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Weather Witching/Abilities

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v446
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[Weather Witching/Abilities|Weather Witching Complete Ability List]]==
</includeonly><noinclude><!-- Updated to v427 v446 on Sat May 10 2025 23Fri Jan 16 2026 03:5116:14 03 GMT-0600 0700 (Mountain Daylight Standard Time) using FoxnEagle's auto-wiki-generator --></noinclude>
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;"
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
|-
| {{Ability icon|(Internal)|2}} || 0 || (Internal) || Internal ability that triggers when Cloud Trick is activated. || || || <b>Power Cost:</b> 0<br><b>Range:</b> 4<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Dampen|2}} || 1 || Dampen || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 9 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 1
| {{Ability icon|Summon Sandstorm 7|2}} || 100 || Summon Sandstorm 7 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 93<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[The Sand Seer]]
|-
| {{Ability icon|Summon Doomstorm 7|2}} || 100 || Summon Doomstorm 7 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. || || <b>Power Cost:</b> 93<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Unknown Source:</b> Not FoundWeather Witching Research Level 100
|-
| {{Ability icon|Hailstorm 8|2}} || 100 || Hailstorm 8 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 618 Cold || <b>Power Cost:</b> 67<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 100
|-
| {{Ability icon|Shocking Grasp 8|2}} || 100 || Shocking Grasp 8 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 451 Electricity || <b>Power Cost:</b> 41<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 100
|-
| {{Ability icon|Deluge 10|2}} || 105 || Deluge 10 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 1033 Nature || <b>Power Cost:</b> 70<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 105
|-
| {{Ability icon|Calm Skies 8|2}} || 105 || Calm Skies 8 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 22 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 70<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 105
|-
| {{Ability icon|Wind Ward 10|2}} || 105 || Wind Ward 10 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 208 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 70<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 105
|-
| {{Ability icon|Storm Shield 5|2}} || 105 || Storm Shield 5 || Protect a pet with a barrier of energized air. || The next 4 attacks that hit the pet will be absorbed and deal 0 damage. || || <b>Power Cost:</b> 97<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 105
|-
| {{Ability icon|Dampen 12|2}} || 110 || Dampen 12 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 214 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 110
|-
| {{Ability icon|Lightning Bolt 12|2}} || 110 || Lightning Bolt 12 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 527 Electricity || <b>Power Cost:</b> 45<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 110
|-
| {{Ability icon|Hailstorm 9|2}} || 110 || Hailstorm 9 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 723 Cold || <b>Power Cost:</b> 73<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 110
|-
| {{Ability icon|Shocking Grasp 9|2}} || 110 || Shocking Grasp 9 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 527 Electricity || <b>Power Cost:</b> 45<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 110
|-
| {{Ability icon|Deluge 11|2}} || 115 || Deluge 11 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 1195 Nature || <b>Power Cost:</b> 76<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 115
|-
| {{Ability icon|Tsunami 8|2}} || 115 || Tsunami 8 || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 7 times over 7 seconds || <b>Damage:</b> 1625 Electricity || <b>Power Cost:</b> 126<br><b>AoE:</b> 30<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 115
|-
| {{Ability icon|Summon Tornado 8|2}} || 115 || Summon Tornado 8 || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 106<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 115
|-
| {{Ability icon|Summon Sandstorm 8|2}} || 115 || Summon Sandstorm 8 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 106<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 115
|-
| {{Ability icon|Summon Doomstorm 8|2}} || 115 || Summon Doomstorm 8 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. || || <b>Power Cost:</b> 106<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 115
|-
| {{Ability icon|Calm Skies 9|2}} || 115 || Calm Skies 9 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 24 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 76<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 115
|-
| {{Ability icon|Wind Ward 11|2}} || 115 || Wind Ward 11 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 216 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 76<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 115
|-
| {{Ability icon|Storm Shield 6|2}} || 115 || Storm Shield 6 || Protect a pet with a barrier of energized air. || The next 4 attacks that hit the pet will be absorbed and deal 0 damage. || || <b>Power Cost:</b> 106<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 115
|-
| {{Ability icon|Dampen 13|2}} || 120 || Dampen 13 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 245 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Lightning Bolt 13|2}} || 120 || Lightning Bolt 13 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 603 Electricity || <b>Power Cost:</b> 49<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Hailstorm 10|2}} || 120 || Hailstorm 10 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 829 Cold || <b>Power Cost:</b> 79<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Tempest Flight 5|2}} || 120 || Tempest Flight 5 || Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. || Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)<br>Cur Tempest Energy 0 <br>Max Tempest Energy 0 <br>Bonus Flight Speed 5 <br>Cost 2 Power/Sec while Flying<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 79<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Cloud Trick 5|2}} || 120 || Cloud Trick 5 || Create a cloud which can hold onto a thread of your life force.<br><b>This is a Survival-Utility ability</b> || If your health is reduced to 0 during the next 35 seconds and you are within 45 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health when you Teleport<br><b>Restore:</b> 0 Power when you Teleport || || <b>Power Cost:</b> 110<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Deluge 12|2}} || 125 || Deluge 12 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 1356 Nature || <b>Power Cost:</b> 83<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Calm Skies 10|2}} || 125 || Calm Skies 10 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 26 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 83<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Wind Ward 12|2}} || 125 || Wind Ward 12 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 240 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 83<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || <b>Unknown Source:</b> Not Found
|-
| {{Ability icon|Shocking Grasp 10|2}} || 125 || Shocking Grasp 10 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 641 Electricity || <b>Power Cost:</b> 51<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || <b>Unknown Source:</b> Not Found
|}
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