All Skills/Treasure Effects:By Slot

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All Skills Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Armor Received from Patch Armor +110
  • Taunt From Attack Damage +32%
  • Direct Psychic Damage Reduction +27
  • Combat XP Boost +4%
  • Monster Rage Boost -8%
  • Nice Attacks deal +40 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)
  • Major Healing abilities also restore 112 Armor
  • Spore Bomb Damage +37%


Chest

  • Hygiene +1
  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Healing Received From First Aid +74
  • Armor Received from Patch Armor +110
  • Chance of Uncommon Loot +32% (DEPRECATED)
  • Chance of Rare Loot +12% (DEPRECATED)
  • Inventory Slots +8
  • Taunt From Attack Damage +32%
  • Poison Damage Reduction +8
  • Healing Received from Major Healing Abilities +50
  • Accuracy Boost +16
  • Healing of your Major Healing Abilities +74
  • Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay
  • Stake The Heart Damage +94%


Legs

  • Hygiene +1
  • Sprint Speed Boost +1
  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Healing Received From First Aid +74
  • Inventory Slots +8
  • Taunt From Attack Damage +32%
  • Nature Damage Reduction +8
  • Major Healing abilities have a 65% chance to restore an additional 137 Health
  • Minor Heals restore 71 Armor
  • Stake The Heart Damage +94%


Hands

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Power +26
  • Trauma Damage Reduction +8
  • Poison Damage (Direct&Per-Tick) +16
  • Trauma Damage (Direct&Per-Tick) +16
  • Nature Damage (Direct&Per-Tick) +16
  • Monster Rage Boost -8%
  • Signature Support abilities restore 80 Armor to all allies within 20 meters
  • Fish Gut Damage +79%


Feet

  • Hygiene +1
  • Falling Damage -50%
  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Health +46
  • Armor Received from Patch Armor +110
  • Direct Electricity Damage Reduction +27
  • Core Attacks deal +41 damage and reduce the Power cost of your next Minor Heal ability by -22
  • Major Healing abilities have a 65% chance to restore an additional 137 Health
  • Spore Bomb Damage +37%


MainHand

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Health from Combat Refresh Abilities +42
  • Power from Combat Refresh Abilities +22
  • Armor from Combat Refresh Abilities +54
  • Health Regen (In-Combat) +18
  • Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +18
  • Core Attacks deal +32 damage and hasten your current Combat Refresh delay by 1 second
  • Basic Attacks restore 12 Power
  • Fish Gut Damage +79%
  • Crossbow Base Damage +48%
  • Crossbow Reuse Timer -10
  • Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
  • Crossbow abilities restore 240 health after a 15 second delay
  • Crossbow abilities restore 252 armor after a 12 second delay


OffHand

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Health +46
  • Max Power +26
  • Health from Combat Refresh Abilities +42
  • Power from Combat Refresh Abilities +22
  • Armor from Combat Refresh Abilities +54
  • Health Regen (In-Combat) +18
  • Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +18
  • Healing Received From First Aid +74
  • Healing Received from Major Healing Abilities +50
  • Nice Attacks deal +64 damage and hasten your current Combat Refresh delay by 1 second
  • Minor Heals restore 71 Armor
  • Crossbow Base Damage +48%
  • Crossbow Reuse Timer -10
  • Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
  • Crossbow abilities restore 240 health after a 15 second delay
  • Crossbow abilities restore 252 armor after a 12 second delay


Necklace

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Health +46
  • Max Power +26
  • Health from Combat Refresh Abilities +42
  • Power from Combat Refresh Abilities +22
  • Armor from Combat Refresh Abilities +54
  • Health Regen (In-Combat) +18
  • Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +18
  • Chance of Uncommon Loot +32% (DEPRECATED)
  • Chance of Rare Loot +12% (DEPRECATED)
  • Accuracy Boost +16
  • Signature Debuffs deal +25% damage and also deal 176 Armor damage


Ring

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Health +46
  • Max Power +26
  • Health from Combat Refresh Abilities +42
  • Power from Combat Refresh Abilities +22
  • Armor from Combat Refresh Abilities +54
  • Health Regen (In-Combat) +18
  • Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +18
  • Minor Heals restore +33 Health and reduce the damage of the next attack that hits the target by 20%
  • Signature Support abilities restore 32 Power to all allies within 20 meters
  • Crossbow Base Damage +48%
  • Crossbow Reuse Timer -10


Waist

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Power +26
  • Health from Combat Refresh Abilities +42
  • Power from Combat Refresh Abilities +22
  • Armor from Combat Refresh Abilities +54
  • Armor Regen (In-Combat) +18
  • Healing Received From First Aid +74
  • Armor Received from Patch Armor +110
  • Accuracy Boost +16
  • Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay