498
edits
Changes
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Archery/Treasure Effects|Archery Treasure Effects]]==
</includeonly>See also: [[Archery/Treasure Effects:By Slot]]
See also: [[Archery/Treasure Effects:By Ability]]
<!-- Updated to v435 on August 14, 2019 from v321 Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Archery || <b>Level 70120</b> - Archery Base Damage +3560% . Anatomy-Based Critical Hit Chance +4% || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Archery Damage +5
:Archery Base Damage +25%
*; Level 60
:Archery Base Damage +30%. Anatomy-Based Critical Hit Chance +1%
*; Level 70
:Archery Base Damage +35%. Anatomy-Based Critical Hit Chance +1.5%*; Level 80:Archery Base Damage +40%. Anatomy-Based Critical Hit Chance +2%*; Level 90:Archery Base Damage +45%. Anatomy-Based Critical Hit Chance +2.5%*; Level 100:Archery Base Damage +50%. Anatomy-Based Critical Hit Chance +3%*; Level 110:Archery Base Damage +55%. Anatomy-Based Critical Hit Chance +3.5%*; Level 120:Archery Base Damage +60%. Anatomy-Based Critical Hit Chance +4%
}}
|-
| || of Power Archery || <b>Level 70120</b> - Archery Damage +60 110 || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Archery Damage +5
*; Level 70
:Archery Damage +60
*; Level 75
:Archery Damage +65
*; Level 80
:Archery Damage +70
*; Level 85
:Archery Damage +75
*; Level 90
:Archery Damage +80
*; Level 95
:Archery Damage +85
*; Level 100
:Archery Damage +90
*; Level 105
:Archery Damage +95
*; Level 110
:Archery Damage +100
*; Level 115
:Archery Damage +105
*; Level 120
:Archery Damage +110
}}
|-
| || of Medicinal Arrows || <b>Level 70120</b> - Basic Blitz Shot and Aimed Shot heal you for 24 44 health || Rare || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Basic Blitz Shot and Aimed Shot heal you for 5 health
*; Level 20
:Basic Blitz Shot and Aimed Shot heal you for 8 health
*; Level 30
:Basic Blitz Shot and Aimed Shot heal you for 11 health
*; Level 40
:Basic Blitz Shot and Aimed Shot heal you for 14 health
*; Level 50
:Basic Blitz Shot and Aimed Shot heal you for 18 health
*; Level 60
:Basic Blitz Shot and Aimed Shot heal you for 21 health
*; Level 70
:Basic Blitz Shot and Aimed Shot heal you for 24 health*; Level 80:Blitz Shot and Aimed Shot heal you for 28 health*; Level 90:Blitz Shot and Aimed Shot heal you for 32 health*; Level 100:Blitz Shot and Aimed Shot heal you for 36 health*; Level 110:Blitz Shot and Aimed Shot heal you for 40 health*; Level 120:Blitz Shot and Aimed Shot heal you for 44 health
}}
|-
| Crit-Lover's || of Critical Hits || <b>Level 70125</b> - Max Archery attacks that Critically Hit restore 53 Power and boost your Anatomy Critical Hit Chance +25 when Archery is active 1% for 20 seconds || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 1
:Max Archery attacks that Critically Hit restore 5 Power and boost your Anatomy Critical Hit Chance +10 when Archery is active1% for 20 seconds
*; Level 10
:Max Archery attacks that Critically Hit restore 7 Power and boost your Anatomy Critical Hit Chance +11 when Archery is active1% for 20 seconds
*; Level 15
:Max Archery attacks that Critically Hit restore 9 Power and boost your Anatomy Critical Hit Chance +12 when Archery is active1% for 20 seconds
*; Level 20
:Max Archery attacks that Critically Hit restore 11 Power and boost your Anatomy Critical Hit Chance +13 when Archery is active1% for 20 seconds
*; Level 25
:Max Archery attacks that Critically Hit restore 13 Power and boost your Anatomy Critical Hit Chance +14 when Archery is active1% for 20 seconds
*; Level 30
:Max Archery attacks that Critically Hit restore 15 Power and boost your Anatomy Critical Hit Chance +15 when Archery is active1% for 20 seconds
*; Level 35
:Max Archery attacks that Critically Hit restore 17 Power and boost your Anatomy Critical Hit Chance +16 when Archery is active1% for 20 seconds
*; Level 40
:Max Archery attacks that Critically Hit restore 19 Power and boost your Anatomy Critical Hit Chance +17 when Archery is active1% for 20 seconds
*; Level 45
:Max Archery attacks that Critically Hit restore 21 Power and boost your Anatomy Critical Hit Chance +18 when Archery is active1% for 20 seconds
*; Level 50
:Max Archery attacks that Critically Hit restore 23 Power and boost your Anatomy Critical Hit Chance +19 when Archery is active1% for 20 seconds
*; Level 55
:Max Archery attacks that Critically Hit restore 25 Power and boost your Anatomy Critical Hit Chance +1% for 20 when Archery is activeseconds
*; Level 60
:Max Archery attacks that Critically Hit restore 27 Power and boost your Anatomy Critical Hit Chance +21 when Archery is active1% for 20 seconds
*; Level 65
:Max Archery attacks that Critically Hit restore 29 Power and boost your Anatomy Critical Hit Chance +23 when Archery is active1% for 20 seconds
*; Level 70
:Max Archery attacks that Critically Hit restore 31 Power and boost your Anatomy Critical Hit Chance +25 when 1% for 20 seconds*; Level 75:Archery is activeattacks that Critically Hit restore 33 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds*; Level 80:Archery attacks that Critically Hit restore 35 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds*; Level 85:Archery attacks that Critically Hit restore 37 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds*; Level 90:Archery attacks that Critically Hit restore 39 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds*; Level 95:Archery attacks that Critically Hit restore 41 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds*; Level 100:Archery attacks that Critically Hit restore 43 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds*; Level 105:Archery attacks that Critically Hit restore 45 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds*; Level 110:Archery attacks that Critically Hit restore 47 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds*; Level 115:Archery attacks that Critically Hit restore 49 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds*; Level 120:Archery attacks that Critically Hit restore 51 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds*; Level 125:Archery attacks that Critically Hit restore 53 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
}}
|-
| || || <b>Level 70125</b> - Multishot and Heavy Multishot Damage +80 146 and Power Cost -14 47 || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Multishot and Heavy Multishot Damage +16 and Power Cost -1
:Multishot and Heavy Multishot Damage +24 and Power Cost -3
*; Level 20
:Multishot and Heavy Multishot Damage +28 and Power Cost -45
*; Level 25
:Multishot and Heavy Multishot Damage +32 and Power Cost -57
*; Level 30
:Multishot and Heavy Multishot Damage +36 and Power Cost -69
*; Level 35
:Multishot and Heavy Multishot Damage +40 and Power Cost -711
*; Level 40
:Multishot and Heavy Multishot Damage +45 and Power Cost -813
*; Level 45
:Multishot and Heavy Multishot Damage +50 and Power Cost -915
*; Level 50
:Multishot and Heavy Multishot Damage +56 and Power Cost -1117
*; Level 55
:Multishot and Heavy Multishot Damage +62 and Power Cost -1219
*; Level 60
:Multishot and Heavy Multishot Damage +68 and Power Cost -1321
*; Level 65
:Multishot and Heavy Multishot Damage +74 and Power Cost -1323
*; Level 70
:Multishot and Heavy Multishot Damage +80 and Power Cost -1425*; Level 75:Multishot and Heavy Multishot Damage +86 and Power Cost -27*; Level 80:Multishot and Heavy Multishot Damage +92 and Power Cost -29*; Level 85:Multishot and Heavy Multishot Damage +98 and Power Cost -31*; Level 90:Multishot and Heavy Multishot Damage +104 and Power Cost -33*; Level 95:Multishot and Heavy Multishot Damage +110 and Power Cost -35*; Level 100:Multishot and Heavy Multishot Damage +116 and Power Cost -37*; Level 105:Multishot and Heavy Multishot Damage +122 and Power Cost -39*; Level 110:Multishot and Heavy Multishot Damage +128 and Power Cost -41*; Level 115:Multishot and Heavy Multishot Damage +134 and Power Cost -43*; Level 120:Multishot and Heavy Multishot Damage +140 and Power Cost -45*; Level 125:Multishot and Heavy Multishot Damage +146 and Power Cost -47
}}
|-
| Arrow-Resistant || || <b>Level 70125</b> - Piercing Damage Reduction +28 59 when Archery is active || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Piercing Damage Reduction +2 when Archery is active
*; Level 70
:Piercing Damage Reduction +28 when Archery is active
*; Level 75
:Piercing Damage Reduction +30 when Archery is active
*; Level 80
:Piercing Damage Reduction +32 when Archery is active
*; Level 85
:Piercing Damage Reduction +35 when Archery is active
*; Level 90
:Piercing Damage Reduction +38 when Archery is active
*; Level 95
:Piercing Damage Reduction +41 when Archery is active
*; Level 100
:Piercing Damage Reduction +44 when Archery is active
*; Level 105
:Piercing Damage Reduction +47 when Archery is active
*; Level 110
:Piercing Damage Reduction +50 when Archery is active
*; Level 115
:Piercing Damage Reduction +53 when Archery is active
*; Level 120
:Piercing Damage Reduction +56 when Archery is active
*; Level 125
:Piercing Damage Reduction +59 when Archery is active
}}
|-
| || || <b>Level 125</b> - Direct Poison and Acid Damage +154 and Indirect Poison and Acid +19 (per tick) while Archery skill active. || Exceptional || Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Poison and Acid Damage +10 and Indirect Poison and Acid +1 (per tick) while Archery skill active.*; Level 10:Direct Poison and Acid Damage +16 and Indirect Poison and Acid +2 (per tick) while Archery skill active.*; Level 15:Direct Poison and Acid Damage +22 and Indirect Poison and Acid +3 (per tick) while Archery skill active.*; Level 20:Direct Poison and Acid Damage +28 and Indirect Poison and Acid +4 (per tick) while Archery skill active.*; Level 25:Direct Poison and Acid Damage +34 and Indirect Poison and Acid +4 (per tick) while Archery skill active.*; Level 30:Direct Poison and Acid Damage +40 and Indirect Poison and Acid +5 (per tick) while Archery skill active.*; Level 35:Direct Poison and Acid Damage +46 and Indirect Poison and Acid +6 (per tick) while Archery skill active.*; Level 40:Direct Poison and Acid Damage +52 and Indirect Poison and Acid +7 (per tick) while Archery skill active.*; Level 45:Direct Poison and Acid Damage +58 and Indirect Poison and Acid +7 (per tick) while Archery skill active.*; Level 50:Direct Poison and Acid Damage +64 and Indirect Poison and Acid +8 (per tick) while Archery skill active.*; Level 55:Direct Poison and Acid Damage +70 and Indirect Poison and Acid +9 (per tick) while Archery skill active.*; Level 60:Direct Poison and Acid Damage +76 and Indirect Poison and Acid +10 (per tick) while Archery skill active.*; Level 65:Direct Poison and Acid Damage +82 and Indirect Poison and Acid +10 (per tick) while Archery skill active.*; Level 70:Direct Poison and Acid Damage +88 and Indirect Poison and Acid +11 (per tick) while Archery skill active.*; Level 75:Direct Poison and Acid Damage +94 and Indirect Poison and Acid +12 (per tick) while Archery skill active.*; Level 80:Direct Poison and Acid Damage +100 and Indirect Poison and Acid +13 (per tick) while Archery skill active.*; Level 85:Direct Poison and Acid Damage +106 and Indirect Poison and Acid +13 (per tick) while Archery skill active.*; Level 90:Direct Poison and Acid Damage +112 and Indirect Poison and Acid +14 (per tick) while Archery skill active.*; Level 95:Direct Poison and Acid Damage +118 and Indirect Poison and Acid +15 (per tick) while Archery skill active.*; Level 100:Direct Poison and Acid Damage +124 and Indirect Poison and Acid +16 (per tick) while Archery skill active.*; Level 105:Direct Poison and Acid Damage +130 and Indirect Poison and Acid +16 (per tick) while Archery skill active.*; Level 110:Direct Poison and Acid Damage +136 and Indirect Poison and Acid +17 (per tick) while Archery skill active.*; Level 115:Direct Poison and Acid Damage +142 and Indirect Poison and Acid +18 (per tick) while Archery skill active.*; Level 120:Direct Poison and Acid Damage +148 and Indirect Poison and Acid +19 (per tick) while Archery skill active.*; Level 125:Direct Poison and Acid Damage +154 and Indirect Poison and Acid +19 (per tick) while Archery skill active.}}|-| || || <b>Level 125</b> - Direct Fire Damage +154 and Indirect Fire +19 (per tick) while Archery skill active. || Exceptional || Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Fire Damage +10 and Indirect Fire +1 (per tick) while Archery skill active.*; Level 10:Direct Fire Damage +16 and Indirect Fire +2 (per tick) while Archery skill active.*; Level 15:Direct Fire Damage +22 and Indirect Fire +3 (per tick) while Archery skill active.*; Level 20:Direct Fire Damage +28 and Indirect Fire +4 (per tick) while Archery skill active.*; Level 25:Direct Fire Damage +34 and Indirect Fire +4 (per tick) while Archery skill active.*; Level 30:Direct Fire Damage +40 and Indirect Fire +5 (per tick) while Archery skill active.*; Level 35:Direct Fire Damage +46 and Indirect Fire +6 (per tick) while Archery skill active.*; Level 40:Direct Fire Damage +52 and Indirect Fire +7 (per tick) while Archery skill active.*; Level 45:Direct Fire Damage +58 and Indirect Fire +7 (per tick) while Archery skill active.*; Level 50:Direct Fire Damage +64 and Indirect Fire +8 (per tick) while Archery skill active.*; Level 55:Direct Fire Damage +70 and Indirect Fire +9 (per tick) while Archery skill active.*; Level 60:Direct Fire Damage +76 and Indirect Fire +10 (per tick) while Archery skill active.*; Level 65:Direct Fire Damage +82 and Indirect Fire +10 (per tick) while Archery skill active.*; Level 70:Direct Fire Damage +88 and Indirect Fire +11 (per tick) while Archery skill active.*; Level 75:Direct Fire Damage +94 and Indirect Fire +12 (per tick) while Archery skill active.*; Level 80:Direct Fire Damage +100 and Indirect Fire +13 (per tick) while Archery skill active.*; Level 85:Direct Fire Damage +106 and Indirect Fire +13 (per tick) while Archery skill active.*; Level 90:Direct Fire Damage +112 and Indirect Fire +14 (per tick) while Archery skill active.*; Level 95:Direct Fire Damage +118 and Indirect Fire +15 (per tick) while Archery skill active.*; Level 100:Direct Fire Damage +124 and Indirect Fire +16 (per tick) while Archery skill active.*; Level 105:Direct Fire Damage +130 and Indirect Fire +16 (per tick) while Archery skill active.*; Level 110:Direct Fire Damage +136 and Indirect Fire +17 (per tick) while Archery skill active.*; Level 115:Direct Fire Damage +142 and Indirect Fire +18 (per tick) while Archery skill active.*; Level 120:Direct Fire Damage +148 and Indirect Fire +19 (per tick) while Archery skill active.*; Level 125:Direct Fire Damage +154 and Indirect Fire +19 (per tick) while Archery skill active.}}|-| || || <b>Level 125</b> - Anatomy-Based Critical Hit Damage +61% when Archery is active || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Level 1:Anatomy-Based Critical Hit Damage +7% when Archery is active*; Level 10:Anatomy-Based Critical Hit Damage +9% when Archery is active*; Level 15:Anatomy-Based Critical Hit Damage +11% when Archery is active*; Level 20:Anatomy-Based Critical Hit Damage +13% when Archery is active*; Level 25:Anatomy-Based Critical Hit Damage +15% when Archery is active*; Level 30:Anatomy-Based Critical Hit Damage +17% when Archery is active*; Level 35:Anatomy-Based Critical Hit Damage +19% when Archery is active*; Level 40:Anatomy-Based Critical Hit Damage +21% when Archery is active*; Level 45:Anatomy-Based Critical Hit Damage +23% when Archery is active*; Level 50:Anatomy-Based Critical Hit Damage +25% when Archery is active*; Level 55:Anatomy-Based Critical Hit Damage +27% when Archery is active*; Level 60:Anatomy-Based Critical Hit Damage +29% when Archery is active*; Level 65:Anatomy-Based Critical Hit Damage +31% when Archery is active*; Level 70:Anatomy-Based Critical Hit Damage +33.5% when Archery is active*; Level 75:Anatomy-Based Critical Hit Damage +36% when Archery is active*; Level 80:Anatomy-Based Critical Hit Damage +38.5% when Archery is active*; Level 85:Anatomy-Based Critical Hit Damage +41% when Archery is active*; Level 90:Anatomy-Based Critical Hit Damage +43.5% when Archery is active*; Level 95:Anatomy-Based Critical Hit Damage +46% when Archery is active*; Level 100:Anatomy-Based Critical Hit Damage +48.5% when Archery is active*; Level 105:Anatomy-Based Critical Hit Damage +51% when Archery is active*; Level 110:Anatomy-Based Critical Hit Damage +53.5% when Archery is active*; Level 115:Anatomy-Based Critical Hit Damage +56% when Archery is active*; Level 120:Anatomy-Based Critical Hit Damage +58.5% when Archery is active*; Level 125:Anatomy-Based Critical Hit Damage +61% when Archery is active}}|-| || || <b>Level 125</b> - Archery attacks that Critically Hit deal 516 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 1:Archery attacks that Critically Hit deal 30 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 10:Archery attacks that Critically Hit deal 42 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 15:Archery attacks that Critically Hit deal 54 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 20:Archery attacks that Critically Hit deal 66 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 25:Archery attacks that Critically Hit deal 78 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 30:Archery attacks that Critically Hit deal 90 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 35:Archery attacks that Critically Hit deal 102 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 40:Archery attacks that Critically Hit deal 120 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 45:Archery attacks that Critically Hit deal 138 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 50:Archery attacks that Critically Hit deal 156 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 55:Archery attacks that Critically Hit deal 180 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 60:Archery attacks that Critically Hit deal 204 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 65:Archery attacks that Critically Hit deal 228 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 70:Archery attacks that Critically Hit deal 252 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 75:Archery attacks that Critically Hit deal 276 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 80:Archery attacks that Critically Hit deal 300 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 85:Archery attacks that Critically Hit deal 324 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 90:Archery attacks that Critically Hit deal 348 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 95:Archery attacks that Critically Hit deal 372 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 100:Archery attacks that Critically Hit deal 396 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 105:Archery attacks that Critically Hit deal 420 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 110:Archery attacks that Critically Hit deal 444 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 115:Archery attacks that Critically Hit deal 468 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 120:Archery attacks that Critically Hit deal 492 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time*; Level 125:Archery attacks that Critically Hit deal 516 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time}}|-| Marksman's || of Aimed Shots || <b>Level 70125</b> - Aimed Shot Damage +3360% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:Aimed Shot Damage +6%
*; Level 70
:Aimed Shot Damage +33%
*; Level 75
:Aimed Shot Damage +36%
*; Level 80
:Aimed Shot Damage +39%
*; Level 85
:Aimed Shot Damage +42%
*; Level 90
:Aimed Shot Damage +45%
*; Level 95
:Aimed Shot Damage +48%
*; Level 100
:Aimed Shot Damage +50%
*; Level 105
:Aimed Shot Damage +52%
*; Level 110
:Aimed Shot Damage +54%
*; Level 115
:Aimed Shot Damage +56%
*; Level 120
:Aimed Shot Damage +58%
*; Level 125
:Aimed Shot Damage +60%
}}
|-
| Marksman's || of Lingering Arrows || <b>Level 70125</b> - Aimed Shot deals 120 additional 360 Trauma damage to health damage over 12 seconds || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aimed Shot deals 12 additional Trauma damage to health damage over 12 seconds
*; Level 10
:Aimed Shot deals 24 additional Trauma damage to health damage over 12 seconds
*; Level 15
:Aimed Shot deals 30 additional Trauma damage to health damage over 12 seconds
*; Level 20
:Aimed Shot deals 36 additional Trauma damage to health damage over 12 seconds
*; Level 25
:Aimed Shot deals 48 additional Trauma damage to health damage over 12 seconds
*; Level 30
:Aimed Shot deals 54 additional 60 Trauma damage to health damage over 12 seconds
*; Level 35
:Aimed Shot deals 60 additional 72 Trauma damage to health damage over 12 seconds
*; Level 40
:Aimed Shot deals 72 additional 84 Trauma damage to health damage over 12 seconds
*; Level 45
:Aimed Shot deals 78 additional 96 Trauma damage to health damage over 12 seconds
*; Level 50
:Aimed Shot deals 90 additional 114 Trauma damage to health damage over 12 seconds
*; Level 55
:Aimed Shot deals 96 additional 132 Trauma damage to health damage over 12 seconds
*; Level 60
:Aimed Shot deals 102 additional 150 Trauma damage to health damage over 12 seconds
*; Level 65
:Aimed Shot deals 108 additional 162 Trauma damage to health damage over 12 seconds
*; Level 70
:Aimed Shot deals 180 Trauma damage to health over 12 seconds*; Level 75:Aimed Shot deals 192 Trauma damage to health over 12 seconds*; Level 80:Aimed Shot deals 210 Trauma damage to health over 12 seconds*; Level 85:Aimed Shot deals 222 Trauma damage to health over 12 seconds*; Level 90:Aimed Shot deals 240 Trauma damage to health over 12 seconds*; Level 95:Aimed Shot deals 252 Trauma damage to health over 12 seconds*; Level 100:Aimed Shot deals 270 Trauma damage to health over 12 seconds*; Level 105:Aimed Shot deals 288 Trauma damage to health over 12 seconds*; Level 110:Aimed Shot deals 306 Trauma damage to health over 12 seconds*; Level 115:Aimed Shot deals 324 Trauma damage to health over 12 seconds*; Level 120 additional :Aimed Shot deals 342 Trauma damage to health over 12 seconds*; Level 125:Aimed Shot deals 360 Trauma damage to health over 12 seconds
}}
|-
| || || <b>Level 70125</b> - Aimed Shot boosts your Nice Attack Damage +94 171 for 10 seconds || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aimed Shot boosts your Nice Attack Damage +25 for 10 seconds
*; Level 70
:Aimed Shot boosts your Nice Attack Damage +94 for 10 seconds
*; Level 75
:Aimed Shot boosts your Nice Attack Damage +101 for 10 seconds
*; Level 80
:Aimed Shot boosts your Nice Attack Damage +108 for 10 seconds
*; Level 85
:Aimed Shot boosts your Nice Attack Damage +115 for 10 seconds
*; Level 90
:Aimed Shot boosts your Nice Attack Damage +122 for 10 seconds
*; Level 95
:Aimed Shot boosts your Nice Attack Damage +129 for 10 seconds
*; Level 100
:Aimed Shot boosts your Nice Attack Damage +136 for 10 seconds
*; Level 105
:Aimed Shot boosts your Nice Attack Damage +143 for 10 seconds
*; Level 110
:Aimed Shot boosts your Nice Attack Damage +150 for 10 seconds
*; Level 115
:Aimed Shot boosts your Nice Attack Damage +157 for 10 seconds
*; Level 120
:Aimed Shot boosts your Nice Attack Damage +164 for 10 seconds
*; Level 125
:Aimed Shot boosts your Nice Attack Damage +171 for 10 seconds
}}
|-
| Marksman's || of Accurate Archery || <b>Level 70125</b> - Aimed Shot deals +2648% damage and boosts your Accuracy +18 29 for 10 seconds || Rare || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aimed Shot deals +6% damage and boosts your Accuracy +5 for 10 seconds
*; Level 70
:Aimed Shot deals +26% damage and boosts your Accuracy +18 for 10 seconds
*; Level 75
:Aimed Shot deals +28% damage and boosts your Accuracy +19 for 10 seconds
*; Level 80
:Aimed Shot deals +30% damage and boosts your Accuracy +20 for 10 seconds
*; Level 85
:Aimed Shot deals +32% damage and boosts your Accuracy +21 for 10 seconds
*; Level 90
:Aimed Shot deals +34% damage and boosts your Accuracy +22 for 10 seconds
*; Level 95
:Aimed Shot deals +36% damage and boosts your Accuracy +23 for 10 seconds
*; Level 100
:Aimed Shot deals +38% damage and boosts your Accuracy +24 for 10 seconds
*; Level 105
:Aimed Shot deals +40% damage and boosts your Accuracy +25 for 10 seconds
*; Level 110
:Aimed Shot deals +42% damage and boosts your Accuracy +26 for 10 seconds
*; Level 115
:Aimed Shot deals +44% damage and boosts your Accuracy +27 for 10 seconds
*; Level 120
:Aimed Shot deals +46% damage and boosts your Accuracy +28 for 10 seconds
*; Level 125
:Aimed Shot deals +48% damage and boosts your Accuracy +29 for 10 seconds
}}
|-
| || of Pinpoint Archery || <b>Level 125</b> - Aimed Shot deals +113 damage, has +16% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack || Rare || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aimed Shot deals +4 damage, has +4% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 10
:Aimed Shot deals +8 damage, has +4.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 15
:Aimed Shot deals +12 damage, has +5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 20
:Aimed Shot deals +16 damage, has +5.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 25
:Aimed Shot deals +20 damage, has +6% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 30
:Aimed Shot deals +24 damage, has +6.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 35
:Aimed Shot deals +28 damage, has +7% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 40
:Aimed Shot deals +32 damage, has +7.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 45
:Aimed Shot deals +36 damage, has +8% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 50
:Aimed Shot deals +40 damage, has +8.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 55
:Aimed Shot deals +44 damage, has +9% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 60
:Aimed Shot deals +48 damage, has +9.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 65
:Aimed Shot deals +53 damage, has +10% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 70
:Aimed Shot deals +58 damage, has +10.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 75
:Aimed Shot deals +63 damage, has +11% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 80
:Aimed Shot deals +68 damage, has +11.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 85
:Aimed Shot deals +73 damage, has +12% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 90
:Aimed Shot deals +78 damage, has +12.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 95
:Aimed Shot deals +83 damage, has +13% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 100
:Aimed Shot deals +88 damage, has +13.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 105
:Aimed Shot deals +93 damage, has +14% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 110
:Aimed Shot deals +98 damage, has +14.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 115
:Aimed Shot deals +103 damage, has +15% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 120
:Aimed Shot deals +108 damage, has +15.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
*; Level 125
:Aimed Shot deals +113 damage, has +16% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
}}
|-
| || of The Porcupine || <b>Level 70125</b> - Multishot Damage +31.556% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Multishot Damage +5%
:Multishot Damage +29%
*; Level 70
:Multishot Damage +31.5%*; Level 75:Multishot Damage +34%*; Level 80:Multishot Damage +36%*; Level 85:Multishot Damage +39%*; Level 90:Multishot Damage +41%*; Level 95:Multishot Damage +44%*; Level 100:Multishot Damage +46%*; Level 105:Multishot Damage +48%*; Level 110:Multishot Damage +50%*; Level 115:Multishot Damage +52%*; Level 120:Multishot Damage +54%*; Level 125:Multishot Damage +56%}}|-| || || <b>Level 120</b> - Multishot restores 162 Health to you after an 8 second delay || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Multishot restores 12 Health to you after an 8 second delay*; Level 20:Multishot restores 24 Health to you after an 8 second delay*; Level 30:Multishot restores 36 Health to you after an 8 second delay*; Level 40:Multishot restores 48 Health to you after an 8 second delay*; Level 50:Multishot restores 60 Health to you after an 8 second delay*; Level 60:Multishot restores 72 Health to you after an 8 second delay*; Level 70:Multishot restores 87 Health to you after an 8 second delay*; Level 80:Multishot restores 102 Health to you after an 8 second delay*; Level 90:Multishot restores 117 Health to you after an 8 second delay*; Level 100:Multishot restores 132 Health to you after an 8 second delay*; Level 110:Multishot restores 147 Health to you after an 8 second delay*; Level 120:Multishot restores 162 Health to you after an 8 second delay
}}
|-
| || of Flaming Rain || <b>Level 70125</b> - Multishot restores 60 Health to you after a 15 second delay deals +124 damage, and the damage type becomes Fire. || Uncommon || Legs, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Multishot deals +4 damage, and the damage type becomes Fire.
*; Level 10
:Multishot restores 11 Health to you after a deals +9 damage, and the damage type becomes Fire.*; Level 15 second delay:Multishot deals +14 damage, and the damage type becomes Fire.
*; Level 20
:Multishot restores deals +19 Health to you after a 15 second delaydamage, and the damage type becomes Fire.*; Level 25:Multishot deals +24 damage, and the damage type becomes Fire.
*; Level 30
:Multishot restores 27 Health to you after a 15 second delaydeals +29 damage, and the damage type becomes Fire.*; Level 35:Multishot deals +34 damage, and the damage type becomes Fire.
*; Level 40
:Multishot restores 35 Health to you after a 15 second delaydeals +39 damage, and the damage type becomes Fire.*; Level 45:Multishot deals +44 damage, and the damage type becomes Fire.
*; Level 50
:Multishot restores 43 Health to you after a 15 second delaydeals +49 damage, and the damage type becomes Fire.*; Level 55:Multishot deals +54 damage, and the damage type becomes Fire.
*; Level 60
:Multishot restores 51 Health to you after a 15 second delaydeals +59 damage, and the damage type becomes Fire.*; Level 65:Multishot deals +64 damage, and the damage type becomes Fire.
*; Level 70
:Multishot restores 60 Health to you after a 15 second delaydeals +69 damage, and the damage type becomes Fire.*; Level 75:Multishot deals +74 damage, and the damage type becomes Fire.*; Level 80:Multishot deals +79 damage, and the damage type becomes Fire.*; Level 85:Multishot deals +84 damage, and the damage type becomes Fire.*; Level 90:Multishot deals +89 damage, and the damage type becomes Fire.*; Level 95:Multishot deals +94 damage, and the damage type becomes Fire.*; Level 100:Multishot deals +99 damage, and the damage type becomes Fire.*; Level 105:Multishot deals +104 damage, and the damage type becomes Fire.*; Level 110:Multishot deals +109 damage, and the damage type becomes Fire.*; Level 115:Multishot deals +114 damage, and the damage type becomes Fire.*; Level 120:Multishot deals +119 damage, and the damage type becomes Fire.*; Level 125:Multishot deals +124 damage, and the damage type becomes Fire.
}}
|-
| || of Long Shots || <b>Level 70125</b> - Long Shot Damage +4891% || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 1
:Long Shot Damage +65%
*; Level 10
:Long Shot Damage +98%
*; Level 15
:Long Shot Damage +1211%
*; Level 20
:Long Shot Damage +1514%
*; Level 25
:Long Shot Damage +1817%
*; Level 30
:Long Shot Damage +2120%
*; Level 35
:Long Shot Damage +2423%
*; Level 40
:Long Shot Damage +2726%
*; Level 45
:Long Shot Damage +3029%
*; Level 50
:Long Shot Damage +3332%
*; Level 55
:Long Shot Damage +3635%
*; Level 60
:Long Shot Damage +4039%
*; Level 65
:Long Shot Damage +4443%
*; Level 70
:Long Shot Damage +4847%*; Level 75:Long Shot Damage +51%*; Level 80:Long Shot Damage +55%*; Level 85:Long Shot Damage +59%*; Level 90:Long Shot Damage +63%*; Level 95:Long Shot Damage +67%*; Level 100:Long Shot Damage +71%*; Level 105:Long Shot Damage +75%*; Level 110:Long Shot Damage +79%*; Level 115:Long Shot Damage +83%*; Level 120:Long Shot Damage +87%*; Level 125:Long Shot Damage +91%
}}
|-
| || of Epic Preparatory Shots || <b>Level 70125</b> - Long Shot boosts your Epic Attack Damage +1425% for 15 seconds || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Long Shot boosts your Epic Attack Damage +1% for 15 seconds
*; Level 70
:Long Shot boosts your Epic Attack Damage +14% for 15 seconds
*; Level 75
:Long Shot boosts your Epic Attack Damage +15% for 15 seconds
*; Level 80
:Long Shot boosts your Epic Attack Damage +16% for 15 seconds
*; Level 85
:Long Shot boosts your Epic Attack Damage +17% for 15 seconds
*; Level 90
:Long Shot boosts your Epic Attack Damage +18% for 15 seconds
*; Level 95
:Long Shot boosts your Epic Attack Damage +19% for 15 seconds
*; Level 100
:Long Shot boosts your Epic Attack Damage +20% for 15 seconds
*; Level 105
:Long Shot boosts your Epic Attack Damage +21% for 15 seconds
*; Level 110
:Long Shot boosts your Epic Attack Damage +22% for 15 seconds
*; Level 115
:Long Shot boosts your Epic Attack Damage +23% for 15 seconds
*; Level 120
:Long Shot boosts your Epic Attack Damage +24% for 15 seconds
*; Level 125
:Long Shot boosts your Epic Attack Damage +25% for 15 seconds
}}
|-
| || of Long Armor || <b>Level 70125</b> - Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +14 for 15 seconds 156 || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +1 for 15 seconds10
*; Level 10
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +2 for 15 seconds
*; Level 15
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +3 for 15 seconds20
*; Level 20
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +4 for 15 seconds25
*; Level 25
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +5 for 15 seconds30
*; Level 30
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +6 for 15 seconds35
*; Level 35
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +7 for 15 seconds40
*; Level 40
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +8 for 15 seconds45
*; Level 45
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +9 for 15 seconds50
*; Level 50
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +10 for 15 seconds55
*; Level 55
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +11 for 15 seconds60
*; Level 60
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +12 for 15 seconds65
*; Level 65
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +13 for 15 seconds72
*; Level 70
:Long Shot boosts your Armor Regeneration (in-combat) and Hook Shot Damage +14 for 15 seconds79*; Level 75:Long Shot and Hook Shot Damage +86*; Level 80:Long Shot and Hook Shot Damage +93*; Level 85:Long Shot and Hook Shot Damage +100*; Level 90:Long Shot and Hook Shot Damage +107*; Level 95:Long Shot and Hook Shot Damage +114*; Level 100:Long Shot and Hook Shot Damage +121*; Level 105:Long Shot and Hook Shot Damage +128*; Level 110:Long Shot and Hook Shot Damage +135*; Level 115:Long Shot and Hook Shot Damage +142*; Level 120:Long Shot and Hook Shot Damage +149*; Level 125:Long Shot and Hook Shot Damage +156
}}
|-
| || || <b>Level 70125</b> - Long Shot restores 43 106 health to you after a 15 an 8 second delay || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Long Shot restores 15 10 health to you after a 15 an 8 second delay
*; Level 10
:Long Shot restores 17 14 health to you after a 15 an 8 second delay
*; Level 15
:Long Shot restores 19 18 health to you after a 15 an 8 second delay
*; Level 20
:Long Shot restores 21 22 health to you after a 15 an 8 second delay
*; Level 25
:Long Shot restores 23 26 health to you after a 15 an 8 second delay
*; Level 30
:Long Shot restores 25 30 health to you after a 15 an 8 second delay
*; Level 35
:Long Shot restores 27 34 health to you after a 15 an 8 second delay
*; Level 40
:Long Shot restores 29 38 health to you after a 15 an 8 second delay
*; Level 45
:Long Shot restores 31 42 health to you after a 15 an 8 second delay
*; Level 50
:Long Shot restores 33 46 health to you after a 15 an 8 second delay
*; Level 55
:Long Shot restores 35 50 health to you after a 15 an 8 second delay
*; Level 60
:Long Shot restores 37 54 health to you after a 15 an 8 second delay
*; Level 65
:Long Shot restores 40 58 health to you after an 8 second delay*; Level 70:Long Shot restores 62 health to you after an 8 second delay*; Level 75:Long Shot restores 66 health to you after an 8 second delay*; Level 80:Long Shot restores 70 health to you after an 8 second delay*; Level 85:Long Shot restores 74 health to you after an 8 second delay*; Level 90:Long Shot restores 78 health to you after an 8 second delay*; Level 95:Long Shot restores 82 health to you after an 8 second delay*; Level 100:Long Shot restores 86 health to you after an 8 second delay*; Level 105:Long Shot restores 90 health to you after an 8 second delay*; Level 110:Long Shot restores 94 health to you after an 8 second delay*; Level 115:Long Shot restores 98 health to you after an 8 second delay*; Level 120:Long Shot restores 102 health to you after an 8 second delay*; Level 125:Long Shot restores 106 health to you after a 15 an 8 second delay}}|-| || of Traumatic Vulnerability || <b>Level 120</b> - Long Shot increases target's vulnerability to Poison, Trauma, and Acid +12% for 20 seconds. (Max of 2 stacks.) || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Long Shot increases target's vulnerability to Poison, Trauma, and Acid +1% for 20 seconds. (Max of 2 stacks.)*; Level 20:Long Shot increases target's vulnerability to Poison, Trauma, and Acid +2% for 20 seconds. (Max of 2 stacks.)*; Level 30:Long Shot increases target's vulnerability to Poison, Trauma, and Acid +3% for 20 seconds. (Max of 2 stacks.)*; Level 40:Long Shot increases target's vulnerability to Poison, Trauma, and Acid +4% for 20 seconds. (Max of 2 stacks.)*; Level 50:Long Shot increases target's vulnerability to Poison, Trauma, and Acid +5% for 20 seconds. (Max of 2 stacks.)*; Level 60:Long Shot increases target's vulnerability to Poison, Trauma, and Acid +6% for 20 seconds. (Max of 2 stacks.)
*; Level 70
:Long Shot restores 43 health increases target's vulnerability to you after a 15 second delayPoison, Trauma, and Acid +7% for 20 seconds. (Max of 2 stacks.)*; Level 80:Long Shot increases target's vulnerability to Poison, Trauma, and Acid +8% for 20 seconds. (Max of 2 stacks.)*; Level 90:Long Shot increases target's vulnerability to Poison, Trauma, and Acid +9% for 20 seconds. (Max of 2 stacks.)*; Level 100:Long Shot increases target's vulnerability to Poison, Trauma, and Acid +10% for 20 seconds. (Max of 2 stacks.)*; Level 110:Long Shot increases target's vulnerability to Poison, Trauma, and Acid +11% for 20 seconds. (Max of 2 stacks.)*; Level 120:Long Shot increases target's vulnerability to Poison, Trauma, and Acid +12% for 20 seconds. (Max of 2 stacks.)
}}
|-
| || || <b>Level 70125</b> - Heavy Shot Damage +3562.5% || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heavy Shot Damage +6%
*; Level 70
:Heavy Shot Damage +35%
*; Level 75
:Heavy Shot Damage +37.5%
*; Level 80
:Heavy Shot Damage +40%
*; Level 85
:Heavy Shot Damage +42.5%
*; Level 90
:Heavy Shot Damage +45%
*; Level 95
:Heavy Shot Damage +47.5%
*; Level 100
:Heavy Shot Damage +50%
*; Level 105
:Heavy Shot Damage +52.5%
*; Level 110
:Heavy Shot Damage +55%
*; Level 115
:Heavy Shot Damage +57.5%
*; Level 120
:Heavy Shot Damage +60%
*; Level 125
:Heavy Shot Damage +62.5%
}}
|-
| || of Recuperative Blitzing || <b>Level 70120</b> - Blitz Shot and Basic Shot boost boosts your healing from Combat Refreshes +7 24 for 30 seconds || Rare || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Blitz Shot and Basic Shot boost boosts your healing from Combat Refreshes +1 2 for 30 seconds
*; Level 20
:Blitz Shot and Basic Shot boost boosts your healing from Combat Refreshes +2 4 for 30 seconds
*; Level 30
:Blitz Shot and Basic Shot boost boosts your healing from Combat Refreshes +3 6 for 30 seconds
*; Level 40
:Blitz Shot and Basic Shot boost boosts your healing from Combat Refreshes +4 8 for 30 seconds
*; Level 50
:Blitz Shot and Basic Shot boost boosts your healing from Combat Refreshes +5 10 for 30 seconds
*; Level 60
:Blitz Shot and Basic Shot boost boosts your healing from Combat Refreshes +6 12 for 30 seconds
*; Level 70
:Blitz Shot and Basic boosts your healing from Combat Refreshes +14 for 30 seconds*; Level 80:Blitz Shot boosts your healing from Combat Refreshes +16 for 30 seconds*; Level 90:Blitz Shot boosts your healing from Combat Refreshes +18 for 30 seconds*; Level 100:Blitz Shot boosts your healing from Combat Refreshes +20 for 30 seconds*; Level 110:Blitz Shot boosts your healing from Combat Refreshes +22 for 30 seconds*; Level 120:Blitz Shot boost boosts your healing from Combat Refreshes +7 24 for 30 seconds
}}
|-
| || of Poisoned Tips || <b>Level 125</b> - Blitz Shot deals +74 damage, and the damage type becomes Poison. || Rare || Head || {{Spoiler|Click Expand to reveal|*; Level 5:Blitz Shot deals +3 damage, and the damage type becomes Poison.*; Level 10:Blitz Shot deals +5 damage, and the damage type becomes Poison.*; Level 15:Blitz Shot deals +8 damage, and the damage type becomes Poison.*; Level 20:Blitz Shot deals +11 damage, and the damage type becomes Poison.*; Level 25:Blitz Shot deals +14 damage, and the damage type becomes Poison.*; Level 30:Blitz Shot deals +17 damage, and the damage type becomes Poison.*; Level 35:Blitz Shot deals +20 damage, and the damage type becomes Poison.*; Level 40:Blitz Shot deals +23 damage, and the damage type becomes Poison.*; Level 45:Blitz Shot deals +26 damage, and the damage type becomes Poison.*; Level 50:Blitz Shot deals +29 damage, and the damage type becomes Poison.*; Level 55:Blitz Shot deals +32 damage, and the damage type becomes Poison.*; Level 60:Blitz Shot deals +35 damage, and the damage type becomes Poison.*; Level 65:Blitz Shot deals +38 damage, and the damage type becomes Poison.*; Level 70:Blitz Shot deals +41 damage, and the damage type becomes Poison.*; Level 75:Blitz Shot deals +44 damage, and the damage type becomes Poison.*; Level 80:Blitz Shot deals +47 damage, and the damage type becomes Poison.*; Level 85:Blitz Shot deals +50 damage, and the damage type becomes Poison.*; Level 90:Blitz Shot deals +53 damage, and the damage type becomes Poison.*; Level 95:Blitz Shot deals +56 damage, and the damage type becomes Poison.*; Level 100:Blitz Shot deals +59 damage, and the damage type becomes Poison.*; Level 105:Blitz Shot deals +62 damage, and the damage type becomes Poison.*; Level 110:Blitz Shot deals +65 damage, and the damage type becomes Poison.*; Level 115:Blitz Shot deals +68 damage, and the damage type becomes Poison.*; Level 120:Blitz Shot deals +71 damage, and the damage type becomes Poison.*; Level 125:Blitz Shot deals +74 damage, and the damage type becomes Poison.}}|-| || of Heavy Arrows || <b>Level 70125</b> - Heavy Shot and Heavy Multishot Damage +1526% || Rare || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heavy Shot and Heavy Multishot Damage +6%
*; Level 70
:Heavy Shot and Heavy Multishot Damage +15%
*; Level 75
:Heavy Shot and Heavy Multishot Damage +16%
*; Level 80
:Heavy Shot and Heavy Multishot Damage +17%
*; Level 85
:Heavy Shot and Heavy Multishot Damage +18%
*; Level 90
:Heavy Shot and Heavy Multishot Damage +19%
*; Level 95
:Heavy Shot and Heavy Multishot Damage +20%
*; Level 100
:Heavy Shot and Heavy Multishot Damage +21%
*; Level 105
:Heavy Shot and Heavy Multishot Damage +22%
*; Level 110
:Heavy Shot and Heavy Multishot Damage +23%
*; Level 115
:Heavy Shot and Heavy Multishot Damage +24%
*; Level 120
:Heavy Shot and Heavy Multishot Damage +25%
*; Level 125
:Heavy Shot and Heavy Multishot Damage +26%
}}
|-
| || of Fast and Heavy Arrows || <b>Level 70125</b> - Heavy Shot deals +1223% damage and reuse timer is -5 6 seconds || Uncommon || Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heavy Shot deals +5% damage and reuse timer is -1 seconds
*; Level 70
:Heavy Shot deals +12% damage and reuse timer is -5 seconds
*; Level 75
:Heavy Shot deals +13% damage and reuse timer is -5.5 seconds
*; Level 80
:Heavy Shot deals +14% damage and reuse timer is -5.5 seconds
*; Level 85
:Heavy Shot deals +15% damage and reuse timer is -6 seconds
*; Level 90
:Heavy Shot deals +16% damage and reuse timer is -6 seconds
*; Level 95
:Heavy Shot deals +17% damage and reuse timer is -6 seconds
*; Level 100
:Heavy Shot deals +18% damage and reuse timer is -6 seconds
*; Level 105
:Heavy Shot deals +19% damage and reuse timer is -6 seconds
*; Level 110
:Heavy Shot deals +20% damage and reuse timer is -6 seconds
*; Level 115
:Heavy Shot deals +21% damage and reuse timer is -6 seconds
*; Level 120
:Heavy Shot deals +22% damage and reuse timer is -6 seconds
*; Level 125
:Heavy Shot deals +23% damage and reuse timer is -6 seconds
}}
|-
| || || <b>Level 125</b> - Heavy Shot Damage +490 || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heavy Shot Damage +10
*; Level 10
:Heavy Shot Damage +30
*; Level 15
:Heavy Shot Damage +50
*; Level 20
:Heavy Shot Damage +70
*; Level 25
:Heavy Shot Damage +90
*; Level 30
:Heavy Shot Damage +110
*; Level 35
:Heavy Shot Damage +130
*; Level 40
:Heavy Shot Damage +150
*; Level 45
:Heavy Shot Damage +170
*; Level 50
:Heavy Shot Damage +190
*; Level 55
:Heavy Shot Damage +210
*; Level 60
:Heavy Shot Damage +230
*; Level 65
:Heavy Shot Damage +250
*; Level 70
:Heavy Shot Damage +270
*; Level 75
:Heavy Shot Damage +290
*; Level 80
:Heavy Shot Damage +310
*; Level 85
:Heavy Shot Damage +330
*; Level 90
:Heavy Shot Damage +350
*; Level 95
:Heavy Shot Damage +370
*; Level 100
:Heavy Shot Damage +390
*; Level 105
:Heavy Shot Damage +410
*; Level 110
:Heavy Shot Damage +430
*; Level 115
:Heavy Shot Damage +450
*; Level 120
:Heavy Shot Damage +470
*; Level 125
:Heavy Shot Damage +490
}}
|-
| || of Burning Arrows || <b>Level 70125</b> - Fire Arrow deals an additional 210 375 Fire damage over 10 seconds || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Arrow deals an additional 15 Fire damage over 10 seconds
*; Level 70
:Fire Arrow deals an additional 210 Fire damage over 10 seconds
*; Level 75
:Fire Arrow deals an additional 225 Fire damage over 10 seconds
*; Level 80
:Fire Arrow deals an additional 240 Fire damage over 10 seconds
*; Level 85
:Fire Arrow deals an additional 255 Fire damage over 10 seconds
*; Level 90
:Fire Arrow deals an additional 270 Fire damage over 10 seconds
*; Level 95
:Fire Arrow deals an additional 285 Fire damage over 10 seconds
*; Level 100
:Fire Arrow deals an additional 300 Fire damage over 10 seconds
*; Level 105
:Fire Arrow deals an additional 315 Fire damage over 10 seconds
*; Level 110
:Fire Arrow deals an additional 330 Fire damage over 10 seconds
*; Level 115
:Fire Arrow deals an additional 345 Fire damage over 10 seconds
*; Level 120
:Fire Arrow deals an additional 360 Fire damage over 10 seconds
*; Level 125
:Fire Arrow deals an additional 375 Fire damage over 10 seconds
}}
|-
| || of Acid Arrows || <b>Level 70125</b> - Acid Arrow Damage +58110% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Acid Arrow Damage +5%
:Acid Arrow Damage +23%
*; Level 40
:Acid Arrow Damage +2827%
*; Level 45
:Acid Arrow Damage +3331%
*; Level 50
:Acid Arrow Damage +3836%
*; Level 55
:Acid Arrow Damage +4341%
*; Level 60
:Acid Arrow Damage +4846%
*; Level 65
:Acid Arrow Damage +5350%
*; Level 70
:Acid Arrow Damage +5855%*; Level 75:Acid Arrow Damage +60%*; Level 80:Acid Arrow Damage +65%*; Level 85:Acid Arrow Damage +70%*; Level 90:Acid Arrow Damage +75%*; Level 95:Acid Arrow Damage +80%*; Level 100:Acid Arrow Damage +85%*; Level 105:Acid Arrow Damage +90%*; Level 110:Acid Arrow Damage +95%*; Level 115:Acid Arrow Damage +100%*; Level 120:Acid Arrow Damage +105%*; Level 125:Acid Arrow Damage +110%
}}
|-
| || of Poison Arrows || <b>Level 70125</b> - Poison Arrow Damage +5195% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Poison Arrow Damage +10%
*; Level 70
:Poison Arrow Damage +51%
*; Level 75
:Poison Arrow Damage +55%
*; Level 80
:Poison Arrow Damage +59%
*; Level 85
:Poison Arrow Damage +63%
*; Level 90
:Poison Arrow Damage +67%
*; Level 95
:Poison Arrow Damage +71%
*; Level 100
:Poison Arrow Damage +75%
*; Level 105
:Poison Arrow Damage +79%
*; Level 110
:Poison Arrow Damage +83%
*; Level 115
:Poison Arrow Damage +87%
*; Level 120
:Poison Arrow Damage +91%
*; Level 125
:Poison Arrow Damage +95%
}}
|-
| || of Elemental Arrows || <b>Level 70125</b> - Fire Arrow, Poison Arrow, and Acid Arrow Damage +2850% || Epic || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +6%
*; Level 70
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +28%
*; Level 75
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +30%
*; Level 80
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +32%
*; Level 85
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +34%
*; Level 90
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +36%
*; Level 95
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +38%
*; Level 100
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +40%
*; Level 105
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +42%
*; Level 110
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +44%
*; Level 115
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +46%
*; Level 120
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +48%
*; Level 125
:Fire Arrow, Poison Arrow, and Acid Arrow Damage +50%
}}
|-
| || of Infuriating Arrows || <b>Level 70125</b> - Fire Arrow deals +20% 200 damage and taunts +1025 1850 || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Arrow deals +7% 8 damage and taunts +50
*; Level 10
:Fire Arrow deals +8% 16 damage and taunts +125
*; Level 15
:Fire Arrow deals +9% 24 damage and taunts +200
*; Level 20
:Fire Arrow deals +10% 32 damage and taunts +275
*; Level 25
:Fire Arrow deals +11% 40 damage and taunts +350
*; Level 30
:Fire Arrow deals +12% 48 damage and taunts +425
*; Level 35
:Fire Arrow deals +13% 56 damage and taunts +500
*; Level 40
:Fire Arrow deals +14% 64 damage and taunts +575
*; Level 45
:Fire Arrow deals +15% 72 damage and taunts +650
*; Level 50
:Fire Arrow deals +16% 80 damage and taunts +725
*; Level 55
:Fire Arrow deals +17% 88 damage and taunts +800
*; Level 60
:Fire Arrow deals +18% 96 damage and taunts +875
*; Level 65
:Fire Arrow deals +19% 104 damage and taunts +950
*; Level 70
:Fire Arrow deals +20% 112 damage and taunts +1025*; Level 75:Fire Arrow deals +120 damage and taunts +1100*; Level 80:Fire Arrow deals +128 damage and taunts +1175*; Level 85:Fire Arrow deals +136 damage and taunts +1250*; Level 90:Fire Arrow deals +144 damage and taunts +1325*; Level 95:Fire Arrow deals +152 damage and taunts +1400*; Level 100:Fire Arrow deals +160 damage and taunts +1475*; Level 105:Fire Arrow deals +168 damage and taunts +1550*; Level 110:Fire Arrow deals +176 damage and taunts +1625*; Level 115:Fire Arrow deals +184 damage and taunts +1700*; Level 120:Fire Arrow deals +192 damage and taunts +1775*; Level 125:Fire Arrow deals +200 damage and taunts +1850
}}
|-
| || || <b>Level 70125</b> - Poison Arrow increases the damage target takes from 's Poison by 17Vulnerability +28% for 10 seconds || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +4% for 10 seconds
*; Level 10
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +5% for 10 seconds
*; Level 15
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +6% for 10 seconds
*; Level 20
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +7% for 10 seconds
*; Level 25
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +8% for 10 seconds
*; Level 30
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +9% for 10 seconds
*; Level 35
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +10% for 10 seconds
*; Level 40
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +11% for 10 seconds
*; Level 45
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +12% for 10 seconds
*; Level 50
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +13% for 10 seconds
*; Level 55
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +14% for 10 seconds
*; Level 60
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +15% for 10 seconds
*; Level 65
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +16% for 10 seconds
*; Level 70
:Poison Arrow increases the damage target takes from 's Poison by Vulnerability +17% for 10 seconds*; Level 75:Poison Arrow increases the target's Poison Vulnerability +18% for 10 seconds*; Level 80:Poison Arrow increases the target's Poison Vulnerability +19% for 10 seconds*; Level 85:Poison Arrow increases the target's Poison Vulnerability +20% for 10 seconds*; Level 90:Poison Arrow increases the target's Poison Vulnerability +21% for 10 seconds*; Level 95:Poison Arrow increases the target's Poison Vulnerability +22% for 10 seconds*; Level 100:Poison Arrow increases the target's Poison Vulnerability +23% for 10 seconds*; Level 105:Poison Arrow increases the target's Poison Vulnerability +24% for 10 seconds*; Level 110:Poison Arrow increases the target's Poison Vulnerability +25% for 10 seconds*; Level 115:Poison Arrow increases the target's Poison Vulnerability +26% for 10 seconds*; Level 120:Poison Arrow increases the target's Poison Vulnerability +27% for 10 seconds*; Level 125:Poison Arrow increases the target's Poison Vulnerability +28% for 10 seconds
}}
|-
| || of Armor Destruction || <b>Level 70125</b> - Acid Arrow Taunt -900 deals +350 damage to Armor || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Acid Arrow Taunt -120deals +14 damage to Armor
*; Level 10
:Acid Arrow Taunt -180deals +28 damage to Armor
*; Level 15
:Acid Arrow Taunt -240deals +42 damage to Armor
*; Level 20
:Acid Arrow Taunt -300deals +56 damage to Armor
*; Level 25
:Acid Arrow Taunt -360deals +70 damage to Armor
*; Level 30
:Acid Arrow Taunt -420deals +84 damage to Armor
*; Level 35
:Acid Arrow Taunt -480deals +98 damage to Armor
*; Level 40
:Acid Arrow Taunt -540deals +112 damage to Armor
*; Level 45
:Acid Arrow Taunt -600deals +126 damage to Armor
*; Level 50
:Acid Arrow Taunt -660deals +140 damage to Armor
*; Level 55
:Acid Arrow Taunt -720deals +154 damage to Armor
*; Level 60
:Acid Arrow Taunt -780deals +168 damage to Armor
*; Level 65
:Acid Arrow Taunt -840deals +182 damage to Armor
*; Level 70
:Acid Arrow Taunt -900deals +196 damage to Armor*; Level 75:Acid Arrow deals +210 damage to Armor*; Level 80:Acid Arrow deals +224 damage to Armor*; Level 85:Acid Arrow deals +238 damage to Armor*; Level 90:Acid Arrow deals +252 damage to Armor*; Level 95:Acid Arrow deals +266 damage to Armor*; Level 100:Acid Arrow deals +280 damage to Armor*; Level 105:Acid Arrow deals +294 damage to Armor*; Level 110:Acid Arrow deals +308 damage to Armor*; Level 115:Acid Arrow deals +322 damage to Armor*; Level 120:Acid Arrow deals +336 damage to Armor*; Level 125:Acid Arrow deals +350 damage to Armor
}}
|-
| Detonating || || <b>Level 70120</b> - Fire Arrow suddenly deals an additional 280 600 indirect Fire damage after a 12 6 second delay || Uncommon || Necklace, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Arrow suddenly deals an additional 40 50 indirect Fire damage after a 12 6 second delay
*; Level 20
:Fire Arrow suddenly deals an additional 80 100 indirect Fire damage after a 12 6 second delay
*; Level 30
:Fire Arrow suddenly deals an additional 120 150 indirect Fire damage after a 12 6 second delay
*; Level 40
:Fire Arrow suddenly deals an additional 160 200 indirect Fire damage after a 12 6 second delay
*; Level 50
:Fire Arrow suddenly deals an additional 200 250 indirect Fire damage after a 12 6 second delay
*; Level 60
:Fire Arrow suddenly deals an additional 240 300 indirect Fire damage after a 12 6 second delay
*; Level 70
:Fire Arrow suddenly deals an additional 280 350 indirect Fire damage after a 12 6 second delay*; Level 80:Fire Arrow suddenly deals an additional 400 indirect Fire damage after a 6 second delay*; Level 90:Fire Arrow suddenly deals an additional 450 indirect Fire damage after a 6 second delay*; Level 100:Fire Arrow suddenly deals an additional 500 indirect Fire damage after a 6 second delay*; Level 110:Fire Arrow suddenly deals an additional 550 indirect Fire damage after a 6 second delay*; Level 120:Fire Arrow suddenly deals an additional 600 indirect Fire damage after a 6 second delay
}}
|-
| || || <b>Level 70120</b> - Poison Arrow makes target's attacks deal -8 19 damage for 20 seconds || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Poison Arrow makes target's attacks deal -1 2 damage for 10 20 seconds
*; Level 20
:Poison Arrow makes target's attacks deal -2 3 damage for 10 20 seconds
*; Level 30
:Poison Arrow makes target's attacks deal -3 5 damage for 15 20 seconds
*; Level 40
:Poison Arrow makes target's attacks deal -4 6 damage for 15 20 seconds
*; Level 50
:Poison Arrow makes target's attacks deal -6 8 damage for 20 seconds
*; Level 60
:Poison Arrow makes target's attacks deal -7 9 damage for 20 seconds
*; Level 70
:Poison Arrow makes target's attacks deal -8 11 damage for 20 seconds*; Level 80:Poison Arrow makes target's attacks deal -12 damage for 20 seconds*; Level 90:Poison Arrow makes target's attacks deal -13 damage for 20 seconds*; Level 100:Poison Arrow makes target's attacks deal -15 damage for 20 seconds*; Level 110:Poison Arrow makes target's attacks deal -17 damage for 20 seconds*; Level 120:Poison Arrow makes target's attacks deal -19 damage for 20 seconds
}}
|-
| || || <b>Level 70120</b> - Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 495 1145 || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 40
*; Level 70
:Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 495
*; Level 80
:Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 625
*; Level 90
:Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 755
*; Level 100
:Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 885
*; Level 110
:Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 1015
*; Level 120
:Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 1145
}}
|-
| || of Poison Arrows || <b>Level 125</b> - Poison Arrow deals +600 Poison damage over 12 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Poison Arrow deals +24 Poison damage over 12 seconds
*; Level 10
:Poison Arrow deals +48 Poison damage over 12 seconds
*; Level 15
:Poison Arrow deals +72 Poison damage over 12 seconds
*; Level 20
:Poison Arrow deals +96 Poison damage over 12 seconds
*; Level 25
:Poison Arrow deals +120 Poison damage over 12 seconds
*; Level 30
:Poison Arrow deals +144 Poison damage over 12 seconds
*; Level 35
:Poison Arrow deals +168 Poison damage over 12 seconds
*; Level 40
:Poison Arrow deals +192 Poison damage over 12 seconds
*; Level 45
:Poison Arrow deals +216 Poison damage over 12 seconds
*; Level 50
:Poison Arrow deals +240 Poison damage over 12 seconds
*; Level 55
:Poison Arrow deals +264 Poison damage over 12 seconds
*; Level 60
:Poison Arrow deals +288 Poison damage over 12 seconds
*; Level 65
:Poison Arrow deals +312 Poison damage over 12 seconds
*; Level 70
:Poison Arrow deals +336 Poison damage over 12 seconds
*; Level 75
:Poison Arrow deals +360 Poison damage over 12 seconds
*; Level 80
:Poison Arrow deals +384 Poison damage over 12 seconds
*; Level 85
:Poison Arrow deals +408 Poison damage over 12 seconds
*; Level 90
:Poison Arrow deals +432 Poison damage over 12 seconds
*; Level 95
:Poison Arrow deals +456 Poison damage over 12 seconds
*; Level 100
:Poison Arrow deals +480 Poison damage over 12 seconds
*; Level 105
:Poison Arrow deals +504 Poison damage over 12 seconds
*; Level 110
:Poison Arrow deals +528 Poison damage over 12 seconds
*; Level 115
:Poison Arrow deals +552 Poison damage over 12 seconds
*; Level 120
:Poison Arrow deals +576 Poison damage over 12 seconds
*; Level 125
:Poison Arrow deals +600 Poison damage over 12 seconds
}}
|-
| || of Poisonous Acid || <b>Level 125</b> - Acid Arrow deals 465 Poison damage after a 6-second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Acid Arrow deals 15 Poison damage after a 6-second delay
*; Level 10
:Acid Arrow deals 30 Poison damage after a 6-second delay
*; Level 15
:Acid Arrow deals 45 Poison damage after a 6-second delay
*; Level 20
:Acid Arrow deals 60 Poison damage after a 6-second delay
*; Level 25
:Acid Arrow deals 75 Poison damage after a 6-second delay
*; Level 30
:Acid Arrow deals 90 Poison damage after a 6-second delay
*; Level 35
:Acid Arrow deals 105 Poison damage after a 6-second delay
*; Level 40
:Acid Arrow deals 125 Poison damage after a 6-second delay
*; Level 45
:Acid Arrow deals 145 Poison damage after a 6-second delay
*; Level 50
:Acid Arrow deals 165 Poison damage after a 6-second delay
*; Level 55
:Acid Arrow deals 185 Poison damage after a 6-second delay
*; Level 60
:Acid Arrow deals 205 Poison damage after a 6-second delay
*; Level 65
:Acid Arrow deals 225 Poison damage after a 6-second delay
*; Level 70
:Acid Arrow deals 245 Poison damage after a 6-second delay
*; Level 75
:Acid Arrow deals 265 Poison damage after a 6-second delay
*; Level 80
:Acid Arrow deals 285 Poison damage after a 6-second delay
*; Level 85
:Acid Arrow deals 305 Poison damage after a 6-second delay
*; Level 90
:Acid Arrow deals 325 Poison damage after a 6-second delay
*; Level 95
:Acid Arrow deals 345 Poison damage after a 6-second delay
*; Level 100
:Acid Arrow deals 365 Poison damage after a 6-second delay
*; Level 105
:Acid Arrow deals 385 Poison damage after a 6-second delay
*; Level 110
:Acid Arrow deals 405 Poison damage after a 6-second delay
*; Level 115
:Acid Arrow deals 425 Poison damage after a 6-second delay
*; Level 120
:Acid Arrow deals 445 Poison damage after a 6-second delay
*; Level 125
:Acid Arrow deals 465 Poison damage after a 6-second delay
}}
|-
| || of Splitfire Arrows || <b>Level 120</b> - After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 12 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal. || Epic || Chest || {{Spoiler|Click Expand to reveal|
*; Level 10
:After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 1 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
*; Level 20
:After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 2 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
*; Level 30
:After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 3 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
*; Level 40
:After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 4 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
*; Level 50
:After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 5 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
*; Level 60
:After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 6 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
*; Level 70
:After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 7 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
*; Level 80
:After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 8 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
*; Level 90
:After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 9 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
*; Level 100
:After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 10 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
*; Level 110
:After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 11 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
*; Level 120
:After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 12 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
}}
|-
| || of Elemental Assault || <b>Level 50</b> - Acid Arrow and Poison Arrow hasten the current reuse timer of Fire Arrow by -5 seconds || Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Level 50
:Acid Arrow and Poison Arrow hasten the current reuse timer of Fire Arrow by -5 seconds
}}
|-
| || || <b>Level 120</b> - When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 119 Health and 119 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow || Epic || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 4 Health and 4 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
*; Level 20
:When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 8 Health and 8 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
*; Level 30
:When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 12 Health and 12 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
*; Level 40
:When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 19 Health and 19 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
*; Level 50
:When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 29 Health and 29 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
*; Level 60
:When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 39 Health and 39 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
*; Level 70
:When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 50 Health and 50 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
*; Level 80
:When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 63 Health and 63 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
*; Level 90
:When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 76 Health and 76 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
*; Level 100
:When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 89 Health and 89 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
*; Level 110
:When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 104 Health and 104 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
*; Level 120
:When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 119 Health and 119 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
}}
|-
| || of Snared Recoveries || <b>Level 70125</b> - Snare Arrow boosts the healing of your Major Healing abilities +62 118 for 15 seconds || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Snare Arrow boosts the healing of your Major Healing abilities +10 for 15 seconds
:Snare Arrow boosts the healing of your Major Healing abilities +58 for 15 seconds
*; Level 70
:Snare Arrow boosts the healing of your Major Healing abilities +62 63 for 15 seconds*; Level 75:Snare Arrow boosts the healing of your Major Healing abilities +68 for 15 seconds*; Level 80:Snare Arrow boosts the healing of your Major Healing abilities +73 for 15 seconds*; Level 85:Snare Arrow boosts the healing of your Major Healing abilities +78 for 15 seconds*; Level 90:Snare Arrow boosts the healing of your Major Healing abilities +83 for 15 seconds*; Level 95:Snare Arrow boosts the healing of your Major Healing abilities +88 for 15 seconds*; Level 100:Snare Arrow boosts the healing of your Major Healing abilities +93 for 15 seconds*; Level 105:Snare Arrow boosts the healing of your Major Healing abilities +98 for 15 seconds*; Level 110:Snare Arrow boosts the healing of your Major Healing abilities +103 for 15 seconds*; Level 115:Snare Arrow boosts the healing of your Major Healing abilities +108 for 15 seconds*; Level 120:Snare Arrow boosts the healing of your Major Healing abilities +113 for 15 seconds*; Level 125:Snare Arrow boosts the healing of your Major Healing abilities +118 for 15 seconds
}}
|-
| || of Blitzing || <b>Level 70125</b> - Basic Shot and Blitz Shot Damage +2863% and Critical Hit Chance +15% || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Basic Shot and Blitz Shot Damage +815%
*; Level 10
:Basic Shot and Blitz Shot Damage +917%
*; Level 15
:Basic Shot and Blitz Shot Damage +1019%
*; Level 20
:Basic Shot and Blitz Shot Damage +1121%
*; Level 25
:Basic Shot and Blitz Shot Damage +1223%
*; Level 30
:Basic Shot and Blitz Shot Damage +1325%
*; Level 35
:Basic Shot and Blitz Shot Damage +1427%
*; Level 40
:Basic Shot and Blitz Shot Damage +1629%
*; Level 45
:Basic Shot and Blitz Shot Damage +1831%
*; Level 50
:Basic Shot and Blitz Shot Damage +2033%
*; Level 55
:Basic Shot and Blitz Shot Damage +2235% and Critical Hit Chance +1%
*; Level 60
:Basic Shot and Blitz Shot Damage +2437% and Critical Hit Chance +2%
*; Level 65
:Basic Shot and Blitz Shot Damage +2639% and Critical Hit Chance +3%
*; Level 70
:Basic Blitz Shot Damage +41% and Critical Hit Chance +4%*; Level 75:Blitz Shot Damage +43% and Critical Hit Chance +5%*; Level 80:Blitz Shot Damage +45% and Critical Hit Chance +6%*; Level 85:Blitz Shot Damage +47% and Critical Hit Chance +7%*; Level 90:Blitz Shot Damage +49% and Critical Hit Chance +8%*; Level 95:Blitz Shot Damage +51% and Critical Hit Chance +9%*; Level 100:Blitz Shot Damage +53% and Critical Hit Chance +10%*; Level 105:Blitz Shot Damage +2855% and Critical Hit Chance +11%*; Level 110:Blitz Shot Damage +57% and Critical Hit Chance +12%*; Level 115:Blitz Shot Damage +59% and Critical Hit Chance +13%*; Level 120:Blitz Shot Damage +61% and Critical Hit Chance +14%*; Level 125:Blitz Shot Damage +63% and Critical Hit Chance +15%
}}
|-
| || of Soothing Snares || <b>Level 70125</b> - Snare Arrow raises target's Max Rage by 11001650, requiring more Rage to use their Rage Abilities || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Snare Arrow raises target's Max Rage by 120, requiring more Rage to use their Rage Abilities
*; Level 70
:Snare Arrow raises target's Max Rage by 1100, requiring more Rage to use their Rage Abilities
*; Level 75
:Snare Arrow raises target's Max Rage by 1150, requiring more Rage to use their Rage Abilities
*; Level 80
:Snare Arrow raises target's Max Rage by 1200, requiring more Rage to use their Rage Abilities
*; Level 85
:Snare Arrow raises target's Max Rage by 1250, requiring more Rage to use their Rage Abilities
*; Level 90
:Snare Arrow raises target's Max Rage by 1300, requiring more Rage to use their Rage Abilities
*; Level 95
:Snare Arrow raises target's Max Rage by 1350, requiring more Rage to use their Rage Abilities
*; Level 100
:Snare Arrow raises target's Max Rage by 1400, requiring more Rage to use their Rage Abilities
*; Level 105
:Snare Arrow raises target's Max Rage by 1450, requiring more Rage to use their Rage Abilities
*; Level 110
:Snare Arrow raises target's Max Rage by 1500, requiring more Rage to use their Rage Abilities
*; Level 115
:Snare Arrow raises target's Max Rage by 1550, requiring more Rage to use their Rage Abilities
*; Level 120
:Snare Arrow raises target's Max Rage by 1600, requiring more Rage to use their Rage Abilities
*; Level 125
:Snare Arrow raises target's Max Rage by 1650, requiring more Rage to use their Rage Abilities
}}
|-
| || || <b>Level 70125</b> - Snare Arrow restores 39 70 Health and 39 70 Armor to you || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Snare Arrow restores 2 Health and 2 Armor to you
*; Level 70
:Snare Arrow restores 39 Health and 39 Armor to you
*; Level 75
:Snare Arrow restores 41 Health and 41 Armor to you
*; Level 80
:Snare Arrow restores 43 Health and 43 Armor to you
*; Level 85
:Snare Arrow restores 46 Health and 46 Armor to you
*; Level 90
:Snare Arrow restores 49 Health and 49 Armor to you
*; Level 95
:Snare Arrow restores 52 Health and 52 Armor to you
*; Level 100
:Snare Arrow restores 55 Health and 55 Armor to you
*; Level 105
:Snare Arrow restores 58 Health and 58 Armor to you
*; Level 110
:Snare Arrow restores 61 Health and 61 Armor to you
*; Level 115
:Snare Arrow restores 64 Health and 64 Armor to you
*; Level 120
:Snare Arrow restores 67 Health and 67 Armor to you
*; Level 125
:Snare Arrow restores 70 Health and 70 Armor to you
}}
|-
| || of Defensive Bashing || <b>Level 70120</b> - Bow Bash gives you +7 12 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.) || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bow Bash gives you +1 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
*; Level 70
:Bow Bash gives you +7 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
*; Level 80
:Bow Bash gives you +8 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
*; Level 90
:Bow Bash gives you +9 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
*; Level 100
:Bow Bash gives you +10 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
*; Level 110
:Bow Bash gives you +11 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
*; Level 120
:Bow Bash gives you +12 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
}}
|-
| || of Recuperative Bashing || <b>Level 70125</b> - Bow Bash heals you for 14 25 health || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bow Bash heals you for 1 health
*; Level 70
:Bow Bash heals you for 14 health
*; Level 75
:Bow Bash heals you for 15 health
*; Level 80
:Bow Bash heals you for 16 health
*; Level 85
:Bow Bash heals you for 17 health
*; Level 90
:Bow Bash heals you for 18 health
*; Level 95
:Bow Bash heals you for 19 health
*; Level 100
:Bow Bash heals you for 20 health
*; Level 105
:Bow Bash heals you for 21 health
*; Level 110
:Bow Bash heals you for 22 health
*; Level 115
:Bow Bash heals you for 23 health
*; Level 120
:Bow Bash heals you for 24 health
*; Level 125
:Bow Bash heals you for 25 health
}}
|-
| || || <b>Level 70125</b> - Heavy Multishot Damage +2743.5% || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heavy Multishot Damage +7.5%
*; Level 70
:Heavy Multishot Damage +27%
*; Level 75
:Heavy Multishot Damage +28.49%
*; Level 80
:Heavy Multishot Damage +30%
*; Level 85
:Heavy Multishot Damage +31.5%
*; Level 90
:Heavy Multishot Damage +33%
*; Level 95
:Heavy Multishot Damage +34.49%
*; Level 100
:Heavy Multishot Damage +36%
*; Level 105
:Heavy Multishot Damage +37.5%
*; Level 110
:Heavy Multishot Damage +39%
*; Level 115
:Heavy Multishot Damage +40.5%
*; Level 120
:Heavy Multishot Damage +42%
*; Level 125
:Heavy Multishot Damage +43.5%
}}
|-
| || || <b>Level 70120</b> - Bow Bash deals +160 260 damage and knocks the target backwards, but ability's reuse timer is +3 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bow Bash deals +40 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
*; Level 70
:Bow Bash deals +160 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
*; Level 80
:Bow Bash deals +180 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
*; Level 90
:Bow Bash deals +200 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
*; Level 100
:Bow Bash deals +220 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
*; Level 110
:Bow Bash deals +240 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
*; Level 120
:Bow Bash deals +260 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
}}
|-
| || || <b>Level 70125</b> - Bow Bash deals +10% damage and taunts +265 685 || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bow Bash deals +10% damage and taunts +5
*; Level 70
:Bow Bash deals +10% damage and taunts +265
*; Level 75
:Bow Bash deals +10% damage and taunts +285
*; Level 80
:Bow Bash deals +10% damage and taunts +325
*; Level 85
:Bow Bash deals +10% damage and taunts +365
*; Level 90
:Bow Bash deals +10% damage and taunts +405
*; Level 95
:Bow Bash deals +10% damage and taunts +445
*; Level 100
:Bow Bash deals +10% damage and taunts +485
*; Level 105
:Bow Bash deals +10% damage and taunts +525
*; Level 110
:Bow Bash deals +10% damage and taunts +565
*; Level 115
:Bow Bash deals +10% damage and taunts +605
*; Level 120
:Bow Bash deals +10% damage and taunts +645
*; Level 125
:Bow Bash deals +10% damage and taunts +685
}}
|-
| || || <b>Level 125</b> - Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +207 for 10 seconds || Epic || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +15 for 10 seconds*; Level 10:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +23 for 10 seconds*; Level 15:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +31 for 10 seconds*; Level 20:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +39 for 10 seconds*; Level 25:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +47 for 10 seconds*; Level 30:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +55 for 10 seconds*; Level 35:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +63 for 10 seconds*; Level 40:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +71 for 10 seconds*; Level 45:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +79 for 10 seconds*; Level 50:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +87 for 10 seconds*; Level 55:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +95 for 10 seconds*; Level 60:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +103 for 10 seconds*; Level 65:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +111 for 10 seconds*; Level 70:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +119 for 10 seconds*; Level 75:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +127 for 10 seconds*; Level 80:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +135 for 10 seconds*; Level 85:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +143 for 10 seconds*; Level 90:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +151 for 10 seconds*; Level 95:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +159 for 10 seconds*; Level 100:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +167 for 10 seconds*; Level 105:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +175 for 10 seconds*; Level 110:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +183 for 10 seconds*; Level 115:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +191 for 10 seconds*; Level 120:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +199 for 10 seconds*; Level 125:Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +207 for 10 seconds}}|-| || || <b>Level 125</b> - Mangling Shot deals +3870% damage and slows target's movement by 25% || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Mangling Shot deals +7% damage and slows target's movement by 25%
*; Level 70
:Mangling Shot deals +38% damage and slows target's movement by 25%
*; Level 75
:Mangling Shot deals +40.5% damage and slows target's movement by 25%
*; Level 80
:Mangling Shot deals +43% damage and slows target's movement by 25%
*; Level 85
:Mangling Shot deals +46% damage and slows target's movement by 25%
*; Level 90
:Mangling Shot deals +49% damage and slows target's movement by 25%
*; Level 95
:Mangling Shot deals +52% damage and slows target's movement by 25%
*; Level 100
:Mangling Shot deals +55% damage and slows target's movement by 25%
*; Level 105
:Mangling Shot deals +58% damage and slows target's movement by 25%
*; Level 110
:Mangling Shot deals +61% damage and slows target's movement by 25%
*; Level 115
:Mangling Shot deals +64% damage and slows target's movement by 25%
*; Level 120
:Mangling Shot deals +67% damage and slows target's movement by 25%
*; Level 125
:Mangling Shot deals +70% damage and slows target's movement by 25%
}}
|-
| || || <b>Level 70125</b> - Mangling Shot deals 402 726 Trauma damage over 12 seconds || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Mangling Shot deals 24 Trauma damage over 12 seconds
:Mangling Shot deals 48 Trauma damage over 12 seconds
*; Level 15
:Mangling Shot deals 72 66 Trauma damage over 12 seconds
*; Level 20
:Mangling Shot deals 102 96 Trauma damage over 12 seconds
*; Level 25
:Mangling Shot deals 132 126 Trauma damage over 12 seconds
*; Level 30
:Mangling Shot deals 162 156 Trauma damage over 12 seconds
*; Level 35
:Mangling Shot deals 192 186 Trauma damage over 12 seconds
*; Level 40
:Mangling Shot deals 222 216 Trauma damage over 12 seconds
*; Level 45
:Mangling Shot deals 252 246 Trauma damage over 12 seconds
*; Level 50
:Mangling Shot deals 282 276 Trauma damage over 12 seconds
*; Level 55
:Mangling Shot deals 312 306 Trauma damage over 12 seconds
*; Level 60
:Mangling Shot deals 342 336 Trauma damage over 12 seconds
*; Level 65
:Mangling Shot deals 372 366 Trauma damage over 12 seconds
*; Level 70
:Mangling Shot deals 402 396 Trauma damage over 12 seconds*; Level 75:Mangling Shot deals 426 Trauma damage over 12 seconds*; Level 80:Mangling Shot deals 456 Trauma damage over 12 seconds*; Level 85:Mangling Shot deals 486 Trauma damage over 12 seconds*; Level 90:Mangling Shot deals 516 Trauma damage over 12 seconds*; Level 95:Mangling Shot deals 546 Trauma damage over 12 seconds*; Level 100:Mangling Shot deals 576 Trauma damage over 12 seconds*; Level 105:Mangling Shot deals 606 Trauma damage over 12 seconds*; Level 110:Mangling Shot deals 636 Trauma damage over 12 seconds*; Level 115:Mangling Shot deals 666 Trauma damage over 12 seconds*; Level 120:Mangling Shot deals 696 Trauma damage over 12 seconds*; Level 125:Mangling Shot deals 726 Trauma damage over 12 seconds
}}
|-
| || || <b>Level 70125</b> - Mangling Shot causes target to take +10.516% damage from Piercing for 10 seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Mangling Shot causes target to take +4% damage from Piercing for 10 seconds
*; Level 70
:Mangling Shot causes target to take +10.5% damage from Piercing for 10 seconds
*; Level 75
:Mangling Shot causes target to take +11% damage from Piercing for 10 seconds
*; Level 80
:Mangling Shot causes target to take +11.5% damage from Piercing for 10 seconds
*; Level 85
:Mangling Shot causes target to take +12% damage from Piercing for 10 seconds
*; Level 90
:Mangling Shot causes target to take +12.5% damage from Piercing for 10 seconds
*; Level 95
:Mangling Shot causes target to take +13% damage from Piercing for 10 seconds
*; Level 100
:Mangling Shot causes target to take +13.5% damage from Piercing for 10 seconds
*; Level 105
:Mangling Shot causes target to take +14% damage from Piercing for 10 seconds
*; Level 110
:Mangling Shot causes target to take +14.5% damage from Piercing for 10 seconds
*; Level 115
:Mangling Shot causes target to take +15% damage from Piercing for 10 seconds
*; Level 120
:Mangling Shot causes target to take +15.5% damage from Piercing for 10 seconds
*; Level 125
:Mangling Shot causes target to take +16% damage from Piercing for 10 seconds
}}
|-
| || || <b>Level 70125</b> - Mangling Shot deals +1425% damage and causes target's attacks to deal -14 25 damage for 20 seconds || Uncommon || Feet, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Mangling Shot deals +5% damage and causes target's attacks to deal -1 damage for 20 seconds
*; Level 70
:Mangling Shot deals +14% damage and causes target's attacks to deal -14 damage for 20 seconds
*; Level 75
:Mangling Shot deals +15% damage and causes target's attacks to deal -15 damage for 20 seconds
*; Level 80
:Mangling Shot deals +16% damage and causes target's attacks to deal -16 damage for 20 seconds
*; Level 85
:Mangling Shot deals +17% damage and causes target's attacks to deal -17 damage for 20 seconds
*; Level 90
:Mangling Shot deals +18% damage and causes target's attacks to deal -18 damage for 20 seconds
*; Level 95
:Mangling Shot deals +19% damage and causes target's attacks to deal -19 damage for 20 seconds
*; Level 100
:Mangling Shot deals +20% damage and causes target's attacks to deal -20 damage for 20 seconds
*; Level 105
:Mangling Shot deals +21% damage and causes target's attacks to deal -21 damage for 20 seconds
*; Level 110
:Mangling Shot deals +22% damage and causes target's attacks to deal -22 damage for 20 seconds
*; Level 115
:Mangling Shot deals +23% damage and causes target's attacks to deal -23 damage for 20 seconds
*; Level 120
:Mangling Shot deals +24% damage and causes target's attacks to deal -24 damage for 20 seconds
*; Level 125
:Mangling Shot deals +25% damage and causes target's attacks to deal -25 damage for 20 seconds
}}
|-
| || || <b>Level 70125</b> - Restorative Arrow Healing +68 125 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Restorative Arrow Healing +6
:Restorative Arrow Healing +60
*; Level 65
:Restorative Arrow Healing +6465
*; Level 70
:Restorative Arrow Healing +6870*; Level 75:Restorative Arrow Healing +75*; Level 80:Restorative Arrow Healing +80*; Level 85:Restorative Arrow Healing +85*; Level 90:Restorative Arrow Healing +90*; Level 95:Restorative Arrow Healing +95*; Level 100:Restorative Arrow Healing +100*; Level 105:Restorative Arrow Healing +105*; Level 110:Restorative Arrow Healing +110*; Level 115:Restorative Arrow Healing +115*; Level 120:Restorative Arrow Healing +120*; Level 125:Restorative Arrow Healing +125
}}
|-
| || || <b>Level 70125</b> - Restorative Arrow heals YOU for 80 135 Health || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Restorative Arrow heals YOU for 5 Health
*; Level 70
:Restorative Arrow heals YOU for 80 Health
*; Level 75
:Restorative Arrow heals YOU for 85 Health
*; Level 80
:Restorative Arrow heals YOU for 90 Health
*; Level 85
:Restorative Arrow heals YOU for 95 Health
*; Level 90
:Restorative Arrow heals YOU for 100 Health
*; Level 95
:Restorative Arrow heals YOU for 105 Health
*; Level 100
:Restorative Arrow heals YOU for 110 Health
*; Level 105
:Restorative Arrow heals YOU for 115 Health
*; Level 110
:Restorative Arrow heals YOU for 120 Health
*; Level 115
:Restorative Arrow heals YOU for 125 Health
*; Level 120
:Restorative Arrow heals YOU for 130 Health
*; Level 125
:Restorative Arrow heals YOU for 135 Health
}}
|-
| || || <b>Level 125</b> - Restorative Arrow restores 125 Power || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Restorative Arrow restores 5 Power
*; Level 10
:Restorative Arrow restores 10 Power
*; Level 15
:Restorative Arrow restores 15 Power
*; Level 20
:Restorative Arrow restores 20 Power
*; Level 25
:Restorative Arrow restores 25 Power
*; Level 30
:Restorative Arrow restores 30 Power
*; Level 35
:Restorative Arrow restores 35 Power
*; Level 40
:Restorative Arrow restores 40 Power
*; Level 45
:Restorative Arrow restores 45 Power
*; Level 50
:Restorative Arrow restores 50 Power
*; Level 55
:Restorative Arrow restores 55 Power
*; Level 60
:Restorative Arrow restores 60 Power
*; Level 65
:Restorative Arrow restores 65 Power
*; Level 70
:Restorative Arrow restores 70 Power
*; Level 75
:Restorative Arrow restores 75 Power
*; Level 80
:Restorative Arrow restores 80 Power
*; Level 85
:Restorative Arrow restores 85 Power
*; Level 90
:Restorative Arrow restores 90 Power
*; Level 95
:Restorative Arrow restores 95 Power
*; Level 100
:Restorative Arrow restores 100 Power
*; Level 105
:Restorative Arrow restores 105 Power
*; Level 110
:Restorative Arrow restores 110 Power
*; Level 115
:Restorative Arrow restores 115 Power
*; Level 120
:Restorative Arrow restores 120 Power
*; Level 125
:Restorative Arrow restores 125 Power
}}
|-
| || of Bubble Arrows || <b>Level 125</b> - Restorative Arrow covers the target in a barrier that mitigates 50 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 250 total damage. || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Restorative Arrow covers the target in a barrier that mitigates 2 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 10 total damage.
*; Level 10
:Restorative Arrow covers the target in a barrier that mitigates 4 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 20 total damage.
*; Level 15
:Restorative Arrow covers the target in a barrier that mitigates 6 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 30 total damage.
*; Level 20
:Restorative Arrow covers the target in a barrier that mitigates 8 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 40 total damage.
*; Level 25
:Restorative Arrow covers the target in a barrier that mitigates 10 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 50 total damage.
*; Level 30
:Restorative Arrow covers the target in a barrier that mitigates 12 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 60 total damage.
*; Level 35
:Restorative Arrow covers the target in a barrier that mitigates 14 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 70 total damage.
*; Level 40
:Restorative Arrow covers the target in a barrier that mitigates 16 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 80 total damage.
*; Level 45
:Restorative Arrow covers the target in a barrier that mitigates 18 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 90 total damage.
*; Level 50
:Restorative Arrow covers the target in a barrier that mitigates 20 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 100 total damage.
*; Level 55
:Restorative Arrow covers the target in a barrier that mitigates 22 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 110 total damage.
*; Level 60
:Restorative Arrow covers the target in a barrier that mitigates 24 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 120 total damage.
*; Level 65
:Restorative Arrow covers the target in a barrier that mitigates 26 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 130 total damage.
*; Level 70
:Restorative Arrow covers the target in a barrier that mitigates 28 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 140 total damage.
*; Level 75
:Restorative Arrow covers the target in a barrier that mitigates 30 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 150 total damage.
*; Level 80
:Restorative Arrow covers the target in a barrier that mitigates 32 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 160 total damage.
*; Level 85
:Restorative Arrow covers the target in a barrier that mitigates 34 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 170 total damage.
*; Level 90
:Restorative Arrow covers the target in a barrier that mitigates 36 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 180 total damage.
*; Level 95
:Restorative Arrow covers the target in a barrier that mitigates 38 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 190 total damage.
*; Level 100
:Restorative Arrow covers the target in a barrier that mitigates 40 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 200 total damage.
*; Level 105
:Restorative Arrow covers the target in a barrier that mitigates 42 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 210 total damage.
*; Level 110
:Restorative Arrow covers the target in a barrier that mitigates 44 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 220 total damage.
*; Level 115
:Restorative Arrow covers the target in a barrier that mitigates 46 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 230 total damage.
*; Level 120
:Restorative Arrow covers the target in a barrier that mitigates 48 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 240 total damage.
*; Level 125
:Restorative Arrow covers the target in a barrier that mitigates 50 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 250 total damage.
}}
|-
| || || <b>Level 125</b> - Restorative Arrow targets yourself and all allies within 30 meters and restores +67 Health, but reuse time is +10 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Restorative Arrow targets yourself and all allies within 30 meters and restores +6 Health, but reuse time is +10 seconds
*; Level 10
:Restorative Arrow targets yourself and all allies within 30 meters and restores +8 Health, but reuse time is +10 seconds
*; Level 15
:Restorative Arrow targets yourself and all allies within 30 meters and restores +10 Health, but reuse time is +10 seconds
*; Level 20
:Restorative Arrow targets yourself and all allies within 30 meters and restores +12 Health, but reuse time is +10 seconds
*; Level 25
:Restorative Arrow targets yourself and all allies within 30 meters and restores +14 Health, but reuse time is +10 seconds
*; Level 30
:Restorative Arrow targets yourself and all allies within 30 meters and restores +16 Health, but reuse time is +10 seconds
*; Level 35
:Restorative Arrow targets yourself and all allies within 30 meters and restores +18 Health, but reuse time is +10 seconds
*; Level 40
:Restorative Arrow targets yourself and all allies within 30 meters and restores +20 Health, but reuse time is +10 seconds
*; Level 45
:Restorative Arrow targets yourself and all allies within 30 meters and restores +22 Health, but reuse time is +10 seconds
*; Level 50
:Restorative Arrow targets yourself and all allies within 30 meters and restores +24 Health, but reuse time is +10 seconds
*; Level 55
:Restorative Arrow targets yourself and all allies within 30 meters and restores +26 Health, but reuse time is +10 seconds
*; Level 60
:Restorative Arrow targets yourself and all allies within 30 meters and restores +28 Health, but reuse time is +10 seconds
*; Level 65
:Restorative Arrow targets yourself and all allies within 30 meters and restores +31 Health, but reuse time is +10 seconds
*; Level 70
:Restorative Arrow targets yourself and all allies within 30 meters and restores +34 Health, but reuse time is +10 seconds
*; Level 75
:Restorative Arrow targets yourself and all allies within 30 meters and restores +37 Health, but reuse time is +10 seconds
*; Level 80
:Restorative Arrow targets yourself and all allies within 30 meters and restores +40 Health, but reuse time is +10 seconds
*; Level 85
:Restorative Arrow targets yourself and all allies within 30 meters and restores +43 Health, but reuse time is +10 seconds
*; Level 90
:Restorative Arrow targets yourself and all allies within 30 meters and restores +46 Health, but reuse time is +10 seconds
*; Level 95
:Restorative Arrow targets yourself and all allies within 30 meters and restores +49 Health, but reuse time is +10 seconds
*; Level 100
:Restorative Arrow targets yourself and all allies within 30 meters and restores +52 Health, but reuse time is +10 seconds
*; Level 105
:Restorative Arrow targets yourself and all allies within 30 meters and restores +55 Health, but reuse time is +10 seconds
*; Level 110
:Restorative Arrow targets yourself and all allies within 30 meters and restores +58 Health, but reuse time is +10 seconds
*; Level 115
:Restorative Arrow targets yourself and all allies within 30 meters and restores +61 Health, but reuse time is +10 seconds
*; Level 120
:Restorative Arrow targets yourself and all allies within 30 meters and restores +64 Health, but reuse time is +10 seconds
*; Level 125
:Restorative Arrow targets yourself and all allies within 30 meters and restores +67 Health, but reuse time is +10 seconds
}}
|-
| Mangleflow || || <b>Level 120</b> - After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 11 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal. || Epic || Legs || {{Spoiler|Click Expand to reveal|
*; Level 20
:After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 1 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
*; Level 30
:After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 2 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
*; Level 40
:After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 3 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
*; Level 50
:After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 4 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
*; Level 60
:After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 5 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
*; Level 70
:After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 6 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
*; Level 80
:After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 7 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
*; Level 90
:After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 8 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
*; Level 100
:After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 9 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
*; Level 110
:After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 10 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
*; Level 120
:After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 11 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
}}
|-
| || || <b>Level 125</b> - Hook Shot Damage +167. Non-Elite targets do not call for help. || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hook Shot Damage +5. Non-Elite targets do not call for help.
*; Level 10
:Hook Shot Damage +10. Non-Elite targets do not call for help.
*; Level 15
:Hook Shot Damage +15. Non-Elite targets do not call for help.
*; Level 20
:Hook Shot Damage +20. Non-Elite targets do not call for help.
*; Level 25
:Hook Shot Damage +27. Non-Elite targets do not call for help.
*; Level 30
:Hook Shot Damage +34. Non-Elite targets do not call for help.
*; Level 35
:Hook Shot Damage +41. Non-Elite targets do not call for help.
*; Level 40
:Hook Shot Damage +48. Non-Elite targets do not call for help.
*; Level 45
:Hook Shot Damage +55. Non-Elite targets do not call for help.
*; Level 50
:Hook Shot Damage +62. Non-Elite targets do not call for help.
*; Level 55
:Hook Shot Damage +69. Non-Elite targets do not call for help.
*; Level 60
:Hook Shot Damage +76. Non-Elite targets do not call for help.
*; Level 65
:Hook Shot Damage +83. Non-Elite targets do not call for help.
*; Level 70
:Hook Shot Damage +90. Non-Elite targets do not call for help.
*; Level 75
:Hook Shot Damage +97. Non-Elite targets do not call for help.
*; Level 80
:Hook Shot Damage +104. Non-Elite targets do not call for help.
*; Level 85
:Hook Shot Damage +111. Non-Elite targets do not call for help.
*; Level 90
:Hook Shot Damage +118. Non-Elite targets do not call for help.
*; Level 95
:Hook Shot Damage +125. Non-Elite targets do not call for help.
*; Level 100
:Hook Shot Damage +132. Non-Elite targets do not call for help.
*; Level 105
:Hook Shot Damage +139. Non-Elite targets do not call for help.
*; Level 110
:Hook Shot Damage +146. Non-Elite targets do not call for help.
*; Level 115
:Hook Shot Damage +153. Non-Elite targets do not call for help.
*; Level 120
:Hook Shot Damage +160. Non-Elite targets do not call for help.
*; Level 125
:Hook Shot Damage +167. Non-Elite targets do not call for help.
}}
|-
| || || <b>Level 120</b> - Hook Shot increases target's vulnerability to Fire and Poison +12% for 20 seconds. (Max of 2 stacks.) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Hook Shot increases target's vulnerability to Fire and Poison +1% for 20 seconds. (Max of 2 stacks.)
*; Level 20
:Hook Shot increases target's vulnerability to Fire and Poison +2% for 20 seconds. (Max of 2 stacks.)
*; Level 30
:Hook Shot increases target's vulnerability to Fire and Poison +3% for 20 seconds. (Max of 2 stacks.)
*; Level 40
:Hook Shot increases target's vulnerability to Fire and Poison +4% for 20 seconds. (Max of 2 stacks.)
*; Level 50
:Hook Shot increases target's vulnerability to Fire and Poison +5% for 20 seconds. (Max of 2 stacks.)
*; Level 60
:Hook Shot increases target's vulnerability to Fire and Poison +6% for 20 seconds. (Max of 2 stacks.)
*; Level 70
:Hook Shot increases target's vulnerability to Fire and Poison +7% for 20 seconds. (Max of 2 stacks.)
*; Level 80
:Hook Shot increases target's vulnerability to Fire and Poison +8% for 20 seconds. (Max of 2 stacks.)
*; Level 90
:Hook Shot increases target's vulnerability to Fire and Poison +9% for 20 seconds. (Max of 2 stacks.)
*; Level 100
:Hook Shot increases target's vulnerability to Fire and Poison +10% for 20 seconds. (Max of 2 stacks.)
*; Level 110
:Hook Shot increases target's vulnerability to Fire and Poison +11% for 20 seconds. (Max of 2 stacks.)
*; Level 120
:Hook Shot increases target's vulnerability to Fire and Poison +12% for 20 seconds. (Max of 2 stacks.)
}}
|-
| || || <b>Level 120</b> - Hook Shot and Bow Bash deal +240% damage to Stunned targets. || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Hook Shot and Bow Bash deal +20% damage to Stunned targets.
*; Level 20
:Hook Shot and Bow Bash deal +40% damage to Stunned targets.
*; Level 30
:Hook Shot and Bow Bash deal +60% damage to Stunned targets.
*; Level 40
:Hook Shot and Bow Bash deal +80% damage to Stunned targets.
*; Level 50
:Hook Shot and Bow Bash deal +100% damage to Stunned targets.
*; Level 60
:Hook Shot and Bow Bash deal +120% damage to Stunned targets.
*; Level 70
:Hook Shot and Bow Bash deal +140% damage to Stunned targets.
*; Level 80
:Hook Shot and Bow Bash deal +160% damage to Stunned targets.
*; Level 90
:Hook Shot and Bow Bash deal +180% damage to Stunned targets.
*; Level 100
:Hook Shot and Bow Bash deal +200% damage to Stunned targets.
*; Level 110
:Hook Shot and Bow Bash deal +220% damage to Stunned targets.
*; Level 120
:Hook Shot and Bow Bash deal +240% damage to Stunned targets.
}}
|-
| || of Poisoned Hooks || <b>Level 125</b> - Hook Shot deals +558 Poison damage over 12 seconds || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hook Shot deals +18 Poison damage over 12 seconds
*; Level 10
:Hook Shot deals +36 Poison damage over 12 seconds
*; Level 15
:Hook Shot deals +54 Poison damage over 12 seconds
*; Level 20
:Hook Shot deals +78 Poison damage over 12 seconds
*; Level 25
:Hook Shot deals +96 Poison damage over 12 seconds
*; Level 30
:Hook Shot deals +120 Poison damage over 12 seconds
*; Level 35
:Hook Shot deals +138 Poison damage over 12 seconds
*; Level 40
:Hook Shot deals +162 Poison damage over 12 seconds
*; Level 45
:Hook Shot deals +180 Poison damage over 12 seconds
*; Level 50
:Hook Shot deals +204 Poison damage over 12 seconds
*; Level 55
:Hook Shot deals +222 Poison damage over 12 seconds
*; Level 60
:Hook Shot deals +246 Poison damage over 12 seconds
*; Level 65
:Hook Shot deals +270 Poison damage over 12 seconds
*; Level 70
:Hook Shot deals +294 Poison damage over 12 seconds
*; Level 75
:Hook Shot deals +318 Poison damage over 12 seconds
*; Level 80
:Hook Shot deals +342 Poison damage over 12 seconds
*; Level 85
:Hook Shot deals +366 Poison damage over 12 seconds
*; Level 90
:Hook Shot deals +390 Poison damage over 12 seconds
*; Level 95
:Hook Shot deals +414 Poison damage over 12 seconds
*; Level 100
:Hook Shot deals +438 Poison damage over 12 seconds
*; Level 105
:Hook Shot deals +462 Poison damage over 12 seconds
*; Level 110
:Hook Shot deals +486 Poison damage over 12 seconds
*; Level 115
:Hook Shot deals +510 Poison damage over 12 seconds
*; Level 120
:Hook Shot deals +534 Poison damage over 12 seconds
*; Level 125
:Hook Shot deals +558 Poison damage over 12 seconds
}}
|-
| || || <b>Level 70100</b> - Restorative Arrow restores an additional 114 Health over 30 seconds Archery Accuracy +25 || Head, Hands Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 0:Archery Accuracy +5
*; Level 5
:Restorative Arrow restores an additional 30 Health over 30 secondsArchery Accuracy +6
*; Level 10
:Restorative Arrow restores an additional 36 Health over 30 secondsArchery Accuracy +7
*; Level 15
:Restorative Arrow restores an additional 42 Health over 30 secondsArchery Accuracy +8
*; Level 20
:Restorative Arrow restores an additional 48 Health over 30 secondsArchery Accuracy +9
*; Level 25
:Restorative Arrow restores an additional 54 Health over 30 secondsArchery Accuracy +10
*; Level 30
:Restorative Arrow restores an additional 60 Health over 30 secondsArchery Accuracy +11
*; Level 35
:Restorative Arrow restores an additional 66 Health over 30 secondsArchery Accuracy +12
*; Level 40
:Restorative Arrow restores an additional 72 Health over 30 secondsArchery Accuracy +13
*; Level 45
:Restorative Arrow restores an additional 78 Health over 30 secondsArchery Accuracy +14
*; Level 50
:Restorative Arrow restores an additional 90 Health over 30 secondsArchery Accuracy +15
*; Level 55
:Restorative Arrow restores an additional 96 Health over 30 secondsArchery Accuracy +16
*; Level 60
:Restorative Arrow restores an additional 102 Health over 30 secondsArchery Accuracy +17
*; Level 65
:Restorative Arrow restores an additional 108 Health over 30 secondsArchery Accuracy +18
*; Level 70
:Restorative Arrow restores an additional 114 Health over 30 secondsArchery Accuracy +19*; Level 75:Archery Accuracy +20*; Level 80:Archery Accuracy +21*; Level 85:Archery Accuracy +22*; Level 90:Archery Accuracy +23*; Level 95:Archery Accuracy +24*; Level 100:Archery Accuracy +25
}}
|-
| || || <b>Level 70100</b> - Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +122 for 10 seconds 26% || Feet, Necklace Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 0:Anatomy Critical Hit Damage +1%
*; Level 5
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +12 for 10 seconds2%
*; Level 10
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +20 for 10 seconds3%
*; Level 15
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +28 for 10 seconds4%
*; Level 20
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +36 for 10 seconds5%
*; Level 25
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +44 for 10 seconds6%
*; Level 30
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +52 for 10 seconds7%
*; Level 35
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +60 for 10 seconds8%
*; Level 40
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +68 for 10 seconds9%
*; Level 45
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +76 for 10 seconds%
*; Level 50
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +84 for 10 seconds11%
*; Level 55
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +92 for 10 seconds12%
*; Level 60
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +100 for 10 seconds13%
*; Level 65
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +111 for 10 seconds14%
*; Level 70
:Restorative Arrow boosts target's Nice Attack and Epic Attack Anatomy Critical Hit Damage +122 for 10 seconds15%*; Level 75:Anatomy Critical Hit Damage +16%*; Level 80:Anatomy Critical Hit Damage +18%*; Level 85:Anatomy Critical Hit Damage +20%*; Level 90:Anatomy Critical Hit Damage +22%*; Level 95:Anatomy Critical Hit Damage +24%*; Level 100:Anatomy Critical Hit Damage +26%
}}
|}