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Treasure Effects

18,496 bytes added, 14:42, 21 July 2015
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>SwordEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
:Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left
*;4
:Sword Slash and Thrusting Blade deal +20 22 damage when you have 33% or less of your Armor left
*;5
:Sword Slash and Thrusting Blade deal +25 38 damage when you have 33% or less of your Armor left*;6:Sword Slash and Thrusting Blade deal +35 damage when you have 33% or less of your Armor left
}}
|-
*;5
:Sword Slash and Thrusting Blade deal +15 damage
*;6
:Sword Slash and Thrusting Blade deal +20 damage
}}
|-
*;5
:Sword Slash and Thrusting Blade restore 15 armor
*;6
:Sword Slash and Thrusting Blade restore 20 armor
}}
|-
*;10
:Sword Slash and Thrusting Blade generate 25 less rage
*;11
:Sword Slash and Thrusting Blade generate 30 less rage
*;12
:Sword Slash and Thrusting Blade generate 35 less rage
}}
|-
| || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler|
*;2
:Sword Slash and Thrusting Blade have a 1017% chance to hit all enemies within 5 meters
*;3
:Sword Slash and Thrusting Blade have a 1025% chance to hit all enemies within 5 meters*;4:Sword Slash and Thrusting Blade have a 30% chance to hit all enemies within 5 meters
}}
|-
*;10
:Many Cuts and Debilitating Blow have a 10% chance to deal double damage
*;11
:Many Cuts and Debilitating Blow have a 11% chance to deal double damage
*;12
:Many Cuts and Debilitating Blow have a 12% chance to deal double damage
*;13
:Many Cuts and Debilitating Blow have a 13% chance to deal double damage
}}
|-
*;10
:Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage
*;11
:Sword Slash and Thrusting Blade have a 20% chance to deal +110 damage
*;12
:Sword Slash and Thrusting Blade have a 20% chance to deal +120 damage
}}
|-
*;10
:Many Cuts deals +40 armor damage
*;11
:Many Cuts deals +45 armor damage
*;12
:Many Cuts deals +50 armor damage
}}
|-
*;5
:Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor
*;6
:Many Cuts attacks have a 55% chance to stun targets that have less than half of their Armor
}}
|-
*;5
:Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage
*;6
:Many Cuts attacks have a 55% chance to knock back targets that have less than half of their Armor, also dealing +20 damage
}}
|-
*;5
:Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately)
*;6
:Wind Strike has a 18% chance to deal +150 damage and reset the timer on Decapitate (so it can be used again immediately)
}}
|-
*;10
:Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage
*;11
:Many Cuts attacks hit all enemies within 5 meters, dealing +28 damage
*;12
:Many Cuts attacks hit all enemies within 5 meters, dealing +32 damage
}}
|-
*;10
:Parry and Riposte further reduce target's Rage by 50
*;11
:Parry and Riposte further reduce target's Rage by 57
*;12
:Parry and Riposte further reduce target's Rage by 65
}}
|-
*;10
:You regain 50 health whenever you use Parry or Riposte
*;11
:You regain 55 health whenever you use Parry or Riposte
*;12
:You regain 60 health whenever you use Parry or Riposte
}}
|-
*;10
:After a Wind Strike attack, your next attack deals an additional +80 damage
*;11
:After a Wind Strike attack, your next attack deals an additional +90 damage
*;12
:After a Wind Strike attack, your next attack deals an additional +100 damage
}}
|-
*;10
:Wind Strike deals +50 armor damage
*;11
:Wind Strike deals +55 armor damage
*;12
:Wind Strike deals +60 armor damage
}}
|-
*;5
:Finishing Blow has a 15% chance to restore 125 Power to you
*;6
:Finishing Blow has a 15% chance to restore 150 Power to you
}}
|-
*;10
:Finishing Blow deals +75% damage
*;11
:Finishing Blow deals +83% damage
*;12
:Finishing Blow deals +90% damage
}}
|-
*;10
:Finishing Blow and Decapitate deal +33 health damage
*;11
:Finishing Blow and Decapitate deal +38 health damage
*;12
:Finishing Blow and Decapitate deal +42 health damage
}}
|-
*;10
:Finishing Blow heals you for 75 health
*;11
:Finishing Blow heals you for 83 health
*;12
:Finishing Blow heals you for 90 health
}}
|-
*;10
:Decapitate deals +50% damage
*;11
:Decapitate deals +55% damage
*;12
:Decapitate deals +60% damage
}}
|-
*;10
:Decapitate restores 150 armor to you
*;11
:Decapitate restores 165 armor to you
*;12
:Decapitate restores 180 armor to you
}}
|-
*;10
:Flashing Strike heals you for 60 health
*;11
:Flashing Strike heals you for 66 health
*;12
:Flashing Strike heals you for 72 health
}}
|-
*;10
:Flashing Strike deals +100% Slashing damage
*;11
:Flashing Strike deals +110% Slashing damage
*;12
:Flashing Strike deals +120% Slashing damage
}}
|-
*;10
:Flashing Strike deals +80 damage to undead
*;11
:Flashing Strike deals +88 damage to undead
*;12
:Flashing Strike deals +96 damage to undead
}}
|-
*;10
:Heart Piercer heals you for 60 health
*;11
:Heart Piercer heals you for 66 health
*;12
:Heart Piercer heals you for 72 health
}}
|-
*;10
:Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage
*;11
:Heart Piercer removes (up to) 165 more Rage, turning half of that into Trauma damage
*;12
:Heart Piercer removes (up to) 180 more Rage, turning half of that into Trauma damage
}}
|-
*;10
:Heart Piercer deals +50% piercing damage and heals you for 30 health
*;11
:Heart Piercer deals +55% piercing damage and heals you for 33 health
*;12
:Heart Piercer deals +60% piercing damage and heals you for 36 health
}}
|-
*;10
:Precision Pierce heals you for 50 health
*;11
:Precision Pierce heals you for 55 health
*;12
:Precision Pierce heals you for 60 health
}}
|-
*;5
:Precision Pierce deals +50 direct health damage
*;6
:Precision Pierce deals +60 direct health damage
}}
|-
*;10
:Precision Pierce has a 40% chance to deal +100 damage
*;11
:Precision Pierce has a 44% chance to deal +100 damage
*;12
:Precision Pierce has a 48% chance to deal +100 damage
}}
|-
*;10
:Precision Pierce has a 30% chance to deal +40 damage and stun the target
*;11
:Precision Pierce has a 33% chance to deal +40 damage and stun the target
*;12
:Precision Pierce has a 36% chance to deal +40 damage and stun the target
}}
|-
*;10
:Hacking Blade deals +100% slashing damage
*;11
:Hacking Blade deals +110% slashing damage
*;12
:Hacking Blade deals +120% slashing damage
}}
|-
*;10
:Hacking Blade deals +10 Trauma damage every second for 5 seconds
*;11
:Hacking Blade deals +11 Trauma damage every second for 5 seconds
*;12
:Hacking Blade deals +12 Trauma damage every second for 5 seconds
}}
|-
*;10
:Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds
*;11
:Hacking Blade has a 55% chance to deal +7 Trauma damage every second for 20 seconds
*;12
:Hacking Blade has a 60% chance to deal +7 Trauma damage every second for 20 seconds
}}
|-
*;10
:Hacking Blade deals +10 immediate slashing damage and generates -60 rage
*;11
:Hacking Blade deals +13 immediate slashing damage and generates -70 rage
*;12
:Hacking Blade deals +15 immediate slashing damage and generates -80 rage
}}
|-
*;10
:Debilitating Blow deals +50 damage
*;11
:Debilitating Blow deals +55 damage
*;12
:Debilitating Blow deals +60 damage
}}
|-
*;10
:Debilitating Blow deals +20 damage and generates -100 rage
*;11
:Debilitating Blow deals +23 damage and generates -110 rage
*;12
:Debilitating Blow deals +26 damage and generates -120 rage
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Fire MagicEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>UnarmedEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
|-
| Punching || of Punches || Punch and Jab attacks deal +1 2 damage || {{Spoiler|
*;2
:Punch and Jab attacks deal +2 4 damage
*;3
:Punch and Jab attacks deal +4 6 damage
*;4
:Punch and Jab attacks deal +7 10 damage
*;5
:Punch and Jab attacks deal +10 15 damage*;6:Punch and Jab attacks deal +20 damage
}}
|-
*;5
:You regain 10 health whenever you use Punch or Jab
*;6
:You regain 14 health whenever you use Punch or Jab
}}
|-
| || of Armor Punching || Punch and Jab attacks deal +2 3 armor damage || {{Spoiler|
*;2
:Punch and Jab attacks deal +3 5 armor damage
*;3
:Punch and Jab attacks deal +5 7 armor damage
*;4
:Punch and Jab attacks deal +6 10 armor damage
*;5
:Punch and Jab attacks deal +9 14 armor damage
*;6
:Punch and Jab attacks deal +10 18 armor damage
*;7
:Punch and Jab attacks deal +12 22 armor damage
*;8
:Punch and Jab attacks deal +13 26 armor damage
*;9
:Punch and Jab attacks deal +14 30 armor damage
*;10
:Punch and Jab attacks deal +15 34 armor damage*;11:Punch and Jab attacks deal +38 armor damage*;12:Punch and Jab attacks deal +42 armor damage
}}
|-
*;10
:All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
*;11
:All Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
*;12
:All Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
}}
|-
| || of Armor Hatred || All Unarmed attacks deal +1 2 Armor damage || {{Spoiler|
*;2
:All Unarmed attacks deal +2 4 Armor damage
*;3
:All Unarmed attacks deal +3 6 Armor damage
*;4
:All Unarmed attacks deal +4 8 Armor damage
*;5
:All Unarmed attacks deal +5 10 Armor damage
}}
|-
*;10
:Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;11
:Punch and Jab attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;12
:Punch and Jab attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
}}
|-
*;10
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;11
:Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;12
:Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
}}
|-
*;10
:Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
*;11
:Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.
*;12
:Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.
}}
|-
*;10
:50% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;11
:55% of any Darkness damage you take is reflected back in your next Punch or Jab.
*;12
:60% of any Darkness damage you take is reflected back in your next Punch or Jab.
}}
|-
*;10
:{MITIGATION_CRUSHING}{10}{Unarmed}
*;11
:{MITIGATION_CRUSHING}{11}{Unarmed}
*;12
:{MITIGATION_CRUSHING}{12}{Unarmed}
}}
|-
*;5
:{MITIGATION_PSYCHIC}{5}{Unarmed}
*;6
:{MITIGATION_PSYCHIC}{6}{Unarmed}
}}
|-
*;5
:{MOD_SKILL_UNARMED}{0.05}
*;6
:{MOD_SKILL_UNARMED}{0.06}
}}
|-
:All kick attacks (even animal kicks!) deal +4 damage
*;5
:All kick attacks (even animal kicks!) deal +5 6 damage
*;6
:All kick attacks (even animal kicks!) deal +6 8 damage
*;7
:All kick attacks (even animal kicks!) deal +7 10 damage
*;8
:All kick attacks (even animal kicks!) deal +8 12 damage
*;9
:All kick attacks (even animal kicks!) deal +9 14 damage
*;10
:All kick attacks (even animal kicks!) deal +10 17 damage*;11:All kick attacks (even animal kicks!) deal +20 damage*;12:All kick attacks (even animal kicks!) deal +24 damage
}}
|-
*;10
:You regain 50 Health whenever you use a kick (from any skill!)
*;11
:You regain 55 Health whenever you use a kick (from any skill!)
*;12
:You regain 60 Health whenever you use a kick (from any skill!)
}}
|-
*;10
:Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left
*;11
:Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left
*;12
:Any kick attack (including animal kicks!) deals +85% damage when you have 33% or less of your Armor left
}}
|-
*;10
:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;11
:Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;12
:Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
}}
|-
*;10
:Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage
*;11
:Barrage and Headbutt hit all enemies within 5 meters and deal +55% damage
*;12
:Barrage and Headbutt hit all enemies within 5 meters and deal +60% damage
}}
|-
*;5
:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
*;6
:Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds
}}
|-
:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
*;10
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
*;11
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
*;12
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
}}
*;10
:Barrage and Headbutt deal +70% damage
*;11
:Barrage and Headbutt deal +77% damage
*;12
:Barrage and Headbutt deal +85% damage
}}
|-
*;5
:Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds
*;6
:Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds
}}
|-
*;10
:Barrage and Headbutt deal +40 armor damage
*;11
:Barrage and Headbutt deal +45 armor damage
*;12
:Barrage and Headbutt deal +50 armor damage
}}
|-
*;10
:Barrage and Headbutt heal you for 40 health
*;11
:Barrage and Headbutt heal you for 44 health
*;12
:Barrage and Headbutt heal you for 48 health
}}
|-
*;10
:Hip Throw and Bodyslam deal +50% damage
*;11
:Hip Throw and Bodyslam deal +55% damage
*;12
:Hip Throw and Bodyslam deal +60% damage
}}
|-
*;10
:Hip Throw and Bodyslam deal +50 armor damage
*;11
:Hip Throw and Bodyslam deal +55 armor damage
*;12
:Hip Throw and Bodyslam deal +60 armor damage
}}
|-
*;10
:Hip Throw and Bodyslam attacks deplete target's Rage by 200
*;11
:Hip Throw and Bodyslam attacks deplete target's Rage by 220
*;12
:Hip Throw and Bodyslam attacks deplete target's Rage by 240
}}
|-
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters
*;5
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
*;6
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
}}
*;10
:Bodyslam deals +50% damage
*;11
:Bodyslam deals +55% damage
*;12
:Bodyslam deals +60% damage
}}
|-
*;5
:Bodyslam deals +25% damage and slows target's movement speed by 45%
*;6
:Bodyslam deals +30% damage and slows target's movement speed by 45%
}}
|-
*;5
:Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds
*;6
:Bodyslam deals +40 damage and boost your movement speed by 5 for 20 seconds
}}
|-
*;10
:Bodyslam heals you for 100 health
*;11
:Bodyslam heals you for 110 health
*;12
:Bodyslam heals you for 120 health
}}
|-
*;10
:Cobra Strike and Mamba Strike deal +100% damage
*;11
:Cobra Strike and Mamba Strike deal +110% damage
*;12
:Cobra Strike and Mamba Strike deal +120% damage
}}
|-
*;10
:Cobra Strike and Mamba Strike have a 20% chance to deal double damage
*;11
:Cobra Strike and Mamba Strike have a 22% chance to deal double damage
*;12
:Cobra Strike and Mamba Strike have a 24% chance to deal double damage
}}
|-
*;10
:You regain 75 Health whenever you use Cobra Strike or Mamba Strike
*;11
:You regain 85 Health whenever you use Cobra Strike or Mamba Strike
*;12
:You regain 95 Health whenever you use Cobra Strike or Mamba Strike
}}
|-
*;10
:Bruising Blow deals +60% damage
*;11
:Bruising Blow deals +64% damage
*;12
:Bruising Blow deals +68% damage
}}
|-
*;10
:Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;11
:Bruising Blow has a 33% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;12
:Bruising Blow has a 36% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
}}
|-
*;5
:Slashing Strike deals +100% damage
*;6
:Slashing Strike deals +115% damage
}}
|-
*;5
:Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds
*;6
:Slashing Strike deals an additional 60 Trauma damage over 15 seconds
}}
|-
*;5
:Slashing Strike has a 60% chance to deal double slashing damage
*;6
:Slashing Strike has a 65% chance to deal double slashing damage
}}
|-
:Slashing Strike generates -120 Rage and aggro
*;5
:Slashing Strike generates -150 Rage and aggro
*;6
:Slashing Strike generates -150 Rage and aggro
}}
|-
| || || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || {{Spoiler|*;2:{IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed}}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>PsychologyEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
*;10
:Psychoanalyze has a 80% chance to deal +150% damage
*;11
:Psychoanalyze has a 85% chance to deal +150% damage
*;12
:Psychoanalyze has a 90% chance to deal +150% damage
}}
|-
*;10
:Psychoanalyze attacks also heal you for 80 health
*;11
:Psychoanalyze attacks also heal you for 88 health
*;12
:Psychoanalyze attacks also heal you for 96 health
}}
|-
*;10
:Psychoanalyze attacks also restore 80 of your Armor
*;11
:Psychoanalyze attacks also restore 88 of your Armor
*;12
:Psychoanalyze attacks also restore 96 of your Armor
}}
|-
*;10
:Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
*;11
:Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds
*;12
:Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds
}}
|-
*;10
:Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
*;11
:Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds
*;12
:Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds
}}
|-
*;10
:Psychoanalyze deals +100% damage
*;11
:Psychoanalyze deals +110% damage
*;12
:Psychoanalyze deals +120% damage
}}
|-
*;10
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
*;11
:{MOD_CRITICAL_HIT_DAMAGE}{0.55}
*;12
:{MOD_CRITICAL_HIT_DAMAGE}{0.6}
}}
|-
| || of Your Mother || Tell Me About Your Mother attacks deal deals +5 damage || {{Spoiler|
*;2
:Tell Me About Your Mother attacks deal deals +10 damage
*;3
:Tell Me About Your Mother attacks deal deals +15 damage
*;4
:Tell Me About Your Mother attacks deal deals +20 damage
*;5
:Tell Me About Your Mother attacks deal deals +25 damage
*;6
:Tell Me About Your Mother attacks deal deals +30 damage
*;7
:Tell Me About Your Mother attacks deal deals +35 damage
*;8
:Tell Me About Your Mother attacks deal deals +40 damage
*;9
:Tell Me About Your Mother attacks deal deals +45 damage
*;10
:Tell Me About Your Mother attacks deal deals +50 damage*;11:Tell Me About Your Mother deals +55 damage*;12:Tell Me About Your Mother deals +60 damage
}}
|-
*;10
:Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
*;11
:Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)
*;12
:Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)
}}
|-
*;10
:Strike a Nerve deals +50% damage
*;11
:Strike a Nerve deals +55% damage
*;12
:Strike a Nerve deals +60% damage
}}
|-
*;10
:Strike a Nerve has a 30% chance to deal +100% damage
*;11
:Strike a Nerve has a 33% chance to deal +100% damage
*;12
:Strike a Nerve has a 36% chance to deal +100% damage
}}
|-
:Strike a Nerve deals +18 armor damage
*;10
:Strike a Nerve deals +20 21 armor damage*;11:Strike a Nerve deals +24 armor damage*;12:Strike a Nerve deals +30 armor damage
}}
|-
*;10
:Strike a Nerve generates 30 less Rage
*;11
:Strike a Nerve generates 35 less Rage
*;12
:Strike a Nerve generates 40 less Rage
}}
|-
*;10
:Strike a Nerve has a 10% chance to also trigger monster's vulnerability
*;11
:Strike a Nerve has a 11% chance to also trigger monster's vulnerability
*;12
:Strike a Nerve has a 12% chance to also trigger monster's vulnerability
}}
|-
*;10
:{BOOST_PEPTALK_SENDER}{70}
*;11
:{BOOST_PEPTALK_SENDER}{77}
*;12
:{BOOST_PEPTALK_SENDER}{84}
}}
|-
*;10
:Pep Talk restores 50 Power
*;11
:Pep Talk restores 55 Power
*;12
:Pep Talk restores 60 Power
}}
|-
*;10
:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
*;11
:Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
*;12
:Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)
}}
|-
*;10
:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
*;11
:Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
*;12
:Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)
}}
|-
*;10
:Pep Talk restores 100 Armor
*;11
:Pep Talk restores 110 Armor
*;12
:Pep Talk restores 120 Armor
}}
|-
*;10
:Fast Talk also heals you for 60 health
*;11
:Fast Talk also heals you for 66 health
*;12
:Fast Talk also heals you for 72 health
}}
|-
*;10
:Fast Talk also heals you for 70 armor
*;11
:Fast Talk also heals you for 77 armor
*;12
:Fast Talk also heals you for 85 armor
}}
|-
:Inspire Confidence has a 72% chance to heal targets +50
*;10
:Inspire Confidence has a 8096% chance to heal targets +50
}}
|-
*;10
:Inspire Confidence has a 30% chance to heal targets +200
*;11
:Inspire Confidence has a 33% chance to heal targets +200
*;12
:Inspire Confidence has a 36% chance to heal targets +200
}}
|-
*;10
:But I Love You heals you for 120 health
*;11
:But I Love You heals you for 130 health
*;12
:But I Love You heals you for 140 health
}}
|-
*;10
:But I Love You has a 100% chance to stun the target
*;11
:But I Love You stuns the target and deals +10 damage
*;12
:But I Love You stuns the target and deals +20 damage
}}
|-
*;10
:You Were Adopted restores 100 power to you
*;11
:You Were Adopted restores 110 power to you
*;12
:You Were Adopted restores 120 power to you
}}
|-
*;10
:You Were Adopted deals +50% damage
*;11
:You Were Adopted deals +55% damage
*;12
:You Were Adopted deals +60% damage
}}
|-
*;10
:Cause Terror deals +50 damage
*;11
:Cause Terror deals +55 damage
*;12
:Cause Terror deals +60 damage
}}
|-
*;10
:Cause Terror heals you for 80 health
*;11
:Cause Terror heals you for 88 health
*;12
:Cause Terror heals you for 96 health
}}
|-
*;10
:Soothe deals +50 psychic damage
*;11
:Soothe deals +55 psychic damage
*;12
:Soothe deals +60 psychic damage
}}
|-
*;5
:Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
*;6
:Soothe has a 60% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
}}
|-
*;10
:Ridicule deals +40 psychic damage and taunts as if it did +200 more damage
*;11
:Ridicule deals +45 psychic damage and taunts as if it did +220 more damage
*;12
:Ridicule deals +50 psychic damage and taunts as if it did +240 more damage
}}
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>StaffEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>LycanthropyEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Battle ChemistryEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>NecromacnyNecromancy Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>MentalismEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
|-
| Mindreaver's || of Mindreaving || Mindreave deals +1 2 damage || {{Spoiler|
*;2
:Mindreave deals +2 4 damage
*;3
:Mindreave deals +3 6 damage
*;4
:Mindreave deals +4 8 damage
*;5
:Mindreave deals +5 10 damage
*;6
:Mindreave deals +6 12 damage
*;7
:Mindreave deals +7 15 damage
*;8
:Mindreave deals +8 18 damage
*;9
:Mindreave deals +9 21 damage
*;10
:Mindreave deals +10 25 damage*;11:Mindreave deals +30 damage*;12:Mindreave deals +35 damage
}}
|-
| || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 15 10 additional damage over 15 10 seconds. || {{Spoiler|
*;2
:Mindreave attacks have a 4020% chance to cause 15 20 additional damage over 15 10 seconds.
*;3
:Mindreave attacks have a 6025% chance to cause 15 20 additional damage over 15 10 seconds.
*;4
:Mindreave attacks have an 80a 60% chance to cause 15 10 additional damage over 15 10 seconds.
*;5
:Mindreave attacks have a 10040% chance to cause 15 20 additional damage over 15 10 seconds.
*;6
:Mindreave attacks have a 2050% chance to cause 30 additional damage over 15 10 seconds.
*;7
:Mindreave attacks have a 4060% chance to cause 30 additional damage over 15 10 seconds.
*;8
:Mindreave attacks have a 6070% chance to cause 30 additional damage over 15 10 seconds.
*;9
:Mindreave attacks have an a 80% chance to cause 30 additional damage over 15 10 seconds.
*;10
:Mindreave attacks have a 100% chance to cause 30 additional damage over 15 10 seconds.*;11:Mindreave attacks cause 40 additional damage over 10 seconds.*;12:Mindreave attacks cause 50 additional damage over 10 seconds.
}}
|-
:Mindreave has a 8% chance to hit all enemies within 10 meters
*;3
:Mindreave has a 1211% chance to hit all enemies within 10 meters
*;4
:Mindreave has a 1614% chance to hit all enemies within 10 meters
*;5
:Mindreave has a 2018% chance to hit all enemies within 10 meters
*;6
:Mindreave has a 22% chance to hit all enemies within 10 meters
*;7
:Mindreave has a 25% chance to hit all enemies within 10 meters
*;78
:Mindreave has a 28% chance to hit all enemies within 10 meters
*;8
:Mindreave has a 32% chance to hit all enemies within 10 meters
*;9
:Mindreave has a 3631% chance to hit all enemies within 10 meters
*;10
:Mindreave has a 34% chance to hit all enemies within 10 meters
*;11
:Mindreave has a 37% chance to hit all enemies within 10 meters
*;12
:Mindreave has a 40% chance to hit all enemies within 10 meters
}}
*;10
:Mindreave has a 20% chance to stun the target
*;11
:Mindreave has a 22% chance to stun the target
*;12
:Mindreave has a 24% chance to stun the target
}}
|-
*;10
:Mindreave gives you 15 Power
*;11
:Mindreave gives you 16 Power
*;12
:Mindreave gives you 17 Power
}}
|-
*;10
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
*;11
:{MOD_CRITICAL_HIT_DAMAGE}{0.55}
*;12
:{MOD_CRITICAL_HIT_DAMAGE}{0.6}
}}
|-
*;10
:Pain Bubble gives you 40 Power
*;11
:Pain Bubble gives you 44 Power
*;12
:Pain Bubble gives you 48 Power
}}
|-
*;10
:System Shock deals +100% damage
*;11
:System Shock deals +110% damage
*;12
:System Shock deals +120% damage
}}
|-
| || of Aftershocks || System Shock attacks have has a 20% chance to cause 15 10 additional damage over 15 10 seconds. || {{Spoiler|
*;2
:System Shock attacks have has a 20% chance to cause 30 20 additional damage over 15 10 seconds.
*;3
:System Shock attacks have has a 25% chance to cause 30 20 additional damage over 15 10 seconds.
*;4
:System Shock attacks have has a 60% chance to cause 15 10 additional damage over 15 10 seconds.
*;5
:System Shock attacks have has a 40% chance to cause 30 20 additional damage over 15 10 seconds.
*;6
:System Shock attacks have has a 50% chance to cause 30 20 additional damage over 15 10 seconds.
*;7
:System Shock attacks have has a 60% chance to cause 30 20 additional damage over 15 10 seconds.
*;8
:System Shock attacks have has a 70% chance to cause 30 20 additional damage over 15 10 seconds.
*;9
:System Shock attacks have an has a 80% chance to cause 30 20 additional damage over 15 10 seconds.
*;10
:System Shock attacks have a 100% chance to cause causes 20 additional damage over 10 seconds.*;11:System Shock causes 30 additional damage over 15 10 seconds.*;12:System Shock causes 40 additional damage over 10 seconds.
}}
|-
*;10
:System Shock generates 40 less Rage
*;11
:System Shock generates 45 less Rage
*;12
:System Shock generates 50 less Rage
}}
|-
| || of Critical Shocks || System Shock has a 46% chance to deal +50 damage || {{Spoiler|
*;2
:System Shock has a 812% chance to deal +50 damage
*;3
:System Shock has a 1218% chance to deal +50 damage
*;4
:System Shock has a 1624% chance to deal +50 damage
*;5
:System Shock has a 2030% chance to deal +50 damage
*;6
:System Shock has a 2436% chance to deal +50 damage
*;7
:System Shock has a 2842% chance to deal +50 damage
*;8
:System Shock has a 3248% chance to deal +50 damage
*;9
:System Shock has a 3654% chance to deal +50 damage
*;10
:System Shock has a 4060% chance to deal +50 damage*;11:System Shock has a 66% chance to deal +50 damage*;12:System Shock has a 72% chance to deal +50 damage
}}
|-
| || of Refreshing Shocks || System Shock heals you for 3 4 health || {{Spoiler|
*;2
:System Shock heals you for 6 7 health
*;3
:System Shock heals you for 9 10 health
*;4
:System Shock heals you for 12 13 health
*;5
:System Shock heals you for 15 16 health
*;6
:System Shock heals you for 18 20 health
*;7
:System Shock heals you for 21 24 health
*;8
:System Shock heals you for 24 27 health
*;9
:System Shock heals you for 27 30 health
*;10
:System Shock heals you for 30 34 health*;11:System Shock heals you for 38 health*;12:System Shock heals you for 42 health
}}
|-
*;10
:{BOOST_RECONSTRUCT_SENDER}{120}
*;11
:{BOOST_RECONSTRUCT_SENDER}{133}
*;12
:{BOOST_RECONSTRUCT_SENDER}{145}
}}
|-
*;10
:{BOOST_REVITALIZE_SENDER}{60}
*;11
:{BOOST_REVITALIZE_SENDER}{66}
*;12
:{BOOST_REVITALIZE_SENDER}{72}
}}
|-
*;5
:Reconstruct causes the target to take 5 less damage from any attack for 10 seconds
*;6
:Reconstruct causes the target to take 6 less damage from any attack for 10 seconds
}}
|-
*;5
:Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds
*;6
:Revitalize causes the target to take 6 less damage from Psychic attacks for 10 seconds
}}
|-
*;10
:Reconstruct also restores 50 power to the target
*;11
:Reconstruct also restores 55 power to the target
*;12
:Reconstruct also restores 60 power to the target
}}
|-
| || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 3 2 dmg/sec) || {{Spoiler|
*;2
:Reconstruct removes ongoing Trauma effects (up to 4 dmg/sec)
*;3
:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)
*;3
:Reconstruct removes ongoing Trauma effects (up to 9 dmg/sec)
*;4
:Reconstruct removes ongoing Trauma effects (up to 12 8 dmg/sec)
*;5
:Reconstruct removes ongoing Trauma effects (up to 15 10 dmg/sec)
*;6
:Reconstruct removes ongoing Trauma effects (up to 18 12 dmg/sec)
*;7
:Reconstruct removes ongoing Trauma effects (up to 21 14 dmg/sec)
*;8
:Reconstruct removes ongoing Trauma effects (up to 24 16 dmg/sec)
*;9
:Reconstruct removes ongoing Trauma effects (up to 27 18 dmg/sec)
*;10
:Reconstruct removes ongoing Trauma effects (up to 30 20 dmg/sec)*;11:Reconstruct removes ongoing Trauma effects (up to 22 dmg/sec)*;12:Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)
}}
|-
*;10
:Reconstruct increases target's sprint speed by 5.5 for 10 seconds
*;11
:Reconstruct increases target's sprint speed by 6 for 10 seconds
*;12
:Reconstruct increases target's sprint speed by 6.5 for 10 seconds
}}
|-
*;10
:Revitalize restores 100 armor to YOU (regardless of the target of the ability)
*;11
:Revitalize restores 110 armor to YOU (regardless of the target of the ability)
*;12
:Revitalize restores 120 armor to YOU (regardless of the target of the ability)
}}
|-
*;10
:Psi Health Wave instantly heals all targets for 70 health
*;11
:Psi Health Wave instantly heals all targets for 77 health
*;12
:Psi Health Wave instantly heals all targets for 85 health
}}
|-
*;10
:Psi Health Wave has a 20% chance to heal all targets for 250 health
*;11
:Psi Health Wave has a 22% chance to heal all targets for 250 health
*;12
:Psi Health Wave has a 25% chance to heal all targets for 250 health
}}
|-
*;5
:Psi Health Wave instantly heals you for 110 health
*;6
:Psi Health Wave instantly heals you for 130 health
}}
|-
*;5
:{BOOST_HEALTHWAVE_SENDER}{5}
*;6
:{BOOST_HEALTHWAVE_SENDER}{6}
}}
|-
*;10
:Psi Armor Wave instantly restores 80 armor to all targets
*;11
:Psi Armor Wave instantly restores 88 armor to all targets
*;12
:Psi Armor Wave instantly restores 96 armor to all targets
}}
|-
*;10
:Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets
*;11
:Psi Armor Wave has a 25% chance to instantly restore 250 armor to all targets
*;12
:Psi Armor Wave has a 28% chance to instantly restore 250 armor to all targets
}}
|-
*;5
:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you
*;6
:Psi Armor Wave and Mind Armor Wave instantly restores 140 armor to you
}}
|-
| || of Shielding Waves || Psi Armor Wave has a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Psi Armor Wave has a 24% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;3
:Psi Armor Wave has a 36% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;4
:Psi Armor Wave has a 48% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;5
:Psi Armor Wave has a 510% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;6
:Psi Armor Wave has a 612% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;7
:Psi Armor Wave has a 714% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;8
:Psi Armor Wave has a 816% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;9
:Psi Armor Wave has a 918% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;10
:Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;11:Psi Armor Wave has a 22% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;12:Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
}}
|-
*;5
:{BOOST_ARMORWAVE_SENDER}{5}
*;6
:{BOOST_ARMORWAVE_SENDER}{6}
}}
|-
*;10
:Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
*;11
:Psi Power Wave has a 55% chance to instantly restore 20 power to all targets
*;12
:Psi Power Wave has a 60% chance to instantly restore 20 power to all targets
}}
|-
*;10
:Psi Power Wave has a 10% chance to restore 100 power to all targets
*;11
:Psi Power Wave has a 11% chance to restore 100 power to all targets
*;12
:Psi Power Wave has a 12% chance to restore 100 power to all targets
}}
|-
*;5
:Psi Power Wave and Mind Armor Wave instantly restores 25 power to you
*;6
:Psi Power Wave and Mind Armor Wave instantly restores 30 power to you
}}
|-
*;5
:Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
*;6
:Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds
}}
|-
*;5
:{BOOST_POWERWAVE_SENDER}{5}
*;6
:{BOOST_POWERWAVE_SENDER}{6}
}}
|-
:Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
*;3
:Mind Armor Wave grants all allies +3 4 Psychic Damage for 60 seconds
*;4
:Mind Armor Wave grants all allies +4 6 Psychic Damage for 60 seconds
*;5
:Mind Armor Wave grants all allies +5 8 Psychic Damage for 60 seconds*;6:Mind Armor Wave grants all allies +10 Psychic Damage for 60 seconds
}}
|-
*;5
:Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you
*;6
:Mind Armor Wave has a 25% chance to restore 200 health and 200 armor to you
}}
|-
*;5
:Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds
*;6
:Psi Adrenaline Wave has a 18% chance to boost all targets' damage output by 10 for 20 seconds
}}
|-
*;10
:Panic Charge deals +100% damage
*;11
:Panic Charge deals +110% damage
*;12
:Panic Charge deals +120% damage
}}
|-
*;10
:Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds
*;11
:Panic Charge has a 33% chance to boost all your attack damage by 10 for 20 seconds
*;12
:Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds
}}
|-
*;10
:Panic Charge instantly restores 100 armor
*;11
:Panic Charge instantly restores 110 armor
*;12
:Panic Charge instantly restores 120 armor
}}
|-
*;10
:Electrify deals +100% damage
*;11
:Electrify deals +110% damage
*;12
:Electrify deals +120% damage
}}
|-
*;10
:Electrify has a 80% chance to deal +25% damage and heal you for 50 armor
*;11
:Electrify has a 90% chance to deal +25% damage and heal you for 50 armor
*;12
:Electrify has a 100% chance to deal +25% damage and heal you for 50 armor
}}
|-
*;10
:Electrify generates 100 less Rage
*;11
:Electrify generates 110 less Rage
*;12
:Electrify generates 120 less Rage
}}
|-
*;10
:Electrify heals you for 100 health
*;11
:Electrify heals you for 110 health
*;12
:Electrify heals you for 120 health
}}
|-
*;5
:Electrify has a 90% chance to stun the target
*;6
:Electrify has a 100% chance to stun the target
}}
|-
*;10
:Electrify restores 100 power to you
*;11
:Electrify restores 110 power to you
*;12
:Electrify restores 120 power to you
}}
|-
*;10
:Pain Bubble deals 100 Psychic damage before applying the bubble
*;11
:Pain Bubble deals 110 Psychic damage before applying the bubble
*;12
:Pain Bubble deals 120 Psychic damage before applying the bubble
}}
|-
*;10
:Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble
*;11
:Pain Bubble has a 25% chance to deal 450 Psychic damage before applying the bubble
*;12
:Pain Bubble has a 25% chance to deal 500 Psychic damage before applying the bubble
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>ArcheryEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
:Basic Shot attacks heal you for 20 health
}}
 
|-
| || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
}}
|-
| || of Long Horrific Shots || Long Shot attacks have a 50% chance to deal +100 10 damage || {{Spoiler|
*;2
:Long Shot attacks have a 50% chance to deal +100 20 damage
*;3
:Long Shot attacks have a 50% chance to deal +100 30 damage
*;4
:Long Shot attacks have a 50% chance to deal +100 40 damage
*;5
:Long Shot attacks have a 50% chance to deal +100 50 damage
*;6
:Long Shot attacks have a 50% chance to deal +100 60 damage
*;7
:Long Shot attacks have a 50% chance to deal +100 70 damage
*;8
:Long Shot attacks have a 50% chance to deal +100 80 damage
*;9
:Long Shot attacks have a 50% chance to deal +100 90 damage
*;10
:Long Shot attacks have a 50% chance to deal +100 damage
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>ShieldEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Animal HandlingEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>HammerEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>DruidEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Ice MagicEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>CowEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>DeerEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
|-
| || of Tough Stag Brothers || Summoned Deer have +6 8 health || {{Spoiler|
*;2
:Summoned Deer have +12 16 health
*;3
:Summoned Deer have +18 24 health
*;4
:Summoned Deer have +24 32 health
*;5
:Summoned Deer have +30 40 health
*;6
:Summoned Deer have +36 48 health
*;7
:Summoned Deer have +42 56 health
*;8
:Summoned Deer have +48 64 health
*;9
:Summoned Deer have +54 72 health
*;10
:Summoned Deer have +60 80 health
}}
|-
| || of Rough Stag Brothers || Summoned Deer have +5 6 armor || {{Spoiler|
*;2
:Summoned Deer have +10 12 armor
*;3
:Summoned Deer have +15 18 armor
*;4
:Summoned Deer have +20 24 armor
*;5
:Summoned Deer have +25 30 armor
*;6
:Summoned Deer have +30 36 armor
*;7
:Summoned Deer have +35 42 armor
*;8
:Summoned Deer have +40 48 armor
*;9
:Summoned Deer have +45 54 armor
*;10
:Summoned Deer have +50 60 armor
}}
|-
:Summoned Deer deal +4 damage with each attack
*;5
:Summoned Deer deal +5 6 damage with each attack
*;6
:Summoned Deer deal +6 8 damage with each attack
*;7
:Summoned Deer deal +7 10 damage with each attack
*;8
:Summoned Deer deal +8 11 damage with each attack
*;9
:Summoned Deer deal +9 13 damage with each attack
*;10
:Summoned Deer deal +10 15 damage with each attack
}}
|-
| || of Enraging Brethren || Summoned Deer taunt as if they did 510% more damage than they do || {{Spoiler|
*;2
:Summoned Deer taunt as if they did 1020% more damage than they do
*;3
:Summoned Deer taunt as if they did 1530% more damage than they do
*;4
:Summoned Deer taunt as if they did 2040% more damage than they do
*;5
:Summoned Deer taunt as if they did 2550% more damage than they do
*;6
:Summoned Deer taunt as if they did 3060% more damage than they do
*;7
:Summoned Deer taunt as if they did 3570% more damage than they do
*;8
:Summoned Deer taunt as if they did 4080% more damage than they do
*;9
:Summoned Deer taunt as if they did 4590% more damage than they do
*;10
:Summoned Deer taunt as if they did 50100% more damage than they do
}}
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>PigEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>SpiderEffects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
1,690
edits