Shield/Treasure Effects

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Shield

Prefix Suffix Best Tier Slot All Tiers
of Disrupting Bashes Tier 12 - Disrupting Bash deals +88% damage Hands, OffHand

  • Tier 1
  • Disrupting Bash deals +22% damage
    Tier 2
  • Disrupting Bash deals +28% damage
    Tier 3
  • Disrupting Bash deals +34% damage
    Tier 4
  • Disrupting Bash deals +40% damage
    Tier 5
  • Disrupting Bash deals +46% damage
    Tier 6
  • Disrupting Bash deals +52% damage
    Tier 7
  • Disrupting Bash deals +58% damage
    Tier 8
  • Disrupting Bash deals +64% damage
    Tier 9
  • Disrupting Bash deals +70% damage
    Tier 10
  • Disrupting Bash deals +76% damage
    Tier 11
  • Disrupting Bash deals +82% damage
    Tier 12
  • Disrupting Bash deals +88% damage

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of Fiery Insulation Tier 12 - While using Fire Shield, you take 12 less direct and indirect Cold damage Legs

  • Tier 1
  • While using Fire Shield, you take 1 less direct and indirect Cold damage
    Tier 2
  • While using Fire Shield, you take 2 less direct and indirect Cold damage
    Tier 3
  • While using Fire Shield, you take 3 less direct and indirect Cold damage
    Tier 4
  • While using Fire Shield, you take 4 less direct and indirect Cold damage
    Tier 5
  • While using Fire Shield, you take 5 less direct and indirect Cold damage
    Tier 6
  • While using Fire Shield, you take 6 less direct and indirect Cold damage
    Tier 7
  • While using Fire Shield, you take 7 less direct and indirect Cold damage
    Tier 8
  • While using Fire Shield, you take 8 less direct and indirect Cold damage
    Tier 9
  • While using Fire Shield, you take 9 less direct and indirect Cold damage
    Tier 10
  • While using Fire Shield, you take 10 less direct and indirect Cold damage
    Tier 11
  • While using Fire Shield, you take 11 less direct and indirect Cold damage
    Tier 12
  • While using Fire Shield, you take 12 less direct and indirect Cold damage

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Unpoisonable Tier 5 - Elemental Ward lets you mitigate 50% of all Poison damage for 10 seconds Head

  • Tier 1
  • Elemental Ward lets you mitigate 10% of all Poison damage for 10 seconds
    Tier 2
  • Elemental Ward lets you mitigate 20% of all Poison damage for 10 seconds
    Tier 3
  • Elemental Ward lets you mitigate 30% of all Poison damage for 10 seconds
    Tier 4
  • Elemental Ward lets you mitigate 40% of all Poison damage for 10 seconds
    Tier 5
  • Elemental Ward lets you mitigate 50% of all Poison damage for 10 seconds

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of Sudden Finishes Tier 12 - Finish It has a 50% chance to deal +250 damage Chest, Hands

  • Tier 1
  • Finish It has a 50% chance to deal +30 damage
    Tier 2
  • Finish It has a 50% chance to deal +50 damage
    Tier 3
  • Finish It has a 50% chance to deal +70 damage
    Tier 4
  • Finish It has a 50% chance to deal +90 damage
    Tier 5
  • Finish It has a 50% chance to deal +110 damage
    Tier 6
  • Finish It has a 50% chance to deal +130 damage
    Tier 7
  • Finish It has a 50% chance to deal +150 damage
    Tier 8
  • Finish It has a 50% chance to deal +170 damage
    Tier 9
  • Finish It has a 50% chance to deal +190 damage
    Tier 10
  • Finish It has a 50% chance to deal +210 damage
    Tier 11
  • Finish It has a 50% chance to deal +230 damage
    Tier 12
  • Finish It has a 50% chance to deal +250 damage

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of Fool Fighting Tier 12 - Fight Me You Fools deals +60% damage and taunts +450 Head, OffHand

  • Tier 1
  • Fight Me You Fools deals +5% damage and taunts +25
    Tier 2
  • Fight Me You Fools deals +10% damage and taunts +50
    Tier 3
  • Fight Me You Fools deals +15% damage and taunts +75
    Tier 4
  • Fight Me You Fools deals +20% damage and taunts +100
    Tier 5
  • Fight Me You Fools deals +25% damage and taunts +125
    Tier 6
  • Fight Me You Fools deals +30% damage and taunts +150
    Tier 7
  • Fight Me You Fools deals +35% damage and taunts +200
    Tier 8
  • Fight Me You Fools deals +40% damage and taunts +250
    Tier 9
  • Fight Me You Fools deals +45% damage and taunts +300
    Tier 10
  • Fight Me You Fools deals +50% damage and taunts +350
    Tier 11
  • Fight Me You Fools deals +55% damage and taunts +400
    Tier 12
  • Fight Me You Fools deals +60% damage and taunts +450

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Protective Tier 12 - Slashing Damage Reduction +18 when Shield is active OffHand, MainHand

  • Tier 1
  • Slashing Damage Reduction +1 when Shield is active
    Tier 2
  • Slashing Damage Reduction +2 when Shield is active
    Tier 3
  • Slashing Damage Reduction +4 when Shield is active
    Tier 4
  • Slashing Damage Reduction +5 when Shield is active
    Tier 5
  • Slashing Damage Reduction +7 when Shield is active
    Tier 6
  • Slashing Damage Reduction +8 when Shield is active
    Tier 7
  • Slashing Damage Reduction +10 when Shield is active
    Tier 8
  • Slashing Damage Reduction +11 when Shield is active
    Tier 9
  • Slashing Damage Reduction +12 when Shield is active
    Tier 10
  • Slashing Damage Reduction +14 when Shield is active
    Tier 11
  • Slashing Damage Reduction +16 when Shield is active
    Tier 12
  • Slashing Damage Reduction +18 when Shield is active

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of Stunning Bashes Tier 12 - Stunning Bash deals +108% damage Legs, Hands

  • Tier 1
  • Stunning Bash deals +20% damage
    Tier 2
  • Stunning Bash deals +28% damage
    Tier 3
  • Stunning Bash deals +36% damage
    Tier 4
  • Stunning Bash deals +44% damage
    Tier 5
  • Stunning Bash deals +52% damage
    Tier 6
  • Stunning Bash deals +60% damage
    Tier 7
  • Stunning Bash deals +68% damage
    Tier 8
  • Stunning Bash deals +76% damage
    Tier 9
  • Stunning Bash deals +84% damage
    Tier 10
  • Stunning Bash deals +92% damage
    Tier 11
  • Stunning Bash deals +100% damage
    Tier 12
  • Stunning Bash deals +108% damage

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of Shielding Tier 6 - Shield Mastery Base Damage +35% Head, OffHand

  • Tier 1
  • Shield Mastery Base Damage +10%
    Tier 2
  • Shield Mastery Base Damage +15%
    Tier 3
  • Shield Mastery Base Damage +20%
    Tier 4
  • Shield Mastery Base Damage +25%
    Tier 5
  • Shield Mastery Base Damage +30%
    Tier 6
  • Shield Mastery Base Damage +35%

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Untraumatic Tier 6 - Elemental Ward lets you mitigate 50% of all Trauma damage for 10 seconds Head

  • Tier 1
  • Elemental Ward lets you mitigate 10% of all Trauma damage for 10 seconds
    Tier 2
  • Elemental Ward lets you mitigate 15% of all Trauma damage for 10 seconds
    Tier 3
  • Elemental Ward lets you mitigate 20% of all Trauma damage for 10 seconds
    Tier 4
  • Elemental Ward lets you mitigate 30% of all Trauma damage for 10 seconds
    Tier 5
  • Elemental Ward lets you mitigate 40% of all Trauma damage for 10 seconds
    Tier 6
  • Elemental Ward lets you mitigate 50% of all Trauma damage for 10 seconds

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Evasive Tier 6 - For 10 seconds after using Deflect Arrows, you evade 13% of Melee attacks Necklace, Ring

  • Tier 1
  • For 10 seconds after using Deflect Arrows, you evade 3% of Melee attacks
    Tier 2
  • For 10 seconds after using Deflect Arrows, you evade 5% of Melee attacks
    Tier 3
  • For 10 seconds after using Deflect Arrows, you evade 7% of Melee attacks
    Tier 4
  • For 10 seconds after using Deflect Arrows, you evade 9% of Melee attacks
    Tier 5
  • For 10 seconds after using Deflect Arrows, you evade 11% of Melee attacks
    Tier 6
  • For 10 seconds after using Deflect Arrows, you evade 13% of Melee attacks

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Reinforcing Tier 12 - Reinforce Armor Healing +132 Chest, Ring

  • Tier 1
  • Reinforce Armor Healing +11
    Tier 2
  • Reinforce Armor Healing +22
    Tier 3
  • Reinforce Armor Healing +33
    Tier 4
  • Reinforce Armor Healing +44
    Tier 5
  • Reinforce Armor Healing +55
    Tier 6
  • Reinforce Armor Healing +66
    Tier 7
  • Reinforce Armor Healing +77
    Tier 8
  • Reinforce Armor Healing +88
    Tier 9
  • Reinforce Armor Healing +99
    Tier 10
  • Reinforce Armor Healing +110
    Tier 11
  • Reinforce Armor Healing +121
    Tier 12
  • Reinforce Armor Healing +132

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Tier 12 - Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor Chest, Ring

  • Tier 1
  • Vigorous Defense has a 50% chance to heal you for 8 Health and 8 Armor
    Tier 2
  • Vigorous Defense has a 50% chance to heal you for 16 Health and 16 Armor
    Tier 3
  • Vigorous Defense has a 50% chance to heal you for 24 Health and 24 Armor
    Tier 4
  • Vigorous Defense has a 50% chance to heal you for 32 Health and 32 Armor
    Tier 5
  • Vigorous Defense has a 50% chance to heal you for 40 Health and 40 Armor
    Tier 6
  • Vigorous Defense has a 50% chance to heal you for 48 Health and 48 Armor
    Tier 7
  • Vigorous Defense has a 50% chance to heal you for 56 Health and 56 Armor
    Tier 8
  • Vigorous Defense has a 50% chance to heal you for 64 Health and 64 Armor
    Tier 9
  • Vigorous Defense has a 50% chance to heal you for 72 Health and 72 Armor
    Tier 10
  • Vigorous Defense has a 50% chance to heal you for 80 Health and 80 Armor
    Tier 11
  • Vigorous Defense has a 50% chance to heal you for 88 Health and 88 Armor
    Tier 12
  • Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor

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Tier 12 - Take the Lead heals you for 40 Health Hands, Feet

  • Tier 1
  • Take the Lead heals you for 7 Health
    Tier 2
  • Take the Lead heals you for 10 Health
    Tier 3
  • Take the Lead heals you for 13 Health
    Tier 4
  • Take the Lead heals you for 16 Health
    Tier 5
  • Take the Lead heals you for 19 Health
    Tier 6
  • Take the Lead heals you for 22 Health
    Tier 7
  • Take the Lead heals you for 25 Health
    Tier 8
  • Take the Lead heals you for 28 Health
    Tier 9
  • Take the Lead heals you for 31 Health
    Tier 10
  • Take the Lead heals you for 34 Health
    Tier 11
  • Take the Lead heals you for 37 Health
    Tier 12
  • Take the Lead heals you for 40 Health

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Armor Master's Tier 1 - After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) OffHand
of Rageless Infuriation Tier 12 - Infuriating Bash lowers Rage by 216 Head, Legs

  • Tier 1
  • Infuriating Bash lowers Rage by 18
    Tier 2
  • Infuriating Bash lowers Rage by 36
    Tier 3
  • Infuriating Bash lowers Rage by 54
    Tier 4
  • Infuriating Bash lowers Rage by 72
    Tier 5
  • Infuriating Bash lowers Rage by 90
    Tier 6
  • Infuriating Bash lowers Rage by 108
    Tier 7
  • Infuriating Bash lowers Rage by 126
    Tier 8
  • Infuriating Bash lowers Rage by 144
    Tier 9
  • Infuriating Bash lowers Rage by 162
    Tier 10
  • Infuriating Bash lowers Rage by 180
    Tier 11
  • Infuriating Bash lowers Rage by 198
    Tier 12
  • Infuriating Bash lowers Rage by 216

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of Disrupting Bashes Tier 12 - Disrupting Bash further reduces target's Rage by 335 Head, Legs

  • Tier 1
  • Disrupting Bash further reduces target's Rage by 60
    Tier 2
  • Disrupting Bash further reduces target's Rage by 85
    Tier 3
  • Disrupting Bash further reduces target's Rage by 110
    Tier 4
  • Disrupting Bash further reduces target's Rage by 135
    Tier 5
  • Disrupting Bash further reduces target's Rage by 160
    Tier 6
  • Disrupting Bash further reduces target's Rage by 185
    Tier 7
  • Disrupting Bash further reduces target's Rage by 210
    Tier 8
  • Disrupting Bash further reduces target's Rage by 235
    Tier 9
  • Disrupting Bash further reduces target's Rage by 260
    Tier 10
  • Disrupting Bash further reduces target's Rage by 285
    Tier 11
  • Disrupting Bash further reduces target's Rage by 310
    Tier 12
  • Disrupting Bash further reduces target's Rage by 335

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Protective Tier 12 - Piercing Damage Reduction +18 when Shield is active OffHand, Feet

  • Tier 1
  • Piercing Damage Reduction +1 when Shield is active
    Tier 2
  • Piercing Damage Reduction +2 when Shield is active
    Tier 3
  • Piercing Damage Reduction +4 when Shield is active
    Tier 4
  • Piercing Damage Reduction +5 when Shield is active
    Tier 5
  • Piercing Damage Reduction +7 when Shield is active
    Tier 6
  • Piercing Damage Reduction +8 when Shield is active
    Tier 7
  • Piercing Damage Reduction +10 when Shield is active
    Tier 8
  • Piercing Damage Reduction +11 when Shield is active
    Tier 9
  • Piercing Damage Reduction +12 when Shield is active
    Tier 10
  • Piercing Damage Reduction +14 when Shield is active
    Tier 11
  • Piercing Damage Reduction +16 when Shield is active
    Tier 12
  • Piercing Damage Reduction +18 when Shield is active

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of Disrupting Bashes Tier 12 - Disrupting Bash deals +62% damage and taunts +300 Chest, Ring

  • Tier 1
  • Disrupting Bash deals +7% damage and taunts +25
    Tier 2
  • Disrupting Bash deals +12% damage and taunts +50
    Tier 3
  • Disrupting Bash deals +17% damage and taunts +75
    Tier 4
  • Disrupting Bash deals +22% damage and taunts +100
    Tier 5
  • Disrupting Bash deals +27% damage and taunts +125
    Tier 6
  • Disrupting Bash deals +32% damage and taunts +150
    Tier 7
  • Disrupting Bash deals +37% damage and taunts +175
    Tier 8
  • Disrupting Bash deals +42% damage and taunts +200
    Tier 9
  • Disrupting Bash deals +47% damage and taunts +225
    Tier 10
  • Disrupting Bash deals +52% damage and taunts +250
    Tier 11
  • Disrupting Bash deals +57% damage and taunts +275
    Tier 12
  • Disrupting Bash deals +62% damage and taunts +300

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Tier 6 - For 20 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing) Legs, Feet

  • Tier 1
  • For 20 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
    Tier 2
  • For 20 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
    Tier 3
  • For 20 seconds after using Deflect Arrows, you gain +6 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
    Tier 4
  • For 20 seconds after using Deflect Arrows, you gain +8 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
    Tier 5
  • For 20 seconds after using Deflect Arrows, you gain +10 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
    Tier 6
  • For 20 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing)

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Tier 1 - Chance to Ignore Knockbacks +33% when Shield is active Feet, Necklace
Repositioning Tier 12 - You regain 65 Armor whenever you use Elemental Ward Chest, OffHand

  • Tier 1
  • You regain 10 Armor whenever you use Elemental Ward
    Tier 2
  • You regain 15 Armor whenever you use Elemental Ward
    Tier 3
  • You regain 20 Armor whenever you use Elemental Ward
    Tier 4
  • You regain 25 Armor whenever you use Elemental Ward
    Tier 5
  • You regain 30 Armor whenever you use Elemental Ward
    Tier 6
  • You regain 35 Armor whenever you use Elemental Ward
    Tier 7
  • You regain 40 Armor whenever you use Elemental Ward
    Tier 8
  • You regain 45 Armor whenever you use Elemental Ward
    Tier 9
  • You regain 50 Armor whenever you use Elemental Ward
    Tier 10
  • You regain 55 Armor whenever you use Elemental Ward
    Tier 11
  • You regain 60 Armor whenever you use Elemental Ward
    Tier 12
  • You regain 65 Armor whenever you use Elemental Ward

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of True Fire Shielding Tier 12 - While using Fire Shield, you take 12 less direct and indirect Fire damage Head

  • Tier 1
  • While using Fire Shield, you take 1 less direct and indirect Fire damage
    Tier 2
  • While using Fire Shield, you take 2 less direct and indirect Fire damage
    Tier 3
  • While using Fire Shield, you take 3 less direct and indirect Fire damage
    Tier 4
  • While using Fire Shield, you take 4 less direct and indirect Fire damage
    Tier 5
  • While using Fire Shield, you take 5 less direct and indirect Fire damage
    Tier 6
  • While using Fire Shield, you take 6 less direct and indirect Fire damage
    Tier 7
  • While using Fire Shield, you take 7 less direct and indirect Fire damage
    Tier 8
  • While using Fire Shield, you take 8 less direct and indirect Fire damage
    Tier 9
  • While using Fire Shield, you take 9 less direct and indirect Fire damage
    Tier 10
  • While using Fire Shield, you take 10 less direct and indirect Fire damage
    Tier 11
  • While using Fire Shield, you take 11 less direct and indirect Fire damage
    Tier 12
  • While using Fire Shield, you take 12 less direct and indirect Fire damage

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Tier 6 - Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 72 armor to you. Necklace, MainHand

  • Tier 1
  • Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 12 armor to you.
    Tier 2
  • Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 24 armor to you.
    Tier 3
  • Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 36 armor to you.
    Tier 4
  • Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 48 armor to you.
    Tier 5
  • Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 60 armor to you.
    Tier 6
  • Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 72 armor to you.

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Finisher's of Finishing Tier 12 - Finish It deals +106% damage Legs, Ring

  • Tier 1
  • Finish It deals +7% damage
    Tier 2
  • Finish It deals +16% damage
    Tier 3
  • Finish It deals +25% damage
    Tier 4
  • Finish It deals +34% damage
    Tier 5
  • Finish It deals +43% damage
    Tier 6
  • Finish It deals +52% damage
    Tier 7
  • Finish It deals +61% damage
    Tier 8
  • Finish It deals +70% damage
    Tier 9
  • Finish It deals +79% damage
    Tier 10
  • Finish It deals +88% damage
    Tier 11
  • Finish It deals +97% damage
    Tier 12
  • Finish It deals +106% damage

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Protective Tier 12 - Crushing Damage Reduction +18 when Shield is active OffHand, MainHand

  • Tier 1
  • Crushing Damage Reduction +1 when Shield is active
    Tier 2
  • Crushing Damage Reduction +2 when Shield is active
    Tier 3
  • Crushing Damage Reduction +4 when Shield is active
    Tier 4
  • Crushing Damage Reduction +5 when Shield is active
    Tier 5
  • Crushing Damage Reduction +7 when Shield is active
    Tier 6
  • Crushing Damage Reduction +8 when Shield is active
    Tier 7
  • Crushing Damage Reduction +10 when Shield is active
    Tier 8
  • Crushing Damage Reduction +11 when Shield is active
    Tier 9
  • Crushing Damage Reduction +12 when Shield is active
    Tier 10
  • Crushing Damage Reduction +14 when Shield is active
    Tier 11
  • Crushing Damage Reduction +16 when Shield is active
    Tier 12
  • Crushing Damage Reduction +18 when Shield is active

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Tier 12 - Vigorous Defense heals you for 82 Health Chest, Ring

  • Tier 1
  • Vigorous Defense heals you for 5 Health
    Tier 2
  • Vigorous Defense heals you for 12 Health
    Tier 3
  • Vigorous Defense heals you for 19 Health
    Tier 4
  • Vigorous Defense heals you for 26 Health
    Tier 5
  • Vigorous Defense heals you for 33 Health
    Tier 6
  • Vigorous Defense heals you for 40 Health
    Tier 7
  • Vigorous Defense heals you for 47 Health
    Tier 8
  • Vigorous Defense heals you for 54 Health
    Tier 9
  • Vigorous Defense heals you for 61 Health
    Tier 10
  • Vigorous Defense heals you for 68 Health
    Tier 11
  • Vigorous Defense heals you for 75 Health
    Tier 12
  • Vigorous Defense heals you for 82 Health

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Fire-Shielding Tier 12 - Fire Shield restores 68 Armor and 68 Health OffHand, Hands

  • Tier 1
  • Fire Shield restores 5 Armor and 5 Health
    Tier 2
  • Fire Shield restores 10 Armor and 10 Health
    Tier 3
  • Fire Shield restores 15 Armor and 15 Health
    Tier 4
  • Fire Shield restores 20 Armor and 20 Health
    Tier 5
  • Fire Shield restores 26 Armor and 26 Health
    Tier 6
  • Fire Shield restores 32 Armor and 32 Health
    Tier 7
  • Fire Shield restores 38 Armor and 38 Health
    Tier 8
  • Fire Shield restores 44 Armor and 44 Health
    Tier 9
  • Fire Shield restores 50 Armor and 50 Health
    Tier 10
  • Fire Shield restores 56 Armor and 56 Health
    Tier 11
  • Fire Shield restores 62 Armor and 62 Health
    Tier 12
  • Fire Shield restores 68 Armor and 68 Health

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of Death Avoidance Tier 12 - Chance to Miraculously Avoid Death +180% when Shield is active OffHand, Necklace, Legs

  • Tier 1
  • Chance to Miraculously Avoid Death +15% when Shield is active
    Tier 2
  • Chance to Miraculously Avoid Death +30% when Shield is active
    Tier 3
  • Chance to Miraculously Avoid Death +45% when Shield is active
    Tier 4
  • Chance to Miraculously Avoid Death +60% when Shield is active
    Tier 5
  • Chance to Miraculously Avoid Death +75% when Shield is active
    Tier 6
  • Chance to Miraculously Avoid Death +90% when Shield is active
    Tier 7
  • Chance to Miraculously Avoid Death +105% when Shield is active
    Tier 8
  • Chance to Miraculously Avoid Death +120% when Shield is active
    Tier 9
  • Chance to Miraculously Avoid Death +135% when Shield is active
    Tier 10
  • Chance to Miraculously Avoid Death +150% when Shield is active
    Tier 11
  • Chance to Miraculously Avoid Death +165% when Shield is active
    Tier 12
  • Chance to Miraculously Avoid Death +180% when Shield is active

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Tier 12 - Take the Lead boosts the taunt of all your attacks +120% Head, Ring

  • Tier 1
  • Take the Lead boosts the taunt of all your attacks +10%
    Tier 2
  • Take the Lead boosts the taunt of all your attacks +20%
    Tier 3
  • Take the Lead boosts the taunt of all your attacks +30%
    Tier 4
  • Take the Lead boosts the taunt of all your attacks +40%
    Tier 5
  • Take the Lead boosts the taunt of all your attacks +50%
    Tier 6
  • Take the Lead boosts the taunt of all your attacks +60%
    Tier 7
  • Take the Lead boosts the taunt of all your attacks +70%
    Tier 8
  • Take the Lead boosts the taunt of all your attacks +80%
    Tier 9
  • Take the Lead boosts the taunt of all your attacks +90%
    Tier 10
  • Take the Lead boosts the taunt of all your attacks +100%
    Tier 11
  • Take the Lead boosts the taunt of all your attacks +110%
    Tier 12
  • Take the Lead boosts the taunt of all your attacks +120%

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Tier 5 - Take the Lead boosts your movement speed by an additional +12 Hands, Feet

  • Tier 1
  • Take the Lead boosts your movement speed by an additional +3
    Tier 2
  • Take the Lead boosts your movement speed by an additional +5
    Tier 3
  • Take the Lead boosts your movement speed by an additional +7
    Tier 4
  • Take the Lead boosts your movement speed by an additional +9
    Tier 5
  • Take the Lead boosts your movement speed by an additional +12

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of Infuriating Bashes Tier 12 - Infuriating Bash deals +45% damage and taunts +250 Feet, Ring

  • Tier 1
  • Infuriating Bash deals +1% damage and taunts +30
    Tier 2
  • Infuriating Bash deals +5% damage and taunts +50
    Tier 3
  • Infuriating Bash deals +9% damage and taunts +70
    Tier 4
  • Infuriating Bash deals +13% damage and taunts +90
    Tier 5
  • Infuriating Bash deals +17% damage and taunts +110
    Tier 6
  • Infuriating Bash deals +21% damage and taunts +130
    Tier 7
  • Infuriating Bash deals +25% damage and taunts +150
    Tier 8
  • Infuriating Bash deals +29% damage and taunts +170
    Tier 9
  • Infuriating Bash deals +33% damage and taunts +190
    Tier 10
  • Infuriating Bash deals +37% damage and taunts +210
    Tier 11
  • Infuriating Bash deals +41% damage and taunts +230
    Tier 12
  • Infuriating Bash deals +45% damage and taunts +250

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of Infuriating Bashes Tier 12 - Infuriating Bash deals +75% damage Head, Chest

  • Tier 1
  • Infuriating Bash deals +20% damage
    Tier 2
  • Infuriating Bash deals +25% damage
    Tier 3
  • Infuriating Bash deals +30% damage
    Tier 4
  • Infuriating Bash deals +35% damage
    Tier 5
  • Infuriating Bash deals +40% damage
    Tier 6
  • Infuriating Bash deals +45% damage
    Tier 7
  • Infuriating Bash deals +50% damage
    Tier 8
  • Infuriating Bash deals +55% damage
    Tier 9
  • Infuriating Bash deals +60% damage
    Tier 10
  • Infuriating Bash deals +65% damage
    Tier 11
  • Infuriating Bash deals +70% damage
    Tier 12
  • Infuriating Bash deals +75% damage

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Tier 6 - For 10 seconds after using Deflect Arrows, you gain +7 sprint speed Feet

  • Tier 1
  • For 10 seconds after using Deflect Arrows, you gain +2 sprint speed
    Tier 2
  • For 10 seconds after using Deflect Arrows, you gain +3 sprint speed
    Tier 3
  • For 10 seconds after using Deflect Arrows, you gain +4 sprint speed
    Tier 4
  • For 10 seconds after using Deflect Arrows, you gain +5 sprint speed
    Tier 5
  • For 10 seconds after using Deflect Arrows, you gain +6 sprint speed
    Tier 6
  • For 10 seconds after using Deflect Arrows, you gain +7 sprint speed

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of Critical Bashing Tier 12 - All types of shield Bash attacks have a 50% chance to deal +48 damage Chest, Hands

  • Tier 1
  • All types of shield Bash attacks have a 50% chance to deal +4 damage
    Tier 2
  • All types of shield Bash attacks have a 50% chance to deal +8 damage
    Tier 3
  • All types of shield Bash attacks have a 50% chance to deal +12 damage
    Tier 4
  • All types of shield Bash attacks have a 50% chance to deal +16 damage
    Tier 5
  • All types of shield Bash attacks have a 50% chance to deal +20 damage
    Tier 6
  • All types of shield Bash attacks have a 50% chance to deal +24 damage
    Tier 7
  • All types of shield Bash attacks have a 50% chance to deal +28 damage
    Tier 8
  • All types of shield Bash attacks have a 50% chance to deal +32 damage
    Tier 9
  • All types of shield Bash attacks have a 50% chance to deal +36 damage
    Tier 10
  • All types of shield Bash attacks have a 50% chance to deal +40 damage
    Tier 11
  • All types of shield Bash attacks have a 50% chance to deal +44 damage
    Tier 12
  • All types of shield Bash attacks have a 50% chance to deal +48 damage

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Armored Tier 12 - Max Armor +120 when Shield is active OffHand

  • Tier 1
  • Max Armor +10 when Shield is active
    Tier 2
  • Max Armor +20 when Shield is active
    Tier 3
  • Max Armor +30 when Shield is active
    Tier 4
  • Max Armor +40 when Shield is active
    Tier 5
  • Max Armor +50 when Shield is active
    Tier 6
  • Max Armor +60 when Shield is active
    Tier 7
  • Max Armor +70 when Shield is active
    Tier 8
  • Max Armor +80 when Shield is active
    Tier 9
  • Max Armor +90 when Shield is active
    Tier 10
  • Max Armor +100 when Shield is active
    Tier 11
  • Max Armor +110 when Shield is active
    Tier 12
  • Max Armor +120 when Shield is active

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Tier 1 - Chance to Ignore Stuns +30% when Shield is active Feet, Head
of Bashing Tier 12 - All types of shield Bash attacks deal +24 damage Hands, OffHand

  • Tier 1
  • All types of shield Bash attacks deal +2 damage
    Tier 2
  • All types of shield Bash attacks deal +4 damage
    Tier 3
  • All types of shield Bash attacks deal +6 damage
    Tier 4
  • All types of shield Bash attacks deal +8 damage
    Tier 5
  • All types of shield Bash attacks deal +10 damage
    Tier 6
  • All types of shield Bash attacks deal +12 damage
    Tier 7
  • All types of shield Bash attacks deal +14 damage
    Tier 8
  • All types of shield Bash attacks deal +16 damage
    Tier 9
  • All types of shield Bash attacks deal +18 damage
    Tier 10
  • All types of shield Bash attacks deal +20 damage
    Tier 11
  • All types of shield Bash attacks deal +22 damage
    Tier 12
  • All types of shield Bash attacks deal +24 damage

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of Reconciliatory Stunning Tier 12 - Stunning Bash heals you for 30 health Chest, OffHand

  • Tier 1
  • Stunning Bash heals you for 3 health
    Tier 2
  • Stunning Bash heals you for 5 health
    Tier 3
  • Stunning Bash heals you for 8 health
    Tier 4
  • Stunning Bash heals you for 10 health
    Tier 5
  • Stunning Bash heals you for 12 health
    Tier 6
  • Stunning Bash heals you for 15 health
    Tier 7
  • Stunning Bash heals you for 17 health
    Tier 8
  • Stunning Bash heals you for 20 health
    Tier 9
  • Stunning Bash heals you for 22 health
    Tier 10
  • Stunning Bash heals you for 25 health
    Tier 11
  • Stunning Bash heals you for 27 health
    Tier 12
  • Stunning Bash heals you for 30 health

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of Fool Fighting Tier 12 - Fight Me You Fools deals +76% damage Hands, OffHand

  • Tier 1
  • Fight Me You Fools deals +10% damage
    Tier 2
  • Fight Me You Fools deals +16% damage
    Tier 3
  • Fight Me You Fools deals +22% damage
    Tier 4
  • Fight Me You Fools deals +28% damage
    Tier 5
  • Fight Me You Fools deals +34% damage
    Tier 6
  • Fight Me You Fools deals +40% damage
    Tier 7
  • Fight Me You Fools deals +46% damage
    Tier 8
  • Fight Me You Fools deals +52% damage
    Tier 9
  • Fight Me You Fools deals +58% damage
    Tier 10
  • Fight Me You Fools deals +64% damage
    Tier 11
  • Fight Me You Fools deals +70% damage
    Tier 12
  • Fight Me You Fools deals +76% damage

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Tier 10 - Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds Feet, Ring

  • Tier 1
  • Using Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds
    Tier 2
  • Using Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
    Tier 3
  • Using Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
    Tier 4
  • Using Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
    Tier 5
  • Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
    Tier 6
  • Using Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds
    Tier 7
  • Using Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
    Tier 8
  • Using Strategic Preparation boosts your in-combat Armor regeneration +32 for 20 seconds
    Tier 9
  • Using Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds
    Tier 10
  • Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds

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Tier 10 - Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds OffHand, Ring

  • Tier 1
  • Using Strategic Preparation boosts your in-combat Health regeneration +2 for 20 seconds
    Tier 2
  • Using Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
    Tier 3
  • Using Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
    Tier 4
  • Using Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
    Tier 5
  • Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
    Tier 6
  • Using Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
    Tier 7
  • Using Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds
    Tier 8
  • Using Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds
    Tier 9
  • Using Strategic Preparation boosts your in-combat Health regeneration +18 for 20 seconds
    Tier 10
  • Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds

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of Burst-Dodging Tier 6 - For 10 seconds after using Deflect Arrows, you evade 13% of Burst attacks Necklace

  • Tier 1
  • For 10 seconds after using Deflect Arrows, you evade 3% of Burst attacks
    Tier 2
  • For 10 seconds after using Deflect Arrows, you evade 5% of Burst attacks
    Tier 3
  • For 10 seconds after using Deflect Arrows, you evade 7% of Burst attacks
    Tier 4
  • For 10 seconds after using Deflect Arrows, you evade 9% of Burst attacks
    Tier 5
  • For 10 seconds after using Deflect Arrows, you evade 11% of Burst attacks
    Tier 6
  • For 10 seconds after using Deflect Arrows, you evade 13% of Burst attacks

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Tier 1 - Strategic Preparation shortens the remaining reset time of Emergency Bash by 10 seconds Legs, Feet
Tier 12 - Reinforce restores 20 Power Hands

  • Tier 1
  • Reinforce restores 2 Power
    Tier 2
  • Reinforce restores 4 Power
    Tier 3
  • Reinforce restores 5 Power
    Tier 4
  • Reinforce restores 7 Power
    Tier 5
  • Reinforce restores 9 Power
    Tier 6
  • Reinforce restores 10 Power
    Tier 7
  • Reinforce restores 12 Power
    Tier 8
  • Reinforce restores 14 Power
    Tier 9
  • Reinforce restores 15 Power
    Tier 10
  • Reinforce restores 17 Power
    Tier 11
  • Reinforce restores 19 Power
    Tier 12
  • Reinforce restores 20 Power

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