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  • * which abilities are used in each skill? ==== Can I have more than six abilities? ====
    581 KB (98,704 words) - 20:38, 9 October 2022
  • | || || <b>Level 48</b> - Psychology Base Damage +10% || Feet || {{Spoiler|Click Expand to reveal| :Psychology Base Damage +4%
    7 KB (904 words) - 12:38, 11 November 2023
  • * Psychology Base Damage +10%<br> * Power from Combat Refresh Abilities +11<br>
    1 KB (212 words) - 13:40, 18 November 2022
  • ...waited update is finally here! This update includes wide-spread changes to abilities and treasure effects. Those changes have especially affected existing equip ...t sets for your character. Load-outs are a snapshot of your active skills, abilities, and equipment. You can switch to a different load-out at any time (except
    17 KB (2,858 words) - 12:26, 29 October 2016
  • ...ling for the normal amount). This bug has been fixed for over 60 different abilities, so if you're wondering about a specific ability, the answer is probably: y ::- The abilities "Feed Pet" and "That'll Do" did not correctly display buffed healing number
    6 KB (1,061 words) - 08:04, 27 March 2018
  • : A few abilities restore a small amount of body heat. Currently these are: Breathe Fire, Fle : - The base damage of some high-level abilities changed by a few points (less than 1%) due to rounding from some slight for
    10 KB (1,682 words) - 14:24, 24 December 2016
  • ==Combat Abilities== |{{Loot|Psychology: Mock}}
    1 KB (155 words) - 10:22, 25 April 2022
  • ==Combat Abilities== |{{Loot|Psychology: Mock 2}}
    1 KB (167 words) - 10:24, 25 April 2022
  • ==Combat Abilities== |{{Loot|Psychology: Mock }}
    998 bytes (106 words) - 10:09, 24 January 2023
  • ; [[Psychology]] : In addition, various trainer NPCs have higher-level versions of the abilities that they teach. For instance, Hogan now teaches higher-level versions of H
    14 KB (2,207 words) - 00:57, 23 January 2017
  • ==<!--start-->Psychology Paired List== * Psychology Base Damage +40%<br>
    8 KB (1,264 words) - 13:42, 18 November 2022
  • * All Psi Wave Abilities cost -14 Power and your Combat Refresh restores +28 Health<br> * All Psi Wave Abilities cost -14 Power and your Combat Refresh restores +28 Health<br>
    10 KB (1,557 words) - 13:42, 18 November 2022
  • * Psychology Base Damage +10%<br> * Power from Combat Refresh Abilities +11<br>
    2 KB (225 words) - 13:42, 18 November 2022
  • ...times, the correct reset time was not reflected in the client, making the abilities seem to not work sometimes. (The server was refusing, because the reuse tim : - Raising [[Psychology]] to 70 no longer requires Psychology level 70 to unlock.
    3 KB (484 words) - 18:19, 30 January 2020
  • We also need feedback on the bard's general abilities and playability. Keep in mind that the bard is designed to be a support cha :: - The mentalism and psychology gear mods that boosted critical hit damage now ONLY work for phrenology-bas
    9 KB (1,468 words) - 15:21, 17 June 2021
  • ...gh, we need to review the existing tools for survivability, namely skills, abilities, and treasure. So in this update, we aren't doing anything to actually leng Some of [[Staff]] and [[Shield]]'s abilities have been changed pretty dramatically to help support longer combats. We'll
    19 KB (2,909 words) - 22:08, 7 November 2020
  • For instance, all Combat Psychologists have the same 6 basic abilities (in MMO terminology, they are: a combo instigator, a mez, a fear, a ranged ...r as a pick-off-fleeing-enemies tool. Or you might focus on the Psychology abilities that let you heal yourself and get out of scrapes. Different equipment woul
    5 KB (833 words) - 15:31, 22 January 2024
  • ...mechanics: I just added a few new things on to the old mechanics. Now some abilities can do more or less hate… err, aggro … instead of being tied directly t In addition, abilities can do “temporary aggro”, which is like regular aggro, but wears off ve
    11 KB (1,973 words) - 15:23, 22 January 2024
  • At a lower level, how do the individual abilities work in practice? What role does each ability play? Which can be spammed? W ...sets for nine combat skills — Animal Handling, Battle Chemistry, Combat Psychology, Fire Magic, Necromancy, Staff, Sword, Unarmed, and Werewolf — and we had
    4 KB (677 words) - 15:05, 22 January 2024
  • ...ut lots of other secondary skills make sense for Fire Mages too — Combat Psychology gives them more crowd control; Necromancy gives them dangerous pets; Psi-Wa
    10 KB (1,854 words) - 14:59, 22 January 2024

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