All Skills/Treasure Effects:By Ability
All Skills Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Hygiene +1
- Hygiene +1
- Hygiene +1
- Sprint Speed Boost +1
- Falling Damage -50%
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +46
- Max Health +46
- Max Health +46
- Max Health +46
- Max Power +26
- Max Power +26
- Max Power +26
- Max Power +26
- Max Power +26
- Health from Combat Refresh Abilities +42
- Health from Combat Refresh Abilities +42
- Health from Combat Refresh Abilities +42
- Health from Combat Refresh Abilities +42
- Health from Combat Refresh Abilities +42
- Power from Combat Refresh Abilities +22
- Power from Combat Refresh Abilities +22
- Power from Combat Refresh Abilities +22
- Power from Combat Refresh Abilities +22
- Power from Combat Refresh Abilities +22
- Armor from Combat Refresh Abilities +54
- Armor from Combat Refresh Abilities +54
- Armor from Combat Refresh Abilities +54
- Armor from Combat Refresh Abilities +54
- Armor from Combat Refresh Abilities +54
- Health Regen (In-Combat) +18
- Health Regen (In-Combat) +18
- Health Regen (In-Combat) +18
- Health Regen (In-Combat) +18
- Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +18
- Armor Regen (In-Combat) +18
- Armor Regen (In-Combat) +18
- Armor Regen (In-Combat) +18
- Armor Regen (In-Combat) +18
- Healing Received From First Aid +74
- Healing Received From First Aid +74
- Healing Received From First Aid +74
- Healing Received From First Aid +74
- Armor Received from Patch Armor +110
- Armor Received from Patch Armor +110
- Armor Received from Patch Armor +110
- Armor Received from Patch Armor +110
- Chance of Uncommon Loot +32% (DEPRECATED)
- Chance of Uncommon Loot +32% (DEPRECATED)
- Chance of Rare Loot +12% (DEPRECATED)
- Chance of Rare Loot +12% (DEPRECATED)
- Inventory Slots +8
- Inventory Slots +8
- Taunt From Attack Damage +32%
- Taunt From Attack Damage +32%
- Taunt From Attack Damage +32%
- Direct Electricity Damage Reduction +27
- Direct Psychic Damage Reduction +27
- Trauma Damage Reduction +8
- Nature Damage Reduction +8
- Poison Damage Reduction +8
- Combat XP Boost +4%
- Poison Damage (Direct&Per-Tick) +16
- Trauma Damage (Direct&Per-Tick) +16
- Nature Damage (Direct&Per-Tick) +16
- Healing Received from Major Healing Abilities +50
- Healing Received from Major Healing Abilities +50
- Monster Rage Boost -8%
- Monster Rage Boost -8%
- Accuracy Boost +16
- Accuracy Boost +16
- Accuracy Boost +16
- Nice Attacks deal +40 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)
- Nice Attacks deal +64 damage and hasten your current Combat Refresh delay by 1 second
- Core Attacks deal +32 damage and hasten your current Combat Refresh delay by 1 second
- Basic Attacks restore 12 Power
- Core Attacks deal +41 damage and reduce the Power cost of your next Minor Heal ability by -22
- Minor Heals restore +33 Health and reduce the damage of the next attack that hits the target by 20%
- Signature Support abilities restore 32 Power to all allies within 20 meters
- Signature Debuffs deal +25% damage and also deal 176 Armor damage
- Signature Support abilities restore 80 Armor to all allies within 20 meters
- Healing of your Major Healing Abilities +74
- Major Healing abilities also restore 112 Armor
- Major Healing abilities have a 65% chance to restore an additional 137 Health
- Major Healing abilities have a 65% chance to restore an additional 137 Health
- Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay
- Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay
- Minor Heals restore 71 Armor
- Minor Heals restore 71 Armor
- Fish Gut Damage +79%
- Fish Gut Damage +79%
- Stake The Heart Damage +94%
- Stake The Heart Damage +94%
- Spore Bomb Damage +37%
- Spore Bomb Damage +37%
- Crossbow Base Damage +48%
- Crossbow Base Damage +48%
- Crossbow Base Damage +48%
- Crossbow Reuse Timer -10
- Crossbow Reuse Timer -10
- Crossbow Reuse Timer -10
- Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
- Crossbow abilities restore 240 health after a 15 second delay
- Crossbow abilities restore 240 health after a 15 second delay
- Crossbow abilities restore 252 armor after a 12 second delay
- Crossbow abilities restore 252 armor after a 12 second delay