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v446
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[Fire Magic/Abilities|Fire Magic Complete Ability List]]==
</includeonly><noinclude><!-- Updated to v414 v446 on Fri Oct 04 2024 23Jan 16 2026 02:2406:28 39 GMT-0600 0700 (Mountain Daylight Standard Time) using FoxnEagle's auto-wiki-generator --></noinclude>
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;"
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
| {{Ability icon|Super Warmthball|2}} || 0 || Super Warmthball || Throw a very potent fireball.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 16 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 14<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Introductory Fire Magic Research
|-
| {{Ability icon|Boiling Veins|2}} || 0 || Boiling Veins || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 6 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 0 Body Heat in cold environments<br>Pets within 10 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 12<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Introductory Fire Magic Research
|-
| {{Ability icon|(Internal)|2}} || 0 || (Internal) || Internal || || || <b>Power Cost:</b> 0<br><b>AoE:</b> 1020<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Calefaction|2}} || 5 || Calefaction || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 19 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 17<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 5
| {{Ability icon|Fireball|2}} || 10 || Fireball || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 14 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 10
|-
| {{Ability icon|Molten Veins|2}} || 10 || Molten Veins || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 17 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 1 Body Heat in cold environments<br>Pets within 10 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 17<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 10
|-
| {{Ability icon|Scintillating Flame|2}} || 10 || Scintillating Flame || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 22 Fire<br><b>Dmg to Vulnerable:</b> 22 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 10<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 10
|-
| {{Ability icon|Flesh to Fuel|2}} || 10 || Flesh to Fuel || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 10 Power<br><b>Restores:</b> 2 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 10 20 meters heal 0 || <b>Damage:</b> 6 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 10
|-
| {{Ability icon|Cold Protection|2}} || 10 || Cold Protection || Boost your defenses against cold. || +1 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Landri the Cold]]
| {{Ability icon|Fireball 2|2}} || 25 || Fireball 2 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 25 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 25
|-
| {{Ability icon|Molten Veins 2|2}} || 25 || Molten Veins 2 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 41 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 1 Body Heat in cold environments<br>Pets within 10 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 23<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 25
|-
| {{Ability icon|Scintillating Flame 2|2}} || 25 || Scintillating Flame 2 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 42 Fire<br><b>Dmg to Vulnerable:</b> 42 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 15<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 25
| {{Ability icon|Fire Breath 2|2}} || 30 || Fire Breath 2 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 3 Body Heat in cold environments<br><b>DoT:</b> 12 Fire, 6 times over 12 seconds || <b>Damage:</b> 147 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 67<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 30
|-
| {{Ability icon|Flesh to Fuel 2|2}} || 30 || Flesh to Fuel 2 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 30 Power<br><b>Restores:</b> 4 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 10 20 meters heal 0 || <b>Damage:</b> 12 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 30
|-
| {{Ability icon|Defensive Chill 3|2}} || 30 || Defensive Chill 3 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 51 Cold || <b>Power Cost:</b> 28<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Landri the Cold]]
| {{Ability icon|Fireball 3|2}} || 35 || Fireball 3 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 37 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 35
|-
| {{Ability icon|Molten Veins 3|2}} || 35 || Molten Veins 3 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 65 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 2 Body Heat in cold environments<br>Pets within 10 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 28<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 35
|-
| {{Ability icon|Ring of Fire 3|2}} || 35 || Ring of Fire 3 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>DoT:</b> 15 Fire, 6 times over 12 seconds || <b>Damage:</b> 88 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 42<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || Fire Magic Research Level 35
| {{Ability icon|Defensive Burst 4|2}} || 45 || Defensive Burst 4 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 4 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 97 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 36<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 45
|-
| {{Ability icon|Flesh to Fuel 3|2}} || 45 || Flesh to Fuel 3 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 45 Power<br><b>Restores:</b> 6 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 10 20 meters heal 0 || <b>Damage:</b> 18 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 45
|-
| {{Ability icon|Frostball 4|2}} || 45 || Frostball 4 || Throw a ball of cold. || || <b>Damage:</b> 58 Cold || <b>Power Cost:</b> 14<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || Fire Magic Research Level 45
| {{Ability icon|Fireball 4|2}} || 50 || Fireball 4 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 72 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 50
|-
| {{Ability icon|Molten Veins 4|2}} || 50 || Molten Veins 4 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 131 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 2 Body Heat in cold environments<br>Pets within 10 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 34<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 50
|-
| {{Ability icon|Scintillating Flame 4|2}} || 50 || Scintillating Flame 4 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 103 Fire<br><b>Dmg to Vulnerable:</b> 103 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 23<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 50
| {{Ability icon|Fire Breath 5|2}} || 60 || Fire Breath 5 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 6 Body Heat in cold environments<br><b>DoT:</b> 24 Fire, 6 times over 12 seconds || <b>Damage:</b> 468 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 99<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 60
|-
| {{Ability icon|Flesh to Fuel 4|2}} || 60 || Flesh to Fuel 4 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 60 Power<br><b>Restores:</b> 7 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 10 20 meters heal 0 || <b>Damage:</b> 21 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 60
|-
| {{Ability icon|Defensive Chill 5|2}} || 60 || Defensive Chill 5 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 164 Cold || <b>Power Cost:</b> 43<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 60
|-
| {{Ability icon|Cold Protection 6|2}} || 60 || Cold Protection 6 || Boost your defenses against cold. || +6 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Room-Temperature Ball 5|2}} || 60 || Room-Temperature Ball 5 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 140 Crushing || <b>Power Cost:</b> 24<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 60
|-
| {{Ability icon|Molten Veins 5|2}} || 65 || Molten Veins 5 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 205 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 3 Body Heat in cold environments<br>Pets within 10 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 40<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 65
|-
| {{Ability icon|Calefaction 5|2}} || 65 || Calefaction 5 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 223 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 52<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 65
| {{Ability icon|Wall of Healing Flame 5|2}} || 65 || Wall of Healing Flame 5 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 20 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 69<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 65
|-
| {{Ability icon|Wall of Smarmy Flame 5|2}} || 65 || Wall of Smarmy Flame 5 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. || Range +1m 1.5m and double +500% taunt generation, but reduced Max Healthattacks are slightly slower.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 69<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 65|-| {{Ability icon|Summon Magmasphere|2}} || 65 || Summon Magmasphere || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 69<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 65
|-
| {{Ability icon|Fireball 6|2}} || 70 || Fireball 6 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 125 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 70
|-
| {{Ability icon|Scintillating Frost 5|2}} || 70 || Scintillating Frost 5 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 251 Cold<br><b>Dmg to Vulnerable:</b> 251 Cold || <b>Power Cost:</b> 35<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 70
|-
| {{Ability icon|Cold Protection 7|2}} || 70 || Cold Protection 7 || Boost your defenses against cold. || +7 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Room-Temperature Ball 6|2}} || 70 || Room-Temperature Ball 6 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 179 Crushing || <b>Power Cost:</b> 26<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 70
| {{Ability icon|Ring of Fire 6|2}} || 75 || Ring of Fire 6 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || <b>Restores:</b> 6 Body Heat in cold environments<br><b>DoT:</b> 30 Fire, 6 times over 12 seconds || <b>Damage:</b> 332 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 66<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || Fire Magic Research Level 75
|-
| {{Ability icon|Flesh to Fuel 5|2}} || 75 || Flesh to Fuel 5 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 75 Power<br><b>Restores:</b> 8 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 10 20 meters heal 0 || <b>Damage:</b> 24 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 75
|-
| {{Ability icon|Frostball 7|2}} || 75 || Frostball 7 || Throw a ball of cold. || || <b>Damage:</b> 141 Cold || <b>Power Cost:</b> 20<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || Fire Magic Research Level 75
| {{Ability icon|Wall of Healing Flame 6|2}} || 75 || Wall of Healing Flame 6 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 25 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 11 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 76<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 75
|-
| {{Ability icon|Wall of Smarmy Flame 6|2}} || 75 || Wall of Smarmy Flame 6 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. || Range +1m 1.5m and double +500% taunt generation, but reduced Max Healthattacks are slightly slower.<br><b>Restores:</b> 11 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 76<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 75|-| {{Ability icon|Summon Magmasphere 2|2}} || 75 || Summon Magmasphere 2 || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 76<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 75
|-
| {{Ability icon|Fireball 7|2}} || 80 || Fireball 7 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 157 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 80
| {{Ability icon|Super Fireball 6|2}} || 80 || Super Fireball 6 || Throw a very potent fireball.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 436 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 60<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 80
|-
| {{Ability icon|Molten Veins 6|2}} || 80 || Molten Veins 6 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>Melee Damagers Suffer:</b> 291 Fire<br><b>--Can Have--</b><br><b>Restores:</b> 3 Body Heat in cold environments<br>Pets within 10 20 meters heal 0 <br><b>Melee Damagers Suffer:</b> 0 Fire, 5 times over 10 seconds || || <b>Power Cost:</b> 47<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 80
|-
| {{Ability icon|Defensive Burst 7|2}} || 80 || Defensive Burst 7 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 7 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 262 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 52<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 80
|-
| {{Ability icon|Scintillating Frost 6|2}} || 80 || Scintillating Frost 6 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 314 Cold<br><b>Dmg to Vulnerable:</b> 314 Cold || <b>Power Cost:</b> 38<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 80
|-
| {{Ability icon|Cold Protection 8|2}} || 80 || Cold Protection 8 || Boost your defenses against cold. || +8 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Room-Temperature Ball 7|2}} || 80 || Room-Temperature Ball 7 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 224 Crushing || <b>Power Cost:</b> 29<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 80
|-
| {{Ability icon|Scintillating Doom|2}} || 80 || Scintillating Doom || Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. || Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. || <b>Damage:</b> 262 Fire<br><b>Dmg to Vulnerable:</b> 262 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 38<br><b>AoE:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Guzor Harrison]]
|-
| {{Ability icon|Charring Fireball|2}} || 85 || Charring Fireball || This variant of Super Fireball has a chance to super-char one of the femurs in a human, elf, or rakshasa target, leaving it behind on their corpse when they perish.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 480 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 64<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Guzor Harrison]]
|-
| {{Ability icon|Scintillating Flame 7|2}} || 85 || Scintillating Flame 7 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 247 Fire<br><b>Dmg to Vulnerable:</b> 247 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 31<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 85
|-
| {{Ability icon|Calefaction 7|2}} || 85 || Calefaction 7 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 345 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 62<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 85
| {{Ability icon|Wall of Healing Flame 7|2}} || 85 || Wall of Healing Flame 7 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 30 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 84<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 85
|-
| {{Ability icon|Wall of Smarmy Flame 7|2}} || 85 || Wall of Smarmy Flame 7 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. || Range +1m 1.5m and double +500% taunt generation, but reduced Max Healthattacks are slightly slower.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 84<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 85|-| {{Ability icon|Summon Magmasphere 3|2}} || 85 || Summon Magmasphere 3 || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 84<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 85
|-
| {{Ability icon|Fireball 8|2}} || 90 || Fireball 8 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 189 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 90
| {{Ability icon|Fire Breath 8|2}} || 90 || Fire Breath 8 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 9 Body Heat in cold environments<br><b>DoT:</b> 36 Fire, 6 times over 12 seconds || <b>Damage:</b> 901 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 129<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 90
|-
| {{Ability icon|Flesh to Fuel 6|2}} || 90 || Flesh to Fuel 6 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 90 Power<br><b>Restores:</b> 9 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 10 20 meters heal 0 || <b>Damage:</b> 27 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 90
|-
| {{Ability icon|Scintillating Frost 7|2}} || 90 || Scintillating Frost 7 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 379 Cold<br><b>Dmg to Vulnerable:</b> 379 Cold || <b>Power Cost:</b> 42<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 90
|-
| {{Ability icon|Defensive Chill 7|2}} || 90 || Defensive Chill 7 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 315 Cold || <b>Power Cost:</b> 57<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 90
|-
| {{Ability icon|Cold Protection 9|2}} || 90 || Cold Protection 9 || Boost your defenses against cold. || +9 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Room-Temperature Ball 8|2}} || 90 || Room-Temperature Ball 8 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 270 Crushing || <b>Power Cost:</b> 31<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 90
|-
| {{Ability icon|Scintillating Doom 2|2}} || 90 || Scintillating Doom 2 || Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. || Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. || <b>Damage:</b> 315 Fire<br><b>Dmg to Vulnerable:</b> 315 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 42<br><b>AoE:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Guzor Harrison]]
|-
| {{Ability icon|Super Fireball 7|2}} || 95 || Super Fireball 7 || Throw a very potent fireball.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 572 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 68<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 95
|-
| {{Ability icon|Molten Veins 7|2}} || 95 || Molten Veins 7 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>--Can Have--</b><br><b>Restores:</b> 0 Body Heat in cold environments<br>Pets within 20 meters heal 0 || || <b>Power Cost:</b> 54<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 95
|-
| {{Ability icon|Scintillating Flame 8|2}} || 95 || Scintillating Flame 8 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 294 Fire<br><b>Dmg to Vulnerable:</b> 294 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 34<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 95
|-
| {{Ability icon|Defensive Burst 8|2}} || 95 || Defensive Burst 8 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 8 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 343 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 95
|-
| {{Ability icon|Frostball 9|2}} || 95 || Frostball 9 || Throw a ball of cold. || || <b>Damage:</b> 206 Cold || <b>Power Cost:</b> 24<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || Fire Magic Research Level 95
|-
| {{Ability icon|Wall of Fire 8|2}} || 95 || Wall of Fire 8 || Create a dangerous wall of fire at your feet. || <b>Restores:</b> 13 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 92<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 95
|-
| {{Ability icon|Wall of Coldfire 8|2}} || 95 || Wall of Coldfire 8 || This variant Wall of Fire is icy cold. || Fire Wall deals Cold damage and its Rage Attack Slows.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 92<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 95
|-
| {{Ability icon|Wall of Healing Flame 8|2}} || 95 || Wall of Healing Flame 8 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 35 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 92<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 95
|-
| {{Ability icon|Wall of Smarmy Flame 8|2}} || 95 || Wall of Smarmy Flame 8 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. || Range +1.5m and +500% taunt generation, but attacks are slightly slower.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 92<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 95
|-
| {{Ability icon|Summon Magmasphere 4|2}} || 95 || Summon Magmasphere 4 || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 92<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 95
|-
| {{Ability icon|Fireball 9|2}} || 100 || Fireball 9 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 222 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 100
|-
| {{Ability icon|Calefaction 8|2}} || 100 || Calefaction 8 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 445 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 71<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 100
|-
| {{Ability icon|Ring of Fire 8|2}} || 100 || Ring of Fire 8 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || <b>Restores:</b> 8 Body Heat in cold environments<br><b>DoT:</b> 40 Fire, 6 times over 12 seconds || <b>Damage:</b> 523 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 82<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || Fire Magic Research Level 100
|-
| {{Ability icon|Fire Breath 9|2}} || 100 || Fire Breath 9 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 10 Body Heat in cold environments<br><b>DoT:</b> 40 Fire, 6 times over 12 seconds || <b>Damage:</b> 1059 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 141<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 100
|-
| {{Ability icon|Scintillating Frost 8|2}} || 100 || Scintillating Frost 8 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 445 Cold<br><b>Dmg to Vulnerable:</b> 445 Cold || <b>Power Cost:</b> 45<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 100
|-
| {{Ability icon|Cold Protection 10|2}} || 100 || Cold Protection 10 || Boost your defenses against cold. || +10 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Room-Temperature Ball 9|2}} || 100 || Room-Temperature Ball 9 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 318 Crushing || <b>Power Cost:</b> 34<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 100
|-
| {{Ability icon|Scintillating Doom 3|2}} || 100 || Scintillating Doom 3 || Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. || Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. || <b>Damage:</b> 371 Fire<br><b>Dmg to Vulnerable:</b> 371 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 45<br><b>AoE:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Guzor Harrison]]
|-
| {{Ability icon|Defensive Burst 9|2}} || 105 || Defensive Burst 9 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 9 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 402 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 64<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 105
|-
| {{Ability icon|Flesh to Fuel 7|2}} || 105 || Flesh to Fuel 7 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 100 Power<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 20 meters heal 0 || <b>Damage:</b> 30 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || Fire Magic Research Level 105
|-
| {{Ability icon|Frostball 10|2}} || 105 || Frostball 10 || Throw a ball of cold. || || <b>Damage:</b> 241 Cold || <b>Power Cost:</b> 25<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || Fire Magic Research Level 105
|-
| {{Ability icon|Defensive Chill 8|2}} || 105 || Defensive Chill 8 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 402 Cold || <b>Power Cost:</b> 64<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 105
|-
| {{Ability icon|Wall of Fire 9|2}} || 105 || Wall of Fire 9 || Create a dangerous wall of fire at your feet. || <b>Restores:</b> 14 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 100<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 105
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| {{Ability icon|Wall of Coldfire 9|2}} || 105 || Wall of Coldfire 9 || This variant Wall of Fire is icy cold. || Fire Wall deals Cold damage and its Rage Attack Slows.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 100<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 105
|-
| {{Ability icon|Wall of Healing Flame 9|2}} || 105 || Wall of Healing Flame 9 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 40 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 100<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 105
|-
| {{Ability icon|Wall of Smarmy Flame 9|2}} || 105 || Wall of Smarmy Flame 9 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. || Range +1.5m and +500% taunt generation, but attacks are slightly slower.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 100<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 105
|-
| {{Ability icon|Summon Magmasphere 5|2}} || 105 || Summon Magmasphere 5 || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 100<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 105
|-
| {{Ability icon|Fireball 10|2}} || 110 || Fireball 10 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 260 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || Fire Magic Research Level 110
|-
| {{Ability icon|Super Fireball 8|2}} || 110 || Super Fireball 8 || Throw a very potent fireball.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 723 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 77<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 110
|-
| {{Ability icon|Molten Veins 8|2}} || 110 || Molten Veins 8 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>--Can Have--</b><br><b>Restores:</b> 0 Body Heat in cold environments<br>Pets within 20 meters heal 0 || || <b>Power Cost:</b> 62<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || Fire Magic Research Level 110
|-
| {{Ability icon|Scintillating Flame 9|2}} || 110 || Scintillating Flame 9 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 372 Fire<br><b>Dmg to Vulnerable:</b> 372 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 38<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 110
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| {{Ability icon|Fire Breath 10|2}} || 110 || Fire Breath 10 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 10 Body Heat in cold environments<br><b>DoT:</b> 44 Fire, 6 times over 12 seconds || <b>Damage:</b> 1240 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 153<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || Fire Magic Research Level 110
|-
| {{Ability icon|Scintillating Frost 9|2}} || 110 || Scintillating Frost 9 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 521 Cold<br><b>Dmg to Vulnerable:</b> 521 Cold || <b>Power Cost:</b> 49<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || Fire Magic Research Level 110
|-
| {{Ability icon|Cold Protection 11|2}} || 110 || Cold Protection 11 || Boost your defenses against cold. || +10 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Room-Temperature Ball 10|2}} || 110 || Room-Temperature Ball 10 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 372 Crushing || <b>Power Cost:</b> 37<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || Fire Magic Research Level 110
|-
| {{Ability icon|Scintillating Doom 4|2}} || 110 || Scintillating Doom 4 || Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. || Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. || <b>Damage:</b> 434 Fire<br><b>Dmg to Vulnerable:</b> 434 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 49<br><b>AoE:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Guzor Harrison]]
|-
| {{Ability icon|Calefaction 9|2}} || 115 || Calefaction 9 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 559 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 80<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || Fire Magic Research Level 115
|-
| {{Ability icon|Defensive Burst 10|2}} || 115 || Defensive Burst 10 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 9 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 466 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 70<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 115
|-
| {{Ability icon|Ring of Fire 9|2}} || 115 || Ring of Fire 9 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || <b>Restores:</b> 8 Body Heat in cold environments<br><b>DoT:</b> 40 Fire, 6 times over 12 seconds || <b>Damage:</b> 657 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 93<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || Fire Magic Research Level 115
|-
| {{Ability icon|Frostball 11|2}} || 115 || Frostball 11 || Throw a ball of cold. || || <b>Damage:</b> 279 Cold || <b>Power Cost:</b> 27<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || Fire Magic Research Level 115
|-
| {{Ability icon|Defensive Chill 9|2}} || 115 || Defensive Chill 9 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 466 Cold || <b>Power Cost:</b> 70<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || Fire Magic Research Level 115
|-
| {{Ability icon|Wall of Fire 10|2}} || 115 || Wall of Fire 10 || Create a dangerous wall of fire at your feet. || <b>Restores:</b> 15 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 109<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 115
|-
| {{Ability icon|Wall of Coldfire 10|2}} || 115 || Wall of Coldfire 10 || This variant Wall of Fire is icy cold. || Fire Wall deals Cold damage and its Rage Attack Slows.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 109<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 115
|-
| {{Ability icon|Wall of Healing Flame 10|2}} || 115 || Wall of Healing Flame 10 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 45 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 109<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 115
|-
| {{Ability icon|Wall of Smarmy Flame 10|2}} || 115 || Wall of Smarmy Flame 10 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. || Range +1.5m and +500% taunt generation, but attacks are slightly slower.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 109<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 115
|-
| {{Ability icon|Summon Magmasphere 6|2}} || 115 || Summon Magmasphere 6 || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 109<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Fire Magic Research Level 115
|-
| {{Ability icon|Fireball 11|2}} || 120 || Fireball 11 || Throw a ball of fire.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 298 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 0<br><b>Range:</b> 30<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Fire Breath 11|2}} || 120 || Fire Breath 11 || Spit flame at a nearby foe.<br><b>This is a Nice Attack</b> || <b>Restores:</b> 10 Body Heat in cold environments<br><b>DoT:</b> 48 Fire, 6 times over 12 seconds || <b>Damage:</b> 1421 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 165<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Flesh to Fuel 8|2}} || 120 || Flesh to Fuel 8 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.<br><b>This is a Survival-Utility ability</b> || <b>Restores:</b> 100 Power<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>Can Be On Sidebar</b><br><b>--Can Have--</b><br>Pets within 20 meters heal 0 || <b>Damage:</b> 30 Fire || <b>Power Cost:</b> 0<br><b>Range:</b> 0<br><b>Cooldown:</b> 20 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Scintillating Frost 10|2}} || 120 || Scintillating Frost 10 || Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. || || <b>Damage:</b> 597 Cold<br><b>Dmg to Vulnerable:</b> 597 Cold || <b>Power Cost:</b> 53<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Cold Protection 12|2}} || 120 || Cold Protection 12 || Boost your defenses against cold. || +10 Cold Mitigation for 5 minutes<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Scintillating Doom 5|2}} || 120 || Scintillating Doom 5 || Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. || Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. || <b>Damage:</b> 497 Fire<br><b>Dmg to Vulnerable:</b> 497 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 53<br><b>AoE:</b> 20<br><b>Cooldown:</b> 15 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Super Fireball 9|2}} || 125 || Super Fireball 9 || Throw a very potent fireball.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 882 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 87<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Molten Veins 9|2}} || 125 || Molten Veins 9 || Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. || <b>--Can Have--</b><br><b>Restores:</b> 0 Body Heat in cold environments<br>Pets within 20 meters heal 0 || || <b>Power Cost:</b> 70<br><b>Range:</b> 4<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found
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| {{Ability icon|Scintillating Flame 10|2}} || 125 || Scintillating Flame 10 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage:</b> 453 Fire<br><b>Dmg to Vulnerable:</b> 453 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 42<br><b>Range:</b> 40<br><b>Cooldown:</b> 7 || <b>Unknown Source:</b> Not Found
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| {{Ability icon|Calefaction 10|2}} || 125 || Calefaction 10 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff ability</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds.<br><b>--Can Have--</b><br><b>Delayed Dmg:</b> After 12 seconds, deal 0 Fire || <b>Damage:</b> 635 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 87<br><b>Range:</b> 30<br><b>Cooldown:</b> 12 || <b>Unknown Source:</b> Not Found
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| {{Ability icon|Defensive Burst 11|2}} || 125 || Defensive Burst 11 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away.<br><b>Restores:</b> 9 Body Heat in cold environments<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 529 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 75<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found
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| {{Ability icon|Ring of Fire 10|2}} || 125 || Ring of Fire 10 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || <b>Restores:</b> 8 Body Heat in cold environments<br><b>DoT:</b> 40 Fire, 6 times over 12 seconds || <b>Damage:</b> 747 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 101<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Unknown Source:</b> Not Found
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| {{Ability icon|Frostball 12|2}} || 125 || Frostball 12 || Throw a ball of cold. || || <b>Damage:</b> 317 Cold || <b>Power Cost:</b> 30<br><b>Range:</b> 30<br><b>Cooldown:</b> 3 || <b>Unknown Source:</b> Not Found
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| {{Ability icon|Defensive Chill 10|2}} || 125 || Defensive Chill 10 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage:</b> 529 Cold || <b>Power Cost:</b> 75<br><b>AoE:</b> 10<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found
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| {{Ability icon|Wall of Fire 11|2}} || 125 || Wall of Fire 11 || Create a dangerous wall of fire at your feet. || <b>Restores:</b> 16 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 118<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found
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| {{Ability icon|Room-Temperature Ball 11|2}} || 125 || Room-Temperature Ball 11 || Throw a painful ball of room-temperature matter. || || <b>Damage:</b> 453 Crushing || <b>Power Cost:</b> 41<br><b>Range:</b> 30<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found
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| {{Ability icon|Wall of Coldfire 11|2}} || 125 || Wall of Coldfire 11 || This variant Wall of Fire is icy cold. || Fire Wall deals Cold damage and its Rage Attack Slows.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 118<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found
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| {{Ability icon|Wall of Healing Flame 11|2}} || 125 || Wall of Healing Flame 11 || This variant Wall of Fire is green in color and provides life at the expense of damage. || Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 50 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 twice second when near your fire wall || || <b>Power Cost:</b> 118<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found
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| {{Ability icon|Wall of Smarmy Flame 11|2}} || 125 || Wall of Smarmy Flame 11 || This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. || Range +1.5m and +500% taunt generation, but attacks are slightly slower.<br><b>Restores:</b> 12 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 118<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found
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| {{Ability icon|Summon Magmasphere 7|2}} || 125 || Summon Magmasphere 7 || Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. || Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.<br><b>Restores:</b> 10 Body Heat in cold environments<br><b>--Can Have--</b><br>You heal 0 per second when near your fire wall || || <b>Power Cost:</b> 118<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found
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