Shield
Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
|
of Disrupting Bashes |
Tier 12 - Disrupting Bash deals +88% damage |
Hands, OffHand |
- Tier 1
- Disrupting Bash deals +22% damage
- Tier 2
- Disrupting Bash deals +28% damage
- Tier 3
- Disrupting Bash deals +34% damage
- Tier 4
- Disrupting Bash deals +40% damage
- Tier 5
- Disrupting Bash deals +46% damage
- Tier 6
- Disrupting Bash deals +52% damage
- Tier 7
- Disrupting Bash deals +58% damage
- Tier 8
- Disrupting Bash deals +64% damage
- Tier 9
- Disrupting Bash deals +70% damage
- Tier 10
- Disrupting Bash deals +76% damage
- Tier 11
- Disrupting Bash deals +82% damage
- Tier 12
- Disrupting Bash deals +88% damage
Expand
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|
of Fiery Insulation |
Tier 12 - While using Fire Shield, you take 12 less direct and indirect Cold damage |
Legs |
- Tier 1
- While using Fire Shield, you take 1 less direct and indirect Cold damage
- Tier 2
- While using Fire Shield, you take 2 less direct and indirect Cold damage
- Tier 3
- While using Fire Shield, you take 3 less direct and indirect Cold damage
- Tier 4
- While using Fire Shield, you take 4 less direct and indirect Cold damage
- Tier 5
- While using Fire Shield, you take 5 less direct and indirect Cold damage
- Tier 6
- While using Fire Shield, you take 6 less direct and indirect Cold damage
- Tier 7
- While using Fire Shield, you take 7 less direct and indirect Cold damage
- Tier 8
- While using Fire Shield, you take 8 less direct and indirect Cold damage
- Tier 9
- While using Fire Shield, you take 9 less direct and indirect Cold damage
- Tier 10
- While using Fire Shield, you take 10 less direct and indirect Cold damage
- Tier 11
- While using Fire Shield, you take 11 less direct and indirect Cold damage
- Tier 12
- While using Fire Shield, you take 12 less direct and indirect Cold damage
Expand
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Unpoisonable |
|
Tier 5 - Elemental Ward lets you mitigate 50% of all Poison damage for 10 seconds |
Head |
- Tier 1
- Elemental Ward lets you mitigate 10% of all Poison damage for 10 seconds
- Tier 2
- Elemental Ward lets you mitigate 20% of all Poison damage for 10 seconds
- Tier 3
- Elemental Ward lets you mitigate 30% of all Poison damage for 10 seconds
- Tier 4
- Elemental Ward lets you mitigate 40% of all Poison damage for 10 seconds
- Tier 5
- Elemental Ward lets you mitigate 50% of all Poison damage for 10 seconds
Expand
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|
of Sudden Finishes |
Tier 12 - Finish It has a 50% chance to deal +250 damage |
Chest, Hands |
- Tier 1
- Finish It has a 50% chance to deal +30 damage
- Tier 2
- Finish It has a 50% chance to deal +50 damage
- Tier 3
- Finish It has a 50% chance to deal +70 damage
- Tier 4
- Finish It has a 50% chance to deal +90 damage
- Tier 5
- Finish It has a 50% chance to deal +110 damage
- Tier 6
- Finish It has a 50% chance to deal +130 damage
- Tier 7
- Finish It has a 50% chance to deal +150 damage
- Tier 8
- Finish It has a 50% chance to deal +170 damage
- Tier 9
- Finish It has a 50% chance to deal +190 damage
- Tier 10
- Finish It has a 50% chance to deal +210 damage
- Tier 11
- Finish It has a 50% chance to deal +230 damage
- Tier 12
- Finish It has a 50% chance to deal +250 damage
Expand
|
|
of Fool Fighting |
Tier 12 - Fight Me You Fools deals +60% damage and taunts +450 |
Head, OffHand |
- Tier 1
- Fight Me You Fools deals +5% damage and taunts +25
- Tier 2
- Fight Me You Fools deals +10% damage and taunts +50
- Tier 3
- Fight Me You Fools deals +15% damage and taunts +75
- Tier 4
- Fight Me You Fools deals +20% damage and taunts +100
- Tier 5
- Fight Me You Fools deals +25% damage and taunts +125
- Tier 6
- Fight Me You Fools deals +30% damage and taunts +150
- Tier 7
- Fight Me You Fools deals +35% damage and taunts +200
- Tier 8
- Fight Me You Fools deals +40% damage and taunts +250
- Tier 9
- Fight Me You Fools deals +45% damage and taunts +300
- Tier 10
- Fight Me You Fools deals +50% damage and taunts +350
- Tier 11
- Fight Me You Fools deals +55% damage and taunts +400
- Tier 12
- Fight Me You Fools deals +60% damage and taunts +450
Expand
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Protective |
|
Tier 12 - Slashing Damage Reduction +18 when Shield is active |
OffHand, MainHand |
- Tier 1
- Slashing Damage Reduction +1 when Shield is active
- Tier 2
- Slashing Damage Reduction +2 when Shield is active
- Tier 3
- Slashing Damage Reduction +4 when Shield is active
- Tier 4
- Slashing Damage Reduction +5 when Shield is active
- Tier 5
- Slashing Damage Reduction +7 when Shield is active
- Tier 6
- Slashing Damage Reduction +8 when Shield is active
- Tier 7
- Slashing Damage Reduction +10 when Shield is active
- Tier 8
- Slashing Damage Reduction +11 when Shield is active
- Tier 9
- Slashing Damage Reduction +12 when Shield is active
- Tier 10
- Slashing Damage Reduction +14 when Shield is active
- Tier 11
- Slashing Damage Reduction +16 when Shield is active
- Tier 12
- Slashing Damage Reduction +18 when Shield is active
Expand
|
|
of Stunning Bashes |
Tier 12 - Stunning Bash deals +108% damage |
Legs, Hands |
- Tier 1
- Stunning Bash deals +20% damage
- Tier 2
- Stunning Bash deals +28% damage
- Tier 3
- Stunning Bash deals +36% damage
- Tier 4
- Stunning Bash deals +44% damage
- Tier 5
- Stunning Bash deals +52% damage
- Tier 6
- Stunning Bash deals +60% damage
- Tier 7
- Stunning Bash deals +68% damage
- Tier 8
- Stunning Bash deals +76% damage
- Tier 9
- Stunning Bash deals +84% damage
- Tier 10
- Stunning Bash deals +92% damage
- Tier 11
- Stunning Bash deals +100% damage
- Tier 12
- Stunning Bash deals +108% damage
Expand
|
|
of Shielding |
Tier 6 - Shield Mastery Base Damage +35% |
Head, OffHand |
- Tier 1
- Shield Mastery Base Damage +10%
- Tier 2
- Shield Mastery Base Damage +15%
- Tier 3
- Shield Mastery Base Damage +20%
- Tier 4
- Shield Mastery Base Damage +25%
- Tier 5
- Shield Mastery Base Damage +30%
- Tier 6
- Shield Mastery Base Damage +35%
Expand
|
Untraumatic |
|
Tier 6 - Elemental Ward lets you mitigate 50% of all Trauma damage for 10 seconds |
Head |
- Tier 1
- Elemental Ward lets you mitigate 10% of all Trauma damage for 10 seconds
- Tier 2
- Elemental Ward lets you mitigate 15% of all Trauma damage for 10 seconds
- Tier 3
- Elemental Ward lets you mitigate 20% of all Trauma damage for 10 seconds
- Tier 4
- Elemental Ward lets you mitigate 30% of all Trauma damage for 10 seconds
- Tier 5
- Elemental Ward lets you mitigate 40% of all Trauma damage for 10 seconds
- Tier 6
- Elemental Ward lets you mitigate 50% of all Trauma damage for 10 seconds
Expand
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Evasive |
|
Tier 6 - For 10 seconds after using Deflect Arrows, you evade 13% of Melee attacks |
Necklace, Ring |
- Tier 1
- For 10 seconds after using Deflect Arrows, you evade 3% of Melee attacks
- Tier 2
- For 10 seconds after using Deflect Arrows, you evade 5% of Melee attacks
- Tier 3
- For 10 seconds after using Deflect Arrows, you evade 7% of Melee attacks
- Tier 4
- For 10 seconds after using Deflect Arrows, you evade 9% of Melee attacks
- Tier 5
- For 10 seconds after using Deflect Arrows, you evade 11% of Melee attacks
- Tier 6
- For 10 seconds after using Deflect Arrows, you evade 13% of Melee attacks
Expand
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Reinforcing |
|
Tier 12 - Reinforce Armor Healing +132 |
Chest, Ring |
- Tier 1
- Reinforce Armor Healing +11
- Tier 2
- Reinforce Armor Healing +22
- Tier 3
- Reinforce Armor Healing +33
- Tier 4
- Reinforce Armor Healing +44
- Tier 5
- Reinforce Armor Healing +55
- Tier 6
- Reinforce Armor Healing +66
- Tier 7
- Reinforce Armor Healing +77
- Tier 8
- Reinforce Armor Healing +88
- Tier 9
- Reinforce Armor Healing +99
- Tier 10
- Reinforce Armor Healing +110
- Tier 11
- Reinforce Armor Healing +121
- Tier 12
- Reinforce Armor Healing +132
Expand
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|
|
Tier 12 - Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor |
Chest, Ring |
- Tier 1
- Vigorous Defense has a 50% chance to heal you for 8 Health and 8 Armor
- Tier 2
- Vigorous Defense has a 50% chance to heal you for 16 Health and 16 Armor
- Tier 3
- Vigorous Defense has a 50% chance to heal you for 24 Health and 24 Armor
- Tier 4
- Vigorous Defense has a 50% chance to heal you for 32 Health and 32 Armor
- Tier 5
- Vigorous Defense has a 50% chance to heal you for 40 Health and 40 Armor
- Tier 6
- Vigorous Defense has a 50% chance to heal you for 48 Health and 48 Armor
- Tier 7
- Vigorous Defense has a 50% chance to heal you for 56 Health and 56 Armor
- Tier 8
- Vigorous Defense has a 50% chance to heal you for 64 Health and 64 Armor
- Tier 9
- Vigorous Defense has a 50% chance to heal you for 72 Health and 72 Armor
- Tier 10
- Vigorous Defense has a 50% chance to heal you for 80 Health and 80 Armor
- Tier 11
- Vigorous Defense has a 50% chance to heal you for 88 Health and 88 Armor
- Tier 12
- Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor
Expand
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|
|
Tier 12 - Take the Lead heals you for 40 Health |
Hands, Feet |
- Tier 1
- Take the Lead heals you for 7 Health
- Tier 2
- Take the Lead heals you for 10 Health
- Tier 3
- Take the Lead heals you for 13 Health
- Tier 4
- Take the Lead heals you for 16 Health
- Tier 5
- Take the Lead heals you for 19 Health
- Tier 6
- Take the Lead heals you for 22 Health
- Tier 7
- Take the Lead heals you for 25 Health
- Tier 8
- Take the Lead heals you for 28 Health
- Tier 9
- Take the Lead heals you for 31 Health
- Tier 10
- Take the Lead heals you for 34 Health
- Tier 11
- Take the Lead heals you for 37 Health
- Tier 12
- Take the Lead heals you for 40 Health
Expand
|
Armor Master's |
|
Tier 1 - After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) |
OffHand |
|
|
of Rageless Infuriation |
Tier 12 - Infuriating Bash lowers Rage by 216 |
Head, Legs |
- Tier 1
- Infuriating Bash lowers Rage by 18
- Tier 2
- Infuriating Bash lowers Rage by 36
- Tier 3
- Infuriating Bash lowers Rage by 54
- Tier 4
- Infuriating Bash lowers Rage by 72
- Tier 5
- Infuriating Bash lowers Rage by 90
- Tier 6
- Infuriating Bash lowers Rage by 108
- Tier 7
- Infuriating Bash lowers Rage by 126
- Tier 8
- Infuriating Bash lowers Rage by 144
- Tier 9
- Infuriating Bash lowers Rage by 162
- Tier 10
- Infuriating Bash lowers Rage by 180
- Tier 11
- Infuriating Bash lowers Rage by 198
- Tier 12
- Infuriating Bash lowers Rage by 216
Expand
|
|
of Disrupting Bashes |
Tier 12 - Disrupting Bash further reduces target's Rage by 335 |
Head, Legs |
- Tier 1
- Disrupting Bash further reduces target's Rage by 60
- Tier 2
- Disrupting Bash further reduces target's Rage by 85
- Tier 3
- Disrupting Bash further reduces target's Rage by 110
- Tier 4
- Disrupting Bash further reduces target's Rage by 135
- Tier 5
- Disrupting Bash further reduces target's Rage by 160
- Tier 6
- Disrupting Bash further reduces target's Rage by 185
- Tier 7
- Disrupting Bash further reduces target's Rage by 210
- Tier 8
- Disrupting Bash further reduces target's Rage by 235
- Tier 9
- Disrupting Bash further reduces target's Rage by 260
- Tier 10
- Disrupting Bash further reduces target's Rage by 285
- Tier 11
- Disrupting Bash further reduces target's Rage by 310
- Tier 12
- Disrupting Bash further reduces target's Rage by 335
Expand
|
Protective |
|
Tier 12 - Piercing Damage Reduction +18 when Shield is active |
OffHand, Feet |
- Tier 1
- Piercing Damage Reduction +1 when Shield is active
- Tier 2
- Piercing Damage Reduction +2 when Shield is active
- Tier 3
- Piercing Damage Reduction +4 when Shield is active
- Tier 4
- Piercing Damage Reduction +5 when Shield is active
- Tier 5
- Piercing Damage Reduction +7 when Shield is active
- Tier 6
- Piercing Damage Reduction +8 when Shield is active
- Tier 7
- Piercing Damage Reduction +10 when Shield is active
- Tier 8
- Piercing Damage Reduction +11 when Shield is active
- Tier 9
- Piercing Damage Reduction +12 when Shield is active
- Tier 10
- Piercing Damage Reduction +14 when Shield is active
- Tier 11
- Piercing Damage Reduction +16 when Shield is active
- Tier 12
- Piercing Damage Reduction +18 when Shield is active
Expand
|
|
of Disrupting Bashes |
Tier 12 - Disrupting Bash deals +62% damage and taunts +300 |
Chest, Ring |
- Tier 1
- Disrupting Bash deals +7% damage and taunts +25
- Tier 2
- Disrupting Bash deals +12% damage and taunts +50
- Tier 3
- Disrupting Bash deals +17% damage and taunts +75
- Tier 4
- Disrupting Bash deals +22% damage and taunts +100
- Tier 5
- Disrupting Bash deals +27% damage and taunts +125
- Tier 6
- Disrupting Bash deals +32% damage and taunts +150
- Tier 7
- Disrupting Bash deals +37% damage and taunts +175
- Tier 8
- Disrupting Bash deals +42% damage and taunts +200
- Tier 9
- Disrupting Bash deals +47% damage and taunts +225
- Tier 10
- Disrupting Bash deals +52% damage and taunts +250
- Tier 11
- Disrupting Bash deals +57% damage and taunts +275
- Tier 12
- Disrupting Bash deals +62% damage and taunts +300
Expand
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|
|
Tier 6 - For 20 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing) |
Legs, Feet |
- Tier 1
- For 20 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
- Tier 2
- For 20 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
- Tier 3
- For 20 seconds after using Deflect Arrows, you gain +6 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
- Tier 4
- For 20 seconds after using Deflect Arrows, you gain +8 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
- Tier 5
- For 20 seconds after using Deflect Arrows, you gain +10 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
- Tier 6
- For 20 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
Expand
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Tier 1 - Chance to Ignore Knockbacks +33% when Shield is active |
Feet, Necklace |
|
Repositioning |
|
Tier 12 - You regain 65 Armor whenever you use Elemental Ward |
Chest, OffHand |
- Tier 1
- You regain 10 Armor whenever you use Elemental Ward
- Tier 2
- You regain 15 Armor whenever you use Elemental Ward
- Tier 3
- You regain 20 Armor whenever you use Elemental Ward
- Tier 4
- You regain 25 Armor whenever you use Elemental Ward
- Tier 5
- You regain 30 Armor whenever you use Elemental Ward
- Tier 6
- You regain 35 Armor whenever you use Elemental Ward
- Tier 7
- You regain 40 Armor whenever you use Elemental Ward
- Tier 8
- You regain 45 Armor whenever you use Elemental Ward
- Tier 9
- You regain 50 Armor whenever you use Elemental Ward
- Tier 10
- You regain 55 Armor whenever you use Elemental Ward
- Tier 11
- You regain 60 Armor whenever you use Elemental Ward
- Tier 12
- You regain 65 Armor whenever you use Elemental Ward
Expand
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|
of True Fire Shielding |
Tier 12 - While using Fire Shield, you take 12 less direct and indirect Fire damage |
Head |
- Tier 1
- While using Fire Shield, you take 1 less direct and indirect Fire damage
- Tier 2
- While using Fire Shield, you take 2 less direct and indirect Fire damage
- Tier 3
- While using Fire Shield, you take 3 less direct and indirect Fire damage
- Tier 4
- While using Fire Shield, you take 4 less direct and indirect Fire damage
- Tier 5
- While using Fire Shield, you take 5 less direct and indirect Fire damage
- Tier 6
- While using Fire Shield, you take 6 less direct and indirect Fire damage
- Tier 7
- While using Fire Shield, you take 7 less direct and indirect Fire damage
- Tier 8
- While using Fire Shield, you take 8 less direct and indirect Fire damage
- Tier 9
- While using Fire Shield, you take 9 less direct and indirect Fire damage
- Tier 10
- While using Fire Shield, you take 10 less direct and indirect Fire damage
- Tier 11
- While using Fire Shield, you take 11 less direct and indirect Fire damage
- Tier 12
- While using Fire Shield, you take 12 less direct and indirect Fire damage
Expand
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Tier 6 - Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 72 armor to you. |
Necklace, MainHand |
- Tier 1
- Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 12 armor to you.
- Tier 2
- Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 24 armor to you.
- Tier 3
- Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 36 armor to you.
- Tier 4
- Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 48 armor to you.
- Tier 5
- Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 60 armor to you.
- Tier 6
- Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 72 armor to you.
Expand
|
Finisher's |
of Finishing |
Tier 12 - Finish It deals +106% damage |
Legs, Ring |
- Tier 1
- Finish It deals +7% damage
- Tier 2
- Finish It deals +16% damage
- Tier 3
- Finish It deals +25% damage
- Tier 4
- Finish It deals +34% damage
- Tier 5
- Finish It deals +43% damage
- Tier 6
- Finish It deals +52% damage
- Tier 7
- Finish It deals +61% damage
- Tier 8
- Finish It deals +70% damage
- Tier 9
- Finish It deals +79% damage
- Tier 10
- Finish It deals +88% damage
- Tier 11
- Finish It deals +97% damage
- Tier 12
- Finish It deals +106% damage
Expand
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Protective |
|
Tier 12 - Crushing Damage Reduction +18 when Shield is active |
OffHand, MainHand |
- Tier 1
- Crushing Damage Reduction +1 when Shield is active
- Tier 2
- Crushing Damage Reduction +2 when Shield is active
- Tier 3
- Crushing Damage Reduction +4 when Shield is active
- Tier 4
- Crushing Damage Reduction +5 when Shield is active
- Tier 5
- Crushing Damage Reduction +7 when Shield is active
- Tier 6
- Crushing Damage Reduction +8 when Shield is active
- Tier 7
- Crushing Damage Reduction +10 when Shield is active
- Tier 8
- Crushing Damage Reduction +11 when Shield is active
- Tier 9
- Crushing Damage Reduction +12 when Shield is active
- Tier 10
- Crushing Damage Reduction +14 when Shield is active
- Tier 11
- Crushing Damage Reduction +16 when Shield is active
- Tier 12
- Crushing Damage Reduction +18 when Shield is active
Expand
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|
|
Tier 12 - Vigorous Defense heals you for 82 Health |
Chest, Ring |
- Tier 1
- Vigorous Defense heals you for 5 Health
- Tier 2
- Vigorous Defense heals you for 12 Health
- Tier 3
- Vigorous Defense heals you for 19 Health
- Tier 4
- Vigorous Defense heals you for 26 Health
- Tier 5
- Vigorous Defense heals you for 33 Health
- Tier 6
- Vigorous Defense heals you for 40 Health
- Tier 7
- Vigorous Defense heals you for 47 Health
- Tier 8
- Vigorous Defense heals you for 54 Health
- Tier 9
- Vigorous Defense heals you for 61 Health
- Tier 10
- Vigorous Defense heals you for 68 Health
- Tier 11
- Vigorous Defense heals you for 75 Health
- Tier 12
- Vigorous Defense heals you for 82 Health
Expand
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Fire-Shielding |
|
Tier 12 - Fire Shield restores 68 Armor and 68 Health |
OffHand, Hands |
- Tier 1
- Fire Shield restores 5 Armor and 5 Health
- Tier 2
- Fire Shield restores 10 Armor and 10 Health
- Tier 3
- Fire Shield restores 15 Armor and 15 Health
- Tier 4
- Fire Shield restores 20 Armor and 20 Health
- Tier 5
- Fire Shield restores 26 Armor and 26 Health
- Tier 6
- Fire Shield restores 32 Armor and 32 Health
- Tier 7
- Fire Shield restores 38 Armor and 38 Health
- Tier 8
- Fire Shield restores 44 Armor and 44 Health
- Tier 9
- Fire Shield restores 50 Armor and 50 Health
- Tier 10
- Fire Shield restores 56 Armor and 56 Health
- Tier 11
- Fire Shield restores 62 Armor and 62 Health
- Tier 12
- Fire Shield restores 68 Armor and 68 Health
Expand
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|
of Death Avoidance |
Tier 12 - Chance to Miraculously Avoid Death +180% when Shield is active |
OffHand, Necklace, Legs |
- Tier 1
- Chance to Miraculously Avoid Death +15% when Shield is active
- Tier 2
- Chance to Miraculously Avoid Death +30% when Shield is active
- Tier 3
- Chance to Miraculously Avoid Death +45% when Shield is active
- Tier 4
- Chance to Miraculously Avoid Death +60% when Shield is active
- Tier 5
- Chance to Miraculously Avoid Death +75% when Shield is active
- Tier 6
- Chance to Miraculously Avoid Death +90% when Shield is active
- Tier 7
- Chance to Miraculously Avoid Death +105% when Shield is active
- Tier 8
- Chance to Miraculously Avoid Death +120% when Shield is active
- Tier 9
- Chance to Miraculously Avoid Death +135% when Shield is active
- Tier 10
- Chance to Miraculously Avoid Death +150% when Shield is active
- Tier 11
- Chance to Miraculously Avoid Death +165% when Shield is active
- Tier 12
- Chance to Miraculously Avoid Death +180% when Shield is active
Expand
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Tier 12 - Take the Lead boosts the taunt of all your attacks +120% |
Head, Ring |
- Tier 1
- Take the Lead boosts the taunt of all your attacks +10%
- Tier 2
- Take the Lead boosts the taunt of all your attacks +20%
- Tier 3
- Take the Lead boosts the taunt of all your attacks +30%
- Tier 4
- Take the Lead boosts the taunt of all your attacks +40%
- Tier 5
- Take the Lead boosts the taunt of all your attacks +50%
- Tier 6
- Take the Lead boosts the taunt of all your attacks +60%
- Tier 7
- Take the Lead boosts the taunt of all your attacks +70%
- Tier 8
- Take the Lead boosts the taunt of all your attacks +80%
- Tier 9
- Take the Lead boosts the taunt of all your attacks +90%
- Tier 10
- Take the Lead boosts the taunt of all your attacks +100%
- Tier 11
- Take the Lead boosts the taunt of all your attacks +110%
- Tier 12
- Take the Lead boosts the taunt of all your attacks +120%
Expand
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Tier 5 - Take the Lead boosts your movement speed by an additional +12 |
Hands, Feet |
- Tier 1
- Take the Lead boosts your movement speed by an additional +3
- Tier 2
- Take the Lead boosts your movement speed by an additional +5
- Tier 3
- Take the Lead boosts your movement speed by an additional +7
- Tier 4
- Take the Lead boosts your movement speed by an additional +9
- Tier 5
- Take the Lead boosts your movement speed by an additional +12
Expand
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|
of Infuriating Bashes |
Tier 12 - Infuriating Bash deals +45% damage and taunts +250 |
Feet, Ring |
- Tier 1
- Infuriating Bash deals +1% damage and taunts +30
- Tier 2
- Infuriating Bash deals +5% damage and taunts +50
- Tier 3
- Infuriating Bash deals +9% damage and taunts +70
- Tier 4
- Infuriating Bash deals +13% damage and taunts +90
- Tier 5
- Infuriating Bash deals +17% damage and taunts +110
- Tier 6
- Infuriating Bash deals +21% damage and taunts +130
- Tier 7
- Infuriating Bash deals +25% damage and taunts +150
- Tier 8
- Infuriating Bash deals +29% damage and taunts +170
- Tier 9
- Infuriating Bash deals +33% damage and taunts +190
- Tier 10
- Infuriating Bash deals +37% damage and taunts +210
- Tier 11
- Infuriating Bash deals +41% damage and taunts +230
- Tier 12
- Infuriating Bash deals +45% damage and taunts +250
Expand
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of Infuriating Bashes |
Tier 12 - Infuriating Bash deals +75% damage |
Head, Chest |
- Tier 1
- Infuriating Bash deals +20% damage
- Tier 2
- Infuriating Bash deals +25% damage
- Tier 3
- Infuriating Bash deals +30% damage
- Tier 4
- Infuriating Bash deals +35% damage
- Tier 5
- Infuriating Bash deals +40% damage
- Tier 6
- Infuriating Bash deals +45% damage
- Tier 7
- Infuriating Bash deals +50% damage
- Tier 8
- Infuriating Bash deals +55% damage
- Tier 9
- Infuriating Bash deals +60% damage
- Tier 10
- Infuriating Bash deals +65% damage
- Tier 11
- Infuriating Bash deals +70% damage
- Tier 12
- Infuriating Bash deals +75% damage
Expand
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Tier 6 - For 10 seconds after using Deflect Arrows, you gain +7 sprint speed |
Feet |
- Tier 1
- For 10 seconds after using Deflect Arrows, you gain +2 sprint speed
- Tier 2
- For 10 seconds after using Deflect Arrows, you gain +3 sprint speed
- Tier 3
- For 10 seconds after using Deflect Arrows, you gain +4 sprint speed
- Tier 4
- For 10 seconds after using Deflect Arrows, you gain +5 sprint speed
- Tier 5
- For 10 seconds after using Deflect Arrows, you gain +6 sprint speed
- Tier 6
- For 10 seconds after using Deflect Arrows, you gain +7 sprint speed
Expand
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of Critical Bashing |
Tier 12 - All types of shield Bash attacks have a 50% chance to deal +48 damage |
Chest, Hands |
- Tier 1
- All types of shield Bash attacks have a 50% chance to deal +4 damage
- Tier 2
- All types of shield Bash attacks have a 50% chance to deal +8 damage
- Tier 3
- All types of shield Bash attacks have a 50% chance to deal +12 damage
- Tier 4
- All types of shield Bash attacks have a 50% chance to deal +16 damage
- Tier 5
- All types of shield Bash attacks have a 50% chance to deal +20 damage
- Tier 6
- All types of shield Bash attacks have a 50% chance to deal +24 damage
- Tier 7
- All types of shield Bash attacks have a 50% chance to deal +28 damage
- Tier 8
- All types of shield Bash attacks have a 50% chance to deal +32 damage
- Tier 9
- All types of shield Bash attacks have a 50% chance to deal +36 damage
- Tier 10
- All types of shield Bash attacks have a 50% chance to deal +40 damage
- Tier 11
- All types of shield Bash attacks have a 50% chance to deal +44 damage
- Tier 12
- All types of shield Bash attacks have a 50% chance to deal +48 damage
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Armored |
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Tier 12 - Max Armor +120 when Shield is active |
OffHand |
- Tier 1
- Max Armor +10 when Shield is active
- Tier 2
- Max Armor +20 when Shield is active
- Tier 3
- Max Armor +30 when Shield is active
- Tier 4
- Max Armor +40 when Shield is active
- Tier 5
- Max Armor +50 when Shield is active
- Tier 6
- Max Armor +60 when Shield is active
- Tier 7
- Max Armor +70 when Shield is active
- Tier 8
- Max Armor +80 when Shield is active
- Tier 9
- Max Armor +90 when Shield is active
- Tier 10
- Max Armor +100 when Shield is active
- Tier 11
- Max Armor +110 when Shield is active
- Tier 12
- Max Armor +120 when Shield is active
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Tier 1 - Chance to Ignore Stuns +30% when Shield is active |
Feet, Head |
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of Bashing |
Tier 12 - All types of shield Bash attacks deal +24 damage |
Hands, OffHand |
- Tier 1
- All types of shield Bash attacks deal +2 damage
- Tier 2
- All types of shield Bash attacks deal +4 damage
- Tier 3
- All types of shield Bash attacks deal +6 damage
- Tier 4
- All types of shield Bash attacks deal +8 damage
- Tier 5
- All types of shield Bash attacks deal +10 damage
- Tier 6
- All types of shield Bash attacks deal +12 damage
- Tier 7
- All types of shield Bash attacks deal +14 damage
- Tier 8
- All types of shield Bash attacks deal +16 damage
- Tier 9
- All types of shield Bash attacks deal +18 damage
- Tier 10
- All types of shield Bash attacks deal +20 damage
- Tier 11
- All types of shield Bash attacks deal +22 damage
- Tier 12
- All types of shield Bash attacks deal +24 damage
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of Reconciliatory Stunning |
Tier 12 - Stunning Bash heals you for 30 health |
Chest, OffHand |
- Tier 1
- Stunning Bash heals you for 3 health
- Tier 2
- Stunning Bash heals you for 5 health
- Tier 3
- Stunning Bash heals you for 8 health
- Tier 4
- Stunning Bash heals you for 10 health
- Tier 5
- Stunning Bash heals you for 12 health
- Tier 6
- Stunning Bash heals you for 15 health
- Tier 7
- Stunning Bash heals you for 17 health
- Tier 8
- Stunning Bash heals you for 20 health
- Tier 9
- Stunning Bash heals you for 22 health
- Tier 10
- Stunning Bash heals you for 25 health
- Tier 11
- Stunning Bash heals you for 27 health
- Tier 12
- Stunning Bash heals you for 30 health
Expand
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of Fool Fighting |
Tier 12 - Fight Me You Fools deals +76% damage |
Hands, OffHand |
- Tier 1
- Fight Me You Fools deals +10% damage
- Tier 2
- Fight Me You Fools deals +16% damage
- Tier 3
- Fight Me You Fools deals +22% damage
- Tier 4
- Fight Me You Fools deals +28% damage
- Tier 5
- Fight Me You Fools deals +34% damage
- Tier 6
- Fight Me You Fools deals +40% damage
- Tier 7
- Fight Me You Fools deals +46% damage
- Tier 8
- Fight Me You Fools deals +52% damage
- Tier 9
- Fight Me You Fools deals +58% damage
- Tier 10
- Fight Me You Fools deals +64% damage
- Tier 11
- Fight Me You Fools deals +70% damage
- Tier 12
- Fight Me You Fools deals +76% damage
Expand
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Tier 10 - Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds |
Feet, Ring |
- Tier 1
- Using Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds
- Tier 2
- Using Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
- Tier 3
- Using Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
- Tier 4
- Using Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
- Tier 5
- Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
- Tier 6
- Using Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds
- Tier 7
- Using Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
- Tier 8
- Using Strategic Preparation boosts your in-combat Armor regeneration +32 for 20 seconds
- Tier 9
- Using Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds
- Tier 10
- Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
Expand
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Tier 10 - Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds |
OffHand, Ring |
- Tier 1
- Using Strategic Preparation boosts your in-combat Health regeneration +2 for 20 seconds
- Tier 2
- Using Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
- Tier 3
- Using Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
- Tier 4
- Using Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
- Tier 5
- Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
- Tier 6
- Using Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
- Tier 7
- Using Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds
- Tier 8
- Using Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds
- Tier 9
- Using Strategic Preparation boosts your in-combat Health regeneration +18 for 20 seconds
- Tier 10
- Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds
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of Burst-Dodging |
Tier 6 - For 10 seconds after using Deflect Arrows, you evade 13% of Burst attacks |
Necklace |
- Tier 1
- For 10 seconds after using Deflect Arrows, you evade 3% of Burst attacks
- Tier 2
- For 10 seconds after using Deflect Arrows, you evade 5% of Burst attacks
- Tier 3
- For 10 seconds after using Deflect Arrows, you evade 7% of Burst attacks
- Tier 4
- For 10 seconds after using Deflect Arrows, you evade 9% of Burst attacks
- Tier 5
- For 10 seconds after using Deflect Arrows, you evade 11% of Burst attacks
- Tier 6
- For 10 seconds after using Deflect Arrows, you evade 13% of Burst attacks
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Tier 1 - Strategic Preparation shortens the remaining reset time of Emergency Bash by 10 seconds |
Legs, Feet |
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Tier 12 - Reinforce restores 20 Power |
Hands |
- Tier 1
- Reinforce restores 2 Power
- Tier 2
- Reinforce restores 4 Power
- Tier 3
- Reinforce restores 5 Power
- Tier 4
- Reinforce restores 7 Power
- Tier 5
- Reinforce restores 9 Power
- Tier 6
- Reinforce restores 10 Power
- Tier 7
- Reinforce restores 12 Power
- Tier 8
- Reinforce restores 14 Power
- Tier 9
- Reinforce restores 15 Power
- Tier 10
- Reinforce restores 17 Power
- Tier 11
- Reinforce restores 19 Power
- Tier 12
- Reinforce restores 20 Power
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