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General gameplay tips/Basics

20 bytes added, 15:40, 19 March 2018
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Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of the alpha buildBeta Testing.]]
Above, you can see your characters Health (Red), Armor, Health(Yellow), and Power (Blue) as shown in-game. These are the players main resources while in combat, used to protect health, stay alive, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it's free!
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It's low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.
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