| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| |
0 | Warmthball | Throw a vaguely painful ball of warmth. This is a Basic Attack |
Damage: 8 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Introductory Fire Magic Research | |
| |
0 | Super Warmthball | Throw a very potent fireball. This is a Core Attack |
Damage: 16 Fire Enrages: 200% |
Power Cost: 14 Range: 30 Cooldown: 10 |
Introductory Fire Magic Research | |
| |
0 | Boiling Veins | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 6 Fire --Can Have-- Restores: 0 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 12 Range: 4 Cooldown: 10 |
Introductory Fire Magic Research | |
| |
0 | (Internal) | Internal | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | ||
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5 | Calefaction | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 19 Fire Enrages: 200% |
Power Cost: 17 Range: 30 Cooldown: 12 |
Fire Magic Research Level 5 |
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5 | Defensive Burst | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 1 Body Heat in cold environments Suppresses Monster Shout |
Damage: 14 Fire Enrages: 200% |
Power Cost: 15 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 5 |
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5 | Heat Breath | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 1 Body Heat in cold environments DoT: 4 Fire, 6 times over 12 seconds |
Damage: 40 Fire Enrages: 200% |
Power Cost: 38 Range: 5 Cooldown: 12 |
Fire Magic Research Level 5 |
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5 | Chillball | Throw an essentially-harmless ball of cold. | Damage: 8 Cold | Power Cost: 5 Range: 30 Cooldown: 3 |
Fire Magic Research Level 5 | |
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5 | Defensive Chill | Blast all nearby enemies with a quick wave of cold. | Damage: 13 Cold | Power Cost: 15 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | |
| |
10 | Fireball | Throw a ball of fire. This is a Basic Attack |
Damage: 14 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 10 | |
| |
10 | Molten Veins | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 17 Fire --Can Have-- Restores: 1 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 17 Range: 4 Cooldown: 10 |
Fire Magic Research Level 10 | |
| |
10 | Scintillating Flame | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 22 Fire Dmg to Vulnerable: 22 Fire Enrages: 200% |
Power Cost: 10 Range: 40 Cooldown: 7 |
Fire Magic Research Level 10 | |
| |
10 | Flesh to Fuel | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 10 Power Restores: 2 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 6 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 10 |
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10 | Cold Protection | Boost your defenses against cold. | +1 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
| |
10 | Wall of Fire | Create a dangerous wall of fire at your feet. | Restores: 5 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 30 Range: 4 Cooldown: 30 |
Fire Magic Research Level 10 | |
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15 | Super Fireball | Throw a very potent fireball. This is a Core Attack |
Damage: 43 Fire Enrages: 200% |
Power Cost: 23 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15 | |
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15 | Fire Breath | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 2 Body Heat in cold environments DoT: 8 Fire, 6 times over 12 seconds |
Damage: 80 Fire Enrages: 200% |
Power Cost: 51 Range: 5 Cooldown: 12 |
Fire Magic Research Level 15 |
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15 | Frostball | Throw a ball of cold. | Damage: 17 Cold | Power Cost: 8 Range: 30 Cooldown: 3 |
Fire Magic Research Level 15 | |
| |
15 | Scintillating Frost | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 31 Cold Dmg to Vulnerable: 31 Cold |
Power Cost: 17 Range: 40 Cooldown: 7 |
Fire Magic Research Level 15 | |
| |
15 | Room-Temperature Ball | Throw an essentially-harmless sphere of room-temperature matter. | Damage: 26 Crushing | Power Cost: 13 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15 | |
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20 | Calefaction 2 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 42 Fire Enrages: 200% |
Power Cost: 27 Range: 30 Cooldown: 12 |
Fire Magic Research Level 20 |
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20 | Defensive Burst 2 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 2 Body Heat in cold environments Suppresses Monster Shout |
Damage: 33 Fire Enrages: 200% |
Power Cost: 23 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 20 |
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20 | Ring of Fire | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 1 Body Heat in cold environments DoT: 5 Fire, 6 times over 12 seconds |
Damage: 47 Fire Enrages: 200% |
Power Cost: 26 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 20 |
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20 | Frostball 2 | Throw a ball of cold. | Damage: 23 Cold | Power Cost: 10 Range: 30 Cooldown: 3 |
Fire Magic Research Level 20 | |
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20 | Defensive Chill 2 | Blast all nearby enemies with a quick wave of cold. | Damage: 37 Cold | Power Cost: 23 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | |
| |
20 | Cold Protection 2 | Boost your defenses against cold. | +2 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
| |
25 | Fireball 2 | Throw a ball of fire. This is a Basic Attack |
Damage: 25 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 25 | |
| |
25 | Molten Veins 2 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 41 Fire --Can Have-- Restores: 1 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 23 Range: 4 Cooldown: 10 |
Fire Magic Research Level 25 | |
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25 | Scintillating Flame 2 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 42 Fire Dmg to Vulnerable: 42 Fire Enrages: 200% |
Power Cost: 15 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25 | |
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25 | Ring of Fire 2 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 2 Body Heat in cold environments DoT: 10 Fire, 6 times over 12 seconds |
Damage: 60 Fire Enrages: 200% |
Power Cost: 32 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 25 |
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25 | Scintillating Frost 2 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 51 Cold Dmg to Vulnerable: 51 Cold |
Power Cost: 20 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25 | |
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25 | Wall of Fire 2 | Create a dangerous wall of fire at your feet. | Restores: 6 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 41 Range: 4 Cooldown: 30 |
Fire Magic Research Level 25 | |
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25 | Room-Temperature Ball 2 | Throw a ball of room-temperature matter. | Damage: 37 Crushing | Power Cost: 16 Range: 30 Cooldown: 10 |
Fire Magic Research Level 25 | |
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25 | Flare Fireball | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack |
Damage: 40 Fire Enrages: 200% |
Power Cost: 5 Range: 30 Cooldown: 2 |
Gift: GoblinFireResearchDesk1 | |
| |
30 | Super Fireball 2 | Throw a very potent fireball. This is a Core Attack |
Damage: 86 Fire Enrages: 200% |
Power Cost: 32 Range: 30 Cooldown: 10 |
Fire Magic Research Level 30 | |
| |
30 | Defensive Burst 3 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 3 Body Heat in cold environments Suppresses Monster Shout |
Damage: 51 Fire Enrages: 200% |
Power Cost: 28 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 30 |
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30 | Fire Breath 2 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 3 Body Heat in cold environments DoT: 12 Fire, 6 times over 12 seconds |
Damage: 147 Fire Enrages: 200% |
Power Cost: 67 Range: 5 Cooldown: 12 |
Fire Magic Research Level 30 |
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30 | Flesh to Fuel 2 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 30 Power Restores: 4 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 12 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 30 |
| |
30 | Defensive Chill 3 | Blast all nearby enemies with a quick wave of cold. | Damage: 51 Cold | Power Cost: 28 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | |
| |
30 | Cold Protection 3 | Boost your defenses against cold. | +3 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
| |
35 | Fireball 3 | Throw a ball of fire. This is a Basic Attack |
Damage: 37 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 35 | |
| |
35 | Molten Veins 3 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 65 Fire --Can Have-- Restores: 2 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 28 Range: 4 Cooldown: 10 |
Fire Magic Research Level 35 | |
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35 | Ring of Fire 3 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 3 Body Heat in cold environments DoT: 15 Fire, 6 times over 12 seconds |
Damage: 88 Fire Enrages: 200% |
Power Cost: 42 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 35 |
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35 | Frostball 3 | Throw a ball of cold. | Damage: 37 Cold | Power Cost: 13 Range: 30 Cooldown: 3 |
Fire Magic Research Level 35 | |
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40 | Calefaction 3 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 93 Fire Enrages: 200% |
Power Cost: 39 Range: 30 Cooldown: 12 |
Fire Magic Research Level 40 |
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40 | Scintillating Flame 3 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 67 Fire Dmg to Vulnerable: 67 Fire Enrages: 200% |
Power Cost: 20 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40 | |
| |
40 | Fire Breath 3 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 4 Body Heat in cold environments DoT: 16 Fire, 6 times over 12 seconds |
Damage: 222 Fire Enrages: 200% |
Power Cost: 79 Range: 5 Cooldown: 12 |
Fire Magic Research Level 40 |
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40 | Scintillating Frost 3 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 93 Cold Dmg to Vulnerable: 93 Cold |
Power Cost: 26 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40 | |
| |
40 | Cold Protection 4 | Boost your defenses against cold. | +4 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
| |
40 | Wall of Fire 3 | Create a dangerous wall of fire at your feet. | Restores: 7 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 52 Range: 4 Cooldown: 30 |
Fire Magic Research Level 40 | |
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40 | Room-Temperature Ball 3 | Throw a reasonably painful ball of room-temperature matter. | Damage: 68 Crushing | Power Cost: 20 Range: 30 Cooldown: 10 |
Fire Magic Research Level 40 | |
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45 | Super Fireball 3 | Throw a very potent fireball. This is a Core Attack |
Damage: 162 Fire Enrages: 200% |
Power Cost: 41 Range: 30 Cooldown: 10 |
Fire Magic Research Level 45 | |
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45 | Defensive Burst 4 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 4 Body Heat in cold environments Suppresses Monster Shout |
Damage: 97 Fire Enrages: 200% |
Power Cost: 36 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 45 |
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45 | Flesh to Fuel 3 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 45 Power Restores: 6 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 18 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 45 |
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45 | Frostball 4 | Throw a ball of cold. | Damage: 58 Cold | Power Cost: 14 Range: 30 Cooldown: 3 |
Fire Magic Research Level 45 | |
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45 | Defensive Chill 4 | Blast all nearby enemies with a quick wave of cold. | Damage: 97 Cold | Power Cost: 36 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | |
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50 | Fireball 4 | Throw a ball of fire. This is a Basic Attack |
Damage: 72 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 50 | |
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50 | Molten Veins 4 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 131 Fire --Can Have-- Restores: 2 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 34 Range: 4 Cooldown: 10 |
Fire Magic Research Level 50 | |
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50 | Scintillating Flame 4 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 103 Fire Dmg to Vulnerable: 103 Fire Enrages: 200% |
Power Cost: 23 Range: 40 Cooldown: 7 |
Fire Magic Research Level 50 | |
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50 | Ring of Fire 4 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 4 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 170 Fire Enrages: 200% |
Power Cost: 50 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 50 |
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50 | Fire Breath 4 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 5 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 343 Fire Enrages: 200% |
Power Cost: 88 Range: 5 Cooldown: 12 |
Fire Magic Research Level 50 |
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50 | Cold Protection 5 | Boost your defenses against cold. | +5 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | |
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50 | Room-Temperature Ball 4 | Throw a painful ball of room-temperature matter. | Damage: 103 Crushing | Power Cost: 22 Range: 30 Cooldown: 10 |
Fire Magic Research Level 50 | |
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55 | Calefaction 4 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 170 Fire Enrages: 200% |
Power Cost: 47 Range: 30 Cooldown: 12 |
Fire Magic Research Level 55 |
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55 | Super Fireball 4 | Throw a very potent fireball. This is a Core Attack |
Damage: 237 Fire Enrages: 200% |
Power Cost: 47 Range: 30 Cooldown: 10 |
Fire Magic Research Level 55 | |
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55 | Defensive Burst 5 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 5 Body Heat in cold environments Suppresses Monster Shout |
Damage: 142 Fire Enrages: 200% |
Power Cost: 41 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 55 |
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55 | Frostball 5 | Throw a ball of cold. | Damage: 85 Cold | Power Cost: 17 Range: 30 Cooldown: 3 |
Fire Magic Research Level 55 | |
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55 | Scintillating Frost 4 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 170 Cold Dmg to Vulnerable: 170 Cold |
Power Cost: 30 Range: 40 Cooldown: 7 |
Fire Magic Research Level 55 | |
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55 | Wall of Fire 4 | Create a dangerous wall of fire at your feet. | Restores: 8 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 62 Range: 4 Cooldown: 30 |
Fire Magic Research Level 55 | |
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55 | Wall of Fire 4 (Purple) | Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. | Restores: 9 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 62 Range: 4 Cooldown: 30 |
Item: Fire Magic: Purple Fire Walls | |
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55 | Flare Fireball 2 | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack |
Damage: 127 Fire Enrages: 200% |
Power Cost: 10 Range: 30 Cooldown: 2 |
Fire Magic Research Level 55 | |
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60 | Fireball 5 | Throw a ball of fire. This is a Basic Attack |
Damage: 98 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 60 | |
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60 | Scintillating Flame 5 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 140 Fire Dmg to Vulnerable: 140 Fire Enrages: 200% |
Power Cost: 25 Range: 40 Cooldown: 7 |
Fire Magic Research Level 60 | |
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60 | Fire Breath 5 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 6 Body Heat in cold environments DoT: 24 Fire, 6 times over 12 seconds |
Damage: 468 Fire Enrages: 200% |
Power Cost: 99 Range: 5 Cooldown: 12 |
Fire Magic Research Level 60 |
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60 | Flesh to Fuel 4 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 60 Power Restores: 7 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 21 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 60 |
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60 | Defensive Chill 5 | Blast all nearby enemies with a quick wave of cold. | Damage: 164 Cold | Power Cost: 43 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 60 | |
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60 | Cold Protection 6 | Boost your defenses against cold. | +6 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
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60 | Room-Temperature Ball 5 | Throw a painful ball of room-temperature matter. | Damage: 140 Crushing | Power Cost: 24 Range: 30 Cooldown: 10 |
Fire Magic Research Level 60 | |
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65 | Molten Veins 5 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 205 Fire --Can Have-- Restores: 3 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 40 Range: 4 Cooldown: 10 |
Fire Magic Research Level 65 | |
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65 | Calefaction 5 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 223 Fire Enrages: 200% |
Power Cost: 52 Range: 30 Cooldown: 12 |
Fire Magic Research Level 65 |
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65 | Ring of Fire 5 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 5 Body Heat in cold environments DoT: 25 Fire, 6 times over 12 seconds |
Damage: 262 Fire Enrages: 200% |
Power Cost: 60 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 65 |
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65 | Frostball 6 | Throw a ball of cold. | Damage: 111 Cold | Power Cost: 18 Range: 30 Cooldown: 3 |
Fire Magic Research Level 65 | |
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65 | Wall of Fire 5 | Create a dangerous wall of fire at your feet. | Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | |
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65 | Wall of Coldfire 5 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | |
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65 | Wall of Healing Flame 5 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 20 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | |
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65 | Wall of Smarmy Flame 5 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | |
| Error: Ability not found | 65 | Summon Magmasphere | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | |
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70 | Fireball 6 | Throw a ball of fire. This is a Basic Attack |
Damage: 125 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 70 | |
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70 | Super Fireball 5 | Throw a very potent fireball. This is a Core Attack |
Damage: 348 Fire Enrages: 200% |
Power Cost: 54 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70 | |
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70 | Scintillating Flame 6 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 179 Fire Dmg to Vulnerable: 179 Fire Enrages: 200% |
Power Cost: 27 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70 | |
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70 | Defensive Burst 6 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 6 Body Heat in cold environments Suppresses Monster Shout |
Damage: 209 Fire Enrages: 200% |
Power Cost: 47 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 70 |
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70 | Fire Breath 6 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 7 Body Heat in cold environments DoT: 28 Fire, 6 times over 12 seconds |
Damage: 597 Fire Enrages: 200% |
Power Cost: 108 Range: 5 Cooldown: 12 |
Fire Magic Research Level 70 |
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70 | Scintillating Frost 5 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 251 Cold Dmg to Vulnerable: 251 Cold |
Power Cost: 35 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70 | |
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70 | Cold Protection 7 | Boost your defenses against cold. | +7 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
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70 | Room-Temperature Ball 6 | Throw a painful ball of room-temperature matter. | Damage: 179 Crushing | Power Cost: 26 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70 | |
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75 | Calefaction 6 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 282 Fire Enrages: 200% |
Power Cost: 57 Range: 30 Cooldown: 12 |
Fire Magic Research Level 75 |
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75 | Ring of Fire 6 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 6 Body Heat in cold environments DoT: 30 Fire, 6 times over 12 seconds |
Damage: 332 Fire Enrages: 200% |
Power Cost: 66 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 75 |
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75 | Flesh to Fuel 5 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 75 Power Restores: 8 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 24 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 75 |
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75 | Frostball 7 | Throw a ball of cold. | Damage: 141 Cold | Power Cost: 20 Range: 30 Cooldown: 3 |
Fire Magic Research Level 75 | |
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75 | Defensive Chill 6 | Blast all nearby enemies with a quick wave of cold. | Damage: 235 Cold | Power Cost: 50 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 75 | |
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75 | Wall of Fire 6 | Create a dangerous wall of fire at your feet. | Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | |
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75 | Wall of Coldfire 6 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | |
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75 | Wall of Healing Flame 6 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 25 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | |
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75 | Wall of Smarmy Flame 6 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | |
| Error: Ability not found | 75 | Summon Magmasphere 2 | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | |
| |
80 | Fireball 7 | Throw a ball of fire. This is a Basic Attack |
Damage: 157 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 80 | |
| |
80 | Super Fireball 6 | Throw a very potent fireball. This is a Core Attack |
Damage: 436 Fire Enrages: 200% |
Power Cost: 60 Range: 30 Cooldown: 10 |
Fire Magic Research Level 80 | |
| |
80 | Molten Veins 6 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 291 Fire --Can Have-- Restores: 3 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 47 Range: 4 Cooldown: 10 |
Fire Magic Research Level 80 | |
| |
80 | Defensive Burst 7 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 7 Body Heat in cold environments Suppresses Monster Shout |
Damage: 262 Fire Enrages: 200% |
Power Cost: 52 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 80 |
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80 | Fire Breath 7 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 8 Body Heat in cold environments DoT: 32 Fire, 6 times over 12 seconds |
Damage: 747 Fire Enrages: 200% |
Power Cost: 119 Range: 5 Cooldown: 12 |
Fire Magic Research Level 80 |
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80 | Scintillating Frost 6 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 314 Cold Dmg to Vulnerable: 314 Cold |
Power Cost: 38 Range: 40 Cooldown: 7 |
Fire Magic Research Level 80 | |
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80 | Cold Protection 8 | Boost your defenses against cold. | +8 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
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80 | Room-Temperature Ball 7 | Throw a painful ball of room-temperature matter. | Damage: 224 Crushing | Power Cost: 29 Range: 30 Cooldown: 10 |
Fire Magic Research Level 80 | |
| Error: Ability not found | 80 | Scintillating Doom | Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. | Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. | Damage: 262 Fire Dmg to Vulnerable: 262 Fire Enrages: 200% |
Power Cost: 38 AoE: 20 Cooldown: 15 |
Training: Guzor Harrison |
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85 | Charring Fireball | This variant of Super Fireball has a chance to super-char one of the femurs in a human, elf, or rakshasa target, leaving it behind on their corpse when they perish. This is a Core Attack |
Damage: 480 Fire Enrages: 200% |
Power Cost: 64 Range: 30 Cooldown: 10 |
Training: Guzor Harrison | |
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85 | Scintillating Flame 7 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 247 Fire Dmg to Vulnerable: 247 Fire Enrages: 200% |
Power Cost: 31 Range: 40 Cooldown: 7 |
Fire Magic Research Level 85 | |
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85 | Calefaction 7 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 345 Fire Enrages: 200% |
Power Cost: 62 Range: 30 Cooldown: 12 |
Fire Magic Research Level 85 |
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85 | Ring of Fire 7 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 7 Body Heat in cold environments DoT: 35 Fire, 6 times over 12 seconds |
Damage: 406 Fire Enrages: 200% |
Power Cost: 72 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 85 |
| |
85 | Frostball 8 | Throw a ball of cold. | Damage: 173 Cold | Power Cost: 22 Range: 30 Cooldown: 3 |
Fire Magic Research Level 85 | |
| |
85 | Wall of Fire 7 | Create a dangerous wall of fire at your feet. | Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | |
| |
85 | Wall of Coldfire 7 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | |
| |
85 | Wall of Healing Flame 7 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 30 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | |
| |
85 | Wall of Smarmy Flame 7 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | |
| Error: Ability not found | 85 | Summon Magmasphere 3 | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | |
| |
90 | Fireball 8 | Throw a ball of fire. This is a Basic Attack |
Damage: 189 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 90 | |
| |
90 | Fire Breath 8 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 9 Body Heat in cold environments DoT: 36 Fire, 6 times over 12 seconds |
Damage: 901 Fire Enrages: 200% |
Power Cost: 129 Range: 5 Cooldown: 12 |
Fire Magic Research Level 90 |
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90 | Flesh to Fuel 6 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 90 Power Restores: 9 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 27 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 90 |
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90 | Scintillating Frost 7 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 379 Cold Dmg to Vulnerable: 379 Cold |
Power Cost: 42 Range: 40 Cooldown: 7 |
Fire Magic Research Level 90 | |
| |
90 | Defensive Chill 7 | Blast all nearby enemies with a quick wave of cold. | Damage: 315 Cold | Power Cost: 57 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 90 | |
| |
90 | Cold Protection 9 | Boost your defenses against cold. | +9 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
| |
90 | Room-Temperature Ball 8 | Throw a painful ball of room-temperature matter. | Damage: 270 Crushing | Power Cost: 31 Range: 30 Cooldown: 10 |
Fire Magic Research Level 90 | |
| Error: Ability not found | 90 | Scintillating Doom 2 | Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. | Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. | Damage: 315 Fire Dmg to Vulnerable: 315 Fire Enrages: 200% |
Power Cost: 42 AoE: 20 Cooldown: 15 |
Training: Guzor Harrison |
| |
95 | Super Fireball 7 | Throw a very potent fireball. This is a Core Attack |
Damage: 572 Fire Enrages: 200% |
Power Cost: 68 Range: 30 Cooldown: 10 |
Fire Magic Research Level 95 | |
| |
95 | Molten Veins 7 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | --Can Have-- Restores: 0 Body Heat in cold environments Pets within 20 meters heal 0 |
Power Cost: 54 Range: 4 Cooldown: 10 |
Fire Magic Research Level 95 | |
| |
95 | Scintillating Flame 8 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 294 Fire Dmg to Vulnerable: 294 Fire Enrages: 200% |
Power Cost: 34 Range: 40 Cooldown: 7 |
Fire Magic Research Level 95 | |
| |
95 | Defensive Burst 8 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 8 Body Heat in cold environments Suppresses Monster Shout |
Damage: 343 Fire Enrages: 200% |
Power Cost: 59 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 95 |
| |
95 | Frostball 9 | Throw a ball of cold. | Damage: 206 Cold | Power Cost: 24 Range: 30 Cooldown: 3 |
Fire Magic Research Level 95 | |
| |
95 | Wall of Fire 8 | Create a dangerous wall of fire at your feet. | Restores: 13 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95 | |
| |
95 | Wall of Coldfire 8 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95 | |
| |
95 | Wall of Healing Flame 8 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 35 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95 | |
| |
95 | Wall of Smarmy Flame 8 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95 | |
| Error: Ability not found | 95 | Summon Magmasphere 4 | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95 | |
| |
100 | Fireball 9 | Throw a ball of fire. This is a Basic Attack |
Damage: 222 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 100 | |
| |
100 | Calefaction 8 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 445 Fire Enrages: 200% |
Power Cost: 71 Range: 30 Cooldown: 12 |
Fire Magic Research Level 100 |
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100 | Ring of Fire 8 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 8 Body Heat in cold environments DoT: 40 Fire, 6 times over 12 seconds |
Damage: 523 Fire Enrages: 200% |
Power Cost: 82 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 100 |
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100 | Fire Breath 9 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 10 Body Heat in cold environments DoT: 40 Fire, 6 times over 12 seconds |
Damage: 1059 Fire Enrages: 200% |
Power Cost: 141 Range: 5 Cooldown: 12 |
Fire Magic Research Level 100 |
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100 | Scintillating Frost 8 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 445 Cold Dmg to Vulnerable: 445 Cold |
Power Cost: 45 Range: 40 Cooldown: 7 |
Fire Magic Research Level 100 | |
| |
100 | Cold Protection 10 | Boost your defenses against cold. | +10 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
| |
100 | Room-Temperature Ball 9 | Throw a painful ball of room-temperature matter. | Damage: 318 Crushing | Power Cost: 34 Range: 30 Cooldown: 10 |
Fire Magic Research Level 100 | |
| Error: Ability not found | 100 | Scintillating Doom 3 | Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. | Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. | Damage: 371 Fire Dmg to Vulnerable: 371 Fire Enrages: 200% |
Power Cost: 45 AoE: 20 Cooldown: 15 |
Training: Guzor Harrison |
| |
105 | Defensive Burst 9 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 9 Body Heat in cold environments Suppresses Monster Shout |
Damage: 402 Fire Enrages: 200% |
Power Cost: 64 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 105 |
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105 | Flesh to Fuel 7 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 100 Power Restores: 10 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 30 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 105 |
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105 | Frostball 10 | Throw a ball of cold. | Damage: 241 Cold | Power Cost: 25 Range: 30 Cooldown: 3 |
Fire Magic Research Level 105 | |
| |
105 | Defensive Chill 8 | Blast all nearby enemies with a quick wave of cold. | Damage: 402 Cold | Power Cost: 64 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 105 | |
| |
105 | Wall of Fire 9 | Create a dangerous wall of fire at your feet. | Restores: 14 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105 | |
| |
105 | Wall of Coldfire 9 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105 | |
| Error: Ability not found | 105 | Wall of Healing Flame 9 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 40 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105 | |
| |
105 | Wall of Smarmy Flame 9 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105 | |
| Error: Ability not found | 105 | Summon Magmasphere 5 | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105 | |
| |
110 | Fireball 10 | Throw a ball of fire. This is a Basic Attack |
Damage: 260 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 110 | |
| |
110 | Super Fireball 8 | Throw a very potent fireball. This is a Core Attack |
Damage: 723 Fire Enrages: 200% |
Power Cost: 77 Range: 30 Cooldown: 10 |
Fire Magic Research Level 110 | |
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110 | Molten Veins 8 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | --Can Have-- Restores: 0 Body Heat in cold environments Pets within 20 meters heal 0 |
Power Cost: 62 Range: 4 Cooldown: 10 |
Fire Magic Research Level 110 | |
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110 | Scintillating Flame 9 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 372 Fire Dmg to Vulnerable: 372 Fire Enrages: 200% |
Power Cost: 38 Range: 40 Cooldown: 7 |
Fire Magic Research Level 110 | |
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110 | Fire Breath 10 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 10 Body Heat in cold environments DoT: 44 Fire, 6 times over 12 seconds |
Damage: 1240 Fire Enrages: 200% |
Power Cost: 153 Range: 5 Cooldown: 12 |
Fire Magic Research Level 110 |
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110 | Scintillating Frost 9 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 521 Cold Dmg to Vulnerable: 521 Cold |
Power Cost: 49 Range: 40 Cooldown: 7 |
Fire Magic Research Level 110 | |
| |
110 | Cold Protection 11 | Boost your defenses against cold. | +10 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
| |
110 | Room-Temperature Ball 10 | Throw a painful ball of room-temperature matter. | Damage: 372 Crushing | Power Cost: 37 Range: 30 Cooldown: 10 |
Fire Magic Research Level 110 | |
| Error: Ability not found | 110 | Scintillating Doom 4 | Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. | Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. | Damage: 434 Fire Dmg to Vulnerable: 434 Fire Enrages: 200% |
Power Cost: 49 AoE: 20 Cooldown: 15 |
Training: Guzor Harrison |
| |
115 | Calefaction 9 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 559 Fire Enrages: 200% |
Power Cost: 80 Range: 30 Cooldown: 12 |
Fire Magic Research Level 115 |
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115 | Defensive Burst 10 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 9 Body Heat in cold environments Suppresses Monster Shout |
Damage: 466 Fire Enrages: 200% |
Power Cost: 70 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 115 |
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115 | Ring of Fire 9 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 8 Body Heat in cold environments DoT: 40 Fire, 6 times over 12 seconds |
Damage: 657 Fire Enrages: 200% |
Power Cost: 93 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 115 |
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115 | Frostball 11 | Throw a ball of cold. | Damage: 279 Cold | Power Cost: 27 Range: 30 Cooldown: 3 |
Fire Magic Research Level 115 | |
| |
115 | Defensive Chill 9 | Blast all nearby enemies with a quick wave of cold. | Damage: 466 Cold | Power Cost: 70 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 115 | |
| |
115 | Wall of Fire 10 | Create a dangerous wall of fire at your feet. | Restores: 15 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115 | |
| |
115 | Wall of Coldfire 10 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115 | |
| Error: Ability not found | 115 | Wall of Healing Flame 10 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 45 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115 | |
| |
115 | Wall of Smarmy Flame 10 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115 | |
| Error: Ability not found | 115 | Summon Magmasphere 6 | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115 | |
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120 | Fireball 11 | Throw a ball of fire. This is a Basic Attack |
Damage: 298 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Unknown Source: Not Found | |
| |
120 | Fire Breath 11 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 10 Body Heat in cold environments DoT: 48 Fire, 6 times over 12 seconds |
Damage: 1421 Fire Enrages: 200% |
Power Cost: 165 Range: 5 Cooldown: 12 |
Unknown Source: Not Found |
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120 | Flesh to Fuel 8 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 100 Power Restores: 10 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 30 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Unknown Source: Not Found |
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120 | Scintillating Frost 10 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 597 Cold Dmg to Vulnerable: 597 Cold |
Power Cost: 53 Range: 40 Cooldown: 7 |
Unknown Source: Not Found | |
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120 | Cold Protection 12 | Boost your defenses against cold. | +10 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
| Error: Ability not found | 120 | Scintillating Doom 5 | Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. | Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. | Damage: 497 Fire Dmg to Vulnerable: 497 Fire Enrages: 200% |
Power Cost: 53 AoE: 20 Cooldown: 15 |
Unknown Source: Not Found |
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125 | Super Fireball 9 | Throw a very potent fireball. This is a Core Attack |
Damage: 882 Fire Enrages: 200% |
Power Cost: 87 Range: 30 Cooldown: 10 |
Unknown Source: Not Found | |
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125 | Molten Veins 9 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | --Can Have-- Restores: 0 Body Heat in cold environments Pets within 20 meters heal 0 |
Power Cost: 70 Range: 4 Cooldown: 10 |
Unknown Source: Not Found | |
| |
125 | Scintillating Flame 10 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 453 Fire Dmg to Vulnerable: 453 Fire Enrages: 200% |
Power Cost: 42 Range: 40 Cooldown: 7 |
Unknown Source: Not Found | |
| |
125 | Calefaction 10 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 635 Fire Enrages: 200% |
Power Cost: 87 Range: 30 Cooldown: 12 |
Unknown Source: Not Found |
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125 | Defensive Burst 11 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 9 Body Heat in cold environments Suppresses Monster Shout |
Damage: 529 Fire Enrages: 200% |
Power Cost: 75 AoE: 10 Cooldown: 10 |
Unknown Source: Not Found |
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125 | Ring of Fire 10 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 8 Body Heat in cold environments DoT: 40 Fire, 6 times over 12 seconds |
Damage: 747 Fire Enrages: 200% |
Power Cost: 101 AoE: 10 Cooldown: 12 |
Unknown Source: Not Found |
| |
125 | Frostball 12 | Throw a ball of cold. | Damage: 317 Cold | Power Cost: 30 Range: 30 Cooldown: 3 |
Unknown Source: Not Found | |
| |
125 | Defensive Chill 10 | Blast all nearby enemies with a quick wave of cold. | Damage: 529 Cold | Power Cost: 75 AoE: 10 Cooldown: 10 |
Unknown Source: Not Found | |
| Error: Ability not found | 125 | Wall of Fire 11 | Create a dangerous wall of fire at your feet. | Restores: 16 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found | |
| |
125 | Room-Temperature Ball 11 | Throw a painful ball of room-temperature matter. | Damage: 453 Crushing | Power Cost: 41 Range: 30 Cooldown: 10 |
Unknown Source: Not Found | |
| |
125 | Wall of Coldfire 11 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found | |
| Error: Ability not found | 125 | Wall of Healing Flame 11 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 50 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found | |
| |
125 | Wall of Smarmy Flame 11 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. | Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found | |
| Error: Ability not found | 125 | Summon Magmasphere 7 | Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. | Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found |