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Fire Magic/Abilities

Revision as of 04:28, 16 January 2026 by FoxnEagle (talk | contribs) (v446)
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Icon Level Name Description Special Effects Stats Source
icon_2239.png 0 Warmthball Throw a vaguely painful ball of warmth.
This is a Basic Attack
Damage: 8 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Introductory Fire Magic Research
icon_2107.png 0 Super Warmthball Throw a very potent fireball.
This is a Core Attack
Damage: 16 Fire
Enrages: 200%
Power Cost: 14
Range: 30
Cooldown: 10
Introductory Fire Magic Research
icon_2109.png 0 Boiling Veins Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 6 Fire
--Can Have--
Restores: 0 Body Heat in cold environments
Pets within 20 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 12
Range: 4
Cooldown: 10
Introductory Fire Magic Research
icon_3851.png 0 (Internal) Internal Power Cost: 0
AoE: 20
Cooldown: 0
Unknown Source: Not Found
icon_3069.png 5 Calefaction Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 19 Fire
Enrages: 200%
Power Cost: 17
Range: 30
Cooldown: 12
Fire Magic Research Level 5
icon_2206.png 5 Defensive Burst Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 1 Body Heat in cold environments
Suppresses Monster Shout
Damage: 14 Fire
Enrages: 200%
Power Cost: 15
AoE: 10
Cooldown: 10
Fire Magic Research Level 5
icon_3434.png 5 Heat Breath Spit flame at a nearby foe.
This is a Nice Attack
Restores: 1 Body Heat in cold environments
DoT: 4 Fire, 6 times over 12 seconds
Damage: 40 Fire
Enrages: 200%
Power Cost: 38
Range: 5
Cooldown: 12
Fire Magic Research Level 5
icon_2258.png 5 Chillball Throw an essentially-harmless ball of cold. Damage: 8 Cold Power Cost: 5
Range: 30
Cooldown: 3
Fire Magic Research Level 5
icon_2205.png 5 Defensive Chill Blast all nearby enemies with a quick wave of cold. Damage: 13 Cold Power Cost: 15
AoE: 10
Cooldown: 10
Training: Landri the Cold
icon_2238.png 10 Fireball Throw a ball of fire.
This is a Basic Attack
Damage: 14 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 10
icon_2109.png 10 Molten Veins Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 17 Fire
--Can Have--
Restores: 1 Body Heat in cold environments
Pets within 20 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 17
Range: 4
Cooldown: 10
Fire Magic Research Level 10
icon_3436.png 10 Scintillating Flame Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 22 Fire
Dmg to Vulnerable: 22 Fire
Enrages: 200%
Power Cost: 10
Range: 40
Cooldown: 7
Fire Magic Research Level 10
icon_3747.png 10 Flesh to Fuel Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 10 Power
Restores: 2 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 20 meters heal 0
Damage: 6 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 10
icon_3408.png 10 Cold Protection Boost your defenses against cold. +1 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2127.png 10 Wall of Fire Create a dangerous wall of fire at your feet. Restores: 5 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 30
Range: 4
Cooldown: 30
Fire Magic Research Level 10
icon_2107.png 15 Super Fireball Throw a very potent fireball.
This is a Core Attack
Damage: 43 Fire
Enrages: 200%
Power Cost: 23
Range: 30
Cooldown: 10
Fire Magic Research Level 15
icon_3434.png 15 Fire Breath Spit flame at a nearby foe.
This is a Nice Attack
Restores: 2 Body Heat in cold environments
DoT: 8 Fire, 6 times over 12 seconds
Damage: 80 Fire
Enrages: 200%
Power Cost: 51
Range: 5
Cooldown: 12
Fire Magic Research Level 15
icon_2258.png 15 Frostball Throw a ball of cold. Damage: 17 Cold Power Cost: 8
Range: 30
Cooldown: 3
Fire Magic Research Level 15
icon_2208.png 15 Scintillating Frost Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 31 Cold
Dmg to Vulnerable: 31 Cold
Power Cost: 17
Range: 40
Cooldown: 7
Fire Magic Research Level 15
icon_2209.png 15 Room-Temperature Ball Throw an essentially-harmless sphere of room-temperature matter. Damage: 26 Crushing Power Cost: 13
Range: 30
Cooldown: 10
Fire Magic Research Level 15
icon_3069.png 20 Calefaction 2 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 42 Fire
Enrages: 200%
Power Cost: 27
Range: 30
Cooldown: 12
Fire Magic Research Level 20
icon_2206.png 20 Defensive Burst 2 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 2 Body Heat in cold environments
Suppresses Monster Shout
Damage: 33 Fire
Enrages: 200%
Power Cost: 23
AoE: 10
Cooldown: 10
Fire Magic Research Level 20
icon_2120.png 20 Ring of Fire Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 1 Body Heat in cold environments
DoT: 5 Fire, 6 times over 12 seconds
Damage: 47 Fire
Enrages: 200%
Power Cost: 26
AoE: 10
Cooldown: 12
Fire Magic Research Level 20
icon_2258.png 20 Frostball 2 Throw a ball of cold. Damage: 23 Cold Power Cost: 10
Range: 30
Cooldown: 3
Fire Magic Research Level 20
icon_2205.png 20 Defensive Chill 2 Blast all nearby enemies with a quick wave of cold. Damage: 37 Cold Power Cost: 23
AoE: 10
Cooldown: 10
Training: Landri the Cold
icon_3408.png 20 Cold Protection 2 Boost your defenses against cold. +2 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2238.png 25 Fireball 2 Throw a ball of fire.
This is a Basic Attack
Damage: 25 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 25
icon_2109.png 25 Molten Veins 2 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 41 Fire
--Can Have--
Restores: 1 Body Heat in cold environments
Pets within 20 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 23
Range: 4
Cooldown: 10
Fire Magic Research Level 25
icon_3436.png 25 Scintillating Flame 2 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 42 Fire
Dmg to Vulnerable: 42 Fire
Enrages: 200%
Power Cost: 15
Range: 40
Cooldown: 7
Fire Magic Research Level 25
icon_2120.png 25 Ring of Fire 2 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 2 Body Heat in cold environments
DoT: 10 Fire, 6 times over 12 seconds
Damage: 60 Fire
Enrages: 200%
Power Cost: 32
AoE: 10
Cooldown: 12
Fire Magic Research Level 25
icon_2208.png 25 Scintillating Frost 2 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 51 Cold
Dmg to Vulnerable: 51 Cold
Power Cost: 20
Range: 40
Cooldown: 7
Fire Magic Research Level 25
icon_2127.png 25 Wall of Fire 2 Create a dangerous wall of fire at your feet. Restores: 6 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 41
Range: 4
Cooldown: 30
Fire Magic Research Level 25
icon_2209.png 25 Room-Temperature Ball 2 Throw a ball of room-temperature matter. Damage: 37 Crushing Power Cost: 16
Range: 30
Cooldown: 10
Fire Magic Research Level 25
icon_2238.png 25 Flare Fireball Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack
Damage: 40 Fire
Enrages: 200%
Power Cost: 5
Range: 30
Cooldown: 2
Gift: GoblinFireResearchDesk1
icon_2107.png 30 Super Fireball 2 Throw a very potent fireball.
This is a Core Attack
Damage: 86 Fire
Enrages: 200%
Power Cost: 32
Range: 30
Cooldown: 10
Fire Magic Research Level 30
icon_2206.png 30 Defensive Burst 3 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 3 Body Heat in cold environments
Suppresses Monster Shout
Damage: 51 Fire
Enrages: 200%
Power Cost: 28
AoE: 10
Cooldown: 10
Fire Magic Research Level 30
icon_3434.png 30 Fire Breath 2 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 3 Body Heat in cold environments
DoT: 12 Fire, 6 times over 12 seconds
Damage: 147 Fire
Enrages: 200%
Power Cost: 67
Range: 5
Cooldown: 12
Fire Magic Research Level 30
icon_3747.png 30 Flesh to Fuel 2 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 30 Power
Restores: 4 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 20 meters heal 0
Damage: 12 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 30
icon_2205.png 30 Defensive Chill 3 Blast all nearby enemies with a quick wave of cold. Damage: 51 Cold Power Cost: 28
AoE: 10
Cooldown: 10
Training: Landri the Cold
icon_3408.png 30 Cold Protection 3 Boost your defenses against cold. +3 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2238.png 35 Fireball 3 Throw a ball of fire.
This is a Basic Attack
Damage: 37 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 35
icon_2109.png 35 Molten Veins 3 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 65 Fire
--Can Have--
Restores: 2 Body Heat in cold environments
Pets within 20 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 28
Range: 4
Cooldown: 10
Fire Magic Research Level 35
icon_2120.png 35 Ring of Fire 3 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 3 Body Heat in cold environments
DoT: 15 Fire, 6 times over 12 seconds
Damage: 88 Fire
Enrages: 200%
Power Cost: 42
AoE: 10
Cooldown: 12
Fire Magic Research Level 35
icon_2258.png 35 Frostball 3 Throw a ball of cold. Damage: 37 Cold Power Cost: 13
Range: 30
Cooldown: 3
Fire Magic Research Level 35
icon_3069.png 40 Calefaction 3 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 93 Fire
Enrages: 200%
Power Cost: 39
Range: 30
Cooldown: 12
Fire Magic Research Level 40
icon_3436.png 40 Scintillating Flame 3 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 67 Fire
Dmg to Vulnerable: 67 Fire
Enrages: 200%
Power Cost: 20
Range: 40
Cooldown: 7
Fire Magic Research Level 40
icon_3434.png 40 Fire Breath 3 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 4 Body Heat in cold environments
DoT: 16 Fire, 6 times over 12 seconds
Damage: 222 Fire
Enrages: 200%
Power Cost: 79
Range: 5
Cooldown: 12
Fire Magic Research Level 40
icon_2208.png 40 Scintillating Frost 3 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 93 Cold
Dmg to Vulnerable: 93 Cold
Power Cost: 26
Range: 40
Cooldown: 7
Fire Magic Research Level 40
icon_3408.png 40 Cold Protection 4 Boost your defenses against cold. +4 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2127.png 40 Wall of Fire 3 Create a dangerous wall of fire at your feet. Restores: 7 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 52
Range: 4
Cooldown: 30
Fire Magic Research Level 40
icon_2209.png 40 Room-Temperature Ball 3 Throw a reasonably painful ball of room-temperature matter. Damage: 68 Crushing Power Cost: 20
Range: 30
Cooldown: 10
Fire Magic Research Level 40
icon_2107.png 45 Super Fireball 3 Throw a very potent fireball.
This is a Core Attack
Damage: 162 Fire
Enrages: 200%
Power Cost: 41
Range: 30
Cooldown: 10
Fire Magic Research Level 45
icon_2206.png 45 Defensive Burst 4 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 4 Body Heat in cold environments
Suppresses Monster Shout
Damage: 97 Fire
Enrages: 200%
Power Cost: 36
AoE: 10
Cooldown: 10
Fire Magic Research Level 45
icon_3747.png 45 Flesh to Fuel 3 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 45 Power
Restores: 6 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 20 meters heal 0
Damage: 18 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 45
icon_2258.png 45 Frostball 4 Throw a ball of cold. Damage: 58 Cold Power Cost: 14
Range: 30
Cooldown: 3
Fire Magic Research Level 45
icon_2205.png 45 Defensive Chill 4 Blast all nearby enemies with a quick wave of cold. Damage: 97 Cold Power Cost: 36
AoE: 10
Cooldown: 10
Training: Landri the Cold
icon_2238.png 50 Fireball 4 Throw a ball of fire.
This is a Basic Attack
Damage: 72 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 50
icon_2109.png 50 Molten Veins 4 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 131 Fire
--Can Have--
Restores: 2 Body Heat in cold environments
Pets within 20 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 34
Range: 4
Cooldown: 10
Fire Magic Research Level 50
icon_3436.png 50 Scintillating Flame 4 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 103 Fire
Dmg to Vulnerable: 103 Fire
Enrages: 200%
Power Cost: 23
Range: 40
Cooldown: 7
Fire Magic Research Level 50
icon_2120.png 50 Ring of Fire 4 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 4 Body Heat in cold environments
DoT: 20 Fire, 6 times over 12 seconds
Damage: 170 Fire
Enrages: 200%
Power Cost: 50
AoE: 10
Cooldown: 12
Fire Magic Research Level 50
icon_3434.png 50 Fire Breath 4 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 5 Body Heat in cold environments
DoT: 20 Fire, 6 times over 12 seconds
Damage: 343 Fire
Enrages: 200%
Power Cost: 88
Range: 5
Cooldown: 12
Fire Magic Research Level 50
icon_3408.png 50 Cold Protection 5 Boost your defenses against cold. +5 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2209.png 50 Room-Temperature Ball 4 Throw a painful ball of room-temperature matter. Damage: 103 Crushing Power Cost: 22
Range: 30
Cooldown: 10
Fire Magic Research Level 50
icon_3069.png 55 Calefaction 4 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 170 Fire
Enrages: 200%
Power Cost: 47
Range: 30
Cooldown: 12
Fire Magic Research Level 55
icon_2107.png 55 Super Fireball 4 Throw a very potent fireball.
This is a Core Attack
Damage: 237 Fire
Enrages: 200%
Power Cost: 47
Range: 30
Cooldown: 10
Fire Magic Research Level 55
icon_2206.png 55 Defensive Burst 5 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 5 Body Heat in cold environments
Suppresses Monster Shout
Damage: 142 Fire
Enrages: 200%
Power Cost: 41
AoE: 10
Cooldown: 10
Fire Magic Research Level 55
icon_2258.png 55 Frostball 5 Throw a ball of cold. Damage: 85 Cold Power Cost: 17
Range: 30
Cooldown: 3
Fire Magic Research Level 55
icon_2208.png 55 Scintillating Frost 4 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 170 Cold
Dmg to Vulnerable: 170 Cold
Power Cost: 30
Range: 40
Cooldown: 7
Fire Magic Research Level 55
icon_2127.png 55 Wall of Fire 4 Create a dangerous wall of fire at your feet. Restores: 8 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 62
Range: 4
Cooldown: 30
Fire Magic Research Level 55
icon_3909.png 55 Wall of Fire 4 (Purple) Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. Restores: 9 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 62
Range: 4
Cooldown: 30
Item: Fire Magic: Purple Fire Walls
icon_2238.png 55 Flare Fireball 2 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack
Damage: 127 Fire
Enrages: 200%
Power Cost: 10
Range: 30
Cooldown: 2
Fire Magic Research Level 55
icon_2238.png 60 Fireball 5 Throw a ball of fire.
This is a Basic Attack
Damage: 98 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 60
icon_3436.png 60 Scintillating Flame 5 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 140 Fire
Dmg to Vulnerable: 140 Fire
Enrages: 200%
Power Cost: 25
Range: 40
Cooldown: 7
Fire Magic Research Level 60
icon_3434.png 60 Fire Breath 5 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 6 Body Heat in cold environments
DoT: 24 Fire, 6 times over 12 seconds
Damage: 468 Fire
Enrages: 200%
Power Cost: 99
Range: 5
Cooldown: 12
Fire Magic Research Level 60
icon_3747.png 60 Flesh to Fuel 4 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 60 Power
Restores: 7 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 20 meters heal 0
Damage: 21 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 60
icon_2205.png 60 Defensive Chill 5 Blast all nearby enemies with a quick wave of cold. Damage: 164 Cold Power Cost: 43
AoE: 10
Cooldown: 10
Fire Magic Research Level 60
icon_3408.png 60 Cold Protection 6 Boost your defenses against cold. +6 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Unknown Source: Not Found
icon_2209.png 60 Room-Temperature Ball 5 Throw a painful ball of room-temperature matter. Damage: 140 Crushing Power Cost: 24
Range: 30
Cooldown: 10
Fire Magic Research Level 60
icon_2109.png 65 Molten Veins 5 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 205 Fire
--Can Have--
Restores: 3 Body Heat in cold environments
Pets within 20 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 40
Range: 4
Cooldown: 10
Fire Magic Research Level 65
icon_3069.png 65 Calefaction 5 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 223 Fire
Enrages: 200%
Power Cost: 52
Range: 30
Cooldown: 12
Fire Magic Research Level 65
icon_2120.png 65 Ring of Fire 5 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 5 Body Heat in cold environments
DoT: 25 Fire, 6 times over 12 seconds
Damage: 262 Fire
Enrages: 200%
Power Cost: 60
AoE: 10
Cooldown: 12
Fire Magic Research Level 65
icon_2258.png 65 Frostball 6 Throw a ball of cold. Damage: 111 Cold Power Cost: 18
Range: 30
Cooldown: 3
Fire Magic Research Level 65
icon_2127.png 65 Wall of Fire 5 Create a dangerous wall of fire at your feet. Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_3910.png 65 Wall of Coldfire 5 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_3908.png 65 Wall of Healing Flame 5 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 20 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_3909.png 65 Wall of Smarmy Flame 5 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. Range +1.5m and +500% taunt generation, but attacks are slightly slower.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
Error: Ability not found 65 Summon Magmasphere Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_2238.png 70 Fireball 6 Throw a ball of fire.
This is a Basic Attack
Damage: 125 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 70
icon_2107.png 70 Super Fireball 5 Throw a very potent fireball.
This is a Core Attack
Damage: 348 Fire
Enrages: 200%
Power Cost: 54
Range: 30
Cooldown: 10
Fire Magic Research Level 70
icon_3436.png 70 Scintillating Flame 6 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 179 Fire
Dmg to Vulnerable: 179 Fire
Enrages: 200%
Power Cost: 27
Range: 40
Cooldown: 7
Fire Magic Research Level 70
icon_2206.png 70 Defensive Burst 6 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 6 Body Heat in cold environments
Suppresses Monster Shout
Damage: 209 Fire
Enrages: 200%
Power Cost: 47
AoE: 10
Cooldown: 10
Fire Magic Research Level 70
icon_3434.png 70 Fire Breath 6 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 7 Body Heat in cold environments
DoT: 28 Fire, 6 times over 12 seconds
Damage: 597 Fire
Enrages: 200%
Power Cost: 108
Range: 5
Cooldown: 12
Fire Magic Research Level 70
icon_2208.png 70 Scintillating Frost 5 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 251 Cold
Dmg to Vulnerable: 251 Cold
Power Cost: 35
Range: 40
Cooldown: 7
Fire Magic Research Level 70
icon_3408.png 70 Cold Protection 7 Boost your defenses against cold. +7 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Unknown Source: Not Found
icon_2209.png 70 Room-Temperature Ball 6 Throw a painful ball of room-temperature matter. Damage: 179 Crushing Power Cost: 26
Range: 30
Cooldown: 10
Fire Magic Research Level 70
icon_3069.png 75 Calefaction 6 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 282 Fire
Enrages: 200%
Power Cost: 57
Range: 30
Cooldown: 12
Fire Magic Research Level 75
icon_2120.png 75 Ring of Fire 6 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 6 Body Heat in cold environments
DoT: 30 Fire, 6 times over 12 seconds
Damage: 332 Fire
Enrages: 200%
Power Cost: 66
AoE: 10
Cooldown: 12
Fire Magic Research Level 75
icon_3747.png 75 Flesh to Fuel 5 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 75 Power
Restores: 8 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 20 meters heal 0
Damage: 24 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 75
icon_2258.png 75 Frostball 7 Throw a ball of cold. Damage: 141 Cold Power Cost: 20
Range: 30
Cooldown: 3
Fire Magic Research Level 75
icon_2205.png 75 Defensive Chill 6 Blast all nearby enemies with a quick wave of cold. Damage: 235 Cold Power Cost: 50
AoE: 10
Cooldown: 10
Fire Magic Research Level 75
icon_2127.png 75 Wall of Fire 6 Create a dangerous wall of fire at your feet. Restores: 11 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
icon_3910.png 75 Wall of Coldfire 6 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 11 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
icon_3908.png 75 Wall of Healing Flame 6 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 25 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 11 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
icon_3909.png 75 Wall of Smarmy Flame 6 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. Range +1.5m and +500% taunt generation, but attacks are slightly slower.
Restores: 11 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
Error: Ability not found 75 Summon Magmasphere 2 Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
icon_2238.png 80 Fireball 7 Throw a ball of fire.
This is a Basic Attack
Damage: 157 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 80
icon_2107.png 80 Super Fireball 6 Throw a very potent fireball.
This is a Core Attack
Damage: 436 Fire
Enrages: 200%
Power Cost: 60
Range: 30
Cooldown: 10
Fire Magic Research Level 80
icon_2109.png 80 Molten Veins 6 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 291 Fire
--Can Have--
Restores: 3 Body Heat in cold environments
Pets within 20 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 47
Range: 4
Cooldown: 10
Fire Magic Research Level 80
icon_2206.png 80 Defensive Burst 7 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 7 Body Heat in cold environments
Suppresses Monster Shout
Damage: 262 Fire
Enrages: 200%
Power Cost: 52
AoE: 10
Cooldown: 10
Fire Magic Research Level 80
icon_3434.png 80 Fire Breath 7 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 8 Body Heat in cold environments
DoT: 32 Fire, 6 times over 12 seconds
Damage: 747 Fire
Enrages: 200%
Power Cost: 119
Range: 5
Cooldown: 12
Fire Magic Research Level 80
icon_2208.png 80 Scintillating Frost 6 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 314 Cold
Dmg to Vulnerable: 314 Cold
Power Cost: 38
Range: 40
Cooldown: 7
Fire Magic Research Level 80
icon_3408.png 80 Cold Protection 8 Boost your defenses against cold. +8 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Unknown Source: Not Found
icon_2209.png 80 Room-Temperature Ball 7 Throw a painful ball of room-temperature matter. Damage: 224 Crushing Power Cost: 29
Range: 30
Cooldown: 10
Fire Magic Research Level 80
Error: Ability not found 80 Scintillating Doom Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. Damage: 262 Fire
Dmg to Vulnerable: 262 Fire
Enrages: 200%
Power Cost: 38
AoE: 20
Cooldown: 15
Training: Guzor Harrison
icon_2107.png 85 Charring Fireball This variant of Super Fireball has a chance to super-char one of the femurs in a human, elf, or rakshasa target, leaving it behind on their corpse when they perish.
This is a Core Attack
Damage: 480 Fire
Enrages: 200%
Power Cost: 64
Range: 30
Cooldown: 10
Training: Guzor Harrison
icon_3436.png 85 Scintillating Flame 7 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 247 Fire
Dmg to Vulnerable: 247 Fire
Enrages: 200%
Power Cost: 31
Range: 40
Cooldown: 7
Fire Magic Research Level 85
icon_3069.png 85 Calefaction 7 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 345 Fire
Enrages: 200%
Power Cost: 62
Range: 30
Cooldown: 12
Fire Magic Research Level 85
icon_2120.png 85 Ring of Fire 7 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 7 Body Heat in cold environments
DoT: 35 Fire, 6 times over 12 seconds
Damage: 406 Fire
Enrages: 200%
Power Cost: 72
AoE: 10
Cooldown: 12
Fire Magic Research Level 85
icon_2258.png 85 Frostball 8 Throw a ball of cold. Damage: 173 Cold Power Cost: 22
Range: 30
Cooldown: 3
Fire Magic Research Level 85
icon_2127.png 85 Wall of Fire 7 Create a dangerous wall of fire at your feet. Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
icon_3910.png 85 Wall of Coldfire 7 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
icon_3908.png 85 Wall of Healing Flame 7 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 30 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
icon_3909.png 85 Wall of Smarmy Flame 7 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. Range +1.5m and +500% taunt generation, but attacks are slightly slower.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
Error: Ability not found 85 Summon Magmasphere 3 Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
icon_2238.png 90 Fireball 8 Throw a ball of fire.
This is a Basic Attack
Damage: 189 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 90
icon_3434.png 90 Fire Breath 8 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 9 Body Heat in cold environments
DoT: 36 Fire, 6 times over 12 seconds
Damage: 901 Fire
Enrages: 200%
Power Cost: 129
Range: 5
Cooldown: 12
Fire Magic Research Level 90
icon_3747.png 90 Flesh to Fuel 6 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 90 Power
Restores: 9 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 20 meters heal 0
Damage: 27 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 90
icon_2208.png 90 Scintillating Frost 7 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 379 Cold
Dmg to Vulnerable: 379 Cold
Power Cost: 42
Range: 40
Cooldown: 7
Fire Magic Research Level 90
icon_2205.png 90 Defensive Chill 7 Blast all nearby enemies with a quick wave of cold. Damage: 315 Cold Power Cost: 57
AoE: 10
Cooldown: 10
Fire Magic Research Level 90
icon_3408.png 90 Cold Protection 9 Boost your defenses against cold. +9 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Unknown Source: Not Found
icon_2209.png 90 Room-Temperature Ball 8 Throw a painful ball of room-temperature matter. Damage: 270 Crushing Power Cost: 31
Range: 30
Cooldown: 10
Fire Magic Research Level 90
Error: Ability not found 90 Scintillating Doom 2 Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. Damage: 315 Fire
Dmg to Vulnerable: 315 Fire
Enrages: 200%
Power Cost: 42
AoE: 20
Cooldown: 15
Training: Guzor Harrison
icon_2107.png 95 Super Fireball 7 Throw a very potent fireball.
This is a Core Attack
Damage: 572 Fire
Enrages: 200%
Power Cost: 68
Range: 30
Cooldown: 10
Fire Magic Research Level 95
icon_2109.png 95 Molten Veins 7 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. --Can Have--
Restores: 0 Body Heat in cold environments
Pets within 20 meters heal 0
Power Cost: 54
Range: 4
Cooldown: 10
Fire Magic Research Level 95
icon_3436.png 95 Scintillating Flame 8 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 294 Fire
Dmg to Vulnerable: 294 Fire
Enrages: 200%
Power Cost: 34
Range: 40
Cooldown: 7
Fire Magic Research Level 95
icon_2206.png 95 Defensive Burst 8 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 8 Body Heat in cold environments
Suppresses Monster Shout
Damage: 343 Fire
Enrages: 200%
Power Cost: 59
AoE: 10
Cooldown: 10
Fire Magic Research Level 95
icon_2258.png 95 Frostball 9 Throw a ball of cold. Damage: 206 Cold Power Cost: 24
Range: 30
Cooldown: 3
Fire Magic Research Level 95
icon_2127.png 95 Wall of Fire 8 Create a dangerous wall of fire at your feet. Restores: 13 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 92
Range: 4
Cooldown: 30
Fire Magic Research Level 95
icon_3910.png 95 Wall of Coldfire 8 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 92
Range: 4
Cooldown: 30
Fire Magic Research Level 95
icon_3908.png 95 Wall of Healing Flame 8 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 35 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 92
Range: 4
Cooldown: 30
Fire Magic Research Level 95
icon_3909.png 95 Wall of Smarmy Flame 8 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. Range +1.5m and +500% taunt generation, but attacks are slightly slower.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 92
Range: 4
Cooldown: 30
Fire Magic Research Level 95
Error: Ability not found 95 Summon Magmasphere 4 Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 92
Range: 4
Cooldown: 30
Fire Magic Research Level 95
icon_2238.png 100 Fireball 9 Throw a ball of fire.
This is a Basic Attack
Damage: 222 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 100
icon_3069.png 100 Calefaction 8 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 445 Fire
Enrages: 200%
Power Cost: 71
Range: 30
Cooldown: 12
Fire Magic Research Level 100
icon_2120.png 100 Ring of Fire 8 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 8 Body Heat in cold environments
DoT: 40 Fire, 6 times over 12 seconds
Damage: 523 Fire
Enrages: 200%
Power Cost: 82
AoE: 10
Cooldown: 12
Fire Magic Research Level 100
icon_3434.png 100 Fire Breath 9 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 10 Body Heat in cold environments
DoT: 40 Fire, 6 times over 12 seconds
Damage: 1059 Fire
Enrages: 200%
Power Cost: 141
Range: 5
Cooldown: 12
Fire Magic Research Level 100
icon_2208.png 100 Scintillating Frost 8 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 445 Cold
Dmg to Vulnerable: 445 Cold
Power Cost: 45
Range: 40
Cooldown: 7
Fire Magic Research Level 100
icon_3408.png 100 Cold Protection 10 Boost your defenses against cold. +10 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Unknown Source: Not Found
icon_2209.png 100 Room-Temperature Ball 9 Throw a painful ball of room-temperature matter. Damage: 318 Crushing Power Cost: 34
Range: 30
Cooldown: 10
Fire Magic Research Level 100
Error: Ability not found 100 Scintillating Doom 3 Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. Damage: 371 Fire
Dmg to Vulnerable: 371 Fire
Enrages: 200%
Power Cost: 45
AoE: 20
Cooldown: 15
Training: Guzor Harrison
icon_2206.png 105 Defensive Burst 9 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 9 Body Heat in cold environments
Suppresses Monster Shout
Damage: 402 Fire
Enrages: 200%
Power Cost: 64
AoE: 10
Cooldown: 10
Fire Magic Research Level 105
icon_3747.png 105 Flesh to Fuel 7 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 100 Power
Restores: 10 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 20 meters heal 0
Damage: 30 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 105
icon_2258.png 105 Frostball 10 Throw a ball of cold. Damage: 241 Cold Power Cost: 25
Range: 30
Cooldown: 3
Fire Magic Research Level 105
icon_2205.png 105 Defensive Chill 8 Blast all nearby enemies with a quick wave of cold. Damage: 402 Cold Power Cost: 64
AoE: 10
Cooldown: 10
Fire Magic Research Level 105
icon_2127.png 105 Wall of Fire 9 Create a dangerous wall of fire at your feet. Restores: 14 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 100
Range: 4
Cooldown: 30
Fire Magic Research Level 105
icon_3910.png 105 Wall of Coldfire 9 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 100
Range: 4
Cooldown: 30
Fire Magic Research Level 105
Error: Ability not found 105 Wall of Healing Flame 9 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 40 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 100
Range: 4
Cooldown: 30
Fire Magic Research Level 105
icon_3909.png 105 Wall of Smarmy Flame 9 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. Range +1.5m and +500% taunt generation, but attacks are slightly slower.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 100
Range: 4
Cooldown: 30
Fire Magic Research Level 105
Error: Ability not found 105 Summon Magmasphere 5 Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 100
Range: 4
Cooldown: 30
Fire Magic Research Level 105
icon_2238.png 110 Fireball 10 Throw a ball of fire.
This is a Basic Attack
Damage: 260 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 110
icon_2107.png 110 Super Fireball 8 Throw a very potent fireball.
This is a Core Attack
Damage: 723 Fire
Enrages: 200%
Power Cost: 77
Range: 30
Cooldown: 10
Fire Magic Research Level 110
icon_2109.png 110 Molten Veins 8 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. --Can Have--
Restores: 0 Body Heat in cold environments
Pets within 20 meters heal 0
Power Cost: 62
Range: 4
Cooldown: 10
Fire Magic Research Level 110
icon_3436.png 110 Scintillating Flame 9 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 372 Fire
Dmg to Vulnerable: 372 Fire
Enrages: 200%
Power Cost: 38
Range: 40
Cooldown: 7
Fire Magic Research Level 110
icon_3434.png 110 Fire Breath 10 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 10 Body Heat in cold environments
DoT: 44 Fire, 6 times over 12 seconds
Damage: 1240 Fire
Enrages: 200%
Power Cost: 153
Range: 5
Cooldown: 12
Fire Magic Research Level 110
icon_2208.png 110 Scintillating Frost 9 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 521 Cold
Dmg to Vulnerable: 521 Cold
Power Cost: 49
Range: 40
Cooldown: 7
Fire Magic Research Level 110
icon_3408.png 110 Cold Protection 11 Boost your defenses against cold. +10 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Unknown Source: Not Found
icon_2209.png 110 Room-Temperature Ball 10 Throw a painful ball of room-temperature matter. Damage: 372 Crushing Power Cost: 37
Range: 30
Cooldown: 10
Fire Magic Research Level 110
Error: Ability not found 110 Scintillating Doom 4 Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. Damage: 434 Fire
Dmg to Vulnerable: 434 Fire
Enrages: 200%
Power Cost: 49
AoE: 20
Cooldown: 15
Training: Guzor Harrison
icon_3069.png 115 Calefaction 9 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 559 Fire
Enrages: 200%
Power Cost: 80
Range: 30
Cooldown: 12
Fire Magic Research Level 115
icon_2206.png 115 Defensive Burst 10 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 9 Body Heat in cold environments
Suppresses Monster Shout
Damage: 466 Fire
Enrages: 200%
Power Cost: 70
AoE: 10
Cooldown: 10
Fire Magic Research Level 115
icon_2120.png 115 Ring of Fire 9 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 8 Body Heat in cold environments
DoT: 40 Fire, 6 times over 12 seconds
Damage: 657 Fire
Enrages: 200%
Power Cost: 93
AoE: 10
Cooldown: 12
Fire Magic Research Level 115
icon_2258.png 115 Frostball 11 Throw a ball of cold. Damage: 279 Cold Power Cost: 27
Range: 30
Cooldown: 3
Fire Magic Research Level 115
icon_2205.png 115 Defensive Chill 9 Blast all nearby enemies with a quick wave of cold. Damage: 466 Cold Power Cost: 70
AoE: 10
Cooldown: 10
Fire Magic Research Level 115
icon_2127.png 115 Wall of Fire 10 Create a dangerous wall of fire at your feet. Restores: 15 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 109
Range: 4
Cooldown: 30
Fire Magic Research Level 115
icon_3910.png 115 Wall of Coldfire 10 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 109
Range: 4
Cooldown: 30
Fire Magic Research Level 115
Error: Ability not found 115 Wall of Healing Flame 10 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 45 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 109
Range: 4
Cooldown: 30
Fire Magic Research Level 115
icon_3909.png 115 Wall of Smarmy Flame 10 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. Range +1.5m and +500% taunt generation, but attacks are slightly slower.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 109
Range: 4
Cooldown: 30
Fire Magic Research Level 115
Error: Ability not found 115 Summon Magmasphere 6 Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 109
Range: 4
Cooldown: 30
Fire Magic Research Level 115
icon_2238.png 120 Fireball 11 Throw a ball of fire.
This is a Basic Attack
Damage: 298 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Unknown Source: Not Found
icon_3434.png 120 Fire Breath 11 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 10 Body Heat in cold environments
DoT: 48 Fire, 6 times over 12 seconds
Damage: 1421 Fire
Enrages: 200%
Power Cost: 165
Range: 5
Cooldown: 12
Unknown Source: Not Found
icon_3747.png 120 Flesh to Fuel 8 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 100 Power
Restores: 10 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 20 meters heal 0
Damage: 30 Fire Power Cost: 0
Range: 0
Cooldown: 20
Unknown Source: Not Found
icon_2208.png 120 Scintillating Frost 10 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 597 Cold
Dmg to Vulnerable: 597 Cold
Power Cost: 53
Range: 40
Cooldown: 7
Unknown Source: Not Found
icon_3408.png 120 Cold Protection 12 Boost your defenses against cold. +10 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Unknown Source: Not Found
Error: Ability not found 120 Scintillating Doom 5 Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. Damage: 497 Fire
Dmg to Vulnerable: 497 Fire
Enrages: 200%
Power Cost: 53
AoE: 20
Cooldown: 15
Unknown Source: Not Found
icon_2107.png 125 Super Fireball 9 Throw a very potent fireball.
This is a Core Attack
Damage: 882 Fire
Enrages: 200%
Power Cost: 87
Range: 30
Cooldown: 10
Unknown Source: Not Found
icon_2109.png 125 Molten Veins 9 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. --Can Have--
Restores: 0 Body Heat in cold environments
Pets within 20 meters heal 0
Power Cost: 70
Range: 4
Cooldown: 10
Unknown Source: Not Found
icon_3436.png 125 Scintillating Flame 10 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 453 Fire
Dmg to Vulnerable: 453 Fire
Enrages: 200%
Power Cost: 42
Range: 40
Cooldown: 7
Unknown Source: Not Found
icon_3069.png 125 Calefaction 10 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 635 Fire
Enrages: 200%
Power Cost: 87
Range: 30
Cooldown: 12
Unknown Source: Not Found
icon_2206.png 125 Defensive Burst 11 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 9 Body Heat in cold environments
Suppresses Monster Shout
Damage: 529 Fire
Enrages: 200%
Power Cost: 75
AoE: 10
Cooldown: 10
Unknown Source: Not Found
icon_2120.png 125 Ring of Fire 10 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 8 Body Heat in cold environments
DoT: 40 Fire, 6 times over 12 seconds
Damage: 747 Fire
Enrages: 200%
Power Cost: 101
AoE: 10
Cooldown: 12
Unknown Source: Not Found
icon_2258.png 125 Frostball 12 Throw a ball of cold. Damage: 317 Cold Power Cost: 30
Range: 30
Cooldown: 3
Unknown Source: Not Found
icon_2205.png 125 Defensive Chill 10 Blast all nearby enemies with a quick wave of cold. Damage: 529 Cold Power Cost: 75
AoE: 10
Cooldown: 10
Unknown Source: Not Found
Error: Ability not found 125 Wall of Fire 11 Create a dangerous wall of fire at your feet. Restores: 16 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 118
Range: 4
Cooldown: 30
Unknown Source: Not Found
icon_2209.png 125 Room-Temperature Ball 11 Throw a painful ball of room-temperature matter. Damage: 453 Crushing Power Cost: 41
Range: 30
Cooldown: 10
Unknown Source: Not Found
icon_3910.png 125 Wall of Coldfire 11 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 118
Range: 4
Cooldown: 30
Unknown Source: Not Found
Error: Ability not found 125 Wall of Healing Flame 11 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 50 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 118
Range: 4
Cooldown: 30
Unknown Source: Not Found
icon_3909.png 125 Wall of Smarmy Flame 11 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. Range +1.5m and +500% taunt generation, but attacks are slightly slower.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 118
Range: 4
Cooldown: 30
Unknown Source: Not Found
Error: Ability not found 125 Summon Magmasphere 7 Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 118
Range: 4
Cooldown: 30
Unknown Source: Not Found