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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated on May 25November 17, 2021 2022 from v346v374-->
==<!--start-->Lycanthropy Slot List==
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
* Lycanthropy Base Damage +40%<br>
* Max Health +35 when Lycanthropy is active<br>
* Pouncing Rake deals +172 232 Armor damage<br>
* Blood of the Pack restores 90 Health over 10 seconds to you and your allies<br>
* After using Pack Attack, your Lycanthropy Base Damage increases +85% for 7 seconds or until you are attacked<br>
* Sanguine Fangs Damage +6359%<br>
* See Red deals +36 damage and Power cost is -16<br>
* See Red grants you 14% melee evasion for 8 seconds<br>
* Skulk boosts the damage of your Core and Nice Attacks +50 for 30 seconds<br>
* Double Claw Damage +34%<br>
* Pack Attack deals +72 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds<br>* Sanguine Fangs suddenly deals 280 360 Trauma damage after an 8-second delay<br>
* Blood of the Pack Healing Boost +85<br>
* Corpse-Eating Health Regeneration +16<br>
* Pouncing Rake Damage +121<br>
* Double Claw Damage +88<br>
* Double Claw Power Cost deals +32 damage and reuse time is -171.5 seconds<br>
* Pack Attack Damage +41%<br>
* For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 140 Trauma damage over 8 seconds<br>
* Smell Fear Damage +55%<br>
* Smell Fear deals +27% damage and further reduces Rage by 400<br>
* Taunt From Attack Damage -27.5% when Lycanthropy is active<br>
* Werewolf Bite hits all enemies within 5 meters and deals +16% damage, but reuse timer is +2 seconds<br>
* Future Pack Attacks to the same target deal +80 470 damage<br>
* Bite, Pack Attack, and Smell Fear Damage +24%<br>
* Sanguine Fangs deals +29% Crushing damage and doesn't cause the target to yell for help<br>
* For 8 10 seconds after using See Red, all other Lycanthropy attacks deal 116 Trauma damage over 8 seconds<br>
* See Red grants you 14% melee evasion for 8 seconds<br>
* Skulk grants you +24 Mitigation against all attacks<br>
* Werewolf Bite deals +19% damage and boosts your Nice Attack Damage +50 for 10 seconds<br>
* Taunt From Attack Damage -27.5% when Lycanthropy is active<br>
* Werewolf Claw, Double Claw, and Pouncing Rake Damage +5061<br>
* Blood of the Pack causes you and your allies' attacks to deal +35 damage for 30 seconds<br>
* Pack Attack deals +72 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds<br>* Sanguine Fangs causes the target to take +1214% damage from Slashing attacks for 15 seconds<br>* Sanguine Fangs suddenly deals 280 360 Trauma damage after an 8-second delay<br>
* See Red heals you for 38 health<br>
* Skulk grants you +24 Mitigation against all attacks<br>
* Pouncing Rake Damage +44%<br>
* Blood of the Pack causes you and your allies' attacks to deal +35 damage for 30 seconds<br>
* Sanguine Fangs Damage +6359%<br>* For 8 10 seconds after using See Red, all other Lycanthropy attacks deal 116 Trauma damage over 8 seconds<br>
* Corpse-Eating Power Regeneration +9<br>
* Shadow Feint causes your next attack to deal +192 damage if it is a Werewolf ability<br>
<b><u>OffHand</u></b><br>
* Pouncing Rake deals +172 232 Armor damage<br>
* Double Claw Damage +34%<br>
* After using Pack Attack, your Lycanthropy Base Damage increases +85% for 7 seconds or until you are attacked<br>
* Sanguine Fangs deals +224 288 trauma damage over 8 seconds<br>
* See Red deals +36 damage and Power cost is -16<br>
* See Red increases the damage of your next attack by +95<br>
* Lycanthropy Base Damage +40%<br>
* Bite restores 30 Health to you<br>
* Werewolf Claw, Double Claw, and Pouncing Rake Damage +5061<br>* Future Pack Attacks to the same target deal +80 470 damage<br>
* Bite, Pack Attack, and Smell Fear Damage +24%<br>
* Sanguine Fangs deals +224 288 trauma damage over 8 seconds<br>
* Sanguine Fangs deals +29% Crushing damage and doesn't cause the target to yell for help<br>
* See Red increases the damage of your next attack by +95<br>