Shield/Treasure Effects

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See also: Shield/Treasure Effects:By Slot

See also: Shield/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Shielding Tier 6 - Shield Mastery Base Damage +20% Head, OffHand

  • Tier 1
  • Shield Skill Damage +3
    Tier 2
  • Shield Mastery Base Damage +8%
    Tier 3
  • Shield Mastery Base Damage +11%
    Tier 4
  • Shield Mastery Base Damage +14%
    Tier 5
  • Shield Mastery Base Damage +17%
    Tier 6
  • Shield Mastery Base Damage +20%

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of Bashing Tier 12 - All Shield Bash Abilities Damage +22% Feet, Ring

  • Tier 1
  • All Shield Bash Abilities Damage +3%
    Tier 2
  • All Shield Bash Abilities Damage +4%
    Tier 3
  • All Shield Bash Abilities Damage +5%
    Tier 4
  • All Shield Bash Abilities Damage +6%
    Tier 5
  • All Shield Bash Abilities Damage +8%
    Tier 6
  • All Shield Bash Abilities Damage +10%
    Tier 7
  • All Shield Bash Abilities Damage +12%
    Tier 8
  • All Shield Bash Abilities Damage +14%
    Tier 9
  • All Shield Bash Abilities Damage +16%
    Tier 10
  • All Shield Bash Abilities Damage +18%
    Tier 11
  • All Shield Bash Abilities Damage +20%
    Tier 12
  • All Shield Bash Abilities Damage +22%

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of Hearty Bashing Tier 12 - All types of shield Bash attacks restore 12 Armor Chest, Hands

  • Tier 1
  • All types of shield Bash attacks restore 1 Armor
    Tier 2
  • All types of shield Bash attacks restore 2 Armor
    Tier 3
  • All types of shield Bash attacks restore 3 Armor
    Tier 4
  • All types of shield Bash attacks restore 4 Armor
    Tier 5
  • All types of shield Bash attacks restore 5 Armor
    Tier 6
  • All types of shield Bash attacks restore 6 Armor
    Tier 7
  • All types of shield Bash attacks restore 7 Armor
    Tier 8
  • All types of shield Bash attacks restore 8 Armor
    Tier 9
  • All types of shield Bash attacks restore 9 Armor
    Tier 10
  • All types of shield Bash attacks restore 10 Armor
    Tier 11
  • All types of shield Bash attacks restore 11 Armor
    Tier 12
  • All types of shield Bash attacks restore 12 Armor

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Armor Master's Tier 1 - While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) OffHand
of Reconciliatory Stunning Tier 12 - Stunning Bash restores 27 Health Chest, OffHand

  • Tier 1
  • Stunning Bash restores 5 Health
    Tier 2
  • Stunning Bash restores 7 Health
    Tier 3
  • Stunning Bash restores 9 Health
    Tier 4
  • Stunning Bash restores 11 Health
    Tier 5
  • Stunning Bash restores 13 Health
    Tier 6
  • Stunning Bash restores 15 Health
    Tier 7
  • Stunning Bash restores 17 Health
    Tier 8
  • Stunning Bash restores 19 Health
    Tier 9
  • Stunning Bash restores 21 Health
    Tier 10
  • Stunning Bash restores 23 Health
    Tier 11
  • Stunning Bash restores 25 Health
    Tier 12
  • Stunning Bash restores 27 Health

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of Stunning Bashes Tier 12 - Stunning Bash Damage +65% Legs, Hands

  • Tier 1
  • Stunning Bash Damage +10%
    Tier 2
  • Stunning Bash Damage +15%
    Tier 3
  • Stunning Bash Damage +20%
    Tier 4
  • Stunning Bash Damage +25%
    Tier 5
  • Stunning Bash Damage +30%
    Tier 6
  • Stunning Bash Damage +35%
    Tier 7
  • Stunning Bash Damage +40%
    Tier 8
  • Stunning Bash Damage +45%
    Tier 9
  • Stunning Bash Damage +50%
    Tier 10
  • Stunning Bash Damage +55%
    Tier 11
  • Stunning Bash Damage +60%
    Tier 12
  • Stunning Bash Damage +65%

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Armored Tier 12 - Max Armor +48 when Shield is active OffHand

  • Tier 1
  • Max Armor +4 when Shield is active
    Tier 2
  • Max Armor +8 when Shield is active
    Tier 3
  • Max Armor +12 when Shield is active
    Tier 4
  • Max Armor +16 when Shield is active
    Tier 5
  • Max Armor +20 when Shield is active
    Tier 6
  • Max Armor +24 when Shield is active
    Tier 7
  • Max Armor +28 when Shield is active
    Tier 8
  • Max Armor +32 when Shield is active
    Tier 9
  • Max Armor +36 when Shield is active
    Tier 10
  • Max Armor +40 when Shield is active
    Tier 11
  • Max Armor +44 when Shield is active
    Tier 12
  • Max Armor +48 when Shield is active

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Protective Tier 12 - Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +4 while Shield skill active OffHand, MainHand

  • Tier 1
  • Slashing Mitigation +1, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
    Tier 2
  • Slashing Mitigation +2, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
    Tier 3
  • Slashing Mitigation +2, Piercing Mitigation +2, Crushing Mitigation +1 while Shield skill active
    Tier 4
  • Slashing Mitigation +2, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active
    Tier 5
  • Slashing Mitigation +3, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active
    Tier 6
  • Slashing Mitigation +3, Piercing Mitigation +3, Crushing Mitigation +2 while Shield skill active
    Tier 7
  • Slashing Mitigation +3, Piercing Mitigation +3, Crushing Mitigation +3 while Shield skill active
    Tier 8
  • Slashing Mitigation +4, Piercing Mitigation +3, Crushing Mitigation +3 while Shield skill active
    Tier 9
  • Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation +3 while Shield skill active
    Tier 10
  • Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation +4 while Shield skill active
    Tier 11
  • Slashing Mitigation +5, Piercing Mitigation +4, Crushing Mitigation +4 while Shield skill active
    Tier 12
  • Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +4 while Shield skill active

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Acid-Free Tier 12 - Direct Acid Mitigation +24 and Indirect Acid Mitigation +4 while Shield skill active Hands

  • Tier 1
  • Direct Acid Mitigation +2 and Indirect Acid Mitigation +1 while Shield skill active
    Tier 2
  • Direct Acid Mitigation +4 and Indirect Acid Mitigation +1 while Shield skill active
    Tier 3
  • Direct Acid Mitigation +6 and Indirect Acid Mitigation +1 while Shield skill active
    Tier 4
  • Direct Acid Mitigation +8 and Indirect Acid Mitigation +2 while Shield skill active
    Tier 5
  • Direct Acid Mitigation +10 and Indirect Acid Mitigation +2 while Shield skill active
    Tier 6
  • Direct Acid Mitigation +12 and Indirect Acid Mitigation +2 while Shield skill active
    Tier 7
  • Direct Acid Mitigation +14 and Indirect Acid Mitigation +3 while Shield skill active
    Tier 8
  • Direct Acid Mitigation +16 and Indirect Acid Mitigation +3 while Shield skill active
    Tier 9
  • Direct Acid Mitigation +18 and Indirect Acid Mitigation +3 while Shield skill active
    Tier 10
  • Direct Acid Mitigation +20 and Indirect Acid Mitigation +4 while Shield skill active
    Tier 11
  • Direct Acid Mitigation +22 and Indirect Acid Mitigation +4 while Shield skill active
    Tier 12
  • Direct Acid Mitigation +24 and Indirect Acid Mitigation +4 while Shield skill active

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Armored of Neck Defense Tier 12 - Max Armor +48 when Shield is active Necklace

  • Tier 1
  • Max Armor +4 when Shield is active
    Tier 2
  • Max Armor +8 when Shield is active
    Tier 3
  • Max Armor +12 when Shield is active
    Tier 4
  • Max Armor +16 when Shield is active
    Tier 5
  • Max Armor +20 when Shield is active
    Tier 6
  • Max Armor +24 when Shield is active
    Tier 7
  • Max Armor +28 when Shield is active
    Tier 8
  • Max Armor +32 when Shield is active
    Tier 9
  • Max Armor +36 when Shield is active
    Tier 10
  • Max Armor +40 when Shield is active
    Tier 11
  • Max Armor +44 when Shield is active
    Tier 12
  • Max Armor +48 when Shield is active

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Tier 12 - Stunning Bash causes the target to take 105 Trauma damage over 15 seconds MainHand, Necklace

  • Tier 1
  • Stunning Bash causes the target to take 10 Trauma damage over 15 seconds
    Tier 2
  • Stunning Bash causes the target to take 15 Trauma damage over 15 seconds
    Tier 3
  • Stunning Bash causes the target to take 20 Trauma damage over 15 seconds
    Tier 4
  • Stunning Bash causes the target to take 25 Trauma damage over 15 seconds
    Tier 5
  • Stunning Bash causes the target to take 35 Trauma damage over 15 seconds
    Tier 6
  • Stunning Bash causes the target to take 45 Trauma damage over 15 seconds
    Tier 7
  • Stunning Bash causes the target to take 55 Trauma damage over 15 seconds
    Tier 8
  • Stunning Bash causes the target to take 65 Trauma damage over 15 seconds
    Tier 9
  • Stunning Bash causes the target to take 75 Trauma damage over 15 seconds
    Tier 10
  • Stunning Bash causes the target to take 85 Trauma damage over 15 seconds
    Tier 11
  • Stunning Bash causes the target to take 95 Trauma damage over 15 seconds
    Tier 12
  • Stunning Bash causes the target to take 105 Trauma damage over 15 seconds

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of Disrupting Bashes Tier 12 - Disrupting Bash further reduces target's Rage by 485 Head, Legs

  • Tier 1
  • Disrupting Bash further reduces target's Rage by 100
    Tier 2
  • Disrupting Bash further reduces target's Rage by 135
    Tier 3
  • Disrupting Bash further reduces target's Rage by 170
    Tier 4
  • Disrupting Bash further reduces target's Rage by 205
    Tier 5
  • Disrupting Bash further reduces target's Rage by 240
    Tier 6
  • Disrupting Bash further reduces target's Rage by 275
    Tier 7
  • Disrupting Bash further reduces target's Rage by 310
    Tier 8
  • Disrupting Bash further reduces target's Rage by 345
    Tier 9
  • Disrupting Bash further reduces target's Rage by 380
    Tier 10
  • Disrupting Bash further reduces target's Rage by 415
    Tier 11
  • Disrupting Bash further reduces target's Rage by 450
    Tier 12
  • Disrupting Bash further reduces target's Rage by 485

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of Disrupting Bashes Tier 12 - Disrupting Bash Damage +38% Hands, OffHand

  • Tier 1
  • Disrupting Bash Damage +5%
    Tier 2
  • Disrupting Bash Damage +8%
    Tier 3
  • Disrupting Bash Damage +11%
    Tier 4
  • Disrupting Bash Damage +14%
    Tier 5
  • Disrupting Bash Damage +17%
    Tier 6
  • Disrupting Bash Damage +20%
    Tier 7
  • Disrupting Bash Damage +23%
    Tier 8
  • Disrupting Bash Damage +26%
    Tier 9
  • Disrupting Bash Damage +29%
    Tier 10
  • Disrupting Bash Damage +32%
    Tier 11
  • Disrupting Bash Damage +35%
    Tier 12
  • Disrupting Bash Damage +38%

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of Disrupting Bashes Tier 12 - Disrupting Bash deals +26% damage and taunts +300 Chest, Ring

  • Tier 1
  • Disrupting Bash deals +4% damage and taunts +25
    Tier 2
  • Disrupting Bash deals +6% damage and taunts +50
    Tier 3
  • Disrupting Bash deals +8% damage and taunts +75
    Tier 4
  • Disrupting Bash deals +10% damage and taunts +100
    Tier 5
  • Disrupting Bash deals +12% damage and taunts +125
    Tier 6
  • Disrupting Bash deals +14% damage and taunts +150
    Tier 7
  • Disrupting Bash deals +16% damage and taunts +175
    Tier 8
  • Disrupting Bash deals +18% damage and taunts +200
    Tier 9
  • Disrupting Bash deals +20% damage and taunts +225
    Tier 10
  • Disrupting Bash deals +22% damage and taunts +250
    Tier 11
  • Disrupting Bash deals +24% damage and taunts +275
    Tier 12
  • Disrupting Bash deals +26% damage and taunts +300

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of Rageless Infuriation Tier 12 - Infuriating Bash generates no Rage and lowers Rage by 300 MainHand, Legs

  • Tier 1
  • Infuriating Bash generates no Rage and lowers Rage by 25
    Tier 2
  • Infuriating Bash generates no Rage and lowers Rage by 50
    Tier 3
  • Infuriating Bash generates no Rage and lowers Rage by 75
    Tier 4
  • Infuriating Bash generates no Rage and lowers Rage by 100
    Tier 5
  • Infuriating Bash generates no Rage and lowers Rage by 125
    Tier 6
  • Infuriating Bash generates no Rage and lowers Rage by 150
    Tier 7
  • Infuriating Bash generates no Rage and lowers Rage by 175
    Tier 8
  • Infuriating Bash generates no Rage and lowers Rage by 200
    Tier 9
  • Infuriating Bash generates no Rage and lowers Rage by 225
    Tier 10
  • Infuriating Bash generates no Rage and lowers Rage by 250
    Tier 11
  • Infuriating Bash generates no Rage and lowers Rage by 275
    Tier 12
  • Infuriating Bash generates no Rage and lowers Rage by 300

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of Infuriating Bashes Tier 12 - Infuriating Bash Damage +45% Head, Chest

  • Tier 1
  • Infuriating Bash Damage +12%
    Tier 2
  • Infuriating Bash Damage +15%
    Tier 3
  • Infuriating Bash Damage +18%
    Tier 4
  • Infuriating Bash Damage +21%
    Tier 5
  • Infuriating Bash Damage +24%
    Tier 6
  • Infuriating Bash Damage +27%
    Tier 7
  • Infuriating Bash Damage +30%
    Tier 8
  • Infuriating Bash Damage +33%
    Tier 9
  • Infuriating Bash Damage +36%
    Tier 10
  • Infuriating Bash Damage +39%
    Tier 11
  • Infuriating Bash Damage +42%
    Tier 12
  • Infuriating Bash Damage +45%

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of Infuriating Bashes Tier 12 - Infuriating Bash deals +36% damage and taunts +250 Feet, Ring

  • Tier 1
  • Infuriating Bash deals +3% damage and taunts +30
    Tier 2
  • Infuriating Bash deals +6% damage and taunts +50
    Tier 3
  • Infuriating Bash deals +9% damage and taunts +70
    Tier 4
  • Infuriating Bash deals +12% damage and taunts +90
    Tier 5
  • Infuriating Bash deals +15% damage and taunts +110
    Tier 6
  • Infuriating Bash deals +18% damage and taunts +130
    Tier 7
  • Infuriating Bash deals +21% damage and taunts +150
    Tier 8
  • Infuriating Bash deals +24% damage and taunts +170
    Tier 9
  • Infuriating Bash deals +27% damage and taunts +190
    Tier 10
  • Infuriating Bash deals +30% damage and taunts +210
    Tier 11
  • Infuriating Bash deals +33% damage and taunts +230
    Tier 12
  • Infuriating Bash deals +36% damage and taunts +250

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Tier 1 - Strategic Preparation hastens the current reset timer of Emergency Bash by 10 seconds Legs
Tier 12 - Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds Feet, Necklace

  • Tier 1
  • Strategic Preparation boosts your in-combat Armor regeneration +2 for 20 seconds
    Tier 2
  • Strategic Preparation boosts your in-combat Armor regeneration +3 for 20 seconds
    Tier 3
  • Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds
    Tier 4
  • Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds
    Tier 5
  • Strategic Preparation boosts your in-combat Armor regeneration +6 for 20 seconds
    Tier 6
  • Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
    Tier 7
  • Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
    Tier 8
  • Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
    Tier 9
  • Strategic Preparation boosts your in-combat Armor regeneration +14 for 20 seconds
    Tier 10
  • Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
    Tier 11
  • Strategic Preparation boosts your in-combat Armor regeneration +18 for 20 seconds
    Tier 12
  • Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds

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Tier 12 - Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds OffHand, Ring

  • Tier 1
  • Strategic Preparation boosts your in-combat Health regeneration +3 for 20 seconds
    Tier 2
  • Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
    Tier 3
  • Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds
    Tier 4
  • Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
    Tier 5
  • Strategic Preparation boosts your in-combat Health regeneration +7 for 20 seconds
    Tier 6
  • Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
    Tier 7
  • Strategic Preparation boosts your in-combat Health regeneration +9 for 20 seconds
    Tier 8
  • Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
    Tier 9
  • Strategic Preparation boosts your in-combat Health regeneration +11 for 20 seconds
    Tier 10
  • Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
    Tier 11
  • Strategic Preparation boosts your in-combat Health regeneration +13 for 20 seconds
    Tier 12
  • Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds

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Unpoisonable Tier 5 - Elemental Ward mitigates 50% of all Poison damage for 10 seconds Head

  • Tier 1
  • Elemental Ward mitigates 10% of all Poison damage for 10 seconds
    Tier 2
  • Elemental Ward mitigates 20% of all Poison damage for 10 seconds
    Tier 3
  • Elemental Ward mitigates 30% of all Poison damage for 10 seconds
    Tier 4
  • Elemental Ward mitigates 40% of all Poison damage for 10 seconds
    Tier 5
  • Elemental Ward mitigates 50% of all Poison damage for 10 seconds

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Untraumatic Tier 6 - Elemental Ward mitigates 50% of all Trauma damage for 10 seconds Head

  • Tier 1
  • Elemental Ward mitigates 10% of all Trauma damage for 10 seconds
    Tier 2
  • Elemental Ward mitigates 15% of all Trauma damage for 10 seconds
    Tier 3
  • Elemental Ward mitigates 20% of all Trauma damage for 10 seconds
    Tier 4
  • Elemental Ward mitigates 30% of all Trauma damage for 10 seconds
    Tier 5
  • Elemental Ward mitigates 40% of all Trauma damage for 10 seconds
    Tier 6
  • Elemental Ward mitigates 50% of all Trauma damage for 10 seconds

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Repositioning Tier 12 - Fire Shield and Elemental Ward restore 45 Armor Chest, OffHand

  • Tier 1
  • Fire Shield and Elemental Ward restore 12 Armor
    Tier 2
  • Fire Shield and Elemental Ward restore 15 Armor
    Tier 3
  • Fire Shield and Elemental Ward restore 18 Armor
    Tier 4
  • Fire Shield and Elemental Ward restore 21 Armor
    Tier 5
  • Fire Shield and Elemental Ward restore 24 Armor
    Tier 6
  • Fire Shield and Elemental Ward restore 27 Armor
    Tier 7
  • Fire Shield and Elemental Ward restore 30 Armor
    Tier 8
  • Fire Shield and Elemental Ward restore 33 Armor
    Tier 9
  • Fire Shield and Elemental Ward restore 36 Armor
    Tier 10
  • Fire Shield and Elemental Ward restore 39 Armor
    Tier 11
  • Fire Shield and Elemental Ward restore 42 Armor
    Tier 12
  • Fire Shield and Elemental Ward restore 45 Armor

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Reinforcing Tier 12 - Reinforce restores +132 Armor and Shield Team restores +66 Armor Chest, Ring

  • Tier 1
  • Reinforce restores +11 Armor and Shield Team restores +6 Armor
    Tier 2
  • Reinforce restores +22 Armor and Shield Team restores +11 Armor
    Tier 3
  • Reinforce restores +33 Armor and Shield Team restores +17 Armor
    Tier 4
  • Reinforce restores +44 Armor and Shield Team restores +22 Armor
    Tier 5
  • Reinforce restores +55 Armor and Shield Team restores +28 Armor
    Tier 6
  • Reinforce restores +66 Armor and Shield Team restores +33 Armor
    Tier 7
  • Reinforce restores +77 Armor and Shield Team restores +39 Armor
    Tier 8
  • Reinforce restores +88 Armor and Shield Team restores +44 Armor
    Tier 9
  • Reinforce restores +99 Armor and Shield Team restores +50 Armor
    Tier 10
  • Reinforce restores +110 Armor and Shield Team restores +55 Armor
    Tier 11
  • Reinforce restores +121 Armor and Shield Team restores +61 Armor
    Tier 12
  • Reinforce restores +132 Armor and Shield Team restores +66 Armor

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Tier 12 - Vigorous Defense restores 65 Health Chest, Ring

  • Tier 1
  • Vigorous Defense restores 10 Health
    Tier 2
  • Vigorous Defense restores 15 Health
    Tier 3
  • Vigorous Defense restores 20 Health
    Tier 4
  • Vigorous Defense restores 25 Health
    Tier 5
  • Vigorous Defense restores 30 Health
    Tier 6
  • Vigorous Defense restores 35 Health
    Tier 7
  • Vigorous Defense restores 40 Health
    Tier 8
  • Vigorous Defense restores 45 Health
    Tier 9
  • Vigorous Defense restores 50 Health
    Tier 10
  • Vigorous Defense restores 55 Health
    Tier 11
  • Vigorous Defense restores 60 Health
    Tier 12
  • Vigorous Defense restores 65 Health

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Tier 12 - Reinforce Power Cost -24 Hands

  • Tier 1
  • Reinforce Power Cost -2
    Tier 2
  • Reinforce Power Cost -4
    Tier 3
  • Reinforce Power Cost -6
    Tier 4
  • Reinforce Power Cost -8
    Tier 5
  • Reinforce Power Cost -10
    Tier 6
  • Reinforce Power Cost -12
    Tier 7
  • Reinforce Power Cost -14
    Tier 8
  • Reinforce Power Cost -16
    Tier 9
  • Reinforce Power Cost -18
    Tier 10
  • Reinforce Power Cost -20
    Tier 11
  • Reinforce Power Cost -22
    Tier 12
  • Reinforce Power Cost -24

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Tier 12 - Reinforce causes your Major Healing abilities to restore +40 for 10 seconds Necklace, Feet

  • Tier 1
  • Reinforce causes your Major Healing abilities to restore +7 for 10 seconds
    Tier 2
  • Reinforce causes your Major Healing abilities to restore +10 for 10 seconds
    Tier 3
  • Reinforce causes your Major Healing abilities to restore +13 for 10 seconds
    Tier 4
  • Reinforce causes your Major Healing abilities to restore +16 for 10 seconds
    Tier 5
  • Reinforce causes your Major Healing abilities to restore +19 for 10 seconds
    Tier 6
  • Reinforce causes your Major Healing abilities to restore +22 for 10 seconds
    Tier 7
  • Reinforce causes your Major Healing abilities to restore +25 for 10 seconds
    Tier 8
  • Reinforce causes your Major Healing abilities to restore +28 for 10 seconds
    Tier 9
  • Reinforce causes your Major Healing abilities to restore +31 for 10 seconds
    Tier 10
  • Reinforce causes your Major Healing abilities to restore +34 for 10 seconds
    Tier 11
  • Reinforce causes your Major Healing abilities to restore +37 for 10 seconds
    Tier 12
  • Reinforce causes your Major Healing abilities to restore +40 for 10 seconds

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of Burst-Dodging Tier 6 - Shield Team grants all allies 13% evasion of burst attacks for 10 seconds MainHand, Legs

  • Tier 1
  • Shield Team grants all allies 3% evasion of burst attacks for 10 seconds
    Tier 2
  • Shield Team grants all allies 5% evasion of burst attacks for 10 seconds
    Tier 3
  • Shield Team grants all allies 7% evasion of burst attacks for 10 seconds
    Tier 4
  • Shield Team grants all allies 9% evasion of burst attacks for 10 seconds
    Tier 5
  • Shield Team grants all allies 11% evasion of burst attacks for 10 seconds
    Tier 6
  • Shield Team grants all allies 13% evasion of burst attacks for 10 seconds

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Tier 6 - Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 seconds MainHand, Necklace

  • Tier 1
  • Disrupting Bash causes the target to take +3% damage from Crushing attacks for 8 seconds
    Tier 2
  • Disrupting Bash causes the target to take +4% damage from Crushing attacks for 8 seconds
    Tier 3
  • Disrupting Bash causes the target to take +5% damage from Crushing attacks for 8 seconds
    Tier 4
  • Disrupting Bash causes the target to take +6% damage from Crushing attacks for 8 seconds
    Tier 5
  • Disrupting Bash causes the target to take +7% damage from Crushing attacks for 8 seconds
    Tier 6
  • Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 seconds

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Tier 6 - Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds Chest, Hands

  • Tier 1
  • Shield Team grants all allies +1 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
    Tier 2
  • Shield Team grants all allies +2 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
    Tier 3
  • Shield Team grants all allies +3 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
    Tier 4
  • Shield Team grants all allies +4 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
    Tier 5
  • Shield Team grants all allies +5 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
    Tier 6
  • Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds

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Tier 6 - Vigorous Defense boosts your Sprint Speed +6 for 15 seconds Feet

  • Tier 1
  • Vigorous Defense boosts your Sprint Speed +1 for 15 seconds
    Tier 2
  • Vigorous Defense boosts your Sprint Speed +2 for 15 seconds
    Tier 3
  • Vigorous Defense boosts your Sprint Speed +3 for 15 seconds
    Tier 4
  • Vigorous Defense boosts your Sprint Speed +4 for 15 seconds
    Tier 5
  • Vigorous Defense boosts your Sprint Speed +5 for 15 seconds
    Tier 6
  • Vigorous Defense boosts your Sprint Speed +6 for 15 seconds

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Tier 6 - Shield Team causes all targets' Survival Utility abilities to restore 50 Armor to them. Lasts 20 seconds OffHand, Feet

  • Tier 1
  • Shield Team causes all targets' Survival Utility abilities to restore 10 Armor to them. Lasts 20 seconds
    Tier 2
  • Shield Team causes all targets' Survival Utility abilities to restore 18 Armor to them. Lasts 20 seconds
    Tier 3
  • Shield Team causes all targets' Survival Utility abilities to restore 26 Armor to them. Lasts 20 seconds
    Tier 4
  • Shield Team causes all targets' Survival Utility abilities to restore 34 Armor to them. Lasts 20 seconds
    Tier 5
  • Shield Team causes all targets' Survival Utility abilities to restore 42 Armor to them. Lasts 20 seconds
    Tier 6
  • Shield Team causes all targets' Survival Utility abilities to restore 50 Armor to them. Lasts 20 seconds

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Tier 12 - Reinforce boosts your Nice Attack Damage +120 for 9 seconds MainHand, Legs

  • Tier 1
  • Reinforce boosts your Nice Attack Damage +10 for 9 seconds
    Tier 2
  • Reinforce boosts your Nice Attack Damage +20 for 9 seconds
    Tier 3
  • Reinforce boosts your Nice Attack Damage +30 for 9 seconds
    Tier 4
  • Reinforce boosts your Nice Attack Damage +40 for 9 seconds
    Tier 5
  • Reinforce boosts your Nice Attack Damage +50 for 9 seconds
    Tier 6
  • Reinforce boosts your Nice Attack Damage +60 for 9 seconds
    Tier 7
  • Reinforce boosts your Nice Attack Damage +70 for 9 seconds
    Tier 8
  • Reinforce boosts your Nice Attack Damage +80 for 9 seconds
    Tier 9
  • Reinforce boosts your Nice Attack Damage +90 for 9 seconds
    Tier 10
  • Reinforce boosts your Nice Attack Damage +100 for 9 seconds
    Tier 11
  • Reinforce boosts your Nice Attack Damage +110 for 9 seconds
    Tier 12
  • Reinforce boosts your Nice Attack Damage +120 for 9 seconds

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Tier 12 - Take the Lead heals you for 72 Health after a 15 second delay MainHand, Necklace

  • Tier 1
  • Take the Lead heals you for 6 Health after a 15 second delay
    Tier 2
  • Take the Lead heals you for 12 Health after a 15 second delay
    Tier 3
  • Take the Lead heals you for 18 Health after a 15 second delay
    Tier 4
  • Take the Lead heals you for 24 Health after a 15 second delay
    Tier 5
  • Take the Lead heals you for 30 Health after a 15 second delay
    Tier 6
  • Take the Lead heals you for 36 Health after a 15 second delay
    Tier 7
  • Take the Lead heals you for 42 Health after a 15 second delay
    Tier 8
  • Take the Lead heals you for 48 Health after a 15 second delay
    Tier 9
  • Take the Lead heals you for 54 Health after a 15 second delay
    Tier 10
  • Take the Lead heals you for 60 Health after a 15 second delay
    Tier 11
  • Take the Lead heals you for 66 Health after a 15 second delay
    Tier 12
  • Take the Lead heals you for 72 Health after a 15 second delay

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Tier 5 - Take the Lead boosts your sprint speed by an additional +5 and you recover 21 Power after a 15 second delay Hands, Feet

  • Tier 1
  • Take the Lead boosts your sprint speed by an additional +1 and you recover 9 Power after a 15 second delay
    Tier 2
  • Take the Lead boosts your sprint speed by an additional +2 and you recover 12 Power after a 15 second delay
    Tier 3
  • Take the Lead boosts your sprint speed by an additional +3 and you recover 15 Power after a 15 second delay
    Tier 4
  • Take the Lead boosts your sprint speed by an additional +4 and you recover 18 Power after a 15 second delay
    Tier 5
  • Take the Lead boosts your sprint speed by an additional +5 and you recover 21 Power after a 15 second delay

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Tier 12 - Take the Lead boosts the taunt of all your attacks +120% Head, Ring

  • Tier 1
  • Take the Lead boosts the taunt of all your attacks +10%
    Tier 2
  • Take the Lead boosts the taunt of all your attacks +20%
    Tier 3
  • Take the Lead boosts the taunt of all your attacks +30%
    Tier 4
  • Take the Lead boosts the taunt of all your attacks +40%
    Tier 5
  • Take the Lead boosts the taunt of all your attacks +50%
    Tier 6
  • Take the Lead boosts the taunt of all your attacks +60%
    Tier 7
  • Take the Lead boosts the taunt of all your attacks +70%
    Tier 8
  • Take the Lead boosts the taunt of all your attacks +80%
    Tier 9
  • Take the Lead boosts the taunt of all your attacks +90%
    Tier 10
  • Take the Lead boosts the taunt of all your attacks +100%
    Tier 11
  • Take the Lead boosts the taunt of all your attacks +110%
    Tier 12
  • Take the Lead boosts the taunt of all your attacks +120%

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of Fool Fighting Tier 12 - Fight Me You Fools Damage +48% Hands, Necklace

  • Tier 1
  • Fight Me You Fools Damage +4%
    Tier 2
  • Fight Me You Fools Damage +8%
    Tier 3
  • Fight Me You Fools Damage +12%
    Tier 4
  • Fight Me You Fools Damage +16%
    Tier 5
  • Fight Me You Fools Damage +20%
    Tier 6
  • Fight Me You Fools Damage +24%
    Tier 7
  • Fight Me You Fools Damage +28%
    Tier 8
  • Fight Me You Fools Damage +32%
    Tier 9
  • Fight Me You Fools Damage +36%
    Tier 10
  • Fight Me You Fools Damage +40%
    Tier 11
  • Fight Me You Fools Damage +44%
    Tier 12
  • Fight Me You Fools Damage +48%

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of Fool Fighting Tier 12 - Fight Me You Fools deals +38% damage and taunts +300 Head, OffHand

  • Tier 1
  • Fight Me You Fools deals +5% damage and taunts +25
    Tier 2
  • Fight Me You Fools deals +8% damage and taunts +50
    Tier 3
  • Fight Me You Fools deals +11% damage and taunts +75
    Tier 4
  • Fight Me You Fools deals +14% damage and taunts +100
    Tier 5
  • Fight Me You Fools deals +17% damage and taunts +125
    Tier 6
  • Fight Me You Fools deals +20% damage and taunts +150
    Tier 7
  • Fight Me You Fools deals +23% damage and taunts +175
    Tier 8
  • Fight Me You Fools deals +26% damage and taunts +200
    Tier 9
  • Fight Me You Fools deals +29% damage and taunts +225
    Tier 10
  • Fight Me You Fools deals +32% damage and taunts +250
    Tier 11
  • Fight Me You Fools deals +35% damage and taunts +275
    Tier 12
  • Fight Me You Fools deals +38% damage and taunts +300

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Finisher's of Finishing Tier 12 - Finish It Damage +54% Legs, Ring

  • Tier 1
  • Finish It Damage +10%
    Tier 2
  • Finish It Damage +14%
    Tier 3
  • Finish It Damage +18%
    Tier 4
  • Finish It Damage +22%
    Tier 5
  • Finish It Damage +26%
    Tier 6
  • Finish It Damage +30%
    Tier 7
  • Finish It Damage +34%
    Tier 8
  • Finish It Damage +38%
    Tier 9
  • Finish It Damage +42%
    Tier 10
  • Finish It Damage +46%
    Tier 11
  • Finish It Damage +50%
    Tier 12
  • Finish It Damage +54%

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of Fast Finishes Tier 12 - Finish It Damage +24% and Power Cost -15 Chest, Hands

  • Tier 1
  • Finish It Damage +2% and Power Cost -4
    Tier 2
  • Finish It Damage +4% and Power Cost -5
    Tier 3
  • Finish It Damage +6% and Power Cost -6
    Tier 4
  • Finish It Damage +8% and Power Cost -7
    Tier 5
  • Finish It Damage +10% and Power Cost -8
    Tier 6
  • Finish It Damage +12% and Power Cost -9
    Tier 7
  • Finish It Damage +14% and Power Cost -10
    Tier 8
  • Finish It Damage +16% and Power Cost -11
    Tier 9
  • Finish It Damage +18% and Power Cost -12
    Tier 10
  • Finish It Damage +20% and Power Cost -13
    Tier 11
  • Finish It Damage +22% and Power Cost -14
    Tier 12
  • Finish It Damage +24% and Power Cost -15

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Tier 6 - Finish It Restores 50 Health Head, Necklace

  • Tier 1
  • Finish It Restores 10 Health
    Tier 2
  • Finish It Restores 18 Health
    Tier 3
  • Finish It Restores 26 Health
    Tier 4
  • Finish It Restores 34 Health
    Tier 5
  • Finish It Restores 42 Health
    Tier 6
  • Finish It Restores 50 Health

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Tier 1 - Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% Feet, Necklace
Tier 6 - Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds MainHand, Feet

  • Tier 1
  • Fight Me You Fools and Finish It boost Core Attack Damage +20 for 6 seconds
    Tier 2
  • Fight Me You Fools and Finish It boost Core Attack Damage +38 for 6 seconds
    Tier 3
  • Fight Me You Fools and Finish It boost Core Attack Damage +56 for 6 seconds
    Tier 4
  • Fight Me You Fools and Finish It boost Core Attack Damage +74 for 6 seconds
    Tier 5
  • Fight Me You Fools and Finish It boost Core Attack Damage +92 for 6 seconds
    Tier 6
  • Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds

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of Death Avoidance Tier 12 - Chance to Miraculously Avoid Death +87% when Shield is active Necklace, Legs

  • Tier 1
  • Chance to Miraculously Avoid Death +10% when Shield is active
    Tier 2
  • Chance to Miraculously Avoid Death +17% when Shield is active
    Tier 3
  • Chance to Miraculously Avoid Death +24% when Shield is active
    Tier 4
  • Chance to Miraculously Avoid Death +31% when Shield is active
    Tier 5
  • Chance to Miraculously Avoid Death +38% when Shield is active
    Tier 6
  • Chance to Miraculously Avoid Death +45% when Shield is active
    Tier 7
  • Chance to Miraculously Avoid Death +52% when Shield is active
    Tier 8
  • Chance to Miraculously Avoid Death +59% when Shield is active
    Tier 9
  • Chance to Miraculously Avoid Death +66% when Shield is active
    Tier 10
  • Chance to Miraculously Avoid Death +73% when Shield is active
    Tier 11
  • Chance to Miraculously Avoid Death +80% when Shield is active
    Tier 12
  • Chance to Miraculously Avoid Death +87% when Shield is active

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Tier 12 - Fight Me You Fools grants you 25% damage reflection for 10 seconds Ring

  • Tier 1
  • Fight Me You Fools grants you 3% damage reflection for 10 seconds
    Tier 2
  • Fight Me You Fools grants you 5% damage reflection for 10 seconds
    Tier 3
  • Fight Me You Fools grants you 7% damage reflection for 10 seconds
    Tier 4
  • Fight Me You Fools grants you 9% damage reflection for 10 seconds
    Tier 5
  • Fight Me You Fools grants you 11% damage reflection for 10 seconds
    Tier 6
  • Fight Me You Fools grants you 13% damage reflection for 10 seconds
    Tier 7
  • Fight Me You Fools grants you 15% damage reflection for 10 seconds
    Tier 8
  • Fight Me You Fools grants you 17% damage reflection for 10 seconds
    Tier 9
  • Fight Me You Fools grants you 19% damage reflection for 10 seconds
    Tier 10
  • Fight Me You Fools grants you 21% damage reflection for 10 seconds
    Tier 11
  • Fight Me You Fools grants you 23% damage reflection for 10 seconds
    Tier 12
  • Fight Me You Fools grants you 25% damage reflection for 10 seconds

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Fire-Insulated of Fiery Insulation Tier 12 - Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds Legs

  • Tier 1
  • Fire Shield boosts your direct and indirect Cold mitigation +1 for 20 seconds
    Tier 2
  • Fire Shield boosts your direct and indirect Cold mitigation +2 for 20 seconds
    Tier 3
  • Fire Shield boosts your direct and indirect Cold mitigation +3 for 20 seconds
    Tier 4
  • Fire Shield boosts your direct and indirect Cold mitigation +4 for 20 seconds
    Tier 5
  • Fire Shield boosts your direct and indirect Cold mitigation +5 for 20 seconds
    Tier 6
  • Fire Shield boosts your direct and indirect Cold mitigation +6 for 20 seconds
    Tier 7
  • Fire Shield boosts your direct and indirect Cold mitigation +7 for 20 seconds
    Tier 8
  • Fire Shield boosts your direct and indirect Cold mitigation +8 for 20 seconds
    Tier 9
  • Fire Shield boosts your direct and indirect Cold mitigation +9 for 20 seconds
    Tier 10
  • Fire Shield boosts your direct and indirect Cold mitigation +10 for 20 seconds
    Tier 11
  • Fire Shield boosts your direct and indirect Cold mitigation +11 for 20 seconds
    Tier 12
  • Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds

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of True Fire Shielding Tier 12 - Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds Head

  • Tier 1
  • Fire Shield boosts your direct and indirect Fire mitigation +1 for 20 seconds
    Tier 2
  • Fire Shield boosts your direct and indirect Fire mitigation +2 for 20 seconds
    Tier 3
  • Fire Shield boosts your direct and indirect Fire mitigation +3 for 20 seconds
    Tier 4
  • Fire Shield boosts your direct and indirect Fire mitigation +4 for 20 seconds
    Tier 5
  • Fire Shield boosts your direct and indirect Fire mitigation +5 for 20 seconds
    Tier 6
  • Fire Shield boosts your direct and indirect Fire mitigation +6 for 20 seconds
    Tier 7
  • Fire Shield boosts your direct and indirect Fire mitigation +7 for 20 seconds
    Tier 8
  • Fire Shield boosts your direct and indirect Fire mitigation +8 for 20 seconds
    Tier 9
  • Fire Shield boosts your direct and indirect Fire mitigation +9 for 20 seconds
    Tier 10
  • Fire Shield boosts your direct and indirect Fire mitigation +10 for 20 seconds
    Tier 11
  • Fire Shield boosts your direct and indirect Fire mitigation +11 for 20 seconds
    Tier 12
  • Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds

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Ingniting of Incinerating Defense Tier 6 - Fire Shield causes melee attackers to ignite, dealing 24 Fire damage over 9 seconds MainHand

  • Tier 1
  • Fire Shield causes melee attackers to ignite, dealing 9 Fire damage over 9 seconds
    Tier 2
  • Fire Shield causes melee attackers to ignite, dealing 12 Fire damage over 9 seconds
    Tier 3
  • Fire Shield causes melee attackers to ignite, dealing 15 Fire damage over 9 seconds
    Tier 4
  • Fire Shield causes melee attackers to ignite, dealing 18 Fire damage over 9 seconds
    Tier 5
  • Fire Shield causes melee attackers to ignite, dealing 21 Fire damage over 9 seconds
    Tier 6
  • Fire Shield causes melee attackers to ignite, dealing 24 Fire damage over 9 seconds

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