63
edits
Changes
Elzehatl
,Added some loot
| health = 728
| rage = 384
| notoriety = 360
| effective = Cold
| ineffective = Slashing
| vineffective = Psychic, Nature
}}
{{Quote|source={{lore|First Journal}}|icon=book|
... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic. Which leaves me in an awkward scenario. Retrieving the helmets would be to lobotomize my brethren, which is bad. But they aren't worthy of being in the new society we mean to create.
Sherzat has gone mad. I tried to reason with her and was banished from our new home! I remain camping nearby, hoping that she will come to her senses. But I can no longer feel her psychic presence, and the presence of my other brethren has gone green with fear and worry.
}}
== Locations ==
{{MOB Location
| location1 area= Serbule| desc1 location= Near the [[Carpal Tunnels]] Dungeon, in an abandoned house.| armor1 armor = 189| health1 health = 728| rage1 rage = 384
}}
==Combat Abilities==
{|
{{Header|'''Skin''':[[Skinning]]}}|-
|None
|-
{{Header|'''Meat''':[[Butchering]]}}|-
|None
|-
{{Header|[[Butchering|'''Skull''':Extraction]]}}|-
|None
|}
== Reported Loot ==
{{MOB First Kill
|firstitem= Elzehatl's Insignia
|fktext = 2 miscellaneous items.
|rktext= 1 miscellaneous item.
}}
==== General Loot ====
{|
|{{ItemLoot|Giant Mantis Claw}}|{{ItemLoot|ElzehatlKnife: Duelist's InsigniaSlash}}|{{Loot|Knife: Duelist's Slash 3}}|{{Loot|Psychology: Mock 3}}|{{Loot|Priest: Flamestrike}}|{{Loot|Weather Witch: Summon Doomstorm}}|{{Loot|Tailoring: Camouflaged Crude Shirt}}|{{Loot|Tailoring: Add Cold Damage to Cloth Pants}}|{{Loot|Carpentry: Rough Priest Staff}} (Necklace Level 15-20)
|}
[[Category:Bosses]][[Category:Serbule Creatures]]