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List of Equipment Bonuses

12,279 bytes added, 12:21, 15 September 2015
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:MITIGATION_CRUSHING: 8
:VULN_COLD: 0.2
|-
| Basic Breastplate || Pretty shoddy workmanship... but hey, it's armor. ||
:MetalArmor
||
:Armor: 24
|-
| Basic Breastplate || Pretty shoddy workmanship... but hey, it's armor. ||
||
:Armor: 144
:MOD_ELECTRICITY: 0.01
:LOW_COMMUNITY_XP_EARNED_MOD: 0.01
:MOD_ELECTRICITY: 0.01
|-
| Comfortable Ancient Shirt || This is the grossest possible thing. But all the blood smears make it harder for monsters to tell where to stab you. ||
:Fashionable
||
:Armor: 108120
:HYGIENE_BONUS: 1
|-
||
:Armor: 79
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
:COMBAT_REGEN_ARMOR_DELTA: 5
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
|-
| Extra-Sturdy Shirt || Simple in design, but heavy on the armor plating. ||
:Armor: 60
:MITIGATION_SLASHING: 1
|-
| Great Coat of the Winter Court || When you don this strange metal suit, you can feel your sense of empathy and community diminish. All the better to kill without remorse! ||
:MetalArmor
:Fashionable
||
:Armor: 180
:MOD_ELECTRICITY: 0.01
:LOW_COMMUNITY_XP_EARNED_MOD: 0.01
|-
| Great Cow Barding || Pretty protective. Still pretty embarrassing. || ||
||
:Armor: 132
:VULN_COLD: 0.1
:VULN_ELECTRICITY: 0.2
:VULN_FIRE: 0.1
:VULN_COLD: 0.1
|-
| Lawara's Mangled Platemail || Lawara the amnesiac was wearing this when she first awoke. It clearly used to be something special, but now it's barely holding together. ||
||
:Armor: 70
:BOOST_SKILL_UNARMED: 1
:BOOST_SKILL_ARCHERY: 1
:BOOST_SKILL_UNARMED: 1
|-
| Leafy Shirt || Woven with fairy magic, this lovely shirt regenerates its leaves continuously. Unfortunately it is extremely itchy to wear. But noone said safety and comfort had to go hand in hand, so stop complaining. ||
:Clothing
||
:Armor: 9672:MOD_NATURE: 0.07
:MOD_ELECTRICITY: 0.07
:MOD_NATURE: 0.07
|-
| Nice Winter Coat || Cozy and warm, with lots of fur trim. ||
:LeatherArmor
||
:Armor: 89101
:MITIGATION_COLD: 1
:MITIGATION_PSYCHIC: 2
|-
| Peltast Coat || Used by the typical troops of the Crone Hegemony. ||
:MetalArmor
||
:Armor: 144
|-
| Pigskin Shirt || Ah, good old pig skins, fashioned into sturdy, breathable armor. Put it on and you'll squeal with delight! Okay that was in poor taste. ||
:Clothing
||
:Armor: 12096:MOD_NATURE: 0.08
:MOD_ELECTRICITY: 0.07
:MOD_NATURE: 0.08
|-
| Quality Winter Coat || A professional-looking winter coat with heavy insulation. ||
||
:Armor: 113
:MITIGATION_COLD_INDIRECT: 3
:MITIGATION_COLD_DIRECT: 1
:MITIGATION_COLD_INDIRECT: 3
|-
| RakChest || Temp armor for testing appearances ||
||
:Armor: 144
:MITIGATION_FIRE: 2
:MITIGATION_ELECTRICITY: 2
:MITIGATION_FIRE: 2
|-
| Ravana Soldier Coat || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||
||
:Armor: 96
:MOD_NATURE: 0.07
:MOD_ELECTRICITY: 0.07
:MOD_NATURE: 0.07
|-
| Stalwart Breastplate || This thick and ungainly thing was the preferred armor of the ancient Dwarven Stalwarts. It's easy to see why: this armor is very... stalwart. ||
:Armor: 12
|-
| Thentree Harness || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care. || :MetalArmor || :Armor: 91:MOD_NATURE: 0.01:MOD_SKILL_ARCHERY: 0.03|-| Thickened Chainmail Shirt || The rings of this chain suit are ridiculously thick, resulting in a very protective garment that is pretty ugly. ||
:MetalArmor
||
:Armor: 58
:MAX_HEALTH: 8
|-
| Yeti Jacket || Thick matted hair combined with spider silk. It's kind of sticky, making it a little too form-fitting. It's surprisingly durable, though! ||
:ClothArmor
:Clothing
||
:Armor: 96
:MITIGATION_UNIVERSAL_INDIRECT: 1
|}
<br>
||
:Armor: 83
:SPRINT_BOOST: 2.75
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.75
|-
| Amazing Deer Shoes || These horseshoes – err, deer shoes – are practically supernaturally lovely. ||
||
:Armor: 83
:SPRINT_BOOST: 2.75
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.75
|-
| Amazing Evasion Boots || ||
||
:Armor: 83
:SPRINT_BOOST: 2.25
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.25
:VULN_FIRE: 0.1
|-
||
:Armor: 83
:SPRINT_BOOST: 2
:JUMP_BURST: 1
:SPRINT_BOOST: 2
:VULN_FIRE: 0.1
|-
||
:Armor: 95
:SPRINT_BOOST: 3
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 3
|-
| Astounding Deer Shoes || Wow, someone put way too much effort into these deer shoes! ||
||
:Armor: 95
:SPRINT_BOOST: 3
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 3
|-
| Astounding Evasion Boots || ||
||
:Armor: 95
:SPRINT_BOOST: 2.5
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.5
:VULN_FIRE: 0.1
|-
||
:Armor: 95
:SPRINT_BOOST: 2.25
:JUMP_BURST: 1
:SPRINT_BOOST: 2.25
:VULN_FIRE: 0.1
|-
||
:Armor: 107
:SPRINT_BOOST: 3.25
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 3.25
|-
| Awesome Deer Shoes || If you know anything about deershoe craftsmanship, you know you're looking at a masterpiece right here. ||
||
:Armor: 107
:SPRINT_BOOST: 3.25
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 3.25
|-
| Awesome Evasion Boots || ||
||
:Armor: 107
:SPRINT_BOOST: 2.75
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.75
:VULN_FIRE: 0.1
|-
||
:Armor: 107
:SPRINT_BOOST: 2.5
:JUMP_BURST: 1
:SPRINT_BOOST: 2.5
:VULN_FIRE: 0.1
|-
| Basic Boots || Sturdy and fashionable, if not especially protective. ||
:MetalArmor
||
:Armor: 12
|-
| Basic Boots || Sturdy and fashionable, if not especially protective. ||
||
:Armor: 38
:SPRINT_BOOST: 2
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2
|-
| Comfortable Ancient Shoes || These have been perfectly worn in! Nice. But still very smelly. ||
||
:Armor: 25
:SPRINT_BOOST: 1
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
|-
| Crude Cow Shoes || A crude cow will love these crude shoes. ||
||
:Armor: 23
:SPRINT_BOOST: 1.5
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.5
|-
| Crude Deer Shoes || A crude deer will love these crude shoes. ||
||
:Armor: 23
:SPRINT_BOOST: 1.5
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.5
|-
| Crude Evasion Boots || These are shoddy boots that have had sections of their protective armor removed to make them a little more agile. The holes let moisture in, and they quickly stink beyond fathoming. ||
||
:Armor: 23
:SPRINT_BOOST: 1
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
:VULN_FIRE: 0.1
|-
||
:Armor: 23
:SPRINT_BOOST: 0.75
:JUMP_BURST: 1
:SPRINT_BOOST: 0.75
:VULN_FIRE: 0.1
|-
||
:Armor: 35
:SPRINT_BOOST: 1.75
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.75
|-
| Decent Deer Shoes || Decent shoes for a deer that's not too shabby. ||
||
:Armor: 35
:SPRINT_BOOST: 1.75
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.75
|-
| Decent Evasion Boots || Reasonable boots that have been oiled and softened to let the wearer dash and dart about. Kinda comfortable, but not really. ||
||
:Armor: 35
:SPRINT_BOOST: 1.25
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.25
:VULN_FIRE: 0.1
|-
||
:Armor: 35
:SPRINT_BOOST: 1
:JUMP_BURST: 1
:SPRINT_BOOST: 1
:VULN_FIRE: 0.1
|-
||
:Armor: 26
:SPRINT_BOOST: 1
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
|-
| Deerskin Boots || These were made out of deer skins. They're pretty cozy. ||
||
:Armor: 54
:SPRINT_BOOST: 1
:Kick: +25 damage
:SPRINT_BOOST: 1
|-
| Discarded Boots || It's hard to imagine, but once these boots were the height of fashion. ||
||
:Armor: 30
:MAX_HEALTH: 10
:HYGIENE_BONUS: -1
:MAX_HEALTH: 10
|-
| Echur's Boots || A pair of simple boots. Echur says that they help one connect with the world around them, whatever that means. ||
||
:Armor: 58
:MAX_POWER: 5
:HYGIENE_BONUS: 1
:MAX_POWER: 5
|-
| Featherweights || When you put these slippers on, your whole body feels lighter. ||
||
:Armor: 36
:NONCOMBAT_REGEN_POWER_DELTA: 6
:COMBAT_REGEN_POWER_DELTA: 2
:NONCOMBAT_REGEN_POWER_DELTA: 6
|-
| Flat Footers || Home-made from snail parts. ||
||
:Armor: 36
|-
| Great Boots of the Winter Court || Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice. ||
:MetalArmor
:Fashionable
||
:Armor: 84
:MOD_ELECTRICITY: 0.01
:MOVEMENT_SPEED: 0.5
|-
| Great Cow Shoes || Great! Just great. For cows. ||
||
:Armor: 71
:SPRINT_BOOST: 2.5
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.5
|-
| Great Deer Shoes || Great! Just great. For deers. ||
||
:Armor: 71
:SPRINT_BOOST: 2.5
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.5
|-
| Great Evasion Boots || ||
||
:Armor: 71
:SPRINT_BOOST: 2
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2
:VULN_FIRE: 0.1
|-
||
:Armor: 71
:SPRINT_BOOST: 1.75
:JUMP_BURST: 1
:SPRINT_BOOST: 1.75
:VULN_FIRE: 0.1
|-
:Armor: 40
:NONCOMBAT_REGEN_POWER_DELTA: 2
|-
| Insulated Boots || Thick layers of hide and fur make these boots quite warm. ||
:LeatherArmor
||
:Armor: 46
:MITIGATION_COLD_INDIRECT: 1
:MITIGATION_ELECTRICITY_INDIRECT: 1
|-
| Insulated Boots || Thick layers of hide and fur make these boots quite warm. ||
||
:Armor: 47
:SPRINT_BOOST: 2
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2
|-
| Nice Deer Shoes || Comfortable shoes that make a violent deer feel free as the wind. ||
||
:Armor: 47
:SPRINT_BOOST: 2
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2
|-
| Nice Evasion Boots || Someone with competence put together these nimble leather boots. Only a small amount of protection is lost in exchange for nimble dodging ability. ||
:Clothing
||
:Armor: 4836:MOD_NATURE: 0.05
:MOD_ELECTRICITY: 0.04
:MOD_NATURE: 0.05
|-
| Nice Wooden Cow Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry heiffer. ||
||
:Armor: 47
:SPRINT_BOOST: 1.5
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.5
:VULN_FIRE: 0.1
|-
||
:Armor: 47
:SPRINT_BOOST: 1.25
:JUMP_BURST: 1
:SPRINT_BOOST: 1.25
:VULN_FIRE: 0.1
|-
:LeatherArmor
||
:Armor: 46:Kick: +-2 damage52
:MITIGATION_COLD_INDIRECT: 1
:MITIGATION_ELECTRICITY_INDIRECT: 1
:Kick: +-2 damage
|-
| Peltast Boots || Used by the typical troops of the Crone Hegemony. ||
:MetalArmor
||
:Armor: 72
|-
| Pig Shoes || Horseshoes, but fitted for a pig's hooves. ||
||
:Armor: 25
:SPRINT_BOOST: 1
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
|-
| Quality Boots || Well-made boots with significant armor. ||
||
:Armor: 59
:SPRINT_BOOST: 2.25
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.25
|-
| Quality Deer Shoes || Nice deer shoes! ||
||
:Armor: 59
:SPRINT_BOOST: 2.25
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.25
|-
| Quality Evasion Boots || Quality stuff! These are the sort of evasion boots you'd see in a storefront window, if there was a store specifically for evasion boots, which there is not. ||
:Clothing
||
:Armor: 6048:MOD_NATURE: 0.05
:MOD_ELECTRICITY: 0.05
:MOD_NATURE: 0.05
|-
| Quality Wooden Cow Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. ||
||
:Armor: 59
:SPRINT_BOOST: 1.75
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.75
:VULN_FIRE: 0.1
|-
||
:Armor: 59
:SPRINT_BOOST: 1.5
:JUMP_BURST: 1
:SPRINT_BOOST: 1.5
:VULN_FIRE: 0.1
|-
||
:Armor: 72
:SPRINT_BOOST: 1
:MITIGATION_ELECTRICITY: 1
:SPRINT_BOOST: 1
|-
| Ravana Soldier Boots || When thousands of Rakshasa warriors arrived on Alharth, they wore boots like these, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||
||
:Armor: 11
:SPRINT_BOOST: 1.25
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.25
|-
| Rough Deer Shoes || The nails are too long for the deer's small hooves, causing considerable pain while wearing. ||
||
:Armor: 11
:SPRINT_BOOST: 1.25
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.25
|-
| Rough Leather Boots || Well, they're hand-made shoes. Not everything that's hand-made is good quality, though, it turns out. ||
||
:Armor: 11
:SPRINT_BOOST: 0.75
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 0.75
:VULN_FIRE: 0.1
|-
||
:Armor: 11
:SPRINT_BOOST: 0.5
:JUMP_BURST: 1
:SPRINT_BOOST: 0.5
:VULN_FIRE: 0.1
|-
||
:Armor: 40
:MITIGATION_CRUSHING: 1
:MITIGATION_COLD: 1
:MITIGATION_CRUSHING: 1
:MITIGATION_FIRE: 1
|-
||
:Armor: 5
:SPRINT_BOOST: 1
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
|-
| Shoddy Deer Shoes || Deer seem to get along fine in nature without having metal hammered into their hooves, but not all deer are content with the life of a passive ungulate. ||
||
:Armor: 5
:SPRINT_BOOST: 1
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
|-
| Shoddy Leather Boots || These boots are abysmal, leaky, and humiliating to wear. ||
||
:Armor: 5
:SPRINT_BOOST: 0.5
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 0.5
:VULN_FIRE: 0.1
|-
||
:Armor: 5
:SPRINT_BOOST: 0.25
:JUMP_BURST: 1
:SPRINT_BOOST: 0.25
:VULN_FIRE: 0.1
|-
||
:Armor: 48
:MOD_NATURE: 0.05
:MOD_ELECTRICITY: 0.04
:MOD_NATURE: 0.05
|-
| Stalwart Boots || Part of the ancient uniform of Dwarven Stalwarts, the elite warriors entrusted with protecting the most important Dwarven secrets. Quality-wise, they're very protective, but very uncomfortable. ||
||
:Armor: 6
|-
| Thentree Boots || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care. ||
:MetalArmor
||
:Armor: 46
:MOD_NATURE: 0.03
|-
| Tough Old Shoes || A pair of old cloth shoes that are much, <i>much</i> tougher than they look. ||
||
:Armor: 5
|-
| Yeti Stockings || Thick matted hair combined with spider silk. These feel great. No, really. They don't <i>look</i> great, but they feel great. ||
:ClothArmor
:Clothing
||
:Armor: 48
:MAX_POWER: 5
|}
<br>
:MITIGATION_NATURE: 7
:VULN_COLD: 0.15
|-
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. ||
:LeatherArmor
||
:Armor: 12
|-
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. ||
:Fashionable
||
:Armor: 5460
:BOOST_SKILL_ARCHERY: -2
|-
||
:Armor: 72
:MOD_ELECTRICITY: 0.01
:BOOST_SKILL_ARCHERY: 1
:MOD_ELECTRICITY: 0.01
|-
| Gloves of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth gloves seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||
||
:Armor: 34
:VULN_FIRE_DIRECT: -0.1
:VULN_COLD_DIRECT: -0.1
|-| Great Gauntlets of the Winter Court || These freezing-cold gloves are hard to don, but once worn, they reveal themselves to be remarkably dextrous. || :MetalArmor:Fashionable || :Armor: 84:MOD_ELECTRICITY: 0.01:VULN_FIRE_DIRECTMOD_SKILL_ARCHERY: -0.104
|-
| Great Leather Gloves || Pleasant to wear and reasonably protective. ||
||
:Armor: 30
:MOD_SKILL_SWORD: 0.05
:MITIGATION_FIRE: 1
:MITIGATION_COLD: 1
:MITIGATION_FIRE: 1
:MOD_SKILL_SWORD: 0.05
|-
| Nice Leather Gloves || Made of reasonable materials, these gloves are nice. Just nice. ||
||
:Armor: 60
:MOD_SKILL_UNARMED: 0.05
:MOD_SKILL_FIREMAGIC: -0.1
:MOD_SKILL_DRUID: -0.1
:MOD_SKILL_FIREMAGIC: -0.1
:MOD_SKILL_UNARMED: 0.05
|-
| Orcish Gloves || Designed for orcish scouts and mobile assault troops, these gloves are patterned after the famous orcish plate gauntlets, but just made out of many layers of leather. Nobody really loves the result, but it's still better than steel gauntlets if you're trying to aim a bow. ||
:LeatherArmor
||
:Armor: 4254|-| Peltast Gauntlets || Used by the typical troops of the Crone Hegemony. || :MetalArmor || :Armor: 72
|-
| Quality Gloves || They're vaguely gold-colored, because gold is the color of quality. ||
:Armor: 24
|-
| Temperature Control Gloves || Insulated gloves for the most demanding of environments . ||
:LeatherArmor
||
:Armor: 30
:MITIGATION_FIRE: 1
:MITIGATION_COLD: 1
:MITIGATION_ELECTRICITY: 1
|-| Temperature Control Gloves || Insulated gloves for the most demanding of environments. || :LeatherArmor || :Armor: 54:MITIGATION_FIRE: 12:MITIGATION_COLD: 2:MITIGATION_ELECTRICITY: 2|-| Thentree Gloves || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care. || :MetalArmor || :Armor: 46:MOD_SKILL_ARCHERY: 0.01
|-
| Ukorga's Furry Fistwraps || Warm and cozy without getting in the way of violence. ||
||
:Armor: 16
:MAX_HEALTH: 5
:BOOST_FIRE: -1
|-| Yeti Gloves || Thick matted hair combined with spider silk. These feel great. No, really. They don't <i>look</i> great, but they feel great. || :MAX_HEALTHClothArmor: 5Clothing || :Armor: 48:MITIGATION_COLD: 2
|}
<br>
:MITIGATION_ACID: 7
:VULN_COLD: 0.15
|-
| Basic Helm || Protects from basic head injury. ||
:MetalArmor
:Fashionable
||
:Armor: 13
|-
| Basic Helm || Protects from basic head injury. ||
:Fashionable
||
:Armor: 5359
:MAX_CLEANLINESS: 10
|-
:MITIGATION_PIERCING: 4
:VULN_FIRE: 0.1
|-
| Great Helm of the Winter Court || This bizarre helmet affects the mind of the wearer ever so slightly. Just a touch. ||
:MetalArmor
:Fashionable
||
:Armor: 84
:MOD_ELECTRICITY: 0.01
:MOD_SKILL_PSYCHOLOGY: 0.04
|-
| Great Leather Helmet || A helmet that's stylish and also functional! Great. ||
||
:Armor: 72
:MOD_ELECTRICITY: 0.01
:BOOST_PSYCHIC_DIRECT: 1
:MOD_ELECTRICITY: 0.01
|-
| Hood of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, this hood seethes with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||
:Armor: 40
:VULN_ELECTRICITY: 0.05
|-
| Lobe Hat || A blob of organic sentient tissue that you can kind of fit onto your head! ||
:ClothArmor
:Clothing
||
:Armor: 18
:BOOST_SKILL_MENTALISM: 5
|-
| Mantis Hat || What a gauche hat! ||
:LeatherArmor
||
:Armor: 4153
:MAX_POWER: 5
|-
:Armor: 60
:MOD_SKILL_MENTALISM: -0.1
|-
| Peltast Hat || Used by the typical troops of the Crone Hegemony. ||
:ClothArmor
:Clothing
||
:Armor: 72
|-
| Quality Cow Champron || Hammered and polished and ready for battle. || ||
||
:Armor: 24
|-
| Thentree Helmet || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care. ||
:MetalArmor
||
:Armor: 40
:MOD_SKILL_ARCHERY: 0.02
|-
| Thimble Pete's Awful Cap || A horrific cotton cap. High quality in every way, but just... ugly. ||
||
:Armor: 28
:MAX_HEALTH: 5
:HYGIENE_BONUS: -1
:MAX_HEALTH: 5
|-
| Web-Coated Hat || This hat was stuck to a spider for years. There's so much webbing that you can't get all of it off, and it'll keep falling in your face while you try to murder things. ||
:Armor: 28
:BOOST_NATURE: 5
|-| Yeti Mask || Thick matted hair combined with spider silk. The silk gets all in your hair and eyes and is rather uncomfortable, but it's really warm. || :ClothArmor:Clothing || :Armor: 48:MITIGATION_COLD: 2|}
<br>
{| class='table mw-collapsible mw-collapsed' style='width:100%;'
:MITIGATION_SLASHING: 8
:VULN_COLD: 0.1
|-
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. ||
:MetalArmor
||
:Armor: 22
|-
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. ||
||
:Armor: 50
:MAX_HEALTH: 20
:HYGIENE_BONUS: -1
:MAX_HEALTH: 20
|-
| Elven Plate Leggings || During the Elf-Dwarf wars, Dwarven mages created leather-evaporation magic, rendering elves' usual armor obsolete. These ceremonial plate leggings were hurried into battle. Although they're impressively protective, they're still pretty uncomfortable. ||
:MITIGATION_SLASHING: 1
:NONCOMBAT_REGEN_POWER_DELTA: 3
|-
| Goblin Kilt || A protective garment that also keeps you light on your feet. The goblin smell, unfortunately, doesn't wash out. ||
:ClothArmor
:Clothing
||
:Armor: 100
:NONCOMBAT_REGEN_POWER_DELTA: 10
|-
| Goblin Leggings || Strong pants made of leather. You don't want to think about what creature the leather may have come from. ||
:Armor: 110
:EVASION_CHANCE_PROJECTILE: 0.1
|-
| Great Greaves of the Winter Court || Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice. ||
:MetalArmor
:Fashionable
||
:Armor: 140
:MOD_ELECTRICITY: 0.01
:MOD_MEDITATION_DURATION: 0.06
|-
| Great Leather Leggings || Astonishingly, these leather pants don't chafe! This is some high-grade magic right here. Or just great tailoring. ||
||
:Armor: 60
:MAX_POWER: 10
:BOOST_PSYCHIC_DIRECT: 2
:MAX_POWER: 10
|-
| Ivyn's Family Pants || Created by an alchemist/farmer to protect her legs in the fields, these pants are great at keeping nature off of you. Too bad about the odor... ||
:Clothing
||
:Armor: 8060:MOD_NATURE: 0.07
:MOD_ELECTRICITY: 0.06
:MOD_NATURE: 0.07
|-
| Nightmare Pants || Made from the skin of abominations, these pants seem to constantly fondle your legs as you wear them. It's really quite disturbing, but the armor is tough... ||
:LeatherArmor
||
:Armor: 6480:MITIGATION_SLASHING: 1
:MITIGATION_CRUSHING: 1
:MITIGATION_PIERCING: 1
:MITIGATION_SLASHING: 1
|-
| Pants of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these airy pants seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||
||
:Armor: 66
:NONCOMBAT_REGEN_POWER_DELTA: 3
:COMBAT_REGEN_POWER_DELTA: 3
|-| Peltast Kilt || Used by the typical troops of the Crone Hegemony. || :NONCOMBAT_REGEN_POWER_DELTAMetalArmor || : 3Armor: 120
|-
| Quality Evasion Pants || Stylish, highly mobile, and almost-but-not-quite comfortable leather pants. ||
:Clothing
||
:Armor: 10080:MOD_NATURE: 0.08
:MOD_ELECTRICITY: 0.06
:MOD_NATURE: 0.08
|-
| Rakshasian Elite Leggings || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||
||
:Armor: 120
:MITIGATION_FIRE: 1
:MITIGATION_ELECTRICITY: 1
:MITIGATION_FIRE: 1
|-
| Ravana Soldier Leggings || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||
||
:Armor: 36
:NONCOMBAT_REGEN_POWER_DELTA: 3
:HYGIENE_BONUS: 1
:NONCOMBAT_REGEN_POWER_DELTA: 3
|-
| Rough Cloth Pants || The quadruple-thick stitching screams "overcompensating" and the pattern is frankly horrendous. But it'd be good for sewer-delving or something. ||
||
:Armor: 80
:MOD_NATURE: 0.07
:MOD_ELECTRICITY: 0.06
:MOD_NATURE: 0.07
|-
| Stalwart Leggings || Dwarven Stalwarts wore leg armor like this a thousand years ago, and then handed down for centuries after the Stalwarts were no more, because these pants are great at absorbing punishment. ||
||
:Armor: 40
|-
| Thentree Skirt || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care. ||
:MetalArmor
||
:Armor: 76
:MOD_NATURE: 0.03
:MOD_SKILL_ARCHERY: 0.02
|-
| Ukorga's Experimental Pants || Full of wool! Way too much wool. You'd get heatstroke if it was too hot! ||
:Armor: 28
:MAX_HEALTH: 5
|-
| Yeti Leggings || Thick matted hair combined with spider silk. These feel great. No, really. They don't <i>look</i> great, but they feel great. ||
:ClothArmor
:Clothing
||
:Armor: 80
:MITIGATION_UNIVERSAL_INDIRECT: 1
|}
<br>
||
:BOOST_ACID_DIRECT: 1
|-
| Adequate Staff || A staff with modest enchantments and modest grip and modest... well, let's just say the whole thing is 'modest'. In a 'not very good' kind of way. ||
:FireStaff
:Wooden
||
:BOOST_SKILL_STAFF: 2
|-
| Admin Sword || Test sword! ||
:Wooden
||
:MOD_SKILL_HAMMER: 0.03
:MAX_HEALTH: 5
:MOD_SKILL_HAMMER: 0.03
|-
| Amazing Combat Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. The Fire Magic runes are elegant but understated. ||
:Wooden
||
:MOD_SKILL_STAFF: 0.12
:MOD_SKILL_FIREMAGIC: 0.07
:MOD_SKILL_STAFF: 0.12
|-
| Amazing Melee Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. (It will work for Staff Fighting but not Fire Magic abilities.) ||
||
:MOD_SKILL_SWORD: 0.08
|-
| Antique Spatha || This is a really old weapon design! They don't make 'em like this anymore, for better or for worse. ||
:Sword
||
:MOD_SKILL_SWORD: 0.1
|-
| Archcudgel || Archtroll merchants in the fae realm sell these clubs as souvenirs to rich magical tourists. Very few tourists realize the exceptional quality they're purchasing, and most are thrown away as junk a few years later. ||
:Wooden
||
:MOD_SKILL_HAMMER: 0.14
|-
| Asterion's Hammer || Asterion the minotaur customized this ridiculously heavy hammer to be even heavier. A phrase is inscribed on the shaft in common tongue: "If you cannot lift my hammer, I shall lift it for you." || ||
:MOD_SKILL_HAMMER: 0.15
:RibShatter: +30 damage
|-
| Astounding Combat Staff || This has all the relevant features that a staff fighter or fire mage could want: durable, flexible, perfectly weighted, fire-spewing, and makes a cool whistling sound when swung. ||
:Wooden
||
:MOD_SKILL_STAFF: 0.14
:MOD_SKILL_FIREMAGIC: 0.08
:MOD_SKILL_STAFF: 0.14
|-
| Astounding Melee Staff || This has all the relevant features that a staff fighter could want: durable, flexible, perfectly weighted, and makes a cool whistling sound when swung. (This will work for Staff Fighting but not Fire Magic abilities.) ||
:Wooden
||
:MOD_SKILL_STAFF: 0.16
:MOD_SKILL_FIREMAGIC: 0.09
:MOD_SKILL_STAFF: 0.16
|-
| Awesome Melee Staff || No words. Just swing this staff around a few times and you'll realize that its beauty surpasses the spoken language. (This will work for Staff Fighting but not Fire Magic abilities.) ||
:Wooden
||
:BOOST_SKILL_STAFF: 1
:BOOST_SKILL_FIREMAGIC: 1
:BOOST_SKILL_STAFF: 1
|-
| Basic Brass Knuckles || These fit over your knuckles to make your punches hurt more. Now with real faux-brass coating! || ||
| Battle Hammer || This hammer has little rivulets carved into it to guide any blood away from the wielder's hand. Craftsmanship! || ||
:BOOST_SKILL_HAMMER: 2
|-
| Battle Hardened Staff || It's charred and black from tossing hundreds of fireballs over the years, but it's still really comfortable to use. ||
:FireStaff
:Wooden
||
:NONCOMBAT_REGEN_POWER_DELTA: 15
|-
| Battle Hardened Staff || It's charred and black from tossing hundreds of fireballs over the years, but it's still really comfortable to use. ||
:FireStaff
:Wooden
||
:NONCOMBAT_REGEN_POWER_DELTA: 8
|-
| Battle Hardened Staff || It's charred and black from tossing hundreds of fireballs over the years, but it's still really comfortable to use. ||
:Sword
||
:NONCOMBAT_REGEN_POWER_DELTA: 1
|-
| Battle-Hardened Sword || The hilt has been worn smooth with use, leaving indentations that make it easier for neophytes to know how to hold it properly. ||
:Sword
||
:BOOST_SKILL_SWORD: 1
:NONCOMBAT_REGEN_POWER_DELTA: 1
|-
||
:MOD_SKILL_SWORD: 0.1
|-
| Blackened Sword || Stained with blood, ash, and lightning scars, this dark, evil sword is cold to the touch. Which is kind of creepy. But it's surprisingly well-maintained, and wonderfully sharp! A necromancy gem is embedded in the hilt. ||
:NecromancyGem
:Sword
||
:MOD_SKILL_SWORD: 0.11
|-
| Blasting Hammer || Perfect for hitting enemies and then shooting them with lightning. Much less practical for construction work. || ||
:MOD_SKILL_HAMMER: 0.07
:MOD_ELECTRICITY_DIRECT: 0.08
:MOD_SKILL_HAMMER: 0.05
|-
| Bombing Beaker || A beaker for exploding stuff. Held in the main hand. ||
:ChemistryEquipment
||
:MOD_SKILL_BATTLECHEMISTRY: 0.11
:Bomb: +35 damage
:MOD_SKILL_BATTLECHEMISTRY: 0.11
|-
| Bonfire Summoner || This was the favored match-stick of a minor flame spirit. ||
:Wooden
||
:MOD_SKILL_FIREMAGIC: 0.04
:MOD_FIRE_INDIRECT: 0.1
:MOD_SKILL_FIREMAGIC: 0.04
|-
| Chugging Beaker || This old beaker is perfectly shaped for gulping down quick-brewed healing concoctions. ||
|-
| Corroded Brass Knuckles || They've turned all green and gross. But they'll still work to make your punches more painful. || ||
:BOOST_SKILL_UNARMED: 1
:BOOST_CRUSHING: 1
:BOOST_SKILL_UNARMED: 1
|-
| Council Trooper Sword || It has an inscription: "Ensorcelled by Official Council Battlemages. Not for use by Rakshasa upon penalty of triple-death." ||
:Wooden
||
:MOD_SKILL_STAFF: 0.02
:MOD_SKILL_FIREMAGIC: 0.02
:MOD_SKILL_STAFF: 0.02
|-
| Crude Melee Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. (It will work for Staff Fighting but not Fire Magic abilities.) ||
:Wooden
||
:MOD_SKILL_STAFF: 0.04
:MOD_SKILL_FIREMAGIC: 0.03
:MOD_SKILL_STAFF: 0.04
|-
| Decent Melee Staff || This staff is what you'd expect from a combat staff. Absolutely nothing special, though. This will work for Staff Fighting but lacks the runes necessary to work for Fire Magic. ||
:Wooden
||
:MOD_SKILL_HAMMER: 0.1
:IGNORE_CHANCE_KNOCKBACK: 0.2
|-| Druidic Assault Staff || A traditional druidic training staff has been augmented with dozens of arcane sigils and then dipped in ... something waxy. Probably something organic. Best not to contemplate. || :FireStaff:Wooden || :BOOST_SKILL_STAFF: 2:MOD_SKILL_HAMMERMOD_SKILL_DRUID: 0.105
|-
| Dwarf-Inspired Beaker || The creator of this beaker designed it around what he thought dwarves would use in combat. He was utterly wrong in every way, but the beaker is still pretty powerful. ||
:Wooden
||
:MOD_SKILL_STAFF: 0.1
:BOOST_FIRSTAID_SENDER: 20
:MOD_SKILL_STAFF: 0.1
|-
| Dwarven Pugilfist || It's a bit cramped for larger races, but this Dwarven unarmed weapon feels impressively heavy. || ||
|-
| Elven Cestus || The preferred punching thingy of elven bullies. || ||
:MOD_SKILL_UNARMED: 0.081
|-
| Elven Longsword || The rune etchings in this blade were made by Elven masters. It is rare to find these so far from Elven homelands. ||
:Sword
||
:MOD_SKILL_SWORD: 0.11
:MAX_POWER: 5
:MOD_SKILL_SWORD: 0.11
|-
| Elven Staff || Elves create these staves when they're feeling old. The feeling usually passes after a few decades, though, and then the elves give them away. ||
:FireStaff
||
:MOD_SKILL_FIREMAGIC: 0.06
:HYGIENE_BONUS: 1
:MOD_SKILL_FIREMAGIC: 0.04
|-
| Fatestick || Created in a bygone age by Jessandra the Cruel, who used it to save an orphanage from frost bees. Afterwards she declared that the staff had somehow tricked her into being kind and discarded it. ||
|-
| Fist of the Green Man || This grim fist weapon was clearly inspired by the Human legend of the Green Man, a druid who supposedly wanders the forests and punches wayword teens to death if they're out past curfew. || ||
:BOOST_SKILL_UNARMED: 2
:BOOST_CRUSHING: 1
:BOOST_SKILL_UNARMED: 2
|-
| Flame Basher || This legendary anti-troll device is imbued with magic flame that can never be quenched. There are rumors that sometimes the club's wielder gets a <i>tiny</i> bit incinerated when the fire gets out of control... but what are you, a baby? ||
:Wooden
||
:TSys_PoundFireEquipmentUnique_1:MOD_SKILL_HAMMER: 0.0604
|-
| Freezing Staff || This wooden staff is icy cold to the touch. ||
:MOD_SKILL_ICEMAGIC: 0.04
:VULN_COLD: -0.05
|-
| Glassstone Fist || Someone has carved a fist weapon out of glasstone, a rock known for its supernatural lightness. The glasstone market is in shambles now that glasstone jewelry has fallen out of fashion among humans, so new uses are becoming affordable. || ||
:MOD_SKILL_UNARMED: 0.06
:JUMP_BURST: 1
|-
| Goblin Cestus || This simple fist weapon was fitted for a goblin's hand, but you can make it work. (Cestuses count as an empty hand for purposes of Unarmed attacks.) || ||
| Golem Fist || A piece of arm machinery from a large ancient golem. || ||
:MOD_SKILL_UNARMED: 0.1
|-
| Gouging Stiletto || This goblin-made weapon uses a manticore tail as a powerful injector. It's not a very good sword, but it's a great poisoning tool. ||
:Sword
||
:MOD_SKILL_SWORD: 0.05
:MOD_POISON_DIRECT: 0.1
|-
| Great Combat Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. The Fire Magic Runes were burned in, and glow with comforting warmth when used. ||
:Wooden
||
:MOD_SKILL_STAFF: 0.1
:MOD_SKILL_FIREMAGIC: 0.06
:MOD_SKILL_STAFF: 0.1
|-
| Great Melee Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. (This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic.) ||
|-
| Mallet of Obliteration || This ungainly hammer has an inscription: 'Not even their bones must survive. - Ku Turla' || ||
:MOD_SKILL_HAMMER: 0.1
:PoundToSlag: +40 damage
|-
| Minotaur Hammer || A huge weighted hammer that can only be wielded by mighty warriors. It is said that a minotaur may not criticize their elders until they can wield this hammer -- a task that requires years of training even for that gigantic race. || ||
:MOD_SKILL_HAMMER: 0.14
:PoundToSlag: +40 damage
:MOD_SKILL_HAMMER: 0.1
|-
| Naturebane || Crafted by dwarven blacksmith (and inveterate tree-stabber) Goh Rastuk. It was going to be imbued with anti-nature magic, but Goh didn't get around to it. It's still a nice sword, though. ||
:Wooden
||
:MOD_SKILL_STAFF: 0.06
:MOD_SKILL_FIREMAGIC: 0.04
:MOD_SKILL_STAFF: 0.06
|-
| Nice Melee Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. This will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. ||
|-
| Orcish Katar || Preferred by orcish martial artists, this black-iron fist weapon is intimidatingly heavy in the hand. || ||
:BOOST_SKILL_UNARMEDMOD_SKILL_UNARMED: 1:BOOST_TRAUMA: 30.065
|-
| Orloaka's Staff || Orloaka the goblin sage augmented this staff by filling its hollow core with tears collected from dying unicorns. Unicorns that he burned alive! (They were actually rhinos, not unicorns, though, so the enchantment isn't all that great.) ||
:BOOST_SKILL_FIREMAGIC: 1
:MAX_POWER: 10
|-
| Pig Sticker || This short sword is fairly terrible for anything except gutting livestock. But it does that really well! ||
:Sword
||
:TSys_PigSticker_1
|-
| Protruding Knuckles || Designed to fit over leather gloves, these brass knuckles have nasty bumps to make your punches cause extra injury. || ||
|-
| Quality Cestus || This simple fist weapon will make your punches hurt more. || ||
:BOOST_SKILL_UNARMED: 1
:BOOST_CRUSHING: 1
:BOOST_SKILL_UNARMED: 1
|-
| Quality Cestus || This simple fist weapon will make your punches hurt more. || ||
:BOOST_SKILL_UNARMED: 1
:BOOST_CRUSHING: 1
:BOOST_SKILL_UNARMED: 1
|-
| Quality Combat Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it's hardly noticeable. The Fire Magic runes were burned through the metal, creating a neat tactile sensation. ||
:Wooden
||
:MOD_SKILL_STAFF: 0.08
:MOD_SKILL_FIREMAGIC: 0.05
:MOD_SKILL_STAFF: 0.08
|-
| Quality Melee Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it's hardly noticeable. This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. ||
:Wooden
||
:MOD_SKILL_STAFF: 0.01
:MOD_SKILL_FIREMAGIC: 0.01
:MOD_SKILL_STAFF: 0.01
|-
| Rough Melee Staff || Well, the bark has mostly been removed. Mostly. You'll only get a few splinters trying to use this. (It will work for Staff Fighting but not Fire Magic abilities.) ||
:Wooden
||
:MOD_SKILL_STAFF: 0.12
:MOD_SKILL_FIREMAGIC: 0.05
:MOD_SKILL_STAFF: 0.12
|-
| Sedgewick's Honor || A blade that has been in the Sedgewick family line for generations. ||
:Sword
||
:MOD_SKILL_SWORD: 0.12
:MAX_HEALTH: 20
:MOD_SKILL_SWORD: 0.12
|-
| Serpent Sting || This punching weapon has a little mechanical serpent head on it which can be used to inject poison deep into a target. || ||
:MOD_SKILL_UNARMED: 0.12
:MOD_POISON_DIRECT: 0.08
:MOD_SKILL_UNARMED: 0.12
|-
| Shoddy Brass Knuckles || Made by an amateur, this punching weapon barely fits onto your hand. But sometimes an ugly, stupid-looking weapon can inspire more fear than a good weapon. Not really. But keep thinking that while you wear these. || ||
:Sword
||
:MOD_SKILL_SWORD: 0.1
:SilverWeaponBonusDamage
:SilverWeaponDispel
:MOD_SKILL_SWORD: 0.1
|-
| Simple Silver Knife || Silver is a poor metal for making weapons, and this pocked and marred blade shows it. But its effect against lycanthropes is quite pronounced. ||
|-
| Stalwart Hammer || Standard issue for the ancient Dwarven Stalwarts. They don't make them like this anymore. || ||
:MOD_SKILL_HAMMER: 0.06
:RecklessSlam: +10 damage
:MOD_SKILL_HAMMER: 0.06
|-
| Sturdy Cestus || It's sturdy, but it's so simple that it'd be hard <i>not</i> to be sturdy. But it's not false advertising, anyway. || ||
:Wooden
||
:MOD_SKILL_HAMMER: 0.03
:MITIGATION_FIRE: 1
:MOD_SKILL_HAMMER: 0.03
|-
| The Galvanizer || The lich Khyrulek crafted this wand during her centuries as a living corpse. It works better for the undead, but it's still pretty good for living people. (Not suitable for use as a fighting staff. This only works for fire magic.) ||
:Sword
||
:MOD_SKILL_SWORD: 0.1
:BOOST_CRUSHING: 1
:MOD_SKILL_SWORD: 0.1
|-
| Xiphos || Each orc is given a xiphos upon their attainment of adulthood. Made of cold iron, it has a broad blade that slightly favors strength over finesse. ||
:Wooden
||
:RevitalizeResetsPepTalk
:BOOST_RECONSTRUCT_SENDER: 20
:BOOST_PEPTALK_SENDER: 10
:BOOST_FIRSTAID_SENDER: 10
:BOOST_PEPTALK_SENDER: 10
:BOOST_RECONSTRUCT_SENDER: 20
:RevitalizeResetsPepTalk
|-
| Yagreet's Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. ||
:Wooden
||
:RevitalizeResetsPepTalk
:BOOST_RECONSTRUCT_SENDER: 20
:BOOST_PEPTALK_SENDER: 10
:BOOST_FIRSTAID_SENDER: 10
|-| Yeti Knuckleduster || This is just a piece of metal, but it's been covered in strange substances that help protect the hand of the puncher. || || :BOOST_PEPTALK_SENDERMOD_SKILL_UNARMED: 100.06:BOOST_RECONSTRUCT_SENDER: 20MITIGATION_CRUSHING:RevitalizeResetsPepTalk2
|}
<br>
|-
| Cutting Blade Necklace || A tiny enchanted saw on a chain. But it's not just an amulet: upon command, the tiny saw can cut lumber at high speed! (This item acts as a handsaw.) || ||
:MOD_SLASHING: 0.05
:MITIGATION_SLASHING: 2
:MOD_SLASHING: 0.05
|-
| Elzehatl's Insignia || A medallion with an abstract design. Perhaps it is mantis claws raised in victory. Or in pain. || ||
:Fashionable
||
:MAX_HEALTH: 20
:MAX_ARMOR: 20
:MAX_HEALTH: 20
|-
| Fae Bead Necklace || A string covered in weird little beads and shells. || ||
|-
| Fox Glyph || Foxes are beloved wizard familiars because they channel tremendous Power. This little metal image of a fox does too. || ||
:MAX_POWER: 25
:COMBAT_REGEN_POWER_DELTA: 5
:MAX_POWER: 25
|-
| Goblin Necromancy Focus || Used by goblin necromancers. A necromancy gem has been embedded in a case made of bone shards. || ||
|-
| Hammerseal || A potent dwarven rune. || ||
:MAX_HEALTH: 30
:MAX_ARMOR: 10
:MAX_HEALTH: 30
|-
| Hexagonal Trendsetter || A fad item by the master of trend magic, Rea Shuloth. Rea's spell compelled everyone to love these necklaces, but even magic can't control fashion for long, and now these are seen as incredibly gauche. || ||
||
:MAX_POWER: 20
|-
| Rhino Necklace || This bit of magical rhino horn can be worn as a makeshift necklace. || ||
:IGNORE_CHANCE_KNOCKBACK: 0.1
|-
| Rita's Charm || An elegant opal on a thin gold chain. Tasteful. ||
:Fashionable
||
:MITIGATION_PSYCHIC: 2
:MITIGATION_FUNGUS: 2
:MITIGATION_NATURE: 2
:MITIGATION_PSYCHIC: 2
|-
| Sie Antry's Bracelet || Hand-made from a leftover snail shell, and infused with simple magic by Sie's fairy friends. || ||
:NecromancyGem
||
:MAX_POWER: -25
:MAX_HEALTH: 50
:MAX_POWER: -25
|-
| Thundersmite || A potent dwarven rune. || ||
|-
| Tidal's Circlet || Made of blackened metal and etched with demonic runes. || ||
:MOD_NATURE: 0.1
:MOD_COLD: 0.1
:MITIGATION_FIRE: 0.1
:MOD_COLD: 0.1
:MOD_NATURE: 0.1
|-
| Ulnaphylle || A weird elven rune on a chain. Unlike most elven rune amulets, this one was mass-produced in Verta for export to other lands. Not exactly a triumph of art, but its protective magic is undeniable. || ||
:NecromancyGem
||
:NECROMANCY_COST_MODBOOST_SKILL_NECROMANCY: -0.25
|-
| Basic War Claw || Long, deadly blades jut out from this glove-like weapon. It only fits the left hand. || ||
:MOD_TRAUMA: 0.1
|-
| Blackened Bow || A scarred and twisted bow, barely able to be strung. A hum of darkness can be felt from within. A tiny necromancy gem is embedded in the top. || :NecromancyGem:Bow || :MOD_SKILL_ARCHERY: 0.07|-| Blatterhorn || A brass horn of dwarven design. || || :SetInteractionFlag(LevelCap_Performance_Wind20):RaiseSkillToLevel(Performance_Wind,11):SetPrimaryCombatSkill(Performance_Wind)|-| Blazing Orb || It's heat energy trapped in glass. It's hot to the touch. || || :FIREMAGIC_COST_MOD: -0.2515:MAX_POWER: 2015
|-
| Bow of Range || A longbow optimized for long-distance targets. ||
:Bow
||
:MOD_SKILL_ARCHERY: 0.15
:LongShot: +35 damage
:MOD_SKILL_ARCHERY: 0.15
|-
| Burning Orb || It's heat energy trapped in glass. It's hot to the touch. || ||
:FIREMAGIC_COST_MOD: -0.215
:MAX_POWER: 10
|-
:RaiseSkillToLevel(Performance_Strings,1)
:SetPrimaryCombatSkill(Performance_Strings)
|-
| Claw-Barrager || A claw tailored specifically for the Claw Barrage maneuver. || ||
:MOD_SKILL_UNARMED: 0.05
:ClawBarrage: +20 damage
|-
| Despair Orb || Somehow this glass orb has pure despair trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||
:NecromancyGem
||
:BOOST_SKILL_NECROMANCY: 7
:MAX_POWER: 10
:NECROMANCY_COST_MOD: -0.2
|-
| Dwarven Bashbow || Dwarves aren't really great at making bows with decent range. But this bow is very sturdy! ||
:Bow
||
:BOOST_SKILL_ARCHERY: 1
:BowBash: +8 damage
:BOOST_SKILL_ARCHERY: 1
|-
| Dwarven Brewer Flask || While dwarves are mostly known for brewing alcohol, those same techniques can also be used to brew potent offensive chemicals. ||
:ChemistryEquipment
||
:MOD_SKILL_BATTLECHEMISTRY: 0.07
:ToxinBomb: +15 damage
:MOD_SKILL_BATTLECHEMISTRY: 0.07
|-
| Eltibule Bow || A light bow designed for precision over power. ||
:Bow
||
:BOOST_SKILL_ARCHERY: 1
:AimedShot: +15 damage
:BOOST_SKILL_ARCHERY: 1
|-
| Elven Master Bow || Practically oozing with enchantment, this masterpiece is rarely seen outside of Elven lands. ||
:Bow
||
:MOD_SKILL_ARCHERY: 0.112:BOOST_NATURE: 3
|-
| Fae Claw || Made of Cold Iron, this weapon is used in fae civil wars. Fairies who wield it are in constant pain from the metal... but not as much pain as their victims. || ||
:MOD_SKILL_UNARMED: 0.05
:MOD_TRAUMA: 0.16
|-
| Fastbow || A longbow optimized for quick shots. ||
:Bow
||
:MOD_SKILL_ARCHERY: 0.15
:QuickShot: +35 damage
|-
| Fire Orb || It's heat energy trapped in glass. It's hot to the touch. || ||
:FIREMAGIC_COST_MOD: -0.215
|-
| Furlak's Claw || The Rakshasa martial artist handed this weapon down to a promising pupil. || ||
:NecromancyGem
||
:BOOST_SKILL_NECROMANCY: 15:MAX_POWER: 2520
:MITIGATION_PSYCHIC: -5
:NECROMANCY_COST_MOD: -0.25
|-
| Gemshorn || An ocarina made of horn. || ||
:Bow
||
:MOD_SKILL_ARCHERY: 0.15
:MAX_POWER: -10
:MOD_SKILL_ARCHERY: 0.15
|-
| Goblinized Bow || An Elven bow that's been enhanced with Goblin magic. ||
:NecromancyGem
||
:BOOST_SKILL_NECROMANCY: 10
:LOOT_BOOST_CHANCE_RARE: 0.03
:NECROMANCY_COST_MOD: -0.25
|-
| Hate Orb || Somehow this glass orb has raw emotional hate trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||
:NecromancyGem
||
:MAX_POWERBOOST_SKILL_NECROMANCY: 2010:NECROMANCY_COST_MODMAX_POWER: -0.2515
|-
| Heat Orb || It's a pool of liquid heat energy trapped in special glass. || ||
:FIREMAGIC_COST_MOD: -0.1512
|-
| Hunting Bow || An Elven bow made by someone with a lot of time on their hands. (An Elf, in other words.) ||
|-
| Incinerating Orb || It's heat energy trapped in glass. It's hot to the touch. || ||
:FIREMAGIC_COST_MOD: -0.2515:MAX_POWER: 2520
|-
| Lawara's Bow || Apparently once used by Lawara, an elf you met in a cave. It's high-quality, and has a custom hand plate that provides a bit of shielding. ||
:Bow
||
:MOD_SKILL_ARCHERY: 0.1
:MAX_POWER: 5
|-| Mini-Dulcimer || An innovatively compact hammered dulcimer. || || :MOD_SKILL_ARCHERYSetInteractionFlag(LevelCap_Performance_Percussion20): 0.1RaiseSkillToLevel(Performance_Percussion,11):SetPrimaryCombatSkill(Performance_Percussion)
|-
| Old Worn Bow || Once a fine weapon, this bow has been mistreated for a very long time. It still shoots arrows, though. ||
||
:BOOST_SKILL_ARCHERY: -1
|-
| Peltast Bow || These lightweight bows aren't actually used by the Peltasts of the Crone Hegemony, but by their support archers. ||
:Bow
||
:MOD_SKILL_ARCHERY: 0.16
|-
| Primitive Fighting Claw || Sharpened bone "blades" protrude from this off-hand martial weapon. It's silly looking, but dangerous! || ||
||
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2
|-
| Replica Rakshasa Bow || A fairly-new item made in the Rakshasa manner, but probably not by a Rakshasa. Still not terrible. ||
:Bow
||
:MOD_SKILL_ARCHERY: 0.1
:MAX_POWER: 5
|-
| Resistant Claw || The Rakshasa outcasts in the Ilmari Desert enchant these claws with life-saving protection from the desert elements. || ||
:MOD_SKILL_UNARMED: 0.05
:MITIGATION_FIRE_INDIRECT: 5
:MITIGATION_SLASHING: 5
:MOD_SKILL_UNARMED: 0.05
|-
| Revulsion Orb || Somehow this glass orb has pure revulsion trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||
:NecromancyGem
||
:NECROMANCY_COST_MODBOOST_SKILL_NECROMANCY: -0.153
|-
| Sand War Claw || When the Council demanded that the Rakshasa provide renumeration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world. || ||
:Bow
||
:MOD_SKILL_ARCHERY: 0.1
:RibShatter: +8 damage
:MOD_SKILL_ARCHERY: 0.1
|-
| Stalwart Claw || Few of the legendary Dwarven Stalwarts used unarmed weapons, but the ones that did wore claws like this. || ||
:BruisingBlow: +10 damage
:MOD_SKILL_UNARMED: 0.05
:BruisingBlow: +20 damage
|-
| Sturdy Claw || Fashionable, but a little uncomfortable to wear unless you're a Rakshasa. || ||
:NecromancyGem
||
:NECROMANCY_COST_MODBOOST_SKILL_NECROMANCY: 1|-| Thentree Bow || A competent and accurate weapon made by the elves of Sedgewick Forest. || :Bow || :MOD_SKILL_ARCHERY: 0.1:HeavyShot: +25 damage|-| Torturer's Claw || A claw enchanted specifically for making horrible scars. || || :MOD_SKILL_UNARMED: 0.05:SlashingStrike: +20 damage
|-
| Tremor's Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can't use bows, but Tremor liked plucking the string to make a 'twang' sound. It really irritated other myconians, and Tremor liked that. ||
:Bow
||
:MOD_SKILL_ARCHERY: 0.1
:MITIGATION_NATURE: 2
:MOD_SKILL_ARCHERY: 0.1
|-
| Un-Tal Bow || Although technically Orcish, these bows are made by Dwarven conscripts. ||
:Bow
||
:BOOST_PIERCING: 1:BOOST_SKILL_ARCHERYMOD_SKILL_ARCHERY: 0.1
|-
| War Flask || The great alchemists of yore supposedly used flasks like this when they fought in wars. Or perhaps that's just a tale invented to sell flasks. ||
|-
| Warmth Orb || It's glass with some kind of chemicals in it. || ||
:FIREMAGIC_COST_MOD: -0.108
|}
<br>
||
:Armor: 18
|-
| Admin Shield || This special testing shield grants the wielder immense health. || ||
:Armor: 72
:MAX_HEALTH: 10000
|-
| Basic Shield || The epitome of mass-produced shielding. || ||
:Armor: 12
|-
| Basic Shield || The epitome of mass-produced shielding. || ||
:MetalArmor
||
:Armor: 4456
:MAX_POWER: 10
|-
| Oaken Shield || A thick wooden shield, etched with magical runes. || ||
:Armor: 28
:MITIGATION_NATURE: 2
:MITIGATION_FIRE: 1
:MITIGATION_NATURE: 2
|-
| Old Crusty's Backside || This shield was stuck to a big droach for decades. It apparently absorbed some of the droach's protective power. ||
:MetalArmor
||
:Armor: 4254|-| Peltast Shield || The stock shield used by countless grunts in the Crone Hegemony. || || :Armor: 72
|-
| Quality Shield || "You'll look protected yet stylish with the latest quality shield from Helena's Quality Killsuits." ||
||
:Armor: 26
:MITIGATION_NATURE: 1
:MITIGATION_COLD: 1
:MITIGATION_NATURE: 1
|-
| Snail Shield || Made from a perfectly preserved Giant Snail shell. ||
| Sturdy Shield || It's wood with some thin metal plating over it. Pretty sturdy, and also lightweight. || ||
:Armor: 24
|-
| Thentree Shield || The elves of Sedgewick Forest use shields like this for some reason. || ||
:Armor: 48
:VULN_FIRE: 0.02
:VULN_NATURE: -0.02
|-
| Tuber Aegis || A simple shield that is potato-brown in color. ||
:Armor: 46
:MITIGATION_ACID: 3
|-
| Yeti Shield || Not many yetis use shields, but they aren't terrible. This one is made of super-thick wood that's been reinforced with pounds of spider silk. || ||
:Armor: 48
|}
<br>
| Navel Ring of Precision || Designed to be worn in an elf's pierced navel, this small gemmed ring enhances the elf's natural accuracy with a bow. || ||
:BOOST_SKILL_ARCHERY: 1
|-
| Nose Ring of Inexhaustability || Designed to be worn in a cow's nose, this brass ring further enhances natural bovine strength. || ||
:MAX_HEALTH: 25
|-
| Sinda's Tail Ring of Cartography || Designed to be worn at the base of a Rakshasa's tail, this allows the wearer to remember two additional map spots at a time. It is inscribed, "to Sinda, the explorer supreme." || ||
|-
| Blight Ring || An ugly green ring that leaves a vaguely smelly odor behind. || ||
:MOD_POISON_DIRECT: 0.05
:MOD_ACID_DIRECT: 0.1
:MOD_POISON_DIRECT: 0.05
|-
| Dwarven Ring || This gold ring is not particularly unique, but it was clearly made by dwarves. || ||
:MAX_HEALTH: 25
|-
| Fae Ring of Healing || A tiny ring made of an otherworldly metal. || ||
:BOOST_FIRSTAID_SENDER: 25
:BOOST_DRUIDHEAL_SENDER: 25
|-
| Gaudy Ring of Sleaziness || This piece of costume jewelry is so ugly that monsters tend to hate you just for wearing it. || ||
:TAUNT_MOD: 0.1
|-
| Grand Ring || A gaudy golden ring with a purple enchantment aura. || ||
|-
| Heavy Ring || So heavy! Wait, that's probably an illusion... nope, it really is super heavy. Makes it hard to hold stuff. || ||
:MAX_INVENTORY_SIZE: -1
:MAX_ARMOR: 30
:MAX_INVENTORY_SIZE: -1
:MITIGATION_CRUSHING: 3
|-
|-
| Ring of Directness || Made of pink wood, supposedly common in the orcish homeland of Gu. || ||
:BOOST_UNIVERSAL_DIRECT: 35:BOOST_UNIVERSAL_INDIRECT: -35
|-
| Ring of Ferocious Clawing || This mottled ring improves a Werewolf ability: Claw || ||
|-
| Ring of Increasing Anxiety || This small metal band seems to get tighter and tighter the longer you wear it. || ||
:MOD_PSYCHIC_DIRECT: 0.1
:YouWereAdopted: +40 damage
:MOD_PSYCHIC_DIRECT: 0.1
|-
| Ring of Jaunty Traipsing || This criminally ugly purple ring augments your movement so that your sprint speed is slightly faster. || ||
|-
| Ring of Projectile Expression || This ring seems ready to fly off your finger at any moment, but mercifully stays put. || ||
:MOD_SKILL_ARCHERY: 0.1
:IceSpear: +30 damage
:MOD_SKILL_ARCHERY: 0.1
|-
| Ring of Psychiatric Abuse || This dull black ring improves a Psychology ability: Cause Terror. || ||
|-
| Echur's Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. Echur has augmented this particular belt. || ||
:Set loot preference to Mentalism and Unknown
:BOOST_SKILL_MENTALISM: 1
:MAX_POWER: 5
:Set loot preference to Mentalism and Unknown
|-
| Great Arachnid Harness || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders. ||
:Wooden
||
:Set loot preference to Spider and Spider
:MAX_INVENTORY_SIZE: 8
:Set loot preference to Spider and Spider
|-
| Lucky Belt of Nice Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || ||
| Lucky Belt of The Cruel Tormenter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || ||
:Set loot preference to Necromancy and Mentalism
|-
| Lucky Belt of The Crypt Keeper || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || ||
:Set loot preference to IceMagic and Necromancy
|-
| Lucky Belt of The Cunning Wolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || ||
| Lucky Belt of The War Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || ||
:Set loot preference to FireMagic and Staff
|-
| Lucky Belt of The Winter Warden || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || ||
:Set loot preference to IceMagic and Druid
|-
| Lucky Belt of The Wise Duelist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || ||
| Lucky Belt of the Hammerer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || ||
:Set loot preference to Hammer and Unknown
|-
| Lucky Belt of the Ice Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. Echur has augmented this particular belt. || ||
:Set loot preference to IceMagic and Unknown
|-
| Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || ||
:Wooden
||
:Set loot preference to Spider and Spider
:MAX_INVENTORY_SIZE: 4
:Set loot preference to Spider and Spider|}
333
edits