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{{NPC infobox
|title = Julius Patton
|image = [[File:JuliusPatton.jpgpng|300px350px]] <!-- Make sure to include an image, even if you do not have one ready to upload. It will show in [[Special:WantedFiles]]. -->|caption = An older human <!-- This caption comes from the in-game text above the NPC's head -->
|zone = Serbule Hills
|location = His farm in the north west of [[Serbule Hills]]
|anatomy = Human|species = Human|beastspeak = Yes|beastlist = All <!-- animals that the npc is known to speak too, See the NPC Infobox page for more information. -->|skilltrainer = [[Cooking]]|vendor = vendorYes|storage = Yes
}}
{{Quote|
Used to have a bunch of chickens. But goblins got into my coop. This was a year ago, before the frog people showed up. Hm, I don't even know if frog people eat chicken. Probably.
}}
[[Julius Patton]] is a farmer in the fields of Serbule Hills. <!-- Add a brief description of After the NPC --> **Lore/relationships info goes here** <!-- Add other information about goblins drove out the NPCloggers, he lost most of his crops to theft. Lore, relationshipsIn the past, ectJulius made and sold wine. -->
== Location ==
; [[Serbule Hills]] <!-- List the Zone the npc is found in. -->: [[Julius Patton]] is always seen standing on the porch of his house in [[Serbule Hills]] looking over his farm. <!-- This could be a town or location such as [[Serbule Keep]], [[Hogan's Keep]], or [[Amulna]]. You may also want to describe their location with more details. --> ==SellsShopkeeper ==<!-- Add an introductory sentence or two briefly explains what this merchant has to offer. -->
[[Julius Patton]] sells a selection of seeds and seedlings used in [[Gardening]]. He also sells [[Handsaw|Handsaws]] and [[Empty Bottle|Empty Bottles]].
{{Vendor items sold}}== Favor =====Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|<!span style="font-- Now, add the items the NPC has for sale. Make sure to spell the item names exactly as they appear in-game. The table for size:50%"><sup>[[Velkortview/edit]</sup></span>]] was used here to save space. -->==={|{:{{vendor item rowmsg:BASEPAGENAME}}/Small_talk}} | item = Empty Bottle==Favor Rewards=== {{Spoiler|Reward at {{Favor|Comfortable}}:| cost = 75 :Recipe for {{Item| favor = NeutralGrape Juice}}.
}}
{{vendor item row Spoiler|Reward at {{Favor|Friends}}:| item = Potato Seedling {{Quote| cost = 7Hey, you're a good kid. If you need any grapes, go ahead and them 'em off the vines out there. I don't use too many of 'em anymore. Oh, I thought of an important farming trick I can teach you, too.}} | favor = Neutral:Allows picking of Grapevines around his farm. After being picked, these vines take an hour for more grapes to ripen.
}}
{{vendor item row Spoiler|Reward at {{Favor| item = Onion Seedling Like Family}}:| cost = 9 :Recipe for {{Item| favor = NeutralMutton and Eggs}}.
}}
== Quests ==<dpl>category = Quests/Julius Pattonmode = unorderedcolumns = 1include = #Prerequisites,#Requirements</dpl>==Training==:{| class = "sortable mw-collapsible mw-collapsed"|+ style="white-space:nowrap;" | [[Alchemy]]! Recipe! Level! Cost! Favor{{vendor item NPC training row | item recipe = Bone Meal (from Any Bone) | skilllevel = Cabbage Leafling0 | cost = 120 | favor = NeutralClose Friends
}}
{{vendor item NPC training row | item recipe = Beet SeedlingBone Meal (from Humanoid Skull) | skilllevel = 0 | cost = 150 | favor = NeutralBest Friends
}}
|}:{| class = "sortable mw-collapsible mw-collapsed"|+ style="white-space:nowrap;" | [[Cooking]]! Recipe! Level! Cost! Favor{{vendor item NPC training row | item recipe = Grape Juice | skilllevel = Squash Seedling13 | cost = ???0 | favor = ???Comfortable
}}
{{vendor item NPC training row | item recipe = Broccoli SeedlingMutton and Eggs | skilllevel = 28 | cost = ???0 | favor = ???Like Family
}}
|}:{{vendor item row | item class = Carrot Seedling"sortable mw-collapsible mw-collapsed" | cost + style= ???"white-space:nowrap;" | [[Gardening]] | favor = ???! Recipe! Level! Cost}}! Favor{{vendor item NPC training row | item recipe = Basic Fertilizer (from Dirt) | skilllevel = Handsaw5 | cost = 750
| favor = Neutral
}}
|}
==== [[Storage]] ====
You want food so badly, YOU grow the damned crops!
;Can you teach me how to grow crops?
Oh... uh, I was being rhetorical. But hell... tell you what, if you wanna grow food, you can use my farm. I have some seedlings I can sell you.
;Thanks.
}}
[[Category:NPCs]], [[Category:Serbule Hills NPCsFavor/Small Talk]], [[Category:HumanFavor/Rewards]], [[Category:Vendor]], [[Category:Vendor]] [[Category:Storage]] <!-- Now, add the NPC Category [[Category:NPCs]]. Also add the proper category for the NPC's location. [[Category: Serbule NPCs]], [[Category: South Serbule NPCs]], [[Category: Eltibule NPCs]], ect.If the NPC is also in a location, add that tag too! [[Category: Serbule Keep NPCs]], [[Category: Hogan's Keep NPCs]], [[Category: Amulna NPCs]]Also add an anatomy type for the NPC. [[Category: Human]], [[Category: Elven]], [[Category: Fae]] (Rakshasa, Goblin, Giant, Fungoid, Canine et al.).If the NPC is a vendor (they buy or sell items), add [[Category: Vendor]].If the NPC trains or teaches a skill, add [[Category: Skill Trainer]].If they barter, [[Category: Bartering]].If they offer consignment, [[Category: Consignment]].If they offer storage, [[Category: Storage]].If they talk to animals, [[Category: Talks to Animals]]. If the NPC is an event NPC, [[Category: Event NPCs]]-->