Fire Magic/Treasure Effects:By Slot

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Fire Magic Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Fire Magic Base Damage +40%
  • Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
  • Room-Temperature Ball Damage +72%
  • Super Fireball deals +90 damage and reuse timer is -1 second
  • Flesh to Fuel restores +62 Armor
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Ring of Fire Damage +152
  • Molten Veins Response Damage +57
  • Calefaction Damage +52%
  • Frostball slows target's movement by 25% and deals +16 damage
  • Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
  • Fire Walls deal +53 damage per hit


Chest

  • All fire spells deal up to +115 damage (randomly determined)
  • Scintillating Flame and Scintillating Frost Damage +35%
  • Calefaction causes target to take +16% damage from Cold for 12 seconds
  • Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
  • You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Ring of Fire Damage +152
  • Fireball and Frostball Damage +36%
  • Defensive Burst and Defensive Chill restore 42 Armor to you
  • Fire Walls have +176 Max Health


Legs

  • Fire Breath and Super Fireball deal +165 damage over 10 seconds
  • Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
  • Flesh to Fuel restores +34 Power but has a 5% chance to stun you
  • Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
  • Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
  • Scintillating Flame restores 33 Health
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Molten Veins restores 55 Armor
  • Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
  • Defensive Chill Damage +38%
  • Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds


Hands

  • Indirect Fire Damage +40% when Fire Magic is active
  • Super Fireball Damage +42%
  • Flesh To Fuel Power Restoration +25
  • Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
  • Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
  • Molten Veins Response Damage +22%
  • Calefaction deals 213 additional Fire damage after a 12 second delay
  • Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
  • Fire Walls' attacks taunt +250%


Feet

  • All fire spells deal up to +115 damage (randomly determined)
  • Scintillating Flame and Scintillating Frost Damage +35%
  • Indirect Fire Damage +40% when Fire Magic is active
  • Super Fireball Damage +42%
  • Flesh To Fuel Power Restoration +25
  • Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
  • Calefaction Damage +52%
  • Calefaction restores 45 Health
  • Fireball and Frostball Damage +36%
  • Frostball slows target's movement by 25% and deals +16 damage
  • Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
  • Molten Veins causes any nearby Fire Walls to recover 117 health


MainHand

  • Fire Magic Base Damage +40%
  • Room-Temperature Ball Damage +72%
  • Fire Breath Damage +30%
  • Flesh to Fuel restores +62 Armor
  • Molten Veins restores 55 Armor
  • Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
  • Calefaction deals 213 additional Fire damage after a 12 second delay
  • Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
  • When you are near your Fire Wall, you heal 10 Health per second
  • Defensive Chill Damage +38%
  • Molten Veins causes any nearby Fire Walls to recover 117 health


OffHand

  • Fire Magic Base Damage +16%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
  • Calefaction causes target to take +16% damage from Cold for 12 seconds
  • Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
  • Scintillating Flame restores 33 Health
  • Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
  • Fire Walls have +176 Max Health


Necklace

  • Fire Breath and Super Fireball deal +165 damage over 10 seconds
  • Fire Breath Damage +30%
  • Fire Magic Base Damage +16%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
  • Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
  • Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
  • Molten Veins Response Damage +57
  • Calefaction restores 45 Health
  • Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
  • When you are near your Fire Wall, you heal 10 Health per second
  • Fire Walls deal +53 damage per hit


Ring

  • Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
  • Super Fireball deals +90 damage and reuse timer is -1 second
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
  • Defensive Chill Damage +38%
  • Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
  • Defensive Burst and Defensive Chill restore 42 Armor to you
  • Fire Walls' attacks taunt +250%