Staff/Treasure Effects

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Revision as of 03:21, 30 November 2023 by FoxnEagle (talk | contribs) (Updating Treasure effects to v398 using auto-wiki generator)
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See also: Staff/Treasure Effects:By Slot

See also: Staff/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
of Staff-Fighting Level 100 - Staff Base Damage +50% Head, MainHand

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  • Level 10
Staff Damage +5
  • Level 20
Staff Base Damage +10%
  • Level 30
Staff Base Damage +15%
  • Level 40
Staff Base Damage +20%
  • Level 50
Staff Base Damage +25%
  • Level 60
Staff Base Damage +30%
  • Level 70
Staff Base Damage +35%
  • Level 80
Staff Base Damage +40%
  • Level 90
Staff Base Damage +45%
  • Level 100
Staff Base Damage +50%
Level 100 - Armor from Combat Refresh Abilities +67 when Staff is active Chest, Feet

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  • Level 5
Armor from Combat Refresh Abilities +10 when Staff is active
  • Level 10
Armor from Combat Refresh Abilities +13 when Staff is active
  • Level 15
Armor from Combat Refresh Abilities +16 when Staff is active
  • Level 20
Armor from Combat Refresh Abilities +19 when Staff is active
  • Level 25
Armor from Combat Refresh Abilities +22 when Staff is active
  • Level 30
Armor from Combat Refresh Abilities +25 when Staff is active
  • Level 35
Armor from Combat Refresh Abilities +28 when Staff is active
  • Level 40
Armor from Combat Refresh Abilities +31 when Staff is active
  • Level 45
Armor from Combat Refresh Abilities +34 when Staff is active
  • Level 50
Armor from Combat Refresh Abilities +37 when Staff is active
  • Level 55
Armor from Combat Refresh Abilities +40 when Staff is active
  • Level 60
Armor from Combat Refresh Abilities +43 when Staff is active
  • Level 65
Armor from Combat Refresh Abilities +46 when Staff is active
  • Level 70
Armor from Combat Refresh Abilities +49 when Staff is active
  • Level 75
Armor from Combat Refresh Abilities +52 when Staff is active
  • Level 80
Armor from Combat Refresh Abilities +55 when Staff is active
  • Level 85
Armor from Combat Refresh Abilities +58 when Staff is active
  • Level 90
Armor from Combat Refresh Abilities +61 when Staff is active
  • Level 95
Armor from Combat Refresh Abilities +64 when Staff is active
  • Level 100
Armor from Combat Refresh Abilities +67 when Staff is active
Level 100 - Smash, Double Hit, and Heed The Stick Damage +157 OffHand, Necklace

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  • Level 5
Smash, Double Hit, and Heed The Stick Damage +5
  • Level 10
Smash, Double Hit, and Heed The Stick Damage +13
  • Level 15
Smash, Double Hit, and Heed The Stick Damage +21
  • Level 20
Smash, Double Hit, and Heed The Stick Damage +29
  • Level 25
Smash, Double Hit, and Heed The Stick Damage +37
  • Level 30
Smash, Double Hit, and Heed The Stick Damage +45
  • Level 35
Smash, Double Hit, and Heed The Stick Damage +53
  • Level 40
Smash, Double Hit, and Heed The Stick Damage +61
  • Level 45
Smash, Double Hit, and Heed The Stick Damage +69
  • Level 50
Smash, Double Hit, and Heed The Stick Damage +77
  • Level 55
Smash, Double Hit, and Heed The Stick Damage +85
  • Level 60
Smash, Double Hit, and Heed The Stick Damage +93
  • Level 65
Smash, Double Hit, and Heed The Stick Damage +101
  • Level 70
Smash, Double Hit, and Heed The Stick Damage +109
  • Level 75
Smash, Double Hit, and Heed The Stick Damage +117
  • Level 80
Smash, Double Hit, and Heed The Stick Damage +125
  • Level 85
Smash, Double Hit, and Heed The Stick Damage +133
  • Level 90
Smash, Double Hit, and Heed The Stick Damage +141
  • Level 95
Smash, Double Hit, and Heed The Stick Damage +149
  • Level 100
Smash, Double Hit, and Heed The Stick Damage +157
Level 100 - Nice Attack Power Cost -66 when Staff is active Ring

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  • Level 5
Nice Attack Power Cost -2 when Staff is active
  • Level 10
Nice Attack Power Cost -4 when Staff is active
  • Level 15
Nice Attack Power Cost -6 when Staff is active
  • Level 20
Nice Attack Power Cost -8 when Staff is active
  • Level 25
Nice Attack Power Cost -10 when Staff is active
  • Level 30
Nice Attack Power Cost -13 when Staff is active
  • Level 35
Nice Attack Power Cost -16 when Staff is active
  • Level 40
Nice Attack Power Cost -20 when Staff is active
  • Level 45
Nice Attack Power Cost -24 when Staff is active
  • Level 50
Nice Attack Power Cost -28 when Staff is active
  • Level 55
Nice Attack Power Cost -32 when Staff is active
  • Level 60
Nice Attack Power Cost -36 when Staff is active
  • Level 65
Nice Attack Power Cost -40 when Staff is active
  • Level 70
Nice Attack Power Cost -43 when Staff is active
  • Level 75
Nice Attack Power Cost -47 when Staff is active
  • Level 80
Nice Attack Power Cost -50 when Staff is active
  • Level 85
Nice Attack Power Cost -54 when Staff is active
  • Level 90
Nice Attack Power Cost -58 when Staff is active
  • Level 95
Nice Attack Power Cost -62 when Staff is active
  • Level 100
Nice Attack Power Cost -66 when Staff is active
of Smashing Vulnerabilities Level 100 - All Staff attacks have a 6.5% chance to trigger the target's Vulnerability OffHand, Ring

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  • Level 5
All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
  • Level 10
All Staff attacks have a 2% chance to trigger the target's Vulnerability
  • Level 15
All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
  • Level 20
All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
  • Level 25
All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
  • Level 30
All Staff attacks have a 3% chance to trigger the target's Vulnerability
  • Level 35
All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
  • Level 40
All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
  • Level 45
All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
  • Level 50
All Staff attacks have a 4% chance to trigger the target's Vulnerability
  • Level 55
All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
  • Level 60
All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
  • Level 65
All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
  • Level 70
All Staff attacks have a 5% chance to trigger the target's Vulnerability
  • Level 75
All Staff attacks have a 5.25% chance to trigger the target's Vulnerability
  • Level 80
All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
  • Level 85
All Staff attacks have a 5.75% chance to trigger the target's Vulnerability
  • Level 90
All Staff attacks have a 6% chance to trigger the target's Vulnerability
  • Level 95
All Staff attacks have a 6.25% chance to trigger the target's Vulnerability
  • Level 100
All Staff attacks have a 6.5% chance to trigger the target's Vulnerability
of Fiery Smashing Level 100 - Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds Hands

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  • Level 5
Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
  • Level 10
Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
  • Level 15
Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
  • Level 20
Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
  • Level 25
Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
  • Level 30
Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
  • Level 35
Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
  • Level 40
Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
  • Level 45
Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
  • Level 50
Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
  • Level 55
Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
  • Level 60
Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
  • Level 65
Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
  • Level 70
Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
  • Level 75
Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds
  • Level 80
Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
  • Level 85
Phoenix Strike costs -17 Power and boosts your Direct Fire Damage +21% for 30 seconds
  • Level 90
Phoenix Strike costs -18 Power and boosts your Direct Fire Damage +22% for 30 seconds
  • Level 95
Phoenix Strike costs -19 Power and boosts your Direct Fire Damage +23% for 30 seconds
  • Level 100
Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds
of Crushing Streaks Level 100 - Double Hit causes your next attack to deal +150 damage if it is a Crushing attack Ring, Hands

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  • Level 10
Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
  • Level 20
Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
  • Level 30
Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
  • Level 40
Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
  • Level 50
Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
  • Level 60
Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
  • Level 70
Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
  • Level 80
Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Level 90
Double Hit causes your next attack to deal +125 damage if it is a Crushing attack
  • Level 100
Double Hit causes your next attack to deal +150 damage if it is a Crushing attack
Level 100 - Pin heals you for 55 health Chest, Hands

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  • Level 10
Pin heals you for 10 health
  • Level 20
Pin heals you for 15 health
  • Level 30
Pin heals you for 20 health
  • Level 40
Pin heals you for 25 health
  • Level 50
Pin heals you for 30 health
  • Level 60
Pin heals you for 35 health
  • Level 70
Pin heals you for 40 health
  • Level 80
Pin heals you for 45 health
  • Level 90
Pin heals you for 50 health
  • Level 100
Pin heals you for 55 health
Level 100 - Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds Head, Feet

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  • Level 5
Pin boosts Core Attack and Nice Attack Damage +8 for 15 seconds
  • Level 10
Pin boosts Core Attack and Nice Attack Damage +14 for 15 seconds
  • Level 15
Pin boosts Core Attack and Nice Attack Damage +20 for 15 seconds
  • Level 20
Pin boosts Core Attack and Nice Attack Damage +26 for 15 seconds
  • Level 25
Pin boosts Core Attack and Nice Attack Damage +32 for 15 seconds
  • Level 30
Pin boosts Core Attack and Nice Attack Damage +38 for 15 seconds
  • Level 35
Pin boosts Core Attack and Nice Attack Damage +44 for 15 seconds
  • Level 40
Pin boosts Core Attack and Nice Attack Damage +50 for 15 seconds
  • Level 45
Pin boosts Core Attack and Nice Attack Damage +56 for 15 seconds
  • Level 50
Pin boosts Core Attack and Nice Attack Damage +62 for 15 seconds
  • Level 55
Pin boosts Core Attack and Nice Attack Damage +68 for 15 seconds
  • Level 60
Pin boosts Core Attack and Nice Attack Damage +74 for 15 seconds
  • Level 65
Pin boosts Core Attack and Nice Attack Damage +80 for 15 seconds
  • Level 70
Pin boosts Core Attack and Nice Attack Damage +86 for 15 seconds
  • Level 75
Pin boosts Core Attack and Nice Attack Damage +92 for 15 seconds
  • Level 80
Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
  • Level 85
Pin boosts Core Attack and Nice Attack Damage +104 for 15 seconds
  • Level 90
Pin boosts Core Attack and Nice Attack Damage +110 for 15 seconds
  • Level 95
Pin boosts Core Attack and Nice Attack Damage +116 for 15 seconds
  • Level 100
Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds
of Accurate Suppression Level 100 - Suppress and Heed the Stick have +43 Accuracy Head, Feet

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  • Level 10
Suppress and Heed the Stick have +7 Accuracy
  • Level 20
Suppress and Heed the Stick have +11 Accuracy
  • Level 30
Suppress and Heed the Stick have +15 Accuracy
  • Level 40
Suppress and Heed the Stick have +19 Accuracy
  • Level 50
Suppress and Heed the Stick have +23 Accuracy
  • Level 60
Suppress and Heed the Stick have +27 Accuracy
  • Level 70
Suppress and Heed the Stick have +31 Accuracy
  • Level 80
Suppress and Heed the Stick have +35 Accuracy
  • Level 90
Suppress and Heed the Stick have +39 Accuracy
  • Level 100
Suppress and Heed the Stick have +43 Accuracy
of Double Hits Level 100 - Double Hit Damage +37% Chest, Feet

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  • Level 5
Double Hit Damage +8%
  • Level 10
Double Hit Damage +9%
  • Level 15
Double Hit Damage +10%
  • Level 20
Double Hit Damage +11%
  • Level 25
Double Hit Damage +12%
  • Level 30
Double Hit Damage +13%
  • Level 35
Double Hit Damage +14%
  • Level 40
Double Hit Damage +16%
  • Level 45
Double Hit Damage +17%
  • Level 50
Double Hit Damage +19%
  • Level 55
Double Hit Damage +20%
  • Level 60
Double Hit Damage +22%
  • Level 65
Double Hit Damage +23%
  • Level 70
Double Hit Damage +25%
  • Level 75
Double Hit Damage +27%
  • Level 80
Double Hit Damage +29%
  • Level 85
Double Hit Damage +31%
  • Level 90
Double Hit Damage +33%
  • Level 95
Double Hit Damage +35%
  • Level 100
Double Hit Damage +37%
of The Phoenix Level 100 - Phoenix Strike Damage +80% Chest, Necklace

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  • Level 35
Phoenix Strike Damage +7%
  • Level 40
Phoenix Strike Damage +14%
  • Level 45
Phoenix Strike Damage +20%
  • Level 50
Phoenix Strike Damage +27%
  • Level 55
Phoenix Strike Damage +33%
  • Level 60
Phoenix Strike Damage +40%
  • Level 65
Phoenix Strike Damage +45%
  • Level 70
Phoenix Strike Damage +50%
  • Level 75
Phoenix Strike Damage +55%
  • Level 80
Phoenix Strike Damage +60%
  • Level 85
Phoenix Strike Damage +65%
  • Level 90
Phoenix Strike Damage +70%
  • Level 95
Phoenix Strike Damage +75%
  • Level 100
Phoenix Strike Damage +80%
of The Phoenix Level 100 - Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds Feet

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  • Level 35
Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds
  • Level 40
Phoenix Strike deals +9% Fire damage to melee attackers, and ability reuse timer is -5 seconds
  • Level 45
Phoenix Strike deals +13% Fire damage to melee attackers, and ability reuse timer is -5 seconds
  • Level 50
Phoenix Strike deals +17% Fire damage to melee attackers, and ability reuse timer is -6 seconds
  • Level 55
Phoenix Strike deals +21% Fire damage to melee attackers, and ability reuse timer is -6 seconds
  • Level 60
Phoenix Strike deals +25% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 65
Phoenix Strike deals +29% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 70
Phoenix Strike deals +33% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 75
Phoenix Strike deals +37% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 80
Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 85
Phoenix Strike deals +45% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 90
Phoenix Strike deals +49% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 95
Phoenix Strike deals +53% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 100
Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds
of The Phoenix Level 100 - Phoenix Strike deals +245 Fire damage to melee attackers Head, Legs

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  • Level 35
Phoenix Strike deals +63 Fire damage to melee attackers
  • Level 40
Phoenix Strike deals +77 Fire damage to melee attackers
  • Level 45
Phoenix Strike deals +91 Fire damage to melee attackers
  • Level 50
Phoenix Strike deals +105 Fire damage to melee attackers
  • Level 55
Phoenix Strike deals +119 Fire damage to melee attackers
  • Level 60
Phoenix Strike deals +133 Fire damage to melee attackers
  • Level 65
Phoenix Strike deals +147 Fire damage to melee attackers
  • Level 70
Phoenix Strike deals +161 Fire damage to melee attackers
  • Level 75
Phoenix Strike deals +175 Fire damage to melee attackers
  • Level 80
Phoenix Strike deals +189 Fire damage to melee attackers
  • Level 85
Phoenix Strike deals +203 Fire damage to melee attackers
  • Level 90
Phoenix Strike deals +217 Fire damage to melee attackers
  • Level 95
Phoenix Strike deals +231 Fire damage to melee attackers
  • Level 100
Phoenix Strike deals +245 Fire damage to melee attackers
Level 100 - Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds OffHand

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  • Level 10
Double Hit costs -2 Power and makes the target 3% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 20
Double Hit costs -4 Power and makes the target 4% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 30
Double Hit costs -6 Power and makes the target 5% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 40
Double Hit costs -8 Power and makes the target 6% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 50
Double Hit costs -10 Power and makes the target 7% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 60
Double Hit costs -12 Power and makes the target 8% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 70
Double Hit costs -14 Power and makes the target 9% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 80
Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 90
Double Hit costs -18 Power and makes the target 11% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 100
Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds
of Efficient Thrusting Level 100 - Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second Head, Necklace

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  • Level 5
Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
  • Level 10
Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
  • Level 15
Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
  • Level 20
Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
  • Level 25
Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
  • Level 30
Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
  • Level 35
Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
  • Level 40
Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
  • Level 45
Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
  • Level 50
Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
  • Level 55
Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
  • Level 60
Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
  • Level 65
Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
  • Level 70
Headcracker and Strategic Thrust deal +18% damage and reuse timer is -1 second
  • Level 75
Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
  • Level 80
Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
  • Level 85
Headcracker and Strategic Thrust deal +24% damage and reuse timer is -1 second
  • Level 90
Headcracker and Strategic Thrust deal +26% damage and reuse timer is -1 second
  • Level 95
Headcracker and Strategic Thrust deal +28% damage and reuse timer is -1 second
  • Level 100
Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second
of Defensive Staff Fighting Level 100 - Suppress and Deflective Spin Damage +45% Chest, MainHand

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  • Level 5
Suppress and Deflective Spin Damage +7%
  • Level 10
Suppress and Deflective Spin Damage +9%
  • Level 15
Suppress and Deflective Spin Damage +11%
  • Level 20
Suppress and Deflective Spin Damage +13%
  • Level 25
Suppress and Deflective Spin Damage +15%
  • Level 30
Suppress and Deflective Spin Damage +17%
  • Level 35
Suppress and Deflective Spin Damage +19%
  • Level 40
Suppress and Deflective Spin Damage +21%
  • Level 45
Suppress and Deflective Spin Damage +23%
  • Level 50
Suppress and Deflective Spin Damage +25%
  • Level 55
Suppress and Deflective Spin Damage +27%
  • Level 60
Suppress and Deflective Spin Damage +29%
  • Level 65
Suppress and Deflective Spin Damage +31%
  • Level 70
Suppress and Deflective Spin Damage +33%
  • Level 75
Suppress and Deflective Spin Damage +35%
  • Level 80
Suppress and Deflective Spin Damage +37%
  • Level 85
Suppress and Deflective Spin Damage +39%
  • Level 90
Suppress and Deflective Spin Damage +41%
  • Level 95
Suppress and Deflective Spin Damage +43%
  • Level 100
Suppress and Deflective Spin Damage +45%
of Hot Hits Level 100 - Double Hit ignites the target, dealing 246 Fire damage over 12 seconds Head, Legs

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  • Level 5
Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
  • Level 10
Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
  • Level 15
Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
  • Level 20
Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
  • Level 25
Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
  • Level 30
Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
  • Level 35
Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
  • Level 40
Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
  • Level 45
Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
  • Level 50
Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
  • Level 55
Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
  • Level 60
Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
  • Level 65
Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
  • Level 70
Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
  • Level 75
Double Hit ignites the target, dealing 186 Fire damage over 12 seconds
  • Level 80
Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
  • Level 85
Double Hit ignites the target, dealing 210 Fire damage over 12 seconds
  • Level 90
Double Hit ignites the target, dealing 222 Fire damage over 12 seconds
  • Level 95
Double Hit ignites the target, dealing 234 Fire damage over 12 seconds
  • Level 100
Double Hit ignites the target, dealing 246 Fire damage over 12 seconds
of Cold Blocking Level 100 - Blocking Stance boosts your Cold Damage +7.75% for 30 seconds Legs, Ring

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  • Level 5
Blocking Stance boosts your Cold Damage +3% for 30 seconds
  • Level 10
Blocking Stance boosts your Cold Damage +3.25% for 30 seconds
  • Level 15
Blocking Stance boosts your Cold Damage +3.5% for 30 seconds
  • Level 20
Blocking Stance boosts your Cold Damage +3.75% for 30 seconds
  • Level 25
Blocking Stance boosts your Cold Damage +4% for 30 seconds
  • Level 30
Blocking Stance boosts your Cold Damage +4.25% for 30 seconds
  • Level 35
Blocking Stance boosts your Cold Damage +4.5% for 30 seconds
  • Level 40
Blocking Stance boosts your Cold Damage +4.75% for 30 seconds
  • Level 45
Blocking Stance boosts your Cold Damage +5% for 30 seconds
  • Level 50
Blocking Stance boosts your Cold Damage +5.25% for 30 seconds
  • Level 55
Blocking Stance boosts your Cold Damage +5.5% for 30 seconds
  • Level 60
Blocking Stance boosts your Cold Damage +5.75% for 30 seconds
  • Level 65
Blocking Stance boosts your Cold Damage +6% for 30 seconds
  • Level 70
Blocking Stance boosts your Cold Damage +6.25% for 30 seconds
  • Level 75
Blocking Stance boosts your Cold Damage +6.5% for 30 seconds
  • Level 80
Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
  • Level 85
Blocking Stance boosts your Cold Damage +7% for 30 seconds
  • Level 90
Blocking Stance boosts your Cold Damage +7.25% for 30 seconds
  • Level 95
Blocking Stance boosts your Cold Damage +7.5% for 30 seconds
  • Level 100
Blocking Stance boosts your Cold Damage +7.75% for 30 seconds
of Concussive Cracking Level 100 - Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds MainHand

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  • Level 5
Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 10
Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 15
Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 20
Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 25
Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 30
Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 35
Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 40
Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 45
Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 50
Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 55
Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 60
Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 65
Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 70
Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 75
Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 80
Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 85
Double Hit deals +38% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 90
Double Hit deals +40% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 95
Double Hit deals +42% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 100
Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds
of Lunging Level 100 - Lunge deals +55% damage to health and armor Legs, MainHand

Click Expand to reveal

  • Level 5
Lunge deals +7% damage to health and armor
  • Level 10
Lunge deals +9% damage to health and armor
  • Level 15
Lunge deals +11% damage to health and armor
  • Level 20
Lunge deals +13% damage to health and armor
  • Level 25
Lunge deals +15% damage to health and armor
  • Level 30
Lunge deals +17% damage to health and armor
  • Level 35
Lunge deals +19% damage to health and armor
  • Level 40
Lunge deals +21% damage to health and armor
  • Level 45
Lunge deals +23% damage to health and armor
  • Level 50
Lunge deals +25% damage to health and armor
  • Level 55
Lunge deals +28% damage to health and armor
  • Level 60
Lunge deals +31% damage to health and armor
  • Level 65
Lunge deals +34% damage to health and armor
  • Level 70
Lunge deals +37% damage to health and armor
  • Level 75
Lunge deals +40% damage to health and armor
  • Level 80
Lunge deals +43% damage to health and armor
  • Level 85
Lunge deals +46% damage to health and armor
  • Level 90
Lunge deals +49% damage to health and armor
  • Level 95
Lunge deals +52% damage to health and armor
  • Level 100
Lunge deals +55% damage to health and armor
of Group-Lunging Level 100 - Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds Hands

Click Expand to reveal

  • Level 5
Lunge hits all enemies within 7 meters and deals +25 damage to health and armor, but reuse timer is +2 seconds
  • Level 10
Lunge hits all enemies within 7 meters and deals +35 damage to health and armor, but reuse timer is +2 seconds
  • Level 15
Lunge hits all enemies within 7 meters and deals +45 damage to health and armor, but reuse timer is +2 seconds
  • Level 20
Lunge hits all enemies within 7 meters and deals +55 damage to health and armor, but reuse timer is +2 seconds
  • Level 25
Lunge hits all enemies within 7 meters and deals +65 damage to health and armor, but reuse timer is +2 seconds
  • Level 30
Lunge hits all enemies within 7 meters and deals +75 damage to health and armor, but reuse timer is +2 seconds
  • Level 35
Lunge hits all enemies within 7 meters and deals +85 damage to health and armor, but reuse timer is +2 seconds
  • Level 40
Lunge hits all enemies within 7 meters and deals +95 damage to health and armor, but reuse timer is +2 seconds
  • Level 45
Lunge hits all enemies within 7 meters and deals +105 damage to health and armor, but reuse timer is +2 seconds
  • Level 50
Lunge hits all enemies within 7 meters and deals +115 damage to health and armor, but reuse timer is +2 seconds
  • Level 55
Lunge hits all enemies within 7 meters and deals +125 damage to health and armor, but reuse timer is +2 seconds
  • Level 60
Lunge hits all enemies within 7 meters and deals +135 damage to health and armor, but reuse timer is +2 seconds
  • Level 65
Lunge hits all enemies within 7 meters and deals +145 damage to health and armor, but reuse timer is +2 seconds
  • Level 70
Lunge hits all enemies within 7 meters and deals +155 damage to health and armor, but reuse timer is +2 seconds
  • Level 75
Lunge hits all enemies within 7 meters and deals +165 damage to health and armor, but reuse timer is +2 seconds
  • Level 80
Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds
  • Level 85
Lunge hits all enemies within 7 meters and deals +185 damage to health and armor, but reuse timer is +2 seconds
  • Level 90
Lunge hits all enemies within 7 meters and deals +195 damage to health and armor, but reuse timer is +2 seconds
  • Level 95
Lunge hits all enemies within 7 meters and deals +205 damage to health and armor, but reuse timer is +2 seconds
  • Level 100
Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds
of Bloody Redirection Level 100 - Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds Chest, OffHand

Click Expand to reveal

  • Level 5
Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds
  • Level 10
Redirect causes target to bleed, dealing 64 Trauma damage over 8 seconds
  • Level 15
Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds
  • Level 20
Redirect causes target to bleed, dealing 112 Trauma damage over 8 seconds
  • Level 25
Redirect causes target to bleed, dealing 136 Trauma damage over 8 seconds
  • Level 30
Redirect causes target to bleed, dealing 160 Trauma damage over 8 seconds
  • Level 35
Redirect causes target to bleed, dealing 184 Trauma damage over 8 seconds
  • Level 40
Redirect causes target to bleed, dealing 208 Trauma damage over 8 seconds
  • Level 45
Redirect causes target to bleed, dealing 232 Trauma damage over 8 seconds
  • Level 50
Redirect causes target to bleed, dealing 256 Trauma damage over 8 seconds
  • Level 55
Redirect causes target to bleed, dealing 280 Trauma damage over 8 seconds
  • Level 60
Redirect causes target to bleed, dealing 304 Trauma damage over 8 seconds
  • Level 65
Redirect causes target to bleed, dealing 340 Trauma damage over 8 seconds
  • Level 70
Redirect causes target to bleed, dealing 376 Trauma damage over 8 seconds
  • Level 75
Redirect causes target to bleed, dealing 412 Trauma damage over 8 seconds
  • Level 80
Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
  • Level 85
Redirect causes target to bleed, dealing 484 Trauma damage over 8 seconds
  • Level 90
Redirect causes target to bleed, dealing 520 Trauma damage over 8 seconds
  • Level 95
Redirect causes target to bleed, dealing 556 Trauma damage over 8 seconds
  • Level 100
Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds
of Knockback Lunges Level 100 - Lunge deals +91 damage and knocks the target backwards Feet

Click Expand to reveal

  • Level 5
Lunge deals +2 damage and knocks the target backwards
  • Level 10
Lunge deals +5 damage and knocks the target backwards
  • Level 15
Lunge deals +8 damage and knocks the target backwards
  • Level 20
Lunge deals +11 damage and knocks the target backwards
  • Level 25
Lunge deals +14 damage and knocks the target backwards
  • Level 30
Lunge deals +17 damage and knocks the target backwards
  • Level 35
Lunge deals +20 damage and knocks the target backwards
  • Level 40
Lunge deals +23 damage and knocks the target backwards
  • Level 45
Lunge deals +26 damage and knocks the target backwards
  • Level 50
Lunge deals +29 damage and knocks the target backwards
  • Level 55
Lunge deals +32 damage and knocks the target backwards
  • Level 60
Lunge deals +35 damage and knocks the target backwards
  • Level 65
Lunge deals +42 damage and knocks the target backwards
  • Level 70
Lunge deals +49 damage and knocks the target backwards
  • Level 75
Lunge deals +56 damage and knocks the target backwards
  • Level 80
Lunge deals +63 damage and knocks the target backwards
  • Level 85
Lunge deals +70 damage and knocks the target backwards
  • Level 90
Lunge deals +77 damage and knocks the target backwards
  • Level 95
Lunge deals +84 damage and knocks the target backwards
  • Level 100
Lunge deals +91 damage and knocks the target backwards
of Safe-Lunging Level 100 - Lunge causes the next attack that hits you to deal 37 less damage OffHand, Ring

Click Expand to reveal

  • Level 5
Lunge causes the next attack that hits you to deal 10 less damage
  • Level 10
Lunge causes the next attack that hits you to deal 11 less damage
  • Level 15
Lunge causes the next attack that hits you to deal 12 less damage
  • Level 20
Lunge causes the next attack that hits you to deal 13 less damage
  • Level 25
Lunge causes the next attack that hits you to deal 14 less damage
  • Level 30
Lunge causes the next attack that hits you to deal 15 less damage
  • Level 35
Lunge causes the next attack that hits you to deal 16 less damage
  • Level 40
Lunge causes the next attack that hits you to deal 17 less damage
  • Level 45
Lunge causes the next attack that hits you to deal 18 less damage
  • Level 50
Lunge causes the next attack that hits you to deal 19 less damage
  • Level 55
Lunge causes the next attack that hits you to deal 20 less damage
  • Level 60
Lunge causes the next attack that hits you to deal 21 less damage
  • Level 65
Lunge causes the next attack that hits you to deal 23 less damage
  • Level 70
Lunge causes the next attack that hits you to deal 25 less damage
  • Level 75
Lunge causes the next attack that hits you to deal 27 less damage
  • Level 80
Lunge causes the next attack that hits you to deal 29 less damage
  • Level 85
Lunge causes the next attack that hits you to deal 31 less damage
  • Level 90
Lunge causes the next attack that hits you to deal 33 less damage
  • Level 95
Lunge causes the next attack that hits you to deal 35 less damage
  • Level 100
Lunge causes the next attack that hits you to deal 37 less damage
of Healthy Deflection Level 100 - Deflective Spin heals 330 Health over 15 seconds Legs, Necklace

Click Expand to reveal

  • Level 5
Deflective Spin heals 45 Health over 15 seconds
  • Level 10
Deflective Spin heals 60 Health over 15 seconds
  • Level 15
Deflective Spin heals 75 Health over 15 seconds
  • Level 20
Deflective Spin heals 90 Health over 15 seconds
  • Level 25
Deflective Spin heals 105 Health over 15 seconds
  • Level 30
Deflective Spin heals 120 Health over 15 seconds
  • Level 35
Deflective Spin heals 135 Health over 15 seconds
  • Level 40
Deflective Spin heals 150 Health over 15 seconds
  • Level 45
Deflective Spin heals 165 Health over 15 seconds
  • Level 50
Deflective Spin heals 180 Health over 15 seconds
  • Level 55
Deflective Spin heals 195 Health over 15 seconds
  • Level 60
Deflective Spin heals 210 Health over 15 seconds
  • Level 65
Deflective Spin heals 225 Health over 15 seconds
  • Level 70
Deflective Spin heals 240 Health over 15 seconds
  • Level 75
Deflective Spin heals 255 Health over 15 seconds
  • Level 80
Deflective Spin heals 270 Health over 15 seconds
  • Level 85
Deflective Spin heals 285 Health over 15 seconds
  • Level 90
Deflective Spin heals 300 Health over 15 seconds
  • Level 95
Deflective Spin heals 315 Health over 15 seconds
  • Level 100
Deflective Spin heals 330 Health over 15 seconds
of Deflection Level 100 - Deflective Spin damage +100. Targets' next attack deals -10% damage Head, OffHand

Click Expand to reveal

  • Level 5
Deflective Spin damage +5. Targets' next attack deals -10% damage
  • Level 10
Deflective Spin damage +10. Targets' next attack deals -10% damage
  • Level 15
Deflective Spin damage +15. Targets' next attack deals -10% damage
  • Level 20
Deflective Spin damage +20. Targets' next attack deals -10% damage
  • Level 25
Deflective Spin damage +25. Targets' next attack deals -10% damage
  • Level 30
Deflective Spin damage +30. Targets' next attack deals -10% damage
  • Level 35
Deflective Spin damage +35. Targets' next attack deals -10% damage
  • Level 40
Deflective Spin damage +40. Targets' next attack deals -10% damage
  • Level 45
Deflective Spin damage +45. Targets' next attack deals -10% damage
  • Level 50
Deflective Spin damage +50. Targets' next attack deals -10% damage
  • Level 55
Deflective Spin damage +55. Targets' next attack deals -10% damage
  • Level 60
Deflective Spin damage +60. Targets' next attack deals -10% damage
  • Level 65
Deflective Spin damage +65. Targets' next attack deals -10% damage
  • Level 70
Deflective Spin damage +70. Targets' next attack deals -10% damage
  • Level 75
Deflective Spin damage +75. Targets' next attack deals -10% damage
  • Level 80
Deflective Spin damage +80. Targets' next attack deals -10% damage
  • Level 85
Deflective Spin damage +85. Targets' next attack deals -10% damage
  • Level 90
Deflective Spin damage +90. Targets' next attack deals -10% damage
  • Level 95
Deflective Spin damage +95. Targets' next attack deals -10% damage
  • Level 100
Deflective Spin damage +100. Targets' next attack deals -10% damage
Level 100 - Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds Feet, Necklace

Click Expand to reveal

  • Level 5
Deflective Spin restores 6 Health instantly and provides +10 Mitigation from all Elite attacks for 10 seconds
  • Level 10
Deflective Spin restores 10 Health instantly and provides +11 Mitigation from all Elite attacks for 10 seconds
  • Level 15
Deflective Spin restores 14 Health instantly and provides +12 Mitigation from all Elite attacks for 10 seconds
  • Level 20
Deflective Spin restores 18 Health instantly and provides +13 Mitigation from all Elite attacks for 10 seconds
  • Level 25
Deflective Spin restores 22 Health instantly and provides +14 Mitigation from all Elite attacks for 10 seconds
  • Level 30
Deflective Spin restores 26 Health instantly and provides +15 Mitigation from all Elite attacks for 10 seconds
  • Level 35
Deflective Spin restores 30 Health instantly and provides +16 Mitigation from all Elite attacks for 10 seconds
  • Level 40
Deflective Spin restores 34 Health instantly and provides +17 Mitigation from all Elite attacks for 10 seconds
  • Level 45
Deflective Spin restores 38 Health instantly and provides +18 Mitigation from all Elite attacks for 10 seconds
  • Level 50
Deflective Spin restores 42 Health instantly and provides +20 Mitigation from all Elite attacks for 10 seconds
  • Level 55
Deflective Spin restores 46 Health instantly and provides +21 Mitigation from all Elite attacks for 10 seconds
  • Level 60
Deflective Spin restores 50 Health instantly and provides +23 Mitigation from all Elite attacks for 10 seconds
  • Level 65
Deflective Spin restores 54 Health instantly and provides +24 Mitigation from all Elite attacks for 10 seconds
  • Level 70
Deflective Spin restores 58 Health instantly and provides +26 Mitigation from all Elite attacks for 10 seconds
  • Level 75
Deflective Spin restores 62 Health instantly and provides +27 Mitigation from all Elite attacks for 10 seconds
  • Level 80
Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds
  • Level 85
Deflective Spin restores 70 Health instantly and provides +31 Mitigation from all Elite attacks for 10 seconds
  • Level 90
Deflective Spin restores 74 Health instantly and provides +33 Mitigation from all Elite attacks for 10 seconds
  • Level 95
Deflective Spin restores 78 Health instantly and provides +35 Mitigation from all Elite attacks for 10 seconds
  • Level 100
Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds
Level 100 - Deflective Spin gives you +22% Projectile Evasion for 15 seconds Ring

Click Expand to reveal

  • Level 5
Deflective Spin gives you +3% Projectile Evasion for 15 seconds
  • Level 10
Deflective Spin gives you +4% Projectile Evasion for 15 seconds
  • Level 15
Deflective Spin gives you +5% Projectile Evasion for 15 seconds
  • Level 20
Deflective Spin gives you +6% Projectile Evasion for 15 seconds
  • Level 25
Deflective Spin gives you +7% Projectile Evasion for 15 seconds
  • Level 30
Deflective Spin gives you +8% Projectile Evasion for 15 seconds
  • Level 35
Deflective Spin gives you +9% Projectile Evasion for 15 seconds
  • Level 40
Deflective Spin gives you +10% Projectile Evasion for 15 seconds
  • Level 45
Deflective Spin gives you +11% Projectile Evasion for 15 seconds
  • Level 50
Deflective Spin gives you +12% Projectile Evasion for 15 seconds
  • Level 55
Deflective Spin gives you +13% Projectile Evasion for 15 seconds
  • Level 60
Deflective Spin gives you +14% Projectile Evasion for 15 seconds
  • Level 65
Deflective Spin gives you +15% Projectile Evasion for 15 seconds
  • Level 70
Deflective Spin gives you +16% Projectile Evasion for 15 seconds
  • Level 75
Deflective Spin gives you +17% Projectile Evasion for 15 seconds
  • Level 80
Deflective Spin gives you +18% Projectile Evasion for 15 seconds
  • Level 85
Deflective Spin gives you +19% Projectile Evasion for 15 seconds
  • Level 90
Deflective Spin gives you +20% Projectile Evasion for 15 seconds
  • Level 95
Deflective Spin gives you +21% Projectile Evasion for 15 seconds
  • Level 100
Deflective Spin gives you +22% Projectile Evasion for 15 seconds
of Accurate Pinning Level 100 - Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have) Necklace

Click Expand to reveal

  • Level 10
Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 80
Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 90
Pin deals +135 damage and has +27 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 100
Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)
Level 100 - Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63) Head, Chest

Click Expand to reveal

  • Level 5
Blocking Stance increases your Max Health +6 for 30 seconds (and heals you for 6)
  • Level 10
Blocking Stance increases your Max Health +9 for 30 seconds (and heals you for 9)
  • Level 15
Blocking Stance increases your Max Health +12 for 30 seconds (and heals you for 12)
  • Level 20
Blocking Stance increases your Max Health +15 for 30 seconds (and heals you for 15)
  • Level 25
Blocking Stance increases your Max Health +18 for 30 seconds (and heals you for 18)
  • Level 30
Blocking Stance increases your Max Health +21 for 30 seconds (and heals you for 21)
  • Level 35
Blocking Stance increases your Max Health +24 for 30 seconds (and heals you for 24)
  • Level 40
Blocking Stance increases your Max Health +27 for 30 seconds (and heals you for 27)
  • Level 45
Blocking Stance increases your Max Health +30 for 30 seconds (and heals you for 30)
  • Level 50
Blocking Stance increases your Max Health +33 for 30 seconds (and heals you for 33)
  • Level 55
Blocking Stance increases your Max Health +36 for 30 seconds (and heals you for 36)
  • Level 60
Blocking Stance increases your Max Health +39 for 30 seconds (and heals you for 39)
  • Level 65
Blocking Stance increases your Max Health +42 for 30 seconds (and heals you for 42)
  • Level 70
Blocking Stance increases your Max Health +45 for 30 seconds (and heals you for 45)
  • Level 75
Blocking Stance increases your Max Health +48 for 30 seconds (and heals you for 48)
  • Level 80
Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)
  • Level 85
Blocking Stance increases your Max Health +54 for 30 seconds (and heals you for 54)
  • Level 90
Blocking Stance increases your Max Health +57 for 30 seconds (and heals you for 57)
  • Level 95
Blocking Stance increases your Max Health +60 for 30 seconds (and heals you for 60)
  • Level 100
Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63)
of Mind-Body Arts Level 100 - Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds MainHand, Necklace

Click Expand to reveal

  • Level 5
Blocking Stance boosts your Psychic Damage +3% for 30 seconds
  • Level 10
Blocking Stance boosts your Psychic Damage +3.25% for 30 seconds
  • Level 15
Blocking Stance boosts your Psychic Damage +3.5% for 30 seconds
  • Level 20
Blocking Stance boosts your Psychic Damage +3.75% for 30 seconds
  • Level 25
Blocking Stance boosts your Psychic Damage +4% for 30 seconds
  • Level 30
Blocking Stance boosts your Psychic Damage +4.25% for 30 seconds
  • Level 35
Blocking Stance boosts your Psychic Damage +4.5% for 30 seconds
  • Level 40
Blocking Stance boosts your Psychic Damage +4.75% for 30 seconds
  • Level 45
Blocking Stance boosts your Psychic Damage +5% for 30 seconds
  • Level 50
Blocking Stance boosts your Psychic Damage +5.25% for 30 seconds
  • Level 55
Blocking Stance boosts your Psychic Damage +5.5% for 30 seconds
  • Level 60
Blocking Stance boosts your Psychic Damage +5.75% for 30 seconds
  • Level 65
Blocking Stance boosts your Psychic Damage +6% for 30 seconds
  • Level 70
Blocking Stance boosts your Psychic Damage +6.25% for 30 seconds
  • Level 75
Blocking Stance boosts your Psychic Damage +6.5% for 30 seconds
  • Level 80
Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
  • Level 85
Blocking Stance boosts your Psychic Damage +7% for 30 seconds
  • Level 90
Blocking Stance boosts your Psychic Damage +7.25% for 30 seconds
  • Level 95
Blocking Stance boosts your Psychic Damage +7.5% for 30 seconds
  • Level 100
Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds
Level 100 - For 60 seconds after using Blocking Stance, First Aid heals you +92 Hands, Feet

Click Expand to reveal

  • Level 5
For 60 seconds after using Blocking Stance, First Aid heals you +11
  • Level 10
For 60 seconds after using Blocking Stance, First Aid heals you +14
  • Level 15
For 60 seconds after using Blocking Stance, First Aid heals you +17
  • Level 20
For 60 seconds after using Blocking Stance, First Aid heals you +20
  • Level 25
For 60 seconds after using Blocking Stance, First Aid heals you +23
  • Level 30
For 60 seconds after using Blocking Stance, First Aid heals you +26
  • Level 35
For 60 seconds after using Blocking Stance, First Aid heals you +29
  • Level 40
For 60 seconds after using Blocking Stance, First Aid heals you +32
  • Level 45
For 60 seconds after using Blocking Stance, First Aid heals you +35
  • Level 50
For 60 seconds after using Blocking Stance, First Aid heals you +38
  • Level 55
For 60 seconds after using Blocking Stance, First Aid heals you +41
  • Level 60
For 60 seconds after using Blocking Stance, First Aid heals you +44
  • Level 65
For 60 seconds after using Blocking Stance, First Aid heals you +50
  • Level 70
For 60 seconds after using Blocking Stance, First Aid heals you +56
  • Level 75
For 60 seconds after using Blocking Stance, First Aid heals you +62
  • Level 80
For 60 seconds after using Blocking Stance, First Aid heals you +68
  • Level 85
For 60 seconds after using Blocking Stance, First Aid heals you +74
  • Level 90
For 60 seconds after using Blocking Stance, First Aid heals you +80
  • Level 95
For 60 seconds after using Blocking Stance, First Aid heals you +86
  • Level 100
For 60 seconds after using Blocking Stance, First Aid heals you +92
Level 100 - Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more Head, Necklace

Click Expand to reveal

  • Level 10
Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +2 more
  • Level 20
Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +4 more
  • Level 30
Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +6 more
  • Level 40
Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +7 more
  • Level 50
Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +8 more
  • Level 60
Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +9 more
  • Level 70
Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +11 more
  • Level 80
Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
  • Level 90
Blocking Stance mitigates +13 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +13 more
  • Level 100
Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more
of Redirection Level 100 - Redirect Damage +124% Legs, MainHand

Click Expand to reveal

  • Level 5
Redirect Damage +10%
  • Level 10
Redirect Damage +16%
  • Level 15
Redirect Damage +22%
  • Level 20
Redirect Damage +28%
  • Level 25
Redirect Damage +34%
  • Level 30
Redirect Damage +40%
  • Level 35
Redirect Damage +46%
  • Level 40
Redirect Damage +52%
  • Level 45
Redirect Damage +58%
  • Level 50
Redirect Damage +64%
  • Level 55
Redirect Damage +70%
  • Level 60
Redirect Damage +76%
  • Level 65
Redirect Damage +82%
  • Level 70
Redirect Damage +88%
  • Level 75
Redirect Damage +94%
  • Level 80
Redirect Damage +100%
  • Level 85
Redirect Damage +106%
  • Level 90
Redirect Damage +112%
  • Level 95
Redirect Damage +118%
  • Level 100
Redirect Damage +124%
Level 100 - For 60 seconds after using Redirect, First Aid heals you +99 Hands, Feet

Click Expand to reveal

  • Level 30
For 60 seconds after using Redirect, First Aid heals you +15
  • Level 35
For 60 seconds after using Redirect, First Aid heals you +21
  • Level 40
For 60 seconds after using Redirect, First Aid heals you +27
  • Level 45
For 60 seconds after using Redirect, First Aid heals you +33
  • Level 50
For 60 seconds after using Redirect, First Aid heals you +39
  • Level 55
For 60 seconds after using Redirect, First Aid heals you +45
  • Level 60
For 60 seconds after using Redirect, First Aid heals you +51
  • Level 65
For 60 seconds after using Redirect, First Aid heals you +57
  • Level 70
For 60 seconds after using Redirect, First Aid heals you +63
  • Level 75
For 60 seconds after using Redirect, First Aid heals you +69
  • Level 80
For 60 seconds after using Redirect, First Aid heals you +75
  • Level 85
For 60 seconds after using Redirect, First Aid heals you +81
  • Level 90
For 60 seconds after using Redirect, First Aid heals you +87
  • Level 95
For 60 seconds after using Redirect, First Aid heals you +93
  • Level 100
For 60 seconds after using Redirect, First Aid heals you +99
of Potent Redirection Level 100 - Redirect generates no Rage, reduces Rage by 1560, and taunts -960 Ring, Necklace

Click Expand to reveal

  • Level 5
Redirect generates no Rage, reduces Rage by 100, and taunts -105
  • Level 10
Redirect generates no Rage, reduces Rage by 160, and taunts -150
  • Level 15
Redirect generates no Rage, reduces Rage by 220, and taunts -195
  • Level 20
Redirect generates no Rage, reduces Rage by 280, and taunts -240
  • Level 25
Redirect generates no Rage, reduces Rage by 340, and taunts -285
  • Level 30
Redirect generates no Rage, reduces Rage by 400, and taunts -330
  • Level 35
Redirect generates no Rage, reduces Rage by 460, and taunts -375
  • Level 40
Redirect generates no Rage, reduces Rage by 520, and taunts -420
  • Level 45
Redirect generates no Rage, reduces Rage by 580, and taunts -465
  • Level 50
Redirect generates no Rage, reduces Rage by 640, and taunts -510
  • Level 55
Redirect generates no Rage, reduces Rage by 700, and taunts -555
  • Level 60
Redirect generates no Rage, reduces Rage by 760, and taunts -600
  • Level 65
Redirect generates no Rage, reduces Rage by 860, and taunts -645
  • Level 70
Redirect generates no Rage, reduces Rage by 960, and taunts -690
  • Level 75
Redirect generates no Rage, reduces Rage by 1060, and taunts -735
  • Level 80
Redirect generates no Rage, reduces Rage by 1160, and taunts -780
  • Level 85
Redirect generates no Rage, reduces Rage by 1260, and taunts -825
  • Level 90
Redirect generates no Rage, reduces Rage by 1360, and taunts -870
  • Level 95
Redirect generates no Rage, reduces Rage by 1460, and taunts -915
  • Level 100
Redirect generates no Rage, reduces Rage by 1560, and taunts -960
Level 100 - Redirect deals +84 damage and stuns the target Hands

Click Expand to reveal

  • Level 5
Redirect deals +3 damage and stuns the target
  • Level 10
Redirect deals +6 damage and stuns the target
  • Level 15
Redirect deals +9 damage and stuns the target
  • Level 20
Redirect deals +12 damage and stuns the target
  • Level 25
Redirect deals +15 damage and stuns the target
  • Level 30
Redirect deals +18 damage and stuns the target
  • Level 35
Redirect deals +21 damage and stuns the target
  • Level 40
Redirect deals +24 damage and stuns the target
  • Level 45
Redirect deals +27 damage and stuns the target
  • Level 50
Redirect deals +30 damage and stuns the target
  • Level 55
Redirect deals +33 damage and stuns the target
  • Level 60
Redirect deals +36 damage and stuns the target
  • Level 65
Redirect deals +42 damage and stuns the target
  • Level 70
Redirect deals +48 damage and stuns the target
  • Level 75
Redirect deals +54 damage and stuns the target
  • Level 80
Redirect deals +60 damage and stuns the target
  • Level 85
Redirect deals +66 damage and stuns the target
  • Level 90
Redirect deals +72 damage and stuns the target
  • Level 95
Redirect deals +78 damage and stuns the target
  • Level 100
Redirect deals +84 damage and stuns the target
of Strategic Thrusts Level 100 - Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable Legs, MainHand

Click Expand to reveal

  • Level 5
Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
  • Level 10
Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable
  • Level 15
Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable
  • Level 20
Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable
  • Level 25
Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
  • Level 30
Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable
  • Level 35
Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable
  • Level 40
Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
  • Level 45
Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
  • Level 50
Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
  • Level 55
Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
  • Level 60
Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
  • Level 65
Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable
  • Level 70
Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable
  • Level 75
Strategic Thrust deals +45% damage, plus 40% more damage if the target is Vulnerable
  • Level 80
Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
  • Level 85
Strategic Thrust deals +51% damage, plus 45% more damage if the target is Vulnerable
  • Level 90
Strategic Thrust deals +54% damage, plus 45% more damage if the target is Vulnerable
  • Level 95
Strategic Thrust deals +57% damage, plus 45% more damage if the target is Vulnerable
  • Level 100
Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable
Level 100 - Strategic Thrust and Lunge Damage +39% Head, OffHand

Click Expand to reveal

  • Level 5
Strategic Thrust and Lunge Damage +10%
  • Level 10
Strategic Thrust and Lunge Damage +11%
  • Level 15
Strategic Thrust and Lunge Damage +12%
  • Level 20
Strategic Thrust and Lunge Damage +13%
  • Level 25
Strategic Thrust and Lunge Damage +14%
  • Level 30
Strategic Thrust and Lunge Damage +15%
  • Level 35
Strategic Thrust and Lunge Damage +16%
  • Level 40
Strategic Thrust and Lunge Damage +17%
  • Level 45
Strategic Thrust and Lunge Damage +18%
  • Level 50
Strategic Thrust and Lunge Damage +19%
  • Level 55
Strategic Thrust and Lunge Damage +21%
  • Level 60
Strategic Thrust and Lunge Damage +23%
  • Level 65
Strategic Thrust and Lunge Damage +25%
  • Level 70
Strategic Thrust and Lunge Damage +27%
  • Level 75
Strategic Thrust and Lunge Damage +29%
  • Level 80
Strategic Thrust and Lunge Damage +31%
  • Level 85
Strategic Thrust and Lunge Damage +33%
  • Level 90
Strategic Thrust and Lunge Damage +35%
  • Level 95
Strategic Thrust and Lunge Damage +37%
  • Level 100
Strategic Thrust and Lunge Damage +39%
of Opportunistic Vulnerabilities Level 100 - If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you Chest, Hands

Click Expand to reveal

  • Level 5
If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
  • Level 10
If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
  • Level 15
If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
  • Level 20
If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
  • Level 25
If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
  • Level 30
If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
  • Level 35
If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
  • Level 40
If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
  • Level 45
If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
  • Level 50
If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
  • Level 55
If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
  • Level 60
If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
  • Level 65
If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
  • Level 70
If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
  • Level 75
If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you
  • Level 80
If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
  • Level 85
If Strategic Thrust is used on a Vulnerable target, it deals +120 damage and restores 85 Health to you
  • Level 90
If Strategic Thrust is used on a Vulnerable target, it deals +127 damage and restores 90 Health to you
  • Level 95
If Strategic Thrust is used on a Vulnerable target, it deals +134 damage and restores 95 Health to you
  • Level 100
If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you
of Heedfulness Level 100 - Heed The Stick Damage +77% Legs, MainHand

Click Expand to reveal

  • Level 5
Heed The Stick Damage +10%
  • Level 10
Heed The Stick Damage +13%
  • Level 15
Heed The Stick Damage +16%
  • Level 20
Heed The Stick Damage +19%
  • Level 25
Heed The Stick Damage +22%
  • Level 30
Heed The Stick Damage +25%
  • Level 35
Heed The Stick Damage +28%
  • Level 40
Heed The Stick Damage +31%
  • Level 45
Heed The Stick Damage +34%
  • Level 50
Heed The Stick Damage +37%
  • Level 55
Heed The Stick Damage +41%
  • Level 60
Heed The Stick Damage +45%
  • Level 65
Heed The Stick Damage +49%
  • Level 70
Heed The Stick Damage +53%
  • Level 75
Heed The Stick Damage +56.99%
  • Level 80
Heed The Stick Damage +61%
  • Level 85
Heed The Stick Damage +65%
  • Level 90
Heed The Stick Damage +68.99%
  • Level 95
Heed The Stick Damage +73%
  • Level 100
Heed The Stick Damage +77%
of Potent Heeding Level 100 - Heed The Stick deals +16% Damage and Taunts +1200 Chest, Head

Click Expand to reveal

  • Level 5
Heed The Stick deals +1% Damage and Taunts +60
  • Level 10
Heed The Stick deals +2% Damage and Taunts +120
  • Level 15
Heed The Stick deals +3% Damage and Taunts +180
  • Level 20
Heed The Stick deals +4% Damage and Taunts +240
  • Level 25
Heed The Stick deals +5% Damage and Taunts +300
  • Level 30
Heed The Stick deals +6% Damage and Taunts +360
  • Level 35
Heed The Stick deals +7% Damage and Taunts +420
  • Level 40
Heed The Stick deals +8% Damage and Taunts +480
  • Level 45
Heed The Stick deals +9% Damage and Taunts +540
  • Level 50
Heed The Stick deals +10% Damage and Taunts +600
  • Level 55
Heed The Stick deals +11% Damage and Taunts +660
  • Level 60
Heed The Stick deals +12% Damage and Taunts +720
  • Level 65
Heed The Stick deals +13% Damage and Taunts +780
  • Level 70
Heed The Stick deals +14% Damage and Taunts +840
  • Level 75
Heed The Stick deals +15% Damage and Taunts +900
  • Level 80
Heed The Stick deals +16% Damage and Taunts +960
  • Level 85
Heed The Stick deals +16% Damage and Taunts +1020
  • Level 90
Heed The Stick deals +16% Damage and Taunts +1080
  • Level 95
Heed The Stick deals +16% Damage and Taunts +1140
  • Level 100
Heed The Stick deals +16% Damage and Taunts +1200
of Healthy Heeding Level 100 - Heed The Stick heals you for 36 health (or armor if health is full) Hands, Necklace

Click Expand to reveal

  • Level 5
Heed The Stick heals you for 5 health (or armor if health is full)
  • Level 10
Heed The Stick heals you for 6 health (or armor if health is full)
  • Level 15
Heed The Stick heals you for 7 health (or armor if health is full)
  • Level 20
Heed The Stick heals you for 8 health (or armor if health is full)
  • Level 25
Heed The Stick heals you for 9 health (or armor if health is full)
  • Level 30
Heed The Stick heals you for 10 health (or armor if health is full)
  • Level 35
Heed The Stick heals you for 11 health (or armor if health is full)
  • Level 40
Heed The Stick heals you for 12 health (or armor if health is full)
  • Level 45
Heed The Stick heals you for 14 health (or armor if health is full)
  • Level 50
Heed The Stick heals you for 16 health (or armor if health is full)
  • Level 55
Heed The Stick heals you for 18 health (or armor if health is full)
  • Level 60
Heed The Stick heals you for 20 health (or armor if health is full)
  • Level 65
Heed The Stick heals you for 22 health (or armor if health is full)
  • Level 70
Heed The Stick heals you for 24 health (or armor if health is full)
  • Level 75
Heed The Stick heals you for 26 health (or armor if health is full)
  • Level 80
Heed The Stick heals you for 28 health (or armor if health is full)
  • Level 85
Heed The Stick heals you for 30 health (or armor if health is full)
  • Level 90
Heed The Stick heals you for 32 health (or armor if health is full)
  • Level 95
Heed The Stick heals you for 34 health (or armor if health is full)
  • Level 100
Heed The Stick heals you for 36 health (or armor if health is full)
of Thickheaded Heeding Level 100 - Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds OffHand, Ring

Click Expand to reveal

  • Level 30
Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
  • Level 35
Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
  • Level 40
Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
  • Level 45
Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
  • Level 50
Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
  • Level 55
Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Level 60
Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
  • Level 65
Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
  • Level 70
Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
  • Level 75
Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds
  • Level 80
Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
  • Level 85
Heed The Stick gives you +18 mitigation from direct attacks for 10 seconds
  • Level 90
Heed The Stick gives you +19 mitigation from direct attacks for 10 seconds
  • Level 95
Heed The Stick gives you +20 mitigation from direct attacks for 10 seconds
  • Level 100
Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds
of Headcracking Level 100 - Headcracker Damage +75% Chest, Feet

Click Expand to reveal

  • Level 5
Headcracker Damage +8%
  • Level 10
Headcracker Damage +11%
  • Level 15
Headcracker Damage +14%
  • Level 20
Headcracker Damage +17%
  • Level 25
Headcracker Damage +20%
  • Level 30
Headcracker Damage +23%
  • Level 35
Headcracker Damage +26%
  • Level 40
Headcracker Damage +29%
  • Level 45
Headcracker Damage +32%
  • Level 50
Headcracker Damage +36%
  • Level 55
Headcracker Damage +40%
  • Level 60
Headcracker Damage +44%
  • Level 65
Headcracker Damage +48%
  • Level 70
Headcracker Damage +52%
  • Level 75
Headcracker Damage +56%
  • Level 80
Headcracker Damage +60%
  • Level 85
Headcracker Damage +64%
  • Level 90
Headcracker Damage +67%
  • Level 95
Headcracker Damage +71%
  • Level 100
Headcracker Damage +75%
Level 100 - Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200 Legs, MainHand

Click Expand to reveal

  • Level 5
Headcracker deals +5 damage, generates no Rage, and reduces Rage by 10
  • Level 10
Headcracker deals +10 damage, generates no Rage, and reduces Rage by 20
  • Level 15
Headcracker deals +15 damage, generates no Rage, and reduces Rage by 30
  • Level 20
Headcracker deals +20 damage, generates no Rage, and reduces Rage by 40
  • Level 25
Headcracker deals +25 damage, generates no Rage, and reduces Rage by 50
  • Level 30
Headcracker deals +30 damage, generates no Rage, and reduces Rage by 60
  • Level 35
Headcracker deals +35 damage, generates no Rage, and reduces Rage by 70
  • Level 40
Headcracker deals +40 damage, generates no Rage, and reduces Rage by 80
  • Level 45
Headcracker deals +45 damage, generates no Rage, and reduces Rage by 90
  • Level 50
Headcracker deals +50 damage, generates no Rage, and reduces Rage by 100
  • Level 55
Headcracker deals +55 damage, generates no Rage, and reduces Rage by 110
  • Level 60
Headcracker deals +60 damage, generates no Rage, and reduces Rage by 120
  • Level 65
Headcracker deals +70 damage, generates no Rage, and reduces Rage by 130
  • Level 70
Headcracker deals +80 damage, generates no Rage, and reduces Rage by 140
  • Level 75
Headcracker deals +90 damage, generates no Rage, and reduces Rage by 150
  • Level 80
Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160
  • Level 85
Headcracker deals +110 damage, generates no Rage, and reduces Rage by 170
  • Level 90
Headcracker deals +120 damage, generates no Rage, and reduces Rage by 180
  • Level 95
Headcracker deals +130 damage, generates no Rage, and reduces Rage by 190
  • Level 100
Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200
Uncrackable Level 100 - After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds OffHand

Click Expand to reveal

  • Level 30
After using Headcracker, you take -50% damage from Psychic attacks for 5 seconds
  • Level 35
After using Headcracker, you take -50% damage from Psychic attacks for 6 seconds
  • Level 40
After using Headcracker, you take -50% damage from Psychic attacks for 7 seconds
  • Level 45
After using Headcracker, you take -50% damage from Psychic attacks for 8 seconds
  • Level 50
After using Headcracker, you take -50% damage from Psychic attacks for 9 seconds
  • Level 55
After using Headcracker, you take -50% damage from Psychic attacks for 10 seconds
  • Level 60
After using Headcracker, you take -50% damage from Psychic attacks for 11 seconds
  • Level 65
After using Headcracker, you take -50% damage from Psychic attacks for 12 seconds
  • Level 70
After using Headcracker, you take -50% damage from Psychic attacks for 13 seconds
  • Level 75
After using Headcracker, you take -50% damage from Psychic attacks for 14 seconds
  • Level 80
After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds
  • Level 85
After using Headcracker, you take -53% damage from Psychic attacks for 15 seconds
  • Level 90
After using Headcracker, you take -56% damage from Psychic attacks for 15 seconds
  • Level 95
After using Headcracker, you take -59% damage from Psychic attacks for 15 seconds
  • Level 100
After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds
of Pinning Level 100 - Pin Damage +76% Legs, MainHand

Click Expand to reveal

  • Level 5
Pin Damage +5%
  • Level 10
Pin Damage +8%
  • Level 15
Pin Damage +11%
  • Level 20
Pin Damage +14%
  • Level 25
Pin Damage +17%
  • Level 30
Pin Damage +20%
  • Level 35
Pin Damage +24%
  • Level 40
Pin Damage +28%
  • Level 45
Pin Damage +32%
  • Level 50
Pin Damage +36%
  • Level 55
Pin Damage +40%
  • Level 60
Pin Damage +44%
  • Level 65
Pin Damage +48%
  • Level 70
Pin Damage +52%
  • Level 75
Pin Damage +56%
  • Level 80
Pin Damage +60%
  • Level 85
Pin Damage +64%
  • Level 90
Pin Damage +68%
  • Level 95
Pin Damage +72%
  • Level 100
Pin Damage +76%
Level 100 - Pin generates no Rage and reduces Rage by 1200 Necklace, Ring

Click Expand to reveal

  • Level 5
Pin generates no Rage and reduces Rage by 50
  • Level 10
Pin generates no Rage and reduces Rage by 100
  • Level 15
Pin generates no Rage and reduces Rage by 150
  • Level 20
Pin generates no Rage and reduces Rage by 200
  • Level 25
Pin generates no Rage and reduces Rage by 250
  • Level 30
Pin generates no Rage and reduces Rage by 300
  • Level 35
Pin generates no Rage and reduces Rage by 350
  • Level 40
Pin generates no Rage and reduces Rage by 400
  • Level 45
Pin generates no Rage and reduces Rage by 450
  • Level 50
Pin generates no Rage and reduces Rage by 500
  • Level 55
Pin generates no Rage and reduces Rage by 550
  • Level 60
Pin generates no Rage and reduces Rage by 600
  • Level 65
Pin generates no Rage and reduces Rage by 675
  • Level 70
Pin generates no Rage and reduces Rage by 750
  • Level 75
Pin generates no Rage and reduces Rage by 825
  • Level 80
Pin generates no Rage and reduces Rage by 900
  • Level 85
Pin generates no Rage and reduces Rage by 975
  • Level 90
Pin generates no Rage and reduces Rage by 1050
  • Level 95
Pin generates no Rage and reduces Rage by 1125
  • Level 100
Pin generates no Rage and reduces Rage by 1200
of Agonizing Pins Level 100 - Pin causes target's attacks to deal -62% damage for 5 seconds OffHand

Click Expand to reveal

  • Level 30
Pin causes target's attacks to deal -10% damage for 5 seconds
  • Level 35
Pin causes target's attacks to deal -15% damage for 5 seconds
  • Level 40
Pin causes target's attacks to deal -20% damage for 5 seconds
  • Level 45
Pin causes target's attacks to deal -25% damage for 5 seconds
  • Level 50
Pin causes target's attacks to deal -30% damage for 5 seconds
  • Level 55
Pin causes target's attacks to deal -35% damage for 5 seconds
  • Level 60
Pin causes target's attacks to deal -40% damage for 5 seconds
  • Level 65
Pin causes target's attacks to deal -42% damage for 5 seconds
  • Level 70
Pin causes target's attacks to deal -45% damage for 5 seconds
  • Level 75
Pin causes target's attacks to deal -47% damage for 5 seconds
  • Level 80
Pin causes target's attacks to deal -50% damage for 5 seconds
  • Level 85
Pin causes target's attacks to deal -53% damage for 5 seconds
  • Level 90
Pin causes target's attacks to deal -56% damage for 5 seconds
  • Level 95
Pin causes target's attacks to deal -59% damage for 5 seconds
  • Level 100
Pin causes target's attacks to deal -62% damage for 5 seconds
of The Phoenix Level 100 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you OffHand

Click Expand to reveal

  • Level 35
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 35 Health to you
  • Level 40
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 Health to you
  • Level 45
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 45 Health to you
  • Level 50
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 Health to you
  • Level 55
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
  • Level 60
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you
  • Level 65
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 65 Health to you
  • Level 70
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 Health to you
  • Level 75
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 75 Health to you
  • Level 80
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you
  • Level 85
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 85 Health to you
  • Level 90
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 90 Health to you
  • Level 95
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 95 Health to you
  • Level 100
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you
Level 30 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability MainHand

Click Expand to reveal

  • Level 30
Phoenix Strike deals +10% damage and triggers the target's Vulnerability
of Healthy Suppression Level 100 - Suppress heals you for 57 health OffHand, Ring

Click Expand to reveal

  • Level 5
Suppress heals you for 15 health
  • Level 10
Suppress heals you for 17 health
  • Level 15
Suppress heals you for 19 health
  • Level 20
Suppress heals you for 20 health
  • Level 25
Suppress heals you for 22 health
  • Level 30
Suppress heals you for 24 health
  • Level 35
Suppress heals you for 26 health
  • Level 40
Suppress heals you for 28 health
  • Level 45
Suppress heals you for 30 health
  • Level 50
Suppress heals you for 32 health
  • Level 55
Suppress heals you for 34 health
  • Level 60
Suppress heals you for 36 health
  • Level 65
Suppress heals you for 38 health
  • Level 70
Suppress heals you for 40 health
  • Level 75
Suppress heals you for 42 health
  • Level 80
Suppress heals you for 45 health
  • Level 85
Suppress heals you for 48 health
  • Level 90
Suppress heals you for 51 health
  • Level 95
Suppress heals you for 54 health
  • Level 100
Suppress heals you for 57 health
of Suppression Level 100 - Suppress Damage +60% Ring, MainHand

Click Expand to reveal

  • Level 5
Suppress Damage +7%
  • Level 10
Suppress Damage +9%
  • Level 15
Suppress Damage +11%
  • Level 20
Suppress Damage +13%
  • Level 25
Suppress Damage +15%
  • Level 30
Suppress Damage +18%
  • Level 35
Suppress Damage +21%
  • Level 40
Suppress Damage +24%
  • Level 45
Suppress Damage +27%
  • Level 50
Suppress Damage +30%
  • Level 55
Suppress Damage +33%
  • Level 60
Suppress Damage +36%
  • Level 65
Suppress Damage +39%
  • Level 70
Suppress Damage +42%
  • Level 75
Suppress Damage +45%
  • Level 80
Suppress Damage +48%
  • Level 85
Suppress Damage +51%
  • Level 90
Suppress Damage +54%
  • Level 95
Suppress Damage +56.99%
  • Level 100
Suppress Damage +60%
of Contemplative Suppression Level 100 - Suppress deals +40% damage and causes targets to lose an additional 500 Rage Legs, Necklace

Click Expand to reveal

  • Level 5
Suppress deals +7% damage and causes targets to lose an additional 25 Rage
  • Level 10
Suppress deals +8% damage and causes targets to lose an additional 50 Rage
  • Level 15
Suppress deals +9% damage and causes targets to lose an additional 75 Rage
  • Level 20
Suppress deals +10% damage and causes targets to lose an additional 100 Rage
  • Level 25
Suppress deals +11% damage and causes targets to lose an additional 125 Rage
  • Level 30
Suppress deals +12% damage and causes targets to lose an additional 150 Rage
  • Level 35
Suppress deals +14% damage and causes targets to lose an additional 175 Rage
  • Level 40
Suppress deals +16% damage and causes targets to lose an additional 200 Rage
  • Level 45
Suppress deals +18% damage and causes targets to lose an additional 225 Rage
  • Level 50
Suppress deals +20% damage and causes targets to lose an additional 250 Rage
  • Level 55
Suppress deals +22% damage and causes targets to lose an additional 275 Rage
  • Level 60
Suppress deals +24% damage and causes targets to lose an additional 300 Rage
  • Level 65
Suppress deals +26% damage and causes targets to lose an additional 325 Rage
  • Level 70
Suppress deals +28% damage and causes targets to lose an additional 350 Rage
  • Level 75
Suppress deals +30% damage and causes targets to lose an additional 375 Rage
  • Level 80
Suppress deals +32% damage and causes targets to lose an additional 400 Rage
  • Level 85
Suppress deals +34% damage and causes targets to lose an additional 425 Rage
  • Level 90
Suppress deals +36% damage and causes targets to lose an additional 450 Rage
  • Level 95
Suppress deals +38% damage and causes targets to lose an additional 475 Rage
  • Level 100
Suppress deals +40% damage and causes targets to lose an additional 500 Rage
of Stunning Suppression Level 100 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage. Hands

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  • Level 5
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
  • Level 10
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
  • Level 15
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
  • Level 20
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
  • Level 25
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
  • Level 30
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
  • Level 35
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
  • Level 40
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
  • Level 45
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
  • Level 50
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
  • Level 55
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
  • Level 60
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
  • Level 65
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
  • Level 70
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
  • Level 75
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.
  • Level 80
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
  • Level 85
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +220 damage.
  • Level 90
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +240 damage.
  • Level 95
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +260 damage.
  • Level 100
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage.