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Augmentation

55 bytes added, 17:34, 30 July 2016
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Using [[Weapon Augmentation]] as an example, a player travels to [[Malgath]] in the Wolf Cave and gains his favor in order to train the first level skill called '''"Decompose Main Hand Weapon"'''. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into "beads". The level and rarity of the weapon determine how many beads the player receives. Decomposition also rarely results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].
 
== Using Augmentation ==
[[Weapon Augmentation]] teaches the player to extract "mods" from weapons. Extracting a specific mod effect costs beads. The crafting menu says it costs up to one bead per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).
Assuming everything went right, the player receives an augment [[new example]] which can be applied to a different weapon. (In the past, augmentation resulted in oils, which are no longer used in the mechanic.)
 
== Applying Augmentation ==
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from Nightshade once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. The recipe uses a reagent specific to the type of augment--a ring or neck augment requires an ectoplasm for example. You can apply one augment to an item using the lore recipe. For additional enchanting options, please see [[Transmutation]].
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