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Bard/Abilities

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==[[Bard/Abilities|Bard Complete Ability List]]==
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<!-- Updated on February 05November 17, 2022 from v357 v374 -->
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;"
| {{Ability icon|Disharmony|2}} || 1 || Disharmony || An out-of-tune note aimed at your enemy causes a wince of pain.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 7 Trauma || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>1.5 || Leveling
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| {{Ability icon|Song of Resurgence|2}} || 2 || Song of Resurgence || Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Restores:</b> 7 Health to Nearby Allies Every 4 seconds || || <b>Power Cost: </b>13<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>2 4 || Leveling
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| {{Ability icon|Entrancing Lullaby|2}} || 3 || Entrancing Lullaby || A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) || Target becomes mesmerized for 10 seconds, or until attacked.<br><b>Suppresses Monster Shout</b> || <b>Damage Health: </b> 6 Psychic || <b>Power Cost: </b>11<br><b>Range: </b>30<br><b>Cooldown: </b>30 || Leveling
| {{Ability icon|Thunderous Note|2}} || 8 || Thunderous Note || Play a note at incredible volume to blast an enemy with sonic power.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 20 Trauma || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
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| {{Ability icon|Song of Discord|2}} || 9 || Song of Discord || Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Deal:</b> 10 Trauma Damage every 2 seconds || || <b>Power Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>2 || Leveling
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| {{Ability icon|Moment of Resolve|2}} || 10 || Moment of Resolve || At your cue, all nearby allies undergo a moment of incredible strength.<br><b>This is a Signature Support ability.</b> || For 5 seconds, all nearby allies take 30% less damage from Crushing/Slashing/Piercing attacks<br><b>Restores:</b> 28 Armor to Nearby Allies || || <b>Power Cost: </b>19<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>60 || Leveling
| {{Ability icon|Disharmony 2|2}} || 11 || Disharmony 2 || An out-of-tune note aimed at your enemy causes a wince of pain.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) || || <b>Damage: </b> 12 Trauma || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>1.5 || Leveling
|-
| {{Ability icon|Song of Resurgence 2|2}} || 12 || Song of Resurgence 2 || Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Restores:</b> 9 Health to Nearby Allies Every 4 seconds || || <b>Power Cost: </b>17<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>2 4 || Leveling
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| {{Ability icon|Blast of Fury 2|2}} || 14 || Blast of Fury 2 || You blast anger through your horn's song. You must have a horn equipped. || || <b>Damage: </b> 43 Nature || <b>Power Cost: </b>21<br><b>Range: </b>30<br><b>Cooldown: </b>12 || Leveling
| {{Ability icon|Blast of Despair 2|2}} || 18 || Blast of Despair 2 || You blast sadness through your horn's song. You must have a horn equipped. || || <b>Damage: </b> 30 Nature<br><b>Dmg to Vulnerable Targets: </b> 30 Nature<br><b>Reduces Rage: </b>-90<br><b>Enrages Target: </b>0% || <b>Power Cost: </b>16<br><b>Range: </b>30<br><b>Cooldown: </b>6 || Leveling
|-
| {{Ability icon|Song of Discord 2|2}} || 19 || Song of Discord 2 || Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Deal:</b> 21 Trauma Damage every 2 seconds || || <b>Power Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>2 || Leveling
|-
| {{Ability icon|Virtuoso's Ballad|2}} || 20 || Virtuoso's Ballad || Use your masterful music to push an ally to greater heights. || For 5 seconds, target's attacks deal +20% direct damage and cost -5 Power || || <b>Power Cost: </b>34<br><b>Range: </b>30<br><b>Cooldown: </b>60 || Leveling
| {{Ability icon|Blast of Defiance 2|2}} || 25 || Blast of Defiance 2 || You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.<br><b>This is a Nice Attack.</b> || <b>Reaps:</b> 20% of the Health damage done (up to the max)<br><b>Max Health Reaped:</b> 40 <br><b>Reaps:</b> 0% of the Health damage done (up to the max)<br><b>Max Armor Reaped:</b> 0 <br><b>Max Armor Reaped:</b> 0 || <b>Damage: </b> 45 Nature || <b>Power Cost: </b>32<br><b>Range: </b>30<br><b>Cooldown: </b>12 || <b>Training:</b> [[Rappanel]]
|-
| {{Ability icon|Song of Resurgence 3|2}} || 25 || Song of Resurgence 3 || Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Restores:</b> 11 Health to Nearby Allies Every 4 seconds || || <b>Power Cost: </b>22<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>2 4 || Leveling
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| {{Ability icon|Rally 3|2}} || 26 || Rally 3 || Give an ally (or yourself) a quick burst of encouragement.<br><b>This is a Major Healing ability.</b> || <b>Restores:</b> 110 Health to Target || || <b>Power Cost: </b>26<br><b>Range: </b>25<br><b>Cooldown: </b>30 || Leveling
| {{Ability icon|Thunderous Note 3|2}} || 28 || Thunderous Note 3 || Play a note at incredible volume to blast an enemy with sonic power.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 60 Trauma || <b>Power Cost: </b>19<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
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| {{Ability icon|Song of Discord 3|2}} || 29 || Song of Discord 3 || Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Deal:</b> 34 Trauma Damage every 2 seconds || || <b>Power Cost: </b>24<br><b>Range: </b>3<br><b>Cooldown: </b>2 || Leveling
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| {{Ability icon|Anthem of Avoidance 2|2}} || 30 || Anthem of Avoidance 2 || Your music gives all nearby allies extra agility for a short time. || All nearby allies gain +30% Projectile Evasion for 8 seconds || || <b>Power Cost: </b>20<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>30 || <b>Training:</b> [[Rappanel]]
| {{Ability icon|Moment of Resolve 3|2}} || 32 || Moment of Resolve 3 || At your cue, all nearby allies undergo a moment of incredible strength.<br><b>This is a Signature Support ability.</b> || For 5 seconds, all nearby allies take 40% less damage from Crushing/Slashing/Piercing attacks<br><b>Restores:</b> 44 Armor to Nearby Allies || || <b>Power Cost: </b>30<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>60 || Leveling
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| {{Ability icon|Song of Resurgence 4|2}} || 33 || Song of Resurgence 4 || Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Restores:</b> 13 Health to Nearby Allies Every 4 seconds || || <b>Power Cost: </b>26<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>2 4 || Leveling
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| {{Ability icon|Blast of Fury 4|2}} || 34 || Blast of Fury 4 || You blast anger through your horn's song. You must have a horn equipped. || || <b>Damage: </b> 105 Nature || <b>Power Cost: </b>32<br><b>Range: </b>30<br><b>Cooldown: </b>12 || Leveling
| {{Ability icon|Thunderous Note 4|2}} || 38 || Thunderous Note 4 || Play a note at incredible volume to blast an enemy with sonic power.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 89 Trauma || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
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| {{Ability icon|Song of Discord 4|2}} || 39 || Song of Discord 4 || Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Deal:</b> 52 Trauma Damage every 2 seconds || || <b>Power Cost: </b>28<br><b>Range: </b>3<br><b>Cooldown: </b>2 || Leveling
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| {{Ability icon|Moment of Resolve 4|2}} || 40 || Moment of Resolve 4 || At your cue, all nearby allies undergo a moment of incredible strength.<br><b>This is a Signature Support ability.</b> || For 5 seconds, all nearby allies take 45% less damage from Crushing/Slashing/Piercing attacks<br><b>Restores:</b> 52 Armor to Nearby Allies || || <b>Power Cost: </b>34<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>60 || Leveling
| {{Ability icon|Blast of Defiance 4|2}} || 45 || Blast of Defiance 4 || You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.<br><b>This is a Nice Attack.</b> || <b>Reaps:</b> 20% of the Health damage done (up to the max)<br><b>Max Health Reaped:</b> 80 <br><b>Reaps:</b> 0% of the Health damage done (up to the max)<br><b>Max Armor Reaped:</b> 0 <br><b>Max Armor Reaped:</b> 0 || <b>Damage: </b> 100 Nature || <b>Power Cost: </b>44<br><b>Range: </b>30<br><b>Cooldown: </b>12 || <b>Training:</b> [[Rappanel]]
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| {{Ability icon|Song of Resurgence 5|2}} || 45 || Song of Resurgence 5 || Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Restores:</b> 15 Health to Nearby Allies Every 4 seconds || || <b>Power Cost: </b>31<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>2 4 || Leveling
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| {{Ability icon|Song of Bravery 5|2}} || 46 || Song of Bravery 5 || Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Lowers Power Costs:</b> -7 For All Nearby Allies || || <b>Power Cost: </b>31<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>2 || <b>Training:</b> [[Rappanel]]
| {{Ability icon|Thunderous Note 5|2}} || 48 || Thunderous Note 5 || Play a note at incredible volume to blast an enemy with sonic power.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 137 Trauma || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| {{Ability icon|Song of Discord 5|2}} || 49 || Song of Discord 5 || Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Deal:</b> 82 Trauma Damage every 2 seconds || || <b>Power Cost: </b>32<br><b>Range: </b>3<br><b>Cooldown: </b>2 || Leveling
|-
| {{Ability icon|Hymn of Resurrection|2}} || 50 || Hymn of Resurrection || A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!).<br><br>Note: to use this ability, you must be wearing a piece of equipment that enables it. || Eligible dead allies return to life with 50% of their Max Health.<br><b>Can Be On Sidebar</b> || <b>Enrages Target: </b>0% || <b>Power Cost: </b>87<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>1800 || ???
| {{Ability icon|Blast of Defiance 5|2}} || 55 || Blast of Defiance 5 || You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.<br><b>This is a Nice Attack.</b> || <b>Reaps:</b> 20% of the Health damage done (up to the max)<br><b>Max Health Reaped:</b> 100 <br><b>Reaps:</b> 0% of the Health damage done (up to the max)<br><b>Max Armor Reaped:</b> 0 <br><b>Max Armor Reaped:</b> 0 || <b>Damage: </b> 145 Nature || <b>Power Cost: </b>49<br><b>Range: </b>30<br><b>Cooldown: </b>12 || <b>Training:</b> [[Rappanel]]
|-
| {{Ability icon|Song of Resurgence 6|2}} || 55 || Song of Resurgence 6 || Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Restores:</b> 17 Health to Nearby Allies Every 4 seconds || || <b>Power Cost: </b>34<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>2 4 || <b>Training:</b> [[Percussa]]
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| {{Ability icon|Song of Bravery 6|2}} || 56 || Song of Bravery 6 || Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Lowers Power Costs:</b> -9 For All Nearby Allies || || <b>Power Cost: </b>35<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>2 || <b>Training:</b> [[Rappanel]]
| {{Ability icon|Thunderous Note 6|2}} || 58 || Thunderous Note 6 || Play a note at incredible volume to blast an enemy with sonic power.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 189 Trauma || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Percussa]]
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| {{Ability icon|Song of Discord 6|2}} || 59 || Song of Discord 6 || Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Deal:</b> 112 Trauma Damage every 2 seconds || || <b>Power Cost: </b>36<br><b>Range: </b>3<br><b>Cooldown: </b>2 || <b>Training:</b> [[Percussa]]
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| {{Ability icon|Anthem of Avoidance 4|2}} || 60 || Anthem of Avoidance 4 || Your music gives all nearby allies extra agility for a short time. || All nearby allies gain +40% Projectile Evasion for 8 seconds || || <b>Power Cost: </b>30<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>30 || <b>Training:</b> [[Rappanel]]
| {{Ability icon|Blast of Defiance 6|2}} || 65 || Blast of Defiance 6 || You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.<br><b>This is a Nice Attack.</b> || <b>Reaps:</b> 20% of the Health damage done (up to the max)<br><b>Max Health Reaped:</b> 120 <br><b>Reaps:</b> 0% of the Health damage done (up to the max)<br><b>Max Armor Reaped:</b> 0 <br><b>Max Armor Reaped:</b> 0 || <b>Damage: </b> 188 Nature || <b>Power Cost: </b>55<br><b>Range: </b>30<br><b>Cooldown: </b>12 || <b>Training:</b> [[Rappanel]]
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| {{Ability icon|Song of Resurgence 7|2}} || 65 || Song of Resurgence 7 || Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Restores:</b> 19 Health to Nearby Allies Every 4 seconds || || <b>Power Cost: </b>38<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>2 4 || <b>Training:</b> [[Percussa]]
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| {{Ability icon|Blast of Despair 6|2}} || 66 || Blast of Despair 6 || You blast sadness through your horn's song. You must have a horn equipped. || || <b>Damage: </b> 191 Nature<br><b>Dmg to Vulnerable Targets: </b> 191 Nature<br><b>Reduces Rage: </b>-600<br><b>Enrages Target: </b>0% || <b>Power Cost: </b>32<br><b>Range: </b>30<br><b>Cooldown: </b>6 || <b>Training:</b> [[Percussa]]
| {{Ability icon|Thunderous Note 7|2}} || 68 || Thunderous Note 7 || Play a note at incredible volume to blast an enemy with sonic power.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 242 Trauma || <b>Power Cost: </b>33<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Percussa]]
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| {{Ability icon|Song of Discord 7|2}} || 69 || Song of Discord 7 || Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Deal:</b> 144 Trauma Damage every 2 seconds || || <b>Power Cost: </b>40<br><b>Range: </b>3<br><b>Cooldown: </b>2 || <b>Training:</b> [[Percussa]]
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| {{Ability icon|Anthem of Avoidance 5|2}} || 70 || Anthem of Avoidance 5 || Your music gives all nearby allies extra agility for a short time. || All nearby allies gain +45% Projectile Evasion for 8 seconds || || <b>Power Cost: </b>34<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>30 || <b>Training:</b> [[Rappanel]]
| {{Ability icon|Blast of Defiance 7|2}} || 75 || Blast of Defiance 7 || You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.<br><b>This is a Nice Attack.</b> || <b>Reaps:</b> 20% of the Health damage done (up to the max)<br><b>Max Health Reaped:</b> 140 <br><b>Reaps:</b> 0% of the Health damage done (up to the max)<br><b>Max Armor Reaped:</b> 0 <br><b>Max Armor Reaped:</b> 0 || <b>Damage: </b> 238 Nature || <b>Power Cost: </b>61<br><b>Range: </b>30<br><b>Cooldown: </b>12 || <b>Training:</b> [[Raina]]
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| {{Ability icon|Song of Resurgence 8|2}} || 75 || Song of Resurgence 8 || Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Restores:</b> 21 Health to Nearby Allies Every 4 seconds || || <b>Power Cost: </b>43<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>2 4 || <b>Training:</b> [[Raina]]
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| {{Ability icon|Song of Bravery 8|2}} || 76 || Song of Bravery 8 || Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Lowers Power Costs:</b> -11 For All Nearby Allies || || <b>Power Cost: </b>43<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>2 || <b>Training:</b> [[Raina]]
| {{Ability icon|Thunderous Note 8|2}} || 78 || Thunderous Note 8 || Play a note at incredible volume to blast an enemy with sonic power.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 304 Trauma || <b>Power Cost: </b>36<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Raina]]
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| {{Ability icon|Song of Discord 8|2}} || 79 || Song of Discord 8 || Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. || Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.<br><b>Deal:</b> 180 Trauma Damage every 2 seconds || || <b>Power Cost: </b>44<br><b>Range: </b>3<br><b>Cooldown: </b>2 || <b>Training:</b> [[Raina]]
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| {{Ability icon|Anthem of Avoidance 6|2}} || 80 || Anthem of Avoidance 6 || Your music gives all nearby allies extra agility for a short time. || All nearby allies gain +50% Projectile Evasion for 8 seconds || || <b>Power Cost: </b>37<br><b>Range: </b>30<br><b>AoE: </b>30<br><b>Cooldown: </b>30 || <b>Training:</b> [[Raina]]
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