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Hammer/Treasure Effects

41,569 bytes added, 5 October
Updating to v414
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Hammer/Treasure Effects|Hammer Treasure Effects]]==
</includeonly>See also: [[Hammer/Treasure Effects:By Slot]]
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- This table is from patch v304, May 25, 2018 Updated to v414 on Fri Oct 04 2024 23:24:28 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Best Tier Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| All TiersOther Versions
|-
| || of Hammering || <b>Tier 7Level 100</b> - Hammer Base Damage +2350% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Hammer Damage +3*; Tier 2:Hammer Base Damage +8%*; Tier 3:Hammer Base Damage +11%5*; Tier 4Level 20:Hammer Base Damage +1410%*; Tier 5Level 30:Hammer Base Damage +1715%*; Tier 6Level 40
:Hammer Base Damage +20%
*; Tier 7Level 50:Hammer Base Damage +2325%*; Level 60:Hammer Base Damage +30%*; Level 70:Hammer Base Damage +35%*; Level 80:Hammer Base Damage +40%*; Level 90:Hammer Base Damage +45%*; Level 100:Hammer Base Damage +50%
}}
|-
| || || <b>Level 100</b> - Hammer Damage +105 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer Damage +10*; Level 10:Hammer Damage +15*; Level 15:Hammer Damage +20*; Level 20:Hammer Damage +25*; Level 25:Hammer Damage +30*; Level 30:Hammer Damage +35*; Level 35:Hammer Damage +40*; Level 40:Hammer Damage +45*; Level 45:Hammer Damage +50*; Level 50:Hammer Damage +55*; Level 55:Hammer Damage +60*; Level 60:Hammer Damage +65*; Level 65:Hammer Damage +70*; Level 70:Hammer Damage +75*; Level 75:Hammer Damage +80*; Level 80:Hammer Damage +85*; Level 85:Hammer Damage +90*; Level 90:Hammer Damage +95*; Level 95:Hammer Damage +100*; Level 100:Hammer Damage +105}}|-| Powerful-Looking || || <b>Level 100</b> - Core Attacks cause the next use of Look At My Hammer to restore +50 Power || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Core Attacks cause the next use of Look At My Hammer to restore +3 Power*; Level 10:Core Attacks cause the next use of Look At My Hammer to restore +5 Power*; Level 15:Core Attacks cause the next use of Look At My Hammer to restore +7 Power*; Level 20:Core Attacks cause the next use of Look At My Hammer to restore +9 Power*; Level 25:Core Attacks cause the next use of Look At My Hammer to restore +11 Power*; Level 30:Core Attacks cause the next use of Look At My Hammer to restore +13 Power*; Level 35:Core Attacks cause the next use of Look At My Hammer to restore +15 Power*; Level 40:Core Attacks cause the next use of Look At My Hammer to restore +17 Power*; Level 45:Core Attacks cause the next use of Look At My Hammer to restore +19 Power*; Level 50:Core Attacks cause the next use of Look At My Hammer to restore +22 Power*; Level 55:Core Attacks cause the next use of Look At My Hammer to restore +25 Power*; Level 60:Core Attacks cause the next use of Look At My Hammer to restore +28 Power*; Level 65:Core Attacks cause the next use of Look At My Hammer to restore +31 Power*; Level 70:Core Attacks cause the next use of Look At My Hammer to restore +33 Power*; Level 75:Core Attacks cause the next use of Look At My Hammer to restore +36 Power*; Level 80:Core Attacks cause the next use of Look At My Hammer to restore +38 Power*; Level 85:Core Attacks cause the next use of Look At My Hammer to restore +41 Power*; Level 90:Core Attacks cause the next use of Look At My Hammer to restore +44 Power*; Level 95:Core Attacks cause the next use of Look At My Hammer to restore +47 Power*; Level 100:Core Attacks cause the next use of Look At My Hammer to restore +50 Power}}|-| || || <b>Level 100</b> - Hammer attacks that kill an enemy via direct damage restore 46 Power to you. || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer attacks that kill an enemy via direct damage restore 8 Power to you.*; Level 10:Hammer attacks that kill an enemy via direct damage restore 10 Power to you.*; Level 15:Hammer attacks that kill an enemy via direct damage restore 12 Power to you.*; Level 20:Hammer attacks that kill an enemy via direct damage restore 14 Power to you.*; Level 25:Hammer attacks that kill an enemy via direct damage restore 16 Power to you.*; Level 30:Hammer attacks that kill an enemy via direct damage restore 18 Power to you.*; Level 35:Hammer attacks that kill an enemy via direct damage restore 20 Power to you.*; Level 40:Hammer attacks that kill an enemy via direct damage restore 22 Power to you.*; Level 45:Hammer attacks that kill an enemy via direct damage restore 24 Power to you.*; Level 50:Hammer attacks that kill an enemy via direct damage restore 26 Power to you.*; Level 55:Hammer attacks that kill an enemy via direct damage restore 28 Power to you.*; Level 60:Hammer attacks that kill an enemy via direct damage restore 30 Power to you.*; Level 65:Hammer attacks that kill an enemy via direct damage restore 32 Power to you.*; Level 70:Hammer attacks that kill an enemy via direct damage restore 34 Power to you.*; Level 75:Hammer attacks that kill an enemy via direct damage restore 36 Power to you.*; Level 80:Hammer attacks that kill an enemy via direct damage restore 38 Power to you.*; Level 85:Hammer attacks that kill an enemy via direct damage restore 40 Power to you.*; Level 90:Hammer attacks that kill an enemy via direct damage restore 42 Power to you.*; Level 95:Hammer attacks that kill an enemy via direct damage restore 44 Power to you.*; Level 100:Hammer attacks that kill an enemy via direct damage restore 46 Power to you.}}|-| || of Elemental Supremacy || <b>Level 100</b> - Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active || Uncommon || Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active*; Level 10:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2% while Hammer skill active*; Level 15:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3% while Hammer skill active*; Level 20:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% while Hammer skill active*; Level 25:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active*; Level 30:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% while Hammer skill active*; Level 35:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% while Hammer skill active*; Level 40:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% while Hammer skill active*; Level 45:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +9% while Hammer skill active*; Level 50:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% while Hammer skill active*; Level 55:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% while Hammer skill active*; Level 60:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +12% while Hammer skill active*; Level 65:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% while Hammer skill active*; Level 70:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +14% while Hammer skill active*; Level 75:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% while Hammer skill active*; Level 80:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% while Hammer skill active*; Level 85:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +17% while Hammer skill active*; Level 90:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +18% while Hammer skill active*; Level 95:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +19% while Hammer skill active*; Level 100:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active}}|-| || of Inevitable Armor || <b>Level 90</b> - Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration || Epic || Chest || {{Spoiler|Click Expand to reveal|*; Level 50:Hammer abilities that restore Armor after a 6-second delay have +80% Armor restoration*; Level 70:Hammer abilities that restore Armor after a 6-second delay have +90% Armor restoration*; Level 90:Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration}}|-| || || <b>Level 100</b> - Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored || Rare || Hands, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20% of the Armor restored*; Level 10:Hammer abilities that restore Armor after a 6-second delay also restore 7 Power, increased by 20% of the Armor restored*; Level 15:Hammer abilities that restore Armor after a 6-second delay also restore 8 Power, increased by 20% of the Armor restored*; Level 20:Hammer abilities that restore Armor after a 6-second delay also restore 9 Power, increased by 20% of the Armor restored*; Level 25:Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20% of the Armor restored*; Level 30:Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% of the Armor restored*; Level 35:Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20% of the Armor restored*; Level 40:Hammer abilities that restore Armor after a 6-second delay also restore 13 Power, increased by 20% of the Armor restored*; Level 45:Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20% of the Armor restored*; Level 50:Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20% of the Armor restored*; Level 55:Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20% of the Armor restored*; Level 60:Hammer abilities that restore Armor after a 6-second delay also restore 17 Power, increased by 20% of the Armor restored*; Level 65:Hammer abilities that restore Armor after a 6-second delay also restore 18 Power, increased by 20% of the Armor restored*; Level 70:Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20% of the Armor restored*; Level 75:Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20% of the Armor restored*; Level 80:Hammer abilities that restore Armor after a 6-second delay also restore 21 Power, increased by 20% of the Armor restored*; Level 85:Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% of the Armor restored*; Level 90:Hammer abilities that restore Armor after a 6-second delay also restore 23 Power, increased by 20% of the Armor restored*; Level 95:Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% of the Armor restored*; Level 100:Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored}}|-| || of Vindictive Clubbing || <b>Tier 14Level 100</b> - Hammer attacks deal +1420% damage but generate +4260% Rage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Hammer attacks deal +1% damage but generate +3% Rage
*; Tier 2Level 10
:Hammer attacks deal +2% damage but generate +6% Rage
*; Tier 3Level 15
:Hammer attacks deal +3% damage but generate +9% Rage
*; Tier 4Level 20
:Hammer attacks deal +4% damage but generate +12% Rage
*; Tier 5Level 25
:Hammer attacks deal +5% damage but generate +15% Rage
*; Tier 6Level 30
:Hammer attacks deal +6% damage but generate +18% Rage
*; Tier 7Level 35
:Hammer attacks deal +7% damage but generate +21% Rage
*; Tier 8Level 40
:Hammer attacks deal +8% damage but generate +24% Rage
*; Tier 9Level 45
:Hammer attacks deal +9% damage but generate +27% Rage
*; Tier 10Level 50
:Hammer attacks deal +10% damage but generate +30% Rage
*; Tier 11Level 55
:Hammer attacks deal +11% damage but generate +33% Rage
*; Tier 12Level 60
:Hammer attacks deal +12% damage but generate +36% Rage
*; Tier 13Level 65
:Hammer attacks deal +13% damage but generate +39% Rage
*; Tier 14Level 70
:Hammer attacks deal +14% damage but generate +42% Rage
*; Level 75
:Hammer attacks deal +15% damage but generate +45% Rage
*; Level 80
:Hammer attacks deal +16% damage but generate +48% Rage
*; Level 85
:Hammer attacks deal +17% damage but generate +51% Rage
*; Level 90
:Hammer attacks deal +18% damage but generate +54% Rage
*; Level 95
:Hammer attacks deal +19% damage but generate +57% Rage
*; Level 100
:Hammer attacks deal +20% damage but generate +60% Rage
}}
|-
| || of Braining || <b>Tier 14Level 100</b> - Hammer attacks deal +1824% damage to targets whose Rage meters are at least 66% full || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
*; Tier 2Level 10
:Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
*; Tier 3Level 15
:Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
*; Tier 4Level 20
:Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
*; Tier 5Level 25
:Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
*; Tier 6Level 30
:Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
*; Tier 7Level 35
:Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
*; Tier 8Level 40
:Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
*; Tier 9Level 45
:Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
*; Tier 10Level 50
:Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
*; Tier 11Level 55
:Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
*; Tier 12Level 60
:Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
*; Tier 13Level 65
:Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
*; Tier 14Level 70
:Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
*; Level 75
:Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full
*; Level 80
:Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
*; Level 85
:Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full
*; Level 90
:Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full
*; Level 95
:Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full
*; Level 100
:Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full
}}
|-
| || of Dazing || <b>Tier 14Level 100</b> - Hammer attacks have a 1420% chance to Knock Down targets whose Rage meter is at least 66% full || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 2Level 10
:Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 3Level 15
:Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 4Level 20
:Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 5Level 25
:Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 6Level 30
:Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 7Level 35
:Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 8Level 40
:Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 9Level 45
:Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 10Level 50
:Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 11Level 55
:Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 12Level 60
:Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 13Level 65
:Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 14Level 70
:Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 75
:Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 80
:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 85
:Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 90
:Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 95
:Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 100
:Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full
}}
|-
| || of Seismic Slamming || <b>Tier 14Level 100</b> - Seismic Impact Damage +4351.5% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Seismic Impact Damage +4%
*; Tier 2Level 10:Seismic Impact Damage +6.5%*; Level 15:Seismic Impact Damage +79%*; Tier 3Level 20:Seismic Impact Damage +1011.5%*; Tier 4Level 25:Seismic Impact Damage +1314%*; Tier 5Level 30:Seismic Impact Damage +16.5%*; Tier 6Level 35
:Seismic Impact Damage +19%
*; Tier 7Level 40:Seismic Impact Damage +2221.5%*; Tier 8Level 45:Seismic Impact Damage +2524%*; Tier 9Level 50:Seismic Impact Damage +2826.5%*; Tier 10Level 55:Seismic Impact Damage +29%*; Level 60:Seismic Impact Damage +31.5%*; Tier 11Level 65
:Seismic Impact Damage +34%
*; Tier 12Level 70:Seismic Impact Damage +3736.5%*; Tier 13Level 75:Seismic Impact Damage +4039%*; Tier 14Level 80:Seismic Impact Damage +4341.5%*; Level 85:Seismic Impact Damage +44%*; Level 90:Seismic Impact Damage +46.5%*; Level 95:Seismic Impact Damage +49%*; Level 100:Seismic Impact Damage +51.5%
}}
|-
| || || <b>Tier 7Level 100</b> - Way of the Hammer boosts Slashing and Piercing Damage +1539% for 10 seconds || Rare || Ring || {{Spoiler|Click Expand to reveal|*; Tier 1:Way of the Hammer boosts Slashing and Piercing Damage +2% for Level 10 seconds*; Tier 2
:Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
*; Tier 3:Way of the Hammer boosts Slashing and Piercing Damage +6% for 10 seconds*; Tier 4Level 20
:Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
*; Tier 5:Way of the Hammer boosts Slashing and Piercing Damage +10% for 10 seconds*; Tier 6Level 30
:Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
*; Tier 7Level 40:Way of the Hammer boosts Slashing and Piercing Damage +1516% for 10 seconds*; Level 50:Way of the Hammer boosts Slashing and Piercing Damage +20% for 10 seconds*; Level 60:Way of the Hammer boosts Slashing and Piercing Damage +24% for 10 seconds*; Level 70:Way of the Hammer boosts Slashing and Piercing Damage +30% for 10 seconds*; Level 80:Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds*; Level 90:Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds*; Level 100:Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds
}}
|-
| || of Seismic Events || <b>Tier 7Level 100</b> - Seismic Impact hits all targets within 8 meters and deals +21% damage || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Seismic Impact hits all targets within 8 meters and deals +3% damage
*; Tier 2Level 20:Seismic Impact hits all targets within 8 meters and deals +65% damage*; Tier 3Level 30:Seismic Impact hits all targets within 8 meters and deals +7% damage*; Level 40
:Seismic Impact hits all targets within 8 meters and deals +9% damage
*; Tier 4Level 50:Seismic Impact hits all targets within 8 meters and deals +1211% damage*; Tier 5Level 60:Seismic Impact hits all targets within 8 meters and deals +13% damage*; Level 70
:Seismic Impact hits all targets within 8 meters and deals +15% damage
*; Tier 6Level 80:Seismic Impact hits all targets within 8 meters and deals +1817% damage*; Tier 7Level 90:Seismic Impact hits all targets within 8 meters and deals +19% damage*; Level 100
:Seismic Impact hits all targets within 8 meters and deals +21% damage
}}
|-
| || || <b>Tier 7Level 100</b> - Seismic Impact deals +100 Damage and restores 70 100 Armor to you after a 6-second delay || Rare || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Seismic Impact deals +10 Damage and restores 10 Armor to youafter a 6-second delay*; Tier 2Level 20:Seismic Impact deals +20 Damage and restores 20 Armor to youafter a 6-second delay*; Tier 3Level 30:Seismic Impact deals +30 Damage and restores 30 Armor to youafter a 6-second delay*; Tier 4Level 40:Seismic Impact deals +40 Damage and restores 40 Armor to youafter a 6-second delay*; Tier 5Level 50:Seismic Impact deals +50 Damage and restores 50 Armor to youafter a 6-second delay*; Tier 6Level 60:Seismic Impact deals +60 Damage and restores 60 Armor to youafter a 6-second delay*; Tier 7Level 70:Seismic Impact deals +70 Damage and restores 70 Armor to youafter a 6-second delay*; Level 80:Seismic Impact deals +80 Damage and restores 80 Armor to you after a 6-second delay*; Level 90:Seismic Impact deals +90 Damage and restores 90 Armor to you after a 6-second delay*; Level 100:Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay
}}
|-
| || || <b>Tier 14Level 100</b> - Seismic Impact deals +63160 Damage. If target is Knocked Down it deals a further +49% damage to targets that are Knocked Down || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Seismic Impact deals +118 Damage. If target is Knocked Down it deals a further +5% damage to targets that are *; Level 10:Seismic Impact deals +16 Damage. If target is Knocked Downit deals a further +7% damage*; Tier 2Level 15:Seismic Impact deals +1524 Damage. If target is Knocked Down it deals a further +9% damage to targets that are *; Level 20:Seismic Impact deals +32 Damage. If target is Knocked Downit deals a further +11% damage*; Tier 3Level 25:Seismic Impact deals +1940 Damage. If target is Knocked Down it deals a further +13% damage to targets that are *; Level 30:Seismic Impact deals +48 Damage. If target is Knocked Downit deals a further +15% damage*; Tier 4Level 35:Seismic Impact deals +2356 Damage. If target is Knocked Down it deals a further +17% damage to targets that are *; Level 40:Seismic Impact deals +64 Damage. If target is Knocked Downit deals a further +19% damage*; Tier 5Level 45:Seismic Impact deals +2772 Damage. If target is Knocked Down it deals a further +21% damage to targets that are *; Level 50:Seismic Impact deals +80 Damage. If target is Knocked Downit deals a further +23% damage*; Tier 6Level 55:Seismic Impact deals +3188 Damage. If target is Knocked Down it deals a further +25% damage to targets that are *; Level 60:Seismic Impact deals +96 Damage. If target is Knocked Downit deals a further +27% damage*; Tier 7Level 65:Seismic Impact deals +35104 Damage. If target is Knocked Down it deals a further +29% damage to targets that are Knocked Down*; Tier 8Level 70:Seismic Impact deals +39112 Damage. If target is Knocked Down it deals a further +31% damage to targets that are Knocked Down*; Tier 9Level 75:Seismic Impact deals +43120 Damage. If target is Knocked Down it deals a further +34% damage to targets that are Knocked Down*; Tier 10Level 80:Seismic Impact deals +47128 Damage. If target is Knocked Down it deals a further +37% damage to targets that are Knocked Down*; Tier 11Level 85:Seismic Impact deals +51136 Damage. If target is Knocked Down it deals a further +40% damage to targets that are Knocked Down*; Tier 12Level 90:Seismic Impact deals +55144 Damage. If target is Knocked Down it deals a further +43% damage to targets that are Knocked Down*; Tier 13Level 95:Seismic Impact deals +59152 Damage. If target is Knocked Down it deals a further +46% damage to targets that are Knocked Down*; Tier 14Level 100:Seismic Impact deals +63160 Damage. If target is Knocked Down it deals a further +49% damage to targets that are Knocked Down
}}
|-
| Reverberating || || <b>Tier 14Level 100</b> - Reverberating Strike Damage +31% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Reverberating Strike Damage +5%
*; Tier 2Level 10:Reverberating Strike Damage +6%*; Level 15
:Reverberating Strike Damage +7%
*; Tier 3Level 20:Reverberating Strike Damage +8%*; Level 25
:Reverberating Strike Damage +9%
*; Tier 4Level 30:Reverberating Strike Damage +10%*; Level 35:Reverberating Strike Damage +11.5%*; Tier 5Level 40
:Reverberating Strike Damage +13%
*; Tier 6Level 45:Reverberating Strike Damage +1514.5%*; Tier 7Level 50:Reverberating Strike Damage +16%*; Level 55:Reverberating Strike Damage +17.5%*; Tier 8Level 60
:Reverberating Strike Damage +19%
*; Tier 9Level 65:Reverberating Strike Damage +2120.5%*; Tier 10Level 70:Reverberating Strike Damage +22%*; Level 75:Reverberating Strike Damage +23.5%*; Tier 11Level 80
:Reverberating Strike Damage +25%
*; Tier 12Level 85:Reverberating Strike Damage +2726.5%*; Tier 13Level 90:Reverberating Strike Damage +28%*; Level 95:Reverberating Strike Damage +29.5%*; Tier 14Level 100
:Reverberating Strike Damage +31%
}}
|-
| || || <b>Tier 14Level 100</b> - Way of the Hammer restores 70 100 Armor to all targets || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Way of the Hammer restores 16 Armor to all targets
*; Tier 2Level 10
:Way of the Hammer restores 20 Armor to all targets
*; Tier 3Level 15
:Way of the Hammer restores 24 Armor to all targets
*; Tier 4Level 20
:Way of the Hammer restores 28 Armor to all targets
*; Tier 5Level 25
:Way of the Hammer restores 32 Armor to all targets
*; Tier 6Level 30
:Way of the Hammer restores 36 Armor to all targets
*; Tier 7Level 35
:Way of the Hammer restores 40 Armor to all targets
*; Tier 8Level 40
:Way of the Hammer restores 44 Armor to all targets
*; Tier 9Level 45
:Way of the Hammer restores 48 Armor to all targets
*; Tier 10Level 50
:Way of the Hammer restores 52 Armor to all targets
*; Tier 11Level 55
:Way of the Hammer restores 56 Armor to all targets
*; Tier 12Level 60
:Way of the Hammer restores 60 Armor to all targets
*; Tier 13Level 65
:Way of the Hammer restores 65 Armor to all targets
*; Tier 14Level 70
:Way of the Hammer restores 70 Armor to all targets
*; Level 75
:Way of the Hammer restores 75 Armor to all targets
*; Level 80
:Way of the Hammer restores 80 Armor to all targets
*; Level 85
:Way of the Hammer restores 85 Armor to all targets
*; Level 90
:Way of the Hammer restores 90 Armor to all targets
*; Level 95
:Way of the Hammer restores 95 Armor to all targets
*; Level 100
:Way of the Hammer restores 100 Armor to all targets
}}
|-
| || || <b>Tier 14Level 100</b> - Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns Damage +105 || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reverberating Strike deals Damage +10 direct health damage and applies the Mild Concussion status*; Level 10: target is susceptible to random self-stunsReverberating Strike Damage +15*; Tier 2Level 15:Reverberating Strike deals 14 direct health damage and applies the Mild Concussion statusDamage +20*; Level 20: target is susceptible to random self-stunsReverberating Strike Damage +25*; Tier 3Level 25:Reverberating Strike deals 18 direct health damage and applies the Mild Concussion statusDamage +30*; Level 30: target is susceptible to random self-stunsReverberating Strike Damage +35*; Tier 4Level 35:Reverberating Strike deals 22 direct health damage and applies the Mild Concussion statusDamage +40*; Level 40: target is susceptible to random self-stunsReverberating Strike Damage +45*; Tier 5Level 45:Reverberating Strike deals 26 direct health damage and applies the Mild Concussion statusDamage +50*; Level 50: target is susceptible to random self-stunsReverberating Strike Damage +55*; Tier 6Level 55:Reverberating Strike deals 30 direct health damage and applies the Mild Concussion statusDamage +60*; Level 60: target is susceptible to random self-stunsReverberating Strike Damage +65*; Tier 7Level 65:Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +70*; Tier 8Level 70:Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +75*; Tier 9Level 75:Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +80*; Tier 10Level 80:Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +85*; Tier 11Level 85:Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +90*; Tier 12Level 90:Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +95*; Tier 13Level 95:Reverberating Strike deals 58 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +100*; Tier 14Level 100:Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +105
}}
|-
| || of Slagging || <b>Tier 14Level 100</b> - Pound To Slag Damage +5965% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag Damage +78%*; Tier 2Level 10
:Pound To Slag Damage +11%
*; Tier 3Level 15:Pound To Slag Damage +1514%*; Level 20:Pound To Slag Damage +17%*; Tier 4Level 25:Pound To Slag Damage +1920%*; Tier 5Level 30
:Pound To Slag Damage +23%
*; Tier 6Level 35:Pound To Slag Damage +2726%*; Tier 7Level 40:Pound To Slag Damage +3129%*; Tier 8Level 45:Pound To Slag Damage +32%*; Level 50
:Pound To Slag Damage +35%
*; Tier 9Level 55:Pound To Slag Damage +3938%*; Tier 10Level 60:Pound To Slag Damage +4341%*; Tier 11Level 65:Pound To Slag Damage +44%*; Level 70
:Pound To Slag Damage +47%
*; Tier 12Level 75:Pound To Slag Damage +5150%*; Tier 13Level 80:Pound To Slag Damage +5553%*; Tier 14Level 85:Pound To Slag Damage +56%*; Level 90
:Pound To Slag Damage +59%
*; Level 95
:Pound To Slag Damage +62%
*; Level 100
:Pound To Slag Damage +65%
}}
|-
| || || <b>Tier 14Level 100</b> - Hurl Lightning and Thunderstrike Damage +3138% || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Hurl Lightning and Thunderstrike Damage +5%
*; Tier 2Level 10:Hurl Lightning and Thunderstrike Damage +6%*; Level 15
:Hurl Lightning and Thunderstrike Damage +7%
*; Tier 3Level 20:Hurl Lightning and Thunderstrike Damage +8%*; Level 25
:Hurl Lightning and Thunderstrike Damage +9%
*; Tier 4Level 30:Hurl Lightning and Thunderstrike Damage +1110%*; Level 35:Hurl Lightning and Thunderstrike Damage +12%*; Level 40:Hurl Lightning and Thunderstrike Damage +14%*; Level 45:Hurl Lightning and Thunderstrike Damage +16%*; Tier 5Level 50:Hurl Lightning and Thunderstrike Damage +1318%*; Tier 6Level 55:Hurl Lightning and Thunderstrike Damage +1520%*; Tier 7Level 60:Hurl Lightning and Thunderstrike Damage +1722%*; Tier 8Level 65:Hurl Lightning and Thunderstrike Damage +1924%*; Tier 9Level 70:Hurl Lightning and Thunderstrike Damage +2126%*; Tier 10Level 75:Hurl Lightning and Thunderstrike Damage +28%*; Level 80:Hurl Lightning and Thunderstrike Damage +2330%*; Tier 11Level 85:Hurl Lightning and Thunderstrike Damage +2532%*; Tier 12Level 90:Hurl Lightning and Thunderstrike Damage +2734%*; Tier 13Level 95:Hurl Lightning and Thunderstrike Damage +2936%*; Tier 14Level 100:Hurl Lightning and Thunderstrike Damage +3138%
}}
|-
| || of Healthy Obliteration || <b>Tier 14Level 100</b> - Pound To Slag restores 108 health to you 144 Health (or Armor, if Health is full) || Uncommon || Ring, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag restores 8 health to youHealth (or Armor, if Health is full)*; Tier 2Level 10:Pound To Slag restores 16 health to youHealth (or Armor, if Health is full)*; Tier 3Level 15:Pound To Slag restores 24 health to youHealth (or Armor, if Health is full)*; Tier 4Level 20:Pound To Slag restores 32 health to youHealth (or Armor, if Health is full)*; Tier 5Level 25:Pound To Slag restores 40 health to youHealth (or Armor, if Health is full)*; Tier 6Level 30:Pound To Slag restores 48 health to youHealth (or Armor, if Health is full)*; Tier 7Level 35:Pound To Slag restores 56 health to youHealth (or Armor, if Health is full)*; Tier 8Level 40:Pound To Slag restores 64 health to youHealth (or Armor, if Health is full)*; Tier 9Level 45:Pound To Slag restores 72 health to youHealth (or Armor, if Health is full)*; Tier 10Level 50:Pound To Slag restores 80 health to youHealth (or Armor, if Health is full)*; Tier 11Level 55:Pound To Slag restores 88 health to youHealth (or Armor, if Health is full)*; Tier 12Level 60:Pound To Slag restores 96 health to youHealth (or Armor, if Health is full)*; Tier 13Level 65:Pound To Slag restores 102 health to youHealth (or Armor, if Health is full)*; Tier 14Level 70:Pound To Slag restores 108 health to youHealth (or Armor, if Health is full)*; Level 75:Pound To Slag restores 114 Health (or Armor, if Health is full)*; Level 80:Pound To Slag restores 120 Health (or Armor, if Health is full)*; Level 85:Pound To Slag restores 126 Health (or Armor, if Health is full)*; Level 90:Pound To Slag restores 132 Health (or Armor, if Health is full)*; Level 95:Pound To Slag restores 138 Health (or Armor, if Health is full)*; Level 100:Pound To Slag restores 144 Health (or Armor, if Health is full)
}}
|-
| || of Frenzied Slagging || <b>Tier 14Level 100</b> - Pound To Slag deals +2840% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 2Level 10
:Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 3Level 15
:Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 4Level 20
:Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 5Level 25
:Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 6Level 30
:Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 7Level 35
:Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 8Level 40
:Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 9Level 45
:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 10Level 50
:Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 11Level 55
:Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 12Level 60
:Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 13Level 65
:Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 14Level 70
:Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 75
:Pound To Slag deals +30% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 80
:Pound To Slag deals +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 85
:Pound To Slag deals +34% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 90
:Pound To Slag deals +36% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 95
:Pound To Slag deals +38% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 100
:Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
}}
|-
| || of Proud Pounding || <b>Tier 1Level 100</b> - Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds || Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50
:Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 55
:Pound To Slag deals +15 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 60
:Pound To Slag deals +30 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 65
:Pound To Slag deals +50 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 70
:Pound To Slag deals +70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 75
:Pound To Slag deals +90 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 80
:Pound To Slag deals +110 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 90
:Pound To Slag deals +130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 100
:Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
}}
|-
| || || <b>Level 100</b> - Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds || Rare || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds
*; Level 20
:Way of the Hammer boosts all targets' Electricity Damage +11% for 10 seconds
*; Level 30
:Way of the Hammer boosts all targets' Electricity Damage +15% for 10 seconds
*; Level 40
:Way of the Hammer boosts all targets' Electricity Damage +19% for 10 seconds
*; Level 50
:Way of the Hammer boosts all targets' Electricity Damage +23% for 10 seconds
*; Level 60
:Way of the Hammer boosts all targets' Electricity Damage +27% for 10 seconds
*; Level 70
:Way of the Hammer boosts all targets' Electricity Damage +31% for 10 seconds
*; Level 80
:Way of the Hammer boosts all targets' Electricity Damage +35% for 10 seconds
*; Level 90
:Way of the Hammer boosts all targets' Electricity Damage +39% for 10 seconds
*; Level 100
:Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds
}}
|-
| || of Hammer-Style Rage Management || <b>Level 100</b> - Pound To Slag deals +640 damage if target's Rage is at least 66% full || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag deals +32 damage if target's Rage is at least 66% full
*; Level 10
:Pound To Slag deals +64 damage if target's Rage is at least 66% full
*; Level 15
:Pound To Slag deals +96 damage if target's Rage is at least 66% full
*; Level 20
:Pound To Slag deals +128 damage if target's Rage is at least 66% full
*; Level 25
:Pound To Slag deals +160 damage if target's Rage is at least 66% full
*; Level 30
:Pound To Slag deals +192 damage if target's Rage is at least 66% full
*; Level 35
:Pound To Slag deals +224 damage if target's Rage is at least 66% full
*; Level 40
:Pound To Slag deals +256 damage if target's Rage is at least 66% full
*; Level 45
:Pound To Slag deals +288 damage if target's Rage is at least 66% full
*; Level 50
:Pound To Slag deals +320 damage if target's Rage is at least 66% full
*; Level 55
:Pound To Slag deals +352 damage if target's Rage is at least 66% full
*; Level 60
:Pound To Slag deals +384 damage if target's Rage is at least 66% full
*; Level 65
:Pound To Slag deals +416 damage if target's Rage is at least 66% full
*; Level 70
:Pound To Slag deals +448 damage if target's Rage is at least 66% full
*; Level 75
:Pound To Slag deals +480 damage if target's Rage is at least 66% full
*; Level 80
:Pound To Slag deals +512 damage if target's Rage is at least 66% full
*; Level 85
:Pound To Slag deals +544 damage if target's Rage is at least 66% full
*; Level 90
:Pound To Slag deals +576 damage if target's Rage is at least 66% full
*; Level 95
:Pound To Slag deals +608 damage if target's Rage is at least 66% full
*; Level 100
:Pound To Slag deals +640 damage if target's Rage is at least 66% full
}}
|-
| || || <b>Tier 7Level 100</b> - Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +16% for 10 136 and Reuse Time -8 seconds || MainHand Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +2% for 6 and Reuse Time -5 seconds*; Level 10 :Pound To Slag Damage +12 and Reuse Time -5 seconds*; Level 15:Pound To Slag Damage +18 and Reuse Time -5 seconds*; Level 20:Pound To Slag Damage +24 and Reuse Time -5 seconds*; Level 25:Pound To Slag Damage +30 and Reuse Time -5 seconds*; Level 30:Pound To Slag Damage +36 and Reuse Time -5 seconds*; Level 35:Pound To Slag Damage +42 and Reuse Time -5 seconds*; Tier 2Level 40:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +4% for 10 48 and Reuse Time -5 seconds*; Tier 3Level 45:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +54 and Reuse Time -6% for 10 seconds*; Tier 4Level 50:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +8% for 10 60 and Reuse Time -6 seconds*; Tier 5Level 55:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +10% for 10 66 and Reuse Time -6 seconds*; Tier Level 60:Pound To Slag Damage +72 and Reuse Time -6seconds*; Level 65:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +12% for 10 80 and Reuse Time -7 seconds*; Tier Level 70:Pound To Slag Damage +88 and Reuse Time -7seconds*; Level 75:Pound To Slag Damage +96 and Reuse Time -8 seconds*; Level 80:Pound To Slag Damage +104 and Reuse Time -8 seconds*; Level 85:Pound To Slag Damage +112 and Reuse Time -8 seconds*; Level 90:Pound To Slag Damage +120 and Reuse Time -8 seconds*; Level 95:Pound To Slag Damage +128 and Reuse Time -8 seconds*; Level 100:Way of the Hammer boosts all targets' Electricity Pound To Slag Damage +16% for 10 136 and Reuse Time -8 seconds
}}
|-
| || of Nice Looking Hammers || <b>Tier 14Level 100</b> - Look At My Hammer restores +72 102 health to you || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Look At My Hammer restores +7 health to you
*; Tier 2Level 10
:Look At My Hammer restores +12 health to you
*; Tier 3Level 15
:Look At My Hammer restores +17 health to you
*; Tier 4Level 20
:Look At My Hammer restores +22 health to you
*; Tier 5Level 25
:Look At My Hammer restores +27 health to you
*; Tier 6Level 30
:Look At My Hammer restores +32 health to you
*; Tier 7Level 35
:Look At My Hammer restores +37 health to you
*; Tier 8Level 40
:Look At My Hammer restores +42 health to you
*; Tier 9Level 45
:Look At My Hammer restores +47 health to you
*; Tier 10Level 50
:Look At My Hammer restores +52 health to you
*; Tier 11Level 55
:Look At My Hammer restores +57 health to you
*; Tier 12Level 60
:Look At My Hammer restores +62 health to you
*; Tier 13Level 65
:Look At My Hammer restores +67 health to you
*; Tier 14Level 70
:Look At My Hammer restores +72 health to you
*; Level 75
:Look At My Hammer restores +77 health to you
*; Level 80
:Look At My Hammer restores +82 health to you
*; Level 85
:Look At My Hammer restores +87 health to you
*; Level 90
:Look At My Hammer restores +92 health to you
*; Level 95
:Look At My Hammer restores +97 health to you
*; Level 100
:Look At My Hammer restores +102 health to you
}}
|-
| || of Attractive Clubs || <b>Tier 14Level 100</b> - Look At My Hammer restores +106 148 armor to you || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Look At My Hammer restores +15 armor to you
*; Tier 2Level 10
:Look At My Hammer restores +22 armor to you
*; Tier 3Level 15
:Look At My Hammer restores +29 armor to you
*; Tier 4Level 20
:Look At My Hammer restores +36 armor to you
*; Tier 5Level 25
:Look At My Hammer restores +43 armor to you
*; Tier 6Level 30
:Look At My Hammer restores +50 armor to you
*; Tier 7Level 35
:Look At My Hammer restores +57 armor to you
*; Tier 8Level 40
:Look At My Hammer restores +64 armor to you
*; Tier 9Level 45
:Look At My Hammer restores +71 armor to you
*; Tier 10Level 50
:Look At My Hammer restores +78 armor to you
*; Tier 11Level 55
:Look At My Hammer restores +85 armor to you
*; Tier 12Level 60
:Look At My Hammer restores +92 armor to you
*; Tier 13Level 65
:Look At My Hammer restores +99 armor to you
*; Tier 14Level 70
:Look At My Hammer restores +106 armor to you
*; Level 75
:Look At My Hammer restores +113 armor to you
*; Level 80
:Look At My Hammer restores +120 armor to you
*; Level 85
:Look At My Hammer restores +127 armor to you
*; Level 90
:Look At My Hammer restores +134 armor to you
*; Level 95
:Look At My Hammer restores +141 armor to you
*; Level 100
:Look At My Hammer restores +148 armor to you
}}
|-
| || of Safe Clubbing || <b>Tier 14Level 100</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 54 for 5 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
*; Tier 2Level 10
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
*; Tier 3Level 15
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
*; Tier 4Level 20
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
*; Tier 5Level 25
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
*; Tier 6Level 30
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
*; Tier 7Level 35
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
*; Tier 8Level 40
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
*; Tier 9Level 45
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
*; Tier 10Level 50
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
*; Tier 11Level 55
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
*; Tier 12Level 60
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds
*; Tier 13Level 65
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds
*; Tier 14Level 70
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds
*; Level 75
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 5 seconds
*; Level 80
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 5 seconds
*; Level 85
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 5 seconds
*; Level 90
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 5 seconds
*; Level 95
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 5 seconds
*; Level 100
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds
}}
|-
| || of Efficient Clubbing || <b>Tier 7Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost -9 26 Power for 8 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:After using Look At My Hammer, all other Hammer attacks cost -3 2 Power for 8 seconds*; Tier 2Level 20
:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
*; Tier 3:After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds*; Tier 4Level 30
:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
*; Tier 5:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds*; Tier 6Level 40
:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
*; Tier 7Level 50:After using Look At My Hammer, all other Hammer attacks cost -9 11 Power for 8 seconds*; Level 60:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 8 seconds*; Level 70:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 8 seconds*; Level 80:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 8 seconds*; Level 90:After using Look At My Hammer, all other Hammer attacks cost -23 Power for 8 seconds*; Level 100:After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds
}}
|-
| || of Efficient Clubbing || <b>Tier 7Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost -8 20 Power for 10 seconds || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
*; Tier 2:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds*; Tier 3Level 20
:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
*; Tier 4:After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds*; Tier 5Level 30
:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
*; Tier 6:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds*; Tier 7Level 40
:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds
*; Level 50
:After using Look At My Hammer, all other Hammer attacks cost -10 Power for 10 seconds
*; Level 60
:After using Look At My Hammer, all other Hammer attacks cost -12 Power for 10 seconds
*; Level 70
:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 10 seconds
*; Level 80
:After using Look At My Hammer, all other Hammer attacks cost -16 Power for 10 seconds
*; Level 90
:After using Look At My Hammer, all other Hammer attacks cost -18 Power for 10 seconds
*; Level 100
:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds
}}
|-
| || of Efficient Clubbing || <b>Tier 7Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost -7 17 Power for 12 seconds || Rare || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
*; Tier 2Level 20
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
*; Tier 3Level 30
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
*; Tier 4:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds*; Tier 5Level 40
:After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
*; Tier 6:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds*; Tier 7Level 50
:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds
*; Level 60
:After using Look At My Hammer, all other Hammer attacks cost -9 Power for 12 seconds
*; Level 70
:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds
*; Level 80
:After using Look At My Hammer, all other Hammer attacks cost -13 Power for 12 seconds
*; Level 90
:After using Look At My Hammer, all other Hammer attacks cost -15 Power for 12 seconds
*; Level 100
:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds
}}
|-
| || of Leaping and Smashing || <b>Tier 14Level 100</b> - Leaping Smash Damage +7486% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash Damage +710%*; Tier 2Level 10:Leaping Smash Damage +1214%*; Tier 3Level 15:Leaping Smash Damage +1718%*; Tier 4Level 20
:Leaping Smash Damage +22%
*; Tier 5Level 25:Leaping Smash Damage +2726%*; Tier 6Level 30:Leaping Smash Damage +3230%*; Tier 7Level 35:Leaping Smash Damage +3734%*; Tier 8Level 40:Leaping Smash Damage +38%*; Level 45
:Leaping Smash Damage +42%
*; Tier 9Level 50:Leaping Smash Damage +4746%*; Tier 10Level 55:Leaping Smash Damage +5250%*; Tier 11Level 60:Leaping Smash Damage +5754%*; Tier 12Level 65:Leaping Smash Damage +58%*; Level 70
:Leaping Smash Damage +62%
*; Tier 13Level 75:Leaping Smash Damage +6866%*; Tier 14Level 80:Leaping Smash Damage +70%*; Level 85
:Leaping Smash Damage +74%
*; Level 90
:Leaping Smash Damage +78%
*; Level 95
:Leaping Smash Damage +82%
*; Level 100
:Leaping Smash Damage +86%
}}
|-
| || of Leaping and Smashing || <b>Tier 14Level 100</b> - Leaping Smash and Latent Charge boost your Core Attack damage +79 115 for 6 seconds || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
*; Tier 2Level 10
:Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
*; Tier 3Level 15
:Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
*; Tier 4Level 20
:Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
*; Tier 5Level 25
:Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
*; Tier 6Level 30
:Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
*; Tier 7Level 35
:Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
*; Tier 8Level 40
:Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
*; Tier 9Level 45
:Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
*; Tier 10Level 50
:Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
*; Tier 11Level 55
:Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
*; Tier 12Level 60
:Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
*; Tier 13Level 65
:Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
*; Tier 14Level 70
:Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
*; Level 75
:Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds
*; Level 80
:Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
*; Level 85
:Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds
*; Level 90
:Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds
*; Level 95
:Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds
*; Level 100
:Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds
}}
|-
| || of Armored Leaping || <b>Tier 14Level 100</b> - Leaping Smash deals +100 Damage and restores 46 64 Armor to you after a 6-second delay || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash deals +5 Damage and restores 7 Armor to youafter a 6-second delay*; Tier 2Level 10:Leaping Smash deals +10 Damage and restores 10 Armor to youafter a 6-second delay*; Tier 3Level 15:Leaping Smash deals +15 Damage and restores 13 Armor to youafter a 6-second delay*; Tier 4Level 20:Leaping Smash deals +20 Damage and restores 16 Armor to youafter a 6-second delay*; Tier 5Level 25:Leaping Smash deals +25 Damage and restores 19 Armor to youafter a 6-second delay*; Tier 6Level 30:Leaping Smash deals +30 Damage and restores 22 Armor to youafter a 6-second delay*; Tier 7Level 35:Leaping Smash deals +35 Damage and restores 25 Armor to youafter a 6-second delay*; Tier 8Level 40:Leaping Smash deals +40 Damage and restores 28 Armor to youafter a 6-second delay*; Tier 9Level 45:Leaping Smash deals +45 Damage and restores 31 Armor to youafter a 6-second delay*; Tier 10Level 50:Leaping Smash deals +50 Damage and restores 34 Armor to youafter a 6-second delay*; Tier 11Level 55:Leaping Smash deals +55 Damage and restores 37 Armor to youafter a 6-second delay*; Tier 12Level 60:Leaping Smash deals +60 Damage and restores 40 Armor to youafter a 6-second delay*; Tier 13Level 65:Leaping Smash deals +65 Damage and restores 43 Armor to youafter a 6-second delay*; Tier 14Level 70:Leaping Smash deals +70 Damage and restores 46 Armor to youafter a 6-second delay*; Level 75:Leaping Smash deals +75 Damage and restores 49 Armor to you after a 6-second delay*; Level 80:Leaping Smash deals +80 Damage and restores 52 Armor to you after a 6-second delay*; Level 85:Leaping Smash deals +85 Damage and restores 55 Armor to you after a 6-second delay*; Level 90:Leaping Smash deals +90 Damage and restores 58 Armor to you after a 6-second delay*; Level 95:Leaping Smash deals +95 Damage and restores 61 Armor to you after a 6-second delay*; Level 100:Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay
}}
|-
| || of Rib Removal || <b>Tier 14Level 100</b> - Rib Shatter Direct Damage +43% || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter Direct Damage +5%*; Level 10:Rib Shatter Damage +7%*; Tier 2Level 15:Rib Shatter Damage +9%*; Level 20:Rib Shatter Damage +11%*; Level 25:Rib Shatter Direct Damage +13%*; Tier 3Level 30:Rib Shatter Direct Damage +1615%*; Tier 4Level 35:Rib Shatter Damage +17%*; Level 40:Rib Shatter Direct Damage +19%*; Tier 5Level 45:Rib Shatter Damage +21%*; Level 50:Rib Shatter Direct Damage +2223%*; Tier 6Level 55:Rib Shatter Direct Damage +25%*; Tier 7Level 60:Rib Shatter Direct Damage +27%*; Tier 8Level 65:Rib Shatter Direct Damage +29%*; Tier 9Level 70:Rib Shatter Direct Damage +31%*; Tier 10Level 75:Rib Shatter Direct Damage +33%*; Tier 11Level 80:Rib Shatter Direct Damage +35%*; Tier 12Level 85:Rib Shatter Direct Damage +37%*; Tier 13Level 90:Rib Shatter Damage +39%*; Level 95:Rib Shatter Direct Damage +4041%*; Tier 14Level 100:Rib Shatter Direct Damage +43%
}}
|-
| || of Rib Removal || <b>Tier 14Level 100</b> - Rib Shatter deals +200 Trauma damage over 10 seconds 100 Damage and restores 48 Armor after a 6-second delay || Uncommon || Feet, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter deals +70 Trauma damage over 5 Damage and restores 10 secondsArmor after a 6-second delay*; Tier 2Level 10:Rib Shatter deals +80 Trauma damage over 10 secondsDamage and restores 12 Armor after a 6-second delay*; Level 15:Rib Shatter deals +15 Damage and restores 14 Armor after a 6-second delay*; Level 20:Rib Shatter deals +20 Damage and restores 16 Armor after a 6-second delay*; Level 25:Rib Shatter deals +25 Damage and restores 18 Armor after a 6-second delay*; Level 30:Rib Shatter deals +30 Damage and restores 20 Armor after a 6-second delay*; Level 35:Rib Shatter deals +35 Damage and restores 22 Armor after a 6-second delay*; Tier 3Level 40:Rib Shatter deals +90 Trauma damage over 10 seconds40 Damage and restores 24 Armor after a 6-second delay*; Tier 4Level 45:Rib Shatter deals +100 Trauma damage over 10 seconds45 Damage and restores 26 Armor after a 6-second delay*; Tier 5Level 50:Rib Shatter deals +110 Trauma damage over 10 seconds50 Damage and restores 28 Armor after a 6-second delay*; Tier Level 55:Rib Shatter deals +55 Damage and restores 30 Armor after a 6-second delay*; Level 60:Rib Shatter deals +120 Trauma damage over 10 seconds60 Damage and restores 32 Armor after a 6-second delay*; Tier 7Level 65:Rib Shatter deals +130 Trauma damage over 10 seconds65 Damage and restores 34 Armor after a 6-second delay*; Tier 8Level 70:Rib Shatter deals +140 Trauma damage over 10 seconds70 Damage and restores 36 Armor after a 6-second delay*; Tier 9Level 75:Rib Shatter deals +150 Trauma damage over 10 seconds75 Damage and restores 38 Armor after a 6-second delay*; Tier 10Level 80:Rib Shatter deals +160 Trauma damage over 10 seconds80 Damage and restores 40 Armor after a 6-second delay*; Tier 11Level 85:Rib Shatter deals +170 Trauma damage over 10 seconds85 Damage and restores 42 Armor after a 6-second delay*; Tier 12Level 90:Rib Shatter deals +180 Trauma damage over 10 seconds90 Damage and restores 44 Armor after a 6-second delay*; Tier 13Level 95:Rib Shatter deals +190 Trauma damage over 10 seconds95 Damage and restores 46 Armor after a 6-second delay*; Tier 14Level 100:Rib Shatter deals +200 Trauma damage over 10 seconds100 Damage and restores 48 Armor after a 6-second delay
}}
|-
| || || <b>Tier 14Level 100</b> - Hurl Lightning Damage +40% 122 and Reuse Time -1 second || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hurl Lightning Damage +10 and Reuse Time -1second*; Level 10:Hurl Lightning Damage +10% 15 and Reuse Time -1 second*; Level 15:Hurl Lightning Damage +20 and Reuse Time -1 second*; Level 20:Hurl Lightning Damage +25 and Reuse Time -1 second*; Level 25:Hurl Lightning Damage +30 and Reuse Time -1 second*; Level 30:Hurl Lightning Damage +35 and Reuse Time -1 second*; Level 35:Hurl Lightning Damage +40 and Reuse Time -1second*; Tier 2Level 40:Hurl Lightning Damage +12% 45 and Reuse Time -1second*; Tier 3Level 45:Hurl Lightning Damage +14% 50 and Reuse Time -1second*; Tier 4Level 50:Hurl Lightning Damage +16% 55 and Reuse Time -1second*; Tier 5Level 55:Hurl Lightning Damage +18% 60 and Reuse Time -1second*; Tier 6Level 60:Hurl Lightning Damage +20% 66 and Reuse Time -1second*; Tier 7Level 65:Hurl Lightning Damage +22% 73 and Reuse Time -1second*; Tier 8Level 70:Hurl Lightning Damage +24% 80 and Reuse Time -1second*; Tier 9Level 75:Hurl Lightning Damage +26% 87 and Reuse Time -1second*; Tier 10Level 80:Hurl Lightning Damage +28% 94 and Reuse Time -1second*; Tier 11Level 85:Hurl Lightning Damage +30% 101 and Reuse Time -1second*; Tier 12Level 90:Hurl Lightning Damage +32% 108 and Reuse Time -1second*; Tier 13Level 95:Hurl Lightning Damage +36% 115 and Reuse Time -1second*; Tier 14Level 100:Hurl Lightning Damage +40% 122 and Reuse Time -1second
}}
|-
| || of Ribcage Explosion || <b>Tier 14Level 100</b> - Rib Shatter deals +150 140 Damage. If target is Knocked Down it deals a further +44% damage to targets that are knocked down || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter deals +7 Damage. If target is Knocked Down it deals a further +6% damage*; Level 10:Rib Shatter deals +14 Damage. If target is Knocked Down it deals a further +8% damage*; Level 15:Rib Shatter deals +21 Damage. If target is Knocked Down it deals a further +10% damage*; Level 20 :Rib Shatter deals +28 Damage. If target is Knocked Down it deals a further +12% damage to targets that are knocked down*; Tier 2Level 25:Rib Shatter deals +35 Damage. If target is Knocked Down it deals a further +14% damage*; Level 30 :Rib Shatter deals +42 Damage. If target is Knocked Down it deals a further +16% damage to targets that are knocked down*; Tier 3Level 35:Rib Shatter deals +49 Damage. If target is Knocked Down it deals a further +18% damage*; Level 40 :Rib Shatter deals +56 Damage. If target is Knocked Down it deals a further +20% damage to targets that are knocked down*; Tier 4Level 45:Rib Shatter deals +63 Damage. If target is Knocked Down it deals a further +22% damage*; Level 50 :Rib Shatter deals +70 Damage. If target is Knocked Down it deals a further +24% damage to targets that are knocked down*; Tier 5Level 55:Rib Shatter deals +60 77 Damage. If target is Knocked Down it deals a further +26% damage to targets that are knocked down*; Tier 6Level 60:Rib Shatter deals +70 84 Damage. If target is Knocked Down it deals a further +28% damage to targets that are knocked down*; Tier 7Level 65:Rib Shatter deals +80 91 Damage. If target is Knocked Down it deals a further +30% damage to targets that are knocked down*; Tier 8Level 70:Rib Shatter deals +90 98 Damage. If target is Knocked Down it deals a further +32% damage to targets that are knocked down*; Tier 9Level 75:Rib Shatter deals +100 105 Damage. If target is Knocked Down it deals a further +34% damage to targets that are knocked down*; Tier 10Level 80:Rib Shatter deals +110 112 Damage. If target is Knocked Down it deals a further +36% damage to targets that are knocked down*; Tier 11Level 85:Rib Shatter deals +120 119 Damage. If target is Knocked Down it deals a further +38% damage to targets that are knocked down*; Tier 12Level 90:Rib Shatter deals +130 126 Damage. If target is Knocked Down it deals a further +40% damage to targets that are knocked down*; Tier 13Level 95:Rib Shatter deals +140 133 Damage. If target is Knocked Down it deals a further +42% damage to targets that are knocked down*; Tier 14Level 100:Rib Shatter deals +150 140 Damage. If target is Knocked Down it deals a further +44% damage to targets that are knocked down
}}
|-
| || || <b>Tier 7Level 100</b> - Way of the Hammer grants all targets +12 18 Direct Mitigation for 10 seconds || Rare || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
*; Tier 2Level 20
:Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
*; Tier 3Level 30
:Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
*; Tier 4Level 40
:Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
*; Tier 5Level 50
:Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
*; Tier 6Level 60
:Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
*; Tier 7Level 70
:Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
*; Level 80
:Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
*; Level 90
:Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds
*; Level 100
:Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds
}}
|-
| Unstoppable || of Unstoppability || <b>Tier 14Level 50</b> - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Leaping Smash deal +51% direct damage Power cost to targets whose Rage meters are at least 66% full sprint in combat is reduced -3 for 9 seconds || Epic || Head, Hands Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30:Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters dispels any roots or slows you are at least 66% full*; Tier 2:Rib Shatter and Leaping Smash deal currently suffering. Sprint Speed is increased +13% direct damage to targets whose Rage meters are at least 66% full*; Tier 3:Rib Shatter 1 and Leaping Smash deal +16% direct damage Power cost to targets whose Rage meters are at least 66% fullsprint in combat is reduced -1 for 9 seconds*; Tier 4Level 40:Rib Shatter and Leaping Smash deal +19% direct damage to targets whose Rage meters dispels any roots or slows you are at least 66% full*; Tier 5:Rib Shatter and Leaping Smash deal currently suffering. Sprint Speed is increased +22% direct damage to targets whose Rage meters are at least 66% full*; Tier 6:Rib Shatter 2 and Leaping Smash deal +25% direct damage Power cost to targets whose Rage meters are at least 66% full*; Tier 7:Rib Shatter and Leaping Smash deal +28% direct damage to targets whose Rage meters are at least 66% full*; Tier 8:Rib Shatter and Leaping Smash deal +31% direct damage to targets whose Rage meters are at least 66% full*; Tier sprint in combat is reduced -2 for 9:Rib Shatter and Leaping Smash deal +34% direct damage to targets whose Rage meters are at least 66% fullseconds*; Tier 10Level 50:Rib Shatter and Leaping Smash deal +37% direct damage to targets whose Rage meters dispels any roots or slows you are at least 66% full*; Tier 11:Rib Shatter and Leaping Smash deal currently suffering. Sprint Speed is increased +40% direct damage to targets whose Rage meters are at least 66% full*; Tier 12:Rib Shatter 3 and Leaping Smash deal +43% direct damage Power cost to targets whose Rage meters are at least 66% full*; Tier 13:Rib Shatter and Leaping Smash deal +47% direct damage to targets whose Rage meters are at least 66% full*; Tier 14:Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% fullsprint in combat is reduced -3 for 9 seconds
}}
|-
| || of Thunder Healing || <b>Tier 14Level 100</b> - Thunderstrike heals you for 33 health Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full || Uncommon || LegsHead, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full*; Level 10:Rib Shatter and Leaping Smash Damage +12% if target's Rage is at least 66% full*; Level 15:Thunderstrike heals you for 2 healthRib Shatter and Leaping Smash Damage +14% if target's Rage is at least 66% full*; Tier 2Level 20:Thunderstrike heals you for 4 healthRib Shatter and Leaping Smash Damage +16% if target's Rage is at least 66% full*; Tier 3Level 25:Thunderstrike heals you for 6 healthRib Shatter and Leaping Smash Damage +18% if target's Rage is at least 66% full*; Tier 4Level 30:Thunderstrike heals you for 8 healthRib Shatter and Leaping Smash Damage +20% if target's Rage is at least 66% full*; Tier 5Level 35:Rib Shatter and Leaping Smash Damage +22% if target's Rage is at least 66% full*; Level 40:Rib Shatter and Leaping Smash Damage +24% if target's Rage is at least 66% full*; Level 45:Rib Shatter and Leaping Smash Damage +26% if target's Rage is at least 66% full*; Level 50:Rib Shatter and Leaping Smash Damage +28% if target's Rage is at least 66% full*; Level 55:Thunderstrike heals you for 10 healthRib Shatter and Leaping Smash Damage +30% if target's Rage is at least 66% full*; Tier 6Level 60:Thunderstrike heals you for 12 healthRib Shatter and Leaping Smash Damage +32% if target's Rage is at least 66% full*; Tier 7Level 65:Thunderstrike heals you for 14 healthRib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full*; Tier 8Level 70:Thunderstrike heals you for 16 healthRib Shatter and Leaping Smash Damage +38% if target's Rage is at least 66% full*; Tier 9Level 75:Thunderstrike heals you for 18 healthRib Shatter and Leaping Smash Damage +41% if target's Rage is at least 66% full*; Tier 10Level 80:Thunderstrike heals you for 20 healthRib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full*; Tier 11Level 85:Thunderstrike heals you for 24 healthRib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full*; Tier 12Level 90:Thunderstrike heals you for 28 healthRib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full*; Tier 13Level 95:Thunderstrike heals you for 30 healthRib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full*; Tier 14Level 100:Thunderstrike heals you for 33 healthRib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full
}}
|-
| || of Thunder Healing || <b>Level 100</b> - Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Thunderstrike deals +3 Damage and restores 3 Armor after a 6-second delay*; Level 10:Thunderstrike deals +6 Damage and restores 6 Armor after a 6-second delay*; Level 15:Thunderstrike deals +9 Damage and restores 9 Armor after a 6-second delay*; Level 20:Thunderstrike deals +12 Damage and restores 12 Armor after a 6-second delay*; Level 25:Thunderstrike deals +15 Damage and restores 15 Armor after a 6-second delay*; Level 30:Thunderstrike deals +18 Damage and restores 18 Armor after a 6-second delay*; Level 35:Thunderstrike deals +21 Damage and restores 21 Armor after a 6-second delay*; Level 40:Thunderstrike deals +24 Damage and restores 24 Armor after a 6-second delay*; Level 45:Thunderstrike deals +27 Damage and restores 27 Armor after a 6-second delay*; Level 50:Thunderstrike deals +30 Damage and restores 30 Armor after a 6-second delay*; Level 55:Thunderstrike deals +33 Damage and restores 33 Armor after a 6-second delay*; Level 60:Thunderstrike deals +36 Damage and restores 36 Armor after a 6-second delay*; Level 65:Thunderstrike deals +39 Damage and restores 39 Armor after a 6-second delay*; Level 70:Thunderstrike deals +42 Damage and restores 42 Armor after a 6-second delay*; Level 75:Thunderstrike deals +45 Damage and restores 45 Armor after a 6-second delay*; Level 80:Thunderstrike deals +48 Damage and restores 48 Armor after a 6-second delay*; Level 85:Thunderstrike deals +51 Damage and restores 51 Armor after a 6-second delay*; Level 90:Thunderstrike deals +54 Damage and restores 54 Armor after a 6-second delay*; Level 95:Thunderstrike deals +57 Damage and restores 57 Armor after a 6-second delay*; Level 100:Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay}}|-| || of Discordant Thunder || <b>Tier 14Level 100</b> - Thunderstrike deals +1822% damage and knocks all targets back || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Thunderstrike deals +5% damage and knocks all targets back
*; Tier 2Level 10:Thunderstrike deals +5.5% damage and knocks all targets back*; Level 15
:Thunderstrike deals +6% damage and knocks all targets back
*; Tier 3Level 20:Thunderstrike deals +6.5% damage and knocks all targets back*; Level 25
:Thunderstrike deals +7% damage and knocks all targets back
*; Tier 4Level 30
:Thunderstrike deals +8% damage and knocks all targets back
*; Tier 5Level 35
:Thunderstrike deals +9% damage and knocks all targets back
*; Tier 6Level 40
:Thunderstrike deals +10% damage and knocks all targets back
*; Tier 7Level 45
:Thunderstrike deals +11% damage and knocks all targets back
*; Tier 8Level 50
:Thunderstrike deals +12% damage and knocks all targets back
*; Tier 9Level 55
:Thunderstrike deals +13% damage and knocks all targets back
*; Tier 10Level 60
:Thunderstrike deals +14% damage and knocks all targets back
*; Tier 11Level 65
:Thunderstrike deals +15% damage and knocks all targets back
*; Tier 12Level 70
:Thunderstrike deals +16% damage and knocks all targets back
*; Tier 13Level 75
:Thunderstrike deals +17% damage and knocks all targets back
*; Tier 14Level 80
:Thunderstrike deals +18% damage and knocks all targets back
*; Level 85
:Thunderstrike deals +19% damage and knocks all targets back
*; Level 90
:Thunderstrike deals +20% damage and knocks all targets back
*; Level 95
:Thunderstrike deals +21% damage and knocks all targets back
*; Level 100
:Thunderstrike deals +22% damage and knocks all targets back
}}
|-
| Thunderstriking || of Thunder Strikes || <b>Tier 14Level 100</b> - Thunderstrike Damage +41% 160 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike Damage +8*; Level 10:Thunderstrike Damage +4%16*; Tier 2Level 15:Thunderstrike Damage +7%24*; Tier 3Level 20:Thunderstrike Damage +10%32*; Level 25:Thunderstrike Damage +40*; Level 30:Thunderstrike Damage +48*; Level 35:Thunderstrike Damage +56*; Level 40:Thunderstrike Damage +64*; Level 45:Thunderstrike Damage +72*; Tier 4Level 50:Thunderstrike Damage +13%80*; Tier 5Level 55:Thunderstrike Damage +16%88*; Tier 6Level 60:Thunderstrike Damage +19%96*; Tier 7Level 65:Thunderstrike Damage +22%104*; Tier 8Level 70:Thunderstrike Damage +25%112*; Tier 9Level 75:Thunderstrike Damage +28%120*; Tier 10Level 80:Thunderstrike Damage +31%128*; Tier 11Level 85:Thunderstrike Damage +34%136*; Tier 12Level 90:Thunderstrike Damage +37%144*; Tier 13Level 95:Thunderstrike Damage +39%152*; Tier 14Level 100:Thunderstrike Damage +41%160
}}
|-
| Discharging || || <b>Tier 14Level 100</b> - Discharging Strike Damage +3642% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1:Discharging Strike Damage +4%*; Tier 2Level 5
:Discharging Strike Damage +6%
*; Tier 3Level 10:Discharging Strike Damage +7.5%*; Level 15:Discharging Strike Damage +89%*; Tier 4Level 20:Discharging Strike Damage +10.5%*; Tier 5Level 25
:Discharging Strike Damage +12%
*; Tier 6Level 30
:Discharging Strike Damage +14%
*; Tier 7Level 35
:Discharging Strike Damage +16%
*; Tier 8Level 40
:Discharging Strike Damage +18%
*; Tier 9Level 45
:Discharging Strike Damage +20%
*; Tier 10Level 50
:Discharging Strike Damage +22%
*; Tier 11Level 55:Discharging Strike Damage +24%*; Level 60
:Discharging Strike Damage +26%
*; Tier 12Level 65:Discharging Strike Damage +28%*; Level 70
:Discharging Strike Damage +30%
*; Tier 13Level 75:Discharging Strike Damage +3332%*; Tier 14Level 80:Discharging Strike Damage +34%*; Level 85
:Discharging Strike Damage +36%
*; Level 90
:Discharging Strike Damage +38%
*; Level 95
:Discharging Strike Damage +40%
*; Level 100
:Discharging Strike Damage +42%
}}
|-
| || || <b>Tier 14Level 100</b> - Discharging Strike deals +1210.5% damage plus 4765% more damage if target's Rage meter is at least 66% full || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
*; Tier 2Level 10:Discharging Strike deals +21.5% damage plus 11% more damage if target's Rage meter is at least 66% full*; Tier 3Level 15:Discharging Strike deals +32% damage plus 14% more damage if target's Rage meter is at least 66% full*; Tier 4Level 20:Discharging Strike deals +42.5% damage plus 17% more damage if target's Rage meter is at least 66% full*; Tier 5Level 25:Discharging Strike deals +53% damage plus 20% more damage if target's Rage meter is at least 66% full*; Tier 6Level 30:Discharging Strike deals +63.5% damage plus 23% more damage if target's Rage meter is at least 66% full*; Tier 7Level 35:Discharging Strike deals +74% damage plus 26% more damage if target's Rage meter is at least 66% full*; Tier 8Level 40:Discharging Strike deals +84.5% damage plus 29% more damage if target's Rage meter is at least 66% full*; Tier 9Level 45:Discharging Strike deals +95% damage plus 32% more damage if target's Rage meter is at least 66% full*; Tier 10Level 50:Discharging Strike deals +105.5% damage plus 35% more damage if target's Rage meter is at least 66% full*; Tier 11Level 55:Discharging Strike deals +116% damage plus 38% more damage if target's Rage meter is at least 66% full*; Tier 12Level 60:Discharging Strike deals +126.5% damage plus 41% more damage if target's Rage meter is at least 66% full*; Tier 13Level 65:Discharging Strike deals +127% damage plus 44% more damage if target's Rage meter is at least 66% full*; Tier 14Level 70:Discharging Strike deals +127.5% damage plus 47% more damage if target's Rage meter is at least 66% full*; Level 75:Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full*; Level 80:Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full*; Level 85:Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full*; Level 90:Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full*; Level 95:Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full*; Level 100:Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full
}}
|-
| || || <b>Tier 14Level 100</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +80 110 for 15 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
*; Tier 2Level 10
:Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
*; Tier 3Level 15
:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
*; Tier 4Level 20
:Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
*; Tier 5Level 25
:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
*; Tier 6Level 30
:Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
*; Tier 7Level 35
:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
*; Tier 8Level 40
:Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
*; Tier 9Level 45
:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
*; Tier 10Level 50
:Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
*; Tier 11Level 55
:Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
*; Tier 12Level 60
:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
*; Tier 13Level 65
:Discharging Strike and Latent Charge boost your Epic Attack damage +75 for 15 seconds
*; Tier 14Level 70
:Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
*; Level 75
:Discharging Strike and Latent Charge boost your Epic Attack damage +85 for 15 seconds
*; Level 80
:Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
*; Level 85
:Discharging Strike and Latent Charge boost your Epic Attack damage +95 for 15 seconds
*; Level 90
:Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 15 seconds
*; Level 95
:Discharging Strike and Latent Charge boost your Epic Attack damage +105 for 15 seconds
*; Level 100
:Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds
}}
|-
| || of Discount Discharges || <b>Tier 7Level 100</b> - Discharging Strike Power Cost -20 44 || Rare || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Discharging Strike Power Cost -78*; Tier 2:Discharging Strike Power Cost -9*; Tier 3:Discharging Strike Power Cost -11*; Tier 4:Discharging Strike Power Cost -13*; Tier 5Level 20:Discharging Strike Power Cost -1512*; Tier 6Level 30:Discharging Strike Power Cost -1716*; Tier 7Level 40
:Discharging Strike Power Cost -20
*; Level 50
:Discharging Strike Power Cost -24
*; Level 60
:Discharging Strike Power Cost -28
*; Level 70
:Discharging Strike Power Cost -32
*; Level 80
:Discharging Strike Power Cost -36
*; Level 90
:Discharging Strike Power Cost -40
*; Level 100
:Discharging Strike Power Cost -44
}}
|-
| || || <b>Tier 14Level 100</b> - Hurl Lightning deals +2024% damage and applies Moderate Concussion status: target is prone to random self-stuns || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 2Level 10
:Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 3Level 15
:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 4Level 20
:Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 5Level 25
:Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 6Level 30
:Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 7Level 35
:Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 8Level 40
:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 9Level 45
:Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 10Level 50
:Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 11Level 55
:Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 12Level 60
:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 13Level 65:Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 70
:Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 14Level 75:Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 80
:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 85
:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 90
:Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 95
:Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 100
:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns
}}
|-
| Discharging || || <b>Level 100</b> - Discharging Strike Damage +140 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike Damage +7*; Level 10:Discharging Strike Damage +14*; Level 15:Discharging Strike Damage +21*; Level 20:Discharging Strike Damage +28*; Level 25:Discharging Strike Damage +35*; Level 30:Discharging Strike Damage +42*; Level 35:Discharging Strike Damage +49*; Level 40:Discharging Strike Damage +56*; Level 45:Discharging Strike Damage +63*; Level 50:Discharging Strike Damage +70*; Level 55:Discharging Strike Damage +77*; Level 60:Discharging Strike Damage +84*; Level 65:Discharging Strike Damage +91*; Level 70:Discharging Strike Damage +98*; Level 75:Discharging Strike Damage +105*; Level 80:Discharging Strike Damage +112*; Level 85:Discharging Strike Damage +119*; Level 90:Discharging Strike Damage +126*; Level 95:Discharging Strike Damage +133*; Level 100:Discharging Strike Damage +140}}|-| Reckful || || <b>Tier 7Level 100</b> - Reckless Slam boosts your direct damage mitigation +14 19 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
*; Tier 2Level 20
:Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
*; Tier 3Level 30
:Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
*; Tier 4Level 40
:Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
*; Tier 5Level 50
:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
*; Tier 6Level 60:Reckless Slam boosts your direct damage mitigation +12 11 for 5 seconds*; Tier 7Level 70:Reckless Slam boosts your direct damage mitigation +14 13 for 5 seconds*; Level 80:Reckless Slam boosts your direct damage mitigation +15 for 5 seconds*; Level 90:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds*; Level 100:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds
}}
|-
| || || <b>Tier 14Level 100</b> - Hurl Lightning Damage +5365% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hurl Lightning Damage +8%*; Level 10:Hurl Lightning Damage +11%*; Level 15:Hurl Lightning Damage +14%*; Tier 2Level 20:Hurl Lightning Damage +1317%*; Tier 3Level 25:Hurl Lightning Damage +1620%*; Tier 4Level 30:Hurl Lightning Damage +1923%*; Tier 5Level 35:Hurl Lightning Damage +2226%*; Tier 6Level 40:Hurl Lightning Damage +2529%*; Tier 7Level 45:Hurl Lightning Damage +2832%*; Tier 8Level 50:Hurl Lightning Damage +3135%*; Tier 9Level 55:Hurl Lightning Damage +3438%*; Tier 10Level 60:Hurl Lightning Damage +3741%*; Tier 11Level 65:Hurl Lightning Damage +4044%*; Tier 12Level 70:Hurl Lightning Damage +4347%*; Tier 13Level 75:Hurl Lightning Damage +4850%*; Tier 14Level 80
:Hurl Lightning Damage +53%
*; Level 85
:Hurl Lightning Damage +56%
*; Level 90
:Hurl Lightning Damage +59%
*; Level 95
:Hurl Lightning Damage +62%
*; Level 100
:Hurl Lightning Damage +65%
}}
|-
| Reckless || of Reckless Slamming || <b>Tier 14Level 100</b> - Reckless Slam Damage +4758% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Reckless Slam Damage +5%
*; Tier 2Level 10:Reckless Slam Damage +87%*; Tier 3Level 15:Reckless Slam Damage +9%*; Level 20
:Reckless Slam Damage +11%
*; Tier 4Level 25:Reckless Slam Damage +1413%*; Level 30:Reckless Slam Damage +16%*; Tier 5Level 35:Reckless Slam Damage +1719%*; Tier 6Level 40:Reckless Slam Damage +2022%*; Tier 7Level 45:Reckless Slam Damage +2325%*; Tier 8Level 50:Reckless Slam Damage +2628%*; Tier 9Level 55:Reckless Slam Damage +2931%*; Tier 10Level 60:Reckless Slam Damage +3234%*; Tier 11Level 65:Reckless Slam Damage +3537%*; Tier 12Level 70:Reckless Slam Damage +3940%*; Tier 13Level 75
:Reckless Slam Damage +43%
*; Tier 14Level 80:Reckless Slam Damage +4746%*; Level 85:Reckless Slam Damage +49%*; Level 90:Reckless Slam Damage +52%*; Level 95:Reckless Slam Damage +55%*; Level 100:Reckless Slam Damage +58%
}}
|-
| || || <b>Tier 14Level 100</b> - Latent Charge Direct Damage +5061% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Latent Charge Direct Damage +10%*; Level 10:Latent Charge Direct Damage +1112%*; Tier 2Level 15
:Latent Charge Direct Damage +14%
*; Tier 3Level 20:Latent Charge Direct Damage +1716%*; Tier 4Level 25:Latent Charge Direct Damage +18%*; Level 30
:Latent Charge Direct Damage +20%
*; Tier 5Level 35:Latent Charge Direct Damage +22%*; Level 40:Latent Charge Direct Damage +25%*; Level 45:Latent Charge Direct Damage +28%*; Level 50:Latent Charge Direct Damage +31%*; Level 55:Latent Charge Direct Damage +2334%*; Tier 6Level 60:Latent Charge Direct Damage +2637%*; Tier 7Level 65:Latent Charge Direct Damage +2940%*; Tier 8Level 70:Latent Charge Direct Damage +3243%*; Tier 9Level 75:Latent Charge Direct Damage +3546%*; Tier 10Level 80:Latent Charge Direct Damage +3849%*; Tier 11Level 85:Latent Charge Direct Damage +4152%*; Tier 12Level 90:Latent Charge Direct Damage +4455%*; Tier 13Level 95:Latent Charge Direct Damage +4758%*; Tier 14Level 100:Latent Charge Direct Damage +5061%
}}
|-
| || || <b>Tier 14Level 100</b> - Reckless Slam deals Damage +32% damage and taunts -320 105 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reckless Slam deals Damage +6% damage and taunts -604*; Tier 2Level 10:Reckless Slam deals Damage +8% damage and taunts -80*; Tier 3Level 15:Reckless Slam Damage +12*; Level 20:Reckless Slam Damage +17*; Level 25:Reckless Slam Damage +22*; Level 30:Reckless Slam Damage +27*; Level 35:Reckless Slam Damage +32*; Level 40:Reckless Slam Damage +37*; Level 45:Reckless Slam deals Damage +10% damage and taunts -10042*; Tier 4Level 50:Reckless Slam deals Damage +12% damage and taunts -12047*; Tier 5Level 55:Reckless Slam deals Damage +14% damage and taunts -14052*; Tier 6Level 60:Reckless Slam deals Damage +16% damage and taunts -16057*; Tier 7Level 65:Reckless Slam deals Damage +18% damage and taunts -18063*; Tier 8Level 70:Reckless Slam deals Damage +20% damage and taunts -20069*; Tier 9Level 75:Reckless Slam deals Damage +22% damage and taunts -22075*; Tier 10Level 80:Reckless Slam deals Damage +24% damage and taunts -24081*; Tier 11Level 85:Reckless Slam deals Damage +26% damage and taunts -26087*; Tier 12Level 90:Reckless Slam deals Damage +28% damage and taunts -28093*; Tier 13Level 95:Reckless Slam deals Damage +30% damage and taunts -30099*; Tier 14Level 100:Reckless Slam deals Damage +32% damage and taunts -320105
}}
|-
| || || <b>Tier 14Level 100</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 86 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 6 for 9 seconds*; Tier 2Level 10:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +12 10 for 9 seconds*; Level 15:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds*; Tier 3Level 20:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +17 18 for 9 seconds*; Tier 4Level 25
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
*; Tier 5Level 30:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +27 26 for 9 seconds*; Tier 6Level 35:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32 30 for 9 seconds*; Tier 7Level 40:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +37 34 for 9 seconds*; Tier 8Level 45:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds*; Level 50
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
*; Tier Level 55:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9seconds*; Level 60:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +47 50 for 9 seconds*; Tier 10Level 65:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +52 54 for 9 seconds*; Tier 11Level 70:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 58 for 9 seconds*; Tier 12Level 75
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
*; Tier 13Level 80:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +67 66 for 9 seconds*; Tier 14Level 85:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 71 for 9 seconds*; Level 90:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds*; Level 95:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds*; Level 100:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds}}|-| || || <b>Level 100</b> - Latent Charge deals +300 Electricity damage after a 5 second delay || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge deals +15 Electricity damage after a 5 second delay*; Level 10:Latent Charge deals +30 Electricity damage after a 5 second delay*; Level 15:Latent Charge deals +45 Electricity damage after a 5 second delay*; Level 20:Latent Charge deals +60 Electricity damage after a 5 second delay*; Level 25:Latent Charge deals +75 Electricity damage after a 5 second delay*; Level 30:Latent Charge deals +90 Electricity damage after a 5 second delay*; Level 35:Latent Charge deals +105 Electricity damage after a 5 second delay*; Level 40:Latent Charge deals +120 Electricity damage after a 5 second delay*; Level 45:Latent Charge deals +135 Electricity damage after a 5 second delay*; Level 50:Latent Charge deals +150 Electricity damage after a 5 second delay*; Level 55:Latent Charge deals +165 Electricity damage after a 5 second delay*; Level 60:Latent Charge deals +180 Electricity damage after a 5 second delay*; Level 65:Latent Charge deals +195 Electricity damage after a 5 second delay*; Level 70:Latent Charge deals +210 Electricity damage after a 5 second delay*; Level 75:Latent Charge deals +225 Electricity damage after a 5 second delay*; Level 80:Latent Charge deals +240 Electricity damage after a 5 second delay*; Level 85:Latent Charge deals +255 Electricity damage after a 5 second delay*; Level 90:Latent Charge deals +270 Electricity damage after a 5 second delay*; Level 95:Latent Charge deals +285 Electricity damage after a 5 second delay*; Level 100:Latent Charge deals +300 Electricity damage after a 5 second delay
}}
|-
| || of Armor Transference || <b>Tier 14Level 100</b> - Latent Charge deals +210 Electricity damage Reverberating Strike restores 120 armor after an 8 a 6-second delay || Uncommon || Chest, Hands OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reverberating Strike restores 6 armor after a 6-second delay*; Level 10:Latent Charge deals +Reverberating Strike restores 12 armor after a 6-second delay*; Level 15 Electricity damage :Reverberating Strike restores 18 armor after a 6-second delay*; Level 20:Reverberating Strike restores 24 armor after an 8 a 6-second delay*; Tier 2Level 25:Latent Charge deals +Reverberating Strike restores 30 Electricity damage armor after a 6-second delay*; Level 30:Reverberating Strike restores 36 armor after a 6-second delay*; Level 35:Reverberating Strike restores 42 armor after an 8 a 6-second delay*; Tier 3Level 40:Latent Charge deals +Reverberating Strike restores 48 armor after a 6-second delay*; Level 45 Electricity damage :Reverberating Strike restores 54 armor after an 8 a 6-second delay*; Tier 4Level 50:Latent Charge deals +Reverberating Strike restores 60 Electricity damage armor after an 8 a 6-second delay*; Tier 5Level 55:Latent Charge deals +75 Electricity damage Reverberating Strike restores 66 armor after an 8 a 6-second delay*; Tier 6Level 60:Latent Charge deals +90 Electricity damage Reverberating Strike restores 72 armor after an 8 a 6-second delay*; Tier 7Level 65:Latent Charge deals +105 Electricity damage Reverberating Strike restores 78 armor after an 8 a 6-second delay*; Tier 8Level 70:Latent Charge deals +120 Electricity damage Reverberating Strike restores 84 armor after an 8 a 6-second delay*; Tier 9Level 75:Latent Charge deals +135 Electricity damage Reverberating Strike restores 90 armor after an 8 a 6-second delay*; Tier 10Level 80:Latent Charge deals +150 Electricity damage Reverberating Strike restores 96 armor after an 8 a 6-second delay*; Tier 11Level 85:Latent Charge deals +165 Electricity damage Reverberating Strike restores 102 armor after an 8 a 6-second delay*; Tier 12Level 90:Latent Charge deals +180 Electricity damage Reverberating Strike restores 108 armor after an 8 a 6-second delay*; Tier 13Level 95:Latent Charge deals +195 Electricity damage Reverberating Strike restores 114 armor after an 8 a 6-second delay*; Tier 14Level 100:Latent Charge deals +210 Electricity damage Reverberating Strike restores 120 armor after an 8 a 6-second delay
}}
|-
| || of Taunting Reverberations Echoing Charges || <b>Tier 14Level 100</b> - Reverberating Strike restores 28 armor to you and taunts Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-245 second delay || Exceptional || Chest, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Latent Charge deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 10:Latent Charge deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 15:Latent Charge deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 20:Reverberating Strike restores 2 armor to you and taunts Latent Charge deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 25:Latent Charge deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 30:Latent Charge deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-50second delay*; Tier 2Level 35:Reverberating Strike restores 4 armor to you and taunts Latent Charge deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-65second delay*; Tier 3Level 40:Reverberating Strike restores 6 armor to you and taunts Latent Charge deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-80second delay*; Tier 4Level 45:Reverberating Strike restores Latent Charge deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8 armor to you and taunts -95second delay*; Tier 5Level 50:Reverberating Strike restores 10 armor to you and taunts Latent Charge deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-110second delay*; Tier 6Level 55:Reverberating Strike restores 12 armor to you and taunts Latent Charge deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-125second delay*; Tier 7Level 60:Reverberating Strike restores 14 armor to you and taunts Latent Charge deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-140second delay*; Tier Level 65:Latent Charge deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 70:Reverberating Strike restores 16 armor to you and taunts Latent Charge deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-155second delay*; Tier 9Level 75:Reverberating Strike restores 18 armor to you and taunts Latent Charge deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-170second delay*; Tier 10Level 80:Reverberating Strike restores 20 armor to you and taunts Latent Charge deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-185second delay*; Tier 11Level 85:Reverberating Strike restores 22 armor to you and taunts Latent Charge deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-200second delay*; Tier 12Level 90:Reverberating Strike restores 24 armor to you and taunts Latent Charge deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-215second delay*; Tier 13Level 95:Reverberating Strike restores 26 armor to you and taunts Latent Charge deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-230second delay*; Tier 14Level 100:Reverberating Strike restores 28 armor to you and taunts Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-245second delay
}}
|}
276
edits