Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
Psychologist's |
of Psychology |
Tier 6 - Psychology Base Damage +20% |
Head, Necklace |
- Tier 1
- Psychology Damage +3
- Tier 2
- Psychology Base Damage +8%
- Tier 3
- Psychology Base Damage +11%
- Tier 4
- Psychology Base Damage +14%
- Tier 5
- Psychology Base Damage +17%
- Tier 6
- Psychology Base Damage +20%
Expand
|
|
of Critical Insight |
Tier 12 - Psychoanalyze deals between 120 and 280 extra damage |
Necklace |
- Tier 1
- Psychoanalyze deals between 10 and 60 extra damage
- Tier 2
- Psychoanalyze deals between 20 and 80 extra damage
- Tier 3
- Psychoanalyze deals between 30 and 100 extra damage
- Tier 4
- Psychoanalyze deals between 40 and 120 extra damage
- Tier 5
- Psychoanalyze deals between 50 and 140 extra damage
- Tier 6
- Psychoanalyze deals between 60 and 160 extra damage
- Tier 7
- Psychoanalyze deals between 70 and 180 extra damage
- Tier 8
- Psychoanalyze deals between 80 and 200 extra damage
- Tier 9
- Psychoanalyze deals between 90 and 220 extra damage
- Tier 10
- Psychoanalyze deals between 100 and 240 extra damage
- Tier 11
- Psychoanalyze deals between 110 and 260 extra damage
- Tier 12
- Psychoanalyze deals between 120 and 280 extra damage
Expand
|
Smug |
of Smug Analysis |
Tier 12 - Psychoanalyze restores 87 Health to you after a 15 second delay |
OffHand, Ring |
- Tier 1
- Psychoanalyze restores 10 Health to you after a 15 second delay
- Tier 2
- Psychoanalyze restores 17 Health to you after a 15 second delay
- Tier 3
- Psychoanalyze restores 24 Health to you after a 15 second delay
- Tier 4
- Psychoanalyze restores 31 Health to you after a 15 second delay
- Tier 5
- Psychoanalyze restores 38 Health to you after a 15 second delay
- Tier 6
- Psychoanalyze restores 45 Health to you after a 15 second delay
- Tier 7
- Psychoanalyze restores 52 Health to you after a 15 second delay
- Tier 8
- Psychoanalyze restores 59 Health to you after a 15 second delay
- Tier 9
- Psychoanalyze restores 66 Health to you after a 15 second delay
- Tier 10
- Psychoanalyze restores 73 Health to you after a 15 second delay
- Tier 11
- Psychoanalyze restores 80 Health to you after a 15 second delay
- Tier 12
- Psychoanalyze restores 87 Health to you after a 15 second delay
Expand
|
|
of Emotional Walls |
Tier 12 - Psychoanalyze restores 108 Armor to you |
Chest, Legs |
- Tier 1
- Psychoanalyze restores 9 Armor to you
- Tier 2
- Psychoanalyze restores 18 Armor to you
- Tier 3
- Psychoanalyze restores 27 Armor to you
- Tier 4
- Psychoanalyze restores 36 Armor to you
- Tier 5
- Psychoanalyze restores 45 Armor to you
- Tier 6
- Psychoanalyze restores 54 Armor to you
- Tier 7
- Psychoanalyze restores 63 Armor to you
- Tier 8
- Psychoanalyze restores 72 Armor to you
- Tier 9
- Psychoanalyze restores 81 Armor to you
- Tier 10
- Psychoanalyze restores 90 Armor to you
- Tier 11
- Psychoanalyze restores 99 Armor to you
- Tier 12
- Psychoanalyze restores 108 Armor to you
Expand
|
|
of Tragic Lessons |
Tier 12 - Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds |
MainHand |
- Tier 1
- Psychoanalyze causes the target to be worth 1% more XP if slain within 60 seconds
- Tier 2
- Psychoanalyze causes the target to be worth 2% more XP if slain within 60 seconds
- Tier 3
- Psychoanalyze causes the target to be worth 3% more XP if slain within 60 seconds
- Tier 4
- Psychoanalyze causes the target to be worth 4% more XP if slain within 60 seconds
- Tier 5
- Psychoanalyze causes the target to be worth 5% more XP if slain within 60 seconds
- Tier 6
- Psychoanalyze causes the target to be worth 6% more XP if slain within 60 seconds
- Tier 7
- Psychoanalyze causes the target to be worth 7% more XP if slain within 60 seconds
- Tier 8
- Psychoanalyze causes the target to be worth 8% more XP if slain within 60 seconds
- Tier 9
- Psychoanalyze causes the target to be worth 9% more XP if slain within 60 seconds
- Tier 10
- Psychoanalyze causes the target to be worth 10% more XP if slain within 60 seconds
- Tier 11
- Psychoanalyze causes the target to be worth 11% more XP if slain within 60 seconds
- Tier 12
- Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds
Expand
|
Mind-Shattering |
|
Tier 12 - Psychoanalyze causes the target to take +12 damage from Psychic attacks for 60 seconds |
Head, Hands |
- Tier 1
- Psychoanalyze causes the target to take +1 damage from Psychic attacks for 60 seconds
- Tier 2
- Psychoanalyze causes the target to take +2 damage from Psychic attacks for 60 seconds
- Tier 3
- Psychoanalyze causes the target to take +3 damage from Psychic attacks for 60 seconds
- Tier 4
- Psychoanalyze causes the target to take +4 damage from Psychic attacks for 60 seconds
- Tier 5
- Psychoanalyze causes the target to take +5 damage from Psychic attacks for 60 seconds
- Tier 6
- Psychoanalyze causes the target to take +6 damage from Psychic attacks for 60 seconds
- Tier 7
- Psychoanalyze causes the target to take +7 damage from Psychic attacks for 60 seconds
- Tier 8
- Psychoanalyze causes the target to take +8 damage from Psychic attacks for 60 seconds
- Tier 9
- Psychoanalyze causes the target to take +9 damage from Psychic attacks for 60 seconds
- Tier 10
- Psychoanalyze causes the target to take +10 damage from Psychic attacks for 60 seconds
- Tier 11
- Psychoanalyze causes the target to take +11 damage from Psychic attacks for 60 seconds
- Tier 12
- Psychoanalyze causes the target to take +12 damage from Psychic attacks for 60 seconds
Expand
|
|
|
Tier 6 - Pep Talk Reuse Timer -350 |
Legs, Hands |
- Tier 1
- Pep Talk Reuse Timer -1
- Tier 2
- Pep Talk Reuse Timer -150
- Tier 3
- Pep Talk Reuse Timer -2
- Tier 4
- Pep Talk Reuse Timer -250
- Tier 5
- Pep Talk Reuse Timer -3
- Tier 6
- Pep Talk Reuse Timer -350
Expand
|
|
|
Tier 12 - Soothe, But I Love You, and Cause Terror Damage +53 |
Chest, Legs |
- Tier 1
- Soothe, But I Love You, and Cause Terror Damage +20
- Tier 2
- Soothe, But I Love You, and Cause Terror Damage +23
- Tier 3
- Soothe, But I Love You, and Cause Terror Damage +26
- Tier 4
- Soothe, But I Love You, and Cause Terror Damage +29
- Tier 5
- Soothe, But I Love You, and Cause Terror Damage +32
- Tier 6
- Soothe, But I Love You, and Cause Terror Damage +35
- Tier 7
- Soothe, But I Love You, and Cause Terror Damage +38
- Tier 8
- Soothe, But I Love You, and Cause Terror Damage +41
- Tier 9
- Soothe, But I Love You, and Cause Terror Damage +44
- Tier 10
- Soothe, But I Love You, and Cause Terror Damage +47
- Tier 11
- Soothe, But I Love You, and Cause Terror Damage +50
- Tier 12
- Soothe, But I Love You, and Cause Terror Damage +53
Expand
|
|
of Critical Hits |
Tier 12 - Archery/Psychology/Mentalism Critical Hit Damage +120% when Psychology is active |
Chest, Hands |
- Tier 1
- Archery/Psychology/Mentalism Critical Hit Damage +10% when Psychology is active
- Tier 2
- Archery/Psychology/Mentalism Critical Hit Damage +20% when Psychology is active
- Tier 3
- Archery/Psychology/Mentalism Critical Hit Damage +30% when Psychology is active
- Tier 4
- Archery/Psychology/Mentalism Critical Hit Damage +40% when Psychology is active
- Tier 5
- Archery/Psychology/Mentalism Critical Hit Damage +50% when Psychology is active
- Tier 6
- Archery/Psychology/Mentalism Critical Hit Damage +60% when Psychology is active
- Tier 7
- Archery/Psychology/Mentalism Critical Hit Damage +70% when Psychology is active
- Tier 8
- Archery/Psychology/Mentalism Critical Hit Damage +80% when Psychology is active
- Tier 9
- Archery/Psychology/Mentalism Critical Hit Damage +90% when Psychology is active
- Tier 10
- Archery/Psychology/Mentalism Critical Hit Damage +1% when Psychology is active
- Tier 11
- Archery/Psychology/Mentalism Critical Hit Damage +110% when Psychology is active
- Tier 12
- Archery/Psychology/Mentalism Critical Hit Damage +120% when Psychology is active
Expand
|
|
of Your Mother |
Tier 12 - Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81 |
Chest, MainHand |
- Tier 1
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +15
- Tier 2
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +21
- Tier 3
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +27
- Tier 4
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +33
- Tier 5
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +39
- Tier 6
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +45
- Tier 7
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +51
- Tier 8
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +57
- Tier 9
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +63
- Tier 10
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +69
- Tier 11
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +75
- Tier 12
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81
Expand
|
Mind-Numbing |
|
Tier 5 - Mock deals +80% damage and taunts +500, but reuse timer is +2 seconds |
Hands, Feet |
- Tier 1
- Mock deals +20% damage and taunts +100, but reuse timer is +2 seconds
- Tier 2
- Mock deals +35% damage and taunts +200, but reuse timer is +2 seconds
- Tier 3
- Mock deals +50% damage and taunts +300, but reuse timer is +2 seconds
- Tier 4
- Mock deals +65% damage and taunts +400, but reuse timer is +2 seconds
- Tier 5
- Mock deals +80% damage and taunts +500, but reuse timer is +2 seconds
Expand
|
Mind-Numbing |
|
Tier 5 - Soothe further reduces target's Rage by 700 |
MainHand, Necklace |
- Tier 1
- Soothe further reduces target's Rage by 100
- Tier 2
- Soothe further reduces target's Rage by 250
- Tier 3
- Soothe further reduces target's Rage by 400
- Tier 4
- Soothe further reduces target's Rage by 550
- Tier 5
- Soothe further reduces target's Rage by 700
Expand
|
Mind-Numbing |
|
Tier 5 - Tell Me About Your Mother restores 100 Armor to you |
OffHand, Ring |
- Tier 1
- Tell Me About Your Mother restores 20 Armor to you
- Tier 2
- Tell Me About Your Mother restores 40 Armor to you
- Tier 3
- Tell Me About Your Mother restores 60 Armor to you
- Tier 4
- Tell Me About Your Mother restores 80 Armor to you
- Tier 5
- Tell Me About Your Mother restores 100 Armor to you
Expand
|
Depressing |
of Your Mother |
Tier 12 - Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds |
Head, Feet |
- Tier 1
- Tell Me About Your Mother causes target's attacks to deal -1 damage for 60 seconds
- Tier 2
- Tell Me About Your Mother causes target's attacks to deal -2 damage for 60 seconds
- Tier 3
- Tell Me About Your Mother causes target's attacks to deal -3 damage for 60 seconds
- Tier 4
- Tell Me About Your Mother causes target's attacks to deal -4 damage for 60 seconds
- Tier 5
- Tell Me About Your Mother causes target's attacks to deal -5 damage for 60 seconds
- Tier 6
- Tell Me About Your Mother causes target's attacks to deal -6 damage for 60 seconds
- Tier 7
- Tell Me About Your Mother causes target's attacks to deal -7 damage for 60 seconds
- Tier 8
- Tell Me About Your Mother causes target's attacks to deal -8 damage for 60 seconds
- Tier 9
- Tell Me About Your Mother causes target's attacks to deal -9 damage for 60 seconds
- Tier 10
- Tell Me About Your Mother causes target's attacks to deal -10 damage for 60 seconds
- Tier 11
- Tell Me About Your Mother causes target's attacks to deal -11 damage for 60 seconds
- Tier 12
- Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds
Expand
|
|
of Epic Discussion |
Tier 5 - Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -20 for 15 seconds |
Legs, Feet |
- Tier 1
- Tell Me About Your Mother boosts your Epic Attack Damage +10 and reduces the Power cost of your Epic Attacks -4 for 15 seconds
- Tier 2
- Tell Me About Your Mother boosts your Epic Attack Damage +20 and reduces the Power cost of your Epic Attacks -8 for 15 seconds
- Tier 3
- Tell Me About Your Mother boosts your Epic Attack Damage +30 and reduces the Power cost of your Epic Attacks -12 for 15 seconds
- Tier 4
- Tell Me About Your Mother boosts your Epic Attack Damage +40 and reduces the Power cost of your Epic Attacks -16 for 15 seconds
- Tier 5
- Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -20 for 15 seconds
Expand
|
Grating |
of Nerve-Striking |
Tier 12 - Strike a Nerve Damage +32% |
MainHand, Necklace |
- Tier 1
- Strike a Nerve Damage +10%
- Tier 2
- Strike a Nerve Damage +12%
- Tier 3
- Strike a Nerve Damage +14%
- Tier 4
- Strike a Nerve Damage +16%
- Tier 5
- Strike a Nerve Damage +18%
- Tier 6
- Strike a Nerve Damage +20%
- Tier 7
- Strike a Nerve Damage +22%
- Tier 8
- Strike a Nerve Damage +24%
- Tier 9
- Strike a Nerve Damage +26%
- Tier 10
- Strike a Nerve Damage +28%
- Tier 11
- Strike a Nerve Damage +30%
- Tier 12
- Strike a Nerve Damage +32%
Expand
|
|
of Aneurysms |
Tier 12 - Strike a Nerve deals between 36 and 120 extra damage |
Chest, Hands |
- Tier 1
- Strike a Nerve deals between 3 and 10 extra damage
- Tier 2
- Strike a Nerve deals between 6 and 20 extra damage
- Tier 3
- Strike a Nerve deals between 9 and 30 extra damage
- Tier 4
- Strike a Nerve deals between 12 and 40 extra damage
- Tier 5
- Strike a Nerve deals between 15 and 50 extra damage
- Tier 6
- Strike a Nerve deals between 18 and 60 extra damage
- Tier 7
- Strike a Nerve deals between 21 and 70 extra damage
- Tier 8
- Strike a Nerve deals between 24 and 80 extra damage
- Tier 9
- Strike a Nerve deals between 27 and 90 extra damage
- Tier 10
- Strike a Nerve deals between 30 and 100 extra damage
- Tier 11
- Strike a Nerve deals between 33 and 110 extra damage
- Tier 12
- Strike a Nerve deals between 36 and 120 extra damage
Expand
|
Grating |
of Nerve-Striking |
Tier 12 - Strike a Nerve deals +85 armor damage |
OffHand, Feet |
- Tier 1
- Strike a Nerve deals +8 armor damage
- Tier 2
- Strike a Nerve deals +15 armor damage
- Tier 3
- Strike a Nerve deals +22 armor damage
- Tier 4
- Strike a Nerve deals +29 armor damage
- Tier 5
- Strike a Nerve deals +36 armor damage
- Tier 6
- Strike a Nerve deals +43 armor damage
- Tier 7
- Strike a Nerve deals +50 armor damage
- Tier 8
- Strike a Nerve deals +57 armor damage
- Tier 9
- Strike a Nerve deals +64 armor damage
- Tier 10
- Strike a Nerve deals +71 armor damage
- Tier 11
- Strike a Nerve deals +78 armor damage
- Tier 12
- Strike a Nerve deals +85 armor damage
Expand
|
|
of Deflating Comments |
Tier 12 - Strike a Nerve generates no Rage and instead reduces Rage by 325 |
Head, Legs |
- Tier 1
- Strike a Nerve generates no Rage and instead reduces Rage by 50
- Tier 2
- Strike a Nerve generates no Rage and instead reduces Rage by 75
- Tier 3
- Strike a Nerve generates no Rage and instead reduces Rage by 100
- Tier 4
- Strike a Nerve generates no Rage and instead reduces Rage by 125
- Tier 5
- Strike a Nerve generates no Rage and instead reduces Rage by 150
- Tier 6
- Strike a Nerve generates no Rage and instead reduces Rage by 175
- Tier 7
- Strike a Nerve generates no Rage and instead reduces Rage by 200
- Tier 8
- Strike a Nerve generates no Rage and instead reduces Rage by 225
- Tier 9
- Strike a Nerve generates no Rage and instead reduces Rage by 250
- Tier 10
- Strike a Nerve generates no Rage and instead reduces Rage by 275
- Tier 11
- Strike a Nerve generates no Rage and instead reduces Rage by 300
- Tier 12
- Strike a Nerve generates no Rage and instead reduces Rage by 325
Expand
|
|
|
Tier 1 - Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
Waist |
|
|
of Mockery |
Tier 12 - Mock and Ridicule deal +25 damage and taunt +120 |
Necklace, OffHand |
- Tier 1
- Mock and Ridicule deal +3 damage and taunt +10
- Tier 2
- Mock and Ridicule deal +5 damage and taunt +20
- Tier 3
- Mock and Ridicule deal +7 damage and taunt +30
- Tier 4
- Mock and Ridicule deal +9 damage and taunt +40
- Tier 5
- Mock and Ridicule deal +11 damage and taunt +50
- Tier 6
- Mock and Ridicule deal +13 damage and taunt +60
- Tier 7
- Mock and Ridicule deal +15 damage and taunt +70
- Tier 8
- Mock and Ridicule deal +17 damage and taunt +80
- Tier 9
- Mock and Ridicule deal +19 damage and taunt +90
- Tier 10
- Mock and Ridicule deal +21 damage and taunt +100
- Tier 11
- Mock and Ridicule deal +23 damage and taunt +110
- Tier 12
- Mock and Ridicule deal +25 damage and taunt +120
Expand
|
Peppy |
of Pep |
Tier 12 - Pep Talk Healing +72 |
OffHand, Feet, Ring |
- Tier 1
- Pep Talk Healing +6
- Tier 2
- Pep Talk Healing +12
- Tier 3
- Pep Talk Healing +18
- Tier 4
- Pep Talk Healing +24
- Tier 5
- Pep Talk Healing +30
- Tier 6
- Pep Talk Healing +36
- Tier 7
- Pep Talk Healing +42
- Tier 8
- Pep Talk Healing +48
- Tier 9
- Pep Talk Healing +54
- Tier 10
- Pep Talk Healing +60
- Tier 11
- Pep Talk Healing +66
- Tier 12
- Pep Talk Healing +72
Expand
|
Inspiring |
of Inspiration |
Tier 12 - Pep Talk restores 34 Power |
Head, Ring |
- Tier 1
- Pep Talk restores 12 Power
- Tier 2
- Pep Talk restores 14 Power
- Tier 3
- Pep Talk restores 16 Power
- Tier 4
- Pep Talk restores 18 Power
- Tier 5
- Pep Talk restores 20 Power
- Tier 6
- Pep Talk restores 22 Power
- Tier 7
- Pep Talk restores 24 Power
- Tier 8
- Pep Talk restores 26 Power
- Tier 9
- Pep Talk restores 28 Power
- Tier 10
- Pep Talk restores 30 Power
- Tier 11
- Pep Talk restores 32 Power
- Tier 12
- Pep Talk restores 34 Power
Expand
|
|
of Antivenin Phrasing |
Tier 12 - Pep Talk removes ongoing Poison effects (up to 36 dmg/sec) |
Necklace |
- Tier 1
- Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
- Tier 2
- Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
- Tier 3
- Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
- Tier 4
- Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
- Tier 5
- Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
- Tier 6
- Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
- Tier 7
- Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
- Tier 8
- Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
- Tier 9
- Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
- Tier 10
- Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
- Tier 11
- Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
- Tier 12
- Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)
Expand
|
|
of Extinguishing Words |
Tier 12 - Pep Talk removes ongoing Fire effects (up to 36 dmg/sec) |
MainHand |
- Tier 1
- Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)
- Tier 2
- Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
- Tier 3
- Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
- Tier 4
- Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
- Tier 5
- Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
- Tier 6
- Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
- Tier 7
- Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
- Tier 8
- Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
- Tier 9
- Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
- Tier 10
- Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
- Tier 11
- Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
- Tier 12
- Pep Talk removes ongoing Fire effects (up to 36 dmg/sec)
Expand
|
Peppy |
of Pep |
Tier 12 - Pep Talk restores 84 Armor |
Chest, Ring |
- Tier 1
- Pep Talk restores 7 Armor
- Tier 2
- Pep Talk restores 14 Armor
- Tier 3
- Pep Talk restores 21 Armor
- Tier 4
- Pep Talk restores 28 Armor
- Tier 5
- Pep Talk restores 35 Armor
- Tier 6
- Pep Talk restores 42 Armor
- Tier 7
- Pep Talk restores 49 Armor
- Tier 8
- Pep Talk restores 56 Armor
- Tier 9
- Pep Talk restores 63 Armor
- Tier 10
- Pep Talk restores 70 Armor
- Tier 11
- Pep Talk restores 77 Armor
- Tier 12
- Pep Talk restores 84 Armor
Expand
|
|
of Dissuasion |
Tier 5 - Fast Talk taunts -300 and reduces Rage by 500 |
Head, Feet |
- Tier 1
- Fast Talk taunts -60 and reduces Rage by 100
- Tier 2
- Fast Talk taunts -120 and reduces Rage by 200
- Tier 3
- Fast Talk taunts -180 and reduces Rage by 300
- Tier 4
- Fast Talk taunts -240 and reduces Rage by 400
- Tier 5
- Fast Talk taunts -300 and reduces Rage by 500
Expand
|
|
of Sly Talk |
Tier 12 - Fast Talk heals you for 29 health |
Legs, Ring |
- Tier 1
- Fast Talk heals you for 5 health
- Tier 2
- Fast Talk heals you for 6 health
- Tier 3
- Fast Talk heals you for 7 health
- Tier 4
- Fast Talk heals you for 10 health
- Tier 5
- Fast Talk heals you for 12 health
- Tier 6
- Fast Talk heals you for 14 health
- Tier 7
- Fast Talk heals you for 16 health
- Tier 8
- Fast Talk heals you for 18 health
- Tier 9
- Fast Talk heals you for 20 health
- Tier 10
- Fast Talk heals you for 23 health
- Tier 11
- Fast Talk heals you for 26 health
- Tier 12
- Fast Talk heals you for 29 health
Expand
|
|
of Sly Talk |
Tier 12 - Fast Talk heals you for 43 armor |
Chest, MainHand |
- Tier 1
- Fast Talk heals you for 10 armor
- Tier 2
- Fast Talk heals you for 12 armor
- Tier 3
- Fast Talk heals you for 14 armor
- Tier 4
- Fast Talk heals you for 16 armor
- Tier 5
- Fast Talk heals you for 18 armor
- Tier 6
- Fast Talk heals you for 22 armor
- Tier 7
- Fast Talk heals you for 26 armor
- Tier 8
- Fast Talk heals you for 30 armor
- Tier 9
- Fast Talk heals you for 34 armor
- Tier 10
- Fast Talk heals you for 37 armor
- Tier 11
- Fast Talk heals you for 40 armor
- Tier 12
- Fast Talk heals you for 43 armor
Expand
|
|
|
Tier 1 - Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds |
Head, Feet |
|
|
of Denying Poison |
Tier 12 - Positive Attitude increases your Poison Mitigation +12 for 30 seconds |
Ring |
- Tier 1
- Positive Attitude increases your Poison Mitigation +1 for 30 seconds
- Tier 2
- Positive Attitude increases your Poison Mitigation +2 for 30 seconds
- Tier 3
- Positive Attitude increases your Poison Mitigation +3 for 30 seconds
- Tier 4
- Positive Attitude increases your Poison Mitigation +4 for 30 seconds
- Tier 5
- Positive Attitude increases your Poison Mitigation +5 for 30 seconds
- Tier 6
- Positive Attitude increases your Poison Mitigation +6 for 30 seconds
- Tier 7
- Positive Attitude increases your Poison Mitigation +7 for 30 seconds
- Tier 8
- Positive Attitude increases your Poison Mitigation +8 for 30 seconds
- Tier 9
- Positive Attitude increases your Poison Mitigation +9 for 30 seconds
- Tier 10
- Positive Attitude increases your Poison Mitigation +10 for 30 seconds
- Tier 11
- Positive Attitude increases your Poison Mitigation +11 for 30 seconds
- Tier 12
- Positive Attitude increases your Poison Mitigation +12 for 30 seconds
Expand
|
|
|
Tier 12 - Positive Attitude increases your Core Attack Damage +65 for 15 seconds |
MainHand, Legs |
- Tier 1
- Positive Attitude increases your Core Attack Damage +10 for 15 seconds
- Tier 2
- Positive Attitude increases your Core Attack Damage +15 for 15 seconds
- Tier 3
- Positive Attitude increases your Core Attack Damage +20 for 15 seconds
- Tier 4
- Positive Attitude increases your Core Attack Damage +25 for 15 seconds
- Tier 5
- Positive Attitude increases your Core Attack Damage +30 for 15 seconds
- Tier 6
- Positive Attitude increases your Core Attack Damage +35 for 15 seconds
- Tier 7
- Positive Attitude increases your Core Attack Damage +40 for 15 seconds
- Tier 8
- Positive Attitude increases your Core Attack Damage +45 for 15 seconds
- Tier 9
- Positive Attitude increases your Core Attack Damage +50 for 15 seconds
- Tier 10
- Positive Attitude increases your Core Attack Damage +55 for 15 seconds
- Tier 11
- Positive Attitude increases your Core Attack Damage +60 for 15 seconds
- Tier 12
- Positive Attitude increases your Core Attack Damage +65 for 15 seconds
Expand
|
|
|
Tier 6 - Positive Attitude Reuse Timer -12 |
MainHand |
- Tier 1
- Positive Attitude Reuse Timer -2
- Tier 2
- Positive Attitude Reuse Timer -4
- Tier 3
- Positive Attitude Reuse Timer -6
- Tier 4
- Positive Attitude Reuse Timer -8
- Tier 5
- Positive Attitude Reuse Timer -10
- Tier 6
- Positive Attitude Reuse Timer -12
Expand
|
|
|
Tier 12 - Inspire Confidence / Positive Attitude Healing +43 |
Necklace, OffHand |
- Tier 1
- Inspire Confidence / Positive Attitude Healing +10
- Tier 2
- Inspire Confidence / Positive Attitude Healing +13
- Tier 3
- Inspire Confidence / Positive Attitude Healing +16
- Tier 4
- Inspire Confidence / Positive Attitude Healing +19
- Tier 5
- Inspire Confidence / Positive Attitude Healing +22
- Tier 6
- Inspire Confidence / Positive Attitude Healing +25
- Tier 7
- Inspire Confidence / Positive Attitude Healing +28
- Tier 8
- Inspire Confidence / Positive Attitude Healing +31
- Tier 9
- Inspire Confidence / Positive Attitude Healing +34
- Tier 10
- Inspire Confidence / Positive Attitude Healing +37
- Tier 11
- Inspire Confidence / Positive Attitude Healing +40
- Tier 12
- Inspire Confidence / Positive Attitude Healing +43
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of Confident Accuracy |
Tier 12 - Inspire Confidence increases all targets' Accuracy +12 for 10 seconds |
Head, Ring |
- Tier 1
- Inspire Confidence increases all targets' Accuracy +1 for 10 seconds
- Tier 2
- Inspire Confidence increases all targets' Accuracy +2 for 10 seconds
- Tier 3
- Inspire Confidence increases all targets' Accuracy +3 for 10 seconds
- Tier 4
- Inspire Confidence increases all targets' Accuracy +4 for 10 seconds
- Tier 5
- Inspire Confidence increases all targets' Accuracy +5 for 10 seconds
- Tier 6
- Inspire Confidence increases all targets' Accuracy +6 for 10 seconds
- Tier 7
- Inspire Confidence increases all targets' Accuracy +7 for 10 seconds
- Tier 8
- Inspire Confidence increases all targets' Accuracy +8 for 10 seconds
- Tier 9
- Inspire Confidence increases all targets' Accuracy +9 for 10 seconds
- Tier 10
- Inspire Confidence increases all targets' Accuracy +10 for 10 seconds
- Tier 11
- Inspire Confidence increases all targets' Accuracy +11 for 10 seconds
- Tier 12
- Inspire Confidence increases all targets' Accuracy +12 for 10 seconds
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of Confident Killing |
Tier 8 - Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds |
MainHand, Legs |
- Tier 1
- Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds
- Tier 2
- Inspire Confidence increases the damage of all targets' attacks +2 for 30 seconds
- Tier 3
- Inspire Confidence increases the damage of all targets' attacks +3 for 30 seconds
- Tier 4
- Inspire Confidence increases the damage of all targets' attacks +4 for 30 seconds
- Tier 5
- Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
- Tier 6
- Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
- Tier 7
- Inspire Confidence increases the damage of all targets' attacks +6 for 30 seconds
- Tier 8
- Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds
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Vaguely Confident |
of Shaky Confidence |
Tier 12 - Inspire Confidence restores +84 Health after a 15 second delay |
Chest, Hands |
- Tier 1
- Inspire Confidence restores +7 Health after a 15 second delay
- Tier 2
- Inspire Confidence restores +14 Health after a 15 second delay
- Tier 3
- Inspire Confidence restores +21 Health after a 15 second delay
- Tier 4
- Inspire Confidence restores +28 Health after a 15 second delay
- Tier 5
- Inspire Confidence restores +35 Health after a 15 second delay
- Tier 6
- Inspire Confidence restores +42 Health after a 15 second delay
- Tier 7
- Inspire Confidence restores +49 Health after a 15 second delay
- Tier 8
- Inspire Confidence restores +56 Health after a 15 second delay
- Tier 9
- Inspire Confidence restores +63 Health after a 15 second delay
- Tier 10
- Inspire Confidence restores +70 Health after a 15 second delay
- Tier 11
- Inspire Confidence restores +77 Health after a 15 second delay
- Tier 12
- Inspire Confidence restores +84 Health after a 15 second delay
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Vaguely Confident |
of Shaky Confidence |
Tier 12 - Inspire Confidence restores +125 Health after a 25 second delay |
OffHand, Feet |
- Tier 1
- Inspire Confidence restores +15 Health after a 25 second delay
- Tier 2
- Inspire Confidence restores +25 Health after a 25 second delay
- Tier 3
- Inspire Confidence restores +35 Health after a 25 second delay
- Tier 4
- Inspire Confidence restores +45 Health after a 25 second delay
- Tier 5
- Inspire Confidence restores +55 Health after a 25 second delay
- Tier 6
- Inspire Confidence restores +65 Health after a 25 second delay
- Tier 7
- Inspire Confidence restores +75 Health after a 25 second delay
- Tier 8
- Inspire Confidence restores +85 Health after a 25 second delay
- Tier 9
- Inspire Confidence restores +95 Health after a 25 second delay
- Tier 10
- Inspire Confidence restores +105 Health after a 25 second delay
- Tier 11
- Inspire Confidence restores +115 Health after a 25 second delay
- Tier 12
- Inspire Confidence restores +125 Health after a 25 second delay
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of Stunning Love |
Tier 12 - But I Love You deals +27% damage and stuns the target |
Hands |
- Tier 1
- But I Love You deals +5% damage and stuns the target
- Tier 2
- But I Love You deals +7% damage and stuns the target
- Tier 3
- But I Love You deals +9% damage and stuns the target
- Tier 4
- But I Love You deals +11% damage and stuns the target
- Tier 5
- But I Love You deals +13% damage and stuns the target
- Tier 6
- But I Love You deals +15% damage and stuns the target
- Tier 7
- But I Love You deals +17% damage and stuns the target
- Tier 8
- But I Love You deals +19% damage and stuns the target
- Tier 9
- But I Love You deals +21% damage and stuns the target
- Tier 10
- But I Love You deals +23% damage and stuns the target
- Tier 11
- But I Love You deals +25% damage and stuns the target
- Tier 12
- But I Love You deals +27% damage and stuns the target
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Tier 12 - But I Love You boosts your Nice and Epic Attack Damage +60 for 8 seconds |
Chest, MainHand |
- Tier 1
- But I Love You boosts your Nice and Epic Attack Damage +5 for 8 seconds
- Tier 2
- But I Love You boosts your Nice and Epic Attack Damage +10 for 8 seconds
- Tier 3
- But I Love You boosts your Nice and Epic Attack Damage +15 for 8 seconds
- Tier 4
- But I Love You boosts your Nice and Epic Attack Damage +20 for 8 seconds
- Tier 5
- But I Love You boosts your Nice and Epic Attack Damage +25 for 8 seconds
- Tier 6
- But I Love You boosts your Nice and Epic Attack Damage +30 for 8 seconds
- Tier 7
- But I Love You boosts your Nice and Epic Attack Damage +35 for 8 seconds
- Tier 8
- But I Love You boosts your Nice and Epic Attack Damage +40 for 8 seconds
- Tier 9
- But I Love You boosts your Nice and Epic Attack Damage +45 for 8 seconds
- Tier 10
- But I Love You boosts your Nice and Epic Attack Damage +50 for 8 seconds
- Tier 11
- But I Love You boosts your Nice and Epic Attack Damage +55 for 8 seconds
- Tier 12
- But I Love You boosts your Nice and Epic Attack Damage +60 for 8 seconds
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Sociopathic |
of Cruel Dialogue |
Tier 12 - You Were Adopted deals +32% damage and Power cost is -14 |
Head, OffHand |
- Tier 1
- You Were Adopted deals +10% damage and Power cost is -3
- Tier 2
- You Were Adopted deals +12% damage and Power cost is -4
- Tier 3
- You Were Adopted deals +14% damage and Power cost is -5
- Tier 4
- You Were Adopted deals +16% damage and Power cost is -6
- Tier 5
- You Were Adopted deals +18% damage and Power cost is -7
- Tier 6
- You Were Adopted deals +20% damage and Power cost is -8
- Tier 7
- You Were Adopted deals +22% damage and Power cost is -9
- Tier 8
- You Were Adopted deals +24% damage and Power cost is -10
- Tier 9
- You Were Adopted deals +26% damage and Power cost is -11
- Tier 10
- You Were Adopted deals +28% damage and Power cost is -12
- Tier 11
- You Were Adopted deals +30% damage and Power cost is -13
- Tier 12
- You Were Adopted deals +32% damage and Power cost is -14
Expand
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Sociopathic |
of Cruel Dialogue |
Tier 12 - You Were Adopted Damage +51% |
Necklace, Legs |
- Tier 1
- You Were Adopted Damage +7%
- Tier 2
- You Were Adopted Damage +11%
- Tier 3
- You Were Adopted Damage +15%
- Tier 4
- You Were Adopted Damage +19%
- Tier 5
- You Were Adopted Damage +23%
- Tier 6
- You Were Adopted Damage +27%
- Tier 7
- You Were Adopted Damage +31%
- Tier 8
- You Were Adopted Damage +35%
- Tier 9
- You Were Adopted Damage +39%
- Tier 10
- You Were Adopted Damage +43%
- Tier 11
- You Were Adopted Damage +47%
- Tier 12
- You Were Adopted Damage +51%
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Sociopathic |
of Cruel Dialogue |
Tier 12 - You Were Adopted deals +36% damage and triggers the target's Vulnerability |
Hands |
- Tier 1
- You Were Adopted deals +3% damage and triggers the target's Vulnerability
- Tier 2
- You Were Adopted deals +6% damage and triggers the target's Vulnerability
- Tier 3
- You Were Adopted deals +9% damage and triggers the target's Vulnerability
- Tier 4
- You Were Adopted deals +12% damage and triggers the target's Vulnerability
- Tier 5
- You Were Adopted deals +15% damage and triggers the target's Vulnerability
- Tier 6
- You Were Adopted deals +18% damage and triggers the target's Vulnerability
- Tier 7
- You Were Adopted deals +21% damage and triggers the target's Vulnerability
- Tier 8
- You Were Adopted deals +24% damage and triggers the target's Vulnerability
- Tier 9
- You Were Adopted deals +27% damage and triggers the target's Vulnerability
- Tier 10
- You Were Adopted deals +30% damage and triggers the target's Vulnerability
- Tier 11
- You Were Adopted deals +33% damage and triggers the target's Vulnerability
- Tier 12
- You Were Adopted deals +36% damage and triggers the target's Vulnerability
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of Terrifying Words |
Tier 12 - Cause Terror Damage +134 |
Hands, Necklace |
- Tier 1
- Cause Terror Damage +24
- Tier 2
- Cause Terror Damage +34
- Tier 3
- Cause Terror Damage +44
- Tier 4
- Cause Terror Damage +54
- Tier 5
- Cause Terror Damage +64
- Tier 6
- Cause Terror Damage +74
- Tier 7
- Cause Terror Damage +84
- Tier 8
- Cause Terror Damage +94
- Tier 9
- Cause Terror Damage +104
- Tier 10
- Cause Terror Damage +114
- Tier 11
- Cause Terror Damage +124
- Tier 12
- Cause Terror Damage +134
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Tier 12 - Cause Terror deals +50 damage, costs -13 Power, and reuse timer is -6 seconds |
OffHand, Ring |
- Tier 1
- Cause Terror deals +4 damage and costs -2 Power
- Tier 2
- Cause Terror deals +10 damage, costs -3 Power, and reuse timer is -1 seconds
- Tier 3
- Cause Terror deals +14 damage, costs -4 Power, and reuse timer is -1 seconds
- Tier 4
- Cause Terror deals +18 damage, costs -5 Power, and reuse timer is -2 seconds
- Tier 5
- Cause Terror deals +22 damage, costs -6 Power, and reuse timer is -2 seconds
- Tier 6
- Cause Terror deals +26 damage, costs -7 Power, and reuse timer is -3 seconds
- Tier 7
- Cause Terror deals +30 damage, costs -8 Power, and reuse timer is -3 seconds
- Tier 8
- Cause Terror deals +34 damage, costs -9 Power, and reuse timer is -4 seconds
- Tier 9
- Cause Terror deals +38 damage, costs -10 Power, and reuse timer is -4 seconds
- Tier 10
- Cause Terror deals +42 damage, costs -11 Power, and reuse timer is -5 seconds
- Tier 11
- Cause Terror deals +46 damage, costs -12 Power, and reuse timer is -5 seconds
- Tier 12
- Cause Terror deals +50 damage, costs -13 Power, and reuse timer is -6 seconds
Expand
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of Backhanded Compliments |
Tier 12 - Soothe Damage +72 |
Ring, Necklace |
- Tier 1
- Soothe Damage +6
- Tier 2
- Soothe Damage +12
- Tier 3
- Soothe Damage +18
- Tier 4
- Soothe Damage +24
- Tier 5
- Soothe Damage +30
- Tier 6
- Soothe Damage +36
- Tier 7
- Soothe Damage +42
- Tier 8
- Soothe Damage +48
- Tier 9
- Soothe Damage +54
- Tier 10
- Soothe Damage +60
- Tier 11
- Soothe Damage +66
- Tier 12
- Soothe Damage +72
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Tier 6 - Soothe boosts the healing from your Major Healing abilities +34 for 10 seconds |
Head, OffHand |
- Tier 1
- Soothe boosts the healing from your Major Healing abilities +9 for 10 seconds
- Tier 2
- Soothe boosts the healing from your Major Healing abilities +14 for 10 seconds
- Tier 3
- Soothe boosts the healing from your Major Healing abilities +19 for 10 seconds
- Tier 4
- Soothe boosts the healing from your Major Healing abilities +24 for 10 seconds
- Tier 5
- Soothe boosts the healing from your Major Healing abilities +29 for 10 seconds
- Tier 6
- Soothe boosts the healing from your Major Healing abilities +34 for 10 seconds
Expand
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Tier 12 - Ridicule deals +33 health damage and taunts +325 |
Hands, Legs |
- Tier 1
- Ridicule deals +3 health damage and taunts +50
- Tier 2
- Ridicule deals +5 health damage and taunts +75
- Tier 3
- Ridicule deals +7 health damage and taunts +100
- Tier 4
- Ridicule deals +10 health damage and taunts +125
- Tier 5
- Ridicule deals +12 health damage and taunts +150
- Tier 6
- Ridicule deals +15 health damage and taunts +175
- Tier 7
- Ridicule deals +18 health damage and taunts +200
- Tier 8
- Ridicule deals +21 health damage and taunts +225
- Tier 9
- Ridicule deals +24 health damage and taunts +250
- Tier 10
- Ridicule deals +27 health damage and taunts +275
- Tier 11
- Ridicule deals +30 health damage and taunts +300
- Tier 12
- Ridicule deals +33 health damage and taunts +325
Expand
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of Ridiculous Speed |
Tier 5 - Ridicule boosts movement speed by 3 for 6 seconds |
Feet |
- Tier 1
- Ridicule boosts movement speed by 1 for 6 seconds
- Tier 2
- Ridicule boosts movement speed by 1.5 for 6 seconds
- Tier 3
- Ridicule boosts movement speed by 2 for 6 seconds
- Tier 4
- Ridicule boosts movement speed by 2.5 for 6 seconds
- Tier 5
- Ridicule boosts movement speed by 3 for 6 seconds
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