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List of Equipment Bonuses

119,956 bytes added, 05:27, 5 September 2015
Basic listing of all equipment with inherent effects
{| class='table mw-collapsible mw-collapsed' style='width:100%;'

|+<div align='left'><h3>Chest</h3></div>

! Name !! Description !! Effects
|-
| Amazing Cow Barding || Pretty protective. Still pretty embarrassing. ||
:Armor: 192
:MITIGATION_PIERCING: 5
:VULN_FIRE: 0.15
|-
| Amazing Evasion Shirt || ||
:Armor: 156
:EVASION_CHANCE_PROJECTILE: 0.105
|-
| Amazing Leather Shirt || This leather armor is so comfortable, it's almost criminal. ||
:Armor: 168
|-
| Amazing Snail Coat || Made of snail shells and sinew. ||
:Armor: 161
:MITIGATION_CRUSHING: 6
:VULN_COLD: 0.2
|-
| Astounding Cow Barding || Pretty protective. Still pretty embarrassing. ||
:Armor: 216
:MITIGATION_PIERCING: 6
:VULN_FIRE: 0.15
|-
| Astounding Evasion Shirt || ||
:Armor: 180
:EVASION_CHANCE_PROJECTILE: 0.11
|-
| Astounding Leather Shirt || This is a masterpiece. It's got little hidden straps and buckles to make sure you can fit it perfectly to any form. ||
:Armor: 192
|-
| Astounding Snail Coat || Made of snail shells and sinew. ||
:Armor: 185
:MITIGATION_CRUSHING: 7
:VULN_COLD: 0.2
|-
| Awesome Cow Barding || Pretty protective. Still pretty embarrassing. ||
:Armor: 240
:MITIGATION_PIERCING: 7
:VULN_FIRE: 0.15
|-
| Awesome Evasion Shirt || ||
:Armor: 204
:EVASION_CHANCE_PROJECTILE: 0.115
|-
| Awesome Leather Shirt || Wow! Awesome! You could sleep in this baby, it's so comfortable. ||
:Armor: 216
|-
| Awesome Snail Coat || Made of snail shells and sinew. ||
:Armor: 209
:MITIGATION_CRUSHING: 8
:VULN_COLD: 0.2
|-
| Basic Breastplate || Pretty shoddy workmanship... but hey, it's armor. ||
:Armor: 24
|-
| Basic Breastplate || Pretty shoddy workmanship... but hey, it's armor. ||
:Armor: 24
|-
| Camouflaged Crude Shirt || A poor piece of Clothing, but it does at least blend into the surroundings well. ||
:Armor: 36
:TAUNT_MOD: -0.1
|-
| Camouflaged Decent Shirt || People won't realize how silly your shirt is, because they won't even notice you're there! Much. ||
:Armor: 60
:TAUNT_MOD: -0.11
|-
| Camouflaged Nice Shirt || Is it a camouflaged nice shirt, or a nice camouflaged shirt? A little of both, probably. ||
:Armor: 84
:TAUNT_MOD: -0.12
|-
| Coat of the Summer Court || Makeshift Summer armor. It grants empathy to the wearer, though only those who are attuned to such things will notice. ||
:Armor: 120
:HIGH_PEACEABLENESS_XP_EARNED_MOD: 0.01
|-
| Coat of the Winter Court || When you don this strange metal suit, you can feel your sense of empathy and community diminish. All the better to kill without remorse! ||
:Armor: 144
:LOW_COMMUNITY_XP_EARNED_MOD: 0.01
:MOD_ELECTRICITY: 0.01
|-
| Comfortable Ancient Shirt || This is the grossest possible thing. But all the blood smears make it harder for monsters to tell where to stab you. ||
:Armor: 36
|-
| Corroded Breastplate || Rust damage has taken a heavy toll on this breastplate. It's still functional, but you'll probably get rust stains all over yourself. ||
:Armor: 62
:MAX_HEALTH: 10
|-
| Crude Cloth Shirt || Hm... there must be something nice to say about this shirt. Ah! The pockets are sewn on straight. Nice! ||
:Armor: 41
:TAUNT_MOD: -0.05
|-
| Crude Evasion Shirt || This crumpled leather shirt can't decide whether it wants to be nimble or protective, instead failing at both. ||
:Armor: 36
:EVASION_CHANCE_PROJECTILE: 0.08
|-
| Crude Leather Shirt || Not nice to look at, but its got it where it counts. Which is to say the chest region. ||
:Armor: 48
|-
| Decent Cloth Shirt || Good for lounging around the house. Where nobody will see you. ||
:Armor: 65
:TAUNT_MOD: -0.05
|-
| Decent Cow Barding || Well this is pretty embarrassing. ||
:Armor: 96
:MITIGATION_PIERCING: 1
:VULN_FIRE: 0.05
|-
| Decent Evasion Shirt || This is incredibly light leather chest armor. You can really move around in this baby. Pity about the stitching. And the color. And the design. ||
:Armor: 60
:EVASION_CHANCE_PROJECTILE: 0.085
|-
| Decent Leather Shirt || It's pretty generic. ||
:Armor: 72
|-
| Decent Snail Coat || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||
:Armor: 65
:MITIGATION_CRUSHING: 2
:VULN_COLD: 0.1
|-
| Decent Winter Coat || Extra insulated to protect against winds. ||
:Armor: 67
:MITIGATION_COLD_INDIRECT: 1
|-
| Desert Vagabond Shirt || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. ||
:Armor: 108
:HipThrow: +35 damage
|-
| Dwarven Soldier Breastplate || When the dwarves were holed up under Serbule so many centuries ago, they didn't have a lot to do but make really resilient armor. The resiliency magic bleeds over to the wearer. ||
:Armor: 60
:MAX_HEALTH: 22
|-
| Elven Ceremonial Suit || Another piece of once-ceremonial armor that was retrofitted for combat during the Elf-Dwarf wars. The suit has since become a favorite of elven warriors thanks to its handy odor-repulsion magic. And also, of course, its insane amount of protection. ||
:Armor: 108
:HYGIENE_BONUS: 1
|-
| Everpatching Shirt || Imbued with potent magic, the ever-patching shirt is constantly fixing itself. ||
:Armor: 79
:COMBAT_REGEN_ARMOR_DELTA: 5
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
|-
| Extra-Sturdy Shirt || Simple in design, but heavy on the armor plating. ||
:Armor: 65
|-
| Goblin Breastplate || Strong enough for a Human, but made for a Goblin. By slaves who toil in very poor working conditions. ||
:Armor: 84
|-
| Goblin Chain Shirt || This is good armor, but rather uncomfortable if you have chest hair... lots of pinching. ||
:Armor: 60
:MITIGATION_SLASHING: 1
|-
| Great Cow Barding || Pretty protective. Still pretty embarrassing. ||
:Armor: 168
:MITIGATION_PIERCING: 4
:VULN_FIRE: 0.1
|-
| Great Evasion Shirt || ||
:Armor: 132
:EVASION_CHANCE_PROJECTILE: 0.1
|-
| Great Leather Shirt || A soft leather vest with thick reinforced sleeves. Who knew wearing ten pounds of leather could be this not-horrible? ||
:Armor: 144
|-
| Great Snail Coat || Made of snail shells and sinew. ||
:Armor: 137
:MITIGATION_CRUSHING: 5
:VULN_COLD: 0.15
|-
| Harness of Poisons || A strange mechanism that can augment an arthropod's venomous attack capabilities. (Only wearable by spiders.) ||
:Armor: 84
:MOD_POISON: 0.1
|-
| Harry's Old Shirt || Threadbare and covered in dog hair, this shirt seems to be held together by sheer force of magic. ||
:Armor: 34
:NONCOMBAT_REGEN_ARMOR_DELTA: 1
|-
| Hunter's Breastplate || This breastplate is very old, and a sequence of enchantments has been laid atop it to protect it from the elements. ||
:Armor: 96
:VULN_COLD: -0.1
:VULN_FIRE: -0.1
|-
| Knight's Armor || The best armor ever! Oh, except it rusts easily, squeaks a lot, is hot in the summer and cold in the winter, very uncomfortable, and particularly prone to lightning damage. And also it's not the best armor in terms of armor capacity. But ... but it's not bad. ||
:Armor: 132
:VULN_COLD: 0.1
:VULN_ELECTRICITY: 0.2
:VULN_FIRE: 0.1
|-
| Lawara's Mangled Platemail || Lawara the amnesiac was wearing this when she first awoke. It clearly used to be something special, but now it's barely holding together. ||
:Armor: 70
:BOOST_SKILL_ARCHERY: 1
:BOOST_SKILL_UNARMED: 1
|-
| Leafy Shirt || Woven with fairy magic, this lovely shirt regenerates its leaves continuously. Unfortunately it is extremely itchy to wear. But noone said safety and comfort had to go hand in hand, so stop complaining. ||
:Armor: 70
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
|-
| Moldy Ancient Shirt || Oh... yuck. ||
:Armor: 12
|-
| Nice Cloth Shirt || Not exactly formalwear, but not humiliating either. ||
:Armor: 89
:TAUNT_MOD: -0.05
|-
| Nice Cow Barding || Moderately less embarrassing! ||
:Armor: 120
:MITIGATION_PIERCING: 2
:VULN_FIRE: 0.05
|-
| Nice Evasion Shirt || You feel nice wearing a leather shirt like this. Nice enough to be able to dodge arrows. ||
:Armor: 84
:EVASION_CHANCE_PROJECTILE: 0.09
|-
| Nice Leather Shirt || This is a pro-quality piece of equipment! The stitching isn't even visible from the outside. Fancy. ||
:Armor: 96
|-
| Nice Snail Coat || Made of snail shells and sinew. Only somewhat stinky. ||
:Armor: 89
:MITIGATION_CRUSHING: 3
:VULN_COLD: 0.1
|-
| Nice Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. ||
:Armor: 96
:MOD_ELECTRICITY: 0.07
:MOD_NATURE: 0.07
|-
| Nice Winter Coat || Cozy and warm, with lots of fur trim. ||
:Armor: 91
:MITIGATION_COLD_INDIRECT: 2
|-
| Orcish Coat || This tough leather armor is interwoven with magical threads that supposedly keep psionic attacks at bay. ||
:Armor: 89
:MITIGATION_COLD: 1
:MITIGATION_PSYCHIC: 2
|-
| Pigskin Shirt || Ah, good old pig skins, fashioned into sturdy, breathable armor. Put it on and you'll squeal with delight! Okay that was in poor taste. ||
:Armor: 58
:MAX_HEALTH: 3
|-
| Quality Breastplate || Strong armor with a strong statement to make: "I like red!" ||
:Armor: 72
|-
| Quality Breastplate || Strong armor with a strong statement to make: "I like red!" ||
:Armor: 72
|-
| Quality Cow Barding || Pretty protective. Still pretty embarrassing. ||
:Armor: 144
:MITIGATION_PIERCING: 3
:VULN_FIRE: 0.1
|-
| Quality Evasion Shirt || A pro made this leather armor, and aside from some unusual choices in tailoring, there's not much to complain about. ||
:Armor: 108
:EVASION_CHANCE_PROJECTILE: 0.095
|-
| Quality Leather Shirt || This looks great! Very professional. And moderately comfortable, too! ||
:Armor: 120
|-
| Quality Snail Coat || Made of snail shells and sinew. ||
:Armor: 113
:MITIGATION_CRUSHING: 4
:VULN_COLD: 0.15
|-
| Quality Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. ||
:Armor: 120
:MOD_ELECTRICITY: 0.07
:MOD_NATURE: 0.08
|-
| Quality Winter Coat || A professional-looking winter coat with heavy insulation. ||
:Armor: 113
:MITIGATION_COLD_DIRECT: 1
:MITIGATION_COLD_INDIRECT: 3
|-
| RakChest || Temp armor for testing appearances ||
:Armor: 12
|-
| Rakshasian Elite Coat || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||
:Armor: 144
:MITIGATION_ELECTRICITY: 2
:MITIGATION_FIRE: 2
|-
| Ravana Soldier Coat || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||
:Armor: 120
:MITIGATION_UNIVERSAL_INDIRECT: 2
|-
| Robes of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these robes seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||
:Armor: 77
:MAX_POWER: 10
:MITIGATION_COLD: 2
|-
| Robes of Malediction || Sacrificing armor for killing power, these robes are popular with wizards. A Necromancy Gem is woven into the chest. ||
:Armor: 77
:MAX_POWER: 15
|-
| Rough Cloth Shirt || A few years ago, the humans of Statehelm decided shirts like this were ironically in fashion. That time has come and gone, however, and now it's just hideous again. ||
:Armor: 17
:TAUNT_MOD: -0.05
|-
| Rough Leather Shirt || A novice-quality piece of work, with embarrassingly wide stitches. ||
:Armor: 24
|-
| Rusted Platemail || The rust and blood are the only things holding this together. ||
:Armor: 10
:MAX_POWER: 5
|-
| Shoddy Cloth Shirt || It sucks. But it makes you look less intimidating. Which might be a good thing or a bad thing. ||
:Armor: 5
:TAUNT_MOD: -0.05
|-
| Shoddy Leather Shirt || Poor-quality leather has been crudely woven into a fairly repulsive shirt. It's essentially made of garbage. ||
:Armor: 12
|-
| Silver-Threaded Shirt || Inlaid with beautiful silver filigree, this cozy shirt looks gorgeous. ||
:Armor: 84
:BOOST_COLD_DIRECT: 5
|-
| Snail Plate Armor || The breastplate features a perfectly preserved Giant Snail shell. ||
:Armor: 96
|-
| Spider-Worn Coat || Somehow this breastplate got stuck onto a spider via sticky web! What are the odds? Unfortunately, spider acid has filled it with holes, but what a great story! ||
:Armor: 36
|-
| Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. ||
:Armor: 96
:MOD_ELECTRICITY: 0.07
:MOD_NATURE: 0.07
|-
| Stalwart Breastplate || This thick and ungainly thing was the preferred armor of the ancient Dwarven Stalwarts. It's easy to see why: this armor is very... stalwart. ||
:Armor: 108
|-
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! ||
:Armor: 48
|-
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! ||
:Armor: 48
|-
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! ||
:Armor: 53
|-
| Syndra's Winter Coat || Cozy and warm, with lots of fur trim. ||
:Armor: 91
:MITIGATION_COLD_INDIRECT: 2
|-
| Test Shirt 5 || Temp armor for testing appearances ||
:Armor: 12
|-
| Test Shirt 6 || Temp armor for testing appearances ||
:Armor: 12
|-
| Test Shirt 7 || Temp armor for testing appearances ||
:Armor: 12
|-
| Test Shirt 8 || Temp armor for testing appearances ||
:Armor: 12
|-
| Test Shirt 9 || Temp armor for testing appearances ||
:Armor: 12
|-
| Thickened Chainmail Shirt || The rings of this chain suit are ridiculously thick, resulting in a very protective garment that is pretty ugly. ||
:Armor: 120
:VULN_COLD: 0.1
:VULN_ELECTRICITY: 0.1
|-
| Tiger-Urine-Encrusted Shirt || It was in the bedding of Old Fangsworth's lair. ||
:Armor: 58
:MAX_HEALTH: 8
|}
<br>
{| class='table mw-collapsible mw-collapsed' style='width:100%;'

|+<div align='left'><h3>Feet</h3></div>

! Name !! Description !! Effects
|-
| Amazing Cow Shoes || These horseshoes – err, cow shoes – are practically supernaturally lovely. ||
:Armor: 83
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.75
|-
| Amazing Deer Shoes || These horseshoes – err, deer shoes – are practically supernaturally lovely. ||
:Armor: 83
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.75
|-
| Amazing Evasion Boots || ||
:Armor: 78
:EVASION_CHANCE_PROJECTILE: 0.065
|-
| Amazing Leather Boots || These boots breathe better than most leather garments, so your feet don't get quite as stinky. Plus, they have double-reinforced laces! ||
:Armor: 84
|-
| Amazing Snail Boots || Made of snail shells and sinew. ||
:Armor: 82
:MITIGATION_PIERCING: 5
:VULN_COLD: 0.2
|-
| Amazing Wooden Cow Shoes || These wooden footguards are a work of art. Avant garde art, where you nail wood to cows' feet. ||
:Armor: 83
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.25
:VULN_FIRE: 0.1
|-
| Amazing Wooden Deer Shoes || These wooden footguards are a work of art. Avant garde art, where you nail wood to the feet of an unsuspecting ungulate. ||
:Armor: 83
:JUMP_BURST: 1
:SPRINT_BOOST: 2
:VULN_FIRE: 0.1
|-
| Astounding Cow Shoes || Wow, someone put way too much effort into these cow shoes! ||
:Armor: 95
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 3
|-
| Astounding Deer Shoes || Wow, someone put way too much effort into these deer shoes! ||
:Armor: 95
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 3
|-
| Astounding Evasion Boots || ||
:Armor: 90
:EVASION_CHANCE_PROJECTILE: 0.07
|-
| Astounding Leather Boots || This shoe has been heavily over-engineered, with secret cushions and odd snaps to ensure a perfect fit for any foot size. ||
:Armor: 96
|-
| Astounding Snail Boots || Made of snail shells and sinew. ||
:Armor: 94
:MITIGATION_PIERCING: 6
:VULN_COLD: 0.2
|-
| Astounding Wooden Cow Shoes || Wow, someone put way too much effort into these wooden cow shoes! ||
:Armor: 95
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.5
:VULN_FIRE: 0.1
|-
| Astounding Wooden Deer Shoes || Wow, someone put way too much effort into these wooden deer shoes! ||
:Armor: 95
:JUMP_BURST: 1
:SPRINT_BOOST: 2.25
:VULN_FIRE: 0.1
|-
| Awesome Cow Shoes || If you know anything about cowshoe craftsmanship, you know you're looking at a masterpiece right here. ||
:Armor: 107
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 3.25
|-
| Awesome Deer Shoes || If you know anything about deershoe craftsmanship, you know you're looking at a masterpiece right here. ||
:Armor: 107
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 3.25
|-
| Awesome Evasion Boots || ||
:Armor: 102
:EVASION_CHANCE_PROJECTILE: 0.075
|-
| Awesome Leather Boots || These are like an extension of your feet, they're so comfortable! ||
:Armor: 108
|-
| Awesome Snail Boots || Made of snail shells and sinew. ||
:Armor: 106
:MITIGATION_PIERCING: 7
:VULN_COLD: 0.2
|-
| Awesome Wooden Cow Shoes || A masterpiece of wood-nailed-to-cow-hoof design! Comfortable and stylish. Well, stylish for a cow. They have different sensibilities than people. ||
:Armor: 107
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.75
:VULN_FIRE: 0.1
|-
| Awesome Wooden Deer Shoes || A masterpiece of wood-nailed-to-deer-hoof design! Comfortable and stylish. Well, stylish for a deer. They have different sensibilities than people. ||
:Armor: 107
:JUMP_BURST: 1
:SPRINT_BOOST: 2.5
:VULN_FIRE: 0.1
|-
| Basic Boots || Sturdy and fashionable, if not especially protective. ||
:Armor: 12
|-
| Basic Boots || Sturdy and fashionable, if not especially protective. ||
:Armor: 12
|-
| Blanche's Running Shoes || These boots have been painted with gold lightning bolts. ||
:Armor: 16
:NONCOMBAT_REGEN_POWER_DELTA: 2
|-
| Booties of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth foot coverings seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||
:Armor: 38
:MAX_POWER: 10
:MITIGATION_COLD: 2
|-
| Boots of the Summer Court || Makeshift fae armor crafted from repurposed Winter Court armor. It doesn't have quite the style or powers of Summer Court armor, but it's not bad. ||
:Armor: 60
:MOD_NATURE: 0.01
|-
| Boots of the Winter Court || Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice. ||
:Armor: 72
:MOD_ELECTRICITY: 0.01
:MOVEMENT_SPEED: 0.25
|-
| Ciervos's Anklets || The evil creature Ciervos wore these for thousands of years. Must be lucky! Hmm, but he died wearing them. Maybe they're unlucky... ||
:Armor: 38
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2
|-
| Comfortable Ancient Shoes || These have been perfectly worn in! Nice. But still very smelly. ||
:Armor: 18
|-
| Cow Shoes || Horseshoes, but fitted for a cow's hooves. ||
:Armor: 25
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
|-
| Crude Cow Shoes || A crude cow will love these crude shoes. ||
:Armor: 23
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.5
|-
| Crude Deer Shoes || A crude deer will love these crude shoes. ||
:Armor: 23
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.5
|-
| Crude Evasion Boots || These are shoddy boots that have had sections of their protective armor removed to make them a little more agile. The holes let moisture in, and they quickly stink beyond fathoming. ||
:Armor: 18
:EVASION_CHANCE_PROJECTILE: 0.04
|-
| Crude Leather Boots || Hideous foot wrappings covered in excess leather to provide protection – but not comfort. Expect gigantic blisters. ||
:Armor: 24
|-
| Crude Wooden Cow Shoes || Not generally considered a good choice, shodding a cow with bits of wood. These crude shoes are... crude. ||
:Armor: 23
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
:VULN_FIRE: 0.1
|-
| Crude Wooden Deer Shoes || Not generally considered a good choice, shodding a deer with bits of wood. These crude shoes are... crude. ||
:Armor: 23
:JUMP_BURST: 1
:SPRINT_BOOST: 0.75
:VULN_FIRE: 0.1
|-
| Decent Cow Shoes || Decent shoes for a cow that's not too shabby. ||
:Armor: 35
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.75
|-
| Decent Deer Shoes || Decent shoes for a deer that's not too shabby. ||
:Armor: 35
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.75
|-
| Decent Evasion Boots || Reasonable boots that have been oiled and softened to let the wearer dash and dart about. Kinda comfortable, but not really. ||
:Armor: 30
:EVASION_CHANCE_PROJECTILE: 0.045
|-
| Decent Leather Boots || The sort of boots you might imagine if you tried to visualize leather boots in your head. Fairly generic. ||
:Armor: 36
|-
| Decent Snail Boots || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||
:Armor: 34
:MITIGATION_PIERCING: 1
:VULN_COLD: 0.1
|-
| Decent Wooden Cow Shoes || If all you're looking for is some horseshoe-shaped pieces of wood to nail to your cow's feet, you're in luck. ||
:Armor: 35
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.25
:VULN_FIRE: 0.1
|-
| Decent Wooden Deer Shoes || If all you're looking for is some horseshoe-shaped pieces of wood to nail to your deer's feet, you're in luck. ||
:Armor: 35
:JUMP_BURST: 1
:SPRINT_BOOST: 1
:VULN_FIRE: 0.1
|-
| Deer Shoes || Horseshoes, but fitted for a deer's hooves. ||
:Armor: 26
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
|-
| Deerskin Boots || These were made out of deer skins. They're pretty cozy. ||
:Armor: 28
:MITIGATION_NATURE: 2
|-
| Desert Vagabond Boots || Worn leather boots with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail. ||
:Armor: 54
:Kick: +25 damage
:SPRINT_BOOST: 1
|-
| Discarded Boots || It's hard to imagine, but once these boots were the height of fashion. ||
:Armor: 29
:MAX_HEALTH: 5
|-
| Dwarven Soldier Boots || Common apparel from the Serbule Revolt, 1500 years ago. These boots are so over-engineered that they look brand new. But the smell is pretty bad. ||
:Armor: 30
:HYGIENE_BONUS: -1
:MAX_HEALTH: 10
|-
| Echur's Boots || A pair of simple boots. Echur says that they help one connect with the world around them, whatever that means. ||
:Armor: 40
:BOOST_SKILL_MENTALISM: 2
|-
| Elven Plate Boots || Profoundly uncomfortable and rather awkward to move in, but very stylish. ||
:Armor: 58
:HYGIENE_BONUS: 1
:MAX_POWER: 5
|-
| Featherweights || When you put these slippers on, your whole body feels lighter. ||
:Armor: 36
:COMBAT_REGEN_POWER_DELTA: 2
:NONCOMBAT_REGEN_POWER_DELTA: 6
|-
| Flat Footers || Home-made from snail parts. ||
:Armor: 40
:MITIGATION_CRUSHING: 2
|-
| Flower Dainties || Handmade by a fairy, these make you especially light on your feet. ||
:Armor: 30
:SPRINT_BOOST: 1.5
|-
| Goblin Slippers || These were worn by a dainty goblin. ||
:Armor: 30
:NONCOMBAT_REGEN_POWER_DELTA: 2
|-
| Goblin Stompers || These were worn by a tough goblin. ||
:Armor: 36
|-
| Great Cow Shoes || Great! Just great. For cows. ||
:Armor: 71
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.5
|-
| Great Deer Shoes || Great! Just great. For deers. ||
:Armor: 71
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.5
|-
| Great Evasion Boots || ||
:Armor: 66
:EVASION_CHANCE_PROJECTILE: 0.06
|-
| Great Leather Boots || These are so soft to touch that you almost feel criminal wearing them out into the mud and gore. ||
:Armor: 72
|-
| Great Snail Boots || Made of snail shells and sinew. ||
:Armor: 70
:MITIGATION_PIERCING: 4
:VULN_COLD: 0.15
|-
| Great Wooden Cow Shoes || You'd almost think these were metal, that's how great these bits of wood are! ||
:Armor: 71
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2
:VULN_FIRE: 0.1
|-
| Great Wooden Deer Shoes || You'd almost think these were metal, that's how great these bits of wood are! ||
:Armor: 71
:JUMP_BURST: 1
:SPRINT_BOOST: 1.75
:VULN_FIRE: 0.1
|-
| Hateboots || These boots have been dyed red and given a preposterous name. ||
:Armor: 40
:NONCOMBAT_REGEN_POWER_DELTA: 2
|-
| Insulated Boots || Thick layers of hide and fur make these boots quite warm. ||
:Armor: 46
:MITIGATION_COLD_INDIRECT: 1
:MITIGATION_ELECTRICITY_INDIRECT: 1
|-
| Moldy Ancient Shoes || Smelly old shoes. ||
:Armor: 7
|-
| Nice Cow Shoes || Comfortable shoes that make a violent cow feel free as the wind. ||
:Armor: 47
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2
|-
| Nice Deer Shoes || Comfortable shoes that make a violent deer feel free as the wind. ||
:Armor: 47
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2
|-
| Nice Evasion Boots || Someone with competence put together these nimble leather boots. Only a small amount of protection is lost in exchange for nimble dodging ability. ||
:Armor: 42
:EVASION_CHANCE_PROJECTILE: 0.05
|-
| Nice Leather Boots || Boots with a fair amount of reinforcement in the heel, and padding to prevent blisters. Still not elegant, but fairly effective in combat. ||
:Armor: 48
|-
| Nice Snail Boots || Made of snail shells and sinew. Only somewhat stinky. ||
:Armor: 46
:MITIGATION_PIERCING: 2
:VULN_COLD: 0.1
|-
| Nice Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. ||
:Armor: 48
:MOD_ELECTRICITY: 0.04
:MOD_NATURE: 0.05
|-
| Nice Wooden Cow Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry heiffer. ||
:Armor: 47
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.5
:VULN_FIRE: 0.1
|-
| Nice Wooden Deer Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry buck. ||
:Armor: 47
:JUMP_BURST: 1
:SPRINT_BOOST: 1.25
:VULN_FIRE: 0.1
|-
| Orcish Rugged Boots || Although they're leather instead of metal, these insulated boots are made for protection, not grace or mobility. ||
:Armor: 46
:Kick: +-2 damage
:MITIGATION_COLD_INDIRECT: 1
:MITIGATION_ELECTRICITY_INDIRECT: 1
|-
| Pig Shoes || Horseshoes, but fitted for a pig's hooves. ||
:Armor: 25
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
|-
| Quality Boots || Well-made boots with significant armor. ||
:Armor: 36
|-
| Quality Boots || Well-made boots with significant armor. ||
:Armor: 36
|-
| Quality Cow Shoes || Nice cow shoes! ||
:Armor: 59
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.25
|-
| Quality Deer Shoes || Nice deer shoes! ||
:Armor: 59
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.25
|-
| Quality Evasion Boots || Quality stuff! These are the sort of evasion boots you'd see in a storefront window, if there was a store specifically for evasion boots, which there is not. ||
:Armor: 54
:EVASION_CHANCE_PROJECTILE: 0.055
|-
| Quality Leather Boots || These boots are pretty nice to wear, and seem like they'll last a long time, too. ||
:Armor: 60
|-
| Quality Snail Boots || Made of snail shells and sinew. ||
:Armor: 58
:MITIGATION_PIERCING: 3
:VULN_COLD: 0.15
|-
| Quality Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. ||
:Armor: 60
:MOD_ELECTRICITY: 0.05
:MOD_NATURE: 0.05
|-
| Quality Wooden Cow Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. ||
:Armor: 59
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.75
:VULN_FIRE: 0.1
|-
| Quality Wooden Deer Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. ||
:Armor: 59
:JUMP_BURST: 1
:SPRINT_BOOST: 1.5
:VULN_FIRE: 0.1
|-
| RakBoots || Temp armor for testing appearances ||
:Armor: 13
|-
| Rakshasian Elite Boots || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||
:Armor: 72
:MITIGATION_ELECTRICITY: 1
:SPRINT_BOOST: 1
|-
| Ravana Soldier Boots || When thousands of Rakshasa warriors arrived on Alharth, they wore boots like these, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||
:Armor: 60
:MITIGATION_UNIVERSAL_INDIRECT: 1
:SPRINT_BOOST: 1
|-
| Rough Cow Shoes || Your violent cow will be made all the more violent by these uncomfortable shoes! ||
:Armor: 11
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.25
|-
| Rough Deer Shoes || The nails are too long for the deer's small hooves, causing considerable pain while wearing. ||
:Armor: 11
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.25
|-
| Rough Leather Boots || Well, they're hand-made shoes. Not everything that's hand-made is good quality, though, it turns out. ||
:Armor: 12
|-
| Rough Wooden Cow Shoes || Basically just chunks of wood nailed to a cow's feet. Which makes them sound more comfortable than they really are. ||
:Armor: 11
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 0.75
:VULN_FIRE: 0.1
|-
| Rough Wooden Deer Shoes || Basically just chunks of wood nailed to a deer's feet. Which makes them sound more comfortable than they really are. ||
:Armor: 11
:JUMP_BURST: 1
:SPRINT_BOOST: 0.5
:VULN_FIRE: 0.1
|-
| Ruggedized Boots || Strong general-purpose footwear, with metal outside for protection, wool inside for insulation. ||
:Armor: 40
:MITIGATION_COLD: 1
:MITIGATION_CRUSHING: 1
:MITIGATION_FIRE: 1
|-
| Ruined Shifter's Boots || A werewolf wore these boots while transforming a few too many times. The armor quality is totally shot, but it still has some value. ||
:Armor: 59
:BOOST_SKILL_WEREWOLF: 1
|-
| Shadow Trotters || Special deer-fitted horseshoes made of an otherworldly metal. ||
:Armor: 34
:MITIGATION_DARKNESS: 3
:MITIGATION_NATURE: 3
|-
| Shoddy Cow Shoes || Farmers typically don't feel compelled to shod a cow. But some cows are more violent and adventurous than others. ||
:Armor: 5
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
|-
| Shoddy Deer Shoes || Deer seem to get along fine in nature without having metal hammered into their hooves, but not all deer are content with the life of a passive ungulate. ||
:Armor: 5
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
|-
| Shoddy Leather Boots || These boots are abysmal, leaky, and humiliating to wear. ||
:Armor: 6
|-
| Shoddy Wooden Cow Shoes || If a cow needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk. ||
:Armor: 5
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 0.5
:VULN_FIRE: 0.1
|-
| Shoddy Wooden Deer Shoes || If a deer needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk. ||
:Armor: 5
:JUMP_BURST: 1
:SPRINT_BOOST: 0.25
:VULN_FIRE: 0.1
|-
| Slimy Shoes || These fancy boots have been digested by a slime creature, leaving mostly just metal behind. Don't worry about them being uncomfortable, though: there's tons of ooze in there to keep your feet cozy. ||
:Armor: 28
:MITIGATION_ACID: 2
|-
| Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. ||
:Armor: 48
:MOD_ELECTRICITY: 0.04
:MOD_NATURE: 0.05
|-
| Stalwart Boots || Part of the ancient uniform of Dwarven Stalwarts, the elite warriors entrusted with protecting the most important Dwarven secrets. Quality-wise, they're very protective, but very uncomfortable. ||
:Armor: 42
:MAX_HEALTH: 15
|-
| Sturdy Boots || These boots have been hand-painted, but are still pretty ugly. ||
:Armor: 24
|-
| Sturdy Boots || These boots have been hand-painted, but are still pretty ugly. ||
:Armor: 24
|-
| Test Boots 3 || Test shoes for testing appearances ||
:Armor: 6
|-
| Tough Old Shoes || A pair of old cloth shoes that are much, <i>much</i> tougher than they look. ||
:Armor: 42
:MAX_HEALTH: 5
|-
| Web-Encrusted Shoes || These boots have clearly been the birthing spot for baby spiders in the past. You can clean them off, but can you ever really get the image out of your head? ||
:Armor: 17
:MITIGATION_ACID: 1
|-
| Windstep Shoes || Popular with elven messengers, these elegant cloth footwraps make your feet move much faster! But they don't protect your feet very well, so you'll need significant endurance to tolerate the numerous stubbed toes and sprained ankles. ||
:Armor: 36
:SPRINT_BOOST: 2
|-
| Yarn Socks || A pair of yarn socks. ||
:Armor: 5
|}
<br>
{| class='table mw-collapsible mw-collapsed' style='width:100%;'

|+<div align='left'><h3>Hands</h3></div>

! Name !! Description !! Effects
|-
| Amazing Leather Gloves || These soft elegant gloves have custom gripping surfaces to make sure you never slip up in combat. ||
:Armor: 84
|-
| Amazing Snail Gauntlets || Made of snail shells and sinew. ||
:Armor: 83
:MITIGATION_NATURE: 5
:VULN_COLD: 0.15
|-
| Astounding Leather Gloves || These gloves are so light, yet so protective! Astonishing craftsmanship. ||
:Armor: 96
|-
| Astounding Snail Gauntlets || Made of snail shells and sinew. ||
:Armor: 95
:MITIGATION_NATURE: 6
:VULN_COLD: 0.15
|-
| Awesome Leather Gloves || They're as comfortable as not wearing any gloves, and as protective as wearing plate metal on your hands. ||
:Armor: 108
|-
| Awesome Snail Gauntlets || Made of snail shells and sinew. ||
:Armor: 107
:MITIGATION_NATURE: 7
:VULN_COLD: 0.15
|-
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. ||
:Armor: 12
|-
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. ||
:Armor: 12
|-
| Claws of the Undone Beast || Lost in a cave and worn by generations of insane werewolves, these well-made gauntlets have become infused with lycanthropic power. ||
:Armor: 60
:MOD_SKILL_WEREWOLF: 0.05
|-
| Comfortable Ancient Gloves || The padding is worn through in all the right places, making it easy to fight in these disgusting gloves. ||
:Armor: 17
:NONCOMBAT_REGEN_POWER_DELTA: 1
|-
| Crude Leather Gloves || The craftsmanship of these gloves is adequate, but the material is poor, resulting in a functional pair of gloves that aren't much fun to wear. ||
:Armor: 24
|-
| Decent Leather Gloves || These still get insanely hot and sweaty when worn, but at least they're kind of fashionable. Kind of. ||
:Armor: 36
|-
| Decent Snail Gauntlets || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||
:Armor: 35
:MITIGATION_NATURE: 1
:VULN_COLD: 0.05
|-
| Desert Vagabond Gloves || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. ||
:Armor: 54
:Punch: +20 damage
|-
| Dwarven Soldier Gauntlets || Oversized gloves were the style hundreds of years ago, which is why these dwarven gauntlets can fit your hands. ||
:Armor: 31
:MAX_HEALTH: 10
|-
| Elven Gauntlets || These were once used in ceremonies, not combat, but they turned out to work pretty well there too, as long as you're not trying to do anything too terribly dextrous. ||
:Armor: 54
:BOOST_SKILL_ARCHERY: -2
|-
| Fey Gloves || Light, delicate gloves that seem far more fragile than they really are. ||
:Armor: 36
:BOOST_SKILL_MENTALISM: 1
:MITIGATION_NATURE: 3
|-
| Gardener's Gloves || These gloves let you plant seeds and seedlings more precisely so that your plants grow more quickly. ||
:BOOST_GARDENING_GROWSPEED: 5
|-
| Gauntlets || Who doesn't love steel plate armor on your hands? Well... besides wizards? ||
:Armor: 34
:BOOST_SKILL_FIREMAGIC: -1
|-
| Gauntlets of the Summer Court || Oddly warm to the touch, even in cold weather, these makeshift Summer Court gloves protect from frostbite. ||
:Armor: 60
:MITIGATION_COLD: 1
|-
| Gauntlets of the Winter Court || These freezing-cold gloves are hard to don, but once worn, they reveal themselves to be remarkably dextrous. ||
:Armor: 72
:BOOST_SKILL_ARCHERY: 1
:MOD_ELECTRICITY: 0.01
|-
| Gloves of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth gloves seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||
:Armor: 38
:MAX_POWER: 10
:MITIGATION_COLD: 2
|-
| Goblin Fist Wraps || Protects your hands so well that you can even punch harder than before. ||
:Armor: 30
:BOOST_SKILL_UNARMED: 1
|-
| Goblin Gloves || Thick smelly gloves that have been through a few fights ||
:Armor: 40
:BOOST_SKILL_UNARMED: 1
|-
| Graz's Shackles || The goblin-trained bear Graz was outfitted with these after he killed one too many overzealous goblin mages. (Only animals can wear these.) ||
:Armor: 34
:VULN_COLD_DIRECT: -0.1
:VULN_FIRE_DIRECT: -0.1
|-
| Great Leather Gloves || Pleasant to wear and reasonably protective. ||
:Armor: 72
|-
| Great Snail Gauntlets || Made of snail shells and sinew. ||
:Armor: 71
:MITIGATION_NATURE: 4
:VULN_COLD: 0.1
|-
| Grouper Grippers || The smell is almost unbearable. ||
:Armor: 24
:BOOST_NATURE: 5
|-
| Grouper Gropers || These smell like sailor vomit. ||
:Armor: 38
:BOOST_NATURE: 15
|-
| Jumjab's Necrogloves || Thick smelly gloves that the goblin Jumjab augmented. A Necromancy gem has been embedded into the right palm. ||
:Armor: 46
:BOOST_SKILL_NECROMANCY: 1
|-
| Legacy Gloves || The legacy is one of rusting quietly in a cave for hundreds of years. ||
:Armor: 28
:MAX_HEALTH: 5
|-
| Moldy Ancient Gloves || These are so slimy, wearing them is like sticking dozens of leeches to your hands. ||
:Armor: 6
|-
| Myconic Defense Gloves || Fashioned by strange beings for unknowable purposes. Well, actually the purposes are pretty straightforward. ||
:Armor: 36
:BOOST_NATURE: 1
:MITIGATION_NATURE: 3
|-
| Nameless Gauntlets || Well, there's no name inscribed on them or anything. But you could give them a name if you wanted! ||
:Armor: 30
:MITIGATION_COLD: 1
:MITIGATION_FIRE: 1
:MOD_SKILL_SWORD: 0.05
|-
| Nice Leather Gloves || Made of reasonable materials, these gloves are nice. Just nice. ||
:Armor: 48
|-
| Nice Snail Gauntlets || Made of snail shells and sinew. Only somewhat stinky. ||
:Armor: 47
:MITIGATION_NATURE: 2
:VULN_COLD: 0.05
|-
| Orcish Gladiator Gloves || These super-thick chainmail gloves are used by orcish arena fighters. They're uncomfortable and ugly, but very thick. ||
:Armor: 60
:MOD_SKILL_DRUID: -0.1
:MOD_SKILL_FIREMAGIC: -0.1
:MOD_SKILL_UNARMED: 0.05
|-
| Orcish Gloves || Designed for orcish scouts and mobile assault troops, these gloves are patterned after the famous orcish plate gauntlets, but just made out of many layers of leather. Nobody really loves the result, but it's still better than steel gauntlets if you're trying to aim a bow. ||
:Armor: 42
|-
| Quality Gloves || They're vaguely gold-colored, because gold is the color of quality. ||
:Armor: 36
|-
| Quality Gloves || They're vaguely gold-colored, because gold is the color of quality. ||
:Armor: 36
|-
| Quality Leather Gloves || These gloves were made by someone with a keen sense of anatomy, allowing a full range of motion. ||
:Armor: 60
|-
| Quality Snail Gauntlets || Made of snail shells and sinew. ||
:Armor: 59
:MITIGATION_NATURE: 3
:VULN_COLD: 0.1
|-
| Rakshasian Elite Gloves || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||
:Armor: 72
:MITIGATION_FIRE: 1
|-
| Ravana Soldier Gloves || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||
:Armor: 66
:MITIGATION_UNIVERSAL_INDIRECT: 1
|-
| Republic Gloves || Popular among the guards of the Council, these gloves are lined with lead to protect against mind control. Of course, the lead would be more effective if it was on your head instead of your hands, but nobody really wants a bunch of lead on their head. ||
:Armor: 40
:BOOST_SKILL_MENTALISM: 1
|-
| Rough Leather Gloves || Although clearly intended to be gloves, these are little more than wads of leather in vaguely-hand-shaped form. Expect immense amounts of palm sweat! ||
:Armor: 12
|-
| Ruggedized Gloves || An attempt at perfect harmony: metal outside, wool inside. Unfortunately, the gloves get really sweaty and are prone to fungal infestation. Ew. ||
:Armor: 40
:BOOST_CRUSHING: 1
:MITIGATION_COLD: 2
:MITIGATION_FUNGUS: -3
|-
| Shoddy Leather Gloves || Instead of wearing these, why not just strap some dead animals to your hands? That would be more stylish, more convenient, and less smelly. ||
:Armor: 6
|-
| Spiked Gloves || Great for punching! Also, somehow makes your kicks hurt more, too... weird. ||
:Armor: 36
:BOOST_SKILL_UNARMED: 2
|-
| Stalwart Gauntlets || The Dwarven Stalwarts were hammer-lovers to a fault, and these thick gauntlets were engineered with hammers in mind. ||
:Armor: 42
:PoundToSlag: +20 damage
|-
| Sturdy Gloves || Wow, purple gloves. Very nice. ||
:Armor: 24
|-
| Sturdy Gloves || Wow, purple gloves. Very nice. ||
:Armor: 24
|-
| Temperature Control Gloves || Insulated gloves for the most demanding of environments ||
:Armor: 30
:MITIGATION_COLD: 1
:MITIGATION_ELECTRICITY: 1
:MITIGATION_FIRE: 1
|-
| Ukorga's Furry Fistwraps || Warm and cozy without getting in the way of violence. ||
:Armor: 34
:BOOST_SKILL_UNARMED: 1
:MITIGATION_COLD: 1
|-
| Ursula's Gloves || Dainty gloves made of a stretchy material. They could fit any sized hands, but were made for a child. ||
:Armor: 24
:BOOST_SKILL_FIREMAGIC: 1
:MITIGATION_FIRE: 1
|-
| Velkort's Classy Gloves || Velkort gave these to you. ||
:Armor: 18
:BOOST_SKILL_FIREMAGIC: 1
|-
| Venom Piercers || Magic gauntlets that were in a giant spider's hoard for decades, taking some of the spider's aspect. ||
:Armor: 55
:MOD_POISON: 0.03
|-
| Webbed-Up Gloves || Decades of spiderwebs have made the joints hard to open and close. It's hard to make magical gestures while wearing them, but on the bright side, they're silky smooth inside. ||
:Armor: 16
:BOOST_FIRE: -1
:MAX_HEALTH: 5
|}
<br>
{| class='table mw-collapsible mw-collapsed' style='width:100%;'

|+<div align='left'><h3>Head</h3></div>

! Name !! Description !! Effects
|-
| Amazing Cow Champron || Hammered and polished and ready for battle. ||
:Armor: 96
:MITIGATION_PIERCING: 5
:VULN_FIRE: 0.15
|-
| Amazing Leather Helmet || This helmet goes beyond mere adequacy. It says "adequate isn't enough!" It takes it one step farther, all the way to more-than-adequate. ||
:Armor: 84
|-
| Amazing Snail Helm || Made of snail shells and sinew. ||
:Armor: 83
:MITIGATION_ACID: 5
:VULN_COLD: 0.15
|-
| Astounding Cow Champron || Hammered and polished and ready for battle. ||
:Armor: 108
:MITIGATION_PIERCING: 6
:VULN_FIRE: 0.15
|-
| Astounding Leather Helmet || A hat you wouldn't be embarrassed being seen in, and so light and protective! Anti-odor components keep it smelling fresh all day, too. ||
:Armor: 96
|-
| Astounding Snail Helm || Made of snail shells and sinew. ||
:Armor: 95
:MITIGATION_ACID: 6
:VULN_COLD: 0.15
|-
| Awesome Cow Champron || Hammered and polished and ready for battle. ||
:Armor: 120
:MITIGATION_PIERCING: 7
:VULN_FIRE: 0.15
|-
| Awesome Leather Helmet || A great helmet with great safety features, like extra padding to keep sweat out of your eyes and customized ear-holes to make sure you never miss a thing. ||
:Armor: 108
|-
| Awesome Snail Helm || Made of snail shells and sinew. ||
:Armor: 107
:MITIGATION_ACID: 7
:VULN_COLD: 0.15
|-
| Basic Helm || Protects from basic head injury. ||
:Armor: 13
|-
| Basic Helm || Protects from basic head injury. ||
:Armor: 13
|-
| Brainwave Safety Hat || This supposedly protects against brain-eaters. ||
:Armor: 16
:BOOST_PSYCHIC: 2
|-
| Coif of Calamities || "Coif of Calamities" is inscribed inside, in tiny lettering. It doesn't seem very calamitous, though. Maybe it was some sort of ancient marketing campaign. ||
:Armor: 36
:MAX_HEALTH: 5
|-
| Comfortable Ancient Helm || A thick layer of mold lines the inside, helping to seal the helmet to your head. ||
:Armor: 19
|-
| Cotton Balaclava || A cotton hat that's good in the cold. ||
:MITIGATION_COLD_INDIRECT: 1
|-
| Crude Leather Helmet || While the craftsmanship is adequate, the materials are not, and this helmet looks more like a dead beaver than a helm. ||
:Armor: 24
|-
| Decent Cow Champron || Hammered together from simple materials, for a simple battle cow. ||
:Armor: 48
:MITIGATION_PIERCING: 1
:VULN_FIRE: 0.05
|-
| Decent Leather Helmet || A well-made helmet that will keep you alive in combat. But you'll sweat profusely in it, and you don't want to know what it's going to do to your hair. ||
:Armor: 36
|-
| Decent Snail Helm || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||
:Armor: 35
:MITIGATION_ACID: 1
:VULN_COLD: 0.05
|-
| Desert Vagabond Cap || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. ||
:Armor: 54
:Headbutt: +35 damage
|-
| Dwarven Soldier Helm || A resilient piece of history! Perfect for the dwarf fetishist in your life. Or you could wear it in battle, if that's what you're into. ||
:Armor: 30
:MAX_HEALTH: 10
|-
| Elven Officer's Helm || Ceremonial armor refitted for battlefield use, this helm looks sharp -- and can make the wearer look sharp, too, provided they know how to wear it with style. ||
:Armor: 53
:MAX_CLEANLINESS: 10
|-
| Flanged Helm || A fairly basic helmet with some unnecessary stylistic flourishes. ||
:Armor: 12
|-
| Goblin Cap || Iconic goblin headwear. ||
:Armor: 36
|-
| Goblin Helmet || The finest in slave-made head protection. ||
:Armor: 36
:MITIGATION_SLASHING: 1
|-
| Great Cow Champron || Hammered and polished and ready for battle. ||
:Armor: 84
:MITIGATION_PIERCING: 4
:VULN_FIRE: 0.1
|-
| Great Leather Helmet || A helmet that's stylish and also functional! Great. ||
:Armor: 72
|-
| Great Snail Helm || Made of snail shells and sinew. ||
:Armor: 71
:MITIGATION_ACID: 4
:VULN_COLD: 0.1
|-
| Helm of the Summer Court || This was once a Winter Court helm that was repurposed. Instead of twisting the mind, it protects against such things. ||
:Armor: 60
:MITIGATION_PSYCHIC_DIRECT: 1
|-
| Helm of the Winter Court || This bizarre helmet affects the mind of the wearer ever so slightly. Just a touch. ||
:Armor: 72
:BOOST_PSYCHIC_DIRECT: 1
:MOD_ELECTRICITY: 0.01
|-
| Hood of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, this hood seethes with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||
:Armor: 38
:MAX_POWER: 10
:MITIGATION_COLD: 2
|-
| Indestructible Fae Knight's Helm || Fae blacksmiths have infused the metal of this helm with the essence of eternity, meaning that this helm has never not existed. Don't think about it too much. ||
:Armor: 54
:BOOST_PSYCHIC: 3
:BOOST_SKILL_SWORD: 3
|-
| Intellect Augmentation Helmet || The damaged remains of an intellect-enhancement helmet. ||
:Armor: 24
:MAX_POWER: 20
|-
| Jaunty Hat of Despair || Named by a bard who was having a bad day, this jaunty hat is actually pretty despair-free. ||
:Armor: 37
:MAX_HEALTH: 10
|-
| Knight's Helm || Knights love this sort of thing. Hope they don't go out in a thunderstorm though... ||
:Armor: 40
:VULN_ELECTRICITY: 0.05
|-
| Mantis Hat || What a gauche hat! ||
:Armor: 40
:MITIGATION_SLASHING: 1
|-
| Moldy Ancient Helm || Smelly old helmet. ||
:Armor: 7
|-
| Nice Cow Champron || A better-made helmet for a better-made bovine. ||
:Armor: 60
:MITIGATION_PIERCING: 2
:VULN_FIRE: 0.05
|-
| Nice Leather Helmet || A comfy helmet that is almost (but not quite) attractive, too! ||
:Armor: 48
|-
| Nice Snail Helm || Made of snail shells and sinew. Only somewhat stinky. ||
:Armor: 47
:MITIGATION_ACID: 2
:VULN_COLD: 0.05
|-
| Orcish Cap || For orcs that rely on speed and stealth to survive, this leather helmet is the standard. It's not really the best possible cap, but standards usually aren't. ||
:Armor: 41
:MAX_POWER: 5
|-
| Orcish Gladiator Cap || This ugly leather thing is supposed to be worn on the head, apparently. ||
:Armor: 60
:MOD_SKILL_MENTALISM: -0.1
|-
| Quality Cow Champron || Hammered and polished and ready for battle. ||
:Armor: 72
:MITIGATION_PIERCING: 3
:VULN_FIRE: 0.1
|-
| Quality Helm || This is a nice helmet. ||
:Armor: 36
|-
| Quality Helm || This is a nice helmet. ||
:Armor: 36
|-
| Quality Leather Helmet || Good materials and great craftsmanship combine in a helmet that breathes easy and protects from nearly any injury. ||
:Armor: 60
|-
| Quality Snail Helm || Made of snail shells and sinew. ||
:Armor: 59
:MITIGATION_ACID: 3
:VULN_COLD: 0.1
|-
| Rakshasian Elite Helm || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||
:Armor: 72
:MITIGATION_ELECTRICITY: 1
|-
| Ravana Soldier Helm || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||
:Armor: 65
:MITIGATION_UNIVERSAL_INDIRECT: 1
|-
| Rough Leather Helmet || Designed to protect from concussions and minor scrapes, this helmet has the serious drawbacks of reduced visibility, unpleasant odor, and terrible craftsmanship. ||
:Armor: 12
|-
| Shoddy Leather Helmet || While vaguely protective, this lopsided helmet is so unbalancing that you're almost better off just going into combat without a helm at all. ||
:Armor: 6
|-
| Skullcap || A tough little helmet. ||
:Armor: 30
|-
| Snail Mother's Face || The face of a big snail has been made into a makeshift helmet. ||
:Armor: 66
|-
| Stalwart Helmet || It's a tough helmet that was once used by the elite Dwarven Stalwarts. But that was a thousand years ago, and more recent wearers have not been big on armor maintenance. It's still a great helm, but you imagine it was once even more impressive. ||
:Armor: 52
|-
| Sturdy Helm || A sturdy boring helmet. ||
:Armor: 24
|-
| Sturdy Helm || A sturdy boring helmet. ||
:Armor: 24
|-
| Thimble Pete's Awful Cap || A horrific cotton cap. High quality in every way, but just... ugly. ||
:Armor: 36
|-
| Ugly Helm || Truth in advertising: this is not a pretty helmet. It has other charms, though, such as a deep-seated aroma of spoiled cheese. ||
:Armor: 28
:HYGIENE_BONUS: -1
:MAX_HEALTH: 5
|-
| Web-Coated Hat || This hat was stuck to a spider for years. There's so much webbing that you can't get all of it off, and it'll keep falling in your face while you try to murder things. ||
:Armor: 16
:MAX_HEALTH: 5
:MAX_POWER: -5
|-
| Whitecap || It smells like spores and dysentery, but it seems to have interesting mushroom powers. ||
:Armor: 28
:BOOST_NATURE: 5
|}
<br>
{| class='table mw-collapsible mw-collapsed' style='width:100%;'

|+<div align='left'><h3>Legs</h3></div>

! Name !! Description !! Effects
|-
| Amazing Evasion Pants || ||
:Armor: 130
:EVASION_CHANCE_PROJECTILE: 0.105
|-
| Amazing Leather Leggings || These beautiful leather pants are so soft, you just want to pet them. Don't let anybody see you doing that. ||
:Armor: 140
|-
| Amazing Snail Greaves || Made of snail shells and sinew. ||
:Armor: 134
:MITIGATION_SLASHING: 6
:VULN_COLD: 0.1
|-
| Ancient Slacks || Someone was buried in these, apparently. They're caked with dust, but don't seem the worse for wear. ||
:Armor: 60
|-
| Astounding Evasion Pants || ||
:Armor: 150
:EVASION_CHANCE_PROJECTILE: 0.11
|-
| Astounding Leather Leggings || You get the feeling that, even when they were brand new, these pants already had that great worn-in feeling. The padding is strong but not bulky and the leather smell is intoxicating. ||
:Armor: 160
|-
| Astounding Snail Greaves || Made of snail shells and sinew. ||
:Armor: 154
:MITIGATION_SLASHING: 7
:VULN_COLD: 0.1
|-
| Awesome Evasion Pants || ||
:Armor: 170
:EVASION_CHANCE_PROJECTILE: 0.115
|-
| Awesome Leather Leggings || Slip into these and enjoy having leather on your crotch like never before. ||
:Armor: 180
|-
| Awesome Snail Greaves || Made of snail shells and sinew. ||
:Armor: 174
:MITIGATION_SLASHING: 8
:VULN_COLD: 0.1
|-
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. ||
:Armor: 22
|-
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. ||
:Armor: 22
|-
| Camouflaged Crude Pants || Someone has awkwardly painted these sub-par pants. Well, woodland animals aren't super smart, so maybe that'll do. ||
:Armor: 20
:TAUNT_MOD: -0.1
|-
| Camouflaged Decent Pants || Decent pants that blend into the surroundings. ||
:Armor: 40
:TAUNT_MOD: -0.11
|-
| Camouflaged Nice Pants || This is a great camouflage job! The pants, well, they're not <i>bad</i> per se... ||
:Armor: 60
:TAUNT_MOD: -0.12
|-
| Comfortable Ancient Pants || Sure they're gross, but they're already worn in, and the caked-on dirt provides extra resilience. ||
:Armor: 30
|-
| Cotton Long Underwear || These cotton undergarments are possibly the least interesting piece of clothing possible. ||
:Armor: 10
|-
| Crude Cloth Pants || A rustic farmer might consider these pants barely adequate. Might. ||
:Armor: 30
:TAUNT_MOD: -0.05
|-
| Crude Evasion Pants || A sub-par pair of leather leggings has been chopped inexpertly to make it more evasive. The result is humiliating in most respects. ||
:Armor: 30
:EVASION_CHANCE_PROJECTILE: 0.08
|-
| Crude Leather Leggings || With an eye toward performance over elegance, these leather pants will protect you from monsters, but not from chafing. ||
:Armor: 40
|-
| Decent Cloth Pants || The premier choice for those who work the land daily. Strong stitching, and none of that annoying "attractiveness" to get in the way. ||
:Armor: 50
:TAUNT_MOD: -0.05
|-
| Decent Evasion Pants || These leather pants have had the joints replaced with super-soft leather. The stitching is poor, though, and the pants are drafty. Drafty pants! ||
:Armor: 50
:EVASION_CHANCE_PROJECTILE: 0.085
|-
| Decent Leather Leggings || Thanks to a modicum of padding inside, wearing these pants will only leave you severely chafed, instead of incapacitated. ||
:Armor: 60
|-
| Decent Snail Greaves || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||
:Armor: 54
:MITIGATION_SLASHING: 2
:VULN_COLD: 0.1
|-
| Desert Vagabond Pants || Worn leather pants with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail. ||
:Armor: 90
:KneeKick: +35 damage
|-
| Dwarven Soldier Leggings || It's been about 15 centuries since the Serbule Revolt, but these dwarven leggings don't seem a day over 450. Their preservative magic is quite strong. ||
:Armor: 50
:HYGIENE_BONUS: -1
:MAX_HEALTH: 20
|-
| Elven Plate Leggings || During the Elf-Dwarf wars, Dwarven mages created leather-evaporation magic, rendering elves' usual armor obsolete. These ceremonial plate leggings were hurried into battle. Although they're impressively protective, they're still pretty uncomfortable. ||
:Armor: 100
|-
| General Lawyr's Pants || These once-amazing pants aren't amazing anymore. They're torn and mangled. But there's still some armor on them... could be worse! A hand-sewn tag inside says "To General Lawyr, may you remember me always, your Kello." ||
:Armor: 36
:MITIGATION_SLASHING: 1
:NONCOMBAT_REGEN_POWER_DELTA: 3
|-
| Goblin Leggings || Strong pants made of leather. You don't want to think about what creature the leather may have come from. ||
:Armor: 70
|-
| Goblin Skirt || A protective garment that also keeps you light on your feet. The goblin smell, unfortunately, doesn't wash out. ||
:Armor: 56
:NONCOMBAT_REGEN_POWER_DELTA: 3
|-
| Great Evasion Pants || ||
:Armor: 110
:EVASION_CHANCE_PROJECTILE: 0.1
|-
| Great Leather Leggings || Astonishingly, these leather pants don't chafe! This is some high-grade magic right here. Or just great tailoring. ||
:Armor: 120
|-
| Great Snail Greaves || Made of snail shells and sinew. ||
:Armor: 114
:MITIGATION_SLASHING: 5
:VULN_COLD: 0.1
|-
| Greaves of the Summer Court || Made from repurposed Winter Court armor in an imperfect process. This somehow conveys the warmth of summer while still being quite cold to the touch. ||
:Armor: 100
:MOD_NATURE: 0.01
|-
| Greaves of the Winter Court || The metal is always freezing cold, but you'll soon become numb to such trivial irritations. ||
:Armor: 120
:MOD_ELECTRICITY: 0.01
:MOD_MEDITATION_DURATION: 0.05
|-
| Idealist's Skirts || This kilt is part of the uniform of the dwarven Idealist's Guild. Members produce a substance they call "optimism", which is sold in the form of addictive crystals. ||
:Armor: 60
:BOOST_PSYCHIC_DIRECT: 2
:MAX_POWER: 10
|-
| Ivyn's Family Pants || Created by an alchemist/farmer to protect her legs in the fields, these pants are great at keeping nature off of you. Too bad about the odor... ||
:Armor: 54
:MITIGATION_NATURE: 4
|-
| Long Stockings || These are just cotton underclothes, but they're really well made! ||
:Armor: 40
:MAX_INVENTORY_SIZE: 2
|-
| Long-Lost Leggings || Any beauty these leggings once possessed has long faded. But they still have an inner beauty, right? ||
:Armor: 44
:MAX_HEALTH: 10
|-
| Makopa's Pants || Once worn by Makopa the semi-legendary goblin boss. ||
:Armor: 70
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
|-
| Moldy Ancient Pants || These have been in the muck for ages... ||
:Armor: 12
|-
| Nice Cloth Pants || Not bad. You wouldn't even be embarrassed to be seen in these nice pants. Unless you were seen by someone you wanted to impress. ||
:Armor: 70
:TAUNT_MOD: -0.05
|-
| Nice Evasion Pants || These leather pants are so soft. They're nice for dodging arrows and the like. ||
:Armor: 70
:EVASION_CHANCE_PROJECTILE: 0.09
|-
| Nice Leather Leggings || Someone with a basic sense of style has fashioned these leather pants. Unfortunately the protective reinforcement ruins the look, but it could be worse. ||
:Armor: 80
|-
| Nice Snail Greaves || Made of snail shells and sinew. Only somewhat stinky. ||
:Armor: 74
:MITIGATION_SLASHING: 3
:VULN_COLD: 0.1
|-
| Nice Spring Fairy Leggings || Kind of revealing. But very comfortable. ||
:Armor: 80
:MOD_ELECTRICITY: 0.06
:MOD_NATURE: 0.07
|-
| Nightmare Pants || Made from the skin of abominations, these pants seem to constantly fondle your legs as you wear them. It's really quite disturbing, but the armor is tough... ||
:Armor: 42
:MITIGATION_PSYCHIC: 4
|-
| Orcish Greaves || Leather armor with a thin layer of strong metal inside. ||
:Armor: 64
:MITIGATION_CRUSHING: 1
:MITIGATION_PIERCING: 1
:MITIGATION_SLASHING: 1
|-
| Pants of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these airy pants seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||
:Armor: 64
:MAX_POWER: 10
:MITIGATION_COLD: 2
|-
| Pants of the Yearning Sea || Crafted by elves who were too homesick to get out of bed, the Pants of the Yearning Sea are sorrow incarnate. But these sure are comfy. Plus, the tears that dripped onto the fabric have made it extra bouncy! ||
:Armor: 66
:COMBAT_REGEN_POWER_DELTA: 3
:NONCOMBAT_REGEN_POWER_DELTA: 3
|-
| Quality Evasion Pants || Stylish, highly mobile, and almost-but-not-quite comfortable leather pants. ||
:Armor: 90
:EVASION_CHANCE_PROJECTILE: 0.095
|-
| Quality Leather Leggings || Stylish, protective, and almost-but-not-quite comfortable. ||
:Armor: 100
|-
| Quality Pants || The "quality" in the title refers to the defensive merits, not the fashion statement. ||
:Armor: 60
|-
| Quality Pants || The "quality" in the title refers to the defensive merits, not the fashion statement. ||
:Armor: 60
|-
| Quality Snail Greaves || Made of snail shells and sinew. ||
:Armor: 94
:MITIGATION_SLASHING: 4
:VULN_COLD: 0.1
|-
| Quality Spring Fairy Leggings || Kind of revealing. But very comfortable. ||
:Armor: 100
:MOD_ELECTRICITY: 0.06
:MOD_NATURE: 0.08
|-
| Rakshasian Elite Leggings || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||
:Armor: 120
:MITIGATION_ELECTRICITY: 1
:MITIGATION_FIRE: 1
|-
| Ravana Soldier Leggings || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||
:Armor: 100
:MITIGATION_UNIVERSAL_INDIRECT: 2
|-
| Rita's Disturbing Dimensional Panties || They're supernaturally slimming! Plus they have a hidden dimensional pocket inside that can fit a few extra items. ||
:Armor: 62
:MAX_INVENTORY_SIZE: 3
|-
| Rita's Lucky Underpants || Comfy, invigorating, and magically protective. They smell like lilac and pimentos for some reason. ||
:Armor: 36
:HYGIENE_BONUS: 1
:NONCOMBAT_REGEN_POWER_DELTA: 3
|-
| Rough Cloth Pants || The quadruple-thick stitching screams "overcompensating" and the pattern is frankly horrendous. But it'd be good for sewer-delving or something. ||
:Armor: 10
:TAUNT_MOD: -0.05
|-
| Rough Leather Leggings || Sewn by an amateur, with low-quality materials and a lack of fashion sense. ||
:Armor: 20
|-
| Shoddy Cloth Pants || A barbaric act of cruelty to cotton. ||
:TAUNT_MOD: -0.05
|-
| Shoddy Leather Leggings || With horrid stitching and gigantic holes, these smelly pants are just plain sad. ||
:Armor: 10
|-
| Sir Coth's Discarded Gift || Apparently Rita gave these to Sir Coth, who has since discarded them. ||
:Armor: 38
:NONCOMBAT_REGEN_POWER_DELTA: 2
|-
| Spider Leggings || Made of spider chitin sewn onto leather, these pants are only for the brave, or the bad-ass. ||
:Armor: 70
|-
| Spring Fairy Leggings || Kind of revealing. But very comfortable. ||
:Armor: 80
:MOD_ELECTRICITY: 0.06
:MOD_NATURE: 0.07
|-
| Stalwart Leggings || Dwarven Stalwarts wore leg armor like this a thousand years ago, and then handed down for centuries after the Stalwarts were no more, because these pants are great at absorbing punishment. ||
:Armor: 90
|-
| Sturdy Pants || Gold! With little white frill things. Reasonably protective, too. ||
:Armor: 40
|-
| Sturdy Pants || Gold! With little white frill things. Reasonably protective, too. ||
:Armor: 40
|-
| Ukorga's Experimental Pants || Full of wool! Way too much wool. You'd get heatstroke if it was too hot! ||
:Armor: 68
:MITIGATION_COLD_INDIRECT: 2
:MITIGATION_FIRE_INDIRECT: -1
|-
| Web-Encrusted Pants || There's a big hole in these, but a decade of spiderweb build-up kind of seals the hole. Kind of. ||
:Armor: 28
:MAX_HEALTH: 5
|}
<br>
{| class='table mw-collapsible mw-collapsed' style='width:100%;'

|+<div align='left'><h3>MainHand</h3></div>

! Name !! Description !! Effects
|-
| Acid Beaker || A beaker for flinging chemicals in combat. Held in the main hand. ||
:BOOST_ACID_DIRECT: 1
|-
| Admin Sword || Test sword! ||
:BOOST_SKILL_SWORD: 20000
|-
| Agrashab's Club || Agrashab used this club for a while before he found a better one. ||
:MAX_HEALTH: 5
:MOD_SKILL_HAMMER: 0.03
|-
| Amazing Combat Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. The Fire Magic runes are elegant but understated. ||
:MOD_SKILL_FIREMAGIC: 0.07
:MOD_SKILL_STAFF: 0.12
|-
| Amazing Melee Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. (It will work for Staff Fighting but not Fire Magic abilities.) ||
:MOD_SKILL_STAFF: 0.12
|-
| Ancient Dwarven Blade || A very old style of Dwarven sword design. ||
:MOD_SKILL_SWORD: 0.08
|-
| Astounding Combat Staff || This has all the relevant features that a staff fighter or fire mage could want: durable, flexible, perfectly weighted, fire-spewing, and makes a cool whistling sound when swung. ||
:MOD_SKILL_FIREMAGIC: 0.08
:MOD_SKILL_STAFF: 0.14
|-
| Astounding Melee Staff || This has all the relevant features that a staff fighter could want: durable, flexible, perfectly weighted, and makes a cool whistling sound when swung. (This will work for Staff Fighting but not Fire Magic abilities.) ||
:MOD_SKILL_STAFF: 0.14
|-
| Awesome Combat Staff || No words. Just swing this staff around a few times and you'll realize that its beauty surpasses the spoken language. The Fire Magic runes are a masterpiece of calligraphy, too. ||
:MOD_SKILL_FIREMAGIC: 0.09
:MOD_SKILL_STAFF: 0.16
|-
| Awesome Melee Staff || No words. Just swing this staff around a few times and you'll realize that its beauty surpasses the spoken language. (This will work for Staff Fighting but not Fire Magic abilities.) ||
:MOD_SKILL_STAFF: 0.16
|-
| Balanced Battlestaff || Well-suited for staff-fighting, but a reasonable fire staff as well. Versatility! ||
:BOOST_SKILL_FIREMAGIC: 1
:BOOST_SKILL_STAFF: 1
|-
| Basic Brass Knuckles || These fit over your knuckles to make your punches hurt more. Now with real faux-brass coating! ||
:BOOST_SKILL_UNARMED: 1
|-
| Battle Hammer || This hammer has little rivulets carved into it to guide any blood away from the wielder's hand. Craftsmanship! ||
:BOOST_SKILL_HAMMER: 2
|-
| Battle Hardened Staff || It's charred and black from tossing hundreds of fireballs over the years, but it's still really comfortable to use. ||
:NONCOMBAT_REGEN_POWER_DELTA: 1
|-
| Battle-Hardened Sword || The hilt has been worn smooth with use, leaving indentations that make it easier for neophytes to know how to hold it properly. ||
:NONCOMBAT_REGEN_POWER_DELTA: 1
|-
| Beaker of Xegatis || This beaker is one of Xegatis' early failed attempts at restoring flesh to Nightmare Creatures. A crude Necromancy Gem is embedded in the bottom. ||
:MAX_HEALTH: 15
|-
| Blackened Sword || Stained with blood, ash, and lightning scars, this dark, evil sword is cold to the touch. Which is kind of creepy. But it's surprisingly well-maintained, and wonderfully sharp! A necromancy gem is embedded in the hilt. ||
:MOD_SKILL_SWORD: 0.1
|-
| Blasting Hammer || Perfect for hitting enemies and then shooting them with lightning. Much less practical for construction work. ||
:MOD_ELECTRICITY_DIRECT: 0.08
:MOD_SKILL_HAMMER: 0.05
|-
| Bombing Beaker || A beaker for exploding stuff. Held in the main hand. ||
:Bomb: +35 damage
:MOD_SKILL_BATTLECHEMISTRY: 0.11
|-
| Bonfire Summoner || This was the favored match-stick of a minor flame spirit. ||
:MOD_FIRE_INDIRECT: 0.1
:MOD_SKILL_FIREMAGIC: 0.04
|-
| Chugging Beaker || This old beaker is perfectly shaped for gulping down quick-brewed healing concoctions. ||
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 4
|-
| Corroded Brass Knuckles || They've turned all green and gross. But they'll still work to make your punches more painful. ||
:BOOST_CRUSHING: 1
:BOOST_SKILL_UNARMED: 1
|-
| Council Trooper Sword || It has an inscription: "Ensorcelled by Official Council Battlemages. Not for use by Rakshasa upon penalty of triple-death." ||
:MOD_SKILL_SWORD: 0.13
|-
| Crude Combat Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. The Fire Magic runes look a little less haphazard, though. ||
:MOD_SKILL_FIREMAGIC: 0.02
:MOD_SKILL_STAFF: 0.02
|-
| Crude Melee Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. (It will work for Staff Fighting but not Fire Magic abilities.) ||
:MOD_SKILL_STAFF: 0.02
|-
| Cruel Club || A very nasty very heavy stick. ||
:MOD_SKILL_HAMMER: 0.05
|-
| Decent Combat Staff || This staff is what you'd expect from a combat staff. Absolutely nothing special, though. The standard Fire Magic runes have been etched into the wood. ||
:MOD_SKILL_FIREMAGIC: 0.03
:MOD_SKILL_STAFF: 0.04
|-
| Decent Melee Staff || This staff is what you'd expect from a combat staff. Absolutely nothing special, though. This will work for Staff Fighting but lacks the runes necessary to work for Fire Magic. ||
:MOD_SKILL_STAFF: 0.04
|-
| Deworming Club || This huge club has been used to kill so many drakeworms that some of their strange magic has rubbed off on it. ||
:IGNORE_CHANCE_KNOCKBACK: 0.2
:MOD_SKILL_HAMMER: 0.1
|-
| Dwarf-Inspired Beaker || The creator of this beaker designed it around what he thought dwarves would use in combat. He was utterly wrong in every way, but the beaker is still pretty powerful. ||
:MAX_HEALTH: 10
|-
| Dwarven Hammer || Thick and awkward, but basically indestructible. ||
:BOOST_SKILL_HAMMER: 1
|-
| Dwarven Medic Staff || Used by Dwarves who must venture onto the battle field to aid fallen comrades. ||
:BOOST_FIRSTAID_SENDER: 20
:MOD_SKILL_STAFF: 0.1
|-
| Dwarven Pugilfist || It's a bit cramped for larger races, but this Dwarven unarmed weapon feels impressively heavy. ||
:BOOST_SKILL_UNARMED: 3
|-
| Elerimon Staff || Honed to perfection by a staff expert who slowly went mad from Lycanthropy. It's a powerful weapon, though it is marred by long ugly claw marks. ||
:MOD_SKILL_STAFF: 0.1
|-
| Elven Cestus || The preferred punching thingy of elven bullies. ||
:MOD_SKILL_UNARMED: 0.08
|-
| Elven Longsword || The rune etchings in this blade were made by Elven masters. It is rare to find these so far from Elven homelands. ||
:MAX_POWER: 5
:MOD_SKILL_SWORD: 0.11
|-
| Elven Staff || Elves create these staves when they're feeling old. The feeling usually passes after a few decades, though, and then the elves give them away. ||
:HYGIENE_BONUS: 1
:MOD_SKILL_FIREMAGIC: 0.04
|-
| Fatestick || Created in a bygone age by Jessandra the Cruel, who used it to save an orphanage from frost bees. Afterwards she declared that the staff had somehow tricked her into being kind and discarded it. ||
:BOOST_SKILL_FIREMAGIC: 2
:NONCOMBAT_REGEN_POWER_DELTA: 5
|-
| Fist of the Green Man || This grim fist weapon was clearly inspired by the Human legend of the Green Man, a druid who supposedly wanders the forests and punches wayword teens to death if they're out past curfew. ||
:BOOST_CRUSHING: 1
:BOOST_SKILL_UNARMED: 2
|-
| Flame Basher || This legendary anti-troll device is imbued with magic flame that can never be quenched. There are rumors that sometimes the club's wielder gets a <i>tiny</i> bit incinerated when the fire gets out of control... but what are you, a baby? ||
:MOD_SKILL_HAMMER: 0.06
|-
| Freezing Staff || This wooden staff is icy cold to the touch. ||
:MOD_SKILL_ICEMAGIC: 0.04
:VULN_COLD: -0.05
|-
| Goblin Cestus || This simple fist weapon was fitted for a goblin's hand, but you can make it work. (Cestuses count as an empty hand for purposes of Unarmed attacks.) ||
:BOOST_CRUSHING: 2
|-
| Goblin Cutlass || Goblin-made, with a focus on sharpness over all else. ||
:BOOST_SLASHING: 2
|-
| Goblin Staff || Very sturdy, but with a hollow core that gives it a strange heft when swung. ||
:BOOST_SKILL_FIREMAGIC: 1
:BOOST_SKILL_STAFF: 1
|-
| Goblinblade || Forged by the most skilled goblin weaponsmiths in the tri-county area. ||
:BOOST_SKILL_SWORD: 3
|-
| Golem Fist || A piece of arm machinery from a large ancient golem. ||
:MOD_SKILL_UNARMED: 0.1
|-
| Great Combat Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. The Fire Magic Runes were burned in, and glow with comforting warmth when used. ||
:MOD_SKILL_FIREMAGIC: 0.06
:MOD_SKILL_STAFF: 0.1
|-
| Great Melee Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. (This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic.) ||
:MOD_SKILL_STAFF: 0.1
|-
| Gulagra's Club || Gulagra, the spirit of discord, usually takes the form of a mountain-sized worm, and would have no use for this club. But somebody named it after him anyway. ||
:MOD_SKILL_HAMMER: 0.08
|-
| Hammer of the Five Truths || Covered in weird runes. Probably just graffiti. ||
:MOD_SKILL_HAMMER: 0.08
|-
| Hand Drum || A simple and nicely-made drum. ||
:RaiseSkillToLevel(Performance_Percussion,1)
:SetPrimaryCombatSkill(Performance_Percussion)
|-
| Hogan's Crippler || Hogan the staff-fighter's masterpiece... Well, a reasonable facsimile. ||
:BOOST_SKILL_STAFF: 2
|-
| Inquisitor's Staff || Designed for inquisitive fire mages who like to explore new ways to burn things. What? No, it has nothing to do with inquisitions. Weirdo. ||
:BOOST_SKILL_FIREMAGIC: 2
:MOD_FIRE_INDIRECT: 0.1
|-
| Jesina's Staff || Handmade by a fairy, this staff is embarrassingly dainty. ||
:BOOST_SKILL_FIREMAGIC: 2
:BOOST_SKILL_STAFF: 2
|-
| Joeh's Old Sword || This is a basic sword that Joeh custom-modded over the years. It has a unique hilt, "speed stripes" on the blade, and the pommel lights up in the dark. ||
:BOOST_SKILL_SWORD: 1
:NONCOMBAT_REGEN_POWER_DELTA: 2
|-
| Maiming Beaker || The story goes that a crazed elf spent a hundred years splashing himself with different acid beakers to find the one that hurt the most. This is that beaker. ||
:MOD_SKILL_BATTLECHEMISTRY: 0.08
|-
| Mallet of Obliteration || This ungainly hammer has an inscription: 'Not even their bones must survive. - Ku Turla' ||
:PoundToSlag: +40 damage
:MOD_SKILL_HAMMER: 0.1
|-
| Naturebane || Crafted by dwarven blacksmith (and inveterate tree-stabber) Goh Rastuk. It was going to be imbued with anti-nature magic, but Goh didn't get around to it. It's still a nice sword, though. ||
:BOOST_SKILL_SWORD: 2
:NONCOMBAT_REGEN_POWER_DELTA: 5
|-
| Necromancer's Training Staff || Made of burned bones, this staff is great for necromancers or fire mages. Less great for staff fighting, because burned bones aren't exactly quality building material. It's topped with a green necromancy gem. ||
:BOOST_SKILL_STAFF: -5
|-
| Necromancy Test Staff || A plain stick topped with a necromancy gem. Also works for Fire Magic and Staff Fighting. ||
:BOOST_SKILL_NECROMANCY: 3
|-
| Nice Combat Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. Then Fire Magic runes were carefully sculpted into the wood. ||
:MOD_SKILL_FIREMAGIC: 0.04
:MOD_SKILL_STAFF: 0.06
|-
| Nice Melee Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. This will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. ||
:MOD_SKILL_STAFF: 0.06
|-
| Orcish Katar || Preferred by orcish martial artists, this black-iron fist weapon is intimidatingly heavy in the hand. ||
:BOOST_SKILL_UNARMED: 1
:BOOST_TRAUMA: 3
|-
| Orloaka's Staff || Orloaka the goblin sage augmented this staff by filling its hollow core with tears collected from dying unicorns. Unicorns that he burned alive! (They were actually rhinos, not unicorns, though, so the enchantment isn't all that great.) ||
:BOOST_SKILL_FIREMAGIC: 1
:MAX_POWER: 10
|-
| Protruding Knuckles || Designed to fit over leather gloves, these brass knuckles have nasty bumps to make your punches cause extra injury. ||
:BOOST_SKILL_UNARMED: 1
:BOOST_TRAUMA: 2
|-
| Punchmaster || It says "punchmaster" in small letters. It's been painted in primary colors and the leather straps smell curiously of oranges. ||
:BOOST_SKILL_UNARMED: 2
:MITIGATION_CRUSHING: 1
|-
| Quality Cestus || This simple fist weapon will make your punches hurt more. ||
:BOOST_CRUSHING: 1
:BOOST_SKILL_UNARMED: 1
|-
| Quality Cestus || This simple fist weapon will make your punches hurt more. ||
:BOOST_CRUSHING: 1
:BOOST_SKILL_UNARMED: 1
|-
| Quality Combat Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it's hardly noticeable. The Fire Magic runes were burned through the metal, creating a neat tactile sensation. ||
:MOD_SKILL_FIREMAGIC: 0.05
:MOD_SKILL_STAFF: 0.08
|-
| Quality Melee Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it's hardly noticeable. This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. ||
:MOD_SKILL_STAFF: 0.08
|-
| Quality Staff || This was made by an advanced apprentice using the classic ritual formula: 'Grown from trees, toned with bees, disowned by Elise.' Elise keeps pretty busy. ||
:BOOST_SKILL_FIREMAGIC: 2
|-
| Quality Staff || This was made by an advanced apprentice using the classic ritual formula: 'Grown from trees, toned with bees, disowned by Elise.' Elise keeps pretty busy. ||
:BOOST_SKILL_FIREMAGIC: 2
|-
| Quality Sword || This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic. ||
:BOOST_SKILL_SWORD: 2
|-
| Quality Sword || This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic. ||
:BOOST_SKILL_SWORD: 2
|-
| Recuperative Beaker || This beaker has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the main hand. ||
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2
|-
| Rough Combat Staff || Well, the bark has mostly been removed. Mostly. You'll only get a few splinters trying to use this. The crude Fire Magic runes bear the mark of an amateur, but should work. ||
:MOD_SKILL_FIREMAGIC: 0.01
:MOD_SKILL_STAFF: 0.01
|-
| Rough Melee Staff || Well, the bark has mostly been removed. Mostly. You'll only get a few splinters trying to use this. (It will work for Staff Fighting but not Fire Magic abilities.) ||
:MOD_SKILL_STAFF: 0.01
|-
| Sandy Staff || It doesn't have any sand magic or anything. It's just been in the sand a long time. ||
:MOD_SKILL_FIREMAGIC: 0.05
:MOD_SKILL_STAFF: 0.12
|-
| Sedgewick's Honor || A blade that has been in the Sedgewick family line for generations. ||
:MAX_HEALTH: 20
:MOD_SKILL_SWORD: 0.12
|-
| Serpent Sting || This punching weapon has a little mechanical serpent head on it which can be used to inject poison deep into a target. ||
:MOD_POISON_DIRECT: 0.08
:MOD_SKILL_UNARMED: 0.12
|-
| Shoddy Brass Knuckles || Made by an amateur, this punching weapon barely fits onto your hand. But sometimes an ugly, stupid-looking weapon can inspire more fear than a good weapon. Not really. But keep thinking that while you wear these. ||
:BOOST_SKILL_UNARMED: 1
|-
| Silvered Sword || An iron sword with a thick coat of silver on top. ||
:MOD_SKILL_SWORD: 0.1
:SilverWeaponBonusDamage
:SilverWeaponDispel
|-
| Simple Silver Knife || Silver is a poor metal for making weapons, and this pocked and marred blade shows it. But its effect against lycanthropes is quite pronounced. ||
:SilverWeaponBonusDamage
:SilverWeaponDispel
|-
| Spider Cestus || It was found in the gut of a giant spider. That's really the only spider-related thing going on here. ||
:BOOST_SKILL_UNARMED: 1
|-
| Splash Beaker || A beaker for flinging chemicals in combat. Held in the main hand. ||
:BOOST_SKILL_BATTLECHEMISTRY: 1
|-
| Staff of Ice || This seems to be made of enchanted ice. Kind of neat. ||
:MOD_SKILL_ICEMAGIC: 0.05
:VULN_COLD: -0.05
|-
| Stalwart Hammer || Standard issue for the ancient Dwarven Stalwarts. They don't make them like this anymore. ||
:RecklessSlam: +10 damage
:MOD_SKILL_HAMMER: 0.06
|-
| Sturdy Cestus || It's sturdy, but it's so simple that it'd be hard <i>not</i> to be sturdy. But it's not false advertising, anyway. ||
:BOOST_SKILL_UNARMED: 1
:BOOST_TRAUMA: 1
|-
| Sturdy Staff || This was enchanted by a competent apprentice who followed the classic formula for making fire staves: 'Hewn from yew, dipped in dew, and spit on by a ewe.' ||
:BOOST_SKILL_FIREMAGIC: 1
|-
| Sturdy Staff || This was enchanted by a competent apprentice who followed the classic formula for making fire staves: 'Hewn from yew, dipped in dew, and spit on by a ewe.' ||
:BOOST_SKILL_FIREMAGIC: 1
|-
| Sturdy Sword || Competent workmanship. ||
:BOOST_SKILL_SWORD: 1
|-
| Sturdy Sword || Competent workmanship. ||
:BOOST_SKILL_SWORD: 1
|-
| Swishystick || So named because it makes a sort of swishing noise. Nobody said weapons crafters were good at naming things. ||
:BOOST_SKILL_STAFF: 1
|-
| The Flower Child's Prodder || The Flower Child liked to lovingly poke people with this dainty stick. ||
:MITIGATION_FIRE: 1
:MOD_SKILL_HAMMER: 0.03
|-
| The Galvanizer || The lich Khyrulek crafted this wand during her centuries as a living corpse. It works better for the undead, but it's still pretty good for living people. (Not suitable for use as a fighting staff. This only works for fire magic.) ||
:BOOST_SKILL_FIREMAGIC: 2
:VULN_FIRE: -0.1
|-
| Velkort's Hand-Me-Down || An inscription in Elven reads "To my lovely Velkort, thanks for a great evening." ||
:BOOST_SKILL_FIREMAGIC: 1
:NONCOMBAT_REGEN_POWER_DELTA: 2
|-
| Wolfbite || An old style of blade, favored by some werewolves but not many others. ||
:BOOST_CRUSHING: 1
:MOD_SKILL_SWORD: 0.1
|-
| Xiphos || Each orc is given a xiphos upon their attainment of adulthood. Made of cold iron, it has a broad blade that slightly favors strength over finesse. ||
:ColdIronWeaponBonusDamage
:MOD_SKILL_SWORD: 0.11
|-
| Yagreet's Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. ||
:BOOST_FIRSTAID_SENDER: 10
:BOOST_PEPTALK_SENDER: 10
:BOOST_RECONSTRUCT_SENDER: 20
:RevitalizeResetsPepTalk
|-
| Yagreet's Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. ||
:BOOST_FIRSTAID_SENDER: 10
:BOOST_PEPTALK_SENDER: 10
:BOOST_RECONSTRUCT_SENDER: 20
:RevitalizeResetsPepTalk
|}
<br>
{| class='table mw-collapsible mw-collapsed' style='width:100%;'

|+<div align='left'><h3>Necklace</h3></div>

! Name !! Description !! Effects
|-
| Alamyneth || This is just some weird elven runes on a chain. ||
:MAX_POWER: 20
|-
| Amulet of Cold Mitigation 1 || A figurine of a smiling man with ice-entombed feet. ||
:MITIGATION_COLD: 1
|-
| Amulet of Crushing Mitigation 1 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||
:MITIGATION_CRUSHING: 1
|-
| Amulet of Crushing Mitigation 2 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||
:MITIGATION_CRUSHING: 2
|-
| Amulet of Crushing Mitigation 3 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||
:MITIGATION_CRUSHING: 3
|-
| Amulet of Crushing Mitigation 4 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||
:MITIGATION_CRUSHING: 4
|-
| Amulet of Crushing Mitigation 5 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||
:MITIGATION_CRUSHING: 5
|-
| Amulet of Fire Magic +1 || A figurine of a tiny metal fireball on a chain. ||
:BOOST_SKILL_FIREMAGIC: 1
|-
| Amulet of Fire Magic +2 || A figurine of two tiny metal fireballs on a chain. ||
:BOOST_SKILL_FIREMAGIC: 2
|-
| Amulet of Lycanthropy +1 || Covered in matted fur. ||
:BOOST_SKILL_WEREWOLF: 1
|-
| Amulet of Lycanthropy +2 || Covered in spiked teeth. ||
:BOOST_SKILL_WEREWOLF: 2
|-
| Amulet of Max Armor +10 || A figurine of a tiny shield. ||
:MAX_ARMOR: 10
|-
| Amulet of Max Armor +15 || A figurine of a tiny shield. ||
:MAX_ARMOR: 15
|-
| Amulet of Max Armor +20 || A figurine of a tiny shield. ||
:MAX_ARMOR: 20
|-
| Amulet of Max Armor +25 || A figurine of a tiny shield. ||
:MAX_ARMOR: 25
|-
| Amulet of Max Armor +30 || A figurine of a tiny shield. ||
:MAX_ARMOR: 30
|-
| Amulet of Max Armor +5 || A figurine of a tiny shield. ||
:MAX_ARMOR: 5
|-
| Amulet of Max Armor +50 || A figurine of a tiny shield. ||
:MAX_ARMOR: 50
|-
| Amulet of Max Health +10 || A figurine of a heart with many smaller little hearts attached to it. Eerie. ||
:MAX_HEALTH: 10
|-
| Amulet of Max Health +15 || A figurine of two hearts combined. Weird. ||
:MAX_HEALTH: 15
|-
| Amulet of Max Health +20 || A figurine of two hearts with little hearts coming off of them, as if they were in love. Creepy. ||
:MAX_HEALTH: 20
|-
| Amulet of Max Health +25 || A figurine of a woman with hearts glued to every surface of her body. Very disturbing. ||
:MAX_HEALTH: 25
|-
| Amulet of Max Health +30 || A figurine of a man holding a heart in his hands. The tiny heart pulses with its own rhythm. ||
:MAX_HEALTH: 30
|-
| Amulet of Max Health +5 || A figurine of a heart. ||
:MAX_HEALTH: 5
|-
| Amulet of Piercing Mitigation 1 || A figurine of a man with an arrow in his back, who seems to be grinning. ||
:MITIGATION_PIERCING: 1
|-
| Amulet of Piercing Mitigation 2 || A figurine of a man with an arrow in his back, who seems to be grinning. ||
:MITIGATION_PIERCING: 2
|-
| Amulet of Piercing Mitigation 3 || A figurine of a man with an arrow in his back, who seems to be grinning. ||
:MITIGATION_PIERCING: 3
|-
| Amulet of Piercing Mitigation 4 || A figurine of a man with an arrow in his back, who seems to be grinning. ||
:MITIGATION_PIERCING: 4
|-
| Amulet of Piercing Mitigation 5 || A figurine of a man with an arrow in his back, who seems to be grinning. ||
:MITIGATION_PIERCING: 5
|-
| Amulet of Slashing Mitigation 1 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||
:MITIGATION_SLASHING: 1
|-
| Amulet of Slashing Mitigation 2 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||
:MITIGATION_SLASHING: 2
|-
| Amulet of Slashing Mitigation 3 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||
:MITIGATION_SLASHING: 3
|-
| Amulet of Slashing Mitigation 4 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||
:MITIGATION_SLASHING: 4
|-
| Amulet of Slashing Mitigation 5 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||
:MITIGATION_SLASHING: 5
|-
| Amulet of Swording +1 || Covered in little tiny blades. ||
:BOOST_SKILL_SWORD: 1
|-
| Amulet of Swording +2 || Shaped like a tiny pair of longswords. ||
:BOOST_SKILL_SWORD: 2
|-
| Amulet of Unarmed +1 || A tiny metal fist on a chain. ||
:BOOST_SKILL_UNARMED: 1
|-
| Amulet of Unarmed +2 || A tiny metal foot on a chain. ||
:BOOST_SKILL_UNARMED: 2
|-
| Amulet of the Pack || A figurine of two wolves killing a deer together. So tiny and yet so detailed! ||
:BOOST_ABILITY_PACKATTACK: 3
|-
| Amulet of the Rugged Traveler || A figurine of a muscular human with a huge pack on his back. ||
:MAX_INVENTORY_SIZE: 3
:SPRINT_BOOST: 1
|-
| Cutting Blade Necklace || A tiny enchanted saw on a chain. But it's not just an amulet: upon command, the tiny saw can cut lumber at high speed! (This item acts as a handsaw.) ||
:MITIGATION_SLASHING: 2
:MOD_SLASHING: 0.05
|-
| Elzehatl's Insignia || A medallion with an abstract design. Perhaps it is mantis claws raised in victory. Or in pain. ||
:BOOST_PSYCHIC_INDIRECT: 2
|-
| Eraphylle || This is just some weird elven runes on a chain. ||
:MAX_HEALTH: -40
:MITIGATION_UNIVERSAL: 5
|-
| Eynophille || This is just some weird elven runes on a chain. ||
:MAX_ARMOR: 20
:MAX_HEALTH: 20
|-
| Fae Bead Necklace || A string covered in weird little beads and shells. ||
:HIGH_CLEANLINESS_XP_EARNED_MOD: 0.01
:MAX_ARMOR: 25
|-
| Fox Glyph || Foxes are beloved wizard familiars because they channel tremendous Power. This little metal image of a fox does too. ||
:COMBAT_REGEN_POWER_DELTA: 5
:MAX_POWER: 25
|-
| Goblin Necromancy Focus || Used by goblin necromancers. A necromancy gem has been embedded in a case made of bone shards. ||
:BOOST_SKILL_NECROMANCY: 1
:MAX_POWER: 10
|-
| Hammerseal || A potent dwarven rune. ||
:MAX_ARMOR: 10
:MAX_HEALTH: 30
|-
| Hexagonal Trendsetter || A fad item by the master of trend magic, Rea Shuloth. Rea's spell compelled everyone to love these necklaces, but even magic can't control fashion for long, and now these are seen as incredibly gauche. ||
:MAX_ARMOR: 15
:MAX_HEALTH: 15
:MAX_POWER: 15
|-
| Indicator of False Beauty || A mirror on a chain with a subtle illusion. Enemies briefly see you as being far more beautiful than you are, then suddenly perceive you as being far uglier than reality. It's pretty unnerving. ||
:MITIGATION_PSYCHIC_DIRECT: 5
:MOD_SKILL_PSYCHOLOGY: 0.1
|-
| Jumjab's Compelling Augment || Used by the goblin necromancer Jumjab. It contains two different necromancy gems, in case one gets shattered in combat. ||
:MOD_SKILL_NECROMANCY: 0.03
|-
| Necromancy Test Medallion || A figurine of a grinning skull. But, of course, all skulls grin. A necromancy gem is in the eye socket. ||
:MAX_POWER: 20
|-
| Rita's Charm || An elegant opal on a thin gold chain. Tasteful. ||
:MITIGATION_FUNGUS: 2
:MITIGATION_NATURE: 2
:MITIGATION_PSYCHIC: 2
|-
| Sie Antry's Bracelet || Hand-made from a leftover snail shell, and infused with simple magic by Sie's fairy friends. ||
:MITIGATION_PIERCING: 1
:MITIGATION_SLASHING: 1
|-
| Soothing Medallion || An expensive necklace with a well-cut magic tourmaline. This type of necklace is often used by people who fear they are in danger of having a psychotic break, although it can only hold off the inevitable for a little while. ||
:Soothe: +50 damage
|-
| Symbol of Hate Made Manifest || Blackened as if from fire, this metal glyph emanates controlled rage. A soot-covered Necromancy Gem is still affixed on the back. ||
:MAX_HEALTH: 50
:MAX_POWER: -25
|-
| Thundersmite || A potent dwarven rune. ||
:MAX_HEALTH: 20
:MOD_ELECTRICITY_DIRECT: 0.05
|-
| Tidal's Circlet || Made of blackened metal and etched with demonic runes. ||
:MITIGATION_FIRE: 0.1
:MOD_COLD: 0.1
:MOD_NATURE: 0.1
|-
| Ulnaphylle || A weird elven rune on a chain. Unlike most elven rune amulets, this one was mass-produced in Verta for export to other lands. Not exactly a triumph of art, but its protective magic is undeniable. ||
:MAX_ARMOR: 20
|-
| Yyllastra || This is just some weird elven runes on a chain. ||
:NONCOMBAT_REGEN_ARMOR_DELTA: 10
|}
<br>
{| class='table mw-collapsible mw-collapsed' style='width:100%;'

|+<div align='left'><h3>OffHand</h3></div>

! Name !! Description !! Effects
|-
| Acid Flask || A flask for flinging chemicals in combat. Held in the off hand. ||
:BOOST_ACID_DIRECT: 1
|-
| Anguish Orb || Somehow this glass orb has pure anguish trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||
:NECROMANCY_COST_MOD: -0.2
|-
| Basic War Claw || Long, deadly blades jut out from this glove-like weapon. It only fits the left hand. ||
:MOD_SKILL_UNARMED: 0.04
:MOD_TRAUMA: 0.1
|-
| Blazing Orb || It's heat energy trapped in glass. It's hot to the touch. ||
:FIREMAGIC_COST_MOD: -0.25
:MAX_POWER: 20
|-
| Bow of Range || A longbow optimized for long-distance targets. ||
:LongShot: +35 damage
:MOD_SKILL_ARCHERY: 0.15
|-
| Burning Orb || It's heat energy trapped in glass. It's hot to the touch. ||
:FIREMAGIC_COST_MOD: -0.2
:MAX_POWER: 10
|-
| Chugging Flask || This old flask is perfectly shaped for gulping down quick-brewed healing concoctions. ||
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 4
|-
| Classic Lute || A well-made but simple lute. ||
:RaiseSkillToLevel(Performance_Strings,1)
:SetPrimaryCombatSkill(Performance_Strings)
|-
| Despair Orb || Somehow this glass orb has pure despair trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||
:MAX_POWER: 10
:NECROMANCY_COST_MOD: -0.2
|-
| Dwarven Bashbow || Dwarves aren't really great at making bows with decent range. But this bow is very sturdy! ||
:BowBash: +8 damage
:BOOST_SKILL_ARCHERY: 1
|-
| Dwarven Brewer Flask || While dwarves are mostly known for brewing alcohol, those same techniques can also be used to brew potent offensive chemicals. ||
:ToxinBomb: +15 damage
:MOD_SKILL_BATTLECHEMISTRY: 0.07
|-
| Eltibule Bow || A light bow designed for precision over power. ||
:AimedShot: +15 damage
:BOOST_SKILL_ARCHERY: 1
|-
| Elven Master Bow || Practically oozing with enchantment, this masterpiece is rarely seen outside of Elven lands. ||
:MOD_SKILL_ARCHERY: 0.1
|-
| Fae Claw || Made of Cold Iron, this weapon is used in fae civil wars. Fairies who wield it are in constant pain from the metal... but not as much pain as their victims. ||
:MOD_SKILL_UNARMED: 0.05
:MOD_TRAUMA: 0.16
|-
| Fire Orb || It's heat energy trapped in glass. It's hot to the touch. ||
:FIREMAGIC_COST_MOD: -0.2
|-
| Furlak's Claw || The Rakshasa martial artist handed this weapon down to a promising pupil. ||
:BOOST_SKILL_UNARMED: 2
:MOD_TRAUMA: 0.08
|-
| Fury Orb || This glass orb contains a tiny bit of the essence of fury. It can be used as a Necromancy Gem, but it should not be wielded by those lacking self-control. ||
:MAX_POWER: 25
:MITIGATION_PSYCHIC: -5
:NECROMANCY_COST_MOD: -0.25
|-
| Gemshorn || An ocarina made of horn. ||
:RaiseSkillToLevel(Performance_Wind,1)
:SetPrimaryCombatSkill(Performance_Wind)
|-
| Goblin Claw || This martial artist's glove is adorned with small sharpened metal protrusions. It smells like soup. ||
:BOOST_SKILL_UNARMED: 2
:BOOST_TRAUMA: 1
|-
| Goblinic Piercer || Crafted by goblin slaves under the watchful eye of Gyrumpa, the legendary bowyer. He hated fun, and made sure his bows were especially taxing to use. ||
:MAX_POWER: -10
:MOD_SKILL_ARCHERY: 0.15
|-
| Goblinized Bow || An Elven bow that's been enhanced with Goblin magic. ||
:BOOST_SKILL_ARCHERY: 1
:MITIGATION_FIRE: 1
|-
| Gulagra Orb || There are six nature spirits responsible for creating the undead. Gulagra, the spirit of chaos, is not one of them. But don't try to tell <i>him</i> that. ||
:LOOT_BOOST_CHANCE_RARE: 0.03
:NECROMANCY_COST_MOD: -0.25
|-
| Hate Orb || Somehow this glass orb has raw emotional hate trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||
:MAX_POWER: 20
:NECROMANCY_COST_MOD: -0.25
|-
| Heat Orb || It's a pool of liquid heat energy trapped in special glass. ||
:FIREMAGIC_COST_MOD: -0.15
|-
| Hunting Bow || An Elven bow made by someone with a lot of time on their hands. (An Elf, in other words.) ||
:BOOST_SKILL_ARCHERY: 1
|-
| Incinerating Orb || It's heat energy trapped in glass. It's hot to the touch. ||
:FIREMAGIC_COST_MOD: -0.25
:MAX_POWER: 25
|-
| Lawara's Bow || Apparently once used by Lawara, an elf you met in a cave. It's high-quality, and has a custom hand plate that provides a bit of shielding. ||
:BOOST_SKILL_ARCHERY: 1
:MITIGATION_SLASHING: 1
|-
| Leopold's Claw || The deadly elf Leopold wore this claw. Until he died. ||
:MOD_SKILL_UNARMED: 0.055
:MOD_TRAUMA: 0.19
|-
| Lopsided Flask || This cunningly made flask is slightly askew, causing chemicals to spray everywhere. Only experts can hope to use it in combat. ||
:MOD_SKILL_BATTLECHEMISTRY: 0.09
|-
| Malgath's Demo Bow || A rakshasa craftsman named Malgath once used this to demonstrate his skill at crafting. ||
:MAX_POWER: 5
:MOD_SKILL_ARCHERY: 0.1
|-
| Old Worn Bow || Once a fine weapon, this bow has been mistreated for a very long time. It still shoots arrows, though. ||
:BOOST_SKILL_ARCHERY: -1
|-
| Primitive Fighting Claw || Sharpened bone "blades" protrude from this off-hand martial weapon. It's silly looking, but dangerous! ||
:BOOST_SKILL_UNARMED: 1
:BOOST_TRAUMA: 1
|-
| Quality Claw || A skilled metalsmith put this left-handed fighting claw together. It's a little uncomfortable to wear, though. ||
:BOOST_SKILL_UNARMED: 2
:MOD_TRAUMA: 0.07
|-
| Quality Claw || A skilled metalsmith put this left-handed fighting claw together. It's a little uncomfortable to wear, though. ||
:BOOST_SKILL_UNARMED: 2
:MOD_TRAUMA: 0.07
|-
| Recuperative Flask || This flask has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the off hand. ||
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2
|-
| Resistant Claw || The Rakshasa outcasts in the Ilmari Desert enchant these claws with life-saving protection from the desert elements. ||
:MITIGATION_FIRE_INDIRECT: 5
:MITIGATION_SLASHING: 5
:MOD_SKILL_UNARMED: 0.05
|-
| Revulsion Orb || Somehow this glass orb has pure revulsion trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||
:NECROMANCY_COST_MOD: -0.15
|-
| Sand War Claw || When the Council demanded that the Rakshasa provide renumeration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world. ||
:MOD_SKILL_UNARMED: 0.045
:MOD_TRAUMA: 0.13
|-
| Shoddy Fighting Claw || Some bones strapped to a handle make this off-hand martial weapon look as stupid as it feels. ||
:BOOST_SKILL_UNARMED: 1
|-
| Splash Flask || A flask for flinging chemicals in combat. Held in the off hand. ||
:BOOST_SKILL_BATTLECHEMISTRY: 1
|-
| Stalwart Bow || The Dwarven Stalwarts had to overcome their prejudice against ranged weapons. They developed this bludgeoning bow which acknowledges the value of archery while still insisting that hammers are better. ||
:RibShatter: +8 damage
:MOD_SKILL_ARCHERY: 0.1
|-
| Stalwart Claw || Few of the legendary Dwarven Stalwarts used unarmed weapons, but the ones that did wore claws like this. ||
:BruisingBlow: +10 damage
:MOD_SKILL_UNARMED: 0.05
|-
| Sturdy Claw || Fashionable, but a little uncomfortable to wear unless you're a Rakshasa. ||
:BOOST_SKILL_UNARMED: 2
:BOOST_TRAUMA: 2
|-
| Suicide Orb || Somehow this glass orb has a bit of depression trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||
:NECROMANCY_COST_MOD: -0.1
|-
| Tremor's Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can't use bows, but Tremor liked plucking the string to make a 'twang' sound. It really irritated other myconians, and Tremor liked that. ||
:BOOST_SKILL_ARCHERY: 1
:MITIGATION_NATURE: 1
|-
| Tremor's Enhanced Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can't use bows, but Tremor liked plucking the string to make a 'twang' sound. It really irritated other myconians, and Tremor liked that. ||
:MITIGATION_NATURE: 2
:MOD_SKILL_ARCHERY: 0.1
|-
| Un-Tal Bow || Although technically Orcish, these bows are made by Dwarven conscripts. ||
:BOOST_PIERCING: 1
:BOOST_SKILL_ARCHERY: 1
|-
| War Flask || The great alchemists of yore supposedly used flasks like this when they fought in wars. Or perhaps that's just a tale invented to sell flasks. ||
:MOD_SKILL_BATTLECHEMISTRY: 0.1
|-
| Warmth Orb || It's glass with some kind of chemicals in it. ||
:FIREMAGIC_COST_MOD: -0.1
|}
<br>
{| class='table mw-collapsible mw-collapsed' style='width:100%;'

|+<div align='left'><h3>OffHandShield</h3></div>

! Name !! Description !! Effects
|-
| Acid-Pitted Shield || Found stuck to a giant spider, this shield has been scarred and pitted with acid. It looks pretty badass, but it's not really very protective. ||
:Armor: 18
|-
| Basic Shield || The epitome of mass-produced shielding. ||
:Armor: 12
|-
| Basic Shield || The epitome of mass-produced shielding. ||
:Armor: 12
|-
| Battered Shield || An old shield that was repaired by a human named Tyler. It's not pretty, but it's quite sturdy. ||
:Armor: 23
:MITIGATION_POISON: 1
|-
| Battle-Hardened Shield || This sucker's seen some good times and some bad times. But mostly bad times, from the shield's point of view. ||
:Armor: 18
|-
| Defender of the Frail || This was once owned by a powerful shaman who protected cute woodland animals. A tiny bit of his soul resides in this shield. If you don't use it, you're throwing away his life's work! ||
:Armor: 38
:MITIGATION_UNIVERSAL: 2
|-
| Dwarven Targe || Robust, like dwarves. Flammable, like dwarves. ||
:Armor: 36
:BOOST_SKILL_SHIELD: 1
:VULN_FIRE: 0.05
|-
| Elven Shield || Although nothing special by elven standards, other races would kill for the secrets of the protective runes etched into this shield. ||
:Armor: 44
:MAX_POWER: 10
|-
| Goblin Shield || Etchings in the Goblin language roughly translate to "I Don't Care About Your Feelings". It sounds better in the native tongue. ||
:Armor: 36
|-
| Goblin Shield || Etchings in the Goblin language roughly translate to "I Bash Really Well". It sounds better in the native tongue. ||
:Armor: 36
|-
| Marna's Lucky Shield || If this shield is so lucky, why did Marna give it away? Still, it seems pretty sturdy. ||
:Armor: 44
:MAX_POWER: 10
|-
| Moldy Ancient Shield || Well, you wouldn't want to eat off this shield, that's for sure. But why would you eat off a shield? Just strap it on your arm, weirdo. ||
:Armor: 6
|-
| Nameless Guardian's Shield || This antique shield once had an insignia, but it's been dented and scratched beyond recognition. ||
:Armor: 37
:MITIGATION_CRUSHING: 3
|-
| Nelson Ballard's Shield || Obtained from a human named Nelson Ballard. It's not in the best condition, but it has been powerfully enchanted. ||
:Armor: 34
:MITIGATION_ACID: 3
|-
| Oaken Shield || A thick wooden shield, etched with magical runes. ||
:Armor: 28
:MITIGATION_FIRE: 1
:MITIGATION_NATURE: 2
|-
| Old Crusty's Backside || This shield was stuck to a big droach for decades. It apparently absorbed some of the droach's protective power. ||
:Armor: 54
:VULN_FIRE_DIRECT: -0.1
|-
| Orcish Targe || A mass-produced shield for non-elite orcs. ||
:Armor: 42
|-
| Quality Shield || "You'll look protected yet stylish with the latest quality shield from Helena's Quality Killsuits." ||
:Armor: 36
|-
| Quality Shield || "You'll look protected yet stylish with the latest quality shield from Helena's Quality Killsuits." ||
:Armor: 36
|-
| Ravana Soldier Shield || This is a fake: Ravana soldiers did not wear shields when they arrived on Alharth. This shield is a masterpiece made in the style of their armor. ||
:Armor: 60
:StunningBash: +35 damage
|-
| Seafarer's Shield || This is a beautifully-made shield, except for the crude etching of a fish with a sword in its back. Somebody really hates fish. ||
:Armor: 26
:MITIGATION_COLD: 1
:MITIGATION_NATURE: 1
|-
| Snail Shield || Made from a perfectly preserved Giant Snail shell. ||
:Armor: 40
:MITIGATION_UNIVERSAL: 1
|-
| Stalwart Targe || The elite Stalwarts used this sort of shield. It's hard to find fault with the design, except that it's super heavy. ||
:Armor: 55
|-
| Sturdy Shield || It's wood with some thin metal plating over it. Pretty sturdy, and also lightweight. ||
:Armor: 24
|-
| Sturdy Shield || It's wood with some thin metal plating over it. Pretty sturdy, and also lightweight. ||
:Armor: 24
|-
| Tuber Aegis || A simple shield that is potato-brown in color. ||
:Armor: 26
:NONCOMBAT_REGEN_ARMOR_DELTA: 3
|-
| Tyler's Shield || Obtained from a human named Tyler, this shield seems to have been well-maintained. ||
:Armor: 46
:MITIGATION_ACID: 3
|}
<br>
{| class='table mw-collapsible mw-collapsed' style='width:100%;'

|+<div align='left'><h3>Racial</h3></div>

! Name !! Description !! Effects
|-
| Earrings of Community || Designed to be worn in humans' pierced ears, these earrings boost the wearer's maximum capacity for enjoyment of others' company, allowing them to be alone longer without becoming miserable. ||
:MAX_COMMUNITY: 10
|-
| Navel Ring of Cleanliness || Designed to be worn in an elf's pierced navel, this small gemmed ring repels dust and dirt. ||
:MAX_CLEANLINESS: 1
|-
| Navel Ring of Health || Designed to be worn in an elf's pierced navel, this small gemmed ring enhances the elf's biorhythms slightly. ||
:MAX_HEALTH: 5
|-
| Navel Ring of Precision || Designed to be worn in an elf's pierced navel, this small gemmed ring enhances the elf's natural accuracy with a bow. ||
:BOOST_SKILL_ARCHERY: 1
|-
| Sinda's Tail Ring of Cartography || Designed to be worn at the base of a Rakshasa's tail, this allows the wearer to remember two additional map spots at a time. It is inscribed, "to Sinda, the explorer supreme." ||
:MAX_MAP_PINS_PER_AREA: 2
|-
| Tail Ring of Hydration || Designed to be worn at the base of a Rakshasa's tail, this slows the rate at which hydration is lost, allowing the Rakshasa to function without water for twice as long. ||
:HYDRATION_DROP_CHANCE: -0.025
|-
| Tail Ring of Righteousness || Designed to be worn at the base of a Rakshasa's tail, this improves the wearer's Righteousness, allowing them to forgo the negative effects of killing sentient creatures for longer. ||
:RIGHTEOUSNESS_BONUS: 1
|}
<br>
{| class='table mw-collapsible mw-collapsed' style='width:100%;'

|+<div align='left'><h3>Ring</h3></div>

! Name !! Description !! Effects
|-
| Admin Ring of Non-Detection || This ring makes you unnoticeable by monsters, unless they see you in combat. ||
:DETECTABLE_RANGE_MOD: -1
|-
| Arcane Ring || Jade with scrimshaw glyphs that say "Wizards Rule" in elvish. Fortunately the inscription is on the inside of the ring where nobody can see it. ||
:MAX_POWER: 20
|-
| Blight Ring || An ugly green ring that leaves a vaguely smelly odor behind. ||
:MOD_ACID_DIRECT: 0.1
:MOD_POISON_DIRECT: 0.05
|-
| Dwarven Ring || This gold ring is not particularly unique, but it was clearly made by dwarves. ||
:MAX_HEALTH: 25
|-
| Grand Ring || A gaudy golden ring with a purple enchantment aura. ||
:BOOST_UNIVERSAL_DIRECT: 1
|-
| Heavy Ring || So heavy! Wait, that's probably an illusion... nope, it really is super heavy. Makes it hard to hold stuff. ||
:MAX_ARMOR: 30
:MAX_INVENTORY_SIZE: -1
:MITIGATION_CRUSHING: 3
|-
| Mindroot || Made of dried root, this myconian-designed ring is not attractive, but it is comfortable. ||
:MOD_SKILL_MENTALISM: 0.05
|-
| Ring of Acid Blasting || This ring is blackened and pitted from (presumed) acid splashes. ||
:BOOST_ACID: 2
|-
| Ring of Acid Resistance || A disgusting ring coated in a perpetual layer of slime. But the slime isn't acid. It's just slime. ||
:MITIGATION_ACID: 5
|-
| Ring of Armor Regeneration +5 || This ring glows a pale blue. ||
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
|-
| Ring of Arrows || An arrowhead is embedded in this wooden ring, making it rather uncomfortable to wear. ||
:BOOST_SKILL_ARCHERY: 1
|-
| Ring of Booming || This ring is slightly warm to the touch. It augments Fire Magic abilities that deal area-effect damage focused on the caster, such as Ring of Flames and Defensive Flames. ||
:FireBurst: +1 damage
|-
| Ring of Burning || This ring is unpleasantly warm. ||
:BOOST_FIRE_INDIRECT: 1
|-
| Ring of Critical Hits || This jade ring thumps in time to the wearer's pulse, the better to tune into their mind. ||
:MOD_CRITICAL_HIT_DAMAGE: 0.05
|-
| Ring of Directness || Made of pink wood, supposedly common in the orcish homeland of Gu. ||
:BOOST_UNIVERSAL_DIRECT: 3
:BOOST_UNIVERSAL_INDIRECT: -3
|-
| Ring of Ferocious Clawing || This mottled ring improves a Werewolf ability: Claw ||
:WerewolfClaw: +3 damage
|-
| Ring of Furry Clawing || This mottled ring improves a Werewolf ability: Claw ||
:WerewolfClaw: +1 damage
|-
| Ring of Gusty Striking || This slightly off-white metal ring improves a Sword ability: Wind Strike. ||
:WindStrike: +1 damage
|-
| Ring of Health || This gaudy gold heart ring looks more like a lovelorn elf's token of affection than some powerful magical device. ||
:MAX_HEALTH: 30
|-
| Ring of Increasing Anxiety || This small metal band seems to get tighter and tighter the longer you wear it. ||
:YouWereAdopted: +40 damage
:MOD_PSYCHIC_DIRECT: 0.1
|-
| Ring of Jaunty Traipsing || This criminally ugly purple ring augments your movement so that your sprint speed is slightly faster. ||
:SPRINT_BOOST: 1
|-
| Ring of Kicking Ass || This chunky blue ring augments any kind of kick, such as the Unarmed ability Kick or kicks done when in the form of a deer or other ungulate. ||
:Kick: +1 damage
|-
| Ring of Mind Insight || This grungy ring has a little scoop on the end to help you dig skulls out of corpses. (Acts as a skull extractor.) ||
:MOD_SKILL_MENTALISM: 0.1
|-
| Ring of Mindblasts || This ring weighs almost nothing. ||
:SystemShock: +20 damage
|-
| Ring of Multiple Lacerations || This slightly off-white metal ring improves a Sword ability: Many Cuts. ||
:ManyCuts: +1 damage
|-
| Ring of Natural Hurting || This ring has little barbs all along the outside. Takes some practice to wear it safely. ||
:BOOST_NATURE: 1
|-
| Ring of Practical Psychology || This ugly blue ring enhances most Psychology healing effects by 50. ||
:BOOST_PEPTALK_SENDER: 50
|-
| Ring of Projectile Expression || This ring seems ready to fly off your finger at any moment, but mercifully stays put. ||
:IceSpear: +30 damage
:MOD_SKILL_ARCHERY: 0.1
|-
| Ring of Psychiatric Abuse || This dull black ring improves a Psychology ability: Cause Terror. ||
:CauseTerror: +1 damage
|-
| Ring of Snakelike Behavior || This vaguely-green metal ring improves an Unarmed ability: Cobra Strike. ||
:CobraStrike: +1 damage
|-
| Ring of Staff Supremacy || This thick wooden ring feels surprisingly light. ||
:BOOST_SKILL_STAFF: 2
|-
| Ring of Strong Ankles || This ugly purple ring magically strengthens your ankles so that falling from great heights isn't quite as painful. It's a pretty weak enchantment, really. ||
:FALLING_DAMAGE_MOD: -0.1
|-
| Ring of Swording || This wooden ring is carved with elven sword-runes. ||
:BOOST_SKILL_SWORD: 1
|-
| Ring of Telepathic Pestering || This shoddily-made ring improves psychic attacks. ||
:BOOST_PSYCHIC: 1
|-
| Ring of Trusty Punching || This tough-but-ugly ring makes Punch attacks deal more damage. ||
:Punch: +1 damage
|-
| Ring of Vague Poison Resistance || This cheap-looking purple ring makes poisons slightly less effective. ||
:VULN_POISON: -0.05
|-
| Ring of Wolfen Terror || This mottled ring improves a Werewolf ability: Smell Fear ||
:SmellFear: +15 damage
|-
| Stafflord's Ring || Carved of bamboo and painted with magic pigments. ||
:MOD_SKILL_STAFF: 0.05
|-
| Tyler's Ring || Tyler gave this ring to his soulmate as a token of his affection. ||
:DisruptingBash: +10 damage
|}
<br>
{| class='table mw-collapsible mw-collapsed' style='width:100%;'

|+<div align='left'><h3>Waist</h3></div>

! Name !! Description !! Effects
|-
| Crude Arachnid Harness || This uncomfortable wooden spider suit was designed with the best of intentions. It just sucks. But the wood can act as a focal point for druidic spiders. ||
:Set loot preference to Spider and Spider
|-
| Echur's Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. Echur has augmented this particular belt. ||
:BOOST_SKILL_MENTALISM: 1
:MAX_POWER: 5
:Set loot preference to Mentalism and Unknown
|-
| Great Arachnid Harness || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders. ||
:MAX_INVENTORY_SIZE: 8
:Set loot preference to Spider and Spider
|-
| Lucky Belt of Nice Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:LOOT_BOOST_CHANCE_UNCOMMON: 0.15
|-
| Lucky Belt of The Alchemist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to BattleChemistry and Mentalism
|-
| Lucky Belt of The Arachnid || A belt adorned with an odd rune that gives the wearer a certain kind of luck. It has been custom-sized to fit around the middle of a gigantic spider. ||
:Set loot preference to Spider and Spider
|-
| Lucky Belt of The Barbarian || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Hammer and Shield
|-
| Lucky Belt of The Bovine Battler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Cow and Cow
|-
| Lucky Belt of The Controller || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Druid and Psychology
|-
| Lucky Belt of The Cruel Tormenter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Necromancy and Mentalism
|-
| Lucky Belt of The Cunning Wolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Werewolf and Psychology
|-
| Lucky Belt of The Defender || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Staff and Shield
|-
| Lucky Belt of The Defiler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Necromancy and FireMagic
|-
| Lucky Belt of The Feral Intendant || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Sword and AnimalHandling
|-
| Lucky Belt of The Forest King || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Deer and Deer
|-
| Lucky Belt of The Forest Traveller || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Druid and Staff
|-
| Lucky Belt of The Freeze Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to IceMagic and Mentalism
|-
| Lucky Belt of The Gladiator || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Sword and Psychology
|-
| Lucky Belt of The Hunter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Archery and Sword
|-
| Lucky Belt of The Master Exploder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to FireMagic and BattleChemistry
|-
| Lucky Belt of The Medic || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Psychology and Mentalism
|-
| Lucky Belt of The Mindfist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Hammer and Mentalism
|-
| Lucky Belt of The Monk || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Unarmed and Mentalism
|-
| Lucky Belt of The Natural Healer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Druid and Mentalism
|-
| Lucky Belt of The Pack Leader || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Werewolf and AnimalHandling
|-
| Lucky Belt of The Porcine Warrior || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Pig and Pig
|-
| Lucky Belt of The Ranger || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Archery and AnimalHandling
|-
| Lucky Belt of The Skirmish Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to FireMagic and Shield
|-
| Lucky Belt of The Sneak || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Unarmed and Psychology
|-
| Lucky Belt of The Soldier || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Sword and Shield
|-
| Lucky Belt of The Support Archer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Archery and BattleChemistry
|-
| Lucky Belt of The Temperature Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to FireMagic and IceMagic
|-
| Lucky Belt of The Tundra Guardian || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Staff and IceMagic
|-
| Lucky Belt of The Vile General || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Necromancy and Archery
|-
| Lucky Belt of The Wandering Do-Gooder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Staff and AnimalHandling
|-
| Lucky Belt of The War Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to FireMagic and Staff
|-
| Lucky Belt of The Wise Duelist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Sword and Mentalism
|-
| Lucky Belt of The Woodland Warrior || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Hammer and Druid
|-
| Lucky Belt of The Wraith || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Unarmed and Necromancy
|-
| Lucky Belt of Uncommon Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:LOOT_BOOST_CHANCE_UNCOMMON: 0.1
|-
| Lucky Belt of the Animal Handler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to AnimalHandling and Unknown
|-
| Lucky Belt of the Archer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Archery and Unknown
|-
| Lucky Belt of the Battle Chemist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to BattleChemistry and Unknown
|-
| Lucky Belt of the Druid || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Druid and Unknown
|-
| Lucky Belt of the Fire Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to FireMagic and Unknown
|-
| Lucky Belt of the Hammerer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Hammer and Unknown
|-
| Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Mentalism and Unknown
|-
| Lucky Belt of the Necromancer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Necromancy and Unknown
|-
| Lucky Belt of the Psychologist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Psychology and Unknown
|-
| Lucky Belt of the Shielder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Shield and Unknown
|-
| Lucky Belt of the Staff Fighter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Staff and Unknown
|-
| Lucky Belt of the Swordsman || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Sword and Unknown
|-
| Lucky Belt of the Unarmed Fighter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Unarmed and Unknown
|-
| Lucky Belt of the Werewolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||
:Set loot preference to Werewolf and Unknown
|-
| Nice Arachnid Harness || Carefully crafted of dozens of little jointed sections, this harness can hold a lot of weight. The wood can also act as a focal point for druidic spiders. ||
:MAX_INVENTORY_SIZE: 4
:Set loot preference to Spider and Spider
|}
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