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Fire Magic/Treasure Effects:By Slot

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<!-- Updated as of patch v304, May 25, 2018 v435 -->==<!--start--noinclude>Fire Magic [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +2360.0%<br>|| Uncommon || Head, MainHand|-* |125 || Direct Fire Damage Reduction +42 when Fire Magic is active, 75<br/>Indirect Fire Damage Reduction +14 when Fire Magic is active<br>25 || Uncommon || Head, Ring|-* |120 || Room-Temperature Ball Damage +70108.0%<br>|| Uncommon || Head, MainHand* |-|125 || Super Fireball deals +44% 135 damage and reuse timer is -1 second|| Uncommon || Head, but generates +100% Rage<br>Ring|-* |125 || Flesh to Fuel restores +54 98 Armor<br>|| Uncommon || Head, MainHand|-* |125 || Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 66 for 15 seconds<br>|| Uncommon || Head, Chest, Ring|-* |125 || Ring of Fire Damage 242 || Uncommon || Head, Chest|-|120 || Molten Veins Response Damage 85 || Uncommon || Head, Necklace|-|125 || Calefaction Damage +3379.0%<br>|| Uncommon || Head, Feet* Scintillating Frost |-|120 || Frostball slows target's movement by 25% and Scintillating Flame stun and deal deals +90% 24 damage to Vulnerable targets<br>|| Uncommon || Head, Feet* Fire Bolts Damage +42%<br>|-* Calefaction Damage +53%<br>* |120 || Frostball slows target's movement by 25% , Scintillating Frost, and deals Defensive Chill grant +14 damage<br>* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>|| Uncommon || Head, Ring|-* |125 || Fire Walls deal +18 67% damage per hit<br>. Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>ChestOffHand</u></b><brh3>* All fire spells deal up to +32 damage (randomly determined)<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Scintillating Flame and Scintillating Frost |120 || Fire Magic Base Damage +3620.0%<br>|| Epic || OffHand, Necklace|-|125 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds || Uncommon || OffHand, Necklace|-* |125 || Calefaction causes target to take +4025% damage from Cold for 12 seconds<br>|| Uncommon || OffHand, Chest|-* Super Fireball causes the target |125 || Flesh to take Fuel boosts your Core Attack Damage +53% damage from indirect Fire (this effect does not stack with itself)<br>181 for 7 seconds || Uncommon || OffHand, Necklace|-* You regain 16 Power when using Ring of Fire|125 || Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds || Uncommon || OffHand, Defensive Burst, or Defensive Chill<br>Ring|-* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>* Scintillating |125 || Scintillating Flame and Fire Bolts boost your Core Attack Scintillating Frost Damage +75 and Epic Attack Damage +33 for 15 seconds<br>Power Cost -10 || Rare || OffHand, Legs|-|125 || Scintillating Flame restores 51 Health || Uncommon || OffHand, Legs|-* |125 || Ring of Fire Damage deals +3376%<br>damage but has a 5% chance to deal 194 fire damage to YOU || Uncommon || OffHand, Necklace|-* Fireball and Frostball Damage +37%<br>* Defensive Burst |125 || Scintillating Frost and Defensive Chill restore 36 49 Armor || Uncommon || OffHand, Legs|-|125 || Molten Veins deals 130 Fire damage over 10 seconds in response to you<br>melee damage || Uncommon || OffHand, MainHand|-* |125 || Fire Walls have +110 275 Max Health<br>. Fire Wall reuse time is -3 seconds. || Uncommon || OffHand, Chest|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>LegsHands</u></b><brh3>* Fire Breath and |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Indirect Fire Damage +48.0% || Uncommon || Hands, Feet|-|125 || Super Fireball deal Damage +140 damage over 10 seconds<br>69.0% || Uncommon || Hands, Feet* |-|120 || Flesh To Fuel Power Restoration 60 || Rare || Hands, Feet|-|125 || Fire Breath hits all targets within 8 meters and deals +65 75 damage , but reuse timer is +3 seconds and grants you Power cost is +21 mitigation vs Fire for 10 seconds<br>50 || Rare || Hands|-* |120 || Room-Temperature Ball Damage +38% and reuse timer -3.5 seconds || Uncommon || Hands|-|125 || Scintillating Flame and Scintillating Frost stun and Defensive Burst cause the target's attacks to deal -13 +145% damage for 10 seconds<br>* Flesh to Fuel restores Vulnerable targets || Uncommon || Hands|-|120 || Molten Veins Response Damage +32 Power but has a 534.0% chance to stun you<br>|| Uncommon || Hands|-* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>|125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand|-* Scintillating Flame |125 || Frostball targets all enemies within 10 meters and Scintillating Frost Damage deals +142 damage, but reuse timer is +20 and Power Cost 3 seconds || Uncommon || Hands|-9<br>* Scintillating Flame restores 29 Health|125 || Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds. || Uncommon || Hands, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <brh3>* Scintillating Frost and Defensive Chill restore 27 ArmorMainHand<br/h3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Bolts deal +102 armor damage<br>* Calefaction and Defensive Burst Magic Base Damage +3260.0% and Reuse Timer || Uncommon || MainHand, Head|-1 second<br>* Defensive Chill |120 || Room-Temperature Ball Damage +40108.0%<br>|| Uncommon || MainHand, Head|-* Defensive Chill deals |125 || Fire Breath Damage +38 damage and grants you 6248.0% chance to ignore Knockback effects for 7 seconds<br>|| Uncommon || MainHand, Necklace|-|125 || Flesh to Fuel restores +98 Armor || Uncommon || MainHand, Head<b><u>Hands</u></b><br>* Indirect Fire Damage +47%<br>|-* Super Fireball Damage |50 || Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +4450%<br>damage and knock the target back. || Epic || MainHand* Flesh To Fuel Power Restoration +22<br>|-* |125 || Molten Veins restores 82 Armor || Uncommon || MainHand, Legs|-|125 || Molten Veins deals 130 Fire Breath hits all targets within 8 meters and deals +28% damageover 10 seconds in response to melee damage || Uncommon || MainHand, but reuse timer is +3 seconds and Power cost is +33%<br>OffHand* Room|-Temperature Ball Damage +32% and reuse timer |125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || MainHand, Hands|-3 seconds<br>* Scintillating Frost and Scintillating Flame stun and deal |120 || Defensive Burst deals +9023% damage to Vulnerable targets<br>and raises Basic Attack Damage +44% for 10 seconds || Rare || MainHand, Necklace|-* |120 || When you are near your Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage<br>* Calefaction deals 189 additional Wall, you heal 17 Health per second. Fire damage after a 12 second delay<br>Wall reuse time is -3 seconds. || Uncommon || MainHand, Necklace|-* Frostball targets all enemies within 10 meters and deals |125 || Defensive Chill Damage +32 damage56.0% || Rare || MainHand, Ring, but reuse timer is +3 seconds<br>Legs|-* |125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls' attacks taunt +150%<br>or other pets within 10 meters || Uncommon || MainHand, Feet|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>FeetChest</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || All fire spells deal up to +32 178 damage (randomly determined)<br>|| Uncommon || Chest, Feet* |-|120 || Scintillating Flame and Scintillating Frost Damage +3647%<br>|| Uncommon || Chest, Feet|-* Indirect Fire Damage |125 || Calefaction causes target to take +4725%<br>* Super damage from Cold for 12 seconds || Uncommon || Chest, OffHand|-|120 || Super Fireball Damage causes the target to take +4488%<br>* Flesh To Fuel damage from indirect Fire (this effect does not stack with itself) || Rare || Chest|-|125 || You regain 50 Power Restoration +22<br>* Flesh to Fuel increases your Out when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring|-|125 || You regain 49 Health when using Ring of Combat Sprint speed +7 Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring|-|125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds<br>|| Uncommon || Chest, Head, Ring|-* Calefaction |125 || Ring of Fire Damage +53%<br>242 || Uncommon || Chest, Head* Calefaction restores 40 Health<br>|-* |125 || Fireball and Frostball Damage +3754%<br>|| Uncommon || Chest, Feet|-* Frostball slows target's movement by 25% |125 || Defensive Burst and deals +14 damage<br>* Defensive Chill deals +38 damage and grants restore 69 Armor to you 62% chance to ignore Knockback effects for 7 seconds<br>|| Rare || Chest, Ring|- <b><u>MainHand|125 || Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | </uh3>Ring</b><brh3>* Fire Magic Base Damage +23%<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots* Room|-Temperature Ball |125 || Direct Fire Damage +70%Reduction 75<br/>* Indirect Fire Breath Damage +31%<br>Reduction 25 || Uncommon || Ring, Head* Flesh to Fuel restores +54 Armor<br>|-* Scintillating Frost and Scintillating Flame stun and deal |125 || Super Fireball deals +90% 135 damage to Vulnerable targets<br>* Fire Bolts deal +102 armor damage<br>* Fire Bolts deals +20% damage and reuse and reuse timer is -2 seconds1 second || Uncommon || Ring, but Power cost is +10<br>Head|-* Calefaction |125 || Room-Temperature Ball deals 189 additional Fire Darkness damage and causes +210 damage after a over 12 second delay<br>seconds || Uncommon || Ring, OffHand|-* |125 || You regain 50 Power when using Ring of Fire, Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds<br>, or Defensive Chill || Uncommon || Ring, Chest|-* 25 seconds after summoning a Fire Wall, you |125 || You regain 62 49 Health<br>* when using Ring of Fire, Defensive Burst, or Defensive Chill Damage +40%<br>|| Rare || Ring, Chest|- <b><u>OffHand</u></b><br>* Fire Magic Base |125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15%<br>* Frostballseconds || Uncommon || Ring, Scintillating FrostHead, Chest|-|125 || Calefaction and Defensive Chill boost your Nice Attack Burst Damage +55 for 7 seconds<br>* Calefaction causes target to take +4060% damage from Cold for 12 seconds<br>and Reuse Timer -1 second || Rare || Ring, Legs|-* Flesh to Fuel boosts your Core Attack |125 || Defensive Chill Damage +104 for 7 seconds<br>56.0% || Rare || Ring, MainHand, Legs* Room|-Temperature Ball deals Darkness damage |120 || Frostball, Scintillating Frost, and causes Defensive Chill grant +108 damage over 12 14 Direct and Indirect Cold Protection for 10 seconds<br>|| Uncommon || Ring, Head* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost |-9<br>* Scintillating Flame restores 29 Health<br>|125 || Defensive Burst and Defensive Chill restore 69 Armor to you || Rare || Ring, Chest|-* Ring of |125 || Fire deals Walls' attacks taunt +49385% damage but has a 5. Fire Wall reuse time is -3 seconds. || Uncommon || Ring, Hands|}{| class="wikitable sortable" style="width:100% chance to deal 128 fire damage to YOU;margin:auto;"|+ style="font-size:large" | <brh3>* Scintillating Frost and Defensive Chill restore 27 ArmorNecklace<br/h3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Bolts deals Breath and Super Fireball deal +20% 210 damage and reuse timer is over 10 seconds || Uncommon || Necklace, Legs|-2 seconds, but Power cost is +10<br>* |125 || Fire Walls have Breath Damage +110 Max Health<br>48.0% || Uncommon || Necklace, MainHand|-|120 || Fire Magic Base Damage +20.0% || Epic || Necklace, OffHand|-<b><u>Necklace</u></b><br>* Fire Breath |125 || Frostball, Scintillating Frost, and Super Fireball deal Defensive Chill boost your Nice Attack Damage +140 damage over 108 for 10 seconds<br>|| Uncommon || Necklace, OffHand* Fire Breath Damage +31%<br>|-* Fire Magic Base Damage +15%<br>* Frostball, Scintillating Frost, |120 || Room-Temperature Ball and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br>* Room-Temperature Ball and Defensive Burst Burst cause the target's attacks to deal -13 28 damage for 10 seconds<br>|| Uncommon || Necklace, Legs* |-|125 || Flesh to Fuel boosts your Core Attack Damage +104 181 for 7 seconds<br>|| Uncommon || Necklace, OffHand|-* |125 || Ring of Fire deals +4976% damage but has a 5% chance to deal 128 194 fire damage to YOU<br>|| Uncommon || Necklace, OffHand|-* Fire Bolts |120 || Molten Veins Response Damage +42%<br>85 || Uncommon || Necklace, Head|-* |125 || Calefaction restores 40 72 Health<br>|| Uncommon || Necklace, Feet|-* |120 || Defensive Burst deals +23% damage and raises Basic Attack Damage +2444% for 10 seconds<br>|| Rare || Necklace, MainHand|-* 25 seconds after summoning a |120 || When you are near your Fire Wall, you regain 62 heal 17 Health<br>per second. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, MainHand|-* |125 || Fire Walls deal +18 67% damage per hit<br>. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, Head|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>RingLegs</u></b><brh3>* Direct |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Damage Reduction Breath and Super Fireball deal +42 when Fire Magic is active210 damage over 10 seconds || Uncommon || Legs, Indirect Necklace|-|120 || Fire Damage Reduction +14 when Fire Magic is active<br>* Super Fireball Breath deals +44% 100 damage and reuse timer is grants you +36 mitigation vs Fire for 10 seconds || Uncommon || Legs|-1 second, but generates +100% Rage<br>* |120 || Room-Temperature Ball deals Darkness damage and causes +108 Defensive Burst cause the target's attacks to deal -28 damage over 12 for 10 seconds<br>|| Uncommon || Legs, Necklace|-* You regain 16 Power when using Ring |125 || Flesh to Fuel restores +92 Power but has a 5% chance to stun you || Rare || Legs|-|120 || Flesh to Fuel increases your Out of FireCombat Sprint speed +10 for 15 seconds || Rare || Legs, Defensive Burst, or Defensive Chill<br>Feet|-* You regain 27 Health when using Ring of Fire|125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || Legs, Defensive Burst, or Defensive Chill<br>OffHand|-* |125 || Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br>restores 51 Health || Uncommon || Legs, OffHand|-* Calefaction |125 || Scintillating Frost and Defensive Burst Damage +32Chill restore 49 Armor || Uncommon || Legs, OffHand|-|125 || Molten Veins restores 82 Armor || Uncommon || Legs, MainHand|-|125 || Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second<br>|| Rare || Legs, Ring|-* |125 || Defensive Chill Damage +4056.0%<br>* Frostball|| Rare || Legs, Scintillating FrostRing, and MainHand|-|125 || Defensive Chill grant deals +7 Direct 82 damage and Indirect Cold Protection for 10 grants you 106% chance to ignore Knockback effects for 7 seconds|| Rare || Legs, Feet|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <brh3>Feet</h3>* Defensive Burst and Defensive Chill restore 36 Armor |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || All fire spells deal up to you<br>+178 damage (randomly determined) || Uncommon || Feet, Chest|-* Fire Walls' attacks taunt |120 || Scintillating Flame and Scintillating Frost Damage +15047%<br>|| Uncommon || Feet, Chest|-|125 || Indirect Fire Damage +48.0% || Uncommon || Feet, Hands|-|125 || Super Fireball Damage +69.0% || Uncommon || Feet, Hands|-|120 || Flesh To Fuel Power Restoration 60 || Rare || Feet, Hands|-|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Feet, Legs|-|125 || Calefaction Damage +79.0% || Uncommon || Feet, Head|-|125 || Calefaction restores 72 Health || Uncommon || Feet, Necklace|-|125 || Fireball and Frostball Damage +54% || Uncommon || Feet, Chest|-|120 || Frostball slows target's movement by 25% and deals +24 damage || Uncommon || Feet, Head|-|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Feet, Legs|-|125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || Feet, MainHand|}
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