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Staff/Treasure Effects:By Ability

7,728 bytes added, 12:53, 23 January 2017
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v273, January 22, 2017 -->
==<!--start-->Staff Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>

<b><u>General Mods</u></b><br>
* Armor from Combat Refresh Abilities +46 when Staff is active<br>
* Armor from Combat Refresh Abilities +46 when Staff is active<br>
* Nice Attack Power Cost -20 when Staff is active<br>
* Staff Base Damage +23%<br>
* Staff Base Damage +23%<br>
<br>
<b><u>Blocking Stance</u></b><br>
* Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds<br>
* Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds<br>
* Blocking Stance restores 36 Power to you<br>
* Blocking Stance restores 36 Power to you<br>
* For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage<br>
* For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage<br>
* For 60 seconds after using Blocking Stance, First Aid heals you +56<br>
* For 60 seconds after using Blocking Stance, First Aid heals you +56<br>
<br>
<b><u>Deflective Spin</u></b><br>
* Suppress and Deflective Spin Damage +42%<br>
* Suppress and Deflective Spin Damage +42%<br>
* Deflective Spin heals 84 Health over 60 seconds<br>
* Deflective Spin heals 84 Health over 60 seconds<br>
* Deflective Spin restores 40 Power after a 20 second delay<br>
* Deflective Spin restores 40 Power after a 20 second delay<br>
* If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health<br>
* If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health<br>
<br>
<b><u>Double Hit</u></b><br>
* Double Hit Damage +36%<br>
* Double Hit Damage +36%<br>
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br>
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br>
* Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds<br>
* Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds<br>
* Double Hit ignites the target, dealing 130 Fire damage over 15 seconds<br>
* Double Hit ignites the target, dealing 130 Fire damage over 15 seconds<br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
<br>
<b><u>Headcracker</u></b><br>
* Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second<br>
* Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second<br>
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.<br>
* After using Headcracker, you take half damage from Psychic attacks for 10 seconds<br>
* Headcracker Damage +62%<br>
* Headcracker Damage +62%<br>
* Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210<br>
* Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210<br>
<br>
<b><u>Heed The Stick</u></b><br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
* Heed The Stick Damage +63%<br>
* Heed The Stick Damage +63%<br>
* Heed The Stick deals +22% Damage and Taunts +840<br>
* Heed The Stick deals +22% Damage and Taunts +840<br>
* Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds<br>
* Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds<br>
* Heed The Stick heals you for 26 health (or armor if health is full)<br>
* Heed The Stick heals you for 26 health (or armor if health is full)<br>
<br>
<b><u>Lunge</u></b><br>
* Strategic Thrust and Lunge Damage +64%<br>
* Strategic Thrust and Lunge Damage +64%<br>
* Lunge deals +102 armor damage<br>
* Lunge deals +102 armor damage<br>
* Lunge deals +35 damage and knocks the target backwards<br>
* Lunge deals +45% damage to health and armor<br>
* Lunge deals +45% damage to health and armor<br>
* Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds<br>
<br>
<b><u>Phoenix Strike</u></b><br>
* For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 Health to you<br>
* Phoenix Strike Damage +60%<br>
* Phoenix Strike Damage +60%<br>
* Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds<br>
* Phoenix Strike deals +10% damage and triggers the target's Vulnerability<br>
* Phoenix Strike deals +25% damage and reuse timer is -8 seconds<br>
* Phoenix Strike restores 106 Health to you<br>
* Phoenix Strike restores 106 Health to you<br>
<br>
<b><u>Pin</u></b><br>
* Pin Damage +69%<br>
* Pin Damage +69%<br>
* Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds<br>
* Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds<br>
* Pin causes target's attacks to deal -40% damage for 5 seconds<br>
* Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Pin generates no Rage and reduces Rage by 800<br>
* Pin generates no Rage and reduces Rage by 800<br>
* Pin heals you for 45 health<br>
* Pin heals you for 45 health<br>
<br>
<b><u>Redirect</u></b><br>
* For 60 seconds after using Redirect, First Aid heals you +57<br>
* For 60 seconds after using Redirect, First Aid heals you +57<br>
* Redirect Damage +115%<br>
* Redirect Damage +115%<br>
* Redirect deals +56 damage and stuns the target<br>
* Redirect deals +78 Trauma damage over 15 seconds<br>
* Redirect deals +78 Trauma damage over 15 seconds<br>
* Redirect generates no Rage, reduces Rage by 960, and taunts -800<br>
* Redirect generates no Rage, reduces Rage by 960, and taunts -800<br>
<br>
<b><u>Safe Fall</u></b><br>
<br>
<b><u>Smash</u></b><br>
* All Staff attacks have a 5.9% chance to trigger the target's Vulnerability<br>
* All Staff attacks have a 5.9% chance to trigger the target's Vulnerability<br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
<br>
<b><u>Strategic Thrust</u></b><br>
* Strategic Thrust and Lunge Damage +64%<br>
* Strategic Thrust and Lunge Damage +64%<br>
* Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second<br>
* Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second<br>
* If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you<br>
* If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you<br>
* Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable<br>
* Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable<br>
<br>
<b><u>Suppress</u></b><br>
* Suppress and Deflective Spin Damage +42%<br>
* Suppress and Deflective Spin Damage +42%<br>
* Suppress Damage +55%<br>
* Suppress Damage +55%<br>
* Suppress and Heed the Stick have +30 Accuracy<br>
* Suppress and Heed the Stick have +30 Accuracy<br>
* Suppress deals +37% damage and causes targets to lose an additional 350 Rage<br>
* Suppress deals +37% damage and causes targets to lose an additional 350 Rage<br>
* Suppress heals you for 48 health<br>
* Suppress heals you for 48 health<br>
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.<br>
<br>
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