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,→Item Tiers
==Item Tiers==
[[File:Items (example of a purple item).jpg|thumb|right|335px|An example of a an {{ItemRarity|Purple }} item . Notice the two intrinsic mods (alpha buildto Inventory Slots and Sprint Speed)listed in white, and the four (due to its rarity tier) additional mods listed in green.]]Items appear to come in six different "qualities". Note this may still change a lot during alphararity tiers, giving them 0-5 [[Treasure Effects|mods]] (plus any intrinsic mods the base item has).
! Item Tier !! Properties
|-
| style="width:100px;{{ItemColor|0|Light}}font:bold 15px Georgia,serif;"| Common || Those are common, basic items.|-| style="{{ItemColor|1|Light}}font:bold 15px Georgia,serif;"| <!--green-->Uncommon || One extra power, chosen as appropriate for the difficulty of the monsters.
|-
| style="color:#04c304;{{ItemColor|2|Light}}font:bold 15px Georgia,serif;"| <!--greencyan-->Uncommon Rare || One extra power, chosen as appropriate for the difficulty of the monstersTwo modifiers.
|-
| style="color:#00e7e7;{{ItemColor|3|Light}}font:bold 15px Georgia,serif;"| <!--cyan-->Rare Exceptional || Two or three extra powers, chosen as appropriate for the difficulty of the monsterThree modifiers.
|-
| style="color:#ff00ff;{{ItemColor|4|Light}}font:bold 15px Georgia,serif;"| Epic || Two to four extra powers, with at least one power significantly more potent than lower tiersFour modifiers.
|-
| style="color:#c3b304;{{ItemColor|5|Light}}font:bold 15px Georgia,serif;"| Legendary || Three to five extra powers, with at least one power significantly more potent than lower tiersFive modifiers.
|}
When a creature is slain, a special effect and distinctive sound indicates that there is '''Rare''', '''Epic''' or '''Legendary''' loot on them.
==Augments==
: <ability> also restores 30 armor to you
: <ability> removes ongoing Poison effects (up to 30 dmg/sec)
===Stacking Effects===
===How Skill Augments Apply===
; Main hand
: Hammer
: Staff
: Sword
: Beaker
: Dagger
: Cestus/Katar/Knuckles/Fist
: Lute
; Off hand
: Orb : Orbs tend to have an augment that reduces the Power Cost of abilities up to -25%
: Shield
: Bow : Of notice, '''Critical Damage %''' that comes with '''Anatomy''' skills appear to work only for Bows.
: Flask
: Claw
: Horn/Ocarina
: Dirk
; [[Armor]]: [[Belt]] : Lucky Belts attune the random treasure generation.s
: Boots
: Chest
: Legs
: Headgear
: Gloves
: Neck
: Ring
: Earring
: Navel Gem
==Legacy Information==
===Treasure Generation===
* "In October 2016, the dev. changed the gear system to make single skill gear legacy. Now gear is two skill gear or one skill with generics."
===Lucky Belts===
[[Belt|Lucky Belts]] used to attune the random-treasure system to specific skills. Wearing the proper belt made it so that the loot you find was much more likely to enhance your choice of primary and secondary skills. This feature was changed in the 2015-12-06 patch. See the [[Belt]] article for more historical information.
==References==
<references />