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Humans were the first race added to the game, and are considered the baseline. Humans gain a Bonus effect based on socializing -- they gain an XP benefit from talking to other humans, and a penalty if they haven't in a significant time. Humans can equip earrings as their unique jewelry slot.
== Elf ==
Everyone knows that it's nearly impossible to piss off an elf... they're just so friendly and patient! But if you DO get them angry somehow, they never forgive and they never relent."
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Elves gain a bonus effect based on their hygiene. Bathing (submerging themselves in clean water) will give them a temporary experience buff, while going too long without will give a penalty.
Elves can equip navel rings as their unique jewelry slot.
== Rakshaka ==
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Rakshaka can equip tail rings as their unique jewelry slot.
== Fae ==
"Fae come from the Fairy Realm, a place with very different natural laws. Fairies are gifted with immortality, but this gift can take a toll over the centuries, and many become whimsical and aloof as a coping mechanism."
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Mentioned during the Nature Cops interview, Fae have a racial bonus to frost magic and daggers.
== Planned Races ==
=== Dwarf ===
Mentioned during the "Nature Cops who punch Kraken" interview," the Dwarves are expected Summer 2017.
=== Orc ===
[[Category:Mechanics]]