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<!-- Updated as of patch v259, June 19, 2016 -->
==<!--a-->Fire Magic Slot List==
<spoiler show="Expand" hide"Hide">
<b><u>Head</u></b><br>
* Calefaction deals +115% damage<br>
* Cold Damage Reduction +6 when Fire Magic is active<br>
* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>
* Fire Damage Reduction +12 when Fire Magic is active<br>
* Fire Walls deal +20 damage per hit<br>
* Fire-Magic Base Damage +35%<br>
* Flesh to Fuel restores +51 Armor<br>
* Frostball slows target's movement by 25% and deals +10 damage<br>
* Ring of Fire deals +124% damage<br>
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
* Room-Temperature Ball deals +100% damage<br>
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
<b><u>Chest</u></b><br>
* Fire Walls have +84 Max Health<br>
* Fireball deals +32% damage<br>
* Frostball deals +48% damage<br>
* Ring of Fire deals +124% damage<br>
* Scintillating Flame and Scintillating Frost deal +70% damage<br>
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
* Super Fireball causes the target to take +12 damage per tick from fire damage over time<br>
* You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 20 Armor when using Defensive Burst or Defensive Chill<br>
* You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
<b><u>Legs</u></b><br>
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.<br>
* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>
* Defensive Chill deals +75% damage<br>
* Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds<br>
* Fire Bolts deal +72 armor damage<br>
* Fire Bolts deals +43% damage<br>
* Fire Breath and Super Fireball deal +70 damage over 10 seconds<br>
* Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds<br>
* Flesh to Fuel has a 66% chance to restore 31 Power<br>
* Flesh to Fuel increases your Sprint speed +6 for 10 seconds<br>
* Scintillating Flame restores 24 Health<br>
* Scintillating Frost and Scintillating Flame restore 13 Power<br>
* Scintillating Frost restores 31 Armor<br>
* Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds<br>
<b><u>Hands</u></b><br>
* Calefaction causes 240 additional damage after a 20 second delay<br>
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.<br>
* Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage<br>
* Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you<br>
* Fire Walls' attacks taunt +130%<br>
* Flesh to Fuel restores +24 Power<br>
* Frostball also targets all enemies within 10 meters and deals +12 damage<br>
* Indirect Fire Damage +60%<br>
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
* Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage<br>
* Super Fireball deals +86% damage<br>
<b><u>Feet</u></b><br>
* Calefaction deals +115% damage<br>
* Calefaction restores 46 Health<br>
* Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds<br>
* Fireball deals +32% damage<br>
* Flesh to Fuel increases your Sprint speed +6 for 10 seconds<br>
* Flesh to Fuel restores +24 Power<br>
* Frostball deals +48% damage<br>
* Frostball slows target's movement by 25% and deals +10 damage<br>
* Indirect Fire Damage +60%<br>
* Scintillating Flame and Scintillating Frost deal +70% damage<br>
* Super Fireball deals +86% damage<br>
<b><u>MainHand</u></b><br>
* Calefaction causes 240 additional damage after a 20 second delay<br>
* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>
* Defensive Chill deals +75% damage<br>
* Fire Bolts deal +72 armor damage<br>
* Fire Bolts deals +43% damage<br>
* Fire Bolts has a 50% chance to deal +28% damage and knock back all targets<br>
* Fire-Magic Base Damage +35%<br>
* Flesh to Fuel restores +51 Armor<br>
* Frostball deals +78 damage to Arachnids<br>
* Frostball deals +78 damage to creatures that are inherently on fire.<br>
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
* Room-Temperature Ball deals +100% damage<br>
<b><u>OffHand</u></b><br>
* Fire Bolts has a 50% chance to deal +28% damage and knock back all targets<br>
* Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you<br>
* Fire Walls have +84 Max Health<br>
* Fire-Magic Base Damage +6%<br>
* Fireball and Frostball have a 50% chance to deal +65% damage<br>
* Fireball restores 4 Health and 5 Armor to you<br>
* Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds<br>
* Ring of Fire has a 66% chance to deal +190% damage<br>
* Scintillating Flame restores 24 Health<br>
* Scintillating Frost and Scintillating Flame restore 13 Power<br>
* Scintillating Frost restores 31 Armor<br>
* Super Fireball causes the target to take +12 damage per tick from fire damage over time<br>
<b><u>Necklace</u></b><br>
* Calefaction restores 46 Health<br>
* Fire Breath and Super Fireball deal +70 damage over 10 seconds<br>
* Fire Breath deals +60% damage<br>
* Fire Walls deal +20 damage per hit<br>
* Fire-Magic Base Damage +6%<br>
* Fireball and Frostball have a 50% chance to deal +65% damage<br>
* Fireball restores 4 Health and 5 Armor to you<br>
* Frostball deals +78 damage to Arachnids<br>
* Frostball deals +78 damage to creatures that are inherently on fire.<br>
* Ring of Fire has a 66% chance to deal +190% damage<br>
* Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds<br>
<b><u>Ring</u></b><br>
* Cold Damage Reduction +6 when Fire Magic is active<br>
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.<br>
* Defensive Chill deals +75% damage<br>
* Fire Breath deals +60% damage<br>
* Fire Damage Reduction +12 when Fire Magic is active<br>
* Fire Walls' attacks taunt +130%<br>
* Fireball restores 4 Health and 5 Armor to you<br>
* Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds<br>
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
* You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 20 Armor when using Defensive Burst or Defensive Chill<br>
* You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
</spoiler>
==<!--a-->Fire Magic Slot List==
<spoiler show="Expand" hide"Hide">
<b><u>Head</u></b><br>
* Calefaction deals +115% damage<br>
* Cold Damage Reduction +6 when Fire Magic is active<br>
* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>
* Fire Damage Reduction +12 when Fire Magic is active<br>
* Fire Walls deal +20 damage per hit<br>
* Fire-Magic Base Damage +35%<br>
* Flesh to Fuel restores +51 Armor<br>
* Frostball slows target's movement by 25% and deals +10 damage<br>
* Ring of Fire deals +124% damage<br>
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
* Room-Temperature Ball deals +100% damage<br>
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
<b><u>Chest</u></b><br>
* Fire Walls have +84 Max Health<br>
* Fireball deals +32% damage<br>
* Frostball deals +48% damage<br>
* Ring of Fire deals +124% damage<br>
* Scintillating Flame and Scintillating Frost deal +70% damage<br>
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
* Super Fireball causes the target to take +12 damage per tick from fire damage over time<br>
* You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 20 Armor when using Defensive Burst or Defensive Chill<br>
* You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
<b><u>Legs</u></b><br>
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.<br>
* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>
* Defensive Chill deals +75% damage<br>
* Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds<br>
* Fire Bolts deal +72 armor damage<br>
* Fire Bolts deals +43% damage<br>
* Fire Breath and Super Fireball deal +70 damage over 10 seconds<br>
* Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds<br>
* Flesh to Fuel has a 66% chance to restore 31 Power<br>
* Flesh to Fuel increases your Sprint speed +6 for 10 seconds<br>
* Scintillating Flame restores 24 Health<br>
* Scintillating Frost and Scintillating Flame restore 13 Power<br>
* Scintillating Frost restores 31 Armor<br>
* Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds<br>
<b><u>Hands</u></b><br>
* Calefaction causes 240 additional damage after a 20 second delay<br>
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.<br>
* Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage<br>
* Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you<br>
* Fire Walls' attacks taunt +130%<br>
* Flesh to Fuel restores +24 Power<br>
* Frostball also targets all enemies within 10 meters and deals +12 damage<br>
* Indirect Fire Damage +60%<br>
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
* Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage<br>
* Super Fireball deals +86% damage<br>
<b><u>Feet</u></b><br>
* Calefaction deals +115% damage<br>
* Calefaction restores 46 Health<br>
* Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds<br>
* Fireball deals +32% damage<br>
* Flesh to Fuel increases your Sprint speed +6 for 10 seconds<br>
* Flesh to Fuel restores +24 Power<br>
* Frostball deals +48% damage<br>
* Frostball slows target's movement by 25% and deals +10 damage<br>
* Indirect Fire Damage +60%<br>
* Scintillating Flame and Scintillating Frost deal +70% damage<br>
* Super Fireball deals +86% damage<br>
<b><u>MainHand</u></b><br>
* Calefaction causes 240 additional damage after a 20 second delay<br>
* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>
* Defensive Chill deals +75% damage<br>
* Fire Bolts deal +72 armor damage<br>
* Fire Bolts deals +43% damage<br>
* Fire Bolts has a 50% chance to deal +28% damage and knock back all targets<br>
* Fire-Magic Base Damage +35%<br>
* Flesh to Fuel restores +51 Armor<br>
* Frostball deals +78 damage to Arachnids<br>
* Frostball deals +78 damage to creatures that are inherently on fire.<br>
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
* Room-Temperature Ball deals +100% damage<br>
<b><u>OffHand</u></b><br>
* Fire Bolts has a 50% chance to deal +28% damage and knock back all targets<br>
* Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you<br>
* Fire Walls have +84 Max Health<br>
* Fire-Magic Base Damage +6%<br>
* Fireball and Frostball have a 50% chance to deal +65% damage<br>
* Fireball restores 4 Health and 5 Armor to you<br>
* Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds<br>
* Ring of Fire has a 66% chance to deal +190% damage<br>
* Scintillating Flame restores 24 Health<br>
* Scintillating Frost and Scintillating Flame restore 13 Power<br>
* Scintillating Frost restores 31 Armor<br>
* Super Fireball causes the target to take +12 damage per tick from fire damage over time<br>
<b><u>Necklace</u></b><br>
* Calefaction restores 46 Health<br>
* Fire Breath and Super Fireball deal +70 damage over 10 seconds<br>
* Fire Breath deals +60% damage<br>
* Fire Walls deal +20 damage per hit<br>
* Fire-Magic Base Damage +6%<br>
* Fireball and Frostball have a 50% chance to deal +65% damage<br>
* Fireball restores 4 Health and 5 Armor to you<br>
* Frostball deals +78 damage to Arachnids<br>
* Frostball deals +78 damage to creatures that are inherently on fire.<br>
* Ring of Fire has a 66% chance to deal +190% damage<br>
* Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds<br>
<b><u>Ring</u></b><br>
* Cold Damage Reduction +6 when Fire Magic is active<br>
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.<br>
* Defensive Chill deals +75% damage<br>
* Fire Breath deals +60% damage<br>
* Fire Damage Reduction +12 when Fire Magic is active<br>
* Fire Walls' attacks taunt +130%<br>
* Fireball restores 4 Health and 5 Armor to you<br>
* Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds<br>
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
* You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 20 Armor when using Defensive Burst or Defensive Chill<br>
* You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
</spoiler>