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Unarmed/Treasure Effects:By Ability

2 bytes added, 22:03, 10 June 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v279v284, May 9June 09, 2017 -->
==<!--start-->Unarmed Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
<b><u>General Mods</u></b><br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Taunt From Attack Damage +70% when Unarmed is active<br>
* Taunt From Attack Damage +70% when Unarmed is active<br>
* Unarmed Base Damage +23%<br>
* Unarmed Base Damage +23%<br>
* Unarmed attacks deal +29% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +29% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +18 Armor damage<br>
* Unarmed attacks deal +18 Armor damage<br>
* Unarmed attacks deal +29% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +29% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Taunt From Attack Damage +70% when Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).active<br>* Taunt From Attack Damage +70% when Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).active<br>
* Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds<br>
* Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds<br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
<br>
<b><u>Barrage</u></b><br>
* Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds<br>
* Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
* Barrage Damage +61%<br>
* Barrage Damage +61%<br>
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
* Barrage costs -13 Power and restores 19 Armor to you<br>
* Barrage costs -13 Power and restores 19 Armor to you<br>
* Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds<br>
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
* Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
<br>
<b><u>Bodyslam</u></b><br>
<br>
<b><u>Bruising Blow</u></b><br>
* Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself)<br>
* Bruising Blow Damage +62%<br>
* Bruising Blow Damage +62%<br>
* Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself)<br>
* Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
* Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
* Kick Damage +62<br>
* Kick Damage +62<br>
* Kick attacks restore 38 Armor<br>
* Kick attacks restore 38 Armor<br>
* Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds<br>
* Front Kick Damage +42%<br>
* Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds<br>
* Kick attacks deal +17% damage and slow target's movement speed by 45%<br>
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
* Kick attacks restore 38 Armor<br>
* Kick attacks restore 38 Armor<br>
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
<br>
<b><u>Headbutt</u></b><br>
* Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
* Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)<br>
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
* Headbutt and Knee Kick deal +128 armor damage<br>
* Headbutt and Knee Kick deal +128 armor damage<br>
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
* Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
* Bruising Blow and Headbutt restore 24 Health<br>
* Bruising Blow and Headbutt restore 24 Health<br>
* Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)<br>
<br>
<b><u>Hip Throw</u></b><br>
* Hip Throw Damage +53%<br>
* Hip Throw Damage +53%<br>
* Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20<br>
* Hip Throw and Bodyslam deal +136 armor damage<br>
* Hip Throw and Bodyslam deal +136 armor damage<br>
* Hip Throw and Bodyslam deal +26% damage and generate -320 Rage<br>
* Hip Throw and Bodyslam deal +26% damage and generate -320 Rage<br>
* Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20<br>
<br>
<b><u>Infuriating Fist</u></b><br>
* Jab and Infuriating Fist Damage +56<br>
* Jab and Infuriating Fist Damage +56<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* Jab and Infuriating Fist Damage +56<br>
* Jab and Infuriating Fist Damage +56<br>
* Infuriating Fist deals +40% damage and taunts +400<br>
* Infuriating Fist deals +40% damage and taunts +400<br>
* Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds<br>
* Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds<br>
* Infuriating Fist generates no Rage and instead reduces Rage by 550<br>
* Infuriating Fist generates no Rage and instead reduces Rage by 550<br>
* Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds<br>
* Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds<br>
<br>
<b><u>Jab</u></b><br>
* Jab and Infuriating Fist Damage +56<br>
* Jab and Infuriating Fist Damage +56<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* Jab and Infuriating Fist Damage +56<br>
* Jab and Infuriating Fist Damage +56<br>
<br>
<b><u>Knee Kick</u></b><br>
* Knee Kick Damage +52%<br>
* Knee Kick Damage +52%<br>
* Kick Damage +62<br>
* Kick Damage +62<br>
* Kick Damage +62<br>
* Kick attacks restore 38 Armor<br>
* Kick attacks restore 38 Armor<br>
* Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds<br>
* Kick attacks deal +17% damage and slow target's movement speed by 45%<br>
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
* Kick attacks restore 38 Armor<br>
* Kick attacks restore 38 Armor<br>
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
* Headbutt and Knee Kick deal +128 armor damage<br>
* Headbutt and Knee Kick deal +128 armor damage<br>
* Knee Kick Damage +52%<br>
* Knee Kick Damage +52%<br>
<br>
<b><u>Mamba Strike</u></b><br>
* Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
* Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
* Cobra Strike and Mamba Strike Damage +43%<br>
* Cobra Strike and Mamba Strike Damage +43%<br>
* Cobra Strike and Mamba Strike restore 28 Armor to you<br>
* Cobra Strike and Mamba Strike restore 28 Armor to you<br>
* Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
* Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
<br>
<b><u>Punch</u></b><br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
<br>
<b><u>Slashing Strike</u></b><br>
* Slashing Strike Damage +47%<br>
* Slashing Strike Damage +47%<br>
* Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
* Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
* Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds<br>
* Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds<br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds<br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds<br>
* Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
* Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
<br>
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