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{{Skill infobox
|title = Stringed Instruments
|image = [[File:Empty_Placeholder.png]]
|caption = Skill in performing with stringed instruments such as harps, lutes, and guitars.
|skilltype = Other Skill
|maxlevel = 20
|req = N/A
|skilltrainers = N/A
}}
{{Quote|
}}
== {{msg:BASEPAGENAME}} Overview==
[[Stringed Instruments]] is one of three musical instrument Sub-skills of [[Performance]].
=== In-Game Description ===
Skill in performing with stringed instruments such as harps, lutes, and guitars.
=== Training {{msg:BASEPAGENAME}} ===
* [[Stringed Instruments]] is unlocked when an instrument associated with the skill that has a Level requirement of 0 is equipped
* {{Item|Classic Lute}} unlocks the skill at Level 0.
* {{Item|Harp}} unlocks Level 11-20 abilities.
== Connected Skills ==
===== Sub-Skills: =====
* None
===== Secondary Skills: =====
* [[Performance]] - Performance is the parent skill of [[Stringed Instruments]].
===== Related Skills: =====
* [[Percussion Instruments]] - Skill in performing with percussion instruments such as drums, bells, and dulcimers.
* [[Wind Instruments]] - Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes.
* [[Interpretive Dance]] - Skill in dancing to music in a way that entertains or moves others.
===== Synergy Levels: =====
There are no Bonus [[Synergy Levels]] for [[Stringed Instruments]].
{{:{{msg:BASEPAGENAME}}/Abilities}}==Learning{{msg:BASEPAGENAME}} Mechanics ==To learn the Stringed Instruments skill all you need to do is find an instrument that fits your level requirements. (Some have no requirements at all!)=== Music ===Your first {{Item|Classic Lute}} Playing music grants buffs which can be purchased from Marna in Serbuleboost combat experience gained, out-of-combat armor regeneration, and sometimes other effects if a group of players gathers. ==Instruments= Gardening ===<noinclude>Playing music while [[Category:InstrumentsGardening]]</noinclude><includeonly></includeonly>Click "Expand" on can increase the box below to view chances for a complete list of Instruments for the {{msg:BASEPAGENAME}} skilllarger crop harvest.{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;|- style="text-align:left;background: #ec81bf;"! Instrument !! style="width:30%;"|Levels !! |Finding Instruments ===|-|Lute||1-10 || * {{ItemIconItem|Classic Lute}}|-Purchased from [[Marna]].* {{Item|Harp ||10}} -20 |||} ==Leveling==To level the Stringed Instruments skill all you need to do is play Found as a stringed instrument.==drop from Bosses in [[Stringed Instruments/Level Up Rewards|Stringed Instruments Level Up RewardsKur Tower]]==<noinclude>and [[Category:Level Up RewardsNecromancer's Courtyard]]</noinclude><includeonly>.==[[Stringed Instruments/Level Up Rewards|Stringed Instruments Level Up Rewards]]=Equipment===</includeonlydpl><!-- This table is from patch v288, August 28, 2017 --> category = Items/TeacherInstrument{| {{STDT| mw-collapsible<includeonly> mw-collapsed< notcategory = Items/includeonly>}}Ocarina! Level || Reward notcategory = Items/Tuba|- notcategory = Items/Dulcimer| 1 || +1 to Performance<br>Gain Ability: Lute 1 notcategory = Items/FairyChime|- notcategory = Items/Drum| 2 || Gain Ability: Lute 2 reset = categories|-| 4 || Gain Ability: Lute columns = 3|- mode = userformat format = ,\n* {{Item| 6 || Gain Ability: Lute 4%PAGE%}},,|-| 8 || Gain Ability: Lute 5|- allowcachedresults=true| 10 || +1 to Performance<br/dpl>Gain Ability: Lute 6|-| 11 || Gain Ability{{: Harp 1|-| 12 || Gain Ability{{msg: Harp 2BASEPAGENAME}}/Level Up Rewards}}|-== Stringed Instruments Experience Table =={{Spoiler| 14 || Gain Ability: Harp 3|-| 15 || +1 Click Expand to Performanceview the Experience Table for Stringed Instruments|-| 16 || Gain Ability{{: Harp 4Xptables/PerformanceSkill}}|-}}| 18 || Gain Ability: Harp 5== Trivia ==|-| 20 || +1 to * [[Stringed Instruments]] was the first of the Performance<br>Gain Ability: Harp 6|}skills.