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<!-- Updated as of patch v259, June 19, 2016 v435 -->==<!--a--noinclude>Fire Magic [[Category:Treasure Effects By Slot List==]]</noinclude><spoiler showspan style ="Expand" hide"Hidecolor: red"><b>Note that this only shows the max-level version of each treasure effect.<u/b>Head</uspan>{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | </bh3>Head<br/h3>* Calefaction deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +11560.0% damage<br>|| Uncommon || Head, MainHand|-* Cold |125 || Direct Fire Damage Reduction +6 when Fire Magic is active75<br/>Indirect Fire Damage Reduction 25 || Uncommon || Head, Ring* Combo: Super Fireball|-|120 || Room-Temperature Ball Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and 108.0% || Uncommon || Head, MainHand|-|125 || Super Fireball deals +108 135 damage.<br>and reuse timer is -1 second || Uncommon || Head, Ring|-* Fire Damage Reduction |125 || Flesh to Fuel restores +12 when Fire Magic is active<br>98 Armor || Uncommon || Head, MainHand|-* Fire Walls deal |125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 damage per hit<br>66 for 15 seconds || Uncommon || Head, Chest, Ring* Fire|-Magic Base |125 || Ring of Fire Damage 242 || Uncommon || Head, Chest|-|120 || Molten Veins Response Damage 85 || Uncommon || Head, Necklace|-|125 || Calefaction Damage +3579.0%<br>|| Uncommon || Head, Feet|-* Flesh to Fuel restores +51 Armor<br>* |120 || Frostball slows target's movement by 25% and deals +10 24 damage<br>|| Uncommon || Head, Feet* Ring of Fire deals +124% damage<br>|-* |120 || Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring of |-|125 || Fire has a 33Walls deal +67% chance to stun all targets and deal +80% damage<br>damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace|}* Room-Temperature Ball deals +{| class="wikitable sortable" style="width:100% damage;margin:auto;"|+ style="font-size:large" | <h3>OffHand<br/h3>* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +20.0% || Epic || OffHand, Necklace|-<b><u>Chest</u></b><br>* Fire Walls have |125 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +84 Max Health<br>108 for 10 seconds || Uncommon || OffHand, Necklace|-* Fireball deals |125 || Calefaction causes target to take +3225% damage<br>from Cold for 12 seconds || Uncommon || OffHand, Chest|-* Frostball deals |125 || Flesh to Fuel boosts your Core Attack Damage +48% damage<br>* Ring of Fire 181 for 7 seconds || Uncommon || OffHand, Necklace|-|125 || Room-Temperature Ball deals +124% Darkness damage<br>* Scintillating Flame and Scintillating Frost deal causes +70% 210 damage<br>over 12 seconds || Uncommon || OffHand, Ring|-* |125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || OffHand, Legs|-|125 || Scintillating Flame have a 50restores 51 Health || Uncommon || OffHand, Legs|-|125 || Ring of Fire deals +76% damage but has a 5% chance to deal +141% 194 fire damage<br>to YOU || Uncommon || OffHand, Necklace* Super Fireball causes the target |-|125 || Scintillating Frost and Defensive Chill restore 49 Armor || Uncommon || OffHand, Legs|-|125 || Molten Veins deals 130 Fire damage over 10 seconds in response to take +12 melee damage per tick from fire damage over time<br>|| Uncommon || OffHand, MainHand|-* You regain 13 Power when using Ring of |125 || Fire, Defensive Burst, or Defensive Chill<br>* You regain 20 Armor when using Defensive Burst or Defensive Chill<br>* You regain 22 Walls have +275 Max Health when using Ring of . FireWall reuse time is -3 seconds. || Uncommon || OffHand, Defensive Burst, or Defensive Chill<br>Chest|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>LegsHands</u></b><brh3>* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Indirect Fire Magic AbilityDamage +Fireball: final step stuns the enemy and deals +84 damage48.<br>0% || Uncommon || Hands, Feet|-* Combo: |125 || Super FireballDamage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage69.<br>0% || Uncommon || Hands, Feet|-* Defensive Chill |120 || Flesh To Fuel Power Restoration 60 || Rare || Hands, Feet|-|125 || Fire Breath hits all targets within 8 meters and deals +75% damage<br>* Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds<br>* Fire Bolts deal , but reuse timer is +3 seconds and Power cost is +72 armor damage<br>50 || Rare || Hands* Fire Bolts deals |-|120 || Room-Temperature Ball Damage +4338% damage<br>and reuse timer -3.5 seconds || Uncommon || Hands|-* Fire Breath |125 || Scintillating Flame and Super Fireball deal +70 Scintillating Frost stun and deal +145% damage over 10 seconds<br>to Vulnerable targets || Uncommon || Hands|-* Fire Breath deals |120 || Molten Veins Response Damage +45 damage and grants you +18 mitigation vs 34.0% || Uncommon || Hands|-|125 || Calefaction deals 321 additional Fire for 5 seconds<br>* Flesh to Fuel has damage after a 66% chance to restore 31 Power<br>12 second delay || Uncommon || Hands, MainHand|-* Flesh to Fuel increases your Sprint speed +6 for |125 || Frostball targets all enemies within 10 seconds<br>meters and deals +142 damage, but reuse timer is +3 seconds || Uncommon || Hands* Scintillating Flame restores 24 Health<br>|-* Scintillating Frost and Scintillating Flame restore 13 Power<br>|125 || Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds. || Uncommon || Hands, Ring* Scintillating Frost restores 31 Armor<br>|}* Super Fireball, Room{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-Temperature Ball, and Frostball cause the target's attacks to deal size:large" | <h3>MainHand</h3>|-9 damage for 10 seconds<br>!MinLevel !! EffectDescs !! MinRarity !! Slots|-<b><u>Hands</u></b><br>|120 || Fire Magic Base Damage +60.0% || Uncommon || MainHand, Head|-* Calefaction causes 240 additional damage after a 20 second delay<br>|120 || Room-Temperature Ball Damage +108.0% || Uncommon || MainHand, Head|-* Combo: Calefaction+Any |125 || Fire Magic AbilityBreath Damage +Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage48.<br>0% || Uncommon || MainHand, Necklace|-* Fire Bolts hit all targets within 25 meters (instead of 20) |125 || Flesh to Fuel restores +98 Armor || Uncommon || MainHand, Head|-|50 || Scintillating Flame and deals Scintillating Frost can be used while stunned. When used while stunned, they deal +40 50% damage<br>and knock the target back. || Epic || MainHand|-|125 || Molten Veins restores 82 Armor || Uncommon || MainHand, Legs|-* |125 || Molten Veins deals 130 Fire Breath has a 75% chance damage over 10 seconds in response to deal +48% melee damage and restore 24 Armor to you<br>|| Uncommon || MainHand, OffHand|-* |125 || Calefaction deals 321 additional Fire Walls' attacks taunt damage after a 12 second delay || Uncommon || MainHand, Hands|-|120 || Defensive Burst deals +13023%<br>* Flesh to Fuel restores damage and raises Basic Attack Damage +24 Power<br>44% for 10 seconds || Rare || MainHand, Necklace* Frostball also targets all enemies within 10 meters and deals +12 damage<br>|-* Indirect Fire |120 || When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || MainHand, Necklace|-|125 || Defensive Chill Damage +6056.0%<br>* || Rare || MainHand, Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>, Legs* Room|-Temperature Ball hits all enemies |125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 15 10 meters and deals +15% damage<br>|| Uncommon || MainHand, Feet|}* Super Fireball deals +86{| class="wikitable sortable" style="width:100% damage<br>;margin:auto;" <b>|+ style="font-size:large" | <uh3>FeetChest</u></b><brh3>* Calefaction deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || All fire spells deal up to +115% 178 damage<br>* Calefaction restores 46 Health<br>(randomly determined) || Uncommon || Chest, Feet|-* Defensive Chill grants you 55|120 || Scintillating Flame and Scintillating Frost Damage +47% chance to ignore Knockback effects for 7 seconds<br>|| Uncommon || Chest, Feet|-* Fireball deals |125 || Calefaction causes target to take +3225% damage<br>from Cold for 12 seconds || Uncommon || Chest, OffHand* Flesh to Fuel increases your Sprint speed +6 for 10 seconds<br>|-* Flesh |120 || Super Fireball causes the target to Fuel restores take +24 Power<br>88% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest* Frostball deals +48% damage<br>|-* Frostball slows target's movement by 25% and deals +10 damage<br>* Indirect |125 || You regain 50 Power when using Ring of Fire Damage +60%<br>, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring|-|125 || You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring|-* |125 || Scintillating Flame and Scintillating Frost deal Molten Veins boost your Core Attack Damage and Epic Attack Damage +70% damage<br>66 for 15 seconds || Uncommon || Chest, Head, Ring* Super Fireball deals +86% damage<br>|-|125 || Ring of Fire Damage 242 || Uncommon || Chest, Head|-<b><u>MainHand</u></b><br>|125 || Fireball and Frostball Damage +54% || Uncommon || Chest, Feet|-* Calefaction causes 240 additional damage after a 20 second delay<br>|125 || Defensive Burst and Defensive Chill restore 69 Armor to you || Rare || Chest, Ring* Combo: Super Fireball+Any |-|125 || Fire Magic AbilityWalls have +Any 275 Max Health. Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+108 damage.style="font-size:large" | <h3>Ring<br/h3>* Defensive Chill deals +|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Direct Fire Damage Reduction 75% damage<br/>* Indirect Fire Bolts deal +72 armor damage<br>Damage Reduction 25 || Uncommon || Ring, Head|-* Fire Bolts |125 || Super Fireball deals +43% 135 damage<br>and reuse timer is -1 second || Uncommon || Ring, Head|-* Fire Bolts has a 50% chance to deal |125 || Room-Temperature Ball deals Darkness damage and causes +28% 210 damage and knock back all targets<br>over 12 seconds || Uncommon || Ring, OffHand* Fire|-Magic Base Damage +35%<br>* Flesh to Fuel restores +51 Armor<br>|125 || You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Ring, Chest* Frostball deals +78 damage to Arachnids<br>|-* Frostball deals +78 damage to creatures that are inherently on fire.<br>* Ring |125 || You regain 49 Health when using Ring of Fire has a 33% chance to stun all targets and deal , Defensive Burst, or Defensive Chill || Rare || Ring, Chest|-|125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +80% damage<br>66 for 15 seconds || Uncommon || Ring, Head, Chest* Room|-Temperature Ball deals |125 || Calefaction and Defensive Burst Damage +10060% damage<br>and Reuse Timer -1 second || Rare || Ring, Legs|-|125 || Defensive Chill Damage +56.0% || Rare || Ring, MainHand, Legs<b><u>OffHand</u></b><br>|-* Fire Bolts has a 50% chance to deal |120 || Frostball, Scintillating Frost, and Defensive Chill grant +28% damage 14 Direct and knock back all targets<br>Indirect Cold Protection for 10 seconds || Uncommon || Ring, Head|-* Fire Breath has a 75% chance to deal +48% damage |125 || Defensive Burst and Defensive Chill restore 24 69 Armor to you<br>|| Rare || Ring, Chest|-* |125 || Fire Walls have ' attacks taunt +84 Max Health<br>* 385%. FireWall reuse time is -Magic Base Damage +63 seconds. || Uncommon || Ring, Hands|}{| class="wikitable sortable" style="width:100%<br>;margin:auto;"* Fireball and Frostball have a 50% chance to deal |+65% damagestyle="font-size:large" | <h3>Necklace<br/h3>* Fireball restores 4 Health and 5 Armor to you<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Flesh to Fuel grants you |120 || Fire Breath and Super Fireball deal +20 Trauma mitigation for 210 damage over 10 seconds<br>|| Uncommon || Necklace, Legs|-* Ring of |125 || Fire has a 66% chance to deal Breath Damage +19048.0% damage<br>|| Uncommon || Necklace, MainHand|-|120 || Fire Magic Base Damage +20.0% || Epic || Necklace, OffHand* Scintillating Flame restores 24 Health<br>|-* |125 || Frostball, Scintillating Frost , and Scintillating Flame restore 13 Power<br>Defensive Chill boost your Nice Attack Damage +108 for 10 seconds || Uncommon || Necklace, OffHand* Scintillating Frost restores 31 Armor<br>|-* Super Fireball causes |120 || Room-Temperature Ball and Defensive Burst cause the target 's attacks to take +12 deal -28 damage per tick from fire damage over time<br>for 10 seconds || Uncommon || Necklace, Legs|-|125 || Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds || Uncommon || Necklace, OffHand<b><u>Necklace</u></b><br>* Calefaction restores 46 Health<br>* |-|125 || Ring of Fire Breath and Super Fireball deal deals +70 76% damage over 10 seconds<br>* Fire Breath deals +60but has a 5% chance to deal 194 fire damage<br>to YOU || Uncommon || Necklace, OffHand|-* Fire Walls deal +20 damage per hit<br>|120 || Molten Veins Response Damage 85 || Uncommon || Necklace, Head|-|125 || Calefaction restores 72 Health || Uncommon || Necklace, Feet* Fire|-Magic Base Damage |120 || Defensive Burst deals +623%<br>* Fireball damage and Frostball have a 50% chance to deal raises Basic Attack Damage +6544% damage<br>for 10 seconds || Rare || Necklace, MainHand|-* Fireball restores 4 Health and 5 Armor to |120 || When you<br>* Frostball deals +78 damage to Arachnids<br>* Frostball deals +78 damage to creatures that are inherently on firenear your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds.<br>|| Uncommon || Necklace, MainHand|-* Ring of |125 || Fire has a 66% chance to Walls deal +19067% damage<br>* Super Fireball, Roomper hit. Fire Wall reuse time is -Temperature Ball3 seconds. || Uncommon || Necklace, and Frostball cause the target's attacks to deal Head|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-9 damage for 10 secondssize:large" | <h3>Legs<br/h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-<b><u>Ring</u></b><br>* Cold Damage Reduction |120 || Fire Breath and Super Fireball deal +6 when Fire Magic is active<br>210 damage over 10 seconds || Uncommon || Legs, Necklace|-* Combo: Calefaction+Any |120 || Fire Magic AbilityBreath deals +Any Fire Magic Ability100 damage and grants you +Any 36 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy for 10 seconds || Uncommon || Legs|-|120 || Room-Temperature Ball and deals +84 damage.<br>* Defensive Chill deals +75% Burst cause the target's attacks to deal -28 damage<br>for 10 seconds || Uncommon || Legs, Necklace* Fire Breath deals |-|125 || Flesh to Fuel restores +6092 Power but has a 5% damage<br>chance to stun you || Rare || Legs|-* Fire Damage Reduction |120 || Flesh to Fuel increases your Out of Combat Sprint speed +12 when Fire Magic is active<br>10 for 15 seconds || Rare || Legs, Feet|-* Fire Walls' attacks taunt |125 || Scintillating Flame and Scintillating Frost Damage +130%<br>75 and Power Cost -10 || Rare || Legs, OffHand|-* Fireball |125 || Scintillating Flame restores 4 51 Health and 5 Armor to you<br>|| Uncommon || Legs, OffHand* Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds<br>|-* |125 || Scintillating Frost and Scintillating Flame have a 50% chance to deal Defensive Chill restore 49 Armor || Uncommon || Legs, OffHand|-|125 || Molten Veins restores 82 Armor || Uncommon || Legs, MainHand|-|125 || Calefaction and Defensive Burst Damage +14160% damage<br>and Reuse Timer -1 second || Rare || Legs, Ring|-* You regain 13 Power when using |125 || Defensive Chill Damage +56.0% || Rare || Legs, Ring of Fire, MainHand|-|125 || Defensive BurstChill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Legs, or Defensive Chill<br>Feet|}* You regain 20 Armor when using Defensive Burst or Defensive Chill{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <brh3>* You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<brFeet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-</spoiler>|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Feet, Chest|-|120 || Scintillating Flame and Scintillating Frost Damage +47% || Uncommon || Feet, Chest|-|125 || Indirect Fire Damage +48.0% || Uncommon || Feet, Hands|-|125 || Super Fireball Damage +69.0% || Uncommon || Feet, Hands|-|120 || Flesh To Fuel Power Restoration 60 || Rare || Feet, Hands|-|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Feet, Legs|-|125 || Calefaction Damage +79.0% || Uncommon || Feet, Head|-|125 || Calefaction restores 72 Health || Uncommon || Feet, Necklace|-|125 || Fireball and Frostball Damage +54% || Uncommon || Feet, Chest|-|120 || Frostball slows target's movement by 25% and deals +24 damage || Uncommon || Feet, Head|-|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Feet, Legs|-|125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || Feet, MainHand|}