Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
Mentalist's |
of Mentalism |
Tier 6 - Mentalism Base Damage +20% |
Head, Necklace |
- Tier 1
- Mentalism Damage +3
- Tier 2
- Mentalism Base Damage +8%
- Tier 3
- Mentalism Base Damage +11%
- Tier 4
- Mentalism Base Damage +14%
- Tier 5
- Mentalism Base Damage +17%
- Tier 6
- Mentalism Base Damage +20%
Expand
|
Wavemaster's |
of Effortless Waves |
Tier 12 - All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health |
Chest, Feet |
- Tier 1
- All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health
- Tier 2
- All Psi Wave Abilities cost -2 Power and your Combat Refresh restores +5 Health
- Tier 3
- All Psi Wave Abilities cost -3 Power and your Combat Refresh restores +6 Health
- Tier 4
- All Psi Wave Abilities cost -4 Power and your Combat Refresh restores +8 Health
- Tier 5
- All Psi Wave Abilities cost -5 Power and your Combat Refresh restores +9 Health
- Tier 6
- All Psi Wave Abilities cost -6 Power and your Combat Refresh restores +11 Health
- Tier 7
- All Psi Wave Abilities cost -7 Power and your Combat Refresh restores +12 Health
- Tier 8
- All Psi Wave Abilities cost -8 Power and your Combat Refresh restores +14 Health
- Tier 9
- All Psi Wave Abilities cost -9 Power and your Combat Refresh restores +16 Health
- Tier 10
- All Psi Wave Abilities cost -10 Power and your Combat Refresh restores +17 Health
- Tier 11
- All Psi Wave Abilities cost -11 Power and your Combat Refresh restores +18 Health
- Tier 12
- All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health
Expand
|
|
of Lingering Mindreaves |
Tier 12 - Mindreave deals +20 damage and deals Electricity damage instead of Psychic |
Chest, Feet |
- Tier 1
- Mindreave deals +2 damage and deals Electricity damage instead of Psychic
- Tier 2
- Mindreave deals +4 damage and deals Electricity damage instead of Psychic
- Tier 3
- Mindreave deals +5 damage and deals Electricity damage instead of Psychic
- Tier 4
- Mindreave deals +7 damage and deals Electricity damage instead of Psychic
- Tier 5
- Mindreave deals +9 damage and deals Electricity damage instead of Psychic
- Tier 6
- Mindreave deals +11 damage and deals Electricity damage instead of Psychic
- Tier 7
- Mindreave deals +12 damage and deals Electricity damage instead of Psychic
- Tier 8
- Mindreave deals +14 damage and deals Electricity damage instead of Psychic
- Tier 9
- Mindreave deals +15 damage and deals Electricity damage instead of Psychic
- Tier 10
- Mindreave deals +17 damage and deals Electricity damage instead of Psychic
- Tier 11
- Mindreave deals +19 damage and deals Electricity damage instead of Psychic
- Tier 12
- Mindreave deals +20 damage and deals Electricity damage instead of Psychic
Expand
|
|
of Shocking Dissemination |
Tier 12 - Electrify stuns the target and deals +24 damage |
Hands |
- Tier 1
- Electrify stuns the target and deals +2 damage
- Tier 2
- Electrify stuns the target and deals +4 damage
- Tier 3
- Electrify stuns the target and deals +6 damage
- Tier 4
- Electrify stuns the target and deals +8 damage
- Tier 5
- Electrify stuns the target and deals +10 damage
- Tier 6
- Electrify stuns the target and deals +12 damage
- Tier 7
- Electrify stuns the target and deals +14 damage
- Tier 8
- Electrify stuns the target and deals +16 damage
- Tier 9
- Electrify stuns the target and deals +18 damage
- Tier 10
- Electrify stuns the target and deals +20 damage
- Tier 11
- Electrify stuns the target and deals +22 damage
- Tier 12
- Electrify stuns the target and deals +24 damage
Expand
|
|
of Mind Shocks |
Tier 12 - Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay |
Feet |
- Tier 1
- Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay
- Tier 2
- Electrify, System Shock, and Panic Charge restore 4 Health after a 15 second delay
- Tier 3
- Electrify, System Shock, and Panic Charge restore 6 Health after a 15 second delay
- Tier 4
- Electrify, System Shock, and Panic Charge restore 8 Health after a 15 second delay
- Tier 5
- Electrify, System Shock, and Panic Charge restore 10 Health after a 15 second delay
- Tier 6
- Electrify, System Shock, and Panic Charge restore 11 Health after a 15 second delay
- Tier 7
- Electrify, System Shock, and Panic Charge restore 13 Health after a 15 second delay
- Tier 8
- Electrify, System Shock, and Panic Charge restore 14 Health after a 15 second delay
- Tier 9
- Electrify, System Shock, and Panic Charge restore 16 Health after a 15 second delay
- Tier 10
- Electrify, System Shock, and Panic Charge restore 18 Health after a 15 second delay
- Tier 11
- Electrify, System Shock, and Panic Charge restore 20 Health after a 15 second delay
- Tier 12
- Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay
Expand
|
|
of Unsuspecting Mindreaves |
Tier 12 - Mindreave Taunt -260 |
Necklace |
- Tier 1
- Mindreave Taunt -40
- Tier 2
- Mindreave Taunt -60
- Tier 3
- Mindreave Taunt -80
- Tier 4
- Mindreave Taunt -100
- Tier 5
- Mindreave Taunt -120
- Tier 6
- Mindreave Taunt -140
- Tier 7
- Mindreave Taunt -160
- Tier 8
- Mindreave Taunt -180
- Tier 9
- Mindreave Taunt -200
- Tier 10
- Mindreave Taunt -220
- Tier 11
- Mindreave Taunt -240
- Tier 12
- Mindreave Taunt -260
Expand
|
|
|
Tier 12 - Agonize deals +325 Psychic damage over 10 seconds |
Legs, Ring |
- Tier 1
- Agonize deals +50 Psychic damage over 10 seconds
- Tier 2
- Agonize deals +75 Psychic damage over 10 seconds
- Tier 3
- Agonize deals +100 Psychic damage over 10 seconds
- Tier 4
- Agonize deals +125 Psychic damage over 10 seconds
- Tier 5
- Agonize deals +150 Psychic damage over 10 seconds
- Tier 6
- Agonize deals +175 Psychic damage over 10 seconds
- Tier 7
- Agonize deals +200 Psychic damage over 10 seconds
- Tier 8
- Agonize deals +225 Psychic damage over 10 seconds
- Tier 9
- Agonize deals +250 Psychic damage over 10 seconds
- Tier 10
- Agonize deals +275 Psychic damage over 10 seconds
- Tier 11
- Agonize deals +300 Psychic damage over 10 seconds
- Tier 12
- Agonize deals +325 Psychic damage over 10 seconds
Expand
|
|
|
Tier 6 - For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself) |
MainHand |
- Tier 1
- For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself)
- Tier 2
- For 15 seconds after using Mindreave, your Major Healing abilities restore +12 Health (this effect does not stack with itself)
- Tier 3
- For 15 seconds after using Mindreave, your Major Healing abilities restore +18 Health (this effect does not stack with itself)
- Tier 4
- For 15 seconds after using Mindreave, your Major Healing abilities restore +24 Health (this effect does not stack with itself)
- Tier 5
- For 15 seconds after using Mindreave, your Major Healing abilities restore +30 Health (this effect does not stack with itself)
- Tier 6
- For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself)
Expand
|
|
of Critical Hits |
Tier 12 - Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active |
Head, Chest |
- Tier 1
- Archery/Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active
- Tier 2
- Archery/Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active
- Tier 3
- Archery/Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active
- Tier 4
- Archery/Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active
- Tier 5
- Archery/Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active
- Tier 6
- Archery/Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active
- Tier 7
- Archery/Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active
- Tier 8
- Archery/Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active
- Tier 9
- Archery/Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active
- Tier 10
- Archery/Psychology/Mentalism Critical Hit Damage +100% when Mentalism is active
- Tier 11
- Archery/Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active
- Tier 12
- Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active
Expand
|
|
of Effortless Pain |
Tier 12 - Pain Bubble Power Cost -30 |
MainHand |
- Tier 1
- Pain Bubble Power Cost -2
- Tier 2
- Pain Bubble Power Cost -4
- Tier 3
- Pain Bubble Power Cost -6
- Tier 4
- Pain Bubble Power Cost -8
- Tier 5
- Pain Bubble Power Cost -10
- Tier 6
- Pain Bubble Power Cost -12
- Tier 7
- Pain Bubble Power Cost -14
- Tier 8
- Pain Bubble Power Cost -17
- Tier 9
- Pain Bubble Power Cost -20
- Tier 10
- Pain Bubble Power Cost -23
- Tier 11
- Pain Bubble Power Cost -26
- Tier 12
- Pain Bubble Power Cost -30
Expand
|
|
of System Shock |
Tier 12 - System Shock Damage +32% |
Legs, MainHand |
- Tier 1
- System Shock Damage +10%
- Tier 2
- System Shock Damage +12%
- Tier 3
- System Shock Damage +14%
- Tier 4
- System Shock Damage +16%
- Tier 5
- System Shock Damage +18%
- Tier 6
- System Shock Damage +20%
- Tier 7
- System Shock Damage +22%
- Tier 8
- System Shock Damage +24%
- Tier 9
- System Shock Damage +26%
- Tier 10
- System Shock Damage +28%
- Tier 11
- System Shock Damage +30%
- Tier 12
- System Shock Damage +32%
Expand
|
|
of Aftershocks |
Tier 12 - System Shock deals +36 Psychic damage and 40 more over 10 seconds |
Head, OffHand, Hands |
- Tier 1
- System Shock deals +3 Psychic damage and 20 more over 10 seconds
- Tier 2
- System Shock deals +6 Psychic damage and 20 more over 10 seconds
- Tier 3
- System Shock deals +9 Psychic damage and 20 more over 10 seconds
- Tier 4
- System Shock deals +12 Psychic damage and 20 more over 10 seconds
- Tier 5
- System Shock deals +15 Psychic damage and 30 more over 10 seconds
- Tier 6
- System Shock deals +18 Psychic damage and 30 more over 10 seconds
- Tier 7
- System Shock deals +21 Psychic damage and 30 more over 10 seconds
- Tier 8
- System Shock deals +24 Psychic damage and 30 more over 10 seconds
- Tier 9
- System Shock deals +27 Psychic damage and 40 more over 10 seconds
- Tier 10
- System Shock deals +30 Psychic damage and 40 more over 10 seconds
- Tier 11
- System Shock deals +33 Psychic damage and 40 more over 10 seconds
- Tier 12
- System Shock deals +36 Psychic damage and 40 more over 10 seconds
Expand
|
|
of Calming Shocks |
Tier 12 - System Shock deals +24 damage, generates no Rage, and reduces Rage by 250 |
Legs, Ring |
- Tier 1
- System Shock deals +2 damage, generates no Rage, and reduces Rage by 30
- Tier 2
- System Shock deals +4 damage, generates no Rage, and reduces Rage by 50
- Tier 3
- System Shock deals +6 damage, generates no Rage, and reduces Rage by 70
- Tier 4
- System Shock deals +8 damage, generates no Rage, and reduces Rage by 90
- Tier 5
- System Shock deals +10 damage, generates no Rage, and reduces Rage by 110
- Tier 6
- System Shock deals +12 damage, generates no Rage, and reduces Rage by 130
- Tier 7
- System Shock deals +14 damage, generates no Rage, and reduces Rage by 150
- Tier 8
- System Shock deals +16 damage, generates no Rage, and reduces Rage by 170
- Tier 9
- System Shock deals +18 damage, generates no Rage, and reduces Rage by 190
- Tier 10
- System Shock deals +20 damage, generates no Rage, and reduces Rage by 210
- Tier 11
- System Shock deals +22 damage, generates no Rage, and reduces Rage by 230
- Tier 12
- System Shock deals +24 damage, generates no Rage, and reduces Rage by 250
Expand
|
|
|
Tier 12 - System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds |
MainHand, Ring |
- Tier 1
- System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds
- Tier 2
- System Shock boosts the damage of your Signature Debuffs by +10 for 6 seconds
- Tier 3
- System Shock boosts the damage of your Signature Debuffs by +15 for 6 seconds
- Tier 4
- System Shock boosts the damage of your Signature Debuffs by +20 for 6 seconds
- Tier 5
- System Shock boosts the damage of your Signature Debuffs by +26 for 6 seconds
- Tier 6
- System Shock boosts the damage of your Signature Debuffs by +32 for 6 seconds
- Tier 7
- System Shock boosts the damage of your Signature Debuffs by +38 for 6 seconds
- Tier 8
- System Shock boosts the damage of your Signature Debuffs by +44 for 6 seconds
- Tier 9
- System Shock boosts the damage of your Signature Debuffs by +50 for 6 seconds
- Tier 10
- System Shock boosts the damage of your Signature Debuffs by +56 for 6 seconds
- Tier 11
- System Shock boosts the damage of your Signature Debuffs by +62 for 6 seconds
- Tier 12
- System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds
Expand
|
|
of Refreshing Shocks |
Tier 12 - System Shock restores 32 Armor to you |
Head, Hands |
- Tier 1
- System Shock restores 10 Armor to you
- Tier 2
- System Shock restores 12 Armor to you
- Tier 3
- System Shock restores 14 Armor to you
- Tier 4
- System Shock restores 16 Armor to you
- Tier 5
- System Shock restores 18 Armor to you
- Tier 6
- System Shock restores 20 Armor to you
- Tier 7
- System Shock restores 22 Armor to you
- Tier 8
- System Shock restores 24 Armor to you
- Tier 9
- System Shock restores 26 Armor to you
- Tier 10
- System Shock restores 28 Armor to you
- Tier 11
- System Shock restores 30 Armor to you
- Tier 12
- System Shock restores 32 Armor to you
Expand
|
|
of Reconstruction |
Tier 12 - Reconstruct Healing +72 |
OffHand, Feet, Ring |
- Tier 1
- Reconstruct Healing +6
- Tier 2
- Reconstruct Healing +12
- Tier 3
- Reconstruct Healing +18
- Tier 4
- Reconstruct Healing +24
- Tier 5
- Reconstruct Healing +30
- Tier 6
- Reconstruct Healing +36
- Tier 7
- Reconstruct Healing +42
- Tier 8
- Reconstruct Healing +48
- Tier 9
- Reconstruct Healing +54
- Tier 10
- Reconstruct Healing +60
- Tier 11
- Reconstruct Healing +66
- Tier 12
- Reconstruct Healing +72
Expand
|
|
of Revitalization |
Tier 12 - Revitalize Healing +36 |
Legs, MainHand, Head |
- Tier 1
- Revitalize Healing +3
- Tier 2
- Revitalize Healing +6
- Tier 3
- Revitalize Healing +9
- Tier 4
- Revitalize Healing +12
- Tier 5
- Revitalize Healing +15
- Tier 6
- Revitalize Healing +18
- Tier 7
- Revitalize Healing +21
- Tier 8
- Revitalize Healing +24
- Tier 9
- Revitalize Healing +27
- Tier 10
- Revitalize Healing +30
- Tier 11
- Revitalize Healing +33
- Tier 12
- Revitalize Healing +36
Expand
|
|
of Reinforced Reconstruction |
Tier 6 - Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds |
Necklace, Head |
- Tier 1
- Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds
- Tier 2
- Reconstruct restores +6 Health and causes the target to take 8 less damage from attacks for 10 seconds
- Tier 3
- Reconstruct restores +8 Health and causes the target to take 12 less damage from attacks for 10 seconds
- Tier 4
- Reconstruct restores +9 Health and causes the target to take 16 less damage from attacks for 10 seconds
- Tier 5
- Reconstruct restores +10 Health and causes the target to take 20 less damage from attacks for 10 seconds
- Tier 6
- Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds
Expand
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|
of Mind Protection |
Tier 6 - Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds |
Hands, Feet |
- Tier 1
- Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds
- Tier 2
- Revitalize restores +5 Health and causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
- Tier 3
- Revitalize restores +7 Health and causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
- Tier 4
- Revitalize restores +9 Health and causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
- Tier 5
- Revitalize restores +10 Health and causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
- Tier 6
- Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
Expand
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|
|
Tier 12 - Reconstruct restores 39 Power to the target |
Legs |
- Tier 1
- Reconstruct restores 6 Power to the target
- Tier 2
- Reconstruct restores 9 Power to the target
- Tier 3
- Reconstruct restores 12 Power to the target
- Tier 4
- Reconstruct restores 15 Power to the target
- Tier 5
- Reconstruct restores 18 Power to the target
- Tier 6
- Reconstruct restores 21 Power to the target
- Tier 7
- Reconstruct restores 24 Power to the target
- Tier 8
- Reconstruct restores 27 Power to the target
- Tier 9
- Reconstruct restores 30 Power to the target
- Tier 10
- Reconstruct restores 33 Power to the target
- Tier 11
- Reconstruct restores 36 Power to the target
- Tier 12
- Reconstruct restores 39 Power to the target
Expand
|
|
of Organ Repair |
Tier 12 - Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec) |
Necklace |
- Tier 1
- Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec)
- Tier 2
- Revitalize restores +2 Health and removes ongoing Trauma effects (up to 2 dmg/sec)
- Tier 3
- Revitalize restores +3 Health and removes ongoing Trauma effects (up to 3 dmg/sec)
- Tier 4
- Revitalize restores +3 Health and removes ongoing Trauma effects (up to 4 dmg/sec)
- Tier 5
- Revitalize restores +4 Health and removes ongoing Trauma effects (up to 6 dmg/sec)
- Tier 6
- Revitalize restores +5 Health and removes ongoing Trauma effects (up to 8 dmg/sec)
- Tier 7
- Revitalize restores +5 Health and removes ongoing Trauma effects (up to 10 dmg/sec)
- Tier 8
- Revitalize restores +6 Health and removes ongoing Trauma effects (up to 12 dmg/sec)
- Tier 9
- Revitalize restores +7 Health and removes ongoing Trauma effects (up to 14 dmg/sec)
- Tier 10
- Revitalize restores +8 Health and removes ongoing Trauma effects (up to 16 dmg/sec)
- Tier 11
- Revitalize restores +8 Health and removes ongoing Trauma effects (up to 19 dmg/sec)
- Tier 12
- Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
Expand
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|
of Reconstructed Feet |
Tier 12 - Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds |
Feet |
- Tier 1
- Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
- Tier 2
- Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds
- Tier 3
- Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds
- Tier 4
- Reconstruct restores 8 power and boosts target's sprint speed by 1.5 for 10 seconds
- Tier 5
- Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds
- Tier 6
- Reconstruct restores 12 power and boosts target's sprint speed by 2 for 10 seconds
- Tier 7
- Reconstruct restores 14 power and boosts target's sprint speed by 2.5 for 10 seconds
- Tier 8
- Reconstruct restores 16 power and boosts target's sprint speed by 2.5 for 10 seconds
- Tier 9
- Reconstruct restores 18 power and boosts target's sprint speed by 3 for 10 seconds
- Tier 10
- Reconstruct restores 20 power and boosts target's sprint speed by 3 for 10 seconds
- Tier 11
- Reconstruct restores 22 power and boosts target's sprint speed by 3.5 for 10 seconds
- Tier 12
- Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds
Expand
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|
of Armored Reconstruction |
Tier 12 - Revitalize restores 51 armor to YOU (regardless of the target of the ability) |
Necklace, Ring |
- Tier 1
- Revitalize restores 7 armor to YOU (regardless of the target of the ability)
- Tier 2
- Revitalize restores 11 armor to YOU (regardless of the target of the ability)
- Tier 3
- Revitalize restores 15 armor to YOU (regardless of the target of the ability)
- Tier 4
- Revitalize restores 19 armor to YOU (regardless of the target of the ability)
- Tier 5
- Revitalize restores 23 armor to YOU (regardless of the target of the ability)
- Tier 6
- Revitalize restores 27 armor to YOU (regardless of the target of the ability)
- Tier 7
- Revitalize restores 31 armor to YOU (regardless of the target of the ability)
- Tier 8
- Revitalize restores 35 armor to YOU (regardless of the target of the ability)
- Tier 9
- Revitalize restores 39 armor to YOU (regardless of the target of the ability)
- Tier 10
- Revitalize restores 43 armor to YOU (regardless of the target of the ability)
- Tier 11
- Revitalize restores 47 armor to YOU (regardless of the target of the ability)
- Tier 12
- Revitalize restores 51 armor to YOU (regardless of the target of the ability)
Expand
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Tier 12 - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health |
Chest, OffHand |
- Tier 1
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health
- Tier 2
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 12 health
- Tier 3
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 13 health
- Tier 4
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 15 health
- Tier 5
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 16 health
- Tier 6
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 17 health
- Tier 7
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 18 health
- Tier 8
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 20 health
- Tier 9
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 21 health
- Tier 10
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 22 health
- Tier 11
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 23 health
- Tier 12
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health
Expand
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|
of Miraculous Health Waves |
Tier 12 - Psi Health Wave heals all targets for 58 health after a 25 second delay |
Chest, OffHand |
- Tier 1
- Psi Health Wave heals all targets for 14 health after a 25 second delay
- Tier 2
- Psi Health Wave heals all targets for 18 health after a 25 second delay
- Tier 3
- Psi Health Wave heals all targets for 22 health after a 25 second delay
- Tier 4
- Psi Health Wave heals all targets for 26 health after a 25 second delay
- Tier 5
- Psi Health Wave heals all targets for 30 health after a 25 second delay
- Tier 6
- Psi Health Wave heals all targets for 34 health after a 25 second delay
- Tier 7
- Psi Health Wave heals all targets for 38 health after a 25 second delay
- Tier 8
- Psi Health Wave heals all targets for 42 health after a 25 second delay
- Tier 9
- Psi Health Wave heals all targets for 46 health after a 25 second delay
- Tier 10
- Psi Health Wave heals all targets for 50 health after a 25 second delay
- Tier 11
- Psi Health Wave heals all targets for 54 health after a 25 second delay
- Tier 12
- Psi Health Wave heals all targets for 58 health after a 25 second delay
Expand
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Tier 6 - Psi Health Wave and Psi Armor Wave instantly heal you for 35 health |
Hands, Ring |
- Tier 1
- Psi Health Wave and Psi Armor Wave instantly heal you for 10 health
- Tier 2
- Psi Health Wave and Psi Armor Wave instantly heal you for 15 health
- Tier 3
- Psi Health Wave and Psi Armor Wave instantly heal you for 20 health
- Tier 4
- Psi Health Wave and Psi Armor Wave instantly heal you for 25 health
- Tier 5
- Psi Health Wave and Psi Armor Wave instantly heal you for 30 health
- Tier 6
- Psi Health Wave and Psi Armor Wave instantly heal you for 35 health
Expand
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Tier 6 - Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds |
Head, Ring |
- Tier 1
- Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 2
- Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 3
- Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 4
- Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 5
- Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 6
- Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
Expand
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|
of Health Waves |
Tier 6 - Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds |
Chest, OffHand |
- Tier 1
- Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds
- Tier 2
- Psi Health Wave, Armor Wave, and Power Wave restore +2 Health, Armor, and Power respectively every few seconds
- Tier 3
- Psi Health Wave, Armor Wave, and Power Wave restore +3 Health, Armor, and Power respectively every few seconds
- Tier 4
- Psi Health Wave, Armor Wave, and Power Wave restore +4 Health, Armor, and Power respectively every few seconds
- Tier 5
- Psi Health Wave, Armor Wave, and Power Wave restore +5 Health, Armor, and Power respectively every few seconds
- Tier 6
- Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds
Expand
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Tier 12 - Psi Armor Wave instantly restores 40 armor to all targets |
Hands, Necklace |
- Tier 1
- Psi Armor Wave instantly restores 7 armor to all targets
- Tier 2
- Psi Armor Wave instantly restores 10 armor to all targets
- Tier 3
- Psi Armor Wave instantly restores 13 armor to all targets
- Tier 4
- Psi Armor Wave instantly restores 16 armor to all targets
- Tier 5
- Psi Armor Wave instantly restores 19 armor to all targets
- Tier 6
- Psi Armor Wave instantly restores 22 armor to all targets
- Tier 7
- Psi Armor Wave instantly restores 25 armor to all targets
- Tier 8
- Psi Armor Wave instantly restores 28 armor to all targets
- Tier 9
- Psi Armor Wave instantly restores 31 armor to all targets
- Tier 10
- Psi Armor Wave instantly restores 34 armor to all targets
- Tier 11
- Psi Armor Wave instantly restores 37 armor to all targets
- Tier 12
- Psi Armor Wave instantly restores 40 armor to all targets
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of Armor Surprises |
Tier 12 - Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay |
Legs, Necklace |
- Tier 1
- Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay
- Tier 2
- Psi Armor Wave and Psi Adrenaline Wave restore 20 armor to all targets after a 25 second delay
- Tier 3
- Psi Armor Wave and Psi Adrenaline Wave restore 25 armor to all targets after a 25 second delay
- Tier 4
- Psi Armor Wave and Psi Adrenaline Wave restore 30 armor to all targets after a 25 second delay
- Tier 5
- Psi Armor Wave and Psi Adrenaline Wave restore 35 armor to all targets after a 25 second delay
- Tier 6
- Psi Armor Wave and Psi Adrenaline Wave restore 40 armor to all targets after a 25 second delay
- Tier 7
- Psi Armor Wave and Psi Adrenaline Wave restore 45 armor to all targets after a 25 second delay
- Tier 8
- Psi Armor Wave and Psi Adrenaline Wave restore 50 armor to all targets after a 25 second delay
- Tier 9
- Psi Armor Wave and Psi Adrenaline Wave restore 55 armor to all targets after a 25 second delay
- Tier 10
- Psi Armor Wave and Psi Adrenaline Wave restore 60 armor to all targets after a 25 second delay
- Tier 11
- Psi Armor Wave and Psi Adrenaline Wave restore 65 armor to all targets after a 25 second delay
- Tier 12
- Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay
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of Waves of Instant Armor |
Tier 6 - Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you |
Legs, Necklace |
- Tier 1
- Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you
- Tier 2
- Psi Health Wave and Psi Armor Wave instantly restore 20 armor to you
- Tier 3
- Psi Health Wave and Psi Armor Wave instantly restore 28 armor to you
- Tier 4
- Psi Health Wave and Psi Armor Wave instantly restore 36 armor to you
- Tier 5
- Psi Health Wave and Psi Armor Wave instantly restore 44 armor to you
- Tier 6
- Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you
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of Shielding Agony |
Tier 12 - Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). |
Head |
- Tier 1
- Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 2
- Agonize deals +4% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 3
- Agonize deals +5% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 4
- Agonize deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 5
- Agonize deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 6
- Agonize deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 7
- Agonize deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 8
- Agonize deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 9
- Agonize deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 10
- Agonize deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 11
- Agonize deals +13% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 12
- Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
Expand
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of Mental Prowess |
Tier 6 - Max Power +30 when Mentalism is active |
Hands, OffHand |
- Tier 1
- Max Power +5 when Mentalism is active
- Tier 2
- Max Power +10 when Mentalism is active
- Tier 3
- Max Power +15 when Mentalism is active
- Tier 4
- Max Power +20 when Mentalism is active
- Tier 5
- Max Power +25 when Mentalism is active
- Tier 6
- Max Power +30 when Mentalism is active
Expand
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Tier 12 - Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay |
Chest, OffHand |
- Tier 1
- Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay
- Tier 2
- Psi Power Wave and Psi Adrenaline Wave restore 11 power to all targets after a 25 second delay
- Tier 3
- Psi Power Wave and Psi Adrenaline Wave restore 12 power to all targets after a 25 second delay
- Tier 4
- Psi Power Wave and Psi Adrenaline Wave restore 13 power to all targets after a 25 second delay
- Tier 5
- Psi Power Wave and Psi Adrenaline Wave restore 14 power to all targets after a 25 second delay
- Tier 6
- Psi Power Wave and Psi Adrenaline Wave restore 15 power to all targets after a 25 second delay
- Tier 7
- Psi Power Wave and Psi Adrenaline Wave restore 16 power to all targets after a 25 second delay
- Tier 8
- Psi Power Wave and Psi Adrenaline Wave restore 18 power to all targets after a 25 second delay
- Tier 9
- Psi Power Wave and Psi Adrenaline Wave restore 20 power to all targets after a 25 second delay
- Tier 10
- Psi Power Wave and Psi Adrenaline Wave restore 22 power to all targets after a 25 second delay
- Tier 11
- Psi Power Wave and Psi Adrenaline Wave restore 24 power to all targets after a 25 second delay
- Tier 12
- Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay
Expand
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of Sudden Power Overloads |
Tier 12 - Psi Power Wave instantly restores 20 power to all targets |
Head, Hands |
- Tier 1
- Psi Power Wave instantly restores 5 power to all targets
- Tier 2
- Psi Power Wave instantly restores 6 power to all targets
- Tier 3
- Psi Power Wave instantly restores 7 power to all targets
- Tier 4
- Psi Power Wave instantly restores 8 power to all targets
- Tier 5
- Psi Power Wave instantly restores 10 power to all targets
- Tier 6
- Psi Power Wave instantly restores 11 power to all targets
- Tier 7
- Psi Power Wave instantly restores 12 power to all targets
- Tier 8
- Psi Power Wave instantly restores 14 power to all targets
- Tier 9
- Psi Power Wave instantly restores 15 power to all targets
- Tier 10
- Psi Power Wave instantly restores 16 power to all targets
- Tier 11
- Psi Power Wave instantly restores 18 power to all targets
- Tier 12
- Psi Power Wave instantly restores 20 power to all targets
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Tier 6 - Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you |
Chest, OffHand |
- Tier 1
- Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you
- Tier 2
- Psi Power Wave and Psi Adrenaline Wave instantly restore 7 power to you
- Tier 3
- Psi Power Wave and Psi Adrenaline Wave instantly restore 11 power to you
- Tier 4
- Psi Power Wave and Psi Adrenaline Wave instantly restore 14 power to you
- Tier 5
- Psi Power Wave and Psi Adrenaline Wave instantly restore 17 power to you
- Tier 6
- Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you
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Tier 6 - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds |
Hands |
- Tier 1
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds
- Tier 2
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -2 Power for 20 seconds
- Tier 3
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -3 Power for 20 seconds
- Tier 4
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -4 Power for 20 seconds
- Tier 5
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds
- Tier 6
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds
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Tier 6 - Max Health +33 when Mentalism is active |
Legs, OffHand |
- Tier 1
- Max Health +8 when Mentalism is active
- Tier 2
- Max Health +13 when Mentalism is active
- Tier 3
- Max Health +18 when Mentalism is active
- Tier 4
- Max Health +23 when Mentalism is active
- Tier 5
- Max Health +28 when Mentalism is active
- Tier 6
- Max Health +33 when Mentalism is active
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Tier 6 - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds |
Legs, MainHand |
- Tier 1
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds
- Tier 2
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +2 Psychic Damage for 60 seconds
- Tier 3
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +3 Psychic Damage for 60 seconds
- Tier 4
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +4 Psychic Damage for 60 seconds
- Tier 5
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds
- Tier 6
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds
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Tier 6 - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds |
MainHand |
- Tier 1
- Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds
- Tier 2
- Psi Adrenaline Wave increases all targets' Slashing damage +3% for 20 seconds
- Tier 3
- Psi Adrenaline Wave increases all targets' Slashing damage +4% for 20 seconds
- Tier 4
- Psi Adrenaline Wave increases all targets' Slashing damage +5% for 20 seconds
- Tier 5
- Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds
- Tier 6
- Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds
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Tier 6 - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds |
MainHand |
- Tier 1
- Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds
- Tier 2
- Psi Adrenaline Wave increases all targets' Electricity damage +3% for 20 seconds
- Tier 3
- Psi Adrenaline Wave increases all targets' Electricity damage +4% for 20 seconds
- Tier 4
- Psi Adrenaline Wave increases all targets' Electricity damage +5% for 20 seconds
- Tier 5
- Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds
- Tier 6
- Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds
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Tier 6 - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds |
MainHand |
- Tier 1
- Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds
- Tier 2
- Psi Adrenaline Wave increases all targets' Crushing damage +3% for 20 seconds
- Tier 3
- Psi Adrenaline Wave increases all targets' Crushing damage +4% for 20 seconds
- Tier 4
- Psi Adrenaline Wave increases all targets' Crushing damage +5% for 20 seconds
- Tier 5
- Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds
- Tier 6
- Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds
Expand
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of Agonizing Feedback |
Tier 6 - Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU |
MainHand |
- Tier 1
- Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU
- Tier 2
- Agonize deals +18% damage and reuse timer is -7 seconds, but the ability deals 30 health damage to YOU
- Tier 3
- Agonize deals +26% damage and reuse timer is -8 seconds, but the ability deals 45 health damage to YOU
- Tier 4
- Agonize deals +34% damage and reuse timer is -9 seconds, but the ability deals 60 health damage to YOU
- Tier 5
- Agonize deals +42% damage and reuse timer is -10 seconds, but the ability deals 75 health damage to YOU
- Tier 6
- Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU
Expand
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Agonizing |
of Agony |
Tier 12 - Agonize Damage +51% |
Chest, Hands |
- Tier 1
- Agonize Damage +7%
- Tier 2
- Agonize Damage +11%
- Tier 3
- Agonize Damage +15%
- Tier 4
- Agonize Damage +19%
- Tier 5
- Agonize Damage +23%
- Tier 6
- Agonize Damage +27%
- Tier 7
- Agonize Damage +31%
- Tier 8
- Agonize Damage +35%
- Tier 9
- Agonize Damage +39%
- Tier 10
- Agonize Damage +43%
- Tier 11
- Agonize Damage +47%
- Tier 12
- Agonize Damage +51%
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of System Shock |
Tier 12 - Panic Charge Damage +93% |
Ring, Feet |
- Tier 1
- Panic Charge Damage +5%
- Tier 2
- Panic Charge Damage +13%
- Tier 3
- Panic Charge Damage +21%
- Tier 4
- Panic Charge Damage +29%
- Tier 5
- Panic Charge Damage +37%
- Tier 6
- Panic Charge Damage +45%
- Tier 7
- Panic Charge Damage +53%
- Tier 8
- Panic Charge Damage +61%
- Tier 9
- Panic Charge Damage +69%
- Tier 10
- Panic Charge Damage +77%
- Tier 11
- Panic Charge Damage +85%
- Tier 12
- Panic Charge Damage +93%
Expand
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of System Shock |
Tier 12 - Panic Charge boosts the damage of all your attacks +17 for 20 seconds |
Ring, OffHand |
- Tier 1
- Panic Charge boosts the damage of all your attacks +2 for 20 seconds
- Tier 2
- Panic Charge boosts the damage of all your attacks +3 for 20 seconds
- Tier 3
- Panic Charge boosts the damage of all your attacks +4 for 20 seconds
- Tier 4
- Panic Charge boosts the damage of all your attacks +6 for 20 seconds
- Tier 5
- Panic Charge boosts the damage of all your attacks +7 for 20 seconds
- Tier 6
- Panic Charge boosts the damage of all your attacks +9 for 20 seconds
- Tier 7
- Panic Charge boosts the damage of all your attacks +10 for 20 seconds
- Tier 8
- Panic Charge boosts the damage of all your attacks +11 for 20 seconds
- Tier 9
- Panic Charge boosts the damage of all your attacks +12 for 20 seconds
- Tier 10
- Panic Charge boosts the damage of all your attacks +14 for 20 seconds
- Tier 11
- Panic Charge boosts the damage of all your attacks +16 for 20 seconds
- Tier 12
- Panic Charge boosts the damage of all your attacks +17 for 20 seconds
Expand
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of Panicked Healing |
Tier 12 - Panic Charge knocks all targets back and restores 50 armor to you |
Feet, Head |
- Tier 1
- Panic Charge knocks all targets back and restores 6 armor to you
- Tier 2
- Panic Charge knocks all targets back and restores 10 armor to you
- Tier 3
- Panic Charge knocks all targets back and restores 14 armor to you
- Tier 4
- Panic Charge knocks all targets back and restores 18 armor to you
- Tier 5
- Panic Charge knocks all targets back and restores 22 armor to you
- Tier 6
- Panic Charge knocks all targets back and restores 26 armor to you
- Tier 7
- Panic Charge knocks all targets back and restores 30 armor to you
- Tier 8
- Panic Charge knocks all targets back and restores 34 armor to you
- Tier 9
- Panic Charge knocks all targets back and restores 38 armor to you
- Tier 10
- Panic Charge knocks all targets back and restores 42 armor to you
- Tier 11
- Panic Charge knocks all targets back and restores 46 armor to you
- Tier 12
- Panic Charge knocks all targets back and restores 50 armor to you
Expand
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of Electrification |
Tier 12 - Electrify Damage +38% |
MainHand, Legs |
- Tier 1
- Electrify Damage +5%
- Tier 2
- Electrify Damage +8%
- Tier 3
- Electrify Damage +11%
- Tier 4
- Electrify Damage +14%
- Tier 5
- Electrify Damage +17%
- Tier 6
- Electrify Damage +20%
- Tier 7
- Electrify Damage +23%
- Tier 8
- Electrify Damage +26%
- Tier 9
- Electrify Damage +29%
- Tier 10
- Electrify Damage +32%
- Tier 11
- Electrify Damage +35%
- Tier 12
- Electrify Damage +38%
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Tier 12 - Pain Bubble deals +60 damage and restores 40 armor to you |
Chest, Hands |
- Tier 1
- Pain Bubble deals +5 damage and restores 40 armor to you
- Tier 2
- Pain Bubble deals +10 damage and restores 40 armor to you
- Tier 3
- Pain Bubble deals +15 damage and restores 40 armor to you
- Tier 4
- Pain Bubble deals +20 damage and restores 40 armor to you
- Tier 5
- Pain Bubble deals +25 damage and restores 40 armor to you
- Tier 6
- Pain Bubble deals +30 damage and restores 40 armor to you
- Tier 7
- Pain Bubble deals +35 damage and restores 40 armor to you
- Tier 8
- Pain Bubble deals +40 damage and restores 40 armor to you
- Tier 9
- Pain Bubble deals +45 damage and restores 40 armor to you
- Tier 10
- Pain Bubble deals +50 damage and restores 40 armor to you
- Tier 11
- Pain Bubble deals +55 damage and restores 40 armor to you
- Tier 12
- Pain Bubble deals +60 damage and restores 40 armor to you
Expand
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of Calming Shocks |
Tier 12 - Electrify generates no rage and removes 800 Rage |
Necklace, Chest |
- Tier 1
- Electrify generates no rage and removes 250 Rage
- Tier 2
- Electrify generates no rage and removes 300 Rage
- Tier 3
- Electrify generates no rage and removes 350 Rage
- Tier 4
- Electrify generates no rage and removes 400 Rage
- Tier 5
- Electrify generates no rage and removes 450 Rage
- Tier 6
- Electrify generates no rage and removes 500 Rage
- Tier 7
- Electrify generates no rage and removes 550 Rage
- Tier 8
- Electrify generates no rage and removes 600 Rage
- Tier 9
- Electrify generates no rage and removes 650 Rage
- Tier 10
- Electrify generates no rage and removes 700 Rage
- Tier 11
- Electrify generates no rage and removes 750 Rage
- Tier 12
- Electrify generates no rage and removes 800 Rage
Expand
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of Refreshing Shocks |
Tier 12 - Electrify restores 48 Health to you |
Feet, Ring |
- Tier 1
- Electrify restores 8 Health to you
- Tier 2
- Electrify restores 11 Health to you
- Tier 3
- Electrify restores 14 Health to you
- Tier 4
- Electrify restores 17 Health to you
- Tier 5
- Electrify restores 20 Health to you
- Tier 6
- Electrify restores 24 Health to you
- Tier 7
- Electrify restores 28 Health to you
- Tier 8
- Electrify restores 32 Health to you
- Tier 9
- Electrify restores 36 Health to you
- Tier 10
- Electrify restores 40 Health to you
- Tier 11
- Electrify restores 44 Health to you
- Tier 12
- Electrify restores 48 Health to you
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Tier 6 - Reconstruct Reuse Timer -3.5 |
MainHand, Necklace |
- Tier 1
- Reconstruct Reuse Timer -1
- Tier 2
- Reconstruct Reuse Timer -1.5
- Tier 3
- Reconstruct Reuse Timer -2
- Tier 4
- Reconstruct Reuse Timer -2.5
- Tier 5
- Reconstruct Reuse Timer -3
- Tier 6
- Reconstruct Reuse Timer -3.5
Expand
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of Recharging Shocks |
Tier 12 - Electrify restores 30 power to you |
Head |
- Tier 1
- Electrify restores 3 power to you
- Tier 2
- Electrify restores 5 power to you
- Tier 3
- Electrify restores 8 power to you
- Tier 4
- Electrify restores 10 power to you
- Tier 5
- Electrify restores 13 power to you
- Tier 6
- Electrify restores 15 power to you
- Tier 7
- Electrify restores 18 power to you
- Tier 8
- Electrify restores 20 power to you
- Tier 9
- Electrify restores 23 power to you
- Tier 10
- Electrify restores 25 power to you
- Tier 11
- Electrify restores 27 power to you
- Tier 12
- Electrify restores 30 power to you
Expand
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of Painful Bubbles |
Tier 12 - Pain Bubble Damage +144 |
Necklace, OffHand |
- Tier 1
- Pain Bubble Damage +12
- Tier 2
- Pain Bubble Damage +24
- Tier 3
- Pain Bubble Damage +36
- Tier 4
- Pain Bubble Damage +48
- Tier 5
- Pain Bubble Damage +60
- Tier 6
- Pain Bubble Damage +72
- Tier 7
- Pain Bubble Damage +84
- Tier 8
- Pain Bubble Damage +96
- Tier 9
- Pain Bubble Damage +108
- Tier 10
- Pain Bubble Damage +120
- Tier 11
- Pain Bubble Damage +132
- Tier 12
- Pain Bubble Damage +144
Expand
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of Bursting Bubbles |
Tier 12 - Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds |
Ring, Feet |
- Tier 1
- Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds
- Tier 2
- Pain Bubble increases the damage of your ranged attacks by 2% for 10 seconds
- Tier 3
- Pain Bubble increases the damage of your ranged attacks by 3% for 10 seconds
- Tier 4
- Pain Bubble increases the damage of your ranged attacks by 4% for 10 seconds
- Tier 5
- Pain Bubble increases the damage of your ranged attacks by 5% for 10 seconds
- Tier 6
- Pain Bubble increases the damage of your ranged attacks by 5.5% for 10 seconds
- Tier 7
- Pain Bubble increases the damage of your ranged attacks by 6% for 10 seconds
- Tier 8
- Pain Bubble increases the damage of your ranged attacks by 6.5% for 10 seconds
- Tier 9
- Pain Bubble increases the damage of your ranged attacks by 7% for 10 seconds
- Tier 10
- Pain Bubble increases the damage of your ranged attacks by 8% for 10 seconds
- Tier 11
- Pain Bubble increases the damage of your ranged attacks by 9% for 10 seconds
- Tier 12
- Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds
Expand
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