.01} || {{Spoiler|
*;2
:Squeal boosts sprint speed by 2 for 10 seconds{MOD_SKILL_UNARMED}{0.02}
*;3
:Squeal boosts sprint speed by 3 for 10 seconds{MOD_SKILL_UNARMED}{0.03}
*;4
:Squeal boosts sprint speed by 3{MOD_SKILL_UNARMED}{0.5 for 10 seconds04}
*;5
:Squeal boosts sprint speed by 4 for 10 seconds{MOD_SKILL_UNARMED}{0.05}
}}
|-
|Kicking | |of Kicking | || || Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts All kick attacks (even animal kicks!) deal +1 damage || {{Spoiler|
*;2
:Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detauntsAll kick attacks (even animal kicks!) deal +2 damage
*;3
:Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detauntsAll kick attacks (even animal kicks!) deal +3 damage
*;4
:Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detauntsAll kick attacks (even animal kicks!) deal +4 damage
*;5
:Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detauntsAll kick attacks (even animal kicks!) deal +5 damage*;6:All kick attacks (even animal kicks!) deal +6 damage*;7:All kick attacks (even animal kicks!) deal +7 damage*;8:All kick attacks (even animal kicks!) deal +8 damage*;9:All kick attacks (even animal kicks!) deal +9 damage*;10:All kick attacks (even animal kicks!) deal +10 damage
}}
|-
|| Aerobic || || of Cooling Mud || Mudbath heals You regain 5 Health whenever you for 15 health use a kick (from any skill!) || {{Spoiler|
*;2
:Mudbath heals You regain 10 Health whenever you for 30 healthuse a kick (from any skill!)
*;3
:Mudbath heals You regain 15 Health whenever you for 45 healthuse a kick (from any skill!)
*;4
:Mudbath heals You regain 20 Health whenever you for 60 healthuse a kick (from any skill!)
*;5
:Mudbath heals You regain 25 Health whenever you for 75 healthuse a kick (from any skill!)
*;6
:Mudbath heals You regain 30 Health whenever you for 90 healthuse a kick (from any skill!)
*;7
:Mudbath heals You regain 35 Health whenever you for 105 healthuse a kick (from any skill!)
*;8
:Mudbath heals You regain 40 Health whenever you for 120 healthuse a kick (from any skill!)
*;9
:Mudbath heals You regain 45 Health whenever you for 135 healthuse a kick (from any skill!)
*;10
:Mudbath heals You regain 50 Health whenever you for 150 healthuse a kick (from any skill!)
}}
|-
|| || Ankle-Kicking || of Thick Mud Ankle-Kicking || Mudbath restores 15 armor Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% || {{Spoiler|
*;2
:Mudbath restores 30 armorAny kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
*;3
:Mudbath restores 45 armorAny kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
*;4
:Mudbath restores 60 armorAny kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%
*;5
:Mudbath restores 75 armorAny kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%*;6}}|-:Mudbath restores 90 armor| Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% || {{Spoiler|*;72:Mudbath restores 105 armorAny kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%*;83:Mudbath restores 120 armorAny kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%*;94:Mudbath restores 135 armorAny kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%*;105:Mudbath restores 150 armorAny kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%
}}
|-
|Hip-Shattering | |of Hip-Shattering | || || Mudbath gives you +1 absorption of any physical damage for 10 seconds Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% || {{Spoiler|
*;2
:Mudbath gives you +2 absorption of any physical damage for 10 secondsAny kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
*;3
:Mudbath gives you +3 absorption of any physical damage for 10 secondsAny kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%
*;4
:Mudbath gives you +4 absorption of any physical damage for 10 secondsAny kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%
*;5
:Mudbath gives you +5 absorption of any physical damage for 10 secondsAny kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%
}}
|-
|| || || of Kicking While Nude || Harmlessness heals Any kick attack (including animal kicks!) deals +25% damage when you for 20 health have 33% or less of your Armor left || {{Spoiler|
*;2
:Harmlessness heals Any kick attack (including animal kicks!) deals +30% damage when you for 40 healthhave 33% or less of your Armor left
*;3
:Harmlessness heals Any kick attack (including animal kicks!) deals +35% damage when you for 60 healthhave 33% or less of your Armor left
*;4
:Harmlessness heals Any kick attack (including animal kicks!) deals +40% damage when you for 80 healthhave 33% or less of your Armor left
*;5
:Harmlessness heals Any kick attack (including animal kicks!) deals +45% damage when you for 100 healthhave 33% or less of your Armor left
*;6
:Harmlessness heals Any kick attack (including animal kicks!) deals +50% damage when you for 120 healthhave 33% or less of your Armor left
*;7
:Harmlessness heals Any kick attack (including animal kicks!) deals +55% damage when you for 140 healthhave 33% or less of your Armor left
*;8
:Harmlessness heals Any kick attack (including animal kicks!) deals +60% damage when you for 160 healthhave 33% or less of your Armor left
*;9
:Harmlessness heals Any kick attack (including animal kicks!) deals +65% damage when you for 180 healthhave 33% or less of your Armor left
*;10
:Harmlessness heals Any kick attack (including animal kicks!) deals +75% damage when you for 200 healthhave 33% or less of your Armor left
}}
|-
|| || of Kicking Away Toxins || || Harmlessness restores 20 armor Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
*;2
:Harmlessness restores 40 armor Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;3
:Harmlessness restores 60 armor Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;4
:Harmlessness restores 80 armor Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;5
:Harmlessness restores Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 armor damage is mitigated). Damage mitigated in this way is automatically added to the damage youdo with your next Kick attack.
*;6
:Harmlessness restores 120 armor Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;7
:Harmlessness restores 140 armor Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;8
:Harmlessness restores 160 armor Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;9
:Harmlessness restores 180 armor Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;10
:Harmlessness restores 200 armor Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage youtake for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
}}
|-
|| || || of Reckless Barrages || Harmlessness restores 4 power to you Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage || {{Spoiler|
*;2
:Harmlessness restores 8 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +10% damage
*;3
:Harmlessness restores 12 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +15% damage
*;4
:Harmlessness restores 16 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +20% damage
*;5
:Harmlessness restores 20 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +25% damage
*;6
:Harmlessness restores 24 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +30% damage
*;7
:Harmlessness restores 28 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +35% damage
*;8
:Harmlessness restores 32 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +40% damage
*;9
:Harmlessness restores 36 power to youBarrage and Headbutt hit all enemies within 5 meters and deal +45% damage
*;10
:Harmlessness restores 40 power Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage}}|-| Mindfist || || Barrage and Headbutt attacks make the target 5% more vulnerable to youPsychic damage for 20 seconds || {{Spoiler|*;2:Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds*;3:Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds*;4:Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds*;5:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
}}
|-
|| || of Barrage Bubbles || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of Punting || Pig Punt deals +all physical damage you take for 10% seconds (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Pig Punt deals +20Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;3
:Pig Punt deals +30Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;4
:Pig Punt deals +40Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;5
:Pig Punt deals +50Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;6
:Pig Punt deals +60Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;7
:Pig Punt deals +70Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;8
:Pig Punt deals +80Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;9
:Pig Punt deals +90Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
*;10
:Pig Punt deals +Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damageis mitigated).
}}
|-
|| || || of Deadly Barrages || Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again Barrage and Headbutt deal +7% damage || {{Spoiler|
*;2
:Pig Punt causes the target to ignore you for 4 seconds, or until you attack it againBarrage and Headbutt deal +14% damage
*;3
:Pig Punt causes the target to ignore you for 5 seconds, or until you attack it againBarrage and Headbutt deal +21% damage
*;4
:Pig Punt causes the target to ignore you for 6 seconds, or until you attack it againBarrage and Headbutt deal +28% damage
*;5
:Pig Punt causes the target to ignore you for Barrage and Headbutt deal +35% damage*;6:Barrage and Headbutt deal +42% damage*;7 seconds, or until you attack it again:Barrage and Headbutt deal +49% damage*;8:Barrage and Headbutt deal +56% damage*;9:Barrage and Headbutt deal +63% damage*;10:Barrage and Headbutt deal +70% damage
}}
|-
|| || || of Crippling Punts Fiery Barrages || Pig Punt has Barrage and Headbutt attacks have a 1520% chance to slow ignite the target's movement by 45% , causing them to take 25 damage over 20 seconds || {{Spoiler|
*;2
:Pig Punt has Barrage and Headbutt attacks have a 3040% chance to slow ignite the target's movement by 45%, causing them to take 30 damage over 20 seconds
*;3
:Pig Punt has Barrage and Headbutt attacks have a 4560% chance to slow ignite the target's movement by 45%, causing them to take 35 damage over 20 seconds
*;4
:Pig Punt has Barrage and Headbutt attacks have a 6080% chance to slow ignite the target's movement by 45%, causing them to take 40 damage over 20 seconds
*;5
:Pig Punt has Barrage and Headbutt attacks have a 70100% chance to slow ignite the target's movement by , causing them to take 45%damage over 20 seconds
}}
|-
|| || Tidy || || {HYGIENE_BONUS}{1} || |-|| || Sprinter's || || {SPRINT_BOOST}{1} || |-|| || || of Explosive Slashes Armor Barrages || Sword Slash Barrage and Thrusting Blade have a 10% chance to hit all enemies within 5 meters Headbutt deal +4 armor damage || {{Spoiler|
*;2
:Sword Slash Barrage and Thrusting Blade have a 10% chance to hit all enemies within 5 metersHeadbutt deal +8 armor damage
*;3
:Sword Slash Barrage and Thrusting Blade have a 10% chance to hit all enemies within 5 meters}}|-|| || Wind Dancer's || || Using Wind Strike makes you immune to Elemental Headbutt deal +12 armor damage (Fire, Cold, Electricity) for 5 seconds. || |-|| || Wind Dancer's || || Using Wind Strike grants you +50% projectile evasion for 5 seconds. || |-|| || || of Mortifying Wounds || Finishing Blow attacks leave their targets terrified for a moment || |-|| || || || {IGNORE_CHANCE_STUN}{0.15}{Sword} || |-|| || Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.15} || {{Spoiler|*;2:{MOD_SKILL_FIREMAGIC}{0.2}*;3:{MOD_SKILL_FIREMAGIC}{0.25}
*;4
:{MOD_SKILL_FIREMAGIC}{0.3}Barrage and Headbutt deal +16 armor damage
*;5
:{MOD_SKILL_FIREMAGIC}{0.35}Barrage and Headbutt deal +20 armor damage*;6:Barrage and Headbutt deal +24 armor damage*;7:Barrage and Headbutt deal +28 armor damage*;8:Barrage and Headbutt deal +32 armor damage*;9:Barrage and Headbutt deal +36 armor damage*;10:Barrage and Headbutt deal +40 armor damage
}}
|-
|| || Flameproof || of Healthy Barrages || {MITIGATION_FIRE}{1}{FireMagic} Barrage and Headbutt heal you for 4 health || {{Spoiler|
*;2
:{MITIGATION_FIRE}{2}{FireMagic}Barrage and Headbutt heal you for 8 health
*;3
:{MITIGATION_FIRE}{3}{FireMagic}Barrage and Headbutt heal you for 12 health
*;4
:{MITIGATION_FIRE}{4}{FireMagic}Barrage and Headbutt heal you for 16 health
*;5
:{MITIGATION_FIRE}{5}{FireMagic}Barrage and Headbutt heal you for 20 health*;6:Barrage and Headbutt heal you for 24 health*;7:Barrage and Headbutt heal you for 28 health*;8:Barrage and Headbutt heal you for 32 health*;9:Barrage and Headbutt heal you for 36 health*;10:Barrage and Headbutt heal you for 40 health
}}
|-
|| || || of Flesh Frying Hip Throwing || Flesh to Fuel restores Hip Throw and Bodyslam deal +3 Power 5% damage || {{Spoiler|
*;2
:Flesh to Fuel restores Hip Throw and Bodyslam deal +6 Power10% damage
*;3
:Flesh to Fuel restores Hip Throw and Bodyslam deal +9 Power15% damage
*;4
:Flesh to Fuel restores Hip Throw and Bodyslam deal +12 Power20% damage
*;5
:Flesh to Fuel restores Hip Throw and Bodyslam deal +15 Power25% damage*;6:Hip Throw and Bodyslam deal +30% damage*;7:Hip Throw and Bodyslam deal +35% damage*;8:Hip Throw and Bodyslam deal +40% damage*;9:Hip Throw and Bodyslam deal +45% damage*;10:Hip Throw and Bodyslam deal +50% damage
}}
|-
|| || Fiery || of Flames Armor Tossing || {MOD_SKILL_FIREMAGIC}{0.01} Hip Throw and Bodyslam deal +5 armor damage || {{Spoiler|
*;2
:{MOD_SKILL_FIREMAGIC}{0.02}Hip Throw and Bodyslam deal +10 armor damage
*;3
:{MOD_SKILL_FIREMAGIC}{0.03}Hip Throw and Bodyslam deal +15 armor damage
*;4
:{MOD_SKILL_FIREMAGIC}{0.04}Hip Throw and Bodyslam deal +20 armor damage
*;5
:{MOD_SKILL_FIREMAGIC}{0.05}Hip Throw and Bodyslam deal +25 armor damage*;6:Hip Throw and Bodyslam deal +30 armor damage*;7:Hip Throw and Bodyslam deal +35 armor damage*;8:Hip Throw and Bodyslam deal +40 armor damage*;9:Hip Throw and Bodyslam deal +45 armor damage*;10:Hip Throw and Bodyslam deal +50 armor damage
}}
|-
|| || || of Fiery Bolts Anger Tossing || Fire Bolts deals +10% damage Hip Throw and Bodyslam attacks deplete target's Rage by 20 || {{Spoiler|
*;2
:Fire Bolts deals +20% damageHip Throw and Bodyslam attacks deplete target's Rage by 40
*;3
:Fire Bolts deals +30% damageHip Throw and Bodyslam attacks deplete target's Rage by 60
*;4
:Fire Bolts deals +40% damageHip Throw and Bodyslam attacks deplete target's Rage by 80
*;5
:Fire Bolts deals +50% damageHip Throw and Bodyslam attacks deplete target's Rage by 100*;6:Hip Throw and Bodyslam attacks deplete target's Rage by 120*;7:Hip Throw and Bodyslam attacks deplete target's Rage by 140*;8:Hip Throw and Bodyslam attacks deplete target's Rage by 160*;9:Hip Throw and Bodyslam attacks deplete target's Rage by 180*;10:Hip Throw and Bodyslam attacks deplete target's Rage by 200
}}
|-
|| || Freezeproof || of Impossible Hip Throws || {MITIGATION_COLD}{1}{FireMagic} Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters || {{Spoiler|
*;2
:{MITIGATION_COLD}{2}{FireMagic}Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters
*;3
:{MITIGATION_COLD}{3}{FireMagic}Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters
*;4
:{MITIGATION_COLD}{4}{FireMagic}Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters
*;5
:{MITIGATION_COLD}{5}{FireMagic}Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
}}
|-
|| || Martial Bodyslamming || of Deadly Fists Bodyslamming || {MOD_SKILL_UNARMED}{0.15} Bodyslam deals +5% damage || {{Spoiler|
*;2
:{MOD_SKILL_UNARMED}{0.2}Bodyslam deals +10% damage
*;3
:{MOD_SKILL_UNARMED}{0.25}Bodyslam deals +15% damage
*;4
:{MOD_SKILL_UNARMED}{0.3}Bodyslam deals +20% damage
*;5
:{MOD_SKILL_UNARMED}{0.Bodyslam deals +25% damage*;6:Bodyslam deals +30% damage*;7:Bodyslam deals +35}% damage*;8:Bodyslam deals +40% damage*;9:Bodyslam deals +45% damage*;10:Bodyslam deals +50% damage
}}
|-
|| || Unflappable || of Mind-Defense Crippling Slams || {MITIGATION_PSYCHIC}{1}{Unarmed} Bodyslam deals +5% damage and slows target's movement speed by 45% || {{Spoiler|
*;2
:{MITIGATION_PSYCHIC}{2}{Unarmed}Bodyslam deals +10% damage and slows target's movement speed by 45%
*;3
:{MITIGATION_PSYCHIC}{3}{Unarmed}Bodyslam deals +15% damage and slows target's movement speed by 45%
*;4
:{MITIGATION_PSYCHIC}{4}{Unarmed}Bodyslam deals +20% damage and slows target's movement speed by 45%
*;5
:{MITIGATION_PSYCHIC}{5}{Unarmed}Bodyslam deals +25% damage and slows target's movement speed by 45%
}}
|-
|| || Martial Artist's || of Slamming and Jogging || {MOD_SKILL_UNARMED}{0.01} Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds || {{Spoiler|
*;2
:{MOD_SKILL_UNARMED}{0.02}Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds
*;3
:{MOD_SKILL_UNARMED}{0.03}Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds
*;4
:{MOD_SKILL_UNARMED}{0.04}Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds
*;5
:{MOD_SKILL_UNARMED}{0.05}Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds
}}
|-
|| || || of Kicking Away Toxins Slamming Snails || Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 Bodyslam deals +10 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. Snails || {{Spoiler|
*;2
:Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +20 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;3
:Kick attacks have a 15% chance to conjure a magical field that mitigates Bodyslam deals +30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;4
:Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +40 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;5
:Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +50 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;6
:Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +60 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;7
:Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +70 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;8
:Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +80 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;9
:Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Bodyslam deals +90 damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
*;10
:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until Bodyslam deals +100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Snails
}}
|-
|| || || of Barrage Bubbles Healslamming || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated). health || {{Spoiler|
*;2
:Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).20 health
*;3
:Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).30 health
*;4
:Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).40 health
*;5
:Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).50 health
*;6
:Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).60 health
*;7
:Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).70 health
*;8
:Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).80 health
*;9
:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).90 health
*;10
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage Bodyslam heals you take for 10 seconds (or until 100 damage is mitigated).health
}}
|-
|| || Slashing Serpentine || of Slashing Strikes Cobra Striking || Slashing Cobra Strike and Mamba Strike deals deal +5010% damage || {{Spoiler|
*;2
:Slashing Cobra Strike deals and Mamba Strike deal +6020% damage
*;3
:Slashing Cobra Strike deals and Mamba Strike deal +7030% damage
*;4
:Slashing Cobra Strike deals and Mamba Strike deal +8540% damage
*;5
:Slashing Cobra Strike deals and Mamba Strike deal +50% damage*;6:Cobra Strike and Mamba Strike deal +60% damage*;7:Cobra Strike and Mamba Strike deal +70% damage*;8:Cobra Strike and Mamba Strike deal +80% damage*;9:Cobra Strike and Mamba Strike deal +90% damage*;10:Cobra Strike and Mamba Strike deal +100% damage
}}
|-
|| || || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Unarmed} || |-|| || Psychologist's Serpentine || of Psychology Cobra Striking || {MOD_SKILL_PSYCHOLOGY}{0.15} Cobra Strike and Mamba Strike have a 2% chance to deal double damage || {{Spoiler|
*;2
:{MOD_SKILL_PSYCHOLOGY}{0.2}Cobra Strike and Mamba Strike have a 4% chance to deal double damage
*;3
:{MOD_SKILL_PSYCHOLOGY}{0.25}Cobra Strike and Mamba Strike have a 6% chance to deal double damage
*;4
:{MOD_SKILL_PSYCHOLOGY}{0.3}Cobra Strike and Mamba Strike have a 8% chance to deal double damage
*;5
:{MOD_SKILL_PSYCHOLOGY}{0.35}Cobra Strike and Mamba Strike have a 10% chance to deal double damage*;6:Cobra Strike and Mamba Strike have a 12% chance to deal double damage*;7:Cobra Strike and Mamba Strike have a 14% chance to deal double damage*;8:Cobra Strike and Mamba Strike have a 16% chance to deal double damage*;9:Cobra Strike and Mamba Strike have a 18% chance to deal double damage*;10:Cobra Strike and Mamba Strike have a 20% chance to deal double damage
}}
|-
|| || || || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) || |-|| || || || Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) || |-|| || || of Cobra Healing || You regain 8 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 3 less Rage || {{Spoiler|
*;2
:You regain 15 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 6 less Rage
*;3
:You regain 23 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 9 less Rage
*;4
:You regain 30 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 12 less Rage
*;5
:You regain 38 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 15 less Rage
*;6
:You regain 45 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 18 less Rage
*;7
:You regain 53 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 21 less Rage
*;8
:You regain 60 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 24 less Rage
*;9
:You regain 68 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 27 less Rage
*;10
:You regain 75 Health whenever you use Cobra Strike or Mamba Strike a Nerve generates 30 less Rage
}}
|-
|| || || || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 10 seconds || |-|| || Peppy Bruising || of Pep Bruises || {BOOST_PEPTALK_SENDER}{7} Bruising Blow deals +6% damage || {{Spoiler|
*;2
:{BOOST_PEPTALK_SENDER}{14}Bruising Blow deals +12% damage
*;3
:{BOOST_PEPTALK_SENDER}{21}Bruising Blow deals +18% damage
*;4
:{BOOST_PEPTALK_SENDER}{28}Bruising Blow deals +24% damage
*;5
:{BOOST_PEPTALK_SENDER}{35}Bruising Blow deals +30% damage
*;6
:{BOOST_PEPTALK_SENDER}{42}Bruising Blow deals +36% damage
*;7
:{BOOST_PEPTALK_SENDER}{49}Bruising Blow deals +42% damage
*;8
:{BOOST_PEPTALK_SENDER}{56}Bruising Blow deals +48% damage
*;9
:{BOOST_PEPTALK_SENDER}{63}Bruising Blow deals +54% damage
*;10
:{BOOST_PEPTALK_SENDER}{70}Bruising Blow deals +60% damage
}}
|-
|| || Inspiring || of Inspiration Bruising Slams || Pep Talk restores 5 Power Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || {{Spoiler|
*;2
:Pep Talk restores 10 PowerBruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;3
:Pep Talk restores 15 PowerBruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;4
:Pep Talk restores 20 PowerBruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;5
:Pep Talk restores 25 PowerBruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;6
:Pep Talk restores 30 PowerBruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;7
:Pep Talk restores 35 PowerBruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;8
:Pep Talk restores 40 PowerBruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;9
:Pep Talk restores 45 PowerBruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;10
:Pep Talk restores 50 PowerBruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
}}
|-
|| || Peppy Slashing || of Pep Slashing Strikes || Pep Talk restores 10 Armor Slashing Strike deals +50% damage || {{Spoiler|
*;2
:Pep Talk restores 20 ArmorSlashing Strike deals +60% damage
*;3
:Pep Talk restores 30 ArmorSlashing Strike deals +70% damage
*;4
:Pep Talk restores 40 ArmorSlashing Strike deals +85% damage
*;5
:Pep Talk restores 50 Armor*;6:Pep Talk restores 60 Armor*;7:Pep Talk restores 70 Armor*;8:Pep Talk restores 80 Armor*;9:Pep Talk restores 90 Armor*;10:Pep Talk restores Slashing Strike deals +100 Armor% damage}}|-|| || || of Dissuasion Bleeding Strikes || Fast Talk also reduces Rage by Slashing Strike has a 30 % chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler|*;2:Fast Talk also reduces Rage by Slashing Strike has a 45% chance to deal an additional 60Trauma damage over 15 seconds
*;3
:Fast Talk also reduces Rage by 90Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
*;4
:Fast Talk also reduces Rage by 120Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds
*;5
:Fast Talk also reduces Rage by 150Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds
}}
|-
|| || Slashing || of Sly Talk Slashing Strikes || Fast Talk also heals you for 3 health Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler|
*;2
:Fast Talk also heals you for 6 healthSlashing Strike has a 30% chance to deal double slashing damage
*;3
:Fast Talk also heals you for 9 healthSlashing Strike has a 40% chance to deal double slashing damage
*;4
:Fast Talk also heals you for 12 healthSlashing Strike has a 50% chance to deal double slashing damage
*;5
:Fast Talk also heals you for 15 health*;6:Fast Talk also heals you for 18 health*;7:Fast Talk also heals you for 21 health*;8:Fast Talk also heals you for 24 health*;9:Fast Talk also heals you for 27 health*;10:Fast Talk also heals you for 30 healthSlashing Strike has a 60% chance to deal double slashing damage
}}
|-
|| || Slashing || of Sly Talk Slashing Strikes || Fast Talk also heals you for 4 armor Slashing Strike generates -30 Rage and aggro || {{Spoiler|
*;2
:Fast Talk also heals you for 8 armorSlashing Strike generates -60 Rage and aggro
*;3
:Fast Talk also heals you for 12 armorSlashing Strike generates -90 Rage and aggro
*;4
:Fast Talk also heals you for 16 armorSlashing Strike generates -120 Rage and aggro
*;5
:Fast Talk also heals you for 20 armor*;6:Fast Talk also heals you for 24 armor*;7:Fast Talk also heals you for 28 armor*;8:Fast Talk also heals you for 32 armor*;9:Fast Talk also heals you for 36 armor*;10:Fast Talk also heals you for 40 armorSlashing Strike generates -150 Rage and aggro
}}
|-
|| || || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} ||| Positive Attitude boosts your sprint speed by 10 for 10 seconds }   {|class="table mw-collapsible mw-collapsed" style="width:100%;"| +<div align="left"><h3>Psychology Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Psychologist's || of Confident Killing Psychology || Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler|
*;2
:Inspire Confidence increases the damage of all targets' attacks +{MOD_SKILL_PSYCHOLOGY}{0.2 for 5 seconds}
*;3
:Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds{MOD_SKILL_PSYCHOLOGY}{0.25}
*;4
:Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds{MOD_SKILL_PSYCHOLOGY}{0.3}
*;5
:Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds{MOD_SKILL_PSYCHOLOGY}{0.35}*;6:{MOD_SKILL_PSYCHOLOGY}{0.4}
}}
|-
|| || || of Healing Love Critical Insight || But I Love You heals you for 25 health Psychoanalyze has a 10% chance to deal +150% damage || {{Spoiler|
*;2
:But I Love You heals you for 35 healthPsychoanalyze has a 20% chance to deal +150% damage
*;3
:But I Love You heals you for 45 healthPsychoanalyze has a 30% chance to deal +150% damage
*;4
:But I Love You heals you for 60 healthPsychoanalyze has a 40% chance to deal +150% damage
*;5
:But I Love You heals you for 70 healthPsychoanalyze has a 50% chance to deal +150% damage
*;6
:But I Love You heals you for 80 healthPsychoanalyze has a 60% chance to deal +150% damage
*;7
:But I Love You heals you for 90 healthPsychoanalyze has a 65% chance to deal +150% damage
*;8
:But I Love You heals you for 100 healthPsychoanalyze has a 70% chance to deal +150% damage
*;9
:But I Love You heals you for 110 healthPsychoanalyze has a 75% chance to deal +150% damage
*;10
:But I Love You heals you for 120 healthPsychoanalyze has a 80% chance to deal +150% damage
}}
|-
|| || Smug || of Stunning Love Smug Analysis || But I Love You has a 10% chance to stun the target Psychoanalyze attacks also heal you for 8 health || {{Spoiler|
*;2
:But I Love You has a 20% chance to stun the targetPsychoanalyze attacks also heal you for 16 health
*;3
:But I Love You has a 30% chance to stun the targetPsychoanalyze attacks also heal you for 24 health
*;4
:But I Love You has a 40% chance to stun the targetPsychoanalyze attacks also heal you for 32 health
*;5
:But I Love You has a 50% chance to stun the targetPsychoanalyze attacks also heal you for 40 health
*;6
:But I Love You has a 60% chance to stun the targetPsychoanalyze attacks also heal you for 48 health
*;7
:But I Love You has a 70% chance to stun the targetPsychoanalyze attacks also heal you for 56 health
*;8
:But I Love You has a 80% chance to stun the targetPsychoanalyze attacks also heal you for 64 health
*;9
:But I Love You has a 90% chance to stun the targetPsychoanalyze attacks also heal you for 72 health
*;10
:But I Love You has a 100% chance to stun the targetPsychoanalyze attacks also heal you for 80 health
}}
|-
|| || Sociopathic of Emotional Walls || Psychoanalyze attacks also restore 8 of Cruel Dialogue || You Were Adopted restores 10 power to you your Armor || {{Spoiler|
*;2
:You Were Adopted restores 20 power to youPsychoanalyze attacks also restore 16 of your Armor
*;3
:You Were Adopted restores 30 power to youPsychoanalyze attacks also restore 24 of your Armor
*;4
:You Were Adopted restores 40 power to youPsychoanalyze attacks also restore 32 of your Armor
*;5
:You Were Adopted restores 50 power to youPsychoanalyze attacks also restore 40 of your Armor
*;6
:You Were Adopted restores 60 power to youPsychoanalyze attacks also restore 48 of your Armor
*;7
:You Were Adopted restores 70 power to youPsychoanalyze attacks also restore 56 of your Armor
*;8
:You Were Adopted restores 80 power to youPsychoanalyze attacks also restore 64 of your Armor
*;9
:You Were Adopted restores 90 power to youPsychoanalyze attacks also restore 72 of your Armor
*;10
:You Were Adopted restores 100 power to youPsychoanalyze attacks also restore 80 of your Armor
}}
|-
|| || Sociopathic || of Cruel Dialogue Tragic Lessons || You Were Adopted deals +5Psychoanalyze attacks cause their victim to be worth 1% damage more XP if slain within 60 seconds || {{Spoiler|
*;2
:You Were Adopted deals +10Psychoanalyze attacks cause their victim to be worth 2% damagemore XP if slain within 60 seconds
*;3
:You Were Adopted deals +15Psychoanalyze attacks cause their victim to be worth 3% damagemore XP if slain within 60 seconds
*;4
:You Were Adopted deals +20Psychoanalyze attacks cause their victim to be worth 4% damagemore XP if slain within 60 seconds
*;5
:You Were Adopted deals +25Psychoanalyze attacks cause their victim to be worth 5% damagemore XP if slain within 60 seconds
*;6
:You Were Adopted deals +30Psychoanalyze attacks cause their victim to be worth 6% damagemore XP if slain within 60 seconds
*;7
:You Were Adopted deals +35Psychoanalyze attacks cause their victim to be worth 7% damagemore XP if slain within 60 seconds
*;8
:You Were Adopted deals +40Psychoanalyze attacks cause their victim to be worth 8% damagemore XP if slain within 60 seconds
*;9
:You Were Adopted deals +45Psychoanalyze attacks cause their victim to be worth 9% damagemore XP if slain within 60 seconds
*;10
:You Were Adopted deals +50Psychoanalyze attacks cause their victim to be worth 10% damagemore XP if slain within 60 seconds
}}
|-
|| || Mind-Shattering || || Cause Terror deals +5 Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler|
*;2
:Cause Terror deals +10 Psychoanalyze attacks cause their victim to take 2 extra damagefrom any Psychic attack during the next 60 seconds
*;3
:Cause Terror deals +15 Psychoanalyze attacks cause their victim to take 3 extra damagefrom any Psychic attack during the next 60 seconds
*;4
:Cause Terror deals +20 Psychoanalyze attacks cause their victim to take 4 extra damagefrom any Psychic attack during the next 60 seconds
*;5
:Cause Terror deals +25 Psychoanalyze attacks cause their victim to take 5 extra damagefrom any Psychic attack during the next 60 seconds
*;6
:Cause Terror deals +30 Psychoanalyze attacks cause their victim to take 6 extra damagefrom any Psychic attack during the next 60 seconds
*;7
:Cause Terror deals +35 Psychoanalyze attacks cause their victim to take 7 extra damagefrom any Psychic attack during the next 60 seconds
*;8
:Cause Terror deals +40 Psychoanalyze attacks cause their victim to take 8 extra damagefrom any Psychic attack during the next 60 seconds
*;9
:Cause Terror deals +45 Psychoanalyze attacks cause their victim to take 9 extra damagefrom any Psychic attack during the next 60 seconds
*;10
:Cause Terror deals +50 Psychoanalyze attacks cause their victim to take 10 extra damagefrom any Psychic attack during the next 60 seconds
}}
|-
| || || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) || |-| || || Cause Terror heals you for 8 health Psychoanalyze deals +10% damage || {{Spoiler|
*;2
:Cause Terror heals you for 16 healthPsychoanalyze deals +20% damage
*;3
:Cause Terror heals you for 24 healthPsychoanalyze deals +30% damage
*;4
:Cause Terror heals you for 32 healthPsychoanalyze deals +40% damage
*;5
:Cause Terror heals you for 40 healthPsychoanalyze deals +50% damage
*;6
:Cause Terror heals you for 48 healthPsychoanalyze deals +60% damage
*;7
:Cause Terror heals you for 56 healthPsychoanalyze deals +70% damage
*;8
:Cause Terror heals you for 64 healthPsychoanalyze deals +80% damage
*;9
:Cause Terror heals you for 72 healthPsychoanalyze deals +90% damage
*;10
:Cause Terror heals you for 80 healthPsychoanalyze deals +100% damage
}}
|-
|| || || of Backhanded Compliments Critical Hits || Soothe deals +5 psychic damage {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
*;2
:Soothe deals +10 psychic damage{MOD_CRITICAL_HIT_DAMAGE}{0.1}
*;3
:Soothe deals +{MOD_CRITICAL_HIT_DAMAGE}{0.15 psychic damage}
*;4
:Soothe deals +20 psychic damage{MOD_CRITICAL_HIT_DAMAGE}{0.2}
*;5
:Soothe deals +{MOD_CRITICAL_HIT_DAMAGE}{0.25 psychic damage}
*;6
:Soothe deals +30 psychic damage{MOD_CRITICAL_HIT_DAMAGE}{0.3}
*;7
:Soothe deals +{MOD_CRITICAL_HIT_DAMAGE}{0.35 psychic damage}
*;8
:Soothe deals +40 psychic damage{MOD_CRITICAL_HIT_DAMAGE}{0.4}
*;9
:Soothe deals +{MOD_CRITICAL_HIT_DAMAGE}{0.45 psychic damage}
*;10
:Soothe deals +50 psychic damage{MOD_CRITICAL_HIT_DAMAGE}{0.5}
}}
|-
|| || || of Your Mother || Soothe has a 10% chance to cause Fear in the target, sending them fleeing for Tell Me About Your Mother attacks deal +5 seconds or until they are attacked again damage || {{Spoiler|
*;2
:Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked againTell Me About Your Mother attacks deal +10 damage
*;3
:Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked againTell Me About Your Mother attacks deal +15 damage
*;4
:Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked againTell Me About Your Mother attacks deal +20 damage
*;5
:Soothe has a Tell Me About Your Mother attacks deal +25 damage*;6:Tell Me About Your Mother attacks deal +30 damage*;7:Tell Me About Your Mother attacks deal +35 damage*;8:Tell Me About Your Mother attacks deal +40 damage*;9:Tell Me About Your Mother attacks deal +45 damage*;10:Tell Me About Your Mother attacks deal +50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked againdamage
}}
|-
|| Mind-Numbing || || of Ridiculous Speed || Ridicule boosts Tell Me About Your Mother attacks have a 20% chance to slow target's movement speed by 1 for 6 seconds 25% || {{Spoiler|
*;2
:Ridicule boosts Tell Me About Your Mother attacks have a 40% chance to slow target's movement speed by 2 for 6 seconds25%
*;3
:Ridicule boosts Tell Me About Your Mother attacks have a 60% chance to slow target's movement speed by 3 for 6 seconds25%
*;4
:Ridicule boosts Tell Me About Your Mother attacks have a 80% chance to slow target's movement speed by 4 for 6 seconds25%
*;5
:Ridicule boosts Tell Me About Your Mother attacks have a 100% chance to slow target's movement speed by 5 for 6 seconds25%
}}
|-
|| Mind-Numbing || || of Staff-Fighting || {MOD_SKILL_STAFF}{0.15} Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45% || {{Spoiler|
*;2
:{MOD_SKILL_STAFF}{0.2}Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 45%
*;3
:{MOD_SKILL_STAFF}{0.25}Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 45%
*;4
:{MOD_SKILL_STAFF}{0.3}Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 45%
*;5
:{MOD_SKILL_STAFF}{0.35}Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%
}}
|-
|| Mind-Numbing || || of Armor Smashing || Smash deals +1 armor damage Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 75% || {{Spoiler|
*;2
:Smash deals +3 armor damageTell Me About Your Mother attacks have a 40% chance to slow target's movement by 75%
*;3
:Smash deals +5 armor damageTell Me About Your Mother attacks have a 60% chance to slow target's movement by 75%
*;4
:Smash deals +6 armor damageTell Me About Your Mother attacks have a 80% chance to slow target's movement by 75%
*;5
:Smash deals +8 armor damage*;6:Smash deals +10 armor damage*;7:Smash deals +11 armor damage*;8:Smash deals +13 armor damage*;9:Smash deals +14 armor damage*;10:Smash deals +15 armor damageTell Me About Your Mother attacks have a 100% chance to slow target's movement by 75%
}}
|-
|| Depressing || || of Smashing || Smash deals +Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || {{Spoiler|
*;2
:Smash deals +3 Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damagefor 60 seconds)
*;3
:Smash deals +5 Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damagefor 60 seconds)
*;4
:Smash deals +6 Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damagefor 60 seconds)
*;5
:Smash deals +8 Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damagefor 60 seconds)
*;6
:Smash deals +10 Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damagefor 60 seconds)
*;7
:Smash deals +11 Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damagefor 60 seconds)
*;8
:Smash deals +13 Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damagefor 60 seconds)
*;9
:Smash deals +14 Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damagefor 60 seconds)
*;10
:Smash deals +15 Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damagefor 60 seconds)
}}
|-
| || of Rejuvenating Discussion | |Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) || |-| Grating || of Critical Smashing Nerve-Striking || Smash has Strike a Nerve deals +5% chance to deal +25 damage || {{Spoiler|
*;2
:Smash has Strike a Nerve deals +10% chance to deal +25 damage
*;3
:Smash has Strike a Nerve deals +15% chance to deal +25 damage
*;4
:Smash has Strike a Nerve deals +20% chance to deal +25 damage
*;5
:Smash has Strike a Nerve deals +25% chance to deal +25 damage
*;6
:Smash has Strike a Nerve deals +30% chance to deal +25 damage
*;7
:Smash has Strike a 9Nerve deals +35% chance to deal +100 damage
*;8
:Smash has Strike a 10Nerve deals +40% chance to deal +105 damage
*;9
:Smash has Strike a 11Nerve deals +45% chance to deal +110 damage
*;10
:Smash has Strike a 12Nerve deals +50% chance to deal +115 damage
}}
|-
|| || Stress-Releasing || of Healthful Smashing Aneurysms || Smash Strike a Nerve has a 53% chance to heal you for 25 health deal +100% damage || {{Spoiler|
*;2
:Smash Strike a Nerve has a 106% chance to heal you for 25 healthdeal +100% damage
*;3
:Smash Strike a Nerve has a 159% chance to heal you for 25 healthdeal +100% damage
*;4
:Smash Strike a Nerve has a 2012% chance to heal you for 25 healthdeal +100% damage
*;5
:Smash Strike a Nerve has a 2515% chance to heal you for 25 healthdeal +100% damage
*;6
:Smash Strike a Nerve has a 3018% chance to heal you for 25 healthdeal +100% damage
*;7
:Smash Strike a Nerve has a 3521% chance to heal you for 25 healthdeal +100% damage
*;8
:Smash Strike a Nerve has a 4024% chance to heal you for 25 healthdeal +100% damage
*;9
:Smash Strike a Nerve has a 4527% chance to heal you for 25 healthdeal +100% damage
*;10
:Smash Strike a Nerve has a 5030% chance to heal you for 25 healthdeal +100% damage
}}
|-
|| || Grating || of Infections Nerve-Striking || Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds Strike a Nerve deals +2 armor damage || {{Spoiler|
*;2
:Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 secondsStrike a Nerve deals +4 armor damage
*;3
:Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 secondsStrike a Nerve deals +6 armor damage
*;4
:Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 secondsStrike a Nerve deals +8 armor damage
*;5
:Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 secondsStrike a Nerve deals +10 armor damage*;6:Strike a Nerve deals +12 armor damage*;7:Strike a Nerve deals +14 armor damage*;8:Strike a Nerve deals +16 armor damage*;9:Strike a Nerve deals +18 armor damage*;10:Strike a Nerve deals +20 armor damage
}}
|-
|| || || of Unhealing Wounds Deflating Comments || Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds Strike a Nerve generates 3 less Rage || {{Spoiler|
*;2
:Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 secondsStrike a Nerve generates 6 less Rage
*;3
:Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 secondsStrike a Nerve generates 9 less Rage
*;4
:Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 secondsStrike a Nerve generates 12 less Rage
*;5
:Double Hit attacks make the target 50% more vulnerable to Trauma attacks for Strike a Nerve generates 15 secondsless Rage*;6:Strike a Nerve generates 18 less Rage*;7:Strike a Nerve generates 21 less Rage*;8:Strike a Nerve generates 24 less Rage*;9:Strike a Nerve generates 27 less Rage*;10:Strike a Nerve generates 30 less Rage
}}
|-
|| || || of Ankle Smashing || Smash has a 10% chance Strike A Nerve attacks cause your Sprint speed to slow target's movement increase by 25% |10 for 10 seconds | {{Spoiler|*;2:Smash has a 15% chance to slow target's movement by 25%*;3:Smash has a 20% chance to slow target's movement by 25%*;4:Smash has a 25% chance to slow target's movement by 25%*;5:Smash has a 30% chance to slow target's movement by 25%}}
|-
|| || || of Double Hits Vulnerability || Double Hit deals +7Strike a Nerve has a 1% damage chance to also trigger monster's vulnerability || {{Spoiler|
*;2
:Double Hit deals +14Strike a Nerve has a 2% damagechance to also trigger monster's vulnerability
*;3
:Double Hit deals +21Strike a Nerve has a 3% damagechance to also trigger monster's vulnerability
*;4
:Double Hit deals +28Strike a Nerve has a 4% damagechance to also trigger monster's vulnerability
*;5
:Double Hit deals +35Strike a Nerve has a 5% damagechance to also trigger monster's vulnerability
*;6
:Double Hit deals +42Strike a Nerve has a 6% damagechance to also trigger monster's vulnerability
*;7
:Double Hit deals +49Strike a Nerve has a 7% damagechance to also trigger monster's vulnerability
*;8
:Double Hit deals +56Strike a Nerve has a 8% damagechance to also trigger monster's vulnerability
*;9
:Double Hit deals +63Strike a Nerve has a 9% damagechance to also trigger monster's vulnerability
*;10
:Double Hit deals +70Strike a Nerve has a 10% damagechance to also trigger monster's vulnerability
}}
|-
|| || Peppy || of Ankle Smashing Pep || Double Hit has a 20% chance to slow target's movement by 25% {BOOST_PEPTALK_SENDER}{7} || {{Spoiler|
*;2
:Double Hit has a 40% chance to slow target's movement by 25%{BOOST_PEPTALK_SENDER}{14}
*;3
:Double Hit has a 60% chance to slow target's movement by 25%{BOOST_PEPTALK_SENDER}{21}
*;4
:Double Hit has a 80% chance to slow target's movement by 25%{BOOST_PEPTALK_SENDER}{28}
*;5
:Double Hit has a 100% chance to slow target's movement by 25%{BOOST_PEPTALK_SENDER}{35}*;6:{BOOST_PEPTALK_SENDER}{42}*;7:{BOOST_PEPTALK_SENDER}{49}*;8:{BOOST_PEPTALK_SENDER}{56}*;9:{BOOST_PEPTALK_SENDER}{63}*;10:{BOOST_PEPTALK_SENDER}{70}
}}
|-
|| || Inspiring || of Knee Smashing Inspiration || Double Hit has a 20% chance to slow target's movement by 45% Pep Talk restores 5 Power || {{Spoiler|
*;2
:Double Hit has a 40% chance to slow target's movement by 45%Pep Talk restores 10 Power
*;3
:Double Hit has a 60% chance to slow target's movement by 45%Pep Talk restores 15 Power
*;4
:Double Hit has a 80% chance to slow target's movement by 45%Pep Talk restores 20 Power
*;5
:Double Hit has a 100% chance to slow target's movement by Pep Talk restores 25 Power*;6:Pep Talk restores 30 Power*;7:Pep Talk restores 35 Power*;8:Pep Talk restores 40 Power*;9:Pep Talk restores 45%Power*;10:Pep Talk restores 50 Power
}}
|-
|| || || of Hip Smashing Antivenin Phrasing || Double Hit has a 20% chance Pep Talk removes ongoing Poison effects (up to slow target's movement by 75% 3 dmg/sec) || {{Spoiler|
*;2
:Double Hit has a 40% chance Pep Talk removes ongoing Poison effects (up to slow target's movement by 75%6 dmg/sec)
*;3
:Double Hit has a 60% chance Pep Talk removes ongoing Poison effects (up to slow target's movement by 75%9 dmg/sec)
*;4
:Double Hit has a 80% chance Pep Talk removes ongoing Poison effects (up to slow target's movement by 75%12 dmg/sec)
*;5
:Double Hit has a 100% chance Pep Talk removes ongoing Poison effects (up to slow target's movement by 75%15 dmg/sec)*;6:Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)*;7:Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)*;8:Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)*;9:Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)*;10:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
}}
|-
|| || || of Fiery Double Hits Extinguishing Words || Double Hit makes the target Pep Talk removes ongoing Fire effects (up to 3% more vulnerable to slashing attacks for 15 seconds dmg/sec) || {{Spoiler|
*;2
:Double Hit makes the target Pep Talk removes ongoing Fire effects (up to 6% more vulnerable to slashing attacks for 15 secondsdmg/sec)
*;3
:Double Hit makes the target Pep Talk removes ongoing Fire effects (up to 9% more vulnerable to slashing attacks for 15 secondsdmg/sec)
*;4
:Double Hit makes the target Pep Talk removes ongoing Fire effects (up to 12% more vulnerable to slashing attacks for 15 secondsdmg/sec)
*;5
:Double Hit makes the target 15% more vulnerable Pep Talk removes ongoing Fire effects (up to slashing attacks for 15 seconds}}|-|| || || of Refreshing Double Hits || Double Hit has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|*;2:Double Hit has a 5% chance to restore 60 Power to you over 60 seconds*;3:Double Hit has a 7% chance to restore 60 Power to you over 60 seconds*;4:Double Hit has a 9% chance to restore 60 Power to you over 60 seconds*;5:Double Hit has a 11% chance to restore 60 Power to you over 60 secondsdmg/sec)
*;6
:Double Hit has a 13% chance Pep Talk removes ongoing Fire effects (up to restore 60 Power to you over 60 seconds18 dmg/sec)
*;7
:Double Hit has a 15% chance Pep Talk removes ongoing Fire effects (up to restore 60 Power to you over 60 seconds21 dmg/sec)
*;8
:Double Hit has a 18% chance Pep Talk removes ongoing Fire effects (up to restore 60 Power to you over 60 seconds24 dmg/sec)
*;9
:Double Hit has a 21% chance Pep Talk removes ongoing Fire effects (up to restore 60 Power to you over 60 seconds27 dmg/sec)
*;10
:Double Hit has a 24% chance Pep Talk removes ongoing Fire effects (up to restore 60 Power to you over 60 seconds30 dmg/sec)
}}
|-
|| || Peppy || of Healthy Double Hitting Pep || Double Hit has a 5% chance to heal 60 Health over 60 seconds Pep Talk restores 10 Armor || {{Spoiler|
*;2
:Double Hit has a 10% chance to heal 60 Health over 60 secondsPep Talk restores 20 Armor
*;3
:Double Hit has a 15% chance to heal 60 Health over 60 secondsPep Talk restores 30 Armor
*;4
:Double Hit has a 20% chance to heal 60 Health over 60 secondsPep Talk restores 40 Armor
*;5
:Double Hit has a 25% chance to heal 60 Health over 60 secondsPep Talk restores 50 Armor
*;6
:Double Hit has a 30% chance to heal Pep Talk restores 60 Health over 60 secondsArmor
*;7
:Double Hit has a 35% chance to heal 60 Health over 60 secondsPep Talk restores 70 Armor
*;8
:Double Hit has a 40% chance to heal 60 Health over 60 secondsPep Talk restores 80 Armor
*;9
:Double Hit has a 45% chance to heal 60 Health over 60 secondsPep Talk restores 90 Armor
*;10
:Double Hit has a 50% chance to heal 60 Health over 60 secondsPep Talk restores 100 Armor
}}
|-
|| || Belaying || of Belaying Dissuasion || Double Hit generates 10 less Fast Talk also reduces Rage by 30 || {{Spoiler|
*;2
:Double Hit generates 20 less Fast Talk also reduces Rageby 60
*;3
:Double Hit generates 30 less Fast Talk also reduces Rageby 90
*;4
:Double Hit generates 40 less Fast Talk also reduces Rageby 120
*;5
:Double Hit generates 50 less Rage*;6:Double Hit generates 60 less Rage*;7:Double Hit generates 70 less Rage*;8:Double Hit generates 80 less Rage*;9:Double Hit generates 90 less Rage*;10:Double Hit generates 100 less Fast Talk also reduces Rageby 150
}}
|-
|| || || of Double Hits Sly Talk || Double Hit deals +3% damage and generates 5 less Rage Fast Talk also heals you for 6 health || {{Spoiler|
*;2
:Double Hit deals +6% damage and generates 10 less RageFast Talk also heals you for 12 health
*;3
:Double Hit deals +9% damage and generates 15 less RageFast Talk also heals you for 18 health
*;4
:Double Hit deals +12% damage and generates 20 less RageFast Talk also heals you for 24 health
*;5
:Double Hit deals +15% damage and generates 25 less RageFast Talk also heals you for 30 health
*;6
:Double Hit deals +18% damage and generates 30 less RageFast Talk also heals you for 36 health
*;7
:Double Hit deals +21% damage and generates 35 less RageFast Talk also heals you for 42 health
*;8
:Double Hit deals +24% damage and generates 40 less RageFast Talk also heals you for 48 health
*;9
:Double Hit deals +27% damage and generates 45 less RageFast Talk also heals you for 54 health
*;10
:Double Hit deals +30% damage and generates 50 less RageFast Talk also heals you for 60 health
}}
|-
|| || || of Sly Talk || Double Hit has a 2% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately) 7 armor || {{Spoiler|
*;2
:Double Hit has a 4% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)14 armor
*;3
:Double Hit has a 6% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)21 armor
*;4
:Double Hit has a 8% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)28 armor
*;5
:Double Hit has a 10% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)35 armor
*;6
:Double Hit has a 12% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)42 armor
*;7
:Double Hit has a 14% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)49 armor
*;8
:Double Hit has a 16% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)56 armor
*;9
:Double Hit has a 18% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)63 armor
*;10
:Double Hit has a 20% chance to deal +40% damage and reset the timer Fast Talk also heals you for Headcracker (so it can be used again immediately)70 armor
}}
|-
| || || Positive Attitude boosts your sprint speed by 10 for 10 seconds || |-| || of Lunging Denying Poison || Lunge deals Positive Attitude increases your Poison Mitigation +1 for 10% damage to health and armor seconds || {{Spoiler|
*;2
:Lunge deals Positive Attitude increases your Poison Mitigation +20% damage to health and armor2 for 10 seconds
*;3
:Lunge deals Positive Attitude increases your Poison Mitigation +30% damage to health and armor3 for 10 seconds
*;4
:Lunge deals Positive Attitude increases your Poison Mitigation +40% damage to health and armor4 for 10 seconds
*;5
:Lunge deals Positive Attitude increases your Poison Mitigation +50% damage to health and armor5 for 10 seconds
*;6
:Lunge deals Positive Attitude increases your Poison Mitigation +60% damage to health and armor6 for 10 seconds
*;7
:Lunge deals Positive Attitude increases your Poison Mitigation +70% damage to health and armor7 for 10 seconds
*;8
:Lunge deals Positive Attitude increases your Poison Mitigation +80% damage to health and armor8 for 10 seconds
*;9
:Lunge deals Positive Attitude increases your Poison Mitigation +90% damage to health and armor9 for 10 seconds
*;10
:Lunge deals Positive Attitude increases your Poison Mitigation +100% damage to health and armor10 for 10 seconds
}}
|-
|| || || of Group-Lunging Denying the Psyche || Lunge has a 5% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +6 damage 1 for 10 seconds || {{Spoiler|
*;2
:Lunge has a 5% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +9 damage2 for 10 seconds
*;3
:Lunge has a Positive Attitude increases your Psychic Mitigation +3 for 10% chance to hit all enemies within 5 meters, dealing +12 damageseconds
*;4
:Lunge has a Positive Attitude increases your Psychic Mitigation +4 for 10% chance to hit all enemies within 5 meters, dealing +15 damageseconds
*;5
:Lunge has a 15% chance to hit all enemies within Positive Attitude increases your Psychic Mitigation +5 meters, dealing +18 damagefor 10 seconds
*;6
:Lunge has a 15% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +21 damage6 for 10 seconds
*;7
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +24 damage7 for 10 seconds
*;8
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +27 damage8 for 10 seconds
*;9
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +30 damage9 for 10 seconds
*;10
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing Positive Attitude increases your Psychic Mitigation +33 damage10 for 10 seconds
}}
|-
|| || || of Stunning Lunges Denying the Psyche || Lunge has a Inspire Confidence increases targets' Psychic Mitigation +1% chance to stun the target for 10 seconds || {{Spoiler|
*;2
:Lunge has a 3% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds
*;3
:Lunge has a 4% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds
*;4
:Lunge has a 6% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds
*;5
:Lunge has a 8% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds
*;6
:Lunge has a Inspire Confidence increases targets' Psychic Mitigation +6 for 10% chance to stun the targetseconds
*;7
:Lunge has a 11% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds
*;8
:Lunge has a 12% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds
*;9
:Lunge has a 14% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds
*;10
:Lunge has a 15% chance to stun the targetInspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds
}}
|-
|| || || of Knockback Lunges Denying the Darkness || Lunge has a 2% chance to knock the target backwards Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds || {{Spoiler|
*;2
:Lunge has a 4% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds
*;3
:Lunge has a 6% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds
*;4
:Lunge has a 8% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds
*;5
:Lunge has a Inspire Confidence increases targets' Darkness Mitigation +5 for 10% chance to knock the target backwardsseconds
*;6
:Lunge has a 13% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds
*;7
:Lunge has a 15% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds
*;8
:Lunge has a 18% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds
*;9
:Lunge has a 21% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds
*;10
:Lunge has a 24% chance to knock the target backwardsInspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds
}}
|-
|| || of Confident Killing || Inspire Confidence increases the damage of Lunging || Lunge deals all targets' attacks +4 armor damage 1 for 5 seconds || {{Spoiler|
*;2
:Lunge deals Inspire Confidence increases the damage of all targets' attacks +8 armor damage2 for 5 seconds
*;3
:Lunge deals Inspire Confidence increases the damage of all targets' attacks +12 armor damage3 for 5 seconds
*;4
:Lunge deals Inspire Confidence increases the damage of all targets' attacks +16 armor damage4 for 5 seconds
*;5
:Lunge deals +20 armor damage*;6:Lunge deals +24 armor damage*;7:Lunge deals +28 armor damage*;8:Lunge deals +32 armor Inspire Confidence increases the damage*;9:Lunge deals of all targets' attacks +36 armor damage*;10:Lunge deals +40 armor damage5 for 5 seconds
}}
|-
|| || || of Healthy Deflection Critical Confidence || Deflective Spin Inspire Confidence has a 58% chance to heal 60 Health over 60 seconds targets +50 || {{Spoiler|
*;2
:Deflective Spin Inspire Confidence has a 1016% chance to heal 60 Health over 60 secondstargets +50
*;3
:Deflective Spin Inspire Confidence has a 1524% chance to heal 60 Health over 60 secondstargets +50
*;4
:Deflective Spin Inspire Confidence has a 2032% chance to heal 60 Health over 60 secondstargets +50
*;5
:Deflective Spin Inspire Confidence has a 2540% chance to heal 60 Health over 60 secondstargets +50
*;6
:Deflective Spin Inspire Confidence has a 3048% chance to heal 60 Health over 60 secondstargets +50
*;7
:Deflective Spin Inspire Confidence has a 3556% chance to heal 60 Health over 60 secondstargets +50
*;8
:Deflective Spin Inspire Confidence has a 4064% chance to heal 60 Health over 60 secondstargets +50
*;9
:Deflective Spin Inspire Confidence has a 4572% chance to heal 60 Health over 60 secondstargets +50
*;10
:Deflective Spin Inspire Confidence has a 5080% chance to heal 60 Health over 60 secondstargets +50
}}
|-
|| || || of Refreshing Deflection Critical Confidence || Deflective Spin Inspire Confidence has a 43% chance to restore 60 Power over 60 seconds heal targets +200 || {{Spoiler|
*;2
:Deflective Spin Inspire Confidence has a 76% chance to restore 60 Power over 60 secondsheal targets +200
*;3
:Deflective Spin Inspire Confidence has a 119% chance to restore 60 Power over 60 secondsheal targets +200
*;4
:Deflective Spin Inspire Confidence has a 1412% chance to restore 60 Power over 60 secondsheal targets +200
*;5
:Deflective Spin Inspire Confidence has a 1815% chance to restore 60 Power over 60 secondsheal targets +200
*;6
:Deflective Spin Inspire Confidence has a 2118% chance to restore 60 Power over 60 secondsheal targets +200
*;7
:Deflective Spin Inspire Confidence has a 2521% chance to restore 60 Power over 60 secondsheal targets +200
*;8
:Deflective Spin Inspire Confidence has a 2824% chance to restore 60 Power over 60 secondsheal targets +200
*;9
:Deflective Spin Inspire Confidence has a 3227% chance to restore 60 Power over 60 secondsheal targets +200
*;10
:Deflective Spin Inspire Confidence has a 3530% chance to restore 60 Power over 60 secondsheal targets +200
}}
|-
|| || || of Second Chances Healing Love || Deflective Spin has a 1% chance to fully restore your Health But I Love You heals you for 25 health || {{Spoiler|
*;2
:Deflective Spin has a 2% chance to fully restore your HealthBut I Love You heals you for 35 health
*;3
:Deflective Spin has a 3% chance to fully restore your HealthBut I Love You heals you for 45 health
*;4
:Deflective Spin has a 4% chance to fully restore your HealthBut I Love You heals you for 60 health
*;5
:Deflective Spin has a 5% chance to fully restore your HealthBut I Love You heals you for 70 health*;6:But I Love You heals you for 80 health*;7:But I Love You heals you for 90 health*;8:But I Love You heals you for 100 health*;9:But I Love You heals you for 110 health*;10:But I Love You heals you for 120 health
}}
|-
|| || || of Second Chances Stunning Love || Blocking Stance But I Love You has a 110% chance to fully restore your Health stun the target || {{Spoiler|
*;2
:Blocking Stance But I Love You has a 220% chance to fully restore your Healthstun the target
*;3
:Blocking Stance But I Love You has a 330% chance to fully restore your Healthstun the target
*;4
:Blocking Stance But I Love You has a 440% chance to fully restore your Healthstun the target
*;5
:Blocking Stance But I Love You has a 550% chance to fully restore your Healthstun the target*;6:But I Love You has a 60% chance to stun the target*;7:But I Love You has a 70% chance to stun the target*;8:But I Love You has a 80% chance to stun the target*;9:But I Love You has a 90% chance to stun the target*;10:But I Love You has a 100% chance to stun the target
}}
|-
|| || Sociopathic || of Martial Arts Cruel Dialogue || For 8 seconds after using Blocking Stance, your Unarmed attacks deal +1 damage You Were Adopted restores 10 power to you || {{Spoiler|
*;2
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +2 damageYou Were Adopted restores 20 power to you
*;3
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +3 damageYou Were Adopted restores 30 power to you
*;4
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +4 damageYou Were Adopted restores 40 power to you
*;5
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +5 damageYou Were Adopted restores 50 power to you
*;6
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +6 damageYou Were Adopted restores 60 power to you
*;7
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +7 damageYou Were Adopted restores 70 power to you
*;8
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +8 damageYou Were Adopted restores 80 power to you
*;9
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +9 damageYou Were Adopted restores 90 power to you
*;10
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +10 damageYou Were Adopted restores 100 power to you
}}
|-
|| || Sociopathic || of Mind-Body Arts Cruel Dialogue || For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +1 5% damage || {{Spoiler|
*;2
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +2 10% damage
*;3
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +3 15% damage
*;4
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +4 20% damage
*;5
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +5 25% damage
*;6
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +6 30% damage
*;7
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +7 35% damage
*;8
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +8 40% damage
*;9
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +9 45% damage
*;10
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal You Were Adopted deals +10 50% damage
}}
|-
|| || || of Terrifying Words || For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +8 5 damage || {{Spoiler|
*;2
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +1610 damage
*;3
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +2415 damage
*;4
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +3220 damage
*;5
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +4025 damage
*;6
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +4830 damage
*;7
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +5635 damage
*;8
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +6440 damage
*;9
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +7245 damage
*;10
:For 8 seconds after using Blocking Stance, First Aid heals you Cause Terror deals +8050 damage
}}
|-
|| || || of Redirection || Redirect deals +10 damage (but does not increase rage or aggro) Cause Terror heals you for 8 health || {{Spoiler|
*;2
:Redirect deals +20 damage (but does not increase rage or aggro)Cause Terror heals you for 16 health
*;3
:Redirect deals +30 damage (but does not increase rage or aggro)Cause Terror heals you for 24 health
*;4
:Redirect deals +40 damage (but does not increase rage or aggro)Cause Terror heals you for 32 health
*;5
:Redirect deals +50 damage (but does not increase rage or aggro)Cause Terror heals you for 40 health
*;6
:Redirect deals +60 damage (but does not increase rage or aggro)Cause Terror heals you for 48 health
*;7
:Redirect deals +70 damage (but does not increase rage or aggro)Cause Terror heals you for 56 health
*;8
:Redirect deals +80 damage (but does not increase rage or aggro)Cause Terror heals you for 64 health
*;9
:Redirect deals +90 damage (but does not increase rage or aggro)Cause Terror heals you for 72 health
*;10
:Redirect deals +100 damage (but does not increase rage or aggro)Cause Terror heals you for 80 health
}}
|-
|| || || of Redirection Backhanded Compliments || For 8 seconds after using Redirect, First Aid heals you Soothe deals +20 5 psychic damage || {{Spoiler|
*;2
:For 8 seconds after using Redirect, First Aid heals you Soothe deals +4010 psychic damage
*;3
:For 8 seconds after using Redirect, First Aid heals you Soothe deals +6015 psychic damage
*;4
:For 8 seconds after using Redirect, First Aid heals you Soothe deals +8020 psychic damage
*;5
:For 8 seconds after using Redirect, First Aid heals you Soothe deals +100}}|-|| || || || Redirect further reduces aggro by 15 and reduces Rage by 10 || {{Spoiler|*;2:Redirect further reduces aggro by 30 and reduces Rage by 20*;3:Redirect further reduces aggro by 45 and reduces Rage by 30*;4:Redirect further reduces aggro by 60 and reduces Rage by 40*;5:Redirect further reduces aggro by 75 and reduces Rage by 5025 psychic damage
*;6
:Redirect further reduces aggro by 90 and reduces Rage by 60Soothe deals +30 psychic damage
*;7
:Redirect further reduces aggro by 105 and reduces Rage by 70Soothe deals +35 psychic damage
*;8
:Redirect further reduces aggro by 120 and reduces Rage by 80Soothe deals +40 psychic damage
*;9
:Redirect further reduces aggro by 135 and reduces Rage by 90Soothe deals +45 psychic damage
*;10
:Redirect further reduces aggro by 150 and reduces Rage by 100Soothe deals +50 psychic damage
}}
|-
|| || || || Redirect stuns Soothe has a 10% chance to cause Fear in the target and deals +4 damage (but does not increase rage , sending them fleeing for 5 seconds or aggro) until they are attacked again || {{Spoiler|
*;2
:Redirect stuns Soothe has a 20% chance to cause Fear in the target and deals +8 damage (but does not increase rage , sending them fleeing for 5 seconds or aggro)until they are attacked again
*;3
:Redirect stuns Soothe has a 30% chance to cause Fear in the target and deals +12 damage (but does not increase rage , sending them fleeing for 5 seconds or aggro)until they are attacked again
*;4
:Redirect stuns Soothe has a 40% chance to cause Fear in the target and deals +16 damage (but does not increase rage , sending them fleeing for 5 seconds or aggro)until they are attacked again
*;5
:Redirect stuns Soothe has a 50% chance to cause Fear in the target and deals +20 damage (but does not increase rage , sending them fleeing for 5 seconds or aggro)*;6:Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)*;7:Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)*;8:Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)*;9:Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)*;10:Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)until they are attacked again
}}
|-
|| || || of Strategic Thrusts || Strategic Thrust attacks deal Ridicule deals +4 psychic damage and taunts as if it did +5% 20 more damage || {{Spoiler|
*;2
:Strategic Thrust attacks deal Ridicule deals +10% 8 psychic damage and taunts as if it did +40 more damage
*;3
:Strategic Thrust attacks deal Ridicule deals +15% 12 psychic damage and taunts as if it did +60 more damage
*;4
:Strategic Thrust attacks deal Ridicule deals +20% 16 psychic damage and taunts as if it did +80 more damage
*;5
:Strategic Thrust attacks deal Ridicule deals +25% 20 psychic damage and taunts as if it did +100 more damage
*;6
:Strategic Thrust attacks deal Ridicule deals +30% 24 psychic damage and taunts as if it did +120 more damage
*;7
:Strategic Thrust attacks deal Ridicule deals +35% 28 psychic damage and taunts as if it did +140 more damage
*;8
:Strategic Thrust attacks deal Ridicule deals +40% 32 psychic damage and taunts as if it did +160 more damage
*;9
:Strategic Thrust attacks deal Ridicule deals +45% 36 psychic damage and taunts as if it did +180 more damage
*;10
:Strategic Thrust attacks deal Ridicule deals +50% 40 psychic damage and taunts as if it did +200 more damage
}}
|-
|| || || of Critical Strategic Thrusts Ridiculous Speed || Strategic Thrust attacks have a 2% chance to deal +300% damage Ridicule boosts movement speed by 1 for 6 seconds || {{Spoiler|
*;2
:Strategic Thrust attacks have a 4% chance to deal +300% damageRidicule boosts movement speed by 2 for 6 seconds
*;3
:Strategic Thrust attacks have a Ridicule boosts movement speed by 3 for 6% chance to deal +300% damageseconds
*;4
:Strategic Thrust attacks have a 8% chance to deal +300% damageRidicule boosts movement speed by 4 for 6 seconds
*;5
:Strategic Thrust attacks have a 10% chance to deal +300% damage*;Ridicule boosts movement speed by 5 for 6:Strategic Thrust attacks have a 12% chance to deal +300% damage*;7:Strategic Thrust attacks have a 14% chance to deal +300% damage*;8:Strategic Thrust attacks have a 16% chance to deal +300% damage*;9:Strategic Thrust attacks have a 18% chance to deal +300% damage*;10:Strategic Thrust attacks have a 20% chance to deal +300% damageseconds
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Staff Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || || of Fatal Vulnerabilities Staff-Fighting || Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable {MOD_SKILL_STAFF}{0.15} || {{Spoiler|
*;2
:Strategic Thrust attacks have a {MOD_SKILL_STAFF}{0.2% chance to deal +10000 damage to targets that are Vulnerable}
*;3
:Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable{MOD_SKILL_STAFF}{0.25}
*;4
:Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable{MOD_SKILL_STAFF}{0.3}
*;5
:Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable{MOD_SKILL_STAFF}{0.35}
*;6
:Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable*;7:Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable*;8:Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable*;9:Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable*;10:Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable{MOD_SKILL_STAFF}{0.4}
}}
|-
|| || || of Heedfulness Armor Smashing || Heed The Stick attacks deal Smash deals +3 2 armor damage || {{Spoiler|
*;2
:Heed The Stick attacks deal Smash deals +6 4 armor damage
*;3
:Heed The Stick attacks deal Smash deals +9 6 armor damage
*;4
:Heed The Stick attacks deal Smash deals +12 8 armor damage
*;5
:Heed The Stick attacks deal Smash deals +15 10 armor damage
*;6
:Heed The Stick attacks deal Smash deals +18 12 armor damage
*;7
:Heed The Stick attacks deal Smash deals +21 14 armor damage
*;8
:Heed The Stick attacks deal Smash deals +24 16 armor damage
*;9
:Heed The Stick attacks deal Smash deals +27 18 armor damage
*;10
:Heed The Stick attacks deal Smash deals +30 20 armor damage
}}
|-
|| || || of Potent Heeding Smashing || Heed The Stick attacks taunt the target as if you did Smash deals +30 2 damage || {{Spoiler|
*;2
:Heed The Stick attacks taunt the target as if you did Smash deals +60 4 damage
*;3
:Heed The Stick attacks taunt the target as if you did Smash deals +90 6 damage
*;4
:Heed The Stick attacks taunt the target as if you did Smash deals +120 8 damage
*;5
:Heed The Stick attacks taunt the target as if you did Smash deals +150 10 damage
*;6
:Heed The Stick attacks taunt the target as if you did Smash deals +180 12 damage
*;7
:Heed The Stick attacks taunt the target as if you did Smash deals +210 14 damage
*;8
:Heed The Stick attacks taunt the target as if you did Smash deals +240 16 damage
*;9
:Heed The Stick attacks taunt the target as if you did Smash deals +270 18 damage
*;10
:Heed The Stick attacks taunt the target as if you did Smash deals +300 20 damage
}}
|-
|| || || of Healthy Heeding Critical Smashing || Heed The Stick attacks heal you for Smash has a 5 health (or armor if health is full) % chance to deal +25 damage || {{Spoiler|
*;2
:Heed The Stick attacks heal you for Smash has a 10 health (or armor if health is full)% chance to deal +25 damage
*;3
:Heed The Stick attacks heal you for Smash has a 15 health (or armor if health is full)% chance to deal +25 damage
*;4
:Heed The Stick attacks heal you for Smash has a 20 health (or armor if health is full)% chance to deal +25 damage
*;5
:Heed The Stick attacks heal you for Smash has a 25 health (or armor if health is full)% chance to deal +25 damage
*;6
:Heed The Stick attacks heal you for Smash has a 30 health (or armor if health is full)% chance to deal +25 damage
*;7
:Heed The Stick attacks heal you for 35 health (or armor if health is full)Smash has a 9% chance to deal +100 damage
*;8
:Heed The Stick attacks heal you for 40 health (or armor if health is full)Smash has a 10% chance to deal +105 damage
*;9
:Heed The Stick attacks heal you for 45 health (or armor if health is full)Smash has a 11% chance to deal +110 damage
*;10
:Heed The Stick attacks heal you for 50 health (or armor if health is full)Smash has a 12% chance to deal +115 damage
}}
|-
|| || Stress-Releasing || of Headcracking Healthful Smashing || Headcracker deals +8Smash has a 5% damage chance to heal you for 25 health || {{Spoiler|
*;2
:Headcracker deals +16Smash has a 10% damagechance to heal you for 25 health
*;3
:Headcracker deals +24Smash has a 15% damagechance to heal you for 25 health
*;4
:Headcracker deals +32Smash has a 20% damagechance to heal you for 25 health
*;5
:Headcracker deals +40Smash has a 25% damagechance to heal you for 25 health
*;6
:Headcracker deals +48Smash has a 30% damagechance to heal you for 25 health
*;7
:Headcracker deals +56Smash has a 35% damagechance to heal you for 25 health
*;8
:Headcracker deals +64Smash has a 40% damagechance to heal you for 25 health
*;9
:Headcracker deals +72Smash has a 45% damagechance to heal you for 25 health
*;10
:Headcracker deals +80Smash has a 50% damagechance to heal you for 25 health
}}
|-
|| || || of Wild Smashing || Headcracker generates 25 less Rage Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|
*;2
:Headcracker generates 50 less RageSmash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage
*;3
:Headcracker generates 75 less RageSmash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage
*;4
:Headcracker generates 100 less RageSmash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage
*;5
:Headcracker generates 125 less RageSmash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage
*;6
:Headcracker generates 150 less RageSmash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage
*;7
:Headcracker generates 175 less RageSmash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage
*;8
:Headcracker generates 200 less RageSmash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage
*;9
:Headcracker generates 225 less RageSmash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage
*;10
:Headcracker generates 250 less RageSmash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage
}}
|-
|| || of Infections || || Headcracker gives you +1 absorption of any physical damage Double Hit attacks make the target 5% more vulnerable to Nature attacks for 10 15 seconds || {{Spoiler|
*;2
:Headcracker gives you +2 absorption of any physical damage Double Hit attacks make the target 10% more vulnerable to Nature attacks for 10 15 seconds
*;3
:Headcracker gives you +3 absorption of any physical damage Double Hit attacks make the target 15% more vulnerable to Nature attacks for 10 15 seconds
*;4
:Headcracker gives you +4 absorption of any physical damage Double Hit attacks make the target 20% more vulnerable to Nature attacks for 10 15 seconds
*;5
:Headcracker gives you +5 absorption of any physical damage Double Hit attacks make the target 25% more vulnerable to Nature attacks for 10 15 seconds
}}
|-
|| || || of Pinning Unhealing Wounds || Pin deals +Double Hit attacks make the target 10% damage more vulnerable to Trauma attacks for 15 seconds || {{Spoiler|
*;2
:Pin deals +Double Hit attacks make the target 20% damagemore vulnerable to Trauma attacks for 15 seconds
*;3
:Pin deals +Double Hit attacks make the target 30% damagemore vulnerable to Trauma attacks for 15 seconds
*;4
:Pin deals +Double Hit attacks make the target 40% damagemore vulnerable to Trauma attacks for 15 seconds
*;5
:Pin deals +Double Hit attacks make the target 50% damage*;6:Pin deals +60% damage*;7:Pin deals +70% damage*;8:Pin deals +80% damage*;9:Pin deals +90% damage*;10:Pin deals +100% damagemore vulnerable to Trauma attacks for 15 seconds}}|-|| || of Refreshing Smashes || || Pin generates 12 less Rage Smash has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|*;2:Pin generates 24 less RageSmash has a 5% chance to restore 60 Power to you over 60 seconds
*;3
:Pin generates 36 less RageSmash has a 7% chance to restore 60 Power to you over 60 seconds
*;4
:Pin generates 48 less RageSmash has a 9% chance to restore 60 Power to you over 60 seconds
*;5
:Pin generates Smash has a 11% chance to restore 60 less RagePower to you over 60 seconds
*;6
:Pin generates 72 less RageSmash has a 13% chance to restore 60 Power to you over 60 seconds
*;7
:Pin generates 84 less RageSmash has a 15% chance to restore 60 Power to you over 60 seconds
*;8
:Pin generates 96 less RageSmash has a 18% chance to restore 60 Power to you over 60 seconds
*;9
:Pin generates 108 less RageSmash has a 21% chance to restore 60 Power to you over 60 seconds
*;10
:Pin generates 120 less RageSmash has a 24% chance to restore 60 Power to you over 60 seconds
}}
|-
|| || || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} || |-|| || || || {IGNORE_CHANCE_STUN}{0.15}{Staff} || |-|| || || of Suppression Ankle Smashing || Suppress deals +8Smash has a 10% chance to slow target's movement by 25% damage || {{Spoiler|
*;2
:Suppress deals +16Smash has a 15% chance to slow target's movement by 25% damage
*;3
:Suppress deals +24Smash has a 20% chance to slow target's movement by 25% damage
*;4
:Suppress deals +32Smash has a 25% chance to slow target's movement by 25% damage
*;5
:Suppress deals +40Smash has a 30% damage*;6:Suppress deals +48chance to slow target's movement by 25% damage*;7:Suppress deals +56% damage*;8:Suppress deals +64% damage*;9:Suppress deals +72% damage*;10:Suppress deals +80% damage
}}
|-
|| || || of Suppression Double Hits || Suppress Double Hit deals +47% damage and causes targets to lose an additional 12 Rage || {{Spoiler|
*;2
:Suppress Double Hit deals +814% damage and causes targets to lose an additional 24 Rage
*;3
:Suppress Double Hit deals +1221% damage and causes targets to lose an additional 36 Rage
*;4
:Suppress Double Hit deals +1628% damage and causes targets to lose an additional 48 Rage
*;5
:Suppress Double Hit deals +2035% damage and causes targets to lose an additional 60 Rage
*;6
:Suppress Double Hit deals +2442% damage and causes targets to lose an additional 72 Rage
*;7
:Suppress Double Hit deals +2849% damage and causes targets to lose an additional 84 Rage
*;8
:Suppress Double Hit deals +3256% damage and causes targets to lose an additional 96 Rage
*;9
:Suppress Double Hit deals +3663% damage and causes targets to lose an additional 108 Rage
*;10
:Suppress Double Hit deals +4070% damage and causes targets to lose an additional 120 Rage
}}
|-
|| || || of Stunning Suppression Ankle Smashing || Suppress Double Hit has a 420% chance to stun all targets and deal +3slow target's movement by 25% damage || {{Spoiler|
*;2
:Suppress Double Hit has a 840% chance to stun all targets and deal +6slow target's movement by 25% damage
*;3
:Suppress Double Hit has a 1260% chance to stun all targets and deal +9slow target's movement by 25%*;4:Double Hit has a 80% chance to slow target's movement by 25%*;5:Double Hit has a 100% chance to slow target's movement by 25%}}|-| || of Knee Smashing || Double Hit has a 20% chance to slow target's movement by 45% || {{Spoiler|*;2:Double Hit has a 40% chance to slow target's movement by 45%*;3:Double Hit has a 60% chance to slow target's movement by 45%*;4:Double Hit has a 80% chance to slow target's movement by 45%*;5:Double Hit has a 100% chance to slow target's movement by 45%}}|-| || of Hip Smashing || Double Hit has a 20% chance to slow target's movement by 75% || {{Spoiler|*;2:Double Hit has a 40% chance to slow target's movement by 75%*;3:Double Hit has a 60% chance to slow target's movement by 75% damage
*;4
:Suppress Double Hit has a 1680% chance to stun all targets and deal +12slow target's movement by 75% damage
*;5
:Suppress Double Hit has a 20100% chance to stun all targets and deal +15slow target's movement by 75% damage*;6:Suppress has a 24% chance to stun all targets and deal +18% damage*;7:Suppress has a 28% chance to stun all targets and deal +21% damage*;8:Suppress has a 32% chance to stun all targets and deal +24% damage*;9:Suppress has a 36% chance to stun all targets and deal +27% damage*;10:Suppress has a 40% chance to stun all targets and deal +30% damage
}}
|-
|| || Hairy || of Lycanthropy Fiery Double Hits || {MOD_SKILL_WEREWOLF}{0.Double Hit makes the target 3% more vulnerable to slashing attacks for 15} seconds || {{Spoiler|
*;2
:{MOD_SKILL_WEREWOLF}{0.2}Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
*;3
:{MOD_SKILL_WEREWOLF}{0.25}Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds
*;4
:{MOD_SKILL_WEREWOLF}{0.3}Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds
*;5
:{MOD_SKILL_WEREWOLF}{0.35}Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds
}}
|-
|| || || of Clawing Refreshing Double Hits || Claw attacks deal +1 damage Double Hit has a 4% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
*;2
:Claw attacks deal +3 damageDouble Hit has a 8% chance to restore 60 Power to you over 60 seconds
*;3
:Claw attacks deal +4 damageDouble Hit has a 12% chance to restore 60 Power to you over 60 seconds
*;4
:Claw attacks deal +6 damageDouble Hit has a 16% chance to restore 60 Power to you over 60 seconds
*;5
:Claw attacks deal +7 damageDouble Hit has a 20% chance to restore 60 Power to you over 60 seconds
*;6
:Claw attacks deal +9 damageDouble Hit has a 24% chance to restore 60 Power to you over 60 seconds
*;7
:Claw attacks deal +10 damageDouble Hit has a 28% chance to restore 60 Power to you over 60 seconds
*;8
:Claw attacks deal +12 damageDouble Hit has a 32% chance to restore 60 Power to you over 60 seconds
*;9
:Claw attacks deal +14 damageDouble Hit has a 36% chance to restore 60 Power to you over 60 seconds
*;10
:Claw attacks deal +15 damageDouble Hit has a 40% chance to restore 60 Power to you over 60 seconds
}}
|-
|| || || of Masseuse Claws Healthy Double Hitting || Claw attacks Double Hit has a 10% chance to heal you for 2 health 60 Health over 60 seconds || {{Spoiler|
*;2
:Claw attacks Double Hit has a 20% chance to heal you for 4 health60 Health over 60 seconds
*;3
:Claw attacks Double Hit has a 30% chance to heal you for 6 health60 Health over 60 seconds
*;4
:Claw attacks Double Hit has a 40% chance to heal you for 8 health60 Health over 60 seconds
*;5
:Claw attacks Double Hit has a 50% chance to heal you for 10 health60 Health over 60 seconds
*;6
:Claw attacks Double Hit has a 60% chance to heal you for 12 health60 Health over 60 seconds
*;7
:Claw attacks Double Hit has a 70% chance to heal you for 14 health60 Health over 60 seconds
*;8
:Claw attacks Double Hit has a 80% chance to heal you for 16 health60 Health over 60 seconds
*;9
:Claw attacks Double Hit has a 90% chance to heal you for 18 health60 Health over 60 seconds
*;10
:Claw attacks Double Hit has a 100% chance to heal you for 20 health60 Health over 60 seconds
}}
|-
|| || Belaying || of Sneaky Claws Belaying || Claw attacks generate 3 Double Hit generates 10 less Rage || {{Spoiler|
*;2
:Claw attacks generate 6 Double Hit generates 20 less Rage
*;3
:Claw attacks generate 9 Double Hit generates 30 less Rage
*;4
:Claw attacks generate 12 Double Hit generates 40 less Rage
*;5
:Claw attacks generate 15 Double Hit generates 50 less Rage
*;6
:Claw attacks generate 18 Double Hit generates 60 less Rage
*;7
:Claw attacks generate 21 Double Hit generates 70 less Rage
*;8
:Claw attacks generate 24 Double Hit generates 80 less Rage
*;9
:Claw attacks generate 27 Double Hit generates 90 less Rage
*;10
:Claw attacks generate 30 Double Hit generates 100 less Rage
}}
|-
|| || || of Critical Claws Double Hits || Claw attacks have a 2Double Hit deals +3% chance to deal +125 damage and generates 5 less Rage || {{Spoiler|
*;2
:Claw attacks have a 4Double Hit deals +6% chance to deal +125 damageand generates 10 less Rage
*;3
:Claw attacks have a 6Double Hit deals +9% chance to deal +125 damageand generates 15 less Rage
*;4
:Claw attacks have a 8Double Hit deals +12% chance to deal +125 damageand generates 20 less Rage
*;5
:Claw attacks have a 10Double Hit deals +15% chance to deal +125 damageand generates 25 less Rage
*;6
:Claw attacks have a 12Double Hit deals +18% chance to deal +125 damageand generates 30 less Rage
*;7
:Claw attacks have a 14Double Hit deals +21% chance to deal +125 damageand generates 35 less Rage
*;8
:Claw attacks have a 16Double Hit deals +24% chance to deal +125 damageand generates 40 less Rage
*;9
:Claw attacks have a 18Double Hit deals +27% chance to deal +125 damageand generates 45 less Rage
*;10
:Claw attacks have a 20Double Hit deals +30% chance to deal +125 damageand generates 50 less Rage
}}
|-
|| || Biter's || of Biting Concussive Cracking || Bite attacks deal Double Hit deals +1 3% damage and resets the timer for Headcracker (so it can be used again immediately) || {{Spoiler|
*;2
:Bite attacks deal Double Hit deals +2 6% damageand resets the timer for Headcracker (so it can be used again immediately)
*;3
:Bite attacks deal Double Hit deals +3 9% damageand resets the timer for Headcracker (so it can be used again immediately)
*;4
:Bite attacks deal Double Hit deals +4 12% damageand resets the timer for Headcracker (so it can be used again immediately)
*;5
:Bite attacks deal Double Hit deals +6 15% damageand resets the timer for Headcracker (so it can be used again immediately)
*;6
:Bite attacks deal Double Hit deals +9 18% damageand resets the timer for Headcracker (so it can be used again immediately)
*;7
:Bite attacks deal Double Hit deals +12 21% damageand resets the timer for Headcracker (so it can be used again immediately)
*;8
:Bite attacks deal Double Hit deals +15 24% damageand resets the timer for Headcracker (so it can be used again immediately)
*;9
:Bite attacks deal Double Hit deals +18 27% damageand resets the timer for Headcracker (so it can be used again immediately)
*;10
:Bite attacks deal Double Hit deals +21 30% damageand resets the timer for Headcracker (so it can be used again immediately)
}}
|-
|| || Biter's || of Critical Biting Lunging || Bite attacks have a 3Lunge deals +10% chance damage to deal 100 extra damage health and armor || {{Spoiler|
*;2
:Bite attacks have a 6Lunge deals +20% chance damage to deal 100 extra damagehealth and armor
*;3
:Bite attacks have a 9Lunge deals +30% chance damage to deal 100 extra damagehealth and armor
*;4
:Bite attacks have a 12Lunge deals +40% chance damage to deal 100 extra damagehealth and armor
*;5
:Bite attacks have a 15Lunge deals +50% chance damage to deal 100 extra damagehealth and armor
*;6
:Bite attacks have a 18Lunge deals +60% chance damage to deal 100 extra damagehealth and armor
*;7
:Bite attacks have a 21Lunge deals +70% chance damage to deal 100 extra damagehealth and armor
*;8
:Bite attacks have a 24Lunge deals +80% chance damage to deal 100 extra damagehealth and armor
*;9
:Bite attacks have a 27Lunge deals +90% chance damage to deal 100 extra damagehealth and armor
*;10
:Bite attacks have a 30Lunge deals +100% chance damage to deal 100 extra damagehealth and armor
}}
|-
|| || || of Group-Lunging || Bite attacks heal you for 4 health Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage || {{Spoiler|
*;2
:Bite attacks heal you for 8 healthLunge has a 10% chance to hit all enemies within 5 meters, dealing +9 damage
*;3
:Bite attacks heal you for Lunge has a 20% chance to hit all enemies within 5 meters, dealing +12 healthdamage
*;4
:Bite attacks heal you for 16 healthLunge has a 20% chance to hit all enemies within 5 meters, dealing +15 damage
*;5
:Bite attacks heal you for 20 healthLunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage
*;6
:Bite attacks heal you for 24 healthLunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage
*;7
:Bite attacks heal you for 28 healthLunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage
*;8
:Bite attacks heal you for 32 healthLunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage
*;9
:Bite attacks heal you for 36 healthLunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage
*;10
:Bite attacks heal you for 40 healthLunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage
}}
|-
|| || || of Gorey Biting Stunning Lunges || Bite attacks hit all enemies within 5 meters and deal Lunge has a 3 extra damage % chance to stun the target || {{Spoiler|
*;2
:Bite attacks hit all enemies within 5 meters and deal Lunge has a 6 extra damage% chance to stun the target
*;3
:Bite attacks hit all enemies within 5 meters and deal Lunge has a 9 extra damage% chance to stun the target
*;4
:Bite attacks hit all enemies within 5 meters and deal Lunge has a 12 extra damage% chance to stun the target
*;5
:Bite attacks hit all enemies within 5 meters and deal Lunge has a 15 extra damage% chance to stun the target*;6:Lunge has a 18% chance to stun the target*;7:Lunge has a 21% chance to stun the target*;8:Lunge has a 24% chance to stun the target*;9:Lunge has a 27% chance to stun the target*;10:Lunge has a 30% chance to stun the target}}
|-
|| || Biter's || of Biting Knockback Lunges || Bite attacks deal +1 armor damage Lunge has a 2% chance to knock the target backwards || {{Spoiler|
*;2
:Bite attacks deal +2 armor damageLunge has a 4% chance to knock the target backwards
*;3
:Bite attacks deal +3 armor damageLunge has a 6% chance to knock the target backwards
*;4
:Bite attacks deal +4 armor damageLunge has a 8% chance to knock the target backwards
*;5
:Bite attacks deal +6 armor damageLunge has a 10% chance to knock the target backwards
*;6
:Bite attacks deal +9 armor damageLunge has a 13% chance to knock the target backwards
*;7
:Bite attacks deal +12 armor damageLunge has a 15% chance to knock the target backwards
*;8
:Bite attacks deal +15 armor damageLunge has a 18% chance to knock the target backwards
*;9
:Bite attacks deal +18 armor damageLunge has a 21% chance to knock the target backwards
*;10
:Bite attacks deal +21 armor damageLunge has a 24% chance to knock the target backwards
}}
|-
|| || Pouncer's || of Pouncing Lunging || Pouncing Rake Lunge deals +4 armor damage || {{Spoiler|
*;2
:Pouncing Rake Lunge deals +8 armor damage
*;3
:Pouncing Rake Lunge deals +12 armor damage
*;4
:Pouncing Rake Lunge deals +16 armor damage
*;5
:Pouncing Rake Lunge deals +20 armor damage
*;6
:Pouncing Rake Lunge deals +24 armor damage
*;7
:Pouncing Rake Lunge deals +28 armor damage
*;8
:Pouncing Rake Lunge deals +32 armor damage
*;9
:Pouncing Rake Lunge deals +36 armor damage
*;10
:Pouncing Rake Lunge deals +40 armor damage
}}
|-
|| || Double Clawed || of Double Clawing Healthy Deflection || Double Claw deals +4 armor damage Deflective Spin has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|
*;2
:Double Claw deals +8 armor damageDeflective Spin has a 10% chance to heal 60 Health over 60 seconds
*;3
:Double Claw deals +12 armor damageDeflective Spin has a 15% chance to heal 60 Health over 60 seconds
*;4
:Double Claw deals +16 armor damageDeflective Spin has a 20% chance to heal 60 Health over 60 seconds
*;5
:Double Claw deals +20 armor damageDeflective Spin has a 25% chance to heal 60 Health over 60 seconds
*;6
:Double Claw deals +24 armor damageDeflective Spin has a 30% chance to heal 60 Health over 60 seconds
*;7
:Double Claw deals +28 armor damageDeflective Spin has a 35% chance to heal 60 Health over 60 seconds
*;8
:Double Claw deals +32 armor damageDeflective Spin has a 40% chance to heal 60 Health over 60 seconds
*;9
:Double Claw deals +36 armor damageDeflective Spin has a 45% chance to heal 60 Health over 60 seconds
*;10
:Double Claw deals +40 armor damageDeflective Spin has a 50% chance to heal 60 Health over 60 seconds
}}
|-
|| || Pouncer's || of Pouncing Refreshing Deflection || Pouncing Rake deals +Deflective Spin has a 4 Armor damage % chance to restore 60 Power over 60 seconds || {{Spoiler|
*;2
:Pouncing Rake deals +8 Armor damageDeflective Spin has a 7% chance to restore 60 Power over 60 seconds
*;3
:Pouncing Rake deals +12 Armor damageDeflective Spin has a 11% chance to restore 60 Power over 60 seconds
*;4
:Pouncing Rake deals +16 Armor damageDeflective Spin has a 14% chance to restore 60 Power over 60 seconds
*;5
:Pouncing Rake deals +20 Armor damageDeflective Spin has a 18% chance to restore 60 Power over 60 seconds
*;6
:Pouncing Rake deals +24 Armor damageDeflective Spin has a 21% chance to restore 60 Power over 60 seconds
*;7
:Pouncing Rake deals +28 Armor damageDeflective Spin has a 25% chance to restore 60 Power over 60 seconds
*;8
:Pouncing Rake deals +32 Armor damageDeflective Spin has a 28% chance to restore 60 Power over 60 seconds
*;9
:Pouncing Rake deals +36 Armor damageDeflective Spin has a 32% chance to restore 60 Power over 60 seconds
*;10
:Pouncing Rake deals +40 Armor damageDeflective Spin has a 35% chance to restore 60 Power over 60 seconds
}}
|-
|| || Pouncer's || of Pouncing Second Chances || Pouncing Rake Deflective Spin has a 501% chance to deal +10% health and armor damage fully restore your Health || {{Spoiler|
*;2
:Pouncing Rake Deflective Spin has a 502% chance to deal +20% health and armor damagefully restore your Health
*;3
:Pouncing Rake Deflective Spin has a 503% chance to deal +30% health and armor damagefully restore your Health
*;4
:Pouncing Rake Deflective Spin has a 504% chance to deal +40% health and armor damagefully restore your Health
*;5
:Pouncing Rake Deflective Spin has a 505% chance to deal +50% health and armor damage*;6:Pouncing Rake has a 50% chance to deal +60% health and armor damage*;7:Pouncing Rake has a 50% chance to deal +70% health and armor damage*;8:Pouncing Rake has a 50% chance to deal +80% health and armor damage*;9:Pouncing Rake has a 50% chance to deal +90% health and armor damage*;10:Pouncing Rake has a 50% chance to deal +100% health and armor damagefully restore your Health
}}
|-
|| || Pouncer's || of Pouncing Second Chances || Pouncing Rake deals +5Blocking Stance has a 1% health and armor damage chance to fully restore your Health || {{Spoiler|
*;2
:Pouncing Rake deals +10Blocking Stance has a 2% health and armor damagechance to fully restore your Health
*;3
:Pouncing Rake deals +15Blocking Stance has a 3% health and armor damagechance to fully restore your Health
*;4
:Pouncing Rake deals +20Blocking Stance has a 4% health and armor damagechance to fully restore your Health
*;5
:Pouncing Rake deals +25Blocking Stance has a 5% health and armor damage*;6:Pouncing Rake deals +30% health and armor damage*;7:Pouncing Rake deals +35% health and armor damage*;8:Pouncing Rake deals +40% health and armor damage*;9:Pouncing Rake deals +45% health and armor damage*;10:Pouncing Rake deals +50% health and armor damagechance to fully restore your Health
}}
|-
|| || Double Clawed || of Double Clawing Zen Stances || Double Claw deals +10% damage Blocking Stance restores 7 Power to you || {{Spoiler|
*;2
:Double Claw deals +20% damageBlocking Stance restores 14 Power to you
*;3
:Double Claw deals +30% damageBlocking Stance restores 21 Power to you
*;4
:Double Claw deals +40% damageBlocking Stance restores 28 Power to you
*;5
:Double Claw deals +50% damageBlocking Stance restores 35 Power to you
*;6
:Double Claw deals +60% damageBlocking Stance restores 42 Power to you
*;7
:Double Claw deals +70% damageBlocking Stance restores 49 Power to you
*;8
:Double Claw deals +80% damageBlocking Stance restores 56 Power to you
*;9
:Double Claw deals +90% damageBlocking Stance restores 63 Power to you
*;10
:Double Claw deals +100% damageBlocking Stance restores 70 Power to you
}}
|-
|| || Double Clawed || of Double Clawing Mind-Body Arts || Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3% 1 damage and restores 1 Power to you || {{Spoiler|
*;2
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6% 2 damage and restores 2 Power to you
*;3
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9% 3 damage and restores 3 Power to you
*;4
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +12% 4 damage and restores 4 Power to you
*;5
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +15% 5 damage and restores 5 Power to you
*;6
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +18% 6 damage and restores 6 Power to you
*;7
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +21% 7 damage and restores 7 Power to you
*;8
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +24% 8 damage and restores 8 Power to you
*;9
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +27% 9 damage and restores 9 Power to you
*;10
:Double Claw deals For 8 seconds after using Blocking Stance, your Mentalism attacks deal +30% 10 damage and restores 10 Power to you
}}
|-
|| || || of Pack Attacking || Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +6% damage 8 || {{Spoiler|
*;2
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +12% damage16
*;3
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +18% damage24
*;4
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +24% damage32
*;5
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +30% damage40
*;6
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +36% damage48
*;7
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +42% damage56
*;8
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +48% damage64
*;9
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +54% damage72
*;10
:Pack Attack deals For 8 seconds after using Blocking Stance, First Aid heals you +60% damage80
}}
|-
|| || || of Sanguine Fangs Redirection || Sanguine Fangs Redirect deals +10% damage (but does not increase rage or aggro) || {{Spoiler|
*;2
:Sanguine Fangs Redirect deals +20% damage(but does not increase rage or aggro)
*;3
:Sanguine Fangs Redirect deals +30% damage(but does not increase rage or aggro)
*;4
:Sanguine Fangs Redirect deals +40% damage(but does not increase rage or aggro)
*;5
:Sanguine Fangs Redirect deals +50% damage(but does not increase rage or aggro)
*;6
:Sanguine Fangs Redirect deals +60% damage(but does not increase rage or aggro)
*;7
:Sanguine Fangs Redirect deals +70% damage(but does not increase rage or aggro)
*;8
:Sanguine Fangs Redirect deals +80% damage(but does not increase rage or aggro)
*;9
:Sanguine Fangs Redirect deals +90% damage(but does not increase rage or aggro)
*;10
:Sanguine Fangs Redirect deals +100% damage(but does not increase rage or aggro)
}}
|-
|| || || of Sanguine Fangs Redirection || Sanguine Fangs deals For 8 seconds after using Redirect, First Aid heals you +15 damage over 15 seconds 20 || {{Spoiler|
*;2
:Sanguine Fangs deals For 8 seconds after using Redirect, First Aid heals you +20 damage over 20 seconds40
*;3
:Sanguine Fangs deals For 8 seconds after using Redirect, First Aid heals you +27 damage over 9 seconds60
*;4
:Sanguine Fangs deals +32 damage over For 8 secondsafter using Redirect, First Aid heals you +80
*;5
:Sanguine Fangs deals For 8 seconds after using Redirect, First Aid heals you +35 damage over 7 seconds100
}}
|-
|| || of Potent Redirection || || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for Redirect further reduces aggro by 15 and reduces Rage by 15 seconds || {{Spoiler|
*;2
:Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 secondsRedirect further reduces aggro by 30 and reduces Rage by 30
*;3
:Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 secondsRedirect further reduces aggro by 45 and reduces Rage by 45
*;4
:Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 secondsRedirect further reduces aggro by 60 and reduces Rage by 60
*;5
:Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 secondsRedirect further reduces aggro by 75 and reduces Rage by 75*;6:Redirect further reduces aggro by 90 and reduces Rage by 90*;7:Redirect further reduces aggro by 105 and reduces Rage by 105*;8:Redirect further reduces aggro by 120 and reduces Rage by 120*;9:Redirect further reduces aggro by 135 and reduces Rage by 135*;10:Redirect further reduces aggro by 150 and reduces Rage by 150
}}
|-
|| || || of Bloody Mists || See Red heals you for 10 health Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) || {{Spoiler|
*;2
:See Red heals you for 20 healthRedirect stuns the target and deals +8 damage (but does not increase rage or aggro)
*;3
:See Red heals you for 30 healthRedirect stuns the target and deals +12 damage (but does not increase rage or aggro)
*;4
:See Red heals you for 40 healthRedirect stuns the target and deals +16 damage (but does not increase rage or aggro)
*;5
:See Red heals you for 50 healthRedirect stuns the target and deals +20 damage (but does not increase rage or aggro)
*;6
:See Red heals you for 60 healthRedirect stuns the target and deals +24 damage (but does not increase rage or aggro)
*;7
:See Red heals you for 70 healthRedirect stuns the target and deals +28 damage (but does not increase rage or aggro)
*;8
:See Red heals you for 80 healthRedirect stuns the target and deals +32 damage (but does not increase rage or aggro)
*;9
:See Red heals you for 90 healthRedirect stuns the target and deals +36 damage (but does not increase rage or aggro)
*;10
:See Red heals you for 100 healthRedirect stuns the target and deals +40 damage (but does not increase rage or aggro)
}}
|-
|| || || of Blood-Fueled Fury Strategic Thrusts || See Red restores 3 Power Strategic Thrust attacks deal +10% damage || {{Spoiler|
*;2
:See Red restores 6 PowerStrategic Thrust attacks deal +20% damage
*;3
:See Red restores 9 PowerStrategic Thrust attacks deal +30% damage
*;4
:See Red restores 12 PowerStrategic Thrust attacks deal +40% damage
*;5
:See Red restores 15 PowerStrategic Thrust attacks deal +50% damage
*;6
:See Red restores 18 PowerStrategic Thrust attacks deal +60% damage
*;7
:See Red restores 21 PowerStrategic Thrust attacks deal +70% damage
*;8
:See Red restores 24 PowerStrategic Thrust attacks deal +80% damage
*;9
:See Red restores 27 PowerStrategic Thrust attacks deal +90% damage
*;10
:See Red restores 30 PowerStrategic Thrust attacks deal +100% damage
}}
|-
|| || || of Critical Strategic Thrusts || See Red restores 10 Armor Strategic Thrust attacks have a 2% chance to deal +300% damage || {{Spoiler|
*;2
:See Red restores 20 ArmorStrategic Thrust attacks have a 4% chance to deal +300% damage
*;3
:See Red restores 30 ArmorStrategic Thrust attacks have a 6% chance to deal +300% damage
*;4
:See Red restores 40 ArmorStrategic Thrust attacks have a 8% chance to deal +300% damage
*;5
:See Red restores 50 ArmorStrategic Thrust attacks have a 10% chance to deal +300% damage
*;6
:See Red restores 60 ArmorStrategic Thrust attacks have a 12% chance to deal +300% damage
*;7
:See Red restores 70 ArmorStrategic Thrust attacks have a 14% chance to deal +300% damage
*;8
:See Red restores 80 ArmorStrategic Thrust attacks have a 16% chance to deal +300% damage
*;9
:See Red restores 90 ArmorStrategic Thrust attacks have a 18% chance to deal +300% damage
*;10
:See Red restores 100 ArmorStrategic Thrust attacks have a 20% chance to deal +300% damage
}}
|-
|| || Fear-Scented of Fatal Vulnerabilities || || Smell Fear deals Strategic Thrust attacks have a 1% chance to deal +10% 10000 damage to targets that are Vulnerable || {{Spoiler|
*;2
:Smell Fear deals Strategic Thrust attacks have a 2% chance to deal +20% 10000 damageto targets that are Vulnerable
*;3
:Smell Fear deals Strategic Thrust attacks have a 3% chance to deal +30% 10000 damageto targets that are Vulnerable
*;4
:Smell Fear deals Strategic Thrust attacks have a 4% chance to deal +40% 10000 damageto targets that are Vulnerable
*;5
:Smell Fear deals Strategic Thrust attacks have a 5% chance to deal +50% 10000 damageto targets that are Vulnerable
*;6
:Smell Fear deals Strategic Thrust attacks have a 6% chance to deal +60% 10000 damageto targets that are Vulnerable
*;7
:Smell Fear deals Strategic Thrust attacks have a 7% chance to deal +70% 10000 damageto targets that are Vulnerable
*;8
:Smell Fear deals Strategic Thrust attacks have a 8% chance to deal +80% 10000 damageto targets that are Vulnerable
*;9
:Smell Fear deals Strategic Thrust attacks have a 9% chance to deal +90% 10000 damageto targets that are Vulnerable
*;10
:Smell Fear deals Strategic Thrust attacks have a 10% chance to deal +100% 10000 damageto targets that are Vulnerable
}}
|-
|| || Fear-Scented || of Heedfulness || Smell Fear Heed the Stick deals +410% damage and further reduces Rage by 15 || {{Spoiler|
*;2
:Smell Fear Heed the Stick deals +820% damage and further reduces Rage by 30
*;3
:Smell Fear Heed the Stick deals +1230% damage and further reduces Rage by 45
*;4
:Smell Fear Heed the Stick deals +1640% damage and further reduces Rage by 60
*;5
:Smell Fear Heed the Stick deals +2050% damage and further reduces Rage by 75
*;6
:Smell Fear Heed the Stick deals +2460% damage and further reduces Rage by 90
*;7
:Smell Fear Heed the Stick deals +2870% damage and further reduces Rage by 105
*;8
:Smell Fear Heed the Stick deals +3280% damage and further reduces Rage by 120
*;9
:Smell Fear Heed the Stick deals +3690% damage and further reduces Rage by 135
*;10
:Smell Fear Heed the Stick deals +40100% damage and further reduces Rage by 150
}}
|-
|| || Fear-Scented of Potent Heeding || || Smell Fear has a Heed The Stick taunts the target as if you did +30% chance to deal +10% damage and further reduce Rage by 30 || {{Spoiler|
*;2
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +20% 60 damage and further reduce Rage by 60
*;3
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +30% 90 damage and further reduce Rage by 90
*;4
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +40% 120 damage and further reduce Rage by 120
*;5
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +50% 150 damage and further reduce Rage by 150
*;6
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +60% 180 damage and further reduce Rage by 180
*;7
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +70% 210 damage and further reduce Rage by 210
*;8
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +80% 240 damage and further reduce Rage by 240
*;9
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +90% 270 damage and further reduce Rage by 270
*;10
:Smell Fear has a 30% chance to deal Heed The Stick taunts the target as if you did +100% 300 damage and further reduce Rage by 300
}}
|-
|| || || of Bonechewing Healthy Heeding || {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} Heed The Stick heals you for 5 health (or armor if health is full) || {{Spoiler|
*;2
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}Heed The Stick heals you for 10 health (or armor if health is full)
*;3
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}Heed The Stick heals you for 15 health (or armor if health is full)
*;4
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}Heed The Stick heals you for 20 health (or armor if health is full)
*;5
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}Heed The Stick heals you for 25 health (or armor if health is full)
*;6
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}Heed The Stick heals you for 30 health (or armor if health is full)
*;7
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}Heed The Stick heals you for 35 health (or armor if health is full)
*;8
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}Heed The Stick heals you for 40 health (or armor if health is full)
*;9
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}Heed The Stick heals you for 45 health (or armor if health is full)
*;10
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}Heed The Stick heals you for 50 health (or armor if health is full)
}}
|-
|| || || of Savaging Blows Thickheaded Heeding || Lets Heed The Stick gives you use the werewolf combo Savaging Blows +1 absorption of any physical damage for 10 seconds || {{Spoiler|
*;2
:Lets Heed The Stick gives you use the werewolf combo Savaging Blows +2absorption of any physical damage for 10 seconds
*;3
:Lets Heed The Stick gives you use the werewolf combo Savaging Blows +3absorption of any physical damage for 10 seconds
*;4
:Lets Heed The Stick gives you use the werewolf combo Savaging Blows +4absorption of any physical damage for 10 seconds
*;5
:Lets Heed The Stick gives you use the werewolf combo Savaging Blows +5*;6:Lets you use the werewolf combo Savaging Blows 6*;7:Lets you use the werewolf combo Savaging Blows 7*;8:Lets you use the werewolf combo Savaging Blows 8*;9:Lets you use the werewolf combo Savaging Blows 9*;10:Lets you use the werewolf combo Savaging Blows absorption of any physical damage for 10seconds
}}
|-
|| || || of Savaging Blows Headcracking || Lets you use the werewolf combo Deadly Rending 1 Headcracker deals +8% damage || {{Spoiler|
*;2
:Lets you use the werewolf combo Deadly Rending 2Headcracker deals +16% damage
*;3
:Lets you use the werewolf combo Deadly Rending 3Headcracker deals +24% damage
*;4
:Lets you use the werewolf combo Deadly Rending 4Headcracker deals +32% damage
*;5
:Lets you use the werewolf combo Deadly Rending 5Headcracker deals +40% damage
*;6
:Lets you use the werewolf combo Deadly Rending 6Headcracker deals +48% damage
*;7
:Lets you use the werewolf combo Deadly Rending 7Headcracker deals +56% damage
*;8
:Lets you use the werewolf combo Deadly Rending 8Headcracker deals +64% damage
*;9
:Lets you use the werewolf combo Deadly Rending 9Headcracker deals +72% damage
*;10
:Lets you use the werewolf combo Deadly Rending 10Headcracker deals +80% damage
}}
|-
|| || || of Sanguine Horror || Lets you use the werewolf combo Sanguine Horror 1 Headcracker generates 25 less Rage || {{Spoiler|
*;2
:Lets you use the werewolf combo Sanguine Horror 2Headcracker generates 50 less Rage
*;3
:Lets you use the werewolf combo Sanguine Horror 3Headcracker generates 75 less Rage
*;4
:Lets you use the werewolf combo Sanguine Horror 4Headcracker generates 100 less Rage
*;5
:Lets you use the werewolf combo Sanguine Horror 5Headcracker generates 125 less Rage
*;6
:Lets you use the werewolf combo Sanguine Horror 6Headcracker generates 150 less Rage
*;7
:Lets you use the werewolf combo Sanguine Horror 7Headcracker generates 175 less Rage
*;8
:Lets you use the werewolf combo Sanguine Horror 8Headcracker generates 200 less Rage
*;9
:Lets you use the werewolf combo Sanguine Horror 9Headcracker generates 225 less Rage
*;10
:Lets you use the werewolf combo Sanguine Horror 10Headcracker generates 250 less Rage
}}
|-
|| || || of Pack Protection Thickheaded Heeding || Lets Headcracker gives you use the werewolf combo Pack Protection +1 absorption of any physical damage for 10 seconds || {{Spoiler|
*;2
:Lets Headcracker gives you use the werewolf combo Pack Protection +2absorption of any physical damage for 10 seconds
*;3
:Lets Headcracker gives you use the werewolf combo Pack Protection +3absorption of any physical damage for 10 seconds
*;4
:Lets Headcracker gives you use the werewolf combo Pack Protection +4absorption of any physical damage for 10 seconds
*;5
:Lets Headcracker gives you use the werewolf combo Pack Protection +5*;6:Lets you use the werewolf combo Pack Protection 6*;7:Lets you use the werewolf combo Pack Protection 7*;8:Lets you use the werewolf combo Pack Protection 8*;9:Lets you use the werewolf combo Pack Protection 9*;10:Lets you use the werewolf combo Pack Protection absorption of any physical damage for 10seconds
}}
|-
|| || || of Gore Mastery Pinning || Lets you use the werewolf combo Gore Master 1 Pin deals +10% damage || {{Spoiler|
*;2
:Lets you use the werewolf combo Gore Master 2Pin deals +20% damage
*;3
:Lets you use the werewolf combo Gore Master 3Pin deals +30% damage
*;4
:Lets you use the werewolf combo Gore Master 4Pin deals +40% damage
*;5
:Lets you use the werewolf combo Gore Master 5Pin deals +50% damage
*;6
:Lets you use the werewolf combo Gore Master 6Pin deals +60% damage
*;7
:Lets you use the werewolf combo Gore Master 7Pin deals +70% damage
*;8
:Lets you use the werewolf combo Gore Master 8Pin deals +80% damage
*;9
:Lets you use the werewolf combo Gore Master 9Pin deals +90% damage
*;10
:Lets you use the werewolf combo Gore Master 10Pin deals +100% damage
}}
|-
|| || || of Survival Mastery || Lets you use the werewolf combo Survival Master 1 Pin generates 12 less Rage || {{Spoiler|
*;2
:Lets you use the werewolf combo Survival Master 2Pin generates 24 less Rage
*;3
:Lets you use the werewolf combo Survival Master 3Pin generates 36 less Rage
*;4
:Lets you use the werewolf combo Survival Master 4Pin generates 48 less Rage
*;5
:Lets you use the werewolf combo Survival Master 5Pin generates 60 less Rage
*;6
:Lets you use the werewolf combo Survival Master 6Pin generates 72 less Rage
*;7
:Lets you use the werewolf combo Survival Master 7Pin generates 84 less Rage
*;8
:Lets you use the werewolf combo Survival Master 8Pin generates 96 less Rage
*;9
:Lets you use the werewolf combo Survival Master 9Pin generates 108 less Rage
*;10
:Lets you use the werewolf combo Survival Master 10Pin generates 120 less Rage
}}
|-
|| || || of Fireteeth Agonizing Pins || Lets you use the werewolf combo Fireteeth 1 Pin causes target's attacks to deal -10% damage for 5 seconds || {{Spoiler|
*;2
:Lets you use the werewolf combo Fireteeth 2Pin causes target's attacks to deal -15% damage for 5 seconds
*;3
:Lets you use the werewolf combo Fireteeth 3Pin causes target's attacks to deal -20% damage for 5 seconds
*;4
:Lets you use the werewolf combo Fireteeth 4Pin causes target's attacks to deal -25% damage for 5 seconds
*;5
:Lets you use the werewolf combo Fireteeth Pin causes target's attacks to deal -30% damage for 5seconds
}}
|-
| || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} || of Incitement |-| Lets you use the werewolf combo Incitement 1 || || {IGNORE_CHANCE_STUN}{Spoiler|*;2:Lets you use the werewolf combo Incitement 2*;3:Lets you use the werewolf combo Incitement 3*;4:Lets you use the werewolf combo Incitement 4*;5:Lets you use the werewolf combo Incitement 50.15}{Staff}||
|-
|| || Chemist's || of Chemistry Suppression || {MOD_SKILL_BATTLECHEMISTRY}{0.15} Suppress deals +8% damage || {{Spoiler|
*;2
:{MOD_SKILL_BATTLECHEMISTRY}{0.2}Suppress deals +16% damage
*;3
:{MOD_SKILL_BATTLECHEMISTRY}{0.25}Suppress deals +24% damage
*;4
:{MOD_SKILL_BATTLECHEMISTRY}{0.3}Suppress deals +32% damage
*;5
:{MOD_SKILL_BATTLECHEMISTRY}{0.35}Suppress deals +40% damage*;6:Suppress deals +48% damage*;7:Suppress deals +56% damage*;8:Suppress deals +64% damage*;9:Suppress deals +72% damage*;10:Suppress deals +80% damage
}}
|-
|| || Bomber's || of Bombing Contemplative Suppression || All Bomb attacks (from any skill!) deal Suppress deals +1 4% damage and causes targets to lose an additional 12 Rage || {{Spoiler|
*;2
:All Bomb attacks (from any skill!) deal Suppress deals +2 8% damageand causes targets to lose an additional 24 Rage
*;3
:All Bomb attacks (from any skill!) deal Suppress deals +3 12% damageand causes targets to lose an additional 36 Rage
*;4
:All Bomb attacks (from any skill!) deal Suppress deals +4 16% damageand causes targets to lose an additional 48 Rage
*;5
:All Bomb attacks (from any skill!) deal Suppress deals +5 20% damageand causes targets to lose an additional 60 Rage
*;6
:All Bomb attacks (from any skill!) deal Suppress deals +6 24% damageand causes targets to lose an additional 72 Rage
*;7
:All Bomb attacks (from any skill!) deal Suppress deals +7 28% damageand causes targets to lose an additional 84 Rage
*;8
:All Bomb attacks (from any skill!) deal Suppress deals +8 32% damageand causes targets to lose an additional 96 Rage
*;9
:All Bomb attacks (from any skill!) deal Suppress deals +9 36% damageand causes targets to lose an additional 108 Rage
*;10
:All Bomb attacks (from any skill!) deal Suppress deals +10 40% damageand causes targets to lose an additional 120 Rage
}}
|-
|| || || of Toxin Bombs Stunning Suppression || Toxin Bomb deals Suppress has a 4% chance to stun all targets and deal +153% damage || {{Spoiler|
*;2
:Toxin Bomb deals Suppress has a 8% chance to stun all targets and deal +306% damage
*;3
:Toxin Bomb deals Suppress has a 12% chance to stun all targets and deal +459% damage
*;4
:Toxin Bomb deals Suppress has a 16% chance to stun all targets and deal +6012% damage
*;5
:Toxin Bomb deals Suppress has a 20% chance to stun all targets and deal +7515% damage*;6:Suppress has a 24% chance to stun all targets and deal +18% damage*;7:Suppress has a 28% chance to stun all targets and deal +21% damage*;8:Suppress has a 32% chance to stun all targets and deal +24% damage*;9:Suppress has a 36% chance to stun all targets and deal +27% damage*;10:Suppress has a 40% chance to stun all targets and deal +30% damage
}}
|-
|| || || of Mycotoxins Healthy Suppression || Mycotoxin Formula deals +15% damage Suppress heals you for 5 health || {{Spoiler|
*;2
:Mycotoxin Formula deals +30% damageSuppress heals you for 10 health
*;3
:Mycotoxin Formula deals +45% damageSuppress heals you for 15 health
*;4
:Mycotoxin Formula deals +60% damageSuppress heals you for 20 health
*;5
:Mycotoxin Formula deals +75% damageSuppress heals you for 25 health*;6:Suppress heals you for 30 health*;7:Suppress heals you for 35 health*;8:Suppress heals you for 40 health*;9:Suppress heals you for 45 health*;10:Suppress heals you for 50 health
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Lycanthropy Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Hairy || of Acid Bombs Lycanthropy || Acid Bomb deals +{MOD_SKILL_WEREWOLF}{0.15% damage } || {{Spoiler|
*;2
:Acid Bomb deals +30% damage{MOD_SKILL_WEREWOLF}{0.2}
*;3
:Acid Bomb deals +45% damage{MOD_SKILL_WEREWOLF}{0.25}
*;4
:Acid Bomb deals +60% damage{MOD_SKILL_WEREWOLF}{0.3}
*;5
:Acid Bomb deals +75% damage{MOD_SKILL_WEREWOLF}{0.35}*;6:{MOD_SKILL_WEREWOLF}{0.4}
}}
|-
|| || || of Painful Freezefog Clawing || Freezing Mist deals Claw attacks deal +30% 1 damage || {{Spoiler|
*;2
:Freezing Mist deals Claw attacks deal +60% 3 damage
*;3
:Freezing Mist deals Claw attacks deal +90% 4 damage
*;4
:Freezing Mist deals Claw attacks deal +110% 6 damage
*;5
:Freezing Mist deals Claw attacks deal +140% 7 damage*;6:Claw attacks deal +9 damage*;7:Claw attacks deal +10 damage*;8:Claw attacks deal +12 damage*;9:Claw attacks deal +14 damage*;10:Claw attacks deal +15 damage
}}
|-
|| || || of Ice Cold Healing Masseuse Claws || Freezing Mist heals Claw attacks heal you for 20 Health 2 health || {{Spoiler|
*;2
:Freezing Mist heals Claw attacks heal you for 40 Health4 health
*;3
:Freezing Mist heals Claw attacks heal you for 60 Health6 health
*;4
:Freezing Mist heals Claw attacks heal you for 80 Health8 health
*;5
:Freezing Mist heals Claw attacks heal you for 100 Health10 health
*;6
:Freezing Mist heals Claw attacks heal you for 120 Health12 health
*;7
:Freezing Mist heals Claw attacks heal you for 140 Health14 health
*;8
:Freezing Mist heals Claw attacks heal you for 160 Health16 health
*;9
:Freezing Mist heals Claw attacks heal you for 180 Health18 health
*;10
:Freezing Mist heals Claw attacks heal you for 200 Health20 health
}}
|-
|| || || of Healing Vapors Sneaky Claws || Healing Mist heals +10 Health Claw attacks generate 3 less Rage || {{Spoiler|
*;2
:Healing Mist heals +20 HealthClaw attacks generate 6 less Rage
*;3
:Healing Mist heals +30 HealthClaw attacks generate 9 less Rage
*;4
:Healing Mist heals +40 HealthClaw attacks generate 12 less Rage
*;5
:Healing Mist heals +50 HealthClaw attacks generate 15 less Rage
*;6
:Healing Mist heals +60 HealthClaw attacks generate 18 less Rage
*;7
:Healing Mist heals +70 HealthClaw attacks generate 21 less Rage
*;8
:Healing Mist heals +80 HealthClaw attacks generate 24 less Rage
*;9
:Healing Mist heals +90 HealthClaw attacks generate 27 less Rage
*;10
:Healing Mist heals +100 HealthClaw attacks generate 30 less Rage
}}
|-
|| || || of Reinforcing Vapors Critical Claws || Healing Mist heals Claw attacks have a 2% chance to deal +10 Armor 150 damage || {{Spoiler|
*;2
:Healing Mist heals Claw attacks have a 4% chance to deal +20 Armor150 damage
*;3
:Healing Mist heals Claw attacks have a 6% chance to deal +30 Armor150 damage
*;4
:Healing Mist heals Claw attacks have a 8% chance to deal +40 Armor150 damage
*;5
:Healing Mist heals Claw attacks have a 10% chance to deal +50 Armor150 damage
*;6
:Healing Mist heals Claw attacks have a 12% chance to deal +60 Armor150 damage
*;7
:Healing Mist heals Claw attacks have a 14% chance to deal +70 Armor150 damage
*;8
:Healing Mist heals Claw attacks have a 16% chance to deal +80 Armor150 damage
*;9
:Healing Mist heals Claw attacks have a 18% chance to deal +90 Armor150 damage
*;10
:Healing Mist heals Claw attacks have a 20% chance to deal +100 Armor150 damage
}}
|-
|| || Biter's || of Fiery Bombs Biting || Bomb Bite attacks have a 20% chance to ignite the target, causing them to take 25 deal +1 damage over 20 seconds || {{Spoiler|
*;2
:Bomb Bite attacks have a 40% chance to ignite the target, causing them to take 25 deal +2 damage over 20 seconds
*;3
:Bomb Bite attacks have a 60% chance to ignite the target, causing them to take 25 deal +3 damage over 20 seconds
*;4
:Bomb Bite attacks have a 80% chance to ignite the target, causing them to take 25 deal +4 damage over 20 seconds
*;5
:Bomb Bite attacks have a 100% chance to ignite the target, causing them to take 25 deal +6 damage*;6:Bite attacks deal +9 damage*;7:Bite attacks deal +12 damage*;8:Bite attacks deal +15 damage*;9:Bite attacks deal +18 damage*;10:Bite attacks deal +21 damage over 20 seconds
}}
|-
|| || Biter's || of Potent Health Injections Critical Biting || Healing Injection heals +7 health Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler|
*;2
:Healing Injection heals +14 healthBite attacks have a 6% chance to deal 100 extra damage
*;3
:Healing Injection heals +21 healthBite attacks have a 9% chance to deal 100 extra damage
*;4
:Healing Injection heals +28 healthBite attacks have a 12% chance to deal 100 extra damage
*;5
:Healing Injection heals +35 healthBite attacks have a 15% chance to deal 100 extra damage
*;6
:Healing Injection heals +42 healthBite attacks have a 18% chance to deal 100 extra damage
*;7
:Healing Injection heals +49 healthBite attacks have a 21% chance to deal 100 extra damage
*;8
:Healing Injection heals +56 healthBite attacks have a 24% chance to deal 100 extra damage
*;9
:Healing Injection heals +63 healthBite attacks have a 27% chance to deal 100 extra damage
*;10
:Healing Injection heals +70 healthBite attacks have a 30% chance to deal 100 extra damage
}}
|-
|| || || of Invigorating Vapors || Healing Mist restores 3 power Bite attacks heal you for 4 health || {{Spoiler|
*;2
:Healing Mist restores 6 powerBite attacks heal you for 8 health
*;3
:Healing Mist restores 9 powerBite attacks heal you for 12 health
*;4
:Healing Mist restores 12 powerBite attacks heal you for 16 health
*;5
:Healing Mist restores 15 powerBite attacks heal you for 20 health
*;6
:Healing Mist restores 18 powerBite attacks heal you for 24 health
*;7
:Healing Mist restores 21 powerBite attacks heal you for 28 health
*;8
:Healing Mist restores 24 powerBite attacks heal you for 32 health
*;9
:Healing Mist restores 27 powerBite attacks heal you for 36 health
*;10
:Healing Mist restores 30 powerBite attacks heal you for 40 health
}}
|-
|| || || of Potent Health Injections Gorey Biting || Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) Bite attacks hit all enemies within 5 meters and deal 3 extra damage || {{Spoiler|
*;2
:Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)Bite attacks hit all enemies within 5 meters and deal 6 extra damage
*;3
:Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)Bite attacks hit all enemies within 5 meters and deal 9 extra damage
*;4
:Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)Bite attacks hit all enemies within 5 meters and deal 12 extra damage
*;5
:Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)*;6:Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)*;7:Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)*;8:Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)*;9:Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)*;10:Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)Bite attacks hit all enemies within 5 meters and deal 15 extra damage
}}
|-
|Biter's | |of Biting | || || Bomb Bite attacks have a 3% chance to deal +2 1 armor damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler|
*;2
:Bomb Bite attacks have a 6% chance to deal +4 2 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;3
:Bomb Bite attacks have a 9% chance to deal +6 3 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;4
:Bomb Bite attacks have a 12% chance to deal +8 4 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;5
:Bomb Bite attacks have a 15% chance to deal +10 6 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;6
:Bomb Bite attacks have a 18% chance to deal +12 9 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;7
:Bomb Bite attacks have a 21% chance to deal +14 12 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;8
:Bomb Bite attacks have a 24% chance to deal +16 15 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;9
:Bomb Bite attacks have a 27% chance to deal +18 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
*;10
:Bomb Bite attacks have a 30% chance to deal +20 21 armor damage and reset the timer on Healing Mist (so it can be used again immediately)
}}
|-
|Pouncer's | || || || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) || |-|| || || || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) || |-|| || |of Pouncing | || Healing Mist resets the timer on Regrowth (so it can be used again immediately) || |-|| || || || You heal 2 health per second while under the effect of Haste Concoction Pouncing Rake deals +4 damage || {{Spoiler|
*;2
:You heal 4 health per second while under the effect of Haste ConcoctionPouncing Rake deals +8 damage
*;3
:You heal 6 health per second while under the effect of Haste ConcoctionPouncing Rake deals +12 damage
*;4
:You heal 8 health per second while under the effect of Haste ConcoctionPouncing Rake deals +16 damage
*;5
:You heal 10 health per second while under the effect of Haste ConcoctionPouncing Rake deals +20 damage
*;6
:You heal 12 health per second while under the effect of Haste ConcoctionPouncing Rake deals +24 damage
*;7
:You heal 14 health per second while under the effect of Haste ConcoctionPouncing Rake deals +28 damage
*;8
:You heal 16 health per second while under the effect of Haste ConcoctionPouncing Rake deals +32 damage
*;9
:You heal 18 health per second while under the effect of Haste ConcoctionPouncing Rake deals +36 damage
*;10
:You heal 20 health per second while under the effect of Haste ConcoctionPouncing Rake deals +40 damage
}}
|-
|Double Clawed | |of Double Clawing | || || You heal 2 health and 2 Double Claw deals +4 armor per second while under the effect of Haste Concoction damage || {{Spoiler|
*;2
:You heal 4 health and 4 Double Claw deals +8 armor per second while under the effect of Haste Concoctiondamage
*;3
:You heal 6 health and 6 Double Claw deals +12 armor per second while under the effect of Haste Concoctiondamage
*;4
:You heal 8 health and 8 Double Claw deals +16 armor per second while under the effect of Haste Concoctiondamage
*;5
:You heal 10 health and 10 Double Claw deals +20 armor per second while under the effect of Haste Concoctiondamage
*;6
:You heal 12 health and 12 Double Claw deals +24 armor per second while under the effect of Haste Concoctiondamage
*;7
:You heal 14 health and 14 Double Claw deals +28 armor per second while under the effect of Haste Concoctiondamage
*;8
:You heal 16 health and 16 Double Claw deals +32 armor per second while under the effect of Haste Concoctiondamage
*;9
:You heal 18 health and 18 Double Claw deals +36 armor per second while under the effect of Haste Concoctiondamage
*;10
:You heal 20 health and 20 Double Claw deals +40 armor per second while under the effect of Haste Concoctiondamage
}}
|-
|Pouncer's | |of Pouncing | || || You regain 1 Power per second while under the effect of Haste Concoction Pouncing Rake deals +4 Armor damage || {{Spoiler|
*;2
:You regain 2 Power per second while under the effect of Haste ConcoctionPouncing Rake deals +8 Armor damage
*;3
:You regain 3 Power per second while under the effect of Haste ConcoctionPouncing Rake deals +12 Armor damage
*;4
:You regain 4 Power per second while under the effect of Haste ConcoctionPouncing Rake deals +16 Armor damage
*;5
:You regain 5 Power per second while under the effect of Haste ConcoctionPouncing Rake deals +20 Armor damage*;6:Pouncing Rake deals +24 Armor damage*;7:Pouncing Rake deals +28 Armor damage*;8:Pouncing Rake deals +32 Armor damage*;9:Pouncing Rake deals +36 Armor damage*;10:Pouncing Rake deals +40 Armor damage
}}
|-
|| Pouncer's || of Pouncing || || Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +2 10% health and armor damage || {{Spoiler|
*;2
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +4 20% health and armor damage
*;3
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +6 30% health and armor damage
*;4
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +8 40% health and armor damage
*;5
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +10 50% health and armor damage
*;6
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +12 60% health and armor damage
*;7
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +14 70% health and armor damage
*;8
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +16 80% health and armor damage
*;9
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +18 90% health and armor damage
*;10
:Your golem minion's Taunting Punch deals Pouncing Rake has a 50% chance to deal +20 100% health and armor damage
}}
|-
|| Pouncer's || of Pouncing || || Your golem minion's Poison Bomb Pouncing Rake deals +3 5% health and armor damage || {{Spoiler|
*;2
:Your golem minion's Poison Bomb Pouncing Rake deals +6 10% health and armor damage
*;3
:Your golem minion's Poison Bomb Pouncing Rake deals +9 15% health and armor damage
*;4
:Your golem minion's Poison Bomb Pouncing Rake deals +12 20% health and armor damage
*;5
:Your golem minion's Poison Bomb Pouncing Rake deals +15 25% health and armor damage
*;6
:Your golem minion's Poison Bomb Pouncing Rake deals +18 30% health and armor damage
*;7
:Your golem minion's Poison Bomb Pouncing Rake deals +21 35% health and armor damage
*;8
:Your golem minion's Poison Bomb Pouncing Rake deals +24 40% health and armor damage
*;9
:Your golem minion's Poison Bomb Pouncing Rake deals +27 45% health and armor damage
*;10
:Your golem minion's Poison Bomb Pouncing Rake deals +30 50% health and armor damage
}}
|-
|Double Clawed | |of Double Clawing | || || Your golem minion's Self Destruct Double Claw deals +7 10% damage || {{Spoiler|
*;2
:Your golem minion's Self Destruct Double Claw deals +14 20% damage
*;3
:Your golem minion's Self Destruct Double Claw deals +21 30% damage
*;4
:Your golem minion's Self Destruct Double Claw deals +28 40% damage
*;5
:Your golem minion's Self Destruct Double Claw deals +35 50% damage
*;6
:Your golem minion's Self Destruct Double Claw deals +42 60% damage
*;7
:Your golem minion's Self Destruct Double Claw deals +49 70% damage
*;8
:Your golem minion's Self Destruct Double Claw deals +56 80% damage
*;9
:Your golem minion's Self Destruct Double Claw deals +63 90% damage
*;10
:Your golem minion's Self Destruct Double Claw deals +70 100% damage
}}
|-
|Double Clawed | |of Power Clawing | || || Your golem minion's Rage Acid Toss Double Claw deals +4 3% damage and restores 2 Power to you || {{Spoiler|
*;2
:Your golem minion's Rage Acid Toss Double Claw deals +8 6% damageand restores 4 Power to you
*;3
:Your golem minion's Rage Acid Toss Double Claw deals +12 9% damageand restores 6 Power to you
*;4
:Your golem minion's Rage Acid Toss Double Claw deals +16 12% damageand restores 8 Power to you
*;5
:Your golem minion's Rage Acid Toss Double Claw deals +20 15% damageand restores 10 Power to you
*;6
:Your golem minion's Rage Acid Toss Double Claw deals +24 18% damageand restores 12 Power to you
*;7
:Your golem minion's Rage Acid Toss Double Claw deals +28 21% damageand restores 14 Power to you
*;8
:Your golem minion's Rage Acid Toss Double Claw deals +32 24% damageand restores 16 Power to you
*;9
:Your golem minion's Rage Acid Toss Double Claw deals +36 27% damageand restores 18 Power to you
*;10
:Your golem minion's Rage Acid Toss Double Claw deals +40 30% damageand restores 20 Power to you
}}
|-
|| || || of Pack Attacking || Your golem minion's Doom Admixture Pack Attack deals +5 6% damage || {{Spoiler|
*;2
:Your golem minion's Doom Admixture Pack Attack deals +10 12% damage
*;3
:Your golem minion's Doom Admixture Pack Attack deals +15 18% damage
*;4
:Your golem minion's Doom Admixture Pack Attack deals +20 24% damage
*;5
:Your golem minion's Doom Admixture Pack Attack deals +25 30% damage
*;6
:Your golem minion's Doom Admixture Pack Attack deals +30 36% damage
*;7
:Your golem minion's Doom Admixture Pack Attack deals +35 42% damage
*;8
:Your golem minion's Doom Admixture Pack Attack deals +40 48% damage
*;9
:Your golem minion's Doom Admixture Pack Attack deals +45 54% damage
*;10
:Your golem minion's Doom Admixture Pack Attack deals +50 60% damage
}}
|-
|| || || of Sanguine Fangs || Your golem minion's Healing Mist heals 4 health Sanguine Fangs deals +12% damage || {{Spoiler|
*;2
:Your golem minion's Healing Mist heals 8 healthSanguine Fangs deals +24% damage
*;3
:Your golem minion's Healing Mist heals 12 healthSanguine Fangs deals +36% damage
*;4
:Your golem minion's Healing Mist heals 16 healthSanguine Fangs deals +48% damage
*;5
:Your golem minion's Healing Mist heals 20 healthSanguine Fangs deals +60% damage
*;6
:Your golem minion's Healing Mist heals 24 healthSanguine Fangs deals +72% damage
*;7
:Your golem minion's Healing Mist heals 28 healthSanguine Fangs deals +84% damage
*;8
:Your golem minion's Healing Mist heals 32 healthSanguine Fangs deals +96% damage
*;9
:Your golem minion's Healing Mist heals 36 healthSanguine Fangs deals +108% damage
*;10
:Your golem minion's Healing Mist heals 40 healthSanguine Fangs deals +120% damage
}}
|-
|| || || of Sanguine Fangs || Your golem minion's Invigorating Mist heals 2 health Sanguine Fangs deals +15 damage over 15 seconds || {{Spoiler|
*;2
:Your golem minion's Invigorating Mist heals 4 healthSanguine Fangs deals +20 damage over 20 seconds
*;3
:Your golem minion's Invigorating Mist heals 6 healthSanguine Fangs deals +27 damage over 9 seconds
*;4
:Your golem minion's Invigorating Mist heals Sanguine Fangs deals +32 damage over 8 healthseconds
*;5
:Your golem minion's Invigorating Mist Sanguine Fangs deals +35 damage over 7 seconds}}|-| || || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds || {{Spoiler|*;2:Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds*;3:Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds*;4:Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds*;5:Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds}}|-| || of Bloody Mists || See Red heals 10 you for 15 health || {{Spoiler|*;2:See Red heals you for 30 health*;3:See Red heals you for 45 health*;4:See Red heals you for 60 health*;5:See Red heals you for 75 health*;6:Your golem minion's Invigorating Mist See Red heals 12 you for 90 health
*;7
:Your golem minion's Invigorating Mist See Red heals 14 you for 105 health
*;8
:Your golem minion's Invigorating Mist See Red heals 16 you for 120 health
*;9
:Your golem minion's Invigorating Mist See Red heals 18 you for 135 health
*;10
:Your golem minion's Invigorating Mist See Red heals 20 you for 150 health
}}
|-
|| || || of Blood-Fueled Fury || Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health See Red restores 6 Power || {{Spoiler|
*;2
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 healthSee Red restores 12 Power
*;3
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 healthSee Red restores 18 Power
*;4
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 healthSee Red restores 24 Power
*;5
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 healthSee Red restores 30 Power
*;6
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 healthSee Red restores 36 Power
*;7
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 healthSee Red restores 42 Power
*;8
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 healthSee Red restores 48 Power
*;9
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 healthSee Red restores 54 Power
*;10
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 healthSee Red restores 60 Power
}}
|-
|| || || || Your golem minion's Healing Injection heals +4 health See Red restores 20 Armor || {{Spoiler|
*;2
:Your golem minion's Healing Injection heals +8 healthSee Red restores 40 Armor
*;3
:Your golem minion's Healing Injection heals +12 healthSee Red restores 60 Armor
*;4
:Your golem minion's Healing Injection heals +16 healthSee Red restores 80 Armor
*;5
:Your golem minion's Healing Injection heals +20 healthSee Red restores 100 Armor
*;6
:Your golem minion's Healing Injection heals +24 healthSee Red restores 120 Armor
*;7
:Your golem minion's Healing Injection heals +28 healthSee Red restores 140 Armor
*;8
:Your golem minion's Healing Injection heals +32 healthSee Red restores 160 Armor
*;9
:Your golem minion's Healing Injection heals +36 healthSee Red restores 180 Armor
*;10
:Your golem minion's Healing Injection heals +40 healthSee Red restores 200 Armor
}}
|-
|| || Fear-Scented || || Your golem minion's Fire Balm heals Smell Fear deals +3 health 10% damage || {{Spoiler|
*;2
:Your golem minion's Fire Balm heals Smell Fear deals +6 health20% damage
*;3
:Your golem minion's Fire Balm heals Smell Fear deals +9 health30% damage
*;4
:Your golem minion's Fire Balm heals Smell Fear deals +12 health40% damage
*;5
:Your golem minion's Fire Balm heals Smell Fear deals +15 health50% damage
*;6
:Your golem minion's Fire Balm heals Smell Fear deals +18 health60% damage
*;7
:Your golem minion's Fire Balm heals Smell Fear deals +21 health70% damage
*;8
:Your golem minion's Fire Balm heals Smell Fear deals +24 health80% damage
*;9
:Your golem minion's Fire Balm heals Smell Fear deals +27 health90% damage
*;10
:Your golem minion's Fire Balm heals Smell Fear deals +30 health100% damage
}}
|-
| Fear-Scented || || Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.Smell Fear deals +4% damage and further reduces Rage by 15} || {{Spoiler|
*;2
:{MOD_SKILL_NECROMANCY}{0.2}Smell Fear deals +8% damage and further reduces Rage by 30
*;3
:{MOD_SKILL_NECROMANCY}{0.25}Smell Fear deals +12% damage and further reduces Rage by 45
*;4
:{MOD_SKILL_NECROMANCY}{0.3}Smell Fear deals +16% damage and further reduces Rage by 60
*;5
:{MOD_SKILL_NECROMANCY}{0.35}}}|-|| || Lifecrusher's || of Lifecrushing || Life Crush Smell Fear deals +1 damage || {{Spoiler|*;2:Life Crush deals +2 damage*;3:Life Crush deals +3 damage*;4:Life Crush deals +4 damage*;5:Life Crush deals +5 20% damageand further reduces Rage by 75
*;6
:Life Crush Smell Fear deals +6 24% damageand further reduces Rage by 90
*;7
:Life Crush Smell Fear deals +7 28% damageand further reduces Rage by 105
*;8
:Life Crush Smell Fear deals +8 32% damageand further reduces Rage by 120
*;9
:Life Crush Smell Fear deals +9 36% damageand further reduces Rage by 135
*;10
:Life Crush Smell Fear deals +10 40% damageand further reduces Rage by 150
}}
|-
| Fear-Scented || || Liferipper's || of Liferipping || Life Crush Smell Fear has a 330% chance to deal double +10% damage and further reduce Rage by 30 || {{Spoiler|
*;2
:Life Crush Smell Fear has a 630% chance to deal double +20% damageand further reduce Rage by 60
*;3
:Life Crush Smell Fear has a 930% chance to deal double +30% damageand further reduce Rage by 90
*;4
:Life Crush Smell Fear has a 1230% chance to deal double +40% damageand further reduce Rage by 120
*;5
:Life Crush Smell Fear has a 1530% chance to deal double +50% damageand further reduce Rage by 150
*;6
:Life Crush Smell Fear has a 1830% chance to deal double +60% damageand further reduce Rage by 180
*;7
:Life Crush Smell Fear has a 2130% chance to deal double +70% damageand further reduce Rage by 210
*;8
:Life Crush Smell Fear has a 2430% chance to deal double +80% damageand further reduce Rage by 240
*;9
:Life Crush Smell Fear has a 2730% chance to deal double +90% damageand further reduce Rage by 270
*;10
:Life Crush Smell Fear has a 30% chance to deal double +100% damageand further reduce Rage by 300
}}
|-
|| || Lifestealer's || of Life Stealing Bonechewing || Life Steal has a 5% chance to deal double damage (but no additional healing) {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || {{Spoiler|
*;2
:Life Steal has a 8% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
*;3
:Life Steal has a 11% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
*;4
:Life Steal has a 14% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
*;5
:Life Steal has a 17% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
*;6
:Life Steal has a 20% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
*;7
:Life Steal has a 23% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
*;8
:Life Steal has a 26% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
*;9
:Life Steal has a 29% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
*;10
:Life Steal has a 32% chance to deal double damage (but no additional healing){BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
}}
|-
|| || || of Crowd Reaping Savaging Blows || Life Steal has a 3% chance to affect all targets within 15 meters Lets you use the werewolf combo Savaging Blows 1 || {{Spoiler|
*;2
:Life Steal has a 6% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 2
*;3
:Life Steal has a 9% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 3
*;4
:Life Steal has a 12% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 4
*;5
:Life Steal has a 15% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 5
*;6
:Life Steal has a 18% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 6
*;7
:Life Steal has a 21% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 7
*;8
:Life Steal has a 24% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 8
*;9
:Life Steal has a 27% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 9
*;10
:Life Steal has a 30% chance to affect all targets within 15 metersLets you use the werewolf combo Savaging Blows 10
}}
|-
|| || || of Savaging Blows || Life Steal attacks deal +2 damage Lets you use the werewolf combo Deadly Rending 1 || {{Spoiler|
*;2
:Life Steal attacks deal +4 damageLets you use the werewolf combo Deadly Rending 2
*;3
:Life Steal attacks deal +6 damageLets you use the werewolf combo Deadly Rending 3
*;4
:Life Steal attacks deal +8 damageLets you use the werewolf combo Deadly Rending 4
*;5
:Life Steal attacks deal +10 damageLets you use the werewolf combo Deadly Rending 5
*;6
:Life Steal attacks deal +12 damageLets you use the werewolf combo Deadly Rending 6
*;7
:Life Steal attacks deal +14 damageLets you use the werewolf combo Deadly Rending 7
*;8
:Life Steal attacks deal +16 damageLets you use the werewolf combo Deadly Rending 8
*;9
:Life Steal attacks deal +18 damageLets you use the werewolf combo Deadly Rending 9
*;10
:Life Steal attacks deal +20 damageLets you use the werewolf combo Deadly Rending 10
}}
|-
|| || || of Sanguine Horror || Life Steal reduces monster aggression toward you as if Lets you did 10 less damage use the werewolf combo Sanguine Horror 1 || {{Spoiler|
*;2
:Life Steal reduces monster aggression toward Lets you as if you did 20 less damageuse the werewolf combo Sanguine Horror 2
*;3
:Life Steal reduces monster aggression toward Lets you as if you did 30 less damageuse the werewolf combo Sanguine Horror 3
*;4
:Life Steal reduces monster aggression toward Lets you as if you did 40 less damageuse the werewolf combo Sanguine Horror 4
*;5
:Life Steal reduces monster aggression toward Lets you as if you did 50 less damageuse the werewolf combo Sanguine Horror 5
*;6
:Life Steal reduces monster aggression toward Lets you as if you did 60 less damageuse the werewolf combo Sanguine Horror 6
*;7
:Life Steal reduces monster aggression toward Lets you as if you did 70 less damageuse the werewolf combo Sanguine Horror 7
*;8
:Life Steal reduces monster aggression toward Lets you as if you did 80 less damageuse the werewolf combo Sanguine Horror 8
*;9
:Life Steal reduces monster aggression toward Lets you as if you did 90 less damageuse the werewolf combo Sanguine Horror 9
*;10
:Life Steal reduces monster aggression toward Lets you as if you did 100 less damageuse the werewolf combo Sanguine Horror 10
}}
|-
|| || || of Death Gazing Pack Protection || Deathgaze deals +10% damage Lets you use the werewolf combo Pack Protection 1 || {{Spoiler|
*;2
:Deathgaze deals +20% damageLets you use the werewolf combo Pack Protection 2
*;3
:Deathgaze deals +30% damageLets you use the werewolf combo Pack Protection 3
*;4
:Deathgaze deals +40% damageLets you use the werewolf combo Pack Protection 4
*;5
:Deathgaze deals +50% damageLets you use the werewolf combo Pack Protection 5
*;6
:Deathgaze deals +60% damageLets you use the werewolf combo Pack Protection 6
*;7
:Deathgaze deals +70% damageLets you use the werewolf combo Pack Protection 7
*;8
:Deathgaze deals +80% damageLets you use the werewolf combo Pack Protection 8
*;9
:Deathgaze deals +90% damageLets you use the werewolf combo Pack Protection 9
*;10
:Deathgaze deals +100% damageLets you use the werewolf combo Pack Protection 10
}}
|-
|| || || of Death Gazing Gore Mastery || Deathgaze has a 4% chance to deal +200 damage Lets you use the werewolf combo Gore Master 1 || {{Spoiler|
*;2
:Deathgaze has a 8% chance to deal +200 damageLets you use the werewolf combo Gore Master 2
*;3
:Deathgaze has a 12% chance to deal +200 damageLets you use the werewolf combo Gore Master 3
*;4
:Deathgaze has a 16% chance to deal +200 damageLets you use the werewolf combo Gore Master 4
*;5
:Deathgaze has a 20% chance to deal +200 damageLets you use the werewolf combo Gore Master 5
*;6
:Deathgaze has a 24% chance to deal +200 damageLets you use the werewolf combo Gore Master 6
*;7
:Deathgaze has a 28% chance to deal +200 damageLets you use the werewolf combo Gore Master 7
*;8
:Deathgaze has a 32% chance to deal +200 damageLets you use the werewolf combo Gore Master 8
*;9
:Deathgaze has a 36% chance to deal +200 damageLets you use the werewolf combo Gore Master 9
*;10
:Deathgaze has a 40% chance to deal +200 damageLets you use the werewolf combo Gore Master 10
}}
|-
|| || || of Reaching Dead Survival Mastery || Death's Hold deals +10% damage Lets you use the werewolf combo Survival Master 1 || {{Spoiler|
*;2
:Death's Hold deals +20% damageLets you use the werewolf combo Survival Master 2
*;3
:Death's Hold deals +30% damageLets you use the werewolf combo Survival Master 3
*;4
:Death's Hold deals +40% damageLets you use the werewolf combo Survival Master 4
*;5
:Death's Hold deals +50% damageLets you use the werewolf combo Survival Master 5
*;6
:Death's Hold deals +60% damageLets you use the werewolf combo Survival Master 6
*;7
:Death's Hold deals +70% damageLets you use the werewolf combo Survival Master 7
*;8
:Death's Hold deals +80% damageLets you use the werewolf combo Survival Master 8
*;9
:Death's Hold deals +90% damageLets you use the werewolf combo Survival Master 9
*;10
:Death's Hold deals +100% damageLets you use the werewolf combo Survival Master 10
}}
|-
|| || || of Fireteeth || Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage Lets you use the werewolf combo Fireteeth 1 || {{Spoiler|
*;2
:Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damageLets you use the werewolf combo Fireteeth 2
*;3
:Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damageLets you use the werewolf combo Fireteeth 3
*;4
:Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damageLets you use the werewolf combo Fireteeth 4
*;5
:Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage*;6:Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage*;7:Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage*;8:Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage*;9:Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage*;10:Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damageLets you use the werewolf combo Fireteeth 5
}}
|-
|| || || of Reaching Dead Incitement || Death's Hold has a 4% chance to deal +100 damage Lets you use the werewolf combo Incitement 1 || {{Spoiler|
*;2
:Death's Hold has a 8% chance to deal +100 damageLets you use the werewolf combo Incitement 2
*;3
:Death's Hold has a 12% chance to deal +100 damageLets you use the werewolf combo Incitement 3
*;4
:Death's Hold has a 16% chance to deal +100 damageLets you use the werewolf combo Incitement 4
*;5
:Death's Hold has a 20% chance to deal +100 damage*;6:Death's Hold has a 24% chance to deal +100 damage*;7:Death's Hold has a 28% chance to deal +100 damage*;8:Death's Hold has a 32% chance to deal +100 damage*;9:Death's Hold has a 36% chance to deal +100 damage*;10:Death's Hold has a 40% chance to deal +100 damageLets you use the werewolf combo Incitement 5
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Battle Chemistry Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Chemist's || of Deathsparks Chemistry || Spark of Death deals +10% damage {MOD_SKILL_BATTLECHEMISTRY}{0.15} || {{Spoiler|
*;2
:Spark of Death deals +20% damage{MOD_SKILL_BATTLECHEMISTRY}{0.2}
*;3
:Spark of Death deals +30% damage{MOD_SKILL_BATTLECHEMISTRY}{0.25}
*;4
:Spark of Death deals +40% damage{MOD_SKILL_BATTLECHEMISTRY}{0.3}
*;5
:Spark of Death deals +50% damage{MOD_SKILL_BATTLECHEMISTRY}{0.35}
*;6
:Spark of Death deals +60% damage*;7:Spark of Death deals +70% damage*;8:Spark of Death deals +80% damage*;9:Spark of Death deals +90% damage*;10:Spark of Death deals +100% damage{MOD_SKILL_BATTLECHEMISTRY}{0.4}
}}
|-
|| || Bomber's || of Deathsparks Bombing || Spark of Death has a 4% chance to All Bomb attacks (from any skill!) deal +70 1 damage || {{Spoiler|
*;2
:Spark of Death has a 8% chance to All Bomb attacks (from any skill!) deal +70 2 damage
*;3
:Spark of Death has a 12% chance to All Bomb attacks (from any skill!) deal +70 3 damage
*;4
:Spark of Death has a 16% chance to All Bomb attacks (from any skill!) deal +70 4 damage
*;5
:Spark of Death has a 20% chance to All Bomb attacks (from any skill!) deal +70 5 damage
*;6
:Spark of Death has a 24% chance to All Bomb attacks (from any skill!) deal +70 6 damage
*;7
:Spark of Death has a 28% chance to All Bomb attacks (from any skill!) deal +70 7 damage
*;8
:Spark of Death has a 32% chance to All Bomb attacks (from any skill!) deal +70 8 damage
*;9
:Spark of Death has a 36% chance to All Bomb attacks (from any skill!) deal +70 9 damage
*;10
:Spark of Death has a 40% chance to All Bomb attacks (from any skill!) deal +70 10 damage
}}
|-
|| || Chirurgeon's || of Toxin Bombs || {BOOST_UNDEADHEALALL_SENDER}{4} Toxin Bomb deals +15% damage || {{Spoiler|
*;2
:{BOOST_UNDEADHEALALL_SENDER}{8}Toxin Bomb deals +30% damage
*;3
:{BOOST_UNDEADHEALALL_SENDER}{12}Toxin Bomb deals +45% damage
*;4
:{BOOST_UNDEADHEALALL_SENDER}{16}Toxin Bomb deals +60% damage
*;5
:{BOOST_UNDEADHEALALL_SENDER}{20}*;6:{BOOST_UNDEADHEALALL_SENDER}{24}*;7:{BOOST_UNDEADHEALALL_SENDER}{28}*;8:{BOOST_UNDEADHEALALL_SENDER}{32}*;9:{BOOST_UNDEADHEALALL_SENDER}{36}*;10:{BOOST_UNDEADHEALALL_SENDER}{40}Toxin Bomb deals +75% damage
}}
|-
|| || Chirurgeon's || of Mycotoxins || Rebuild Undead heals you for 4 health Mycotoxin Formula deals +15% damage || {{Spoiler|
*;2
:Rebuild Undead heals you for 8 healthMycotoxin Formula deals +30% damage
*;3
:Rebuild Undead heals you for 12 healthMycotoxin Formula deals +45% damage
*;4
:Rebuild Undead heals you for 16 healthMycotoxin Formula deals +60% damage
*;5
:Rebuild Undead heals you for 20 health*;6:Rebuild Undead heals you for 24 health*;7:Rebuild Undead heals you for 28 health*;8:Rebuild Undead heals you for 32 health*;9:Rebuild Undead heals you for 36 health*;10:Rebuild Undead heals you for 40 healthMycotoxin Formula deals +75% damage
}}
|-
|| || || of Acid Bombs || Rebuild Undead heals you for 4 armor Acid Bomb deals +15% damage || {{Spoiler|
*;2
:Rebuild Undead heals you for 8 armorAcid Bomb deals +30% damage
*;3
:Rebuild Undead heals you for 12 armorAcid Bomb deals +45% damage
*;4
:Rebuild Undead heals you for 16 armorAcid Bomb deals +60% damage
*;5
:Rebuild Undead heals you for 20 armor*;6:Rebuild Undead heals you for 24 armor*;7:Rebuild Undead heals you for 28 armor*;8:Rebuild Undead heals you for 32 armor*;9:Rebuild Undead heals you for 36 armor*;10:Rebuild Undead heals you for 40 armorAcid Bomb deals +75% damage
}}
|-
|| || || of Painful Freezefog || Rebuild Undead recovers 2 power for you Freezing Mist deals +30% damage || {{Spoiler|
*;2
:Rebuild Undead recovers 4 power for youFreezing Mist deals +60% damage
*;3
:Rebuild Undead recovers 6 power for youFreezing Mist deals +90% damage
*;4
:Rebuild Undead recovers 8 power for youFreezing Mist deals +110% damage
*;5
:Rebuild Undead recovers 10 power for you*;6:Rebuild Undead recovers 12 power for you*;7:Rebuild Undead recovers 14 power for you*;8:Rebuild Undead recovers 16 power for you*;9:Rebuild Undead recovers 18 power for you*;10:Rebuild Undead recovers 20 power for youFreezing Mist deals +140% damage
}}
|-
|| || || of Ice Cold Healing || Create Super Zombie also Freezing Mist heals yourself you for 30 health 20 Health || {{Spoiler|
*;2
:Create Super Zombie also Freezing Mist heals yourself you for 40 healthHealth
*;3
:Create Super Zombie also Freezing Mist heals yourself you for 50 health60 Health
*;4
:Create Super Zombie also Freezing Mist heals yourself you for 60 health80 Health
*;5
:Create Super Zombie also Freezing Mist heals yourself you for 70 health100 Health
*;6
:Create Super Zombie also Freezing Mist heals yourself you for 80 health120 Health
*;7
:Create Super Zombie also Freezing Mist heals yourself you for 90 health140 Health
*;8
:Create Super Zombie also Freezing Mist heals yourself you for 100 health160 Health
*;9
:Create Super Zombie also Freezing Mist heals yourself you for 110 health180 Health
*;10
:Create Super Zombie also Freezing Mist heals yourself you for 120 health200 Health
}}
|-
|| || || of Healing Vapors || Create Shambling Corpse also Healing Mist heals yourself for 20 health +10 Health || {{Spoiler|
*;2
:Create Shambling Corpse also Healing Mist heals yourself for 25 health+20 Health
*;3
:Create Shambling Corpse also Healing Mist heals yourself for +30 healthHealth
*;4
:Create Shambling Corpse also Healing Mist heals yourself for 35 health+40 Health
*;5
:Create Shambling Corpse also Healing Mist heals yourself for 40 health+50 Health
*;6
:Create Shambling Corpse also Healing Mist heals yourself for 45 health+60 Health
*;7
:Create Shambling Corpse also Healing Mist heals yourself for 50 health+70 Health
*;8
:Create Shambling Corpse also Healing Mist heals yourself for 55 health+80 Health
*;9
:Create Shambling Corpse also Healing Mist heals yourself for 60 health+90 Health
*;10
:Create Shambling Corpse also Healing Mist heals yourself for 65 health+100 Health
}}
|-
|| || Fearmongering || of Dark Waves Reinforcing Vapors || Wave of Darkness deals Healing Mist heals +10% damage Armor || {{Spoiler|
*;2
:Wave of Darkness deals Healing Mist heals +20% damageArmor
*;3
:Wave of Darkness deals Healing Mist heals +30% damageArmor
*;4
:Wave of Darkness deals Healing Mist heals +40% damageArmor
*;5
:Wave of Darkness deals Healing Mist heals +50% damageArmor
*;6
:Wave of Darkness deals Healing Mist heals +60% damageArmor
*;7
:Wave of Darkness deals Healing Mist heals +70% damageArmor
*;8
:Wave of Darkness deals Healing Mist heals +80% damageArmor
*;9
:Wave of Darkness deals Healing Mist heals +90% damageArmor
*;10
:Wave of Darkness deals Healing Mist heals +100% damageArmor
}}
|-
|| || || of Dark Waves of Power Fiery Bombs || Wave of Darkness restores 2 power Bomb attacks have a 20% chance to ignite the target, causing them to you take 25 damage over 20 seconds || {{Spoiler|
*;2
:Wave of Darkness restores 4 power Bomb attacks have a 40% chance to youignite the target, causing them to take 25 damage over 20 seconds
*;3
:Wave of Darkness restores 6 power Bomb attacks have a 60% chance to youignite the target, causing them to take 25 damage over 20 seconds
*;4
:Wave of Darkness restores 8 power Bomb attacks have a 80% chance to youignite the target, causing them to take 25 damage over 20 seconds
*;5
:Wave of Darkness restores 10 power Bomb attacks have a 100% chance to you*;6:Wave of Darkness restores 12 power ignite the target, causing them to you*;7:Wave of Darkness restores 14 power to you*;8:Wave of Darkness restores 16 power to you*;9:Wave of Darkness restores 18 power to you*;10:Wave of Darkness restores take 25 damage over 20 power to youseconds
}}
|-
|| || || of Dark Life Potent Health Injections || Wave of Darkness Healing Injection heals you for 15 +7 health || {{Spoiler|
*;2
:Wave of Darkness Healing Injection heals you for 30 +14 health
*;3
:Wave of Darkness Healing Injection heals you for 45 +21 health
*;4
:Wave of Darkness Healing Injection heals you for 60 +28 health
*;5
:Wave of Darkness Healing Injection heals you for 75 +35 health
*;6
:Wave of Darkness Healing Injection heals you for 90 +42 health
*;7
:Wave of Darkness Healing Injection heals you for 105 +49 health
*;8
:Wave of Darkness Healing Injection heals you for 120 +56 health
*;9
:Wave of Darkness Healing Injection heals you for 135 +63 health
*;10
:Wave of Darkness Healing Injection heals you for 150 +70 health
}}
|-
|| || Fearmongering || of Dark Waves Invigorating Vapors || Wave of Darkness deals +6 damage to sentient creatures Healing Mist restores 3 power || {{Spoiler|
*;2
:Wave of Darkness deals +12 damage to sentient creaturesHealing Mist restores 6 power
*;3
:Wave of Darkness deals +18 damage to sentient creaturesHealing Mist restores 9 power
*;4
:Wave of Darkness deals +24 damage to sentient creaturesHealing Mist restores 12 power
*;5
:Wave of Darkness deals +30 damage to sentient creaturesHealing Mist restores 15 power
*;6
:Wave of Darkness deals +36 damage to sentient creaturesHealing Mist restores 18 power
*;7
:Wave of Darkness deals +42 damage to sentient creaturesHealing Mist restores 21 power
*;8
:Wave of Darkness deals +48 damage to sentient creaturesHealing Mist restores 24 power
*;9
:Wave of Darkness deals +54 damage to sentient creaturesHealing Mist restores 27 power
*;10
:Wave of Darkness deals +60 damage to sentient creaturesHealing Mist restores 30 power
}}
|-
|| || || of Stone Bone Warriors Potent Health Injections || All Summoned Skeletons have +12 health Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) || {{Spoiler|
*;2
:All Summoned Skeletons have +24 healthHealing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)
*;3
:All Summoned Skeletons have +36 healthHealing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
*;4
:All Summoned Skeletons have +48 healthHealing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)
*;5
:All Summoned Skeletons have +60 healthHealing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)
*;6
:All Summoned Skeletons have +72 healthHealing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
*;7
:All Summoned Skeletons have +84 healthHealing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)
*;8
:All Summoned Skeletons have +96 healthHealing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)
*;9
:All Summoned Skeletons have +108 healthHealing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
*;10
:All Summoned Skeletons have +120 healthHealing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)
}}
|-
|| || || of Plated Bone Warriors Bombs For Health || All Summoned Skeletons Bomb attacks have a 3% chance to deal +15 armor 2 damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler|
*;2
:All Summoned Skeletons Bomb attacks have a 6% chance to deal +30 armor4 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;3
:All Summoned Skeletons Bomb attacks have a 9% chance to deal +45 armor6 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;4
:All Summoned Skeletons Bomb attacks have a 12% chance to deal +60 armor8 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;5
:All Summoned Skeletons Bomb attacks have a 15% chance to deal +75 armor10 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;6
:All Summoned Skeletons Bomb attacks have a 18% chance to deal +90 armor12 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;7
:All Summoned Skeletons Bomb attacks have a 21% chance to deal +105 armor14 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;8
:All Summoned Skeletons Bomb attacks have a 24% chance to deal +120 armor16 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;9
:All Summoned Skeletons Bomb attacks have a 27% chance to deal +135 armor18 damage and reset the timer on Healing Mist (so it can be used again immediately)
*;10
:All Summoned Skeletons Bomb attacks have a 30% chance to deal +150 armor20 damage and reset the timer on Healing Mist (so it can be used again immediately)
}}
|-
| || || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) || |-| || of Bone Arrows || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) || |-| || || Healing Mist resets the timer on Regrowth (so it can be used again immediately) || |-| || || Summoned Skeletal Archers deal +1 direct damage with each attack You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler|
*;2
:Summoned Skeletal Archers deal +2 direct damage with each attackYou heal 4 health per second while under the effect of Haste Concoction
*;3
:Summoned Skeletal Archers deal +3 direct damage with each attackYou heal 6 health per second while under the effect of Haste Concoction
*;4
:Summoned Skeletal Archers deal +4 direct damage with each attackYou heal 8 health per second while under the effect of Haste Concoction
*;5
:Summoned Skeletal Archers deal +5 direct damage with each attackYou heal 10 health per second while under the effect of Haste Concoction
*;6
:Summoned Skeletal Archers deal +6 direct damage with each attackYou heal 12 health per second while under the effect of Haste Concoction
*;7
:Summoned Skeletal Archers deal +7 direct damage with each attackYou heal 14 health per second while under the effect of Haste Concoction
*;8
:Summoned Skeletal Archers deal +8 direct damage with each attackYou heal 16 health per second while under the effect of Haste Concoction
*;9
:Summoned Skeletal Archers deal +9 direct damage with each attackYou heal 18 health per second while under the effect of Haste Concoction
*;10
:Summoned Skeletal Archers deal +10 direct damage with each attackYou heal 20 health per second while under the effect of Haste Concoction
}}
|-
|| || || of Dense Sentries Recuperative Fleeing || Summoned Skeletal Swordsmen have +25 You heal 2 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen have +50 You heal 4 health and 4 armorper second while under the effect of Haste Concoction
*;3
:Summoned Skeletal Swordsmen have +75 You heal 6 health and 6 armorper second while under the effect of Haste Concoction
*;4
:Summoned Skeletal Swordsmen have +100 You heal 8 health and 8 armorper second while under the effect of Haste Concoction
*;5
:Summoned Skeletal Swordsmen have +125 You heal 10 health and 10 armorper second while under the effect of Haste Concoction
*;6
:Summoned Skeletal Swordsmen have +150 You heal 12 health and 12 armorper second while under the effect of Haste Concoction
*;7
:Summoned Skeletal Swordsmen have +175 You heal 14 health and 14 armorper second while under the effect of Haste Concoction
*;8
:Summoned Skeletal Swordsmen have +200 You heal 16 health and 16 armorper second while under the effect of Haste Concoction
*;9
:Summoned Skeletal Swordsmen have +225 You heal 18 health and 18 armorper second while under the effect of Haste Concoction
*;10
:Summoned Skeletal Swordsmen have +250 You heal 20 health and 20 armorper second while under the effect of Haste Concoction
}}
|-
|| || || of Fiery Death Powerful Haste || Summoned Skeletal Mages deal +You regain 1 direct damage with each attack Power per second while under the effect of Haste Concoction || {{Spoiler|
*;2
:Summoned Skeletal Mages deal +You regain 2 direct damage with each attackPower per second while under the effect of Haste Concoction
*;3
:Summoned Skeletal Mages deal +You regain 3 direct damage with each attackPower per second while under the effect of Haste Concoction
*;4
:Summoned Skeletal Mages deal +5 direct damage with each attackYou regain 4 Power per second while under the effect of Haste Concoction
*;5
:Summoned Skeletal Mages deal +6 direct damage with each attack*;6:Summoned Skeletal Mages deal +8 direct damage with each attack*;7:Summoned Skeletal Mages deal +9 direct damage with each attack*;8:Summoned Skeletal Mages deal +10 direct damage with each attack*;9:Summoned Skeletal Mages deal +12 direct damage with each attack*;10:Summoned Skeletal Mages deal +13 direct damage with each attackYou regain 5 Power per second while under the effect of Haste Concoction
}}
|-
|| || || || Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +8 health 2 damage || {{Spoiler|
*;2
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +16 health4 damage
*;3
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +24 health6 damage
*;4
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +32 health8 damage
*;5
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +40 health10 damage
*;6
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +48 health12 damage
*;7
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +56 health14 damage
*;8
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +64 health16 damage
*;9
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +72 health18 damage
*;10
:Summoned Skeletal Mages have Your golem minion's Taunting Punch deals +80 health20 damage
}}
|-
| || || NecromancerYour golem minion's || of Mighty Bone Warriors || Summoned Skeletal Swordsmen deal Poison Bomb deals +1 3 damage with each attack || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen deal Your golem minion's Poison Bomb deals +2 6 damage with each attack
*;3
:Summoned Skeletal Swordsmen deal Your golem minion's Poison Bomb deals +3 9 damage with each attack
*;4
:Summoned Skeletal Swordsmen deal Your golem minion's Poison Bomb deals +5 12 damage with each attack
*;5
:Summoned Skeletal Swordsmen deal Your golem minion's Poison Bomb deals +15 damage*;6:Your golem minion's Poison Bomb deals +18 damage*;7 :Your golem minion's Poison Bomb deals +21 damage*;8:Your golem minion's Poison Bomb deals +24 damage*;9:Your golem minion's Poison Bomb deals +27 damage*;10:Your golem minion's Poison Bomb deals +30 damage with each attack
}}
|-
|| || || || Summoned Skeletal Swordsmen taunt as if they did 10% more Your golem minion's Self Destruct deals +7 damage || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen taunt as if they did 20% more Your golem minion's Self Destruct deals +14 damage
*;3
:Summoned Skeletal Swordsmen taunt as if they did 30% more Your golem minion's Self Destruct deals +21 damage
*;4
:Summoned Skeletal Swordsmen taunt as if they did 40% more Your golem minion's Self Destruct deals +28 damage
*;5
:Summoned Skeletal Swordsmen taunt as if they did 50% more Your golem minion's Self Destruct deals +35 damage
*;6
:Summoned Skeletal Swordsmen taunt as if they did 60% more Your golem minion's Self Destruct deals +42 damage
*;7
:Summoned Skeletal Swordsmen taunt as if they did 70% more Your golem minion's Self Destruct deals +49 damage
*;8
:Summoned Skeletal Swordsmen taunt as if they did 80% more Your golem minion's Self Destruct deals +56 damage
*;9
:Summoned Skeletal Swordsmen taunt as if they did 90% more Your golem minion's Self Destruct deals +63 damage
*;10
:Summoned Skeletal Swordsmen taunt as if they did 100% more Your golem minion's Self Destruct deals +70 damage
}}
|-
|| || || || Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +3 health every update, both in and out of combat 4 damage || {{Spoiler|
*;2
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +6 health every update, both in and out of combat8 damage
*;3
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +9 health every update, both in and out of combat12 damage
*;4
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +12 health every update, both in and out of combat16 damage
*;5
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +15 health every update, both in and out of combat20 damage
*;6
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +18 health every update, both in and out of combat24 damage
*;7
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +21 health every update, both in and out of combat28 damage
*;8
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +24 health every update, both in and out of combat32 damage
*;9
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +27 health every update, both in and out of combat36 damage
*;10
:Summoned Skeletal Archers regenerate Your golem minion's Rage Acid Toss deals +30 health every update, both in and out of combat40 damage
}}
|-
|| || || || Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +2 health every update, both in and out of combat 5 damage || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +4 health every update, both in and out of combat10 damage
*;3
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +6 health every update, both in and out of combat15 damage
*;4
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +8 health every update, both in and out of combat20 damage
*;5
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +10 health every update, both in and out of combat25 damage
*;6
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +12 health every update, both in and out of combat30 damage
*;7
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +14 health every update, both in and out of combat35 damage
*;8
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +16 health every update, both in and out of combat40 damage
*;9
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +18 health every update, both in and out of combat45 damage
*;10
:Summoned Skeletal Swordsmen regenerate Your golem minion's Doom Admixture deals +20 health every update, both in and out of combat50 damage
}}
|-
|| || || || Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat Your golem minion's Healing Mist heals 4 health || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combatYour golem minion's Healing Mist heals 8 health
*;3
:Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combatYour golem minion's Healing Mist heals 12 health
*;4
:Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combatYour golem minion's Healing Mist heals 16 health
*;5
:Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combatYour golem minion's Healing Mist heals 20 health
*;6
:Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combatYour golem minion's Healing Mist heals 24 health
*;7
:Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combatYour golem minion's Healing Mist heals 28 health
*;8
:Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combatYour golem minion's Healing Mist heals 32 health
*;9
:Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combatYour golem minion's Healing Mist heals 36 health
*;10
:Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combatYour golem minion's Healing Mist heals 40 health
}}
|-
|| || || of Angry Bone Warriors || Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often Your golem minion's Invigorating Mist heals 2 health || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more oftenYour golem minion's Invigorating Mist heals 4 health
*;3
:Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more oftenYour golem minion's Invigorating Mist heals 6 health
*;4
:Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more oftenYour golem minion's Invigorating Mist heals 8 health
*;5
:Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more oftenYour golem minion's Invigorating Mist heals 10 health*;6:Your golem minion's Invigorating Mist heals 12 health*;7:Your golem minion's Invigorating Mist heals 14 health*;8:Your golem minion's Invigorating Mist heals 16 health*;9:Your golem minion's Invigorating Mist heals 18 health*;10:Your golem minion's Invigorating Mist heals 20 health
}}
|-
|| || || of Toughened Bone Warriors || Summoned Skeletal Swordsmen take 1 less direct damage from each attack Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen take 2 less direct damage from each attackYour golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
*;3
:Summoned Skeletal Swordsmen take 3 less direct damage from each attackYour golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
*;4
:Summoned Skeletal Swordsmen take 4 less direct damage from each attackYour golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
*;5
:Summoned Skeletal Swordsmen take 5 less direct damage from each attackYour golem minion's Rage Mist and Self Sacrifice abilities heal +25 health*;6:Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health*;7:Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health*;8:Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health*;9:Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health*;10:Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
}}
|-
|| || || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Crushing attacks Your golem minion's Healing Injection heals +4 health || {{Spoiler|
*;2
:All Summoned Skeletons take 2 less damage from Crushing attacksYour golem minion's Healing Injection heals +8 health
*;3
:All Summoned Skeletons take 3 less damage from Crushing attacksYour golem minion's Healing Injection heals +12 health
*;4
:All Summoned Skeletons take 4 less damage from Crushing attacksYour golem minion's Healing Injection heals +16 health
*;5
:All Summoned Skeletons take 5 less damage from Crushing attacksYour golem minion's Healing Injection heals +20 health*;6:Your golem minion's Healing Injection heals +24 health*;7:Your golem minion's Healing Injection heals +28 health*;8:Your golem minion's Healing Injection heals +32 health*;9:Your golem minion's Healing Injection heals +36 health*;10:Your golem minion's Healing Injection heals +40 health
}}
|-
|| || || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Piercing attacks Your golem minion's Fire Balm heals +3 health || {{Spoiler|
*;2
:All Summoned Skeletons take 2 less damage from Piercing attacksYour golem minion's Fire Balm heals +6 health
*;3
:All Summoned Skeletons take 3 less damage from Piercing attacksYour golem minion's Fire Balm heals +9 health
*;4
:All Summoned Skeletons take 4 less damage from Piercing attacksYour golem minion's Fire Balm heals +12 health
*;5
:All Summoned Skeletons take 5 less damage from Piercing attacksYour golem minion's Fire Balm heals +15 health*;6:Your golem minion's Fire Balm heals +18 health*;7:Your golem minion's Fire Balm heals +21 health*;8:Your golem minion's Fire Balm heals +24 health*;9:Your golem minion's Fire Balm heals +27 health*;10:Your golem minion's Fire Balm heals +30 health
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Necromancy Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Necromancer's || of Unflapping Skeletons Necromancy || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback effect {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback effect{MOD_SKILL_NECROMANCY}{0.2}
*;3
:Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback effect{MOD_SKILL_NECROMANCY}{0.25}
*;4
:Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback effect{MOD_SKILL_NECROMANCY}{0.3}
*;5
:Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback effect{MOD_SKILL_NECROMANCY}{0.35}*;6:{MOD_SKILL_NECROMANCY}{0.4}
}}
|-
|| || Lifecrusher's || of Nimble Bone Archers Lifecrushing || Summoned Skeletal Archers have a 6% chance to dodge any projectile Life Crush deals +2 damage || {{Spoiler|
*;2
:Summoned Skeletal Archers have a 12% chance to dodge any projectileLife Crush deals +4 damage
*;3
:Summoned Skeletal Archers have a 18% chance to dodge any projectileLife Crush deals +6 damage
*;4
:Summoned Skeletal Archers have a 24% chance to dodge any projectileLife Crush deals +8 damage
*;5
:Summoned Skeletal Archers have a 30% chance to dodge any projectileLife Crush deals +10 damage*;6:Life Crush deals +12 damage*;7:Life Crush deals +14 damage*;8:Life Crush deals +16 damage*;9:Life Crush deals +18 damage*;10:Life Crush deals +20 damage
}}
|-
|| || Liferipper's || of Nimble Bone Mages Liferipping || Summoned Skeletal Mages have Life Crush has a 63% chance to dodge any burst attack deal double damage and restore 10 health to you || {{Spoiler|
*;2
:Summoned Skeletal Mages have Life Crush has a 126% chance to dodge any burst attackdeal double damage and restore 20 health to you
*;3
:Summoned Skeletal Mages have Life Crush has a 189% chance to dodge any burst attackdeal double damage and restore 30 health to you
*;4
:Summoned Skeletal Mages have Life Crush has a 2412% chance to dodge any burst attackdeal double damage and restore 40 health to you
*;5
:Summoned Skeletal Mages have Life Crush has a 15% chance to deal double damage and restore 50 health to you*;6:Life Crush has a 18% chance to deal double damage and restore 60 health to you*;7:Life Crush has a 21% chance to deal double damage and restore 70 health to you*;8:Life Crush has a 24% chance to deal double damage and restore 80 health to you*;9:Life Crush has a 27% chance to deal double damage and restore 90 health to you*;10:Life Crush has a 30% chance to dodge any burst attackdeal double damage and restore 100 health to you
}}
|-
|| || Necromancer's || of Heated Bones Necromancy || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler|
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks{MOD_SKILL_NECROMANCY}{0.02}
*;3
:Summoned Skeletal Mages deal +3 direct damage with each attack, but take 30% more damage from any cold attacks{MOD_SKILL_NECROMANCY}{0.03}
*;4
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any cold attacks{MOD_SKILL_NECROMANCY}{0.04}
*;5
:Summoned Skeletal Mages deal +5 direct damage with each attack, but take 50% more damage from any cold attacks{MOD_SKILL_NECROMANCY}{0.05}
}}
|-
|| || || of Fragile Bones Life Theft || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10Life Steal has a 5% more damage from any slashing, piercing, or crushing attacks chance to reap an additional 100 health || {{Spoiler|
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20Life Steal has a 8% more damage from any slashing, piercing, or crushing attackschance to reap an additional 100 health
*;3
:Summoned Skeletal Mages deal +3 direct damage with each attack, but take 30Life Steal has a 11% more damage from any slashing, piercing, or crushing attackschance to reap an additional 100 health
*;4
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40Life Steal has a 14% more damage from any slashing, piercing, or crushing attackschance to reap an additional 100 health
*;5
:Summoned Skeletal Mages deal +5 direct damage with each attack, but take 50Life Steal has a 17% more damage from any slashing, piercing, or crushing attackschance to reap an additional 100 health*;6:Life Steal has a 20% chance to reap an additional 100 health*;7:Life Steal has a 23% chance to reap an additional 100 health*;8:Life Steal has a 26% chance to reap an additional 100 health*;9:Life Steal has a 29% chance to reap an additional 100 health*;10:Life Steal has a 32% chance to reap an additional 100 health
}}
|-
|| || Crowd Reaper's || of Fragile Bones Crowd Reaping || Summoned Skeletal Archers deal +1 direct damage with each attack, but take 10Life Steal has a 3% more damage from any slashing, piercing, or crushing attacks chance to affect all targets within 15 meters || {{Spoiler|
*;2
:Summoned Skeletal Archers deal +2 direct damage with each attack, but take 20Life Steal has a 6% more damage from any slashing, piercing, or crushing attackschance to affect all targets within 15 meters
*;3
:Summoned Skeletal Archers deal +3 direct damage with each attack, but take 30Life Steal has a 9% more damage from any slashing, piercing, or crushing attackschance to affect all targets within 15 meters
*;4
:Summoned Skeletal Archers deal +4 direct damage with each attack, but take 40Life Steal has a 12% more damage from any slashing, piercing, or crushing attackschance to affect all targets within 15 meters
*;5
:Summoned Skeletal Archers deal +5 direct damage with each attack, but take 50Life Steal has a 15% more damage from any slashing, piercing, or crushing attackschance to affect all targets within 15 meters*;6:Life Steal has a 18% chance to affect all targets within 15 meters*;7:Life Steal has a 21% chance to affect all targets within 15 meters*;8:Life Steal has a 24% chance to affect all targets within 15 meters*;9:Life Steal has a 27% chance to affect all targets within 15 meters*;10:Life Steal has a 30% chance to affect all targets within 15 meters
}}
|-
|| || Lifestealer's || of Anti-Nature Skeletons Life Stealing || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack Life Steal attacks reap 2 additional health || {{Spoiler|
*;2
:All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attackLife Steal attacks reap 4 additional health
*;3
:All Summoned Skeletons deal +3 damage with each attack, but are instantly destroyed by ANY Nature attackLife Steal attacks reap 6 additional health
*;4
:All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attackLife Steal attacks reap 8 additional health
*;5
:All Summoned Skeletons deal +5 damage with each attack, but are instantly destroyed by ANY Nature attackLife Steal attacks reap 10 additional health*;6:Life Steal attacks reap 12 additional health*;7:Life Steal attacks reap 14 additional health*;8:Life Steal attacks reap 16 additional health*;9:Life Steal attacks reap 18 additional health*;10:Life Steal attacks reap 20 additional health
}}
|-
|| || || of Strong Zombies || Raised Zombies deal +1 Life Steal reduces monster aggression toward you as if you did 10 less damage with each attack || {{Spoiler|
*;2
:Raised Zombies deal +2 Life Steal reduces monster aggression toward you as if you did 20 less damage with each attack
*;3
:Raised Zombies deal +3 Life Steal reduces monster aggression toward you as if you did 30 less damage with each attack
*;4
:Raised Zombies deal +4 Life Steal reduces monster aggression toward you as if you did 40 less damage with each attack
*;5
:Raised Zombies deal +5 Life Steal reduces monster aggression toward you as if you did 50 less damage with each attack
*;6
:Raised Zombies deal +6 Life Steal reduces monster aggression toward you as if you did 60 less damage with each attack
*;7
:Raised Zombies deal +7 Life Steal reduces monster aggression toward you as if you did 70 less damage with each attack
*;8
:Raised Zombies deal +8 Life Steal reduces monster aggression toward you as if you did 80 less damage with each attack
*;9
:Raised Zombies deal +9 Life Steal reduces monster aggression toward you as if you did 90 less damage with each attack
*;10
:Raised Zombies deal +10 Life Steal reduces monster aggression toward you as if you did 100 less damage with each attack
}}
|-
|| || || of Inciting Zombies Death Gazing || Raised Zombies taunt as if they did Deathgaze deals +10% more damage || {{Spoiler|
*;2
:Raised Zombies taunt as if they did Deathgaze deals +20% more damage
*;3
:Raised Zombies taunt as if they did Deathgaze deals +30% more damage
*;4
:Raised Zombies taunt as if they did Deathgaze deals +40% more damage
*;5
:Raised Zombies taunt as if they did Deathgaze deals +50% more damage
*;6
:Raised Zombies taunt as if they did Deathgaze deals +60% more damage
*;7
:Raised Zombies taunt as if they did Deathgaze deals +70% more damage
*;8
:Raised Zombies taunt as if they did Deathgaze deals +80% more damage
*;9
:Raised Zombies taunt as if they did Deathgaze deals +90% more damage
*;10
:Raised Zombies taunt as if they did Deathgaze deals +100% more damage
}}
|-
|| || Mindreaver's || of Mindreaving Death Leering || Mindreave deals Deathgaze has a 4% chance to deal +1 200 damage || {{Spoiler|
*;2
:Mindreave deals Deathgaze has a 8% chance to deal +2 200 damage
*;3
:Mindreave deals Deathgaze has a 12% chance to deal +3 200 damage
*;4
:Mindreave deals Deathgaze has a 16% chance to deal +4 200 damage
*;5
:Mindreave deals Deathgaze has a 20% chance to deal +5 200 damage
*;6
:Mindreave deals Deathgaze has a 24% chance to deal +6 200 damage
*;7
:Mindreave deals Deathgaze has a 28% chance to deal +7 200 damage
*;8
:Mindreave deals Deathgaze has a 32% chance to deal +8 200 damage
*;9
:Mindreave deals Deathgaze has a 36% chance to deal +9 200 damage
*;10
:Mindreave deals Deathgaze has a 40% chance to deal +10 200 damage
}}
|-
|| || || of Lingering Mindreaves Reaching Dead || Mindreave attacks have a 20Death's Hold deals +10% chance to cause 15 additional damage over 15 seconds. || {{Spoiler|
*;2
:Mindreave attacks have a 40Death's Hold deals +20% chance to cause 15 additional damage over 15 seconds.
*;3
:Mindreave attacks have a 60Death's Hold deals +30% chance to cause 15 additional damage over 15 seconds.
*;4
:Mindreave attacks have an 80Death's Hold deals +40% chance to cause 15 additional damage over 15 seconds.
*;5
:Mindreave attacks have a 100Death's Hold deals +50% chance to cause 15 additional damage over 15 seconds.
*;6
:Mindreave attacks have a 20Death's Hold deals +60% chance to cause 30 additional damage over 15 seconds.
*;7
:Mindreave attacks have a 40Death's Hold deals +70% chance to cause 30 additional damage over 15 seconds.
*;8
:Mindreave attacks have a 60Death's Hold deals +80% chance to cause 30 additional damage over 15 seconds.
*;9
:Mindreave attacks have an 80Death's Hold deals +90% chance to cause 30 additional damage over 15 seconds.
*;10
:Mindreave attacks have a Death's Hold deals +100% chance to cause 30 additional damage over 15 seconds.
}}
|-
|| || || of Expansive Mindreaves || Mindreave has a Death's Hold generates 5 less Rage and reduces aggro as if it did 5% chance to hit all enemies within 10 meters less damage || {{Spoiler|
*;2
:Mindreave has a 8% chance to hit all enemies within Death's Hold generates 10 metersless Rage and reduces aggro as if it did 10 less damage
*;3
:Mindreave has a 12% chance to hit all enemies within 10 metersDeath's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage
*;4
:Mindreave has a 16% chance to hit all enemies within 10 metersDeath's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage
*;5
:Mindreave has a 20% chance to hit all enemies within 10 metersDeath's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage
*;6
:Mindreave has a 25% chance to hit all enemies within 10 metersDeath's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage
*;7
:Mindreave has a 28% chance to hit all enemies within 10 metersDeath's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage
*;8
:Mindreave has a 32% chance to hit all enemies within 10 metersDeath's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage
*;9
:Mindreave has a 36% chance to hit all enemies within 10 metersDeath's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage
*;10
:Mindreave has a 40% chance to hit all enemies within 10 metersDeath's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage
}}
|-
|| || || of Stunning Mindreaves Reaching Dead || Mindreave Death's Hold has a 24% chance to stun the target deal +100 damage || {{Spoiler|
*;2
:Mindreave Death's Hold has a 38% chance to stun the targetdeal +100 damage
*;3
:Mindreave Death's Hold has a 412% chance to stun the targetdeal +100 damage
*;4
:Mindreave Death's Hold has a 516% chance to stun the targetdeal +100 damage
*;5
:Mindreave Death's Hold has a 620% chance to stun the targetdeal +100 damage
*;6
:Mindreave Death's Hold has a 724% chance to stun the targetdeal +100 damage
*;7
:Mindreave Death's Hold has a 828% chance to stun the targetdeal +100 damage
*;8
:Mindreave Death's Hold has a 932% chance to stun the targetdeal +100 damage
*;9
:Mindreave Death's Hold has a 1036% chance to stun the targetdeal +100 damage
*;10
:Mindreave Death's Hold has a 1240% chance to stun the targetdeal +100 damage
}}
|-
|| || of Deathsparks || Spark of Recuperative Mindreaves || Mindreave gives you 1 Power Death deals +10% damage || {{Spoiler|
*;2
:Mindreave gives you 2 PowerSpark of Death deals +20% damage
*;3
:Mindreave gives you 4 PowerSpark of Death deals +30% damage
*;4
:Mindreave gives you 5 PowerSpark of Death deals +40% damage
*;5
:Mindreave gives you 7 PowerSpark of Death deals +50% damage
*;6
:Mindreave gives you 8 PowerSpark of Death deals +60% damage
*;7
:Mindreave gives you 10 PowerSpark of Death deals +70% damage
*;8
:Mindreave gives you 11 PowerSpark of Death deals +80% damage
*;9
:Mindreave gives you 13 PowerSpark of Death deals +90% damage
*;10
:Mindreave gives you 15 PowerSpark of Death deals +100% damage
}}
|-
|| || || of Deathsparks || After using Mindreave, you gain Spark of Death has a 4% chance to deal +1 Piercing Mitigation for 5 seconds 100 damage || {{Spoiler|
*;2
:After using Mindreave, you gain Spark of Death has a 8% chance to deal +2 Piercing Mitigation for 5 seconds100 damage
*;3
:After using Mindreave, you gain Spark of Death has a 12% chance to deal +3 Piercing Mitigation for 5 seconds100 damage
*;4
:After using Mindreave, you gain Spark of Death has a 16% chance to deal +4 Piercing Mitigation for 5 seconds100 damage
*;5
:After using Mindreave, you gain Spark of Death has a 20% chance to deal +5 Piercing Mitigation for 5 seconds100 damage
*;6
:After using Mindreave, you gain Spark of Death has a 24% chance to deal +6 Piercing Mitigation for 5 seconds100 damage
*;7
:After using Mindreave, you gain Spark of Death has a 28% chance to deal +7 Piercing Mitigation for 5 seconds100 damage
*;8
:After using Mindreave, you gain Spark of Death has a 32% chance to deal +8 Piercing Mitigation for 5 seconds100 damage
*;9
:After using Mindreave, you gain Spark of Death has a 36% chance to deal +9 Piercing Mitigation for 5 seconds100 damage
*;10
:After using Mindreave, you gain Spark of Death has a 40% chance to deal +10 Piercing Mitigation for 5 seconds100 damage
}}
|-
|| || || of Ragesparks || After using Mindreave, your Reconstruct ability heals +20 for Spark of Death steals up to 15 seconds Rage from the target and turns half of it into Trauma damage || {{Spoiler|
*;2
:After using Mindreave, your Reconstruct ability heals +40 for 15 secondsSpark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage
*;3
:After using Mindreave, your Reconstruct ability heals +60 for 15 secondsSpark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage
*;4
:After using Mindreave, your Reconstruct ability heals +80 for 15 secondsSpark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage
*;5
:After using Mindreave, your Reconstruct ability heals +100 for 15 secondsSpark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage
}}
|-
|| Chirurgeon's || || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.054} || {{Spoiler|
*;2
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.18}
*;3
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.1512}
*;4
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.216}
*;5
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.2520}
*;6
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.324}
*;7
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.3528}
*;8
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.432}
*;9
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.4536}
*;10
:{MOD_CRITICAL_HIT_DAMAGEBOOST_UNDEADHEALALL_SENDER}{0.540}
}}
|-
|| Chirurgeon's || || of Recuperative Mindreaves || Pain Bubble gives Rebuild Undead heals you for 4 Power health || {{Spoiler|
*;2
:Pain Bubble gives Rebuild Undead heals you for 8 Powerhealth
*;3
:Pain Bubble gives Rebuild Undead heals you for 12 Powerhealth
*;4
:Pain Bubble gives Rebuild Undead heals you for 16 Powerhealth
*;5
:Pain Bubble gives Rebuild Undead heals you for 20 Powerhealth
*;6
:Pain Bubble gives Rebuild Undead heals you for 24 Powerhealth
*;7
:Pain Bubble gives Rebuild Undead heals you for 28 Powerhealth
*;8
:Pain Bubble gives Rebuild Undead heals you for 32 Powerhealth
*;9
:Pain Bubble gives Rebuild Undead heals you for 36 Powerhealth
*;10
:Pain Bubble gives Rebuild Undead heals you for 40 Powerhealth
}}
|-
|| || || of System Shock || System Shock deals +10% damage Rebuild Undead heals you for 4 armor || {{Spoiler|
*;2
:System Shock deals +20% damageRebuild Undead heals you for 8 armor
*;3
:System Shock deals +30% damageRebuild Undead heals you for 12 armor
*;4
:System Shock deals +40% damageRebuild Undead heals you for 16 armor
*;5
:System Shock deals +50% damageRebuild Undead heals you for 20 armor
*;6
:System Shock deals +60% damageRebuild Undead heals you for 24 armor
*;7
:System Shock deals +70% damageRebuild Undead heals you for 28 armor
*;8
:System Shock deals +80% damageRebuild Undead heals you for 32 armor
*;9
:System Shock deals +90% damageRebuild Undead heals you for 36 armor
*;10
:System Shock deals +100% damageRebuild Undead heals you for 40 armor
}}
|-
|| || || of Aftershocks || System Shock attacks have a 20% chance to cause 15 additional damage over 15 seconds. Rebuild Undead recovers 2 power for you || {{Spoiler|
*;2
:System Shock attacks have a 20% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 4 power for you
*;3
:System Shock attacks have a 25% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 6 power for you
*;4
:System Shock attacks have a 60% chance to cause 15 additional damage over 15 seconds.Rebuild Undead recovers 8 power for you
*;5
:System Shock attacks have a 40% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 10 power for you
*;6
:System Shock attacks have a 50% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 12 power for you
*;7
:System Shock attacks have a 60% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 14 power for you
*;8
:System Shock attacks have a 70% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 16 power for you
*;9
:System Shock attacks have an 80% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 18 power for you
*;10
:System Shock attacks have a 100% chance to cause 30 additional damage over 15 seconds.Rebuild Undead recovers 20 power for you
}}
|-
|| || || of Calming Shocks || System Shock generates 4 less Rage Create Super Zombie also heals yourself for 30 health || {{Spoiler|
*;2
:System Shock generates 8 less RageCreate Super Zombie also heals yourself for 40 health
*;3
:System Shock generates 12 less RageCreate Super Zombie also heals yourself for 50 health
*;4
:System Shock generates 16 less RageCreate Super Zombie also heals yourself for 60 health
*;5
:System Shock generates 20 less RageCreate Super Zombie also heals yourself for 70 health
*;6
:System Shock generates 24 less RageCreate Super Zombie also heals yourself for 80 health
*;7
:System Shock generates 28 less RageCreate Super Zombie also heals yourself for 90 health
*;8
:System Shock generates 32 less RageCreate Super Zombie also heals yourself for 100 health
*;9
:System Shock generates 36 less RageCreate Super Zombie also heals yourself for 110 health
*;10
:System Shock generates 40 less RageCreate Super Zombie also heals yourself for 120 health
}}
|-
|| || || of Critical Shocks || System Shock has a 4% chance to deal +50 damage Create Shambling Corpse also heals yourself for 20 health || {{Spoiler|
*;2
:System Shock has a 8% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 25 health
*;3
:System Shock has a 12% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 30 health
*;4
:System Shock has a 16% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 35 health
*;5
:System Shock has a 20% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 40 health
*;6
:System Shock has a 24% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 45 health
*;7
:System Shock has a 28% chance to deal +Create Shambling Corpse also heals yourself for 50 damagehealth
*;8
:System Shock has a 32% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 55 health
*;9
:System Shock has a 36% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 60 health
*;10
:System Shock has a 40% chance to deal +50 damageCreate Shambling Corpse also heals yourself for 65 health
}}
|-
|| || of Dark Waves || Wave of Refreshing Shocks || System Shock heals you for 3 health Darkness deals +10% damage || {{Spoiler|
*;2
:System Shock heals you for 6 healthWave of Darkness deals +20% damage
*;3
:System Shock heals you for 9 healthWave of Darkness deals +30% damage
*;4
:System Shock heals you for 12 healthWave of Darkness deals +40% damage
*;5
:System Shock heals you for 15 healthWave of Darkness deals +50% damage
*;6
:System Shock heals you for 18 healthWave of Darkness deals +60% damage
*;7
:System Shock heals you for 21 healthWave of Darkness deals +70% damage
*;8
:System Shock heals you for 24 healthWave of Darkness deals +80% damage
*;9
:System Shock heals you for 27 healthWave of Darkness deals +90% damage
*;10
:System Shock heals you for 30 healthWave of Darkness deals +100% damage
}}
|-
|| || of Dark Waves of Power || Wave of Reconstruction || {BOOST_RECONSTRUCT_SENDER}{12} Darkness restores 2 power to you || {{Spoiler|
*;2
:{BOOST_RECONSTRUCT_SENDER}{24}Wave of Darkness restores 4 power to you
*;3
:{BOOST_RECONSTRUCT_SENDER}{36}Wave of Darkness restores 6 power to you
*;4
:{BOOST_RECONSTRUCT_SENDER}{48}Wave of Darkness restores 8 power to you
*;5
:{BOOST_RECONSTRUCT_SENDER}{60}Wave of Darkness restores 10 power to you
*;6
:{BOOST_RECONSTRUCT_SENDER}{72}Wave of Darkness restores 12 power to you
*;7
:{BOOST_RECONSTRUCT_SENDER}{84}Wave of Darkness restores 14 power to you
*;8
:{BOOST_RECONSTRUCT_SENDER}{96}Wave of Darkness restores 16 power to you
*;9
:{BOOST_RECONSTRUCT_SENDER}{108}Wave of Darkness restores 18 power to you
*;10
:{BOOST_RECONSTRUCT_SENDER}{120}Wave of Darkness restores 20 power to you
}}
|-
|| || of Dark Life || Wave of Revitalization || {BOOST_REVITALIZE_SENDER}{6} Darkness heals you for 15 health || {{Spoiler|
*;2
:{BOOST_REVITALIZE_SENDER}{12}Wave of Darkness heals you for 30 health
*;3
:{BOOST_REVITALIZE_SENDER}{18}Wave of Darkness heals you for 45 health
*;4
:{BOOST_REVITALIZE_SENDER}{24}Wave of Darkness heals you for 60 health
*;5
:{BOOST_REVITALIZE_SENDER}{30}Wave of Darkness heals you for 75 health
*;6
:{BOOST_REVITALIZE_SENDER}{36}Wave of Darkness heals you for 90 health
*;7
:{BOOST_REVITALIZE_SENDER}{42}Wave of Darkness heals you for 105 health
*;8
:{BOOST_REVITALIZE_SENDER}{48}Wave of Darkness heals you for 120 health
*;9
:{BOOST_REVITALIZE_SENDER}{54}Wave of Darkness heals you for 135 health
*;10
:{BOOST_REVITALIZE_SENDER}{60}Wave of Darkness heals you for 150 health
}}
|-
|Fearmongering | || of Dark Waves || Wave of Reconstruction || Reconstruct causes the target Darkness deals +6 damage to take 1 less damage from any attack for 10 seconds sentient creatures || {{Spoiler|
*;2
:Reconstruct causes the target Wave of Darkness deals +12 damage to take 2 less damage from any attack for 10 secondssentient creatures
*;3
:Reconstruct causes the target Wave of Darkness deals +18 damage to take 3 less damage from any attack for 10 secondssentient creatures
*;4
:Reconstruct causes the target Wave of Darkness deals +24 damage to take 4 less damage from any attack for 10 secondssentient creatures
*;5
:Reconstruct causes the target Wave of Darkness deals +30 damage to sentient creatures*;6:Wave of Darkness deals +36 damage to sentient creatures*;7:Wave of Darkness deals +42 damage to sentient creatures*;8:Wave of Darkness deals +48 damage to take 5 less sentient creatures*;9:Wave of Darkness deals +54 damage from any attack for to sentient creatures*;10 seconds:Wave of Darkness deals +60 damage to sentient creatures
}}
|-
|| || || of Mind Protection Stone Bone Warriors || Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds All Summoned Skeletons have +12 health || {{Spoiler|
*;2
:Revitalize causes the target to take 2 less damage from Psychic attacks for 10 secondsAll Summoned Skeletons have +24 health
*;3
:Revitalize causes the target to take 3 less damage from Psychic attacks for 10 secondsAll Summoned Skeletons have +36 health
*;4
:Revitalize causes the target to take 4 less damage from Psychic attacks for 10 secondsAll Summoned Skeletons have +48 health
*;5
:Revitalize causes the target to take 5 less damage from Psychic attacks for All Summoned Skeletons have +60 health*;6:All Summoned Skeletons have +72 health*;7:All Summoned Skeletons have +84 health*;8:All Summoned Skeletons have +96 health*;9:All Summoned Skeletons have +108 health*;10 seconds:All Summoned Skeletons have +120 health
}}
|-
|| || || of Plated Bone Warriors || Reconstruct also restores 5 power to the target All Summoned Skeletons have +15 armor || {{Spoiler|
*;2
:Reconstruct also restores 10 power to the targetAll Summoned Skeletons have +30 armor
*;3
:Reconstruct also restores 15 power to the targetAll Summoned Skeletons have +45 armor
*;4
:Reconstruct also restores 20 power to the targetAll Summoned Skeletons have +60 armor
*;5
:Reconstruct also restores 25 power to the targetAll Summoned Skeletons have +75 armor
*;6
:Reconstruct also restores 30 power to the targetAll Summoned Skeletons have +90 armor
*;7
:Reconstruct also restores 35 power to the targetAll Summoned Skeletons have +105 armor
*;8
:Reconstruct also restores 40 power to the targetAll Summoned Skeletons have +120 armor
*;9
:Reconstruct also restores 45 power to the targetAll Summoned Skeletons have +135 armor
*;10
:Reconstruct also restores 50 power to the targetAll Summoned Skeletons have +150 armor
}}
|-
|| || || of Organ Repair Bone Arrows || Reconstruct removes ongoing Trauma effects (up to 3 dmg/sec) Summoned Skeletal Archers deal +1 direct damage with each attack || {{Spoiler|
*;2
:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)Summoned Skeletal Archers deal +2 direct damage with each attack
*;3
:Reconstruct removes ongoing Trauma effects (up to 9 dmg/sec)Summoned Skeletal Archers deal +3 direct damage with each attack
*;4
:Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)Summoned Skeletal Archers deal +4 direct damage with each attack
*;5
:Reconstruct removes ongoing Trauma effects (up to 15 dmg/sec)Summoned Skeletal Archers deal +5 direct damage with each attack
*;6
:Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)Summoned Skeletal Archers deal +6 direct damage with each attack
*;7
:Reconstruct removes ongoing Trauma effects (up to 21 dmg/sec)Summoned Skeletal Archers deal +7 direct damage with each attack
*;8
:Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)Summoned Skeletal Archers deal +8 direct damage with each attack
*;9
:Reconstruct removes ongoing Trauma effects (up to 27 dmg/sec)Summoned Skeletal Archers deal +9 direct damage with each attack
*;10
:Reconstruct removes ongoing Trauma effects (up to 30 dmg/sec)Summoned Skeletal Archers deal +10 direct damage with each attack
}}
|-
|| || || of Reconstructed Feet Dense Sentries || Reconstruct increases target's sprint speed by 1 for 10 seconds Summoned Skeletal Swordsmen have +25 armor || {{Spoiler|
*;2
:Reconstruct increases target's sprint speed by 1.5 for 10 secondsSummoned Skeletal Swordsmen have +50 armor
*;3
:Reconstruct increases target's sprint speed by 2 for 10 secondsSummoned Skeletal Swordsmen have +75 armor
*;4
:Reconstruct increases target's sprint speed by 2.5 for 10 secondsSummoned Skeletal Swordsmen have +100 armor
*;5
:Reconstruct increases target's sprint speed by 3 for 10 secondsSummoned Skeletal Swordsmen have +125 armor
*;6
:Reconstruct increases target's sprint speed by 3.5 for 10 secondsSummoned Skeletal Swordsmen have +150 armor
*;7
:Reconstruct increases target's sprint speed by 4 for 10 secondsSummoned Skeletal Swordsmen have +175 armor
*;8
:Reconstruct increases target's sprint speed by 4.5 for 10 secondsSummoned Skeletal Swordsmen have +200 armor
*;9
:Reconstruct increases target's sprint speed by 5 for 10 secondsSummoned Skeletal Swordsmen have +225 armor
*;10
:Reconstruct increases target's sprint speed by 5.5 for 10 secondsSummoned Skeletal Swordsmen have +250 armor
}}
|-
|| || || of Armored Reconstruction Fiery Death || Revitalize restores 10 armor to YOU (regardless of the target of the ability) Summoned Skeletal Mages deal +1 direct damage with each attack || {{Spoiler|
*;2
:Revitalize restores 20 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +2 direct damage with each attack
*;3
:Revitalize restores 30 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +3 direct damage with each attack
*;4
:Revitalize restores 40 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +5 direct damage with each attack
*;5
:Revitalize restores 50 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +6 direct damage with each attack
*;6
:Revitalize restores 60 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +8 direct damage with each attack
*;7
:Revitalize restores 70 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +9 direct damage with each attack
*;8
:Revitalize restores 80 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +10 direct damage with each attack
*;9
:Revitalize restores 90 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +12 direct damage with each attack
*;10
:Revitalize restores 100 armor to YOU (regardless of the target of the ability)Summoned Skeletal Mages deal +13 direct damage with each attack
}}
|-
|| || || || Psi Health Wave instantly heals all targets for 7 Summoned Skeletal Archers and Mages have +8 health || {{Spoiler|
*;2
:Psi Health Wave instantly heals all targets for 14 Summoned Skeletal Archers and Mages have +16 health
*;3
:Psi Health Wave instantly heals all targets for 21 Summoned Skeletal Archers and Mages have +24 health
*;4
:Psi Health Wave instantly heals all targets for 28 Summoned Skeletal Archers and Mages have +32 health
*;5
:Psi Health Wave instantly heals all targets for 35 Summoned Skeletal Archers and Mages have +40 health
*;6
:Psi Health Wave instantly heals all targets for 42 Summoned Skeletal Archers and Mages have +48 health
*;7
:Psi Health Wave instantly heals all targets for 49 Summoned Skeletal Archers and Mages have +56 health
*;8
:Psi Health Wave instantly heals all targets for 56 Summoned Skeletal Archers and Mages have +64 health
*;9
:Psi Health Wave instantly heals all targets for 63 Summoned Skeletal Archers and Mages have +72 health
*;10
:Psi Health Wave instantly heals all targets for 70 Summoned Skeletal Archers and Mages have +80 health
}}
|-
|| || Necromancer's || of Miraculous Psi Waves Mighty Bone Warriors || Psi Health Wave has a 2% chance to heal all targets for 250 health Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler|
*;2
:Psi Health Wave has a 4% chance to heal all targets for 250 healthSummoned Skeletal Swordsmen deal +2 damage with each attack
*;3
:Psi Health Wave has a 6% chance to heal all targets for 250 healthSummoned Skeletal Swordsmen deal +3 damage with each attack
*;4
:Psi Health Wave has a 8% chance to heal all targets for 250 healthSummoned Skeletal Swordsmen deal +5 damage with each attack
*;5
:Psi Health Wave has a 10% chance to heal all targets for 250 health*;6:Psi Health Wave has a 12% chance to heal all targets for 250 health*;Summoned Skeletal Swordsmen deal +7:Psi Health Wave has a 14% chance to heal all targets for 250 health*;8:Psi Health Wave has a 16% chance to heal all targets for 250 health*;9:Psi Health Wave has a 18% chance to heal all targets for 250 health*;10:Psi Health Wave has a 20% chance to heal all targets for 250 healthdamage with each attack
}}
|-
|| || || of Laughing Bone Warriors || Psi Health Wave instantly heals you for 30 health Summoned Skeletal Swordsmen taunt as if they did 10% more damage || {{Spoiler|
*;2
:Psi Health Wave instantly heals you for 50 healthSummoned Skeletal Swordsmen taunt as if they did 20% more damage
*;3
:Psi Health Wave instantly heals you for 70 healthSummoned Skeletal Swordsmen taunt as if they did 30% more damage
*;4
:Psi Health Wave instantly heals you for 90 healthSummoned Skeletal Swordsmen taunt as if they did 40% more damage
*;5
:Psi Health Wave instantly heals you for 110 healthSummoned Skeletal Swordsmen taunt as if they did 50% more damage*;6:Summoned Skeletal Swordsmen taunt as if they did 60% more damage*;7:Summoned Skeletal Swordsmen taunt as if they did 70% more damage*;8:Summoned Skeletal Swordsmen taunt as if they did 80% more damage*;9:Summoned Skeletal Swordsmen taunt as if they did 90% more damage*;10:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
}}
|-
|| || || || Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat || {{Spoiler|
*;2
:Psi Health Wave raises your Electricity Summoned Skeletal Archers regenerate +6 health every update, both in and Acid Mitigation by 1 for 15 seconds.out of combat
*;3
:Psi Health Wave raises your Electricity, AcidSummoned Skeletal Archers regenerate +9 health every update, both in and Cold Mitigation by 1 for 15 seconds.out of combat
*;4
:Psi Health Wave raises your Electricity Summoned Skeletal Archers regenerate +12 health every update, both in and Acid Mitigation by 2 for 15 seconds.out of combat
*;5
:Psi Health Wave raises your ElectricitySummoned Skeletal Archers regenerate +15 health every update, both in and out of combat*;6:Summoned Skeletal Archers regenerate +18 health every update, Acidboth in and out of combat*;7:Summoned Skeletal Archers regenerate +21 health every update, both in and Cold Mitigation by 2 for 15 seconds.out of combat*;8:Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat*;9:Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat*;10:Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat
}}
|-
|| || || || Psi Armor Wave instantly restores 8 armor to all targets Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat || {{Spoiler|
*;2
:Psi Armor Wave instantly restores 16 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
*;3
:Psi Armor Wave instantly restores 24 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
*;4
:Psi Armor Wave instantly restores 32 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat
*;5
:Psi Armor Wave instantly restores 40 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
*;6
:Psi Armor Wave instantly restores 48 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
*;7
:Psi Armor Wave instantly restores 56 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat
*;8
:Psi Armor Wave instantly restores 64 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
*;9
:Psi Armor Wave instantly restores 72 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
*;10
:Psi Armor Wave instantly restores 80 armor to all targetsSummoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat
}}
|-
|| || || Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of Armor Surprises || Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets combat || {{Spoiler|
*;2
:Psi Armor Wave has a Summoned Skeletal Swordsmen regenerate +6% chance to instantly restore 250 armor to all targetsevery update, both in and out of combat
*;3
:Psi Armor Wave has a 8% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +9 armor to all targetsevery update, both in and out of combat
*;4
:Psi Armor Wave has a 10% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +12 armor to all targetsevery update, both in and out of combat
*;5
:Psi Armor Wave has a 12% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +15 armor to all targetsevery update, both in and out of combat
*;6
:Psi Armor Wave has a 14% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +18 armor to all targetsevery update, both in and out of combat
*;7
:Psi Armor Wave has a 16% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +21 armor to all targetsevery update, both in and out of combat
*;8
:Psi Armor Wave has a 18% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +24 armor to all targetsevery update, both in and out of combat
*;9
:Psi Armor Wave has a 20% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +27 armor to all targetsevery update, both in and out of combat
*;10
:Psi Armor Wave has a 22% chance to instantly restore 250 Summoned Skeletal Swordsmen regenerate +30 armor to all targetsevery update, both in and out of combat
}}
|-
|| || || of Angry Bone Warriors || Psi Armor Wave and Mind Armor Wave instantly restores 40 armor Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to you use their stun attack more often || {{Spoiler|
*;2
:Psi Armor Wave and Mind Armor Wave instantly restores 60 armor Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to youuse their stun attack more often
*;3
:Psi Armor Wave and Mind Armor Wave instantly restores 80 armor Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to youuse their stun attack more often
*;4
:Psi Armor Wave and Mind Armor Wave instantly restores 100 armor Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to youuse their stun attack more often
*;5
:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to youuse their stun attack more often
}}
|-
|| || || of Toughened Bone Warriors || Psi Power Wave has a 5% chance to instantly restore 20 power to all targets Summoned Skeletal Swordsmen take 1 less direct damage from each attack || {{Spoiler|
*;2
:Psi Power Wave has a 10% chance to instantly restore 20 power to all targetsSummoned Skeletal Swordsmen take 2 less direct damage from each attack
*;3
:Psi Power Wave has a 15% chance to instantly restore 20 power to all targetsSummoned Skeletal Swordsmen take 3 less direct damage from each attack
*;4
:Psi Power Wave has a 20% chance to instantly restore 20 power to all targetsSummoned Skeletal Swordsmen take 4 less direct damage from each attack
*;5
:Psi Power Wave has a 25% chance to instantly restore 20 power to all targets*;6:Psi Power Wave has a 30% chance to instantly restore 20 power to all targets*;7:Psi Power Wave has a 35% chance to instantly restore 20 power to all targets*;8:Psi Power Wave has a 40% chance to instantly restore 20 power to all targets*;9:Psi Power Wave has a 45% chance to instantly restore 20 power to all targets*;10:Psi Power Wave has a 50% chance to instantly restore 20 power to all targetsSummoned Skeletal Swordsmen take 5 less direct damage from each attack
}}
|-
|| || || of Sudden Power Overloads Crushproof Skeletons || Psi Power Wave has a All Summoned Skeletons take 1% chance to restore 100 power to all targets less damage from Crushing attacks || {{Spoiler|
*;2
:Psi Power Wave has a All Summoned Skeletons take 2% chance to restore 100 power to all targetsless damage from Crushing attacks
*;3
:Psi Power Wave has a All Summoned Skeletons take 3% chance to restore 100 power to all targetsless damage from Crushing attacks
*;4
:Psi Power Wave has a All Summoned Skeletons take 4% chance to restore 100 power to all targetsless damage from Crushing attacks
*;5
:Psi Power Wave has a All Summoned Skeletons take 5% chance to restore 100 power to all targets*;6:Psi Power Wave has a 6% chance to restore 100 power to all targets*;7:Psi Power Wave has a 7% chance to restore 100 power to all targets*;8:Psi Power Wave has a 8% chance to restore 100 power to all targets*;9:Psi Power Wave has a 9% chance to restore 100 power to all targets*;10:Psi Power Wave has a 10% chance to restore 100 power to all targetsless damage from Crushing attacks
}}
|-
|| || || of Pierceproof Skeletons || Psi Power Wave and Mind Armor Wave instantly restores 5 power to you All Summoned Skeletons take 1 less damage from Piercing attacks || {{Spoiler|
*;2
:Psi Power Wave and Mind Armor Wave instantly restores 10 power to youAll Summoned Skeletons take 2 less damage from Piercing attacks
*;3
:Psi Power Wave and Mind Armor Wave instantly restores 15 power to youAll Summoned Skeletons take 3 less damage from Piercing attacks
*;4
:Psi Power Wave and Mind Armor Wave instantly restores 20 power to youAll Summoned Skeletons take 4 less damage from Piercing attacks
*;5
:Psi Power Wave and Mind Armor Wave instantly restores 25 power to youAll Summoned Skeletons take 5 less damage from Piercing attacks
}}
|-
|| || || of Unflapping Skeletons || Mind Armor Wave causes all allies' melee attacks Summoned Skeletal Swordsmen have a 8% chance to cost -1 Power for 20 seconds ignore any Knockback or Stun effect || {{Spoiler|
*;2
:Mind Armor Wave causes all allies' melee attacks Summoned Skeletal Swordsmen have a 16% chance to cost -2 Power for 20 secondsignore any Knockback or Stun effect
*;3
:Mind Armor Wave causes all allies' melee attacks Summoned Skeletal Swordsmen have a 24% chance to cost -3 Power for 20 secondsignore any Knockback or Stun effect
*;4
:Mind Armor Wave causes all allies' melee attacks Summoned Skeletal Swordsmen have a 32% chance to cost -4 Power for 20 secondsignore any Knockback or Stun effect
*;5
:Mind Armor Wave causes all allies' melee attacks Summoned Skeletal Swordsmen have a 45% chance to cost -5 Power for 20 secondsignore any Knockback or Stun effect
}}
|-
|| || || of Nimble Bone Troops || Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile || {{Spoiler|
*;2
:Mind Armor Wave grants all allies +2 Psychic Damage for 60 secondsSummoned Skeletal Archers and Mages have a 20% chance to dodge any projectile
*;3
:Mind Armor Wave grants all allies +3 Psychic Damage for 60 secondsSummoned Skeletal Archers and Mages have a 30% chance to dodge any projectile
*;4
:Mind Armor Wave grants all allies +4 Psychic Damage for 60 secondsSummoned Skeletal Archers and Mages have a 40% chance to dodge any projectile
*;5
:Mind Armor Wave grants all allies +5 Psychic Damage for 60 secondsSummoned Skeletal Archers and Mages have a 50% chance to dodge any projectile
}}
|-
|| || || of Nimble Bone Troops || Psi Adrenaline Wave increases your damage done with Slashing attacks by Summoned Skeletal Archers and Mages have a 10% for 10 seconds chance to dodge any burst attack || {{Spoiler|
*;2
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 15Summoned Skeletal Archers and Mages have a 20% for 10 secondschance to dodge any burst attack
*;3
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 20Summoned Skeletal Archers and Mages have a 30% for 10 secondschance to dodge any burst attack
*;4
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 25Summoned Skeletal Archers and Mages have a 40% for 10 secondschance to dodge any burst attack
*;5
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 30Summoned Skeletal Archers and Mages have a 50% for 10 secondschance to dodge any burst attack
}}
|-
|| || of Heated Bones || || Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +1 direct damage done with Electricity attacks by each attack, but take 10% for 10 seconds more damage from any cold attacks || {{Spoiler|
*;2
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +2 direct damage done with Electricity each attack, but take 20% more damage from any cold attacks by 15% for 10 seconds
*;3
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +4 direct damage done with Electricity each attack, but take 30% more damage from any cold attacks by 20% for 10 seconds
*;4
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +6 direct damage done with Electricity each attack, but take 40% more damage from any cold attacks by 25% for 10 seconds
*;5
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +8 direct damage done with Electricity each attack, but take 50% more damage from any cold attacks by 30% for 10 seconds
}}
|-
|| || of Fragile Bones || || Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +1 direct damage done with Crushing attacks by each attack, but take 10% for 10 seconds more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
*;2
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +2 direct damage done with Crushing each attack, but take 20% more damage from any slashing, piercing, or crushing attacks by 15% for 10 seconds
*;3
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +4 direct damage done with Crushing each attack, but take 30% more damage from any slashing, piercing, or crushing attacks by 20% for 10 seconds
*;4
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +6 direct damage done with Crushing each attack, but take 40% more damage from any slashing, piercing, or crushing attacks by 25% for 10 seconds
*;5
:Psi Adrenaline Wave increases your Summoned Skeletal Mages deal +8 direct damage done with Crushing each attack, but take 50% more damage from any slashing, piercing, or crushing attacks by 30% for 10 seconds
}}
|-
|| || of Fragile Bones || || Mind Armor Wave has a 25Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% chance to restore 40 health and 40 armor to you more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
*;2
:Mind Armor Wave has a 25Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20% chance to restore 80 health and 80 armor to youmore damage from any slashing, piercing, or crushing attacks
*;3
:Mind Armor Wave has a 25Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30% chance to restore 110 health and 110 armor to youmore damage from any slashing, piercing, or crushing attacks
*;4
:Mind Armor Wave has a 25Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40% chance to restore 140 health and 140 armor to youmore damage from any slashing, piercing, or crushing attacks
*;5
:Mind Armor Wave has a 25Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50% chance to restore 170 health and 170 armor to youmore damage from any slashing, piercing, or crushing attacks
}}
|-
|| || Supercharging || of Anti-Nature Skeletons || Psi Adrenaline Wave has a 3% chance to boost all targets' All Summoned Skeletons deal +1 damage output with each attack, but are instantly destroyed by 10 for 20 seconds ANY Nature attack || {{Spoiler|
*;2
:Psi Adrenaline Wave has a 6% chance to boost all targets' All Summoned Skeletons deal +2 damage output with each attack, but are instantly destroyed by 10 for 20 secondsANY Nature attack
*;3
:Psi Adrenaline Wave has a 9% chance to boost all targets' All Summoned Skeletons deal +4 damage output with each attack, but are instantly destroyed by 10 for 20 secondsANY Nature attack
*;4
:Psi Adrenaline Wave has a 12% chance to boost all targets' All Summoned Skeletons deal +6 damage output with each attack, but are instantly destroyed by 10 for 20 secondsANY Nature attack
*;5
:Psi Adrenaline Wave has a 15% chance to boost all targets' All Summoned Skeletons deal +8 damage output with each attack, but are instantly destroyed by 10 for 20 secondsANY Nature attack
}}
|-
|| || || of System Shock Strong Zombies || Panic Charge deals Raised Zombies deal +10% 1 damage with each attack || {{Spoiler|
*;2
:Panic Charge deals Raised Zombies deal +20% 2 damagewith each attack
*;3
:Panic Charge deals Raised Zombies deal +30% 3 damagewith each attack
*;4
:Panic Charge deals Raised Zombies deal +40% 4 damagewith each attack
*;5
:Panic Charge deals Raised Zombies deal +50% 5 damagewith each attack
*;6
:Panic Charge deals Raised Zombies deal +60% 6 damagewith each attack
*;7
:Panic Charge deals Raised Zombies deal +70% 7 damagewith each attack
*;8
:Panic Charge deals Raised Zombies deal +80% 8 damagewith each attack
*;9
:Panic Charge deals Raised Zombies deal +90% 9 damagewith each attack
*;10
:Panic Charge deals Raised Zombies deal +100% 10 damagewith each attack
}}
|-
|| || || of System Shock Inciting Zombies || Panic Charge has a 3Raised Zombies taunt as if they did 10% chance to boost all your attack more damage by 10 for 20 seconds || {{Spoiler|
*;2
:Panic Charge has a 6Raised Zombies taunt as if they did 20% chance to boost all your attack more damage by 10 for 20 seconds
*;3
:Panic Charge has a 9Raised Zombies taunt as if they did 30% chance to boost all your attack more damage by 10 for 20 seconds
*;4
:Panic Charge has a 12Raised Zombies taunt as if they did 40% chance to boost all your attack more damage by 10 for 20 seconds
*;5
:Panic Charge has a 15Raised Zombies taunt as if they did 50% chance to boost all your attack more damage by 10 for 20 seconds
*;6
:Panic Charge has a 18Raised Zombies taunt as if they did 60% chance to boost all your attack more damage by 10 for 20 seconds
*;7
:Panic Charge has a 21Raised Zombies taunt as if they did 70% chance to boost all your attack more damage by 10 for 20 seconds
*;8
:Panic Charge has a 24Raised Zombies taunt as if they did 80% chance to boost all your attack more damage by 10 for 20 seconds
*;9
:Panic Charge has a 27Raised Zombies taunt as if they did 90% chance to boost all your attack more damage by 10 for 20 seconds
*;10
:Panic Charge has a 30Raised Zombies taunt as if they did 100% chance to boost all your attack more damage by 10 for 20 seconds
}}
|-
|| || || of System Shock Fast Zombies || Panic Charge instantly restores 6 armor Raised Zombies move +1 faster || {{Spoiler|
*;2
:Panic Charge instantly restores 12 armorRaised Zombies move +2 faster
*;3
:Panic Charge instantly restores 18 armorRaised Zombies move +3 faster
*;4
:Panic Charge instantly restores 24 armorRaised Zombies move +4 faster
*;5
:Panic Charge instantly restores 30 armorRaised Zombies move +5 faster}}|}   {| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Mentalism Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Mentalist's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler|*;62:Panic Charge instantly restores 36 armor{MOD_SKILL_MENTALISM}{0.2}*;73:Panic Charge instantly restores 42 armor{MOD_SKILL_MENTALISM}{0.25}*;84:Panic Charge instantly restores 48 armor{MOD_SKILL_MENTALISM}{0.3}*;95:Panic Charge instantly restores 54 armor{MOD_SKILL_MENTALISM}{0.35}*;106:Panic Charge instantly restores 60 armor{MOD_SKILL_MENTALISM}{0.4}
}}
|-
|| || Mindreaver's || of Electrification Mindreaving || Electrify Mindreave deals +10% 1 damage || {{Spoiler|
*;2
:Electrify Mindreave deals +20% 2 damage
*;3
:Electrify Mindreave deals +30% 3 damage
*;4
:Electrify Mindreave deals +40% 4 damage
*;5
:Electrify Mindreave deals +50% 5 damage
*;6
:Electrify Mindreave deals +60% 6 damage
*;7
:Electrify Mindreave deals +70% 7 damage
*;8
:Electrify Mindreave deals +80% 8 damage
*;9
:Electrify Mindreave deals +90% 9 damage
*;10
:Electrify Mindreave deals +100% 10 damage
}}
|-
|| || || of Aftershocks Lingering Mindreaves || Electrify has Mindreave attacks have a 820% chance to deal +25% cause 15 additional damage and heal you for 50 armor over 15 seconds. || {{Spoiler|
*;2
:Electrify has Mindreave attacks have a 1640% chance to deal +25% cause 15 additional damage and heal you for 50 armorover 15 seconds.
*;3
:Electrify has Mindreave attacks have a 2460% chance to deal +25% cause 15 additional damage and heal you for 50 armorover 15 seconds.
*;4
:Electrify has a 32Mindreave attacks have an 80% chance to deal +25% cause 15 additional damage and heal you for 50 armorover 15 seconds.
*;5
:Electrify has Mindreave attacks have a 40100% chance to deal +25% cause 15 additional damage and heal you for 50 armorover 15 seconds.
*;6
:Electrify has Mindreave attacks have a 4820% chance to deal +25% cause 30 additional damage and heal you for 50 armorover 15 seconds.
*;7
:Electrify has Mindreave attacks have a 5640% chance to deal +25% cause 30 additional damage and heal you for 50 armorover 15 seconds.
*;8
:Electrify has Mindreave attacks have a 6460% chance to deal +25% cause 30 additional damage and heal you for 50 armorover 15 seconds.
*;9
:Electrify has a 72Mindreave attacks have an 80% chance to deal +25% cause 30 additional damage and heal you for 50 armorover 15 seconds.
*;10
:Electrify has Mindreave attacks have a 80100% chance to deal +25% cause 30 additional damage and heal you for 50 armorover 15 seconds.
}}
|-
|| || || of Calming Shocks Expansive Mindreaves || Electrify generates Mindreave has a 5% chance to hit all enemies within 10 less Rage meters || {{Spoiler|
*;2
:Electrify generates 20 less RageMindreave has a 8% chance to hit all enemies within 10 meters
*;3
:Electrify generates 30 less RageMindreave has a 12% chance to hit all enemies within 10 meters
*;4
:Electrify generates 40 less RageMindreave has a 16% chance to hit all enemies within 10 meters
*;5
:Electrify generates 50 less RageMindreave has a 20% chance to hit all enemies within 10 meters
*;6
:Electrify generates 60 less RageMindreave has a 25% chance to hit all enemies within 10 meters
*;7
:Electrify generates 70 less RageMindreave has a 28% chance to hit all enemies within 10 meters
*;8
:Electrify generates 80 less RageMindreave has a 32% chance to hit all enemies within 10 meters
*;9
:Electrify generates 90 less RageMindreave has a 36% chance to hit all enemies within 10 meters
*;10
:Electrify generates 100 less RageMindreave has a 40% chance to hit all enemies within 10 meters
}}
|-
|| || || of Refreshing Shocks Stunning Mindreaves || Electrify heals you for 10 health Mindreave has a 2% chance to stun the target || {{Spoiler|
*;2
:Electrify heals you for 20 healthMindreave has a 4% chance to stun the target
*;3
:Electrify heals you for 30 healthMindreave has a 6% chance to stun the target
*;4
:Electrify heals you for 40 healthMindreave has a 8% chance to stun the target
*;5
:Electrify heals you for 50 healthMindreave has a 10% chance to stun the target
*;6
:Electrify heals you for 60 healthMindreave has a 12% chance to stun the target
*;7
:Electrify heals you for 70 healthMindreave has a 14% chance to stun the target
*;8
:Electrify heals you for 80 healthMindreave has a 16% chance to stun the target
*;9
:Electrify heals you for 90 healthMindreave has a 18% chance to stun the target
*;10
:Electrify heals you for 100 healthMindreave has a 20% chance to stun the target
}}
|-
|| || || of Stunning Shocks Recuperative Mindreaves || Electrify has a 18% chance to stun the target Mindreave gives you 1 Power || {{Spoiler|
*;2
:Electrify has a 36% chance to stun the targetMindreave gives you 2 Power
*;3
:Electrify has a 54% chance to stun the targetMindreave gives you 4 Power
*;4
:Electrify has a 72% chance to stun the targetMindreave gives you 5 Power
*;5
:Electrify has a 90% chance to stun the target}}|-|| || || of Recharging Shocks || Electrify restores 10 power to you || {{Spoiler|*;2:Electrify restores 20 power to you*;3:Electrify restores 30 power to you*;4:Electrify restores 40 power to you*;5:Electrify restores 50 power to Mindreave gives you7 Power
*;6
:Electrify restores 60 power to Mindreave gives you8 Power
*;7
:Electrify restores 70 power to Mindreave gives you10 Power
*;8
:Electrify restores 80 power to Mindreave gives you11 Power
*;9
:Electrify restores 90 power to Mindreave gives you13 Power
*;10
:Electrify restores 100 power to Mindreave gives you15 Power
}}
|-
|| || || of Painful Bubbles || Pain Bubble deals 10 Psychic damage before applying the bubble After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler|
*;2
:Pain Bubble deals 20 Psychic damage before applying the bubbleAfter using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
*;3
:Pain Bubble deals 30 Psychic damage before applying the bubbleAfter using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
*;4
:Pain Bubble deals 40 Psychic damage before applying the bubbleAfter using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
*;5
:Pain Bubble deals 50 Psychic damage before applying the bubbleAfter using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
*;6
:Pain Bubble deals 60 Psychic damage before applying the bubbleAfter using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
*;7
:Pain Bubble deals 70 Psychic damage before applying the bubbleAfter using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
*;8
:Pain Bubble deals 80 Psychic damage before applying the bubbleAfter using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
*;9
:Pain Bubble deals 90 Psychic damage before applying the bubbleAfter using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
*;10
:Pain Bubble deals 100 Psychic damage before applying the bubbleAfter using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
}}
|-
|| || || of Painful Bubbles || Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble After using Mindreave, your Reconstruct ability heals +20 for 15 seconds || {{Spoiler|
*;2
:Pain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubbleAfter using Mindreave, your Reconstruct ability heals +40 for 15 seconds
*;3
:Pain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubbleAfter using Mindreave, your Reconstruct ability heals +60 for 15 seconds
*;4
:Pain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubbleAfter using Mindreave, your Reconstruct ability heals +80 for 15 seconds
*;5
:Pain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble*;6:Pain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble*;7:Pain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble*;8:Pain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble*;9:Pain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble*;10:Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble}}|-|| || || of Practical Archery || Basic Shot deals +10% damage || {{Spoiler|*;2:Basic Shot deals +15% damage*;3:Basic Shot deals +20% damage*;4:Basic Shot deals After using Mindreave, your Reconstruct ability heals +25% damage*;5:Basic Shot deals +30% damage*;6:Basic Shot deals +35% damage*;7:Basic Shot deals +40% damage*;8:Basic Shot deals +45% damage*;9:Basic Shot deals +50% damage*;10:Basic Shot deals +60% damage}}|-|| || || of Medicinal Arrows || Basic Shot attacks heal you for 3 health || {{Spoiler|*;2:Basic Shot attacks heal you for 6 health*;3:Basic Shot attacks heal you for 10 health*;4:Basic Shot attacks heal you 100 for 15 health*;5:Basic Shot attacks heal you for 20 healthseconds}}|-|| || || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
*;2
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
}}
|-
|| || || of Splintering Shots Recuperative Mindreaves || Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage Pain Bubble gives you 4 Power || {{Spoiler|
*;2
:Basic Shot has a 2% chance to hit all targets within 30 meters, dealing +2 damagePain Bubble gives you 8 Power
*;3
:Basic Shot has a 3% chance to hit all targets within 30 meters, dealing +3 damagePain Bubble gives you 12 Power
*;4
:Basic Shot has a 4% chance to hit all targets within 30 meters, dealing +4 damagePain Bubble gives you 16 Power
*;5
:Basic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damagePain Bubble gives you 20 Power
*;6
:Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damagePain Bubble gives you 24 Power
*;7
:Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damagePain Bubble gives you 28 Power
*;8
:Basic Shot has a 8% chance to hit all targets within 30 meters, dealing +8 damagePain Bubble gives you 32 Power
*;9
:Basic Shot has a 9% chance to hit all targets within 30 meters, dealing +9 damagePain Bubble gives you 36 Power
*;10
:Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damagePain Bubble gives you 40 Power
}}
|-
|| || Arrow-Resistant || of System Shock || {MITIGATION_PIERCING}{1}{Archery} System Shock deals +10% damage || {{Spoiler|
*;2
:{MITIGATION_PIERCING}{2}{Archery}System Shock deals +20% damage
*;3
:{MITIGATION_PIERCING}{3}{Archery}System Shock deals +30% damage
*;4
:{MITIGATION_PIERCING}{4}{Archery}System Shock deals +40% damage
*;5
:{MITIGATION_PIERCING}{5}{Archery}System Shock deals +50% damage
*;6
:{MITIGATION_PIERCING}{6}{Archery}System Shock deals +60% damage
*;7
:{MITIGATION_PIERCING}{7}{Archery}System Shock deals +70% damage
*;8
:{MITIGATION_PIERCING}{8}{Archery}System Shock deals +80% damage
*;9
:{MITIGATION_PIERCING}{9}{Archery}System Shock deals +90% damage
*;10
:{MITIGATION_PIERCING}{10}{Archery}System Shock deals +100% damage
}}
|-
|| || Marksman's || of Aimed Shots Aftershocks || Aimed Shot deals +5System Shock attacks have a 20% chance to cause 15 additional damage over 15 seconds. || {{Spoiler|
*;2
:Aimed Shot deals +10System Shock attacks have a 20% chance to cause 30 additional damageover 15 seconds.
*;3
:Aimed Shot deals +15System Shock attacks have a 25% chance to cause 30 additional damageover 15 seconds.
*;4
:Aimed Shot deals +20System Shock attacks have a 60% chance to cause 15 additional damageover 15 seconds.
*;5
:Aimed Shot deals +25System Shock attacks have a 40% chance to cause 30 additional damageover 15 seconds.
*;6
:Aimed Shot deals +System Shock attacks have a 50% chance to cause 30% additional damageover 15 seconds.
*;7
:Aimed Shot deals +35System Shock attacks have a 60% chance to cause 30 additional damageover 15 seconds.
*;8
:Aimed Shot deals +40System Shock attacks have a 70% chance to cause 30 additional damageover 15 seconds.
*;9
:Aimed Shot deals +45System Shock attacks have an 80% chance to cause 30 additional damageover 15 seconds.
*;10
:Aimed Shot deals +50System Shock attacks have a 100% chance to cause 30 additional damageover 15 seconds.
}}
|-
|| || Marksman's || of Lingering Arrows Calming Shocks || Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. System Shock generates 4 less Rage || {{Spoiler|
*;2
:Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds.System Shock generates 8 less Rage
*;3
:Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds.System Shock generates 12 less Rage
*;4
:Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds.System Shock generates 16 less Rage
*;5
:Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.System Shock generates 20 less Rage
*;6
:Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.System Shock generates 24 less Rage
*;7
:Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.System Shock generates 28 less Rage
*;8
:Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.System Shock generates 32 less Rage
*;9
:Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.System Shock generates 36 less Rage
*;10
:Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds.System Shock generates 40 less Rage
}}
|-
|| || Marksman's || of Lucky Aimed Shots Critical Shocks || Aimed Shot System Shock has a 24% chance to deal +150 50 damage || {{Spoiler|
*;2
:Aimed Shot System Shock has a 48% chance to deal +150 50 damage
*;3
:Aimed Shot System Shock has a 612% chance to deal +150 50 damage
*;4
:Aimed Shot System Shock has a 816% chance to deal +150 50 damage
*;5
:Aimed Shot System Shock has a 1020% chance to deal +150 50 damage
*;6
:Aimed Shot System Shock has a 1224% chance to deal +150 50 damage
*;7
:Aimed Shot System Shock has a 1428% chance to deal +150 50 damage
*;8
:Aimed Shot System Shock has a 1632% chance to deal +150 50 damage
*;9
:Aimed Shot System Shock has a 1836% chance to deal +150 50 damage
*;10
:Aimed Shot System Shock has a 2040% chance to deal +150 50 damage
}}
|-
|| || || of Orcish Racism Refreshing Shocks || Aimed Shot deals +10 damage versus orcs System Shock heals you for 3 health || {{Spoiler|
*;2
:Aimed Shot deals +20 damage versus orcsSystem Shock heals you for 6 health
*;3
:Aimed Shot deals +30 damage versus orcsSystem Shock heals you for 9 health
*;4
:Aimed Shot deals +40 damage versus orcsSystem Shock heals you for 12 health
*;5
:Aimed Shot deals +50 damage versus orcsSystem Shock heals you for 15 health
*;6
:Aimed Shot deals +60 damage versus orcsSystem Shock heals you for 18 health
*;7
:Aimed Shot deals +70 damage versus orcsSystem Shock heals you for 21 health
*;8
:Aimed Shot deals +80 damage versus orcsSystem Shock heals you for 24 health
*;9
:Aimed Shot deals +90 damage versus orcsSystem Shock heals you for 27 health
*;10
:Aimed Shot deals +100 damage versus orcsSystem Shock heals you for 30 health
}}
|-
|| || || of The Porcupine Reconstruction || Multishot deals +5% damage {BOOST_RECONSTRUCT_SENDER}{12} || {{Spoiler|
*;2
:Multishot deals +10% damage{BOOST_RECONSTRUCT_SENDER}{24}
*;3
:Multishot deals +15% damage{BOOST_RECONSTRUCT_SENDER}{36}
*;4
:Multishot deals +20% damage{BOOST_RECONSTRUCT_SENDER}{48}
*;5
:Multishot deals +25% damage{BOOST_RECONSTRUCT_SENDER}{60}
*;6
:Multishot deals +30% damage{BOOST_RECONSTRUCT_SENDER}{72}
*;7
:Multishot deals +35% damage{BOOST_RECONSTRUCT_SENDER}{84}
*;8
:Multishot deals +40% damage{BOOST_RECONSTRUCT_SENDER}{96}
*;9
:Multishot deals +45% damage{BOOST_RECONSTRUCT_SENDER}{108}
*;10
:Multishot deals +50% damage{BOOST_RECONSTRUCT_SENDER}{120}
}}
|-
|| || || of Stupifying Arrows Revitalization || Multishot attacks have a 10% chance to stun all targets {BOOST_REVITALIZE_SENDER}{6} || {{Spoiler|
*;2
:Multishot attacks have a 13% chance to stun all targets{BOOST_REVITALIZE_SENDER}{12}
*;3
:Multishot attacks have a 16% chance to stun all targets{BOOST_REVITALIZE_SENDER}{18}
*;4
:Multishot attacks have a 19% chance to stun all targets{BOOST_REVITALIZE_SENDER}{24}
*;5
:Multishot attacks have a 23% chance to stun all targets{BOOST_REVITALIZE_SENDER}{30}*;6:{BOOST_REVITALIZE_SENDER}{36}*;7:{BOOST_REVITALIZE_SENDER}{42}*;8:{BOOST_REVITALIZE_SENDER}{48}*;9:{BOOST_REVITALIZE_SENDER}{54}*;10:{BOOST_REVITALIZE_SENDER}{60}
}}
|-
|| || || of Long Shots Reinforced Reconstruction || Long Shot deals +5% Reconstruct causes the target to take 1 less damage from any attack for 10 seconds || {{Spoiler|
*;2
:Long Shot deals +Reconstruct causes the target to take 2 less damage from any attack for 10% damageseconds
*;3
:Long Shot deals +15% Reconstruct causes the target to take 3 less damagefrom any attack for 10 seconds
*;4
:Long Shot deals +20% Reconstruct causes the target to take 4 less damagefrom any attack for 10 seconds
*;5
:Long Shot deals +25% Reconstruct causes the target to take 5 less damage*;6:Long Shot deals +30% damage*;7:Long Shot deals +35% damage*;8:Long Shot deals +40% damage*;9:Long Shot deals +45% damage*;from any attack for 10:Long Shot deals +50% damageseconds
}}
|-
|| || || of Long Horrific Shots Mind Protection || Long Shot attacks have a 50% chance Revitalize causes the target to deal +100 take 1 less damage from Psychic attacks for 10 seconds || {{Spoiler|
*;2
:Long Shot attacks have a 50% chance Revitalize causes the target to deal +100 take 2 less damagefrom Psychic attacks for 10 seconds
*;3
:Long Shot attacks have a 50% chance Revitalize causes the target to deal +100 take 3 less damagefrom Psychic attacks for 10 seconds
*;4
:Long Shot attacks have a 50% chance Revitalize causes the target to deal +100 take 4 less damagefrom Psychic attacks for 10 seconds
*;5
:Long Shot Revitalize causes the target to take 5 less damage from Psychic attacks have a 50% chance for 10 seconds}}|-| || || Reconstruct also restores 5 power to the target || {{Spoiler|*;2:Reconstruct also restores 10 power to deal +100 damagethe target*;3:Reconstruct also restores 15 power to the target*;4:Reconstruct also restores 20 power to the target*;5:Reconstruct also restores 25 power to the target
*;6
:Long Shot attacks have a 50% chance Reconstruct also restores 30 power to deal +100 damagethe target
*;7
:Long Shot attacks have a 50% chance Reconstruct also restores 35 power to deal +100 damagethe target
*;8
:Long Shot attacks have a 50% chance Reconstruct also restores 40 power to deal +100 damagethe target
*;9
:Long Shot attacks have a 50% chance Reconstruct also restores 45 power to deal +100 damagethe target
*;10
:Long Shot attacks have a Reconstruct also restores 50% chance power to deal +100 damagethe target
}}
|-
|| || || of Long Horrific Shots Organ Repair || Long Shot attacks heal you for 10 health Reconstruct removes ongoing Trauma effects (up to 3 dmg/sec) || {{Spoiler|
*;2
:Long Shot attacks heal you for 20 healthReconstruct removes ongoing Trauma effects (up to 6 dmg/sec)
*;3
:Long Shot attacks heal you for 30 healthReconstruct removes ongoing Trauma effects (up to 9 dmg/sec)
*;4
:Long Shot attacks heal you for 40 healthReconstruct removes ongoing Trauma effects (up to 12 dmg/sec)
*;5
:Long Shot attacks heal you for 50 healthReconstruct removes ongoing Trauma effects (up to 15 dmg/sec)
*;6
:Long Shot attacks heal you for 60 healthReconstruct removes ongoing Trauma effects (up to 18 dmg/sec)
*;7
:Long Shot attacks heal you for 70 healthReconstruct removes ongoing Trauma effects (up to 21 dmg/sec)
*;8
:Long Shot attacks heal you for 80 healthReconstruct removes ongoing Trauma effects (up to 24 dmg/sec)
*;9
:Long Shot attacks heal you for 90 healthReconstruct removes ongoing Trauma effects (up to 27 dmg/sec)
*;10
:Long Shot attacks heal you for 100 healthReconstruct removes ongoing Trauma effects (up to 30 dmg/sec)
}}
|-
|| || Blitzing || of Blitzing Reconstructed Feet || Blitz Shot deals +Reconstruct increases target's sprint speed by 1 damage for 10 seconds || {{Spoiler|
*;2
:Blitz Shot deals +2 damageReconstruct increases target's sprint speed by 1.5 for 10 seconds
*;3
:Blitz Shot deals +3 damageReconstruct increases target's sprint speed by 2 for 10 seconds
*;4
:Blitz Shot deals +4 damageReconstruct increases target's sprint speed by 2.5 for 10 seconds
*;5
:Blitz Shot deals +5 damageReconstruct increases target's sprint speed by 3 for 10 seconds
*;6
:Blitz Shot deals +6 damageReconstruct increases target's sprint speed by 3.5 for 10 seconds
*;7
:Blitz Shot deals +7 damageReconstruct increases target's sprint speed by 4 for 10 seconds
*;8
:Blitz Shot deals +8 damageReconstruct increases target's sprint speed by 4.5 for 10 seconds
*;9
:Blitz Shot deals +9 damageReconstruct increases target's sprint speed by 5 for 10 seconds
*;10
:Blitz Shot deals +Reconstruct increases target's sprint speed by 5.5 for 10 damageseconds
}}
|-
|| || of Armored Reconstruction || Revitalize restores 10 armor to YOU (regardless of the target of Recuperative Blitzing || Blitz Shot attacks heal you for 3 health the ability) || {{Spoiler|
*;2
:Blitz Shot attacks heal you for 6 healthRevitalize restores 20 armor to YOU (regardless of the target of the ability)
*;3
:Blitz Shot attacks heal you for 9 healthRevitalize restores 30 armor to YOU (regardless of the target of the ability)
*;4
:Blitz Shot attacks heal you for 12 healthRevitalize restores 40 armor to YOU (regardless of the target of the ability)
*;5
:Blitz Shot attacks heal you for 15 health}}|-|| || || Revitalize restores 50 armor to YOU (regardless of the target of Heavy Arrows || Heavy Shot and Heavy Multishot attacks deal +4% damage || {{Spoiler|*;2:Heavy Shot and Heavy Multishot attacks deal +8% damage*;3:Heavy Shot and Heavy Multishot attacks deal +12% damage*;4:Heavy Shot and Heavy Multishot attacks deal +16% damage*;5:Heavy Shot and Heavy Multishot attacks deal +20% damagethe ability)*;6:Heavy Shot and Heavy Multishot attacks deal +24% damageRevitalize restores 60 armor to YOU (regardless of the target of the ability)
*;7
:Heavy Shot and Heavy Multishot attacks deal +28% damageRevitalize restores 70 armor to YOU (regardless of the target of the ability)
*;8
:Heavy Shot and Heavy Multishot attacks deal +32% damageRevitalize restores 80 armor to YOU (regardless of the target of the ability)
*;9
:Heavy Shot and Heavy Multishot attacks deal +36% damageRevitalize restores 90 armor to YOU (regardless of the target of the ability)
*;10
:Heavy Shot and Heavy Multishot attacks deal +40% damageRevitalize restores 100 armor to YOU (regardless of the target of the ability)
}}
|-
|| || || of Lucky Heavy Arrows || Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage Psi Health Wave instantly heals all targets for 7 health || {{Spoiler|
*;2
:Heavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damagePsi Health Wave instantly heals all targets for 14 health
*;3
:Heavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damagePsi Health Wave instantly heals all targets for 21 health
*;4
:Heavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damagePsi Health Wave instantly heals all targets for 28 health
*;5
:Heavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damagePsi Health Wave instantly heals all targets for 35 health
*;6
:Heavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damagePsi Health Wave instantly heals all targets for 42 health
*;7
:Heavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damagePsi Health Wave instantly heals all targets for 49 health
*;8
:Heavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damagePsi Health Wave instantly heals all targets for 56 health
*;9
:Heavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damagePsi Health Wave instantly heals all targets for 63 health
*;10
:Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damagePsi Health Wave instantly heals all targets for 70 health
}}
|-
|| || || of Fire Arrows Miraculous Psi Waves || Fire Arrow deals +7Psi Health Wave has a 2% damage chance to heal all targets for 250 health || {{Spoiler|
*;2
:Fire Arrow deals +14Psi Health Wave has a 4% damagechance to heal all targets for 250 health
*;3
:Fire Arrow deals +21Psi Health Wave has a 6% damagechance to heal all targets for 250 health
*;4
:Fire Arrow deals +28Psi Health Wave has a 8% damagechance to heal all targets for 250 health
*;5
:Fire Arrow deals +35Psi Health Wave has a 10% damagechance to heal all targets for 250 health
*;6
:Fire Arrow deals +42Psi Health Wave has a 12% damagechance to heal all targets for 250 health
*;7
:Fire Arrow deals +49Psi Health Wave has a 14% damagechance to heal all targets for 250 health
*;8
:Fire Arrow deals +56Psi Health Wave has a 16% damagechance to heal all targets for 250 health
*;9
:Fire Arrow deals +63Psi Health Wave has a 18% damagechance to heal all targets for 250 health
*;10
:Fire Arrow deals +70Psi Health Wave has a 20% damagechance to heal all targets for 250 health
}}
|-
|| || || of Acid Arrows || Acid Arrow deals +8% damage Psi Health Wave instantly heals you for 30 health || {{Spoiler|
*;2
:Acid Arrow deals +16% damagePsi Health Wave instantly heals you for 50 health
*;3
:Acid Arrow deals +24% damagePsi Health Wave instantly heals you for 70 health
*;4
:Acid Arrow deals +32% damagePsi Health Wave instantly heals you for 90 health
*;5
:Acid Arrow deals +40% damage*;6:Acid Arrow deals +48% damage*;7:Acid Arrow deals +56% damage*;8:Acid Arrow deals +64% damage*;9:Acid Arrow deals +72% damage*;10:Acid Arrow deals +80% damagePsi Health Wave instantly heals you for 110 health
}}
|-
|| || || of Poison Arrows || Poison Arrow deals +7% damage Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. || {{Spoiler|
*;2
:Poison Arrow deals +14% damagePsi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.
*;3
:Poison Arrow deals +21% damagePsi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.
*;4
:Poison Arrow deals +28% damagePsi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.
*;5
:Poison Arrow deals +35% damage*;6:Poison Arrow deals +42% damage*;7:Poison Arrow deals +49% damage*;8:Poison Arrow deals +56% damage*;9:Poison Arrow deals +63% damage*;10:Poison Arrow deals +70% damagePsi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.
}}
|-
|| || || of Elemental Arrows Health Waves || Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler|
*;2
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +6% damage{BOOST_HEALTHWAVE_SENDER}{2}
*;3
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +9% damage{BOOST_HEALTHWAVE_SENDER}{3}
*;4
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage{BOOST_HEALTHWAVE_SENDER}{4}
*;5
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +15% damage*;6:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage*;7:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +21% damage*;8:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage*;9:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +27% damage*;10:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage{BOOST_HEALTHWAVE_SENDER}{5}
}}
|-
|| || || of Devastating Snare Arrows || Snare Arrow deals +20% damage. Psi Armor Wave instantly restores 8 armor to all targets || {{Spoiler|
*;2
:Snare Arrow deals +30% damage.Psi Armor Wave instantly restores 16 armor to all targets
*;3
:Snare Arrow deals +40% damage.Psi Armor Wave instantly restores 24 armor to all targets
*;4
:Snare Arrow deals +50% damage.Psi Armor Wave instantly restores 32 armor to all targets
*;5
:Snare Arrow deals +60% damage.Psi Armor Wave instantly restores 40 armor to all targets
*;6
:Snare Arrow deals +70% damage.Psi Armor Wave instantly restores 48 armor to all targets
*;7
:Snare Arrow deals +80% damage.Psi Armor Wave instantly restores 56 armor to all targets
*;8
:Snare Arrow deals +90% damage.Psi Armor Wave instantly restores 64 armor to all targets
*;9
:Snare Arrow deals +100% damage.Psi Armor Wave instantly restores 72 armor to all targets
*;10
:Snare Arrow deals +120% damage.Psi Armor Wave instantly restores 80 armor to all targets
}}
|-
|| || || of Critical Snaring Armor Surprises || Snare Arrow Psi Armor Wave has a 104% chance to deal +100 damage instantly restore 250 armor to all targets || {{Spoiler|
*;2
:Snare Arrow Psi Armor Wave has a 106% chance to deal +200 damageinstantly restore 250 armor to all targets
*;3
:Snare Arrow Psi Armor Wave has a 108% chance to deal +300 damageinstantly restore 250 armor to all targets
*;4
:Snare Arrow Psi Armor Wave has a 10% chance to deal +400 damageinstantly restore 250 armor to all targets
*;5
:Snare Arrow Psi Armor Wave has a 1012% chance to deal +500 damageinstantly restore 250 armor to all targets
*;6
:Snare Arrow Psi Armor Wave has a 1014% chance to deal +600 damageinstantly restore 250 armor to all targets
*;7
:Snare Arrow Psi Armor Wave has a 1016% chance to deal +700 damageinstantly restore 250 armor to all targets
*;8
:Snare Arrow Psi Armor Wave has a 1018% chance to deal +800 damageinstantly restore 250 armor to all targets
*;9
:Snare Arrow Psi Armor Wave has a 1020% chance to deal +900 damageinstantly restore 250 armor to all targets
*;10
:Snare Arrow Psi Armor Wave has a 1022% chance to deal +1000 damageinstantly restore 250 armor to all targets
}}
|-
|| || || of Soothing Snares Waves of Instant Armor || Snare Arrow lowers targets rage by Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you || {{Spoiler|
*;2
:Snare Arrow lowers targets rage by 80Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you
*;3
:Snare Arrow lowers targets rage by 120Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you
*;4
:Snare Arrow lowers targets rage by 160Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you*;5:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you}}|-| || of Shielding Waves || Psi Armor Wave has a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|*;2:Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;3:Psi Armor Wave has a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;4:Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;5
:Snare Arrow lowers targets rage by 200Psi Armor Wave has a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;6
:Snare Arrow lowers targets rage by 240Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;7
:Snare Arrow lowers targets rage by 280Psi Armor Wave has a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;8
:Snare Arrow lowers targets rage by 320Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;9
:Snare Arrow lowers targets rage by 360Psi Armor Wave has a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;10
:Snare Arrow lowers targets rage by 400Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
}}
|-
|| || || of Defensive Bashing Armor Waves || Bow Bash gives you +{BOOST_ARMORWAVE_SENDER}{1 absorption of any physical damage for 10 seconds } || {{Spoiler|
*;2
:Bow Bash gives you +{BOOST_ARMORWAVE_SENDER}{2 absorption of any physical damage for 10 seconds}
*;3
:Bow Bash gives you +{BOOST_ARMORWAVE_SENDER}{3 absorption of any physical damage for 10 seconds}
*;4
:Bow Bash gives you +{BOOST_ARMORWAVE_SENDER}{4 absorption of any physical damage for 10 seconds}
*;5
:Bow Bash gives you +{BOOST_ARMORWAVE_SENDER}{5 absorption of any physical damage for 10 seconds}
}}
|-
|| || || of Recuperative Bashing || Bow Bash heals you for 4 health Psi Power Wave has a 5% chance to instantly restore 20 power to all targets || {{Spoiler|
*;2
:Bow Bash heals you for 8 healthPsi Power Wave has a 10% chance to instantly restore 20 power to all targets
*;3
:Bow Bash heals you for 12 healthPsi Power Wave has a 15% chance to instantly restore 20 power to all targets
*;4
:Bow Bash heals you for 16 healthPsi Power Wave has a 20% chance to instantly restore 20 power to all targets
*;5
:Bow Bash heals you for Psi Power Wave has a 25% chance to instantly restore 20 healthpower to all targets
*;6
:Bow Bash heals you for 24 healthPsi Power Wave has a 30% chance to instantly restore 20 power to all targets
*;7
:Bow Bash heals you for 28 healthPsi Power Wave has a 35% chance to instantly restore 20 power to all targets
*;8
:Bow Bash heals you for 32 healthPsi Power Wave has a 40% chance to instantly restore 20 power to all targets
*;9
:Bow Bash heals you for 36 healthPsi Power Wave has a 45% chance to instantly restore 20 power to all targets
*;10
:Bow Bash heals you for 40 healthPsi Power Wave has a 50% chance to instantly restore 20 power to all targets
}}
|-
|| || || of Horrifying Bow Bashes Sudden Power Overloads || Bow Bash deals +10Psi Power Wave has a 1% damage chance to restore 100 power to all targets || {{Spoiler|
*;2
:Bow Bash deals +20Psi Power Wave has a 2% damagechance to restore 100 power to all targets
*;3
:Bow Bash deals +30Psi Power Wave has a 3% damagechance to restore 100 power to all targets
*;4
:Bow Bash deals +40Psi Power Wave has a 4% damagechance to restore 100 power to all targets
*;5
:Bow Bash deals +50Psi Power Wave has a 5% damagechance to restore 100 power to all targets
*;6
:Bow Bash deals +60Psi Power Wave has a 6% damagechance to restore 100 power to all targets
*;7
:Bow Bash deals +70Psi Power Wave has a 7% damagechance to restore 100 power to all targets
*;8
:Bow Bash deals +80Psi Power Wave has a 8% damagechance to restore 100 power to all targets
*;9
:Bow Bash deals +90Psi Power Wave has a 9% damagechance to restore 100 power to all targets
*;10
:Bow Bash deals +Psi Power Wave has a 10% chance to restore 100% damagepower to all targets
}}
|-
|| || || || Bow Bash deals +Psi Power Wave and Mind Armor Wave instantly restores 5% damage and knocks the target backwards power to you || {{Spoiler|
*;2
:Bow Bash deals +Psi Power Wave and Mind Armor Wave instantly restores 10% damage and knocks the target backwardspower to you
*;3
:Bow Bash deals +Psi Power Wave and Mind Armor Wave instantly restores 15% damage and knocks the target backwardspower to you
*;4
:Bow Bash deals +Psi Power Wave and Mind Armor Wave instantly restores 20% damage and knocks the target backwardspower to you
*;5
:Bow Bash deals +Psi Power Wave and Mind Armor Wave instantly restores 25% damage and knocks the target backwardspower to you
}}
|-
|| || || of Bashing || All types of shield Bash Mind Armor Wave causes all allies' melee attacks deal +to cost -1 damage Power for 20 seconds || {{Spoiler|
*;2
:All types of shield Bash Mind Armor Wave causes all allies' melee attacks deal +to cost -2 damagePower for 20 seconds
*;3
:All types of shield Bash Mind Armor Wave causes all allies' melee attacks deal +to cost -3 damagePower for 20 seconds
*;4
:All types of shield Bash Mind Armor Wave causes all allies' melee attacks deal +to cost -4 damagePower for 20 seconds
*;5
:All types of shield Bash Mind Armor Wave causes all allies' melee attacks deal +to cost -5 damage*;6:All types of shield Bash attacks deal +6 damage*;7:All types of shield Bash attacks deal +7 damage*;8:All types of shield Bash attacks deal +8 damage*;9:All types of shield Bash attacks deal +9 damage*;10:All types of shield Bash attacks deal +10 damagePower for 20 seconds
}}
|-
|| || || of Critical Bashing Power Waves || All types of shield Bash attacks have a 3% chance to deal +50 damage {BOOST_POWERWAVE_SENDER}{1} || {{Spoiler|
*;2
:All types of shield Bash attacks have a 6% chance to deal +50 damage{BOOST_POWERWAVE_SENDER}{2}
*;3
:All types of shield Bash attacks have a 9% chance to deal +50 damage{BOOST_POWERWAVE_SENDER}{3}
*;4
:All types of shield Bash attacks have a 12% chance to deal +50 damage{BOOST_POWERWAVE_SENDER}{4}
*;5
:All types of shield Bash attacks have a 15% chance to deal +50 damage*;6:All types of shield Bash attacks have a 18% chance to deal +50 damage*;7:All types of shield Bash attacks have a 21% chance to deal +50 damage*;8:All types of shield Bash attacks have a 24% chance to deal +50 damage*;9:All types of shield Bash attacks have a 27% chance to deal +50 damage*;10:All types of shield Bash attacks have a 30% chance to deal +50 damage{BOOST_POWERWAVE_SENDER}{5}
}}
|-
|| || || of Reconciliatory Stunning || Stunning Bash attacks heal you of 5 damage Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || {{Spoiler|
*;2
:Stunning Bash attacks heal you of 10 damageMind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
*;3
:Stunning Bash attacks heal you of 15 damageMind Armor Wave grants all allies +3 Psychic Damage for 60 seconds
*;4
:Stunning Bash attacks heal you of 20 damageMind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
*;5
:Stunning Bash attacks heal you of 25 damage*;6:Stunning Bash attacks heal you of 30 damage*;7:Stunning Bash attacks heal you of 35 damage*;8:Stunning Bash attacks heal you of 40 damage*;9:Stunning Bash attacks heal you of 45 damage*;10:Stunning Bash attacks heal you of 50 damageMind Armor Wave grants all allies +5 Psychic Damage for 60 seconds
}}
|-
|| || || of Stunning Bashes || Stunning Bash deals +8Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% damage for 10 seconds || {{Spoiler|
*;2
:Stunning Bash deals +16Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% damagefor 10 seconds
*;3
:Stunning Bash deals +24Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% damagefor 10 seconds
*;4
:Stunning Bash deals +32Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% damagefor 10 seconds
*;5
:Stunning Bash deals +40% damage*;6:Stunning Bash deals +48% damage*;7:Stunning Bash deals +56% damage*;8:Stunning Bash deals +64% Psi Adrenaline Wave increases your damage*;9:Stunning Bash deals +72done with Slashing attacks by 30% damage*;for 10:Stunning Bash deals +80% damageseconds
}}
|-
|| || Armored || || {MAX_ARMOR}{7}{Shield} Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler|
*;2
:{MAX_ARMOR}{14}{Shield}Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds
*;3
:{MAX_ARMOR}{21}{Shield}Psi Adrenaline Wave increases your damage done with Electricity attacks by 20% for 10 seconds
*;4
:{MAX_ARMOR}{28}{Shield}Psi Adrenaline Wave increases your damage done with Electricity attacks by 25% for 10 seconds
*;5
:{MAX_ARMOR}{35}{Shield}*;6:{MAX_ARMOR}{42}{Shield}*;7:{MAX_ARMOR}{49}{Shield}*;8:{MAX_ARMOR}{56}{Shield}*;9:{MAX_ARMOR}{63}{Shield}*;Psi Adrenaline Wave increases your damage done with Electricity attacks by 30% for 10:{MAX_ARMOR}{70}{Shield}seconds
}}
|-
|| || Protective || || {MITIGATION_SLASHING}{1}{Shield} Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds || {{Spoiler|
*;2
:{MITIGATION_SLASHING}{2}{Shield}Psi Adrenaline Wave increases your damage done with Crushing attacks by 15% for 10 seconds
*;3
:{MITIGATION_SLASHING}{3}{Shield}Psi Adrenaline Wave increases your damage done with Crushing attacks by 20% for 10 seconds
*;4
:{MITIGATION_SLASHING}{4}{Shield}Psi Adrenaline Wave increases your damage done with Crushing attacks by 25% for 10 seconds
*;5
:{MITIGATION_SLASHING}{5}{Shield}*;6:{MITIGATION_SLASHING}{6}{Shield}*;7:{MITIGATION_SLASHING}{7}{Shield}*;8:{MITIGATION_SLASHING}{8}{Shield}*;9:{MITIGATION_SLASHING}{9}{Shield}*;Psi Adrenaline Wave increases your damage done with Crushing attacks by 30% for 10:{MITIGATION_SLASHING}{10}{Shield}seconds
}}
|-
|| || Protective || || {MITIGATION_PIERCING}{1}{Shield} Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you || {{Spoiler|
*;2
:{MITIGATION_PIERCING}{2}{Shield}Mind Armor Wave has a 25% chance to restore 80 health and 80 armor to you
*;3
:{MITIGATION_PIERCING}{3}{Shield}Mind Armor Wave has a 25% chance to restore 110 health and 110 armor to you
*;4
:{MITIGATION_PIERCING}{4}{Shield}Mind Armor Wave has a 25% chance to restore 140 health and 140 armor to you
*;5
:{MITIGATION_PIERCING}{5}{Shield}*;6:{MITIGATION_PIERCING}{6}{Shield}*;7:{MITIGATION_PIERCING}{7}{Shield}*;8:{MITIGATION_PIERCING}{8}{Shield}*;9:{MITIGATION_PIERCING}{9}{Shield}*;10:{MITIGATION_PIERCING}{10}{Shield}Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you
}}
|-
|| || Protective Supercharging || || {MITIGATION_CRUSHING}{1}{Shield} Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds || {{Spoiler|
*;2
:{MITIGATION_CRUSHING}{2}{Shield}Psi Adrenaline Wave has a 6% chance to boost all targets' damage output by 10 for 20 seconds
*;3
:{MITIGATION_CRUSHING}{3}{Shield}Psi Adrenaline Wave has a 9% chance to boost all targets' damage output by 10 for 20 seconds
*;4
:{MITIGATION_CRUSHING}{4}{Shield}Psi Adrenaline Wave has a 12% chance to boost all targets' damage output by 10 for 20 seconds
*;5
:{MITIGATION_CRUSHING}{5}{Shield}*;6:{MITIGATION_CRUSHING}{6}{Shield}*;7:{MITIGATION_CRUSHING}{7}{Shield}*;8:{MITIGATION_CRUSHING}{8}{Shield}*;9:{MITIGATION_CRUSHING}{9}{Shield}*;Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10:{MITIGATION_CRUSHING}{10}{Shield}for 20 seconds
}}
|-
|| || || of Disrupting Bashes System Shock || Disrupting Bash further reduces target's Rage by Panic Charge deals +10 % damage || {{Spoiler|
*;2
:Disrupting Bash further reduces target's Rage by Panic Charge deals +20% damage
*;3
:Disrupting Bash further reduces target's Rage by Panic Charge deals +30% damage
*;4
:Disrupting Bash further reduces target's Rage by Panic Charge deals +40% damage
*;5
:Disrupting Bash further reduces target's Rage by Panic Charge deals +50% damage
*;6
:Disrupting Bash further reduces target's Rage by Panic Charge deals +60% damage
*;7
:Disrupting Bash further reduces target's Rage by Panic Charge deals +70% damage
*;8
:Disrupting Bash further reduces target's Rage by Panic Charge deals +80% damage
*;9
:Disrupting Bash further reduces target's Rage by Panic Charge deals +90% damage
*;10
:Disrupting Bash further reduces target's Rage by Panic Charge deals +100% damage
}}
|-
|| || || of Disrupting Bashes System Shock || Disrupting Bash deals +6Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds || {{Spoiler|
*;2
:Disrupting Bash deals +12Panic Charge has a 6% chance to boost all your attack damageby 10 for 20 seconds
*;3
:Disrupting Bash deals +18Panic Charge has a 9% chance to boost all your attack damageby 10 for 20 seconds
*;4
:Disrupting Bash deals +24Panic Charge has a 12% chance to boost all your attack damageby 10 for 20 seconds
*;5
:Disrupting Bash deals +30Panic Charge has a 15% chance to boost all your attack damageby 10 for 20 seconds
*;6
:Disrupting Bash deals +36Panic Charge has a 18% chance to boost all your attack damageby 10 for 20 seconds
*;7
:Disrupting Bash deals +42Panic Charge has a 21% chance to boost all your attack damageby 10 for 20 seconds
*;8
:Disrupting Bash deals +48Panic Charge has a 24% chance to boost all your attack damageby 10 for 20 seconds
*;9
:Disrupting Bash deals +54Panic Charge has a 27% chance to boost all your attack damageby 10 for 20 seconds
*;10
:Disrupting Bash deals +60Panic Charge has a 30% chance to boost all your attack damageby 10 for 20 seconds
}}
|-
|| || || of Disrupting Bashes Panicked Healing || Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage Panic Charge instantly restores 10 armor || {{Spoiler|
*;2
:Disrupting Bash deals +2% damage and taunts the target as if it did 40 additional damagePanic Charge instantly restores 20 armor
*;3
:Disrupting Bash deals +3% damage and taunts the target as if it did 60 additional damagePanic Charge instantly restores 30 armor
*;4
:Disrupting Bash deals +4% damage and taunts the target as if it did 80 additional damagePanic Charge instantly restores 40 armor
*;5
:Disrupting Bash deals +5% damage and taunts the target as if it did 100 additional damagePanic Charge instantly restores 50 armor
*;6
:Disrupting Bash deals +6% damage and taunts the target as if it did 120 additional damagePanic Charge instantly restores 60 armor
*;7
:Disrupting Bash deals +7% damage and taunts the target as if it did 140 additional damagePanic Charge instantly restores 70 armor
*;8
:Disrupting Bash deals +8% damage and taunts the target as if it did 160 additional damagePanic Charge instantly restores 80 armor
*;9
:Disrupting Bash deals +9% damage and taunts the target as if it did 180 additional damagePanic Charge instantly restores 90 armor
*;10
:Disrupting Bash deals +10% damage and taunts the target as if it did 200 additional damagePanic Charge instantly restores 100 armor
}}
|-
|| || || of Rageless Infuriation Electrification || Infuriating Bash generates Electrify deals +10 less Rage % damage || {{Spoiler|
*;2
:Infuriating Bash generates Electrify deals +20 less Rage% damage
*;3
:Infuriating Bash generates Electrify deals +30 less Rage% damage
*;4
:Infuriating Bash generates Electrify deals +40 less Rage% damage
*;5
:Infuriating Bash generates Electrify deals +50 less Rage% damage
*;6
:Infuriating Bash generates Electrify deals +60 less Rage% damage
*;7
:Infuriating Bash generates Electrify deals +70 less Rage% damage
*;8
:Infuriating Bash generates Electrify deals +80 less Rage% damage
*;9
:Infuriating Bash generates Electrify deals +90 less Rage% damage
*;10
:Infuriating Bash generates Electrify deals +100 less Rage% damage
}}
|-
|| || || of Infuriating Bashes Aftershocks || Infuriating Bash deals Electrify has a 8% chance to deal +725% damage and heal you for 50 armor || {{Spoiler|
*;2
:Infuriating Bash deals Electrify has a 16% chance to deal +1425% damageand heal you for 50 armor
*;3
:Infuriating Bash deals Electrify has a 24% chance to deal +2125% damageand heal you for 50 armor
*;4
:Infuriating Bash deals Electrify has a 32% chance to deal +2825% damageand heal you for 50 armor
*;5
:Infuriating Bash deals Electrify has a 40% chance to deal +3525% damageand heal you for 50 armor
*;6
:Infuriating Bash deals Electrify has a 48% chance to deal +4225% damageand heal you for 50 armor
*;7
:Infuriating Bash deals Electrify has a 56% chance to deal +4925% damageand heal you for 50 armor
*;8
:Infuriating Bash deals Electrify has a 64% chance to deal +5625% damageand heal you for 50 armor
*;9
:Infuriating Bash deals Electrify has a 72% chance to deal +6325% damageand heal you for 50 armor
*;10
:Infuriating Bash deals Electrify has a 80% chance to deal +7025% damageand heal you for 50 armor
}}
|-
|| || || of Infuriating Bashes Calming Shocks || Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage Electrify generates 10 less Rage || {{Spoiler|
*;2
:Infuriating Bash deals +8% damage and taunts the target as if it did 50 additional damageElectrify generates 20 less Rage
*;3
:Infuriating Bash deals +12% damage and taunts the target as if it did 75 additional damageElectrify generates 30 less Rage
*;4
:Infuriating Bash deals +16% damage and taunts the target as if it did 100 additional damageElectrify generates 40 less Rage
*;5
:Infuriating Bash deals +20% damage and taunts the target as if it did 125 additional damageElectrify generates 50 less Rage
*;6
:Infuriating Bash deals +24% damage and taunts the target as if it did 150 additional damageElectrify generates 60 less Rage
*;7
:Infuriating Bash deals +28% damage and taunts the target as if it did 175 additional damageElectrify generates 70 less Rage
*;8
:Infuriating Bash deals +32% damage and taunts the target as if it did 200 additional damageElectrify generates 80 less Rage
*;9
:Infuriating Bash deals +36% damage and taunts the target as if it did 225 additional damageElectrify generates 90 less Rage
*;10
:Infuriating Bash deals +40% damage and taunts the target as if it did 250 additional damageElectrify generates 100 less Rage
}}
|-
|| || || of Refreshing Shocks || Using Strategic Preparation boosts your in-combat Armor regeneration +5 Electrify heals you for 20 seconds 10 health || {{Spoiler|
*;2
:Using Strategic Preparation boosts your in-combat Armor regeneration +10 Electrify heals you for 20 secondshealth
*;3
:Using Strategic Preparation boosts your in-combat Armor regeneration +15 Electrify heals you for 20 seconds30 health
*;4
:Using Strategic Preparation boosts your in-combat Armor regeneration +20 Electrify heals you for 20 seconds40 health
*;5
:Using Strategic Preparation boosts your in-combat Armor regeneration +25 Electrify heals you for 20 seconds50 health
*;6
:Using Strategic Preparation boosts your in-combat Armor regeneration +30 Electrify heals you for 20 seconds60 health
*;7
:Using Strategic Preparation boosts your in-combat Armor regeneration +35 Electrify heals you for 20 seconds70 health
*;8
:Using Strategic Preparation boosts your in-combat Armor regeneration +40 Electrify heals you for 20 seconds80 health
*;9
:Using Strategic Preparation boosts your in-combat Armor regeneration +45 Electrify heals you for 20 seconds90 health
*;10
:Using Strategic Preparation boosts your in-combat Armor regeneration +50 Electrify heals you for 20 seconds100 health
}}
|-
|| || || of Stunning Shocks || Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds Electrify has a 18% chance to stun the target || {{Spoiler|
*;2
:Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 secondsElectrify has a 36% chance to stun the target
*;3
:Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 secondsElectrify has a 54% chance to stun the target
*;4
:Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 secondsElectrify has a 72% chance to stun the target
*;5
:Using Strategic Preparation boosts your in-combat Health regeneration +25 for 20 seconds*;6:Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds*;7:Using Strategic Preparation boosts your in-combat Health regeneration +35 for 20 seconds*;8:Using Strategic Preparation boosts your in-combat Health regeneration +40 for 20 seconds*;9:Using Strategic Preparation boosts your in-combat Health regeneration +45 for 20 seconds*;10:Using Strategic Preparation boosts your in-combat Health regeneration +50 for 20 secondsElectrify has a 90% chance to stun the target
}}
|-
|| || Unpoisonable || of Recharging Shocks || Elemental Ward grants Electrify restores 10 power to you +20% Poison Mitigation || {{Spoiler|
*;2
:Elemental Ward grants Electrify restores 20 power to you +40% Poison Mitigation
*;3
:Elemental Ward grants Electrify restores 30 power to you +60% Poison Mitigation
*;4
:Elemental Ward grants Electrify restores 40 power to you +80% Poison Mitigation
*;5
:Elemental Ward makes Electrify restores 50 power to you*;6:Electrify restores 60 power to you*;7:Electrify restores 70 power to you*;8:Electrify restores 80 power to you immune *;9:Electrify restores 90 power to Poison damageyou*;10:Electrify restores 100 power to you
}}
|-
|| || Untraumatic || of Painful Bubbles || Elemental Ward grants you +20% Trauma Mitigation Pain Bubble deals 10 Psychic damage before applying the bubble || {{Spoiler|
*;2
:Elemental Ward grants you +40% Trauma MitigationPain Bubble deals 20 Psychic damage before applying the bubble
*;3
:Elemental Ward grants you +60% Trauma MitigationPain Bubble deals 30 Psychic damage before applying the bubble
*;4
:Elemental Ward grants you +80% Trauma MitigationPain Bubble deals 40 Psychic damage before applying the bubble
*;5
:Elemental Ward makes you immune to Trauma Pain Bubble deals 50 Psychic damagebefore applying the bubble*;6:Pain Bubble deals 60 Psychic damage before applying the bubble*;7:Pain Bubble deals 70 Psychic damage before applying the bubble*;8:Pain Bubble deals 80 Psychic damage before applying the bubble*;9:Pain Bubble deals 90 Psychic damage before applying the bubble*;10:Pain Bubble deals 100 Psychic damage before applying the bubble
}}
|-
|| || Repositioning || of Painful Bubbles || You regain 10 Armor whenever you use Elemental Ward Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble || {{Spoiler|
*;2
:You regain 20 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubble
*;3
:You regain 30 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubble
*;4
:You regain 40 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubble
*;5
:You regain 50 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble
*;6
:You regain 60 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble
*;7
:You regain 70 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble
*;8
:You regain 80 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble
*;9
:You regain 90 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble
*;10
:You regain 100 Armor whenever you use Elemental WardPain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Archery Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Reinforcing || of Archery || {BOOST_REINFORCE_SENDERMOD_SKILL_ARCHERY}{100.15} || {{Spoiler|
*;2
:{BOOST_REINFORCE_SENDERMOD_SKILL_ARCHERY}{200.2}
*;3
:{BOOST_REINFORCE_SENDERMOD_SKILL_ARCHERY}{300.25}
*;4
:{BOOST_REINFORCE_SENDERMOD_SKILL_ARCHERY}{400.3}
*;5
:{BOOST_REINFORCE_SENDERMOD_SKILL_ARCHERY}{500.35}
*;6
:{BOOST_REINFORCE_SENDERMOD_SKILL_ARCHERY}{60}*;7:{BOOST_REINFORCE_SENDER}{70}*;8:{BOOST_REINFORCE_SENDER}{80}*;9:{BOOST_REINFORCE_SENDER}{90}*;10:{BOOST_REINFORCE_SENDER}{1000.4}
}}
|-
|| || || of Practical Archery || Vigorous Defense also heals you for 20 Health Basic Shot deals +10% damage || {{Spoiler|
*;2
:Vigorous Defense also heals you for 30 HealthBasic Shot deals +15% damage
*;3
:Vigorous Defense also heals you for 40 HealthBasic Shot deals +20% damage
*;4
:Vigorous Defense also heals you for 50 HealthBasic Shot deals +25% damage
*;5
:Vigorous Defense also heals you for 70 HealthBasic Shot deals +30% damage
*;6
:Vigorous Defense also heals you for 80 HealthBasic Shot deals +35% damage
*;7
:Vigorous Defense also heals you for 100 HealthBasic Shot deals +40% damage
*;8
:Vigorous Defense also heals you for 110 HealthBasic Shot deals +45% damage
*;9
:Vigorous Defense also heals you for 130 HealthBasic Shot deals +50% damage
*;10
:Vigorous Defense also heals you for 150 HealthBasic Shot deals +60% damage
}}
|-
|| || || of Medicinal Arrows || Reinforce also restores Basic Shot attacks heal you for 3 Power health || {{Spoiler|
*;2
:Reinforce also restores Basic Shot attacks heal you for 6 Powerhealth
*;3
:Reinforce also restores 9 PowerBasic Shot attacks heal you for 10 health
*;4
:Reinforce also restores 12 PowerBasic Shot attacks heal you for 15 health
*;5
:Reinforce also restores 15 Power*;6:Reinforce also restores 18 Power*;7:Reinforce also restores 21 Power*;8:Reinforce also restores 24 Power*;9:Reinforce also restores 27 Power*;10:Reinforce also restores 30 PowerBasic Shot attacks heal you for 20 health
}}
|-
|| || || of Critical Hits || Vigorous Defense also has a 25% chance to heal you for 40 Health {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
*;2
:Vigorous Defense also has a 25% chance to heal you for 60 Health{MOD_CRITICAL_HIT_DAMAGE}{0.1}
*;3
:Vigorous Defense also has a 25% chance to heal you for 80 Health{MOD_CRITICAL_HIT_DAMAGE}{0.15}
*;4
:Vigorous Defense also has a 25% chance to heal you for 100 Health{MOD_CRITICAL_HIT_DAMAGE}{0.2}
*;5
:Vigorous Defense also has a {MOD_CRITICAL_HIT_DAMAGE}{0.25% chance to heal you for 140 Health}
*;6
:Vigorous Defense also has a 25% chance to heal you for 180 Health{MOD_CRITICAL_HIT_DAMAGE}{0.3}
*;7
:Vigorous Defense also has a 25% chance to heal you for 200 Health{MOD_CRITICAL_HIT_DAMAGE}{0.35}
*;8
:Vigorous Defense also has a 25% chance to heal you for 220 Health{MOD_CRITICAL_HIT_DAMAGE}{0.4}
*;9
:Vigorous Defense also has a 25% chance to heal you for 260 Health{MOD_CRITICAL_HIT_DAMAGE}{0.45}
*;10
:Vigorous Defense also has a 25% chance to heal you for 300 Health{MOD_CRITICAL_HIT_DAMAGE}{0.5}
}}
|-
|| || || of Burst-Dodging Splintering Shots || For 10 seconds after using Deflect ArrowsBasic Shot has a 1% chance to hit all targets within 30 meters, you evade 10% of Burst attacks dealing +1 damage || {{Spoiler|
*;2
:For 10 seconds after using Deflect ArrowsBasic Shot has a 2% chance to hit all targets within 30 meters, you evade 15% of Burst attacksdealing +2 damage
*;3
:For 10 seconds after using Deflect ArrowsBasic Shot has a 3% chance to hit all targets within 30 meters, you evade 20% of Burst attacksdealing +3 damage
*;4
:For 10 seconds after using Deflect ArrowsBasic Shot has a 4% chance to hit all targets within 30 meters, you evade 25% of Burst attacksdealing +4 damage
*;5
:For 10 seconds after using Deflect ArrowsBasic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damage*;6:Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damage*;7:Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damage*;8:Basic Shot has a 8% chance to hit all targets within 30 meters, you evade dealing +8 damage*;9:Basic Shot has a 9% chance to hit all targets within 30meters, dealing +9 damage*;10:Basic Shot has a 10% of Burst attackschance to hit all targets within 30 meters, dealing +10 damage
}}
|-
|| || Evasive Arrow-Resistant || || For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks {MITIGATION_PIERCING}{1}{Archery} || {{Spoiler|
*;2
:For 10 seconds after using Deflect Arrows, you evade 4% of Melee attacks{MITIGATION_PIERCING}{2}{Archery}
*;3
:For 10 seconds after using Deflect Arrows, you evade 6% of Melee attacks{MITIGATION_PIERCING}{3}{Archery}
*;4
:For 10 seconds after using Deflect Arrows, you evade 8% of Melee attacks{MITIGATION_PIERCING}{4}{Archery}
*;5
:For {MITIGATION_PIERCING}{5}{Archery}*;6:{MITIGATION_PIERCING}{6}{Archery}*;7:{MITIGATION_PIERCING}{7}{Archery}*;8:{MITIGATION_PIERCING}{8}{Archery}*;9:{MITIGATION_PIERCING}{9}{Archery}*;10 seconds after using Deflect Arrows, you evade :{MITIGATION_PIERCING}{10% of Melee attacks}{Archery}
}}
|-
|Marksman's | |of Aimed Shots | || || For 10 seconds after using Deflect Arrows, you gain Aimed Shot deals +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 5% damage || {{Spoiler|
*;2
:For Aimed Shot deals +10 seconds after using Deflect Arrows, you gain +2 mitigation of all physical attacks (Crushing, Slasing, or Piercing)% damage
*;3
:For 10 seconds after using Deflect Arrows, you gain Aimed Shot deals +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)15% damage
*;4
:For 10 seconds after using Deflect Arrows, you gain Aimed Shot deals +4 mitigation of all physical attacks (Crushing, Slasing, or Piercing)20% damage
*;5
:For Aimed Shot deals +25% damage*;6:Aimed Shot deals +30% damage*;7:Aimed Shot deals +35% damage*;8:Aimed Shot deals +40% damage*;9:Aimed Shot deals +45% damage*;10 seconds after using Deflect Arrows, you gain :Aimed Shot deals +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)50% damage
}}
|-
|Marksman's | |of Lingering Arrows | || || For 10 Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds after using Deflect Arrows, you gain +0.5 sprint speed || {{Spoiler|
*;2
:For 10 Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds after using Deflect Arrows, you gain +1 sprint speed.
*;3
:For 10 Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds after using Deflect Arrows, you gain +1.5 sprint speed
*;4
:For 10 Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds after using Deflect Arrows, you gain +2 sprint speed.
*;5
:For Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.*;6:Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.*;7:Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.*;8:Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.*;9:Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.*;10 :Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds after using Deflect Arrows, you gain +2.5 sprint speed}}|-|Marksman's | |of Lucky Aimed Shots | || || Take the Lead heals you for 10 Health Aimed Shot has a 2% chance to deal +150 damage || {{Spoiler|*;2:Take the Lead heals you for 15 HealthAimed Shot has a 4% chance to deal +150 damage
*;3
:Take the Lead heals you for 20 HealthAimed Shot has a 6% chance to deal +150 damage
*;4
:Take the Lead heals you for 25 HealthAimed Shot has a 8% chance to deal +150 damage
*;5
:Take the Lead heals you for 30 HealthAimed Shot has a 10% chance to deal +150 damage
*;6
:Take the Lead heals you for 35 HealthAimed Shot has a 12% chance to deal +150 damage
*;7
:Take the Lead heals you for 40 HealthAimed Shot has a 14% chance to deal +150 damage
*;8
:Take the Lead heals you for 45 HealthAimed Shot has a 16% chance to deal +150 damage
*;9
:Take the Lead heals you for 50 HealthAimed Shot has a 18% chance to deal +150 damage
*;10
:Take the Lead heals you for 55 HealthAimed Shot has a 20% chance to deal +150 damage
}}
|-
|| || || of Orcish Racism || Take the Lead boosts your movement speed by an additional Aimed Shot deals +1 10 damage versus orcs || {{Spoiler|
*;2
:Take the Lead boosts your movement speed by an additional Aimed Shot deals +220 damage versus orcs
*;3
:Take the Lead boosts your movement speed by an additional Aimed Shot deals +330 damage versus orcs
*;4
:Take the Lead boosts your movement speed by an additional Aimed Shot deals +440 damage versus orcs
*;5
:Take the Lead boosts your movement speed by an additional Aimed Shot deals +550 damage versus orcs*;6:Aimed Shot deals +60 damage versus orcs*;7:Aimed Shot deals +70 damage versus orcs*;8:Aimed Shot deals +80 damage versus orcs*;9:Aimed Shot deals +90 damage versus orcs*;10:Aimed Shot deals +100 damage versus orcs
}}
|-
|| || of The Porcupine || || Take the Lead boosts the aggro of all your attacks by Multishot deals +5% damage || {{Spoiler|
*;2
:Take the Lead boosts the aggro of all your attacks by Multishot deals +10%damage
*;3
:Take the Lead boosts the aggro of all your attacks by Multishot deals +15%damage
*;4
:Take the Lead boosts the aggro of all your attacks by Multishot deals +20%damage
*;5
:Take the Lead boosts the aggro of all your attacks by Multishot deals +25%damage
*;6
:Take the Lead boosts the aggro of all your attacks by Multishot deals +30%damage
*;7
:Take the Lead boosts the aggro of all your attacks by Multishot deals +35%damage
*;8
:Take the Lead boosts the aggro of all your attacks by Multishot deals +40%damage
*;9
:Take the Lead boosts the aggro of all your attacks by Multishot deals +45%damage
*;10
:Take the Lead boosts the aggro of all your attacks by Multishot deals +50%damage
}}
|-
|| || || of Fool Fighting Stupifying Arrows || Fight Me You Fools deals +Multishot and Heavy Multishot have a 10% damage chance to stun all targets || {{Spoiler|
*;2
:Fight Me You Fools deals +20Multishot and Heavy Multishot have a 13% damagechance to stun all targets
*;3
:Fight Me You Fools deals +30Multishot and Heavy Multishot have a 16% damagechance to stun all targets
*;4
:Fight Me You Fools deals +40Multishot and Heavy Multishot have a 19% damagechance to stun all targets
*;5
:Fight Me You Fools Multishot and Heavy Multishot have a 23% chance to stun all targets}}|-| || of Long Shots || Long Shot deals +5% damage || {{Spoiler|*;2:Long Shot deals +10% damage*;3:Long Shot deals +15% damage*;4:Long Shot deals +20% damage*;5:Long Shot deals +5025% damage*;6:Fight Me You Fools Long Shot deals +6030% damage
*;7
:Fight Me You Fools Long Shot deals +7035% damage
*;8
:Fight Me You Fools Long Shot deals +8040% damage
*;9
:Fight Me You Fools Long Shot deals +9045% damage
*;10
:Fight Me You Fools Long Shot deals +10050% damage
}}
|-
|| || || of Fool Fighting Long Horrific Shots || Fight Me You Fools deals +1Long Shot attacks have a 50% damage and taunts as if it did chance to deal +25 100 damage || {{Spoiler|
*;2
:Fight Me You Fools deals +2Long Shot attacks have a 50% damage and taunts as if it did chance to deal +50 100 damage
*;3
:Fight Me You Fools deals +3Long Shot attacks have a 50% damage and taunts as if it did chance to deal +75 100 damage
*;4
:Fight Me You Fools deals +4Long Shot attacks have a 50% damage and taunts as if it did chance to deal +100 damage
*;5
:Fight Me You Fools deals +5Long Shot attacks have a 50% damage and taunts as if it did chance to deal +125 100 damage
*;6
:Fight Me You Fools deals +6Long Shot attacks have a 50% damage and taunts as if it did chance to deal +150 100 damage
*;7
:Fight Me You Fools deals +7Long Shot attacks have a 50% damage and taunts as if it did chance to deal +175 100 damage
*;8
:Fight Me You Fools deals +8Long Shot attacks have a 50% damage and taunts as if it did chance to deal +200 100 damage
*;9
:Fight Me You Fools deals +9Long Shot attacks have a 50% damage and taunts as if it did chance to deal +225 100 damage
*;10
:Fight Me You Fools deals +10Long Shot attacks have a 50% damage and taunts as if it did chance to deal +250 100 damage
}}
|-
|| || Finisher's || of Finishing Long Shot Healing || Finish It deals +Long Shot attacks heal you for 10% damage health || {{Spoiler|
*;2
:Finish It deals +Long Shot attacks heal you for 20% damagehealth
*;3
:Finish It deals +Long Shot attacks heal you for 30% damagehealth
*;4
:Finish It deals +Long Shot attacks heal you for 40% damagehealth
*;5
:Finish It deals +Long Shot attacks heal you for 50% damagehealth
*;6
:Finish It deals +Long Shot attacks heal you for 60% damagehealth
*;7
:Finish It deals +Long Shot attacks heal you for 70% damagehealth
*;8
:Finish It deals +Long Shot attacks heal you for 80% damagehealth
*;9
:Finish It deals +Long Shot attacks heal you for 90% damagehealth
*;10
:Finish It deals +Long Shot attacks heal you for 100% damagehealth
}}
|-
|| || Blitzing || of Sudden Finishes Blitzing || "Finish It" has a Blitz Shot deals +1% chance to deal +250 damage || {{Spoiler|
*;2
:"Finish It" has a Blitz Shot deals +2% chance to deal +250 damage
*;3
:"Finish It" has a Blitz Shot deals +3% chance to deal +250 damage
*;4
:"Finish It" has a Blitz Shot deals +4% chance to deal +250 damage
*;5
:"Finish It" has a Blitz Shot deals +5% chance to deal +250 damage
*;6
:"Finish It" has a Blitz Shot deals +6% chance to deal +250 damage
*;7
:"Finish It" has a Blitz Shot deals +7% chance to deal +250 damage
*;8
:"Finish It" has a Blitz Shot deals +8% chance to deal +250 damage
*;9
:"Finish It" has a Blitz Shot deals +9% chance to deal +250 damage
*;10
:"Finish It" has a Blitz Shot deals +10% chance to deal +250 damage
}}
|-
|| || || of Sudden Finishes Recuperative Blitzing || {AVOID_DEATH_CHANCE}{0.1}{Shield} Blitz Shot attacks heal you for 3 health || {{Spoiler|
*;2
:{AVOID_DEATH_CHANCE}{0.2}{Shield}Blitz Shot attacks heal you for 6 health
*;3
:{AVOID_DEATH_CHANCE}{0.3}{Shield}Blitz Shot attacks heal you for 9 health
*;4
:Blitz Shot attacks heal you for 12 health*;5:Blitz Shot attacks heal you for 15 health}}|-| || of Heavy Arrows || Heavy Shot and Heavy Multishot attacks deal +4% damage || {AVOID_DEATH_CHANCE}{0.Spoiler|*;2:Heavy Shot and Heavy Multishot attacks deal +8% damage*;3:Heavy Shot and Heavy Multishot attacks deal +12% damage*;4}{Shield}:Heavy Shot and Heavy Multishot attacks deal +16% damage
*;5
:{AVOID_DEATH_CHANCE}{0.5}{Shield}Heavy Shot and Heavy Multishot attacks deal +20% damage
*;6
:{AVOID_DEATH_CHANCE}{0.6}{Shield}Heavy Shot and Heavy Multishot attacks deal +24% damage
*;7
:{AVOID_DEATH_CHANCE}{0.7}{Shield}Heavy Shot and Heavy Multishot attacks deal +28% damage
*;8
:{AVOID_DEATH_CHANCE}{0.8}{Shield}Heavy Shot and Heavy Multishot attacks deal +32% damage
*;9
:{AVOID_DEATH_CHANCE}{0.9}{Shield}Heavy Shot and Heavy Multishot attacks deal +36% damage
*;10
:{AVOID_DEATH_CHANCE}{1}{Shield}Heavy Shot and Heavy Multishot attacks deal +40% damage
}}
|-
|| || Fire-Shielding || of Lucky Heavy Arrows || Fire Shield also restores 10 Armor Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage || {{Spoiler|
*;2
:Fire Shield also restores 20 ArmorHeavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damage
*;3
:Fire Shield also restores 30 ArmorHeavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damage
*;4
:Fire Shield also restores 40 ArmorHeavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damage
*;5
:Fire Shield also restores 50 ArmorHeavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damage
*;6
:Fire Shield also restores 60 ArmorHeavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damage
*;7
:Fire Shield also restores 70 ArmorHeavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damage
*;8
:Fire Shield also restores 80 ArmorHeavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damage
*;9
:Fire Shield also restores 90 ArmorHeavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damage
*;10
:Fire Shield also restores 100 ArmorHeavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage
}}
|-
|| || || of Fiery Insulation Fire Arrows || While using Fire Shield, you take 1 less Arrow deals +7% direct damage from direct and indirect Cold attacks an additional 20 damage over 20 seconds || {{Spoiler|
*;2
:While using Fire Shield, you take 2 less Arrow deals +14% direct damage from direct and indirect Cold attacksan additional 20 damage over 20 seconds
*;3
:While using Fire Shield, you take 3 less Arrow deals +21% direct damage from direct and indirect Cold attacksan additional 20 damage over 20 seconds
*;4
:While using Fire Shield, you take 4 less Arrow deals +28% direct damage from direct and indirect Cold attacksan additional 40 damage over 20 seconds
*;5
:While using Fire Shield, you take 5 less Arrow deals +35% direct damage from direct and indirect Cold attacksan additional 40 damage over 20 seconds
*;6
:While using Fire Shield, you take 6 less Arrow deals +42% direct damage from direct and indirect Cold attacksan additional 40 damage over 20 seconds
*;7
:While using Fire Shield, you take 7 less Arrow deals +49% direct damage from direct and indirect Cold attacksan additional 60 damage over 20 seconds
*;8
:While using Fire Shield, you take 8 less Arrow deals +56% direct damage from direct and indirect Cold attacksan additional 60 damage over 20 seconds
*;9
:While using Fire Shield, you take 9 less Arrow deals +63% direct damage from direct and indirect Cold attacksan additional 60 damage over 20 seconds
*;10
:While using Fire Shield, you take 10 less Arrow deals +70% direct damage from direct and indirect Cold attacksan additional 60 damage over 20 seconds
}}
|-
|| || || of True Fire Shielding Acid Arrows || While using Fire Shield, you take 1 less Acid Arrow deals +8% damage from direct and indirect Fire attacks || {{Spoiler|
*;2
:While using Fire Shield, you take 2 less Acid Arrow deals +16% damage from direct and indirect Fire attacks
*;3
:While using Fire Shield, you take 3 less Acid Arrow deals +24% damage from direct and indirect Fire attacks
*;4
:While using Fire Shield, you take 4 less Acid Arrow deals +32% damage from direct and indirect Fire attacks
*;5
:While using Fire Shield, you take 5 less Acid Arrow deals +40% damage from direct and indirect Fire attacks
*;6
:While using Fire Shield, you take 6 less Acid Arrow deals +48% damage from direct and indirect Fire attacks
*;7
:While using Fire Shield, you take 7 less Acid Arrow deals +56% damage from direct and indirect Fire attacks
*;8
:While using Fire Shield, you take 8 less Acid Arrow deals +64% damage from direct and indirect Fire attacks
*;9
:While using Fire Shield, you take 9 less Acid Arrow deals +72% damage from direct and indirect Fire attacks
*;10
:While using Fire Shield, you take 10 less Acid Arrow deals +80% damage from direct and indirect Fire attacks
}}
|-
|| || || of Shrill Commands Poison Arrows || Shrill Command attacks deal Poison Arrow deals +5 7% damage || {{Spoiler|
*;2
:Shrill Command attacks deal Poison Arrow deals +10 14% damage
*;3
:Shrill Command attacks deal Poison Arrow deals +15 21% damage
*;4
:Shrill Command attacks deal Poison Arrow deals +20 28% damage
*;5
:Shrill Command attacks deal Poison Arrow deals +25 35% damage
*;6
:Shrill Command attacks deal Poison Arrow deals +30 42% damage
*;7
:Shrill Command attacks deal Poison Arrow deals +35 49% damage
*;8
:Shrill Command attacks deal Poison Arrow deals +40 56% damage
*;9
:Shrill Command attacks deal Poison Arrow deals +45 63% damage
*;10
:Shrill Command attacks deal Poison Arrow deals +50 70% damage
}}
|-
|| || || of Shrill Moments Elemental Arrows || Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 5% chance to deal +1003% damage || {{Spoiler|
*;2
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 10% chance to deal +1006% damage
*;3
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 15% chance to deal +1009% damage
*;4
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 20% chance to deal +10012% damage
*;5
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 25% chance to deal +10015% damage
*;6
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 30% chance to deal +10018% damage
*;7
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 35% chance to deal +10021% damage
*;8
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 40% chance to deal +10024% damage
*;9
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 45% chance to deal +10027% damage
*;10
:Shrill Command Fire Arrow, Acid Arrow, and Poison Arrow attacks have a 50% chance to deal +10030% damage
}}
|-
|| || || of Synchronized Slashing Devastating Snare Arrows || When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +120% damage for 8 seconds . || {{Spoiler|
*;2
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +230% damage for 8 seconds.
*;3
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +340% damage for 8 seconds.
*;4
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +450% damage for 8 seconds.
*;5
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +560% damage for 8 seconds.
*;6
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +670% damage for 8 seconds.
*;7
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +780% damage for 8 seconds.
*;8
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +890% damage for 8 seconds.
*;9
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +9100% damage for 8 seconds.
*;10
:When you use Monstrous Rage on your pet, your Slashing attacks deal Snare Arrow deals +10120% damage for 8 seconds.
}}
|-
|| || || of Synchronized Crushing Critical Snaring || When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +1% 100 damage for 8 seconds || {{Spoiler|
*;2
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +2% 200 damage for 8 seconds
*;3
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +3% 300 damage for 8 seconds
*;4
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +4% 400 damage for 8 seconds
*;5
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +5% 500 damage for 8 seconds
*;6
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +6% 600 damage for 8 seconds
*;7
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +7% 700 damage for 8 seconds
*;8
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +8% 800 damage for 8 seconds
*;9
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +9% 900 damage for 8 seconds
*;10
:When you use Monstrous Rage on your pet, your Crushing attacks Snare Arrow has a 10% chance to deal +10% 1000 damage for 8 seconds
}}
|-
|| || || of Enhanced Orders Soothing Snares || When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage Snare Arrow lowers targets rage by 40 || {{Spoiler|
*;2
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damageSnare Arrow lowers targets rage by 80
*;3
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damageSnare Arrow lowers targets rage by 120
*;4
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damageSnare Arrow lowers targets rage by 160
*;5
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damageSnare Arrow lowers targets rage by 200
*;6
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damageSnare Arrow lowers targets rage by 240
*;7
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damageSnare Arrow lowers targets rage by 280
*;8
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damageSnare Arrow lowers targets rage by 320
*;9
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damageSnare Arrow lowers targets rage by 360
*;10
:When Snare Arrow lowers targets rage by 400}}|-| || of Defensive Bashing || Bow Bash gives you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 1 absorption of any physical damagefor 10 seconds || {{Spoiler|*;2:Bow Bash gives you +2 absorption of any physical damage for 10 seconds*;3:Bow Bash gives you +3 absorption of any physical damage for 10 seconds*;4:Bow Bash gives you +4 absorption of any physical damage for 10 seconds*;5:Bow Bash gives you +5 absorption of any physical damage for 10 seconds
}}
|-
|| || || of Synchronized Sprinting Recuperative Bashing || When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds 4 health || {{Spoiler|
*;2
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds8 health
*;3
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds12 health
*;4
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds16 health
*;5
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds20 health
*;6
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds24 health
*;7
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds28 health
*;8
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds32 health
*;9
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds36 health
*;10
:When Bow Bash heals you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds40 health
}}
|-
|| || || of Speedy Slashing Horrifying Bow Bashes || When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +1 10% damage for 10 seconds || {{Spoiler|
*;2
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +2 20% damage for 10 seconds
*;3
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +3 30% damage for 10 seconds
*;4
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +4 40% damage for 10 seconds
*;5
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +5 50% damage for 10 seconds
*;6
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +6 60% damage for 10 seconds
*;7
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +7 70% damage for 10 seconds
*;8
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +8 80% damage for 10 seconds
*;9
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +9 90% damage for 10 seconds
*;10
:When you use Sic Em on your pet, its Slashing attacks (if any) deal Bow Bash deals +10 100% damage for 10 seconds
}}
|-
|| || || of Concerned Pets || When you use Get It Off Me, your pet's attacks taunt an additional Bow Bash deals +205% damage and knocks the target backwards || {{Spoiler|
*;2
:When you use Get It Off Me, your pet's attacks taunt an additional Bow Bash deals +4010%damage and knocks the target backwards
*;3
:When you use Get It Off Me, your pet's attacks taunt an additional Bow Bash deals +6015%damage and knocks the target backwards
*;4
:When you use Get It Off Me, your pet's attacks taunt an additional Bow Bash deals +8020%damage and knocks the target backwards
*;5
:When you use Get It Off Me, your pet's attacks taunt an additional Bow Bash deals +100%*;6:When you use Get It Off Me, your pet's attacks taunt an additional +120%*;7:When you use Get It Off Me, your pet's attacks taunt an additional +140%*;8:When you use Get It Off Me, your pet's attacks taunt an additional +160%*;9:When you use Get It Off Me, your pet's attacks taunt an additional +180%*;10:When you use Get It Off Me, your pet's attacks taunt an additional +20025%damage and knocks the target backwards
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Shield Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || || of Regenerative Pleas Shielding || When you use Get It Off Me, you regenerate 25 Armor {MOD_SKILL_SHIELD}{0.15} || {{Spoiler|
*;2
:When you use Get It Off Me, you regenerate 50 Armor{MOD_SKILL_SHIELD}{0.2}
*;3
:When you use Get It Off Me, you regenerate 75 Armor{MOD_SKILL_SHIELD}{0.25}
*;4
:When you use Get It Off Me, you regenerate 100 Armor{MOD_SKILL_SHIELD}{0.3}
*;5
:When you use Get It Off Me, you regenerate 125 Armor{MOD_SKILL_SHIELD}{0.35}
*;6
:When you use Get It Off Me, you regenerate 150 Armor*;7:When you use Get It Off Me, you regenerate 175 Armor*;8:When you use Get It Off Me, you regenerate 200 Armor*;9:When you use Get It Off Me, you regenerate 225 Armor*;10:When you use Get It Off Me, you regenerate 250 Armor{MOD_SKILL_SHIELD}{0.4}
}}
|-
|| || Treat Keeper's || of Bashing || {BOOST_STABLEDPETHEAL_SENDER}{8} All types of shield Bash attacks deal +1 damage || {{Spoiler|
*;2
:{BOOST_STABLEDPETHEAL_SENDER}{16}All types of shield Bash attacks deal +2 damage
*;3
:{BOOST_STABLEDPETHEAL_SENDER}{24}All types of shield Bash attacks deal +3 damage
*;4
:{BOOST_STABLEDPETHEAL_SENDER}{35}All types of shield Bash attacks deal +4 damage
*;5
:{BOOST_STABLEDPETHEAL_SENDER}{46}All types of shield Bash attacks deal +5 damage
*;6
:{BOOST_STABLEDPETHEAL_SENDER}{55}All types of shield Bash attacks deal +6 damage
*;7
:{BOOST_STABLEDPETHEAL_SENDER}{70}All types of shield Bash attacks deal +7 damage
*;8
:{BOOST_STABLEDPETHEAL_SENDER}{80}All types of shield Bash attacks deal +8 damage
*;9
:{BOOST_STABLEDPETHEAL_SENDER}{90}All types of shield Bash attacks deal +9 damage
*;10
:{BOOST_STABLEDPETHEAL_SENDER}{100}All types of shield Bash attacks deal +10 damage
}}
|-
|| || || of Critical Bashing || Wild Endurance heals your pet for 20 Health/Armor All types of shield Bash attacks have a 3% chance to deal +50 damage || {{Spoiler|
*;2
:Wild Endurance heals your pet for 40 Health/ArmorAll types of shield Bash attacks have a 6% chance to deal +50 damage
*;3
:Wild Endurance heals your pet for 60 Health/ArmorAll types of shield Bash attacks have a 9% chance to deal +50 damage
*;4
:Wild Endurance heals your pet for 80 Health/ArmorAll types of shield Bash attacks have a 12% chance to deal +50 damage
*;5
:Wild Endurance heals your pet for 100 Health/ArmorAll types of shield Bash attacks have a 15% chance to deal +50 damage
*;6
:Wild Endurance heals your pet for 120 Health/ArmorAll types of shield Bash attacks have a 18% chance to deal +50 damage
*;7
:Wild Endurance heals your pet for 140 Health/ArmorAll types of shield Bash attacks have a 21% chance to deal +50 damage
*;8
:Wild Endurance heals your pet for 160 Health/ArmorAll types of shield Bash attacks have a 24% chance to deal +50 damage
*;9
:Wild Endurance heals your pet for 180 Health/ArmorAll types of shield Bash attacks have a 27% chance to deal +50 damage
*;10
:Wild Endurance heals your pet for 200 Health/ArmorAll types of shield Bash attacks have a 30% chance to deal +50 damage
}}
|-
| Armor Master's || || After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) || |-| || of Reconciliatory Stunning || Nimble Limbs heals your pet for 20 Health/Armor Stunning Bash attacks heal you of 5 damage || {{Spoiler|
*;2
:Nimble Limbs heals your pet for 40 Health/ArmorStunning Bash attacks heal you of 10 damage
*;3
:Nimble Limbs heals your pet for 60 Health/ArmorStunning Bash attacks heal you of 15 damage
*;4
:Nimble Limbs heals your pet for 80 Health/ArmorStunning Bash attacks heal you of 20 damage
*;5
:Nimble Limbs heals your pet for 100 Health/ArmorStunning Bash attacks heal you of 25 damage
*;6
:Nimble Limbs heals your pet for 120 Health/ArmorStunning Bash attacks heal you of 30 damage
*;7
:Nimble Limbs heals your pet for 140 Health/ArmorStunning Bash attacks heal you of 35 damage
*;8
:Nimble Limbs heals your pet for 160 Health/ArmorStunning Bash attacks heal you of 40 damage
*;9
:Nimble Limbs heals your pet for 180 Health/ArmorStunning Bash attacks heal you of 45 damage
*;10
:Nimble Limbs heals your pet for 200 Health/ArmorStunning Bash attacks heal you of 50 damage
}}
|-
|| || Pet Sadist's || of Stunning Bashes || Using Unnatural Wrath on your pet heals you for 20 Health/Armor Stunning Bash deals +8% damage || {{Spoiler|
*;2
:Using Unnatural Wrath on your pet heals you for 40 Health/ArmorStunning Bash deals +16% damage
*;3
:Using Unnatural Wrath on your pet heals you for 60 Health/ArmorStunning Bash deals +24% damage
*;4
:Using Unnatural Wrath on your pet heals you for 80 Health/ArmorStunning Bash deals +32% damage
*;5
:Using Unnatural Wrath on your pet heals you for 100 Health/ArmorStunning Bash deals +40% damage
*;6
:Using Unnatural Wrath on your pet heals you for 120 Health/ArmorStunning Bash deals +48% damage
*;7
:Using Unnatural Wrath on your pet heals you for 140 Health/ArmorStunning Bash deals +56% damage
*;8
:Using Unnatural Wrath on your pet heals you for 160 Health/ArmorStunning Bash deals +64% damage
*;9
:Using Unnatural Wrath on your pet heals you for 180 Health/ArmorStunning Bash deals +72% damage
*;10
:Using Unnatural Wrath on your pet heals you for 200 Health/ArmorStunning Bash deals +80% damage
}}
|-
|| Armored || || of Healthy Pets || Animal Handling pets have +10 health {MAX_ARMOR}{7}{Shield} || {{Spoiler|
*;2
:Animal Handling pets have +20 health{MAX_ARMOR}{14}{Shield}
*;3
:Animal Handling pets have +30 health{MAX_ARMOR}{21}{Shield}
*;4
:Animal Handling pets have +40 health{MAX_ARMOR}{28}{Shield}
*;5
:Animal Handling pets have +50 health{MAX_ARMOR}{35}{Shield}
*;6
:Animal Handling pets have +60 health{MAX_ARMOR}{42}{Shield}
*;7
:Animal Handling pets have +70 health{MAX_ARMOR}{49}{Shield}
*;8
:Animal Handling pets have +80 health{MAX_ARMOR}{56}{Shield}
*;9
:Animal Handling pets have +90 health{MAX_ARMOR}{63}{Shield}
*;10
:Animal Handling pets have +100 health{MAX_ARMOR}{70}{Shield}
}}
|-
|| Protective || || of Plated Pets || Animal Handling pets have +15 armor {MITIGATION_SLASHING}{1}{Shield} || {{Spoiler|
*;2
:Animal Handling pets have +30 armor{MITIGATION_SLASHING}{2}{Shield}
*;3
:Animal Handling pets have +45 armor{MITIGATION_SLASHING}{3}{Shield}
*;4
:Animal Handling pets have +60 armor{MITIGATION_SLASHING}{4}{Shield}
*;5
:Animal Handling pets have +75 armor{MITIGATION_SLASHING}{5}{Shield}
*;6
:Animal Handling pets have +90 armor{MITIGATION_SLASHING}{6}{Shield}
*;7
:Animal Handling pets have +105 armor{MITIGATION_SLASHING}{7}{Shield}
*;8
:Animal Handling pets have +120 armor{MITIGATION_SLASHING}{8}{Shield}
*;9
:Animal Handling pets have +135 armor{MITIGATION_SLASHING}{9}{Shield}
*;10
:Animal Handling pets have +150 armor{MITIGATION_SLASHING}{10}{Shield}
}}
|-
|| Protective || || of Vicious Pets || Animal Handling pets deal +{MITIGATION_PIERCING}{1 direct damage with each attack }{Shield} || {{Spoiler|
*;2
:Animal Handling pets deal +{MITIGATION_PIERCING}{2 direct damage with each attack}{Shield}
*;3
:Animal Handling pets deal +{MITIGATION_PIERCING}{3 direct damage with each attack}{Shield}
*;4
:Animal Handling pets deal +{MITIGATION_PIERCING}{4 direct damage with each attack}{Shield}
*;5
:Animal Handling pets deal +{MITIGATION_PIERCING}{5 direct damage with each attack}{Shield}
*;6
:Animal Handling pets deal +{MITIGATION_PIERCING}{6 direct damage with each attack}{Shield}
*;7
:Animal Handling pets deal +{MITIGATION_PIERCING}{7 direct damage with each attack}{Shield}
*;8
:Animal Handling pets deal +{MITIGATION_PIERCING}{8 direct damage with each attack}{Shield}
*;9
:Animal Handling pets deal +{MITIGATION_PIERCING}{9 direct damage with each attack}{Shield}
*;10
:Animal Handling pets deal +{MITIGATION_PIERCING}{10 direct damage with each attack}{Shield}
}}
|-
|| Protective || || of Deadly Pets || Animal Handling pets deal +2.5% direct damage with each attack {MITIGATION_CRUSHING}{1}{Shield} || {{Spoiler|
*;2
:Animal Handling pets deal +5% direct damage with each attack{MITIGATION_CRUSHING}{2}{Shield}
*;3
:Animal Handling pets deal +7.5% direct damage with each attack{MITIGATION_CRUSHING}{3}{Shield}
*;4
:Animal Handling pets deal +10% direct damage with each attack{MITIGATION_CRUSHING}{4}{Shield}
*;5
:Animal Handling pets deal +12.{MITIGATION_CRUSHING}{5% direct damage with each attack}{Shield}
*;6
:Animal Handling pets deal +15% direct damage with each attack{MITIGATION_CRUSHING}{6}{Shield}
*;7
:Animal Handling pets deal +17.5% direct damage with each attack{MITIGATION_CRUSHING}{7}{Shield}
*;8
:Animal Handling pets deal +20% direct damage with each attack{MITIGATION_CRUSHING}{8}{Shield}
*;9
:Animal Handling pets deal +22.5% direct damage with each attack{MITIGATION_CRUSHING}{9}{Shield}
*;10
:Animal Handling pets deal +25% direct damage with each attack{MITIGATION_CRUSHING}{10}{Shield}
}}
|-
|| || || of Masterful Instruction Disrupting Bashes || Animal Handling pets earn +2% XP Disrupting Bash further reduces target's Rage by 10 || {{Spoiler|
*;2
:Animal Handling pets earn +4% XPDisrupting Bash further reduces target's Rage by 20
*;3
:Animal Handling pets earn +6% XPDisrupting Bash further reduces target's Rage by 30
*;4
:Animal Handling pets earn +8% XPDisrupting Bash further reduces target's Rage by 40
*;5
:Animal Handling pets earn +10% XPDisrupting Bash further reduces target's Rage by 50
*;6
:Animal Handling pets earn +12% XPDisrupting Bash further reduces target's Rage by 60
*;7
:Animal Handling pets earn +14% XPDisrupting Bash further reduces target's Rage by 70
*;8
:Animal Handling pets earn +16% XPDisrupting Bash further reduces target's Rage by 80
*;9
:Animal Handling pets earn +18% XPDisrupting Bash further reduces target's Rage by 90
*;10
:Animal Handling pets earn +20% XPDisrupting Bash further reduces target's Rage by 100
}}
|-
|| || || of Enthusiastic Orders Disrupting Bashes || Animal Handling pets have Disrupting Bash deals +36% Enthusiasm damage || {{Spoiler|
*;2
:Animal Handling pets have Disrupting Bash deals +612% Enthusiasmdamage
*;3
:Animal Handling pets have Disrupting Bash deals +918% Enthusiasmdamage
*;4
:Animal Handling pets have Disrupting Bash deals +1224% Enthusiasmdamage
*;5
:Animal Handling pets have Disrupting Bash deals +1530% Enthusiasmdamage
*;6
:Animal Handling pets have Disrupting Bash deals +1836% Enthusiasmdamage
*;7
:Animal Handling pets have Disrupting Bash deals +2142% Enthusiasmdamage
*;8
:Animal Handling pets have Disrupting Bash deals +2448% Enthusiasmdamage
*;9
:Animal Handling pets have Disrupting Bash deals +2754% Enthusiasmdamage
*;10
:Animal Handling pets have Disrupting Bash deals +3060% Enthusiasmdamage
}}
|-
|| || || of Scary Looking Pets Disrupting Bashes || Animal Handling pets taunt Disrupting Bash deals +1% damage and taunts the target as if they it did +5% 20 additional damage || {{Spoiler|
*;2
:Animal Handling pets taunt Disrupting Bash deals +2% damage and taunts the target as if they it did +10% 40 additional damage
*;3
:Animal Handling pets taunt Disrupting Bash deals +3% damage and taunts the target as if they it did +15% 60 additional damage
*;4
:Animal Handling pets taunt Disrupting Bash deals +4% damage and taunts the target as if they it did +20% 80 additional damage
*;5
:Animal Handling pets taunt Disrupting Bash deals +5% damage and taunts the target as if they it did +25% 100 additional damage
*;6
:Animal Handling pets taunt Disrupting Bash deals +6% damage and taunts the target as if they it did +30% 120 additional damage
*;7
:Animal Handling pets taunt Disrupting Bash deals +7% damage and taunts the target as if they it did +35% 140 additional damage
*;8
:Animal Handling pets taunt Disrupting Bash deals +8% damage and taunts the target as if they it did +40% 160 additional damage
*;9
:Animal Handling pets taunt Disrupting Bash deals +9% damage and taunts the target as if they it did +45% 180 additional damage
*;10
:Animal Handling pets taunt Disrupting Bash deals +10% damage and taunts the target as if they it did +50% 200 additional damage
}}
|-
|| || || of Wimpy Looking Pets Rageless Infuriation || Animal Handling pets taunt monsters Infuriating Bash generates 10 less, as if they did -2% damage Rage || {{Spoiler|
*;2
:Animal Handling pets taunt monsters Infuriating Bash generates 20 less, as if they did -4% damageRage
*;3
:Animal Handling pets taunt monsters Infuriating Bash generates 30 less, as if they did -6% damageRage
*;4
:Animal Handling pets taunt monsters Infuriating Bash generates 40 less, as if they did -8% damageRage
*;5
:Animal Handling pets taunt monsters Infuriating Bash generates 50 less, as if they did -10% damageRage
*;6
:Animal Handling pets taunt monsters Infuriating Bash generates 60 less, as if they did -12% damageRage
*;7
:Animal Handling pets taunt monsters Infuriating Bash generates 70 less, as if they did -14% damageRage
*;8
:Animal Handling pets taunt monsters Infuriating Bash generates 80 less, as if they did -16% damageRage
*;9
:Animal Handling pets taunt monsters Infuriating Bash generates 90 less, as if they did -18% damageRage
*;10
:Animal Handling pets taunt monsters Infuriating Bash generates 100 less, as if they did -20% damageRage
}}
|-
|| || || of Clubbing Infuriating Bashes || Pound attacks deal Infuriating Bash deals +2 7% damage || {{Spoiler|
*;2
:Pound attacks deal Infuriating Bash deals +4 14% damage
*;3
:Pound attacks deal Infuriating Bash deals +6 21% damage
*;4
:Pound attacks deal Infuriating Bash deals +8 28% damage
*;5
:Pound attacks deal Infuriating Bash deals +10 35% damage
*;6
:Pound attacks deal Infuriating Bash deals +12 42% damage
*;7
:Pound attacks deal Infuriating Bash deals +14 49% damage
*;8
:Pound attacks deal Infuriating Bash deals +16 56% damage
*;9
:Pound attacks deal Infuriating Bash deals +18 63% damage
*;10
:Pound attacks deal Infuriating Bash deals +20 70% damage
}}
|-
|| || || of Braining Infuriating Bashes || Pound attacks have a 3Infuriating Bash deals +4% chance to deal +150 damage and taunts the target as if it did 25 additional damage || {{Spoiler|
*;2
:Pound attacks have a 6Infuriating Bash deals +8% chance to deal +150 damage and taunts the target as if it did 50 additional damage
*;3
:Pound attacks have a 9Infuriating Bash deals +12% chance to deal +150 damage and taunts the target as if it did 75 additional damage
*;4
:Pound attacks have a 12Infuriating Bash deals +16% chance to deal +150 damage and taunts the target as if it did 100 additional damage
*;5
:Pound attacks have a 15Infuriating Bash deals +20% chance to deal +150 damage and taunts the target as if it did 125 additional damage
*;6
:Pound attacks have a 18Infuriating Bash deals +24% chance to deal +damage and taunts the target as if it did 150 additional damage
*;7
:Pound attacks have a 21Infuriating Bash deals +28% chance to deal +150 damage and taunts the target as if it did 175 additional damage
*;8
:Pound attacks have a 24Infuriating Bash deals +32% chance to deal +150 damage and taunts the target as if it did 200 additional damage
*;9
:Pound attacks have a 27Infuriating Bash deals +36% chance to deal +150 damage and taunts the target as if it did 225 additional damage
*;10
:Pound attacks have a 30Infuriating Bash deals +40% chance to deal +150 damage and taunts the target as if it did 250 additional damage
}}
|-
| || || Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) || |-| || of Dazing || Pound attacks have a 2% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +2 damage 5 for 20 seconds || {{Spoiler|
*;2
:Pound attacks have a 4% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +4 damage10 for 20 seconds
*;3
:Pound attacks have a 6% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +6 damage15 for 20 seconds
*;4
:Pound attacks have a 8% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +8 damage20 for 20 seconds
*;5
:Pound attacks have a 10% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +10 damage25 for 20 seconds
*;6
:Pound attacks have a 12% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +12 damage30 for 20 seconds
*;7
:Pound attacks have a 14% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +14 damage35 for 20 seconds
*;8
:Pound attacks have a 16% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +16 damage40 for 20 seconds
*;9
:Pound attacks have a 18% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +18 damage45 for 20 seconds
*;10
:Pound attacks have a 20% chance to stun the target and deal Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 damageseconds
}}
|-
|| || || of Suspicious Bashing || Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +15 damage 5 for 20 seconds || {{Spoiler|
*;2
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +30 damage10 for 20 seconds
*;3
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +45 damage15 for 20 seconds
*;4
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +60 damage20 for 20 seconds
*;5
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +75 damage25 for 20 seconds
*;6
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +90 damage30 for 20 seconds
*;7
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +105 damage35 for 20 seconds
*;8
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +120 damage40 for 20 seconds
*;9
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +135 damage45 for 20 seconds
*;10
:Pound attacks taunt the target so that it temporarily thinks the attack did Using Strategic Preparation boosts your in-combat Health regeneration +150 damage50 for 20 seconds
}}
|-
|| Unpoisonable || || of Slagging || Pound To Slag deals Elemental Ward grants you +720% damage Poison Mitigation || {{Spoiler|
*;2
:Pound To Slag deals Elemental Ward grants you +1440% damagePoison Mitigation
*;3
:Pound To Slag deals Elemental Ward grants you +2160% damagePoison Mitigation
*;4
:Pound To Slag deals Elemental Ward grants you +2880% damagePoison Mitigation
*;5
:Pound To Slag deals +35% damage*;6:Pound To Slag deals +42% damage*;7:Pound To Slag deals +49% damage*;8:Pound To Slag deals +56% damage*;9:Pound To Slag deals +63% damage*;10:Pound To Slag deals +70% Elemental Ward makes you immune to Poison damage
}}
|-
|| Untraumatic || || of Slagging || Pound To Slag deals Elemental Ward grants you +220% damage and stun the target Trauma Mitigation || {{Spoiler|
*;2
:Pound To Slag deals Elemental Ward grants you +440% damage and stun the targetTrauma Mitigation
*;3
:Pound To Slag deals Elemental Ward grants you +660% damage and stun the targetTrauma Mitigation
*;4
:Pound To Slag deals Elemental Ward grants you +880% damage and stun the targetTrauma Mitigation
*;5
:Pound To Slag deals +10% Elemental Ward makes you immune to Trauma damage and stun the target*;6:Pound To Slag deals +12% damage and stun the target*;7:Pound To Slag deals +14% damage and stun the target*;8:Pound To Slag deals +16% damage and stun the target*;9:Pound To Slag deals +18% damage and stun the target*;10:Pound To Slag deals +20% damage and stun the target
}}
|-
|| Repositioning || || of Healthy Obliteration || Pound To Slag attacks restore 7 health to You regain 10 Armor whenever you use Elemental Ward || {{Spoiler|
*;2
:Pound To Slag attacks restore 14 health to You regain 20 Armor whenever youuse Elemental Ward
*;3
:Pound To Slag attacks restore 21 health to You regain 30 Armor whenever youuse Elemental Ward
*;4
:Pound To Slag attacks restore 28 health to You regain 40 Armor whenever youuse Elemental Ward
*;5
:Pound To Slag attacks restore 35 health to You regain 50 Armor whenever youuse Elemental Ward
*;6
:Pound To Slag attacks restore 42 health to You regain 60 Armor whenever youuse Elemental Ward
*;7
:Pound To Slag attacks restore 49 health to You regain 70 Armor whenever youuse Elemental Ward
*;8
:Pound To Slag attacks restore 56 health to You regain 80 Armor whenever youuse Elemental Ward
*;9
:Pound To Slag attacks restore 63 health to You regain 90 Armor whenever youuse Elemental Ward
*;10
:Pound To Slag attacks restore 70 health to You regain 100 Armor whenever youuse Elemental Ward
}}
|-
|| Reinforcing || || of Frenzied Slagging || Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage {BOOST_REINFORCE_SENDER}{10} || {{Spoiler|
*;2
:Pound To Slag attacks have a 10% chance to hit all enemies within 5 meters, dealing +10 damage{BOOST_REINFORCE_SENDER}{20}
*;3
:Pound To Slag attacks have a 15% chance to hit all enemies within 5 meters, dealing +15 damage{BOOST_REINFORCE_SENDER}{30}
*;4
:Pound To Slag attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage{BOOST_REINFORCE_SENDER}{40}
*;5
:Pound To Slag attacks have a 25% chance to hit all enemies within 5 meters, dealing +25 damage{BOOST_REINFORCE_SENDER}{50}
*;6
:Pound To Slag attacks have a 30% chance to hit all enemies within 5 meters, dealing +30 damage{BOOST_REINFORCE_SENDER}{60}
*;7
:Pound To Slag attacks have a 35% chance to hit all enemies within 5 meters, dealing +35 damage{BOOST_REINFORCE_SENDER}{70}
*;8
:Pound To Slag attacks have a 40% chance to hit all enemies within 5 meters, dealing +40 damage{BOOST_REINFORCE_SENDER}{80}
*;9
:Pound To Slag attacks have a 45% chance to hit all enemies within 5 meters, dealing +45 damage{BOOST_REINFORCE_SENDER}{90}
*;10
:Pound To Slag attacks have a 50% chance to hit all enemies within 5 meters, dealing +50 damage{BOOST_REINFORCE_SENDER}{100}
}}
|-
|| || || of Nice Looking Hammers || Look At My Hammer restores +6 health to Vigorous Defense also heals you for 20 Health || {{Spoiler|
*;2
:Look At My Hammer restores +12 health to Vigorous Defense also heals youfor 30 Health
*;3
:Look At My Hammer restores +18 health to Vigorous Defense also heals youfor 40 Health
*;4
:Look At My Hammer restores +24 health to Vigorous Defense also heals youfor 50 Health
*;5
:Look At My Hammer restores +30 health to Vigorous Defense also heals youfor 70 Health
*;6
:Look At My Hammer restores +36 health to Vigorous Defense also heals youfor 80 Health
*;7
:Look At My Hammer restores +42 health to Vigorous Defense also heals youfor 100 Health
*;8
:Look At My Hammer restores +48 health to Vigorous Defense also heals youfor 110 Health
*;9
:Look At My Hammer restores +54 health to Vigorous Defense also heals youfor 130 Health
*;10
:Look At My Hammer restores +60 health to Vigorous Defense also heals youfor 150 Health
}}
|-
|| || || of Attractive Clubs || Look At My Hammer Reinforce also restores +6 armor to you 3 Power || {{Spoiler|
*;2
:Look At My Hammer Reinforce also restores +12 armor to you6 Power
*;3
:Look At My Hammer Reinforce also restores +18 armor to you9 Power
*;4
:Look At My Hammer Reinforce also restores +24 armor to you12 Power
*;5
:Look At My Hammer Reinforce also restores +30 armor to you15 Power
*;6
:Look At My Hammer Reinforce also restores +36 armor to you18 Power
*;7
:Look At My Hammer Reinforce also restores +42 armor to you21 Power
*;8
:Look At My Hammer Reinforce also restores +48 armor to you24 Power
*;9
:Look At My Hammer Reinforce also restores +54 armor to you27 Power
*;10
:Look At My Hammer Reinforce also restores +60 armor to you30 Power
}}
|-
|| || Nice Clubbin' || || Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +3% damage heal you for 10 seconds 40 Health || {{Spoiler|
*;2
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +5% damage heal you for 10 seconds60 Health
*;3
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +7% damage heal you for 10 seconds80 Health
*;4
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +10% damage heal you for 10 seconds100 Health
*;5
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +12% damage heal you for 10 seconds140 Health
*;6
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +14% damage heal you for 10 seconds180 Health
*;7
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +16% damage heal you for 10 seconds200 Health
*;8
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +18% damage heal you for 10 seconds220 Health
*;9
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +20% damage heal you for 10 seconds260 Health
*;10
:Look At My Hammer causes your Crushing attacks Vigorous Defense also has a 25% chance to deal +22% damage heal you for 10 seconds300 Health
}}
|-
|| || || of Efficient Clubbing Burst-Dodging || After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 10% of Burst attacks cost -1 Power for 8 seconds || {{Spoiler|
*;2
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 15% of Burst attacks cost -2 Power for 8 seconds
*;3
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 20% of Burst attacks cost -2 Power for 12 seconds
*;4
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 25% of Burst attacks cost -3 Power for 10 seconds
*;5
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 30% of Burst attacks cost -3 Power for 12 seconds
}}
|-
|| Evasive || || of Performant Clubbing || After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 2% of Melee attacks cost -1 Power for 8 seconds || {{Spoiler|
*;2
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 4% of Melee attacks cost -1 Power for 10 seconds
*;3
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 6% of Melee attacks cost -1 Power for 12 seconds
*;4
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 8% of Melee attacks cost -1 Power for 15 seconds
*;5
:After For 10 seconds after using Look At My HammerDeflect Arrows, all other Hammer you evade 10% of Melee attacks cost -1 Power for 18 seconds
}}
|-
|| || || of Efficient Clubbing || After For 10 seconds after using Look At My HammerDeflect Arrows, you gain +1 mitigation of all other Hammer physical attacks cost -2 Power for 8 seconds (Crushing, Slasing, or Piercing) || {{Spoiler|
*;2
:After For 10 seconds after using Look At My HammerDeflect Arrows, you gain +2 mitigation of all other Hammer physical attacks cost -2 Power for 10 seconds(Crushing, Slasing, or Piercing)
*;3
:After For 10 seconds after using Look At My HammerDeflect Arrows, you gain +3 mitigation of all other Hammer physical attacks cost -2 Power for 12 seconds(Crushing, Slasing, or Piercing)
*;4
:After For 10 seconds after using Look At My HammerDeflect Arrows, you gain +4 mitigation of all other Hammer physical attacks cost -2 Power for 15 seconds(Crushing, Slasing, or Piercing)
*;5
:After For 10 seconds after using Look At My HammerDeflect Arrows, you gain +5 mitigation of all other Hammer physical attacks cost -2 Power for 18 seconds(Crushing, Slasing, or Piercing)
}}
|-
|| || || of Leaping and Smashing || Leaping Smash deals For 10 seconds after using Deflect Arrows, you gain +10% damage 0.5 sprint speed || {{Spoiler|
*;2
:Leaping Smash deals For 10 seconds after using Deflect Arrows, you gain +20% damage1 sprint speed
*;3
:Leaping Smash deals For 10 seconds after using Deflect Arrows, you gain +30% damage1.5 sprint speed
*;4
:Leaping Smash deals For 10 seconds after using Deflect Arrows, you gain +40% damage2 sprint speed
*;5
:Leaping Smash deals For 10 seconds after using Deflect Arrows, you gain +50% damage2.5 sprint speed}}|-| || || Take the Lead heals you for 10 Health || {{Spoiler|*;2:Take the Lead heals you for 15 Health*;3:Take the Lead heals you for 20 Health*;4:Take the Lead heals you for 25 Health*;5:Take the Lead heals you for 30 Health
*;6
:Leaping Smash deals +60% damageTake the Lead heals you for 35 Health
*;7
:Leaping Smash deals +70% damageTake the Lead heals you for 40 Health
*;8
:Leaping Smash deals +80% damageTake the Lead heals you for 45 Health
*;9
:Leaping Smash deals +90% damageTake the Lead heals you for 50 Health
*;10
:Leaping Smash deals +100% damageTake the Lead heals you for 55 Health
}}
|-
|| || || of Leaping and Smashing || Leaping Smash has a 5% chance to deal Take the Lead boosts your movement speed by an additional +100% damage 1 || {{Spoiler|
*;2
:Leaping Smash has a 10% chance to deal Take the Lead boosts your movement speed by an additional +100% damage2
*;3
:Leaping Smash has a 15% chance to deal Take the Lead boosts your movement speed by an additional +100% damage3
*;4
:Leaping Smash has a 20% chance to deal Take the Lead boosts your movement speed by an additional +100% damage4
*;5
:Leaping Smash has a 25% chance to deal Take the Lead boosts your movement speed by an additional +100% damage*;6:Leaping Smash has a 30% chance to deal +100% damage*;7:Leaping Smash has a 35% chance to deal +100% damage*;8:Leaping Smash has a 40% chance to deal +100% damage*;9:Leaping Smash has a 45% chance to deal +100% damage*;10:Leaping Smash has a 50% chance to deal +100% damage5
}}
|-
|| || || || Leaping Smash heals you for 10 health Take the Lead boosts the aggro of all your attacks by +5% || {{Spoiler|
*;2
:Leaping Smash heals you for 20 healthTake the Lead boosts the aggro of all your attacks by +10%
*;3
:Leaping Smash heals you for 30 healthTake the Lead boosts the aggro of all your attacks by +15%
*;4
:Leaping Smash heals you for 40 healthTake the Lead boosts the aggro of all your attacks by +20%
*;5
:Leaping Smash heals you for 50 healthTake the Lead boosts the aggro of all your attacks by +25%
*;6
:Leaping Smash heals you for 60 healthTake the Lead boosts the aggro of all your attacks by +30%
*;7
:Leaping Smash heals you for 70 healthTake the Lead boosts the aggro of all your attacks by +35%
*;8
:Leaping Smash heals you for 80 healthTake the Lead boosts the aggro of all your attacks by +40%
*;9
:Leaping Smash heals you for 90 healthTake the Lead boosts the aggro of all your attacks by +45%
*;10
:Leaping Smash heals you for 100 healthTake the Lead boosts the aggro of all your attacks by +50%
}}
|-
|| || || of Rib Removal Fool Fighting || Rib Shatter Fight Me You Fools deals +6 10% damage || {{Spoiler|
*;2
:Rib Shatter Fight Me You Fools deals +12 20% damage
*;3
:Rib Shatter Fight Me You Fools deals +18 30% damage
*;4
:Rib Shatter Fight Me You Fools deals +24 40% damage
*;5
:Rib Shatter Fight Me You Fools deals +30 50% damage
*;6
:Rib Shatter Fight Me You Fools deals +36 60% damage
*;7
:Rib Shatter Fight Me You Fools deals +42 70% damage
*;8
:Rib Shatter Fight Me You Fools deals +48 80% damage
*;9
:Rib Shatter Fight Me You Fools deals +54 90% damage
*;10
:Rib Shatter Fight Me You Fools deals +60 100% damage
}}
|-
|| || || of Rib Removal Fool Fighting || Rib Shatter Fight Me You Fools deals +6 armor 1% damage and taunts as if it did +25 damage || {{Spoiler|
*;2
:Rib Shatter Fight Me You Fools deals +12 armor 2% damage and taunts as if it did +50 damage
*;3
:Rib Shatter Fight Me You Fools deals +18 armor 3% damage and taunts as if it did +75 damage
*;4
:Rib Shatter Fight Me You Fools deals +24 armor 4% damage and taunts as if it did +100 damage
*;5
:Rib Shatter Fight Me You Fools deals +30 armor 5% damage and taunts as if it did +125 damage
*;6
:Rib Shatter Fight Me You Fools deals +36 armor 6% damage and taunts as if it did +150 damage
*;7
:Rib Shatter Fight Me You Fools deals +42 armor 7% damage and taunts as if it did +175 damage
*;8
:Rib Shatter Fight Me You Fools deals +48 armor 8% damage and taunts as if it did +200 damage
*;9
:Rib Shatter Fight Me You Fools deals +54 armor 9% damage and taunts as if it did +225 damage
*;10
:Rib Shatter Fight Me You Fools deals +60 armor 10% damage and taunts as if it did +250 damage
}}
|-
|| || Finisher's || of Critical De-Ribbing Finishing || Rib Shatter attacks have a 3Finish It deals +10% chance to deal +150 damage || {{Spoiler|
*;2
:Rib Shatter attacks have a 6Finish It deals +20% chance to deal +150 damage
*;3
:Rib Shatter attacks have a 9Finish It deals +30% chance to deal +150 damage
*;4
:Rib Shatter attacks have a 12Finish It deals +40% chance to deal +150 damage
*;5
:Rib Shatter attacks have a 15Finish It deals +50% chance to deal +150 damage
*;6
:Rib Shatter attacks have a 18Finish It deals +60% chance to deal +150 damage
*;7
:Rib Shatter attacks have a 21Finish It deals +70% chance to deal +150 damage
*;8
:Rib Shatter attacks have a 24Finish It deals +80% chance to deal +150 damage
*;9
:Rib Shatter attacks have a 27Finish It deals +90% chance to deal +150 damage
*;10
:Rib Shatter attacks have a 30Finish It deals +100% chance to deal +150 damage
}}
|-
|| || || of Ribcage Explosion Sudden Finishes || Rib Shatter attacks \"Finish It\" has a 1% chance to deal +5 250 damage to targets that are knocked down || {{Spoiler|
*;2
:Rib Shatter attacks \"Finish It\" has a 2% chance to deal +10 250 damage to targets that are knocked down
*;3
:Rib Shatter attacks \"Finish It\" has a 3% chance to deal +15 250 damage to targets that are knocked down
*;4
:Rib Shatter attacks \"Finish It\" has a 4% chance to deal +20 250 damage to targets that are knocked down
*;5
:Rib Shatter attacks \"Finish It\" has a 5% chance to deal +25 250 damage to targets that are knocked down
*;6
:Rib Shatter attacks \"Finish It\" has a 6% chance to deal +30 250 damage to targets that are knocked down
*;7
:Rib Shatter attacks \"Finish It\" has a 7% chance to deal +35 250 damage to targets that are knocked down
*;8
:Rib Shatter attacks \"Finish It\" has a 8% chance to deal +40 250 damage to targets that are knocked down
*;9
:Rib Shatter attacks \"Finish It\" has a 9% chance to deal +45 250 damage to targets that are knocked down
*;10
:Rib Shatter attacks \"Finish It\" has a 10% chance to deal +50 250 damage to targets that are knocked down
}}
|-
| || || Thunderstriking {IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} || |-| || || {IGNORE_CHANCE_STUN}{0.15}{Shield} || |-| || of Thunder Strikes Death Avoidance || Thunderstrike deals +4 damage {AVOID_DEATH_CHANCE}{0.1}{Shield} || {{Spoiler|
*;2
:Thunderstrike deals +8 damage{AVOID_DEATH_CHANCE}{0.2}{Shield}
*;3
:Thunderstrike deals +12 damage{AVOID_DEATH_CHANCE}{0.3}{Shield}
*;4
:Thunderstrike deals +16 damage{AVOID_DEATH_CHANCE}{0.4}{Shield}
*;5
:Thunderstrike deals +20 damage{AVOID_DEATH_CHANCE}{0.5}{Shield}
*;6
:Thunderstrike deals +24 damage{AVOID_DEATH_CHANCE}{0.6}{Shield}
*;7
:Thunderstrike deals +28 damage{AVOID_DEATH_CHANCE}{0.7}{Shield}
*;8
:Thunderstrike deals +32 damage{AVOID_DEATH_CHANCE}{0.8}{Shield}
*;9
:Thunderstrike deals +36 damage{AVOID_DEATH_CHANCE}{0.9}{Shield}
*;10
:Thunderstrike deals +40 damage{AVOID_DEATH_CHANCE}{1}{Shield}
}}
|-
|| Fire-Shielding || || of Thunder Healing || Thunderstrike attacks heal you for 4 health Fire Shield also restores 10 Armor || {{Spoiler|
*;2
:Thunderstrike attacks heal you for 8 healthFire Shield also restores 20 Armor
*;3
:Thunderstrike attacks heal you for 12 healthFire Shield also restores 30 Armor
*;4
:Thunderstrike attacks heal you for 16 healthFire Shield also restores 40 Armor
*;5
:Thunderstrike attacks heal you for 20 healthFire Shield also restores 50 Armor
*;6
:Thunderstrike attacks heal you for 24 healthFire Shield also restores 60 Armor
*;7
:Thunderstrike attacks heal you for 28 healthFire Shield also restores 70 Armor
*;8
:Thunderstrike attacks heal you for 32 healthFire Shield also restores 80 Armor
*;9
:Thunderstrike attacks heal you for 36 healthFire Shield also restores 90 Armor
*;10
:Thunderstrike attacks heal you for 40 healthFire Shield also restores 100 Armor
}}
|-
|| || || of Discordant Thunder Fiery Insulation || Thunderstrike deals +2 While using Fire Shield, you take 1 less damage from direct and knock all targets back indirect Cold attacks || {{Spoiler|
*;2
:Thunderstrike deals +4 While using Fire Shield, you take 2 less damage from direct and knock all targets backindirect Cold attacks
*;3
:Thunderstrike deals +6 While using Fire Shield, you take 3 less damage from direct and knock all targets backindirect Cold attacks
*;4
:Thunderstrike deals +8 While using Fire Shield, you take 4 less damage from direct and knock all targets backindirect Cold attacks
*;5
:Thunderstrike deals +10 While using Fire Shield, you take 5 less damage from direct and knock all targets backindirect Cold attacks
*;6
:Thunderstrike deals +12 While using Fire Shield, you take 6 less damage from direct and knock all targets backindirect Cold attacks
*;7
:Thunderstrike deals +14 While using Fire Shield, you take 7 less damage from direct and knock all targets backindirect Cold attacks
*;8
:Thunderstrike deals +16 While using Fire Shield, you take 8 less damage from direct and knock all targets backindirect Cold attacks
*;9
:Thunderstrike deals +18 While using Fire Shield, you take 9 less damage from direct and knock all targets backindirect Cold attacks
*;10
:Thunderstrike deals +20 While using Fire Shield, you take 10 less damage from direct and knock all targets backindirect Cold attacks
}}
|-
|| || Discharging || of True Fire Shielding || Discharging Strike deals +7% While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks || {{Spoiler|
*;2
:Discharging Strike deals +14% While using Fire Shield, you take 2 less damagefrom direct and indirect Fire attacks
*;3
:Discharging Strike deals +21% While using Fire Shield, you take 3 less damagefrom direct and indirect Fire attacks
*;4
:Discharging Strike deals +28% While using Fire Shield, you take 4 less damagefrom direct and indirect Fire attacks
*;5
:Discharging Strike deals +35% While using Fire Shield, you take 5 less damagefrom direct and indirect Fire attacks
*;6
:Discharging Strike deals +42% While using Fire Shield, you take 6 less damagefrom direct and indirect Fire attacks
*;7
:Discharging Strike deals +49% While using Fire Shield, you take 7 less damagefrom direct and indirect Fire attacks
*;8
:Discharging Strike deals +56% While using Fire Shield, you take 8 less damagefrom direct and indirect Fire attacks
*;9
:Discharging Strike deals +63% While using Fire Shield, you take 9 less damagefrom direct and indirect Fire attacks
*;10
:Discharging Strike deals +70% While using Fire Shield, you take 10 less damagefrom direct and indirect Fire attacks
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Animal Handling Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || || of Shrill Commands || Discharging Strike has a 1% chance to knock down the target Shrill Command attacks deal +5 damage || {{Spoiler|
*;2
:Discharging Strike has a 2% chance to knock down the targetShrill Command attacks deal +10 damage
*;3
:Discharging Strike has a 3% chance to knock down the targetShrill Command attacks deal +15 damage
*;4
:Discharging Strike has a 4% chance to knock down the targetShrill Command attacks deal +20 damage
*;5
:Discharging Strike has a 5% chance to knock down the targetShrill Command attacks deal +25 damage
*;6
:Discharging Strike has a 6% chance to knock down the targetShrill Command attacks deal +30 damage
*;7
:Discharging Strike has a 7% chance to knock down the targetShrill Command attacks deal +35 damage
*;8
:Discharging Strike has a 8% chance to knock down the targetShrill Command attacks deal +40 damage
*;9
:Discharging Strike has a 9% chance to knock down the targetShrill Command attacks deal +45 damage
*;10
:Discharging Strike has a 10% chance to knock down the targetShrill Command attacks deal +50 damage
}}
|-
|| || of Shrill Moments || || Discharging Strike deals Shrill Command attacks have a 5% chance to deal +1100% damage and taunts the target as if you'd done +20 damage || {{Spoiler|
*;2
:Discharging Strike deals Shrill Command attacks have a 10% chance to deal +2100% damage and taunts the target as if you'd done +40 damage
*;3
:Discharging Strike deals Shrill Command attacks have a 15% chance to deal +3100% damage and taunts the target as if you'd done +60 damage
*;4
:Discharging Strike deals Shrill Command attacks have a 20% chance to deal +4100% damage and taunts the target as if you'd done +80 damage
*;5
:Discharging Strike deals +5Shrill Command attacks have a 25% damage and taunts the target as if you'd done chance to deal +100 % damage
*;6
:Discharging Strike deals Shrill Command attacks have a 30% chance to deal +6100% damage and taunts the target as if you'd done +120 damage
*;7
:Discharging Strike deals Shrill Command attacks have a 35% chance to deal +7100% damage and taunts the target as if you'd done +140 damage
*;8
:Discharging Strike deals Shrill Command attacks have a 40% chance to deal +8100% damage and taunts the target as if you'd done +160 damage
*;9
:Discharging Strike deals Shrill Command attacks have a 45% chance to deal +9100% damage and taunts the target as if you'd done +180 damage
*;10
:Discharging Strike deals Shrill Command attacks have a 50% chance to deal +10100% damage and taunts the target as if you'd done +200 damage
}}
|-
|| || of Synchronized Slashing || || For 5 seconds after using Reckless SlamWhen you use Monstrous Rage on your pet, you gain your Slashing attacks deal +1 direct % damage mitigation for 8 seconds || {{Spoiler|
*;2
:For 5 seconds after using Reckless SlamWhen you use Monstrous Rage on your pet, you gain your Slashing attacks deal +2 direct % damage mitigationfor 8 seconds
*;3
:For 5 seconds after using Reckless SlamWhen you use Monstrous Rage on your pet, you gain your Slashing attacks deal +3 direct % damage mitigationfor 8 seconds
*;4
:For 5 seconds after using Reckless SlamWhen you use Monstrous Rage on your pet, you gain your Slashing attacks deal +4 direct % damage mitigationfor 8 seconds
*;5
:For When you use Monstrous Rage on your pet, your Slashing attacks deal +5 % damage for 8 seconds*;6:When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds*;7:When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds after using Reckless Slam*;8:When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds*;9:When you gain use Monstrous Rage on your pet, your Slashing attacks deal +5 direct 9% damage for 8 seconds*;10:When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage mitigationfor 8 seconds
}}
|-
|| || of Synchronized Crushing || || Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +1% damage for 3 health 8 seconds || {{Spoiler|
*;2
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +2% damage for 6 health8 seconds
*;3
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +3% damage for 9 health8 seconds
*;4
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +4% damage for 12 health8 seconds
*;5
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +5% damage for 15 health8 seconds
*;6
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +6% damage for 18 health8 seconds
*;7
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +7% damage for 21 health8 seconds
*;8
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +8% damage for 24 health8 seconds
*;9
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +9% damage for 27 health8 seconds
*;10
:Reckless Slam When you use Monstrous Rage on your pet, your Crushing attacks heal you deal +10% damage for 30 health8 seconds
}}
|-
|| || Reckless || of Reckless Slamming Enhanced Orders || Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +10% 7 damage || {{Spoiler|
*;2
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +20% 14 damage
*;3
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +30% 21 damage
*;4
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +40% 28 damage
*;5
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +50% 35 damage
*;6
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +60% 42 damage
*;7
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70% 49 damage
*;8
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +80% 56 damage
*;9
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +90% 63 damage
*;10
:Reckless Slam When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +100% 70 damage
}}
|-
|| || Reckless || of Reckless Slamming Synchronized Sprinting || Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +20% damage 1 for 10 seconds || {{Spoiler|
*;2
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +40% damage2 for 10 seconds
*;3
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +60% damage3 for 10 seconds
*;4
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +80% damage4 for 10 seconds
*;5
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +100% damage4.5 for 10 seconds
*;6
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +120% damage5 for 10 seconds
*;7
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +140% damage5.5 for 10 seconds
*;8
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +160% damage6 for 10 seconds
*;9
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +180% damage6.5 for 10 seconds
*;10
:Reckless Slam has a 25% chance to deal When you use Sic Em on your pet, your sprint speed increases by +200% damage7 for 10 seconds
}}
|-
|| || of Speedy Slashing || || Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +1% damage and taunts as if it did +20 damage for 10 seconds || {{Spoiler|
*;2
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +2% damage and taunts as if it did +40 damagefor 10 seconds
*;3
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +3% damage and taunts as if it did +60 damagefor 10 seconds
*;4
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +4% damage and taunts as if it did +80 damagefor 10 seconds
*;5
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +5% damage and taunts as if it did +100 damagefor 10 seconds
*;6
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +6% damage and taunts as if it did +120 damagefor 10 seconds
*;7
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +7% damage and taunts as if it did +140 damagefor 10 seconds
*;8
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +8% damage and taunts as if it did +160 damagefor 10 seconds
*;9
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +9% damage and taunts as if it did +180 damagefor 10 seconds
*;10
:Reckless Slam deals When you use Sic Em on your pet, its Slashing attacks (if any) deal +10% damage and taunts as if it did +200 damagefor 10 seconds
}}
|-
|| || Reverberating of Concerned Pets || || Reverberating Strike has a 2When you use Get It Off Me, your pet's attacks taunt an additional +20% chance to deal +250 armor damage || {{Spoiler|
*;2
:Reverberating Strike has a 4When you use Get It Off Me, your pet's attacks taunt an additional +40% chance to deal +250 armor damage
*;3
:Reverberating Strike has a 6When you use Get It Off Me, your pet's attacks taunt an additional +60% chance to deal +250 armor damage
*;4
:Reverberating Strike has a 8When you use Get It Off Me, your pet's attacks taunt an additional +80% chance to deal +250 armor damage
*;5
:Reverberating Strike has a 10When you use Get It Off Me, your pet's attacks taunt an additional +100% chance to deal +250 armor damage
*;6
:Reverberating Strike has a 12When you use Get It Off Me, your pet's attacks taunt an additional +120% chance to deal +250 armor damage
*;7
:Reverberating Strike has a 14When you use Get It Off Me, your pet's attacks taunt an additional +140% chance to deal +250 armor damage
*;8
:Reverberating Strike has a 16When you use Get It Off Me, your pet's attacks taunt an additional +160% chance to deal +250 armor damage
*;9
:Reverberating Strike has a 18When you use Get It Off Me, your pet's attacks taunt an additional +180% chance to deal +250 armor damage
*;10
:Reverberating Strike has a 20When you use Get It Off Me, your pet's attacks taunt an additional +200% chance to deal +250 armor damage
}}
|-
|| || || of Taunting Reverberations Regenerative Pleas || Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 25 damage Armor || {{Spoiler|
*;2
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 50 damageArmor
*;3
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 75 damageArmor
*;4
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 100 damageArmor
*;5
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 125 damageArmor
*;6
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 150 damageArmor
*;7
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 175 damageArmor
*;8
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 200 damageArmor
*;9
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 225 damageArmor
*;10
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +When you use Get It Off Me, you regenerate 250 damageArmor
}}
|-
|| || Reverberating Treat Keeper's || || Reverberating Strike deals +5% armor damage {BOOST_STABLEDPETHEAL_SENDER}{8} || {{Spoiler|
*;2
:Reverberating Strike deals +10% armor damage{BOOST_STABLEDPETHEAL_SENDER}{16}
*;3
:Reverberating Strike deals +15% armor damage{BOOST_STABLEDPETHEAL_SENDER}{24}
*;4
:Reverberating Strike deals +20% armor damage{BOOST_STABLEDPETHEAL_SENDER}{35}
*;5
:Reverberating Strike deals +25% armor damage{BOOST_STABLEDPETHEAL_SENDER}{46}
*;6
:Reverberating Strike deals +30% armor damage{BOOST_STABLEDPETHEAL_SENDER}{55}
*;7
:Reverberating Strike deals +35% armor damage{BOOST_STABLEDPETHEAL_SENDER}{70}
*;8
:Reverberating Strike deals +40% armor damage{BOOST_STABLEDPETHEAL_SENDER}{80}
*;9
:Reverberating Strike deals +45% armor damage{BOOST_STABLEDPETHEAL_SENDER}{90}
*;10
:Reverberating Strike deals +50% armor damage{BOOST_STABLEDPETHEAL_SENDER}{100}
}}
|-
|| || || || Reverberating Strike reduces target's Wild Endurance heals your pet for 20 Health/Armor regeneration per heartbeat by 4% for 10 seconds || {{Spoiler|
*;2
:Reverberating Strike reduces target's Wild Endurance heals your pet for 40 Health/Armor regeneration per heartbeat by 8% for 10 seconds
*;3
:Reverberating Strike reduces target's Wild Endurance heals your pet for 60 Health/Armor regeneration per heartbeat by 12% for 10 seconds
*;4
:Reverberating Strike reduces target's Wild Endurance heals your pet for 80 Health/Armor regeneration per heartbeat by 16% for 10 seconds
*;5
:Reverberating Strike reduces target's Wild Endurance heals your pet for 100 Health/Armor regeneration per heartbeat by 20% for 10 seconds
*;6
:Reverberating Strike reduces target's Wild Endurance heals your pet for 120 Health/Armor regeneration per heartbeat by 24% for 10 seconds
*;7
:Reverberating Strike reduces target's Wild Endurance heals your pet for 140 Health/Armor regeneration per heartbeat by 28% for 10 seconds
*;8
:Reverberating Strike reduces target's Wild Endurance heals your pet for 160 Health/Armor regeneration per heartbeat by 32% for 10 seconds
*;9
:Reverberating Strike reduces target's Wild Endurance heals your pet for 180 Health/Armor regeneration per heartbeat by 36% for 10 seconds
*;10
:Reverberating Strike reduces target's Wild Endurance heals your pet for 200 Health/Armor regeneration per heartbeat by 40% for 10 seconds
}}
|-
|| || || || Reverberating Strike reduces target's Nimble Limbs heals your pet for 20 Health regeneration per heartbeat by 3% for 10 seconds /Armor || {{Spoiler|
*;2
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 40 Health regeneration per heartbeat by 6% for 10 seconds/Armor
*;3
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 60 Health regeneration per heartbeat by 9% for 10 seconds/Armor
*;4
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 80 Health regeneration per heartbeat by 12% for 10 seconds/Armor
*;5
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 100 Health regeneration per heartbeat by 15% for 10 seconds/Armor
*;6
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 120 Health regeneration per heartbeat by 18% for 10 seconds/Armor
*;7
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 140 Health regeneration per heartbeat by 21% for 10 seconds/Armor
*;8
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 160 Health regeneration per heartbeat by 24% for 10 seconds/Armor
*;9
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 180 Health regeneration per heartbeat by 27% for 10 seconds/Armor
*;10
:Reverberating Strike reduces target's Nimble Limbs heals your pet for 200 Health regeneration per heartbeat by 30% for 10 seconds/Armor
}}
|-
|| Pet Sadist's || || of Heart Thorns || Heart Thorn deals +10% damage Using Unnatural Wrath on your pet heals you for 20 Health/Armor || {{Spoiler|
*;2
:Heart Thorn deals +20% damageUsing Unnatural Wrath on your pet heals you for 40 Health/Armor
*;3
:Heart Thorn deals +30% damageUsing Unnatural Wrath on your pet heals you for 60 Health/Armor
*;4
:Heart Thorn deals +40% damageUsing Unnatural Wrath on your pet heals you for 80 Health/Armor
*;5
:Heart Thorn deals +50% damageUsing Unnatural Wrath on your pet heals you for 100 Health/Armor
*;6
:Heart Thorn deals +60% damageUsing Unnatural Wrath on your pet heals you for 120 Health/Armor
*;7
:Heart Thorn deals +70% damageUsing Unnatural Wrath on your pet heals you for 140 Health/Armor
*;8
:Heart Thorn deals +80% damageUsing Unnatural Wrath on your pet heals you for 160 Health/Armor
*;9
:Heart Thorn deals +90% damageUsing Unnatural Wrath on your pet heals you for 180 Health/Armor
*;10
:Heart Thorn deals +100% damageUsing Unnatural Wrath on your pet heals you for 200 Health/Armor
}}
|-
|| || || of Explosive Heart Thorns Healthy Pets || Heart Thorn attacks Animal Handling pets have a 5% chance to deal +100 damage 10 health || {{Spoiler|
*;2
:Heart Thorn attacks Animal Handling pets have a 10% chance to deal +100 damage20 health
*;3
:Heart Thorn attacks Animal Handling pets have a 15% chance to deal +100 damage30 health
*;4
:Heart Thorn attacks Animal Handling pets have a 20% chance to deal +100 damage40 health
*;5
:Heart Thorn attacks Animal Handling pets have a 25% chance to deal +100 damage50 health
*;6
:Heart Thorn attacks Animal Handling pets have a 30% chance to deal +100 damage60 health
*;7
:Heart Thorn attacks Animal Handling pets have a 35% chance to deal +100 damage70 health
*;8
:Heart Thorn attacks Animal Handling pets have a 40% chance to deal +100 damage80 health
*;9
:Heart Thorn attacks Animal Handling pets have a 45% chance to deal +100 damage90 health
*;10
:Heart Thorn attacks Animal Handling pets have a 50% chance to deal +100 damagehealth
}}
|-
|| || || of Plated Pets || Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds Animal Handling pets have +15 armor || {{Spoiler|
*;2
:Heart Thorn reduces the target's Slashing damage by 2% for Animal Handling pets have +30 secondsarmor
*;3
:Heart Thorn reduces the target's Slashing damage by 3% for 30 secondsAnimal Handling pets have +45 armor
*;4
:Heart Thorn reduces the target's Slashing damage by 4% for 30 secondsAnimal Handling pets have +60 armor
*;5
:Heart Thorn reduces the target's Slashing damage by 5% for 30 secondsAnimal Handling pets have +75 armor
*;6
:Heart Thorn reduces the target's Slashing damage by 6% for 30 secondsAnimal Handling pets have +90 armor
*;7
:Heart Thorn reduces the target's Slashing damage by 7% for 30 secondsAnimal Handling pets have +105 armor
*;8
:Heart Thorn reduces the target's Slashing damage by 8% for 30 secondsAnimal Handling pets have +120 armor
*;9
:Heart Thorn reduces the target's Slashing damage by 9% for 30 secondsAnimal Handling pets have +135 armor
*;10
:Heart Thorn reduces the target's Slashing damage by 10% for 30 secondsAnimal Handling pets have +150 armor
}}
|-
|| || of Vicious Pets || || Heart Thorn reduces the target's Piercing Animal Handling pets deal +1 direct damage by 1% for 30 seconds with each attack || {{Spoiler|
*;2
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +2 direct damage by 2% for 30 secondswith each attack
*;3
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +3 direct damage by 3% for 30 secondswith each attack
*;4
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +4 direct damage by 4% for 30 secondswith each attack
*;5
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +5 direct damage by 5% for 30 secondswith each attack
*;6
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +6 direct damage by 6% for 30 secondswith each attack
*;7
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +7 direct damage by 7% for 30 secondswith each attack
*;8
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +8 direct damage by 8% for 30 secondswith each attack
*;9
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +9 direct damage by 9% for 30 secondswith each attack
*;10
:Heart Thorn reduces the target's Piercing Animal Handling pets deal +10 direct damage by 10% for 30 secondswith each attack
}}
|-
|| || of Deadly Pets || || Heart Thorn reduces the target's Crushing Animal Handling pets deal +2.5% direct damage by 1% for 30 seconds with each attack || {{Spoiler|
*;2
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +5% direct damage by 2% for 30 secondswith each attack
*;3
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +7.5% direct damage by 3% for 30 secondswith each attack
*;4
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +10% direct damage by 4% for 30 secondswith each attack
*;5
:Heart Thorn reduces the target's Crushing damage by Animal Handling pets deal +12.5% for 30 secondsdirect damage with each attack
*;6
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +15% direct damage by 6% for 30 secondswith each attack
*;7
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +17.5% direct damage by 7% for 30 secondswith each attack
*;8
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +20% direct damage by 8% for 30 secondswith each attack
*;9
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +22.5% direct damage by 9% for 30 secondswith each attack
*;10
:Heart Thorn reduces the target's Crushing Animal Handling pets deal +25% direct damage by 10% for 30 secondswith each attack
}}
|-
|| || || of Masterful Instruction || Heart Thorn restores 7 armor to you Animal Handling pets earn +2% XP || {{Spoiler|
*;2
:Heart Thorn restores 14 armor to youAnimal Handling pets earn +4% XP
*;3
:Heart Thorn restores 21 armor to youAnimal Handling pets earn +6% XP
*;4
:Heart Thorn restores 28 armor to youAnimal Handling pets earn +8% XP
*;5
:Heart Thorn restores 35 armor to youAnimal Handling pets earn +10% XP
*;6
:Heart Thorn restores 42 armor to youAnimal Handling pets earn +12% XP
*;7
:Heart Thorn restores 49 armor to youAnimal Handling pets earn +14% XP
*;8
:Heart Thorn restores 56 armor to youAnimal Handling pets earn +16% XP
*;9
:Heart Thorn restores 63 armor to youAnimal Handling pets earn +18% XP
*;10
:Heart Thorn restores 70 armor to youAnimal Handling pets earn +20% XP
}}
|-
|| || || of Enthusiastic Orders || Rotskin deals Animal Handling pets have +103% armor damage Enthusiasm || {{Spoiler|
*;2
:Rotskin deals Animal Handling pets have +206% armor damageEnthusiasm
*;3
:Rotskin deals Animal Handling pets have +309% armor damageEnthusiasm
*;4
:Rotskin deals Animal Handling pets have +4012% armor damageEnthusiasm
*;5
:Rotskin deals Animal Handling pets have +5015% armor damageEnthusiasm
*;6
:Rotskin deals Animal Handling pets have +6018% armor damageEnthusiasm
*;7
:Rotskin deals Animal Handling pets have +7021% armor damageEnthusiasm
*;8
:Rotskin deals Animal Handling pets have +8024% armor damageEnthusiasm
*;9
:Rotskin deals Animal Handling pets have +9027% armor damageEnthusiasm
*;10
:Rotskin deals Animal Handling pets have +10030% armor damageEnthusiasm
}}
|-
|| || of Scary Looking Pets || || Rotskin attacks have a Animal Handling pets taunt as if they did +5% chance to deal +50 armor additional damage || {{Spoiler|
*;2
:Rotskin attacks have a Animal Handling pets taunt as if they did +10% chance to deal +50 armor additional damage
*;3
:Rotskin attacks have a Animal Handling pets taunt as if they did +15% chance to deal +50 armor additional damage
*;4
:Rotskin attacks have a Animal Handling pets taunt as if they did +20% chance to deal +50 armor additional damage
*;5
:Rotskin attacks have a Animal Handling pets taunt as if they did +25% chance to deal +50 armor additional damage
*;6
:Rotskin attacks have a Animal Handling pets taunt as if they did +30% chance to deal +50 armor additional damage
*;7
:Rotskin attacks have a Animal Handling pets taunt as if they did +35% chance to deal +50 armor additional damage
*;8
:Rotskin attacks have a Animal Handling pets taunt as if they did +40% chance to deal +50 armor additional damage
*;9
:Rotskin attacks have a Animal Handling pets taunt as if they did +45% chance to deal +50 armor additional damage
*;10
:Rotskin attacks have a Animal Handling pets taunt as if they did +50% chance to deal +50 armor additional damage
}}
|-
|| || || of Wimpy Looking Pets || Rotskin attacks have a 3Animal Handling pets taunt monsters less, as if they did -2% chance to hit all targets within 20 meters damage || {{Spoiler|
*;2
:Rotskin attacks have a 6Animal Handling pets taunt monsters less, as if they did -4% chance to hit all targets within 20 metersdamage
*;3
:Rotskin attacks have a 9Animal Handling pets taunt monsters less, as if they did -6% chance to hit all targets within 20 metersdamage
*;4
:Rotskin attacks have a 12Animal Handling pets taunt monsters less, as if they did -8% chance to hit all targets within 20 metersdamage
*;5
:Rotskin attacks have a 15Animal Handling pets taunt monsters less, as if they did -10% chance to hit all targets within 20 metersdamage
*;6
:Rotskin attacks have a 18Animal Handling pets taunt monsters less, as if they did -12% chance to hit all targets within 20 metersdamage
*;7
:Rotskin attacks have a 21Animal Handling pets taunt monsters less, as if they did -14% chance to hit all targets within 20 metersdamage
*;8
:Rotskin attacks have a 24Animal Handling pets taunt monsters less, as if they did -16% chance to hit all targets within 20 metersdamage
*;9
:Rotskin attacks have a 27Animal Handling pets taunt monsters less, as if they did -18% chance to hit all targets within 20 metersdamage
*;10
:Rotskin attacks have a 30Animal Handling pets taunt monsters less, as if they did -20% chance to hit all targets within 20 metersdamage
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Hammer Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || || of Hammering || Delerium deals +10% damage {MOD_SKILL_HAMMER}{0.15} || {{Spoiler|
*;2
:Delerium deals +20% damage{MOD_SKILL_HAMMER}{0.2}
*;3
:Delerium deals +30% damage{MOD_SKILL_HAMMER}{0.25}
*;4
:Delerium deals +40% damage{MOD_SKILL_HAMMER}{0.3}
*;5
:Delerium deals +50% damage{MOD_SKILL_HAMMER}{0.35}
*;6
:Delerium deals +60% damage*;7:Delerium deals +70% damage*;8:Delerium deals +80% damage*;9:Delerium deals +90% damage*;10:Delerium deals +100% damage{MOD_SKILL_HAMMER}{0.4}
}}
|-
|| || || of Clubbing || Delerium Pound attacks detaunt the enemy as if you had done 20 less deal +2 damage || {{Spoiler|
*;2
:Delerium Pound attacks detaunt the enemy as if you had done 40 less deal +4 damage
*;3
:Delerium Pound attacks detaunt the enemy as if you had done 60 less deal +6 damage
*;4
:Delerium Pound attacks detaunt the enemy as if you had done 80 less deal +8 damage
*;5
:Delerium Pound attacks detaunt the enemy as if you had done 100 less deal +10 damage
*;6
:Delerium Pound attacks detaunt the enemy as if you had done 120 less deal +12 damage
*;7
:Delerium Pound attacks detaunt the enemy as if you had done 140 less deal +14 damage
*;8
:Delerium Pound attacks detaunt the enemy as if you had done 160 less deal +16 damage
*;9
:Delerium Pound attacks detaunt the enemy as if you had done 180 less deal +18 damage
*;10
:Delerium Pound attacks detaunt the enemy as if you had done 200 less deal +20 damage
}}
|-
|| || || of Braining || Delerium Pound attacks deplete an additional 10 rage and have a 3% chance to deal +2 150 damage || {{Spoiler|
*;2
:Delerium Pound attacks deplete an additional 20 rage and have a 6% chance to deal +4 150 damage
*;3
:Delerium Pound attacks deplete an additional 30 rage and have a 9% chance to deal +6 150 damage
*;4
:Delerium Pound attacks deplete an additional 40 rage and have a 12% chance to deal +8 150 damage
*;5
:Delerium Pound attacks deplete an additional 50 rage and have a 15% chance to deal +10 150 damage
*;6
:Delerium Pound attacks deplete an additional 60 rage and have a 18% chance to deal +12 150 damage
*;7
:Delerium Pound attacks deplete an additional 70 rage and have a 21% chance to deal +14 150 damage
*;8
:Delerium Pound attacks deplete an additional 80 rage and have a 24% chance to deal +16 150 damage
*;9
:Delerium Pound attacks deplete an additional 90 rage and have a 27% chance to deal +18 150 damage
*;10
:Delerium Pound attacks deplete an additional 100 rage and have a 30% chance to deal +20 150 damage
}}
|-
|| || || of Dazing || Brambleskin increases your Max Health by Pound attacks have a 2% chance to stun the target and deal +6 for 30 seconds 2 damage || {{Spoiler|
*;2
:Brambleskin increases your Max Health by Pound attacks have a 4% chance to stun the target and deal +12 for 30 seconds4 damage
*;3
:Brambleskin increases your Max Health by Pound attacks have a 6% chance to stun the target and deal +18 for 30 seconds6 damage
*;4
:Brambleskin increases your Max Health by Pound attacks have a 8% chance to stun the target and deal +24 for 30 seconds8 damage
*;5
:Brambleskin increases your Max Health by Pound attacks have a 10% chance to stun the target and deal +30 for 30 seconds10 damage
*;6
:Brambleskin increases your Max Health by Pound attacks have a 12% chance to stun the target and deal +36 for 30 seconds12 damage
*;7
:Brambleskin increases your Max Health by Pound attacks have a 14% chance to stun the target and deal +42 for 30 seconds14 damage
*;8
:Brambleskin increases your Max Health by Pound attacks have a 16% chance to stun the target and deal +48 for 30 seconds16 damage
*;9
:Brambleskin increases your Max Health by Pound attacks have a 18% chance to stun the target and deal +54 for 30 seconds18 damage
*;10
:Brambleskin increases your Max Health by Pound attacks have a 20% chance to stun the target and deal +60 for 30 seconds20 damage
}}
|-
|| || || of Suspicious Bashing || Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +6 for 30 seconds 15 damage || {{Spoiler|
*;2
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +12 for 30 secondsdamage
*;3
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +18 for 30 seconds45 damage
*;4
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +24 for 30 seconds60 damage
*;5
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +30 for 30 seconds75 damage
*;6
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +36 for 30 seconds90 damage
*;7
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +42 for 30 seconds105 damage
*;8
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +48 for 30 seconds120 damage
*;9
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +54 for 30 seconds135 damage
*;10
:Brambleskin increases your Max Health by Pound attacks taunt the target so that it temporarily thinks the attack did +60 for 30 seconds150 damage
}}
|-
|| || || of Slagging || Brambleskin increases your Max Armor by Pound To Slag deals +6 for 30 seconds 7% damage || {{Spoiler|
*;2
:Brambleskin increases your Max Armor by Pound To Slag deals +12 for 30 seconds14% damage
*;3
:Brambleskin increases your Max Armor by Pound To Slag deals +18 for 30 seconds21% damage
*;4
:Brambleskin increases your Max Armor by Pound To Slag deals +24 for 30 seconds28% damage
*;5
:Brambleskin increases your Max Armor by Pound To Slag deals +30 for 30 seconds35% damage
*;6
:Brambleskin increases your Max Armor by Pound To Slag deals +36 for 30 seconds42% damage
*;7
:Brambleskin increases your Max Armor by Pound To Slag deals +42 for 30 seconds49% damage
*;8
:Brambleskin increases your Max Armor by Pound To Slag deals +48 for 30 seconds56% damage
*;9
:Brambleskin increases your Max Armor by Pound To Slag deals +54 for 30 seconds63% damage
*;10
:Brambleskin increases your Max Armor by Pound To Slag deals +60 for 30 seconds70% damage
}}
|-
|| || || of Stunning Slagging || Brambleskin heals you for 10 health Pound To Slag deals +2% damage and stun the target || {{Spoiler|
*;2
:Brambleskin heals you for 20 healthPound To Slag deals +4% damage and stun the target
*;3
:Brambleskin heals you for 30 healthPound To Slag deals +6% damage and stun the target
*;4
:Brambleskin heals you for 40 healthPound To Slag deals +8% damage and stun the target
*;5
:Brambleskin heals you for 50 healthPound To Slag deals +10% damage and stun the target
*;6
:Brambleskin heals you for 60 healthPound To Slag deals +12% damage and stun the target
*;7
:Brambleskin heals you for 70 healthPound To Slag deals +14% damage and stun the target
*;8
:Brambleskin heals you for 80 healthPound To Slag deals +16% damage and stun the target
*;9
:Brambleskin heals you for 90 healthPound To Slag deals +18% damage and stun the target
*;10
:Brambleskin heals you for 100 healthPound To Slag deals +20% damage and stun the target
}}
|-
|| || || of Healthy Obliteration || Cosmic Strike deals +10% damage Pound To Slag attacks restore 7 health to you || {{Spoiler|
*;2
:Cosmic Strike deals +20% damagePound To Slag attacks restore 14 health to you
*;3
:Cosmic Strike deals +30% damagePound To Slag attacks restore 21 health to you
*;4
:Cosmic Strike deals +40% damagePound To Slag attacks restore 28 health to you
*;5
:Cosmic Strike deals +50% damagePound To Slag attacks restore 35 health to you
*;6
:Cosmic Strike deals +60% damagePound To Slag attacks restore 42 health to you
*;7
:Cosmic Strike deals +70% damagePound To Slag attacks restore 49 health to you
*;8
:Cosmic Strike deals +80% damagePound To Slag attacks restore 56 health to you
*;9
:Cosmic Strike deals +90% damagePound To Slag attacks restore 63 health to you
*;10
:Cosmic Strike deals +100% damagePound To Slag attacks restore 70 health to you
}}
|-
|| || of Frenzied Slagging || || Fill With Bile heals the target for Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 health damage || {{Spoiler|
*;2
:Fill With Bile heals the target for Pound To Slag attacks have a 10 health% chance to hit all enemies within 5 meters, dealing +10 damage
*;3
:Fill With Bile heals the target for Pound To Slag attacks have a 15 health% chance to hit all enemies within 5 meters, dealing +15 damage
*;4
:Fill With Bile heals the target for Pound To Slag attacks have a 20 health% chance to hit all enemies within 5 meters, dealing +20 damage
*;5
:Fill With Bile heals the target for Pound To Slag attacks have a 25 health% chance to hit all enemies within 5 meters, dealing +25 damage
*;6
:Fill With Bile heals the target for Pound To Slag attacks have a 30 health% chance to hit all enemies within 5 meters, dealing +30 damage
*;7
:Fill With Bile heals the target for Pound To Slag attacks have a 35 health% chance to hit all enemies within 5 meters, dealing +35 damage
*;8
:Fill With Bile heals the target for Pound To Slag attacks have a 40 health% chance to hit all enemies within 5 meters, dealing +40 damage
*;9
:Fill With Bile heals the target for Pound To Slag attacks have a 45 health% chance to hit all enemies within 5 meters, dealing +45 damage
*;10
:Fill With Bile heals the target for Pound To Slag attacks have a 50 health% chance to hit all enemies within 5 meters, dealing +50 damage
}}
|-
| || of Proud Pounding || Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) || |-| || of Nice Looking Hammers || {BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +6} health to you || {{Spoiler|
*;2
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +12}health to you
*;3
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +18}health to you
*;4
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +24}health to you
*;5
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +30}health to you
*;6
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +36}health to you
*;7
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +42}health to you
*;8
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +48}health to you
*;9
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +54}health to you
*;10
:{BOOST_DRUIDHEAL_SENDER}{Look At My Hammer restores +60}health to you
}}
|-
|| || |of Attractive Clubs | || Regrowth has a 2% chance to heal Look At My Hammer restores +100 6 armor damage to you || {{Spoiler|
*;2
:Regrowth has a 4% chance to heal Look At My Hammer restores +100 12 armor damageto you
*;3
:Regrowth has a 6% chance to heal Look At My Hammer restores +100 18 armor damageto you
*;4
:Regrowth has a 8% chance to heal Look At My Hammer restores +100 24 armor damageto you
*;5
:Regrowth has a 10% chance to heal Look At My Hammer restores +100 30 armor damageto you
*;6
:Regrowth has a 12% chance to heal Look At My Hammer restores +100 36 armor damageto you
*;7
:Regrowth has a 14% chance to heal Look At My Hammer restores +100 42 armor damageto you
*;8
:Regrowth has a 16% chance to heal Look At My Hammer restores +100 48 armor damageto you
*;9
:Regrowth has a 18% chance to heal Look At My Hammer restores +100 54 armor damageto you
*;10
:Regrowth has a 20% chance to heal Look At My Hammer restores +100 60 armor damageto you
}}
|-
|| Nice Clubbin' || || || Enervate has a 2% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 3% damage for 10 seconds || {{Spoiler|
*;2
:Enervate has a 4% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 5% damagefor 10 seconds
*;3
:Enervate has a 6% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 7% damagefor 10 seconds
*;4
:Enervate has a 8% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 10% damagefor 10 seconds
*;5
:Enervate has a 10% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 12% damagefor 10 seconds
*;6
:Enervate has a 12% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 14% damagefor 10 seconds
*;7
:Enervate has a 14% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 16% damagefor 10 seconds
*;8
:Enervate has a 16% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 18% damagefor 10 seconds
*;9
:Enervate has a 18% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 20% damagefor 10 seconds
*;10
:Enervate has a 20% chance Look At My Hammer causes your Crushing attacks to heal deal +200 armor 22% damagefor 10 seconds
}}
|-
|| || || of Toxic Balls Efficient Clubbing || Toxinball After using Look At My Hammer, all other Hammer attacks deal +6 damage cost -1 Power for 8 seconds || {{Spoiler|
*;2
:Toxinball After using Look At My Hammer, all other Hammer attacks deal +12 damagecost -2 Power for 8 seconds
*;3
:Toxinball After using Look At My Hammer, all other Hammer attacks deal +18 damagecost -2 Power for 12 seconds
*;4
:Toxinball After using Look At My Hammer, all other Hammer attacks deal +24 damagecost -3 Power for 10 seconds
*;5
:Toxinball After using Look At My Hammer, all other Hammer attacks deal +30 damage*;6:Toxinball attacks deal +36 damage*;7:Toxinball attacks deal +42 damage*;8:Toxinball attacks deal +48 damage*;9:Toxinball attacks deal +54 damage*;10:Toxinball attacks deal +60 damagecost -3 Power for 12 seconds
}}
|-
|| || || of Performant Clubbing || Toxinball restores After using Look At My Hammer, all other Hammer attacks cost -1 power Power for 8 seconds || {{Spoiler|
*;2
:Toxinball restores 2 powerAfter using Look At My Hammer, all other Hammer attacks cost -1 Power for 10 seconds
*;3
:Toxinball restores 3 powerAfter using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
*;4
:Toxinball restores 4 powerAfter using Look At My Hammer, all other Hammer attacks cost -1 Power for 15 seconds
*;5
:Toxinball restores 5 power*;6:Toxinball restores 6 power*;7:Toxinball restores 7 power*;8:Toxinball restores 8 power*;9:Toxinball restores 9 power*;10:Toxinball restores 10 powerAfter using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds
}}
|-
|| || || of Cowhide Efficient Clubbing || {MAX_ARMOR}{5}{Cow}<br> {MAX_ARMOR}{7}{Cow} After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds || {{Spoiler|
*;2
:{MAX_ARMOR}{After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10}{Cow}:{MAX_ARMOR}{14}{Cow}seconds
*;3
:{MAX_ARMOR}{15}{Cow}:{MAX_ARMOR}{21}{Cow}After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
*;4
:{MAX_ARMOR}{20}{Cow}:{MAX_ARMOR}{28}{Cow}After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds
*;5
:{MAX_ARMORAfter using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds}}|-| || of Leaping and Smashing || Leaping Smash deals +10% damage || {25}{Cow}Spoiler|*;2:Leaping Smash deals +20% damage*;3:Leaping Smash deals +30% damage*;4:Leaping Smash deals +40% damage*;5:{MAX_ARMOR}{35}{Cow}Leaping Smash deals +50% damage
*;6
:{MAX_ARMOR}{30}{Cow}:{MAX_ARMOR}{42}{Cow}Leaping Smash deals +60% damage
*;7
:{MAX_ARMOR}{35}{Cow}:{MAX_ARMOR}{49}{Cow}Leaping Smash deals +70% damage
*;8
:{MAX_ARMOR}{40}{Cow}:{MAX_ARMOR}{56}{Cow}Leaping Smash deals +80% damage
*;9
:{MAX_ARMOR}{45}{Cow}:{MAX_ARMOR}{63}{Cow}Leaping Smash deals +90% damage
*;10
:{MAX_ARMOR}{50}{Cow}:{MAX_ARMOR}{70}{Cow}Leaping Smash deals +100% damage
}}
|-
|| || || of Lucky Trampling Leaping and Smashing || Cow's Stampede Leaping Smash has a 255% chance to deal +40 100% damage || {{Spoiler|
*;2
:Cow's Stampede Leaping Smash has a 2510% chance to deal +45 100% damage
*;3
:Cow's Stampede Leaping Smash has a 2515% chance to deal +50 100% damage
*;4
:Cow's Stampede Leaping Smash has a 2520% chance to deal +55 100% damage
*;5
:Cow's Stampede Leaping Smash has a 25% chance to deal +60 100% damage
*;6
:Cow's Stampede Leaping Smash has a 2530% chance to deal +65 100% damage
*;7
:Cow's Stampede Leaping Smash has a 2535% chance to deal +70 100% damage
*;8
:Cow's Stampede Leaping Smash has a 2540% chance to deal +75 100% damage
*;9
:Cow's Stampede Leaping Smash has a 2545% chance to deal +80 100% damage
*;10
:Cow's Stampede Leaping Smash has a 2550% chance to deal +85 100% damage
}}
|-
|| || || of Bovine Bashing Leaping and Healing || Cow's Bash deals +7% damage Leaping Smash heals you for 10 health || {{Spoiler|
*;2
:Cow's Bash deals +14% damageLeaping Smash heals you for 20 health
*;3
:Cow's Bash deals +21% damageLeaping Smash heals you for 30 health
*;4
:Cow's Bash deals +28% damageLeaping Smash heals you for 40 health
*;5
:Cow's Bash deals +35% damageLeaping Smash heals you for 50 health
*;6
:Cow's Bash deals +42% damageLeaping Smash heals you for 60 health
*;7
:Cow's Bash deals +49% damageLeaping Smash heals you for 70 health
*;8
:Cow's Bash deals +56% damageLeaping Smash heals you for 80 health
*;9
:Cow's Bash deals +63% damageLeaping Smash heals you for 90 health
*;10
:Cow's Bash deals +70% damageLeaping Smash heals you for 100 health
}}
|-
|| || || of Refreshing Headbutts Rib Removal || Cow's Bash restores 3 Power to you Rib Shatter deals +6 damage || {{Spoiler|
*;2
:Cow's Bash restores 6 Power to youRib Shatter deals +12 damage
*;3
:Cow's Bash restores 9 Power to youRib Shatter deals +18 damage
*;4
:Cow's Bash restores 12 Power to youRib Shatter deals +24 damage
*;5
:Cow's Bash restores 15 Power to youRib Shatter deals +30 damage
*;6
:Cow's Bash restores 18 Power to youRib Shatter deals +36 damage
*;7
:Cow's Bash restores 21 Power to youRib Shatter deals +42 damage
*;8
:Cow's Bash restores 24 Power to youRib Shatter deals +48 damage
*;9
:Cow's Bash restores 27 Power to youRib Shatter deals +54 damage
*;10
:Cow's Bash restores 30 Power to youRib Shatter deals +60 damage
}}
|-
|| || || of Recuperative Headbutts Rib Removal || Cow's Bash heals you for 5 health Rib Shatter deals +6 armor damage || {{Spoiler|
*;2
:Cow's Bash heals you for 10 healthRib Shatter deals +12 armor damage
*;3
:Cow's Bash heals you for 15 healthRib Shatter deals +18 armor damage
*;4
:Cow's Bash heals you for 20 healthRib Shatter deals +24 armor damage
*;5
:Cow's Bash heals you for 25 healthRib Shatter deals +30 armor damage
*;6
:Cow's Bash heals you for 30 healthRib Shatter deals +36 armor damage
*;7
:Cow's Bash heals you for 35 healthRib Shatter deals +42 armor damage
*;8
:Cow's Bash heals you for 40 healthRib Shatter deals +48 armor damage
*;9
:Cow's Bash heals you for 45 healthRib Shatter deals +54 armor damage
*;10
:Cow's Bash heals you for 50 healthRib Shatter deals +60 armor damage
}}
|-
|| || Mooer's || of Wholesome Mooing Critical De-Ribbing || Moo of Calm heals Rib Shatter attacks have a 3% chance to deal +10 health 150 damage || {{Spoiler|
*;2
:Moo of Calm heals Rib Shatter attacks have a 6% chance to deal +20 health150 damage
*;3
:Moo of Calm heals Rib Shatter attacks have a 9% chance to deal +30 health150 damage
*;4
:Moo of Calm heals Rib Shatter attacks have a 12% chance to deal +40 health150 damage
*;5
:Moo of Calm heals Rib Shatter attacks have a 15% chance to deal +50 health150 damage
*;6
:Moo of Calm heals Rib Shatter attacks have a 18% chance to deal +60 health150 damage
*;7
:Moo of Calm heals Rib Shatter attacks have a 21% chance to deal +70 health150 damage
*;8
:Moo of Calm heals Rib Shatter attacks have a 24% chance to deal +80 health150 damage
*;9
:Moo of Calm heals Rib Shatter attacks have a 27% chance to deal +90 health150 damage
*;10
:Moo of Calm heals Rib Shatter attacks have a 30% chance to deal +100 health150 damage
}}
|-
|| || || of Calm Mooing Ribcage Explosion || Moo of Calm restores Rib Shatter attacks deal +5 power damage to targets that are knocked down || {{Spoiler|
*;2
:Moo of Calm restores Rib Shatter attacks deal +10 powerdamage to targets that are knocked down
*;3
:Moo of Calm restores Rib Shatter attacks deal +15 powerdamage to targets that are knocked down
*;4
:Moo of Calm restores Rib Shatter attacks deal +20 powerdamage to targets that are knocked down
*;5
:Moo of Calm restores Rib Shatter attacks deal +25 powerdamage to targets that are knocked down
*;6
:Moo of Calm restores Rib Shatter attacks deal +30 powerdamage to targets that are knocked down
*;7
:Moo of Calm restores Rib Shatter attacks deal +35 powerdamage to targets that are knocked down
*;8
:Moo of Calm restores Rib Shatter attacks deal +40 powerdamage to targets that are knocked down
*;9
:Moo of Calm restores Rib Shatter attacks deal +45 powerdamage to targets that are knocked down
*;10
:Moo of Calm restores Rib Shatter attacks deal +50 powerdamage to targets that are knocked down
}}
|-
|| || Mooer's Thunderstriking || of Defensive Mooing Thunder Strikes || Moo of Calm restores Thunderstrike deals +10 armor 4 damage || {{Spoiler|
*;2
:Moo of Calm restores Thunderstrike deals +20 armor8 damage
*;3
:Moo of Calm restores Thunderstrike deals +30 armor12 damage
*;4
:Moo of Calm restores Thunderstrike deals +40 armor16 damage
*;5
:Moo of Calm restores Thunderstrike deals +50 armor20 damage
*;6
:Moo of Calm restores Thunderstrike deals +60 armor24 damage
*;7
:Moo of Calm restores Thunderstrike deals +70 armor28 damage
*;8
:Moo of Calm restores Thunderstrike deals +80 armor32 damage
*;9
:Moo of Calm restores Thunderstrike deals +90 armor36 damage
*;10
:Moo of Calm restores Thunderstrike deals +100 armor40 damage
}}
|-
|| || Cud-Toughened || of Thunder Healing || Chew Cud increases your mitigation versus Crushing Thunderstrike attacks +1 heal you for 10 seconds 4 health || {{Spoiler|
*;2
:Chew Cud increases your mitigation versus Crushing Thunderstrike attacks +2 heal you for 10 seconds8 health
*;3
:Chew Cud increases your mitigation versus Crushing Thunderstrike attacks +3 heal you for 10 seconds12 health
*;4
:Chew Cud increases your mitigation versus Crushing Thunderstrike attacks +4 heal you for 10 seconds16 health
*;5
:Chew Cud increases your mitigation versus Crushing Thunderstrike attacks +5 heal you for 20 health*;6:Thunderstrike attacks heal you for 24 health*;7:Thunderstrike attacks heal you for 28 health*;8:Thunderstrike attacks heal you for 32 health*;9:Thunderstrike attacks heal you for 36 health*;10 seconds:Thunderstrike attacks heal you for 40 health
}}
|-
|| || Cud-Toughened || of Discordant Thunder || Chew Cud increases your mitigation versus Slashing attacks Thunderstrike deals +1 for 10 seconds 2 damage and knock all targets back || {{Spoiler|
*;2
:Chew Cud increases your mitigation versus Slashing attacks Thunderstrike deals +2 for 10 seconds4 damage and knock all targets back
*;3
:Chew Cud increases your mitigation versus Slashing attacks Thunderstrike deals +3 for 10 seconds6 damage and knock all targets back
*;4
:Chew Cud increases your mitigation versus Slashing attacks Thunderstrike deals +4 for 10 seconds8 damage and knock all targets back
*;5
:Chew Cud increases your mitigation versus Slashing attacks Thunderstrike deals +5 for 10 secondsdamage and knock all targets back*;6:Thunderstrike deals +12 damage and knock all targets back*;7:Thunderstrike deals +14 damage and knock all targets back*;8:Thunderstrike deals +16 damage and knock all targets back*;9:Thunderstrike deals +18 damage and knock all targets back*;10:Thunderstrike deals +20 damage and knock all targets back
}}
|-
|| || Cud-Toughened Discharging || || Chew Cud increases your mitigation versus Piercing attacks Discharging Strike deals +1 for 10 seconds 7% damage || {{Spoiler|
*;2
:Chew Cud increases your mitigation versus Piercing attacks Discharging Strike deals +2 for 10 seconds14% damage
*;3
:Chew Cud increases your mitigation versus Piercing attacks Discharging Strike deals +3 for 10 seconds21% damage
*;4
:Chew Cud increases your mitigation versus Piercing attacks Discharging Strike deals +4 for 10 seconds28% damage
*;5
:Chew Cud increases your mitigation versus Piercing attacks Discharging Strike deals +5 for 35% damage*;6:Discharging Strike deals +42% damage*;7:Discharging Strike deals +49% damage*;8:Discharging Strike deals +56% damage*;9:Discharging Strike deals +63% damage*;10 seconds:Discharging Strike deals +70% damage
}}
|-
|| || Odor-Eating || of Odor-Eating || {HYGIENE_BONUS}{1} || |-|| || Stain-Resistant || of Stain Resistance || {HYGIENE_BONUS}{1} || |-|| || Featherlight || of Light Feet || {FALLING_DAMAGE_MOD}{-0.Discharging Strike has a 1} % chance to knock down the target || {{Spoiler|
*;2
:{FALLING_DAMAGE_MOD}{-0.Discharging Strike has a 2}% chance to knock down the target
*;3
:{FALLING_DAMAGE_MOD}{-0.Discharging Strike has a 3}% chance to knock down the target
*;4
:{FALLING_DAMAGE_MOD}{-0.Discharging Strike has a 4}% chance to knock down the target
*;5
:{FALLING_DAMAGE_MOD}{-0.Discharging Strike has a 5}}}|-|| || || || {MAX_HEALTH}{1} || {{Spoiler|*;2:{MAX_HEALTH}{3}*;3:{MAX_HEALTH}{5}*;4:{MAX_HEALTH}{10}*;5:{MAX_HEALTH}{13}% chance to knock down the target
*;6
:{MAX_HEALTH}{15}Discharging Strike has a 6% chance to knock down the target
*;7
:{MAX_HEALTH}{18}Discharging Strike has a 7% chance to knock down the target
*;8
:{MAX_HEALTH}{20}Discharging Strike has a 8% chance to knock down the target
*;9
:{MAX_HEALTH}{23}Discharging Strike has a 9% chance to knock down the target
*;10
:{MAX_HEALTH}{25}Discharging Strike has a 10% chance to knock down the target
}}
|-
|| || || || {MAX_POWER}{Discharging Strike deals +1} % damage and taunts the target as if you'd done +20 damage || {{Spoiler|
*;2
:{MAX_POWER}{3}Discharging Strike deals +2% damage and taunts the target as if you'd done +40 damage
*;3
:{MAX_POWER}{5}Discharging Strike deals +3% damage and taunts the target as if you'd done +60 damage
*;4
:{MAX_POWER}{10}Discharging Strike deals +4% damage and taunts the target as if you'd done +80 damage
*;5
:{MAX_POWER}{13}Discharging Strike deals +5% damage and taunts the target as if you'd done +100 damage
*;6
:{MAX_POWER}{15}Discharging Strike deals +6% damage and taunts the target as if you'd done +120 damage
*;7
:{MAX_POWER}{18}Discharging Strike deals +7% damage and taunts the target as if you'd done +140 damage
*;8
:{MAX_POWER}{20}Discharging Strike deals +8% damage and taunts the target as if you'd done +160 damage
*;9
:{MAX_POWER}{23}Discharging Strike deals +9% damage and taunts the target as if you'd done +180 damage
*;10
:{MAX_POWER}{25}Discharging Strike deals +10% damage and taunts the target as if you'd done +200 damage
}}
|-
|| || || of Discount Discharges || {NONCOMBAT_REGEN_HEALTH_DELTA}{1} Discharging Strike restores 2 Power to you || {{Spoiler|
*;2
:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}Discharging Strike restores 4 Power to you
*;3
:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}Discharging Strike restores 6 Power to you
*;4
:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}Discharging Strike restores 8 Power to you
*;5
:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}*;6:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}*;7:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}*;8:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}*;9:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}*;Discharging Strike restores 10:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}Power to you
}}
|-
|| || Tireless || || {NONCOMBAT_REGEN_POWER_DELTA}{For 5 seconds after using Reckless Slam, you gain +1} direct damage mitigation || {{Spoiler|
*;2
:{NONCOMBAT_REGEN_POWER_DELTA}{For 5 seconds after using Reckless Slam, you gain +2}direct damage mitigation
*;3
:{NONCOMBAT_REGEN_POWER_DELTA}{For 5 seconds after using Reckless Slam, you gain +3}direct damage mitigation
*;4
:{NONCOMBAT_REGEN_POWER_DELTA}{For 5 seconds after using Reckless Slam, you gain +4}direct damage mitigation
*;5
:{NONCOMBAT_REGEN_POWER_DELTA}{For 5}*;6:{NONCOMBAT_REGEN_POWER_DELTA}{6}seconds after using Reckless Slam, you gain +5 direct damage mitigation
}}
|-
|| || || || {NONCOMBAT_REGEN_ARMOR_DELTA}{1} Reckless Slam attacks heal you for 3 health || {{Spoiler|
*;2
:{NONCOMBAT_REGEN_ARMOR_DELTA}{2}Reckless Slam attacks heal you for 6 health
*;3
:{NONCOMBAT_REGEN_ARMOR_DELTA}{3}Reckless Slam attacks heal you for 9 health
*;4
:{NONCOMBAT_REGEN_ARMOR_DELTA}{4}Reckless Slam attacks heal you for 12 health
*;5
:{NONCOMBAT_REGEN_ARMOR_DELTA}{5}Reckless Slam attacks heal you for 15 health
*;6
:{NONCOMBAT_REGEN_ARMOR_DELTA}{6}Reckless Slam attacks heal you for 18 health*;7:Reckless Slam attacks heal you for 21 health*;8:Reckless Slam attacks heal you for 24 health*;9:Reckless Slam attacks heal you for 27 health*;10:Reckless Slam attacks heal you for 30 health
}}
|-
|| || Reckless || of the Wolf Reckless Slamming || {COMBAT_REGEN_HEALTH_DELTA}{1} Reckless Slam deals +10% damage || {{Spoiler|
*;2
:{COMBAT_REGEN_HEALTH_DELTA}{2}Reckless Slam deals +20% damage
*;3
:{COMBAT_REGEN_HEALTH_DELTA}{3}Reckless Slam deals +30% damage
*;4
:{COMBAT_REGEN_HEALTH_DELTA}{4}Reckless Slam deals +40% damage
*;5
:{COMBAT_REGEN_HEALTH_DELTA}{5}Reckless Slam deals +50% damage
*;6
:{COMBAT_REGEN_HEALTH_DELTA}{6}Reckless Slam deals +60% damage*;7:Reckless Slam deals +70% damage*;8:Reckless Slam deals +80% damage*;9:Reckless Slam deals +90% damage*;10:Reckless Slam deals +100% damage
}}
|-
|Reckless | |of Reckless Slamming | Indefatigable || || {COMBAT_REGEN_POWER_DELTA}{1} Reckless Slam has a 25% chance to deal +20% damage || {{Spoiler|
*;2
:{COMBAT_REGEN_POWER_DELTA}{2}Reckless Slam has a 25% chance to deal +40% damage
*;3
:{COMBAT_REGEN_POWER_DELTA}{3}Reckless Slam has a 25% chance to deal +60% damage
*;4
:{COMBAT_REGEN_POWER_DELTA}{4}Reckless Slam has a 25% chance to deal +80% damage
*;5
:{COMBAT_REGEN_POWER_DELTA}{5}Reckless Slam has a 25% chance to deal +100% damage
*;6
:{COMBAT_REGEN_POWER_DELTA}{6}Reckless Slam has a 25% chance to deal +120% damage*;7:Reckless Slam has a 25% chance to deal +140% damage*;8:Reckless Slam has a 25% chance to deal +160% damage*;9:Reckless Slam has a 25% chance to deal +180% damage*;10:Reckless Slam has a 25% chance to deal +200% damage
}}
|-
|| || Titan's || || {COMBAT_REGEN_ARMOR_DELTA}{Reckless Slam deals +1} % damage and taunts as if it did +20 damage || {{Spoiler|
*;2
:{COMBAT_REGEN_ARMOR_DELTA}{Reckless Slam deals +2}% damage and taunts as if it did +40 damage
*;3
:{COMBAT_REGEN_ARMOR_DELTA}{Reckless Slam deals +3}% damage and taunts as if it did +60 damage
*;4
:{COMBAT_REGEN_ARMOR_DELTA}{Reckless Slam deals +4}% damage and taunts as if it did +80 damage
*;5
:{COMBAT_REGEN_ARMOR_DELTA}{Reckless Slam deals +5}% damage and taunts as if it did +100 damage
*;6
:{COMBAT_REGEN_ARMOR_DELTA}{Reckless Slam deals +6}% damage and taunts as if it did +120 damage*;7:Reckless Slam deals +7% damage and taunts as if it did +140 damage*;8:Reckless Slam deals +8% damage and taunts as if it did +160 damage*;9:Reckless Slam deals +9% damage and taunts as if it did +180 damage*;10:Reckless Slam deals +10% damage and taunts as if it did +200 damage}}
|-
|| || First Responder's Reverberating || || {BOOST_FIRSTAID_RECEIVER}{5} Reverberating Strike has a 2% chance to deal +250 armor damage || {{Spoiler|
*;2
:{BOOST_FIRSTAID_RECEIVER}{10}Reverberating Strike has a 4% chance to deal +250 armor damage
*;3
:{BOOST_FIRSTAID_RECEIVER}{15}Reverberating Strike has a 6% chance to deal +250 armor damage
*;4
:{BOOST_FIRSTAID_RECEIVER}{20}Reverberating Strike has a 8% chance to deal +250 armor damage
*;5
:{BOOST_FIRSTAID_RECEIVER}{25}Reverberating Strike has a 10% chance to deal +250 armor damage
*;6
:{BOOST_FIRSTAID_RECEIVER}{30}Reverberating Strike has a 12% chance to deal +250 armor damage*;7:Reverberating Strike has a 14% chance to deal +250 armor damage*;8:Reverberating Strike has a 16% chance to deal +250 armor damage*;9:Reverberating Strike has a 18% chance to deal +250 armor damage*;10:Reverberating Strike has a 20% chance to deal +250 armor damage
}}
|-
|| || Repairman's || of Taunting Reverberations || {BOOST_ARMORREPAIR_RECEIVER}{5} Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage || {{Spoiler|
*;2
:{BOOST_ARMORREPAIR_RECEIVER}{10}Reverberating Strike taunts the target so that it temporarily thinks the attack did +50 damage
*;3
:{BOOST_ARMORREPAIR_RECEIVER}{15}Reverberating Strike taunts the target so that it temporarily thinks the attack did +75 damage
*;4
:{BOOST_ARMORREPAIR_RECEIVER}{20}Reverberating Strike taunts the target so that it temporarily thinks the attack did +100 damage
*;5
:{BOOST_ARMORREPAIR_RECEIVER}{25}Reverberating Strike taunts the target so that it temporarily thinks the attack did +125 damage
*;6
:{BOOST_ARMORREPAIR_RECEIVER}{30}Reverberating Strike taunts the target so that it temporarily thinks the attack did +150 damage*;7:Reverberating Strike taunts the target so that it temporarily thinks the attack did +175 damage*;8:Reverberating Strike taunts the target so that it temporarily thinks the attack did +200 damage*;9:Reverberating Strike taunts the target so that it temporarily thinks the attack did +225 damage*;10:Reverberating Strike taunts the target so that it temporarily thinks the attack did +250 damage
}}
|-
|| || Treasure-Hunter's Reverberating || || {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} Reverberating Strike deals +5% armor damage || {{Spoiler|
*;2
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.02}Reverberating Strike deals +10% armor damage
*;3
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.03}Reverberating Strike deals +15% armor damage
*;4
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.04}Reverberating Strike deals +20% armor damage
*;5
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.05}Reverberating Strike deals +25% armor damage
*;6
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}Reverberating Strike deals +30% armor damage*;7:Reverberating Strike deals +35% armor damage*;8:Reverberating Strike deals +40% armor damage*;9:Reverberating Strike deals +45% armor damage*;10:Reverberating Strike deals +50% armor damage
}}
|-
| || || Treasure-HunterReverberating Strike reduces target's || || {LOOT_BOOST_CHANCE_RARE}{0.01} Armor regeneration per heartbeat by 4% for 10 seconds || {{Spoiler|
*;2
:{LOOT_BOOST_CHANCE_RARE}{0.02}Reverberating Strike reduces target's Armor regeneration per heartbeat by 8% for 10 seconds
*;3
:{LOOT_BOOST_CHANCE_RARE}{0.03}Reverberating Strike reduces target's Armor regeneration per heartbeat by 12% for 10 seconds
*;4
:{LOOT_BOOST_CHANCE_RARE}{0.04}Reverberating Strike reduces target's Armor regeneration per heartbeat by 16% for 10 seconds
*;5
:{LOOT_BOOST_CHANCE_RARE}{0.05}Reverberating Strike reduces target's Armor regeneration per heartbeat by 20% for 10 seconds*;6:Reverberating Strike reduces target's Armor regeneration per heartbeat by 24% for 10 seconds*;7:Reverberating Strike reduces target's Armor regeneration per heartbeat by 28% for 10 seconds*;8:Reverberating Strike reduces target's Armor regeneration per heartbeat by 32% for 10 seconds*;9:Reverberating Strike reduces target's Armor regeneration per heartbeat by 36% for 10 seconds*;10:Reverberating Strike reduces target's Armor regeneration per heartbeat by 40% for 10 seconds
}}
|-
|| || Roomy || || {MAX_INVENTORY_SIZE}{1} Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds || {{Spoiler|
*;2
:{MAX_INVENTORY_SIZE}{2}Reverberating Strike reduces target's Health regeneration per heartbeat by 6% for 10 seconds
*;3
:{MAX_INVENTORY_SIZE}{3}Reverberating Strike reduces target's Health regeneration per heartbeat by 9% for 10 seconds
*;4
:{MAX_INVENTORY_SIZE}{4}Reverberating Strike reduces target's Health regeneration per heartbeat by 12% for 10 seconds
*;5
:{MAX_INVENTORY_SIZE}{5}Reverberating Strike reduces target's Health regeneration per heartbeat by 15% for 10 seconds*;6:Reverberating Strike reduces target's Health regeneration per heartbeat by 18% for 10 seconds*;7:Reverberating Strike reduces target's Health regeneration per heartbeat by 21% for 10 seconds*;8:Reverberating Strike reduces target's Health regeneration per heartbeat by 24% for 10 seconds*;9:Reverberating Strike reduces target's Health regeneration per heartbeat by 27% for 10 seconds*;10:Reverberating Strike reduces target's Health regeneration per heartbeat by 30% for 10 seconds
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Druid Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Provocative || of Druiding || {TAUNT_MODMOD_SKILL_DRUID}{0.0115} || {{Spoiler|
*;2
:{TAUNT_MODMOD_SKILL_DRUID}{0.022}
*;3
:{TAUNT_MODMOD_SKILL_DRUID}{0.0325}
*;4
:{TAUNT_MODMOD_SKILL_DRUID}{0.043}
*;5
:{TAUNT_MODMOD_SKILL_DRUID}{0.0535}*;6:{MOD_SKILL_DRUID}{0.4}
}}
|-
|| || Insulated || of Heart Thorns || {MITIGATION_ELECTRICITY}{1} Heart Thorn deals +10% damage || {{Spoiler|
*;2
:{MITIGATION_ELECTRICITY}{2}Heart Thorn deals +20% damage
*;3
:{MITIGATION_ELECTRICITY}{3}Heart Thorn deals +30% damage
*;4
:{MITIGATION_ELECTRICITY}{4}Heart Thorn deals +40% damage
*;5
:{MITIGATION_ELECTRICITY}{5}Heart Thorn deals +50% damage
*;6
:{MITIGATION_ELECTRICITY}{6}Heart Thorn deals +60% damage*;7:Heart Thorn deals +70% damage*;8:Heart Thorn deals +80% damage*;9:Heart Thorn deals +90% damage*;10:Heart Thorn deals +100% damage
}}
|-
|| || Foil-Lined || of Explosive Heart Thorns || {MITIGATION_PSYCHIC}{1} Heart Thorn attacks have a 5% chance to deal +100 damage || {{Spoiler|
*;2
:{MITIGATION_PSYCHIC}{2}Heart Thorn attacks have a 10% chance to deal +100 damage
*;3
:{MITIGATION_PSYCHIC}{3}Heart Thorn attacks have a 15% chance to deal +100 damage
*;4
:{MITIGATION_PSYCHIC}{4}Heart Thorn attacks have a 20% chance to deal +100 damage
*;5
:{MITIGATION_PSYCHIC}{5}Heart Thorn attacks have a 25% chance to deal +100 damage
*;6
:{MITIGATION_PSYCHIC}{6}Heart Thorn attacks have a 30% chance to deal +100 damage*;7:Heart Thorn attacks have a 35% chance to deal +100 damage*;8:Heart Thorn attacks have a 40% chance to deal +100 damage*;9:Heart Thorn attacks have a 45% chance to deal +100 damage*;10:Heart Thorn attacks have a 50% chance to deal +100 damage}}
|-
|| || Waterproof || || {MITIGATION_TRAUMA}{Heart Thorn reduces the target's Slashing damage by 1} % for 30 seconds || {{Spoiler|
*;2
:{MITIGATION_TRAUMA}{Heart Thorn reduces the target's Slashing damage by 2}% for 30 seconds
*;3
:{MITIGATION_TRAUMA}{Heart Thorn reduces the target's Slashing damage by 3}% for 30 seconds
*;4
:{MITIGATION_TRAUMA}{Heart Thorn reduces the target's Slashing damage by 4}% for 30 seconds
*;5
:{MITIGATION_TRAUMA}{Heart Thorn reduces the target's Slashing damage by 5}% for 30 seconds
*;6
:{MITIGATION_TRAUMA}{Heart Thorn reduces the target's Slashing damage by 6}% for 30 seconds*;7:Heart Thorn reduces the target's Slashing damage by 7% for 30 seconds*;8:Heart Thorn reduces the target's Slashing damage by 8% for 30 seconds*;9:Heart Thorn reduces the target's Slashing damage by 9% for 30 seconds*;10:Heart Thorn reduces the target's Slashing damage by 10% for 30 seconds
}}
|-
|| || Antifungal || || {MITIGATION_NATURE}{Heart Thorn reduces the target's Piercing damage by 1} % for 30 seconds || {{Spoiler|
*;2
:{MITIGATION_NATURE}{Heart Thorn reduces the target's Piercing damage by 2}% for 30 seconds
*;3
:{MITIGATION_NATURE}{Heart Thorn reduces the target's Piercing damage by 3}% for 30 seconds
*;4
:{MITIGATION_NATURE}{Heart Thorn reduces the target's Piercing damage by 4}% for 30 seconds
*;5
:{MITIGATION_NATURE}{Heart Thorn reduces the target's Piercing damage by 5}% for 30 seconds
*;6
:{MITIGATION_NATURE}{Heart Thorn reduces the target's Piercing damage by 6}% for 30 seconds*;7:Heart Thorn reduces the target's Piercing damage by 7% for 30 seconds*;8:Heart Thorn reduces the target's Piercing damage by 8% for 30 seconds*;9:Heart Thorn reduces the target's Piercing damage by 9% for 30 seconds*;10:Heart Thorn reduces the target's Piercing damage by 10% for 30 seconds
}}
|-
|| || Antitoxic || || {MITIGATION_POISON}{Heart Thorn reduces the target's Crushing damage by 1} % for 30 seconds || {{Spoiler|
*;2
:{MITIGATION_POISON}{Heart Thorn reduces the target's Crushing damage by 2}% for 30 seconds
*;3
:{MITIGATION_POISON}{Heart Thorn reduces the target's Crushing damage by 3}% for 30 seconds
*;4
:{MITIGATION_POISON}{Heart Thorn reduces the target's Crushing damage by 4}% for 30 seconds
*;5
:{MITIGATION_POISON}{Heart Thorn reduces the target's Crushing damage by 5}% for 30 seconds
*;6
:{MITIGATION_POISON}{Heart Thorn reduces the target's Crushing damage by 6}% for 30 seconds*;7:Heart Thorn reduces the target's Crushing damage by 7% for 30 seconds*;8:Heart Thorn reduces the target's Crushing damage by 8% for 30 seconds*;9:Heart Thorn reduces the target's Crushing damage by 9% for 30 seconds*;10:Heart Thorn reduces the target's Crushing damage by 10% for 30 seconds
}}
|-
|| || Learner's || || {COMBAT_XP_EARNED_MOD}{0.01} Heart Thorn restores 7 armor to you || {{Spoiler|
*;2
:{COMBAT_XP_EARNED_MOD}{0.02}Heart Thorn restores 14 armor to you
*;3
:{COMBAT_XP_EARNED_MOD}{0.03}Heart Thorn restores 21 armor to you
*;4
:{COMBAT_XP_EARNED_MOD}{0.04}Heart Thorn restores 28 armor to you
*;5
:{COMBAT_XP_EARNED_MOD}{0.05}Heart Thorn restores 35 armor to you*;6:Heart Thorn restores 42 armor to you*;7:Heart Thorn restores 49 armor to you*;8:Heart Thorn restores 56 armor to you*;9:Heart Thorn restores 63 armor to you*;10:Heart Thorn restores 70 armor to you
}}
|-
| || || Poisoner's Heart Thorn resets the timer on Regrowth (so it can be used again immediately) || |-| || || {BOOST_POISON}{1} Rotskin deals +10% armor damage || {{Spoiler|
*;2
:{BOOST_POISON}{2}Rotskin deals +20% armor damage
*;3
:{BOOST_POISON}{3}Rotskin deals +30% armor damage
*;4
:{BOOST_POISON}{4}Rotskin deals +40% armor damage
*;5
:{BOOST_POISON}{5}Rotskin deals +50% armor damage*;6:Rotskin deals +60% armor damage*;7:Rotskin deals +70% armor damage*;8:Rotskin deals +80% armor damage*;9:Rotskin deals +90% armor damage
*;10
:{BOOST_POISON}{10}Rotskin deals +100% armor damage
}}
|-
|| || Traumatic || || {BOOST_TRAUMA}{1} Rotskin attacks have a 5% chance to deal +50 armor damage || {{Spoiler|
*;2
:{BOOST_TRAUMA}{2}Rotskin attacks have a 10% chance to deal +50 armor damage
*;3
:{BOOST_TRAUMA}{3}Rotskin attacks have a 15% chance to deal +50 armor damage
*;4
:{BOOST_TRAUMA}{4}Rotskin attacks have a 20% chance to deal +50 armor damage
*;5
:{BOOST_TRAUMA}{5}Rotskin attacks have a 25% chance to deal +50 armor damage
*;6
:{BOOST_TRAUMA}{6}Rotskin attacks have a 30% chance to deal +50 armor damage*;7:Rotskin attacks have a 35% chance to deal +50 armor damage*;8:Rotskin attacks have a 40% chance to deal +50 armor damage*;9:Rotskin attacks have a 45% chance to deal +50 armor damage*;10:Rotskin attacks have a 50% chance to deal +50 armor damage
}}
|-
|| || Natural || || {BOOST_NATURE}{1} Rotskin attacks have a 3% chance to hit all targets within 20 meters || {{Spoiler|
*;2
:{BOOST_NATURE}{2}Rotskin attacks have a 6% chance to hit all targets within 20 meters
*;3
:{BOOST_NATURE}{3}Rotskin attacks have a 9% chance to hit all targets within 20 meters
*;4
:{BOOST_NATURE}{4}Rotskin attacks have a 12% chance to hit all targets within 20 meters
*;5
:{BOOST_NATURE}{5}Rotskin attacks have a 15% chance to hit all targets within 20 meters
*;6
:{BOOST_NATURE}{6}Rotskin attacks have a 18% chance to hit all targets within 20 meters
*;7
:{BOOST_NATURE}{7}Rotskin attacks have a 21% chance to hit all targets within 20 meters
*;8
:{BOOST_NATURE}{8}Rotskin attacks have a 24% chance to hit all targets within 20 meters
*;9
:{BOOST_NATURE}{9}Rotskin attacks have a 27% chance to hit all targets within 20 meters
*;10
:{BOOST_NATURE}{10}Rotskin attacks have a 30% chance to hit all targets within 20 meters
}}
|-
| || of the Life Cycle || Rotskin resets the timer on Regrowth (so it can be used again immediately) || |-| Patient's || || {BOOST_MISCPLAYERHEAL_RECEIVER}{2} Delerium deals +10% damage || {{Spoiler|
*;2
:{BOOST_MISCPLAYERHEAL_RECEIVER}{4}Delerium deals +20% damage
*;3
:{BOOST_MISCPLAYERHEAL_RECEIVER}{6}Delerium deals +30% damage
*;4
:{BOOST_MISCPLAYERHEAL_RECEIVER}{8}Delerium deals +40% damage
*;5
:{BOOST_MISCPLAYERHEAL_RECEIVER}{10}Delerium deals +50% damage
*;6
:{BOOST_MISCPLAYERHEAL_RECEIVER}{12}Delerium deals +60% damage
*;7
:{BOOST_MISCPLAYERHEAL_RECEIVER}{14}Delerium deals +70% damage
*;8
:{BOOST_MISCPLAYERHEAL_RECEIVER}{16}Delerium deals +80% damage
*;9
:{BOOST_MISCPLAYERHEAL_RECEIVER}{18}Delerium deals +90% damage
*;10
:{BOOST_MISCPLAYERHEAL_RECEIVER}{20}Delerium deals +100% damage
}}
|-
|| || Calming || || {RAGE_INFLICT_MOD}{-0.01} Delerium attacks detaunt the enemy as if you had done 20 less damage || {{Spoiler|
*;2
:{RAGE_INFLICT_MOD}{-0.02}Delerium attacks detaunt the enemy as if you had done 40 less damage
*;3
:{RAGE_INFLICT_MOD}{-0.03}Delerium attacks detaunt the enemy as if you had done 60 less damage
*;4
:{RAGE_INFLICT_MOD}{-0.04}Delerium attacks detaunt the enemy as if you had done 80 less damage
*;5
:{RAGE_INFLICT_MOD}{-0.05}Delerium attacks detaunt the enemy as if you had done 100 less damage
*;6
:{RAGE_INFLICT_MOD}{-0.06}Delerium attacks detaunt the enemy as if you had done 120 less damage*;7:Delerium attacks detaunt the enemy as if you had done 140 less damage*;8:Delerium attacks detaunt the enemy as if you had done 160 less damage*;9:Delerium attacks detaunt the enemy as if you had done 180 less damage*;10:Delerium attacks detaunt the enemy as if you had done 200 less damage
}}
|-
|| || || of the Redwall || {MAX_ARMOR}{Delerium attacks deplete an additional 10 rage and deal +2} damage || {{Spoiler|
*;2
:{MAX_ARMOR}{Delerium attacks deplete an additional 20 rage and deal +4}damage
*;3
:{MAX_ARMOR}{7}Delerium attacks deplete an additional 30 rage and deal +6 damage
*;4
:{MAX_ARMOR}{12}Delerium attacks deplete an additional 40 rage and deal +8 damage
*;5
:{MAX_ARMOR}{15}Delerium attacks deplete an additional 50 rage and deal +10 damage
*;6
:{MAX_ARMOR}{18}Delerium attacks deplete an additional 60 rage and deal +12 damage
*;7
:{MAX_ARMOR}{20}Delerium attacks deplete an additional 70 rage and deal +14 damage
*;8
:{MAX_ARMOR}{23}Delerium attacks deplete an additional 80 rage and deal +16 damage
*;9
:{MAX_ARMOR}{25}Delerium attacks deplete an additional 90 rage and deal +18 damage
*;10
:{MAX_ARMOR}{30}Delerium attacks deplete an additional 100 rage and deal +20 damage
}}
|-
|| || || of the Redwall || {MAX_ARMOR}{7} Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|
*;2
:{MAX_ARMOR}{Brambleskin increases your Max Health by +12}for 30 seconds
*;3
:{MAX_ARMOR}{15}Brambleskin increases your Max Health by +18 for 30 seconds
*;4
:{MAX_ARMOR}{18}Brambleskin increases your Max Health by +24 for 30 seconds
*;5
:{MAX_ARMOR}{20}Brambleskin increases your Max Health by +30 for 30 seconds
*;6
:{MAX_ARMOR}{23}Brambleskin increases your Max Health by +36 for 30 seconds
*;7
:{MAX_ARMOR}{25}Brambleskin increases your Max Health by +42 for 30 seconds
*;8
:{MAX_ARMOR}{Brambleskin increases your Max Health by +48 for 30}seconds
*;9
:{MAX_ARMOR}{35}Brambleskin increases your Max Health by +54 for 30 seconds
*;10
:{MAX_ARMOR}{40}Brambleskin increases your Max Health by +60 for 30 seconds
}}
|-
|| || || of the Redwall || {MAX_ARMOR}{8} Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|
*;2
:{MAX_ARMOR}{14}Brambleskin increases your Max Health by +12 for 30 seconds
*;3
:{MAX_ARMOR}{20}Brambleskin increases your Max Health by +18 for 30 seconds
*;4
:{MAX_ARMOR}{26}Brambleskin increases your Max Health by +24 for 30 seconds
*;5
:{MAX_ARMOR}{32}Brambleskin increases your Max Health by +30 for 30 seconds
*;6
:{MAX_ARMOR}{38}Brambleskin increases your Max Health by +36 for 30 seconds
*;7
:{MAX_ARMOR}{46}Brambleskin increases your Max Health by +42 for 30 seconds
*;8
:{MAX_ARMOR}{54}Brambleskin increases your Max Health by +48 for 30 seconds
*;9
:{MAX_ARMOR}{62}Brambleskin increases your Max Health by +54 for 30 seconds
*;10
:{MAX_ARMOR}{70}Brambleskin increases your Max Health by +60 for 30 seconds
}}
|-
|| || || of the Redwall || {MITIGATION_SLASHING}{1}<br> {MITIGATION_CRUSHING}{1} <br> {MITIGATION_PIERCING}{1} Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|
*;2
:{MITIGATION_SLASHING}{2}:{MITIGATION_CRUSHING}{1}:{MITIGATION_PIERCING}{1}Brambleskin increases your Max Armor by +12 for 30 seconds
*;3
:{MITIGATION_SLASHING}{2}:{MITIGATION_CRUSHING}{2}:{MITIGATION_PIERCING}{1}Brambleskin increases your Max Armor by +18 for 30 seconds
*;4
:{MITIGATION_SLASHING}{2}:{MITIGATION_CRUSHING}{2}:{MITIGATION_PIERCING}{2}Brambleskin increases your Max Armor by +24 for 30 seconds
*;5
:{MITIGATION_SLASHING}{3}:{MITIGATION_CRUSHING}{2}:{MITIGATION_PIERCING}{2}Brambleskin increases your Max Armor by +30 for 30 seconds
*;6
:{MITIGATION_SLASHING}{3}Brambleskin increases your Max Armor by +36 for 30 seconds*;7:Brambleskin increases your Max Armor by +42 for 30 seconds*;8:Brambleskin increases your Max Armor by +48 for 30 seconds*;9:{MITIGATION_CRUSHING}{3}Brambleskin increases your Max Armor by +54 for 30 seconds*;10:{MITIGATION_PIERCING}{2}Brambleskin increases your Max Armor by +60 for 30 seconds
}}
|-
|| || || of the Redwall || {MITIGATION_POISON}{1}<br> {MITIGATION_TRAUMA}{1} <br> {MITIGATION_PSYCHIC}{1} Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|
*;2
:{MITIGATION_POISON}{2}:{MITIGATION_TRAUMA}{1}:{MITIGATION_PSYCHIC}{1}Brambleskin increases your Max Armor by +12 for 30 seconds
*;3
:{MITIGATION_POISON}{2}:{MITIGATION_TRAUMA}{2}:{MITIGATION_PSYCHIC}{1}Brambleskin increases your Max Armor by +18 for 30 seconds
*;4
:{MITIGATION_POISON}{2}:{MITIGATION_TRAUMA}{2}:{MITIGATION_PSYCHIC}{2}Brambleskin increases your Max Armor by +24 for 30 seconds
*;5
:{MITIGATION_POISON}{3}:{MITIGATION_TRAUMA}{2}:{MITIGATION_PSYCHIC}{2}Brambleskin increases your Max Armor by +30 for 30 seconds
*;6
:{MITIGATION_POISON}{3}Brambleskin increases your Max Armor by +36 for 30 seconds*;7:Brambleskin increases your Max Armor by +42 for 30 seconds*;8:Brambleskin increases your Max Armor by +48 for 30 seconds*;9:{MITIGATION_TRAUMA}{3}Brambleskin increases your Max Armor by +54 for 30 seconds*;10:{MITIGATION_PSYCHIC}{2}Brambleskin increases your Max Armor by +60 for 30 seconds
}}
|-
|| || || of the Redwall || {MITIGATION_ACID}{1}<br> {MITIGATION_NATURE}{1} <br> {MITIGATION_DARKNESS}{1} Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|
*;2
:{MITIGATION_ACID}{2}:{MITIGATION_NATURE}{1}:{MITIGATION_DARKNESS}{1}Brambleskin increases your Max Power by +4 for 30 seconds
*;3
:{MITIGATION_ACID}{2}:{MITIGATION_NATURE}{2}:{MITIGATION_DARKNESS}{1}Brambleskin increases your Max Power by +6 for 30 seconds
*;4
:{MITIGATION_ACID}{2}:{MITIGATION_NATURE}{2}:{MITIGATION_DARKNESS}{2}Brambleskin increases your Max Power by +8 for 30 seconds
*;5
:{MITIGATION_ACID}{3}:{MITIGATION_NATURE}{2}:{MITIGATION_DARKNESS}{2}Brambleskin increases your Max Power by +10 for 30 seconds
*;6
:{MITIGATION_ACID}{3}Brambleskin increases your Max Power by +12 for 30 seconds*;7:Brambleskin increases your Max Power by +14 for 30 seconds*;8:Brambleskin increases your Max Power by +16 for 30 seconds*;9:{MITIGATION_NATURE}{3}Brambleskin increases your Max Power by +18 for 30 seconds*;10:{MITIGATION_DARKNESS}{2}Brambleskin increases your Max Power by +20 for 30 seconds
}}
|-
|| || || of the Redwall || {MITIGATION_FIRE}{1}<br> {MITIGATION_COLD}{1} <br> {MITIGATION_ELECTRICITY}{1} Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|
*;2
:{MITIGATION_FIRE}{2}:{MITIGATION_COLD}{1}:{MITIGATION_ELECTRICITY}{1}Brambleskin increases your Max Power by +4 for 30 seconds
*;3
:{MITIGATION_FIRE}{2}:{MITIGATION_COLD}{2}:{MITIGATION_ELECTRICITY}{1}Brambleskin increases your Max Power by +6 for 30 seconds
*;4
:{MITIGATION_FIRE}{2}:{MITIGATION_COLD}{2}:{MITIGATION_ELECTRICITY}{2}Brambleskin increases your Max Power by +8 for 30 seconds
*;5
:{MITIGATION_FIRE}{3}:{MITIGATION_COLD}{2}:{MITIGATION_ELECTRICITY}{2}Brambleskin increases your Max Power by +10 for 30 seconds
*;6
:{MITIGATION_FIRE}{3}Brambleskin increases your Max Power by +12 for 30 seconds*;7:Brambleskin increases your Max Power by +14 for 30 seconds*;8:Brambleskin increases your Max Power by +16 for 30 seconds*;9:{MITIGATION_COLD}{3}Brambleskin increases your Max Power by +18 for 30 seconds*;10:{MITIGATION_ELECTRICITY}{2}Brambleskin increases your Max Power by +20 for 30 seconds
}}
|-
|| || || of the Redwall || {MAX_HEALTH}{1} Brambleskin heals you for 10 health || {{Spoiler|
*;2
:{MAX_HEALTH}{2}Brambleskin heals you for 20 health
*;3
:{MAX_HEALTH}{3}Brambleskin heals you for 30 health
*;4
:{MAX_HEALTH}{4}Brambleskin heals you for 40 health
*;5
:{MAX_HEALTH}{5}Brambleskin heals you for 50 health
*;6
:{MAX_HEALTH}{6}Brambleskin heals you for 60 health
*;7
:{MAX_HEALTH}{7}Brambleskin heals you for 70 health
*;8
:{MAX_HEALTH}{8}Brambleskin heals you for 80 health
*;9
:{MAX_HEALTH}{9}Brambleskin heals you for 90 health
*;10
:{MAX_HEALTH}{10}Brambleskin heals you for 100 health
}}
|-
| || || Swordsman's Brambleskin resets the timer on Regrowth (so it can be used again immediately) || |-| || of Swordsmanship || {MOD_SKILL_SWORD}{0.15} Cosmic Strike deals +10% damage || {{Spoiler|
*;2
:{MOD_SKILL_SWORD}{0.2}Cosmic Strike deals +20% damage
*;3
:{MOD_SKILL_SWORD}{0.25}Cosmic Strike deals +30% damage
*;4
:{MOD_SKILL_SWORD}{0.3}Cosmic Strike deals +40% damage
*;5
:{MOD_SKILL_SWORD}{0.35}Cosmic Strike deals +50% damage*;6:Cosmic Strike deals +60% damage*;7:Cosmic Strike deals +70% damage*;8:Cosmic Strike deals +80% damage*;9:Cosmic Strike deals +90% damage*;10:Cosmic Strike deals +100% damage
}}
|-
|| || Rallying || of Rallying || Sword Slash and Thrusting Blade Cosmic Strike attacks have a 5% chance to deal +5 100 armor damage when you have 33% or less of your Armor left || {{Spoiler|
*;2
:Sword Slash and Thrusting Blade Cosmic Strike attacks have a 10% chance to deal +10 100 armor damage when you have 33% or less of your Armor left
*;3
:Sword Slash and Thrusting Blade Cosmic Strike attacks have a 15% chance to deal +15 100 armor damage when you have 33% or less of your Armor left
*;4
:Sword Slash and Thrusting Blade Cosmic Strike attacks have a 20% chance to deal +20 100 armor damage when you have 33% or less of your Armor left
*;5
:Sword Slash and Thrusting Blade Cosmic Strike attacks have a 25% chance to deal +100 armor damage*;6:Cosmic Strike attacks have a 30% chance to deal +25 100 armor damage*;7:Cosmic Strike attacks have a 35% chance to deal +100 armor damage*;8:Cosmic Strike attacks have a 40% chance to deal +100 armor damage*;9:Cosmic Strike attacks have a 45% chance to deal +100 armor damage when you *;10:Cosmic Strike attacks have 33a 50% or less of your Armor leftchance to deal +100 armor damage
}}
|-
|| || Slashy || of Slashing || Sword Slash Cosmic Strike attacks deplete 7 rage and Thrusting Blade deal +3 2 damage || {{Spoiler|
*;2
:Sword Slash Cosmic Strike attacks deplete 14 rage and Thrusting Blade deal +6 4 damage
*;3
:Sword Slash Cosmic Strike attacks deplete 21 rage and Thrusting Blade deal +9 6 damage
*;4
:Sword Slash Cosmic Strike attacks deplete 28 rage and Thrusting Blade deal +12 8 damage
*;5
:Sword Slash Cosmic Strike attacks deplete 35 rage and Thrusting Blade deal +15 10 damage*;6:Cosmic Strike attacks deplete 42 rage and deal +12 damage*;7:Cosmic Strike attacks deplete 49 rage and deal +14 damage*;8:Cosmic Strike attacks deplete 56 rage and deal +16 damage*;9:Cosmic Strike attacks deplete 63 rage and deal +18 damage*;10:Cosmic Strike attacks deplete 70 rage and deal +20 damage
}}
|-
|| || Refortifying || of Refortifying || Sword Slash and Thrusting Blade restore Cosmic Strike attacks have a 3 armor % chance to heal you for 150 health || {{Spoiler|
*;2
:Sword Slash and Thrusting Blade restore 5 armorCosmic Strike attacks have a 6% chance to heal you for 150 health
*;3
:Sword Slash and Thrusting Blade restore Cosmic Strike attacks have a 9 armor% chance to heal you for 150 health
*;4
:Sword Slash and Thrusting Blade restore Cosmic Strike attacks have a 12 armor% chance to heal you for 150 health
*;5
:Sword Slash and Thrusting Blade restore Cosmic Strike attacks have a 15 armor% chance to heal you for 150 health*;6:Cosmic Strike attacks have a 18% chance to heal you for 150 health*;7:Cosmic Strike attacks have a 21% chance to heal you for 150 health*;8:Cosmic Strike attacks have a 24% chance to heal you for 150 health*;9:Cosmic Strike attacks have a 27% chance to heal you for 150 health*;10:Cosmic Strike attacks have a 30% chance to heal you for 150 health
}}
|-
|| || || of Undetected Slashes Tasty Bile || Sword Slash and Thrusting Blade generate 2 less rage Fill With Bile heals the target for 7 health || {{Spoiler|
*;2
:Sword Slash and Thrusting Blade generate 4 less rageFill With Bile heals the target for 14 health
*;3
:Sword Slash and Thrusting Blade generate 6 less rageFill With Bile heals the target for 21 health
*;4
:Sword Slash and Thrusting Blade generate 8 less rageFill With Bile heals the target for 28 health
*;5
:Sword Slash and Thrusting Blade generate 10 less rageFill With Bile heals the target for 35 health
*;6
:Sword Slash and Thrusting Blade generate 12 less rageFill With Bile heals the target for 42 health
*;7
:Sword Slash and Thrusting Blade generate 15 less rageFill With Bile heals the target for 49 health
*;8
:Sword Slash and Thrusting Blade generate 18 less rageFill With Bile heals the target for 56 health
*;9
:Sword Slash and Thrusting Blade generate 21 less rageFill With Bile heals the target for 63 health
*;10
:Sword Slash and Thrusting Blade generate 25 less rageFill With Bile heals the target for 70 health
}}
|-
|| || Razorslash || of Healthy Bile || Many Cuts and Debilitating Blow have a 1% chance to deal double damage Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler|
*;2
:Many Cuts and Debilitating Blow have a 2% chance to deal double damageFill With Bile increases target's Max Health by +10 for 60 seconds
*;3
:Many Cuts and Debilitating Blow have a 3% chance to deal double damageFill With Bile increases target's Max Health by +15 for 60 seconds
*;4
:Many Cuts and Debilitating Blow have a 4% chance to deal double damageFill With Bile increases target's Max Health by +20 for 60 seconds
*;5
:Many Cuts and Debilitating Blow have a 5% chance to deal double damageFill With Bile increases target's Max Health by +25 for 60 seconds
*;6
:Many Cuts and Debilitating Blow have a 6% chance to deal double damageFill With Bile increases target's Max Health by +30 for 60 seconds
*;7
:Many Cuts and Debilitating Blow have a 7% chance to deal double damageFill With Bile increases target's Max Health by +35 for 60 seconds
*;8
:Many Cuts and Debilitating Blow have a 8% chance to deal double damageFill With Bile increases target's Max Health by +40 for 60 seconds
*;9
:Many Cuts and Debilitating Blow have a 9% chance to deal double damageFill With Bile increases target's Max Health by +45 for 60 seconds
*;10
:Many Cuts and Debilitating Blow have a 10% chance to deal double damageFill With Bile increases target's Max Health by +50 for 60 seconds
}}
|-
|| || Keenslash || of Healthy Bile || Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +55 damage 5 for 60 seconds || {{Spoiler|
*;2
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +10 for 60 damageseconds
*;3
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +65 damage15 for 60 seconds
*;4
:Sword Slash and Thrusting Blade have a Fill With Bile increases target's Max Health by +20% chance to deal +70 damagefor 60 seconds
*;5
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +75 damage25 for 60 seconds
*;6
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +80 damage30 for 60 seconds
*;7
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +85 damage35 for 60 seconds
*;8
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +90 damage40 for 60 seconds
*;9
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +95 damage45 for 60 seconds
*;10
:Sword Slash and Thrusting Blade have a 20% chance to deal Fill With Bile increases target's Max Health by +100 damage50 for 60 seconds
}}
|-
|| || || of Many Cuts Regrowth || Many Cuts deals +4 armor damage {BOOST_DRUIDHEAL_SENDER}{6} || {{Spoiler|
*;2
:Many Cuts deals +8 armor damage{BOOST_DRUIDHEAL_SENDER}{12}
*;3
:Many Cuts deals +12 armor damage{BOOST_DRUIDHEAL_SENDER}{18}
*;4
:Many Cuts deals +16 armor damage{BOOST_DRUIDHEAL_SENDER}{24}
*;5
:Many Cuts deals +20 armor damage{BOOST_DRUIDHEAL_SENDER}{30}
*;6
:Many Cuts deals +24 armor damage{BOOST_DRUIDHEAL_SENDER}{36}
*;7
:Many Cuts deals +28 armor damage{BOOST_DRUIDHEAL_SENDER}{42}
*;8
:Many Cuts deals +32 armor damage{BOOST_DRUIDHEAL_SENDER}{48}
*;9
:Many Cuts deals +36 armor damage{BOOST_DRUIDHEAL_SENDER}{54}
*;10
:Many Cuts deals +40 armor damage{BOOST_DRUIDHEAL_SENDER}{60}
}}
|-
|| || || of Dazing the Naked || Many Cuts attacks have a 15% chance to stun targets that have less than half of their Armor Regrowth restores +2 power || {{Spoiler|
*;2
:Many Cuts attacks have a 18% chance to stun targets that have less than half of their ArmorRegrowth restores +4 power
*;3
:Many Cuts attacks have a 21% chance to stun targets that have less than half of their ArmorRegrowth restores +6 power
*;4
:Many Cuts attacks have a 24% chance to stun targets that have less than half of their ArmorRegrowth restores +8 power
*;5
:Many Cuts attacks have a 27% chance to stun targets that have less than half of their ArmorRegrowth restores +10 power
}}
|-
|| || || of Flinging the Naked || Many Cuts attacks have Regrowth has a 152% chance to knock back targets conjure a magical field on the target that have less than half mitigates 10% of their Armor, also dealing +3 all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Many Cuts attacks have Regrowth has a 184% chance to knock back targets conjure a magical field on the target that have less than half mitigates 10% of their Armor, also dealing +6 all physical damage they take for 1 minute (or until 100 damageis mitigated).
*;3
:Many Cuts attacks have Regrowth has a 216% chance to knock back targets conjure a magical field on the target that have less than half mitigates 10% of their Armor, also dealing +9 all physical damage they take for 1 minute (or until 100 damageis mitigated).
*;4
:Many Cuts attacks have Regrowth has a 248% chance to knock back targets conjure a magical field on the target that have less than half mitigates 10% of their Armor, also dealing +12 all physical damage they take for 1 minute (or until 100 damageis mitigated).
*;5
:Many Cuts attacks have Regrowth has a 2710% chance to knock back targets conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;6:Regrowth has a 12% chance to conjure a magical field on the target that have less than half mitigates 10% of their Armor, also dealing +15 all physical damage they take for 1 minute (or until 100 damage is mitigated).*;7:Regrowth has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;8:Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;9:Regrowth has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;10:Regrowth has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damageis mitigated).
}}
|-
|| || || of Arachnid Slicing || Many Cuts and Debilitating Blow attacks deal Regrowth has a 2% chance to heal +5 100 armor damage to Spiders || {{Spoiler|
*;2
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 4% chance to heal +10 100 armor damage to Spiders
*;3
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 6% chance to heal +15 100 armor damage to Spiders
*;4
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 8% chance to heal +20 100 armor damage to Spiders
*;5
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 10% chance to heal +25 100 armor damage to Spiders
*;6
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 12% chance to heal +30 100 armor damage to Spiders
*;7
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 14% chance to heal +35 100 armor damage to Spiders
*;8
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 16% chance to heal +40 100 armor damage to Spiders
*;9
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 18% chance to heal +45 100 armor damage to Spiders
*;10
:Many Cuts and Debilitating Blow attacks deal Regrowth has a 20% chance to heal +50 100 armor damage to Spiders
}}
|-
|| || Rage Poking || || Precision Pierce deals 5 more direct health Enervate has a 2% chance to heal +200 armor damage and further reduces target's Rage by 20 || {{Spoiler|
*;2
:Precision Pierce deals 10 more direct health Enervate has a 4% chance to heal +200 armor damage and further reduces target's Rage by 40
*;3
:Precision Pierce deals 15 more direct health Enervate has a 6% chance to heal +200 armor damage and further reduces target's Rage by 60
*;4
:Precision Pierce deals 20 more direct health Enervate has a 8% chance to heal +200 armor damage and further reduces target's Rage by 80
*;5
:Precision Pierce deals 25 more direct health Enervate has a 10% chance to heal +200 armor damage*;6:Enervate has a 12% chance to heal +200 armor damage*;7:Enervate has a 14% chance to heal +200 armor damage*;8:Enervate has a 16% chance to heal +200 armor damage*;9:Enervate has a 18% chance to heal +200 armor damage*;10:Enervate has a 20% chance to heal +200 armor damage and further reduces target's Rage by 100
}}
|-
|| || || || Wind Strike Enervate has a 102% chance to reset conjure a magical field on the timer on Finishing Blow target that mitigates 10% of all physical damage they take for 1 minute (so it can be used again immediatelyor until 100 damage is mitigated) . || {{Spoiler|
*;2
:Wind Strike Enervate has a 204% chance to reset conjure a magical field on the timer on Finishing Blow target that mitigates 10% of all physical damage they take for 1 minute (so it can be used again immediatelyor until 100 damage is mitigated).
*;3
:Wind Strike Enervate has a 306% chance to reset conjure a magical field on the timer on Finishing Blow target that mitigates 10% of all physical damage they take for 1 minute (so it can be used again immediatelyor until 100 damage is mitigated).
*;4
:Wind Strike Enervate has a 408% chance to reset conjure a magical field on the timer on Finishing Blow target that mitigates 10% of all physical damage they take for 1 minute (so it can be used again immediatelyor until 100 damage is mitigated).
*;5
:Wind Strike Enervate has a 5010% chance to reset conjure a magical field on the timer target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;6:Enervate has a 12% chance to conjure a magical field on Finishing Blow the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;7:Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;8:Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;9:Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;10:Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (so it can be used again immediatelyor until 100 damage is mitigated).
}}
|-
|| || || || Wind Strike has a 3% chance to deal Hunter's Stride boosts targets' Out Of Combat Power Regeneration +25 damage and reset the timer on Decapitate (so it can be used again immediately) 1 || {{Spoiler|
*;2
:Wind Strike has a 6% chance to deal Hunter's Stride boosts targets' Out Of Combat Power Regeneration +50 damage and reset the timer on Decapitate (so it can be used again immediately)2
*;3
:Wind Strike has a 9% chance to deal Hunter's Stride boosts targets' Out Of Combat Power Regeneration +75 damage and reset the timer on Decapitate (so it can be used again immediately)3
*;4
:Wind Strike has a 12% chance to deal Hunter's Stride boosts targets' Out Of Combat Power Regeneration +100 damage and reset the timer on Decapitate (so it can be used again immediately)4
*;5
:Wind Strike has a 15% chance to deal Hunter's Stride boosts targets' Out Of Combat Power Regeneration +125 damage and reset the timer on Decapitate (so it can be used again immediately)5*;6:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6*;7:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +7*;8:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8*;9:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +9*;10:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10
}}
|-
|| || || of Explosive Cuts || Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 damage || {{Spoiler|
*;2
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2 damage
*;3
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3 damage
*;4
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4 damage
*;5
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5 damage
*;6
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7 damage6
*;7
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10 damage7
*;8
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +14 damage8
*;9
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +18 damage9
*;10
:Many Cuts attacks hit all enemies within 5 meters, dealing Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +22 damage10
}}
|-
|| || Belaying || of Belaying || Parry and Riposte further reduce targetHunter's Rage by 5 Stride boosts targets' Out Of Combat Health Regeneration +1 || {{Spoiler|
*;2
:Parry and Riposte further reduce targetHunter's Rage by 10Stride boosts targets' Out Of Combat Health Regeneration +2
*;3
:Parry and Riposte further reduce targetHunter's Rage by 15Stride boosts targets' Out Of Combat Health Regeneration +3
*;4
:Parry and Riposte further reduce targetHunter's Rage by 20Stride boosts targets' Out Of Combat Health Regeneration +4
*;5
:Parry and Riposte further reduce targetHunter's Rage by 25Stride boosts targets' Out Of Combat Health Regeneration +5
*;6
:Parry and Riposte further reduce targetHunter's Rage by 30Stride boosts targets' Out Of Combat Health Regeneration +6
*;7
:Parry and Riposte further reduce targetHunter's Rage by 35Stride boosts targets' Out Of Combat Health Regeneration +7
*;8
:Parry and Riposte further reduce targetHunter's Rage by 40Stride boosts targets' Out Of Combat Health Regeneration +8
*;9
:Parry and Riposte further reduce targetHunter's Rage by 45Stride boosts targets' Out Of Combat Health Regeneration +9
*;10
:Parry and Riposte further reduce targetHunter's Rage by 50Stride boosts targets' Out Of Combat Health Regeneration +10
}}
|-
|| || Repositioning || of Toxic Balls || You regain 5 health whenever you use Parry or Riposte Toxinball attacks deal +6 damage || {{Spoiler|
*;2
:You regain 10 health whenever you use Parry or RiposteToxinball attacks deal +12 damage
*;3
:You regain Toxinball attacks deal +18 damage*;4:Toxinball attacks deal +24 damage*;5:Toxinball attacks deal +30 damage*;6:Toxinball attacks deal +36 damage*;7:Toxinball attacks deal +42 damage*;8:Toxinball attacks deal +48 damage*;9:Toxinball attacks deal +54 damage*;10:Toxinball attacks deal +60 damage}}|-| || of Exploding Toxic Balls || Toxinball attacks have a 5% chance to deal +100 damage || {{Spoiler|*;2:Toxinball attacks have a 10% chance to deal +100 damage*;3:Toxinball attacks have a 15 health whenever you use Parry or Riposte% chance to deal +100 damage
*;4
:You regain Toxinball attacks have a 20 health whenever you use Parry or Riposte% chance to deal +100 damage
*;5
:You regain Toxinball attacks have a 25 health whenever you use Parry or Riposte% chance to deal +100 damage
*;6
:You regain Toxinball attacks have a 30 health whenever you use Parry or Riposte% chance to deal +100 damage
*;7
:You regain Toxinball attacks have a 35 health whenever you use Parry or Riposte% chance to deal +100 damage
*;8
:You regain Toxinball attacks have a 40 health whenever you use Parry or Riposte% chance to deal +100 damage
*;9
:You regain Toxinball attacks have a 45 health whenever you use Parry or Riposte% chance to deal +100 damage
*;10
:You regain Toxinball attacks have a 50 health whenever you use Parry or Riposte% chance to deal +100 damage
}}
|-
|| || Invigorating || of Invigoration || Parry and Riposte have a 10% chance to restore 25 Power to you Toxinball restores 1 power || {{Spoiler|
*;2
:Parry and Riposte have a 10% chance to restore 50 Power to youToxinball restores 2 power
*;3
:Parry and Riposte have a 10% chance to restore 75 Power to youToxinball restores 3 power
*;4
:Parry and Riposte have a 10% chance to restore 100 Power to youToxinball restores 4 power
*;5
:Parry and Riposte have a Toxinball restores 5 power*;6:Toxinball restores 6 power*;7:Toxinball restores 7 power*;8:Toxinball restores 8 power*;9:Toxinball restores 9 power*;10% chance to restore 125 Power to you:Toxinball restores 10 power
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Ice Magic Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || || of Masterful Parrying Druiding || Parry and Riposte hit all enemies within 5 meters, dealing an additional +5 damage and further reducing Rage by 10 {MOD_SKILL_ICEMAGIC}{0.15} || {{Spoiler|
*;2
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +10 damage and further reducing Rage by 20{MOD_SKILL_ICEMAGIC}{0.2}
*;3
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +15 damage and further reducing Rage by 30{MOD_SKILL_ICEMAGIC}{0.25}
*;4
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +20 damage and further reducing Rage by 40{MOD_SKILL_ICEMAGIC}{0.3}
*;5
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +25 damage and further reducing Rage by 50{MOD_SKILL_ICEMAGIC}{0.35}*;6:{MOD_SKILL_ICEMAGIC}{0.4}
}}
|-
|| || || of Feinting Ice Spears || After a Wind Strike attack, your next attack Ice Spear deals an additional +8 10% damage || {{Spoiler|
*;2
:After a Wind Strike attack, your next attack Ice Spear deals an additional +16 20% damage
*;3
:After a Wind Strike attack, your next attack Ice Spear deals an additional +24 30% damage
*;4
:After a Wind Strike attack, your next attack Ice Spear deals an additional +32 40% damage
*;5
:After a Wind Strike attack, your next attack Ice Spear deals an additional +40 50% damage
*;6
:After a Wind Strike attack, your next attack Ice Spear deals an additional +48 60% damage
*;7
:After a Wind Strike attack, your next attack Ice Spear deals an additional +56 70% damage
*;8
:After a Wind Strike attack, your next attack Ice Spear deals an additional +64 80% damage
*;9
:After a Wind Strike attack, your next attack Ice Spear deals an additional +72 90% damage
*;10
:After a Wind Strike attack, your next attack Ice Spear deals an additional +80 100% damage
}}
|-
|| || Platestriker || || Wind Strike deals Ice Spear has a 50% chance to deal +5 armor % damage || {{Spoiler|
*;2
:Wind Strike deals Ice Spear has a 50% chance to deal +10 armor % damage
*;3
:Wind Strike deals Ice Spear has a 50% chance to deal +15 armor % damage
*;4
:Wind Strike deals Ice Spear has a 50% chance to deal +20 armor % damage
*;5
:Wind Strike deals Ice Spear has a 50% chance to deal +25 armor % damage
*;6
:Wind Strike deals Ice Spear has a 50% chance to deal +30 armor % damage
*;7
:Wind Strike deals Ice Spear has a 50% chance to deal +35 armor % damage
*;8
:Wind Strike deals Ice Spear has a 50% chance to deal +40 armor % damage
*;9
:Wind Strike deals Ice Spear has a 50% chance to deal +45 armor % damage
*;10
:Wind Strike deals Ice Spear has a 50% chance to deal +50 armor % damage
}}
|-
|| || || of Goblin Racism || Wind Strike deals Ice Spear has a 15% chance to stun the target and deal +10 3% damage to Goblins || {{Spoiler|
*;2
:Wind Strike deals Ice Spear has a 15% chance to stun the target and deal +20 6% damage to Goblins
*;3
:Wind Strike deals Ice Spear has a 15% chance to stun the target and deal +30 9% damage to Goblins
*;4
:Wind Strike deals Ice Spear has a 20% chance to stun the target and deal +40 12% damage to Goblins
*;5
:Wind Strike deals Ice Spear has a 20% chance to stun the target and deal +50 15% damage to Goblins
*;6
:Wind Strike deals Ice Spear has a 20% chance to stun the target and deal +60 18% damage to Goblins
*;7
:Wind Strike deals Ice Spear has a 25% chance to stun the target and deal +70 21% damage to Goblins
*;8
:Wind Strike deals Ice Spear has a 25% chance to stun the target and deal +80 24% damage to Goblins
*;9
:Wind Strike deals Ice Spear has a 25% chance to stun the target and deal +90 27% damage to Goblins
*;10
:Wind Strike deals Ice Spear has a 25% chance to stun the target and deal +100 30% damage to Goblins
}}
|-
|| || || || Wind Strike has a 4% chance to deal +100 damage You regain 1 Power after using Ice Nova or Shardblast || {{Spoiler|
*;2
:Wind Strike has a 8% chance to deal +100 damageYou regain 2 Power after using Ice Nova or Shardblast
*;3
:Wind Strike has a 12% chance to deal +100 damageYou regain 3 Power after using Ice Nova or Shardblast
*;4
:Wind Strike has a 16% chance to deal +100 damageYou regain 4 Power after using Ice Nova or Shardblast
*;5
:Wind Strike has a 20% chance to deal +100 damageYou regain 5 Power after using Ice Nova or Shardblast
*;6
:Wind Strike has a 24% chance to deal +100 damageYou regain 6 Power after using Ice Nova or Shardblast
*;7
:Wind Strike has a 28% chance to deal +100 damageYou regain 7 Power after using Ice Nova or Shardblast
*;8
:Wind Strike has a 32% chance to deal +100 damageYou regain 8 Power after using Ice Nova or Shardblast
*;9
:Wind Strike has a 36% chance to deal +100 damageYou regain 9 Power after using Ice Nova or Shardblast
*;10
:Wind Strike has a 40% chance to deal +100 damageYou regain 10 Power after using Ice Nova or Shardblast
}}
|-
|| || || of Resurgence || Finishing Blow has a 15% chance to restore 25 Power to you You regain 4 Health when using Ice Nova or Shardblast || {{Spoiler|
*;2
:Finishing Blow has a 15% chance to restore 50 Power to youYou regain 8 Health when using Ice Nova or Shardblast
*;3
:Finishing Blow has a 15% chance to restore 75 Power to youYou regain 12 Health when using Ice Nova or Shardblast
*;4
:Finishing Blow has a 15% chance to restore 100 Power to youYou regain 16 Health when using Ice Nova or Shardblast
*;5
:Finishing Blow has a 15% chance to restore 125 Power to you}}|-|| || || of Finishing Blows || Finishing Blow deals +8% damage || {{Spoiler|*;2:Finishing Blow deals +16% damage*;3:Finishing Blow deals +24% damage*;4:Finishing Blow deals +32% damage*;5:Finishing Blow deals +40% damageYou regain 20 Health when using Ice Nova or Shardblast
*;6
:Finishing Blow deals +48% damageYou regain 24 Health when using Ice Nova or Shardblast
*;7
:Finishing Blow deals +55% damageYou regain 28 Health when using Ice Nova or Shardblast
*;8
:Finishing Blow deals +62% damageYou regain 32 Health when using Ice Nova or Shardblast
*;9
:Finishing Blow deals +68% damageYou regain 36 Health when using Ice Nova or Shardblast
*;10
:Finishing Blow deals +75% damageYou regain 40 Health when using Ice Nova or Shardblast
}}
|-
|| || || of Heart Seeking || Finishing Blow Ice Nova and Decapitate Shardblast deal +3 health 10% damage || {{Spoiler|
*;2
:Finishing Blow Ice Nova and Decapitate Shardblast deal +5 health 20% damage
*;3
:Finishing Blow Ice Nova and Decapitate Shardblast deal +8 health 30% damage
*;4
:Finishing Blow Ice Nova and Decapitate Shardblast deal +12 health 40% damage
*;5
:Finishing Blow Ice Nova and Decapitate Shardblast deal +15 health 50% damage
*;6
:Finishing Blow Ice Nova and Decapitate Shardblast deal +19 health 60% damage
*;7
:Finishing Blow Ice Nova and Decapitate Shardblast deal +22 health 70% damage
*;8
:Finishing Blow Ice Nova and Decapitate Shardblast deal +26 health 80% damage
*;9
:Finishing Blow Ice Nova and Decapitate Shardblast deal +29 health 90% damage
*;10
:Finishing Blow Ice Nova and Decapitate Shardblast deal +33 health 100% damage
}}
|-
|| || Death Vigor || || Finishing Blow heals Ice Nova has a 25% chance to restore 10 Armor to you for 8 health || {{Spoiler|
*;2
:Finishing Blow heals Ice Nova has a 25% chance to restore 20 Armor to you for 15 health
*;3
:Finishing Blow heals Ice Nova has a 25% chance to restore 30 Armor to you for 23 health
*;4
:Finishing Blow heals Ice Nova has a 25% chance to restore 40 Armor to you for 30 health
*;5
:Finishing Blow heals Ice Nova has a 25% chance to restore 50 Armor to you for 37 health
*;6
:Finishing Blow heals Ice Nova has a 25% chance to restore 60 Armor to you for 45 health
*;7
:Finishing Blow heals Ice Nova has a 25% chance to restore 70 Armor to you for 52 health
*;8
:Finishing Blow heals Ice Nova has a 25% chance to restore 80 Armor to you for 60 health
*;9
:Finishing Blow heals Ice Nova has a 25% chance to restore 90 Armor to you for 67 health
*;10
:Finishing Blow heals Ice Nova has a 25% chance to restore 100 Armor to you for 75 health
}}
|-
|| || || of Decapitations || Decapitate deals Ice Armor restores +5% damage 1 Armor every second || {{Spoiler|
*;2
:Decapitate deals Ice Armor restores +10% damage2 Armor every second
*;3
:Decapitate deals Ice Armor restores +15% damage3 Armor every second
*;4
:Decapitate deals Ice Armor restores +20% damage4 Armor every second
*;5
:Decapitate deals Ice Armor restores +25% damage5 Armor every second
*;6
:Decapitate deals Ice Armor restores +30% damage6 Armor every second
*;7
:Decapitate deals Ice Armor restores +35% damage7 Armor every second
*;8
:Decapitate deals Ice Armor restores +40% damage8 Armor every second
*;9
:Decapitate deals Ice Armor restores +45% damage9 Armor every second
*;10
:Decapitate deals Ice Armor restores +50% damage10 Armor every second
}}
|-
|| || || || Decapitate Ice Armor restores 15 armor to you +1 Power every 3 seconds || {{Spoiler|
*;2
:Decapitate Ice Armor restores 30 armor to you+2 Power every 3 seconds
*;3
:Decapitate Ice Armor restores 45 armor to you+3 Power every 3 seconds*;4:Ice Armor restores +4 Power every 3 seconds*;5:Ice Armor restores +5 Power every 3 seconds}}|-| || || Ice Armor boosts Acid Mitigation +1 || {{Spoiler|*;2:Ice Armor boosts Acid Mitigation +2*;3:Ice Armor boosts Acid Mitigation +3*;4:Ice Armor boosts Acid Mitigation +4*;5:Ice Armor boosts Acid Mitigation +5}}|-| || || Ice Armor boosts Trauma Mitigation +1 || {{Spoiler|*;2:Ice Armor boosts Trauma Mitigation +2*;3:Ice Armor boosts Trauma Mitigation +3*;4:Ice Armor boosts Trauma Mitigation +4*;5:Ice Armor boosts Trauma Mitigation +5}}|-| || || Ice Armor boosts Cold damage +1 || {{Spoiler|*;2:Ice Armor boosts Cold damage +2*;3:Ice Armor boosts Cold damage +3
*;4
:Decapitate restores 60 armor to youIce Armor boosts Cold damage +4
*;5
:Decapitate restores 75 armor to youIce Armor boosts Cold damage +5
*;6
:Decapitate restores 90 armor to youIce Armor boosts Cold damage +6
*;7
:Decapitate restores 105 armor to youIce Armor boosts Cold damage +7
*;8
:Decapitate restores 120 armor to youIce Armor boosts Cold damage +8
*;9
:Decapitate restores 135 armor to youIce Armor boosts Cold damage +9
*;10
:Decapitate restores 150 armor to youIce Armor boosts Cold damage +10
}}
|-
|| || || of De-cat-itation || Decapitate deals Freeze Solid and Frostbite deal +20 10% damage to Cats || {{Spoiler|
*;2
:Decapitate deals Freeze Solid and Frostbite deal +40 20% damage to Cats
*;3
:Decapitate deals Freeze Solid and Frostbite deal +60 30% damage to Cats
*;4
:Decapitate deals Freeze Solid and Frostbite deal +80 40% damage to Cats
*;5
:Decapitate deals Freeze Solid and Frostbite deal +100 50% damage to Cats
*;6
:Decapitate deals Freeze Solid and Frostbite deal +120 60% damage to Cats
*;7
:Decapitate deals Freeze Solid and Frostbite deal +140 70% damage to Cats
*;8
:Decapitate deals Freeze Solid and Frostbite deal +160 80% damage to Cats
*;9
:Decapitate deals Freeze Solid and Frostbite deal +180 90% damage to Cats
*;10
:Decapitate deals Freeze Solid and Frostbite deal +200 100% damage to Cats
}}
|-
|| || || of Flashing Life || Flashing Strike heals you for 6 health Frostbite causes target's attacks to deal -1 damage || {{Spoiler|
*;2
:Flashing Strike heals you for 12 healthFrostbite causes target's attacks to deal -2 damage
*;3
:Flashing Strike heals you for 18 healthFrostbite causes target's attacks to deal -3 damage
*;4
:Flashing Strike heals you for 24 healthFrostbite causes target's attacks to deal -4 damage
*;5
:Flashing Strike heals you for 30 healthFrostbite causes target's attacks to deal -5 damage
*;6
:Flashing Strike heals you for 36 healthFrostbite causes target's attacks to deal -7 damage
*;7
:Flashing Strike heals you for 42 healthFrostbite causes target's attacks to deal -9 damage
*;8
:Flashing Strike heals you for 48 healthFrostbite causes target's attacks to deal -11 damage
*;9
:Flashing Strike heals you for 54 healthFrostbite causes target's attacks to deal -13 damage
*;10
:Flashing Strike heals you for 60 healthFrostbite causes target's attacks to deal -15 damage
}}
|-
|| || || || Flashing Strike deals +10Frostbite raises the target's Max Rage by 2% Slashing damage , preventing them from using their Rage attacks as often || {{Spoiler|
*;2
:Flashing Strike deals +20Frostbite raises the target's Max Rage by 4% Slashing damage, preventing them from using their Rage attacks as often
*;3
:Flashing Strike deals +30Frostbite raises the target's Max Rage by 6% Slashing damage, preventing them from using their Rage attacks as often
*;4
:Flashing Strike deals +40Frostbite raises the target's Max Rage by 8% Slashing damage, preventing them from using their Rage attacks as often
*;5
:Flashing Strike deals +50Frostbite raises the target's Max Rage by 10% Slashing damage, preventing them from using their Rage attacks as often
*;6
:Flashing Strike deals +60Frostbite raises the target's Max Rage by 12% Slashing damage, preventing them from using their Rage attacks as often
*;7
:Flashing Strike deals +70Frostbite raises the target's Max Rage by 14% Slashing damage, preventing them from using their Rage attacks as often
*;8
:Flashing Strike deals +80Frostbite raises the target's Max Rage by 16% Slashing damage, preventing them from using their Rage attacks as often
*;9
:Flashing Strike deals +90Frostbite raises the target's Max Rage by 18% Slashing damage, preventing them from using their Rage attacks as often
*;10
:Flashing Strike deals +100Frostbite raises the target's Max Rage by 20% Slashing damage, preventing them from using their Rage attacks as often
}}
|-
|| || || of Flashing Life || Flashing Strike deals Tundra Spikes and Blizzard deal +8 7% damage to undead || {{Spoiler|
*;2
:Flashing Strike deals Tundra Spikes and Blizzard deal +16 14% damage to undead
*;3
:Flashing Strike deals Tundra Spikes and Blizzard deal +24 21% damage to undead
*;4
:Flashing Strike deals Tundra Spikes and Blizzard deal +32 28% damage to undead
*;5
:Flashing Strike deals Tundra Spikes and Blizzard deal +40 35% damage to undead
*;6
:Flashing Strike deals Tundra Spikes and Blizzard deal +48 42% damage to undead
*;7
:Flashing Strike deals Tundra Spikes and Blizzard deal +56 49% damage to undead
*;8
:Flashing Strike deals Tundra Spikes and Blizzard deal +64 56% damage to undead
*;9
:Flashing Strike deals Tundra Spikes and Blizzard deal +72 63% damage to undead
*;10
:Flashing Strike deals Tundra Spikes and Blizzard deal +80 70% damage to undead
}}
|-
|| || || || Heart Piercer heals you for 6 health Tundra Spikes has a 5% chance to deal +100% damage || {{Spoiler|
*;2
:Heart Piercer heals you for 12 healthTundra Spikes has a 10% chance to deal +100% damage
*;3
:Heart Piercer heals you for 18 healthTundra Spikes has a 15% chance to deal +100% damage
*;4
:Heart Piercer heals you for 24 healthTundra Spikes has a 20% chance to deal +100% damage
*;5
:Heart Piercer heals you for 30 healthTundra Spikes has a 25% chance to deal +100% damage}}*;6|-:Heart Piercer heals you for 36 health| || || Blizzard has a 10% chance to cause all sentient targets to flee in terror || {{Spoiler|*;72:Heart Piercer heals you for 42 healthBlizzard has a 15% chance to cause all sentient targets to flee in terror*;83:Heart Piercer heals you for 48 healthBlizzard has a 25% chance to cause all sentient targets to flee in terror*;94:Heart Piercer heals you for 54 healthBlizzard has a 30% chance to cause all sentient targets to flee in terror*;105:Heart Piercer heals you for 60 healthBlizzard has a 35% chance to cause all sentient targets to flee in terror
}}
|-
|| || || || Heart Piercer removes (up to) 15 more Blizzard generates -20 Rage, turning half of that into Trauma damage and -25 aggro || {{Spoiler|
*;2
:Heart Piercer removes (up to) 30 more Blizzard generates -40 Rage, turning half of that into Trauma damageand -50 aggro
*;3
:Heart Piercer removes (up to) 45 more Blizzard generates -60 Rage, turning half of that into Trauma damageand -75 aggro
*;4
:Heart Piercer removes (up to) 60 more Blizzard generates -80 Rage, turning half of that into Trauma damageand -100 aggro
*;5
:Heart Piercer removes (up to) 75 more Blizzard generates -100 Rage, turning half of that into Trauma damageand -125 aggro
*;6
:Heart Piercer removes (up to) 90 more Blizzard generates -120 Rage, turning half of that into Trauma damageand -150 aggro
*;7
:Heart Piercer removes (up to) 105 more Blizzard generates -140 Rage, turning half of that into Trauma damageand -175 aggro
*;8
:Heart Piercer removes (up to) 120 more Blizzard generates -160 Rage, turning half of that into Trauma damageand -200 aggro
*;9
:Heart Piercer removes (up to) 135 more Blizzard generates -180 Rage, turning half of that into Trauma damageand -225 aggro
*;10
:Heart Piercer removes (up to) 150 more Blizzard generates -200 Rage, turning half of that into Trauma damageand -250 aggro
}}
|-
|| || || || Heart Piercer deals +5% piercing damage and heals you for 3 health You regain 10 Health when using Blizzard || {{Spoiler|
*;2
:Heart Piercer deals +10% piercing damage and heals you for 6 healthYou regain 20 Health when using Blizzard
*;3
:Heart Piercer deals +15% piercing damage and heals you for 9 healthYou regain 30 Health when using Blizzard
*;4
:Heart Piercer deals +20% piercing damage and heals you for 12 healthYou regain 40 Health when using Blizzard
*;5
:Heart Piercer deals +25% piercing damage and heals you for 15 healthYou regain 50 Health when using Blizzard
*;6
:Heart Piercer deals +30% piercing damage and heals you for 18 healthYou regain 60 Health when using Blizzard
*;7
:Heart Piercer deals +35% piercing damage and heals you for 21 healthYou regain 70 Health when using Blizzard
*;8
:Heart Piercer deals +40% piercing damage and heals you for 24 healthYou regain 80 Health when using Blizzard
*;9
:Heart Piercer deals +45% piercing damage and heals you for 27 healthYou regain 90 Health when using Blizzard
*;10
:Heart Piercer deals +50% piercing damage and heals you for 30 healthYou regain 100 Health when using Blizzard
}}
|-
|| || || || Precision Pierce heals you for 5 health Blizzard deals +4 damage and taunts as if it did +20 more damage || {{Spoiler|
*;2
:Precision Pierce heals you for 10 healthBlizzard deals +8 damage and taunts as if it did +40 more damage
*;3
:Precision Pierce heals you for 15 healthBlizzard deals +12 damage and taunts as if it did +60 more damage
*;4
:Precision Pierce heals you for 20 healthBlizzard deals +16 damage and taunts as if it did +80 more damage
*;5
:Precision Pierce heals you for 25 healthBlizzard deals +20 damage and taunts as if it did +100 more damage
*;6
:Precision Pierce heals you for 30 healthBlizzard deals +24 damage and taunts as if it did +120 more damage
*;7
:Precision Pierce heals you for 35 healthBlizzard deals +28 damage and taunts as if it did +140 more damage
*;8
:Precision Pierce heals you for 40 healthBlizzard deals +32 damage and taunts as if it did +160 more damage
*;9
:Precision Pierce heals you for 45 healthBlizzard deals +36 damage and taunts as if it did +180 more damage
*;10
:Precision Pierce heals you for 50 healthBlizzard deals +40 damage and taunts as if it did +200 more damage
}}
|-
|| || || of Ice Spears || Precision Pierce Ice Lightning deals +10 direct health % damage || {{Spoiler|
*;2
:Precision Pierce Ice Lightning deals +20 direct health % damage
*;3
:Precision Pierce Ice Lightning deals +30 direct health % damage
*;4
:Precision Pierce Ice Lightning deals +40 direct health % damage
*;5
:Precision Pierce Ice Lightning deals +50 direct health % damage*;6:Ice Lightning deals +60% damage*;7:Ice Lightning deals +70% damage*;8:Ice Lightning deals +80% damage*;9:Ice Lightning deals +90% damage*;10:Ice Lightning deals +100% damage
}}
|-
|| || || || Precision Pierce Ice Lightning has a 450% chance to deal +100 5% damage || {{Spoiler|
*;2
:Precision Pierce Ice Lightning has a 850% chance to deal +100 10% damage
*;3
:Precision Pierce Ice Lightning has a 1250% chance to deal +100 15% damage
*;4
:Precision Pierce Ice Lightning has a 1650% chance to deal +100 20% damage
*;5
:Precision Pierce Ice Lightning has a 2050% chance to deal +100 25% damage
*;6
:Precision Pierce Ice Lightning has a 2450% chance to deal +100 30% damage
*;7
:Precision Pierce Ice Lightning has a 2850% chance to deal +100 35% damage
*;8
:Precision Pierce Ice Lightning has a 3250% chance to deal +100 40% damage
*;9
:Precision Pierce Ice Lightning has a 3650% chance to deal +100 45% damage
*;10
:Precision Pierce Ice Lightning has a 4050% chance to deal +100 50% damage
}}
|-
|| || || || Precision Pierce Ice Spear has a 315% chance to stun the target and deal +40 3% damage and stun the target || {{Spoiler|
*;2
:Precision Pierce Ice Spear has a 615% chance to stun the target and deal +40 6% damage and stun the target
*;3
:Precision Pierce Ice Spear has a 915% chance to stun the target and deal +40 9% damage and stun the target
*;4
:Precision Pierce Ice Spear has a 1220% chance to stun the target and deal +40 12% damage and stun the target
*;5
:Precision Pierce Ice Spear has a 1520% chance to stun the target and deal +40 15% damage and stun the target
*;6
:Precision Pierce Ice Spear has a 1820% chance to stun the target and deal +40 18% damage and stun the target
*;7
:Precision Pierce Ice Spear has a 2125% chance to stun the target and deal +40 21% damage and stun the target
*;8
:Precision Pierce Ice Spear has a 2425% chance to stun the target and deal +40 24% damage and stun the target
*;9
:Precision Pierce Ice Spear has a 2725% chance to stun the target and deal +40 27% damage and stun the target
*;10
:Precision Pierce Ice Spear has a 3025% chance to stun the target and deal +40 30% damage and stun the target
}}
|-
|| || || || Hacking Blade deals +10% slashing damage You regain 20 Health when using Cryogenic Freeze || {{Spoiler|
*;2
:Hacking Blade deals +20% slashing damageYou regain 40 Health when using Cryogenic Freeze
*;3
:Hacking Blade deals +30% slashing damageYou regain 60 Health when using Cryogenic Freeze
*;4
:Hacking Blade deals +40% slashing damageYou regain 80 Health when using Cryogenic Freeze
*;5
:Hacking Blade deals +50% slashing damageYou regain 100 Health when using Cryogenic Freeze
*;6
:Hacking Blade deals +60% slashing damageYou regain 120 Health when using Cryogenic Freeze
*;7
:Hacking Blade deals +70% slashing damageYou regain 140 Health when using Cryogenic Freeze
*;8
:Hacking Blade deals +80% slashing damageYou regain 160 Health when using Cryogenic Freeze
*;9
:Hacking Blade deals +90% slashing damageYou regain 180 Health when using Cryogenic Freeze
*;10
:Hacking Blade deals +100% slashing damageYou regain 200 Health when using Cryogenic Freeze
}}
|-
|| || Hacking || || Hacking Blade deals +1 Trauma damage every second for 5 seconds You regain 20 Armor when using Cryogenic Freeze || {{Spoiler|
*;2
:Hacking Blade deals +2 Trauma damage every second for 5 secondsYou regain 40 Armor when using Cryogenic Freeze
*;3
:Hacking Blade deals +3 Trauma damage every second for 5 secondsYou regain 60 Armor when using Cryogenic Freeze
*;4
:Hacking Blade deals +4 Trauma damage every second for 5 secondsYou regain 80 Armor when using Cryogenic Freeze
*;5
:Hacking Blade deals +5 Trauma damage every second for 5 secondsYou regain 100 Armor when using Cryogenic Freeze
*;6
:Hacking Blade deals +6 Trauma damage every second for 5 secondsYou regain 120 Armor when using Cryogenic Freeze
*;7
:Hacking Blade deals +7 Trauma damage every second for 5 secondsYou regain 140 Armor when using Cryogenic Freeze
*;8
:Hacking Blade deals +8 Trauma damage every second for 5 secondsYou regain 160 Armor when using Cryogenic Freeze
*;9
:Hacking Blade deals +9 Trauma damage every second for 5 secondsYou regain 180 Armor when using Cryogenic Freeze
*;10
:Hacking Blade deals +10 Trauma damage every second for 5 secondsYou regain 200 Armor when using Cryogenic Freeze
}}
|-
|| || Hacking || || Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds You regain 7 Power after using Cryogenic Freeze || {{Spoiler|
*;2
:Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 secondsYou regain 14 Power after using Cryogenic Freeze
*;3
:Hacking Blade has a 15% chance to deal +3 Trauma damage every second for 20 secondsYou regain 21 Power after using Cryogenic Freeze
*;4
:Hacking Blade has a 20% chance to deal +3 Trauma damage every second for 20 secondsYou regain 28 Power after using Cryogenic Freeze
*;5
:Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 secondsYou regain 35 Power after using Cryogenic Freeze
*;6
:Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 secondsYou regain 42 Power after using Cryogenic Freeze
*;7
:Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 secondsYou regain 49 Power after using Cryogenic Freeze
*;8
:Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 secondsYou regain 56 Power after using Cryogenic Freeze
*;9
:Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 secondsYou regain 63 Power after using Cryogenic Freeze
*;10
:Hacking Blade has a You regain 70 Power after using Cryogenic Freeze}}|-| || || While in Cryogenic Freeze, you are 30% resistant to Fire damage || {{Spoiler|*;2:While in Cryogenic Freeze, you are 50% resistant to Fire damage*;3:While in Cryogenic Freeze, you are 70% resistant to Fire damage*;4:While in Cryogenic Freeze, you are 80% resistant to Fire damage*;5:While in Cryogenic Freeze, you are 90% resistant to Fire damage}}|-| || || While in Cryogenic Freeze, you are 30% resistant to Poison damage || {{Spoiler|*;2:While in Cryogenic Freeze, you are 50% chance resistant to Poison damage*;3:While in Cryogenic Freeze, you are 70% resistant to Poison damage*;4:While in Cryogenic Freeze, you are 80% resistant to Poison damage*;5:While in Cryogenic Freeze, you are 90% resistant to deal +6 Trauma Poison damage every second for 20 seconds
}}
|-
|| || || || Hacking Blade deals +1 immediate slashing damage You regain 6 Health and generates -6 rage Armor when using Ice Veins || {{Spoiler|
*;2
:Hacking Blade deals +2 immediate slashing damage You regain 12 Health and generates -12 rageArmor when using Ice Veins
*;3
:Hacking Blade deals +3 immediate slashing damage You regain 18 Health and generates -18 rageArmor when using Ice Veins
*;4
:Hacking Blade deals +4 immediate slashing damage You regain 24 Health and generates -24 rageArmor when using Ice Veins
*;5
:Hacking Blade deals +5 immediate slashing damage You regain 30 Health and generates -30 rageArmor when using Ice Veins
*;6
:Hacking Blade deals +6 immediate slashing damage You regain 36 Health and generates -36 rageArmor when using Ice Veins
*;7
:Hacking Blade deals +7 immediate slashing damage You regain 42 Health and generates -42 rageArmor when using Ice Veins
*;8
:Hacking Blade deals +8 immediate slashing damage You regain 48 Health and generates -48 rageArmor when using Ice Veins
*;9
:Hacking Blade deals +9 immediate slashing damage You regain 54 Health and generates -54 rageArmor when using Ice Veins
*;10
:Hacking Blade deals +10 immediate slashing damage You regain 60 Health and generates -60 rageArmor when using Ice Veins
}}
|-
|| || Debilitating || || Debilitating Blow deals +5 damage Ice Veins causes you to regenerate 1 Health every second for 30 seconds || {{Spoiler|
*;2
:Debilitating Blow deals +10 damageIce Veins causes you to regenerate 2 Health every second for 30 seconds
*;3
:Debilitating Blow deals +15 damageIce Veins causes you to regenerate 3 Health every second for 30 seconds
*;4
:Debilitating Blow deals +20 damageIce Veins causes you to regenerate 4 Health every second for 30 seconds
*;5
:Debilitating Blow deals +25 damageIce Veins causes you to regenerate 5 Health every second for 30 seconds
*;6
:Debilitating Blow deals +Ice Veins causes you to regenerate 6 Health every second for 30 damageseconds
*;7
:Debilitating Blow deals +35 damageIce Veins causes you to regenerate 7 Health every second for 30 seconds
*;8
:Debilitating Blow deals +40 damageIce Veins causes you to regenerate 8 Health every second for 30 seconds
*;9
:Debilitating Blow deals +45 damageIce Veins causes you to regenerate 9 Health every second for 30 seconds
*;10
:Debilitating Blow deals +50 damageIce Veins causes you to regenerate 10 Health every second for 30 seconds
}}
|-
|| || Debilitating || || Debilitating Blow deals Your Cold Sphere's attacks deal +2 damage and generates -10 rage || {{Spoiler|
*;2
:Debilitating Blow deals Your Cold Sphere's attacks deal +4 damage and generates -20 rage
*;3
:Debilitating Blow deals Your Cold Sphere's attacks deal +6 damage and generates -30 rage
*;4
:Debilitating Blow deals Your Cold Sphere's attacks deal +8 damage and generates -40 rage
*;5
:Debilitating Blow deals Your Cold Sphere's attacks deal +10 damage and generates -50 rage
*;6
:Debilitating Blow deals Your Cold Sphere's attacks deal +12 damage and generates -60 rage
*;7
:Debilitating Blow deals Your Cold Sphere's attacks deal +14 damage and generates -70 rage
*;8
:Debilitating Blow deals Your Cold Sphere's attacks deal +16 damage and generates -80 rage
*;9
:Debilitating Blow deals Your Cold Sphere's attacks deal +18 damage and generates -90 rage
*;10
:Debilitating Blow deals Your Cold Sphere's attacks deal +20 damage and generates -100 rage
}}
|-
|| || || of Fireballs || Fireball deals +5% damage Your Cold Sphere gains 15 Armor || {{Spoiler|
*;2
:Fireball deals +10% damageYour Cold Sphere gains 30 Armor
*;3
:Fireball deals +15% damageYour Cold Sphere gains 45 Armor
*;4
:Fireball deals +20% damageYour Cold Sphere gains 60 Armor
*;5
:Fireball deals +25% damageYour Cold Sphere gains 75 Armor
*;6
:Fireball deals +30% damageYour Cold Sphere gains 90 Armor
*;7
:Fireball deals +35% damageYour Cold Sphere gains 105 Armor
*;8
:Fireball deals +40% damageYour Cold Sphere gains 120 Armor
*;9
:Fireball deals +45% damageYour Cold Sphere gains 135 Armor
*;10
:Fireball deals +50% damageYour Cold Sphere gains 150 Armor
}}
|-
|| || Sparkly || of Sparklefire || Scintillating Flame and Scintillating Frost deal Your Cold Sphere's Rage attack deals +15% 8 damage || {{Spoiler|
*;2
:Scintillating Flame and Scintillating Frost deal Your Cold Sphere's Rage attack deals +30% 16 damage
*;3
:Scintillating Flame and Scintillating Frost deal Your Cold Sphere's Rage attack deals +45% 24 damage
*;4
:Scintillating Flame and Scintillating Frost deal Your Cold Sphere's Rage attack deals +60% 32 damage
*;5
:Scintillating Flame and Scintillating Frost deal Your Cold Sphere's Rage attack deals +75% 40 damage*;6:Your Cold Sphere's Rage attack deals +48 damage*;7:Your Cold Sphere's Rage attack deals +56 damage*;8:Your Cold Sphere's Rage attack deals +64 damage*;9:Your Cold Sphere's Rage attack deals +72 damage*;10:Your Cold Sphere's Rage attack deals +80 damage
}}
|-
| || || Shardblast resets the timer on Ice Armor (so it can be used again immediately) || |}   {| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Cow Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Bovine || of Burning Bovinity || Fireball and Super Fireball deal an additional +10 damage over 5 seconds {MOD_SKILL_COW}{0.15} || {{Spoiler|
*;2
:Fireball and Super Fireball deal an additional +14 damage over 7 seconds{MOD_SKILL_COW}{0.2}
*;3
:Fireball and Super Fireball deal an additional +18 damage over 9 seconds{MOD_SKILL_COW}{0.25}
*;4
:Fireball and Super Fireball deal an additional +24 damage over 12 seconds{MOD_SKILL_COW}{0.3}
*;5
:Fireball and Super Fireball deal an additional +30 damage over 15 seconds{MOD_SKILL_COW}{0.35}*;6:{MOD_SKILL_COW}{0.4}
}}
|-
|| || || of Prolonged Agony Cowhide || {MOD_FIRE_INDIRECTMAX_ARMOR}{5}{Cow}<br> {MAX_ARMOR}{7}{0.05Cow} || {{Spoiler|
*;2
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.110}{Cow}:{MAX_ARMOR}{14}{Cow}
*;3
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.15}{Cow}:{MAX_ARMOR}{21}{Cow}
*;4
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.220}{Cow}:{MAX_ARMOR}{28}{Cow}
*;5
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.25}{Cow}:{MAX_ARMOR}{35}{Cow}
*;6
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.330}{Cow}:{MAX_ARMOR}{42}{Cow}
*;7
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.35}{Cow}:{MAX_ARMOR}{49}{Cow}
*;8
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.440}{Cow}:{MAX_ARMOR}{56}{Cow}
*;9
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.45}{Cow}:{MAX_ARMOR}{63}{Cow}
*;10
:{MOD_FIRE_INDIRECTMAX_ARMOR}{0.550}{Cow}:{MAX_ARMOR}{70}{Cow}
}}
|-
|| || Super || of Super Fire Critical Hooves || Super Fireball deals Cow's Front Kick has a 25% chance to deal +8% 50 damage || {{Spoiler|
*;2
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +16% 60 damage
*;3
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +24% 65 damage
*;4
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +32% 70 damage
*;5
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +40% 75 damage
*;6
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +48% 80 damage
*;7
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +56% 85 damage
*;8
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +64% 90 damage
*;9
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +72% 95 damage
*;10
:Super Fireball deals Cow's Front Kick has a 25% chance to deal +80% 100 damage
}}
|-
|| || || of Lucky Trampling || Fire Breath attacks Cow's Stampede has a 25% chance to deal +5 40 damage and grant you +3 mitigation vs Fire for 5 seconds || {{Spoiler|
*;2
:Fire Breath attacks Cow's Stampede has a 25% chance to deal +45 damage*;3:Cow's Stampede has a 25% chance to deal +50 damage*;4:Cow's Stampede has a 25% chance to deal +55 damage*;5:Cow's Stampede has a 25% chance to deal +60 damage*;6:Cow's Stampede has a 25% chance to deal +65 damage*;7:Cow's Stampede has a 25% chance to deal +70 damage*;8:Cow's Stampede has a 25% chance to deal +75 damage*;9:Cow's Stampede has a 25% chance to deal +80 damage*;10 :Cow's Stampede has a 25% chance to deal +85 damage and grant you }}|-| || of Trampling || Cow's Stampede deals +3 damage || {{Spoiler|*;2:Cow's Stampede deals +6 mitigation vs Fire for 5 secondsdamage
*;3
:Fire Breath attacks deal Cow's Stampede deals +15 9 damage and grant you +9 mitigation vs Fire for 5 seconds
*;4
:Fire Breath attacks deal Cow's Stampede deals +20 12 damage and grant you +12 mitigation vs Fire for 5 seconds
*;5
:Fire Breath attacks deal Cow's Stampede deals +25 15 damage and grant you +15 mitigation vs Fire for 5 seconds
}}
|-
|| || Room-Temperature || of Punitive Hooves || Room-Temperature Ball Cow's Front Kick deals +20% 4 damage || {{Spoiler|
*;2
:Room-Temperature Ball Cow's Front Kick deals +40% 7 damage
*;3
:Room-Temperature Ball Cow's Front Kick deals +60% 12 damage
*;4
:Room-Temperature Ball Cow's Front Kick deals +80% 18 damage
*;5
:Room-Temperature Ball Cow's Front Kick deals +100% 23 damage
}}
|-
|| || || of Molten Spewing Bovine Bashing || Fire Breath has a 4% chance to hit all enemies within Cow's Bash deals +7 meters and deal +4% damage || {{Spoiler|
*;2
:Fire Breath has a 8% chance to hit all enemies within 7 meters and deal Cow's Bash deals +814% damage
*;3
:Fire Breath has a 12% chance to hit all enemies within 7 meters and deal Cow's Bash deals +1221% damage
*;4
:Fire Breath has a 16% chance to hit all enemies within 7 meters and deal Cow's Bash deals +1628% damage
*;5
:Fire Breath has a 20% chance to hit all enemies within 7 meters and deal Cow's Bash deals +2035% damage
*;6
:Fire Breath has a 24% chance to hit all enemies within 7 meters and deal Cow's Bash deals +2442% damage
*;7
:Fire Breath has a 28% chance to hit all enemies within 7 meters and deal Cow's Bash deals +2849% damage
*;8
:Fire Breath has a 32% chance to hit all enemies within 7 meters and deal Cow's Bash deals +3256% damage
*;9
:Fire Breath has a 36% chance to hit all enemies within 7 meters and deal Cow's Bash deals +3663% damage
*;10
:Fire Breath has a 40% chance to hit all enemies within 7 meters and deal Cow's Bash deals +4070% damage
}}
|-
|| || || of Staggering Flame Refreshing Headbutts || Super Fireball has a Cow's Bash restores 3% chance Power to stun the target and deal +2% damage you || {{Spoiler|
*;2
:Super Fireball has a 5% chance Cow's Bash restores 6 Power to stun the target and deal +4% damageyou
*;3
:Super Fireball has a 7% chance Cow's Bash restores 9 Power to stun the target and deal +6% damageyou
*;4
:Super Fireball has a 10% chance Cow's Bash restores 12 Power to stun the target and deal +8% damageyou
*;5
:Super Fireball has a 13% chance Cow's Bash restores 15 Power to stun the target and deal +10% damageyou
*;6
:Super Fireball has a 15% chance Cow's Bash restores 18 Power to stun the target and deal +12% damageyou
*;7
:Super Fireball has a 17% chance Cow's Bash restores 21 Power to stun the target and deal +14% damageyou
*;8
:Super Fireball has a 20% chance Cow's Bash restores 24 Power to stun the target and deal +16% damageyou
*;9
:Super Fireball has a 23% chance Cow's Bash restores 27 Power to stun the target and deal +18% damageyou
*;10
:Super Fireball has a 25% chance Cow's Bash restores 30 Power to stun the target and deal +20% damageyou
}}
|-
|| || || of Burning Breath Recuperative Headbutts || Fire Breath deals +6% damage Cow's Bash heals you for 5 health || {{Spoiler|
*;2
:Fire Breath deals +12% damageCow's Bash heals you for 10 health
*;3
:Fire Breath deals +18% damageCow's Bash heals you for 15 health
*;4
:Fire Breath deals +24% damageCow's Bash heals you for 20 health
*;5
:Fire Breath deals +30% damageCow's Bash heals you for 25 health
*;6
:Fire Breath deals +36% damageCow's Bash heals you for 30 health
*;7
:Fire Breath deals +42% damageCow's Bash heals you for 35 health
*;8
:Fire Breath deals +48% damageCow's Bash heals you for 40 health
*;9
:Fire Breath deals +54% damageCow's Bash heals you for 45 health
*;10
:Fire Breath deals +60% damageCow's Bash heals you for 50 health
}}
|-
|| || || of Lucky Fireballs Insulting Kicks || Fireball Cow's Front Kick deals +3% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +20% 10 damage || {{Spoiler|
*;2
:Fireball Cow's Front Kick deals +6% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +40% 20 damage
*;3
:Fireball Cow's Front Kick deals +9% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +60% 30 damage
*;4
:Fireball Cow's Front Kick deals +12% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +80% 40 damage
*;5
:Fireball Cow's Front Kick deals +15% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +100% 50 damage
*;6
:Fireball Cow's Front Kick deals +18% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +120% 60 damage
*;7
:Fireball Cow's Front Kick deals +21% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +140% 70 damage
*;8
:Fireball Cow's Front Kick deals +24% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +160% 80 damage
*;9
:Fireball Cow's Front Kick deals +27% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +180% 90 damage
*;10
:Fireball Cow's Front Kick deals +30% damage and Frostball have a 25% chance to deal taunts the target as if you'd done +200% 100 damage
}}
|-
|| || || of Terrifying Flame Explosive Hooves || Fire Breath Cow's Front Kick has a 5015% chance to hit all enemies within 5 meters and deal +5% 10 damage and restore 7 Armor to you || {{Spoiler|
*;2
:Fire Breath Cow's Front Kick has a 5020% chance to hit all enemies within 5 meters and deal +10% damage and restore 14 Armor to you
*;3
:Fire Breath Cow's Front Kick has a 5025% chance to hit all enemies within 5 meters and deal +15% 10 damage and restore 21 Armor to you
*;4
:Fire Breath Cow's Front Kick has a 5030% chance to hit all enemies within 5 meters and deal +20% damage and restore 28 Armor to you
*;5
:Fire Breath Cow's Front Kick has a 5035% chance to hit all enemies within 5 meters and deal +25% 20 damage and restore 35 Armor to you
*;6
:Fire Breath Cow's Front Kick has a 5040% chance to hit all enemies within 5 meters and deal +30% 20 damage and restore 42 Armor to you
*;7
:Fire Breath Cow's Front Kick has a 5045% chance to hit all enemies within 5 meters and deal +35% 30 damage and restore 49 Armor to you
*;8
:Fire Breath Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +40% 30 damage and restore 56 Armor to you
*;9
:Fire Breath Cow's Front Kick has a 5055% chance to hit all enemies within 5 meters and deal +45% 30 damage and restore 63 Armor to you
*;10
:Fire Breath Cow's Front Kick has a 5060% chance to hit all enemies within 5 meters and deal +50% 35 damage and restore 70 Armor to you
}}
|-
|| || Mooer's || of Fire Tapping Wholesome Mooing || You regain 1 Power when using Ring Moo of Fire, Defensive Burst, or Defensive Chill Calm heals +10 health || {{Spoiler|
*;2
:You regain 2 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +20 health
*;3
:You regain 3 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +30 health
*;4
:You regain 4 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +40 health
*;5
:You regain 5 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +50 health
*;6
:You regain 6 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +60 health
*;7
:You regain 7 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +70 health
*;8
:You regain 8 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +80 health
*;9
:You regain 9 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +90 health
*;10
:You regain 10 Power when using Ring Moo of Fire, Defensive Burst, or Defensive ChillCalm heals +100 health
}}
|-
|| || of Calm Mooing || Moo of the Salamander || You regain Calm restores +5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill power || {{Spoiler|
*;2
:You regain Moo of Calm restores +10 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;3
:You regain Moo of Calm restores +15 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;4
:You regain Moo of Calm restores +20 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;5
:You regain Moo of Calm restores +25 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;6
:You regain Moo of Calm restores +30 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;7
:You regain Moo of Calm restores +35 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;8
:You regain Moo of Calm restores +40 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;9
:You regain Moo of Calm restores +45 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
*;10
:You regain Moo of Calm restores +50 Health when using Ring of Fire, Defensive Burst, or Defensive Chillpower
}}
|-
|Mooer's | || of Defensive Mooing || Moo of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power Calm restores +10 armor || {{Spoiler|
*;2
:Scintillating Frost and Scintillating Flame restore 4 PowerMoo of Calm restores +20 armor
*;3
:Scintillating Frost and Scintillating Flame restore 6 PowerMoo of Calm restores +30 armor
*;4
:Scintillating Frost and Scintillating Flame restore 8 PowerMoo of Calm restores +40 armor
*;5
:Scintillating Frost and Scintillating Flame restore 10 PowerMoo of Calm restores +50 armor
*;6
:Scintillating Frost and Scintillating Flame restore 12 PowerMoo of Calm restores +60 armor
*;7
:Scintillating Frost and Scintillating Flame restore 14 PowerMoo of Calm restores +70 armor
*;8
:Scintillating Frost and Scintillating Flame restore 16 PowerMoo of Calm restores +80 armor
*;9
:Scintillating Frost and Scintillating Flame restore 18 PowerMoo of Calm restores +90 armor
*;10
:Scintillating Frost and Scintillating Flame restore 20 PowerMoo of Calm restores +100 armor
}}
|-
|| Cudspeeder's || || of Scintillating Life || Scintillating Frost and Scintillating Flame restore 7 Health Chew Cud boosts your movement speed by 1 for 6 seconds || {{Spoiler|
*;2
:Scintillating Frost and Scintillating Flame restore 14 HealthChew Cud boosts your movement speed by 1 for 8 seconds
*;3
:Scintillating Frost and Scintillating Flame restore 21 HealthChew Cud boosts your movement speed by 2 for 8 seconds
*;4
:Scintillating Frost and Scintillating Flame restore 28 HealthChew Cud boosts your movement speed by 2.5 for 8 seconds
*;5
:Scintillating Frost and Scintillating Flame restore 35 HealthChew Cud boosts your movement speed by 2.5 for 10 seconds
*;6
:Scintillating Frost and Scintillating Flame restore 42 HealthChew Cud boosts your movement speed by 3 for 10 seconds
*;7
:Scintillating Frost and Scintillating Flame restore 49 HealthChew Cud boosts your movement speed by 3.5 for 10 seconds
*;8
:Scintillating Frost and Scintillating Flame restore 56 HealthChew Cud boosts your movement speed by 4 for 10 seconds
*;9
:Scintillating Frost and Scintillating Flame restore 63 HealthChew Cud boosts your movement speed by 4.5 for 10 seconds
*;10
:Scintillating Frost and Scintillating Flame restore 70 HealthChew Cud boosts your movement speed by 5 for 10 seconds
}}
|-
|| Cud-Toughened || || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds || {{Spoiler|
*;2
:Fire Bolts hit all targets within 26 meters (instead of 20)Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds
*;3
:Fire Bolts hit all targets within 29 meters (instead of 20)Chew Cud increases your mitigation versus Crushing attacks +3 for 10 seconds
*;4
:Fire Bolts hit all targets within 32 meters (instead of 20)Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
*;5
:Fire Bolts hit all targets within 35 meters (instead of 20)Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds
}}
|-
|| Cud-Toughened || || of Drilling Fire Bolts || Fire Bolts deal Chew Cud increases your mitigation versus Slashing attacks +3 armor damage 1 for 10 seconds || {{Spoiler|
*;2
:Fire Bolts deal Chew Cud increases your mitigation versus Slashing attacks +6 armor damage2 for 10 seconds
*;3
:Fire Bolts deal Chew Cud increases your mitigation versus Slashing attacks +9 armor damage3 for 10 seconds
*;4
:Fire Bolts deal Chew Cud increases your mitigation versus Slashing attacks +12 armor damage4 for 10 seconds
*;5
:Fire Bolts deal Chew Cud increases your mitigation versus Slashing attacks +15 armor damage5 for 10 seconds*;6}}|-:Fire Bolts deal | Cud-Toughened || || Chew Cud increases your mitigation versus Piercing attacks +18 armor damage1 for 10 seconds || {{Spoiler|*;72:Fire Bolts deal Chew Cud increases your mitigation versus Piercing attacks +21 armor damage2 for 10 seconds*;83:Fire Bolts deal Chew Cud increases your mitigation versus Piercing attacks +24 armor damage3 for 10 seconds*;94:Fire Bolts deal Chew Cud increases your mitigation versus Piercing attacks +27 armor damage4 for 10 seconds*;105:Fire Bolts deal Chew Cud increases your mitigation versus Piercing attacks +30 armor damage5 for 10 seconds
}}
|-
|| || || of Calefaction Clobbering Hooves || Calefaction Clobbering Hoof deals +10% damage || {{Spoiler|
*;2
:Calefaction Clobbering Hoof deals +20% damage
*;3
:Calefaction Clobbering Hoof deals +30% damage
*;4
:Calefaction Clobbering Hoof deals +40% damage
*;5
:Calefaction Clobbering Hoof deals +50% damage
*;6
:Calefaction Clobbering Hoof deals +60% damage
*;7
:Calefaction Clobbering Hoof deals +70% damage
*;8
:Calefaction Clobbering Hoof deals +80% damage
*;9
:Calefaction Clobbering Hoof deals +90% damage
*;10
:Calefaction Clobbering Hoof deals +100% damage
}}
|-
|| || || of Nuclear Calefaction Clobbering Hooves || Calefaction has Clobbering Hoof attacks have a 103% chance to deal +30% 160 damage and stun the target || {{Spoiler|
*;2
:Calefaction has Clobbering Hoof attacks have a 106% chance to deal +60% 160 damage and stun the target
*;3
:Calefaction has Clobbering Hoof attacks have a 109% chance to deal +90% 160 damage and stun the target
*;4
:Calefaction has Clobbering Hoof attacks have a 1512% chance to deal +120% 160 damage and stun the target
*;5
:Calefaction has Clobbering Hoof attacks have a 15% chance to deal +150% 160 damage and stun the target
*;6
:Calefaction has Clobbering Hoof attacks have a 1518% chance to deal +180% 160 damage and stun the target
*;7
:Calefaction has Clobbering Hoof attacks have a 2021% chance to deal +210% 160 damage and stun the target
*;8
:Calefaction has Clobbering Hoof attacks have a 2024% chance to deal +240% 160 damage and stun the target
*;9
:Calefaction has Clobbering Hoof attacks have a 2027% chance to deal +270% 160 damage and stun the target
*;10
:Calefaction has Clobbering Hoof attacks have a 2030% chance to deal +300% 160 damage and stun the target
}}
|-
|| || || of Clobbering Hooves || Calefaction restores 7 Health Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage || {{Spoiler|
*;2
:Calefaction restores 14 HealthClobbering Hoof deals +10% damage and taunts the target as if it did +50 more damage
*;3
:Calefaction restores 21 HealthClobbering Hoof deals +15% damage and taunts the target as if it did +75 more damage
*;4
:Calefaction restores 28 HealthClobbering Hoof deals +20% damage and taunts the target as if it did +100 more damage
*;5
:Calefaction restores 35 HealthClobbering Hoof deals +25% damage and taunts the target as if it did +125 more damage
*;6
:Calefaction restores 42 HealthClobbering Hoof deals +30% damage and taunts the target as if it did +150 more damage
*;7
:Calefaction restores 49 HealthClobbering Hoof deals +35% damage and taunts the target as if it did +175 more damage
*;8
:Calefaction restores 56 HealthClobbering Hoof deals +40% damage and taunts the target as if it did +200 more damage
*;9
:Calefaction restores 63 HealthClobbering Hoof deals +45% damage and taunts the target as if it did +225 more damage
*;10
:Calefaction restores 70 HealthClobbering Hoof deals +50% damage and taunts the target as if it did +250 more damage
}}
|-
|| || || of Frosty Balls Four-Stomach Mastery || Frostball deals +7% damage {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow}<br> {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} || {{Spoiler|
*;2
:Frostball deals +14% damage{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
*;3
:Frostball deals +21% damage{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
*;4
:Frostball deals +28% damage{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
*;5
:Frostball deals +35% damage{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
*;6
:Frostball deals +42% damage{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
*;7
:Frostball deals +49% damage{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
*;8
:Frostball deals +56% damage{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
*;9
:Frostball deals +63% damage{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
*;10
:Frostball deals +70% damage{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
}}
|-
|| || || of Frost Waves Aggravating Moos || Frostball has a 5% chance to target all enemies within 30 meters {TAUNT_MOD}{0.1}{Cow} || {{Spoiler|
*;2
:Frostball has a 8% chance to target all enemies within 30 meters{TAUNT_MOD}{0.2}{Cow}
*;3
:Frostball has a 10% chance to target all enemies within 30 meters{TAUNT_MOD}{0.3}{Cow}
*;4
:Frostball has a 13% chance to target all enemies within 30 meters{TAUNT_MOD}{0.4}{Cow}
*;5
:Frostball has a 15% chance to target all enemies within 30 meters{TAUNT_MOD}{0.5}{Cow}
*;6
:Frostball has a 18% chance to target all enemies within 30 meters{TAUNT_MOD}{0.6}{Cow}
*;7
:Frostball has a 20% chance to target all enemies within 30 meters{TAUNT_MOD}{0.7}{Cow}
*;8
:Frostball has a 23% chance to target all enemies within 30 meters{TAUNT_MOD}{0.8}{Cow}
*;9
:Frostball has a 25% chance to target all enemies within 30 meters{TAUNT_MOD}{0.9}{Cow}
*;10
:Frostball has a 28% chance to target all enemies within 30 meters{TAUNT_MOD}{1}{Cow}
}}
|-
|| || Hearty || of Stiffening Winds Healthy Livestock || Frostball has a 20% chance to slow target's movement by 25% {MAX_HEALTH}{5}{Cow} || {{Spoiler|
*;2
:Frostball has a 40% chance to slow target's movement by 25%{MAX_HEALTH}{10}{Cow}
*;3
:Frostball has a 60% chance to slow target's movement by 25%{MAX_HEALTH}{15}{Cow}
*;4
:Frostball has a 80% chance to slow target's movement by 25%{MAX_HEALTH}{20}{Cow}
*;5
:Frostball has a 100% chance to slow target's movement by {MAX_HEALTH}{25%}{Cow}*;6:{MAX_HEALTH}{30}{Cow}*;7:{MAX_HEALTH}{35}{Cow}*;8:{MAX_HEALTH}{40}{Cow}*;9:{MAX_HEALTH}{45}{Cow}*;10:{MAX_HEALTH}{50}{Cow}
}}
|-
|| || of Howling Moos || Moo of Spider Freezing || Frostball deals Determination restores +5 damage to Arachnids 10 armor || {{Spoiler|
*;2
:Frostball deals Moo of Determination restores +10 damage to Arachnids20 armor
*;3
:Frostball deals Moo of Determination restores +15 damage to Arachnids30 armor
*;4
:Frostball deals Moo of Determination restores +20 damage to Arachnids40 armor
*;5
:Frostball deals Moo of Determination restores +25 damage to Arachnids50 armor*;6:Moo of Determination restores +60 armor*;7:Moo of Determination restores +70 armor*;8:Moo of Determination restores +80 armor*;9:Moo of Determination restores +90 armor*;10:Moo of Determination restores +100 armor
}}
|-
|| || of The Eternal Bull || After you use Moo of Determination, you are healed of Flame-Beast Freezing || Frostball deals +10 1 damage to creatures that are inherently on fire. every second for 20 seconds || {{Spoiler|
*;2
:Frostball deals +After you use Moo of Determination, you are healed of 2 damage every second for 20 damage to creatures that are inherently on fire.seconds
*;3
:Frostball deals +30 After you use Moo of Determination, you are healed of 3 damage to creatures that are inherently on fire.every second for 20 seconds
*;4
:Frostball deals +40 After you use Moo of Determination, you are healed of 4 damage to creatures that are inherently on fire.every second for 20 seconds
*;5
:Frostball deals +50 After you use Moo of Determination, you are healed of 5 damage every second for 20 seconds*;6:After you use Moo of Determination, you are healed of 6 damage every second for 20 seconds*;7:After you use Moo of Determination, you are healed of 7 damage every second for 20 seconds*;8:After you use Moo of Determination, you are healed of 8 damage to creatures that every second for 20 seconds*;9:After you use Moo of Determination, you are inherently on fire.healed of 9 damage every second for 20 seconds*;10:After you use Moo of Determination, you are healed of 10 damage every second for 20 seconds
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Deer Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || || of Freezewalls Deeriness || Defensive Chill deals +5% damage {MOD_SKILL_DEER}{0.15} || {{Spoiler|
*;2
:Defensive Chill deals +10% damage{MOD_SKILL_DEER}{0.2}
*;3
:Defensive Chill deals +15% damage{MOD_SKILL_DEER}{0.25}
*;4
:Defensive Chill deals +20% damage{MOD_SKILL_DEER}{0.3}
*;5
:Defensive Chill deals +25% damage{MOD_SKILL_DEER}{0.35}
*;6
:Defensive Chill deals +30% damage*;7:Defensive Chill deals +35% damage*;8:Defensive Chill deals +40% damage*;9:Defensive Chill deals +45% damage*;10:Defensive Chill deals +50% damage{MOD_SKILL_DEER}{0.4}
}}
|-
|| || || of Icy Blood Deer Kicks || You regain 5 health when using Defensive Burst or Defensive Chill Deer Kick deals +4 damage || {{Spoiler|
*;2
:You regain Deer Kick deals +8 health when using Defensive Burst or Defensive Chilldamage
*;3
:You regain 11 health when using Defensive Burst or Defensive ChillDeer Kick deals +12 damage
*;4
:You regain 14 health when using Defensive Burst or Defensive ChillDeer Kick deals +16 damage
*;5
:You regain 17 health when using Defensive Burst or Defensive Chill*;6:You regain Deer Kick deals +20 health when using Defensive Burst or Defensive Chill*;7:You regain 23 health when using Defensive Burst or Defensive Chill*;8:You regain 26 health when using Defensive Burst or Defensive Chill*;9:You regain 29 health when using Defensive Burst or Defensive Chill*;10:You regain 32 health when using Defensive Burst or Defensive Chilldamage
}}
|-
|| || Punching || of Punches Flying Hooves || Punch and Jab attacks deal Deer Kick deals +1 2 damage and hits all enemies within 5 meters || {{Spoiler|
*;2
:Punch and Jab attacks deal Deer Kick deals +2 4 damageand hits all enemies within 5 meters
*;3
:Punch and Jab attacks deal Deer Kick deals +4 6 damageand hits all enemies within 5 meters
*;4
:Punch and Jab attacks deal Deer Kick deals +7 8 damageand hits all enemies within 5 meters
*;5
:Punch and Jab attacks deal Deer Kick deals +10 damageand hits all enemies within 5 meters
}}
|-
|| || || of Refreshing Punches Violent Hooves || You regain Deer Kick has a 10% chance to deal +2 health whenever you use Punch or Jab damage and stun the target || {{Spoiler|
*;2
:You regain Deer Kick has a 20% chance to deal +4 health whenever you use Punch or Jabdamage and stun the target
*;3
:You regain Deer Kick has a 30% chance to deal +6 health whenever you use Punch or Jabdamage and stun the target
*;4
:You regain Deer Kick has a 40% chance to deal +8 health whenever you use Punch or Jabdamage and stun the target
*;5
:You regain Deer Kick has a 50% chance to deal +10 health whenever you use Punch or Jabdamage and stun the target
}}
|-
|| || || of Armor Punching Antlersprings || Punch and Jab attacks deal Deer Bash deals +2 armor 10 damage and knocks the enemy backwards || {{Spoiler|
*;2
:Punch and Jab attacks deal Deer Bash deals +3 armor 20 damageand knocks the enemy backwards
*;3
:Punch and Jab attacks deal Deer Bash deals +5 armor 30 damageand knocks the enemy backwards
*;4
:Punch and Jab attacks deal Deer Bash deals +6 armor 40 damageand knocks the enemy backwards
*;5
:Punch Deer Bash deals +50 damage and Jab attacks deal knocks the enemy backwards}}|-| || of Antlery || Deer Bash deals +10% damage || {{Spoiler|*;2:Deer Bash deals +20% damage*;3:Deer Bash deals +30% damage*;4:Deer Bash deals +40% damage*;5:Deer Bash deals +9 armor 50% damage
*;6
:Punch and Jab attacks deal Deer Bash deals +10 armor 60% damage
*;7
:Punch and Jab attacks deal Deer Bash deals +12 armor 70% damage
*;8
:Punch and Jab attacks deal Deer Bash deals +13 armor 80% damage
*;9
:Punch and Jab attacks deal Deer Bash deals +14 armor 90% damage
*;10
:Punch and Jab attacks deal Deer Bash deals +15 armor 100% damage
}}
|-
|| Lucky Basher's || || of Naked Fury || All Unarmed attacks Deer Bash has a 5% chance to deal +1 100% damage when you have 33% or less of your Armor left || {{Spoiler|
*;2
:All Unarmed attacks Deer Bash has a 10% chance to deal +2 100% damage when you have 33% or less of your Armor left
*;3
:All Unarmed attacks Deer Bash has a 15% chance to deal +3 100% damage when you have 33% or less of your Armor left
*;4
:All Unarmed attacks Deer Bash has a 20% chance to deal +4 100% damage when you have 33% or less of your Armor left
*;5
:All Unarmed attacks Deer Bash has a 25% chance to deal +5 100% damage when you have 33% or less of your Armor left
*;6
:All Unarmed attacks Deer Bash has a 30% chance to deal +6 100% damage when you have 33% or less of your Armor left
*;7
:All Unarmed attacks Deer Bash has a 35% chance to deal +7 100% damage when you have 33% or less of your Armor left
*;8
:All Unarmed attacks Deer Bash has a 40% chance to deal +8 100% damage when you have 33% or less of your Armor left
*;9
:All Unarmed attacks Deer Bash has a 45% chance to deal +9 100% damage when you have 33% or less of your Armor left
*;10
:All Unarmed attacks Deer Bash has a 50% chance to deal +10 100% damage when you have 33% or less of your Armor left
}}
|-
|| || || of Armor Hatred Deceitful Eyes || All Unarmed attacks deal After using Doe Eyes, your next attack deals +1 Armor 5 damage || {{Spoiler|
*;2
:All Unarmed attacks deal After using Doe Eyes, your next attack deals +2 Armor 10 damage
*;3
:All Unarmed attacks deal After using Doe Eyes, your next attack deals +3 Armor 15 damage
*;4
:All Unarmed attacks deal After using Doe Eyes, your next attack deals +4 Armor 20 damage
*;5
:All Unarmed attacks deal After using Doe Eyes, your next attack deals +5 Armor 25 damage*;6:After using Doe Eyes, your next attack deals +30 damage*;7:After using Doe Eyes, your next attack deals +35 damage*;8:After using Doe Eyes, your next attack deals +40 damage*;9:After using Doe Eyes, your next attack deals +45 damage*;10:After using Doe Eyes, your next attack deals +50 damage
}}
|-
|| || || of Goblin Hatred Armored Glances || Punch and Jab attacks deal +2 damage versus goblins Doe Eyes restores 15 armor || {{Spoiler|
*;2
:Punch and Jab attacks deal +4 damage versus goblinsDoe Eyes restores 30 armor
*;3
:Punch and Jab attacks deal +6 damage versus goblinsDoe Eyes restores 45 armor
*;4
:Punch and Jab attacks deal +8 damage versus goblinsDoe Eyes restores 60 armor
*;5
:Punch and Jab attacks deal +10 damage versus goblinsDoe Eyes restores 75 armor
*;6
:Punch and Jab attacks deal +13 damage versus goblinsDoe Eyes restores 90 armor
*;7
:Punch and Jab attacks deal +16 damage versus goblinsDoe Eyes restores 105 armor
*;8
:Punch and Jab attacks deal +19 damage versus goblinsDoe Eyes restores 120 armor
*;9
:Punch and Jab attacks deal +21 damage versus goblinsDoe Eyes restores 135 armor
*;10
:Punch and Jab attacks deal +24 damage versus goblinsDoe Eyes restores 150 armor
}}
|-
|| || || of Punch-Shielding || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Doe Eyes restores 2 power || {{Spoiler|
*;2
:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 4 power
*;3
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 6 power
*;4
:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 8 power
*;5
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates Doe Eyes restores 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).power
*;6
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 12 power
*;7
:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 14 power
*;8
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 16 power
*;9
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 18 power
*;10
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Doe Eyes restores 20 power
}}
|-
|| || || of Pain-Reflection || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. Doe Eyes heals 12 health || {{Spoiler|
*;2
:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 24 health
*;3
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 36 health
*;4
:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 48 health
*;5
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 60 health
*;6
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 72 health
*;7
:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 84 health
*;8
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 96 health
*;9
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 108 health
*;10
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Doe Eyes heals 120 health
}}
|-
|| || || of Angst Fists Healthy Cuteness || Whenever Cuteness Overload heals you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. for 20 health || {{Spoiler|
*;2
:Whenever Cuteness Overload heals you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.for 40 health
*;3
:Whenever Cuteness Overload heals you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.for 60 health
*;4
:Whenever Cuteness Overload heals you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.for 80 health
*;5
:Whenever Cuteness Overload heals you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.*;6:Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.*;7:Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.*;8:Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.*;9:Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.*;10:Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.for 100 health
}}
|-
|| || Anti-Darkness || of Adorable Fleeing || 5% of any Darkness damage you take is reflected back in Cuteness Overload increases your next Punch or Jab. movement speed by +1 for 20 seconds || {{Spoiler|
*;2
:10% of any Darkness damage you take is reflected back in Cuteness Overload increases your next Punch or Jabmovement speed by +1.5 for 20 seconds
*;3
:15% of any Darkness damage you take is reflected back in Cuteness Overload increases your next Punch or Jab.movement speed by +2 for 20 seconds
*;4
:20% of any Darkness damage you take is reflected back in Cuteness Overload increases your next Punch or Jabmovement speed by +2.5 for 20 seconds
*;5
:25% of any Darkness damage you take is reflected back in Cuteness Overload increases your next Punch or Jab.*;6:30% of any Darkness damage you take is reflected back in your next Punch or Jab.*;7:35% of any Darkness damage you take is reflected back in your next Punch or Jab.*;8:40% of any Darkness damage you take is reflected back in your next Punch or Jab.*;9:45% of any Darkness damage you take is reflected back in your next Punch or Jab.*;10:50% of any Darkness damage you take is reflected back in your next Punch or Jab.movement speed by +3 for 20 seconds
}}
|-
|| || Uncrushable || of Crush-Defense Energetic Bounding || {MITIGATION_CRUSHINGMAX_POWER}{3}{Deer}<br> {SPRINT_BOOST}{1}{UnarmedDeer} || {{Spoiler|
*;2
:{MITIGATION_CRUSHINGMAX_POWER}{25}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;3
:{MITIGATION_CRUSHINGMAX_POWER}{38}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;4
:{MITIGATION_CRUSHINGMAX_POWER}{410}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;5
:{MITIGATION_CRUSHINGMAX_POWER}{513}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;6
:{MITIGATION_CRUSHINGMAX_POWER}{615}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;7
:{MITIGATION_CRUSHINGMAX_POWER}{718}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;8
:{MITIGATION_CRUSHINGMAX_POWER}{820}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;9
:{MITIGATION_CRUSHINGMAX_POWER}{923}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
*;10
:{MITIGATION_CRUSHINGMAX_POWER}{1025}{UnarmedDeer}:{SPRINT_BOOST}{1}{Deer}
}}
|-
|| || Kicking || of Kicking Guilty Looks || All kick attacks (even animal kicks!) deal Cuteness Overload deals +1 10% damage || {{Spoiler|
*;2
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +2 20% damage
*;3
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +3 30% damage
*;4
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +4 40% damage
*;5
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +5 50% damage
*;6
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +6 60% damage
*;7
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +7 70% damage
*;8
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +8 80% damage
*;9
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +9 90% damage
*;10
:All kick attacks (even animal kicks!) deal Cuteness Overload deals +10 100% damage
}}
|-
|| || Aerobic || of Tough Cuteness || You regain 5 Health whenever Cuteness Overload restores 15 armor to you use a kick (from any skill!) || {{Spoiler|
*;2
:You regain 10 Health whenever Cuteness Overload restores 30 armor to you use a kick (from any skill!)
*;3
:You regain 15 Health whenever Cuteness Overload restores 45 armor to you use a kick (from any skill!)
*;4
:You regain 20 Health whenever Cuteness Overload restores 60 armor to you use a kick (from any skill!)
*;5
:You regain 25 Health whenever Cuteness Overload restores 75 armor to you use a kick (from any skill!)
*;6
:You regain 30 Health whenever Cuteness Overload restores 90 armor to you use a kick (from any skill!)
*;7
:You regain 35 Health whenever Cuteness Overload restores 105 armor to you use a kick (from any skill!)
*;8
:You regain 40 Health whenever Cuteness Overload restores 120 armor to you use a kick (from any skill!)
*;9
:You regain 45 Health whenever Cuteness Overload restores 135 armor to you use a kick (from any skill!)
*;10
:You regain 50 Health whenever Cuteness Overload restores 150 armor to you use a kick (from any skill!)
}}
|-
|| || Ankle-Kicking of Antlery || King of Ankle-Kicking || Any kick attack (including animal kicks!) the Forest has a 205% chance to slow target's movement by 25% deal +200 damage || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) King of the Forest has a 407% chance to slow target's movement by 25%deal +200 damage
*;3
:Any kick attack (including animal kicks!) King of the Forest has a 609% chance to slow target's movement by 25%deal +200 damage
*;4
:Any kick attack (including animal kicks!) King of the Forest has a 8011% chance to slow target's movement by 25%deal +200 damage
*;5
:Any kick attack (including animal kicks!) King of the Forest has a 10013% chance to slow target's movement by 25deal +200 damage*;6:King of the Forest has a 15% chance to deal +200 damage*;7:King of the Forest has a 17% chance to deal +200 damage*;8:King of the Forest has a 19% chance to deal +200 damage*;9:King of the Forest has a 21% chance to deal +200 damage*;10:King of the Forest has a 23%chance to deal +200 damage
}}
|-
|| || Knee-Shattering of Antlery || King of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45the Forest deals +10% damage || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45King of the Forest deals +20%damage
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45King of the Forest deals +30%damage
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45King of the Forest deals +40%damage
*;5
:Any kick attack (including animal kicks!) has a King of the Forest deals +50% damage*;6:King of the Forest deals +60% damage*;7:King of the Forest deals +70% damage*;8:King of the Forest deals +80% damage*;9:King of the Forest deals +90% damage*;10:King of the Forest deals +100% chance to slow target's movement by 45%damage
}}
|-
|Forest King's | || Hip-Shattering of Invincible Kings || King of the Forest gives you +1 absorption of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% any physical damage for 10 seconds || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%King of the Forest gives you +2 absorption of any physical damage for 10 seconds
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%King of the Forest gives you +3 absorption of any physical damage for 10 seconds
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%King of the Forest gives you +4 absorption of any physical damage for 10 seconds
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%King of the Forest gives you +5 absorption of any physical damage for 10 seconds
}}
|-
|| Dumb Deer's || || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left {MITIGATION_PSYCHIC}{1}{Deer} || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{2}{Deer}
*;3
:Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{3}{Deer}
*;4
:Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{4}{Deer}
*;5
:Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{5}{Deer}
*;6
:Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{6}{Deer}
*;7
:Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{7}{Deer}
*;8
:Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{8}{Deer}
*;9
:Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{9}{Deer}
*;10
:Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left{MITIGATION_PSYCHIC}{10}{Deer}
}}
|-
|| Natural Deer's || || of Reckless Barrages || Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage {MITIGATION_NATURE}{1}{Deer} || {{Spoiler|
*;2
:Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage{MITIGATION_NATURE}{2}{Deer}
*;3
:Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage{MITIGATION_NATURE}{3}{Deer}
*;4
:Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage{MITIGATION_NATURE}{4}{Deer}
*;5
:Barrage and Headbutt hit all enemies within {MITIGATION_NATURE}{5 meters and deal +25% damage}{Deer}
*;6
:Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage{MITIGATION_NATURE}{6}{Deer}
*;7
:Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage{MITIGATION_NATURE}{7}{Deer}
*;8
:Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage{MITIGATION_NATURE}{8}{Deer}
*;9
:Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage{MITIGATION_NATURE}{9}{Deer}
*;10
:Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage{MITIGATION_NATURE}{10}{Deer}
}}
|-
|| || Mindfist || || Barrage and Headbutt attacks make the target 5Pummeling Hooves deals +10% more vulnerable to Psychic damage for 20 seconds || {{Spoiler|
*;2
:Barrage and Headbutt attacks make the target 10Pummeling Hooves deals +20% more vulnerable to Psychic damage for 20 seconds
*;3
:Barrage and Headbutt attacks make the target 15Pummeling Hooves deals +30% more vulnerable to Psychic damage for 20 seconds
*;4
:Barrage and Headbutt attacks make the target 20Pummeling Hooves deals +40% more vulnerable to Psychic damage for 20 seconds
*;5
:Barrage and Headbutt attacks make the target 25Pummeling Hooves deals +50% damage*;6:Pummeling Hooves deals +60% damage*;7:Pummeling Hooves deals +70% damage*;8:Pummeling Hooves deals +80% damage*;9:Pummeling Hooves deals +90% damage*;10:Pummeling Hooves deals +100% more vulnerable to Psychic damage for 20 seconds
}}
|-
|| || || of Deadly Barrages || Barrage Pummeling Hooves deals +10% damage and Headbutt deal taunts the enemy as if it did +7% 20 more damage || {{Spoiler|
*;2
:Barrage Pummeling Hooves deals +20% damage and Headbutt deal taunts the enemy as if it did +14% 40 more damage
*;3
:Barrage Pummeling Hooves deals +30% damage and Headbutt deal taunts the enemy as if it did +21% 60 more damage
*;4
:Barrage Pummeling Hooves deals +40% damage and Headbutt deal taunts the enemy as if it did +28% 80 more damage
*;5
:Barrage Pummeling Hooves deals +50% damage and Headbutt deal taunts the enemy as if it did +35% 100 more damage
*;6
:Barrage Pummeling Hooves deals +60% damage and Headbutt deal taunts the enemy as if it did +42% 120 more damage
*;7
:Barrage Pummeling Hooves deals +70% damage and Headbutt deal taunts the enemy as if it did +49% 140 more damage
*;8
:Barrage Pummeling Hooves deals +80% damage and Headbutt deal taunts the enemy as if it did +56% 160 more damage
*;9
:Barrage Pummeling Hooves deals +90% damage and Headbutt deal taunts the enemy as if it did +63% 180 more damage
*;10
:Barrage Pummeling Hooves deals +100% damage and Headbutt deal taunts the enemy as if it did +70% 200 more damage
}}
|-
|| || || of Fiery Barrages || Barrage and Headbutt attacks have Pummeling Hooves has a 2025% chance to ignite deal +30% damage and taunt the target, causing them to take 25 enemy as if it did +60 more damage over 20 seconds || {{Spoiler|
*;2
:Barrage and Headbutt attacks have Pummeling Hooves has a 4025% chance to ignite deal +60% damage and taunt the target, causing them to take 25 enemy as if it did +120 more damage over 20 seconds
*;3
:Barrage and Headbutt attacks have Pummeling Hooves has a 6025% chance to ignite deal +90% damage and taunt the target, causing them to take 25 enemy as if it did +180 more damage over 20 seconds
*;4
:Barrage and Headbutt attacks have Pummeling Hooves has a 8025% chance to ignite deal +120% damage and taunt the target, causing them to take 25 enemy as if it did +240 more damage over 20 seconds
*;5
:Barrage Pummeling Hooves has a 25% chance to deal +150% damage and Headbutt attacks have taunt the enemy as if it did +300 more damage*;6:Pummeling Hooves has a 10025% chance to ignite deal +180% damage and taunt the target, causing them enemy as if it did +360 more damage*;7:Pummeling Hooves has a 25% chance to take deal +210% damage and taunt the enemy as if it did +420 more damage*;8:Pummeling Hooves has a 25 % chance to deal +240% damage and taunt the enemy as if it did +480 more damage*;9:Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damage*;10:Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damage over 20 seconds
}}
|-
|| || || of Armor Barrages Tough Stag Brothers || Barrage and Headbutt deal Summoned Deer have +4 armor damage 6 health || {{Spoiler|
*;2
:Barrage and Headbutt deal Summoned Deer have +8 armor damage12 health
*;3
:Barrage and Headbutt deal Summoned Deer have +12 armor damage18 health
*;4
:Barrage and Headbutt deal Summoned Deer have +16 armor damage24 health
*;5
:Barrage and Headbutt deal Summoned Deer have +20 armor damage30 health
*;6
:Barrage and Headbutt deal Summoned Deer have +24 armor damage36 health
*;7
:Barrage and Headbutt deal Summoned Deer have +28 armor damage42 health
*;8
:Barrage and Headbutt deal Summoned Deer have +32 armor damage48 health
*;9
:Barrage and Headbutt deal Summoned Deer have +36 armor damage54 health
*;10
:Barrage and Headbutt deal Summoned Deer have +40 armor damage60 health
}}
|-
|| || || of Healthy Barrages Rough Stag Brothers || Barrage and Headbutt heal you for 4 health Summoned Deer have +5 armor || {{Spoiler|
*;2
:Barrage and Headbutt heal you for 8 healthSummoned Deer have +10 armor
*;3
:Barrage and Headbutt heal you for 12 healthSummoned Deer have +15 armor
*;4
:Barrage and Headbutt heal you for 16 healthSummoned Deer have +20 armor
*;5
:Barrage and Headbutt heal you for 20 healthSummoned Deer have +25 armor
*;6
:Barrage and Headbutt heal you for 24 healthSummoned Deer have +30 armor
*;7
:Barrage and Headbutt heal you for 28 healthSummoned Deer have +35 armor
*;8
:Barrage and Headbutt heal you for 32 healthSummoned Deer have +40 armor
*;9
:Barrage and Headbutt heal you for 36 healthSummoned Deer have +45 armor
*;10
:Barrage and Headbutt heal you for 40 healthSummoned Deer have +50 armor
}}
|-
|| || || of Hip Throwing Violent Brethren || Hip Throw and Bodyslam Summoned Deer deal +5% 1 damage with each attack || {{Spoiler|
*;2
:Hip Throw and Bodyslam Summoned Deer deal +10% 2 damagewith each attack
*;3
:Hip Throw and Bodyslam Summoned Deer deal +15% 3 damagewith each attack
*;4
:Hip Throw and Bodyslam Summoned Deer deal +20% 4 damagewith each attack
*;5
:Hip Throw and Bodyslam Summoned Deer deal +25% 5 damagewith each attack
*;6
:Hip Throw and Bodyslam Summoned Deer deal +30% 6 damagewith each attack
*;7
:Hip Throw and Bodyslam Summoned Deer deal +35% 7 damagewith each attack
*;8
:Hip Throw and Bodyslam Summoned Deer deal +40% 8 damagewith each attack
*;9
:Hip Throw and Bodyslam Summoned Deer deal +45% 9 damagewith each attack
*;10
:Hip Throw and Bodyslam Summoned Deer deal +50% 10 damagewith each attack
}}
|-
|| || || of Armor Tossing Enraging Brethren || Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 5 armor % more damage than they do || {{Spoiler|
*;2
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 10 armor % more damagethan they do
*;3
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 15 armor % more damagethan they do
*;4
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 20 armor % more damagethan they do
*;5
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 25 armor % more damagethan they do
*;6
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 30 armor % more damagethan they do
*;7
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 35 armor % more damagethan they do
*;8
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 40 armor % more damagethan they do
*;9
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 45 armor % more damagethan they do
*;10
:Hip Throw and Bodyslam deal +Summoned Deer taunt as if they did 50 armor % more damagethan they do
}}
|-
|| || || of Anger Tossing Survivable Escapes || Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 20 health || {{Spoiler|
*;2
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 40health
*;3
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 60health
*;4
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 80health
*;5
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 100health
*;6
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 120health
*;7
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 140health
*;8
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 160health
*;9
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 180health
*;10
:Hip Throw and Bodyslam attacks deplete target's Rage by Bounding Escape heals you for 200health
}}
|-
|| || || of Impossible Hip Throws Survivable Escapes || Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters Bounding Escape restores 20 armor to you || {{Spoiler|
*;2
:Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 metersBounding Escape restores 40 armor to you
*;3
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 metersBounding Escape restores 60 armor to you
*;4
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 metersBounding Escape restores 80 armor to you
*;5
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 metersBounding Escape restores 100 armor to you*;6:Bounding Escape restores 120 armor to you*;7:Bounding Escape restores 140 armor to you*;8:Bounding Escape restores 160 armor to you*;9:Bounding Escape restores 180 armor to you*;10:Bounding Escape restores 200 armor to you
}}
|-
|| || Bodyslamming || of Bodyslamming Fresh Escapes || Bodyslam deals +Bounding Escape restores 5% damage power to you || {{Spoiler|
*;2
:Bodyslam deals +Bounding Escape restores 10% damagepower to you
*;3
:Bodyslam deals +Bounding Escape restores 15% damagepower to you
*;4
:Bodyslam deals +Bounding Escape restores 20% damagepower to you
*;5
:Bodyslam deals +Bounding Escape restores 25% damagepower to you
*;6
:Bodyslam deals +Bounding Escape restores 30% damagepower to you
*;7
:Bodyslam deals +Bounding Escape restores 35% damagepower to you
*;8
:Bodyslam deals +Bounding Escape restores 40% damagepower to you
*;9
:Bodyslam deals +Bounding Escape restores 45% damagepower to you
*;10
:Bodyslam deals +Bounding Escape restores 50% damagepower to you
}}
|-
|| || || of Crippling Slams || Bodyslam deals +5% damage and slows target's movement speed by 45% Antler Slash restores 1 power to you || {{Spoiler|
*;2
:Bodyslam deals +10% damage and slows target's movement speed by 45%Antler Slash restores 2 power to you
*;3
:Bodyslam deals +15% damage and slows target's movement speed by 45%Antler Slash restores 4 power to you
*;4
:Bodyslam deals +20% damage and slows target's movement speed by 45%Antler Slash restores 5 power to you
*;5
:Bodyslam deals +25% damage and slows target's movement speed by 45%Antler Slash restores 7 power to you
}}
|-
|| || || of Slamming and Jogging Antler Slashing || Bodyslam Antler Slash deals +6 8% damage and boost your movement speed by 1 for 20 seconds || {{Spoiler|
*;2
:Bodyslam Antler Slash deals +12 16% damage and boost your movement speed by 2 for 20 seconds
*;3
:Bodyslam Antler Slash deals +18 24% damage and boost your movement speed by 3 for 20 seconds
*;4
:Bodyslam Antler Slash deals +24 32% damage and boost your movement speed by 4 for 20 seconds
*;5
:Bodyslam Antler Slash deals +30 40% damage*;6:Antler Slash deals +48% damage*;7:Antler Slash deals +56% damage*;8:Antler Slash deals +64% damage*;9:Antler Slash deals +72% damage*;10:Antler Slash deals +80% damage and boost your movement speed by 5 for 20 seconds
}}
|-
|| || || of Slamming Snails || Bodyslam deals +Antler Slash has a 15% chance to heal you for 10 damage to Snails health || {{Spoiler|
*;2
:Bodyslam deals +Antler Slash has a 15% chance to heal you for 20 damage to Snailshealth
*;3
:Bodyslam deals +Antler Slash has a 15% chance to heal you for 30 damage to Snailshealth
*;4
:Bodyslam deals +Antler Slash has a 15% chance to heal you for 40 damage to Snailshealth
*;5
:Bodyslam deals +Antler Slash has a 15% chance to heal you for 50 damage to Snailshealth
*;6
:Bodyslam deals +Antler Slash has a 15% chance to heal you for 60 damage to Snailshealth
*;7
:Bodyslam deals +Antler Slash has a 15% chance to heal you for 70 damage to Snailshealth
*;8
:Bodyslam deals +Antler Slash has a 20% chance to heal you for 80 damage to Snailshealth
*;9
:Bodyslam deals +Antler Slash has a 20% chance to heal you for 90 damage to Snailshealth
*;10
:Bodyslam deals +Antler Slash has a 20% chance to heal you for 100 damage to Snailshealth
}}
|-
|| || || of Healslamming Indefatigable Antlery || Bodyslam Antler Slash heals you for 10 1 health || {{Spoiler|
*;2
:Bodyslam Antler Slash heals you for 20 2 health
*;3
:Bodyslam Antler Slash heals you for 30 4 health
*;4
:Bodyslam Antler Slash heals you for 40 6 health
*;5
:Bodyslam Antler Slash heals you for 50 7 health
*;6
:Bodyslam Antler Slash heals you for 60 10 health
*;7
:Bodyslam Antler Slash heals you for 70 12 health
*;8
:Bodyslam Antler Slash heals you for 80 14 health
*;9
:Bodyslam Antler Slash heals you for 90 16 health
*;10
:Bodyslam Antler Slash heals you for 100 20 health
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Pig Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|| || Serpentine || of Cobra Striking Pigginess || Cobra Strike and Mamba Strike deal +3 damage {MOD_SKILL_PIG}{0.15} || {{Spoiler|
*;2
:Cobra Strike and Mamba Strike deal +6 damage{MOD_SKILL_PIG}{0.2}
*;3
:Cobra Strike and Mamba Strike deal +9 damage{MOD_SKILL_PIG}{0.25}
*;4
:Cobra Strike and Mamba Strike deal +12 damage{MOD_SKILL_PIG}{0.3}
*;5
:Cobra Strike and Mamba Strike deal +15 damage{MOD_SKILL_PIG}{0.35}
*;6
:Cobra Strike and Mamba Strike deal {MOD_SKILL_PIG}{0.4}}}|-| || of Piggy Bites || Pig Bite deals +18 3 damage|| {{Spoiler|*;72:Cobra Strike and Mamba Strike deal Pig Bite deals +21 6 damage*;83:Cobra Strike and Mamba Strike deal Pig Bite deals +24 9 damage*;94:Cobra Strike and Mamba Strike deal Pig Bite deals +27 12 damage*;105:Cobra Strike and Mamba Strike deal Pig Bite deals +30 15 damage
}}
|-
|| || Serpentine || of Cobra Striking Chomping All Foes || Cobra Strike and Mamba Strike have Pig Bite has a 23% chance to deal double +40 damage and hit all targets within 5 meters || {{Spoiler|
*;2
:Cobra Strike and Mamba Strike have Pig Bite has a 46% chance to deal double +40 damageand hit all targets within 5 meters
*;3
:Cobra Strike and Mamba Strike have Pig Bite has a 69% chance to deal double +40 damageand hit all targets within 5 meters
*;4
:Cobra Strike and Mamba Strike have Pig Bite has a 812% chance to deal double +40 damageand hit all targets within 5 meters
*;5
:Cobra Strike and Mamba Strike have Pig Bite has a 1015% chance to deal double +40 damageand hit all targets within 5 meters
*;6
:Cobra Strike and Mamba Strike have Pig Bite has a 1218% chance to deal double +40 damageand hit all targets within 5 meters
*;7
:Cobra Strike and Mamba Strike have Pig Bite has a 1421% chance to deal double +40 damageand hit all targets within 5 meters
*;8
:Cobra Strike and Mamba Strike have Pig Bite has a 1624% chance to deal double +40 damageand hit all targets within 5 meters
*;9
:Cobra Strike and Mamba Strike have Pig Bite has a 1827% chance to deal double +40 damageand hit all targets within 5 meters
*;10
:Cobra Strike and Mamba Strike have Pig Bite has a 2030% chance to deal double +40 damageand hit all targets within 5 meters
}}
|-
|| || Serpentine || of Cobra Striking Healthy Chomping || You regain 8 Pig Bite restores 3 Health whenever you use Cobra Strike or Mamba Strike || {{Spoiler|
*;2
:You regain 15 Pig Bite restores 6 Health whenever you use Cobra Strike or Mamba Strike
*;3
:You regain 23 Pig Bite restores 9 Health whenever you use Cobra Strike or Mamba Strike
*;4
:You regain 30 Pig Bite restores 12 Health whenever you use Cobra Strike or Mamba Strike
*;5
:You regain 38 Pig Bite restores 15 Health whenever you use Cobra Strike or Mamba Strike
*;6
:You regain 45 Pig Bite restores 18 Health whenever you use Cobra Strike or Mamba Strike
*;7
:You regain 53 Pig Bite restores 21 Health whenever you use Cobra Strike or Mamba Strike
*;8
:You regain 60 Pig Bite restores 24 Health whenever you use Cobra Strike or Mamba Strike
*;9
:You regain 68 Pig Bite restores 27 Health whenever you use Cobra Strike or Mamba Strike
*;10
:You regain 75 Pig Bite restores 30 Health whenever you use Cobra Strike or Mamba Strike
}}
|-
|| || Bruising || of Bruises Unnoticeable Bites || Bruising Blow deals +6% Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it || {{Spoiler|
*;2
:Bruising Blow deals +12% Pig Bite lowers enemy aggression toward you as if you'd done -8 damageto it
*;3
:Bruising Blow deals +18% Pig Bite lowers enemy aggression toward you as if you'd done -12 damageto it
*;4
:Bruising Blow deals +24% Pig Bite lowers enemy aggression toward you as if you'd done -16 damageto it
*;5
:Bruising Blow deals +30% Pig Bite lowers enemy aggression toward you as if you'd done -20 damageto it
*;6
:Bruising Blow deals +36% Pig Bite lowers enemy aggression toward you as if you'd done -24 damageto it
*;7
:Bruising Blow deals +42% Pig Bite lowers enemy aggression toward you as if you'd done -28 damageto it
*;8
:Bruising Blow deals +48% Pig Bite lowers enemy aggression toward you as if you'd done -32 damageto it
*;9
:Bruising Blow deals +54% Pig Bite lowers enemy aggression toward you as if you'd done -36 damageto it
*;10
:Bruising Blow deals +60% Pig Bite lowers enemy aggression toward you as if you'd done -40 damageto it
}}
|-
|| || || of Porcine Rending || Bruising Blow has a 3% chance to Pig Rend attacks deal double +4 damage and reset the timer on Bodyslam (so it can be used again immediately) || {{Spoiler|
*;2
:Bruising Blow has a 6% chance to Pig Rend attacks deal double +8 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;3
:Bruising Blow has a 9% chance to Pig Rend attacks deal double +12 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;4
:Bruising Blow has a 12% chance to Pig Rend attacks deal double +16 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;5
:Bruising Blow has a 15% chance to Pig Rend attacks deal double +20 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;6
:Bruising Blow has a 18% chance to Pig Rend attacks deal double +24 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;7
:Bruising Blow has a 21% chance to Pig Rend attacks deal double +28 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;8
:Bruising Blow has a 24% chance to Pig Rend attacks deal double +32 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;9
:Bruising Blow has a 27% chance to Pig Rend attacks deal double +36 damage and reset the timer on Bodyslam (so it can be used again immediately)
*;10
:Bruising Blow has a 30% chance to Pig Rend attacks deal double +40 damage and reset the timer on Bodyslam (so it can be used again immediately)
}}
|-
|| || || of Bleeding Strikes Contemplative Snacking || Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds Sustaining Snack restores 5 Power || {{Spoiler|
*;2
:Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 secondsSustaining Snack restores 10 Power
*;3
:Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over Sustaining Snack restores 15 secondsPower
*;4
:Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 secondsSustaining Snack restores 20 Power
*;5
:Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 secondsSustaining Snack restores 25 Power*;6:Sustaining Snack restores 30 Power*;7:Sustaining Snack restores 35 Power*;8:Sustaining Snack restores 40 Power*;9:Sustaining Snack restores 45 Power*;10:Sustaining Snack restores 50 Power
}}
|-
|| || Slashing Snacker's || of Slashing Strikes Quality Shrooming || Slashing Strike has a 20% chance to deal double slashing damage Sustaining Snack heals +15 Health || {{Spoiler|
*;2
:Slashing Strike has a Sustaining Snack heals +30% chance to deal double slashing damageHealth
*;3
:Slashing Strike has a 40% chance to deal double slashing damageSustaining Snack heals +45 Health
*;4
:Slashing Strike has a 50% chance to deal double slashing damageSustaining Snack heals +60 Health
*;5
:Slashing Strike has a 60% chance to deal double slashing damageSustaining Snack heals +75 Health}}*;6|-|| || Slashing || of Slashing Strikes || Slashing Strike generates -30 Rage and aggro || {{Spoiler|:Sustaining Snack heals +90 Health*;27:Slashing Strike generates -60 Rage and aggroSustaining Snack heals +105 Health*;38:Slashing Strike generates -90 Rage and aggroSustaining Snack heals +120 Health*;49:Slashing Strike generates -120 Rage and aggroSustaining Snack heals +135 Health*;510:Slashing Strike generates -Sustaining Snack heals +150 Rage and aggroHealth
}}
|-
|| || Snacker's || of Critical Insight Heavy Mushrooms || Psychoanalyze has a 10% chance to deal Sustaining Snack restores +150% damage 20 armor || {{Spoiler|
*;2
:Psychoanalyze has a 20% chance to deal Sustaining Snack restores +150% damage40 armor
*;3
:Psychoanalyze has a 30% chance to deal Sustaining Snack restores +150% damage60 armor
*;4
:Psychoanalyze has a 40% chance to deal Sustaining Snack restores +150% damage80 armor
*;5
:Psychoanalyze has a 50% chance to deal Sustaining Snack restores +150% damage100 armor
*;6
:Psychoanalyze has a 60% chance to deal Sustaining Snack restores +150% damage120 armor
*;7
:Psychoanalyze has a 65% chance to deal Sustaining Snack restores +150% damage140 armor
*;8
:Psychoanalyze has a 70% chance to deal Sustaining Snack restores +150% damage160 armor
*;9
:Psychoanalyze has a 75% chance to deal Sustaining Snack restores +150% damage180 armor
*;10
:Psychoanalyze has a 80% chance to deal Sustaining Snack restores +150% damage200 armor
}}
|-
|| || Smug || of Healthy Shrooming || Psychoanalyze attacks also heal you for 8 health Truffle Sniff restores 10 Health || {{Spoiler|
*;2
:Psychoanalyze attacks also heal you for 16 healthTruffle Sniff restores 20 Health
*;3
:Psychoanalyze attacks also heal you for 24 healthTruffle Sniff restores 30 Health
*;4
:Psychoanalyze attacks also heal you for 32 healthTruffle Sniff restores 40 Health
*;5
:Psychoanalyze attacks also heal you for 40 healthTruffle Sniff restores 50 Health
*;6
:Psychoanalyze attacks also heal you for 48 healthTruffle Sniff restores 60 Health
*;7
:Psychoanalyze attacks also heal you for 56 healthTruffle Sniff restores 70 Health
*;8
:Psychoanalyze attacks also heal you for 64 healthTruffle Sniff restores 80 Health
*;9
:Psychoanalyze attacks also heal you for 72 healthTruffle Sniff restores 90 Health
*;10
:Psychoanalyze attacks also heal you for 80 healthTruffle Sniff restores 100 Health
}}
|-
|| || || of Emotional Walls Infuriating Chomps || Psychoanalyze attacks also restore 8 of your Armor Strategic Chomp deals +2% damage and generates 15 less Rage || {{Spoiler|
*;2
:Psychoanalyze attacks also restore 16 of your ArmorStrategic Chomp deals +4% damage and generates 30 less Rage
*;3
:Psychoanalyze attacks also restore 24 of your ArmorStrategic Chomp deals +6% damage and generates 45 less Rage
*;4
:Psychoanalyze attacks also restore 32 of your ArmorStrategic Chomp deals +8% damage and generates 60 less Rage
*;5
:Psychoanalyze attacks also restore 40 of your ArmorStrategic Chomp deals +10% damage and generates 75 less Rage
*;6
:Psychoanalyze attacks also restore 48 of your ArmorStrategic Chomp deals +12% damage and generates 90 less Rage
*;7
:Psychoanalyze attacks also restore 56 of your ArmorStrategic Chomp deals +14% damage and generates 105 less Rage
*;8
:Psychoanalyze attacks also restore 64 of your ArmorStrategic Chomp deals +16% damage and generates 120 less Rage
*;9
:Psychoanalyze attacks also restore 72 of your ArmorStrategic Chomp deals +18% damage and generates 135 less Rage
*;10
:Psychoanalyze attacks also restore 80 of your ArmorStrategic Chomp deals +20% damage and generates 150 less Rage
}}
|-
|| || || of Tragic Lessons Unimpressive Chomping || Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to be worth 1% more XP if slain within 60 seconds it || {{Spoiler|
*;2
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -30 damage to be worth 2% more XP if slain within 60 secondsit
*;3
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -45 damage to be worth 3% more XP if slain within 60 secondsit
*;4
:Psychoanalyze attacks cause their victim to be worth 4% more XP Strategic Chomp reduces enemy's aggro toward you as if slain within you had done -60 secondsdamage to it
*;5
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -75 damage to be worth 5% more XP if slain within 60 secondsit
*;6
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -90 damage to be worth 6% more XP if slain within 60 secondsit
*;7
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -105 damage to be worth 7% more XP if slain within 60 secondsit
*;8
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to be worth 8% more XP if slain within 60 secondsit
*;9
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -135 damage to be worth 9% more XP if slain within 60 secondsit
*;10
:Psychoanalyze attacks cause their victim Strategic Chomp reduces enemy's aggro toward you as if you had done -150 damage to be worth 10% more XP if slain within 60 secondsit
}}
|-
|| || Mind-Shattering || of Strategic Chomping || Psychoanalyze attacks cause their victim to take 1 extra Strategic Chomp deals +12% damage from any Psychic attack during the next 60 seconds || {{Spoiler|
*;2
:Psychoanalyze attacks cause their victim to take 2 extra Strategic Chomp deals +24% damage from any Psychic attack during the next 60 seconds
*;3
:Psychoanalyze attacks cause their victim to take 3 extra Strategic Chomp deals +36% damage from any Psychic attack during the next 60 seconds
*;4
:Psychoanalyze attacks cause their victim to take 4 extra Strategic Chomp deals +48% damage from any Psychic attack during the next 60 seconds
*;5
:Psychoanalyze attacks cause their victim to take 5 extra Strategic Chomp deals +60% damage from any Psychic attack during the next 60 seconds
*;6
:Psychoanalyze attacks cause their victim to take 6 extra Strategic Chomp deals +72% damage from any Psychic attack during the next 60 seconds
*;7
:Psychoanalyze attacks cause their victim to take 7 extra Strategic Chomp deals +84% damage from any Psychic attack during the next 60 seconds
*;8
:Psychoanalyze attacks cause their victim to take 8 extra Strategic Chomp deals +96% damage from any Psychic attack during the next 60 seconds
*;9
:Psychoanalyze attacks cause their victim to take 9 extra Strategic Chomp deals +108% damage from any Psychic attack during the next 60 seconds
*;10
:Psychoanalyze attacks cause their victim to take 10 extra Strategic Chomp deals +120% damage from any Psychic attack during the next 60 seconds
}}
|-
|| || of Defensive Chomping || || Psychoanalyze deals Strategic Chomp boosts your mitigation versus physical damage +1 for 10% damage seconds || {{Spoiler|
*;2
:Psychoanalyze deals Strategic Chomp boosts your mitigation versus physical damage +20% damage2 for 10 seconds
*;3
:Psychoanalyze deals Strategic Chomp boosts your mitigation versus physical damage +30% damage3 for 10 seconds
*;4
:Psychoanalyze deals Strategic Chomp boosts your mitigation versus physical damage +40% damage4 for 10 seconds
*;5
:Psychoanalyze deals +50% damage*;6:Psychoanalyze deals +60% damage*;7:Psychoanalyze deals +70% damage*;8:Psychoanalyze deals +80% Strategic Chomp boosts your mitigation versus physical damage*;9:Psychoanalyze deals +90% damage*;5 for 10:Psychoanalyze deals +100% damageseconds
}}
|-
|| || || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} Strategic Chomp restores 5 Power || {{Spoiler|
*;2
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}Strategic Chomp restores 10 Power
*;3
:{MOD_CRITICAL_HIT_DAMAGE}{0.Strategic Chomp restores 15}Power
*;4
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}Strategic Chomp restores 20 Power
*;5
:{MOD_CRITICAL_HIT_DAMAGE}{0.Strategic Chomp restores 25}*;6:{MOD_CRITICAL_HIT_DAMAGE}{0.3}*;7:{MOD_CRITICAL_HIT_DAMAGE}{0.35}*;8:{MOD_CRITICAL_HIT_DAMAGE}{0.4}*;9:{MOD_CRITICAL_HIT_DAMAGE}{0.45}*;10:{MOD_CRITICAL_HIT_DAMAGE}{0.5}Power
}}
|-
|| || || of Porcine Resistance || Tell Me About Your Mother attacks deal +5 damage {MITIGATION_POISON}{1}{Pig} || {{Spoiler|
*;2
:Tell Me About Your Mother attacks deal +10 damage{MITIGATION_POISON}{2}{Pig}
*;3
:Tell Me About Your Mother attacks deal +15 damage{MITIGATION_POISON}{3}{Pig}
*;4
:Tell Me About Your Mother attacks deal +20 damage{MITIGATION_POISON}{4}{Pig}
*;5
:Tell Me About Your Mother attacks deal +25 damage{MITIGATION_POISON}{5}{Pig}
*;6
:Tell Me About Your Mother attacks deal +30 damage{MITIGATION_POISON}{6}{Pig}
*;7
:Tell Me About Your Mother attacks deal +35 damage{MITIGATION_POISON}{7}{Pig}
*;8
:Tell Me About Your Mother attacks deal +40 damage{MITIGATION_POISON}{8}{Pig}
*;9
:Tell Me About Your Mother attacks deal +45 damage{MITIGATION_POISON}{9}{Pig}
*;10
:Tell Me About Your Mother attacks deal +50 damage{MITIGATION_POISON}{10}{Pig}
}}
|-
|| || Mind-Numbing || of Porcine Resistance || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 25% {MITIGATION_TRAUMA}{1}{Pig} || {{Spoiler|
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 25%{MITIGATION_TRAUMA}{2}{Pig}
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 25%{MITIGATION_TRAUMA}{3}{Pig}
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 25%{MITIGATION_TRAUMA}{4}{Pig}
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 25%{MITIGATION_TRAUMA}{5}{Pig}*;6:{MITIGATION_TRAUMA}{6}{Pig}*;7:{MITIGATION_TRAUMA}{7}{Pig}*;8:{MITIGATION_TRAUMA}{8}{Pig}*;9:{MITIGATION_TRAUMA}{9}{Pig}*;10:{MITIGATION_TRAUMA}{10}{Pig}
}}
|-
|| || Mind-Numbing || of Pigheaded Stupidity || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45% {MITIGATION_PSYCHIC}{1}{Pig} || {{Spoiler|
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 45%{MITIGATION_PSYCHIC}{2}{Pig}
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 45%{MITIGATION_PSYCHIC}{3}{Pig}
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 45%{MITIGATION_PSYCHIC}{4}{Pig}
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%{MITIGATION_PSYCHIC}{5}{Pig}*;6:{MITIGATION_PSYCHIC}{6}{Pig}*;7:{MITIGATION_PSYCHIC}{7}{Pig}*;8:{MITIGATION_PSYCHIC}{8}{Pig}*;9:{MITIGATION_PSYCHIC}{9}{Pig}*;10:{MITIGATION_PSYCHIC}{10}{Pig}
}}
|-
|| || Mind-Numbing || of Unshockable Sows || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 75% {MITIGATION_ELECTRICITY}{1}{Pig} || {{Spoiler|
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 75%{MITIGATION_ELECTRICITY}{2}{Pig}
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 75%{MITIGATION_ELECTRICITY}{3}{Pig}
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 75%{MITIGATION_ELECTRICITY}{4}{Pig}
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 75%{MITIGATION_ELECTRICITY}{5}{Pig}*;6:{MITIGATION_ELECTRICITY}{6}{Pig}*;7:{MITIGATION_ELECTRICITY}{7}{Pig}*;8:{MITIGATION_ELECTRICITY}{8}{Pig}*;9:{MITIGATION_ELECTRICITY}{9}{Pig}*;10:{MITIGATION_ELECTRICITY}{10}{Pig}}}|-|| || Depressing of Pigskin || || Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) {MAX_ARMOR}{7}{Pig} || {{Spoiler|*;2:Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds){MAX_ARMOR}{14}{Pig}
*;3
:Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds){MAX_ARMOR}{21}{Pig}
*;4
:Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds){MAX_ARMOR}{28}{Pig}
*;5
:Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds){MAX_ARMOR}{35}{Pig}
*;6
:Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds){MAX_ARMOR}{42}{Pig}
*;7
:Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds){MAX_ARMOR}{49}{Pig}
*;8
:Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds){MAX_ARMOR}{56}{Pig}
*;9
:Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds){MAX_ARMOR}{63}{Pig}
*;10
:Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds){MAX_ARMOR}{70}{Pig}
}}
|-
|| || Grating || of Nerve-Striking Squealing || Strike a Nerve Squeal deals +520% damage || {{Spoiler|
*;2
:Strike a Nerve Squeal deals +1040% damage
*;3
:Strike a Nerve Squeal deals +1560% damage
*;4
:Strike a Nerve Squeal deals +2080% damage
*;5
:Strike a Nerve Squeal deals +25100% damage
*;6
:Strike a Nerve Squeal deals +30120% damage
*;7
:Strike a Nerve Squeal deals +35140% damage
*;8
:Strike a Nerve Squeal deals +40160% damage
*;9
:Strike a Nerve Squeal deals +45180% damage
*;10
:Strike a Nerve Squeal deals +50200% damage
}}
|-
|| || || of Aneurysms Heart-Exploding Squealing || Strike a Nerve Squeal has a 330% chance to deal +10030% damage || {{Spoiler|
*;2
:Strike a Nerve Squeal has a 630% chance to deal +10060% damage
*;3
:Strike a Nerve Squeal has a 930% chance to deal +10090% damage
*;4
:Strike a Nerve Squeal has a 1230% chance to deal +100120% damage
*;5
:Strike a Nerve Squeal has a 1530% chance to deal +100150% damage
*;6
:Strike a Nerve Squeal has a 1830% chance to deal +100180% damage
*;7
:Strike a Nerve Squeal has a 2130% chance to deal +100210% damage
*;8
:Strike a Nerve Squeal has a 2430% chance to deal +100240% damage
*;9
:Strike a Nerve Squeal has a 2730% chance to deal +100270% damage
*;10
:Strike a Nerve Squeal has a 30% chance to deal +100300% damage
}}
|-
|| || Grating || of Nerve-Striking || Strike a Nerve deals +2 armor damage Squeal boosts sprint speed by 1 for 10 seconds || {{Spoiler|
*;2
:Strike a Nerve deals +4 armor damageSqueal boosts sprint speed by 2 for 10 seconds
*;3
:Strike a Nerve deals +6 armor damageSqueal boosts sprint speed by 3 for 10 seconds
*;4
:Strike a Nerve deals +8 armor damageSqueal boosts sprint speed by 3.5 for 10 seconds
*;5
:Strike a Nerve deals +Squeal boosts sprint speed by 4 for 10 armor damage*;6:Strike a Nerve deals +12 armor damage*;7:Strike a Nerve deals +14 armor damage*;8:Strike a Nerve deals +16 armor damage*;9:Strike a Nerve deals +18 armor damage*;10:Strike a Nerve deals +20 armor damageseconds
}}
|-
|| || || || Strike a Nerve has a 1Squeal uniformly diminishes all targets' entire aggro lists by 5% chance , making them less locked in to also trigger monster's vulnerability their aggro choices and more easily susceptible to additional taunts and detaunts || {{Spoiler|
*;2
:Strike a Nerve has a 2Squeal uniformly diminishes all targets' entire aggro lists by 10% chance , making them less locked in to also trigger monster's vulnerabilitytheir aggro choices and more easily susceptible to additional taunts and detaunts
*;3
:Strike a Nerve has a 3Squeal uniformly diminishes all targets' entire aggro lists by 15% chance , making them less locked in to also trigger monster's vulnerabilitytheir aggro choices and more easily susceptible to additional taunts and detaunts
*;4
:Strike a Nerve has a 4Squeal uniformly diminishes all targets' entire aggro lists by 20% chance , making them less locked in to also trigger monster's vulnerabilitytheir aggro choices and more easily susceptible to additional taunts and detaunts
*;5
:Strike a Nerve has a 5% chance to also trigger monster's vulnerability*;6:Strike a Nerve has a 6% chance to also trigger monster's vulnerability*;7:Strike a Nerve has a 7% chance to also trigger monsterSqueal uniformly diminishes all targets's vulnerability*;8:Strike a Nerve has a 8entire aggro lists by 25% chance , making them less locked in to also trigger monster's vulnerability*;9:Strike a Nerve has a 9% chance their aggro choices and more easily susceptible to also trigger monster's vulnerability*;10:Strike a Nerve has a 10% chance to also trigger monster's vulnerabilityadditional taunts and detaunts
}}
|-
|| || || of Antivenin Phrasing Cooling Mud || Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) Mudbath heals you for 15 health || {{Spoiler|
*;2
:Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)Mudbath heals you for 30 health
*;3
:Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)Mudbath heals you for 45 health
*;4
:Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)Mudbath heals you for 60 health
*;5
:Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)Mudbath heals you for 75 health
*;6
:Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)Mudbath heals you for 90 health
*;7
:Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)Mudbath heals you for 105 health
*;8
:Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)Mudbath heals you for 120 health
*;9
:Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)Mudbath heals you for 135 health
*;10
:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)Mudbath heals you for 150 health
}}
|-
|| || || of Extinguishing Words Thick Mud || Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) Mudbath restores 15 armor || {{Spoiler|
*;2
:Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)Mudbath restores 30 armor
*;3
:Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)Mudbath restores 45 armor
*;4
:Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)Mudbath restores 60 armor
*;5
:Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)Mudbath restores 75 armor
*;6
:Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)Mudbath restores 90 armor
*;7
:Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)Mudbath restores 105 armor
*;8
:Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)Mudbath restores 120 armor
*;9
:Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)Mudbath restores 135 armor
*;10
:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)Mudbath restores 150 armor
}}
|-
|| || Mudbather's || of Denying Poison Mudbaths || Positive Attitude increases your Poison Mitigation Mudbath gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
*;2
:Positive Attitude increases your Poison Mitigation Mudbath gives you +2 absorption of any physical damage for 10 seconds
*;3
:Positive Attitude increases your Poison Mitigation Mudbath gives you +3 absorption of any physical damage for 10 seconds
*;4
:Positive Attitude increases your Poison Mitigation Mudbath gives you +4 absorption of any physical damage for 10 seconds
*;5
:Positive Attitude increases your Poison Mitigation Mudbath gives you +5 for 10 seconds*;6:Positive Attitude increases your Poison Mitigation +6 for 10 seconds*;7:Positive Attitude increases your Poison Mitigation +7 for 10 seconds*;8:Positive Attitude increases your Poison Mitigation +8 for 10 seconds*;9:Positive Attitude increases your Poison Mitigation +9 for 10 seconds*;10:Positive Attitude increases your Poison Mitigation +10 absorption of any physical damage for 10 seconds
}}
|-
|| || || of Denying the Psyche || Positive Attitude increases your Psychic Mitigation +1 Harmlessness heals you for 10 seconds 20 health || {{Spoiler|
*;2
:Positive Attitude increases your Psychic Mitigation +2 Harmlessness heals you for 10 seconds40 health
*;3
:Positive Attitude increases your Psychic Mitigation +3 Harmlessness heals you for 10 seconds60 health
*;4
:Positive Attitude increases your Psychic Mitigation +4 Harmlessness heals you for 10 seconds80 health
*;5
:Positive Attitude increases your Psychic Mitigation +5 Harmlessness heals you for 10 seconds100 health
*;6
:Positive Attitude increases your Psychic Mitigation +6 Harmlessness heals you for 10 seconds120 health
*;7
:Positive Attitude increases your Psychic Mitigation +7 Harmlessness heals you for 10 seconds140 health
*;8
:Positive Attitude increases your Psychic Mitigation +8 Harmlessness heals you for 10 seconds160 health
*;9
:Positive Attitude increases your Psychic Mitigation +9 Harmlessness heals you for 10 seconds180 health
*;10
:Positive Attitude increases your Psychic Mitigation +10 Harmlessness heals you for 10 seconds200 health
}}
|-
|| || || of Denying the Psyche || Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds Harmlessness restores 20 armor to you || {{Spoiler|
*;2
:Inspire Confidence increases targets' Psychic Mitigation +2 for 10 secondsHarmlessness restores 40 armor to you
*;3
:Inspire Confidence increases targets' Psychic Mitigation +3 for 10 secondsHarmlessness restores 60 armor to you
*;4
:Inspire Confidence increases targets' Psychic Mitigation +4 for 10 secondsHarmlessness restores 80 armor to you
*;5
:Inspire Confidence increases targets' Psychic Mitigation +5 for 10 secondsHarmlessness restores 100 armor to you
*;6
:Inspire Confidence increases targets' Psychic Mitigation +6 for 10 secondsHarmlessness restores 120 armor to you
*;7
:Inspire Confidence increases targets' Psychic Mitigation +7 for 10 secondsHarmlessness restores 140 armor to you
*;8
:Inspire Confidence increases targets' Psychic Mitigation +8 for 10 secondsHarmlessness restores 160 armor to you
*;9
:Inspire Confidence increases targets' Psychic Mitigation +9 for 10 secondsHarmlessness restores 180 armor to you
*;10
:Inspire Confidence increases targets' Psychic Mitigation +10 for 10 secondsHarmlessness restores 200 armor to you
}}
|-
|| || || of Denying the Darkness Powerful Harmlessness || Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds Harmlessness restores 4 power to you || {{Spoiler|
*;2
:Inspire Confidence increases targets' Darkness Mitigation +2 for 10 secondsHarmlessness restores 8 power to you
*;3
:Inspire Confidence increases targets' Darkness Mitigation +3 for 10 secondsHarmlessness restores 12 power to you
*;4
:Inspire Confidence increases targets' Darkness Mitigation +4 for 10 secondsHarmlessness restores 16 power to you
*;5
:Inspire Confidence increases targets' Darkness Mitigation +5 for 10 secondsHarmlessness restores 20 power to you
*;6
:Inspire Confidence increases targets' Darkness Mitigation +6 for 10 secondsHarmlessness restores 24 power to you
*;7
:Inspire Confidence increases targets' Darkness Mitigation +7 for 10 secondsHarmlessness restores 28 power to you
*;8
:Inspire Confidence increases targets' Darkness Mitigation +8 for 10 secondsHarmlessness restores 32 power to you
*;9
:Inspire Confidence increases targets' Darkness Mitigation +9 for 10 secondsHarmlessness restores 36 power to you
*;10
:Inspire Confidence increases targets' Darkness Mitigation +10 for 10 secondsHarmlessness restores 40 power to you
}}
|-
|Confusing | |of Harmless Confusion || Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || |-| || of Critical Confidence Punting || Inspire Confidence has a 8Pig Punt deals +10% chance to heal targets +50 damage || {{Spoiler|
*;2
:Inspire Confidence has a 16Pig Punt deals +20% chance to heal targets +50damage
*;3
:Inspire Confidence has a 24Pig Punt deals +30% chance to heal targets +50damage
*;4
:Inspire Confidence has a 32Pig Punt deals +40% chance to heal targets +50damage
*;5
:Inspire Confidence has a 40% chance to heal targets Pig Punt deals +50% damage
*;6
:Inspire Confidence has a 48Pig Punt deals +60% chance to heal targets +50damage
*;7
:Inspire Confidence has a 56Pig Punt deals +70% chance to heal targets +50damage
*;8
:Inspire Confidence has a 64Pig Punt deals +80% chance to heal targets +50damage
*;9
:Inspire Confidence has a 72Pig Punt deals +90% chance to heal targets +50damage
*;10
:Inspire Confidence has a 80Pig Punt deals +100% chance to heal targets +50damage
}}
|-
|| || || of Critical Confidence Punting || Inspire Confidence has a 3Pig Punt deals +5% chance to heal targets +200 damage and de-taunts the target as if you'd done 15 less damage || {{Spoiler|
*;2
:Inspire Confidence has a 6Pig Punt deals +10% chance to heal targets +200damage and de-taunts the target as if you'd done 30 less damage
*;3
:Inspire Confidence has a 9Pig Punt deals +15% chance to heal targets +200damage and de-taunts the target as if you'd done 45 less damage
*;4
:Inspire Confidence has a 12Pig Punt deals +20% chance to heal targets +200damage and de-taunts the target as if you'd done 60 less damage
*;5
:Inspire Confidence has a 15Pig Punt deals +25% chance to heal targets +200damage and de-taunts the target as if you'd done 75 less damage
*;6
:Inspire Confidence has a 18Pig Punt deals +30% chance to heal targets +200damage and de-taunts the target as if you'd done 90 less damage
*;7
:Inspire Confidence has a 21Pig Punt deals +35% chance to heal targets +200damage and de-taunts the target as if you'd done 105 less damage
*;8
:Inspire Confidence has a 24Pig Punt deals +40% chance to heal targets +200damage and de-taunts the target as if you'd done 120 less damage
*;9
:Inspire Confidence has a 27Pig Punt deals +45% chance to heal targets +200damage and de-taunts the target as if you'd done 135 less damage
*;10
:Inspire Confidence has a 30Pig Punt deals +50% chance to heal targets +200damage and de-taunts the target as if you'd done 150 less damage
}}
|-
|| || || of Ignorable Punting || Ridicule deals +4 psychic damage and taunts as if Pig Punt causes the target to ignore you for 3 seconds, or until you attack it did +20 more damage again || {{Spoiler|
*;2
:Ridicule deals +8 psychic damage and taunts as if Pig Punt causes the target to ignore you for 4 seconds, or until you attack it did +40 more damageagain
*;3
:Ridicule deals +12 psychic damage and taunts as if Pig Punt causes the target to ignore you for 5 seconds, or until you attack it did +60 more damageagain
*;4
:Ridicule deals +16 psychic damage and taunts as if Pig Punt causes the target to ignore you for 6 seconds, or until you attack it did +80 more damageagain
*;5
:Ridicule deals +20 psychic damage and taunts as if it did +100 more damage*;6:Ridicule deals +24 psychic damage and taunts as if it did +120 more damage*;Pig Punt causes the target to ignore you for 7:Ridicule deals +28 psychic damage and taunts as if it did +140 more damage*;8:Ridicule deals +32 psychic damage and taunts as if it did +160 more damage*;9:Ridicule deals +36 psychic damage and taunts as if it did +180 more damage*;10:Ridicule deals +40 psychic damage and taunts as if seconds, or until you attack it did +200 more damageagain
}}
|-
|| || || of Wild Smashing || Smash attacks have Pig Punt has a 510% chance to hit confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies within 5 meters, dealing +1 damage they know about || {{Spoiler|
*;2
:Smash attacks have Pig Punt has a 515% chance to hit confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies within 5 meters, dealing +2 damagethey know about
*;3
:Smash attacks have Pig Punt has a 1020% chance to hit confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies within 5 meters, dealing +3 damagethey know about
*;4
:Smash attacks have Pig Punt has a 1025% chance to hit confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies within 5 meters, dealing +4 damagethey know about
*;5
:Smash attacks have Pig Punt has a 1530% chance to hit confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies within 5 meters, dealing +5 damagethey know about}}*;6|-:Smash attacks have | || of Crippling Punts || Pig Punt has a 15% chance to hit all enemies within 5 meters, dealing +6 damageslow target's movement by 45% || {{Spoiler|*;72:Smash attacks have Pig Punt has a 2030% chance to hit all enemies within 5 meters, dealing +7 damageslow target's movement by 45%*;83:Smash attacks have Pig Punt has a 2045% chance to hit all enemies within 5 meters, dealing +10 damageslow target's movement by 45%*;94:Smash attacks have Pig Punt has a 2060% chance to hit all enemies within 5 meters, dealing +13 damageslow target's movement by 45%*;105:Smash attacks have Pig Punt has a 2070% chance to hit all enemies within slow target's movement by 45%}}|-| || || Frenzy boosts sprint speed by 1 for 10 seconds || {{Spoiler|*;2:Frenzy boosts sprint speed by 2 for 10 seconds*;3:Frenzy boosts sprint speed by 3 for 10 seconds*;4:Frenzy boosts sprint speed by 3.5 for 10 seconds*;5 meters, dealing +16 damage:Frenzy boosts sprint speed by 4 for 10 seconds
}}
|-
|| || || of Refreshing Smashes || Smash has a 3% chance to restore 60 Power Frenzy restores 1 power to you over 60 seconds || {{Spoiler|
*;2
:Smash has a 5% chance to restore 60 Power Frenzy restores 2 power to you over 60 seconds
*;3
:Smash has a 7% chance to restore 60 Power Frenzy restores 3 power to you over 60 seconds
*;4
:Smash has a 9% chance to restore 60 Power Frenzy restores 4 power to you over 60 seconds
*;5
:Smash has a 11% chance to restore 60 Power Frenzy restores 5 power to you over 60 seconds
*;6
:Smash has a 13% chance to restore 60 Power Frenzy restores 6 power to you over 60 seconds
*;7
:Smash has a 15% chance to restore 60 Power Frenzy restores 7 power to you over 60 seconds
*;8
:Smash has a 18% chance to restore 60 Power Frenzy restores 8 power to you over 60 seconds
*;9
:Smash has a 21% chance to restore 60 Power Frenzy restores 9 power to you over 60 seconds
*;10
:Smash Frenzy restores 10 power to you}}|-| || || Frenzy gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|*;2:Frenzy gives you +2 absorption of any physical damage for 10 seconds*;3:Frenzy gives you +3 absorption of any physical damage for 10 seconds*;4:Frenzy gives you +4 absorption of any physical damage for 10 seconds*;5:Frenzy gives you +5 absorption of any physical damage for 10 seconds}}|}   {| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Spider Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| || of Spiders || {MOD_SKILL_SPIDER}{0.15} || {{Spoiler|*;2:{MOD_SKILL_SPIDER}{0.2}*;3:{MOD_SKILL_SPIDER}{0.25}*;4:{MOD_SKILL_SPIDER}{0.3}*;5:{MOD_SKILL_SPIDER}{0.35}*;6:{MOD_SKILL_SPIDER}{0.4}}}|-| || of Mandibles || Spider Bite deals +20% damage || {{Spoiler|*;2:Spider Bite deals +40% damage*;3:Spider Bite deals +60% damage*;4:Spider Bite deals +80% damage*;5:Spider Bite deals +100% damage}}|-| || of Mandibular Refreshment || Spider Bite attacks restore 2 health || {{Spoiler|*;2:Spider Bite attacks restore 4 health*;3:Spider Bite attacks restore 6 health*;4:Spider Bite attacks restore 8 health*;5:Spider Bite attacks restore 10 health*;6:Spider Bite attacks restore 12 health*;7:Spider Bite attacks restore 14 health*;8:Spider Bite attacks restore 16 health*;9:Spider Bite attacks restore 18 health*;10:Spider Bite attacks restore 20 health}}|-| || of Venom Injection || Spider Bite has a 20% chance to deal +100% damage || {{Spoiler|*;2:Spider Bite has a 2420% chance to deal +110% damage*;3:Spider Bite has a 20% chance to deal +120% damage*;4:Spider Bite has a 20% chance to deal +130% damage*;5:Spider Bite has a 20% chance to deal +140% damage*;6:Spider Bite has a 20% chance to deal +150% damage*;7:Spider Bite has a 20% chance to deal +160% damage*;8:Spider Bite has a 20% chance to deal +170% damage*;9:Spider Bite has a 25% chance to deal +185% damage*;10:Spider Bite has a 25% chance to restore deal +200% damage}}|-| || of Venom Injection || Inject Venom deals +10% damage || {{Spoiler|*;2:Inject Venom deals +20% damage*;3:Inject Venom deals +30% damage*;4:Inject Venom deals +40% damage*;5:Inject Venom deals +50% damage*;6:Inject Venom deals +60 Power % damage*;7:Inject Venom deals +70% damage*;8:Inject Venom deals +80% damage*;9:Inject Venom deals +90% damage*;10:Inject Venom deals +100% damage}}|-| || of Critical Venom Injection || Inject Venom has a 30% chance to deal +100% damage || {{Spoiler|*;2:Inject Venom has a 30% chance to deal +110% damage*;3:Inject Venom has a 30% chance to deal +120% damage*;4:Inject Venom has a 30% chance to deal +130% damage*;5:Inject Venom has a 30% chance to deal +140% damage*;6:Inject Venom has a 30% chance to deal +150% damage*;7:Inject Venom has a 30% chance to deal +160% damage*;8:Inject Venom has a 30% chance to deal +170% damage*;9:Inject Venom has a 30% chance to deal +185% damage*;10:Inject Venom has a 30% chance to deal +200% damage}}|-| || of Bloodsucking Venom || Inject Venom heals you for 4 health || {{Spoiler|*;2:Inject Venom heals you for 8 health*;3:Inject Venom heals you for 12 health*;4:Inject Venom heals you for 16 health*;5:Inject Venom heals you for 20 health*;6:Inject Venom heals you for 24 health*;7:Inject Venom heals you for 28 health*;8:Inject Venom heals you for 32 health*;9:Inject Venom heals you over for 36 health*;10:Inject Venom heals you for 40 health}}|-| || of Trapping and Leaving || Web Trap boosts your movement speed by 2 for 10 seconds || {{Spoiler|*;2:Web Trap boosts your movement speed by 3 for 10 seconds*;3:Web Trap boosts your movement speed by 4 for 10 seconds*;4:Web Trap boosts your movement speed by 5 for 10 seconds*;5:Web Trap boosts your movement speed by 6 for 10 seconds}}|-| || of Invigorating Grips || Gripjaw heals 5 health || {{Spoiler|*;2:Gripjaw heals 10 health*;3:Gripjaw heals 15 health*;4:Gripjaw heals 20 health*;5:Gripjaw heals 25 health*;6:Gripjaw heals 30 health*;7:Gripjaw heals 35 health*;8:Gripjaw heals 40 health*;9:Gripjaw heals 45 health*;10:Gripjaw heals 50 health}}|-| || of Crushing Gripjaws || Gripjaw attacks deal +4 damage || {{Spoiler|*;2:Gripjaw attacks deal +8 damage*;3:Gripjaw attacks deal +12 damage*;4:Gripjaw attacks deal +16 damage*;5:Gripjaw attacks deal +20 damage*;6:Gripjaw attacks deal +24 damage*;7:Gripjaw attacks deal +28 damage*;8:Gripjaw attacks deal +32 damage*;9:Gripjaw attacks deal +36 damage*;10:Gripjaw attacks deal +40 damage}}|-| || || Gripjaw has a 30% chance to deal +150% damage || {{Spoiler|*;2:Gripjaw has a 30% chance to deal +160% damage*;3:Gripjaw has a 30% chance to deal +170% damage*;4:Gripjaw has a 30% chance to deal +180% damage*;5:Gripjaw has a 30% chance to deal +190% damage*;6:Gripjaw has a 30% chance to deal +200% damage*;7:Gripjaw has a 30% chance to deal +210% damage*;8:Gripjaw has a 30% chance to deal +220% damage*;9:Gripjaw has a 30% chance to deal +230% damage*;10:Gripjaw has a 30% chance to deal +240% damage}}|-| || of Spider Armoring || Infinite Legs restores 3 Armor || {{Spoiler|*;2:Infinite Legs restores 6 Armor*;3:Infinite Legs restores 10 Armor*;4:Infinite Legs restores 13 Armor*;5:Infinite Legs restores 16 Armor*;6:Infinite Legs restores 20 Armor*;7:Infinite Legs restores 24 Armor*;8:Infinite Legs restores 28 Armor*;9:Infinite Legs restores 32 Armor*;10:Infinite Legs restores 35 Armor}}|-| || || Infinite Legs restores 1 Power || {{Spoiler|*;2:Infinite Legs restores 2 Power*;3:Infinite Legs restores 3 Power*;4:Infinite Legs restores 4 Power*;5:Infinite Legs restores 5 Power*;6:Infinite Legs restores 6 Power*;7:Infinite Legs restores 7 Power*;8:Infinite Legs restores 8 Power*;9:Infinite Legs restores 9 Power*;10:Infinite Legs restores 10 Power}}|-| || of Infinite Legs || Infinite Legs deals +3 damage || {{Spoiler|*;2:Infinite Legs deals +5 damage*;3:Infinite Legs deals +7 damage*;4:Infinite Legs deals +10 damage*;5:Infinite Legs deals +13 damage*;6:Infinite Legs deals +15 damage*;7:Infinite Legs deals +17 damage*;8:Infinite Legs deals +20 damage*;9:Infinite Legs deals +23 damage*;10:Infinite Legs deals +25 damage}}|-| || of Healthy Spiderlings || Incubated Spiders have +6 health || {{Spoiler|*;2:Incubated Spiders have +12 health*;3:Incubated Spiders have +18 health*;4:Incubated Spiders have +24 health*;5:Incubated Spiders have +30 health*;6:Incubated Spiders have +36 health*;7:Incubated Spiders have +42 health*;8:Incubated Spiders have +48 health*;9:Incubated Spiders have +54 health*;10:Incubated Spiders have +60 health}}|-| || of Tough Spiderlings || Incubated Spiders have +5 armor || {{Spoiler|*;2:Incubated Spiders have +10 armor*;3:Incubated Spiders have +15 armor*;4:Incubated Spiders have +20 armor*;5:Incubated Spiders have +25 armor*;6:Incubated Spiders have +30 armor*;7:Incubated Spiders have +35 armor*;8:Incubated Spiders have +40 armor*;9:Incubated Spiders have +45 armor*;10:Incubated Spiders have +50 armor}}|-| || of Bitey Baby Spiders || Incubated Spiders deal +1 direct damage with each attack || {{Spoiler|*;2:Incubated Spiders deal +2 direct damage with each attack*;3:Incubated Spiders deal +3 direct damage with each attack*;4:Incubated Spiders deal +4 direct damage with each attack*;5:Incubated Spiders deal +5 direct damage with each attack*;6:Incubated Spiders deal +6 direct damage with each attack*;7:Incubated Spiders deal +7 direct damage with each attack*;8:Incubated Spiders deal +8 direct damage with each attack*;9:Incubated Spiders deal +9 direct damage with each attack*;10:Incubated Spiders deal +10 direct damage with each attack}}|-| || of Spider Toughness || {MITIGATION_ACID}{1}{Spider} || {{Spoiler|*;2:{MITIGATION_ACID}{2}{Spider}*;3:{MITIGATION_ACID}{3}{Spider}*;4:{MITIGATION_ACID}{4}{Spider}*;5:{MITIGATION_ACID}{5}{Spider}*;6:{MITIGATION_ACID}{6}{Spider}*;7:{MITIGATION_ACID}{7}{Spider}*;8:{MITIGATION_ACID}{8}{Spider}*;9:{MITIGATION_ACID}{9}{Spider}*;10:{MITIGATION_ACID}{10}{Spider}}}|-| || of Spider Toughness || {MITIGATION_POISON}{1}{Spider} || {{Spoiler|*;2:{MITIGATION_POISON}{2}{Spider}*;3:{MITIGATION_POISON}{3}{Spider}*;4:{MITIGATION_POISON}{4}{Spider}*;5:{MITIGATION_POISON}{5}{Spider}*;6:{MITIGATION_POISON}{6}{Spider}*;7:{MITIGATION_POISON}{7}{Spider}*;8:{MITIGATION_POISON}{8}{Spider}*;9:{MITIGATION_POISON}{9}{Spider}*;10:{MITIGATION_POISON}{10}{Spider}}}|-| || of Acid Spitting || Spit Acid deals +4 armor damage || {{Spoiler|*;2:Spit Acid deals +8 armor damage*;3:Spit Acid deals +12 armor damage*;4:Spit Acid deals +16 armor damage*;5:Spit Acid deals +20 armor damage*;6:Spit Acid deals +24 armor damage*;7:Spit Acid deals +28 armor damage*;8:Spit Acid deals +32 armor damage*;9:Spit Acid deals +36 armor damage*;10:Spit Acid deals +40 armor damage}}|-| || of Terrifying Speed || Terrifying Bite boosts sprint speed by 1 for 10 seconds || {{Spoiler|*;2:Terrifying Bite boosts sprint speed by 2 for 10 seconds*;3:Terrifying Bite boosts sprint speed by 3 for 10 seconds*;4:Terrifying Bite boosts sprint speed by 3.5 for 10 seconds*;5:Terrifying Bite boosts sprint speed by 4 for 10 seconds}}|-| || || Terrifying Bite deals +3 direct health damage || {{Spoiler|*;2:Terrifying Bite deals +6 direct health damage*;3:Terrifying Bite deals +9 direct health damage*;4:Terrifying Bite deals +12 direct health damage*;5:Terrifying Bite deals +15 direct health damage*;6:Terrifying Bite deals +18 direct health damage*;7:Terrifying Bite deals +21 direct health damage*;8:Terrifying Bite deals +24 direct health damage*;9:Terrifying Bite deals +27 direct health damage*;10:Terrifying Bite deals +30 direct health damage}}|-| || of Healthy Gaits || Scuttling Gait heals you for 20 health || {{Spoiler|*;2:Scuttling Gait heals you for 40 health*;3:Scuttling Gait heals you for 60 health*;4:Scuttling Gait heals you for 80 health*;5:Scuttling Gait heals you for 100 health*;6:Scuttling Gait heals you for 120 health*;7:Scuttling Gait heals you for 140 health*;8:Scuttling Gait heals you for 160 health*;9:Scuttling Gait heals you for 180 health*;10:Scuttling Gait heals you for 200 health}}|-| || of Tough Gaits || Scuttling Gait restores 20 armor || {{Spoiler|*;2:Scuttling Gait restores 40 armor*;3:Scuttling Gait restores 60 armor*;4:Scuttling Gait restores 80 armor*;5:Scuttling Gait restores 100 armor*;6:Scuttling Gait restores 120 armor*;7:Scuttling Gait restores 140 armor*;8:Scuttling Gait restores 160 armor*;9:Scuttling Gait restores 180 armor*;10:Scuttling Gait restores 200 armor
}}
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