Unarmed/Treasure Effects:By Ability
Unarmed Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Unarmed Base Damage +40%
- Unarmed Base Damage +40%
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +42 Armor damage
- Unarmed attacks deal +42 Armor damage
- Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
- Taunt From Attack Damage +80% when Unarmed is active
- Taunt From Attack Damage +80% when Unarmed is active
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Chance to Ignore Knockbacks +30% when Unarmed is active
Barrage 7
- Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
- Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage Damage +54%
- Barrage Damage +54%
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Barrage costs -14 Power and restores 23 Armor to you
- Barrage costs -14 Power and restores 23 Armor to you
Bodyslam 6
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Bodyslam Damage +47%
- Bodyslam Damage +47%
- Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +435 damage to non-Elite enemies
- Bodyslam deals +435 damage to non-Elite enemies
- Bodyslam heals you for 130 health
- Bodyslam heals you for 130 health
Bruising Blow 6
- Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
- Bruising Blow Damage +55%
- Bruising Blow Damage +55%
- Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow and Headbutt restore 28 Health
- Bruising Blow and Headbutt restore 28 Health
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
Claw Barrage 3
- Claw Barrage Damage +119
- Claw Barrage Damage +119
- Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
Cobra Strike 6
- Cobra Strike and Mamba Strike Damage +51%
- Cobra Strike and Mamba Strike Damage +51%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike restore 42 Armor to you
- Cobra Strike and Mamba Strike restore 42 Armor to you
- Cobra Strike Damage +80
- Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
Front Kick 7
- Mamba Strike and Front Kick damage +68
- Mamba Strike and Front Kick damage +68
- Kick Damage +80
- Kick Damage +80
- Kick Damage +80
- Kick attacks restore 42 Armor
- Kick attacks restore 42 Armor
- Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
- Front Kick Damage +40%
- Kick attacks deal +18% damage and slow target's movement speed by 45%
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
Headbutt 8
- Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Headbutt and Knee Kick Damage +108
- Headbutt and Knee Kick Damage +108
- Headbutt Damage +44%
- Headbutt Damage +44%
- Bruising Blow and Headbutt restore 28 Health
- Bruising Blow and Headbutt restore 28 Health
Hip Throw 6
- Hip Throw Damage +50%
- Hip Throw Damage +50%
- Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
Infuriating Fist 5
- Jab and Infuriating Fist Damage +64
- Jab and Infuriating Fist Damage +64
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- Infuriating Fist deals +40% damage and taunts +400
- Infuriating Fist deals +40% damage and taunts +400
- Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
- Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
- Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
- Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing
Jab 8
- Jab and Infuriating Fist Damage +64
- Jab and Infuriating Fist Damage +64
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
Knee Kick 7
- Knee Kick Damage +44%
- Knee Kick Damage +44%
- Kick Damage +80
- Kick Damage +80
- Kick Damage +80
- Kick attacks restore 42 Armor
- Kick attacks restore 42 Armor
- Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
- Kick attacks deal +18% damage and slow target's movement speed by 45%
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- Headbutt and Knee Kick Damage +108
- Headbutt and Knee Kick Damage +108
Mamba Strike 6
- Mamba Strike Damage +47 and Reuse Time -1 sec
- Mamba Strike Damage +47 and Reuse Time -1 sec
- Mamba Strike and Front Kick damage +68
- Mamba Strike and Front Kick damage +68
- Cobra Strike and Mamba Strike Damage +51%
- Cobra Strike and Mamba Strike Damage +51%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike restore 42 Armor to you
- Cobra Strike and Mamba Strike restore 42 Armor to you
- Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
Punch 8
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
Slashing Strike 4
- Slashing Strike Damage +31%
- Slashing Strike Damage +31%
- Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
- Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
- Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.