137
edits
Changes
→Basics
<noinclude>{{Tocright}}[[Category:Gameplay]]</noinclude><includeonly>==[[General gameplay tips/Basics|Basics]] ==</includeonly>===User Interface ===In this picture, you can see a player's Inventory(top right), party window(bottom right), and player Chat on the left.<br>[[File:PlayerUiScreenshot.png|500x500px|InGame]]<br><br>For the current [[User Interface]] a player has 3 main panels.<br/>These are <b><i>Main UI Bar</i></b>, <b><i>Equipped Skills</i></b>, and your <b><i>Special Abilities</i></b>.<ol style="list-style-type:decimal;"><li>Main UI Bar{| class="wikitable" style="border-color:#eee;"| rowspan="7" style="padding:5px;width:60px;" | [[File:User interface right side.png|60px|The Main UI.]]|-| style="text-align:center;padding:5px;" | [[File:AccountStatusIcon.png|60px|Account Status]]<br/>Support| style="padding:5px;" | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.| style="text-align:center;padding:5px;" | [[File:ChatIcon.png|60px|Chat]]<br/>Chat| style="padding:5x;" | Panel for talking to other players.|-| style="text-align:center;padding:5px;" | [[File:InventoryIcon.png|60px|Inventory]]<br/>Inventory| style="padding:5px;" | Shows players current carried items| style="text-align:center;padding:5px;" | [[File:SkillsIcon.png|60px|Skills]]<br/>Skills & Abilities| style="padding:5px;" | Panel that shows the players current skills and their level in each.|-| style="text-align:center;padding:5px;" | [[File:MapIcon.png|60px|Map]]<br/>Map| style="padding:5px;" | Shows the zone map in which the player is currently in, if applicable.| style="text-align:center;padding:5px;" | [[File:QuestIcon.png|60px|Quest]]<br/>Quest Log| style="padding:5px;" | Shows the players current quest, stuff to do, and a notepad.|-| style="text-align:center;padding:5px;" | [[File:LoreIcon.png|60px|Books & Lore]]<br/>Books & Lore| style="padding:5px;" | Books and Lore that the player has read.| style="text-align:center;padding:5px;" | [[File:RecipesIcon.png|60px|Recipes]]<br/>Crafting| style="padding:5px;" | Shows all recipes that the player has learned.|-| style="text-align:center;padding:5px;" | [[File:PersonaIcon.png|60px|Persona]]<br/>Persona| style="padding:5px;" | Shows current Equipment, Player Statuses, and Player Abilities.| rowspan="2" style="text-align:center;padding:5px;" | [[File:OptionsIcon.png|60px|Options]]<br/>Options| rowspan="2" style="padding:5px;" | Shows various options..*key commands,*Mouse and Movement Parameters,*Graphics,*GUI and Windows,*Sound,*Special Settings,*Logout,*Quit Game.|-| style="text-align:center;padding:5px;" | [[File:SocialIcon.png|60px|Social]]<br/>Social| style="padding:5px;" | Shows players hunting group and Friends list. |}</li><br/><li>The <b><i>[[Skills|Equipped Skills]]</i></b> bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.<br/>The [[Controls|default controls]] for a player's <b><i>Equipped Skills</i></b> are:<ul><li>For the top bar: numbers <kbd>1</kbd>⇒<kbd>6</kbd>.</li><li>For the bottom bar: <kbd>Ctrl</kbd>+<kbd>1</kbd>⇒<kbd>6</kbd>.</li></ul>These are the abilities that you will be using regularly.</li>
=== Controls ===:For a complete listing see [[Controls]].==== Player Controls ===={| class="wikitable" {{STDT}} style="text-align: center; float:right;"!colspan!! Default player Controls !!|-! Command !! Key !! Alternate Key |-| style="8text-align:right;"|Main UI BarTurn Left || <kbd>←</kbd> || <kbd>A</kbd>|-| style="text-align: centerright;" | Turn Right ||[[File:AccountStatusIcon.png<kbd>→</kbd> |60px|Account Status]] <kbd>D</kbd>|Account Status: A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.|style="text-align:right;" | Strafe Left |[[File:InventoryIcon.png|60px<kbd>Q</kbd> |Inventory]]|Inventory: Shows players current carried itemsNone|-|[[Filestyle="text-align:ChatIcon.pngright;" | Strafe Right ||60px<kbd>E</kbd> |Chat]]|Chat: Panel for talking to other players.None
|-
|[[Filestyle="text-align:SkillsIcon.pngright;" |60pxMove Forward |Skills]]|Skills: Panel that shows the players current skills and their level in each.||[[File:MapIcon.png<kbd>↑</kbd> |60px|Map]]|Map: Shows the map of zone the player is currently in, if applicable. ||[[File:QuestIcon.png|60px|Quest]]|Quest: Shows the players current quest, stuff to do, and a notepad. <kbd>W</kbd>
|-
|[[Filestyle="text-align:RecipesIcon.pngright;" |60pxMove Backwards |Recipes]]|Recipes: Shows all recipes that the player has learned.||[[File:PetsIcon.png<kbd>↓</kbd> |60px|Pets]]|Pets: Shows the players current pet(s). ||[[File:PersonaIcon.png|60px|Persona]]|Persona: Shows current Equipment, Player Statuses, and Player Abilities.<kbd>S</kbd>
|-
|[[Filestyle="text-align:OptionsIcon.pngright;" | Jump || <kbd>Space</kbd> ||60pxNone|Options]]-|Optionsstyle="text-align: Shows various options.. key commands, Mouse and Movement Parameters, Graphics, GUI and Windows, Sound, Special Settings, Logout, Quit Game. right;" | Run || <kbd>Left-Shift</kbd> || <kbd>Right-Shift</kbd>|-|[[Filestyle="text-align:SocialIcon.pngright;" | Toggle Run/Walk ||60px<kbd>'</kbd> |Social]]| None|-|Socialstyle="text-align: Shows players hunting group and Friends list.right;" | Use Ability 1⇒6 || <kbd>1</kbd>⇒<kbd>6</kbd> || None|-|[[Filestyle="text-align:Item-icon-none.pngright;" | Use Ability 7⇒12 ||60px<kbd>Ctrl</kbd>+<kbd>1</kbd>⇒<kbd>6</kbd> |Game]]|Game: Word Game that players can Play. (Currently just a blank tile.)None
|}
*Default Movement Controls*The [[Skills|Equipped Skills]] bars, at the bottom of the screen, are where you can see Standard WASD or Arrows Movement*Holding <dfn><abbr title="Right Mouse Button"><kbd>RMB</kbd></abbr></dfn> + <dfn><abbr title="Left Mouse Button"><kbd>LMB</kbd></abbr></dfn> will make your currently equipped skills, be they combat, animal, performance ectcharacter move forward. {{-}}
==== GUI Controls ====
{| {{STDT}} style="text-align:center; float:right;"
! style="text-align:center; margin: auto;" colspan="3" | Default GUI Controls
|-
! Command || Key || Alternate Key
|-
| style="text-align:right;" | Show Inventory Window || <kbd>I</kbd> || <kbd>Ctrl</kbd>+<kbd>I</kbd>
|-
| style="text-align:right;" | Show Chat Window || <kbd>C</kbd> || <kbd>Ctrl</kbd>+<kbd>C</kbd>
|-
| style="text-align:right;" | Show Persona Screen || <kbd>P</kbd> || None
|-
| style="text-align:right;" | Show Quest Screen || None || None
|-
| style="text-align:right;" | Show Config Screen || <kbd>Shift</kbd>+<kbd>O</kbd> || None
|-
| style="text-align:right;" | Show Map Window || <kbd>M</kbd> || <kbd>Ctrl</kbd>+<kbd>M</kbd>
|-
| style="text-align:right;" | Close Last Panel<span style="font-size:50%;"><br/>Can also open options menu.</span> || <kbd>Escape</kbd> || None
|-
| style="text-align:right;" | Select Next Enemy || <kbd>Tab</kbd> || None
|-
| style="text-align:right;" | Zoom Camera In || <span style="font-size:50%;">Numeric Keypad:</span><kbd>+</kbd> || <kbd>Scroll Wheel ⇑</kbd>
|-
| style="text-align:right;" | Zoom Camera Out || <span style="font-size:50%;">Numeric Keypad:</span><kbd>-</kbd> || <kbd>Scroll Wheel ⇓</kbd>
|-
| style="text-align:right;" | Select Next Non-Combatant || None || None
|-
| style="text-align:right;" | Use Selected || <kbd>U</kbd> || None
|-
| style="text-align:right;" | Screenshot || <kbd>Ctrl</kbd>+<kbd>P</kbd> || None
|-
| style="text-align:right;" | Screenshot: High-Res || None || None
|-
| style="text-align:right;" | Turn On/Off GUI Windows || <kbd>=</kbd> || None
|-
| style="text-align:right;" | Show Label Above Interactibles || <kbd>Alt</kbd> || None
|}
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|<dfn><abbr title="Network delay">Ping</abbr></dfn>]], [[wikipedia:Frame rate|<dfn><abbr title="Frames Per Second">FPS</abbr></dfn>]], and [[Game updates|Game Version]].
*Typing "<kbd>/wiki chicken</kbd>" in the game chat will open an internet browser and search this wiki for 'chicken', quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])
*<i>Select Next Non-Combatant</i> is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended
*<i>Use Selected</i> is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,<br> or shuffle through a pile of dead mobs.
*For High-Res Screenshots <kbd>F12</kbd> is suggested.
*<b>For capturing screenshots in general and in particular <u>screen portions</u> [http://app.prntscr.com/ Lightshot] is highly advised.</b>
*:Especially with it's default <kbd>PRT-SCR</kbd> key-usage.
{{-}}
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]
[[File:Chicken power level.jpg|thumb|right|150px|A chicken's Stats]]
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! <u>Running while in combat '''will''' drain power.</u>
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in ''vulnerable'' state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that "manage rage', as they decrease a mobs rage or slow its ability to produce rage somehow.
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.<includeonly>
</includeonly>
{{Spoiler| Click on Expand to view currently available non-animal combat skills. Individual skill pages provide information on discovering these skills!|
{{ #dpl:
| category = Combat Skills
| notcategory = Mechanics
| include = {Skill infobox}:caption
| columns = 1
| table = class="sortable wikitable" style="width:100%",Skill, Description
}}
}}
General tips for choosing between the combat skills: <br>
- As a newer player consider having 1 primary combat skill and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].<br>
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)
{{:Damage Types}}
===Attacks===
There are two categories of attacks, '''Direct''' and '''Indirect'''.
'''Direct''' attacks are ones that are actively initiated by the attacker. They can be:
* '''Melee''' attacks affect a single target with a range of 5m. Typically these are physical damage types, but also include spells like [[Fire Breath]] and [[Chill]]
* '''Projectile''' attacks are ranged attacks of any damage type. This is not just arrows and thrown knives, but spells like [[Fireball]] and [[Necromancy]]'s [[Death's Hold]].
* '''Burst''' attacks are typically magical area of effect (AoE) attacks that can strike 2+ targets at the same time. Spells like [[Ice Nova]] or [[Battle Chemistry]] bomb attacks are burst attacks.
* '''Indirect''' attacks are ones that either do damage over time (DoTs) or are the result of reflected damage. For example, [[Fire Breath]] does direct damage to a target, but also applies a DoT, doing damage every two seconds for 12 seconds. That DoT is indirect damage.
Another source of indirect damage are abilities that damage a melee attacker, such as [[Druid]]'s [[Brambleskin]] or [[Fire Magic]]'s [[Molten Veins]]. These do damage to a melee attacker when the they strike you. Some, like [[Molten Veins]], even have a DoT component as well, but all the damage applied is indirect. Note that these will not react to a burst or projectile attack unless otherwise stated.
* Often with physical attacks, if the target is being made to bleed for a period of time as a DoT, the damage is Trauma.
* The environment of [[Kur Mountains]] and [[Gazluk]] is considered indirect cold damage, and gear/potions/abilities that give a bonus against indirect cold damage will slow the loss of body heat in those zones.
Another way to circumvent evasion is accuracy. Some gear or abilities provide general accuracy, applicable to any type of direct attack. Others only provide a bonus for one kind of direct attack.
Indirect damage is not affected by evasion. If a DoT is tied to a direct attack, the direct attack needs to hit first before the DoT can be applied, but evasion is not applied to each tick of the DoT. Similarly reflected damage hits a melee attacker regardless of any evasion that they possess.
===Levels & Skills===
*A short explanation: (see [[Level]] for a thorough walk-through)
**Most MMO's usually have MMORPGs use a way for both numeric Level system to indicate the player's character and for NPC foe's that start at level 1 and slowly increase to 2 power of players, NPCs, and 3, all the way to 50 or even 100mobs. Project Gorgon does not do this. Skills are by Default begin at level 0, and do not show in the players player's skill panel, to . To get level 1(and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.
*Skills
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower leveled level abilities in the skill in order to use the same abilities.**To change active skills(archery, sword, necro, ectetc) click the arrow button that is on the left side of the skill bar you would like to change.
*Combat Level:
*First time's the charm
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!
===Death===