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Animal Handling/Treasure Effects:By Ability

791 bytes added, 21:43, 12 March 2020
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated on January 19March 12, 2020 from v332v333-->
==<!--start-->Animal Handling Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
* Direct Piercing Damage +16% when Animal Handling is active<br>
* Direct Electricity Damage +16% when Animal Handling is active<br>
* Direct Cold Damage +16% when Animal Handling is active<br>
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<b><u>Call Living Stabled Pet</u></b><br>
* Animal Handling pets have +151 Max Armor<br>
* Animal Handling pets have +151 Max Armor<br>
* Animal Handling pets ' Sic 'Em and Clever Trick attacks deal +36 direct 100 damage with each attack<br>* Animal Handling pets ' Sic 'Em and Clever Trick attacks deal +36 direct 100 damage with each attack<br>* Animal Handling pets ' Sic 'Em attacks deal +2016% direct damage with each attack<br>* Animal Handling pets ' Sic 'Em attacks deal +2016% direct damage with each attack<br>
* Animal Handling pets' Sic 'Em abilities taunt +1200<br>
* Animal Handling pets' Sic 'Em abilities taunt +1200<br>
* Animal Handling pets taunt their opponents 32% less<br>
* Animal Handling pets taunt their opponents 32% less<br>
* Animal Handling pet attacks bypass 33 mitigation derived from armorpets' damage-over-time effects (if any) deal +130% damage per tick<br>* Animal Handling pet attacks bypass 33 mitigation derived from armorpets' damage-over-time effects (if any) deal +130% damage per tick<br>* Animal Handling pets gain +5 absorb some direct damage based on their remaining Armor Absorbency. (Normally they mitigate 1 point of damage for every 25 Armor remaining; this effect changes it absorbing 0% when armor is empty, up to 1 for every 20 Armor.% when armor is full)<br>
* Animal Handling pets have +48% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)<br>
* Animal Handling pets have +48% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)<br>
* Animal Handling pets recover +24 17 Armor every five seconds (whether in combat or not)<br>* Animal Handling pets recover +24 17 Armor every five seconds (whether in combat or not)<br>* Animal Handling pets' healing abilities, if any, restore +2745% health<br>* Animal Handling pets' healing abilities, if any, restore +2745% health<br>* Animal Handling pets gain 16' Clever Trick abilities deal +20% damage<br>* Animal Handling pets' Clever Trick abilities deal +20% damage<br>* For 17 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage<br>* For 17 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage<br>* For 17 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage<br>* Animal Handling pets' basic attacks deal +13% damage<br>* Animal Handling pets' basic attacks deal +13% melee evasiondamage<br>
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<b><u>Clever Trick 4</u></b><br>
* Animal Handling pets' Clever Trick abilities deal +245 damage<br>
* Animal Handling pets' Clever Trick abilities deal +245 damage<br>
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<b><u>Feed Pet 8</u></b><br>
* Feed Pet restores 90 140 Health (or Armor if Health is full) to your pet after a 20 second delay<br>* Feed Pet restores 90 140 Health (or Armor if Health is full) to your pet after a 20 second delay<br>
* Feed Pet restores 80 Armor to your pet and hastens the current reuse timer of Clever Trick by -4.5 second<br>
* Feed Pet restores 80 Armor to your pet and hastens the current reuse timer of Clever Trick by -4.5 second<br>
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<b><u>Get It Off Me 8</u></b><br>
* Get It Off Me boosts increases your pet's attacks taunt Taunt an additional +280%<br>* Get It Off Me boosts increases your pet's attacks taunt Taunt an additional +280%<br>
* Get It Off Me restores 114 Armor to you<br>
* Get It Off Me restores 114 Armor to you<br>
* Get It Off Me heals you for 95 160 Health after a 15 second delay<br>* Get It Off Me heals you for 95 160 Health after a 15 second delay<br>
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<b><u>Monstrous Rage 8</u></b><br>
* Nimble Limbs grants your pet +16 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds<br>
* Nimble Limbs grants your pet +16 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds<br>
* Nimble Limbs gives pet +19% melee evasion for 30 seconds<br>
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<b><u>Shrill Command 7</u></b><br>
<b><u>Sic 'Em 8</u></b><br>
* When you use Sic Em, your sprint speed increases by +9 for 10 seconds<br>
* Sic Em boosts your pet's Slashing attacks (if any) +26 85 damage for 10 seconds<br>* Sic Em boosts your pet's Slashing attacks (if any) +26 85 damage for 10 seconds<br>* Sic Em boosts your pet's Crushing attacks (if any) +26 85 damage for 10 seconds<br>* Sic Em boosts your pet's Crushing attacks (if any) +26 85 damage for 10 seconds<br>* Sic Em gives both you and your pet +32% Accuracy for 10 seconds<br>
* Sic Em causes your pet's attacks to generate -221 Rage for 10 seconds<br>
* Sic Em causes your pet's attacks to generate -221 Rage for 10 seconds<br>
* Using Unnatural Wrath on your pet heals you for 38 Health (or Armor if Health is full)<br>
* Using Unnatural Wrath on your pet heals you for 38 Health (or Armor if Health is full)<br>
* Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +54 144 damage per attack during that time<br>* Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +54 144 damage per attack during that time<br>
* Unnatural Wrath grants your pet +51% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 160 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)<br>
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