Ice Magic/Abilities
From Project: Gorgon Wiki
Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|
1 | Chill | Lower an enemy's body temperature, causing mild trauma. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 7 Trauma | Power Cost: 0 Range: 10 Cooldown: 2 |
FireStaff | |
1 | Cold Protection | Boost your defenses against cold. | +3 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
2 | Ice Spear | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 14 Cold | Power Cost: 19 Range: 30 Cooldown: 8 |
FireStaff | |
5 | Ice Armor | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Slashing, Piercing, Crushing, and Cold attack mitigation +3, Speed -33% | Power Cost: 16 Range: 5 Cooldown: 30 |
FireStaff | |
5 | Ice Lightning | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 10 Electricity | Power Cost: 9 Range: 30 Cooldown: 8 |
FireStaff | |
5 | Ice Nova | Blast all nearby enemies with a numbing wave of cold. This is a Nice Attack. |
Damage: 14 Cold | Power Cost: 14 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
10 | Cold Protection 2 | Boost your defenses against cold. | +4 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
10 | Cold Sphere | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 26 Range: 4 Cooldown: 30 |
FireStaff | |
10 | Freeze Solid | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. This is a Signature Debuff. |
Target becomes mesmerized for 10 seconds, or until attacked. | Damage: 16 Cold | Power Cost: 13 Range: 20 Cooldown: 30 |
FireStaff |
10 | Ice Spear 2 | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 33 Cold | Power Cost: 23 Range: 30 Cooldown: 8 |
FireStaff | |
10 | Shardblast | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor | Damage: 19 Cold | Power Cost: 9 Range: 10 Cooldown: 7 AoE: 10 |
FireStaff |
15 | Blizzard | Freeze everything around you. | Targets are slowed 25% for 15 seconds. | Damage: 34 Cold | Power Cost: 21 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
15 | Frostbite | Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. | Target is randomly stunned occasionally during the next 30 seconds. | Damage: 24 Cold | Power Cost: 18 Range: 20 Cooldown: 20 |
FireStaff |
15 | Ice Armor 2 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Slashing, Piercing, Crushing, and Cold attack mitigation +6, Speed -33% | Power Cost: 21 Range: 5 Cooldown: 30 |
FireStaff | |
15 | Ice Lightning 2 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 24 Electricity | Power Cost: 12 Range: 30 Cooldown: 8 |
FireStaff | |
15 | Tundra Spikes | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 5 seconds. | Damage: 41 Cold | Power Cost: 29 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
20 | Cold Protection 3 | Boost your defenses against cold. | +5 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
20 | Cold Sphere 2 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 33 Range: 4 Cooldown: 30 |
FireStaff | |
20 | Freeze Solid 2 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. This is a Signature Debuff. |
Target becomes mesmerized for 15 seconds, or until attacked. | Damage: 32 Cold | Power Cost: 17 Range: 20 Cooldown: 30 |
FireStaff |
20 | Ice Nova 2 | Blast all nearby enemies with a numbing wave of cold. This is a Nice Attack. |
Damage: 39 Cold | Power Cost: 22 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
20 | Ice Spear 3 | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 55 Cold | Power Cost: 27 Range: 30 Cooldown: 8 |
FireStaff | |
20 | Ice Veins | Absorb your Ice Armor into your body, using the magical ice to repair wounds. | Restore 50 Health. Requires (and dispels) Ice Armor |
Power Cost: 17 Range: 4 Cooldown: 15 |
FireStaff | |
20 | Shardblast 2 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor | Damage: 34 Cold | Power Cost: 11 Range: 10 Cooldown: 7 AoE: 10 |
FireStaff |
25 | Blizzard 2 | Freeze everything around you. | Targets are slowed 25% for 15 seconds. | Damage: 58 Cold | Power Cost: 26 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
25 | Chill 2 | Lower an enemy's body temperature, causing mild trauma. This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power) |
Damage: 22 Trauma | Power Cost: 0 Range: 10 Cooldown: 2 |
FireStaff | |
25 | Cryogenic Freeze | Entomb yourself in ice and go into brief hibernation. You become much harder to damage. | Gain 80% resistance to slashing and crushing, 70% resistance to piercing, 100% resistance to cold, and 25% resistance to electricity and trauma. Restore 10 Body Heat. | Power Cost: 22 Range: 4 Cooldown: 30 |
FireStaff | |
25 | Ice Armor 3 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Slashing, Piercing, Crushing, and Cold attack mitigation +9, Speed -33% | Power Cost: 26 Range: 5 Cooldown: 30 |
FireStaff | |
25 | Ice Lightning 3 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 41 Electricity | Power Cost: 15 Range: 30 Cooldown: 8 |
FireStaff | |
25 | Tundra Spikes 2 | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 5 seconds. | Damage: 69 Cold | Power Cost: 36 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
30 | Cold Protection 4 | Boost your defenses against cold. | +6 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
30 | Cold Sphere 3 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 40 Range: 4 Cooldown: 30 |
FireStaff | |
30 | Freeze Solid 3 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. This is a Signature Debuff. |
Target becomes mesmerized for 20 seconds, or until attacked. | Damage: 51 Cold | Power Cost: 20 Range: 20 Cooldown: 30 |
FireStaff |
30 | Frostbite 2 | Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. | Target is randomly stunned periodically during the next 30 seconds. | Damage: 51 Cold | Power Cost: 24 Range: 20 Cooldown: 20 |
FireStaff |
30 | Ice Spear 4 | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 83 Cold | Power Cost: 30 Range: 30 Cooldown: 8 |
FireStaff | |
30 | Shardblast 3 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor | Damage: 51 Cold | Power Cost: 14 Range: 10 Cooldown: 7 AoE: 10 |
FireStaff |
35 | Blizzard 3 | Freeze everything around you. | Targets are slowed 35% for 15 seconds. | Damage: 88 Cold | Power Cost: 31 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
35 | Ice Armor 4 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Slashing, Piercing, Crushing, and Cold attack mitigation +12, Speed -33% | Power Cost: 31 Range: 5 Cooldown: 30 |
FireStaff | |
35 | Ice Lightning 4 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 62 Electricity | Power Cost: 18 Range: 30 Cooldown: 8 |
FireStaff | |
35 | Ice Nova 3 | Blast all nearby enemies with a numbing wave of cold. This is a Nice Attack. |
Damage: 62 Cold | Power Cost: 29 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
35 | Ice Veins 2 | Absorb your Ice Armor into your body, using the magical ice to repair wounds. | Restore 80 Health. Requires (and dispels) Ice Armor |
Power Cost: 22 Range: 4 Cooldown: 15 |
FireStaff | |
35 | Tundra Spikes 3 | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 6 seconds. | Damage: 104 Cold | Power Cost: 43 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
40 | Cold Protection 5 | Boost your defenses against cold. | +7 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
40 | Cold Sphere 4 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 45 Range: 4 Cooldown: 30 |
FireStaff | |
40 | Freeze Solid 4 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. This is a Signature Debuff. |
Target becomes mesmerized for 20 seconds, or until attacked. | Damage: 78 Cold | Power Cost: 23 Range: 20 Cooldown: 30 |
FireStaff |
40 | Ice Spear 5 | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 117 Cold | Power Cost: 32 Range: 30 Cooldown: 8 |
FireStaff | |
40 | Shardblast 4 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor | Damage: 74 Cold | Power Cost: 15 Range: 10 Cooldown: 7 AoE: 10 |
FireStaff |
45 | Blizzard 4 | Freeze everything around you. | Targets are slowed 35% for 15 seconds. | Damage: 137 Cold | Power Cost: 34 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
45 | Chill 3 | Lower an enemy's body temperature, causing mild trauma. This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power) |
Damage: 47 Trauma | Power Cost: 0 Range: 10 Cooldown: 2 |
FireStaff | |
45 | Frostbite 3 | Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. | Target is randomly stunned often during the next 30 seconds. | Damage: 97 Cold | Power Cost: 28 Range: 20 Cooldown: 20 |
FireStaff |
45 | Ice Armor 5 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Slashing, Piercing, Crushing, and Cold attack mitigation +15, Speed -33% | Power Cost: 34 Range: 5 Cooldown: 30 |
FireStaff | |
45 | Ice Lightning 5 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 97 Electricity | Power Cost: 19 Range: 30 Cooldown: 8 |
FireStaff | |
45 | Ice Nova 4 | Blast all nearby enemies with a numbing wave of cold. This is a Nice Attack. |
Damage: 97 Cold | Power Cost: 32 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
45 | Tundra Spikes 4 | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 6 seconds. | Damage: 162 Cold | Power Cost: 47 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
50 | Cold Protection 6 | Boost your defenses against cold. | +8 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
50 | Cold Sphere 5 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 48 Range: 4 Cooldown: 30 |
FireStaff | |
50 | Cryogenic Freeze 2 | Entomb yourself in ice and go into brief hibernation. You become much harder to damage. | Gain 90% resistance to slashing and crushing, 80% resistance to piercing, 100% resistance to cold, and 50% resistance to electricity and trauma. Restore 15 Body Heat. | Power Cost: 29 Range: 4 Cooldown: 30 |
FireStaff | |
50 | Freeze Solid 5 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. This is a Signature Debuff. |
Target becomes mesmerized for 25 seconds, or until attacked. | Damage: 120 Cold | Power Cost: 24 Range: 20 Cooldown: 30 |
FireStaff |
50 | Ice Spear 6 | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 176 Cold | Power Cost: 33 Range: 30 Cooldown: 8 |
FireStaff | |
50 | Ice Veins 3 | Absorb your Ice Armor into your body, using the magical ice to repair wounds. | Restore 100 Health. Requires (and dispels) Ice Armor |
Power Cost: 24 Range: 4 Cooldown: 15 |
FireStaff | |
50 | Ice Veins 3B | Absorb your Ice Armor into your body, using the magical ice to repair wounds. This version consumes additional Power to create a more pronounced healing effect. | Restore 150 Health. Requires (and dispels) Ice Armor |
Power Cost: 34 Range: 4 Cooldown: 15 |
FireStaff | |
50 | Shardblast 5 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor | Damage: 110 Cold | Power Cost: 18 Range: 10 Cooldown: 7 AoE: 10 |
FireStaff |
55 | Blizzard 5 | Freeze everything around you. | Targets are slowed 35% for 15 seconds. | Damage: 200 Cold | Power Cost: 36 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
55 | Frostbite 4 | Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. | Target is randomly stunned often during the next 30 seconds. | Damage: 142 Cold | Power Cost: 30 Range: 20 Cooldown: 20 |
FireStaff |
55 | Ice Armor 6 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Slashing, Piercing, Crushing, and Cold attack mitigation +18, Speed -33% | Power Cost: 36 Range: 5 Cooldown: 30 |
FireStaff | |
55 | Ice Lightning 6 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 142 Electricity | Power Cost: 21 Range: 30 Cooldown: 8 |
FireStaff | |
55 | Tundra Spikes 5 | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 7 seconds. | Damage: 237 Cold | Power Cost: 50 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
60 | Chill 4 | Lower an enemy's body temperature, causing mild trauma. This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power) |
Damage: 79 Trauma | Power Cost: 0 Range: 10 Cooldown: 2 |
FireStaff | |
60 | Cold Protection 7 | Boost your defenses against cold. | +9 Cold Protection for 5 minutes | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
60 | Cold Sphere 6 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 52 Range: 4 Cooldown: 30 |
FireStaff | |
60 | Freeze Solid 6 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. This is a Signature Debuff. |
Target becomes mesmerized for 25 seconds, or until attacked. | Damage: 164 Cold | Power Cost: 26 Range: 20 Cooldown: 30 |
FireStaff |
60 | Ice Nova 5 | Blast all nearby enemies with a numbing wave of cold. This is a Nice Attack. |
Damage: 164 Cold | Power Cost: 36 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
60 | Ice Spear 7 | Launch a freezing chunk of ice at an enemy. This is a Core Attack. |
Damage: 237 Cold | Power Cost: 35 Range: 30 Cooldown: 8 |
FireStaff | |
60 | Ice Veins 4 | Absorb your Ice Armor into your body, using the magical ice to repair wounds. | Restore 150 Health. Requires (and dispels) Ice Armor |
Power Cost: 26 Range: 4 Cooldown: 15 |
FireStaff | |
60 | Shardblast 6 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor | Damage: 147 Cold | Power Cost: 19 Range: 10 Cooldown: 7 AoE: 10 |
FireStaff |