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  • Most combat abilities aren’t quite so versatile — for instance the Sword skill is always going to be about killing things first and foremost. But yo ...just a couple of numbers. It takes a lot of effort to evaluate and compare items. Or maybe lots of these powers don’t work very well, so everybody finds o
    5 KB (833 words) - 15:31, 22 January 2024
  • ...go very far. You’re unlikely to want to use them… but there are magic items that specifically make Puttering fireballs much more effective in lots of w One thing that definitely will happen is that lots of characters’ items will get nerfed.
    4 KB (777 words) - 15:30, 22 January 2024
  • In many modern MMOs, all vendors buy all items for full value. It’s convenient and painless. Why am I screwing this up a ...es sense that a vendor who loves swords would be the best one to sell your sword to.
    10 KB (1,839 words) - 15:27, 22 January 2024
  • ...nts for those crafted items. Crafters have the most fun when they can sell items to other players and make a profit. It’s just not as fun when there are l ...etending to be craftsmen. They get to earn pretend money for their pretend items, and everybody’s happy.
    9 KB (1,701 words) - 15:01, 22 January 2024
  • ...core, but it’s a bit more punitive: you will drop a random assortment of items on death. They’ll appear in a special loot box that lasts for a certain n ...cial pool and be distributed to vendors throughout the world. So your lost sword might show up in a second-hand weapon shop.
    10 KB (1,854 words) - 14:59, 22 January 2024
  • ...are better than blues and purples of the same level. The monetary value of items is also completely broken. The item names, too. But whatever. It’s still ...hem, and create a market for them. But, of course, that’s a double-edged sword. I don’t want random loot to remain valuable for too long of a long time,
    11 KB (1,924 words) - 14:52, 22 January 2024
  • ...re potent but very expensive, some are cheap but weaker. Some don’t buff Sword skill at all, but some other thing, like Slashing Damage (which werewolves ...ny content at all, so I’m sure the final MMO will have many thousands of items. And this skill doesn’t require expensive consumables. It just requires s
    8 KB (1,419 words) - 14:02, 22 January 2024
  • ...n this week? The four combat skills in the pre-alpha. They are Fire Magic, Sword, Unarmed, and Werewolfing. ...s hard to get good at martial arts. It’s easier to kill a tiger with a sword than with your bare hands. Unarmed is not really a starter skill — howeve
    11 KB (2,032 words) - 14:01, 22 January 2024
  • ...ds in your off-hand, so you could do Sword+Fire Magic at the same time, or Sword+Shield. And if you’re a werewolf fighting in wolf form, you don’t have
    14 KB (2,471 words) - 13:25, 22 January 2024
  • ...and it allows for infinite diversity of power-ups. Because sharpening a sword just makes it sharp. But a rune is maaagggicccc so it could do anything at ...somehow to provide temporary power-ups for other items. More directly, raw items may even be prerequisites for creating certain runes.
    2 KB (362 words) - 13:17, 22 January 2024
  • ...ome amount of use. It’s very different from “item damage”, where the items can be completely repaired. Decay is permanent, and is thus a much more com ...don’t want them to go away, or they become clinically detached from all items.
    11 KB (2,016 words) - 13:16, 22 January 2024
  • If combat were realistic, a single sword-hit would maim or kill any human being. If travel were realistic, you would ...brance penalties, item-count restrictions, bank notes, the ability to drop items on the ground without them instantly being destroyed, and so on. These vari
    14 KB (2,571 words) - 13:14, 22 January 2024
  • * Likes Carpentry Items {{Hint|Decent Meditation Stool +18.2, Nice Chair +21, Barrel +21, Decent Ca * Likes Exotic Potions {{Hint|Sword Lord Potion +57, Unpig Juice +126, Minor Panacea +475}}
    280 bytes (31 words) - 14:38, 3 June 2021
  • ...the [[Serbule]] transfer chest, allowing you to transfer a small number of items between characters on your account :: - Fixed bugs that let non-animals use animal-specific items (and, in a few cases, vice-versa)
    8 KB (1,287 words) - 15:19, 17 June 2021
  • ...rials and crafting recipes are only available in group dungeons, but those items can always be traded or purchased from other players, so if you really hate ...you a sword that does extra damage to goblins, it might well be called a "Sword of Goblin Racism." That follows from the idea that hatred is a dark power s
    15 KB (2,606 words) - 11:09, 17 June 2021
  • ...other stat called Enthusiasm, which can be boosted by the owner's equipped items. (And boosted via other ways in the future!) Previously, the only purpose o :: - [[Flia]] the fairy likes weird items and rare recipes a bit less than before (in terms of Favor received for gif
    14 KB (2,403 words) - 17:02, 13 April 2018
  • ...shot Contest will receive an in-game notification, along with a package of items, later today. ...of messages were vulnerable to the bug, including messages about e.g. shop items that didn't sell. The item would still be returned, but you might not get a
    11 KB (1,645 words) - 11:23, 20 June 2018
  • {{Vendor items sold}} |recipe=Sword Boost Potion 20%
    4 KB (508 words) - 05:22, 24 February 2023
  • ...ap of 300 simple damage that can be added to an item, and to prevent these items from being used as insanely overpowered newbie gear, the weapon must be at Add +2 Simple Sword Damage to a sword, up to a maximum of +300. The sword must have enchantments of at least level 30. Simple damage is added to the
    6 KB (995 words) - 15:29, 23 October 2018
  • ...effects were misconfigured, making them unavailable on randomly generated items. These have never actually been seen in the game before. So really, it's li ...15 second delay": This was intended to be findable on gloves and off-hand items, but couldn't be found on off-hand equipment.
    18 KB (2,983 words) - 23:28, 20 December 2018

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