12,245
edits
Changes
m
*:Staff Damage +3
*:Staff Base Damage +8%
*:Staff Base Damage +11%
*:Staff Base Damage +14%
*:Staff Base Damage +17%
*:Staff Base Damage +20%
*:Staff Base Damage +23%
*:Armor from Combat Refresh Abilities +12 when Staff is active
*:Armor from Combat Refresh Abilities +14 when Staff is active
*:Armor from Combat Refresh Abilities +16 when Staff is active
*:Armor from Combat Refresh Abilities +18 when Staff is active
*:Armor from Combat Refresh Abilities +20 when Staff is active
*:Armor from Combat Refresh Abilities +22 when Staff is active
*:Armor from Combat Refresh Abilities +24 when Staff is active
*:Armor from Combat Refresh Abilities +26 when Staff is active
*:Armor from Combat Refresh Abilities +28 when Staff is active
*:Armor from Combat Refresh Abilities +30 when Staff is active
*:Armor from Combat Refresh Abilities +32 when Staff is active
*:Armor from Combat Refresh Abilities +34 when Staff is active
*:Armor from Combat Refresh Abilities +40 when Staff is active
*:Armor from Combat Refresh Abilities +46 when Staff is active
*:Smash, Double Hit, and Heed The Stick Damage +2
*:Smash, Double Hit, and Heed The Stick Damage +3
*:Smash, Double Hit, and Heed The Stick Damage +4
*:Smash, Double Hit, and Heed The Stick Damage +5
*:Smash, Double Hit, and Heed The Stick Damage +6
*:Smash, Double Hit, and Heed The Stick Damage +7
*:Smash, Double Hit, and Heed The Stick Damage +8
*:Smash, Double Hit, and Heed The Stick Damage +9
*:Smash, Double Hit, and Heed The Stick Damage +10
*:Smash, Double Hit, and Heed The Stick Damage +11
*:Smash, Double Hit, and Heed The Stick Damage +12
*:Smash, Double Hit, and Heed The Stick Damage +13
*:Smash, Double Hit, and Heed The Stick Damage +14
*:Smash, Double Hit, and Heed The Stick Damage +15
*:Nice Attack Power Cost -5 when Staff is active
*:Nice Attack Power Cost -6 when Staff is active
*:Nice Attack Power Cost -7 when Staff is active
*:Nice Attack Power Cost -8 when Staff is active
*:Nice Attack Power Cost -9 when Staff is active
*:Nice Attack Power Cost -10 when Staff is active
*:Nice Attack Power Cost -11 when Staff is active
*:Nice Attack Power Cost -12 when Staff is active
*:Nice Attack Power Cost -13 when Staff is active
*:Nice Attack Power Cost -14 when Staff is active
*:Nice Attack Power Cost -15 when Staff is active
*:Nice Attack Power Cost -16 when Staff is active
*:Nice Attack Power Cost -18 when Staff is active
*:Nice Attack Power Cost -20 when Staff is active
*:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
*:All Staff attacks have a 2% chance to trigger the target's Vulnerability
*:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
*:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
*:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
*:All Staff attacks have a 3% chance to trigger the target's Vulnerability
*:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
*:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
*:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
*:All Staff attacks have a 4% chance to trigger the target's Vulnerability
*:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
*:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
*:All Staff attacks have a 5.2% chance to trigger the target's Vulnerability
*:All Staff attacks have a 5.9% chance to trigger the target's Vulnerability
*:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
*:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
*:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
*:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
*:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
*:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
*:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
*:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
*:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
*:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
*:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
*:Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
*:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +17% for 30 seconds
*:Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds
*:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
*:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
*:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
*:Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
*:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
*:Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
*:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
*:Pin heals you for 10 health
*:Pin heals you for 15 health
*:Pin heals you for 20 health
*:Pin heals you for 25 health
*:Pin heals you for 30 health
*:Pin heals you for 35 health
*:Pin heals you for 40 health
*:Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
*:Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
*:Suppress and Heed the Stick have +10 Accuracy
*:Suppress and Heed the Stick have +15 Accuracy
*:Suppress and Heed the Stick have +20 Accuracy
*:Suppress and Heed the Stick have +25 Accuracy
*:Suppress and Heed the Stick have +30 Accuracy
*:Suppress and Heed the Stick have +30 Accuracy
*:Suppress and Heed the Stick have +30 Accuracy
*:Double Hit Damage +12%
*:Double Hit Damage +13%
*:Double Hit Damage +14%
*:Double Hit Damage +15%
*:Double Hit Damage +16%
*:Double Hit Damage +17%
*:Double Hit Damage +18%
*:Double Hit Damage +20%
*:Double Hit Damage +22%
*:Double Hit Damage +24%
*:Double Hit Damage +26%
*:Double Hit Damage +28%
*:Double Hit Damage +32%
*:Double Hit Damage +36%
*:Phoenix Strike Damage +10%
*:Phoenix Strike Damage +18%
*:Phoenix Strike Damage +26%
*:Phoenix Strike Damage +34%
*:Phoenix Strike Damage +42%
*:Phoenix Strike Damage +50%
*:Phoenix Strike Damage +60%
*:Phoenix Strike deals +5% damage and reuse timer is -4 seconds
*:Phoenix Strike deals +7% damage and reuse timer is -5 seconds
*:Phoenix Strike deals +9% damage and reuse timer is -5 seconds
*:Phoenix Strike deals +11% damage and reuse timer is -6 seconds
*:Phoenix Strike deals +13% damage and reuse timer is -7 seconds
*:Phoenix Strike deals +15% damage and reuse timer is -8 seconds
*:Phoenix Strike deals +25% damage and reuse timer is -8 seconds
*:Phoenix Strike restores 30 Health to you
*:Phoenix Strike restores 42 Health to you
*:Phoenix Strike restores 54 Health to you
*:Phoenix Strike restores 66 Health to you
*:Phoenix Strike restores 78 Health to you
*:Phoenix Strike restores 90 Health to you
*:Phoenix Strike restores 102 Health to you
*:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
*:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
*:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
*:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
*:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
*:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
*:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
*:Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
*:Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
*:Suppress and Deflective Spin Damage +8%
*:Suppress and Deflective Spin Damage +10%
*:Suppress and Deflective Spin Damage +12%
*:Suppress and Deflective Spin Damage +14%
*:Suppress and Deflective Spin Damage +16%
*:Suppress and Deflective Spin Damage +18%
*:Suppress and Deflective Spin Damage +20%
*:Suppress and Deflective Spin Damage +22%
*:Suppress and Deflective Spin Damage +24%
*:Suppress and Deflective Spin Damage +26%
*:Suppress and Deflective Spin Damage +28%
*:Suppress and Deflective Spin Damage +30%
*:Suppress and Deflective Spin Damage +36%
*:Suppress and Deflective Spin Damage +42%
*:Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 115 Fire damage over 15 seconds
*:Double Hit ignites the target, dealing 130 Fire damage over 15 seconds
*:Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
*:Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds
*:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
*:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
*:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
*:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
*:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
*:Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
*:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
*:Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
*:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
*:Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
*:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
*:Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
*:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
*:Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
*:Lunge deals +3% damage to health and armor
*:Lunge deals +5% damage to health and armor
*:Lunge deals +8% damage to health and armor
*:Lunge deals +10% damage to health and armor
*:Lunge deals +12% damage to health and armor
*:Lunge deals +15% damage to health and armor
*:Lunge deals +18% damage to health and armor
*:Lunge deals +21% damage to health and armor
*:Lunge deals +24% damage to health and armor
*:Lunge deals +27% damage to health and armor
*:Lunge deals +30% damage to health and armor
*:Lunge deals +33% damage to health and armor
*:Lunge deals +39% damage to health and armor
*:Lunge deals +45% damage to health and armor
*:Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
*:Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds
*:Redirect deals +39 Trauma damage over 15 seconds
*:Redirect deals +42 Trauma damage over 15 seconds
*:Redirect deals +45 Trauma damage over 15 seconds
*:Redirect deals +48 Trauma damage over 15 seconds
*:Redirect deals +51 Trauma damage over 15 seconds
*:Redirect deals +54 Trauma damage over 15 seconds
*:Redirect deals +57 Trauma damage over 15 seconds
*:Redirect deals +60 Trauma damage over 15 seconds
*:Redirect deals +63 Trauma damage over 15 seconds
*:Redirect deals +66 Trauma damage over 15 seconds
*:Redirect deals +69 Trauma damage over 15 seconds
*:Redirect deals +72 Trauma damage over 15 seconds
*:Redirect deals +75 Trauma damage over 15 seconds
*:Redirect deals +78 Trauma damage over 15 seconds
*:Lunge deals +1 damage and knocks the target backwards
*:Lunge deals +2 damage and knocks the target backwards
*:Lunge deals +3 damage and knocks the target backwards
*:Lunge deals +4 damage and knocks the target backwards
*:Lunge deals +5 damage and knocks the target backwards
*:Lunge deals +6 damage and knocks the target backwards
*:Lunge deals +7 damage and knocks the target backwards
*:Lunge deals +10 damage and knocks the target backwards
*:Lunge deals +13 damage and knocks the target backwards
*:Lunge deals +15 damage and knocks the target backwards
*:Lunge deals +17 damage and knocks the target backwards
*:Lunge deals +20 damage and knocks the target backwards
*:Lunge deals +25 damage and knocks the target backwards
*:Lunge deals +35 damage and knocks the target backwards
*:Lunge deals +12 armor damage
*:Lunge deals +18 armor damage
*:Lunge deals +24 armor damage
*:Lunge deals +30 armor damage
*:Lunge deals +36 armor damage
*:Lunge deals +42 armor damage
*:Lunge deals +48 armor damage
*:Lunge deals +54 armor damage
*:Lunge deals +60 armor damage
*:Lunge deals +66 armor damage
*:Lunge deals +72 armor damage
*:Lunge deals +78 armor damage
*:Lunge deals +90 armor damage
*:Lunge deals +102 armor damage
*:Deflective Spin heals 6 Health over 60 seconds
*:Deflective Spin heals 12 Health over 60 seconds
*:Deflective Spin heals 18 Health over 60 seconds
*:Deflective Spin heals 24 Health over 60 seconds
*:Deflective Spin heals 30 Health over 60 seconds
*:Deflective Spin heals 36 Health over 60 seconds
*:Deflective Spin heals 42 Health over 60 seconds
*:Deflective Spin heals 48 Health over 60 seconds
*:Deflective Spin heals 54 Health over 60 seconds
*:Deflective Spin heals 60 Health over 60 seconds
*:Deflective Spin heals 66 Health over 60 seconds
*:Deflective Spin heals 72 Health over 60 seconds
*:Deflective Spin heals 78 Health over 60 seconds
*:Deflective Spin heals 84 Health over 60 seconds
*:Deflective Spin restores 6 Power after a 20 second delay
*:Deflective Spin restores 8 Power after a 20 second delay
*:Deflective Spin restores 10 Power after a 20 second delay
*:Deflective Spin restores 12 Power after a 20 second delay
*:Deflective Spin restores 14 Power after a 20 second delay
*:Deflective Spin restores 16 Power after a 20 second delay
*:Deflective Spin restores 18 Power after a 20 second delay
*:Deflective Spin restores 20 Power after a 20 second delay
*:Deflective Spin restores 22 Power after a 20 second delay
*:Deflective Spin restores 24 Power after a 20 second delay
*:Deflective Spin restores 27 Power after a 20 second delay
*:Deflective Spin restores 30 Power after a 20 second delay
*:Deflective Spin restores 33 Power after a 20 second delay
*:Deflective Spin restores 36 Power after a 20 second delay
*:If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
*:If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
*:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*:Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
*:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
*:Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
*:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
*:Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
*:Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
*:Blocking Stance restores 4 Power to you
*:Blocking Stance restores 6 Power to you
*:Blocking Stance restores 8 Power to you
*:Blocking Stance restores 10 Power to you
*:Blocking Stance restores 12 Power to you
*:Blocking Stance restores 14 Power to you
*:Blocking Stance restores 16 Power to you
*:Blocking Stance restores 18 Power to you
*:Blocking Stance restores 20 Power to you
*:Blocking Stance restores 22 Power to you
*:Blocking Stance restores 24 Power to you
*:Blocking Stance restores 26 Power to you
*:Blocking Stance restores 29 Power to you
*:Blocking Stance restores 32 Power to you
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
*:For 60 seconds after using Blocking Stance, First Aid heals you +11
*:For 60 seconds after using Blocking Stance, First Aid heals you +14
*:For 60 seconds after using Blocking Stance, First Aid heals you +17
*:For 60 seconds after using Blocking Stance, First Aid heals you +20
*:For 60 seconds after using Blocking Stance, First Aid heals you +23
*:For 60 seconds after using Blocking Stance, First Aid heals you +26
*:For 60 seconds after using Blocking Stance, First Aid heals you +29
*:For 60 seconds after using Blocking Stance, First Aid heals you +32
*:For 60 seconds after using Blocking Stance, First Aid heals you +35
*:For 60 seconds after using Blocking Stance, First Aid heals you +38
*:For 60 seconds after using Blocking Stance, First Aid heals you +41
*:For 60 seconds after using Blocking Stance, First Aid heals you +44
*:For 60 seconds after using Blocking Stance, First Aid heals you +50
*:For 60 seconds after using Blocking Stance, First Aid heals you +56
*:Redirect Damage +19%
*:Redirect Damage +25%
*:Redirect Damage +31%
*:Redirect Damage +37%
*:Redirect Damage +43%
*:Redirect Damage +49%
*:Redirect Damage +55%
*:Redirect Damage +61%
*:Redirect Damage +67%
*:Redirect Damage +73%
*:Redirect Damage +79%
*:Redirect Damage +85%
*:Redirect Damage +100%
*:Redirect Damage +115%
*:For 60 seconds after using Redirect, First Aid heals you +15
*:For 60 seconds after using Redirect, First Aid heals you +21
*:For 60 seconds after using Redirect, First Aid heals you +27
*:For 60 seconds after using Redirect, First Aid heals you +33
*:For 60 seconds after using Redirect, First Aid heals you +39
*:For 60 seconds after using Redirect, First Aid heals you +45
*:For 60 seconds after using Redirect, First Aid heals you +51
*:Redirect generates no Rage, reduces Rage by 100, and taunts -105
*:Redirect generates no Rage, reduces Rage by 160, and taunts -150
*:Redirect generates no Rage, reduces Rage by 220, and taunts -195
*:Redirect generates no Rage, reduces Rage by 280, and taunts -240
*:Redirect generates no Rage, reduces Rage by 340, and taunts -285
*:Redirect generates no Rage, reduces Rage by 400, and taunts -330
*:Redirect generates no Rage, reduces Rage by 460, and taunts -375
*:Redirect generates no Rage, reduces Rage by 520, and taunts -420
*:Redirect generates no Rage, reduces Rage by 580, and taunts -465
*:Redirect generates no Rage, reduces Rage by 640, and taunts -510
*:Redirect generates no Rage, reduces Rage by 700, and taunts -555
*:Redirect generates no Rage, reduces Rage by 760, and taunts -600
*:Redirect generates no Rage, reduces Rage by 860, and taunts -700
*:Redirect generates no Rage, reduces Rage by 960, and taunts -800
*:Redirect deals +3 damage and stuns the target
*:Redirect deals +6 damage and stuns the target
*:Redirect deals +9 damage and stuns the target
*:Redirect deals +12 damage and stuns the target
*:Redirect deals +15 damage and stuns the target
*:Redirect deals +18 damage and stuns the target
*:Redirect deals +21 damage and stuns the target
*:Redirect deals +24 damage and stuns the target
*:Redirect deals +27 damage and stuns the target
*:Redirect deals +30 damage and stuns the target
*:Redirect deals +33 damage and stuns the target
*:Redirect deals +36 damage and stuns the target
*:Redirect deals +46 damage and stuns the target
*:Redirect deals +56 damage and stuns the target
*:Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
*:Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
*:Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
*:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
*:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
*:Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
*:Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
*:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
*:Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
*:Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
*:Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
*:Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
*:Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
*:Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
*:Strategic Thrust and Lunge Damage +17%
*:Strategic Thrust and Lunge Damage +20%
*:Strategic Thrust and Lunge Damage +23%
*:Strategic Thrust and Lunge Damage +26%
*:Strategic Thrust and Lunge Damage +29%
*:Strategic Thrust and Lunge Damage +32%
*:Strategic Thrust and Lunge Damage +35%
*:Strategic Thrust and Lunge Damage +38%
*:Strategic Thrust and Lunge Damage +41%
*:Strategic Thrust and Lunge Damage +44%
*:Strategic Thrust and Lunge Damage +47%
*:Strategic Thrust and Lunge Damage +50%
*:Strategic Thrust and Lunge Damage +57%
*:Strategic Thrust and Lunge Damage +64%
*:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
*:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
*:Heed The Stick Damage +11%
*:Heed The Stick Damage +15%
*:Heed The Stick Damage +19%
*:Heed The Stick Damage +23%
*:Heed The Stick Damage +27%
*:Heed The Stick Damage +31%
*:Heed The Stick Damage +35%
*:Heed The Stick Damage +39%
*:Heed The Stick Damage +43%
*:Heed The Stick Damage +47%
*:Heed The Stick Damage +51%
*:Heed The Stick Damage +55%
*:Heed The Stick Damage +63%
*:Heed The Stick Damage +71%
*:Heed The Stick deals +1% Damage and Taunts +60
*:Heed The Stick deals +2% Damage and Taunts +120
*:Heed The Stick deals +3% Damage and Taunts +180
*:Heed The Stick deals +4% Damage and Taunts +240
*:Heed The Stick deals +5% Damage and Taunts +300
*:Heed The Stick deals +6% Damage and Taunts +360
*:Heed The Stick deals +7% Damage and Taunts +420
*:Heed The Stick deals +8% Damage and Taunts +480
*:Heed The Stick deals +9% Damage and Taunts +540
*:Heed The Stick deals +10% Damage and Taunts +600
*:Heed The Stick deals +11% Damage and Taunts +660
*:Heed The Stick deals +12% Damage and Taunts +720
*:Heed The Stick deals +17% Damage and Taunts +780
*:Heed The Stick deals +22% Damage and Taunts +840
*:Heed The Stick heals you for 5 health (or armor if health is full)
*:Heed The Stick heals you for 6 health (or armor if health is full)
*:Heed The Stick heals you for 7 health (or armor if health is full)
*:Heed The Stick heals you for 8 health (or armor if health is full)
*:Heed The Stick heals you for 9 health (or armor if health is full)
*:Heed The Stick heals you for 10 health (or armor if health is full)
*:Heed The Stick heals you for 11 health (or armor if health is full)
*:Heed The Stick heals you for 12 health (or armor if health is full)
*:Heed The Stick heals you for 14 health (or armor if health is full)
*:Heed The Stick heals you for 16 health (or armor if health is full)
*:Heed The Stick heals you for 18 health (or armor if health is full)
*:Heed The Stick heals you for 20 health (or armor if health is full)
*:Heed The Stick heals you for 22 health (or armor if health is full)
*:Heed The Stick heals you for 24 health (or armor if health is full)
*:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
*:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
*:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
*:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
*:Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
*:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
*:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
*:Headcracker Damage +8%
*:Headcracker Damage +12%
*:Headcracker Damage +16%
*:Headcracker Damage +20%
*:Headcracker Damage +24%
*:Headcracker Damage +28%
*:Headcracker Damage +32%
*:Headcracker Damage +36%
*:Headcracker Damage +40%
*:Headcracker Damage +44%
*:Headcracker Damage +48%
*:Headcracker Damage +52%
*:Headcracker Damage +57%
*:Headcracker Damage +62%
*:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
*:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
*:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
*:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
*:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
*:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
*:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
*:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
*:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
*:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
*:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
*:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
*:Headcracker deals +75 damage, generates no Rage, and reduces Rage by 195
*:Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210
*:After using Headcracker, you take half damage from Psychic attacks for 5 seconds
*:After using Headcracker, you take half damage from Psychic attacks for 6 seconds
*:After using Headcracker, you take half damage from Psychic attacks for 7 seconds
*:After using Headcracker, you take half damage from Psychic attacks for 8 seconds
*:After using Headcracker, you take half damage from Psychic attacks for 9 seconds
*:After using Headcracker, you take half damage from Psychic attacks for 10 seconds
*:After using Headcracker, you take half damage from Psychic attacks for 10 seconds
*:Pin Damage +5%
*:Pin Damage +9%
*:Pin Damage +13%
*:Pin Damage +17%
*:Pin Damage +21%
*:Pin Damage +25%
*:Pin Damage +29%
*:Pin Damage +33%
*:Pin Damage +37%
*:Pin Damage +41%
*:Pin Damage +45%
*:Pin Damage +49%
*:Pin Damage +59%
*:Pin Damage +69%
*:Pin generates no Rage and reduces Rage by 50
*:Pin generates no Rage and reduces Rage by 100
*:Pin generates no Rage and reduces Rage by 150
*:Pin generates no Rage and reduces Rage by 200
*:Pin generates no Rage and reduces Rage by 250
*:Pin generates no Rage and reduces Rage by 300
*:Pin generates no Rage and reduces Rage by 350
*:Pin generates no Rage and reduces Rage by 400
*:Pin generates no Rage and reduces Rage by 450
*:Pin generates no Rage and reduces Rage by 500
*:Pin generates no Rage and reduces Rage by 550
*:Pin generates no Rage and reduces Rage by 600
*:Pin generates no Rage and reduces Rage by 700
*:Pin generates no Rage and reduces Rage by 800
*:Pin causes target's attacks to deal -10% damage for 5 seconds
*:Pin causes target's attacks to deal -15% damage for 5 seconds
*:Pin causes target's attacks to deal -20% damage for 5 seconds
*:Pin causes target's attacks to deal -25% damage for 5 seconds
*:Pin causes target's attacks to deal -30% damage for 5 seconds
*:Pin causes target's attacks to deal -35% damage for 5 seconds
*:Pin causes target's attacks to deal -40% damage for 5 seconds
*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
*:Suppress heals you for 15 health
*:Suppress heals you for 17 health
*:Suppress heals you for 19 health
*:Suppress heals you for 20 health
*:Suppress heals you for 22 health
*:Suppress heals you for 24 health
*:Suppress heals you for 26 health
*:Suppress heals you for 28 health
*:Suppress heals you for 30 health
*:Suppress heals you for 32 health
*:Suppress heals you for 34 health
*:Suppress heals you for 36 health
*:Suppress heals you for 38 health
*:Suppress heals you for 40 health
*:Suppress Damage +10%
*:Suppress Damage +13%
*:Suppress Damage +16%
*:Suppress Damage +19%
*:Suppress Damage +22%
*:Suppress Damage +25%
*:Suppress Damage +28%
*:Suppress Damage +31%
*:Suppress Damage +34%
*:Suppress Damage +37%
*:Suppress Damage +40%
*:Suppress Damage +43%
*:Suppress Damage +49%
*:Suppress Damage +55%
*:Suppress deals +5% damage and causes targets to lose an additional 25 Rage
*:Suppress deals +7% damage and causes targets to lose an additional 50 Rage
*:Suppress deals +9% damage and causes targets to lose an additional 75 Rage
*:Suppress deals +11% damage and causes targets to lose an additional 100 Rage
*:Suppress deals +13% damage and causes targets to lose an additional 125 Rage
*:Suppress deals +15% damage and causes targets to lose an additional 150 Rage
*:Suppress deals +17% damage and causes targets to lose an additional 175 Rage
*:Suppress deals +19% damage and causes targets to lose an additional 200 Rage
*:Suppress deals +21% damage and causes targets to lose an additional 225 Rage
*:Suppress deals +23% damage and causes targets to lose an additional 250 Rage
*:Suppress deals +25% damage and causes targets to lose an additional 275 Rage
*:Suppress deals +27% damage and causes targets to lose an additional 300 Rage
*:Suppress deals +32% damage and causes targets to lose an additional 325 Rage
*:Suppress deals +37% damage and causes targets to lose an additional 350 Rage
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Staff/Treasure Effects:By Ability]]
<!-- This table is from patch v279v284, May 9June 09, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| || of Staff-Fighting || <b>Tier 7</b> - Staff Base Damage +23% || Head, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| || || <b>Tier 14</b> - Armor from Combat Refresh Abilities +46 when Staff is active || Chest, Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || || <b>Tier 14</b> - Smash, Double Hit, and Heed The Stick Damage +15 || OffHand, Necklace || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || || <b>Tier 14</b> - Nice Attack Power Cost -20 when Staff is active || Ring || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Smashing Vulnerabilities || <b>Tier 14</b> - All Staff attacks have a 5.9% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Fiery Smashing || <b>Tier 14</b> - Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds || Hands || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Crushing Streaks || <b>Tier 7</b> - Double Hit causes your next attack to deal +100 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| || || <b>Tier 7</b> - Pin heals you for 40 health || Chest, Hands || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| || || <b>Tier 14</b> - Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds || Head, Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Accurate Suppression || <b>Tier 7</b> - Suppress and Heed the Stick have +30 Accuracy || Head, Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| || of Double Hits || <b>Tier 14</b> - Double Hit Damage +36% || Chest, Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of The Phoenix || <b>Tier 7</b> - Phoenix Strike Damage +60% || Chest, Necklace || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| || of The Phoenix || <b>Tier 7</b> - Phoenix Strike deals +25% damage and reuse timer is -8 seconds || Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| || of The Phoenix || <b>Tier 7</b> - Phoenix Strike restores 102 Health to you || Head, Legs || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| || of Slashy Double Hits || <b>Tier 7</b> - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| || of Efficient Thrusting || <b>Tier 14</b> - Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Defensive Staff Fighting || <b>Tier 14</b> - Suppress and Deflective Spin Damage +42% || Chest, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Hot Hits || <b>Tier 14</b> - Double Hit ignites the target, dealing 130 Fire damage over 15 seconds || Head, Legs || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Cold Blocking || <b>Tier 14</b> - Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds || Legs, Ring || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Concussive Cracking || <b>Tier 14</b> - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Lunging || <b>Tier 14</b> - Lunge deals +45% damage to health and armor || Legs, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Group-Lunging || <b>Tier 14</b> - Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds || Hands || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Bloody Redirection || <b>Tier 14</b> - Redirect deals +78 Trauma damage over 15 seconds || Chest, OffHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Knockback Lunges || <b>Tier 14</b> - Lunge deals +35 damage and knocks the target backwards || Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Lunging || <b>Tier 14</b> - Lunge deals +102 armor damage || OffHand, Ring || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Healthy Deflection || <b>Tier 14</b> - Deflective Spin heals 84 Health over 60 seconds || Legs, Necklace || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Refreshing Deflection || <b>Tier 14</b> - Deflective Spin restores 36 Power after a 20 second delay || Head, OffHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Second Chances || <b>Tier 14</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health || Feet, Necklace || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Accurate Pinning || <b>Tier 7</b> - Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| || of Zen Stances || <b>Tier 14</b> - Blocking Stance restores 32 Power to you || Head, Chest || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Mind-Body Arts || <b>Tier 14</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage || MainHand, Necklace || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || || <b>Tier 14</b> - For 60 seconds after using Blocking Stance, First Aid heals you +56 || Hands, Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Redirection || <b>Tier 14</b> - Redirect Damage +115% || Legs, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || || <b>Tier 7</b> - For 60 seconds after using Redirect, First Aid heals you +51 || Hands, Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| || of Potent Redirection || <b>Tier 14</b> - Redirect generates no Rage, reduces Rage by 960, and taunts -800 || Ring, Necklace || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || || <b>Tier 14</b> - Redirect deals +56 damage and stuns the target || Hands || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Strategic Thrusts || <b>Tier 14</b> - Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || || <b>Tier 14</b> - Strategic Thrust and Lunge Damage +64% || Head, OffHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Fatal Vulnerabilities || <b>Tier 14</b> - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you || Chest, Hands || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Heedfulness || <b>Tier 14</b> - Heed The Stick Damage +71% || Legs, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Potent Heeding || <b>Tier 14</b> - Heed The Stick deals +22% Damage and Taunts +840 || Chest, Head || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Healthy Heeding || <b>Tier 14</b> - Heed The Stick heals you for 24 health (or armor if health is full) || Hands, Necklace || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of Thickheaded Heeding || <b>Tier 7</b> - Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|
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| || of Headcracking || <b>Tier 14</b> - Headcracker Damage +62% || Chest, Feet || {{Spoiler|
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| || || <b>Tier 14</b> - Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210 || Legs, MainHand || {{Spoiler|
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| Uncrackable || || <b>Tier 7</b> - After using Headcracker, you take half damage from Psychic attacks for 10 seconds || OffHand || {{Spoiler|
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| || of Pinning || <b>Tier 14</b> - Pin Damage +69% || Legs, MainHand || {{Spoiler|
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| || || <b>Tier 14</b> - Pin generates no Rage and reduces Rage by 800 || Necklace, Ring || {{Spoiler|
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| || of Agonizing Pins || <b>Tier 7</b> - Pin causes target's attacks to deal -40% damage for 5 seconds || OffHand || {{Spoiler|
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| || of The Phoenix || <b>Tier 7</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you || OffHand || {{Spoiler|
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| || || <b>Tier 1</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand || {{Spoiler|*; Tier 1:Phoenix Strike deals +10% damage and triggers the target's Vulnerability|Expand}}
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| || of Healthy Suppression || <b>Tier 14</b> - Suppress heals you for 40 health || OffHand, Ring || {{Spoiler|
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| || of Suppression || <b>Tier 14</b> - Suppress Damage +55% || Ring, MainHand || {{Spoiler|
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| || of Contemplative Suppression || <b>Tier 14</b> - Suppress deals +37% damage and causes targets to lose an additional 350 Rage || Legs, Necklace || {{Spoiler|
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| || of Stunning Suppression || <b>Tier 14</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. || Hands || {{Spoiler|
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|}