Fire Magic
Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
|
of Scintillating Power |
Tier 12 - Scintillating Frost and Scintillating Flame restore 13 Power |
Legs, OffHand |
- Tier 1
- Scintillating Frost and Scintillating Flame restore 2 Power
- Tier 2
- Scintillating Frost and Scintillating Flame restore 3 Power
- Tier 3
- Scintillating Frost and Scintillating Flame restore 4 Power
- Tier 4
- Scintillating Frost and Scintillating Flame restore 5 Power
- Tier 5
- Scintillating Frost and Scintillating Flame restore 6 Power
- Tier 6
- Scintillating Frost and Scintillating Flame restore 7 Power
- Tier 7
- Scintillating Frost and Scintillating Flame restore 8 Power
- Tier 8
- Scintillating Frost and Scintillating Flame restore 9 Power
- Tier 9
- Scintillating Frost and Scintillating Flame restore 10 Power
- Tier 10
- Scintillating Frost and Scintillating Flame restore 11 Power
- Tier 11
- Scintillating Frost and Scintillating Flame restore 12 Power
- Tier 12
- Scintillating Frost and Scintillating Flame restore 13 Power
Expand
|
|
|
Tier 12 - Calefaction restores 46 Health |
Feet, Necklace |
- Tier 1
- Calefaction restores 6 Health
- Tier 2
- Calefaction restores 9 Health
- Tier 3
- Calefaction restores 12 Health
- Tier 4
- Calefaction restores 15 Health
- Tier 5
- Calefaction restores 18 Health
- Tier 6
- Calefaction restores 22 Health
- Tier 7
- Calefaction restores 26 Health
- Tier 8
- Calefaction restores 30 Health
- Tier 9
- Calefaction restores 34 Health
- Tier 10
- Calefaction restores 38 Health
- Tier 11
- Calefaction restores 42 Health
- Tier 12
- Calefaction restores 46 Health
Expand
|
|
of Molten Spewing |
Tier 12 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage. |
Hands |
- Tier 1
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage.
- Tier 2
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.
- Tier 3
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.
- Tier 4
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.
- Tier 5
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.
- Tier 6
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.
- Tier 7
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.
- Tier 8
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.
- Tier 9
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.
- Tier 10
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.
- Tier 11
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.
- Tier 12
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.
Expand
|
|
of Calefaction |
Tier 12 - Calefaction deals +115% damage |
Head, Feet |
- Tier 1
- Calefaction deals +16% damage
- Tier 2
- Calefaction deals +25% damage
- Tier 3
- Calefaction deals +34% damage
- Tier 4
- Calefaction deals +43% damage
- Tier 5
- Calefaction deals +52% damage
- Tier 6
- Calefaction deals +61% damage
- Tier 7
- Calefaction deals +70% damage
- Tier 8
- Calefaction deals +79% damage
- Tier 9
- Calefaction deals +88% damage
- Tier 10
- Calefaction deals +97% damage
- Tier 11
- Calefaction deals +106% damage
- Tier 12
- Calefaction deals +115% damage
Expand
|
|
of Disruptive Fire Bolts |
Tier 12 - Fire Bolts has a 50% chance to deal +28% damage and knock back all targets |
OffHand, MainHand |
- Tier 1
- Fire Bolts has a 50% chance to deal +4% damage and knock back all targets
- Tier 2
- Fire Bolts has a 50% chance to deal +7% damage and knock back all targets
- Tier 3
- Fire Bolts has a 50% chance to deal +10% damage and knock back all targets
- Tier 4
- Fire Bolts has a 50% chance to deal +12% damage and knock back all targets
- Tier 5
- Fire Bolts has a 50% chance to deal +14% damage and knock back all targets
- Tier 6
- Fire Bolts has a 50% chance to deal +16% damage and knock back all targets
- Tier 7
- Fire Bolts has a 50% chance to deal +18% damage and knock back all targets
- Tier 8
- Fire Bolts has a 50% chance to deal +20% damage and knock back all targets
- Tier 9
- Fire Bolts has a 50% chance to deal +22% damage and knock back all targets
- Tier 10
- Fire Bolts has a 50% chance to deal +24% damage and knock back all targets
- Tier 11
- Fire Bolts has a 50% chance to deal +26% damage and knock back all targets
- Tier 12
- Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
Expand
|
|
of Fireballs |
Tier 12 - Fireball deals +32% damage |
Chest, Feet |
- Tier 1
- Fireball deals +10% damage
- Tier 2
- Fireball deals +12% damage
- Tier 3
- Fireball deals +14% damage
- Tier 4
- Fireball deals +16% damage
- Tier 5
- Fireball deals +18% damage
- Tier 6
- Fireball deals +20% damage
- Tier 7
- Fireball deals +22% damage
- Tier 8
- Fireball deals +24% damage
- Tier 9
- Fireball deals +26% damage
- Tier 10
- Fireball deals +28% damage
- Tier 11
- Fireball deals +30% damage
- Tier 12
- Fireball deals +32% damage
Expand
|
|
of Freezewalls |
Tier 12 - Defensive Chill deals +75% damage |
Legs, MainHand, Ring |
- Tier 1
- Defensive Chill deals +10% damage
- Tier 2
- Defensive Chill deals +15% damage
- Tier 3
- Defensive Chill deals +20% damage
- Tier 4
- Defensive Chill deals +25% damage
- Tier 5
- Defensive Chill deals +30% damage
- Tier 6
- Defensive Chill deals +35% damage
- Tier 7
- Defensive Chill deals +40% damage
- Tier 8
- Defensive Chill deals +45% damage
- Tier 9
- Defensive Chill deals +52% damage
- Tier 10
- Defensive Chill deals +59% damage
- Tier 11
- Defensive Chill deals +67% damage
- Tier 12
- Defensive Chill deals +75% damage
Expand
|
Room-Temperature |
|
Tier 6 - Room-Temperature Ball deals +100% damage |
Head, MainHand |
- Tier 1
- Room-Temperature Ball deals +20% damage
- Tier 2
- Room-Temperature Ball deals +35% damage
- Tier 3
- Room-Temperature Ball deals +50% damage
- Tier 4
- Room-Temperature Ball deals +65% damage
- Tier 5
- Room-Temperature Ball deals +80% damage
- Tier 6
- Room-Temperature Ball deals +100% damage
Expand
|
|
|
Tier 12 - Flesh to Fuel restores +51 Armor |
MainHand, Head |
- Tier 1
- Flesh to Fuel restores +7 Armor
- Tier 2
- Flesh to Fuel restores +11 Armor
- Tier 3
- Flesh to Fuel restores +15 Armor
- Tier 4
- Flesh to Fuel restores +19 Armor
- Tier 5
- Flesh to Fuel restores +23 Armor
- Tier 6
- Flesh to Fuel restores +27 Armor
- Tier 7
- Flesh to Fuel restores +31 Armor
- Tier 8
- Flesh to Fuel restores +35 Armor
- Tier 9
- Flesh to Fuel restores +39 Armor
- Tier 10
- Flesh to Fuel restores +43 Armor
- Tier 11
- Flesh to Fuel restores +47 Armor
- Tier 12
- Flesh to Fuel restores +51 Armor
Expand
|
|
of Weakening Flame |
Tier 6 - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds |
Legs, Necklace |
- Tier 1
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds
- Tier 2
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds
- Tier 3
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds
- Tier 4
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds
- Tier 5
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 seconds
- Tier 6
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds
Expand
|
|
of Frozen Fortitude |
Tier 12 - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds |
Legs, Feet |
- Tier 1
- Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds
- Tier 2
- Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
- Tier 3
- Defensive Chill grants you 19% chance to ignore Knockback effects for 7 seconds
- Tier 4
- Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
- Tier 5
- Defensive Chill grants you 27% chance to ignore Knockback effects for 7 seconds
- Tier 6
- Defensive Chill grants you 31% chance to ignore Knockback effects for 7 seconds
- Tier 7
- Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
- Tier 8
- Defensive Chill grants you 39% chance to ignore Knockback effects for 7 seconds
- Tier 9
- Defensive Chill grants you 43% chance to ignore Knockback effects for 7 seconds
- Tier 10
- Defensive Chill grants you 47% chance to ignore Knockback effects for 7 seconds
- Tier 11
- Defensive Chill grants you 51% chance to ignore Knockback effects for 7 seconds
- Tier 12
- Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds
Expand
|
Fiery |
of Flames |
Tier 6 - Fire-Magic Base Damage +35% |
Head, MainHand |
- Tier 1
- Fire-Magic Base Damage +10%
- Tier 2
- Fire-Magic Base Damage +15%
- Tier 3
- Fire-Magic Base Damage +20%
- Tier 4
- Fire-Magic Base Damage +25%
- Tier 5
- Fire-Magic Base Damage +30%
- Tier 6
- Fire-Magic Base Damage +35%
Expand
|
|
of Burning Breath |
Tier 12 - Fire Breath deals +60% damage |
Necklace, Ring |
- Tier 1
- Fire Breath deals +16% damage
- Tier 2
- Fire Breath deals +20% damage
- Tier 3
- Fire Breath deals +24% damage
- Tier 4
- Fire Breath deals +28% damage
- Tier 5
- Fire Breath deals +32% damage
- Tier 6
- Fire Breath deals +36% damage
- Tier 7
- Fire Breath deals +40% damage
- Tier 8
- Fire Breath deals +44% damage
- Tier 9
- Fire Breath deals +48% damage
- Tier 10
- Fire Breath deals +52% damage
- Tier 11
- Fire Breath deals +56% damage
- Tier 12
- Fire Breath deals +60% damage
Expand
|
Fiery |
of Flames |
Tier 6 - Fire-Magic Base Damage +6% |
OffHand, Necklace |
- Tier 1
- Fire-Magic Base Damage +1%
- Tier 2
- Fire-Magic Base Damage +2%
- Tier 3
- Fire-Magic Base Damage +3%
- Tier 4
- Fire-Magic Base Damage +4%
- Tier 5
- Fire-Magic Base Damage +5%
- Tier 6
- Fire-Magic Base Damage +6%
Expand
|
|
of Lucky Fireballs |
Tier 12 - Fireball and Frostball have a 50% chance to deal +65% damage |
OffHand, Necklace |
- Tier 1
- Fireball and Frostball have a 50% chance to deal +10% damage
- Tier 2
- Fireball and Frostball have a 50% chance to deal +15% damage
- Tier 3
- Fireball and Frostball have a 50% chance to deal +20% damage
- Tier 4
- Fireball and Frostball have a 50% chance to deal +25% damage
- Tier 5
- Fireball and Frostball have a 50% chance to deal +30% damage
- Tier 6
- Fireball and Frostball have a 50% chance to deal +35% damage
- Tier 7
- Fireball and Frostball have a 50% chance to deal +40% damage
- Tier 8
- Fireball and Frostball have a 50% chance to deal +45% damage
- Tier 9
- Fireball and Frostball have a 50% chance to deal +50% damage
- Tier 10
- Fireball and Frostball have a 50% chance to deal +55% damage
- Tier 11
- Fireball and Frostball have a 50% chance to deal +60% damage
- Tier 12
- Fireball and Frostball have a 50% chance to deal +65% damage
Expand
|
|
of Flesh Frying |
Tier 6 - Flesh to Fuel restores +24 Power |
Hands, Feet |
- Tier 1
- Flesh to Fuel restores +4 Power
- Tier 2
- Flesh to Fuel restores +8 Power
- Tier 3
- Flesh to Fuel restores +12 Power
- Tier 4
- Flesh to Fuel restores +16 Power
- Tier 5
- Flesh to Fuel restores +20 Power
- Tier 6
- Flesh to Fuel restores +24 Power
Expand
|
|
of Fortifying Flame |
Tier 12 - Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you |
Hands, OffHand |
- Tier 1
- Fire Breath has a 75% chance to deal +4% damage and restore 2 Armor to you
- Tier 2
- Fire Breath has a 75% chance to deal +8% damage and restore 4 Armor to you
- Tier 3
- Fire Breath has a 75% chance to deal +12% damage and restore 6 Armor to you
- Tier 4
- Fire Breath has a 75% chance to deal +16% damage and restore 8 Armor to you
- Tier 5
- Fire Breath has a 75% chance to deal +20% damage and restore 10 Armor to you
- Tier 6
- Fire Breath has a 75% chance to deal +24% damage and restore 12 Armor to you
- Tier 7
- Fire Breath has a 75% chance to deal +28% damage and restore 14 Armor to you
- Tier 8
- Fire Breath has a 75% chance to deal +32% damage and restore 16 Armor to you
- Tier 9
- Fire Breath has a 75% chance to deal +36% damage and restore 18 Armor to you
- Tier 10
- Fire Breath has a 75% chance to deal +40% damage and restore 20 Armor to you
- Tier 11
- Fire Breath has a 75% chance to deal +44% damage and restore 22 Armor to you
- Tier 12
- Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you
Expand
|
|
of Drilling Fire Bolts |
Tier 12 - Fire Bolts deal +72 armor damage |
Legs, MainHand |
- Tier 1
- Fire Bolts deal +6 armor damage
- Tier 2
- Fire Bolts deal +12 armor damage
- Tier 3
- Fire Bolts deal +18 armor damage
- Tier 4
- Fire Bolts deal +24 armor damage
- Tier 5
- Fire Bolts deal +30 armor damage
- Tier 6
- Fire Bolts deal +36 armor damage
- Tier 7
- Fire Bolts deal +42 armor damage
- Tier 8
- Fire Bolts deal +48 armor damage
- Tier 9
- Fire Bolts deal +54 armor damage
- Tier 10
- Fire Bolts deal +60 armor damage
- Tier 11
- Fire Bolts deal +66 armor damage
- Tier 12
- Fire Bolts deal +72 armor damage
Expand
|
|
of Quickly Melted Flesh |
Tier 6 - Flesh to Fuel increases your Sprint speed +6 for 10 seconds |
Legs, Feet |
- Tier 1
- Flesh to Fuel increases your Sprint speed +1 for 10 seconds
- Tier 2
- Flesh to Fuel increases your Sprint speed +2 for 10 seconds
- Tier 3
- Flesh to Fuel increases your Sprint speed +3 for 10 seconds
- Tier 4
- Flesh to Fuel increases your Sprint speed +4 for 10 seconds
- Tier 5
- Flesh to Fuel increases your Sprint speed +5 for 10 seconds
- Tier 6
- Flesh to Fuel increases your Sprint speed +6 for 10 seconds
Expand
|
|
of Frosty Balls |
Tier 12 - Frostball deals +48% damage |
Chest, Feet |
- Tier 1
- Frostball deals +15% damage
- Tier 2
- Frostball deals +18% damage
- Tier 3
- Frostball deals +21% damage
- Tier 4
- Frostball deals +24% damage
- Tier 5
- Frostball deals +27% damage
- Tier 6
- Frostball deals +30% damage
- Tier 7
- Frostball deals +33% damage
- Tier 8
- Frostball deals +36% damage
- Tier 9
- Frostball deals +39% damage
- Tier 10
- Frostball deals +42% damage
- Tier 11
- Frostball deals +45% damage
- Tier 12
- Frostball deals +48% damage
Expand
|
|
of Multiballs |
Tier 6 - Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage |
Hands |
- Tier 1
- Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage
- Tier 2
- Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage
- Tier 3
- Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage
- Tier 4
- Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage
- Tier 5
- Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage
- Tier 6
- Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage
Expand
|
|
of Fiery Bolts |
Tier 6 - Fire Bolts deals +43% damage |
Legs, MainHand |
- Tier 1
- Fire Bolts deals +18% damage
- Tier 2
- Fire Bolts deals +23% damage
- Tier 3
- Fire Bolts deals +28% damage
- Tier 4
- Fire Bolts deals +33% damage
- Tier 5
- Fire Bolts deals +38% damage
- Tier 6
- Fire Bolts deals +43% damage
Expand
|
|
|
Tier 12 - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage |
Head, Chest, Ring |
- Tier 1
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage
- Tier 2
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage
- Tier 3
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage
- Tier 4
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damage
- Tier 5
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damage
- Tier 6
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damage
- Tier 7
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage
- Tier 8
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage
- Tier 9
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage
- Tier 10
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage
- Tier 11
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
- Tier 12
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage
Expand
|
|
of Burning |
Tier 6 - Fire Breath and Super Fireball deal +70 damage over 10 seconds |
Legs, Necklace |
- Tier 1
- Fire Breath and Super Fireball deal +20 damage over 10 seconds
- Tier 2
- Fire Breath and Super Fireball deal +30 damage over 10 seconds
- Tier 3
- Fire Breath and Super Fireball deal +40 damage over 10 seconds
- Tier 4
- Fire Breath and Super Fireball deal +50 damage over 10 seconds
- Tier 5
- Fire Breath and Super Fireball deal +60 damage over 10 seconds
- Tier 6
- Fire Breath and Super Fireball deal +70 damage over 10 seconds
Expand
|
|
of Delayed Eruption |
Tier 12 - Calefaction causes 240 additional damage after a 20 second delay |
Hands, MainHand |
- Tier 1
- Calefaction causes 20 additional damage after a 20 second delay
- Tier 2
- Calefaction causes 40 additional damage after a 20 second delay
- Tier 3
- Calefaction causes 60 additional damage after a 20 second delay
- Tier 4
- Calefaction causes 80 additional damage after a 20 second delay
- Tier 5
- Calefaction causes 100 additional damage after a 20 second delay
- Tier 6
- Calefaction causes 120 additional damage after a 20 second delay
- Tier 7
- Calefaction causes 140 additional damage after a 20 second delay
- Tier 8
- Calefaction causes 160 additional damage after a 20 second delay
- Tier 9
- Calefaction causes 180 additional damage after a 20 second delay
- Tier 10
- Calefaction causes 200 additional damage after a 20 second delay
- Tier 11
- Calefaction causes 220 additional damage after a 20 second delay
- Tier 12
- Calefaction causes 240 additional damage after a 20 second delay
Expand
|
|
|
Tier 12 - Fire Walls deal +20 damage per hit |
Head, Necklace |
- Tier 1
- Fire Walls deal +2 damage per hit
- Tier 2
- Fire Walls deal +4 damage per hit
- Tier 3
- Fire Walls deal +6 damage per hit
- Tier 4
- Fire Walls deal +8 damage per hit
- Tier 5
- Fire Walls deal +9 damage per hit
- Tier 6
- Fire Walls deal +10 damage per hit
- Tier 7
- Fire Walls deal +11 damage per hit
- Tier 8
- Fire Walls deal +12 damage per hit
- Tier 9
- Fire Walls deal +14 damage per hit
- Tier 10
- Fire Walls deal +16 damage per hit
- Tier 11
- Fire Walls deal +18 damage per hit
- Tier 12
- Fire Walls deal +20 damage per hit
Expand
|
Super |
of Super Fire |
Tier 12 - Super Fireball deals +86% damage |
Hands, Feet |
- Tier 1
- Super Fireball deals +20% damage
- Tier 2
- Super Fireball deals +26% damage
- Tier 3
- Super Fireball deals +32% damage
- Tier 4
- Super Fireball deals +38% damage
- Tier 5
- Super Fireball deals +44% damage
- Tier 6
- Super Fireball deals +50% damage
- Tier 7
- Super Fireball deals +56% damage
- Tier 8
- Super Fireball deals +62% damage
- Tier 9
- Super Fireball deals +68% damage
- Tier 10
- Super Fireball deals +74% damage
- Tier 11
- Super Fireball deals +80% damage
- Tier 12
- Super Fireball deals +86% damage
Expand
|
|
of Staggering Flame |
Tier 12 - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. |
Head, MainHand, Legs |
- Tier 1
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage.
- Tier 2
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.
- Tier 3
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.
- Tier 4
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.
- Tier 5
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.
- Tier 6
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.
- Tier 7
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.
- Tier 8
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.
- Tier 9
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.
- Tier 10
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.
- Tier 11
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.
- Tier 12
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
Expand
|
|
of the Salamander |
Tier 12 - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
Chest, Ring |
- Tier 1
- You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 2
- You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 3
- You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 4
- You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 5
- You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 6
- You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 7
- You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 8
- You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 9
- You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 10
- You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 11
- You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 12
- You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
Expand
|
|
of Flame-Beast Freezing |
Tier 6 - Frostball deals +78 damage to creatures that are inherently on fire. |
MainHand, Necklace |
- Tier 1
- Frostball deals +13 damage to creatures that are inherently on fire.
- Tier 2
- Frostball deals +26 damage to creatures that are inherently on fire.
- Tier 3
- Frostball deals +39 damage to creatures that are inherently on fire.
- Tier 4
- Frostball deals +52 damage to creatures that are inherently on fire.
- Tier 5
- Frostball deals +65 damage to creatures that are inherently on fire.
- Tier 6
- Frostball deals +78 damage to creatures that are inherently on fire.
Expand
|
|
of Prolonged Agony |
Tier 12 - Indirect Fire Damage +60% |
Hands, Feet |
- Tier 1
- Indirect Fire Damage +5%
- Tier 2
- Indirect Fire Damage +10%
- Tier 3
- Indirect Fire Damage +15%
- Tier 4
- Indirect Fire Damage +20%
- Tier 5
- Indirect Fire Damage +25%
- Tier 6
- Indirect Fire Damage +30%
- Tier 7
- Indirect Fire Damage +35%
- Tier 8
- Indirect Fire Damage +40%
- Tier 9
- Indirect Fire Damage +45%
- Tier 10
- Indirect Fire Damage +50%
- Tier 11
- Indirect Fire Damage +55%
- Tier 12
- Indirect Fire Damage +60%
Expand
|
|
of Spider Freezing |
Tier 6 - Frostball deals +78 damage to Arachnids |
MainHand, Necklace |
- Tier 1
- Frostball deals +13 damage to Arachnids
- Tier 2
- Frostball deals +26 damage to Arachnids
- Tier 3
- Frostball deals +39 damage to Arachnids
- Tier 4
- Frostball deals +52 damage to Arachnids
- Tier 5
- Frostball deals +65 damage to Arachnids
- Tier 6
- Frostball deals +78 damage to Arachnids
Expand
|
|
of Stiffening Winds |
Tier 6 - Frostball slows target's movement by 25% and deals +10 damage |
Head, Feet |
- Tier 1
- Frostball has a 20% chance to slow target's movement by 25%
- Tier 2
- Frostball has a 40% chance to slow target's movement by 25%
- Tier 3
- Frostball has a 60% chance to slow target's movement by 25%
- Tier 4
- Frostball has a 80% chance to slow target's movement by 25%
- Tier 5
- Frostball slows target's movement by 25%
- Tier 6
- Frostball slows target's movement by 25% and deals +10 damage
Expand
|
|
of Icy Blood |
Tier 12 - You regain 20 Armor when using Defensive Burst or Defensive Chill |
Chest, Ring |
- Tier 1
- You regain 3 Armor when using Defensive Burst or Defensive Chill
- Tier 2
- You regain 5 Armor when using Defensive Burst or Defensive Chill
- Tier 3
- You regain 7 Armor when using Defensive Burst or Defensive Chill
- Tier 4
- You regain 8 Armor when using Defensive Burst or Defensive Chill
- Tier 5
- You regain 9 Armor when using Defensive Burst or Defensive Chill
- Tier 6
- You regain 10 Armor when using Defensive Burst or Defensive Chill
- Tier 7
- You regain 12 Armor when using Defensive Burst or Defensive Chill
- Tier 8
- You regain 14 Armor when using Defensive Burst or Defensive Chill
- Tier 9
- You regain 15 Armor when using Defensive Burst or Defensive Chill
- Tier 10
- You regain 16 Armor when using Defensive Burst or Defensive Chill
- Tier 11
- You regain 18 Armor when using Defensive Burst or Defensive Chill
- Tier 12
- You regain 20 Armor when using Defensive Burst or Defensive Chill
Expand
|
Flameproof |
|
Tier 12 - Fire Damage Reduction +12 when Fire Magic is active |
Head, Ring |
- Tier 1
- Fire Damage Reduction +1 when Fire Magic is active
- Tier 2
- Fire Damage Reduction +2 when Fire Magic is active
- Tier 3
- Fire Damage Reduction +3 when Fire Magic is active
- Tier 4
- Fire Damage Reduction +4 when Fire Magic is active
- Tier 5
- Fire Damage Reduction +5 when Fire Magic is active
- Tier 6
- Fire Damage Reduction +6 when Fire Magic is active
- Tier 7
- Fire Damage Reduction +7 when Fire Magic is active
- Tier 8
- Fire Damage Reduction +8 when Fire Magic is active
- Tier 9
- Fire Damage Reduction +9 when Fire Magic is active
- Tier 10
- Fire Damage Reduction +10 when Fire Magic is active
- Tier 11
- Fire Damage Reduction +11 when Fire Magic is active
- Tier 12
- Fire Damage Reduction +12 when Fire Magic is active
Expand
|
Sparkly |
of Sparklefire |
Tier 6 - Scintillating Flame and Scintillating Frost deal +70% damage |
Chest, Feet |
- Tier 1
- Scintillating Flame and Scintillating Frost deal +20% damage
- Tier 2
- Scintillating Flame and Scintillating Frost deal +30% damage
- Tier 3
- Scintillating Flame and Scintillating Frost deal +40% damage
- Tier 4
- Scintillating Flame and Scintillating Frost deal +50% damage
- Tier 5
- Scintillating Flame and Scintillating Frost deal +60% damage
- Tier 6
- Scintillating Flame and Scintillating Frost deal +70% damage
Expand
|
|
of Nuclear Calefaction |
Tier 12 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. |
Legs, Ring |
- Tier 1
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage.
- Tier 2
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.
- Tier 3
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.
- Tier 4
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.
- Tier 5
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.
- Tier 6
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.
- Tier 7
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.
- Tier 8
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.
- Tier 9
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.
- Tier 10
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.
- Tier 11
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.
- Tier 12
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.
Expand
|
|
of Stunning Explosions |
Tier 12 - Ring of Fire has a 33% chance to stun all targets and deal +80% damage |
Hands, MainHand, Head |
- Tier 1
- Ring of Fire has a 33% chance to stun all targets and deal +25% damage
- Tier 2
- Ring of Fire has a 33% chance to stun all targets and deal +30% damage
- Tier 3
- Ring of Fire has a 33% chance to stun all targets and deal +35% damage
- Tier 4
- Ring of Fire has a 33% chance to stun all targets and deal +40% damage
- Tier 5
- Ring of Fire has a 33% chance to stun all targets and deal +45% damage
- Tier 6
- Ring of Fire has a 33% chance to stun all targets and deal +50% damage
- Tier 7
- Ring of Fire has a 33% chance to stun all targets and deal +55% damage
- Tier 8
- Ring of Fire has a 33% chance to stun all targets and deal +60% damage
- Tier 9
- Ring of Fire has a 33% chance to stun all targets and deal +65% damage
- Tier 10
- Ring of Fire has a 33% chance to stun all targets and deal +70% damage
- Tier 11
- Ring of Fire has a 33% chance to stun all targets and deal +75% damage
- Tier 12
- Ring of Fire has a 33% chance to stun all targets and deal +80% damage
Expand
|
|
of Fire Tapping |
Tier 12 - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
Chest, Ring |
- Tier 1
- You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 2
- You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 3
- You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 4
- You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 5
- You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 6
- You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 7
- You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 8
- You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 9
- You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 10
- You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 11
- You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 12
- You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
Expand
|
|
of Fire Rings |
Tier 12 - Ring of Fire deals +124% damage |
Head, Chest |
- Tier 1
- Ring of Fire deals +25% damage
- Tier 2
- Ring of Fire deals +34% damage
- Tier 3
- Ring of Fire deals +43% damage
- Tier 4
- Ring of Fire deals +52% damage
- Tier 5
- Ring of Fire deals +61% damage
- Tier 6
- Ring of Fire deals +70% damage
- Tier 7
- Ring of Fire deals +79% damage
- Tier 8
- Ring of Fire deals +88% damage
- Tier 9
- Ring of Fire deals +97% damage
- Tier 10
- Ring of Fire deals +106% damage
- Tier 11
- Ring of Fire deals +115% damage
- Tier 12
- Ring of Fire deals +124% damage
Expand
|
|
of Fire Rings |
Tier 12 - Ring of Fire has a 66% chance to deal +190% damage |
OffHand, Necklace |
- Tier 1
- Ring of Fire has a 66% chance to deal +80% damage
- Tier 2
- Ring of Fire has a 66% chance to deal +90% damage
- Tier 3
- Ring of Fire has a 66% chance to deal +100% damage
- Tier 4
- Ring of Fire has a 66% chance to deal +110% damage
- Tier 5
- Ring of Fire has a 66% chance to deal +120% damage
- Tier 6
- Ring of Fire has a 66% chance to deal +130% damage
- Tier 7
- Ring of Fire has a 66% chance to deal +140% damage
- Tier 8
- Ring of Fire has a 66% chance to deal +150% damage
- Tier 9
- Ring of Fire has a 66% chance to deal +160% damage
- Tier 10
- Ring of Fire has a 66% chance to deal +170% damage
- Tier 11
- Ring of Fire has a 66% chance to deal +180% damage
- Tier 12
- Ring of Fire has a 66% chance to deal +190% damage
Expand
|
|
of Pre-Melted Innards |
Tier 12 - Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds |
OffHand, Ring |
- Tier 1
- Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
- Tier 2
- Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
- Tier 3
- Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
- Tier 4
- Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
- Tier 5
- Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
- Tier 6
- Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
- Tier 7
- Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
- Tier 8
- Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds
- Tier 9
- Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds
- Tier 10
- Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds
- Tier 11
- Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds
- Tier 12
- Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds
Expand
|
Freezeproof |
|
Tier 6 - Cold Damage Reduction +6 when Fire Magic is active |
Head, Ring |
- Tier 1
- Cold Damage Reduction +1 when Fire Magic is active
- Tier 2
- Cold Damage Reduction +2 when Fire Magic is active
- Tier 3
- Cold Damage Reduction +3 when Fire Magic is active
- Tier 4
- Cold Damage Reduction +4 when Fire Magic is active
- Tier 5
- Cold Damage Reduction +5 when Fire Magic is active
- Tier 6
- Cold Damage Reduction +6 when Fire Magic is active
Expand
|
|
of Scintillating Ice |
Tier 12 - Scintillating Frost restores 31 Armor |
Legs, OffHand |
- Tier 1
- Scintillating Frost restores 5 Armor
- Tier 2
- Scintillating Frost restores 7 Armor
- Tier 3
- Scintillating Frost restores 9 Armor
- Tier 4
- Scintillating Frost restores 11 Armor
- Tier 5
- Scintillating Frost restores 13 Armor
- Tier 6
- Scintillating Frost restores 15 Armor
- Tier 7
- Scintillating Frost restores 18 Armor
- Tier 8
- Scintillating Frost restores 20 Armor
- Tier 9
- Scintillating Frost restores 22 Armor
- Tier 10
- Scintillating Frost restores 25 Armor
- Tier 11
- Scintillating Frost restores 28 Armor
- Tier 12
- Scintillating Frost restores 31 Armor
Expand
|
|
|
Tier 12 - Flesh to Fuel has a 66% chance to restore 31 Power |
Legs |
- Tier 1
- Flesh to Fuel has a 66% chance to restore 2 Power
- Tier 2
- Flesh to Fuel has a 66% chance to restore 4 Power
- Tier 3
- Flesh to Fuel has a 66% chance to restore 6 Power
- Tier 4
- Flesh to Fuel has a 66% chance to restore 8 Power
- Tier 5
- Flesh to Fuel has a 66% chance to restore 10 Power
- Tier 6
- Flesh to Fuel has a 66% chance to restore 13 Power
- Tier 7
- Flesh to Fuel has a 66% chance to restore 16 Power
- Tier 8
- Flesh to Fuel has a 66% chance to restore 19 Power
- Tier 9
- Flesh to Fuel has a 66% chance to restore 22 Power
- Tier 10
- Flesh to Fuel has a 66% chance to restore 25 Power
- Tier 11
- Flesh to Fuel has a 66% chance to restore 28 Power
- Tier 12
- Flesh to Fuel has a 66% chance to restore 31 Power
Expand
|
|
of Enflaming Skin |
Tier 6 - Super Fireball causes the target to take +12 damage per tick from fire damage over time |
Chest, OffHand |
- Tier 1
- Super Fireball causes the target to take +2 damage per tick from fire damage over time
- Tier 2
- Super Fireball causes the target to take +4 damage per tick from fire damage over time
- Tier 3
- Super Fireball causes the target to take +6 damage per tick from fire damage over time
- Tier 4
- Super Fireball causes the target to take +8 damage per tick from fire damage over time
- Tier 5
- Super Fireball causes the target to take +10 damage per tick from fire damage over time
- Tier 6
- Super Fireball causes the target to take +12 damage per tick from fire damage over time
Expand
|
|
of Scintillating Life |
Tier 12 - Scintillating Flame restores 24 Health |
Legs, OffHand |
- Tier 1
- Scintillating Flame restores 2 Health
- Tier 2
- Scintillating Flame restores 4 Health
- Tier 3
- Scintillating Flame restores 6 Health
- Tier 4
- Scintillating Flame restores 8 Health
- Tier 5
- Scintillating Flame restores 10 Health
- Tier 6
- Scintillating Flame restores 12 Health
- Tier 7
- Scintillating Flame restores 14 Health
- Tier 8
- Scintillating Flame restores 16 Health
- Tier 9
- Scintillating Flame restores 18 Health
- Tier 10
- Scintillating Flame restores 20 Health
- Tier 11
- Scintillating Flame restores 22 Health
- Tier 12
- Scintillating Flame restores 24 Health
Expand
|
|
|
Tier 12 - Fire Walls have +84 Max Health |
Chest, OffHand |
- Tier 1
- Fire Walls have +7 Max Health
- Tier 2
- Fire Walls have +14 Max Health
- Tier 3
- Fire Walls have +21 Max Health
- Tier 4
- Fire Walls have +28 Max Health
- Tier 5
- Fire Walls have +35 Max Health
- Tier 6
- Fire Walls have +42 Max Health
- Tier 7
- Fire Walls have +49 Max Health
- Tier 8
- Fire Walls have +56 Max Health
- Tier 9
- Fire Walls have +63 Max Health
- Tier 10
- Fire Walls have +70 Max Health
- Tier 11
- Fire Walls have +77 Max Health
- Tier 12
- Fire Walls have +84 Max Health
Expand
|
|
of Fireballs |
Tier 12 - Fireball restores 4 Health and 5 Armor to you |
OffHand, Necklace, Ring |
- Tier 1
- Fireball restores 1 Health to you
- Tier 2
- Fireball restores 1 Health and 1 Armor to you
- Tier 3
- Fireball restores 1 Health and 2 Armor to you
- Tier 4
- Fireball restores 2 Health and 1 Armor to you
- Tier 5
- Fireball restores 2 Health and 2 Armor to you
- Tier 6
- Fireball restores 2 Health and 3 Armor to you
- Tier 7
- Fireball restores 3 Health and 2 Armor to you
- Tier 8
- Fireball restores 3 Health and 3 Armor to you
- Tier 9
- Fireball restores 3 Health and 4 Armor to you
- Tier 10
- Fireball restores 4 Health and 3 Armor to you
- Tier 11
- Fireball restores 4 Health and 4 Armor to you
- Tier 12
- Fireball restores 4 Health and 5 Armor to you
Expand
|
|
|
Tier 12 - Fire Walls' attacks taunt +130% |
Hands, Ring |
- Tier 1
- Fire Walls' attacks taunt +20%
- Tier 2
- Fire Walls' attacks taunt +30%
- Tier 3
- Fire Walls' attacks taunt +40%
- Tier 4
- Fire Walls' attacks taunt +50%
- Tier 5
- Fire Walls' attacks taunt +60%
- Tier 6
- Fire Walls' attacks taunt +70%
- Tier 7
- Fire Walls' attacks taunt +80%
- Tier 8
- Fire Walls' attacks taunt +90%
- Tier 9
- Fire Walls' attacks taunt +100%
- Tier 10
- Fire Walls' attacks taunt +110%
- Tier 11
- Fire Walls' attacks taunt +120%
- Tier 12
- Fire Walls' attacks taunt +130%
Expand
|
|
|
Tier 6 - Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds |
Legs |
- Tier 1
- Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 seconds
- Tier 2
- Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 seconds
- Tier 3
- Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 seconds
- Tier 4
- Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 seconds
- Tier 5
- Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 seconds
- Tier 6
- Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds
Expand
|
|
of Everlong Flames |
Tier 6 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage |
Hands |
- Tier 1
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +6 damage
- Tier 2
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +10 damage
- Tier 3
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +18 damage
- Tier 4
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +24 damage
- Tier 5
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +32 damage
- Tier 6
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage
Expand
|
|
of Frost Waves |
Tier 12 - Frostball also targets all enemies within 10 meters and deals +12 damage |
Hands |
- Tier 1
- Frostball also targets all enemies within 10 meters and deals +1 damage
- Tier 2
- Frostball also targets all enemies within 10 meters and deals +2 damage
- Tier 3
- Frostball also targets all enemies within 10 meters and deals +3 damage
- Tier 4
- Frostball also targets all enemies within 10 meters and deals +4 damage
- Tier 5
- Frostball also targets all enemies within 10 meters and deals +5 damage
- Tier 6
- Frostball also targets all enemies within 10 meters and deals +6 damage
- Tier 7
- Frostball also targets all enemies within 10 meters and deals +7 damage
- Tier 8
- Frostball also targets all enemies within 10 meters and deals +8 damage
- Tier 9
- Frostball also targets all enemies within 10 meters and deals +9 damage
- Tier 10
- Frostball also targets all enemies within 10 meters and deals +10 damage
- Tier 11
- Frostball also targets all enemies within 10 meters and deals +11 damage
- Tier 12
- Frostball also targets all enemies within 10 meters and deals +12 damage
Expand
|