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<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Rabbit/Treasure Effects|Rabbit Treasure Effects]]==
</includeonly>
See also: [[Rabbit/Treasure Effects:By Slot]]
See also: [[Rabbit/Treasure Effects:By Ability]]
<!-- This table is from patch v284, June 09, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| || of Rabbits || <b>Tier 7</b> - Rabbit Base Damage +23% || Head, Necklace || {{Spoiler|
*; Tier 1
:Rabbit Base Damage +3
*; Tier 2
:Rabbit Base Damage +8%
*; Tier 3
:Rabbit Base Damage +11%
*; Tier 4
:Rabbit Base Damage +14%
*; Tier 5
:Rabbit Base Damage +17%
*; Tier 6
:Rabbit Base Damage +20%
*; Tier 7
:Rabbit Base Damage +23%
|Expand}}
|-
| || of Swift Hares || <b>Tier 3</b> - Sprint Boost (Out of Combat) +3 when Rabbit is active || OffHand, Legs || {{Spoiler|
*; Tier 1
:Sprint Boost (Out of Combat) +1 when Rabbit is active
*; Tier 2
:Sprint Boost (Out of Combat) +2 when Rabbit is active
*; Tier 3
:Sprint Boost (Out of Combat) +3 when Rabbit is active
|Expand}}
|-
| || || <b>Tier 14</b> - Rabbit Scratch Damage +27 || Chest, Hands || {{Spoiler|
*; Tier 1
:Rabbit Scratch Damage +1
*; Tier 2
:Rabbit Scratch Damage +2
*; Tier 3
:Rabbit Scratch Damage +3
*; Tier 4
:Rabbit Scratch Damage +4
*; Tier 5
:Rabbit Scratch Damage +5
*; Tier 6
:Rabbit Scratch Damage +7
*; Tier 7
:Rabbit Scratch Damage +9
*; Tier 8
:Rabbit Scratch Damage +11
*; Tier 9
:Rabbit Scratch Damage +13
*; Tier 10
:Rabbit Scratch Damage +15
*; Tier 11
:Rabbit Scratch Damage +17
*; Tier 12
:Rabbit Scratch Damage +19
*; Tier 13
:Rabbit Scratch Damage +23
*; Tier 14
:Rabbit Scratch Damage +27
|Expand}}
|-
| || || <b>Tier 14</b> - Rabbit Scratch restores 14 Armor to you || Legs, Ring || {{Spoiler|
*; Tier 1
:Rabbit Scratch restores 1 Armor to you
*; Tier 2
:Rabbit Scratch restores 2 Armor to you
*; Tier 3
:Rabbit Scratch restores 3 Armor to you
*; Tier 4
:Rabbit Scratch restores 4 Armor to you
*; Tier 5
:Rabbit Scratch restores 5 Armor to you
*; Tier 6
:Rabbit Scratch restores 6 Armor to you
*; Tier 7
:Rabbit Scratch restores 7 Armor to you
*; Tier 8
:Rabbit Scratch restores 8 Armor to you
*; Tier 9
:Rabbit Scratch restores 9 Armor to you
*; Tier 10
:Rabbit Scratch restores 10 Armor to you
*; Tier 11
:Rabbit Scratch restores 11 Armor to you
*; Tier 12
:Rabbit Scratch restores 12 Armor to you
*; Tier 13
:Rabbit Scratch restores 13 Armor to you
*; Tier 14
:Rabbit Scratch restores 14 Armor to you
|Expand}}
|-
| Thumper's || of Thumping || <b>Tier 14</b> - Thump Damage +53% || Hands, Feet || {{Spoiler|
*; Tier 1
:Thump Damage +10%
*; Tier 2
:Thump Damage +13%
*; Tier 3
:Thump Damage +16%
*; Tier 4
:Thump Damage +19%
*; Tier 5
:Thump Damage +22%
*; Tier 6
:Thump Damage +25%
*; Tier 7
:Thump Damage +28%
*; Tier 8
:Thump Damage +31%
*; Tier 9
:Thump Damage +34%
*; Tier 10
:Thump Damage +37%
*; Tier 11
:Thump Damage +40%
*; Tier 12
:Thump Damage +43%
*; Tier 13
:Thump Damage +48%
*; Tier 14
:Thump Damage +53%
|Expand}}
|-
| || || <b>Tier 14</b> - Thump deals +27 damage and knocks the enemy backwards || Legs || {{Spoiler|
*; Tier 1
:Thump deals +1 damage and knocks the enemy backwards
*; Tier 2
:Thump deals +3 damage and knocks the enemy backwards
*; Tier 3
:Thump deals +5 damage and knocks the enemy backwards
*; Tier 4
:Thump deals +7 damage and knocks the enemy backwards
*; Tier 5
:Thump deals +9 damage and knocks the enemy backwards
*; Tier 6
:Thump deals +11 damage and knocks the enemy backwards
*; Tier 7
:Thump deals +13 damage and knocks the enemy backwards
*; Tier 8
:Thump deals +15 damage and knocks the enemy backwards
*; Tier 9
:Thump deals +17 damage and knocks the enemy backwards
*; Tier 10
:Thump deals +19 damage and knocks the enemy backwards
*; Tier 11
:Thump deals +21 damage and knocks the enemy backwards
*; Tier 12
:Thump deals +23 damage and knocks the enemy backwards
*; Tier 13
:Thump deals +25 damage and knocks the enemy backwards
*; Tier 14
:Thump deals +27 damage and knocks the enemy backwards
|Expand}}
|-
| || || <b>Tier 7</b> - Thump causes the target to take +14% damage from Cold attacks for 10 seconds || OffHand, Necklace || {{Spoiler|
*; Tier 1
:Thump causes the target to take +2% damage from Cold attacks for 10 seconds
*; Tier 2
:Thump causes the target to take +4% damage from Cold attacks for 10 seconds
*; Tier 3
:Thump causes the target to take +6% damage from Cold attacks for 10 seconds
*; Tier 4
:Thump causes the target to take +8% damage from Cold attacks for 10 seconds
*; Tier 5
:Thump causes the target to take +10% damage from Cold attacks for 10 seconds
*; Tier 6
:Thump causes the target to take +12% damage from Cold attacks for 10 seconds
*; Tier 7
:Thump causes the target to take +14% damage from Cold attacks for 10 seconds
|Expand}}
|-
| || of Bun-Fu || <b>Tier 14</b> - Bun-Fu Kick Damage +64% || MainHand, Feet || {{Spoiler|
*; Tier 1
:Bun-Fu Kick Damage +15%
*; Tier 2
:Bun-Fu Kick Damage +18%
*; Tier 3
:Bun-Fu Kick Damage +21%
*; Tier 4
:Bun-Fu Kick Damage +24%
*; Tier 5
:Bun-Fu Kick Damage +27%
*; Tier 6
:Bun-Fu Kick Damage +30%
*; Tier 7
:Bun-Fu Kick Damage +33%
*; Tier 8
:Bun-Fu Kick Damage +36%
*; Tier 9
:Bun-Fu Kick Damage +39%
*; Tier 10
:Bun-Fu Kick Damage +42%
*; Tier 11
:Bun-Fu Kick Damage +45%
*; Tier 12
:Bun-Fu Kick Damage +48%
*; Tier 13
:Bun-Fu Kick Damage +56%
*; Tier 14
:Bun-Fu Kick Damage +64%
|Expand}}
|-
| || of Traumatic Bun-Fu || <b>Tier 14</b> - Bun-Fu Kick Delayed Trauma Damage +171 || Chest, Ring || {{Spoiler|
*; Tier 1
:Bun-Fu Kick Delayed Trauma Damage +15
*; Tier 2
:Bun-Fu Kick Delayed Trauma Damage +25
*; Tier 3
:Bun-Fu Kick Delayed Trauma Damage +35
*; Tier 4
:Bun-Fu Kick Delayed Trauma Damage +45
*; Tier 5
:Bun-Fu Kick Delayed Trauma Damage +55
*; Tier 6
:Bun-Fu Kick Delayed Trauma Damage +65
*; Tier 7
:Bun-Fu Kick Delayed Trauma Damage +75
*; Tier 8
:Bun-Fu Kick Delayed Trauma Damage +85
*; Tier 9
:Bun-Fu Kick Delayed Trauma Damage +95
*; Tier 10
:Bun-Fu Kick Delayed Trauma Damage +105
*; Tier 11
:Bun-Fu Kick Delayed Trauma Damage +115
*; Tier 12
:Bun-Fu Kick Delayed Trauma Damage +125
*; Tier 13
:Bun-Fu Kick Delayed Trauma Damage +148
*; Tier 14
:Bun-Fu Kick Delayed Trauma Damage +171
|Expand}}
|-
| || of Traumatic Bun-Fu || <b>Tier 7</b> - Bun-Fu Kick causes the target to take +14% damage from Trauma attacks for 20 seconds || Head, OffHand || {{Spoiler|
*; Tier 1
:Bun-Fu Kick causes the target to take +2% damage from Trauma attacks for 20 seconds
*; Tier 2
:Bun-Fu Kick causes the target to take +4% damage from Trauma attacks for 20 seconds
*; Tier 3
:Bun-Fu Kick causes the target to take +6% damage from Trauma attacks for 20 seconds
*; Tier 4
:Bun-Fu Kick causes the target to take +8% damage from Trauma attacks for 20 seconds
*; Tier 5
:Bun-Fu Kick causes the target to take +10% damage from Trauma attacks for 20 seconds
*; Tier 6
:Bun-Fu Kick causes the target to take +12% damage from Trauma attacks for 20 seconds
*; Tier 7
:Bun-Fu Kick causes the target to take +14% damage from Trauma attacks for 20 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Rabbit's Foot grants you and nearby allies +17% Burst Evasion for 10 seconds || Head, Chest || {{Spoiler|
*; Tier 1
:Rabbit's Foot grants you and nearby allies +5% Burst Evasion for 10 seconds
*; Tier 2
:Rabbit's Foot grants you and nearby allies +7% Burst Evasion for 10 seconds
*; Tier 3
:Rabbit's Foot grants you and nearby allies +9% Burst Evasion for 10 seconds
*; Tier 4
:Rabbit's Foot grants you and nearby allies +11% Burst Evasion for 10 seconds
*; Tier 5
:Rabbit's Foot grants you and nearby allies +13% Burst Evasion for 10 seconds
*; Tier 6
:Rabbit's Foot grants you and nearby allies +15% Burst Evasion for 10 seconds
*; Tier 7
:Rabbit's Foot grants you and nearby allies +17% Burst Evasion for 10 seconds
|Expand}}
|-
| || of Lucky Insights || <b>Tier 7</b> - Rabbit's Foot grants you and nearby allies +8% Earned Combat XP for 20 seconds || MainHand || {{Spoiler|
*; Tier 1
:Rabbit's Foot grants you and nearby allies +2% Earned Combat XP for 20 seconds
*; Tier 2
:Rabbit's Foot grants you and nearby allies +3% Earned Combat XP for 20 seconds
*; Tier 3
:Rabbit's Foot grants you and nearby allies +4% Earned Combat XP for 20 seconds
*; Tier 4
:Rabbit's Foot grants you and nearby allies +5% Earned Combat XP for 20 seconds
*; Tier 5
:Rabbit's Foot grants you and nearby allies +6% Earned Combat XP for 20 seconds
*; Tier 6
:Rabbit's Foot grants you and nearby allies +7% Earned Combat XP for 20 seconds
*; Tier 7
:Rabbit's Foot grants you and nearby allies +8% Earned Combat XP for 20 seconds
|Expand}}
|-
| Hare-Brained || of Power Feet || <b>Tier 14</b> - Rabbit's Foot restores 19 Power to you and nearby allies || OffHand, Ring || {{Spoiler|
*; Tier 1
:Rabbit's Foot restores 5 Power to you and nearby allies
*; Tier 2
:Rabbit's Foot restores 6 Power to you and nearby allies
*; Tier 3
:Rabbit's Foot restores 7 Power to you and nearby allies
*; Tier 4
:Rabbit's Foot restores 8 Power to you and nearby allies
*; Tier 5
:Rabbit's Foot restores 9 Power to you and nearby allies
*; Tier 6
:Rabbit's Foot restores 10 Power to you and nearby allies
*; Tier 7
:Rabbit's Foot restores 11 Power to you and nearby allies
*; Tier 8
:Rabbit's Foot restores 12 Power to you and nearby allies
*; Tier 9
:Rabbit's Foot restores 13 Power to you and nearby allies
*; Tier 10
:Rabbit's Foot restores 14 Power to you and nearby allies
*; Tier 11
:Rabbit's Foot restores 15 Power to you and nearby allies
*; Tier 12
:Rabbit's Foot restores 16 Power to you and nearby allies
*; Tier 13
:Rabbit's Foot restores 17 Power to you and nearby allies
*; Tier 14
:Rabbit's Foot restores 19 Power to you and nearby allies
|Expand}}
|-
| || of Bunny Love || <b>Tier 14</b> - Rabbit's Foot restores 75 Health to you and nearby allies after a 15 second delay || Legs, Feet || {{Spoiler|
*; Tier 1
:Rabbit's Foot restores 10 Health to you and nearby allies after a 15 second delay
*; Tier 2
:Rabbit's Foot restores 15 Health to you and nearby allies after a 15 second delay
*; Tier 3
:Rabbit's Foot restores 20 Health to you and nearby allies after a 15 second delay
*; Tier 4
:Rabbit's Foot restores 25 Health to you and nearby allies after a 15 second delay
*; Tier 5
:Rabbit's Foot restores 30 Health to you and nearby allies after a 15 second delay
*; Tier 6
:Rabbit's Foot restores 35 Health to you and nearby allies after a 15 second delay
*; Tier 7
:Rabbit's Foot restores 40 Health to you and nearby allies after a 15 second delay
*; Tier 8
:Rabbit's Foot restores 45 Health to you and nearby allies after a 15 second delay
*; Tier 9
:Rabbit's Foot restores 50 Health to you and nearby allies after a 15 second delay
*; Tier 10
:Rabbit's Foot restores 55 Health to you and nearby allies after a 15 second delay
*; Tier 11
:Rabbit's Foot restores 60 Health to you and nearby allies after a 15 second delay
*; Tier 12
:Rabbit's Foot restores 65 Health to you and nearby allies after a 15 second delay
*; Tier 13
:Rabbit's Foot restores 70 Health to you and nearby allies after a 15 second delay
*; Tier 14
:Rabbit's Foot restores 75 Health to you and nearby allies after a 15 second delay
|Expand}}
|-
| || || <b>Tier 14</b> - Hare Dash restores 99 Armor to you || Necklace, MainHand || {{Spoiler|
*; Tier 1
:Hare Dash restores 8 Armor to you
*; Tier 2
:Hare Dash restores 15 Armor to you
*; Tier 3
:Hare Dash restores 22 Armor to you
*; Tier 4
:Hare Dash restores 29 Armor to you
*; Tier 5
:Hare Dash restores 36 Armor to you
*; Tier 6
:Hare Dash restores 43 Armor to you
*; Tier 7
:Hare Dash restores 50 Armor to you
*; Tier 8
:Hare Dash restores 57 Armor to you
*; Tier 9
:Hare Dash restores 64 Armor to you
*; Tier 10
:Hare Dash restores 71 Armor to you
*; Tier 11
:Hare Dash restores 78 Armor to you
*; Tier 12
:Hare Dash restores 85 Armor to you
*; Tier 13
:Hare Dash restores 92 Armor to you
*; Tier 14
:Hare Dash restores 99 Armor to you
|Expand}}
|-
| || of Hare Propulsion || <b>Tier 14</b> - Hare Dash causes your next attack to deal +225 damage if it is a Crushing attack || Hands, Feet || {{Spoiler|
*; Tier 1
:Hare Dash causes your next attack to deal +10 damage if it is a Crushing attack
*; Tier 2
:Hare Dash causes your next attack to deal +25 damage if it is a Crushing attack
*; Tier 3
:Hare Dash causes your next attack to deal +40 damage if it is a Crushing attack
*; Tier 4
:Hare Dash causes your next attack to deal +55 damage if it is a Crushing attack
*; Tier 5
:Hare Dash causes your next attack to deal +70 damage if it is a Crushing attack
*; Tier 6
:Hare Dash causes your next attack to deal +85 damage if it is a Crushing attack
*; Tier 7
:Hare Dash causes your next attack to deal +100 damage if it is a Crushing attack
*; Tier 8
:Hare Dash causes your next attack to deal +115 damage if it is a Crushing attack
*; Tier 9
:Hare Dash causes your next attack to deal +130 damage if it is a Crushing attack
*; Tier 10
:Hare Dash causes your next attack to deal +145 damage if it is a Crushing attack
*; Tier 11
:Hare Dash causes your next attack to deal +160 damage if it is a Crushing attack
*; Tier 12
:Hare Dash causes your next attack to deal +175 damage if it is a Crushing attack
*; Tier 13
:Hare Dash causes your next attack to deal +200 damage if it is a Crushing attack
*; Tier 14
:Hare Dash causes your next attack to deal +225 damage if it is a Crushing attack
|Expand}}
|-
| Faker's || of Not-Quite-Dead Rabbits || <b>Tier 14</b> - Play Dead restores 80 Health || Head, MainHand || {{Spoiler|
*; Tier 1
:Play Dead restores 15 Health
*; Tier 2
:Play Dead restores 20 Health
*; Tier 3
:Play Dead restores 25 Health
*; Tier 4
:Play Dead restores 30 Health
*; Tier 5
:Play Dead restores 35 Health
*; Tier 6
:Play Dead restores 40 Health
*; Tier 7
:Play Dead restores 45 Health
*; Tier 8
:Play Dead restores 50 Health
*; Tier 9
:Play Dead restores 55 Health
*; Tier 10
:Play Dead restores 60 Health
*; Tier 11
:Play Dead restores 65 Health
*; Tier 12
:Play Dead restores 70 Health
*; Tier 13
:Play Dead restores 75 Health
*; Tier 14
:Play Dead restores 80 Health
|Expand}}
|-
| || || <b>Tier 14</b> - Play Dead boosts your Psychic attack damage +70 for 20 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
:Play Dead boosts your Psychic attack damage +5 for 20 seconds
*; Tier 2
:Play Dead boosts your Psychic attack damage +10 for 20 seconds
*; Tier 3
:Play Dead boosts your Psychic attack damage +15 for 20 seconds
*; Tier 4
:Play Dead boosts your Psychic attack damage +20 for 20 seconds
*; Tier 5
:Play Dead boosts your Psychic attack damage +25 for 20 seconds
*; Tier 6
:Play Dead boosts your Psychic attack damage +30 for 20 seconds
*; Tier 7
:Play Dead boosts your Psychic attack damage +35 for 20 seconds
*; Tier 8
:Play Dead boosts your Psychic attack damage +40 for 20 seconds
*; Tier 9
:Play Dead boosts your Psychic attack damage +45 for 20 seconds
*; Tier 10
:Play Dead boosts your Psychic attack damage +50 for 20 seconds
*; Tier 11
:Play Dead boosts your Psychic attack damage +55 for 20 seconds
*; Tier 12
:Play Dead boosts your Psychic attack damage +60 for 20 seconds
*; Tier 13
:Play Dead boosts your Psychic attack damage +65 for 20 seconds
*; Tier 14
:Play Dead boosts your Psychic attack damage +70 for 20 seconds
|Expand}}
|-
| || of Post-Murder Depression || <b>Tier 14</b> - Play Dead causes all affected enemies to take 176 Psychic damage after a 12 second delay || Legs, Necklace || {{Spoiler|
*; Tier 1
:Play Dead causes all affected enemies to take 10 Psychic damage after a 12 second delay
*; Tier 2
:Play Dead causes all affected enemies to take 20 Psychic damage after a 12 second delay
*; Tier 3
:Play Dead causes all affected enemies to take 30 Psychic damage after a 12 second delay
*; Tier 4
:Play Dead causes all affected enemies to take 40 Psychic damage after a 12 second delay
*; Tier 5
:Play Dead causes all affected enemies to take 52 Psychic damage after a 12 second delay
*; Tier 6
:Play Dead causes all affected enemies to take 64 Psychic damage after a 12 second delay
*; Tier 7
:Play Dead causes all affected enemies to take 76 Psychic damage after a 12 second delay
*; Tier 8
:Play Dead causes all affected enemies to take 88 Psychic damage after a 12 second delay
*; Tier 9
:Play Dead causes all affected enemies to take 100 Psychic damage after a 12 second delay
*; Tier 10
:Play Dead causes all affected enemies to take 112 Psychic damage after a 12 second delay
*; Tier 11
:Play Dead causes all affected enemies to take 124 Psychic damage after a 12 second delay
*; Tier 12
:Play Dead causes all affected enemies to take 136 Psychic damage after a 12 second delay
*; Tier 13
:Play Dead causes all affected enemies to take 156 Psychic damage after a 12 second delay
*; Tier 14
:Play Dead causes all affected enemies to take 176 Psychic damage after a 12 second delay
|Expand}}
|-
| Faker's || || <b>Tier 14</b> - Play Dead boosts your Nice Attack Damage +288 for 15 seconds || Feet, Ring || {{Spoiler|
*; Tier 1
:Play Dead boosts your Nice Attack Damage +18 for 15 seconds
*; Tier 2
:Play Dead boosts your Nice Attack Damage +36 for 15 seconds
*; Tier 3
:Play Dead boosts your Nice Attack Damage +54 for 15 seconds
*; Tier 4
:Play Dead boosts your Nice Attack Damage +72 for 15 seconds
*; Tier 5
:Play Dead boosts your Nice Attack Damage +90 for 15 seconds
*; Tier 6
:Play Dead boosts your Nice Attack Damage +108 for 15 seconds
*; Tier 7
:Play Dead boosts your Nice Attack Damage +126 for 15 seconds
*; Tier 8
:Play Dead boosts your Nice Attack Damage +144 for 15 seconds
*; Tier 9
:Play Dead boosts your Nice Attack Damage +162 for 15 seconds
*; Tier 10
:Play Dead boosts your Nice Attack Damage +180 for 15 seconds
*; Tier 11
:Play Dead boosts your Nice Attack Damage +198 for 15 seconds
*; Tier 12
:Play Dead boosts your Nice Attack Damage +216 for 15 seconds
*; Tier 13
:Play Dead boosts your Nice Attack Damage +252 for 15 seconds
*; Tier 14
:Play Dead boosts your Nice Attack Damage +288 for 15 seconds
|Expand}}
|-
| Long-Eared || || <b>Tier 14</b> - Long Ear grants you +16% Projectile Evasion for 15 seconds || Hands, Necklace || {{Spoiler|
*; Tier 1
:Long Ear grants you +3% Projectile Evasion for 15 seconds
*; Tier 2
:Long Ear grants you +4% Projectile Evasion for 15 seconds
*; Tier 3
:Long Ear grants you +5% Projectile Evasion for 15 seconds
*; Tier 4
:Long Ear grants you +6% Projectile Evasion for 15 seconds
*; Tier 5
:Long Ear grants you +7% Projectile Evasion for 15 seconds
*; Tier 6
:Long Ear grants you +8% Projectile Evasion for 15 seconds
*; Tier 7
:Long Ear grants you +9% Projectile Evasion for 15 seconds
*; Tier 8
:Long Ear grants you +10% Projectile Evasion for 15 seconds
*; Tier 9
:Long Ear grants you +11% Projectile Evasion for 15 seconds
*; Tier 10
:Long Ear grants you +12% Projectile Evasion for 15 seconds
*; Tier 11
:Long Ear grants you +13% Projectile Evasion for 15 seconds
*; Tier 12
:Long Ear grants you +14% Projectile Evasion for 15 seconds
*; Tier 13
:Long Ear grants you +15% Projectile Evasion for 15 seconds
*; Tier 14
:Long Ear grants you +16% Projectile Evasion for 15 seconds
|Expand}}
|-
| Carrot-Lover's || of Carrot Power || <b>Tier 14</b> - Carrot Power Healing +59 || OffHand, Ring || {{Spoiler|
*; Tier 1
:Carrot Power Healing +7
*; Tier 2
:Carrot Power Healing +11
*; Tier 3
:Carrot Power Healing +15
*; Tier 4
:Carrot Power Healing +19
*; Tier 5
:Carrot Power Healing +23
*; Tier 6
:Carrot Power Healing +27
*; Tier 7
:Carrot Power Healing +31
*; Tier 8
:Carrot Power Healing +35
*; Tier 9
:Carrot Power Healing +39
*; Tier 10
:Carrot Power Healing +43
*; Tier 11
:Carrot Power Healing +47
*; Tier 12
:Carrot Power Healing +51
*; Tier 13
:Carrot Power Healing +55
*; Tier 14
:Carrot Power Healing +59
|Expand}}
|-
| || of Carrot Power || <b>Tier 14</b> - Carrot Power restores 89 Health after a 12 second delay || MainHand, Feet || {{Spoiler|
*; Tier 1
:Carrot Power restores 11 Health after a 12 second delay
*; Tier 2
:Carrot Power restores 17 Health after a 12 second delay
*; Tier 3
:Carrot Power restores 23 Health after a 12 second delay
*; Tier 4
:Carrot Power restores 29 Health after a 12 second delay
*; Tier 5
:Carrot Power restores 35 Health after a 12 second delay
*; Tier 6
:Carrot Power restores 41 Health after a 12 second delay
*; Tier 7
:Carrot Power restores 47 Health after a 12 second delay
*; Tier 8
:Carrot Power restores 53 Health after a 12 second delay
*; Tier 9
:Carrot Power restores 59 Health after a 12 second delay
*; Tier 10
:Carrot Power restores 65 Health after a 12 second delay
*; Tier 11
:Carrot Power restores 71 Health after a 12 second delay
*; Tier 12
:Carrot Power restores 77 Health after a 12 second delay
*; Tier 13
:Carrot Power restores 83 Health after a 12 second delay
*; Tier 14
:Carrot Power restores 89 Health after a 12 second delay
|Expand}}
|-
| Carrot-Lover's || || <b>Tier 14</b> - Carrot Power restores 96 Armor || Chest, Necklace || {{Spoiler|
*; Tier 1
:Carrot Power restores 18 Armor
*; Tier 2
:Carrot Power restores 24 Armor
*; Tier 3
:Carrot Power restores 30 Armor
*; Tier 4
:Carrot Power restores 36 Armor
*; Tier 5
:Carrot Power restores 42 Armor
*; Tier 6
:Carrot Power restores 48 Armor
*; Tier 7
:Carrot Power restores 54 Armor
*; Tier 8
:Carrot Power restores 60 Armor
*; Tier 9
:Carrot Power restores 66 Armor
*; Tier 10
:Carrot Power restores 72 Armor
*; Tier 11
:Carrot Power restores 78 Armor
*; Tier 12
:Carrot Power restores 84 Armor
*; Tier 13
:Carrot Power restores 90 Armor
*; Tier 14
:Carrot Power restores 96 Armor
|Expand}}
|-
| || of Ice Cold Carrots || <b>Tier 14</b> - Carrot Power boosts your Direct Cold Damage +29% for 10 seconds || Head || {{Spoiler|
*; Tier 1
:Carrot Power boosts your Direct Cold Damage +3% for 10 seconds
*; Tier 2
:Carrot Power boosts your Direct Cold Damage +5% for 10 seconds
*; Tier 3
:Carrot Power boosts your Direct Cold Damage +7% for 10 seconds
*; Tier 4
:Carrot Power boosts your Direct Cold Damage +9% for 10 seconds
*; Tier 5
:Carrot Power boosts your Direct Cold Damage +11% for 10 seconds
*; Tier 6
:Carrot Power boosts your Direct Cold Damage +13% for 10 seconds
*; Tier 7
:Carrot Power boosts your Direct Cold Damage +15% for 10 seconds
*; Tier 8
:Carrot Power boosts your Direct Cold Damage +17% for 10 seconds
*; Tier 9
:Carrot Power boosts your Direct Cold Damage +19% for 10 seconds
*; Tier 10
:Carrot Power boosts your Direct Cold Damage +21% for 10 seconds
*; Tier 11
:Carrot Power boosts your Direct Cold Damage +23% for 10 seconds
*; Tier 12
:Carrot Power boosts your Direct Cold Damage +25% for 10 seconds
*; Tier 13
:Carrot Power boosts your Direct Cold Damage +27% for 10 seconds
*; Tier 14
:Carrot Power boosts your Direct Cold Damage +29% for 10 seconds
|Expand}}
|}
==[[Rabbit/Treasure Effects|Rabbit Treasure Effects]]==
</includeonly>
See also: [[Rabbit/Treasure Effects:By Slot]]
See also: [[Rabbit/Treasure Effects:By Ability]]
<!-- This table is from patch v284, June 09, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| || of Rabbits || <b>Tier 7</b> - Rabbit Base Damage +23% || Head, Necklace || {{Spoiler|
*; Tier 1
:Rabbit Base Damage +3
*; Tier 2
:Rabbit Base Damage +8%
*; Tier 3
:Rabbit Base Damage +11%
*; Tier 4
:Rabbit Base Damage +14%
*; Tier 5
:Rabbit Base Damage +17%
*; Tier 6
:Rabbit Base Damage +20%
*; Tier 7
:Rabbit Base Damage +23%
|Expand}}
|-
| || of Swift Hares || <b>Tier 3</b> - Sprint Boost (Out of Combat) +3 when Rabbit is active || OffHand, Legs || {{Spoiler|
*; Tier 1
:Sprint Boost (Out of Combat) +1 when Rabbit is active
*; Tier 2
:Sprint Boost (Out of Combat) +2 when Rabbit is active
*; Tier 3
:Sprint Boost (Out of Combat) +3 when Rabbit is active
|Expand}}
|-
| || || <b>Tier 14</b> - Rabbit Scratch Damage +27 || Chest, Hands || {{Spoiler|
*; Tier 1
:Rabbit Scratch Damage +1
*; Tier 2
:Rabbit Scratch Damage +2
*; Tier 3
:Rabbit Scratch Damage +3
*; Tier 4
:Rabbit Scratch Damage +4
*; Tier 5
:Rabbit Scratch Damage +5
*; Tier 6
:Rabbit Scratch Damage +7
*; Tier 7
:Rabbit Scratch Damage +9
*; Tier 8
:Rabbit Scratch Damage +11
*; Tier 9
:Rabbit Scratch Damage +13
*; Tier 10
:Rabbit Scratch Damage +15
*; Tier 11
:Rabbit Scratch Damage +17
*; Tier 12
:Rabbit Scratch Damage +19
*; Tier 13
:Rabbit Scratch Damage +23
*; Tier 14
:Rabbit Scratch Damage +27
|Expand}}
|-
| || || <b>Tier 14</b> - Rabbit Scratch restores 14 Armor to you || Legs, Ring || {{Spoiler|
*; Tier 1
:Rabbit Scratch restores 1 Armor to you
*; Tier 2
:Rabbit Scratch restores 2 Armor to you
*; Tier 3
:Rabbit Scratch restores 3 Armor to you
*; Tier 4
:Rabbit Scratch restores 4 Armor to you
*; Tier 5
:Rabbit Scratch restores 5 Armor to you
*; Tier 6
:Rabbit Scratch restores 6 Armor to you
*; Tier 7
:Rabbit Scratch restores 7 Armor to you
*; Tier 8
:Rabbit Scratch restores 8 Armor to you
*; Tier 9
:Rabbit Scratch restores 9 Armor to you
*; Tier 10
:Rabbit Scratch restores 10 Armor to you
*; Tier 11
:Rabbit Scratch restores 11 Armor to you
*; Tier 12
:Rabbit Scratch restores 12 Armor to you
*; Tier 13
:Rabbit Scratch restores 13 Armor to you
*; Tier 14
:Rabbit Scratch restores 14 Armor to you
|Expand}}
|-
| Thumper's || of Thumping || <b>Tier 14</b> - Thump Damage +53% || Hands, Feet || {{Spoiler|
*; Tier 1
:Thump Damage +10%
*; Tier 2
:Thump Damage +13%
*; Tier 3
:Thump Damage +16%
*; Tier 4
:Thump Damage +19%
*; Tier 5
:Thump Damage +22%
*; Tier 6
:Thump Damage +25%
*; Tier 7
:Thump Damage +28%
*; Tier 8
:Thump Damage +31%
*; Tier 9
:Thump Damage +34%
*; Tier 10
:Thump Damage +37%
*; Tier 11
:Thump Damage +40%
*; Tier 12
:Thump Damage +43%
*; Tier 13
:Thump Damage +48%
*; Tier 14
:Thump Damage +53%
|Expand}}
|-
| || || <b>Tier 14</b> - Thump deals +27 damage and knocks the enemy backwards || Legs || {{Spoiler|
*; Tier 1
:Thump deals +1 damage and knocks the enemy backwards
*; Tier 2
:Thump deals +3 damage and knocks the enemy backwards
*; Tier 3
:Thump deals +5 damage and knocks the enemy backwards
*; Tier 4
:Thump deals +7 damage and knocks the enemy backwards
*; Tier 5
:Thump deals +9 damage and knocks the enemy backwards
*; Tier 6
:Thump deals +11 damage and knocks the enemy backwards
*; Tier 7
:Thump deals +13 damage and knocks the enemy backwards
*; Tier 8
:Thump deals +15 damage and knocks the enemy backwards
*; Tier 9
:Thump deals +17 damage and knocks the enemy backwards
*; Tier 10
:Thump deals +19 damage and knocks the enemy backwards
*; Tier 11
:Thump deals +21 damage and knocks the enemy backwards
*; Tier 12
:Thump deals +23 damage and knocks the enemy backwards
*; Tier 13
:Thump deals +25 damage and knocks the enemy backwards
*; Tier 14
:Thump deals +27 damage and knocks the enemy backwards
|Expand}}
|-
| || || <b>Tier 7</b> - Thump causes the target to take +14% damage from Cold attacks for 10 seconds || OffHand, Necklace || {{Spoiler|
*; Tier 1
:Thump causes the target to take +2% damage from Cold attacks for 10 seconds
*; Tier 2
:Thump causes the target to take +4% damage from Cold attacks for 10 seconds
*; Tier 3
:Thump causes the target to take +6% damage from Cold attacks for 10 seconds
*; Tier 4
:Thump causes the target to take +8% damage from Cold attacks for 10 seconds
*; Tier 5
:Thump causes the target to take +10% damage from Cold attacks for 10 seconds
*; Tier 6
:Thump causes the target to take +12% damage from Cold attacks for 10 seconds
*; Tier 7
:Thump causes the target to take +14% damage from Cold attacks for 10 seconds
|Expand}}
|-
| || of Bun-Fu || <b>Tier 14</b> - Bun-Fu Kick Damage +64% || MainHand, Feet || {{Spoiler|
*; Tier 1
:Bun-Fu Kick Damage +15%
*; Tier 2
:Bun-Fu Kick Damage +18%
*; Tier 3
:Bun-Fu Kick Damage +21%
*; Tier 4
:Bun-Fu Kick Damage +24%
*; Tier 5
:Bun-Fu Kick Damage +27%
*; Tier 6
:Bun-Fu Kick Damage +30%
*; Tier 7
:Bun-Fu Kick Damage +33%
*; Tier 8
:Bun-Fu Kick Damage +36%
*; Tier 9
:Bun-Fu Kick Damage +39%
*; Tier 10
:Bun-Fu Kick Damage +42%
*; Tier 11
:Bun-Fu Kick Damage +45%
*; Tier 12
:Bun-Fu Kick Damage +48%
*; Tier 13
:Bun-Fu Kick Damage +56%
*; Tier 14
:Bun-Fu Kick Damage +64%
|Expand}}
|-
| || of Traumatic Bun-Fu || <b>Tier 14</b> - Bun-Fu Kick Delayed Trauma Damage +171 || Chest, Ring || {{Spoiler|
*; Tier 1
:Bun-Fu Kick Delayed Trauma Damage +15
*; Tier 2
:Bun-Fu Kick Delayed Trauma Damage +25
*; Tier 3
:Bun-Fu Kick Delayed Trauma Damage +35
*; Tier 4
:Bun-Fu Kick Delayed Trauma Damage +45
*; Tier 5
:Bun-Fu Kick Delayed Trauma Damage +55
*; Tier 6
:Bun-Fu Kick Delayed Trauma Damage +65
*; Tier 7
:Bun-Fu Kick Delayed Trauma Damage +75
*; Tier 8
:Bun-Fu Kick Delayed Trauma Damage +85
*; Tier 9
:Bun-Fu Kick Delayed Trauma Damage +95
*; Tier 10
:Bun-Fu Kick Delayed Trauma Damage +105
*; Tier 11
:Bun-Fu Kick Delayed Trauma Damage +115
*; Tier 12
:Bun-Fu Kick Delayed Trauma Damage +125
*; Tier 13
:Bun-Fu Kick Delayed Trauma Damage +148
*; Tier 14
:Bun-Fu Kick Delayed Trauma Damage +171
|Expand}}
|-
| || of Traumatic Bun-Fu || <b>Tier 7</b> - Bun-Fu Kick causes the target to take +14% damage from Trauma attacks for 20 seconds || Head, OffHand || {{Spoiler|
*; Tier 1
:Bun-Fu Kick causes the target to take +2% damage from Trauma attacks for 20 seconds
*; Tier 2
:Bun-Fu Kick causes the target to take +4% damage from Trauma attacks for 20 seconds
*; Tier 3
:Bun-Fu Kick causes the target to take +6% damage from Trauma attacks for 20 seconds
*; Tier 4
:Bun-Fu Kick causes the target to take +8% damage from Trauma attacks for 20 seconds
*; Tier 5
:Bun-Fu Kick causes the target to take +10% damage from Trauma attacks for 20 seconds
*; Tier 6
:Bun-Fu Kick causes the target to take +12% damage from Trauma attacks for 20 seconds
*; Tier 7
:Bun-Fu Kick causes the target to take +14% damage from Trauma attacks for 20 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Rabbit's Foot grants you and nearby allies +17% Burst Evasion for 10 seconds || Head, Chest || {{Spoiler|
*; Tier 1
:Rabbit's Foot grants you and nearby allies +5% Burst Evasion for 10 seconds
*; Tier 2
:Rabbit's Foot grants you and nearby allies +7% Burst Evasion for 10 seconds
*; Tier 3
:Rabbit's Foot grants you and nearby allies +9% Burst Evasion for 10 seconds
*; Tier 4
:Rabbit's Foot grants you and nearby allies +11% Burst Evasion for 10 seconds
*; Tier 5
:Rabbit's Foot grants you and nearby allies +13% Burst Evasion for 10 seconds
*; Tier 6
:Rabbit's Foot grants you and nearby allies +15% Burst Evasion for 10 seconds
*; Tier 7
:Rabbit's Foot grants you and nearby allies +17% Burst Evasion for 10 seconds
|Expand}}
|-
| || of Lucky Insights || <b>Tier 7</b> - Rabbit's Foot grants you and nearby allies +8% Earned Combat XP for 20 seconds || MainHand || {{Spoiler|
*; Tier 1
:Rabbit's Foot grants you and nearby allies +2% Earned Combat XP for 20 seconds
*; Tier 2
:Rabbit's Foot grants you and nearby allies +3% Earned Combat XP for 20 seconds
*; Tier 3
:Rabbit's Foot grants you and nearby allies +4% Earned Combat XP for 20 seconds
*; Tier 4
:Rabbit's Foot grants you and nearby allies +5% Earned Combat XP for 20 seconds
*; Tier 5
:Rabbit's Foot grants you and nearby allies +6% Earned Combat XP for 20 seconds
*; Tier 6
:Rabbit's Foot grants you and nearby allies +7% Earned Combat XP for 20 seconds
*; Tier 7
:Rabbit's Foot grants you and nearby allies +8% Earned Combat XP for 20 seconds
|Expand}}
|-
| Hare-Brained || of Power Feet || <b>Tier 14</b> - Rabbit's Foot restores 19 Power to you and nearby allies || OffHand, Ring || {{Spoiler|
*; Tier 1
:Rabbit's Foot restores 5 Power to you and nearby allies
*; Tier 2
:Rabbit's Foot restores 6 Power to you and nearby allies
*; Tier 3
:Rabbit's Foot restores 7 Power to you and nearby allies
*; Tier 4
:Rabbit's Foot restores 8 Power to you and nearby allies
*; Tier 5
:Rabbit's Foot restores 9 Power to you and nearby allies
*; Tier 6
:Rabbit's Foot restores 10 Power to you and nearby allies
*; Tier 7
:Rabbit's Foot restores 11 Power to you and nearby allies
*; Tier 8
:Rabbit's Foot restores 12 Power to you and nearby allies
*; Tier 9
:Rabbit's Foot restores 13 Power to you and nearby allies
*; Tier 10
:Rabbit's Foot restores 14 Power to you and nearby allies
*; Tier 11
:Rabbit's Foot restores 15 Power to you and nearby allies
*; Tier 12
:Rabbit's Foot restores 16 Power to you and nearby allies
*; Tier 13
:Rabbit's Foot restores 17 Power to you and nearby allies
*; Tier 14
:Rabbit's Foot restores 19 Power to you and nearby allies
|Expand}}
|-
| || of Bunny Love || <b>Tier 14</b> - Rabbit's Foot restores 75 Health to you and nearby allies after a 15 second delay || Legs, Feet || {{Spoiler|
*; Tier 1
:Rabbit's Foot restores 10 Health to you and nearby allies after a 15 second delay
*; Tier 2
:Rabbit's Foot restores 15 Health to you and nearby allies after a 15 second delay
*; Tier 3
:Rabbit's Foot restores 20 Health to you and nearby allies after a 15 second delay
*; Tier 4
:Rabbit's Foot restores 25 Health to you and nearby allies after a 15 second delay
*; Tier 5
:Rabbit's Foot restores 30 Health to you and nearby allies after a 15 second delay
*; Tier 6
:Rabbit's Foot restores 35 Health to you and nearby allies after a 15 second delay
*; Tier 7
:Rabbit's Foot restores 40 Health to you and nearby allies after a 15 second delay
*; Tier 8
:Rabbit's Foot restores 45 Health to you and nearby allies after a 15 second delay
*; Tier 9
:Rabbit's Foot restores 50 Health to you and nearby allies after a 15 second delay
*; Tier 10
:Rabbit's Foot restores 55 Health to you and nearby allies after a 15 second delay
*; Tier 11
:Rabbit's Foot restores 60 Health to you and nearby allies after a 15 second delay
*; Tier 12
:Rabbit's Foot restores 65 Health to you and nearby allies after a 15 second delay
*; Tier 13
:Rabbit's Foot restores 70 Health to you and nearby allies after a 15 second delay
*; Tier 14
:Rabbit's Foot restores 75 Health to you and nearby allies after a 15 second delay
|Expand}}
|-
| || || <b>Tier 14</b> - Hare Dash restores 99 Armor to you || Necklace, MainHand || {{Spoiler|
*; Tier 1
:Hare Dash restores 8 Armor to you
*; Tier 2
:Hare Dash restores 15 Armor to you
*; Tier 3
:Hare Dash restores 22 Armor to you
*; Tier 4
:Hare Dash restores 29 Armor to you
*; Tier 5
:Hare Dash restores 36 Armor to you
*; Tier 6
:Hare Dash restores 43 Armor to you
*; Tier 7
:Hare Dash restores 50 Armor to you
*; Tier 8
:Hare Dash restores 57 Armor to you
*; Tier 9
:Hare Dash restores 64 Armor to you
*; Tier 10
:Hare Dash restores 71 Armor to you
*; Tier 11
:Hare Dash restores 78 Armor to you
*; Tier 12
:Hare Dash restores 85 Armor to you
*; Tier 13
:Hare Dash restores 92 Armor to you
*; Tier 14
:Hare Dash restores 99 Armor to you
|Expand}}
|-
| || of Hare Propulsion || <b>Tier 14</b> - Hare Dash causes your next attack to deal +225 damage if it is a Crushing attack || Hands, Feet || {{Spoiler|
*; Tier 1
:Hare Dash causes your next attack to deal +10 damage if it is a Crushing attack
*; Tier 2
:Hare Dash causes your next attack to deal +25 damage if it is a Crushing attack
*; Tier 3
:Hare Dash causes your next attack to deal +40 damage if it is a Crushing attack
*; Tier 4
:Hare Dash causes your next attack to deal +55 damage if it is a Crushing attack
*; Tier 5
:Hare Dash causes your next attack to deal +70 damage if it is a Crushing attack
*; Tier 6
:Hare Dash causes your next attack to deal +85 damage if it is a Crushing attack
*; Tier 7
:Hare Dash causes your next attack to deal +100 damage if it is a Crushing attack
*; Tier 8
:Hare Dash causes your next attack to deal +115 damage if it is a Crushing attack
*; Tier 9
:Hare Dash causes your next attack to deal +130 damage if it is a Crushing attack
*; Tier 10
:Hare Dash causes your next attack to deal +145 damage if it is a Crushing attack
*; Tier 11
:Hare Dash causes your next attack to deal +160 damage if it is a Crushing attack
*; Tier 12
:Hare Dash causes your next attack to deal +175 damage if it is a Crushing attack
*; Tier 13
:Hare Dash causes your next attack to deal +200 damage if it is a Crushing attack
*; Tier 14
:Hare Dash causes your next attack to deal +225 damage if it is a Crushing attack
|Expand}}
|-
| Faker's || of Not-Quite-Dead Rabbits || <b>Tier 14</b> - Play Dead restores 80 Health || Head, MainHand || {{Spoiler|
*; Tier 1
:Play Dead restores 15 Health
*; Tier 2
:Play Dead restores 20 Health
*; Tier 3
:Play Dead restores 25 Health
*; Tier 4
:Play Dead restores 30 Health
*; Tier 5
:Play Dead restores 35 Health
*; Tier 6
:Play Dead restores 40 Health
*; Tier 7
:Play Dead restores 45 Health
*; Tier 8
:Play Dead restores 50 Health
*; Tier 9
:Play Dead restores 55 Health
*; Tier 10
:Play Dead restores 60 Health
*; Tier 11
:Play Dead restores 65 Health
*; Tier 12
:Play Dead restores 70 Health
*; Tier 13
:Play Dead restores 75 Health
*; Tier 14
:Play Dead restores 80 Health
|Expand}}
|-
| || || <b>Tier 14</b> - Play Dead boosts your Psychic attack damage +70 for 20 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
:Play Dead boosts your Psychic attack damage +5 for 20 seconds
*; Tier 2
:Play Dead boosts your Psychic attack damage +10 for 20 seconds
*; Tier 3
:Play Dead boosts your Psychic attack damage +15 for 20 seconds
*; Tier 4
:Play Dead boosts your Psychic attack damage +20 for 20 seconds
*; Tier 5
:Play Dead boosts your Psychic attack damage +25 for 20 seconds
*; Tier 6
:Play Dead boosts your Psychic attack damage +30 for 20 seconds
*; Tier 7
:Play Dead boosts your Psychic attack damage +35 for 20 seconds
*; Tier 8
:Play Dead boosts your Psychic attack damage +40 for 20 seconds
*; Tier 9
:Play Dead boosts your Psychic attack damage +45 for 20 seconds
*; Tier 10
:Play Dead boosts your Psychic attack damage +50 for 20 seconds
*; Tier 11
:Play Dead boosts your Psychic attack damage +55 for 20 seconds
*; Tier 12
:Play Dead boosts your Psychic attack damage +60 for 20 seconds
*; Tier 13
:Play Dead boosts your Psychic attack damage +65 for 20 seconds
*; Tier 14
:Play Dead boosts your Psychic attack damage +70 for 20 seconds
|Expand}}
|-
| || of Post-Murder Depression || <b>Tier 14</b> - Play Dead causes all affected enemies to take 176 Psychic damage after a 12 second delay || Legs, Necklace || {{Spoiler|
*; Tier 1
:Play Dead causes all affected enemies to take 10 Psychic damage after a 12 second delay
*; Tier 2
:Play Dead causes all affected enemies to take 20 Psychic damage after a 12 second delay
*; Tier 3
:Play Dead causes all affected enemies to take 30 Psychic damage after a 12 second delay
*; Tier 4
:Play Dead causes all affected enemies to take 40 Psychic damage after a 12 second delay
*; Tier 5
:Play Dead causes all affected enemies to take 52 Psychic damage after a 12 second delay
*; Tier 6
:Play Dead causes all affected enemies to take 64 Psychic damage after a 12 second delay
*; Tier 7
:Play Dead causes all affected enemies to take 76 Psychic damage after a 12 second delay
*; Tier 8
:Play Dead causes all affected enemies to take 88 Psychic damage after a 12 second delay
*; Tier 9
:Play Dead causes all affected enemies to take 100 Psychic damage after a 12 second delay
*; Tier 10
:Play Dead causes all affected enemies to take 112 Psychic damage after a 12 second delay
*; Tier 11
:Play Dead causes all affected enemies to take 124 Psychic damage after a 12 second delay
*; Tier 12
:Play Dead causes all affected enemies to take 136 Psychic damage after a 12 second delay
*; Tier 13
:Play Dead causes all affected enemies to take 156 Psychic damage after a 12 second delay
*; Tier 14
:Play Dead causes all affected enemies to take 176 Psychic damage after a 12 second delay
|Expand}}
|-
| Faker's || || <b>Tier 14</b> - Play Dead boosts your Nice Attack Damage +288 for 15 seconds || Feet, Ring || {{Spoiler|
*; Tier 1
:Play Dead boosts your Nice Attack Damage +18 for 15 seconds
*; Tier 2
:Play Dead boosts your Nice Attack Damage +36 for 15 seconds
*; Tier 3
:Play Dead boosts your Nice Attack Damage +54 for 15 seconds
*; Tier 4
:Play Dead boosts your Nice Attack Damage +72 for 15 seconds
*; Tier 5
:Play Dead boosts your Nice Attack Damage +90 for 15 seconds
*; Tier 6
:Play Dead boosts your Nice Attack Damage +108 for 15 seconds
*; Tier 7
:Play Dead boosts your Nice Attack Damage +126 for 15 seconds
*; Tier 8
:Play Dead boosts your Nice Attack Damage +144 for 15 seconds
*; Tier 9
:Play Dead boosts your Nice Attack Damage +162 for 15 seconds
*; Tier 10
:Play Dead boosts your Nice Attack Damage +180 for 15 seconds
*; Tier 11
:Play Dead boosts your Nice Attack Damage +198 for 15 seconds
*; Tier 12
:Play Dead boosts your Nice Attack Damage +216 for 15 seconds
*; Tier 13
:Play Dead boosts your Nice Attack Damage +252 for 15 seconds
*; Tier 14
:Play Dead boosts your Nice Attack Damage +288 for 15 seconds
|Expand}}
|-
| Long-Eared || || <b>Tier 14</b> - Long Ear grants you +16% Projectile Evasion for 15 seconds || Hands, Necklace || {{Spoiler|
*; Tier 1
:Long Ear grants you +3% Projectile Evasion for 15 seconds
*; Tier 2
:Long Ear grants you +4% Projectile Evasion for 15 seconds
*; Tier 3
:Long Ear grants you +5% Projectile Evasion for 15 seconds
*; Tier 4
:Long Ear grants you +6% Projectile Evasion for 15 seconds
*; Tier 5
:Long Ear grants you +7% Projectile Evasion for 15 seconds
*; Tier 6
:Long Ear grants you +8% Projectile Evasion for 15 seconds
*; Tier 7
:Long Ear grants you +9% Projectile Evasion for 15 seconds
*; Tier 8
:Long Ear grants you +10% Projectile Evasion for 15 seconds
*; Tier 9
:Long Ear grants you +11% Projectile Evasion for 15 seconds
*; Tier 10
:Long Ear grants you +12% Projectile Evasion for 15 seconds
*; Tier 11
:Long Ear grants you +13% Projectile Evasion for 15 seconds
*; Tier 12
:Long Ear grants you +14% Projectile Evasion for 15 seconds
*; Tier 13
:Long Ear grants you +15% Projectile Evasion for 15 seconds
*; Tier 14
:Long Ear grants you +16% Projectile Evasion for 15 seconds
|Expand}}
|-
| Carrot-Lover's || of Carrot Power || <b>Tier 14</b> - Carrot Power Healing +59 || OffHand, Ring || {{Spoiler|
*; Tier 1
:Carrot Power Healing +7
*; Tier 2
:Carrot Power Healing +11
*; Tier 3
:Carrot Power Healing +15
*; Tier 4
:Carrot Power Healing +19
*; Tier 5
:Carrot Power Healing +23
*; Tier 6
:Carrot Power Healing +27
*; Tier 7
:Carrot Power Healing +31
*; Tier 8
:Carrot Power Healing +35
*; Tier 9
:Carrot Power Healing +39
*; Tier 10
:Carrot Power Healing +43
*; Tier 11
:Carrot Power Healing +47
*; Tier 12
:Carrot Power Healing +51
*; Tier 13
:Carrot Power Healing +55
*; Tier 14
:Carrot Power Healing +59
|Expand}}
|-
| || of Carrot Power || <b>Tier 14</b> - Carrot Power restores 89 Health after a 12 second delay || MainHand, Feet || {{Spoiler|
*; Tier 1
:Carrot Power restores 11 Health after a 12 second delay
*; Tier 2
:Carrot Power restores 17 Health after a 12 second delay
*; Tier 3
:Carrot Power restores 23 Health after a 12 second delay
*; Tier 4
:Carrot Power restores 29 Health after a 12 second delay
*; Tier 5
:Carrot Power restores 35 Health after a 12 second delay
*; Tier 6
:Carrot Power restores 41 Health after a 12 second delay
*; Tier 7
:Carrot Power restores 47 Health after a 12 second delay
*; Tier 8
:Carrot Power restores 53 Health after a 12 second delay
*; Tier 9
:Carrot Power restores 59 Health after a 12 second delay
*; Tier 10
:Carrot Power restores 65 Health after a 12 second delay
*; Tier 11
:Carrot Power restores 71 Health after a 12 second delay
*; Tier 12
:Carrot Power restores 77 Health after a 12 second delay
*; Tier 13
:Carrot Power restores 83 Health after a 12 second delay
*; Tier 14
:Carrot Power restores 89 Health after a 12 second delay
|Expand}}
|-
| Carrot-Lover's || || <b>Tier 14</b> - Carrot Power restores 96 Armor || Chest, Necklace || {{Spoiler|
*; Tier 1
:Carrot Power restores 18 Armor
*; Tier 2
:Carrot Power restores 24 Armor
*; Tier 3
:Carrot Power restores 30 Armor
*; Tier 4
:Carrot Power restores 36 Armor
*; Tier 5
:Carrot Power restores 42 Armor
*; Tier 6
:Carrot Power restores 48 Armor
*; Tier 7
:Carrot Power restores 54 Armor
*; Tier 8
:Carrot Power restores 60 Armor
*; Tier 9
:Carrot Power restores 66 Armor
*; Tier 10
:Carrot Power restores 72 Armor
*; Tier 11
:Carrot Power restores 78 Armor
*; Tier 12
:Carrot Power restores 84 Armor
*; Tier 13
:Carrot Power restores 90 Armor
*; Tier 14
:Carrot Power restores 96 Armor
|Expand}}
|-
| || of Ice Cold Carrots || <b>Tier 14</b> - Carrot Power boosts your Direct Cold Damage +29% for 10 seconds || Head || {{Spoiler|
*; Tier 1
:Carrot Power boosts your Direct Cold Damage +3% for 10 seconds
*; Tier 2
:Carrot Power boosts your Direct Cold Damage +5% for 10 seconds
*; Tier 3
:Carrot Power boosts your Direct Cold Damage +7% for 10 seconds
*; Tier 4
:Carrot Power boosts your Direct Cold Damage +9% for 10 seconds
*; Tier 5
:Carrot Power boosts your Direct Cold Damage +11% for 10 seconds
*; Tier 6
:Carrot Power boosts your Direct Cold Damage +13% for 10 seconds
*; Tier 7
:Carrot Power boosts your Direct Cold Damage +15% for 10 seconds
*; Tier 8
:Carrot Power boosts your Direct Cold Damage +17% for 10 seconds
*; Tier 9
:Carrot Power boosts your Direct Cold Damage +19% for 10 seconds
*; Tier 10
:Carrot Power boosts your Direct Cold Damage +21% for 10 seconds
*; Tier 11
:Carrot Power boosts your Direct Cold Damage +23% for 10 seconds
*; Tier 12
:Carrot Power boosts your Direct Cold Damage +25% for 10 seconds
*; Tier 13
:Carrot Power boosts your Direct Cold Damage +27% for 10 seconds
*; Tier 14
:Carrot Power boosts your Direct Cold Damage +29% for 10 seconds
|Expand}}
|}