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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Shield/Treasure Effects:By Ability]]
<!-- This table is from patch v298v304, February 16May 25, 2018 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| || of Shielding || <b>Tier 7</b> - Shield Mastery Base Damage +23% || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Shield Skill Damage +3
*; Tier 7
:Shield Mastery Base Damage +23%
|-
| || of Bashing || <b>Tier 14</b> - All Shield Bash Abilities Damage +23% || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:All Shield Bash Abilities Damage +3%
*; Tier 14
:All Shield Bash Abilities Damage +23%
|-
| || of Hearty Bashing || <b>Tier 14</b> - All types of shield Bash attacks restore 14 Armor || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:All types of shield Bash attacks restore 1 Armor
*; Tier 14
:All types of shield Bash attacks restore 14 Armor
|-
| Armor Master's || || <b>Tier 1</b> - While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.)
|-
| || of Reconciliatory Stunning || <b>Tier 14</b> - Stunning Bash restores 31 Health || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Stunning Bash restores 5 Health
*; Tier 14
:Stunning Bash restores 31 Health
|-
| || of Stunning Bashes || <b>Tier 14</b> - Stunning Bash Damage +81% || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Stunning Bash Damage +10%
*; Tier 14
:Stunning Bash Damage +81%
|-
| Armored || || <b>Tier 14</b> - Max Armor +54 when Shield is active || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Max Armor +4 when Shield is active
*; Tier 14
:Max Armor +54 when Shield is active
|-
| Protective || || <b>Tier 14</b> - Slashing Mitigation +6, Piercing Mitigation +5, Crushing Mitigation +5 while Shield skill active || OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Slashing Mitigation +1, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
*; Tier 14
:Slashing Mitigation +6, Piercing Mitigation +5, Crushing Mitigation +5 while Shield skill active
|-
| Acid-Free || || <b>Tier 14</b> - Direct Acid Mitigation +28 and Indirect Acid Mitigation +4 while Shield skill active || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Direct Acid Mitigation +2 and Indirect Acid Mitigation +1 while Shield skill active
*; Tier 14
:Direct Acid Mitigation +28 and Indirect Acid Mitigation +4 while Shield skill active
|-
| Armored || of Neck Defense || <b>Tier 14</b> - Max Armor +56 when Shield is active || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Max Armor +4 when Shield is active
*; Tier 14
:Max Armor +56 when Shield is active
|-
| || || <b>Tier 14</b> - Stunning Bash causes the target to take 125 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Stunning Bash causes the target to take 10 Trauma damage over 15 seconds
*; Tier 14
:Stunning Bash causes the target to take 125 Trauma damage over 15 seconds
|-
| || of Disrupting Bashes || <b>Tier 14</b> - Disrupting Bash further reduces target's Rage by 620 || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Disrupting Bash further reduces target's Rage by 115
*; Tier 14
:Disrupting Bash further reduces target's Rage by 620
|-
| || of Disrupting Bashes || <b>Tier 14</b> - Disrupting Bash Damage +66% || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Disrupting Bash Damage +10%
*; Tier 14
:Disrupting Bash Damage +66%
|-
| || of Disrupting Bashes || <b>Tier 14</b> - Disrupting Bash deals +41% damage and taunts +380 || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Disrupting Bash deals +13% damage and taunts +25
*; Tier 14
:Disrupting Bash deals +41% damage and taunts +380
|-
| || of Rageless Infuriation || <b>Tier 14</b> - Infuriating Bash generates no Rage and lowers Rage by 630 || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Infuriating Bash generates no Rage and lowers Rage by 125
*; Tier 14
:Infuriating Bash generates no Rage and lowers Rage by 630
|-
| || of Infuriating Bashes || <b>Tier 14</b> - Infuriating Bash Damage +57% || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Infuriating Bash Damage +5%
*; Tier 14
:Infuriating Bash Damage +57%
|-
| || of Infuriating Bashes || <b>Tier 14</b> - Infuriating Bash deals +42% damage and taunts +290 || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Infuriating Bash deals +3% damage and taunts +30
*; Tier 14
:Infuriating Bash deals +42% damage and taunts +290
|-
| || || <b>Tier 1</b> - Strategic Preparation hastens the current reset timer of Emergency Bash by 10 seconds || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Strategic Preparation hastens the current reset timer of Emergency Bash by 10 seconds
|-
| || || <b>Tier 14</b> - Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Strategic Preparation boosts your in-combat Armor regeneration +2 for 20 seconds
*; Tier 14
:Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds
|-
| || || <b>Tier 14</b> - Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Strategic Preparation boosts your in-combat Health regeneration +3 for 20 seconds
*; Tier 14
:Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds
|-
| Unpoisonable || || <b>Tier 7</b> - Elemental Ward mitigates 45% of all Poison damage for 10 seconds || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Elemental Ward mitigates 15% of all Poison damage for 10 seconds
*; Tier 7
:Elemental Ward mitigates 45% of all Poison damage for 10 seconds
|-
| Untraumatic || || <b>Tier 7</b> - Elemental Ward mitigates 40% of all Trauma damage for 10 seconds || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Elemental Ward mitigates 10% of all Trauma damage for 10 seconds
*; Tier 7
:Elemental Ward mitigates 40% of all Trauma damage for 10 seconds
|-
| Repositioning || || <b>Tier 14</b> - Fire Shield and Elemental Ward restore 51 Armor || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Shield and Elemental Ward restore 12 Armor
*; Tier 14
:Fire Shield and Elemental Ward restore 51 Armor
|-
| Reinforcing || || <b>Tier 14</b> - Reinforce restores +93 Armor and Shield Team restores +47 Armor || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Reinforce restores +15 Armor and Shield Team restores +8 Armor
*; Tier 14
:Reinforce restores +93 Armor and Shield Team restores +47 Armor
|-
| || || <b>Tier 14</b> - Vigorous Defense restores 75 Health || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Vigorous Defense restores 10 Health
*; Tier 14
:Vigorous Defense restores 75 Health
|-
| || || <b>Tier 14</b> - Reinforce Power Cost -28 || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Reinforce Power Cost -2
*; Tier 14
:Reinforce Power Cost -28
|-
| || || <b>Tier 14</b> - Reinforce causes your Major Healing abilities to restore +46 for 10 seconds || Necklace, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Reinforce causes your Major Healing abilities to restore +7 for 10 seconds
*; Tier 14
:Reinforce causes your Major Healing abilities to restore +46 for 10 seconds
|-
| || of Burst-Dodging || <b>Tier 7</b> - Shield Team grants all allies 13% evasion of burst attacks for 10 seconds || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Shield Team grants all allies 3% evasion of burst attacks for 10 seconds
*; Tier 7
:Shield Team grants all allies 13% evasion of burst attacks for 10 seconds
|-
| || || <b>Tier 7</b> - Disrupting Bash causes the target to take +9% damage from Crushing attacks for 8 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Disrupting Bash causes the target to take +3% damage from Crushing attacks for 8 seconds
*; Tier 7
:Disrupting Bash causes the target to take +9% damage from Crushing attacks for 8 seconds
|-
| || || <b>Tier 7</b> - Shield Team grants all allies +7 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Shield Team grants all allies +1 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
*; Tier 7
:Shield Team grants all allies +7 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
|-
| || || <b>Tier 7</b> - Vigorous Defense boosts your Sprint Speed +6.5 for 15 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Vigorous Defense boosts your Sprint Speed +1 for 15 seconds
*; Tier 7
:Vigorous Defense boosts your Sprint Speed +6.5 for 15 seconds
|-
| || || <b>Tier 7</b> - Shield Team causes all targets' Survival Utility abilities to restore 57 Armor to them. Lasts 20 seconds || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Shield Team causes all targets' Survival Utility abilities to restore 10 Armor to them. Lasts 20 seconds
*; Tier 7
:Shield Team causes all targets' Survival Utility abilities to restore 57 Armor to them. Lasts 20 seconds
|-
| || || <b>Tier 14</b> - Reinforce boosts your Nice Attack Damage +140 for 9 seconds || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Reinforce boosts your Nice Attack Damage +10 for 9 seconds
*; Tier 14
:Reinforce boosts your Nice Attack Damage +140 for 9 seconds
|-
| || || <b>Tier 14</b> - Take the Lead heals you for 84 Health after a 15 second delay || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Take the Lead heals you for 6 Health after a 15 second delay
*; Tier 14
:Take the Lead heals you for 84 Health after a 15 second delay
|-
| || || <b>Tier 7</b> - Take the Lead boosts your sprint speed by an additional +5 and you recover 30 Power after a 15 second delay || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Take the Lead boosts your sprint speed by an additional +1 and you recover 9 Power after a 15 second delay
*; Tier 7
:Take the Lead boosts your sprint speed by an additional +5 and you recover 30 Power after a 15 second delay
|-
| || || <b>Tier 14</b> - Take the Lead boosts the taunt of all your attacks +140% || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Take the Lead boosts the taunt of all your attacks +10%
*; Tier 14
:Take the Lead boosts the taunt of all your attacks +140%
|-
| || of Fool Fighting || <b>Tier 14</b> - Fight Me You Fools Damage +56% || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fight Me You Fools Damage +4%
*; Tier 14
:Fight Me You Fools Damage +56%
|-
| || of Fool Fighting || <b>Tier 14</b> - Fight Me You Fools deals +44% damage and taunts +400 || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fight Me You Fools deals +5% damage and taunts +25
*; Tier 14
:Fight Me You Fools deals +44% damage and taunts +400
|-
| Finisher's || of Finishing || <b>Tier 14</b> - Finish It Damage +62% || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Finish It Damage +10%
*; Tier 14
:Finish It Damage +62%
|-
| || of Fast Finishes || <b>Tier 14</b> - Finish It Damage +32% and Power Cost -17 || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Finish It Damage +2% and Power Cost -4
*; Tier 14
:Finish It Damage +32% and Power Cost -17
|-
| || || <b>Tier 7</b> - Finish It Restores 56 Health || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Finish It Restores 10 Health
*; Tier 7
:Finish It Restores 56 Health
|-
| || || <b>Tier 1</b> - Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%
|-
| || || <b>Tier 7</b> - Fight Me You Fools and Finish It boost Core Attack Damage +128 for 6 seconds || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fight Me You Fools and Finish It boost Core Attack Damage +20 for 6 seconds
*; Tier 7
:Fight Me You Fools and Finish It boost Core Attack Damage +128 for 6 seconds
|-
| || of Death Avoidance || <b>Tier 14</b> - Chance to Miraculously Avoid Death +101% when Shield is active || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Chance to Miraculously Avoid Death +10% when Shield is active
*; Tier 14
:Chance to Miraculously Avoid Death +101% when Shield is active
|-
| || || <b>Tier 14</b> - Fight Me You Fools grants you 29% damage reflection for 10 seconds || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fight Me You Fools grants you 3% damage reflection for 10 seconds
*; Tier 14
:Fight Me You Fools grants you 29% damage reflection for 10 seconds
|-
| Fire-Insulated || of Fiery Insulation || <b>Tier 14</b> - Fire Shield boosts your direct and indirect Cold mitigation +14 for 20 seconds || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Shield boosts your direct and indirect Cold mitigation +1 for 20 seconds
*; Tier 14
:Fire Shield boosts your direct and indirect Cold mitigation +14 for 20 seconds
|-
| || of True Fire Shielding || <b>Tier 14</b> - Fire Shield boosts your direct and indirect Fire mitigation +14 for 20 seconds || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Shield boosts your direct and indirect Fire mitigation +1 for 20 seconds
*; Tier 14
:Fire Shield boosts your direct and indirect Fire mitigation +14 for 20 seconds
|-
| Igniting || of Incinerating Defense || <b>Tier 7</b> - Fire Shield causes melee attackers to ignite, dealing 33 Fire damage over 9 seconds || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Shield causes melee attackers to ignite, dealing 9 Fire damage over 9 seconds
*; Tier 7
:Fire Shield causes melee attackers to ignite, dealing 33 Fire damage over 9 seconds
|}