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Necromancy/Treasure Effects:By Ability

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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v304on January 22, May 25, 2018 2019 from v316-->
==<!--start-->Necromancy Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly should be obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br><span style = "color: red"><b>Note that this only shows the max-level version of each treasure effectand ability.</b></span>
<b><u>General Mods</u></b><br>
* Indirect Fire Damage +36% when Necromancy is active<br>
<br>
<b><u>Death's Hold6</u></b><br>
* Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds<br>
* Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds<br>
* Death's Hold causes target to take +12% damage from Electricity for 15 seconds<br>
<br>
<b><u>Deathgaze6</u></b><br>
* Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Deathgaze deals +100 damage and reuse timer is -3 seconds<br>
<br>
<b><u>Free-Summon Skeletal Archer</u></b><br>* Summoned Skeletons deal +15% direct damage<br>* Summoned Skeletons deal +15% direct damage<br>* Summoned Skeletons have +44 health<br>* Summoned Skeletons have +44 health<br>* Summoned Skeletons have +68 armor<br>* Summoned Skeletons have +68 armor<br>* Summoned Skeletal Archers and Mages deal +24 direct damage<br>* Summoned Skeletal Archers and Mages deal +24 direct damage<br>* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br><br><b><u>Heal Undead7</u></b><br>
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>
* Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds<br>
<br>
<b><u>Heart's Power2</u></b><br>* Heart's Power has a 24% chance to not actually consume the heart(s) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
<br>
<b><u>Life Crush6</u></b><br>
<br>
<b><u>Life Steal6</u></b><br>
* Life Steal restores 30 Health<br>
* Life Steal restores 30 Health<br>
* Life Steal deals 190 Psychic damage over 10 seconds<br>
<br>
<b><u>Provoke Undead6</u></b><br>
* Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br>
* Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br>
* Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds<br>
<br>
<b><u>Raise Skeletal Archer6</u></b><br>
* Summoned Skeletons deal +15% direct damage<br>
* Summoned Skeletons deal +15% direct damage<br>
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br>
<br>
<b><u>Raise Skeletal Battle Mage5</u></b><br>
* Summoned Skeletons deal +15% direct damage<br>
* Summoned Skeletons deal +15% direct damage<br>
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br>
<br>
<b><u>Raise Skeletal Swordsman6</u></b><br>
* Summoned Skeletons deal +15% direct damage<br>
* Summoned Skeletons deal +15% direct damage<br>
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
* Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br>
<br>
<b><u>Raise Zombie7</u></b><br>
* Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br>
* Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br>
* Raised Zombies deal +16 damage and speed is +10<br>
<br>
<b><u>Rebuild Undead7</u></b><br>
* Rebuild Undead Healing +63<br>
* Rebuild Undead Healing +63<br>
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>
<br>
<b><u>Spark of Death6</u></b><br>
* Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
* Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
* Spark of Death deals +28% damage and taunts +350<br>
<br>
<b><u>Spleen's Power2</u></b><br>
<br>
<b><u>Wave of Darkness5</u></b><br>
* Wave of Darkness Damage +44%<br>
* Wave of Darkness Damage +44%<br>
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