498
edits
Changes
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Mentalism/Treasure Effects|Mentalism Treasure Effects]]==
</includeonly>See also: [[Mentalism/Treasure Effects:By Slot]]
See also: [[Mentalism/Treasure Effects:By Ability]]
<!-- This table is from patch v279, May 9, 2017 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Mentalist's || of Mentalism || <b>Tier 7Level 120</b> - Mentalism Base Damage +2360% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Mentalism Damage +5*; Level 20:Mentalism Base Damage +310%*; Tier 2Level 30:Mentalism Base Damage +15%*; Level 40:Mentalism Base Damage +820%*; Tier 3Level 50:Mentalism Base Damage +25%*; Level 60:Mentalism Base Damage +1130%*; Tier 4Level 70:Mentalism Base Damage +35%*; Level 80:Mentalism Base Damage +1440%*; Tier 5Level 90:Mentalism Base Damage +45%*; Level 100:Mentalism Base Damage +1750%*; Tier 6Level 110*:Mentalism Base Damage +2055%*; Tier 7Level 120*:Mentalism Base Damage +2360%|Expand}}
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| Wavemaster's || of Effortless Waves || <b>Tier 14Level 125</b> - All Psi Wave Abilities cost -13 25 Power and your Combat Refresh restores +24 66 Health || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health*; Tier 2Level 10*:All Psi Wave Abilities cost -2 Power and your Combat Refresh restores +5 6 Health*; Tier 3Level 15*:All Psi Wave Abilities cost -3 Power and your Combat Refresh restores +6 8 Health*; Tier 4Level 20*:All Psi Wave Abilities cost -4 Power and your Combat Refresh restores +8 10 Health*; Tier Level 25:All Psi Wave Abilities cost -5Power and your Combat Refresh restores +12 Health*; Level 30:All Psi Wave Abilities cost -5 6 Power and your Combat Refresh restores +9 14 Health*; Tier 6Level 35:All Psi Wave Abilities cost -7 Power and your Combat Refresh restores +16 Health*; Level 40:All Psi Wave Abilities cost -6 8 Power and your Combat Refresh restores +11 18 Health*; Tier 7Level 45:All Psi Wave Abilities cost -9 Power and your Combat Refresh restores +20 Health*; Level 50:All Psi Wave Abilities cost -7 10 Power and your Combat Refresh restores +12 22 Health*; Tier 8Level 55:All Psi Wave Abilities cost -11 Power and your Combat Refresh restores +24 Health*; Level 60:All Psi Wave Abilities cost -8 12 Power and your Combat Refresh restores +14 27 Health*; Tier 9Level 65:All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +30 Health*; Level 70:All Psi Wave Abilities cost -9 14 Power and your Combat Refresh restores +16 33 Health*; Tier 10Level 75:All Psi Wave Abilities cost -15 Power and your Combat Refresh restores +36 Health*; Level 80:All Psi Wave Abilities cost -10 16 Power and your Combat Refresh restores +39 Health*; Level 85:All Psi Wave Abilities cost -17 Power and your Combat Refresh restores +42 Health*; Tier 11Level 90:All Psi Wave Abilities cost -18 Power and your Combat Refresh restores +45 Health*; Level 95:All Psi Wave Abilities cost -11 19 Power and your Combat Refresh restores +18 48 Health*; Tier 12Level 100:All Psi Wave Abilities cost -20 Power and your Combat Refresh restores +51 Health*; Level 105:All Psi Wave Abilities cost -12 21 Power and your Combat Refresh restores +20 54 Health*; Tier 13Level 110:All Psi Wave Abilities cost -22 Power and your Combat Refresh restores +57 Health*; Level 115:All Psi Wave Abilities cost -13 23 Power and your Combat Refresh restores +22 60 Health*; Tier 14Level 120:All Psi Wave Abilities cost -24 Power and your Combat Refresh restores +63 Health*; Level 125:All Psi Wave Abilities cost -13 25 Power and your Combat Refresh restores +24 66 Health|Expand}}
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| || of Lingering Shocking Mindreaves || <b>Tier 14Level 125</b> - Mindreave deals +24 54 damage and deals Electricity damage instead of Psychic || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Mindreave deals +6 damage and deals Electricity damage instead of Psychic*; Level 10:Mindreave deals +2 8 damage and deals Electricity damage instead of Psychic*; Tier 2Level 15:Mindreave deals +10 damage and deals Electricity damage instead of Psychic*; Level 20:Mindreave deals +4 12 damage and deals Electricity damage instead of Psychic*; Tier 3Level 25:Mindreave deals +14 damage and deals Electricity damage instead of Psychic*; Level 30:Mindreave deals +5 16 damage and deals Electricity damage instead of Psychic*; Tier 4Level 35:Mindreave deals +18 damage and deals Electricity damage instead of Psychic*; Level 40:Mindreave deals +7 20 damage and deals Electricity damage instead of Psychic*; Tier 5Level 45:Mindreave deals +22 damage and deals Electricity damage instead of Psychic*; Level 50:Mindreave deals +9 24 damage and deals Electricity damage instead of Psychic*; Tier 6Level 55:Mindreave deals +26 damage and deals Electricity damage instead of Psychic*; Level 60:Mindreave deals +11 28 damage and deals Electricity damage instead of Psychic*; Tier 7Level 65:Mindreave deals +30 damage and deals Electricity damage instead of Psychic*; Level 70:Mindreave deals +12 32 damage and deals Electricity damage instead of Psychic*; Tier 8Level 75:Mindreave deals +34 damage and deals Electricity damage instead of Psychic*; Level 80:Mindreave deals +14 36 damage and deals Electricity damage instead of Psychic*; Tier 9Level 85:Mindreave deals +38 damage and deals Electricity damage instead of Psychic*; Level 90:Mindreave deals +15 40 damage and deals Electricity damage instead of Psychic*; Tier 10Level 95:Mindreave deals +42 damage and deals Electricity damage instead of Psychic*; Level 100:Mindreave deals +17 44 damage and deals Electricity damage instead of Psychic*; Tier 11Level 105:Mindreave deals +46 damage and deals Electricity damage instead of Psychic*; Level 110:Mindreave deals +19 48 damage and deals Electricity damage instead of Psychic*; Tier 12Level 115*:Mindreave deals +20 50 damage and deals Electricity damage instead of Psychic*; Tier 13Level 120*:Mindreave deals +22 52 damage and deals Electricity damage instead of Psychic*; Tier 14Level 125*:Mindreave deals +24 54 damage and deals Electricity damage instead of Psychic|Expand}}
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| || of Shocking Dissemination || <b>Tier 14Level 125</b> - Electrify stuns the target and deals +28 50 damage || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Electrify stuns the target and deals +2 damage*; Tier 2Level 10*:Electrify stuns the target and deals +4 damage*; Tier 3Level 15*:Electrify stuns the target and deals +6 damage*; Tier 4Level 20*:Electrify stuns the target and deals +8 damage*; Tier 5Level 25*:Electrify stuns the target and deals +10 damage*; Tier 6Level 30:Electrify stuns the target and deals +12 damage*; Level 35:Electrify stuns the target and deals +12 14 damage*; Level 40:Electrify stuns the target and deals +16 damage*; Tier 7Level 45:Electrify stuns the target and deals +18 damage*; Level 50:Electrify stuns the target and deals +14 20 damage*; Tier 8Level 55:Electrify stuns the target and deals +22 damage*; Level 60:Electrify stuns the target and deals +16 24 damage*; Level 65:Electrify stuns the target and deals +26 damage*; Tier 9Level 70:Electrify stuns the target and deals +28 damage*; Level 75:Electrify stuns the target and deals +18 30 damage*; Tier 10Level 80:Electrify stuns the target and deals +32 damage*; Level 85:Electrify stuns the target and deals +20 34 damage*; Tier 11Level 90:Electrify stuns the target and deals +36 damage*; Level 95:Electrify stuns the target and deals +22 38 damage*; Tier 12Level 100:Electrify stuns the target and deals +40 damage*; Level 105:Electrify stuns the target and deals +24 42 damage*; Tier 13Level 110:Electrify stuns the target and deals +44 damage*; Level 115:Electrify stuns the target and deals +26 46 damage*; Tier 14Level 120:Electrify stuns the target and deals +48 damage*; Level 125:Electrify stuns the target and deals +28 50 damage|Expand}}
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| || of Mind Healthy Shocks || <b>Tier 14Level 125</b> - Electrify, System Shock, and Panic Charge restore 25 68 Health after a 15 7 second delay || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Electrify, System Shock, and Panic Charge restore 2 Health after a 15 7 second delay*; Tier 2Level 10*:Electrify, System Shock, and Panic Charge restore 4 Health after a 15 7 second delay*; Tier 3Level 15*:Electrify, System Shock, and Panic Charge restore 6 Health after a 15 7 second delay*; Tier 4Level 20:Electrify, System Shock, and Panic Charge restore 8 Health after a 7 second delay*; Level 25:Electrify, System Shock, and Panic Charge restore 8 10 Health after a 15 7 second delay*; Tier 5Level 30:Electrify, System Shock, and Panic Charge restore 12 Health after a 7 second delay*; Level 35:Electrify, System Shock, and Panic Charge restore 10 14 Health after a 15 7 second delay*; Tier 6Level 40:Electrify, System Shock, and Panic Charge restore 17 Health after a 7 second delay*; Level 45:Electrify, System Shock, and Panic Charge restore 11 20 Health after a 15 7 second delay*; Tier Level 50:Electrify, System Shock, and Panic Charge restore 23 Health after a 7second delay*; Level 55:Electrify, System Shock, and Panic Charge restore 13 26 Health after a 15 7 second delay*; Tier 8Level 60:Electrify, System Shock, and Panic Charge restore 29 Health after a 7 second delay*; Level 65:Electrify, System Shock, and Panic Charge restore 14 32 Health after a 15 7 second delay*; Tier 9Level 70:Electrify, System Shock, and Panic Charge restore 35 Health after a 7 second delay*; Level 75:Electrify, System Shock, and Panic Charge restore 16 38 Health after a 15 7 second delay*; Tier 10Level 80:Electrify, System Shock, and Panic Charge restore 41 Health after a 7 second delay*; Level 85:Electrify, System Shock, and Panic Charge restore 18 44 Health after a 15 7 second delay*; Tier 11Level 90:Electrify, System Shock, and Panic Charge restore 47 Health after a 7 second delay*; Level 95:Electrify, System Shock, and Panic Charge restore 20 50 Health after a 15 7 second delay*; Tier 12Level 100:Electrify, System Shock, and Panic Charge restore 53 Health after a 7 second delay*; Level 105:Electrify, System Shock, and Panic Charge restore 22 56 Health after a 15 7 second delay*; Tier 13Level 110:Electrify, System Shock, and Panic Charge restore 59 Health after a 7 second delay*; Level 115:Electrify, System Shock, and Panic Charge restore 23 62 Health after a 15 7 second delay*; Tier 14Level 120:Electrify, System Shock, and Panic Charge restore 65 Health after a 7 second delay*; Level 125:Electrify, System Shock, and Panic Charge restore 25 68 Health after a 15 7 second delay|Expand}}
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| || of Unsuspecting Mindreaves || <b>Tier 14Level 125</b> - Mindreave Taunt -360 840 || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Mindreave Taunt -4030*; Tier 2Level 10*:Mindreave Taunt -60*; Tier 3Level 15:Mindreave Taunt -90*; Level 20:Mindreave Taunt -80120*; Tier 4Level 25:Mindreave Taunt -150*; Level 30:Mindreave Taunt -100180*; Tier 5Level 35:Mindreave Taunt -210*; Level 40:Mindreave Taunt -120245*; Tier 6Level 45:Mindreave Taunt -280*; Level 50:Mindreave Taunt -140315*; Tier 7Level 55:Mindreave Taunt -350*; Level 60:Mindreave Taunt -160385*; Tier 8Level 65:Mindreave Taunt -420*; Level 70:Mindreave Taunt -180455*; Tier 9Level 75:Mindreave Taunt -490*; Level 80:Mindreave Taunt -200525*; Tier 10Level 85:Mindreave Taunt -560*; Level 90:Mindreave Taunt -220595*; Tier 11Level 95:Mindreave Taunt -630*; Level 100:Mindreave Taunt -240665*; Tier 12Level 105:Mindreave Taunt -700*; Level 110:Mindreave Taunt -260735*; Tier 13Level 115:Mindreave Taunt -770*; Level 120:Mindreave Taunt -310805*; Tier 14Level 125*:Mindreave Taunt -360840|Expand}}
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| || || <b>Tier 14Level 125</b> - Agonize deals +425 900 Psychic damage over 10 12 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Agonize deals +36 Psychic damage over 12 seconds*; Level 10:Agonize deals +50 72 Psychic damage over 10 12 seconds*; Tier 2Level 15:Agonize deals +108 Psychic damage over 12 seconds*; Level 20:Agonize deals +75 144 Psychic damage over 10 12 seconds*; Tier 3Level 25:Agonize deals +180 Psychic damage over 12 seconds*; Level 30:Agonize deals +100 216 Psychic damage over 10 12 seconds*; Tier 4Level 35:Agonize deals +252 Psychic damage over 12 seconds*; Level 40:Agonize deals +125 288 Psychic damage over 10 12 seconds*; Tier 5Level 45:Agonize deals +324 Psychic damage over 12 seconds*; Level 50:Agonize deals +150 360 Psychic damage over 10 12 seconds*; Tier 6Level 55:Agonize deals +396 Psychic damage over 12 seconds*; Level 60:Agonize deals +175 432 Psychic damage over 10 12 seconds*; Tier 7Level 65:Agonize deals +468 Psychic damage over 12 seconds*; Level 70:Agonize deals +200 504 Psychic damage over 10 12 seconds*; Tier 8Level 75:Agonize deals +540 Psychic damage over 12 seconds*; Level 80:Agonize deals +225 576 Psychic damage over 10 12 seconds*; Tier 9Level 85:Agonize deals +612 Psychic damage over 12 seconds*; Level 90:Agonize deals +250 648 Psychic damage over 10 12 seconds*; Tier 10Level 95:Agonize deals +684 Psychic damage over 12 seconds*; Level 100:Agonize deals +275 720 Psychic damage over 10 12 seconds*; Tier 11Level 105*:Agonize deals +300 756 Psychic damage over 10 12 seconds*; Tier Level 110:Agonize deals +792 Psychic damage over 12seconds*; Level 115:Agonize deals +325 828 Psychic damage over 10 12 seconds*; Tier 13Level 120*:Agonize deals +375 864 Psychic damage over 10 12 seconds*; Tier 14Level 125*:Agonize deals +425 900 Psychic damage over 10 12 seconds|Expand}}
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| || || <b>Tier 7Level 120</b> - For 15 seconds after using Mindreave, your Major Healing abilities restore +42 72 Health (this effect does not stack with itself) || Rare || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself)*; Tier 2Level 20*:For 15 seconds after using Mindreave, your Major Healing abilities restore +12 Health (this effect does not stack with itself)*; Tier 3Level 30*:For 15 seconds after using Mindreave, your Major Healing abilities restore +18 Health (this effect does not stack with itself)*; Tier 4Level 40:For 15 seconds after using Mindreave, your Major Healing abilities restore +24 Health (this effect does not stack with itself)*; Level 50:For 15 seconds after using Mindreave, your Major Healing abilities restore +24 30 Health (this effect does not stack with itself)*; Tier 5Level 60:For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself)*; Level 70:For 15 seconds after using Mindreave, your Major Healing abilities restore +30 42 Health (this effect does not stack with itself)*; Level 80:For 15 seconds after using Mindreave, your Major Healing abilities restore +48 Health (this effect does not stack with itself)*; Tier 6Level 90:For 15 seconds after using Mindreave, your Major Healing abilities restore +54 Health (this effect does not stack with itself)*; Level 100:For 15 seconds after using Mindreave, your Major Healing abilities restore +36 60 Health (this effect does not stack with itself)*; Tier 7Level 110:For 15 seconds after using Mindreave, your Major Healing abilities restore +66 Health (this effect does not stack with itself)*; Level 120:For 15 seconds after using Mindreave, your Major Healing abilities restore +42 72 Health (this effect does not stack with itself)|Expand}}
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| || of Critical Hits || <b>Tier 14Level 125</b> - Psychology/Mentalism Critical Hit Damage +140250% when Mentalism is active || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active*; Tier 2Level 10*:Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active*; Tier 3Level 15*:Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active*; Tier 4Level 20:Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active*; Level 25:Psychology/Mentalism Critical Hit Damage +4050% when Mentalism is active*; Tier 5Level 30:Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active*; Level 35:Psychology/Mentalism Critical Hit Damage +5070% when Mentalism is active*; Tier 6Level 40:Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active*; Level 45:Psychology/Mentalism Critical Hit Damage +6090% when Mentalism is active*; Tier 7Level 50:Psychology/Mentalism Critical Hit Damage +100% when Mentalism is active*; Level 55:Psychology/Mentalism Critical Hit Damage +70110% when Mentalism is active*; Tier 8Level 60:Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active*; Level 65:Psychology/Mentalism Critical Hit Damage +80130% when Mentalism is active*; Tier 9Level 70:Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active*; Level 75:Psychology/Mentalism Critical Hit Damage +90150% when Mentalism is active*; Tier 10Level 80:Psychology/Mentalism Critical Hit Damage +160% when Mentalism is active*; Level 85:Psychology/Mentalism Critical Hit Damage +100170% when Mentalism is active*; Tier 11Level 90:Psychology/Mentalism Critical Hit Damage +180% when Mentalism is active*; Level 95:Psychology/Mentalism Critical Hit Damage +110190% when Mentalism is active*; Tier 12Level 100:Psychology/Mentalism Critical Hit Damage +200% when Mentalism is active*; Level 105:Psychology/Mentalism Critical Hit Damage +120210% when Mentalism is active*; Tier 13Level 110:Psychology/Mentalism Critical Hit Damage +220% when Mentalism is active*; Level 115:Psychology/Mentalism Critical Hit Damage +130230% when Mentalism is active*; Tier 14Level 120:Psychology/Mentalism Critical Hit Damage +240% when Mentalism is active*; Level 125:Psychology/Mentalism Critical Hit Damage +140250% when Mentalism is active|Expand}}
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| || of Effortless Pain || <b>Tier 14Level 125</b> - Pain Bubble Power Cost -34 100 || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pain Bubble Power Cost -4*; Level 10:Pain Bubble Power Cost -28*; Tier 2Level 15:Pain Bubble Power Cost -12*; Level 20:Pain Bubble Power Cost -416*; Tier 3Level 25:Pain Bubble Power Cost -20*; Level 30:Pain Bubble Power Cost -624*; Tier 4Level 35:Pain Bubble Power Cost -28*; Level 40:Pain Bubble Power Cost -832*; Tier 5Level 45:Pain Bubble Power Cost -36*; Level 50:Pain Bubble Power Cost -1040*; Tier 6Level 55:Pain Bubble Power Cost -44*; Level 60:Pain Bubble Power Cost -1248*; Tier 7Level 65:Pain Bubble Power Cost -52*; Level 70:Pain Bubble Power Cost -1456*; Tier 8Level 75:Pain Bubble Power Cost -60*; Level 80:Pain Bubble Power Cost -1764*; Tier 9Level 85:Pain Bubble Power Cost -68*; Level 90:Pain Bubble Power Cost -2072*; Tier 10Level 95:Pain Bubble Power Cost -76*; Level 100:Pain Bubble Power Cost -2380*; Tier 11Level 105:Pain Bubble Power Cost -84*; Level 110:Pain Bubble Power Cost -2688*; Tier 12Level 115*:Pain Bubble Power Cost -3092*; Tier 13Level 120*:Pain Bubble Power Cost -3296*; Tier 14Level 125*:Pain Bubble Power Cost -34100|Expand}}
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| || of System Shock || <b>Tier 14Level 125</b> - System Shock Damage +4461.5% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:System Shock Damage +7%*; Level 10:System Shock Damage +109%*; Tier 2Level 15:System Shock Damage +11%*; Level 20:System Shock Damage +1213%*; Tier 3Level 25:System Shock Damage +15%*; Level 30:System Shock Damage +1417%*; Tier 4Level 35:System Shock Damage +19%*; Level 40:System Shock Damage +1621%*; Tier 5Level 45:System Shock Damage +23%*; Level 50:System Shock Damage +1825%*; Tier 6Level 55:System Shock Damage +27%*; Level 60:System Shock Damage +2029%*; Tier 7Level 65:System Shock Damage +31.5%*; Level 70:System Shock Damage +2234%*; Tier 8Level 75:System Shock Damage +36.5%*; Level 80:System Shock Damage +2439%*; Tier 9Level 85:System Shock Damage +41.5%*; Level 90:System Shock Damage +2644%*; Tier 10Level 95:System Shock Damage +46.5%*; Level 100:System Shock Damage +2849%*; Tier 11Level 105:System Shock Damage +51.5%*; Level 110:System Shock Damage +3054%*; Tier 12Level 115*:System Shock Damage +3256.49%*; Tier 13Level 120*:System Shock Damage +3859%*; Tier 14Level 125*:System Shock Damage +4461.5%|Expand}}
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| || of Aftershocks || <b>Tier 14Level 125</b> - System Shock deals +42 75 Electricity damage plus 294 Psychic damage and 100 more over 10 12 seconds || Uncommon || Head, OffHand, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:System Shock deals +3 Electricity damage plus 6 Psychic damage and 40 more over 10 12 seconds*; Tier 2Level 10*:System Shock deals +6 Electricity damage plus 18 Psychic damage and 40 more over 10 12 seconds*; Tier 3Level 15*:System Shock deals +9 Electricity damage plus 30 Psychic damage and 40 more over 10 12 seconds*; Tier 4Level 20*:System Shock deals +12 Electricity damage plus 42 Psychic damage and 40 more over 10 12 seconds*; Tier 5Level 25*:System Shock deals +15 Electricity damage plus 54 Psychic damage and 40 more over 10 12 seconds*; Tier 6Level 30*:System Shock deals +18 Electricity damage plus 66 Psychic damage and 60 more over 10 12 seconds*; Tier 7Level 35*:System Shock deals +21 Electricity damage plus 78 Psychic damage and 60 more over 10 12 seconds*; Tier 8Level 40*:System Shock deals +24 Electricity damage plus 90 Psychic damage and 60 more over 10 12 seconds*; Tier 9Level 45*:System Shock deals +27 Electricity damage plus 102 Psychic damage and 80 more over 10 12 seconds*; Tier 10Level 50:System Shock deals +30 Electricity damage plus 114 Psychic damage over 12 seconds*; Level 55:System Shock deals +30 33 Electricity damage plus 126 Psychic damage and 80 more over 10 12 seconds*; Tier 11Level 60:System Shock deals +36 Electricity damage plus 138 Psychic damage over 12 seconds*; Level 65:System Shock deals +33 39 Electricity damage plus 150 Psychic damage and 80 more over 10 12 seconds*; Tier Level 70:System Shock deals +42 Electricity damage plus 162 Psychic damage over 12seconds*; Level 75:System Shock deals +36 45 Electricity damage plus 174 Psychic damage and over 12 seconds*; Level 80 more :System Shock deals +48 Electricity damage plus 186 Psychic damage over 10 12 seconds*; Level 85:System Shock deals +51 Electricity damage plus 198 Psychic damage over 12 seconds*; Tier 13Level 90:System Shock deals +54 Electricity damage plus 210 Psychic damage over 12 seconds*; Level 95:System Shock deals +39 57 Electricity damage plus 222 Psychic damage and over 12 seconds*; Level 100 more :System Shock deals +60 Electricity damage plus 234 Psychic damage over 12 seconds*; Level 105:System Shock deals +63 Electricity damage plus 246 Psychic damage over 12 seconds*; Level 110:System Shock deals +66 Electricity damage plus 258 Psychic damage over 12 seconds*; Level 115:System Shock deals +69 Electricity damage plus 270 Psychic damage over 10 12 seconds*; Tier 14Level 120:System Shock deals +72 Electricity damage plus 282 Psychic damage over 12 seconds*; Level 125:System Shock deals +42 75 Electricity damage plus 294 Psychic damage and 100 more over 10 12 seconds|Expand}}
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| || of Calming Shocks || <b>Tier 14Level 125</b> - System Shock deals +42 63 damage, generates no Rage, and reduces Rage by 290 510 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:System Shock deals +2 damage, generates no Rage, and reduces Rage by 30*; Tier 2Level 10*:System Shock deals +4 damage, generates no Rage, and reduces Rage by 50*; Tier 3Level 15*:System Shock deals +6 damage, generates no Rage, and reduces Rage by 70*; Tier 4Level 20*:System Shock deals +8 damage, generates no Rage, and reduces Rage by 90*; Tier 5Level 25*:System Shock deals +10 damage, generates no Rage, and reduces Rage by 110*; Tier 6Level 30*:System Shock deals +12 damage, generates no Rage, and reduces Rage by 130*; Tier 7Level 35*:System Shock deals +14 damage, generates no Rage, and reduces Rage by 150*; Tier 8Level 40*:System Shock deals +16 damage, generates no Rage, and reduces Rage by 170*; Tier 9Level 45*:System Shock deals +18 damage, generates no Rage, and reduces Rage by 190*; Tier 10Level 50*:System Shock deals +20 damage, generates no Rage, and reduces Rage by 210*; Tier 11Level 55*:System Shock deals +22 damage, generates no Rage, and reduces Rage by 230*; Tier 12Level 60*:System Shock deals +24 damage, generates no Rage, and reduces Rage by 250*; Tier 13Level 65:System Shock deals +27 damage, generates no Rage, and reduces Rage by 270*; Level 70:System Shock deals +30 damage, generates no Rage, and reduces Rage by 290*; Level 75:System Shock deals +33 damage, generates no Rage, and reduces Rage by 270310*; Level 80:System Shock deals +36 damage, generates no Rage, and reduces Rage by 330*; Tier 14Level 85:System Shock deals +39 damage, generates no Rage, and reduces Rage by 350*; Level 90:System Shock deals +42 damage, generates no Rage, and reduces Rage by 290370*; Level 95:System Shock deals +45 damage, generates no Rage, and reduces Rage by 390*; Level 100:System Shock deals +48 damage, generates no Rage, and reduces Rage by 410*; Level 105:System Shock deals +51 damage, generates no Rage, and reduces Rage by 430*; Level 110:System Shock deals +54 damage, generates no Rage, and reduces Rage by 450*; Level 115:System Shock deals +57 damage, generates no Rage, and reduces Rage by 470*; Level 120:System Shock deals +60 damage, generates no Rage, and reduces Rage by 490*; Level 125:System Shock deals +63 damage, generates no Rage, and reduces Rage by 510|Expand}}
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| || || <b>Tier 14Level 125</b> - System Shock boosts the damage of your Signature Debuffs by +88 146 for 6 8 seconds || Uncommon || MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:System Shock boosts the damage of your Signature Debuffs by +5 for 6 8 seconds*; Tier 2Level 10*:System Shock boosts the damage of your Signature Debuffs by +10 for 6 8 seconds*; Tier 3Level 15*:System Shock boosts the damage of your Signature Debuffs by +15 for 6 8 seconds*; Tier 4Level 20:System Shock boosts the damage of your Signature Debuffs by +20 for 8 seconds*; Level 25:System Shock boosts the damage of your Signature Debuffs by +20 26 for 6 8 seconds*; Tier 5Level 30:System Shock boosts the damage of your Signature Debuffs by +32 for 8 seconds*; Level 35:System Shock boosts the damage of your Signature Debuffs by +26 38 for 6 8 seconds*; Tier 6Level 40:System Shock boosts the damage of your Signature Debuffs by +44 for 8 seconds*; Level 45:System Shock boosts the damage of your Signature Debuffs by +32 50 for 6 8 seconds*; Tier 7Level 50:System Shock boosts the damage of your Signature Debuffs by +56 for 8 seconds*; Level 55:System Shock boosts the damage of your Signature Debuffs by +38 62 for 6 8 seconds*; Tier Level 60:System Shock boosts the damage of your Signature Debuffs by +68 for 8seconds*; Level 65:System Shock boosts the damage of your Signature Debuffs by +44 74 for 6 8 seconds*; Tier 9Level 70:System Shock boosts the damage of your Signature Debuffs by +80 for 8 seconds*; Level 75:System Shock boosts the damage of your Signature Debuffs by +50 86 for 6 8 seconds*; Tier 10Level 80:System Shock boosts the damage of your Signature Debuffs by +92 for 8 seconds*; Level 85:System Shock boosts the damage of your Signature Debuffs by +56 98 for 6 8 seconds*; Tier 11Level 90:System Shock boosts the damage of your Signature Debuffs by +104 for 8 seconds*; Level 95:System Shock boosts the damage of your Signature Debuffs by +62 110 for 6 8 seconds*; Tier 12Level 100:System Shock boosts the damage of your Signature Debuffs by +116 for 8 seconds*; Level 105:System Shock boosts the damage of your Signature Debuffs by +68 122 for 6 8 seconds*; Tier 13Level 110:System Shock boosts the damage of your Signature Debuffs by +128 for 8 seconds*; Level 115:System Shock boosts the damage of your Signature Debuffs by +78 134 for 6 8 seconds*; Tier 14Level 120:System Shock boosts the damage of your Signature Debuffs by +140 for 8 seconds*; Level 125:System Shock boosts the damage of your Signature Debuffs by +88 146 for 6 8 seconds|Expand}}
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| || of Refreshing System Shocks || <b>Tier 14Level 125</b> - System Shock restores 38 Armor to you Damage +103. System Critical-Hit Bonus Damage +0.5 || Rare || Head, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:System Shock Damage +3. System Critical-Hit Bonus Damage +0.02*; Level 10:System Shock restores 10 Armor to youDamage +6. System Critical-Hit Bonus Damage +0.04*; Tier 2Level 15:System Shock Damage +9. System Critical-Hit Bonus Damage +0.06*; Level 20:System Shock restores Damage +12 Armor to you. System Critical-Hit Bonus Damage +0.08*; Level 25:System Shock Damage +15. System Critical-Hit Bonus Damage +0.1*; Tier 3Level 30:System Shock Damage +18. System Critical-Hit Bonus Damage +0.12*; Level 35:System Shock restores Damage +21. System Critical-Hit Bonus Damage +0.14 Armor to you*; Tier 4Level 40*:System Shock restores Damage +24. System Critical-Hit Bonus Damage +0.16 Armor to you*; Tier 5Level 45*:System Shock restores Damage +28. System Critical-Hit Bonus Damage +0.18 Armor to you*; Tier 6Level 50*:System Shock restores 20 Armor to youDamage +32. System Critical-Hit Bonus Damage +0.2*; Tier 7Level 55*:System Shock restores Damage +36. System Critical-Hit Bonus Damage +0.22 Armor to you*; Tier 8Level 60:System Shock Damage +40. System Critical-Hit Bonus Damage +0.24*; Level 65:System Shock restores 24 Armor to youDamage +44. System Critical-Hit Bonus Damage +0.26*; Tier 9Level 70:System Shock Damage +48. System Critical-Hit Bonus Damage +0.28*; Level 75:System Shock restores 26 Armor to youDamage +53. System Critical-Hit Bonus Damage +0.3*; Tier 10Level 80:System Shock Damage +58. System Critical-Hit Bonus Damage +0.32*; Level 85:System Shock restores 28 Armor to youDamage +63. System Critical-Hit Bonus Damage +0.34*; Tier 11Level 90:System Shock Damage +68. System Critical-Hit Bonus Damage +0.36*; Level 95:System Shock restores 30 Armor to youDamage +73. System Critical-Hit Bonus Damage +0.38*; Tier 12Level 100:System Shock Damage +78. System Critical-Hit Bonus Damage +0.4*; Level 105:System Shock restores 32 Armor to youDamage +83. System Critical-Hit Bonus Damage +0.42*; Tier 13Level 110:System Shock Damage +88. System Critical-Hit Bonus Damage +0.44*; Level 115:System Shock restores 35 Armor to youDamage +93. System Critical-Hit Bonus Damage +0.46*; Tier 14Level 120:System Shock Damage +98. System Critical-Hit Bonus Damage +0.48*; Level 125:System Shock restores 38 Armor to youDamage +103. System Critical-Hit Bonus Damage +0.5|Expand}}
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| || of Reconstruction || <b>Tier 14Level 125</b> - Reconstruct Healing +84 150 || Uncommon || OffHand, Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1*:Reconstruct Healing +6*; Tier 2Level 10*:Reconstruct Healing +12*; Tier 3Level 15*:Reconstruct Healing +18*; Tier 4Level 20*:Reconstruct Healing +24*; Tier 5Level 25*:Reconstruct Healing +30*; Tier 6Level 30*:Reconstruct Healing +36*; Tier 7Level 35*:Reconstruct Healing +42*; Tier 8Level 40*:Reconstruct Healing +48*; Tier 9Level 45*:Reconstruct Healing +54*; Tier 10Level 50:Reconstruct Healing +60*; Level 55:Reconstruct Healing +66*; Level 60:Reconstruct Healing +72*; Level 65:Reconstruct Healing +78*; Level 70:Reconstruct Healing +84*; Level 75:Reconstruct Healing +90*; Level 80:Reconstruct Healing +96*; Tier 11Level 85:Reconstruct Healing +102*; Level 90:Reconstruct Healing +66108*; Level 95:Reconstruct Healing +114*; Tier 12Level 100:Reconstruct Healing +120*; Level 105:Reconstruct Healing +72126*; Tier 13Level 110:Reconstruct Healing +132*; Level 115:Reconstruct Healing +78138*; Tier 14Level 120:Reconstruct Healing +144*; Level 125:Reconstruct Healing +84150|Expand}}
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| || of Revitalization || <b>Tier 14Level 125</b> - Revitalize Healing +42 75 || Uncommon || Legs, MainHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Revitalize Healing +3*; Tier 2Level 10*:Revitalize Healing +6*; Tier 3Level 15*:Revitalize Healing +9*; Tier 4Level 20:Revitalize Healing +12*; Level 25:Revitalize Healing +1215*; Tier 5Level 30:Revitalize Healing +18*; Level 35:Revitalize Healing +1521*; Tier 6Level 40:Revitalize Healing +24*; Level 45:Revitalize Healing +1827*; Tier 7Level 50:Revitalize Healing +30*; Level 55:Revitalize Healing +2133*; Tier 8Level 60:Revitalize Healing +36*; Level 65:Revitalize Healing +2439*; Tier 9Level 70:Revitalize Healing +42*; Level 75:Revitalize Healing +2745*; Tier 10Level 80:Revitalize Healing +48*; Level 85:Revitalize Healing +3051*; Tier 11Level 90:Revitalize Healing +54*; Level 95:Revitalize Healing +3357*; Tier 12Level 100:Revitalize Healing +60*; Level 105:Revitalize Healing +3663*; Tier 13Level 110:Revitalize Healing +66*; Level 115:Revitalize Healing +3969*; Tier 14Level 120:Revitalize Healing +72*; Level 125:Revitalize Healing +4275|Expand}}
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| || of Reinforced Reconstruction Psi-Padding || <b>Tier 7Level 120</b> - Reconstruct restores +14 Health and causes the target to take 28 22 less damage from attacks for 10 30 seconds || Rare || Head, Necklace, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 30 seconds*; Tier 2Level 20:Reconstruct causes the target to take 5 less damage from attacks for 30 seconds*; Level 30:Reconstruct restores +causes the target to take 6 Health and less damage from attacks for 30 seconds*; Level 40:Reconstruct causes the target to take 7 less damage from attacks for 30 seconds*; Level 50:Reconstruct causes the target to take 8 less damage from attacks for 30 seconds*; Level 60:Reconstruct causes the target to take 10 less damage from attacks for 30 seconds*; Tier 3Level 70*:Reconstruct restores +8 Health and causes the target to take 12 less damage from attacks for 10 30 seconds*; Tier 4Level 80:Reconstruct causes the target to take 14 less damage from attacks for 30 seconds*; Level 90:Reconstruct restores +9 Health and causes the target to take 16 less damage from attacks for 10 30 seconds*; Tier 5Level 100*:Reconstruct restores +10 Health and causes the target to take 20 18 less damage from attacks for 10 30 seconds*; Tier 6Level 110*:Reconstruct restores +12 Health and causes the target to take 24 20 less damage from attacks for 10 30 seconds*; Tier 7Level 120*:Reconstruct restores +14 Health and causes the target to take 28 22 less damage from attacks for 10 30 seconds|Expand}}
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| || of Mind Protection || <b>Tier 7Level 120</b> - Revitalize restores +16 30 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 12 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Revitalize restores +3 Health and causes the target to take 5 4 less damage from Psychic and Nature attacks for 10 12 seconds*; Tier 2Level 20*:Revitalize restores +5 Health and causes the target to take 10 6 less damage from Psychic and Nature attacks for 10 12 seconds*; Tier 3Level 30*:Revitalize restores +7 Health and causes the target to take 15 9 less damage from Psychic and Nature attacks for 10 12 seconds*; Tier 4Level 40*:Revitalize restores +9 Health and causes the target to take 20 12 less damage from Psychic and Nature attacks for 12 seconds*; Level 50:Revitalize restores +10 Health and causes the target to take 14 less damage from Psychic and Nature attacks for 12 seconds*; Tier 5Level 60:Revitalize restores +14 Health and causes the target to take 17 less damage from Psychic and Nature attacks for 12 seconds*; Level 70:Revitalize restores +10 18 Health and causes the target to take 25 19 less damage from Psychic and Nature attacks for 10 12 seconds*; Tier 6Level 80:Revitalize restores +22 Health and causes the target to take 21 less damage from Psychic and Nature attacks for 12 seconds*; Level 90:Revitalize restores +26 Health and causes the target to take 24 less damage from Psychic and Nature attacks for 12 seconds*; Level 100:Revitalize restores +30 Health and causes the target to take 26 less damage from Psychic and Nature attacks for 12 seconds*; Level 110:Revitalize restores +30 Health and causes the target to take 28 less damage from Psychic and Nature attacks for 10 12 seconds*; Tier 7Level 120*:Revitalize restores +16 30 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 12 seconds|Expand}}
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| || || <b>Tier 14Level 125</b> - Reconstruct restores 45 126 Power to the target || Rare || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Reconstruct restores 6 Power to the target*; Tier 2Level 10:Reconstruct restores 11 Power to the target*; Level 15:Reconstruct restores 9 16 Power to the target*; Tier 3Level 20:Reconstruct restores 21 Power to the target*; Level 25:Reconstruct restores 12 26 Power to the target*; Tier 4Level 30:Reconstruct restores 31 Power to the target*; Level 35:Reconstruct restores 15 36 Power to the target*; Tier 5Level 40:Reconstruct restores 41 Power to the target*; Level 45:Reconstruct restores 18 46 Power to the target*; Tier 6Level 50:Reconstruct restores 51 Power to the target*; Level 55:Reconstruct restores 21 56 Power to the target*; Tier 7Level 60:Reconstruct restores 61 Power to the target*; Level 65:Reconstruct restores 24 66 Power to the target*; Tier 8Level 70:Reconstruct restores 71 Power to the target*; Level 75:Reconstruct restores 27 76 Power to the target*; Tier 9Level 80:Reconstruct restores 81 Power to the target*; Level 85:Reconstruct restores 30 86 Power to the target*; Tier 10Level 90:Reconstruct restores 91 Power to the target*; Level 95:Reconstruct restores 33 96 Power to the target*; Tier 11Level 100:Reconstruct restores 101 Power to the target*; Level 105:Reconstruct restores 36 106 Power to the target*; Tier 12Level 110:Reconstruct restores 111 Power to the target*; Level 115:Reconstruct restores 39 116 Power to the target*; Tier 13Level 120*:Reconstruct restores 42 121 Power to the target*; Tier 14Level 125*:Reconstruct restores 45 126 Power to the target|Expand}}
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| || of Organ Repair || <b>Tier 14Level 125</b> - Revitalize restores +14 38 Health and removes ongoing Trauma effects (up to 22 35 dmg/sec) || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec)*; Tier 2Level 10*:Revitalize restores +2 Health and removes ongoing Trauma effects (up to 2 dmg/sec)*; Tier 3Level 15*:Revitalize restores +3 Health and removes ongoing Trauma effects (up to 3 dmg/sec)*; Tier 4Level 20*:Revitalize restores +3 Health and removes ongoing Trauma effects (up to 4 dmg/sec)*; Tier 5Level 25*:Revitalize restores +4 Health and removes ongoing Trauma effects (up to 6 dmg/sec)*; Tier 6Level 30*:Revitalize restores +5 Health and removes ongoing Trauma effects (up to 8 dmg/sec)*; Tier 7Level 35*:Revitalize restores +5 Health and removes ongoing Trauma effects (up to 10 dmg/sec)*; Tier 8Level 40*:Revitalize restores +6 Health and removes ongoing Trauma effects (up to 12 dmg/sec)*; Tier 9Level 45*:Revitalize restores +7 Health and removes ongoing Trauma effects (up to 14 dmg/sec)*; Tier 10Level 50*:Revitalize restores +8 Health and removes ongoing Trauma effects (up to 16 dmg/sec)*; Tier 11Level 55*:Revitalize restores +8 Health and removes ongoing Trauma effects (up to 19 dmg/sec)*; Tier 12Level 60*:Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec)*; Tier 13Level 65*:Revitalize restores +12 Health and removes ongoing Trauma effects (up to 22 23 dmg/sec)*; Tier Level 70:Revitalize restores +14Health and removes ongoing Trauma effects (up to 24 dmg/sec)*; Level 75:Revitalize restores +14 17 Health and removes ongoing Trauma effects (up to 25 dmg/sec)*; Level 80:Revitalize restores +20 Health and removes ongoing Trauma effects (up to 26 dmg/sec)*; Level 85:Revitalize restores +22 Health and removes ongoing Trauma effects (up to 27 dmg/sec)*; Level 90:Revitalize restores +24 Health and removes ongoing Trauma effects (up to 28 dmg/sec)*; Level 95:Revitalize restores +26 Health and removes ongoing Trauma effects (up to 29 dmg/sec)*; Level 100:Revitalize restores +28 Health and removes ongoing Trauma effects (up to 30 dmg/sec)*; Level 105:Revitalize restores +30 Health and removes ongoing Trauma effects (up to 31 dmg/sec)*; Level 110:Revitalize restores +32 Health and removes ongoing Trauma effects (up to 32 dmg/sec)*; Level 115:Revitalize restores +34 Health and removes ongoing Trauma effects (up to 33 dmg/sec)*; Level 120:Revitalize restores +36 Health and removes ongoing Trauma effects (up to 34 dmg/sec)*; Level 125:Revitalize restores +38 Health and removes ongoing Trauma effects (up to 35 dmg/sec)|Expand}}
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| || of Reconstructed Feet || <b>Tier 14Level 125</b> - Reconstruct restores 30 80 power and boosts target's sprint speed by 4 5 for 10 seconds || Epic || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds*; Tier 2Level 10*:Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds*; Tier 3Level 15*:Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds*; Tier 4Level 20*:Reconstruct restores 8 power and boosts target's sprint speed by 1.5 for 10 seconds*; Tier 5Level 25*:Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds*; Tier 6Level 30*:Reconstruct restores 12 13 power and boosts target's sprint speed by 2 for 10 seconds*; Tier 7Level 35*:Reconstruct restores 14 16 power and boosts target's sprint speed by 2.5 for 10 seconds*; Tier 8Level 40*:Reconstruct restores 16 19 power and boosts target's sprint speed by 2.5 for 10 seconds*; Tier 9Level 45:Reconstruct restores 22 power and boosts target's sprint speed by 3 for 10 seconds*; Level 50:Reconstruct restores 18 25 power and boosts target's sprint speed by 3 for 10 seconds*; Tier Level 55:Reconstruct restores 28 power and boosts target's sprint speed by 3.5 for 10seconds*; Level 60:Reconstruct restores 20 31 power and boosts target's sprint speed by 3 .5 for 10 seconds*; Tier 11Level 65:Reconstruct restores 34 power and boosts target's sprint speed by 4 for 10 seconds*; Level 70:Reconstruct restores 22 37 power and boosts target's sprint speed by 4 for 10 seconds*; Level 75:Reconstruct restores 40 power and boosts target's sprint speed by 34.5 for 10 seconds*; Tier 12Level 80:Reconstruct restores 44 power and boosts target's sprint speed by 4.5 for 10 seconds*; Level 85:Reconstruct restores 24 48 power and boosts target's sprint speed by 34.5 for 10 seconds*; Tier 13Level 90:Reconstruct restores 52 power and boosts target's sprint speed by 5 for 10 seconds*; Level 95:Reconstruct restores 56 power and boosts target's sprint speed by 5 for 10 seconds*; Level 100:Reconstruct restores 60 power and boosts target's sprint speed by 5 for 10 seconds*; Level 105:Reconstruct restores 64 power and boosts target's sprint speed by 5 for 10 seconds*; Level 110:Reconstruct restores 68 power and boosts target's sprint speed by 5 for 10 seconds*; Level 115:Reconstruct restores 27 72 power and boosts target's sprint speed by 4 5 for 10 seconds*; Tier 14Level 120:Reconstruct restores 76 power and boosts target's sprint speed by 5 for 10 seconds*; Level 125:Reconstruct restores 30 80 power and boosts target's sprint speed by 4 5 for 10 seconds|Expand}}
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| || of Armored Reconstruction || <b>Tier 14Level 125</b> - Revitalize restores 59 103 armor to YOU (regardless of the target of the ability) || Rare || Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Revitalize restores 7 armor to YOU (regardless of the target of the ability)*; Tier 2Level 10*:Revitalize restores 11 armor to YOU (regardless of the target of the ability)*; Tier 3Level 15*:Revitalize restores 15 armor to YOU (regardless of the target of the ability)*; Tier 4Level 20*:Revitalize restores 19 armor to YOU (regardless of the target of the ability)*; Tier 5Level 25:Revitalize restores 23 armor to YOU (regardless of the target of the ability)*; Level 30:Revitalize restores 23 27 armor to YOU (regardless of the target of the ability)*; Tier 6Level 35:Revitalize restores 31 armor to YOU (regardless of the target of the ability)*; Level 40:Revitalize restores 27 35 armor to YOU (regardless of the target of the ability)*; Level 45:Revitalize restores 39 armor to YOU (regardless of the target of the ability)*; Tier 7Level 50:Revitalize restores 43 armor to YOU (regardless of the target of the ability)*; Level 55:Revitalize restores 31 47 armor to YOU (regardless of the target of the ability)*; Tier 8Level 60:Revitalize restores 51 armor to YOU (regardless of the target of the ability)*; Level 65:Revitalize restores 35 55 armor to YOU (regardless of the target of the ability)*; Tier 9Level 70:Revitalize restores 59 armor to YOU (regardless of the target of the ability)*; Level 75:Revitalize restores 39 63 armor to YOU (regardless of the target of the ability)*; Tier 10Level 80:Revitalize restores 67 armor to YOU (regardless of the target of the ability)*; Level 85:Revitalize restores 43 71 armor to YOU (regardless of the target of the ability)*; Tier 11Level 90:Revitalize restores 75 armor to YOU (regardless of the target of the ability)*; Level 95:Revitalize restores 47 79 armor to YOU (regardless of the target of the ability)*; Tier 12Level 100:Revitalize restores 83 armor to YOU (regardless of the target of the ability)*; Level 105:Revitalize restores 51 87 armor to YOU (regardless of the target of the ability)*; Tier 13Level 110:Revitalize restores 91 armor to YOU (regardless of the target of the ability)*; Level 115:Revitalize restores 55 95 armor to YOU (regardless of the target of the ability)*; Tier 14Level 120:Revitalize restores 99 armor to YOU (regardless of the target of the ability)*; Level 125:Revitalize restores 59 103 armor to YOU (regardless of the target of the ability)|Expand}}
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| || || <b>Tier 14Level 125</b> - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 50 health || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health*; Tier 2Level 10*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 12 health*; Tier 3Level 15*:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 13 health*; Tier 4Level 20:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 15 health*; Level 25:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 15 16 health*; Tier 5Level 30:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 17 health*; Level 35:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 16 18 health*; Tier 6Level 40:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 20 health*; Level 45:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 17 21 health*; Tier 7Level 50:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 22 health*; Level 55:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 18 23 health*; Tier 8Level 60:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health*; Level 65:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 20 26 health*; Tier 9Level 70:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health*; Level 75:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 21 30 health*; Tier 10Level 80:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 32 health*; Level 85:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 22 34 health*; Tier 11Level 90:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 36 health*; Level 95:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 23 38 health*; Tier 12Level 100:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 40 health*; Level 105:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 42 health*; Tier 13Level 110:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 44 health*; Level 115:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 26 46 health*; Tier 14Level 120:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 48 health*; Level 125:Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 50 health|Expand}}
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| || of Miraculous Health Waves || <b>Tier 14Level 125</b> - Psi Health Wave heals all targets for 66 106 health after a 25 15 second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Psi Health Wave heals all targets for 10 health after a 15 second delay*; Level 10:Psi Health Wave heals all targets for 14 health after a 25 15 second delay*; Tier 2Level 15*:Psi Health Wave heals all targets for 18 health after a 25 15 second delay*; Tier 3Level 20*:Psi Health Wave heals all targets for 22 health after a 25 15 second delay*; Tier 4Level 25*:Psi Health Wave heals all targets for 26 health after a 25 15 second delay*; Tier 5Level 30:Psi Health Wave heals all targets for 30 health after a 15 second delay*; Level 35:Psi Health Wave heals all targets for 30 34 health after a 25 15 second delay*; Tier 6Level 40:Psi Health Wave heals all targets for 38 health after a 15 second delay*; Level 45:Psi Health Wave heals all targets for 34 42 health after a 25 15 second delay*; Tier 7Level 50:Psi Health Wave heals all targets for 46 health after a 15 second delay*; Level 55:Psi Health Wave heals all targets for 38 50 health after a 25 15 second delay*; Tier 8Level 60:Psi Health Wave heals all targets for 54 health after a 15 second delay*; Level 65:Psi Health Wave heals all targets for 42 58 health after a 25 15 second delay*; Tier 9Level 70:Psi Health Wave heals all targets for 62 health after a 15 second delay*; Level 75:Psi Health Wave heals all targets for 46 66 health after a 25 15 second delay*; Tier 10Level 80:Psi Health Wave heals all targets for 70 health after a 15 second delay*; Level 85:Psi Health Wave heals all targets for 50 74 health after a 25 15 second delay*; Tier 11Level 90:Psi Health Wave heals all targets for 78 health after a 15 second delay*; Level 95:Psi Health Wave heals all targets for 54 82 health after a 25 15 second delay*; Tier 12Level 100:Psi Health Wave heals all targets for 86 health after a 15 second delay*; Level 105:Psi Health Wave heals all targets for 58 90 health after a 25 15 second delay*; Tier 13Level 110:Psi Health Wave heals all targets for 94 health after a 15 second delay*; Level 115:Psi Health Wave heals all targets for 62 98 health after a 25 15 second delay*; Tier 14Level 120:Psi Health Wave heals all targets for 102 health after a 15 second delay*; Level 125:Psi Health Wave heals all targets for 66 106 health after a 25 15 second delay|Expand}}
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| || || <b>Tier 7Level 120</b> - Psi Health Wave and Psi Armor Wave instantly heal you for 41 71 health || Rare || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Psi Health Wave and Psi Armor Wave instantly heal you for 10 health*; Tier 2Level 20*:Psi Health Wave and Psi Armor Wave instantly heal you for 15 health*; Tier 3Level 30*:Psi Health Wave and Psi Armor Wave instantly heal you for 20 health*; Tier 4Level 40:Psi Health Wave and Psi Armor Wave instantly heal you for 25 health*; Level 50:Psi Health Wave and Psi Armor Wave instantly heal you for 25 30 health*; Tier 5Level 60:Psi Health Wave and Psi Armor Wave instantly heal you for 35 health*; Level 70:Psi Health Wave and Psi Armor Wave instantly heal you for 30 41 health*; Level 80:Psi Health Wave and Psi Armor Wave instantly heal you for 47 health*; Tier 6Level 90:Psi Health Wave and Psi Armor Wave instantly heal you for 53 health*; Level 100:Psi Health Wave and Psi Armor Wave instantly heal you for 35 59 health*; Tier 7Level 110:Psi Health Wave and Psi Armor Wave instantly heal you for 65 health*; Level 120:Psi Health Wave and Psi Armor Wave instantly heal you for 41 71 health|Expand}}
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| || || <b>Tier 7Level 120</b> - Psi Health Wave grants all targets +27 45 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds*; Tier 2Level 20*:Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds*; Tier 3Level 30*:Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds*; Tier 4Level 40*:Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds*; Tier 5Level 50:Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds*; Level 60:Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds*; Level 70:Psi Health Wave grants all targets +25 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds*; Tier 6Level 80:Psi Health Wave grants all targets +28 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds*; Level 90:Psi Health Wave grants all targets +30 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds*; Level 100:Psi Health Wave grants all targets +23 35 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds*; Tier 7Level 110:Psi Health Wave grants all targets +40 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds*; Level 120:Psi Health Wave grants all targets +27 45 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds|Expand}}
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| || of Health Waves || <b>Tier 7Level 120</b> - Psi Health Wave, Armor Wave, and Power Wave restore +7 21 Health, Armor, and Power respectively every few seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds*; Tier 2Level 20*:Psi Health Wave, Armor Wave, and Power Wave restore +2 Health, Armor, and Power respectively every few seconds*; Tier Level 30:Psi Health Wave, Armor Wave, and Power Wave restore +3Health, Armor, and Power respectively every few seconds*; Level 40:Psi Health Wave, Armor Wave, and Power Wave restore +3 5 Health, Armor, and Power respectively every few seconds*; Tier 4Level 50:Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds*; Level 60:Psi Health Wave, Armor Wave, and Power Wave restore +4 10 Health, Armor, and Power respectively every few seconds*; Tier 5Level 70:Psi Health Wave, Armor Wave, and Power Wave restore +11 Health, Armor, and Power respectively every few seconds*; Level 80:Psi Health Wave, Armor Wave, and Power Wave restore +5 13 Health, Armor, and Power respectively every few seconds*; Tier 6Level 90:Psi Health Wave, Armor Wave, and Power Wave restore +15 Health, Armor, and Power respectively every few seconds*; Level 100:Psi Health Wave, Armor Wave, and Power Wave restore +6 17 Health, Armor, and Power respectively every few seconds*; Tier 7Level 110:Psi Health Wave, Armor Wave, and Power Wave restore +19 Health, Armor, and Power respectively every few seconds*; Level 120:Psi Health Wave, Armor Wave, and Power Wave restore +7 21 Health, Armor, and Power respectively every few seconds|Expand}}
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| || || <b>Tier 14Level 125</b> - Psi Armor Wave instantly restores 46 88 armor to all targets || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Psi Armor Wave instantly restores 7 armor to all targets*; Tier 2Level 10*:Psi Armor Wave instantly restores 10 armor to all targets*; Tier 3Level 15*:Psi Armor Wave instantly restores 13 armor to all targets*; Tier 4Level 20*:Psi Armor Wave instantly restores 16 armor to all targets*; Tier 5Level 25:Psi Armor Wave instantly restores 19 armor to all targets*; Level 30:Psi Armor Wave instantly restores 19 22 armor to all targets*; Tier 6Level 35:Psi Armor Wave instantly restores 25 armor to all targets*; Level 40:Psi Armor Wave instantly restores 22 28 armor to all targets*; Tier 7Level 45:Psi Armor Wave instantly restores 31 armor to all targets*; Level 50:Psi Armor Wave instantly restores 25 34 armor to all targets*; Tier 8Level 55:Psi Armor Wave instantly restores 37 armor to all targets*; Level 60:Psi Armor Wave instantly restores 28 40 armor to all targets*; Level 65:Psi Armor Wave instantly restores 43 armor to all targets*; Tier 9Level 70:Psi Armor Wave instantly restores 46 armor to all targets*; Level 75:Psi Armor Wave instantly restores 31 49 armor to all targets*; Tier 10Level 80:Psi Armor Wave instantly restores 52 armor to all targets*; Level 85:Psi Armor Wave instantly restores 34 56 armor to all targets*; Tier 11Level 90:Psi Armor Wave instantly restores 60 armor to all targets*; Level 95:Psi Armor Wave instantly restores 37 64 armor to all targets*; Tier 12Level 100:Psi Armor Wave instantly restores 68 armor to all targets*; Level 105:Psi Armor Wave instantly restores 40 72 armor to all targets*; Tier 13Level 110:Psi Armor Wave instantly restores 76 armor to all targets*; Level 115:Psi Armor Wave instantly restores 43 80 armor to all targets*; Tier 14Level 120:Psi Armor Wave instantly restores 84 armor to all targets*; Level 125:Psi Armor Wave instantly restores 46 88 armor to all targets|Expand}}
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| || of Armor Surprises || <b>Tier 14Level 125</b> - Psi Armor Wave and Psi Adrenaline Wave restore 80 174 armor to all targets after a 25 15 second delay || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Psi Armor Wave and Psi Adrenaline Wave restore 6 armor to all targets after a 15 second delay*; Level 10:Psi Armor Wave and Psi Adrenaline Wave restore 15 13 armor to all targets after a 25 15 second delay*; Tier 2Level 15*:Psi Armor Wave and Psi Adrenaline Wave restore 20 armor to all targets after a 25 15 second delay*; Tier 3Level 20:Psi Armor Wave and Psi Adrenaline Wave restore 27 armor to all targets after a 15 second delay*; Level 25:Psi Armor Wave and Psi Adrenaline Wave restore 25 34 armor to all targets after a 25 15 second delay*; Tier 4Level 30:Psi Armor Wave and Psi Adrenaline Wave restore 41 armor to all targets after a 15 second delay*; Level 35:Psi Armor Wave and Psi Adrenaline Wave restore 30 48 armor to all targets after a 25 15 second delay*; Tier 5Level 40:Psi Armor Wave and Psi Adrenaline Wave restore 55 armor to all targets after a 15 second delay*; Level 45:Psi Armor Wave and Psi Adrenaline Wave restore 35 62 armor to all targets after a 25 15 second delay*; Tier 6Level 50:Psi Armor Wave and Psi Adrenaline Wave restore 69 armor to all targets after a 15 second delay*; Level 55:Psi Armor Wave and Psi Adrenaline Wave restore 40 76 armor to all targets after a 25 15 second delay*; Tier 7Level 60:Psi Armor Wave and Psi Adrenaline Wave restore 83 armor to all targets after a 15 second delay*; Level 65:Psi Armor Wave and Psi Adrenaline Wave restore 45 90 armor to all targets after a 25 15 second delay*; Tier 8Level 70:Psi Armor Wave and Psi Adrenaline Wave restore 97 armor to all targets after a 15 second delay*; Level 75:Psi Armor Wave and Psi Adrenaline Wave restore 50 104 armor to all targets after a 25 15 second delay*; Tier 9Level 80:Psi Armor Wave and Psi Adrenaline Wave restore 111 armor to all targets after a 15 second delay*; Level 85:Psi Armor Wave and Psi Adrenaline Wave restore 55 118 armor to all targets after a 25 15 second delay*; Tier 10Level 90:Psi Armor Wave and Psi Adrenaline Wave restore 125 armor to all targets after a 15 second delay*; Level 95:Psi Armor Wave and Psi Adrenaline Wave restore 60 132 armor to all targets after a 25 15 second delay*; Tier 11Level 100:Psi Armor Wave and Psi Adrenaline Wave restore 139 armor to all targets after a 15 second delay*; Level 105:Psi Armor Wave and Psi Adrenaline Wave restore 65 146 armor to all targets after a 25 15 second delay*; Tier 12Level 110:Psi Armor Wave and Psi Adrenaline Wave restore 153 armor to all targets after a 15 second delay*; Level 115:Psi Armor Wave and Psi Adrenaline Wave restore 70 160 armor to all targets after a 25 15 second delay*; Tier 13Level 120*:Psi Armor Wave and Psi Adrenaline Wave restore 75 167 armor to all targets after a 25 15 second delay*; Tier 14Level 125*:Psi Armor Wave and Psi Adrenaline Wave restore 80 174 armor to all targets after a 25 15 second delay|Expand}}
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| || of Waves of Instant Armor || <b>Tier 7Level 120</b> - Psi Health Wave and Psi Armor Wave instantly restore 60 126 armor to you || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Psi Health Wave and Psi Armor Wave instantly restore 12 10 armor to you*; Tier 2Level 20*:Psi Health Wave and Psi Armor Wave instantly restore 20 armor to you*; Tier 3Level 30:Psi Health Wave and Psi Armor Wave instantly restore 30 armor to you*; Level 40:Psi Health Wave and Psi Armor Wave instantly restore 28 40 armor to you*; Tier 4Level 50:Psi Health Wave and Psi Armor Wave instantly restore 50 armor to you*; Level 60:Psi Health Wave and Psi Armor Wave instantly restore 36 60 armor to you*; Tier 5Level 70:Psi Health Wave and Psi Armor Wave instantly restore 72 armor to you*; Level 80:Psi Health Wave and Psi Armor Wave instantly restore 44 84 armor to you*; Tier 6Level 90:Psi Health Wave and Psi Armor Wave instantly restore 96 armor to you*; Level 100:Psi Health Wave and Psi Armor Wave instantly restore 52 106 armor to you*; Tier 7Level 110:Psi Health Wave and Psi Armor Wave instantly restore 116 armor to you*; Level 120:Psi Health Wave and Psi Armor Wave instantly restore 60 126 armor to you|Expand}}
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| || of Shielding Agony || <b>Tier 14Level 125</b> - Agonize deals +2040% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 2Level 10*:Agonize deals +4% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 3Level 15*:Agonize deals +5% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 4Level 20*:Agonize deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).*; Tier 5Level 25*:Agonize deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).*; Tier 6Level 30*:Agonize deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).*; Tier 7Level 35*:Agonize deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).*; Tier 8Level 40*:Agonize deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).*; Tier 9Level 45:Agonize deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Level 50:Agonize deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Level 55:Agonize deals +13% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Level 60:Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Level 65:Agonize deals +16% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Level 70:Agonize deals +1118% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Tier 10Level 75:Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Level 80:Agonize deals +1222% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Tier 11Level 85:Agonize deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Level 90:Agonize deals +1326% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Tier 12Level 95:Agonize deals +28% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Level 100:Agonize deals +1430% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Tier 13Level 105:Agonize deals +32% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Level 110:Agonize deals +1734% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Tier 14Level 115:Agonize deals +36% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Level 120:Agonize deals +38% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Level 125:Agonize deals +40% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).|Expand}}
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| || of Mental Prowess || <b>Tier 7Level 120</b> - Max Power +35 96 when Mentalism is active || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Max Power +8 when Mentalism is active*; Level 20:Max Power +5 16 when Mentalism is active*; Tier 2Level 30:Max Power +24 when Mentalism is active*; Level 40:Max Power +10 32 when Mentalism is active*; Tier 3Level 50:Max Power +40 when Mentalism is active*; Level 60:Max Power +15 48 when Mentalism is active*; Tier 4Level 70:Max Power +56 when Mentalism is active*; Level 80:Max Power +20 64 when Mentalism is active*; Tier 5Level 90:Max Power +72 when Mentalism is active*; Level 100:Max Power +25 80 when Mentalism is active*; Tier 6Level 110*:Max Power +30 88 when Mentalism is active*; Tier 7Level 120*:Max Power +35 96 when Mentalism is active|Expand}}
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| || || <b>Tier 14Level 125</b> - Psi Power Wave and Psi Adrenaline Wave restore 30 124 power to all targets after a 25 15 second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 15 second delay*; Tier 2Level 10:Psi Power Wave and Psi Adrenaline Wave restore 13 power to all targets after a 15 second delay*; Level 15:Psi Power Wave and Psi Adrenaline Wave restore 11 16 power to all targets after a 25 15 second delay*; Tier 3Level 20:Psi Power Wave and Psi Adrenaline Wave restore 19 power to all targets after a 15 second delay*; Level 25:Psi Power Wave and Psi Adrenaline Wave restore 12 22 power to all targets after a 25 15 second delay*; Tier 4Level 30:Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 15 second delay*; Level 35:Psi Power Wave and Psi Adrenaline Wave restore 13 30 power to all targets after a 25 15 second delay*; Tier 5Level 40:Psi Power Wave and Psi Adrenaline Wave restore 34 power to all targets after a 15 second delay*; Level 45:Psi Power Wave and Psi Adrenaline Wave restore 14 38 power to all targets after a 25 15 second delay*; Tier 6Level 50:Psi Power Wave and Psi Adrenaline Wave restore 42 power to all targets after a 15 second delay*; Level 55:Psi Power Wave and Psi Adrenaline Wave restore 46 power to all targets after a 15 second delay*; Level 60:Psi Power Wave and Psi Adrenaline Wave restore 50 power to all targets after a 25 15 second delay*; Tier 7Level 65:Psi Power Wave and Psi Adrenaline Wave restore 54 power to all targets after a 15 second delay*; Level 70:Psi Power Wave and Psi Adrenaline Wave restore 16 58 power to all targets after a 25 15 second delay*; Tier 8Level 75:Psi Power Wave and Psi Adrenaline Wave restore 64 power to all targets after a 15 second delay*; Level 80:Psi Power Wave and Psi Adrenaline Wave restore 18 70 power to all targets after a 25 15 second delay*; Tier 9Level 85:Psi Power Wave and Psi Adrenaline Wave restore 76 power to all targets after a 15 second delay*; Level 90:Psi Power Wave and Psi Adrenaline Wave restore 20 82 power to all targets after a 25 15 second delay*; Tier 10Level 95:Psi Power Wave and Psi Adrenaline Wave restore 88 power to all targets after a 15 second delay*; Level 100:Psi Power Wave and Psi Adrenaline Wave restore 22 94 power to all targets after a 25 15 second delay*; Tier 11Level 105:Psi Power Wave and Psi Adrenaline Wave restore 100 power to all targets after a 15 second delay*; Level 110:Psi Power Wave and Psi Adrenaline Wave restore 24 106 power to all targets after a 25 15 second delay*; Tier 12Level 115*:Psi Power Wave and Psi Adrenaline Wave restore 26 112 power to all targets after a 25 15 second delay*; Tier 13Level 120*:Psi Power Wave and Psi Adrenaline Wave restore 28 118 power to all targets after a 25 15 second delay*; Tier 14Level 125*:Psi Power Wave and Psi Adrenaline Wave restore 30 124 power to all targets after a 25 15 second delay|Expand}}
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| || of Sudden Power Overloads || <b>Tier 14Level 125</b> - Psi Power Wave instantly restores 24 62 power to all targets || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Psi Power Wave instantly restores 5 power to all targets*; Tier 2Level 10*:Psi Power Wave instantly restores 6 power to all targets*; Tier 3Level 15*:Psi Power Wave instantly restores 7 power to all targets*; Tier 4Level 20:Psi Power Wave instantly restores 8 power to all targets*; Level 25:Psi Power Wave instantly restores 8 9 power to all targets*; Tier 5Level 30:Psi Power Wave instantly restores 11 power to all targets*; Level 35:Psi Power Wave instantly restores 10 13 power to all targets*; Tier 6Level 40:Psi Power Wave instantly restores 15 power to all targets*; Level 45:Psi Power Wave instantly restores 11 17 power to all targets*; Tier 7Level 50:Psi Power Wave instantly restores 19 power to all targets*; Level 55:Psi Power Wave instantly restores 12 21 power to all targets*; Tier 8Level 60:Psi Power Wave instantly restores 23 power to all targets*; Level 65:Psi Power Wave instantly restores 14 26 power to all targets*; Tier 9Level 70:Psi Power Wave instantly restores 29 power to all targets*; Level 75:Psi Power Wave instantly restores 15 32 power to all targets*; Tier 10Level 80:Psi Power Wave instantly restores 35 power to all targets*; Level 85:Psi Power Wave instantly restores 16 38 power to all targets*; Tier 11Level 90:Psi Power Wave instantly restores 41 power to all targets*; Level 95:Psi Power Wave instantly restores 18 44 power to all targets*; Tier 12Level 100:Psi Power Wave instantly restores 47 power to all targets*; Level 105:Psi Power Wave instantly restores 20 50 power to all targets*; Tier 13Level 110:Psi Power Wave instantly restores 53 power to all targets*; Level 115:Psi Power Wave instantly restores 22 56 power to all targets*; Tier 14Level 120:Psi Power Wave instantly restores 59 power to all targets*; Level 125:Psi Power Wave instantly restores 24 62 power to all targets|Expand}}
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| || || <b>Tier 7Level 120</b> - Psi Power Wave and Psi Adrenaline Wave instantly restore 23 80 power to you || Rare || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Psi Power Wave and Psi Adrenaline Wave instantly restore 15 power to you*; Level 20:Psi Power Wave and Psi Adrenaline Wave instantly restore 5 19 power to you*; Tier 2Level 30:Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you*; Level 40:Psi Power Wave and Psi Adrenaline Wave instantly restore 7 28 power to you*; Tier 3Level 50:Psi Power Wave and Psi Adrenaline Wave instantly restore 33 power to you*; Level 60:Psi Power Wave and Psi Adrenaline Wave instantly restore 11 39 power to you*; Tier 4Level 70:Psi Power Wave and Psi Adrenaline Wave instantly restore 45 power to you*; Level 80:Psi Power Wave and Psi Adrenaline Wave instantly restore 14 52 power to you*; Tier 5Level 90:Psi Power Wave and Psi Adrenaline Wave instantly restore 59 power to you*; Level 100:Psi Power Wave and Psi Adrenaline Wave instantly restore 17 66 power to you*; Tier 6Level 110*:Psi Power Wave and Psi Adrenaline Wave instantly restore 19 73 power to you*; Tier 7Level 120*:Psi Power Wave and Psi Adrenaline Wave instantly restore 23 80 power to you|Expand}}
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| || || <b>Tier 7Level 120</b> - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 21 Power for 20 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds*; Tier 2Level 20*:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -2 Power for 20 seconds*; Tier Level 30:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -3Power for 20 seconds*; Level 40:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -3 5 Power for 20 seconds*; Tier 4Level 50:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -7 Power for 20 seconds*; Level 60:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -4 9 Power for 20 seconds*; Tier 5Level 70:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -11 Power for 20 seconds*; Level 80:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 13 Power for 20 seconds*; Tier 6Level 90:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -15 Power for 20 seconds*; Level 100:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 17 Power for 20 seconds*; Tier 7Level 110:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -19 Power for 20 seconds*; Level 120:Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 21 Power for 20 seconds|Expand}}
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| || || <b>Tier 7Level 120</b> - Max Health +54 95 when Mentalism is active || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Max Health +12 when Mentalism is active*; Tier 2Level 20*:Max Health +19 when Mentalism is active*; Tier 3Level 30*:Max Health +26 when Mentalism is active*; Tier 4Level 40:Max Health +33 when Mentalism is active*; Level 50:Max Health +33 40 when Mentalism is active*; Tier 5Level 60:Max Health +48 when Mentalism is active*; Level 70:Max Health +40 58 when Mentalism is active*; Level 80:Max Health +68 when Mentalism is active*; Tier 6Level 90:Max Health +80 when Mentalism is active*; Level 100:Max Health +47 85 when Mentalism is active*; Tier 7Level 110:Max Health +90 when Mentalism is active*; Level 120:Max Health +54 95 when Mentalism is active|Expand}}
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| || || <b>Tier 7Level 120</b> - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 66 Psychic Damage for 60 seconds || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Psi Health Wave, Armor Wave, and Power Wave grant all targets +10 Psychic Damage for 60 seconds*; Level 20:Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 14 Psychic Damage for 60 seconds*; Tier 2Level 30:Psi Health Wave, Armor Wave, and Power Wave grant all targets +18 Psychic Damage for 60 seconds*; Level 40:Psi Health Wave, Armor Wave, and Power Wave grant all targets +2 22 Psychic Damage for 60 seconds*; Tier 3Level 50:Psi Health Wave, Armor Wave, and Power Wave grant all targets +26 Psychic Damage for 60 seconds*; Level 60:Psi Health Wave, Armor Wave, and Power Wave grant all targets +3 30 Psychic Damage for 60 seconds*; Tier 4Level 70:Psi Health Wave, Armor Wave, and Power Wave grant all targets +36 Psychic Damage for 60 seconds*; Level 80:Psi Health Wave, Armor Wave, and Power Wave grant all targets +4 42 Psychic Damage for 60 seconds*; Tier 5Level 90:Psi Health Wave, Armor Wave, and Power Wave grant all targets +48 Psychic Damage for 60 seconds*; Level 100:Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 54 Psychic Damage for 60 seconds*; Tier 6Level 110*:Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 60 Psychic Damage for 60 seconds*; Tier 7Level 120*:Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 66 Psychic Damage for 60 seconds|Expand}}
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| || || <b>Tier 7Level 120</b> - Psi Adrenaline Wave increases all targets' Slashing damage +711% for 20 seconds || Rare || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds*; Tier 2Level 20*:Psi Adrenaline Wave increases all targets' Slashing damage +3% for 20 seconds*; Tier 3Level 30:Psi Adrenaline Wave increases all targets' Slashing damage +4% for 20 seconds*; Level 40:Psi Adrenaline Wave increases all targets' Slashing damage +45% for 20 seconds*; Tier 4Level 50:Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds*; Level 60:Psi Adrenaline Wave increases all targets' Slashing damage +57% for 20 seconds*; Tier 5Level 70:Psi Adrenaline Wave increases all targets' Slashing damage +8% for 20 seconds*; Level 80:Psi Adrenaline Wave increases all targets' Slashing damage +69% for 20 seconds*; Tier 6Level 90:Psi Adrenaline Wave increases all targets' Slashing damage +9.5% for 20 seconds*; Level 100:Psi Adrenaline Wave increases all targets' Slashing damage +710% for 20 seconds*; Tier 7Level 110:Psi Adrenaline Wave increases all targets' Slashing damage +10.5% for 20 seconds*; Level 120:Psi Adrenaline Wave increases all targets' Slashing damage +711% for 20 seconds|Expand}}
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| || || <b>Tier 7Level 120</b> - Psi Adrenaline Wave increases all targets' Electricity damage +711% for 20 seconds || Rare || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds*; Tier 2Level 20*:Psi Adrenaline Wave increases all targets' Electricity damage +3% for 20 seconds*; Tier 3Level 30:Psi Adrenaline Wave increases all targets' Electricity damage +4% for 20 seconds*; Level 40:Psi Adrenaline Wave increases all targets' Electricity damage +45% for 20 seconds*; Tier 4Level 50:Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds*; Level 60:Psi Adrenaline Wave increases all targets' Electricity damage +57% for 20 seconds*; Tier 5Level 70:Psi Adrenaline Wave increases all targets' Electricity damage +8% for 20 seconds*; Level 80:Psi Adrenaline Wave increases all targets' Electricity damage +69% for 20 seconds*; Tier 6Level 90:Psi Adrenaline Wave increases all targets' Electricity damage +9.5% for 20 seconds*; Level 100:Psi Adrenaline Wave increases all targets' Electricity damage +710% for 20 seconds*; Tier 7Level 110:Psi Adrenaline Wave increases all targets' Electricity damage +10.5% for 20 seconds*; Level 120:Psi Adrenaline Wave increases all targets' Electricity damage +711% for 20 seconds|Expand}}
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| || || <b>Tier 7Level 120</b> - Psi Adrenaline Wave increases all targets' Crushing damage +711% for 20 seconds || Rare || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds*; Tier 2Level 20*:Psi Adrenaline Wave increases all targets' Crushing damage +3% for 20 seconds*; Tier 3Level 30:Psi Adrenaline Wave increases all targets' Crushing damage +4% for 20 seconds*; Level 40:Psi Adrenaline Wave increases all targets' Crushing damage +45% for 20 seconds*; Tier 4Level 50:Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds*; Level 60:Psi Adrenaline Wave increases all targets' Crushing damage +57% for 20 seconds*; Tier 5Level 70:Psi Adrenaline Wave increases all targets' Crushing damage +8% for 20 seconds*; Level 80:Psi Adrenaline Wave increases all targets' Crushing damage +69% for 20 seconds*; Tier 6Level 90:Psi Adrenaline Wave increases all targets' Crushing damage +9.5% for 20 seconds*; Level 100:Psi Adrenaline Wave increases all targets' Crushing damage +710% for 20 seconds*; Tier 7Level 110:Psi Adrenaline Wave increases all targets' Crushing damage +10.5% for 20 seconds*; Level 120:Psi Adrenaline Wave increases all targets' Crushing damage +711% for 20 seconds|Expand}}
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| || of Agonizing Feedback || <b>Tier 7Level 120</b> - Agonize deals +58110% damage and reuse timer is -11 12 seconds, but the ability deals 105 180 health damage to YOU || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU*; Tier 2Level 20*:Agonize deals +18% damage and reuse timer is -7 seconds, but the ability deals 30 health damage to YOU*; Tier 3Level 30*:Agonize deals +26% damage and reuse timer is -8 seconds, but the ability deals 45 health damage to YOU*; Tier 4Level 40*:Agonize deals +34% damage and reuse timer is -9 seconds, but the ability deals 60 health damage to YOU*; Tier 5Level 50*:Agonize deals +42% damage and reuse timer is -10 seconds, but the ability deals 75 health damage to YOU*; Tier 6Level 60*:Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU*; Tier 7Level 70:Agonize deals +60% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU*; Level 80:Agonize deals +5870% damage and reuse timer is -11 seconds, but the ability deals 105 120 health damage to YOU*; Level 90:Agonize deals +80% damage and reuse timer is -12 seconds, but the ability deals 135 health damage to YOU*; Level 100:Agonize deals +90% damage and reuse timer is -12 seconds, but the ability deals 150 health damage to YOU*; Level 110:Agonize deals +100% damage and reuse timer is -12 seconds, but the ability deals 165 health damage to YOU*; Level 120:Agonize deals +110% damage and reuse timer is -12 seconds, but the ability deals 180 health damage to YOU|Expand}}
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| Agonizing || of Agony || <b>Tier 14Level 125</b> - Agonize Damage +59103% || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Agonize Damage +7%*; Tier 2Level 10*:Agonize Damage +11%*; Tier 3Level 15*:Agonize Damage +15%*; Tier 4Level 20*:Agonize Damage +19%*; Tier 5Level 25:Agonize Damage +23%*; Level 30:Agonize Damage +2327%*; Level 35:Agonize Damage +31%*; Tier 6Level 40:Agonize Damage +35%*; Level 45:Agonize Damage +2739%*; Tier 7Level 50:Agonize Damage +43%*; Level 55:Agonize Damage +3147%*; Tier 8Level 60:Agonize Damage +51%*; Level 65:Agonize Damage +3555%*; Tier 9Level 70:Agonize Damage +59%*; Level 75:Agonize Damage +3963%*; Tier 10Level 80:Agonize Damage +67%*; Level 85:Agonize Damage +4371%*; Tier 11Level 90:Agonize Damage +75%*; Level 95:Agonize Damage +4779%*; Tier 12Level 100:Agonize Damage +83%*; Level 105:Agonize Damage +5187%*; Tier 13Level 110:Agonize Damage +91%*; Level 115:Agonize Damage +5595%*; Tier 14Level 120:Agonize Damage +99%*; Level 125:Agonize Damage +59103%|Expand}}
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| || of System Shock || <b>Tier 14Level 125</b> - Panic Charge Damage +109154% || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Panic Charge Damage +10%*; Level 10:Panic Charge Damage +516%*; Tier 2Level 15:Panic Charge Damage +22%*; Level 20:Panic Charge Damage +1328%*; Tier 3Level 25:Panic Charge Damage +34%*; Level 30:Panic Charge Damage +2140%*; Tier 4Level 35:Panic Charge Damage +46%*; Level 40:Panic Charge Damage +2952%*; Tier 5Level 45:Panic Charge Damage +58%*; Level 50:Panic Charge Damage +3764%*; Tier 6Level 55:Panic Charge Damage +70%*; Level 60:Panic Charge Damage +4576%*; Tier 7Level 65:Panic Charge Damage +82%*; Level 70:Panic Charge Damage +5388%*; Tier 8Level 75:Panic Charge Damage +94%*; Level 80:Panic Charge Damage +61100%*; Tier 9Level 85:Panic Charge Damage +106%*; Level 90:Panic Charge Damage +69112%*; Tier 10Level 95:Panic Charge Damage +118%*; Level 100:Panic Charge Damage +77124%*; Tier 11Level 105:Panic Charge Damage +130%*; Level 110:Panic Charge Damage +85136%*; Tier 12Level 115*:Panic Charge Damage +93142%*; Tier 13Level 120*:Panic Charge Damage +101148%*; Tier 14Level 125*:Panic Charge Damage +109154%|Expand}}
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| || of System Shock Panicked Pain || <b>Tier 14Level 125</b> - Panic Charge boosts the damage of all your attacks +17 72 for 20 seconds || Uncommon || Ring, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Panic Charge boosts the damage of all your attacks +2 for 20 seconds*; Tier 2Level 10:Panic Charge boosts the damage of all your attacks +4 for 20 seconds*; Level 15:Panic Charge boosts the damage of all your attacks +3 6 for 20 seconds*; Tier 3Level 20:Panic Charge boosts the damage of all your attacks +9 for 20 seconds*; Level 25:Panic Charge boosts the damage of all your attacks +4 12 for 20 seconds*; Tier 4Level 30:Panic Charge boosts the damage of all your attacks +15 for 20 seconds*; Level 35:Panic Charge boosts the damage of all your attacks +6 18 for 20 seconds*; Tier 5Level 40:Panic Charge boosts the damage of all your attacks +21 for 20 seconds*; Level 45:Panic Charge boosts the damage of all your attacks +7 24 for 20 seconds*; Tier 6Level 50:Panic Charge boosts the damage of all your attacks +27 for 20 seconds*; Level 55:Panic Charge boosts the damage of all your attacks +9 30 for 20 seconds*; Tier 7Level 60:Panic Charge boosts the damage of all your attacks +33 for 20 seconds*; Level 65:Panic Charge boosts the damage of all your attacks +10 36 for 20 seconds*; Tier 8Level 70:Panic Charge boosts the damage of all your attacks +39 for 20 seconds*; Level 75:Panic Charge boosts the damage of all your attacks +11 42 for 20 seconds*; Tier 9Level 80:Panic Charge boosts the damage of all your attacks +45 for 20 seconds*; Level 85:Panic Charge boosts the damage of all your attacks +12 48 for 20 seconds*; Tier 10Level 90:Panic Charge boosts the damage of all your attacks +51 for 20 seconds*; Level 95:Panic Charge boosts the damage of all your attacks +14 54 for 20 seconds*; Tier 11Level 100:Panic Charge boosts the damage of all your attacks +57 for 20 seconds*; Level 105:Panic Charge boosts the damage of all your attacks +16 60 for 20 seconds*; Tier 12Level 110:Panic Charge boosts the damage of all your attacks +63 for 20 seconds*; Level 115:Panic Charge boosts the damage of all your attacks +17 66 for 20 seconds*; Tier 13Level 120*:Panic Charge boosts the damage of all your attacks +17 69 for 20 seconds*; Tier 14Level 125*:Panic Charge boosts the damage of all your attacks +17 72 for 20 seconds|Expand}}
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| || of Panicked Healing || <b>Tier 14Level 125</b> - Panic Charge knocks all targets back and restores 58 141 armor to you || Uncommon || Feet, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Panic Charge knocks all targets back and restores 6 armor to you*; Tier 2Level 10*:Panic Charge knocks all targets back and restores 10 armor to you*; Tier 3Level 15*:Panic Charge knocks all targets back and restores 14 armor to you*; Tier 4Level 20*:Panic Charge knocks all targets back and restores 18 armor to you*; Tier 5Level 25:Panic Charge knocks all targets back and restores 22 armor to you*; Level 30:Panic Charge knocks all targets back and restores 22 26 armor to you*; Tier 6Level 35:Panic Charge knocks all targets back and restores 30 armor to you*; Level 40:Panic Charge knocks all targets back and restores 26 34 armor to you*; Tier 7Level 45:Panic Charge knocks all targets back and restores 38 armor to you*; Level 50:Panic Charge knocks all targets back and restores 30 42 armor to you*; Tier 8Level 55:Panic Charge knocks all targets back and restores 46 armor to you*; Level 60:Panic Charge knocks all targets back and restores 34 50 armor to you*; Level 65:Panic Charge knocks all targets back and restores 57 armor to you*; Tier 9Level 70:Panic Charge knocks all targets back and restores 64 armor to you*; Level 75:Panic Charge knocks all targets back and restores 38 71 armor to you*; Tier 10Level 80:Panic Charge knocks all targets back and restores 78 armor to you*; Level 85:Panic Charge knocks all targets back and restores 42 85 armor to you*; Tier 11Level 90:Panic Charge knocks all targets back and restores 92 armor to you*; Level 95:Panic Charge knocks all targets back and restores 46 99 armor to you*; Tier 12Level 100:Panic Charge knocks all targets back and restores 106 armor to you*; Level 105:Panic Charge knocks all targets back and restores 50 113 armor to you*; Tier 13Level 110:Panic Charge knocks all targets back and restores 120 armor to you*; Level 115:Panic Charge knocks all targets back and restores 54 127 armor to you*; Tier 14Level 120:Panic Charge knocks all targets back and restores 134 armor to you*; Level 125:Panic Charge knocks all targets back and restores 58 141 armor to you|Expand}}
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| || of Electrification || <b>Tier 14Level 125</b> - Electrify Damage +4472% || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Electrify Damage +5%*; Tier 2Level 10:Electrify Damage +7%*; Level 15:Electrify Damage +89%*; Tier 3Level 20*:Electrify Damage +11%*; Tier 4Level 25:Electrify Damage +13%*; Level 30:Electrify Damage +1415%*; Tier 5Level 35:Electrify Damage +18%*; Level 40:Electrify Damage +1721%*; Tier 6Level 45:Electrify Damage +24%*; Level 50:Electrify Damage +2027%*; Tier 7Level 55:Electrify Damage +30%*; Level 60:Electrify Damage +2333%*; Tier 8Level 65:Electrify Damage +36%*; Level 70:Electrify Damage +2639%*; Tier 9Level 75:Electrify Damage +42%*; Level 80:Electrify Damage +2945%*; Tier 10Level 85:Electrify Damage +48%*; Level 90:Electrify Damage +3251%*; Tier 11Level 95:Electrify Damage +54%*; Level 100:Electrify Damage +3556.99%*; Tier 12Level 105:Electrify Damage +60%*; Level 110:Electrify Damage +3863%*; Tier 13Level 115:Electrify Damage +66%*; Level 120:Electrify Damage +4168.99%*; Tier 14Level 125*:Electrify Damage +4472%|Expand}}
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| || || <b>Tier 14Level 125</b> - Pain Bubble deals +70 125 damage and restores 40 70 armor to you || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Pain Bubble deals +5 damage and restores 40 armor to you*; Tier 2Level 10*:Pain Bubble deals +10 damage and restores 40 armor to you*; Tier 3Level 15*:Pain Bubble deals +15 damage and restores 40 armor to you*; Tier 4Level 20*:Pain Bubble deals +20 damage and restores 40 armor to you*; Tier 5Level 25*:Pain Bubble deals +25 damage and restores 40 armor to you*; Tier 6Level 30*:Pain Bubble deals +30 damage and restores 40 armor to you*; Tier 7Level 35*:Pain Bubble deals +35 damage and restores 40 armor to you*; Tier 8Level 40*:Pain Bubble deals +40 damage and restores 40 armor to you*; Tier 9Level 45:Pain Bubble deals +45 damage and restores 45 armor to you*; Level 50:Pain Bubble deals +50 damage and restores 45 armor to you*; Level 55:Pain Bubble deals +55 damage and restores 40 45 armor to you*; Tier 10Level 60:Pain Bubble deals +60 damage and restores 45 armor to you*; Level 65:Pain Bubble deals +65 damage and restores 50 armor to you*; Level 70:Pain Bubble deals +70 damage and restores 40 50 armor to you*; Tier 11Level 75:Pain Bubble deals +75 damage and restores 60 armor to you*; Level 80:Pain Bubble deals +55 80 damage and restores 40 60 armor to you*; Tier 12Level 85:Pain Bubble deals +85 damage and restores 60 armor to you*; Level 90:Pain Bubble deals +90 damage and restores 60 armor to you*; Level 95:Pain Bubble deals +95 damage and restores 70 armor to you*; Level 100:Pain Bubble deals +100 damage and restores 40 70 armor to you*; Tier 13Level 105:Pain Bubble deals +105 damage and restores 70 armor to you*; Level 110:Pain Bubble deals +65 110 damage and restores 40 70 armor to you*; Tier 14Level 115:Pain Bubble deals +115 damage and restores 70 armor to you*; Level 120:Pain Bubble deals +120 damage and restores 70 armor to you*; Level 125:Pain Bubble deals +125 damage and restores 40 70 armor to you|Expand}}
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| || of Calming Shocks || <b>Tier 14Level 125</b> - Electrify generates no rage and removes 900 2100 Rage || Uncommon || Necklace, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Electrify generates no rage and removes 250 Rage*; Tier 2Level 10*:Electrify generates no rage and removes 300 Rage*; Tier 3Level 15*:Electrify generates no rage and removes 350 Rage*; Tier 4Level 20:Electrify generates no rage and removes 400 Rage*; Level 25:Electrify generates no rage and removes 400 450 Rage*; Tier 5Level 30:Electrify generates no rage and removes 500 Rage*; Level 35:Electrify generates no rage and removes 450 550 Rage*; Tier 6Level 40:Electrify generates no rage and removes 600 Rage*; Level 45:Electrify generates no rage and removes 500 650 Rage*; Tier 7Level 50:Electrify generates no rage and removes 700 Rage*; Level 55:Electrify generates no rage and removes 550 750 Rage*; Tier 8Level 60:Electrify generates no rage and removes 800 Rage*; Level 65:Electrify generates no rage and removes 600 900 Rage*; Tier 9Level 70:Electrify generates no rage and removes 1000 Rage*; Level 75:Electrify generates no rage and removes 650 1100 Rage*; Tier 10Level 80:Electrify generates no rage and removes 1200 Rage*; Level 85:Electrify generates no rage and removes 700 1300 Rage*; Tier 11Level 90:Electrify generates no rage and removes 1400 Rage*; Level 95:Electrify generates no rage and removes 750 1500 Rage*; Tier 12Level 100:Electrify generates no rage and removes 1600 Rage*; Level 105:Electrify generates no rage and removes 800 1700 Rage*; Tier 13Level 110:Electrify generates no rage and removes 1800 Rage*; Level 115:Electrify generates no rage and removes 850 1900 Rage*; Tier 14Level 120:Electrify generates no rage and removes 2000 Rage*; Level 125:Electrify generates no rage and removes 900 2100 Rage|Expand}}
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| || of Refreshing Shocks || <b>Tier 14Level 125</b> - Electrify restores 56 100 Health to you || Rare || Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Electrify restores 8 Health to you*; Tier 2Level 10*:Electrify restores 11 Health to you*; Tier 3Level 15*:Electrify restores 14 Health to you*; Tier 4Level 20:Electrify restores 17 Health to you*; Level 25:Electrify restores 17 20 Health to you*; Tier 5Level 30:Electrify restores 24 Health to you*; Level 35:Electrify restores 20 28 Health to you*; Tier 6Level 40:Electrify restores 32 Health to you*; Level 45:Electrify restores 24 36 Health to you*; Tier 7Level 50:Electrify restores 40 Health to you*; Level 55:Electrify restores 28 44 Health to you*; Tier 8Level 60:Electrify restores 48 Health to you*; Level 65:Electrify restores 32 52 Health to you*; Tier 9Level 70:Electrify restores 56 Health to you*; Level 75:Electrify restores 36 60 Health to you*; Tier 10Level 80:Electrify restores 64 Health to you*; Level 85:Electrify restores 40 68 Health to you*; Tier 11Level 90:Electrify restores 72 Health to you*; Level 95:Electrify restores 44 76 Health to you*; Tier 12Level 100:Electrify restores 80 Health to you*; Level 105:Electrify restores 48 84 Health to you*; Tier 13Level 110:Electrify restores 88 Health to you*; Level 115:Electrify restores 52 92 Health to you*; Tier 14Level 120:Electrify restores 96 Health to you*; Level 125:Electrify restores 56 100 Health to you|Expand}}
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| || || <b>Tier 7Level 120</b> - Reconstruct Reuse Timer -4 6.5 || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Reconstruct Reuse Timer -1*; Level 20:Reconstruct Reuse Timer -1.5*; Tier Level 30:Reconstruct Reuse Timer -2*; Level 40:Reconstruct Reuse Timer -12.5*; Tier Level 50:Reconstruct Reuse Timer -3*; Level 60:Reconstruct Reuse Timer -23.5*; Tier Level 70:Reconstruct Reuse Timer -4*; Level 80:Reconstruct Reuse Timer -24.5*; Tier 5Level 90*:Reconstruct Reuse Timer -35*; Tier 6Level 100*:Reconstruct Reuse Timer -35.5*; Tier 7Level 110:Reconstruct Reuse Timer -6*; Level 120:Reconstruct Reuse Timer -46.5|Expand}}
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| || of Recharging Shocks || <b>Tier 14Level 125</b> - Electrify restores 36 100 power to you || Epic || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Electrify restores 4 power to you*; Level 10:Electrify restores 3 8 power to you*; Tier 2Level 15:Electrify restores 12 power to you*; Level 20:Electrify restores 5 16 power to you*; Tier 3Level 25:Electrify restores 20 power to you*; Level 30:Electrify restores 8 24 power to you*; Tier 4Level 35:Electrify restores 28 power to you*; Level 40:Electrify restores 10 32 power to you*; Tier 5Level 45:Electrify restores 36 power to you*; Level 50:Electrify restores 13 40 power to you*; Tier 6Level 55:Electrify restores 44 power to you*; Level 60:Electrify restores 15 48 power to you*; Tier 7Level 65:Electrify restores 52 power to you*; Level 70:Electrify restores 18 56 power to you*; Tier 8Level 75:Electrify restores 60 power to you*; Level 80:Electrify restores 20 64 power to you*; Tier 9Level 85:Electrify restores 68 power to you*; Level 90:Electrify restores 23 72 power to you*; Tier 10Level 95:Electrify restores 76 power to you*; Level 100:Electrify restores 25 80 power to you*; Tier 11Level 105:Electrify restores 84 power to you*; Level 110:Electrify restores 27 88 power to you*; Tier 12Level 115*:Electrify restores 30 92 power to you*; Tier 13Level 120*:Electrify restores 33 96 power to you*; Tier 14Level 125*:Electrify restores 36 100 power to you|Expand}}
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| || of Painful Bubbles || <b>Tier 14Level 125</b> - Pain Bubble Damage +192 300 || Uncommon || Necklace, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Pain Bubble Damage +12*; Tier 2Level 10*:Pain Bubble Damage +24*; Tier 3Level 15*:Pain Bubble Damage +36*; Tier 4Level 20*:Pain Bubble Damage +48*; Tier 5Level 25*:Pain Bubble Damage +60*; Tier 6Level 30*:Pain Bubble Damage +72*; Tier 7Level 35*:Pain Bubble Damage +84*; Tier 8Level 40*:Pain Bubble Damage +96*; Tier 9Level 45*:Pain Bubble Damage +108*; Tier 10Level 50*:Pain Bubble Damage +120*; Tier 11Level 55*:Pain Bubble Damage +132*; Tier 12Level 60*:Pain Bubble Damage +144*; Tier 13Level 65:Pain Bubble Damage +156*; Level 70:Pain Bubble Damage +168*; Tier 14Level 75:Pain Bubble Damage +180*; Level 80:Pain Bubble Damage +192|Expand*; Level 85:Pain Bubble Damage +204*; Level 90:Pain Bubble Damage +216*; Level 95:Pain Bubble Damage +228*; Level 100:Pain Bubble Damage +240*; Level 105:Pain Bubble Damage +252*; Level 110:Pain Bubble Damage +264*; Level 115:Pain Bubble Damage +276*; Level 120:Pain Bubble Damage +288*; Level 125:Pain Bubble Damage +300}}
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| || of Bursting Bubbles || <b>Tier 14Level 125</b> - Pain Bubble increases the damage of your ranged attacks by 1317.5% for 10 seconds || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds*; Tier 2Level 10*:Pain Bubble increases the damage of your ranged attacks by 2% for 10 seconds*; Tier 3Level 15*:Pain Bubble increases the damage of your ranged attacks by 3% for 10 seconds*; Tier 4Level 20*:Pain Bubble increases the damage of your ranged attacks by 4% for 10 seconds*; Tier 5Level 25*:Pain Bubble increases the damage of your ranged attacks by 5% for 10 seconds*; Tier 6Level 30*:Pain Bubble increases the damage of your ranged attacks by 5.5% for 10 seconds*; Tier 7Level 35*:Pain Bubble increases the damage of your ranged attacks by 6% for 10 seconds*; Tier 8Level 40*:Pain Bubble increases the damage of your ranged attacks by 6.5% for 10 seconds*; Tier 9Level 45*:Pain Bubble increases the damage of your ranged attacks by 7% for 10 seconds*; Tier Level 50:Pain Bubble increases the damage of your ranged attacks by 8% for 10seconds*; Level 55:Pain Bubble increases the damage of your ranged attacks by 89% for 10 seconds*; Level 60:Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds*; Tier Level 65:Pain Bubble increases the damage of your ranged attacks by 11% for 10 seconds*; Level 70:Pain Bubble increases the damage of your ranged attacks by 912% for 10 seconds*; Tier Level 75:Pain Bubble increases the damage of your ranged attacks by 12.5% for 10 seconds*; Level 80:Pain Bubble increases the damage of your ranged attacks by 1013% for 10 seconds*; Tier Level 85:Pain Bubble increases the damage of your ranged attacks by 13.5% for 10 seconds*; Level 90:Pain Bubble increases the damage of your ranged attacks by 1114% for 10 seconds*; Tier Level 95:Pain Bubble increases the damage of your ranged attacks by 14.5% for 10 seconds*; Level 100:Pain Bubble increases the damage of your ranged attacks by 1315% for 10 seconds*; Level 105:Pain Bubble increases the damage of your ranged attacks by 15.5% for 10 seconds*; Level 110:Pain Bubble increases the damage of your ranged attacks by 16% for 10 seconds*; Level 115:Pain Bubble increases the damage of your ranged attacks by 16.5% for 10 seconds*; Level 120:Pain Bubble increases the damage of your ranged attacks by 17% for 10 seconds*; Level 125:Pain Bubble increases the damage of your ranged attacks by 17.5% for 10 seconds}}|-| || || <b>Level 125</b> - Mindworm Damage +232 || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Mindworm Damage +8*; Level 10:Mindworm Damage +16*; Level 15:Mindworm Damage +24*; Level 20:Mindworm Damage +32*; Level 25:Mindworm Damage +40*; Level 30:Mindworm Damage +48*; Level 35:Mindworm Damage +56*; Level 40:Mindworm Damage +64*; Level 45:Mindworm Damage +72*; Level 50:Mindworm Damage +82*; Level 55:Mindworm Damage +92*; Level 60:Mindworm Damage +102*; Level 65:Mindworm Damage +112*; Level 70:Mindworm Damage +122*; Level 75:Mindworm Damage +132*; Level 80:Mindworm Damage +142*; Level 85:Mindworm Damage +152*; Level 90:Mindworm Damage +162*; Level 95:Mindworm Damage +172*; Level 100:Mindworm Damage +182*; Level 105:Mindworm Damage +192*; Level 110:Mindworm Damage +202*; Level 115:Mindworm Damage +212*; Level 120:Mindworm Damage +222*; Level 125:Mindworm Damage +232}}|-| || || <b>Level 125</b> - Mindworm Damage +77% || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Mindworm Damage +5%*; Level 10:Mindworm Damage +8%*; Level 15:Mindworm Damage +11%*; Level 20:Mindworm Damage +14%*; Level 25:Mindworm Damage +17%*; Level 30:Mindworm Damage +20%*; Level 35:Mindworm Damage +23%*; Level 40:Mindworm Damage +26%*; Level 45:Mindworm Damage +29%*; Level 50:Mindworm Damage +32%*; Level 55:Mindworm Damage +35%*; Level 60:Mindworm Damage +38%*; Level 65:Mindworm Damage +41%*; Level 70:Mindworm Damage +44%*; Level 75:Mindworm Damage +47%*; Level 80:Mindworm Damage +50%*; Level 85:Mindworm Damage +53%*; Level 90:Mindworm Damage +56%*; Level 95:Mindworm Damage +59%*; Level 100:Mindworm Damage +62%*; Level 105:Mindworm Damage +65%*; Level 110:Mindworm Damage +68%*; Level 115:Mindworm Damage +71%*; Level 120:Mindworm Damage +74%*; Level 125:Mindworm Damage +77%}}|-| || || <b>Level 125</b> - Mindworm deals +460 Trauma damage over 8 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Mindworm deals +12 Trauma damage over 8 seconds*; Level 10:Mindworm deals +24 Trauma damage over 8 seconds*; Level 15:Mindworm deals +36 Trauma damage over 8 seconds*; Level 20:Mindworm deals +48 Trauma damage over 8 seconds*; Level 25:Mindworm deals +60 Trauma damage over 8 seconds*; Level 30:Mindworm deals +80 Trauma damage over 8 seconds*; Level 35:Mindworm deals +100 Trauma damage over 8 seconds*; Level 40:Mindworm deals +120 Trauma damage over 8 seconds*; Level 45:Mindworm deals +140 Trauma damage over 8 seconds*; Level 50:Mindworm deals +160 Trauma damage over 8 seconds*; Level 55:Mindworm deals +180 Trauma damage over 8 seconds*; Level 60:Mindworm deals +200 Trauma damage over 8 seconds*; Level 65:Mindworm deals +220 Trauma damage over 8 seconds*; Level 70:Mindworm deals +240 Trauma damage over 8 seconds*; Level 75:Mindworm deals +260 Trauma damage over 8 seconds*; Level 80:Mindworm deals +280 Trauma damage over 8 seconds*; Level 85:Mindworm deals +300 Trauma damage over 8 seconds*; Level 90:Mindworm deals +320 Trauma damage over 8 seconds*; Level 95:Mindworm deals +340 Trauma damage over 8 seconds*; Level 100:Mindworm deals +360 Trauma damage over 8 seconds*; Level 105:Mindworm deals +380 Trauma damage over 8 seconds*; Level 110:Mindworm deals +400 Trauma damage over 8 seconds*; Level 115:Mindworm deals +420 Trauma damage over 8 seconds*; Level 120:Mindworm deals +440 Trauma damage over 8 seconds*; Level 125:Mindworm deals +460 Trauma damage over 8 seconds}}|-| || || <b>Level 120</b> - When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 11) || Epic || Hands || {{Spoiler|Click Expandto reveal|*; Level 10:When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 0)*; Level 20:When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 1)*; Level 30:When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 2)*; Level 40:When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 3)*; Level 50:When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 4)*; Level 60:When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 5)*; Level 70:When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 6)*; Level 80:When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 7)*; Level 90:When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 8)*; Level 100:When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 9)*; Level 110:When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 10)*; Level 120:When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 11)}}
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