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Unarmed/Treasure Effects

6,820 bytes added, 12:27, 23 January 2017
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</includeonly>
See also: [[Unarmed/Treasure Effects:By Slot]]
 
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- This table is from patch v272v273, December 17January 22, 2016 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| Martial || of Deadly Fists || <b>Tier 67</b> - Unarmed Damage +2023% || Head, MainHand || {{Spoiler|
*; Tier 1
*Unarmed Damage +3
*; Tier 6
*Unarmed Damage +20%
*; Tier 7
*Unarmed Damage +23%
|Expand}}
|-
| Punching || of Punches || <b>Tier 67</b> - Jab and Infuriating Fist Damage +48 56 || Chest, Feet || {{Spoiler|
*; Tier 1
*Jab and Infuriating Fist Damage +8
*; Tier 6
*Jab and Infuriating Fist Damage +48
*; Tier 7
*Jab and Infuriating Fist Damage +56
|Expand}}
|-
| || of Refreshing Punches || <b>Tier 67</b> - Punch, Jab, and Infuriating Fist restore 14 19 Health to you || OffHand, Ring || {{Spoiler|
*; Tier 1
*Punch, Jab, and Infuriating Fist restore 3 Health to you
*; Tier 6
*Punch, Jab, and Infuriating Fist restore 14 Health to you
*; Tier 7
*Punch, Jab, and Infuriating Fist restore 19 Health to you
|Expand}}
|-
| || of Knee-Kicking || <b>Tier 1214</b> - Knee Kick Damage +4052% || Chest, Feet || {{Spoiler|
*; Tier 1
*Knee Kick Damage +7%
*; Tier 12
*Knee Kick Damage +40%
*; Tier 13
*Knee Kick Damage +46%
*; Tier 14
*Knee Kick Damage +52%
|Expand}}
|-
| || of Naked Fury || <b>Tier 1214</b> - Unarmed attacks deal +2229% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
*; Tier 1
*Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
*; Tier 12
*Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
*; Tier 13
*Unarmed attacks deal +25% damage when you have 33% or less of your Armor left
*; Tier 14
*Unarmed attacks deal +29% damage when you have 33% or less of your Armor left
|Expand}}
|-
| || of Armor Hatred || <b>Tier 67</b> - Unarmed attacks deal +14 18 Armor damage || Head, MainHand || {{Spoiler|
*; Tier 1
*Unarmed attacks deal +4 Armor damage
*; Tier 6
*Unarmed attacks deal +14 Armor damage
*; Tier 7
*Unarmed attacks deal +18 Armor damage
|Expand}}
|-
| || of Accurate Martial Arts || <b>Tier 1214</b> - Unarmed attacks deal +6 9 damage and have +12 18 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
*Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 12
*Unarmed attacks deal +6 7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 13*Unarmed attacks deal +8 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 14*Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
|Expand}}
|-
| || of Punch-Shielding || <b>Tier 1214</b> - Unarmed attacks have a 1921% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|
*; Tier 1
*Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 12
*Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 13
*Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 14
*Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
|Expand}}
|-
| || of Pain-Reflection || <b>Tier 1214</b> - Unarmed attacks have a 1214% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|
*; Tier 1
*Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 12
*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 13
*Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 14
*Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
|Expand}}
|-
| || of Angst Fists || <b>Tier 1214</b> - 1418% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler|
*; Tier 1
*3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 12
*14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 13
*16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 14
*18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
|Expand}}
|-
| Anti-Darkness || of Dark and Angry Fists || <b>Tier 1214</b> - 2230% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler|
*; Tier 1
*8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 12
*2224% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 13*27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab*; Tier 14*30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
|Expand}}
|-
| Infuriating || || <b>Tier 1214</b> - Taunt From Attack Damage +6070% when Unarmed is active || Head, Ring || {{Spoiler|
*; Tier 1
*Taunt From Attack Damage +5% when Unarmed is active
*; Tier 12
*Taunt From Attack Damage +60% when Unarmed is active
*; Tier 13
*Taunt From Attack Damage +65% when Unarmed is active
*; Tier 14
*Taunt From Attack Damage +70% when Unarmed is active
|Expand}}
|-
| || of Slow Mambas || <b>Tier 67</b> - Mamba Strike deals +200225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler|
*; Tier 1
*Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 6
*Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 7
*Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
|Expand}}
|-
| || of Internal Injuries || <b>Tier 67</b> - Mamba Strike and Front Kick deal 65 90 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
*; Tier 6
*Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
*; Tier 7
*Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds
|Expand}}
|-
| Kicking || of Kicking || <b>Tier 1214</b> - Kick Damage +46 62 || Legs, MainHand, Ring || {{Spoiler|
*; Tier 1
*Kick Damage +4
*; Tier 12
*Kick Damage +46
*; Tier 13
*Kick Damage +54
*; Tier 14
*Kick Damage +62
|Expand}}
|-
| Platefooted || || <b>Tier 1214</b> - Kick attacks restore 43 59 Armor || Chest, Ring || {{Spoiler|
*; Tier 1
*Kick attacks restore 10 Armor
*Kick attacks restore 37 Armor
*; Tier 11
*Kick attacks restore 40 41 Armor
*; Tier 12
*Kick attacks restore 43 45 Armor*; Tier 13*Kick attacks restore 52 Armor*; Tier 14*Kick attacks restore 59 Armor
|Expand}}
|-
| || of Reflective Kicks || <b>Tier 67</b> - Kick attacks deal +911% damage and grant you 69% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler|
*; Tier 1
*Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
*; Tier 6
*Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
*; Tier 7
*Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds
|Expand}}
|-
| Front-Kicker's || of Front-Kicking || <b>Tier 67</b> - Front Kick Damage +3338% || Feet || {{Spoiler|
*; Tier 1
*Front Kick Damage +8%
*; Tier 6
*Front Kick Damage +33%
*; Tier 7
*Front Kick Damage +38%
|Expand}}
|-
| Hip-Shattering || of Hip-Shattering || <b>Tier 67</b> - Kick attacks deal +1417% damage and slow target's movement speed by 45% || OffHand || {{Spoiler|
*; Tier 1
*Kick attacks deal +5% damage and slow target's movement speed by 45%
*; Tier 6
*Kick attacks deal +14% damage and slow target's movement speed by 45%
*; Tier 7
*Kick attacks deal +17% damage and slow target's movement speed by 45%
|Expand}}
|-
| || of Kicking While Nude || <b>Tier 1214</b> - Kick attacks deal +3443% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
*; Tier 1
*Kick attacks deal +12% damage when you have 33% or less of your Armor left
*; Tier 12
*Kick attacks deal +34% damage when you have 33% or less of your Armor left
*; Tier 13
*Kick attacks deal +38% damage when you have 33% or less of your Armor left
*; Tier 14
*Kick attacks deal +43% damage when you have 33% or less of your Armor left
|Expand}}
|-
| || of Kicking Away Toxins || <b>Tier 1214</b> - 1820% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler|
*; Tier 1
*7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 12
*18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 13
*19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 14
*20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
|Expand}}
|-
| || of Reckless Barrages || <b>Tier 1214</b> - Barrage hits all enemies within 5 meters and deals +2428% damage, but reuse timer is +3 seconds || Hands || {{Spoiler|
*; Tier 1
*Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
*; Tier 12
*Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
*; Tier 13
*Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds
*; Tier 14
*Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
|Expand}}
|-
| Mindfist || || <b>Tier 67</b> - Barrage and Headbutt make the target 1821% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|
*; Tier 1
*Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 6
*Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 7
*Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
|Expand}}
|-
| || of Headbutt Bubbles || <b>Tier 1214</b> - Headbutt deals +1224% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler|
*; Tier 1
*Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 11
*Headbutt deals +1112% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 12
*Headbutt deals +1214% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)*; Tier 13*Headbutt deals +19% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)*; Tier 14*Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
|Expand}}
|-
| || of Deadly Barrages || <b>Tier 1214</b> - Barrage Damage +4961% || Legs, Ring || {{Spoiler|
*; Tier 1
*Barrage Damage +5%
*; Tier 12
*Barrage Damage +49%
*; Tier 13
*Barrage Damage +55%
*; Tier 14
*Barrage Damage +61%
|Expand}}
|-
| || of Fiery Barrages || <b>Tier 67</b> - Barrage and Headbutt ignite the target, causing them to take 95 125 damage over 20 seconds || Legs, Ring || {{Spoiler|
*; Tier 1
*Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds
*; Tier 6
*Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
*; Tier 7
*Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds
|Expand}}
|-
| || of Headbutting Armor || <b>Tier 1214</b> - Headbutt and Knee Kick deal +95 128 armor damage || Legs, Ring || {{Spoiler|
*; Tier 1
*Headbutt and Knee Kick deal +18 armor damage
*Headbutt and Knee Kick deal +88 armor damage
*; Tier 12
*Headbutt and Knee Kick deal +95 96 armor damage*; Tier 13*Headbutt and Knee Kick deal +112 armor damage*; Tier 14*Headbutt and Knee Kick deal +128 armor damage
|Expand}}
|-
| || of Calloused Barrages || <b>Tier 1214</b> - Barrage costs -12 13 Power and restores 15 25 Armor to you || Head, OffHand || {{Spoiler|
*; Tier 1
*Barrage costs -1 Power and restores 3 Armor to you
*; Tier 12
*Barrage costs -12 Power and restores 15 Armor to you
*; Tier 13
*Barrage costs -12 Power and restores 20 Armor to you
*; Tier 14
*Barrage costs -13 Power and restores 25 Armor to you
|Expand}}
|-
| || of Hip Throwing || <b>Tier 1214</b> - Hip Throw Damage +4353% || Chest, MainHand || {{Spoiler|
*; Tier 1
*Hip Throw Damage +10%
*; Tier 12
*Hip Throw Damage +43%
*; Tier 13
*Hip Throw Damage +48%
*; Tier 14
*Hip Throw Damage +53%
|Expand}}
|-
| || of Armor Tossing || <b>Tier 1214</b> - Hip Throw and Bodyslam deal +100 136 armor damage || Necklace, Hands || {{Spoiler|
*; Tier 1
*Hip Throw and Bodyslam deal +12 armor damage
*Hip Throw and Bodyslam deal +68 armor damage
*; Tier 9
*Hip Throw and Bodyslam deal +76 78 armor damage
*; Tier 10
*Hip Throw and Bodyslam deal +84 88 armor damage
*; Tier 11
*Hip Throw and Bodyslam deal +92 98 armor damage
*; Tier 12
*Hip Throw and Bodyslam deal +100 108 armor damage*; Tier 13*Hip Throw and Bodyslam deal +122 armor damage*; Tier 14*Hip Throw and Bodyslam deal +136 armor damage
|Expand}}
|-
| || of Anger Tossing || <b>Tier 1214</b> - Hip Throw and Bodyslam deal +1826% damage and generate -250 320 Rage || Head, Legs || {{Spoiler|
*; Tier 1
*Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
*; Tier 12
*Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
*; Tier 13
*Hip Throw and Bodyslam deal +22% damage and generate -285 Rage
*; Tier 14
*Hip Throw and Bodyslam deal +26% damage and generate -320 Rage
|Expand}}
|-
| || of Impossible Hip Throws || <b>Tier 67</b> - Hip Throw hits all enemies within 8 meters and deals +1517% damage, but Power cost is +20 || Hands || {{Spoiler|
*; Tier 1
*Hip Throw hits all enemies within 8 meters, but Power cost is +20
*; Tier 6
*Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
*; Tier 7
*Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
|Expand}}
|-
| Bodyslamming || of Bodyslamming || <b>Tier 1214</b> - Bodyslam Damage +4355% || MainHand, Ring || {{Spoiler|
*; Tier 1
*Bodyslam Damage +10%
*; Tier 12
*Bodyslam Damage +43%
*; Tier 13
*Bodyslam Damage +49%
*; Tier 14
*Bodyslam Damage +55%
|Expand}}
|-
| || of Crippling Slams || <b>Tier 67</b> - Bodyslam deals +3040% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler|
*; Tier 1
*Bodyslam deals +5% damage and slows target's movement speed by 45%
*; Tier 6
*Bodyslam deals +30% damage and slows target's movement speed by 45%
*; Tier 7
*Bodyslam deals +40% damage and slows target's movement speed by 45%
|Expand}}
|-
| || of Toxic Bruising || <b>Tier 67</b> - Bruising Blow causes the target to take +1823% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|
*; Tier 1
*Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 6
*Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 7
*Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself)
|Expand}}
|-
| || of Slamming Weaklings || <b>Tier 1014</b> - Bodyslam deals +330 450 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler|
*; Tier 1
*Bodyslam deals +60 damage to non-Elite enemies
*; Tier 10
*Bodyslam deals +330 damage to non-Elite enemies
*; Tier 11
*Bodyslam deals +360 damage to non-Elite enemies
*; Tier 12
*Bodyslam deals +390 damage to non-Elite enemies
*; Tier 13
*Bodyslam deals +420 damage to non-Elite enemies
*; Tier 14
*Bodyslam deals +450 damage to non-Elite enemies
|Expand}}
|-
| || of Healslamming || <b>Tier 1214</b> - Bodyslam heals you for 100 120 health || Chest, OffHand || {{Spoiler|
*; Tier 1
*Bodyslam heals you for 10 health
*; Tier 12
*Bodyslam heals you for 100 health
*; Tier 13
*Bodyslam heals you for 110 health
*; Tier 14
*Bodyslam heals you for 120 health
|Expand}}
|-
| Serpentine || of Cobra Striking || <b>Tier 1214</b> - Cobra Strike and Mamba Strike Damage +3243% || Legs, Feet || {{Spoiler|
*; Tier 1
*Cobra Strike and Mamba Strike Damage +10%
*Cobra Strike and Mamba Strike Damage +28%
*; Tier 11
*Cobra Strike and Mamba Strike Damage +3031%
*; Tier 12
*Cobra Strike and Mamba Strike Damage +3234%*; Tier 13*Cobra Strike and Mamba Strike Damage +38%*; Tier 14*Cobra Strike and Mamba Strike Damage +43%
|Expand}}
|-
| || || <b>Tier 1214</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 42 for 7 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
*; Tier 12
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
*; Tier 13
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds
*; Tier 14
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds
|Expand}}
|-
| || of Cobra Scales || <b>Tier 1214</b> - Cobra Strike and Mamba Strike restore 24 32 Armor to you || Chest, Ring || {{Spoiler|
*; Tier 1
*Cobra Strike and Mamba Strike restore 2 Armor to you
*; Tier 12
*Cobra Strike and Mamba Strike restore 24 Armor to you
*; Tier 13
*Cobra Strike and Mamba Strike restore 28 Armor to you
*; Tier 14
*Cobra Strike and Mamba Strike restore 32 Armor to you
|Expand}}
|-
| Bruising || of Bruises || <b>Tier 1214</b> - Bruising Blow Damage +4562% || MainHand, Ring || {{Spoiler|
*; Tier 1
*Bruising Blow Damage +12%
*Bruising Blow Damage +39%
*; Tier 11
*Bruising Blow Damage +4243%
*; Tier 12
*Bruising Blow Damage +4548%*; Tier 13*Bruising Blow Damage +55%*; Tier 14*Bruising Blow Damage +62%
|Expand}}
|-
| || of Bruising Slams || <b>Tier 1214</b> - Bruisng Blow deals +1627% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler|
*; Tier 1
*Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
*; Tier 12
*Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 13
*Bruisng Blow deals +21% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 14
*Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds
|Expand}}
|-
| || of Healthy Bruises || <b>Tier 1214</b> - Bruising Blow and Headbutt restore 20 26 Health || Legs, Necklace || {{Spoiler|
*; Tier 1
*Bruising Blow and Headbutt restore 2 Health
*; Tier 12
*Bruising Blow and Headbutt restore 20 Health
*; Tier 13
*Bruising Blow and Headbutt restore 23 Health
*; Tier 14
*Bruising Blow and Headbutt restore 26 Health
|Expand}}
|-
| Slashing || of Slashing Strikes || <b>Tier 67</b> - Slashing Strike Damage +3547% || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Slashing Strike Damage +10%
*Slashing Strike Damage +30%
*; Tier 6
*Slashing Strike Damage +3537%*; Tier 7*Slashing Strike Damage +47%
|Expand}}
|-
| || of Bleeding Strikes || <b>Tier 67</b> - Slashing Strike deals +2025% damage plus 30 45 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds
*; Tier 6
*Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
*; Tier 7
*Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds
|Expand}}
|-
| Slashing || of Slashing Strikes || <b>Tier 67</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +42 49 for 10 seconds || OffHand, Head || {{Spoiler|
*; Tier 1
*Slashing Strike and Claw Barrage boost damage from Epic attacks +12 for 10 seconds
*; Tier 6
*Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
*; Tier 7
*Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds
|Expand}}
|-
| || || <b>Tier 67</b> - Slashing Strike deals +1519% damage and hastens the current reuse timer of Hip Throw by 2 .5 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
*Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 6
*Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 7
*Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
|Expand}}
|-
|Expand}}
|-
| || || <b>Tier 67</b> - Infuriating Fist deals +3540% damage and taunts +300 400 || OffHand, Ring || {{Spoiler|
*; Tier 1
*Infuriating Fist deals +10% damage and taunts +50
*; Tier 6
*Infuriating Fist deals +35% damage and taunts +300
*; Tier 7
*Infuriating Fist deals +40% damage and taunts +400
|Expand}}
|-
| || of Traumatic Furious Punches || <b>Tier 67</b> - Infuriating Fist taunts +240 280 and deals 90 105 Trauma damage over 15 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*Infuriating Fist taunts +40 and deals 15 Trauma damage over 15 seconds
*; Tier 6
*Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds
*; Tier 7
*Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds
|Expand}}
|-
| || of Paradoxical Rage Fists || <b>Tier 67</b> - Infuriating Fist generates no Rage and instead reduces Rage by 450 550 || Head, Chest || {{Spoiler|
*; Tier 1
*Infuriating Fist generates no Rage and instead reduces Rage by 75
*; Tier 6
*Infuriating Fist generates no Rage and instead reduces Rage by 450
*; Tier 7
*Infuriating Fist generates no Rage and instead reduces Rage by 550
|Expand}}
|}
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