Necromancy/Treasure Effects:By Slot
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Necromancy Slot List
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Head
- All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons take 12 less damage from Piercing attacks
- Death's Hold deals +173% damage
- Death's Hold deals +50 damage while lowering Rage by 250
- Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds
- Life Steal deals 75 armor damage
- Necromancy Base Damage +40%
- Spark of Death has a 50% chance to deal +100 damage
- Summoned Skeletal Mages deal +26 direct damage with each attack
- Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Wave of Darkness deals +185% damage
- Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds
Chest
- All Summoned Skeletons have a 35% chance to dodge any burst attack
- Bulk Undead Healing +60
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.
- Create Shambling Corpse also heals yourself for 120 health
- Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
- Life Crush deals +15 damage
- Life Steal attacks reap 17 additional health
- Life Steal has a 50% chance to reap an additional 34 health
- Spark of Death has a 50% chance to deal +100 damage
- Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage
- Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat
- Wave of Darkness heals you for 60 health
Legs
- Create Shambling Corpse also heals yourself for 120 health
- Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
- Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Life Steal attacks reap 17 additional health
- Raised Zombies deal +16 damage with each attack
- Raised Zombies taunt as if they did 320% more damage
- Rebuild Undead heals you for 50 armor
- Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Wave of Darkness heals you for 60 health
Hands
- All Summoned Skeletons take 6 less direct damage from each attack
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.
- Life Steal deals 75 armor damage
- Life Steal has a 50% chance to reap an additional 34 health
- Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage
- Raised Zombies deal +16 damage with each attack
- Rebuild Undead heals you for 36 health
- Summoned Skeletal Archers deal +20 direct damage with each attack
- Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
- Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
- Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
- Wave of Darkness deals +216 damage to sentient creatures
Feet
- All Summoned Skeletons have +48 health
- All Summoned Skeletons have +85 armor
- All Summoned Skeletons take 12 less damage from Crushing attacks
- Death's Hold deals +50 damage while lowering Rage by 250
- Life Crush deals +15 damage
- Raised Zombies move +12 faster
- Spark of Death deals +79% damage
- Summoned Skeletal Archers and Mages have +72 health
- Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
- Summoned Skeletal Swordsmen have +97 armor
- Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect
- Wave of Darkness deals +216 damage to sentient creatures
MainHand
- Death's Hold deals +173% damage
- Death's Hold has a 50% chance to deal +200 damage
- Necromancy Base Damage +40%
- Spark of Death deals +79% damage
- Summoned Skeletal Archers and Mages have +72 health
- Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
- Summoned Skeletal Mages deal +26 direct damage with each attack
- Wave of Darkness deals +185% damage
OffHand
- All Summoned Skeletons have +48 health
- All Summoned Skeletons have +85 armor
- All Summoned Skeletons have a 35% chance to dodge any projectile
- All Summoned Skeletons take 6 less direct damage from each attack
- Bulk Undead Healing +60
- Necromancy Base Damage +6%
- Rebuild Undead heals you for 36 health
- Summoned Skeletal Swordsmen deal +12 damage with each attack
- Summoned Skeletal Swordsmen have +97 armor
- Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds
Necklace
- All Summoned Skeletons take 12 less damage from Piercing attacks
- Death's Hold has a 50% chance to deal +200 damage
- Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +60 damage and restores 72 armor to you
- Necromancy Base Damage +6%
- Raised Zombies taunt as if they did 320% more damage
- Rebuild Undead restores 20 power to you
- Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
- Summoned Skeletal Swordsmen deal +12 damage with each attack
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
Ring
- All Summoned Skeletons take 12 less damage from Crushing attacks
- Deathgaze deals +60 damage and restores 72 armor to you
- Rebuild Undead heals you for 50 armor
- Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage
- Summoned Skeletal Archers deal +20 direct damage with each attack
- Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
- Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat