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Weather Witching/Treasure Effects

30,132 bytes added, 04:09
v446
See also: [[Weather Witching/Treasure Effects:By Ability]]
<!-- Updated to v435 v446 on Mon Sep 15 2025 09Fri Jan 16 2026 02:0806:16 39 GMT-0600 0700 (Mountain Daylight Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Weather Witching || <b>Level 100</b> - Weather Witching Base Damage +5060%. Tempest Flight Speed +1.5 || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Weather Witching Direct Damage +5
*; Level 100
:Weather Witching Base Damage +50%. Tempest Flight Speed +1.5
*; Level 100
:Weather Witching Base Damage +55%. Tempest Flight Speed +1.5
*; Level 100
:Weather Witching Base Damage +60%. Tempest Flight Speed +1.5
}}
|-
| || || <b>Level 100125</b> - Indirect Nature Damage +4858% when Weather Witching is active || Uncommon || OffHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Nature Damage +10% when Weather Witching is active
*; Level 100
:Indirect Nature Damage +48% when Weather Witching is active
*; Level 105
:Indirect Nature Damage +50% when Weather Witching is active
*; Level 110
:Indirect Nature Damage +52% when Weather Witching is active
*; Level 115
:Indirect Nature Damage +54% when Weather Witching is active
*; Level 120
:Indirect Nature Damage +56% when Weather Witching is active
*; Level 125
:Indirect Nature Damage +58% when Weather Witching is active
}}
|-
| || || <b>Level 100125</b> - Electricity Damage (Direct & Per-Tick) +1012.5% when Weather Witching is active || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Electricity Damage (Direct & Per-Tick) +0.5% when Weather Witching is active
*; Level 100
:Electricity Damage (Direct & Per-Tick) +10% when Weather Witching is active
*; Level 105
:Electricity Damage (Direct & Per-Tick) +10.5% when Weather Witching is active
*; Level 110
:Electricity Damage (Direct & Per-Tick) +11% when Weather Witching is active
*; Level 115
:Electricity Damage (Direct & Per-Tick) +11.5% when Weather Witching is active
*; Level 120
:Electricity Damage (Direct & Per-Tick) +12% when Weather Witching is active
*; Level 125
:Electricity Damage (Direct & Per-Tick) +12.5% when Weather Witching is active
}}
|-
| || || <b>Level 100125</b> - Dampen damage +6075. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target || Epic || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Dampen damage +3. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
*; Level 100
:Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
*; Level 105
:Dampen damage +63. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
*; Level 110
:Dampen damage +66. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
*; Level 115
:Dampen damage +69. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
*; Level 120
:Dampen damage +72. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
*; Level 125
:Dampen damage +75. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target
}}
|-
| || || <b>Level 100125</b> - Every other use of Dampen restores 39 49 Power || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Every other use of Dampen restores 2 Power
*; Level 100
:Every other use of Dampen restores 39 Power
*; Level 105
:Every other use of Dampen restores 41 Power
*; Level 110
:Every other use of Dampen restores 43 Power
*; Level 115
:Every other use of Dampen restores 45 Power
*; Level 120
:Every other use of Dampen restores 47 Power
*; Level 125
:Every other use of Dampen restores 49 Power
}}
|-
| || || <b>Level 100125</b> - Dampen deals Cold damage and debuffs the target so that it takes +12.515% damage from future Cold attacks for 10 seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Dampen deals Cold damage and debuffs the target so that it takes +3% damage from future Cold attacks for 10 seconds
*; Level 100
:Dampen deals Cold damage and debuffs the target so that it takes +12.5% damage from future Cold attacks for 10 seconds
*; Level 105
:Dampen deals Cold damage and debuffs the target so that it takes +13% damage from future Cold attacks for 10 seconds
*; Level 110
:Dampen deals Cold damage and debuffs the target so that it takes +13.5% damage from future Cold attacks for 10 seconds
*; Level 115
:Dampen deals Cold damage and debuffs the target so that it takes +14% damage from future Cold attacks for 10 seconds
*; Level 120
:Dampen deals Cold damage and debuffs the target so that it takes +14.5% damage from future Cold attacks for 10 seconds
*; Level 125
:Dampen deals Cold damage and debuffs the target so that it takes +15% damage from future Cold attacks for 10 seconds
}}
|-
| || || <b>Level 100125</b> - Dampen debuffs the target so that it takes +12.515% damage from future Nature attacks for 10 seconds || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Dampen debuffs the target so that it takes +3% damage from future Nature attacks for 10 seconds
*; Level 100
:Dampen debuffs the target so that it takes +12.5% damage from future Nature attacks for 10 seconds
*; Level 105
:Dampen debuffs the target so that it takes +13% damage from future Nature attacks for 10 seconds
*; Level 110
:Dampen debuffs the target so that it takes +13.5% damage from future Nature attacks for 10 seconds
*; Level 115
:Dampen debuffs the target so that it takes +14% damage from future Nature attacks for 10 seconds
*; Level 120
:Dampen debuffs the target so that it takes +14.5% damage from future Nature attacks for 10 seconds
*; Level 125
:Dampen debuffs the target so that it takes +15% damage from future Nature attacks for 10 seconds
}}
|-
| || of Moist Insistence || <b>Level 100125</b> - Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it's not an attack) damage +3444% || Epic || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it's not an attack) damage +10%
*; Level 100
:Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it's not an attack) damage +34%
*; Level 105
:Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it's not an attack) damage +36%
*; Level 110
:Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it's not an attack) damage +38%
*; Level 115
:Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it's not an attack) damage +40%
*; Level 120
:Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it's not an attack) damage +42%
*; Level 125
:Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it's not an attack) damage +44%
}}
|-
| || || <b>Level 100125</b> - Deluge damage +195 245 and hits all enemies within 7 meters of your target || Epic || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deluge damage +5 and hits all enemies within 7 meters of your target
*; Level 100
:Deluge damage +195 and hits all enemies within 7 meters of your target
*; Level 105
:Deluge damage +205 and hits all enemies within 7 meters of your target
*; Level 110
:Deluge damage +215 and hits all enemies within 7 meters of your target
*; Level 115
:Deluge damage +225 and hits all enemies within 7 meters of your target
*; Level 120
:Deluge damage +235 and hits all enemies within 7 meters of your target
*; Level 125
:Deluge damage +245 and hits all enemies within 7 meters of your target
}}
|-
| || || <b>Level 100125</b> - Deluge deals an additional 378 483 nature damage over 7 seconds || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deluge deals an additional 14 nature damage over 7 seconds
*; Level 100
:Deluge deals an additional 378 nature damage over 7 seconds
*; Level 105
:Deluge deals an additional 399 nature damage over 7 seconds
*; Level 110
:Deluge deals an additional 420 nature damage over 7 seconds
*; Level 115
:Deluge deals an additional 441 nature damage over 7 seconds
*; Level 120
:Deluge deals an additional 462 nature damage over 7 seconds
*; Level 125
:Deluge deals an additional 483 nature damage over 7 seconds
}}
|-
| || of Drowning Reactions || <b>Level 100125</b> - Deluge deals +102 137 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards. || Epic || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deluge deals +4 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
*; Level 100
:Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
*; Level 105
:Deluge deals +109 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
*; Level 110
:Deluge deals +116 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
*; Level 115
:Deluge deals +123 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
*; Level 120
:Deluge deals +130 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
*; Level 125
:Deluge deals +137 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
}}
|-
| || of the Deluge || <b>Level 100125</b> - Deluge Damage +4151% || Epic || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deluge Damage +10%
*; Level 100
:Deluge Damage +41%
*; Level 105
:Deluge Damage +43%
*; Level 110
:Deluge Damage +45%
*; Level 115
:Deluge Damage +47%
*; Level 120
:Deluge Damage +49%
*; Level 125
:Deluge Damage +51%
}}
|-
| || of Poison Rain || <b>Level 100125</b> - Deluge deals +102 137 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +18% for 30 seconds (non-stacking) || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deluge deals +4 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking)
*; Level 100
:Deluge deals +102 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +18% for 30 seconds (non-stacking)
*; Level 105
:Deluge deals +109 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +18% for 30 seconds (non-stacking)
*; Level 110
:Deluge deals +116 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +18% for 30 seconds (non-stacking)
*; Level 115
:Deluge deals +123 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +18% for 30 seconds (non-stacking)
*; Level 120
:Deluge deals +130 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +18% for 30 seconds (non-stacking)
*; Level 125
:Deluge deals +137 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +18% for 30 seconds (non-stacking)
}}
|-
| || of Blinding Rain || <b>Level 100125</b> - Deluge deals an additional 161 231 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack. || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deluge deals an additional 7 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
*; Level 100
:Deluge deals an additional 161 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
*; Level 105
:Deluge deals an additional 175 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
*; Level 110
:Deluge deals an additional 189 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
*; Level 115
:Deluge deals an additional 203 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
*; Level 120
:Deluge deals an additional 217 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
*; Level 125
:Deluge deals an additional 231 nature damage over 7 seconds.. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
}}
|-
| Whirlwindy || || <b>Level 100125</b> - Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 250 damage. || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summon Tornado Reset Time -1 seconds. Tornado attacks deal +10 damage.
*; Level 100
:Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage.
*; Level 105
:Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +210 damage.
*; Level 110
:Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +220 damage.
*; Level 115
:Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +230 damage.
*; Level 120
:Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +240 damage.
*; Level 125
:Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +250 damage.
}}
|-
| || || <b>Level 100125</b> - Summoned Tornado attacks deal +160 225 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking). || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Tornado attacks deal +6 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
*; Level 100
:Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
*; Level 105
:Summoned Tornado attacks deal +173 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
*; Level 110
:Summoned Tornado attacks deal +186 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
*; Level 115
:Summoned Tornado attacks deal +199 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
*; Level 120
:Summoned Tornado attacks deal +212 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
*; Level 125
:Summoned Tornado attacks deal +225 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
}}
|-
| || of Zoomnadoes || <b>Level 100125</b> - Summoned Tornadoes move much faster and their attacks deal +3242% damage || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Tornadoes move much faster and their attacks deal +4% damage
*; Level 100
:Summoned Tornadoes move much faster and their attacks deal +32% damage
*; Level 105
:Summoned Tornadoes move much faster and their attacks deal +34% damage
*; Level 110
:Summoned Tornadoes move much faster and their attacks deal +36% damage
*; Level 115
:Summoned Tornadoes move much faster and their attacks deal +38% damage
*; Level 120
:Summoned Tornadoes move much faster and their attacks deal +40% damage
*; Level 125
:Summoned Tornadoes move much faster and their attacks deal +42% damage
}}
|-
| || of Thick Weather || <b>Level 100125</b> - Summoned Tornadoes have +162 202 Max Health || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Tornadoes have +10 Max Health
*; Level 100
:Summoned Tornadoes have +162 Max Health
*; Level 105
:Summoned Tornadoes have +170 Max Health
*; Level 110
:Summoned Tornadoes have +178 Max Health
*; Level 115
:Summoned Tornadoes have +186 Max Health
*; Level 120
:Summoned Tornadoes have +194 Max Health
*; Level 125
:Summoned Tornadoes have +202 Max Health
}}
|-
| || of Double Funnels || <b>Level 100125</b> - When you use Summon Tornado 3 or higher, you summon a second tornado that is 2 ability-tiers weaker. In addition all summoned Tornadoes deal +1520% Damage || Epic || Head || {{Spoiler|Click Expand to reveal|
*; Level 30
:When you use Summon Tornado 3 or higher, you summon a second tornado that is 2 ability-tiers weaker. In addition all summoned Tornadoes deal +1% Damage
*; Level 100
:When you use Summon Tornado 3 or higher, you summon a second tornado that is 2 ability-tiers weaker. In addition all summoned Tornadoes deal +15% Damage
*; Level 105
:When you use Summon Tornado 3 or higher, you summon a second tornado that is 2 ability-tiers weaker. In addition all summoned Tornadoes deal +16% Damage
*; Level 110
:When you use Summon Tornado 3 or higher, you summon a second tornado that is 2 ability-tiers weaker. In addition all summoned Tornadoes deal +17% Damage
*; Level 115
:When you use Summon Tornado 3 or higher, you summon a second tornado that is 2 ability-tiers weaker. In addition all summoned Tornadoes deal +18% Damage
*; Level 120
:When you use Summon Tornado 3 or higher, you summon a second tornado that is 2 ability-tiers weaker. In addition all summoned Tornadoes deal +19% Damage
*; Level 125
:When you use Summon Tornado 3 or higher, you summon a second tornado that is 2 ability-tiers weaker. In addition all summoned Tornadoes deal +20% Damage
}}
|-
| Forking || of Forked Lightning || <b>Level 100125</b> - Lightning Bolt damage +80100. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target. || Epic || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lightning Bolt damage +4. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
*; Level 100
:Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
*; Level 105
:Lightning Bolt damage +84. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
*; Level 110
:Lightning Bolt damage +88. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
*; Level 115
:Lightning Bolt damage +92. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
*; Level 120
:Lightning Bolt damage +96. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
*; Level 125
:Lightning Bolt damage +100. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
}}
|-
| || of All-Around Bad Weather || <b>Level 100125</b> - Lightning Bolt deals +60 75 damage and hastens the current reuse timer of Summon Tornado by 3 seconds || Rare || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lightning Bolt deals +3 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
*; Level 100
:Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
*; Level 105
:Lightning Bolt deals +63 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
*; Level 110
:Lightning Bolt deals +66 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
*; Level 115
:Lightning Bolt deals +69 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
*; Level 120
:Lightning Bolt deals +72 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
*; Level 125
:Lightning Bolt deals +75 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
}}
|-
| || || <b>Level 100125</b> - Lightning Bolt damage +133 173 || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lightning Bolt damage +5
*; Level 100
:Lightning Bolt damage +133
*; Level 105
:Lightning Bolt damage +141
*; Level 110
:Lightning Bolt damage +149
*; Level 115
:Lightning Bolt damage +157
*; Level 120
:Lightning Bolt damage +165
*; Level 125
:Lightning Bolt damage +173
}}
|-
| Electric || of Lightning || <b>Level 100125</b> - Lightning Bolt damage +5062.5% || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lightning Bolt damage +5%
*; Level 100
:Lightning Bolt damage +50%
*; Level 105
:Lightning Bolt damage +52.5%
*; Level 110
:Lightning Bolt damage +55%
*; Level 115
:Lightning Bolt damage +57.5%
*; Level 120
:Lightning Bolt damage +60%
*; Level 125
:Lightning Bolt damage +62.5%
}}
|-
| || of Far Bolts || <b>Level 100125</b> - Lightning Bolt deals +45 55 damage and range is +10 meters || Rare || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lightning Bolt deals +7 damage and range is +5 meters
*; Level 100
:Lightning Bolt deals +45 damage and range is +10 meters
*; Level 105
:Lightning Bolt deals +47 damage and range is +10 meters
*; Level 110
:Lightning Bolt deals +49 damage and range is +10 meters
*; Level 115
:Lightning Bolt deals +51 damage and range is +10 meters
*; Level 120
:Lightning Bolt deals +53 damage and range is +10 meters
*; Level 125
:Lightning Bolt deals +55 damage and range is +10 meters
}}
|-
| || || <b>Level 100125</b> - When you trigger your Cloud Trick, you recover 142 177 Health || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:When you trigger your Cloud Trick, you recover 10 Health
*; Level 100
:When you trigger your Cloud Trick, you recover 142 Health
*; Level 105
:When you trigger your Cloud Trick, you recover 149 Health
*; Level 110
:When you trigger your Cloud Trick, you recover 156 Health
*; Level 115
:When you trigger your Cloud Trick, you recover 163 Health
*; Level 120
:When you trigger your Cloud Trick, you recover 170 Health
*; Level 125
:When you trigger your Cloud Trick, you recover 177 Health
}}
|-
| || || <b>Level 100125</b> - When you trigger your Cloud Trick, you recover 103 128 Power || Uncommon || Ring, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:When you trigger your Cloud Trick, you recover 8 Power
*; Level 100
:When you trigger your Cloud Trick, you recover 103 Power
*; Level 105
:When you trigger your Cloud Trick, you recover 108 Power
*; Level 110
:When you trigger your Cloud Trick, you recover 113 Power
*; Level 115
:When you trigger your Cloud Trick, you recover 118 Power
*; Level 120
:When you trigger your Cloud Trick, you recover 123 Power
*; Level 125
:When you trigger your Cloud Trick, you recover 128 Power
}}
|-
| || || <b>Level 100125</b> - While your Cloud Trick is active (before you teleport), you gain +2025% Projectile Evasion and +1012.5% Melee Evasion || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:While your Cloud Trick is active (before you teleport), you gain +1% Projectile Evasion and +0.5% Melee Evasion
*; Level 100
:While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion
*; Level 105
:While your Cloud Trick is active (before you teleport), you gain +21% Projectile Evasion and +10.5% Melee Evasion
*; Level 110
:While your Cloud Trick is active (before you teleport), you gain +22% Projectile Evasion and +11% Melee Evasion
*; Level 115
:While your Cloud Trick is active (before you teleport), you gain +23% Projectile Evasion and +11.5% Melee Evasion
*; Level 120
:While your Cloud Trick is active (before you teleport), you gain +24% Projectile Evasion and +12% Melee Evasion
*; Level 125
:While your Cloud Trick is active (before you teleport), you gain +25% Projectile Evasion and +12.5% Melee Evasion
}}
|-
| || || <b>Level 100125</b> - Cloud Trick Reuse Time -7. Cloud Trick Power Cost -77 97 || Rare || Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Cloud Trick Reuse Time -1. Cloud Trick Power Cost -3
*; Level 100
:Cloud Trick Reuse Time -7. Cloud Trick Power Cost -77
*; Level 105
:Cloud Trick Reuse Time -7. Cloud Trick Power Cost -81
*; Level 110
:Cloud Trick Reuse Time -7. Cloud Trick Power Cost -85
*; Level 115
:Cloud Trick Reuse Time -7. Cloud Trick Power Cost -89
*; Level 120
:Cloud Trick Reuse Time -7. Cloud Trick Power Cost -93
*; Level 125
:Cloud Trick Reuse Time -7. Cloud Trick Power Cost -97
}}
|-
| || || <b>Level 100125</b> - When you trigger Cloud Trick, your next attack deals +336 426 damage if it deals Nature damage || Epic || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:When you trigger Cloud Trick, your next attack deals +20 damage if it deals Nature damage
*; Level 100
:When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage
*; Level 105
:When you trigger Cloud Trick, your next attack deals +354 damage if it deals Nature damage
*; Level 110
:When you trigger Cloud Trick, your next attack deals +372 damage if it deals Nature damage
*; Level 115
:When you trigger Cloud Trick, your next attack deals +390 damage if it deals Nature damage
*; Level 120
:When you trigger Cloud Trick, your next attack deals +408 damage if it deals Nature damage
*; Level 125
:When you trigger Cloud Trick, your next attack deals +426 damage if it deals Nature damage
}}
|-
| || || <b>Level 100125</b> - While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 86 Power || Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +2 Power
*; Level 100
:While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power
*; Level 105
:While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +70 Power
*; Level 110
:While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +74 Power
*; Level 115
:While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +78 Power
*; Level 120
:While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +82 Power
*; Level 125
:While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +86 Power
}}
|-
| || of Clouds and Wind || <b>Level 100125</b> - When you trigger Cloud Trick, you recover 115 140 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:When you trigger Cloud Trick, you recover 20 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +0.5 secs (so it can be used again more quickly)
*; Level 100
:When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
*; Level 105
:When you trigger Cloud Trick, you recover 120 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
*; Level 110
:When you trigger Cloud Trick, you recover 125 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
*; Level 115
:When you trigger Cloud Trick, you recover 130 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
*; Level 120
:When you trigger Cloud Trick, you recover 135 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
*; Level 125
:When you trigger Cloud Trick, you recover 140 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
}}
|-
| || || <b>Level 100125</b> - Calm Skies restores 38 48 Health every other second to allies in the area || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calm Skies restores 2 Health every other second to allies in the area
*; Level 100
:Calm Skies restores 38 Health every other second to allies in the area
*; Level 105
:Calm Skies restores 40 Health every other second to allies in the area
*; Level 110
:Calm Skies restores 42 Health every other second to allies in the area
*; Level 115
:Calm Skies restores 44 Health every other second to allies in the area
*; Level 120
:Calm Skies restores 46 Health every other second to allies in the area
*; Level 125
:Calm Skies restores 48 Health every other second to allies in the area
}}
|-
| || || <b>Level 100125</b> - Calm Skies restores 33 43 Power every three seconds to allies in the area || Rare || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calm Skies restores 1 Power every three seconds to allies in the area
*; Level 100
:Calm Skies restores 33 Power every three seconds to allies in the area
*; Level 105
:Calm Skies restores 35 Power every three seconds to allies in the area
*; Level 110
:Calm Skies restores 37 Power every three seconds to allies in the area
*; Level 115
:Calm Skies restores 39 Power every three seconds to allies in the area
*; Level 120
:Calm Skies restores 41 Power every three seconds to allies in the area
*; Level 125
:Calm Skies restores 43 Power every three seconds to allies in the area
}}
|-
| || || <b>Level 100125</b> - Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -20 25 || Epic || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calm Skies Reset Time -0.5 seconds. Calm Skies Power Cost -1
*; Level 100
:Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -20
*; Level 105
:Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -21
*; Level 110
:Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -22
*; Level 115
:Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -23
*; Level 120
:Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -24
*; Level 125
:Calm Skies Reset Time -5 seconds. Calm Skies Power Cost -25
}}
|-
| || || <b>Level 100125</b> - Calm Skies restores 42 52 Armor every other second to allies in the area || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calm Skies restores 4 Armor every other second to allies in the area
*; Level 100
:Calm Skies restores 42 Armor every other second to allies in the area
*; Level 105
:Calm Skies restores 44 Armor every other second to allies in the area
*; Level 110
:Calm Skies restores 46 Armor every other second to allies in the area
*; Level 115
:Calm Skies restores 48 Armor every other second to allies in the area
*; Level 120
:Calm Skies restores 50 Armor every other second to allies in the area
*; Level 125
:Calm Skies restores 52 Armor every other second to allies in the area
}}
|-
| || || <b>Level 100125</b> - Shocking Grasp Damage +95135. Shocking Grasp has a 100% chance to stun the target || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Shocking Grasp Damage +3. Shocking Grasp has a 25% chance to stun the target
*; Level 100
:Shocking Grasp Damage +95. Shocking Grasp has a 100% chance to stun the target
*; Level 105
:Shocking Grasp Damage +103. Shocking Grasp has a 100% chance to stun the target
*; Level 110
:Shocking Grasp Damage +111. Shocking Grasp has a 100% chance to stun the target
*; Level 115
:Shocking Grasp Damage +119. Shocking Grasp has a 100% chance to stun the target
*; Level 120
:Shocking Grasp Damage +127. Shocking Grasp has a 100% chance to stun the target
*; Level 125
:Shocking Grasp Damage +135. Shocking Grasp has a 100% chance to stun the target
}}
|-
| || || <b>Level 100125</b> - Shocking Grasp Damage +2333%. Range is increased +7 meters (but is still a Melee attack) || Epic || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Shocking Grasp range is increased +7 meters (but is still a Melee attack)
*; Level 100
:Shocking Grasp Damage +23%. Range is increased +7 meters (but is still a Melee attack)
*; Level 105
:Shocking Grasp Damage +25%. Range is increased +7 meters (but is still a Melee attack)
*; Level 110
:Shocking Grasp Damage +27%. Range is increased +7 meters (but is still a Melee attack)
*; Level 115
:Shocking Grasp Damage +29%. Range is increased +7 meters (but is still a Melee attack)
*; Level 120
:Shocking Grasp Damage +31%. Range is increased +7 meters (but is still a Melee attack)
*; Level 125
:Shocking Grasp Damage +33%. Range is increased +7 meters (but is still a Melee attack)
}}
|-
| || || <b>Level 100125</b> - Shocking Grasp Damage +5469% || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Shocking Grasp Damage +3%
*; Level 100
:Shocking Grasp Damage +54%
*; Level 105
:Shocking Grasp Damage +57%
*; Level 110
:Shocking Grasp Damage +60%
*; Level 115
:Shocking Grasp Damage +63%
*; Level 120
:Shocking Grasp Damage +66%
*; Level 125
:Shocking Grasp Damage +69%
}}
|-
| || || <b>Level 100125</b> - Shocking Grasp Damage +100 125 and Accuracy +25 30 || Uncommon || Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Shocking Grasp Damage +5 and Accuracy +6
*; Level 100
:Shocking Grasp Damage +100 and Accuracy +25
*; Level 105
:Shocking Grasp Damage +105 and Accuracy +26
*; Level 110
:Shocking Grasp Damage +110 and Accuracy +27
*; Level 115
:Shocking Grasp Damage +115 and Accuracy +28
*; Level 120
:Shocking Grasp Damage +120 and Accuracy +29
*; Level 125
:Shocking Grasp Damage +125 and Accuracy +30
}}
|-
| || || <b>Level 100120</b> - Shocking Grasp Reuse Time -56.5 || Uncommon || Chest || {{Spoiler|Click Expand to reveal|
*; Level 10
:Shocking Grasp Reuse Time -1
*; Level 100
:Shocking Grasp Reuse Time -5.5
*; Level 110
:Shocking Grasp Reuse Time -6
*; Level 120
:Shocking Grasp Reuse Time -6.5
}}
|-
| || || <b>Level 100125</b> - Tsunami Damage +355 455 || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tsunami Damage +10
*; Level 100
:Tsunami Damage +355
*; Level 105
:Tsunami Damage +375
*; Level 110
:Tsunami Damage +395
*; Level 115
:Tsunami Damage +415
*; Level 120
:Tsunami Damage +435
*; Level 125
:Tsunami Damage +455
}}
|-
| || || <b>Level 100125</b> - Tsunami Damage +252332, Every other casting resets the timer on Summon Tornado (so it can be used again immediately) || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tsunami Damage +10, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
*; Level 100
:Tsunami Damage +252, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
*; Level 105
:Tsunami Damage +268, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
*; Level 110
:Tsunami Damage +284, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
*; Level 115
:Tsunami Damage +300, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
*; Level 120
:Tsunami Damage +316, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
*; Level 125
:Tsunami Damage +332, Every other casting resets the timer on Summon Tornado (so it can be used again immediately)
}}
|-
| || || <b>Level 100125</b> - Tsunami deals +560 700 Nature damage over 7 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tsunami deals +28 Nature damage over 7 seconds
*; Level 100
:Tsunami deals +560 Nature damage over 7 seconds
*; Level 105
:Tsunami deals +588 Nature damage over 7 seconds
*; Level 110
:Tsunami deals +616 Nature damage over 7 seconds
*; Level 115
:Tsunami deals +644 Nature damage over 7 seconds
*; Level 120
:Tsunami deals +672 Nature damage over 7 seconds
*; Level 125
:Tsunami deals +700 Nature damage over 7 seconds
}}
|-
| || || <b>Level 100125</b> - Tsunami Direct Damage +3646% || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tsunami Direct Damage +6%
*; Level 100
:Tsunami Direct Damage +36%
*; Level 105
:Tsunami Direct Damage +38%
*; Level 110
:Tsunami Direct Damage +40%
*; Level 115
:Tsunami Direct Damage +42%
*; Level 120
:Tsunami Direct Damage +44%
*; Level 125
:Tsunami Direct Damage +46%
}}
|-
| || || <b>Level 100125</b> - Tsunami Damage +116166, Targets also take +30% damage from sentient weather phenomena for 30 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tsunami Damage +3, Targets also take +30% damage from sentient weather phenomena for 30 seconds
*; Level 100
:Tsunami Damage +116, Targets also take +30% damage from sentient weather phenomena for 30 seconds
*; Level 105
:Tsunami Damage +126, Targets also take +30% damage from sentient weather phenomena for 30 seconds
*; Level 110
:Tsunami Damage +136, Targets also take +30% damage from sentient weather phenomena for 30 seconds
*; Level 115
:Tsunami Damage +146, Targets also take +30% damage from sentient weather phenomena for 30 seconds
*; Level 120
:Tsunami Damage +156, Targets also take +30% damage from sentient weather phenomena for 30 seconds
*; Level 125
:Tsunami Damage +166, Targets also take +30% damage from sentient weather phenomena for 30 seconds
}}
|-
| || || <b>Level 100125</b> - Tsunami Damage +116166, Targets also take +30% damage from sentient weather phenomena for 30 seconds || Uncommon || Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tsunami Damage +3, Targets also take +30% damage from sentient weather phenomena for 30 seconds
*; Level 100
:Tsunami Damage +116, Targets also take +30% damage from sentient weather phenomena for 30 seconds
*; Level 105
:Tsunami Damage +126, Targets also take +30% damage from sentient weather phenomena for 30 seconds
*; Level 110
:Tsunami Damage +136, Targets also take +30% damage from sentient weather phenomena for 30 seconds
*; Level 115
:Tsunami Damage +146, Targets also take +30% damage from sentient weather phenomena for 30 seconds
*; Level 120
:Tsunami Damage +156, Targets also take +30% damage from sentient weather phenomena for 30 seconds
*; Level 125
:Tsunami Damage +166, Targets also take +30% damage from sentient weather phenomena for 30 seconds
}}
|-
| || || <b>Level 50</b> - Channeled Weather Witching ablilities are not aborted if you are attacked while channeling. ''(Drop only)''|| Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Level 50
:Channeled Weather Witching ablilities are not aborted if you are attacked while channeling. (Drop only)
}}
|-
| || || <b>Level 100125</b> - Wind Ward absorbs +119 149 damage before dissipating || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wind Ward absorbs +5 damage before dissipating
*; Level 100
:Wind Ward absorbs +119 damage before dissipating
*; Level 105
:Wind Ward absorbs +125 damage before dissipating
*; Level 110
:Wind Ward absorbs +131 damage before dissipating
*; Level 115
:Wind Ward absorbs +137 damage before dissipating
*; Level 120
:Wind Ward absorbs +143 damage before dissipating
*; Level 125
:Wind Ward absorbs +149 damage before dissipating
}}
|-
| || || <b>Level 100125</b> - While Wind Ward is active, you gain +2025% Ranged Evasion || Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Wind Ward is active, you gain +1% Ranged Evasion
*; Level 100
:While Wind Ward is active, you gain +20% Ranged Evasion
*; Level 105
:While Wind Ward is active, you gain +21% Ranged Evasion
*; Level 110
:While Wind Ward is active, you gain +22% Ranged Evasion
*; Level 115
:While Wind Ward is active, you gain +23% Ranged Evasion
*; Level 120
:While Wind Ward is active, you gain +24% Ranged Evasion
*; Level 125
:While Wind Ward is active, you gain +25% Ranged Evasion
}}
|-
| || || <b>Level 100125</b> - While Wind Ward is active, you gain +10.513% Melee Evasion || Epic || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Wind Ward is active, you gain +1% Melee Evasion
*; Level 100
:While Wind Ward is active, you gain +10.5% Melee Evasion
*; Level 105
:While Wind Ward is active, you gain +11% Melee Evasion
*; Level 110
:While Wind Ward is active, you gain +11.5% Melee Evasion
*; Level 115
:While Wind Ward is active, you gain +12% Melee Evasion
*; Level 120
:While Wind Ward is active, you gain +12.5% Melee Evasion
*; Level 125
:While Wind Ward is active, you gain +13% Melee Evasion
}}
|-
| || || <b>Level 100125</b> - While Wind Ward is active, you gain +1417.38% Burst Evasion || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Wind Ward is active, you gain +1% Burst Evasion
*; Level 100
:While Wind Ward is active, you gain +14.3% Burst Evasion
*; Level 105
:While Wind Ward is active, you gain +15% Burst Evasion
*; Level 110
:While Wind Ward is active, you gain +15.7% Burst Evasion
*; Level 115
:While Wind Ward is active, you gain +16.4% Burst Evasion
*; Level 120
:While Wind Ward is active, you gain +17.1% Burst Evasion
*; Level 125
:While Wind Ward is active, you gain +17.8% Burst Evasion
}}
|-
| || || <b>Level 100125</b> - Wind Ward absorbs +62 77 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wind Ward absorbs +5 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
*; Level 100
:Wind Ward absorbs +62 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
*; Level 105
:Wind Ward absorbs +65 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
*; Level 110
:Wind Ward absorbs +68 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
*; Level 115
:Wind Ward absorbs +71 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
*; Level 120
:Wind Ward absorbs +74 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
*; Level 125
:Wind Ward absorbs +77 damage before dissipating.. While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second
}}
|-
| || || <b>Level 100125</b> - When Wind Ward ends, you recover 154 194 Health || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:When Wind Ward ends, you recover 10 Health
*; Level 100
:When Wind Ward ends, you recover 154 Health
*; Level 105
:When Wind Ward ends, you recover 162 Health
*; Level 110
:When Wind Ward ends, you recover 170 Health
*; Level 115
:When Wind Ward ends, you recover 178 Health
*; Level 120
:When Wind Ward ends, you recover 186 Health
*; Level 125
:When Wind Ward ends, you recover 194 Health
}}
|-
| || || <b>Level 100125</b> - When Wind Ward ends, you recover 243 308 Armor || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:When Wind Ward ends, you recover 10 Armor
*; Level 100
:When Wind Ward ends, you recover 243 Armor
*; Level 105
:When Wind Ward ends, you recover 256 Armor
*; Level 110
:When Wind Ward ends, you recover 269 Armor
*; Level 115
:When Wind Ward ends, you recover 282 Armor
*; Level 120
:When Wind Ward ends, you recover 295 Armor
*; Level 125
:When Wind Ward ends, you recover 308 Armor
}}
|-
| || || <b>Level 100125</b> - Wind Ward Reuse Time -6.5. Wind Ward Power Cost -80 100 || Epic || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wind Ward Reuse Time -0.5. Wind Ward Power Cost -4
*; Level 100
:Wind Ward Reuse Time -5. Wind Ward Power Cost -80
*; Level 105
:Wind Ward Reuse Time -5.5. Wind Ward Power Cost -84
*; Level 110
:Wind Ward Reuse Time -5.5. Wind Ward Power Cost -88
*; Level 115
:Wind Ward Reuse Time -6. Wind Ward Power Cost -92
*; Level 120
:Wind Ward Reuse Time -6. Wind Ward Power Cost -96
*; Level 125
:Wind Ward Reuse Time -6.5. Wind Ward Power Cost -100
}}
|-
| || of Hailstorms || <b>Level 100125</b> - Hailstorm damage +198 258 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hailstorm damage +10
*; Level 100
:Hailstorm damage +198
*; Level 105
:Hailstorm damage +210
*; Level 110
:Hailstorm damage +222
*; Level 115
:Hailstorm damage +234
*; Level 120
:Hailstorm damage +246
*; Level 125
:Hailstorm damage +258
}}
|-
| Hailin' || || <b>Level 100125</b> - Hailstorm damage +6782.0000000000001% || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hailstorm damage +10%
*; Level 100
:Hailstorm damage +67%
*; Level 105
:Hailstorm damage +70%
*; Level 110
:Hailstorm damage +73%
*; Level 115
:Hailstorm damage +76%
*; Level 120
:Hailstorm damage +79%
*; Level 125
:Hailstorm damage +82.0000000000001%
}}
|-
| || of Warm Slushy Hail || <b>Level 100125</b> - Hailstorm damage +5267% and Hailstorm damage type becomes Nature || Uncommon || Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hailstorm damage +5% and Hailstorm damage type becomes Nature
*; Level 100
:Hailstorm damage +52% and Hailstorm damage type becomes Nature
*; Level 105
:Hailstorm damage +55% and Hailstorm damage type becomes Nature
*; Level 110
:Hailstorm damage +58% and Hailstorm damage type becomes Nature
*; Level 115
:Hailstorm damage +61% and Hailstorm damage type becomes Nature
*; Level 120
:Hailstorm damage +64% and Hailstorm damage type becomes Nature
*; Level 125
:Hailstorm damage +67% and Hailstorm damage type becomes Nature
}}
|-
| || || <b>Level 100125</b> - Hailstorm deals 325 425 Nature damage over 10 seconds || Uncommon || Necklace, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hailstorm deals 15 Nature damage over 10 seconds
*; Level 100
:Hailstorm deals 325 Nature damage over 10 seconds
*; Level 105
:Hailstorm deals 345 Nature damage over 10 seconds
*; Level 110
:Hailstorm deals 365 Nature damage over 10 seconds
*; Level 115
:Hailstorm deals 385 Nature damage over 10 seconds
*; Level 120
:Hailstorm deals 405 Nature damage over 10 seconds
*; Level 125
:Hailstorm deals 425 Nature damage over 10 seconds
}}
|-
| || || <b>Level 100125</b> - Hailstorm boosts your Cold Damage +12.515% for 15 seconds || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hailstorm boosts your Cold Damage +3% for 15 seconds
*; Level 100
:Hailstorm boosts your Cold Damage +12.5% for 15 seconds
*; Level 105
:Hailstorm boosts your Cold Damage +13% for 15 seconds
*; Level 110
:Hailstorm boosts your Cold Damage +13.5% for 15 seconds
*; Level 115
:Hailstorm boosts your Cold Damage +14% for 15 seconds
*; Level 120
:Hailstorm boosts your Cold Damage +14.5% for 15 seconds
*; Level 125
:Hailstorm boosts your Cold Damage +15% for 15 seconds
}}
|-
| || || <b>Level 100125</b> - Hailstorm boosts the damage of your Nice Attacks +195 245 for 10 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hailstorm boosts the damage of your Nice Attacks +5 for 10 seconds
*; Level 100
:Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds
*; Level 105
:Hailstorm boosts the damage of your Nice Attacks +205 for 10 seconds
*; Level 110
:Hailstorm boosts the damage of your Nice Attacks +215 for 10 seconds
*; Level 115
:Hailstorm boosts the damage of your Nice Attacks +225 for 10 seconds
*; Level 120
:Hailstorm boosts the damage of your Nice Attacks +235 for 10 seconds
*; Level 125
:Hailstorm boosts the damage of your Nice Attacks +245 for 10 seconds
}}
|-
| || of Surprise Stuns || <b>Level 100125</b> - Storm Shield grants target pet +67 87 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned. || Epic || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Storm Shield grants target pet +3 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
*; Level 100
:Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
*; Level 105
:Storm Shield grants target pet +71 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
*; Level 110
:Storm Shield grants target pet +75 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
*; Level 115
:Storm Shield grants target pet +79 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
*; Level 120
:Storm Shield grants target pet +83 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
*; Level 125
:Storm Shield grants target pet +87 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned.
}}
|-
| || || <b>Level 100125</b> - Storm Shield boosts target pet's non-Rage Attack damage +58 73 for 15 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Storm Shield boosts target pet's non-Rage Attack damage +2 for 15 seconds
*; Level 100
:Storm Shield boosts target pet's non-Rage Attack damage +58 for 15 seconds
*; Level 105
:Storm Shield boosts target pet's non-Rage Attack damage +61 for 15 seconds
*; Level 110
:Storm Shield boosts target pet's non-Rage Attack damage +64 for 15 seconds
*; Level 115
:Storm Shield boosts target pet's non-Rage Attack damage +67 for 15 seconds
*; Level 120
:Storm Shield boosts target pet's non-Rage Attack damage +70 for 15 seconds
*; Level 125
:Storm Shield boosts target pet's non-Rage Attack damage +73 for 15 seconds
}}
|-
| || of Chaotic Evasion || <b>Level 100125</b> - Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +2025% for 15 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +1% for 15 seconds
*; Level 100
:Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +20% for 15 seconds
*; Level 105
:Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +21% for 15 seconds
*; Level 110
:Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +22% for 15 seconds
*; Level 115
:Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +23% for 15 seconds
*; Level 120
:Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +24% for 15 seconds
*; Level 125
:Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +25% for 15 seconds
}}
|-
| || || <b>Level 100125</b> - Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +2025% for 15 seconds || Rare || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +1% for 15 seconds
*; Level 100
:Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds
*; Level 105
:Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +21% for 15 seconds
*; Level 110
:Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +22% for 15 seconds
*; Level 115
:Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +23% for 15 seconds
*; Level 120
:Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +24% for 15 seconds
*; Level 125
:Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +25% for 15 seconds
}}
|-
| || || <b>Level 100125</b> - Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +2025% for 15 seconds || Rare || Necklace, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +1% for 15 seconds
*; Level 100
:Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds
*; Level 105
:Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +21% for 15 seconds
*; Level 110
:Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +22% for 15 seconds
*; Level 115
:Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +23% for 15 seconds
*; Level 120
:Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +24% for 15 seconds
*; Level 125
:Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +25% for 15 seconds
}}
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| || || <b>Level 90120</b> - Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +5 4 seconds || Epic || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 50
:Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +9 seconds
*; Level 90
:Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +5 seconds
*; Level 120
:Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +4 seconds
}}
|}
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