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Animal Handling/Treasure Effects

3,455 bytes added, 13:36, 25 May 2018
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Animal Handling/Treasure Effects:By Ability]]
<!-- This table is from patch v298v304, February 16May 25, 2018 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| || of Shrill Tricks || <b>Tier 14</b> - Shrill Command deals +36% damage and hastens the current reuse timer of Clever Trick by 2 seconds || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Shrill Command deals +8% damage and hastens the current reuse timer of Clever Trick by 1 second
*; Tier 14
:Shrill Command deals +36% damage and hastens the current reuse timer of Clever Trick by 2 seconds
|Expand}}
|-
| || of Hurried Shrieking || <b>Tier 14</b> - Shrill Command deals +34% damage and shortens the current reuse time of Sic 'Em by 1 second || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Shrill Command deals +6% damage and shortens the current reuse time of Sic 'Em by 1 second
*; Tier 14
:Shrill Command deals +34% damage and shortens the current reuse time of Sic 'Em by 1 second
|Expand}}
|-
| || of Shrill Commands || <b>Tier 14</b> - Shrill Command Damage +42% || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Shrill Command Damage +3%
*; Tier 14
:Shrill Command Damage +42%
|Expand}}
|-
| || of Shrill Moments || <b>Tier 14</b> - Shrill Command deals +23% damage and reduces the target's Rage by -425 || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Shrill Command deals +10% damage and reduces the target's Rage by -50
*; Tier 14
:Shrill Command deals +23% damage and reduces the target's Rage by -425
|Expand}}
|-
| || of Synchronized Slashing || <b>Tier 14</b> - Monstrous Rage boosts your Slashing attack damage +16% for 8 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Monstrous Rage boosts your Slashing attack damage +1% for 8 seconds
*; Tier 14
:Monstrous Rage boosts your Slashing attack damage +16% for 8 seconds
|Expand}}
|-
| || of Synchronized Crushing || <b>Tier 14</b> - Monstrous Rage boosts your Crushing attack damage +17% for 8 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Monstrous Rage boosts your Crushing attack damage +1% for 8 seconds
*; Tier 14
:Monstrous Rage boosts your Crushing attack damage +17% for 8 seconds
|Expand}}
|-
| || of Enhanced Orders || <b>Tier 14</b> - Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +99 || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +8
*; Tier 14
:Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +99
|Expand}}
|-
| || of Synchronized Sprinting || <b>Tier 14</b> - When you use Sic Em, your sprint speed increases by +8 for 10 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:When you use Sic Em, your sprint speed increases by +1 for 10 seconds
*; Tier 14
:When you use Sic Em, your sprint speed increases by +8 for 10 seconds
|Expand}}
|-
| || of Speedy Slashing || <b>Tier 14</b> - Sic Em boosts your pet's Slashing attacks (if any) +22 damage for 10 seconds || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Sic Em boosts your pet's Slashing attacks (if any) +2 damage for 10 seconds
*; Tier 14
:Sic Em boosts your pet's Slashing attacks (if any) +22 damage for 10 seconds
|Expand}}
|-
| || of Sudden Crushing || <b>Tier 14</b> - Sic Em boosts your pet's Crushing attacks (if any) +22 damage for 10 seconds || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Sic Em boosts your pet's Crushing attacks (if any) +2 damage for 10 seconds
*; Tier 14
:Sic Em boosts your pet's Crushing attacks (if any) +22 damage for 10 seconds
|Expand}}
|-
| || of Precision Siccing || <b>Tier 14</b> - Sic Em gives both you and your pet +28% Accuracy for 10 seconds || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Sic Em gives both you and your pet +2% Accuracy for 10 seconds
*; Tier 14
:Sic Em gives both you and your pet +28% Accuracy for 10 seconds
|Expand}}
|-
| || of Calming Siccing || <b>Tier 14</b> - Sic Em causes your pet's attacks to generate -168 Rage for 10 seconds || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Sic Em causes your pet's attacks to generate -12 Rage for 10 seconds
*; Tier 14
:Sic Em causes your pet's attacks to generate -168 Rage for 10 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Sic 'Em restores 35 Health to both you and your pet || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Sic 'Em restores 4 Health to both you and your pet
*; Tier 14
:Sic 'Em restores 35 Health to both you and your pet
|Expand}}
|-
| || of Concerned Pets || <b>Tier 14</b> - Get It Off Me boosts your pet's attacks taunt an additional +240% || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Get It Off Me boosts your pet's attacks taunt an additional +20%
*; Tier 14
:Get It Off Me boosts your pet's attacks taunt an additional +240%
|Expand}}
|-
| || of Regenerative Pleas || <b>Tier 14</b> - Get It Off Me restores 100 Armor to you || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Get It Off Me restores 20 Armor to you
*; Tier 14
:Get It Off Me restores 100 Armor to you
|Expand}}
|-
| || of Post-Assault Recovery || <b>Tier 14</b> - Get It Off Me heals you for 85 Health after a 15 second delay || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Get It Off Me heals you for 20 Health after a 15 second delay
*; Tier 14
:Get It Off Me heals you for 85 Health after a 15 second delay
|Expand}}
|-
| || || <b>Tier 14</b> - Feed Pet restores 42 Power 80 Health (or Armor if Health is full) to your pet and 14 Power to you after a 20 second delay || Ring, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Feed Pet restores 5 Power 15 Health (or Armor if Health is full) to your pet and 1 Power to youafter a 20 second delay
*; Tier 2
:Feed Pet restores 7 Power 20 Health (or Armor if Health is full) to your pet and 2 Power to youafter a 20 second delay
*; Tier 3
:Feed Pet restores 9 Power 25 Health (or Armor if Health is full) to your pet and 3 Power to youafter a 20 second delay
*; Tier 4
:Feed Pet restores 12 Power 30 Health (or Armor if Health is full) to your pet and 4 Power to youafter a 20 second delay
*; Tier 5
:Feed Pet restores 15 Power 35 Health (or Armor if Health is full) to your pet and 5 Power to youafter a 20 second delay
*; Tier 6
:Feed Pet restores 18 Power 40 Health (or Armor if Health is full) to your pet and 6 Power to youafter a 20 second delay
*; Tier 7
:Feed Pet restores 21 Power 45 Health (or Armor if Health is full) to your pet and 7 Power to youafter a 20 second delay
*; Tier 8
:Feed Pet restores 24 Power 50 Health (or Armor if Health is full) to your pet and 8 Power to youafter a 20 second delay
*; Tier 9
:Feed Pet restores 27 Power 55 Health (or Armor if Health is full) to your pet and 9 Power to youafter a 20 second delay
*; Tier 10
:Feed Pet restores 30 Power 60 Health (or Armor if Health is full) to your pet and 10 Power to youafter a 20 second delay
*; Tier 11
:Feed Pet restores 33 Power 65 Health (or Armor if Health is full) to your pet and 11 Power to youafter a 20 second delay
*; Tier 12
:Feed Pet restores 36 Power 70 Health (or Armor if Health is full) to your pet and 12 Power to youafter a 20 second delay
*; Tier 13
:Feed Pet restores 39 Power 75 Health (or Armor if Health is full) to your pet and 13 Power to youafter a 20 second delay
*; Tier 14
:Feed Pet restores 42 Power 80 Health (or Armor if Health is full) to your pet and 14 Power to youafter a 20 second delay|Expand}}
|-
| || || <b>Tier 7</b> - Feed Pet restores 70 Armor to your pet and hastens the current reuse timer of Clever Trick by -4 second || Necklace, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Feed Pet restores 10 Armor to your pet and hastens the current reuse timer of Clever Trick by -1 second
*; Tier 7
:Feed Pet restores 70 Armor to your pet and hastens the current reuse timer of Clever Trick by -4 second
|Expand}}
|-
| Treat Keeper's || || <b>Tier 14</b> - Animal Handling Healing +84 || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling Healing +6
*; Tier 14
:Animal Handling Healing +84
|Expand}}
|-
| || || <b>Tier 14</b> - Wild Endurance heals your pet for 106 Health/(or Armor if Health is full) || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Wild Endurance heals your pet for 15 Health/(or Armorif Health is full)
*; Tier 2
:Wild Endurance heals your pet for 22 Health/(or Armorif Health is full)
*; Tier 3
:Wild Endurance heals your pet for 29 Health/(or Armorif Health is full)
*; Tier 4
:Wild Endurance heals your pet for 36 Health/(or Armorif Health is full)
*; Tier 5
:Wild Endurance heals your pet for 43 Health/(or Armorif Health is full)
*; Tier 6
:Wild Endurance heals your pet for 50 Health/(or Armorif Health is full)
*; Tier 7
:Wild Endurance heals your pet for 57 Health/(or Armorif Health is full)
*; Tier 8
:Wild Endurance heals your pet for 64 Health/(or Armorif Health is full)
*; Tier 9
:Wild Endurance heals your pet for 71 Health/(or Armorif Health is full)
*; Tier 10
:Wild Endurance heals your pet for 78 Health/(or Armorif Health is full)
*; Tier 11
:Wild Endurance heals your pet for 85 Health/(or Armorif Health is full)
*; Tier 12
:Wild Endurance heals your pet for 92 Health/(or Armorif Health is full)
*; Tier 13
:Wild Endurance heals your pet for 99 Health/(or Armorif Health is full)
*; Tier 14
:Wild Endurance heals your pet for 106 Health/(or Armorif Health is full)|Expand}}
|-
| || || <b>Tier 14</b> - Nimble Limbs heals your pet for 87 Health/(or Armor if Health is full) || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Nimble Limbs heals your pet for 7 Health/(or Armorif Health is full)
*; Tier 2
:Nimble Limbs heals your pet for 13 Health/(or Armorif Health is full)
*; Tier 3
:Nimble Limbs heals your pet for 19 Health/(or Armorif Health is full)
*; Tier 4
:Nimble Limbs heals your pet for 25 Health/(or Armorif Health is full)
*; Tier 5
:Nimble Limbs heals your pet for 31 Health/(or Armorif Health is full)
*; Tier 6
:Nimble Limbs heals your pet for 37 Health/(or Armorif Health is full)
*; Tier 7
:Nimble Limbs heals your pet for 43 Health/(or Armorif Health is full)
*; Tier 8
:Nimble Limbs heals your pet for 49 Health/(or Armorif Health is full)
*; Tier 9
:Nimble Limbs heals your pet for 55 Health/(or Armorif Health is full)
*; Tier 10
:Nimble Limbs heals your pet for 61 Health/(or Armorif Health is full)
*; Tier 11
:Nimble Limbs heals your pet for 67 Health/(or Armorif Health is full)
*; Tier 12
:Nimble Limbs heals your pet for 73 Health/(or Armorif Health is full)
*; Tier 13
:Nimble Limbs heals your pet for 80 Health/(or Armorif Health is full)
*; Tier 14
:Nimble Limbs heals your pet for 87 Health/(or Armorif Health is full)|Expand}}
|-
| Pet Sadist's || || <b>Tier 14</b> - Using Unnatural Wrath on your pet heals you for 34 Health/(or Armor if Health is full) || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Using Unnatural Wrath on your pet heals you for 8 Health/(or Armorif Health is full)
*; Tier 2
:Using Unnatural Wrath on your pet heals you for 10 Health/(or Armorif Health is full)
*; Tier 3
:Using Unnatural Wrath on your pet heals you for 12 Health/(or Armorif Health is full)
*; Tier 4
:Using Unnatural Wrath on your pet heals you for 14 Health/(or Armorif Health is full)
*; Tier 5
:Using Unnatural Wrath on your pet heals you for 16 Health/(or Armorif Health is full)
*; Tier 6
:Using Unnatural Wrath on your pet heals you for 18 Health/(or Armorif Health is full)
*; Tier 7
:Using Unnatural Wrath on your pet heals you for 20 Health/(or Armorif Health is full)
*; Tier 8
:Using Unnatural Wrath on your pet heals you for 22 Health/(or Armorif Health is full)
*; Tier 9
:Using Unnatural Wrath on your pet heals you for 24 Health/(or Armorif Health is full)
*; Tier 10
:Using Unnatural Wrath on your pet heals you for 26 Health/(or Armorif Health is full)
*; Tier 11
:Using Unnatural Wrath on your pet heals you for 28 Health/(or Armorif Health is full)
*; Tier 12
:Using Unnatural Wrath on your pet heals you for 30 Health/(or Armorif Health is full)
*; Tier 13
:Using Unnatural Wrath on your pet heals you for 32 Health/(or Armorif Health is full)
*; Tier 14
:Using Unnatural Wrath on your pet heals you for 34 Health/(or Armorif Health is full)|Expand}}
|-
| || of Pet Abuse || <b>Tier 14</b> - Unnatural Wrath causes your pet to bleed for 140 trauma damage over 10 seconds, but also deal +48 damage per attack during that time || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Unnatural Wrath causes your pet to bleed for 10 trauma damage over 10 seconds, but also deal +9 damage per attack during that time
*; Tier 14
:Unnatural Wrath causes your pet to bleed for 140 trauma damage over 10 seconds, but also deal +48 damage per attack during that time
|Expand}}
|-
| || of Traumatic Beatings || <b>Tier 14</b> - Unnatural Wrath grants your pet +45% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 120 140 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.) || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Unnatural Wrath grants your pet +8% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 10 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
:Unnatural Wrath grants your pet +39% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 120 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
*; Tier 13
:Unnatural Wrath grants your pet +42% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 120 130 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
*; Tier 14
:Unnatural Wrath grants your pet +45% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 120 140 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)|Expand}}
|-
| || || <b>Tier 7</b> - Wild Endurance gives your pet complete stun immunity and +7 Health/Armor healing per second for 15 seconds || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Wild Endurance gives your pet complete stun immunity and +1 Health/Armor healing per second for 15 seconds
*; Tier 7
:Wild Endurance gives your pet complete stun immunity and +7 Health/Armor healing per second for 15 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - After using Wild Endurance, your next use of Feed Pet restores +106 Health/Armor || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:After using Wild Endurance, your next use of Feed Pet restores +15 Health/Armor
*; Tier 14
:After using Wild Endurance, your next use of Feed Pet restores +106 Health/Armor
|Expand}}
|-
| || || <b>Tier 14</b> - Nimble Limbs grants your pet +14 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Nimble Limbs grants your pet +1 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
*; Tier 14
:Nimble Limbs grants your pet +14 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
|Expand}}
|-
| Treat Keeper's || || <b>Tier 14</b> - That'll Do restores 64 Power Health to your pet and 28 Power to you || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:That'll Do restores 12 Power Health to your pet and 2 Power to you
*; Tier 2
:That'll Do restores 16 Power Health to your pet and 4 Power to you
*; Tier 3
:That'll Do restores 20 Power Health to your pet and 6 Power to you
*; Tier 4
:That'll Do restores 24 Power Health to your pet and 8 Power to you
*; Tier 5
:That'll Do restores 28 Power Health to your pet and 10 Power to you
*; Tier 6
:That'll Do restores 32 Power Health to your pet and 12 Power to you
*; Tier 7
:That'll Do restores 36 Power Health to your pet and 14 Power to you
*; Tier 8
:That'll Do restores 40 Power Health to your pet and 16 Power to you
*; Tier 9
:That'll Do restores 44 Power Health to your pet and 18 Power to you
*; Tier 10
:That'll Do restores 48 Power Health to your pet and 20 Power to you
*; Tier 11
:That'll Do restores 52 Power Health to your pet and 22 Power to you
*; Tier 12
:That'll Do restores 56 Power Health to your pet and 24 Power to you
*; Tier 13
:That'll Do restores 60 Power Health to your pet and 26 Power to you
*; Tier 14
:That'll Do restores 64 Power Health to your pet and 28 Power to you|Expand}}
|-
| Hunter's || || <b>Tier 14</b> - Direct Piercing Damage +14% when Animal Handling is active || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Direct Piercing Damage +1% when Animal Handling is active
*; Tier 14
:Direct Piercing Damage +14% when Animal Handling is active
|Expand}}
|-
| || || <b>Tier 14</b> - Direct Electricity Damage +14% when Animal Handling is active || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Direct Electricity Damage +1% when Animal Handling is active
*; Tier 14
:Direct Electricity Damage +14% when Animal Handling is active
|Expand}}
|-
| || of Healthy Pets || <b>Tier 14</b> - Animal Handling pets have +104 health Max Health || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets have +13 healthMax Health
*; Tier 2
:Animal Handling pets have +20 healthMax Health
*; Tier 3
:Animal Handling pets have +27 healthMax Health
*; Tier 4
:Animal Handling pets have +34 healthMax Health
*; Tier 5
:Animal Handling pets have +41 healthMax Health
*; Tier 6
:Animal Handling pets have +48 healthMax Health
*; Tier 7
:Animal Handling pets have +55 healthMax Health
*; Tier 8
:Animal Handling pets have +62 healthMax Health
*; Tier 9
:Animal Handling pets have +69 healthMax Health
*; Tier 10
:Animal Handling pets have +76 healthMax Health
*; Tier 11
:Animal Handling pets have +83 healthMax Health
*; Tier 12
:Animal Handling pets have +90 healthMax Health
*; Tier 13
:Animal Handling pets have +97 healthMax Health
*; Tier 14
:Animal Handling pets have +104 healthMax Health|Expand}}
|-
| || of Plated Pets || <b>Tier 14</b> - Animal Handling pets have +133 armor Max Armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets have +16 armorMax Armor
*; Tier 2
:Animal Handling pets have +25 armorMax Armor
*; Tier 3
:Animal Handling pets have +34 armorMax Armor
*; Tier 4
:Animal Handling pets have +43 armorMax Armor
*; Tier 5
:Animal Handling pets have +52 armorMax Armor
*; Tier 6
:Animal Handling pets have +61 armorMax Armor
*; Tier 7
:Animal Handling pets have +70 armorMax Armor
*; Tier 8
:Animal Handling pets have +79 armorMax Armor
*; Tier 9
:Animal Handling pets have +88 armorMax Armor
*; Tier 10
:Animal Handling pets have +97 armorMax Armor
*; Tier 11
:Animal Handling pets have +106 armorMax Armor
*; Tier 12
:Animal Handling pets have +115 armorMax Armor
*; Tier 13
:Animal Handling pets have +124 armorMax Armor
*; Tier 14
:Animal Handling pets have +133 armorMax Armor|Expand}}
|-
| || of Vicious Pets || <b>Tier 14</b> - Animal Handling pets deal +24 30 direct damage with each attack || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets deal +2 direct damage with each attack
:Animal Handling pets deal +24 direct damage with each attack
*; Tier 13
:Animal Handling pets deal +24 27 direct damage with each attack
*; Tier 14
:Animal Handling pets deal +24 30 direct damage with each attack|Expand}}
|-
| || of Deadly Pets || <b>Tier 14</b> - Animal Handling pets deal +18% direct damage with each attack || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets deal +5% direct damage with each attack
*; Tier 14
:Animal Handling pets deal +18% direct damage with each attack
|Expand}}
|-
| Aggressive || of Masterful Instruction || <b>Tier 14</b> - Animal Handling pets earn ' Sic 'Em abilities taunt +42% XP 1050 || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets earn ' Sic 'Em abilities taunt +3% XP75
*; Tier 2
:Animal Handling pets earn ' Sic 'Em abilities taunt +6% XP150
*; Tier 3
:Animal Handling pets earn ' Sic 'Em abilities taunt +9% XP225
*; Tier 4
:Animal Handling pets earn ' Sic 'Em abilities taunt +12% XP300
*; Tier 5
:Animal Handling pets earn ' Sic 'Em abilities taunt +15% XP375
*; Tier 6
:Animal Handling pets earn ' Sic 'Em abilities taunt +18% XP450
*; Tier 7
:Animal Handling pets earn ' Sic 'Em abilities taunt +21% XP525
*; Tier 8
:Animal Handling pets earn ' Sic 'Em abilities taunt +24% XP600
*; Tier 9
:Animal Handling pets earn ' Sic 'Em abilities taunt +27% XP675
*; Tier 10
:Animal Handling pets earn ' Sic 'Em abilities taunt +30% XP750
*; Tier 11
:Animal Handling pets earn ' Sic 'Em abilities taunt +33% XP825
*; Tier 12
:Animal Handling pets earn ' Sic 'Em abilities taunt +36% XP900
*; Tier 13
:Animal Handling pets earn ' Sic 'Em abilities taunt +39% XP975
*; Tier 14
:Animal Handling pets earn ' Sic 'Em abilities taunt +42% XP1050|Expand}}
|-
| || of Enthusiastic Orders || <b>Tier 14</b> - Animal Handling pets have +56% Enthusiasm (which boosts XP earned and critical-hit chance) || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets have +4% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 2
:Animal Handling pets have +8% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 3
:Animal Handling pets have +12% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 4
:Animal Handling pets have +16% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 5
:Animal Handling pets have +20% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 6
:Animal Handling pets have +24% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 7
:Animal Handling pets have +28% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 8
:Animal Handling pets have +32% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 9
:Animal Handling pets have +36% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 10
:Animal Handling pets have +40% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 11
:Animal Handling pets have +44% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 12
:Animal Handling pets have +48% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 13
:Animal Handling pets have +52% Enthusiasm(which boosts XP earned and critical-hit chance)
*; Tier 14
:Animal Handling pets have +56% Enthusiasm(which boosts XP earned and critical-hit chance)|Expand}}
|-
| || of Scary Looking Pets || <b>Tier 14</b> - Animal Handling pets taunt as if they did +140% additional damage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets taunt as if they did +10% additional damage
*; Tier 14
:Animal Handling pets taunt as if they did +140% additional damage
|Expand}}
|-
| || of Wimpy Looking Pets || <b>Tier 14</b> - Animal Handling pets taunt their opponents 28% less || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets taunt their opponents 2% less
*; Tier 14
:Animal Handling pets taunt their opponents 28% less
|Expand}}
|-
| || || <b>Tier 14</b> - Animal Handling pet attacks bypass 29 mitigation derived from armor || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pet attacks bypass 2 mitigation derived from armor
*; Tier 14
:Animal Handling pet attacks bypass 29 mitigation derived from armor
|Expand}}
|-
| || || <b>Tier 1</b> - Animal Handling pets gain +5 Armor Absorbency. (Normally they mitigate 1 point of damage for every 25 Armor remaining; this effect changes it to 1 for every 20 Armor.) || Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets gain +5 Armor Absorbency. (Normally they mitigate 1 point of damage for every 25 Armor remaining; this effect changes it to 1 for every 20 Armor.)
|Expand}}
|-
| || || <b>Tier 14</b> - Animal Handling pets have +42 Max Power % Death Avoidance (ignores a fatal attack once; resets after 15 minutes) || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets have +4 Max Power3% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 2
:Animal Handling pets have +7 Max Power6% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 3
:Animal Handling pets have +10 Max Power9% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 4
:Animal Handling pets have +13 Max Power12% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 5
:Animal Handling pets have +16 Max Power15% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 6
:Animal Handling pets have +19 Max Power18% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 7
:Animal Handling pets have +22 Max Power21% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 8
:Animal Handling pets have +25 Max Power24% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 9
:Animal Handling pets have +28 Max Power27% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 10
:Animal Handling pets have +32 Max Power30% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 11
:Animal Handling pets have +35 Max Power33% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 12
:Animal Handling pets have +38 Max Power36% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 13
:Animal Handling pets have +40 Max Power39% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
*; Tier 14
:Animal Handling pets have +42 Max Power% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)|Expand}}
|-
| || || <b>Tier 14</b> - Animal Handling pets regenerate recover +14 Power 20 Armor every five seconds (whether in combat or not) || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets regenerate recover +1 Power 2 Armor every five seconds (whether in combat or not)
*; Tier 2
:Animal Handling pets regenerate recover +2 Power 3 Armor every five seconds (whether in combat or not)
*; Tier 3
:Animal Handling pets regenerate recover +3 Power 4 Armor every five seconds (whether in combat or not)
*; Tier 4
:Animal Handling pets regenerate recover +4 Power 5 Armor every five seconds (whether in combat or not)
*; Tier 5
:Animal Handling pets regenerate recover +5 Power 6 Armor every five seconds (whether in combat or not)
*; Tier 6
:Animal Handling pets regenerate recover +6 Power 7 Armor every five seconds (whether in combat or not)
*; Tier 7
:Animal Handling pets regenerate recover +7 Power 8 Armor every five seconds (whether in combat or not)
*; Tier 8
:Animal Handling pets regenerate recover +8 Power 9 Armor every five seconds (whether in combat or not)
*; Tier 9
:Animal Handling pets regenerate recover +9 Power 10 Armor every five seconds (whether in combat or not)
*; Tier 10
:Animal Handling pets regenerate recover +10 Power 12 Armor every five seconds (whether in combat or not)
*; Tier 11
:Animal Handling pets regenerate recover +11 Power 14 Armor every five seconds (whether in combat or not)
*; Tier 12
:Animal Handling pets regenerate recover +12 Power 16 Armor every five seconds (whether in combat or not)
*; Tier 13
:Animal Handling pets regenerate recover +13 Power 18 Armor every five seconds (whether in combat or not)
*; Tier 14
:Animal Handling pets regenerate recover +14 Power 20 Armor every five seconds (whether in combat or not)|Expand}}
|-
| || || <b>Tier 14</b> - Animal Handling pets' healing abilities, if any, restore +24% health || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets' healing abilities, if any, restore +5% health
*; Tier 14
:Animal Handling pets' healing abilities, if any, restore +24% health
|Expand}}
|-
| || || <b>Tier 14</b> - Animal Handling pets gain 14% melee evasion, and their special trick costs them -14 Power to use || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Animal Handling pets gain 1% melee evasion, and their special trick costs them -1 Power to use
*; Tier 2
:Animal Handling pets gain 2% melee evasion, and their special trick costs them -2 Power to use
*; Tier 3
:Animal Handling pets gain 3% melee evasion, and their special trick costs them -3 Power to use
*; Tier 4
:Animal Handling pets gain 4% melee evasion, and their special trick costs them -4 Power to use
*; Tier 5
:Animal Handling pets gain 5% melee evasion, and their special trick costs them -5 Power to use
*; Tier 6
:Animal Handling pets gain 6% melee evasion, and their special trick costs them -6 Power to use
*; Tier 7
:Animal Handling pets gain 7% melee evasion, and their special trick costs them -7 Power to use
*; Tier 8
:Animal Handling pets gain 8% melee evasion, and their special trick costs them -8 Power to use
*; Tier 9
:Animal Handling pets gain 9% melee evasion, and their special trick costs them -9 Power to use
*; Tier 10
:Animal Handling pets gain 10% melee evasion, and their special trick costs them -10 Power to use
*; Tier 11
:Animal Handling pets gain 11% melee evasion, and their special trick costs them -11 Power to use
*; Tier 12
:Animal Handling pets gain 12% melee evasion, and their special trick costs them -12 Power to use
*; Tier 13
:Animal Handling pets gain 13% melee evasion, and their special trick costs them -13 Power to use
*; Tier 14
:Animal Handling pets gain 14% melee evasion, and their special trick costs them -14 Power to use|Expand}}
|}
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