Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
Bovine |
of Bovinity |
Tier 6 - Cow Skill Base Damage +20% |
Head, Necklace |
- Tier 1
- Cow Skill Damage +3
- Tier 2
- Cow Skill Base Damage +8%
- Tier 3
- Cow Skill Base Damage +11%
- Tier 4
- Cow Skill Base Damage +14%
- Tier 5
- Cow Skill Base Damage +17%
- Tier 6
- Cow Skill Base Damage +20%
Expand
|
|
of Cowhide |
Tier 12 - Max Armor +60 when Cow is active |
Head, Ring |
- Tier 1
- Max Armor +5 when Cow is active
- Tier 2
- Max Armor +10 when Cow is active
- Tier 3
- Max Armor +15 when Cow is active
- Tier 4
- Max Armor +20 when Cow is active
- Tier 5
- Max Armor +25 when Cow is active
- Tier 6
- Max Armor +30 when Cow is active
- Tier 7
- Max Armor +35 when Cow is active
- Tier 8
- Max Armor +40 when Cow is active
- Tier 9
- Max Armor +45 when Cow is active
- Tier 10
- Max Armor +50 when Cow is active
- Tier 11
- Max Armor +55 when Cow is active
- Tier 12
- Max Armor +60 when Cow is active
Expand
|
|
of Critical Hooves |
Tier 12 - Cow's Front Kick has a 66% chance to deal +100 damage |
Chest, Hands |
- Tier 1
- Cow's Front Kick has a 66% chance to deal +12 damage
- Tier 2
- Cow's Front Kick has a 66% chance to deal +20 damage
- Tier 3
- Cow's Front Kick has a 66% chance to deal +28 damage
- Tier 4
- Cow's Front Kick has a 66% chance to deal +36 damage
- Tier 5
- Cow's Front Kick has a 66% chance to deal +44 damage
- Tier 6
- Cow's Front Kick has a 66% chance to deal +52 damage
- Tier 7
- Cow's Front Kick has a 66% chance to deal +60 damage
- Tier 8
- Cow's Front Kick has a 66% chance to deal +68 damage
- Tier 9
- Cow's Front Kick has a 66% chance to deal +76 damage
- Tier 10
- Cow's Front Kick has a 66% chance to deal +84 damage
- Tier 11
- Cow's Front Kick has a 66% chance to deal +92 damage
- Tier 12
- Cow's Front Kick has a 66% chance to deal +100 damage
Expand
|
|
of Lucky Trampling |
Tier 12 - Cow's Stampede has a 50% chance to deal +40 damage |
Chest, Hands |
- Tier 1
- Cow's Stampede has a 50% chance to deal +2 damage
- Tier 2
- Cow's Stampede has a 50% chance to deal +4 damage
- Tier 3
- Cow's Stampede has a 50% chance to deal +6 damage
- Tier 4
- Cow's Stampede has a 50% chance to deal +9 damage
- Tier 5
- Cow's Stampede has a 50% chance to deal +12 damage
- Tier 6
- Cow's Stampede has a 50% chance to deal +16 damage
- Tier 7
- Cow's Stampede has a 50% chance to deal +20 damage
- Tier 8
- Cow's Stampede has a 50% chance to deal +24 damage
- Tier 9
- Cow's Stampede has a 50% chance to deal +28 damage
- Tier 10
- Cow's Stampede has a 50% chance to deal +32 damage
- Tier 11
- Cow's Stampede has a 50% chance to deal +36 damage
- Tier 12
- Cow's Stampede has a 50% chance to deal +40 damage
Expand
|
|
of Trampling |
Tier 6 - Stampede Damage +12 |
Chest, Feet |
- Tier 1
- Stampede Damage +2
- Tier 2
- Stampede Damage +4
- Tier 3
- Stampede Damage +6
- Tier 4
- Stampede Damage +8
- Tier 5
- Stampede Damage +10
- Tier 6
- Stampede Damage +12
Expand
|
|
|
Tier 6 - Cow's Front Kick Damage +65 |
MainHand, OffHand |
- Tier 1
- Cow's Front Kick Damage +15
- Tier 2
- Cow's Front Kick Damage +25
- Tier 3
- Cow's Front Kick Damage +35
- Tier 4
- Cow's Front Kick Damage +45
- Tier 5
- Cow's Front Kick Damage +55
- Tier 6
- Cow's Front Kick Damage +65
Expand
|
|
of Bovine Bashing |
Tier 12 - Cow Bash Damage +54% |
Legs, Ring |
- Tier 1
- Cow Bash Damage +10%
- Tier 2
- Cow Bash Damage +14%
- Tier 3
- Cow Bash Damage +18%
- Tier 4
- Cow Bash Damage +22%
- Tier 5
- Cow Bash Damage +26%
- Tier 6
- Cow Bash Damage +30%
- Tier 7
- Cow Bash Damage +34%
- Tier 8
- Cow Bash Damage +38%
- Tier 9
- Cow Bash Damage +42%
- Tier 10
- Cow Bash Damage +46%
- Tier 11
- Cow Bash Damage +50%
- Tier 12
- Cow Bash Damage +54%
Expand
|
|
of Refreshing Headbutts |
Tier 12 - Cow's Bash restores 25 Power to you |
Legs, Necklace |
- Tier 1
- Cow's Bash restores 3 Power to you
- Tier 2
- Cow's Bash restores 5 Power to you
- Tier 3
- Cow's Bash restores 7 Power to you
- Tier 4
- Cow's Bash restores 9 Power to you
- Tier 5
- Cow's Bash restores 11 Power to you
- Tier 6
- Cow's Bash restores 13 Power to you
- Tier 7
- Cow's Bash restores 15 Power to you
- Tier 8
- Cow's Bash restores 17 Power to you
- Tier 9
- Cow's Bash restores 19 Power to you
- Tier 10
- Cow's Bash restores 21 Power to you
- Tier 11
- Cow's Bash restores 23 Power to you
- Tier 12
- Cow's Bash restores 25 Power to you
Expand
|
|
of Recuperative Headbutts |
Tier 12 - Cow's Bash heals you for 42 health |
Legs, Necklace |
- Tier 1
- Cow's Bash heals you for 3 health
- Tier 2
- Cow's Bash heals you for 7 health
- Tier 3
- Cow's Bash heals you for 10 health
- Tier 4
- Cow's Bash heals you for 14 health
- Tier 5
- Cow's Bash heals you for 17 health
- Tier 6
- Cow's Bash heals you for 21 health
- Tier 7
- Cow's Bash heals you for 24 health
- Tier 8
- Cow's Bash heals you for 28 health
- Tier 9
- Cow's Bash heals you for 31 health
- Tier 10
- Cow's Bash heals you for 35 health
- Tier 11
- Cow's Bash heals you for 38 health
- Tier 12
- Cow's Bash heals you for 42 health
Expand
|
|
of Insulting Kicks |
Tier 12 - Cow's Front Kick deals +28% damage and taunts +286 |
Necklace, Feet |
- Tier 1
- Cow's Front Kick deals +6% damage and taunts +44
- Tier 2
- Cow's Front Kick deals +8% damage and taunts +66
- Tier 3
- Cow's Front Kick deals +10% damage and taunts +88
- Tier 4
- Cow's Front Kick deals +12% damage and taunts +110
- Tier 5
- Cow's Front Kick deals +14% damage and taunts +132
- Tier 6
- Cow's Front Kick deals +16% damage and taunts +154
- Tier 7
- Cow's Front Kick deals +18% damage and taunts +176
- Tier 8
- Cow's Front Kick deals +20% damage and taunts +198
- Tier 9
- Cow's Front Kick deals +22% damage and taunts +220
- Tier 10
- Cow's Front Kick deals +24% damage and taunts +242
- Tier 11
- Cow's Front Kick deals +26% damage and taunts +264
- Tier 12
- Cow's Front Kick deals +28% damage and taunts +286
Expand
|
|
of Explosive Hooves |
Tier 12 - Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +52 damage |
Hands |
- Tier 1
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +8 damage
- Tier 2
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +12 damage
- Tier 3
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +16 damage
- Tier 4
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +20 damage
- Tier 5
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +24 damage
- Tier 6
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +28 damage
- Tier 7
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +32 damage
- Tier 8
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +36 damage
- Tier 9
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +40 damage
- Tier 10
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +44 damage
- Tier 11
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +48 damage
- Tier 12
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +52 damage
Expand
|
|
|
Tier 6 - Cow's Front Kick causes the next attack that hits you to deal -33% damage |
OffHand, Ring |
- Tier 1
- Cow's Front Kick causes the next attack that hits you to deal -8% damage
- Tier 2
- Cow's Front Kick causes the next attack that hits you to deal -13% damage
- Tier 3
- Cow's Front Kick causes the next attack that hits you to deal -18% damage
- Tier 4
- Cow's Front Kick causes the next attack that hits you to deal -23% damage
- Tier 5
- Cow's Front Kick causes the next attack that hits you to deal -28% damage
- Tier 6
- Cow's Front Kick causes the next attack that hits you to deal -33% damage
Expand
|
Mooer's |
of Wholesome Mooing |
Tier 12 - Moo of Calm heals +60 health |
Chest, Ring |
- Tier 1
- Moo of Calm heals +5 health
- Tier 2
- Moo of Calm heals +10 health
- Tier 3
- Moo of Calm heals +15 health
- Tier 4
- Moo of Calm heals +20 health
- Tier 5
- Moo of Calm heals +25 health
- Tier 6
- Moo of Calm heals +30 health
- Tier 7
- Moo of Calm heals +35 health
- Tier 8
- Moo of Calm heals +40 health
- Tier 9
- Moo of Calm heals +45 health
- Tier 10
- Moo of Calm heals +50 health
- Tier 11
- Moo of Calm heals +55 health
- Tier 12
- Moo of Calm heals +60 health
Expand
|
|
of Calm Mooing |
Tier 12 - Moo of Calm restores +38 power |
Chest, Ring |
- Tier 1
- Moo of Calm restores +5 power
- Tier 2
- Moo of Calm restores +8 power
- Tier 3
- Moo of Calm restores +11 power
- Tier 4
- Moo of Calm restores +14 power
- Tier 5
- Moo of Calm restores +17 power
- Tier 6
- Moo of Calm restores +20 power
- Tier 7
- Moo of Calm restores +23 power
- Tier 8
- Moo of Calm restores +26 power
- Tier 9
- Moo of Calm restores +29 power
- Tier 10
- Moo of Calm restores +32 power
- Tier 11
- Moo of Calm restores +35 power
- Tier 12
- Moo of Calm restores +38 power
Expand
|
Mooer's |
of Defensive Mooing |
Tier 12 - Moo of Calm restores +72 armor |
Feet, Legs |
- Tier 1
- Moo of Calm restores +6 armor
- Tier 2
- Moo of Calm restores +12 armor
- Tier 3
- Moo of Calm restores +18 armor
- Tier 4
- Moo of Calm restores +24 armor
- Tier 5
- Moo of Calm restores +30 armor
- Tier 6
- Moo of Calm restores +36 armor
- Tier 7
- Moo of Calm restores +42 armor
- Tier 8
- Moo of Calm restores +48 armor
- Tier 9
- Moo of Calm restores +54 armor
- Tier 10
- Moo of Calm restores +60 armor
- Tier 11
- Moo of Calm restores +66 armor
- Tier 12
- Moo of Calm restores +72 armor
Expand
|
|
|
Tier 12 - For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 20. This absorbed damage is added to your next Stampede attack at a 200% rate. |
OffHand |
- Tier 1
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 2. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 2
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 3. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 3
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 5. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 4
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 6. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 5
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 8. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 6
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 9. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 7
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 11. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 8
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 12. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 9
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 14. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 10
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 15. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 11
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 17. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 12
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 20. This absorbed damage is added to your next Stampede attack at a 200% rate.
Expand
|
Cudspeeder's |
|
Tier 12 - Graze boosts your out-of-combat sprint speed by 8.5 for 30 seconds |
Hands, Feet |
- Tier 1
- Graze boosts your out-of-combat sprint speed by 1 for 30 seconds
- Tier 2
- Graze boosts your out-of-combat sprint speed by 2 for 30 seconds
- Tier 3
- Graze boosts your out-of-combat sprint speed by 3 for 30 seconds
- Tier 4
- Graze boosts your out-of-combat sprint speed by 4 for 30 seconds
- Tier 5
- Graze boosts your out-of-combat sprint speed by 5 for 30 seconds
- Tier 6
- Graze boosts your out-of-combat sprint speed by 5.5 for 30 seconds
- Tier 7
- Graze boosts your out-of-combat sprint speed by 6 for 30 seconds
- Tier 8
- Graze boosts your out-of-combat sprint speed by 6.5 for 30 seconds
- Tier 9
- Graze boosts your out-of-combat sprint speed by 7 for 30 seconds
- Tier 10
- Graze boosts your out-of-combat sprint speed by 7.5 for 30 seconds
- Tier 11
- Graze boosts your out-of-combat sprint speed by 8 for 30 seconds
- Tier 12
- Graze boosts your out-of-combat sprint speed by 8.5 for 30 seconds
Expand
|
Cud-Toughened |
|
Tier 6 - Chew Cud increases your mitigation versus Crushing attacks +17 for 10 seconds |
Hands, Feet |
- Tier 1
- Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds
- Tier 2
- Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds
- Tier 3
- Chew Cud increases your mitigation versus Crushing attacks +8 for 10 seconds
- Tier 4
- Chew Cud increases your mitigation versus Crushing attacks +10 for 10 seconds
- Tier 5
- Chew Cud increases your mitigation versus Crushing attacks +13 for 10 seconds
- Tier 6
- Chew Cud increases your mitigation versus Crushing attacks +17 for 10 seconds
Expand
|
Cud-Toughened |
|
Tier 6 - Chew Cud increases your mitigation versus Slashing attacks +17 for 10 seconds |
Hands, Feet |
- Tier 1
- Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds
- Tier 2
- Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
- Tier 3
- Chew Cud increases your mitigation versus Slashing attacks +8 for 10 seconds
- Tier 4
- Chew Cud increases your mitigation versus Slashing attacks +10 for 10 seconds
- Tier 5
- Chew Cud increases your mitigation versus Slashing attacks +13 for 10 seconds
- Tier 6
- Chew Cud increases your mitigation versus Slashing attacks +17 for 10 seconds
Expand
|
Cud-Toughened |
|
Tier 6 - Chew Cud increases your mitigation versus Piercing attacks +17 for 10 seconds |
Hands, Feet |
- Tier 1
- Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds
- Tier 2
- Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds
- Tier 3
- Chew Cud increases your mitigation versus Piercing attacks +8 for 10 seconds
- Tier 4
- Chew Cud increases your mitigation versus Piercing attacks +10 for 10 seconds
- Tier 5
- Chew Cud increases your mitigation versus Piercing attacks +13 for 10 seconds
- Tier 6
- Chew Cud increases your mitigation versus Piercing attacks +17 for 10 seconds
Expand
|
|
of Clobbering Hooves |
Tier 12 - Clobbering Hoof Damage +43% |
Head, Chest |
- Tier 1
- Clobbering Hoof Damage +10%
- Tier 2
- Clobbering Hoof Damage +13%
- Tier 3
- Clobbering Hoof Damage +16%
- Tier 4
- Clobbering Hoof Damage +19%
- Tier 5
- Clobbering Hoof Damage +22%
- Tier 6
- Clobbering Hoof Damage +25%
- Tier 7
- Clobbering Hoof Damage +28%
- Tier 8
- Clobbering Hoof Damage +31%
- Tier 9
- Clobbering Hoof Damage +34%
- Tier 10
- Clobbering Hoof Damage +37%
- Tier 11
- Clobbering Hoof Damage +40%
- Tier 12
- Clobbering Hoof Damage +43%
Expand
|
|
of Clobbering Hooves |
Tier 12 - Clobbering Hoof attacks have a 50% chance to deal +130% damage |
Head, Legs |
- Tier 1
- Clobbering Hoof attacks have a 50% chance to deal +20% damage
- Tier 2
- Clobbering Hoof attacks have a 50% chance to deal +30% damage
- Tier 3
- Clobbering Hoof attacks have a 50% chance to deal +40% damage
- Tier 4
- Clobbering Hoof attacks have a 50% chance to deal +50% damage
- Tier 5
- Clobbering Hoof attacks have a 50% chance to deal +60% damage
- Tier 6
- Clobbering Hoof attacks have a 50% chance to deal +70% damage
- Tier 7
- Clobbering Hoof attacks have a 50% chance to deal +80% damage
- Tier 8
- Clobbering Hoof attacks have a 50% chance to deal +90% damage
- Tier 9
- Clobbering Hoof attacks have a 50% chance to deal +100% damage
- Tier 10
- Clobbering Hoof attacks have a 50% chance to deal +110% damage
- Tier 11
- Clobbering Hoof attacks have a 50% chance to deal +120% damage
- Tier 12
- Clobbering Hoof attacks have a 50% chance to deal +130% damage
Expand
|
|
of Clobbering Hooves |
Tier 12 - Clobbering Hoof deals +41% damage and taunts +300 |
Head, Feet |
- Tier 1
- Clobbering Hoof deals +8% damage and taunts +25
- Tier 2
- Clobbering Hoof deals +11% damage and taunts +50
- Tier 3
- Clobbering Hoof deals +14% damage and taunts +75
- Tier 4
- Clobbering Hoof deals +17% damage and taunts +100
- Tier 5
- Clobbering Hoof deals +20% damage and taunts +125
- Tier 6
- Clobbering Hoof deals +23% damage and taunts +150
- Tier 7
- Clobbering Hoof deals +26% damage and taunts +175
- Tier 8
- Clobbering Hoof deals +29% damage and taunts +200
- Tier 9
- Clobbering Hoof deals +32% damage and taunts +225
- Tier 10
- Clobbering Hoof deals +35% damage and taunts +250
- Tier 11
- Clobbering Hoof deals +38% damage and taunts +275
- Tier 12
- Clobbering Hoof deals +41% damage and taunts +300
Expand
|
|
of Four-Stomach Mastery |
Tier 12 - In-Combat Health Regen +12 when Cow is active, Health Regeneration +12 when Cow is active |
Necklace |
- Tier 1
- In-Combat Health Regen +1 when Cow is active, Health Regeneration +1 when Cow is active
- Tier 2
- In-Combat Health Regen +2 when Cow is active, Health Regeneration +2 when Cow is active
- Tier 3
- In-Combat Health Regen +3 when Cow is active, Health Regeneration +3 when Cow is active
- Tier 4
- In-Combat Health Regen +4 when Cow is active, Health Regeneration +4 when Cow is active
- Tier 5
- In-Combat Health Regen +5 when Cow is active, Health Regeneration +5 when Cow is active
- Tier 6
- In-Combat Health Regen +6 when Cow is active, Health Regeneration +6 when Cow is active
- Tier 7
- In-Combat Health Regen +7 when Cow is active, Health Regeneration +7 when Cow is active
- Tier 8
- In-Combat Health Regen +8 when Cow is active, Health Regeneration +8 when Cow is active
- Tier 9
- In-Combat Health Regen +9 when Cow is active, Health Regeneration +9 when Cow is active
- Tier 10
- In-Combat Health Regen +10 when Cow is active, Health Regeneration +10 when Cow is active
- Tier 11
- In-Combat Health Regen +11 when Cow is active, Health Regeneration +11 when Cow is active
- Tier 12
- In-Combat Health Regen +12 when Cow is active, Health Regeneration +12 when Cow is active
Expand
|
|
of Aggravating Moos |
Tier 12 - Taunt From Attack Damage +60% when Cow is active |
Head |
- Tier 1
- Taunt From Attack Damage +5% when Cow is active
- Tier 2
- Taunt From Attack Damage +10% when Cow is active
- Tier 3
- Taunt From Attack Damage +15% when Cow is active
- Tier 4
- Taunt From Attack Damage +20% when Cow is active
- Tier 5
- Taunt From Attack Damage +25% when Cow is active
- Tier 6
- Taunt From Attack Damage +30% when Cow is active
- Tier 7
- Taunt From Attack Damage +35% when Cow is active
- Tier 8
- Taunt From Attack Damage +40% when Cow is active
- Tier 9
- Taunt From Attack Damage +45% when Cow is active
- Tier 10
- Taunt From Attack Damage +50% when Cow is active
- Tier 11
- Taunt From Attack Damage +55% when Cow is active
- Tier 12
- Taunt From Attack Damage +60% when Cow is active
Expand
|
Hearty |
of Healthy Livestock |
Tier 12 - Max Health +60 when Cow is active |
Chest, Legs |
- Tier 1
- Max Health +5 when Cow is active
- Tier 2
- Max Health +10 when Cow is active
- Tier 3
- Max Health +15 when Cow is active
- Tier 4
- Max Health +20 when Cow is active
- Tier 5
- Max Health +25 when Cow is active
- Tier 6
- Max Health +30 when Cow is active
- Tier 7
- Max Health +35 when Cow is active
- Tier 8
- Max Health +40 when Cow is active
- Tier 9
- Max Health +45 when Cow is active
- Tier 10
- Max Health +50 when Cow is active
- Tier 11
- Max Health +55 when Cow is active
- Tier 12
- Max Health +60 when Cow is active
Expand
|
Well-Fed |
of Well-Fed Livestock |
Tier 12 - Chew Cud Healing +36 when Cow is active |
Hands, MainHand |
- Tier 1
- Chew Cud Healing +3 when Cow is active
- Tier 2
- Chew Cud Healing +6 when Cow is active
- Tier 3
- Chew Cud Healing +9 when Cow is active
- Tier 4
- Chew Cud Healing +12 when Cow is active
- Tier 5
- Chew Cud Healing +15 when Cow is active
- Tier 6
- Chew Cud Healing +18 when Cow is active
- Tier 7
- Chew Cud Healing +21 when Cow is active
- Tier 8
- Chew Cud Healing +24 when Cow is active
- Tier 9
- Chew Cud Healing +27 when Cow is active
- Tier 10
- Chew Cud Healing +30 when Cow is active
- Tier 11
- Chew Cud Healing +33 when Cow is active
- Tier 12
- Chew Cud Healing +36 when Cow is active
Expand
|
|
of Howling Moos |
Tier 12 - Moo of Determination restores +108 armor |
MainHand, Ring |
- Tier 1
- Moo of Determination restores +9 armor
- Tier 2
- Moo of Determination restores +18 armor
- Tier 3
- Moo of Determination restores +27 armor
- Tier 4
- Moo of Determination restores +36 armor
- Tier 5
- Moo of Determination restores +45 armor
- Tier 6
- Moo of Determination restores +54 armor
- Tier 7
- Moo of Determination restores +63 armor
- Tier 8
- Moo of Determination restores +72 armor
- Tier 9
- Moo of Determination restores +81 armor
- Tier 10
- Moo of Determination restores +90 armor
- Tier 11
- Moo of Determination restores +99 armor
- Tier 12
- Moo of Determination restores +108 armor
Expand
|
|
of The Eternal Bull |
Tier 12 - Moo of Determination restores 144 Health over 12 seconds |
OffHand, Necklace |
- Tier 1
- Moo of Determination restores 12 Health over 12 seconds
- Tier 2
- Moo of Determination restores 24 Health over 12 seconds
- Tier 3
- Moo of Determination restores 36 Health over 12 seconds
- Tier 4
- Moo of Determination restores 48 Health over 12 seconds
- Tier 5
- Moo of Determination restores 60 Health over 12 seconds
- Tier 6
- Moo of Determination restores 72 Health over 12 seconds
- Tier 7
- Moo of Determination restores 84 Health over 12 seconds
- Tier 8
- Moo of Determination restores 96 Health over 12 seconds
- Tier 9
- Moo of Determination restores 108 Health over 12 seconds
- Tier 10
- Moo of Determination restores 120 Health over 12 seconds
- Tier 11
- Moo of Determination restores 132 Health over 12 seconds
- Tier 12
- Moo of Determination restores 144 Health over 12 seconds
Expand
|
|
|
Tier 12 - For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 20. This absorbed damage is added to your next Front Kick. |
MainHand |
- Tier 1
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 2. This absorbed damage is added to your next Front Kick.
- Tier 2
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 3. This absorbed damage is added to your next Front Kick.
- Tier 3
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 5. This absorbed damage is added to your next Front Kick.
- Tier 4
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 6. This absorbed damage is added to your next Front Kick.
- Tier 5
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 8. This absorbed damage is added to your next Front Kick.
- Tier 6
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 9. This absorbed damage is added to your next Front Kick.
- Tier 7
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 11. This absorbed damage is added to your next Front Kick.
- Tier 8
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 12. This absorbed damage is added to your next Front Kick.
- Tier 9
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 14. This absorbed damage is added to your next Front Kick.
- Tier 10
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 15. This absorbed damage is added to your next Front Kick.
- Tier 11
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 17. This absorbed damage is added to your next Front Kick.
- Tier 12
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 20. This absorbed damage is added to your next Front Kick.
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of Tantalizingly Tough Hooves |
Tier 12 - Tough Hoof deals +27% damage and taunts +360 |
Ring, OffHand |
- Tier 1
- Tough Hoof deals +5% damage and taunts +30
- Tier 2
- Tough Hoof deals +7% damage and taunts +60
- Tier 3
- Tough Hoof deals +9% damage and taunts +90
- Tier 4
- Tough Hoof deals +11% damage and taunts +120
- Tier 5
- Tough Hoof deals +13% damage and taunts +150
- Tier 6
- Tough Hoof deals +15% damage and taunts +180
- Tier 7
- Tough Hoof deals +17% damage and taunts +210
- Tier 8
- Tough Hoof deals +19% damage and taunts +240
- Tier 9
- Tough Hoof deals +21% damage and taunts +270
- Tier 10
- Tough Hoof deals +23% damage and taunts +300
- Tier 11
- Tough Hoof deals +25% damage and taunts +330
- Tier 12
- Tough Hoof deals +27% damage and taunts +360
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Tier 12 - Tough Hoof immediately restores 48 armor |
Head, OffHand |
- Tier 1
- Tough Hoof immediately restores 15 armor
- Tier 2
- Tough Hoof immediately restores 18 armor
- Tier 3
- Tough Hoof immediately restores 21 armor
- Tier 4
- Tough Hoof immediately restores 24 armor
- Tier 5
- Tough Hoof immediately restores 27 armor
- Tier 6
- Tough Hoof immediately restores 30 armor
- Tier 7
- Tough Hoof immediately restores 33 armor
- Tier 8
- Tough Hoof immediately restores 36 armor
- Tier 9
- Tough Hoof immediately restores 39 armor
- Tier 10
- Tough Hoof immediately restores 42 armor
- Tier 11
- Tough Hoof immediately restores 45 armor
- Tier 12
- Tough Hoof immediately restores 48 armor
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of Tantalizingly Tough Hooves |
Tier 12 - Tough Hoof has a 66% chance to deal +65% damage and taunt +600 |
Necklace, MainHand |
- Tier 1
- Tough Hoof has a 66% chance to deal +10% damage and taunt +50
- Tier 2
- Tough Hoof has a 66% chance to deal +15% damage and taunt +100
- Tier 3
- Tough Hoof has a 66% chance to deal +20% damage and taunt +150
- Tier 4
- Tough Hoof has a 66% chance to deal +25% damage and taunt +200
- Tier 5
- Tough Hoof has a 66% chance to deal +30% damage and taunt +250
- Tier 6
- Tough Hoof has a 66% chance to deal +35% damage and taunt +300
- Tier 7
- Tough Hoof has a 66% chance to deal +40% damage and taunt +350
- Tier 8
- Tough Hoof has a 66% chance to deal +45% damage and taunt +400
- Tier 9
- Tough Hoof has a 66% chance to deal +50% damage and taunt +450
- Tier 10
- Tough Hoof has a 66% chance to deal +55% damage and taunt +500
- Tier 11
- Tough Hoof has a 66% chance to deal +60% damage and taunt +550
- Tier 12
- Tough Hoof has a 66% chance to deal +65% damage and taunt +600
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Tier 12 - Tough Hoof Activation Healing +36 |
MainHand, OffHand |
- Tier 1
- Tough Hoof Activation Healing +3
- Tier 2
- Tough Hoof Activation Healing +6
- Tier 3
- Tough Hoof Activation Healing +9
- Tier 4
- Tough Hoof Activation Healing +12
- Tier 5
- Tough Hoof Activation Healing +15
- Tier 6
- Tough Hoof Activation Healing +18
- Tier 7
- Tough Hoof Activation Healing +21
- Tier 8
- Tough Hoof Activation Healing +24
- Tier 9
- Tough Hoof Activation Healing +27
- Tier 10
- Tough Hoof Activation Healing +30
- Tier 11
- Tough Hoof Activation Healing +33
- Tier 12
- Tough Hoof Activation Healing +36
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of Suckerpunch Hooves |
Tier 12 - Tough Hoof causes the target to take 108 damage if they attack you within 5 seconds |
MainHand, Legs |
- Tier 1
- Tough Hoof causes the target to take 9 damage if they attack you within 5 seconds
- Tier 2
- Tough Hoof causes the target to take 18 damage if they attack you within 5 seconds
- Tier 3
- Tough Hoof causes the target to take 27 damage if they attack you within 5 seconds
- Tier 4
- Tough Hoof causes the target to take 36 damage if they attack you within 5 seconds
- Tier 5
- Tough Hoof causes the target to take 45 damage if they attack you within 5 seconds
- Tier 6
- Tough Hoof causes the target to take 54 damage if they attack you within 5 seconds
- Tier 7
- Tough Hoof causes the target to take 63 damage if they attack you within 5 seconds
- Tier 8
- Tough Hoof causes the target to take 72 damage if they attack you within 5 seconds
- Tier 9
- Tough Hoof causes the target to take 81 damage if they attack you within 5 seconds
- Tier 10
- Tough Hoof causes the target to take 90 damage if they attack you within 5 seconds
- Tier 11
- Tough Hoof causes the target to take 99 damage if they attack you within 5 seconds
- Tier 12
- Tough Hoof causes the target to take 108 damage if they attack you within 5 seconds
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