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First Aid/Abilities

49 bytes added, 11:35, 7 August 2022
First Aid Complete Ability List
| {{Ability icon|Resuscitate 2 (Hardcore, Guild)|2}} || 50 || Resuscitate 2 (Hardcore, Guild) || Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. || || || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || <b>Item:</b> [[First Aid: Resuscitate 2 (Hardcore, Guild)]]
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| {{Ability icon|Treat Disease 3|2}} || 50 || Treat Disease 3 || Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. || Treats one [[Disease#Advanced|Advanced Disease]] || || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
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| {{Ability icon|Set Broken Bone|2}} || 55 || Set Broken Bone || Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. || Repairs 1 broken bone. || || <b>Power Cost: </b>23<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Mox Warcut]]
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